Freeciv-3.3
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#include "fcintl.h"
#include "log.h"
#include "mem.h"
#include "shared.h"
#include "string_vector.h"
#include "support.h"
#include "game.h"
#include "nation.h"
#include "player.h"
#include "tech.h"
#include "government.h"
Go to the source code of this file.
Data Structures | |
struct | ruler_title |
struct | government_iter |
Macros | |
#define | GOVERNMENT_ITER(p) ((struct government_iter *) (p)) |
Variables | |
struct government * | governments = NULL |
#define GOVERNMENT_ITER | ( | p | ) | ((struct government_iter *) (p)) |
Definition at line 445 of file government.c.
Can change to government if appropriate tech exists, and one of:
Definition at line 166 of file government.c.
Referenced by adv_best_government(), create_current_governments_data(), create_current_governments_data_all(), dai_effect_value(), handle_player_change_government(), notify_new_government_options(), pick_random_government(), popup_government_dialog(), real_menus_update(), research_tech_lost(), and gov_menu::update().
Return default ruler title of the player (translated).
Definition at line 426 of file government.c.
Referenced by ruler_title_for_player(), and title_for_player().
struct government * government_by_number | ( | const Government_type_id | gov | ) |
Return the government with the given index.
This function returns NULL for an out-of-range index (some callers rely on this).
Definition at line 103 of file government.c.
Referenced by tab_gov::add_now(), api_find_government(), gov_menu::change_gov(), gov_menu::create(), extviewer_view_cell_toggled(), government_dlg_callback(), handle_edit_player(), handle_game_info(), handle_player_change_government(), handle_player_info(), handle_ruleset_government(), handle_ruleset_government_ruler_title(), handle_ruleset_nation(), popup_revolution_dialog(), universal_by_number(), and gov_menu::update().
struct government * government_by_rule_name | ( | const char * | name | ) |
Returns the government that has the given (untranslated) rule name. Returns NULL if none match.
Definition at line 55 of file government.c.
Referenced by api_find_government_by_name(), tab_gov::initialize_new_gov(), load_ruleset_nations(), lookup_government(), tab_gov::select_gov(), sg_load_player_main(), sg_load_player_main(), sg_load_ruledata(), sg_load_ruledata(), and universal_value_from_str().
struct government * government_by_translated_name | ( | const char * | name | ) |
Returns the government that has the given (translated) name. Returns NULL if none match.
Definition at line 40 of file government.c.
Referenced by help_update_government(), help_dialog::make_tree(), and help_widget::set_topic_government().
Government_type_id government_count | ( | void | ) |
Return the number of governments.
Definition at line 71 of file government.c.
Referenced by adv_data_default(), client_government_sprite(), gov_menu::create(), create_current_governments_data(), create_current_governments_data_all(), extviewer_view_cell_toggled(), get_req_source_effects(), government_iter_init(), package_player_info(), receive_packet_ruleset_control_100(), send_ruleset_nations(), and gov_menu::update().
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inlinestatic |
De-allocate resources associated with the given government.
Definition at line 513 of file government.c.
Referenced by governments_free().
Government_type_id government_index | ( | const struct government * | pgovern | ) |
Return the government index.
Currently same as government_number(), paired with government_count() indicates use as an array index.
Definition at line 82 of file government.c.
Referenced by adv_best_government(), create_current_governments_data(), create_current_governments_data_all(), create_tech_info(), extviewer_refresh_widgets(), extviewer_view_cell_toggled(), get_government_sprite(), load_government_names(), load_ruleset_governments(), notify_new_government_options(), objbind_pack_current_values(), objbind_pack_modified_value(), tab_gov::refresh(), and tileset_setup_government().
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inlinestatic |
Allocate resources associated with the given government.
Definition at line 496 of file government.c.
Referenced by governments_alloc().
Implementation of iterator 'get' function.
Definition at line 466 of file government.c.
Referenced by government_iter_init().
struct iterator * government_iter_init | ( | struct government_iter * | it | ) |
Implementation of iterator 'init' function.
Definition at line 483 of file government.c.
Implementation of iterator 'next' function.
Definition at line 458 of file government.c.
Referenced by government_iter_init().
Implementation of iterator 'sizeof' function.
Definition at line 450 of file government.c.
Implementation of iterator 'valid' function.
Definition at line 474 of file government.c.
Referenced by government_iter_init().
Return the (translated) name of the given government of a player. You don't have to free the return pointer.
Definition at line 154 of file government.c.
Referenced by col_government(), get_government_tooltip(), get_info_label_text_popup(), get_report_title(), handle_player_rates(), plr_widget::nation_selected(), popup_rates_dialog(), report_achievements(), report_demographics(), set_indicator_icons(), tax_rates_dialog::tax_rates_dialog(), update_intel_dialog(), and fc_client::update_sidebar_tooltips().
const char * government_name_translation | ( | const struct government * | pgovern | ) |
Return the (translated) name of the given government. You don't have to free the return pointer.
Definition at line 143 of file government.c.
Referenced by api_methods_government_name_translation(), boot_help_texts(), gov_menu::create(), create_tech_info(), economy_report_dialog_popup(), extviewer_refresh_widgets(), extviewer_view_cell_toggled(), government_by_translated_name(), government_change(), government_name_for_player(), handle_player_change_government(), help_update_tech(), helptext_nation(), insert_allows(), manual_governments(), research_diagram::mouseMoveEvent(), research_diagram::mousePressEvent(), notify_new_government_options(), popup_government_dialog(), propval_as_string(), real_menus_init(), real_menus_update(), req_text_insert(), research_tech_lost(), help_widget::set_topic_tech(), universal_name_translation(), update_city_activity(), and worklist_item_postpone_req_vec().
Government_type_id government_number | ( | const struct government * | pgovern | ) |
Return the government index.
Definition at line 91 of file government.c.
Referenced by dai_government_change(), get_gov(), government_ruler_title_new(), load_ruleset_governments(), load_ruleset_nations(), package_player_info(), popup_government_dialog(), popup_revolution_dialog(), research_tech_lost(), ruler_title_for_player(), send_ruleset_governments(), send_ruleset_nations(), set_government_choice(), universal_number(), and update_city_activity().
struct government * government_of_city | ( | const struct city * | pcity | ) |
Return the government of the player who owns the city.
Definition at line 123 of file government.c.
Referenced by update_city_activity().
struct government * government_of_player | ( | const struct player * | pplayer | ) |
Return the government of a player.
Definition at line 114 of file government.c.
Referenced by add_tax_income(), adv_best_government(), cityresult_fill(), client_government_sprite(), dai_government_change(), dai_manage_government(), dai_manage_taxes(), economy_report_dialog_popup(), get_economy_report_data(), get_gov(), get_tax_rates(), government_name_for_player(), government_of_city(), handle_player_change_government(), is_gov_req_active(), package_player_info(), research_tech_lost(), ruler_title_for_player(), set_government_choice(), sg_save_player_main(), split_player(), and update_revolution().
const char * government_rule_name | ( | const struct government * | pgovern | ) |
Return the (untranslated) rule name of the government. You don't have to free the return pointer.
Definition at line 133 of file government.c.
Referenced by api_methods_government_rule_name(), dai_manage_government(), tab_gov::delete_now(), tab_gov::edit_effects(), edit_gov::edit_gov(), tab_gov::edit_reqs(), government_by_rule_name(), government_change(), government_ruler_title_new(), handle_player_change_government(), is_universal_needed(), load_ruleset_governments(), load_ruleset_nations(), tab_gov::name_given(), tab_gov::refresh(), ruler_title_for_player(), sanity_check_ruleset_data(), save_gov_ref(), save_nation(), save_nations_ruleset(), sg_save_player_main(), sg_save_ruledata(), tileset_setup_government(), universal_kind_values(), universal_rule_name(), tab_gov::update_gov_info(), and update_revolution().
struct ruler_title * government_ruler_title_new | ( | struct government * | pgovern, |
const struct nation_type * | pnation, | ||
const char * | ruler_male_title, | ||
const char * | ruler_female_title | ||
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Add a new ruler title for the nation. Pass NULL for pnation for defining the default title.
Definition at line 325 of file government.c.
Referenced by handle_ruleset_government_ruler_title(), load_ruleset_governments(), and load_ruleset_nations().
const struct ruler_title_hash * government_ruler_titles | ( | const struct government * | pgovern | ) |
Returns all ruler titles for a government type.
Definition at line 314 of file government.c.
Referenced by send_ruleset_governments().
Allocate the governments.
Definition at line 529 of file government.c.
Referenced by handle_ruleset_control(), and load_government_names().
De-allocate the currently allocated governments.
Definition at line 545 of file government.c.
Referenced by game_ruleset_free().
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Return TRUE if the ruler title is valid.
Definition at line 239 of file government.c.
Referenced by government_ruler_title_new().
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Free a ruler title.
Definition at line 231 of file government.c.
Referenced by government_init(), and government_ruler_title_new().
const char * ruler_title_female_untranslated_name | ( | const struct ruler_title * | pruler_title | ) |
Return the female ruler title name.
Definition at line 383 of file government.c.
Referenced by save_governments_ruleset(), save_nation(), and send_ruleset_governments().
Return the ruler title of the player (translated).
Definition at line 391 of file government.c.
Referenced by create_diplomacy_dialog(), diplo_wdg::diplo_wdg(), get_report_title(), title_for_player(), update_intel_dialog(), and update_national_activities().
const char * ruler_title_male_untranslated_name | ( | const struct ruler_title * | pruler_title | ) |
Return the male ruler title name.
Definition at line 374 of file government.c.
Referenced by save_governments_ruleset(), save_nation(), and send_ruleset_governments().
const struct nation_type * ruler_title_nation | ( | const struct ruler_title * | pruler_title | ) |
Return the nation of the ruler title. Returns NULL if this is default.
Definition at line 365 of file government.c.
Referenced by send_ruleset_governments().
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Create a new ruler title.
Definition at line 214 of file government.c.
Referenced by government_ruler_title_new().
Is it possible to start a revolution without specifying the target government in the current game?
Definition at line 566 of file government.c.
Referenced by real_menus_update(), revolution_length(), and gov_menu::update().
struct government* governments = NULL |
Definition at line 34 of file government.c.
Referenced by government_by_number(), government_index(), government_init(), government_iter_init(), governments_alloc(), and governments_free().