Freeciv-3.3
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#include "log.h"
#include "mem.h"
#include "actions.h"
#include "ai.h"
#include "city.h"
#include "effects.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "movement.h"
#include "research.h"
#include "unit.h"
#include "unitlist.h"
#include "aisupport.h"
#include "path_finding.h"
#include "pf_tools.h"
#include "cityturn.h"
#include "diplhand.h"
#include "maphand.h"
#include "plrhand.h"
#include "srv_log.h"
#include "unittools.h"
#include "advbuilding.h"
#include "advcity.h"
#include "advtools.h"
#include "handicaps.h"
#include "advdata.h"
Go to the source code of this file.
Find best government to aim for. We do it by setting our government to all possible values and calculating our GDP (total ai_eval_calc_city) under this government. If the very best of the governments is not available to us (it is not yet discovered), we record it in the goal.gov structure with the aim of wanting the necessary tech more. The best of the available governments is recorded in goal.revolution. We record the want of each government, and only recalculate this data every ai->govt_reeval_turns turns.
Note: Call this before doing taxes!
Definition at line 985 of file advdata.c.
Referenced by adv_data_phase_init().
Analyze rulesets. Must be run after rulesets are loaded, unlike _init, which must be run before savegames are loaded, which is usually before rulesets.
Definition at line 192 of file advdata.c.
Referenced by srv_ready().
Precalculates some important data about the improvements in the game that we use later in ai/default/daicity.c. We mark improvements as 'calculate' if we want to run a full test on them, as 'estimate' if we just want to do some guesses on them, or as 'unused' is they are useless to us. Then we find the largest range of calculable effects in the improvement and record it for later use.
Definition at line 73 of file advdata.c.
Referenced by adv_data_analyze_rulesets().
Free memory for advisor data.
Definition at line 755 of file advdata.c.
Referenced by server_remove_player().
Initialize with sane values.
Definition at line 732 of file advdata.c.
Referenced by adv_data_init(), server_player_init(), and srv_ready().
Return a pointer to our data. If caller_closes is set, data phase will be opened even if it's currently closed, and the boolean will be set accordingly to tell caller that phase needs closing.
Definition at line 606 of file advdata.c.
Referenced by adjust_improvement_wants_by_effects(), adv_best_government(), adv_wants_science(), base_want(), building_advisor(), calculate_want_for_paratrooper(), cityresult_fill(), contemplate_terrain_improvements(), count_my_units(), dai_adjust_policies(), dai_build_adv_init(), dai_city_choose_build(), dai_data_phase_begin(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_gov_value(), dai_manage_government(), dai_manage_taxes(), dai_tech_base_want(), dai_tech_effect_values(), dai_war_desire(), domestic_advisor_choose_build(), military_advisor_choose_build(), military_amortize(), and texai_city_worker_wants().
Allocate memory for advisor data. Safe to call multiple times.
Definition at line 699 of file advdata.c.
Referenced by server_create_player().
Clean up our mess.
Definition at line 566 of file advdata.c.
Referenced by adv_data_close(), adv_data_get(), check_terrain_change(), dai_data_phase_begin(), end_phase(), init_new_game(), server_quit(), sg_load_sanitycheck(), sg_load_sanitycheck(), and try_summon_barbarians().
Make and cache lots of calculations needed for other functions.
Returns TRUE if new data was created, FALSE if data existed already.
Note: We use map.num_continents here rather than pplayer->num_continents because we are omniscient and don't care about such trivialities as who can see what.
FIXME: We should try to find the lowest common defense strength of our defending units, and ignore enemy units that are incapable of harming us, instead of just checking attack strength > 1.
Definition at line 263 of file advdata.c.
Referenced by adv_data_get(), begin_phase(), check_terrain_change(), init_new_game(), kill_player(), sg_load_sanitycheck(), sg_load_sanitycheck(), split_player(), try_summon_barbarians(), and unleash_barbarians().
Free resources allocated for diplomacy information between two players.
Definition at line 799 of file advdata.c.
Referenced by adv_data_close().
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Returns diplomatic state type between two players
Definition at line 814 of file advdata.c.
Referenced by adv_data_phase_init(), and adv_is_player_dangerous().
Allocate new advisor diplomacy slot
Definition at line 787 of file advdata.c.
Referenced by adv_data_init().
adv_want adv_gov_action_immunity_want | ( | struct government * | gov | ) |
Get value of government provided action immunities.
Definition at line 826 of file advdata.c.
Referenced by adv_best_government(), and dai_gov_value().
Get value of currently set government provided misc player bonuses.
Caller can set player's government temporarily to another one to evaluate that government instead of the one player actually have.
Definition at line 957 of file advdata.c.
Referenced by adv_best_government(), and dai_gov_value().
There are some signs that a player might be dangerous: We are at war with them, they have done lots of ignoble things to us, they are an ally of one of our enemies (a ticking bomb to be sure), we don't like them, diplomatic state is neutral or we have cease fire.
Definition at line 1113 of file advdata.c.
Referenced by adv_data_phase_init(), assess_danger(), compute_tech_sell_price(), and dai_hunter_manage().
Return whether science would help us at all.
Definition at line 1102 of file advdata.c.
Referenced by adv_data_phase_init(), dai_effect_value(), and dai_manage_taxes().
This function is called each turn to initialize pplayer->ai.stats.units.
Definition at line 204 of file advdata.c.
Referenced by adv_data_phase_init().
Return whether data phase is currently open. Data phase is open between adv_data_phase_init() and adv_data_phase_done() calls.
Definition at line 243 of file advdata.c.
Referenced by check_terrain_change().
Check if the player still takes advantage of EFT_TECH_PARASITE. Research is useless if there are still techs which may be given to the player for free.
Definition at line 147 of file advdata.c.
Referenced by adv_data_phase_init().