Freeciv-3.3
Loading...
Searching...
No Matches
Functions | Variables
maphand.c File Reference
#include "bitvector.h"
#include "fcintl.h"
#include "log.h"
#include "mem.h"
#include "rand.h"
#include "support.h"
#include "ai.h"
#include "base.h"
#include "borders.h"
#include "events.h"
#include "game.h"
#include "map.h"
#include "movement.h"
#include "nation.h"
#include "packets.h"
#include "player.h"
#include "road.h"
#include "specialist.h"
#include "unit.h"
#include "unitlist.h"
#include "vision.h"
#include "citytools.h"
#include "cityturn.h"
#include "notify.h"
#include "plrhand.h"
#include "sanitycheck.h"
#include "sernet.h"
#include "srv_main.h"
#include "unithand.h"
#include "unittools.h"
#include "advdata.h"
#include "mapgen_utils.h"
#include "maphand.h"

Go to the source code of this file.

Functions

static void player_tile_init (struct tile *ptile, struct player *pplayer)
 
static void player_tile_free (struct tile *ptile, struct player *pplayer)
 
static bool give_tile_info_from_player_to_player (struct player *pfrom, struct player *pdest, struct tile *ptile)
 
static void shared_vision_change_seen (struct player *pplayer, struct tile *ptile, const v_radius_t change, bool can_reveal_tiles)
 
static void map_change_seen (struct player *pplayer, struct tile *ptile, const v_radius_t change, bool can_reveal_tiles)
 
static void map_change_own_seen (struct player *pplayer, struct tile *ptile, const v_radius_t change)
 
static int map_get_seen (const struct player *pplayer, const struct tile *ptile, enum vision_layer vlayer)
 
static bool map_is_also_seen (const struct tile *ptile, const struct player *pplayer, enum vision_layer vlayer)
 
static bool is_tile_claimable (struct tile *ptile, struct tile *source, struct player *pplayer)
 
static bool is_terrain_ecologically_wet (struct tile *ptile)
 
void global_warming (int effect)
 
void nuclear_winter (int effect)
 
void climate_change (bool warming, int effect)
 
bool upgrade_city_extras (struct city *pcity, struct extra_type **gained)
 
void upgrade_all_city_extras (struct player *pplayer, bool discovery)
 
bool really_gives_vision (struct player *me, struct player *them)
 
static void buffer_shared_vision (struct player *pplayer)
 
static void unbuffer_shared_vision (struct player *pplayer)
 
void give_map_from_player_to_player (struct player *pfrom, struct player *pdest)
 
void give_seamap_from_player_to_player (struct player *pfrom, struct player *pdest)
 
void give_citymap_from_player_to_player (struct city *pcity, struct player *pfrom, struct player *pdest)
 
void send_all_known_tiles (struct conn_list *dest)
 
bool send_tile_suppression (bool now)
 
void send_tile_info (struct conn_list *dest, struct tile *ptile, bool send_unknown)
 
static bool unit_is_on_layer (const struct unit *punit, enum vision_layer vlayer)
 
void send_map_info (struct conn_list *dest)
 
void map_vision_update (struct player *pplayer, struct tile *ptile, const v_radius_t old_radius_sq, const v_radius_t new_radius_sq, bool can_reveal_tiles)
 
void map_set_border_vision (struct player *pplayer, const bool is_enabled)
 
void map_show_tile (struct player *src_player, struct tile *ptile)
 
void map_hide_tile (struct player *src_player, struct tile *ptile)
 
void map_show_circle (struct player *pplayer, struct tile *ptile, int radius_sq)
 
void map_show_all (struct player *pplayer)
 
bool map_is_known (const struct tile *ptile, const struct player *pplayer)
 
bool map_is_known_and_seen (const struct tile *ptile, const struct player *pplayer, enum vision_layer vlayer)
 
static int player_tile_own_seen (const struct player_tile *plrtile, enum vision_layer vlayer)
 
void change_playertile_site (struct player_tile *ptile, struct vision_site *new_site)
 
void map_set_known (struct tile *ptile, struct player *pplayer)
 
void map_clear_known (struct tile *ptile, struct player *pplayer)
 
void map_know_and_see_all (struct player *pplayer)
 
void show_map_to_all (void)
 
void player_map_init (struct player *pplayer)
 
void player_map_free (struct player *pplayer)
 
void remove_player_from_maps (struct player *pplayer)
 
struct vision_sitemap_get_player_city (const struct tile *ptile, const struct player *pplayer)
 
struct player_tilemap_get_player_tile (const struct tile *ptile, const struct player *pplayer)
 
bool update_player_tile_knowledge (struct player *pplayer, struct tile *ptile)
 
void update_tile_knowledge (struct tile *ptile)
 
void update_player_tile_last_seen (struct player *pplayer, struct tile *ptile)
 
static bool really_give_tile_info_from_player_to_player (struct player *pfrom, struct player *pdest, struct tile *ptile)
 
static void really_give_map_from_player_to_player (struct player *pfrom, struct player *pdest)
 
static void create_vision_dependencies (void)
 
void give_shared_vision (struct player *pfrom, struct player *pto)
 
void remove_shared_vision (struct player *pfrom, struct player *pto)
 
void enable_fog_of_war_player (struct player *pplayer)
 
void enable_fog_of_war (void)
 
void disable_fog_of_war_player (struct player *pplayer)
 
void disable_fog_of_war (void)
 
static void ocean_to_land_fix_rivers (struct tile *ptile)
 
static void terrain_change_bounce_single_unit (struct unit *punit, struct tile *from)
 
static void check_units_single_tile (struct tile *ptile)
 
void bounce_units_on_terrain_change (struct tile *ptile)
 
bool need_to_reassign_continents (const struct terrain *oldter, const struct terrain *newter)
 
void terrain_changed (struct tile *ptile)
 
void fix_tile_on_terrain_change (struct tile *ptile, struct terrain *oldter, bool extend_rivers)
 
void check_terrain_change (struct tile *ptile, struct terrain *oldter)
 
static void map_unit_homecity_enqueue (struct tile *ptile)
 
static void map_claim_border_ownership (struct tile *ptile, struct player *powner, struct tile *psource)
 
void map_claim_ownership (struct tile *ptile, struct player *powner, struct tile *psource, bool claim_bases)
 
void tile_claim_bases (struct tile *ptile, struct player *powner)
 
void map_clear_border (struct tile *ptile)
 
void map_update_border (struct tile *ptile, struct player *owner, int old_radius_sq, int new_radius_sq)
 
void map_claim_border (struct tile *ptile, struct player *owner, int radius_sq)
 
void map_calculate_borders (void)
 
void map_claim_base (struct tile *ptile, struct extra_type *pextra, struct player *powner, struct player *ploser)
 
void vision_change_sight (struct vision *vision, const v_radius_t radius_sq)
 
void vision_clear_sight (struct vision *vision)
 
void create_extra (struct tile *ptile, struct extra_type *pextra, struct player *pplayer)
 
void destroy_extra (struct tile *ptile, struct extra_type *pextra)
 
bool give_distorted_map (struct player *pfrom, struct player *pto, int prob, bool reveal_cities)
 
void tile_change_side_effects (struct tile *ptile, bool refresh_city)
 

Variables

static bool send_tile_suppressed = FALSE
 

Function Documentation

◆ bounce_units_on_terrain_change()

void bounce_units_on_terrain_change ( struct tile ptile)

Check ptile and nearby tiles to see if all units can remain at their current locations, and move or disband any that cannot. Call this after terrain or specials change on ptile.

Parameters
ptileTile where the terrain may have changed

Definition at line 1926 of file maphand.c.

Referenced by create_extra(), terrain_changed(), and update_unit_activity().

◆ buffer_shared_vision()

static void buffer_shared_vision ( struct player pplayer)
static

◆ change_playertile_site()

void change_playertile_site ( struct player_tile ptile,
struct vision_site new_site 
)

Changes site information for player tile.

Definition at line 1164 of file maphand.c.

Referenced by remove_player_from_maps(), sg_load_player_vision(), sg_load_player_vision(), and update_dumb_city().

◆ check_terrain_change()

void check_terrain_change ( struct tile ptile,
struct terrain oldter 
)

Handles local and global side effects for a terrain change for a single tile. Call this in the server immediately after calling tile_change_terrain(). Assumes an in-game terrain change (e.g., by workers/engineers).

Definition at line 2002 of file maphand.c.

Referenced by check_terrain_change(), climate_change(), and update_unit_activity().

◆ check_units_single_tile()

static void check_units_single_tile ( struct tile ptile)
static

Helper function for bounce_units_on_terrain_change() that checks units on a single tile.

Parameters
ptileTile where the units to check are located

Definition at line 1892 of file maphand.c.

Referenced by bounce_units_on_terrain_change().

◆ climate_change()

void climate_change ( bool  warming,
int  effect 
)

Do a climate change. Global warming occurred if 'warming' is TRUE, else there is a nuclear winter.

Definition at line 131 of file maphand.c.

Referenced by api_edit_climate_change(), global_warming(), and nuclear_winter().

◆ create_extra()

void create_extra ( struct tile ptile,
struct extra_type pextra,
struct player pplayer 
)

Create extra to tile.

Definition at line 2512 of file maphand.c.

Referenced by api_edit_create_owned_extra(), begin_phase(), fc_interface_init_server(), and update_unit_activity().

◆ create_vision_dependencies()

static void create_vision_dependencies ( void  )
static

This updates all players' really_gives_vision field. If p1 gives p2 shared vision and p2 gives p3 shared vision p1 should also give p3 shared vision.

Definition at line 1603 of file maphand.c.

Referenced by give_shared_vision(), and remove_shared_vision().

◆ destroy_extra()

void destroy_extra ( struct tile ptile,
struct extra_type pextra 
)

Remove extra from tile.

Definition at line 2577 of file maphand.c.

Referenced by create_city(), create_extra(), fc_interface_init_server(), unit_enter_hut(), and update_unit_activity().

◆ disable_fog_of_war()

void disable_fog_of_war ( void  )

Turns FoW off for everyone

Definition at line 1794 of file maphand.c.

Referenced by begin_turn().

◆ disable_fog_of_war_player()

void disable_fog_of_war_player ( struct player pplayer)

Turns FoW off for player

Definition at line 1778 of file maphand.c.

Referenced by check_leaving_edit_mode(), disable_fog_of_war(), and handle_edit_toggle_fogofwar().

◆ enable_fog_of_war()

void enable_fog_of_war ( void  )

Turns FoW on for everyone.

Definition at line 1768 of file maphand.c.

Referenced by begin_turn().

◆ enable_fog_of_war_player()

void enable_fog_of_war_player ( struct player pplayer)

Turns FoW on for player

Definition at line 1752 of file maphand.c.

Referenced by check_leaving_edit_mode(), enable_fog_of_war(), and handle_edit_toggle_fogofwar().

◆ fix_tile_on_terrain_change()

void fix_tile_on_terrain_change ( struct tile ptile,
struct terrain oldter,
bool  extend_rivers 
)

Handles local side effects for a terrain change (tile and its surroundings). Does not handle global side effects (such as reassigning continents). For in-game terrain changes 'extend_rivers' should be TRUE; for edits it should be FALSE.

Definition at line 1982 of file maphand.c.

Referenced by api_edit_change_terrain(), check_terrain_change(), and edit_tile_terrain_handling().

◆ give_citymap_from_player_to_player()

void give_citymap_from_player_to_player ( struct city pcity,
struct player pfrom,
struct player pdest 
)

Give information about tiles within city radius from player to player

Definition at line 416 of file maphand.c.

Referenced by handle_diplomacy_create_clause_req(), and transfer_city().

◆ give_distorted_map()

bool give_distorted_map ( struct player pfrom,
struct player pto,
int  prob,
bool  reveal_cities 
)

Transfer (random parts of) player pfrom's world map to pto.

Parameters
pfromplayer that is the source of the map
ptoplayer that receives the map
probprobability for the transfer each known tile
reveal_citiesif the map of all known cities should be transferred
Returns
Whether there any new info was given

Definition at line 2652 of file maphand.c.

Referenced by player_loot_player(), and spy_steal_some_maps().

◆ give_map_from_player_to_player()

void give_map_from_player_to_player ( struct player pfrom,
struct player pdest 
)

Give information about whole map (all tiles) from player to player. Takes care of shared vision chains.

Definition at line 382 of file maphand.c.

Referenced by handle_diplomacy_accept_treaty_req(), and split_player().

◆ give_seamap_from_player_to_player()

void give_seamap_from_player_to_player ( struct player pfrom,
struct player pdest 
)

Give information about all oceanic tiles from player to player

Definition at line 398 of file maphand.c.

Referenced by handle_diplomacy_accept_treaty_req().

◆ give_shared_vision()

void give_shared_vision ( struct player pfrom,
struct player pto 
)

Starts shared vision between two players.

Definition at line 1637 of file maphand.c.

Referenced by handle_diplomacy_accept_treaty_req(), sg_load_players(), sg_load_players(), and srv_ready().

◆ give_tile_info_from_player_to_player()

static bool give_tile_info_from_player_to_player ( struct player pfrom,
struct player pdest,
struct tile ptile 
)
static

Give tile information from player to player. Handles chains of shared vision so that receiver may give information forward.

Parameters
pfromWho gives the information
pdestWho receives the information
ptileTile to give info about
Returns
Whether there was any new info to give

Definition at line 1583 of file maphand.c.

Referenced by give_citymap_from_player_to_player(), give_distorted_map(), give_map_from_player_to_player(), and give_seamap_from_player_to_player().

◆ global_warming()

void global_warming ( int  effect)

Wrapper for climate_change().

Definition at line 104 of file maphand.c.

Referenced by end_turn(), and receive_packet_game_info_100().

◆ is_terrain_ecologically_wet()

static bool is_terrain_ecologically_wet ( struct tile ptile)
static

Used only in global_warming() and nuclear_winter() below.

Definition at line 94 of file maphand.c.

Referenced by climate_change().

◆ is_tile_claimable()

static bool is_tile_claimable ( struct tile ptile,
struct tile source,
struct player pplayer 
)
static

A tile can be claimed by a border source iff the tile itself is the border source or the Tile_Claimable effect is positive

Definition at line 2088 of file maphand.c.

Referenced by check_terrain_change(), and map_claim_border().

◆ map_calculate_borders()

void map_calculate_borders ( void  )

Update borders for all sources. Call this on turn end.

Definition at line 2329 of file maphand.c.

Referenced by end_turn(), handle_edit_recalculate_borders(), server_remove_player(), sg_load_players(), and sg_load_players().

◆ map_change_own_seen()

static void map_change_own_seen ( struct player pplayer,
struct tile ptile,
const v_radius_t  change 
)
static

Changes the own seen count of a tile for a player.

Definition at line 1150 of file maphand.c.

Referenced by shared_vision_change_seen().

◆ map_change_seen()

void map_change_seen ( struct player pplayer,
struct tile ptile,
const v_radius_t  change,
bool  can_reveal_tiles 
)
static

This function changes the seen state of one player for all vision layers of a tile. It reveals the tiles if needed and controls the fog of war.

See also map_change_own_seen(), shared_vision_change_seen().

Definition at line 952 of file maphand.c.

Referenced by disable_fog_of_war_player(), enable_fog_of_war_player(), give_shared_vision(), map_know_and_see_all(), remove_shared_vision(), and shared_vision_change_seen().

◆ map_claim_base()

void map_claim_base ( struct tile ptile,
struct extra_type pextra,
struct player powner,
struct player ploser 
)

Claim base to player's ownership.

Definition at line 2356 of file maphand.c.

Referenced by create_extra(), maybe_claim_base(), and tile_claim_bases().

◆ map_claim_border()

void map_claim_border ( struct tile ptile,
struct player owner,
int  radius_sq 
)

Update borders for this source. Call this for each new source.

If radius_sq is -1, get value from the border source on tile.

Definition at line 2250 of file maphand.c.

Referenced by city_change_size(), city_populate(), create_city(), map_calculate_borders(), map_claim_base(), map_update_border(), and transfer_city().

◆ map_claim_border_ownership()

static void map_claim_border_ownership ( struct tile ptile,
struct player powner,
struct tile psource 
)
static

Claim ownership of a single tile.

Definition at line 2126 of file maphand.c.

Referenced by map_claim_base(), and map_claim_ownership().

◆ map_claim_ownership()

void map_claim_ownership ( struct tile ptile,
struct player powner,
struct tile psource,
bool  claim_bases 
)

◆ map_clear_border()

void map_clear_border ( struct tile ptile)

Remove border for this source.

Definition at line 2201 of file maphand.c.

Referenced by check_terrain_change(), destroy_extra(), map_claim_base(), map_claim_border(), remove_city(), and transfer_city().

◆ map_clear_known()

void map_clear_known ( struct tile ptile,
struct player pplayer 
)

Clear known status of the tile.

Definition at line 1191 of file maphand.c.

Referenced by create_barbarian_player(), map_hide_tile(), and remove_player_from_maps().

◆ map_get_player_city()

struct vision_site * map_get_player_city ( const struct tile ptile,
const struct player pplayer 
)

Returns city located at given tile from player map.

Definition at line 1372 of file maphand.c.

Referenced by mapimg_server_tile_city(), package_dumb_city(), reality_check_city(), remove_dumb_city(), sg_save_player_vision(), spy_send_sabotage_list(), and update_dumb_city().

◆ map_get_player_tile()

struct player_tile * map_get_player_tile ( const struct tile ptile,
const struct player pplayer 
)

◆ map_get_seen()

static int map_get_seen ( const struct player pplayer,
const struct tile ptile,
enum vision_layer  vlayer 
)
inlinestatic

Return whether the player can see the tile. Seeing a tile means you have vision of it now (as opposed to knowing a tile which means you've seen it before). Note that a tile can be seen but not known (currently this only happens when a city is founded with some unknown tiles in its radius); in this case the tile is unknown (but map_get_seen() will still return TRUE).

Definition at line 939 of file maphand.c.

Referenced by map_hide_tile(), map_is_also_seen(), and map_show_tile().

◆ map_hide_tile()

void map_hide_tile ( struct player src_player,
struct tile ptile 
)

Hides the area to the player.

Callers may wish to buffer_shared_vision() before calling this function.

Definition at line 825 of file maphand.c.

Referenced by handle_edit_player_vision().

◆ map_is_also_seen()

static bool map_is_also_seen ( const struct tile ptile,
const struct player pplayer,
enum vision_layer  vlayer 
)
inlinestatic

Returns whether the layer 'vlayer' of the tile 'ptile' is seen by the player 'pplayer'. Only call this when you already know the tile to be known.

Definition at line 914 of file maphand.c.

Referenced by map_is_known_and_seen(), and send_tile_info().

◆ map_is_known()

bool map_is_known ( const struct tile ptile,
const struct player pplayer 
)

◆ map_is_known_and_seen()

bool map_is_known_and_seen ( const struct tile ptile,
const struct player pplayer,
enum vision_layer  vlayer 
)

◆ map_know_and_see_all()

void map_know_and_see_all ( struct player pplayer)

Call this function to unfog all tiles. This should only be called when a player dies or at the end of the game as it will result in permanent vision of the whole map.

Definition at line 1201 of file maphand.c.

Referenced by kill_player(), sg_load_player_vision(), sg_load_player_vision(), and show_map_to_all().

◆ map_set_border_vision()

void map_set_border_vision ( struct player pplayer,
const bool  is_enabled 
)

Turn a player's ability to see inside their borders on or off.

It is safe to set the current value.

Definition at line 745 of file maphand.c.

Referenced by do_border_vision_effect().

◆ map_set_known()

void map_set_known ( struct tile ptile,
struct player pplayer 
)

Set known status of the tile.

Definition at line 1183 of file maphand.c.

Referenced by map_change_seen(), map_show_tile(), really_give_tile_info_from_player_to_player(), sg_load_map_known(), and sg_load_map_known().

◆ map_show_all()

void map_show_all ( struct player pplayer)

Shows the area to the player. Unless the tile is "seen", it will remain fogged and units will be hidden.

Definition at line 884 of file maphand.c.

Referenced by do_reveal_effects(), and srv_ready().

◆ map_show_circle()

void map_show_circle ( struct player pplayer,
struct tile ptile,
int  radius_sq 
)

Shows the area to the player. Unless the tile is "seen", it will remain fogged and units will be hidden.

Definition at line 869 of file maphand.c.

Referenced by do_paradrop(), handle_edit_unit_create(), illegal_action_pay_price(), init_new_game(), place_starting_unit(), try_summon_barbarians(), and unleash_barbarians().

◆ map_show_tile()

void map_show_tile ( struct player src_player,
struct tile ptile 
)

Shows the area to the player. Unless the tile is "seen", it will remain fogged and units will be hidden.

Callers may wish to buffer_shared_vision() before calling this function.

Definition at line 773 of file maphand.c.

Referenced by api_edit_create_trade_route(), api_edit_tile_show(), create_city_for_player(), do_reveal_effects(), do_unit_establish_trade(), handle_edit_player_vision(), map_show_all(), map_show_circle(), reestablish_city_trade_routes(), and remove_city().

◆ map_unit_homecity_enqueue()

static void map_unit_homecity_enqueue ( struct tile ptile)
static

For each unit at the tile, queue any unique home city.

Definition at line 2110 of file maphand.c.

Referenced by map_claim_border_ownership().

◆ map_update_border()

void map_update_border ( struct tile ptile,
struct player owner,
int  old_radius_sq,
int  new_radius_sq 
)

Update borders for this source. Changes the radius without temporary clearing.

Definition at line 2218 of file maphand.c.

Referenced by city_reduce_size().

◆ map_vision_update()

void map_vision_update ( struct player pplayer,
struct tile ptile,
const v_radius_t  old_radius_sq,
const v_radius_t  new_radius_sq,
bool  can_reveal_tiles 
)

There doesn't have to be a city.

Definition at line 690 of file maphand.c.

Referenced by destroy_extra(), map_claim_base(), and vision_change_sight().

◆ need_to_reassign_continents()

bool need_to_reassign_continents ( const struct terrain oldter,
const struct terrain newter 
)

Returns TRUE if the terrain change from 'oldter' to 'newter' may require expensive reassignment of continents.

Definition at line 1944 of file maphand.c.

Referenced by api_edit_change_terrain(), check_terrain_change(), and edit_tile_terrain_handling().

◆ nuclear_winter()

void nuclear_winter ( int  effect)

Wrapper for climate_change().

Definition at line 117 of file maphand.c.

Referenced by end_turn(), and receive_packet_game_info_100().

◆ ocean_to_land_fix_rivers()

static void ocean_to_land_fix_rivers ( struct tile ptile)
static

Set the tile to be a river if required. It's required if one of the tiles nearby would otherwise be part of a river to nowhere. (Note that rivers-to-nowhere can still occur if a single-tile lake is transformed away, but this is relatively unlikely.) For simplicity, I'm assuming that this is the only exit of the river, so I don't need to trace it across the continent. –CJM

Definition at line 1810 of file maphand.c.

Referenced by fix_tile_on_terrain_change().

◆ player_map_free()

void player_map_free ( struct player pplayer)

Free a player's private map.

Definition at line 1242 of file maphand.c.

Referenced by server_player_init(), and server_remove_player().

◆ player_map_init()

void player_map_init ( struct player pplayer)

Allocate space for map, and initialise the tiles. Uses current map.xsize and map.ysize.

Definition at line 1226 of file maphand.c.

Referenced by server_player_init(), sg_load_map_known(), sg_load_map_known(), and srv_ready().

◆ player_tile_free()

static void player_tile_free ( struct tile ptile,
struct player pplayer 
)
static

Free the memory stored into the player tile.

Definition at line 1358 of file maphand.c.

Referenced by player_map_free().

◆ player_tile_init()

static void player_tile_init ( struct tile ptile,
struct player pplayer 
)
static

We need to use fogofwar_old here, so the player's tiles get in the same state as the other players' tiles.

Definition at line 1333 of file maphand.c.

Referenced by player_map_init().

◆ player_tile_own_seen()

static int player_tile_own_seen ( const struct player_tile plrtile,
enum vision_layer  vlayer 
)
inlinestatic

Get own seen count from player tile. Doesn't count shared vision.

Parameters
plrtilePlayer tile to check own seen count from
vlayerVision layer which we want the count for
Returns
Own seen count

Definition at line 1141 of file maphand.c.

Referenced by give_shared_vision(), and remove_shared_vision().

◆ really_give_map_from_player_to_player()

static void really_give_map_from_player_to_player ( struct player pfrom,
struct player pdest 
)
static

Give information about whole map (all tiles) from player to player. Does not take care of shared vision; caller is assumed to do that.

Definition at line 1563 of file maphand.c.

Referenced by give_shared_vision().

◆ really_give_tile_info_from_player_to_player()

static bool really_give_tile_info_from_player_to_player ( struct player pfrom,
struct player pdest,
struct tile ptile 
)
static

Give tile information from one player to one player.

Parameters
pfromWho gives the information
pdestWho receives the information
ptileTile to give info about
Returns
Whether there was any new info to give

Definition at line 1490 of file maphand.c.

Referenced by give_tile_info_from_player_to_player(), and really_give_map_from_player_to_player().

◆ really_gives_vision()

bool really_gives_vision ( struct player me,
struct player them 
)

◆ remove_player_from_maps()

void remove_player_from_maps ( struct player pplayer)

Remove all knowledge of a player from main map and other players' private maps, and send updates to connected clients. Frees all vision_sites associated with that player.

Definition at line 1263 of file maphand.c.

Referenced by server_remove_player().

◆ remove_shared_vision()

void remove_shared_vision ( struct player pfrom,
struct player pto 
)

Removes shared vision from between two players.

Definition at line 1698 of file maphand.c.

Referenced by dai_diplomacy_actions(), dai_go_to_war(), dai_revolution_start(), handle_diplomacy_cancel_pact(), kill_player(), and server_remove_player().

◆ send_all_known_tiles()

void send_all_known_tiles ( struct conn_list dest)

Send all tiles known to specified clients. If dest is NULL means game.est_connections.

Note for multiple connections this may change "sent" multiple times for single player. This is ok, because "sent" data is just optimised calculations, so it will be correct before this, for each connection during this, and at end.

Definition at line 442 of file maphand.c.

Referenced by api_edit_change_terrain(), check_edited_tile_terrains(), check_terrain_change(), and send_all_info().

◆ send_map_info()

void send_map_info ( struct conn_list dest)

Send basic map information: map size, topology, and is_earth.

Definition at line 653 of file maphand.c.

Referenced by send_all_info().

◆ send_tile_info()

void send_tile_info ( struct conn_list dest,
struct tile ptile,
bool  send_unknown 
)

Send tile information to all the clients in dest which know and see the tile. If dest is NULL, sends to all clients (game.est_connections) which know and see tile.

Note that this function does not update the playermap. For that call update_tile_knowledge().

Definition at line 489 of file maphand.c.

Referenced by api_edit_tile_hide(), api_edit_tile_set_label(), city_map_update_empty(), city_map_update_tile_direct(), city_map_update_worker(), destroy_extra(), found_new_tech(), handle_edit_tile(), handle_player_place_infra(), map_change_seen(), map_claim_border_ownership(), map_hide_tile(), map_show_tile(), really_give_tile_info_from_player_to_player(), remove_city(), remove_player_from_maps(), send_all_known_tiles(), and update_tile_knowledge().

◆ send_tile_suppression()

bool send_tile_suppression ( bool  now)

Suppress send_tile_info() during game_load()

Definition at line 473 of file maphand.c.

Referenced by savegame2_load(), and savegame3_load().

◆ shared_vision_change_seen()

static void shared_vision_change_seen ( struct player pplayer,
struct tile ptile,
const v_radius_t  change,
bool  can_reveal_tiles 
)
static

Change the seen count of a tile for a pplayer. It will automatically handle the shared visions.

Definition at line 672 of file maphand.c.

Referenced by map_claim_border_ownership(), map_set_border_vision(), and map_vision_update().

◆ show_map_to_all()

void show_map_to_all ( void  )

Unfogs all tiles for all players. See map_know_and_see_all.

Definition at line 1215 of file maphand.c.

Referenced by srv_scores().

◆ terrain_change_bounce_single_unit()

static void terrain_change_bounce_single_unit ( struct unit punit,
struct tile from 
)
static

Bounce one unit from tile on terrain change.

Definition at line 1836 of file maphand.c.

Referenced by check_units_single_tile(), and terrain_change_bounce_single_unit().

◆ terrain_changed()

void terrain_changed ( struct tile ptile)

Handle local side effects for a terrain change.

Definition at line 1963 of file maphand.c.

Referenced by edit_tile_extra_handling(), and fix_tile_on_terrain_change().

◆ tile_change_side_effects()

void tile_change_side_effects ( struct tile ptile,
bool  refresh_city 
)

Handle various side effects of the change on tile. If a city was working the tile, that city might need refresh after this call.

Parameters
ptiletile that has changed
refresh_citywhether city working the tile should be refreshed

Definition at line 2680 of file maphand.c.

Referenced by api_edit_change_terrain(), api_edit_create_owned_extra(), api_edit_remove_extra(), climate_change(), edit_tile_extra_handling(), edit_tile_terrain_handling(), end_turn(), handle_edit_tile(), remove_city(), and update_unit_activity().

◆ tile_claim_bases()

void tile_claim_bases ( struct tile ptile,
struct player powner 
)

Claim ownership of bases on single tile.

Definition at line 2184 of file maphand.c.

Referenced by map_claim_ownership(), sg_load_map_owner(), sg_load_map_owner(), sg_load_player_units(), and unit_move().

◆ unbuffer_shared_vision()

static void unbuffer_shared_vision ( struct player pplayer)
static

◆ unit_is_on_layer()

static bool unit_is_on_layer ( const struct unit punit,
enum vision_layer  vlayer 
)
static

Return whether unit is on this particular layer. Callers assume that each unit is in just one layer, i.e., though all units can be seen on V_MAIN, this returns FALSE for layer V_MAIN for units that are visible ALSO in other layers.

Definition at line 644 of file maphand.c.

Referenced by map_change_seen(), map_hide_tile(), and map_show_tile().

◆ update_player_tile_knowledge()

bool update_player_tile_knowledge ( struct player pplayer,
struct tile ptile 
)

Give pplayer the correct knowledge about tile; return TRUE iff knowledge changed.

Note that unlike update_tile_knowledge, this function will not send any packets to the client. Callers may want to call send_tile_info() if this function returns TRUE.

Definition at line 1403 of file maphand.c.

Referenced by destroy_extra(), found_new_tech(), map_change_seen(), map_show_tile(), sg_load_player_vision(), sg_load_player_vision(), and update_tile_knowledge().

◆ update_player_tile_last_seen()

void update_player_tile_last_seen ( struct player pplayer,
struct tile ptile 
)

Remember that tile was last seen this year.

Definition at line 1472 of file maphand.c.

Referenced by map_change_seen(), map_hide_tile(), map_show_tile(), sg_load_player_vision(), and sg_load_player_vision().

◆ update_tile_knowledge()

void update_tile_knowledge ( struct tile ptile)

Update playermap knowledge for everybody who sees the tile, and send a packet to everyone whose info is changed.

Note this only checks for changing of the terrain, special, or resource for the tile, since these are the only values held in the playermap.

A tile's owner always can see terrain changes in their territory.

Definition at line 1444 of file maphand.c.

Referenced by api_edit_change_terrain(), api_edit_create_owned_extra(), api_edit_remove_extra(), begin_phase(), check_terrain_change(), climate_change(), create_city(), do_nuke_tile(), edit_tile_extra_handling(), edit_tile_terrain_handling(), end_turn(), handle_edit_tile(), map_claim_border_ownership(), place_pollution(), place_starting_unit(), transfer_city(), try_summon_barbarians(), unit_enter_hut(), update_unit_activity(), and upgrade_all_city_extras().

◆ upgrade_all_city_extras()

void upgrade_all_city_extras ( struct player pplayer,
bool  discovery 
)

To be called when a player gains some better extra building tech for the first time. Sends a message, and upgrades all city squares to new extras. "discovery" just affects the message: set to 1 if the tech is a "discovery", 0 if otherwise acquired (conquer/trade/GLib). –dwp

Definition at line 274 of file maphand.c.

Referenced by found_new_tech().

◆ upgrade_city_extras()

bool upgrade_city_extras ( struct city pcity,
struct extra_type **  gained 
)

Check city for extra upgrade. Returns whether anything was done. gained will be set if there's exactly one kind of extra added.

Definition at line 239 of file maphand.c.

Referenced by create_city(), result_defense_bonus(), terrain_changed(), transfer_city(), and upgrade_all_city_extras().

◆ vision_change_sight()

void vision_change_sight ( struct vision vision,
const v_radius_t  radius_sq 
)

Change the sight points for the vision source, fogging or unfogging tiles as needed.

See documentation in vision.h.

Definition at line 2477 of file maphand.c.

Referenced by city_refresh_vision(), transfer_city(), unit_move_by_data(), unit_refresh_vision(), and vision_clear_sight().

◆ vision_clear_sight()

void vision_clear_sight ( struct vision vision)

Clear all sight points from this vision source.

See documentation in vision.h.

Definition at line 2489 of file maphand.c.

Referenced by remove_city(), server_remove_unit_full(), transfer_city(), unit_change_homecity_handling(), and unit_move().

Variable Documentation

◆ send_tile_suppressed

bool send_tile_suppressed = FALSE
static

Definition at line 63 of file maphand.c.

Referenced by send_tile_info(), and send_tile_suppression().