Freeciv-3.4
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maphand.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18/* utility */
19#include "bitvector.h"
20#include "fcintl.h"
21#include "log.h"
22#include "mem.h"
23#include "rand.h"
24#include "support.h"
25
26/* common */
27#include "ai.h"
28#include "base.h"
29#include "borders.h"
30#include "events.h"
31#include "game.h"
32#include "map.h"
33#include "movement.h"
34#include "nation.h"
35#include "packets.h"
36#include "player.h"
37#include "road.h"
38#include "specialist.h"
39#include "unit.h"
40#include "unitlist.h"
41#include "vision.h"
42
43/* server */
44#include "citytools.h"
45#include "cityturn.h"
46#include "notify.h"
47#include "plrhand.h"
48#include "sanitycheck.h"
49#include "sernet.h"
50#include "srv_main.h"
51#include "unithand.h"
52#include "unittools.h"
53
54/* server/advisors */
55#include "advdata.h"
56
57/* server/generator */
58#include "mapgen_utils.h"
59
60#include "maphand.h"
61
62/* Suppress send_tile_info() during game_load() */
64
65static void player_tile_init(struct tile *ptile, struct player *pplayer);
66static void player_tile_free(struct tile *ptile, struct player *pplayer);
68 struct player *pdest,
69 struct tile *ptile);
70static void shared_vision_change_seen(struct player *pplayer,
71 struct tile *ptile,
72 const v_radius_t change,
73 bool can_reveal_tiles);
74static void map_change_seen(struct player *pplayer,
75 struct tile *ptile,
76 const v_radius_t change,
77 bool can_reveal_tiles);
78static void map_change_own_seen(struct player *pplayer,
79 struct tile *ptile,
80 const v_radius_t change);
81static inline int map_get_seen(const struct player *pplayer,
82 const struct tile *ptile,
83 enum vision_layer vlayer);
84static inline bool map_is_also_seen(const struct tile *ptile,
85 const struct player *pplayer,
86 enum vision_layer vlayer);
87
88static bool is_tile_claimable(struct tile *ptile, struct tile *source,
89 struct player *pplayer);
90
91/**********************************************************************/
94static bool is_terrain_ecologically_wet(struct tile *ptile)
95{
96 return (is_terrain_class_near_tile(&(wld.map), ptile, TC_OCEAN)
97 || tile_has_river(ptile)
98 || count_river_near_tile(&(wld.map), ptile, nullptr) > 0);
99}
100
101/**********************************************************************/
105{
107 notify_player(nullptr, nullptr, E_GLOBAL_ECO, ftc_server,
108 _("Global warming has occurred!"));
109 notify_player(nullptr, nullptr, E_GLOBAL_ECO, ftc_server,
110 _("Coastlines have been flooded and vast "
111 "ranges of grassland have become deserts."));
112}
113
114/**********************************************************************/
118{
120 notify_player(nullptr, nullptr, E_GLOBAL_ECO, ftc_server,
121 _("Nuclear winter has occurred!"));
122 notify_player(nullptr, nullptr, E_GLOBAL_ECO, ftc_server,
123 _("Wetlands have dried up and vast "
124 "ranges of grassland have become tundra."));
125}
126
127/**********************************************************************/
132{
133 int k = map_num_tiles();
134 bool used[k];
135 const struct civ_map *nmap = &(wld.map);
136
137 memset(used, 0, sizeof(used));
138
139 log_verbose("Climate change: %s (%d)",
140 warming ? "Global warming" : "Nuclear winter", effect);
141
142 while (effect > 0 && (k--) > 0) {
143 struct terrain *old, *candidates[2], *new;
144 struct tile *ptile;
145 int i;
146
147 do {
148 /* We want to transform a tile at most once due to a climate change. */
149 ptile = rand_map_pos(&(wld.map));
150 } while (used[tile_index(ptile)]);
151 used[tile_index(ptile)] = TRUE;
152
153 old = tile_terrain(ptile);
154 /* Prefer the transformation that's appropriate to the ambient moisture,
155 * but be prepared to fall back in exceptional circumstances */
156 {
157 struct terrain *wetter, *drier;
158
161 if (is_terrain_ecologically_wet(ptile)) {
162 candidates[0] = wetter;
163 candidates[1] = drier;
164 } else {
165 candidates[0] = drier;
166 candidates[1] = wetter;
167 }
168 }
169
170 /* If the preferred transformation is ruled out for some exceptional reason
171 * specific to this tile, fall back to the other, rather than letting this
172 * tile be immune to change. */
173 for (i = 0; i < 2; i++) {
174 new = candidates[i];
175
176 /* If the preferred transformation simply hasn't been specified
177 * for this terrain at all, don't fall back to the other. */
178 if (new == T_NONE) {
179 break;
180 }
181
182 if (tile_city(ptile) != nullptr && terrain_has_flag(new, TER_NO_CITIES)) {
183 /* do not change to a terrain with the flag TER_NO_CITIES if the tile
184 * has a city */
185 continue;
186 }
187
188 /* Only change between water and land at coastlines, and between
189 * frozen and unfrozen at ice margin */
190 if (!terrain_surroundings_allow_change(nmap, ptile, new)) {
191 continue;
192 }
193
194 /* OK! */
195 break;
196 }
197 if (i == 2) {
198 /* Neither transformation was permitted. Give up. */
199 continue;
200 }
201
202 if (new != T_NONE && old != new) {
203 effect--;
204
205 /* Check terrain changing activities.
206 These would not be caught by the check if unit can continue activity
207 after the terrain change has taken place, as the activity itself is still
208 legal, but would be towards different terrain, and terrain types are not
209 activity targets (target is nullptr) */
210 unit_list_iterate(ptile->units, punit) {
211 if (punit->activity_target == nullptr) {
212 /* Target is always nullptr for terrain changing activities. */
217 }
218 }
220
221 /* Really change the terrain. */
222 tile_change_terrain(ptile, new);
225
227
228 } else if (old == new) {
229 /* This counts toward a climate change although nothing is changed. */
230 effect--;
231 }
232 }
233}
234
235/**********************************************************************/
239bool upgrade_city_extras(struct city *pcity, struct extra_type **gained)
240{
241 struct tile *ptile = pcity->tile;
242 struct player *pplayer = city_owner(pcity);
243 bool upgradet = FALSE;
244
245 extra_type_iterate(pextra) {
246 if (!tile_has_extra(ptile, pextra)) {
249 && player_can_build_extra(pextra, pplayer, ptile)
250 && !tile_has_conflicting_extra(ptile, pextra))) {
251 tile_add_extra(pcity->tile, pextra);
252 if (gained != nullptr) {
253 if (upgradet) {
254 *gained = nullptr;
255 } else {
256 *gained = pextra;
257 }
258 }
259 upgradet = TRUE;
260 }
261 }
263
264 return upgradet;
265}
266
267/**********************************************************************/
274void upgrade_all_city_extras(struct player *pplayer, bool discovery)
275{
276 int cities_upgradet = 0;
277 struct extra_type *upgradet = nullptr;
278 bool multiple_types = FALSE;
279 int cities_total = city_list_size(pplayer->cities);
280 int percent;
281
283
284 city_list_iterate(pplayer->cities, pcity) {
285 struct extra_type *new_upgrade;
286
290 if (new_upgrade == nullptr) {
291 /* This single city alone had multiple types */
293 } else if (upgradet == nullptr) {
294 /* First gained */
296 } else if (upgradet != new_upgrade) {
297 /* Different type from what another city got. */
299 }
300 }
302
303 if (cities_total > 0) {
305 } else {
306 percent = 0;
307 }
308
309 if (cities_upgradet > 0) {
310 if (discovery) {
311 if (percent >= 75) {
312 notify_player(pplayer, nullptr, E_TECH_GAIN, ftc_server,
313 _("New hope sweeps like fire through the country as "
314 "the discovery of new infrastructure building technology "
315 "is announced."));
316 }
317 } else {
318 if (percent >= 75) {
319 notify_player(pplayer, nullptr, E_TECH_GAIN, ftc_server,
320 _("The people are pleased to hear that your "
321 "scientists finally know about new infrastructure building "
322 "technology."));
323 }
324 }
325
326 if (multiple_types) {
327 notify_player(pplayer, nullptr, E_TECH_GAIN, ftc_server,
328 _("Workers spontaneously gather and upgrade all "
329 "possible cities with better infrastructure."));
330 } else {
331 notify_player(pplayer, nullptr, E_TECH_GAIN, ftc_server,
332 _("Workers spontaneously gather and upgrade all "
333 "possible cities with %s."),
335 }
336 }
337
339}
340
341/**********************************************************************/
345{
346 return BV_ISSET(me->server.really_gives_vision, player_index(them));
347}
348
349/**********************************************************************/
352static void buffer_shared_vision(struct player *pplayer)
353{
355 if (really_gives_vision(pplayer, pplayer2)) {
357 conn_list_do_buffer(pplayer2->connections);
358 }
362}
363
364/**********************************************************************/
367static void unbuffer_shared_vision(struct player *pplayer)
368{
370 if (really_gives_vision(pplayer, pplayer2)) {
371 conn_list_do_unbuffer(pplayer2->connections);
373 }
377}
378
379/**********************************************************************/
395
396/**********************************************************************/
413
414/**********************************************************************/
433
434/**********************************************************************/
444{
445 int tiles_sent;
446
447 if (!dest) {
448 dest = game.est_connections;
449 }
450
451 /* Send whole map piece by piece to each player to balance the load
452 of the send buffers better */
453 tiles_sent = 0;
455
456 whole_map_iterate(&(wld.map), ptile) {
457 tiles_sent++;
458 if ((tiles_sent % MAP_NATIVE_WIDTH) == 0) {
462 }
463
464 send_tile_info(dest, ptile, FALSE);
466
469}
470
471/**********************************************************************/
475{
477
479 return formerly;
480}
481
482/**********************************************************************/
490void send_tile_info(struct conn_list *dest, struct tile *ptile,
491 bool send_unknown)
492{
493 struct packet_tile_info info;
494 const struct player *owner;
495 const struct player *eowner;
496
497 if (dest == nullptr) {
498 CALL_FUNC_EACH_AI(tile_info, ptile);
499 }
500
502 return;
503 }
504
505 if (!dest) {
506 dest = game.est_connections;
507 }
508
509 info.tile = tile_index(ptile);
510
511 if (ptile->spec_sprite) {
512 sz_strlcpy(info.spec_sprite, ptile->spec_sprite);
513 } else {
514 info.spec_sprite[0] = '\0';
515 }
516
517 conn_list_iterate(dest, pconn) {
518 struct player *pplayer = pconn->playing;
519 bool known;
520
521 if (pplayer == nullptr && !pconn->observer) {
522 continue;
523 }
524
525 if (pplayer != nullptr) {
526 known = map_is_known(ptile, pplayer);
527 }
528
529 if (pplayer == nullptr
530 || (known && map_is_also_seen(ptile, pplayer, V_MAIN))) {
531 struct extra_type *resource;
532
533 info.known = TILE_KNOWN_SEEN;
534 info.continent = tile_continent(ptile);
535 owner = tile_owner(ptile);
536 eowner = extra_owner(ptile);
538 info.extras_owner = (eowner ? player_number(eowner) : MAP_TILE_OWNER_NULL);
539 info.worked = (tile_worked(ptile) != nullptr)
540 ? tile_worked(ptile)->id
542
543 info.terrain = (tile_terrain(ptile) != nullptr)
545 : terrain_count();
546
547 resource = tile_resource(ptile);
548 if (resource != nullptr
549 && (pplayer == nullptr
550 || player_knows_extra_exist(pplayer, resource, ptile))) {
552 } else {
554 }
555
556 info.placing = (ptile->placing != nullptr)
557 ? extra_number(ptile->placing)
558 : -1;
559 info.place_turn = (ptile->placing != nullptr)
560 ? game.info.turn + ptile->infra_turns
561 : 0;
562
563 if (pplayer != nullptr) {
564 dbv_to_bv(info.extras.vec, &(map_get_player_tile(ptile, pplayer)->extras));
565 } else {
566 info.extras = ptile->extras;
567 }
568
569 if (ptile->label != nullptr) {
570 /* Always leave final '\0' in place */
571 strncpy(info.label, ptile->label, sizeof(info.label) - 1);
572 } else {
573 info.label[0] = '\0';
574 }
575
576 info.altitude = ptile->altitude;
577
579 } else if (pplayer != nullptr && known) {
580 struct player_tile *plrtile = map_get_player_tile(ptile, pplayer);
582
584 info.continent = tile_continent(ptile);
586 ? plrtile->owner
587 : tile_owner(ptile));
588 eowner = plrtile->extras_owner;
590 info.extras_owner = (eowner ? player_number(eowner) : MAP_TILE_OWNER_NULL);
591 info.worked = (psite != nullptr)
592 ? psite->identity
594
595 info.terrain = (plrtile->terrain != nullptr)
596 ? terrain_number(plrtile->terrain)
597 : terrain_count();
598 info.resource = (plrtile->resource != nullptr)
599 ? extra_number(plrtile->resource)
601 info.placing = -1;
602 info.place_turn = 0;
603
604 dbv_to_bv(info.extras.vec, &(plrtile->extras));
605
606 /* Labels never change, so they are not subject to fog of war */
607 if (ptile->label != nullptr) {
608 sz_strlcpy(info.label, ptile->label);
609 } else {
610 info.label[0] = '\0';
611 }
612
613 info.altitude = ptile->altitude;
614
616 } else if (send_unknown) {
617 info.known = TILE_UNKNOWN;
618 info.continent = 0;
622
623 info.terrain = terrain_count();
625 info.placing = -1;
626 info.place_turn = 0;
627
628 BV_CLR_ALL(info.extras);
629
630 info.label[0] = '\0';
631
632 info.altitude = 0;
633
635 }
636 }
638}
639
640/**********************************************************************/
646static bool unit_is_on_layer(const struct unit *punit,
647 enum vision_layer vlayer)
648{
649 return unit_type_get(punit)->vlayer == vlayer;
650}
651
652/**********************************************************************/
655void send_map_info(struct conn_list *dest)
656{
657 struct packet_map_info minfo;
658
660 minfo.ysize = MAP_NATIVE_HEIGHT;
661 minfo.topology_id = wld.map.topology_id;
662 minfo.wrap_id = wld.map.wrap_id;
663 minfo.north_latitude = wld.map.north_latitude;
664 minfo.south_latitude = wld.map.south_latitude;
665 minfo.altitude_info = wld.map.altitude_info;
666
668}
669
670/**********************************************************************/
674static void shared_vision_change_seen(struct player *pplayer,
675 struct tile *ptile,
676 const v_radius_t change,
677 bool can_reveal_tiles)
678{
679 map_change_own_seen(pplayer, ptile, change);
680 map_change_seen(pplayer, ptile, change, can_reveal_tiles);
681
683 if (really_gives_vision(pplayer, pplayer2)) {
684 map_change_seen(pplayer2, ptile, change, can_reveal_tiles);
685 }
687}
688
689/**********************************************************************/
692void map_vision_update(struct player *pplayer, struct tile *ptile,
695 bool can_reveal_tiles)
696{
697 v_radius_t change;
698 int max_radius;
699
703 return;
704 }
705
706 /* Determines 'max_radius' value. */
707 max_radius = 0;
709 if (max_radius < old_radius_sq[v]) {
711 }
712 if (max_radius < new_radius_sq[v]) {
714 }
716
717#ifdef FREECIV_DEBUG
718 log_debug("Updating vision at (%d, %d) in a radius of %d.",
719 TILE_XY(ptile), max_radius);
721 log_debug(" vision layer %d is changing from %d to %d.",
722 v, old_radius_sq[v], new_radius_sq[v]);
724#endif /* FREECIV_DEBUG */
725
726 buffer_shared_vision(pplayer);
727 circle_dxyr_iterate(&(wld.map), ptile, max_radius, tile1, dx, dy, dr) {
729 if (dr > old_radius_sq[v] && dr <= new_radius_sq[v]) {
730 change[v] = 1;
731 } else if (dr > new_radius_sq[v] && dr <= old_radius_sq[v]) {
732 change[v] = -1;
733 } else {
734 change[v] = 0;
735 }
737 shared_vision_change_seen(pplayer, tile1, change, can_reveal_tiles);
739 unbuffer_shared_vision(pplayer);
740}
741
742/**********************************************************************/
747void map_set_border_vision(struct player *pplayer,
748 const bool is_enabled)
749{
750 const v_radius_t radius_sq = V_RADIUS(is_enabled ? 1 : -1, 0, 0);
751
752 if (pplayer->server.border_vision == is_enabled) {
753 /* No change. Changing the seen count beyond what already exists would
754 * be a bug. */
755 return;
756 }
757
758 /* Set the new border seer value. */
760
761 whole_map_iterate(&(wld.map), ptile) {
762 if (pplayer == ptile->owner) {
763 /* The tile is within the player's borders. */
764 shared_vision_change_seen(pplayer, ptile, radius_sq, TRUE);
765 }
767}
768
769/**********************************************************************/
775void map_show_tile(struct player *src_player, struct tile *ptile)
776{
777 static int recurse = 0;
778
779 log_debug("Showing %i,%i to %s", TILE_XY(ptile), player_name(src_player));
780
781 fc_assert(recurse == 0);
782 recurse++;
783
784 players_iterate(pplayer) {
785 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) {
786 struct city *pcity;
787
788 if (!map_is_known_and_seen(ptile, pplayer, V_MAIN)) {
789 map_set_known(ptile, pplayer);
790
791 /* As the tile may be fogged send_tile_info won't always do this for us */
792 update_player_tile_knowledge(pplayer, ptile);
793 update_player_tile_last_seen(pplayer, ptile);
794
795 send_tile_info(pplayer->connections, ptile, FALSE);
796
797 /* Remove old cities that exist no more */
798 reality_check_city(pplayer, ptile);
799
800 if ((pcity = tile_city(ptile))) {
801 /* As the tile may be fogged send_city_info won't do this for us */
802 update_dumb_city(pplayer, pcity);
803 send_city_info(pplayer, pcity);
804 }
805
807 if (0 < map_get_seen(pplayer, ptile, v)) {
808 unit_list_iterate(ptile->units, punit) {
809 if (unit_is_on_layer(punit, v)) {
810 send_unit_info(pplayer->connections, punit);
811 }
813 }
815 }
816 }
818
819 recurse--;
820}
821
822/**********************************************************************/
827void map_hide_tile(struct player *src_player, struct tile *ptile)
828{
829 static int recurse = 0;
830
831 log_debug("Hiding %d,%d to %s", TILE_XY(ptile), player_name(src_player));
832
833 fc_assert(recurse == 0);
834 recurse++;
835
836 players_iterate(pplayer) {
837 if (pplayer == src_player || really_gives_vision(src_player, pplayer)) {
838 if (map_is_known(ptile, pplayer)) {
839 if (0 < map_get_seen(pplayer, ptile, V_MAIN)) {
840 update_player_tile_last_seen(pplayer, ptile);
841 }
842
843 /* Remove city. */
844 remove_dumb_city(pplayer, ptile);
845
846 /* Remove units. */
848 if (0 < map_get_seen(pplayer, ptile, v)) {
849 unit_list_iterate(ptile->units, punit) {
850 if (unit_is_on_layer(punit, v)) {
852 }
854 }
856 }
857
858 map_clear_known(ptile, pplayer);
859
860 send_tile_info(pplayer->connections, ptile, TRUE);
861 }
863
864 recurse--;
865}
866
867/**********************************************************************/
871void map_show_circle(struct player *pplayer, struct tile *ptile, int radius_sq)
872{
873 buffer_shared_vision(pplayer);
874
875 circle_iterate(&(wld.map), ptile, radius_sq, tile1) {
876 map_show_tile(pplayer, tile1);
878
879 unbuffer_shared_vision(pplayer);
880}
881
882/**********************************************************************/
886void map_show_all(struct player *pplayer)
887{
888 buffer_shared_vision(pplayer);
889
890 whole_map_iterate(&(wld.map), ptile) {
891 map_show_tile(pplayer, ptile);
893
894 unbuffer_shared_vision(pplayer);
895}
896
897/**********************************************************************/
901bool map_is_known(const struct tile *ptile, const struct player *pplayer)
902{
903 if (pplayer->tile_known.vec == nullptr) {
904 /* Player map not initialized yet */
905 return FALSE;
906 }
907
908 return dbv_isset(&pplayer->tile_known, tile_index(ptile));
909}
910
911/**********************************************************************/
916static inline bool map_is_also_seen(const struct tile *ptile,
917 const struct player *pplayer,
918 enum vision_layer vlayer)
919{
920 return map_get_seen(pplayer, ptile, vlayer) > 0;
921}
922
923/**********************************************************************/
927bool map_is_known_and_seen(const struct tile *ptile,
928 const struct player *pplayer,
929 enum vision_layer vlayer)
930{
931 return map_is_known(ptile, pplayer) && map_is_also_seen(ptile, pplayer, vlayer);
932}
933
934/**********************************************************************/
941static inline int map_get_seen(const struct player *pplayer,
942 const struct tile *ptile,
943 enum vision_layer vlayer)
944{
945 return map_get_player_tile(ptile, pplayer)->seen_count[vlayer];
946}
947
948/**********************************************************************/
954void map_change_seen(struct player *pplayer,
955 struct tile *ptile,
956 const v_radius_t change,
957 bool can_reveal_tiles)
958{
959 struct player_tile *plrtile = map_get_player_tile(ptile, pplayer);
960 bool revealing_tile = FALSE;
961
962#ifdef FREECIV_DEBUG
963 log_debug("%s() for player %s (nb %d) at (%d, %d).",
964 __FUNCTION__, player_name(pplayer), player_number(pplayer),
965 TILE_XY(ptile));
967 log_debug(" vision layer %d is changing from %d to %d.",
968 v, plrtile->seen_count[v], plrtile->seen_count[v] + change[v]);
970#endif /* FREECIV_DEBUG */
971
972 /* Removes units out of vision. First, check invisible layers because
973 * we must remove all units before fog of war because clients expect
974 * the tile is empty when it is fogged. */
975 if (0 > change[V_INVIS]
976 && plrtile->seen_count[V_INVIS] == -change[V_INVIS]) {
977 log_debug("(%d, %d): hiding invisible units to player %s (nb %d).",
978 TILE_XY(ptile), player_name(pplayer), player_number(pplayer));
979
980 unit_list_iterate(ptile->units, punit) {
982 && can_player_see_unit(pplayer, punit)
983 && (plrtile->seen_count[V_MAIN] + change[V_MAIN] <= 0
984 || !pplayers_allied(pplayer, unit_owner(punit)))) {
985 /* Allied units on seen tiles (V_MAIN) are always seen.
986 * That's how can_player_see_unit_at() works. */
988 }
990 }
991 if (0 > change[V_SUBSURFACE]
992 && plrtile->seen_count[V_SUBSURFACE] == -change[V_SUBSURFACE]) {
993 log_debug("(%d, %d): hiding subsurface units to player %s (nb %d).",
994 TILE_XY(ptile), player_name(pplayer), player_number(pplayer));
995
996 unit_list_iterate(ptile->units, punit) {
998 && can_player_see_unit(pplayer, punit)) {
1000 }
1002 }
1003
1004 if (0 > change[V_MAIN]
1005 && plrtile->seen_count[V_MAIN] == -change[V_MAIN]) {
1006 log_debug("(%d, %d): hiding visible units to player %s (nb %d).",
1007 TILE_XY(ptile), player_name(pplayer), player_number(pplayer));
1008
1009 unit_list_iterate(ptile->units, punit) {
1011 && can_player_see_unit(pplayer, punit)) {
1012 unit_goes_out_of_sight(pplayer, punit);
1013 }
1015 }
1016
1018 /* Avoid underflow. */
1019 fc_assert(0 <= change[v] || -change[v] <= plrtile->seen_count[v]);
1020 plrtile->seen_count[v] += change[v];
1022
1023 /* V_MAIN vision ranges must always be more than invisible ranges
1024 * (see comment in common/vision.h), so we assume that the V_MAIN
1025 * seen count cannot be inferior to V_INVIS or V_SUBSURFACE seen count.
1026 * Moreover, when the fog of war is disabled, V_MAIN has an extra
1027 * seen count point. */
1028 fc_assert(plrtile->seen_count[V_INVIS] + !game.info.fogofwar
1029 <= plrtile->seen_count[V_MAIN]);
1031 <= plrtile->seen_count[V_MAIN]);
1032
1033 if (!map_is_known(ptile, pplayer)) {
1034 if (0 < plrtile->seen_count[V_MAIN] && can_reveal_tiles) {
1035 log_debug("(%d, %d): revealing tile to player %s (nb %d).",
1036 TILE_XY(ptile), player_name(pplayer),
1037 player_number(pplayer));
1038
1039 map_set_known(ptile, pplayer);
1041 } else {
1042 return;
1043 }
1044 }
1045
1046 /* Fog the tile. */
1047 if (0 > change[V_MAIN] && 0 == plrtile->seen_count[V_MAIN]) {
1048 struct city *pcity;
1049
1050 log_debug("(%d, %d): fogging tile for player %s (nb %d).",
1051 TILE_XY(ptile), player_name(pplayer), player_number(pplayer));
1052
1053 pcity = ptile->worked;
1054
1055 if (pcity != nullptr && city_owner(pcity) == pplayer) {
1057 pcity->specialists[DEFAULT_SPECIALIST]++;
1058 if (pcity->server.needs_arrange == CNA_NOT) {
1059 pcity->server.needs_arrange = CNA_NORMAL;
1060 }
1061 }
1062
1063 update_player_tile_last_seen(pplayer, ptile);
1065 plrtile->owner = tile_owner(ptile);
1066 }
1067 plrtile->extras_owner = extra_owner(ptile);
1068 send_tile_info(pplayer->connections, ptile, FALSE);
1069 }
1070
1071 if ((revealing_tile && 0 < plrtile->seen_count[V_MAIN])
1072 || (0 < change[V_MAIN]
1073 /* plrtile->seen_count[V_MAIN] Always set to 1
1074 * when the fog of war is disabled. */
1075 && (change[V_MAIN] + !game.info.fogofwar
1076 == (plrtile->seen_count[V_MAIN])))) {
1077 struct city *pcity;
1078
1079 log_debug("(%d, %d): unfogging tile for player %s (nb %d).",
1080 TILE_XY(ptile), player_name(pplayer), player_number(pplayer));
1081
1082 /* Send info about the tile itself.
1083 * It has to be sent first because the client needs correct
1084 * continent number before it can handle following packets
1085 */
1086 update_player_tile_knowledge(pplayer, ptile);
1087 send_tile_info(pplayer->connections, ptile, FALSE);
1088
1089 /* Discover units. */
1090 unit_list_iterate(ptile->units, punit) {
1091 /* Be sure not to revive dead unit on client when it's not yet
1092 * removed from the tile. This could happen when "unit_lost" lua script
1093 * somehow causes tile of the dead unit to unfog again. */
1095 && !punit->server.dying) {
1096 send_unit_info(pplayer->connections, punit);
1097 }
1099
1100 /* Discover cities. */
1101 reality_check_city(pplayer, ptile);
1102
1103 if ((pcity = tile_city(ptile)) != nullptr) {
1104 send_city_info(pplayer, pcity);
1105 }
1106 }
1107
1108 if ((revealing_tile && 0 < plrtile->seen_count[V_INVIS])
1109 || (0 < change[V_INVIS]
1110 && change[V_INVIS] == plrtile->seen_count[V_INVIS])) {
1111 log_debug("(%d, %d): revealing invisible units to player %s (nb %d).",
1112 TILE_XY(ptile), player_name(pplayer),
1113 player_number(pplayer));
1114 /* Discover units. */
1115 unit_list_iterate(ptile->units, punit) {
1117 send_unit_info(pplayer->connections, punit);
1118 }
1120 }
1121 if ((revealing_tile && 0 < plrtile->seen_count[V_SUBSURFACE])
1122 || (0 < change[V_SUBSURFACE]
1123 && change[V_SUBSURFACE] == plrtile->seen_count[V_SUBSURFACE])) {
1124 log_debug("(%d, %d): revealing subsurface units to player %s (nb %d).",
1125 TILE_XY(ptile), player_name(pplayer),
1126 player_number(pplayer));
1127 /* Discover units. */
1128 unit_list_iterate(ptile->units, punit) {
1130 send_unit_info(pplayer->connections, punit);
1131 }
1133 }
1134}
1135
1136/**********************************************************************/
1143static inline int player_tile_own_seen(const struct player_tile *plrtile,
1144 enum vision_layer vlayer)
1145{
1146 return plrtile->own_seen[vlayer];
1147}
1148
1149/**********************************************************************/
1152static void map_change_own_seen(struct player *pplayer,
1153 struct tile *ptile,
1154 const v_radius_t change)
1155{
1156 struct player_tile *plrtile = map_get_player_tile(ptile, pplayer);
1157
1159 plrtile->own_seen[v] += change[v];
1161}
1162
1163/**********************************************************************/
1167 struct vision_site *new_site)
1168{
1169 if (ptile->site == new_site) {
1170 /* Do nothing. */
1171 return;
1172 }
1173
1174 if (ptile->site != nullptr) {
1175 /* Releasing old site from tile */
1176 vision_site_destroy(ptile->site);
1177 }
1178
1179 ptile->site = new_site;
1180}
1181
1182/**********************************************************************/
1185void map_set_known(struct tile *ptile, struct player *pplayer)
1186{
1187 dbv_set(&pplayer->tile_known, tile_index(ptile));
1188}
1189
1190/**********************************************************************/
1193void map_clear_known(struct tile *ptile, struct player *pplayer)
1194{
1195 dbv_clr(&pplayer->tile_known, tile_index(ptile));
1196}
1197
1198/**********************************************************************/
1203void map_know_and_see_all(struct player *pplayer)
1204{
1205 const v_radius_t radius_sq = V_RADIUS(1, 1, 1);
1206
1207 buffer_shared_vision(pplayer);
1208 whole_map_iterate(&(wld.map), ptile) {
1209 map_change_seen(pplayer, ptile, radius_sq, TRUE);
1211 unbuffer_shared_vision(pplayer);
1212}
1213
1214/**********************************************************************/
1218{
1219 players_iterate(pplayer) {
1220 map_know_and_see_all(pplayer);
1222}
1223
1224/**********************************************************************/
1228void player_map_init(struct player *pplayer)
1229{
1230 pplayer->server.private_map
1231 = fc_realloc(pplayer->server.private_map,
1232 MAP_INDEX_SIZE * sizeof(*pplayer->server.private_map));
1233
1234 whole_map_iterate(&(wld.map), ptile) {
1235 player_tile_init(ptile, pplayer);
1237
1239}
1240
1241/**********************************************************************/
1244void player_map_free(struct player *pplayer)
1245{
1246 if (!pplayer->server.private_map) {
1247 return;
1248 }
1249
1250 whole_map_iterate(&(wld.map), ptile) {
1251 player_tile_free(ptile, pplayer);
1253
1254 free(pplayer->server.private_map);
1255 pplayer->server.private_map = nullptr;
1256
1257 dbv_free(&pplayer->tile_known);
1258}
1259
1260/**********************************************************************/
1265void remove_player_from_maps(struct player *pplayer)
1266{
1267 /* only after removing borders! */
1269 whole_map_iterate(&(wld.map), ptile) {
1270 /* Clear all players' knowledge about the removed player, and free
1271 * data structures (including those in removed player's player map). */
1272 bool reality_changed = FALSE;
1273
1275 struct player_tile *aplrtile;
1276 bool changed = FALSE;
1277
1278 if (!aplayer->server.private_map) {
1279 continue;
1280 }
1282
1283 /* Free vision sites (cities) for removed and other players */
1284 if (aplrtile && aplrtile->site
1285 && vision_site_owner(aplrtile->site) == pplayer) {
1287 changed = TRUE;
1288 }
1289
1290 /* Remove references to player from others' maps */
1291 if (aplrtile->owner == pplayer) {
1292 aplrtile->owner = nullptr;
1293 changed = TRUE;
1294 }
1295 if (aplrtile->extras_owner == pplayer) {
1296 aplrtile->extras_owner = nullptr;
1297 changed = TRUE;
1298 }
1299
1300 /* Must ensure references to dying player are gone from clients
1301 * before player is destroyed */
1302 if (changed) {
1303 /* This will use player tile if fogged */
1304 send_tile_info(pplayer->connections, ptile, FALSE);
1305 }
1307
1308 /* Clear removed player's knowledge */
1309 if (pplayer->tile_known.vec) {
1310 map_clear_known(ptile, pplayer);
1311 }
1312
1313 /* Free all claimed tiles. */
1314 if (tile_owner(ptile) == pplayer) {
1315 tile_set_owner(ptile, nullptr, nullptr);
1317 }
1318 if (extra_owner(ptile) == pplayer) {
1319 ptile->extras_owner = nullptr;
1321 }
1322
1323 if (reality_changed) {
1324 /* Update anyone who can see the tile (e.g. global observers) */
1325 send_tile_info(nullptr, ptile, FALSE);
1326 }
1328
1330}
1331
1332/**********************************************************************/
1336static void player_tile_init(struct tile *ptile, struct player *pplayer)
1337{
1338 struct player_tile *plrtile = map_get_player_tile(ptile, pplayer);
1339
1340 plrtile->terrain = T_UNKNOWN;
1341 plrtile->resource = nullptr;
1342 plrtile->owner = nullptr;
1343 plrtile->extras_owner = nullptr;
1344 plrtile->site = nullptr;
1345 dbv_init(&(plrtile->extras), extra_count());
1347 plrtile->last_updated = game.info.turn;
1348 } else {
1349 plrtile->last_updated = game.info.year;
1350 }
1351
1352 plrtile->seen_count[V_MAIN] = !game.server.fogofwar_old;
1353 plrtile->seen_count[V_INVIS] = 0;
1354 plrtile->seen_count[V_SUBSURFACE] = 0;
1355 memcpy(plrtile->own_seen, plrtile->seen_count, sizeof(v_radius_t));
1356}
1357
1358/**********************************************************************/
1361static void player_tile_free(struct tile *ptile, struct player *pplayer)
1362{
1363 struct player_tile *plrtile = map_get_player_tile(ptile, pplayer);
1364
1365 if (plrtile->site != nullptr) {
1367 }
1368
1369 dbv_free(&(plrtile->extras));
1370}
1371
1372/**********************************************************************/
1375struct vision_site *map_get_player_city(const struct tile *ptile,
1376 const struct player *pplayer)
1377{
1378 struct vision_site *psite = map_get_player_site(ptile, pplayer);
1379
1380 fc_assert_ret_val(psite == nullptr || psite->location == ptile, nullptr);
1381
1382 return psite;
1383}
1384
1385/**********************************************************************/
1390struct player_tile *map_get_player_tile(const struct tile *ptile,
1391 const struct player *pplayer)
1392{
1393 fc_assert_ret_val(pplayer->server.private_map, nullptr);
1394
1395 return pplayer->server.private_map + tile_index(ptile);
1396}
1397
1398/**********************************************************************/
1406bool update_player_tile_knowledge(struct player *pplayer, struct tile *ptile)
1407{
1408 struct player_tile *plrtile = map_get_player_tile(ptile, pplayer);
1409
1410 if (plrtile->terrain != ptile->terrain
1411 || !bv_match_dbv(&(plrtile->extras), ptile->extras.vec)
1412 || plrtile->resource != ptile->resource
1413 || plrtile->owner != tile_owner(ptile)
1414 || plrtile->extras_owner != extra_owner(ptile)) {
1415 plrtile->terrain = ptile->terrain;
1416 extra_type_iterate(pextra) {
1417 if (player_knows_extra_exist(pplayer, pextra, ptile)) {
1418 dbv_set(&(plrtile->extras), extra_number(pextra));
1419 } else {
1420 dbv_clr(&(plrtile->extras), extra_number(pextra));
1421 }
1423 if (ptile->resource != nullptr
1424 && player_knows_extra_exist(pplayer, ptile->resource, ptile)) {
1425 plrtile->resource = ptile->resource;
1426 } else {
1427 plrtile->resource = nullptr;
1428 }
1429 plrtile->owner = tile_owner(ptile);
1430 plrtile->extras_owner = extra_owner(ptile);
1431
1432 return TRUE;
1433 }
1434
1435 return FALSE;
1436}
1437
1438/**********************************************************************/
1447void update_tile_knowledge(struct tile *ptile)
1448{
1449 if (server_state() == S_S_INITIAL) {
1450 return;
1451 }
1452
1453 /* Players */
1454 players_iterate(pplayer) {
1455 if (map_is_known_and_seen(ptile, pplayer, V_MAIN)) {
1456 if (update_player_tile_knowledge(pplayer, ptile)) {
1457 send_tile_info(pplayer->connections, ptile, FALSE);
1458 }
1459 }
1461
1462 /* Global observers */
1464 struct player *pplayer = pconn->playing;
1465
1466 if (pplayer == nullptr && pconn->observer) {
1467 send_tile_info(pconn->self, ptile, FALSE);
1468 }
1470}
1471
1472/**********************************************************************/
1476 struct tile *ptile)
1477{
1479 map_get_player_tile(ptile, pplayer)->last_updated = game.info.turn;
1480 } else {
1481 map_get_player_tile(ptile, pplayer)->last_updated = game.info.year;
1482 }
1483}
1484
1485/**********************************************************************/
1494 struct player *pdest,
1495 struct tile *ptile)
1496{
1497 if (!map_is_known_and_seen(ptile, pdest, V_MAIN)) {
1498 /* I can just hear people scream as they try to comprehend this if :).
1499 * Let me try in words:
1500 * 1) if the tile is seen by pfrom the info is sent to pdest
1501 * OR
1502 * 2) if the tile is known by pfrom AND (they have more recent info
1503 * OR it is not known by pdest)
1504 */
1506 || (map_is_known(ptile, pfrom)
1507 && (((map_get_player_tile(ptile, pfrom)->last_updated
1508 > map_get_player_tile(ptile, pdest)->last_updated))
1509 || !map_is_known(ptile, pdest)))) {
1510 struct player_tile *from_tile, *dest_tile;
1511
1513 dest_tile = map_get_player_tile(ptile, pdest);
1514 /* Update and send tile knowledge */
1515 map_set_known(ptile, pdest);
1516 dest_tile->terrain = from_tile->terrain;
1517 dbv_copy(&(dest_tile->extras), &(from_tile->extras));
1518 dest_tile->resource = from_tile->resource;
1519 dest_tile->owner = from_tile->owner;
1520 dest_tile->extras_owner = from_tile->extras_owner;
1521 dest_tile->last_updated = from_tile->last_updated;
1522 send_tile_info(pdest->connections, ptile, FALSE);
1523
1524 /* Update and send city knowledge */
1525 /* Remove outdated cities */
1526 if (dest_tile->site) {
1527 if (!from_tile->site) {
1528 /* As the city was gone on the newer from_tile
1529 it will be removed by this function */
1530 reality_check_city(pdest, ptile);
1531 } else { /* We have a dest_city. update */
1532 if (from_tile->site->identity
1533 != dest_tile->site->identity) {
1534 /* As the city was gone on the newer from_tile
1535 it will be removed by this function */
1536 reality_check_city(pdest, ptile);
1537 }
1538 }
1539 }
1540
1541 /* Set and send new city info */
1542 if (from_tile->site) {
1543 if (!dest_tile->site) {
1544 /* We cannot assign new vision site with change_playertile_site(),
1545 * since location is not yet set up for new site */
1546 dest_tile->site = vision_site_copy(from_tile->site);
1547 }
1548 /* Note that we don't care if receiver knows vision source city
1549 * or not. */
1550 send_city_info_at_tile(pdest, pdest->connections, nullptr, ptile);
1551 }
1552
1554
1555 return TRUE;
1556 }
1557 }
1558
1559 return FALSE;
1560}
1561
1562/**********************************************************************/
1576
1577/**********************************************************************/
1587 struct player *pdest,
1588 struct tile *ptile)
1589{
1591
1595 }
1597
1598 return updt;
1599}
1600
1601/**********************************************************************/
1607{
1608 int added;
1609
1610 players_iterate(pplayer) {
1611 pplayer->server.really_gives_vision = pplayer->gives_shared_vision;
1613
1614 /* In words: This terminates when it has run a round without adding
1615 a dependency. One loop only propagates dependencies one level deep,
1616 which is why we keep doing it as long as changes occur. */
1617 do {
1618 added = 0;
1619 players_iterate(pplayer) {
1621 if (really_gives_vision(pplayer, pplayer2)
1622 && pplayer != pplayer2) {
1625 && !really_gives_vision(pplayer, pplayer3)
1626 && pplayer != pplayer3) {
1627 BV_SET(pplayer->server.really_gives_vision, player_index(pplayer3));
1628 added++;
1629 }
1631 }
1634 } while (added > 0);
1635}
1636
1637/**********************************************************************/
1641{
1643
1644 if (pfrom == pto) {
1645 return;
1646 }
1647
1649 log_error("Trying to give shared vision from %s to %s, "
1650 "but that vision is already given!",
1652 return;
1653 }
1654
1655 players_iterate(pplayer) {
1656 save_vision[player_index(pplayer)] = pplayer->server.really_gives_vision;
1658
1659 BV_SET(pfrom->gives_shared_vision, player_index(pto));
1661 log_debug("giving shared vision from %s to %s",
1663
1664 players_iterate(pplayer) {
1665 buffer_shared_vision(pplayer);
1667 if (really_gives_vision(pplayer, pplayer2)
1668 && !BV_ISSET(save_vision[player_index(pplayer)],
1670 log_debug("really giving shared vision from %s to %s",
1671 player_name(pplayer), player_name(pplayer2));
1672 whole_map_iterate(&(wld.map), ptile) {
1673 const struct player_tile *plrtile = map_get_player_tile(ptile, pplayer);
1674 const v_radius_t change =
1678
1679 if (0 < change[V_MAIN] || 0 < change[V_INVIS]) {
1680 map_change_seen(pplayer2, ptile, change,
1681 map_is_known(ptile, pplayer));
1682 }
1684
1685 /* Squares that are not seen, but which pfrom may have more recent
1686 knowledge of */
1688 }
1690 unbuffer_shared_vision(pplayer);
1692
1693 if (S_S_RUNNING == server_state()) {
1694 send_player_info_c(pfrom, nullptr);
1695 }
1696}
1697
1698/**********************************************************************/
1702{
1704
1706 if (!gives_shared_vision(pfrom, pto)) {
1707 log_error("Tried removing the shared vision from %s to %s, "
1708 "but it did not exist in the first place!",
1710 return;
1711 }
1712
1713 players_iterate(pplayer) {
1714 save_vision[player_index(pplayer)] = pplayer->server.really_gives_vision;
1716
1717 log_debug("removing shared vision from %s to %s",
1719
1720 BV_CLR(pfrom->gives_shared_vision, player_index(pto));
1722
1723 players_iterate(pplayer) {
1724 buffer_shared_vision(pplayer);
1726 if (!really_gives_vision(pplayer, pplayer2)
1727 && BV_ISSET(save_vision[player_index(pplayer)],
1729 log_debug("really removing shared vision from %s to %s",
1730 player_name(pplayer), player_name(pplayer2));
1731 whole_map_iterate(&(wld.map), ptile) {
1732 const struct player_tile *plrtile = map_get_player_tile(ptile, pplayer);
1733 const v_radius_t change =
1737
1738 if (0 > change[V_MAIN] || 0 > change[V_INVIS]) {
1739 map_change_seen(pplayer2, ptile, change, FALSE);
1740 }
1742 }
1744 unbuffer_shared_vision(pplayer);
1746
1747 if (S_S_RUNNING == server_state()) {
1748 send_player_info_c(pfrom, nullptr);
1749 }
1750}
1751
1752/**********************************************************************/
1756{
1757 const v_radius_t radius_sq = V_RADIUS(-1, 0, 0);
1758
1760
1761 buffer_shared_vision(pplayer);
1762 whole_map_iterate(&(wld.map), ptile) {
1763 map_change_seen(pplayer, ptile, radius_sq, FALSE);
1765 unbuffer_shared_vision(pplayer);
1766}
1767
1768/**********************************************************************/
1772{
1773 players_iterate(pplayer) {
1774 enable_fog_of_war_player(pplayer);
1776}
1777
1778/**********************************************************************/
1782{
1783 const v_radius_t radius_sq = V_RADIUS(1, 0, 0);
1784
1786
1787 buffer_shared_vision(pplayer);
1788 whole_map_iterate(&(wld.map), ptile) {
1789 map_change_seen(pplayer, ptile, radius_sq, FALSE);
1791 unbuffer_shared_vision(pplayer);
1792}
1793
1794/**********************************************************************/
1798{
1799 players_iterate(pplayer) {
1802}
1803
1804/**********************************************************************/
1813static void ocean_to_land_fix_rivers(struct tile *ptile)
1814{
1815 cardinal_adjc_iterate(&(wld.map), ptile, tile1) {
1816 bool ocean_near = FALSE;
1817
1819 if (is_ocean_tile(tile2))
1820 ocean_near = TRUE;
1822
1823 if (!ocean_near) {
1824 /* If ruleset has several river types defined, this
1825 * may cause same tile to contain more than one river. */
1829 tile_add_extra(ptile, priver);
1830 }
1832 }
1834}
1835
1836/**********************************************************************/
1840 struct tile *from)
1841{
1842 bool unit_alive = TRUE;
1843 struct player *owner = unit_owner(punit);
1844
1845 /* Look for a nearby safe tile */
1846 adjc_iterate(&(wld.map), from, ptile2) {
1851 log_verbose("Moved %s %s due to changing terrain at (%d,%d).",
1856 _("Moved your %s due to changing terrain."),
1857 unit_link(punit));
1858
1859 /* TODO: Should a unit be able to bounce to a transport like is
1860 * done below? What if the unit can't legally enter the transport,
1861 * say because the transport is Unreachable and the unit doesn't
1862 * have it in its embarks field or because "Transport Embark"
1863 * isn't enabled? Kept like it was to preserve the old rules for
1864 * now. -- Sveinung */
1866 nullptr, TRUE, FALSE, FALSE, FALSE, FALSE);
1869 }
1870 break;
1871 }
1873
1874 if (unit_alive && unit_tile(punit) == from) {
1875 /* If we get here we could not move punit. */
1876
1877 /* Try to bounce transported units. */
1879 struct unit_list *pcargo_units;
1880
1885 }
1886 }
1887}
1888
1889/**********************************************************************/
1895static void check_units_single_tile(struct tile *ptile)
1896{
1897 const struct civ_map *nmap = &(wld.map);
1898
1900 int id = punit->id;
1901
1902 /* Top-level transports only. Each handle their own cargo */
1904 && !can_unit_exist_at_tile(nmap, punit, ptile)) {
1906
1907 if (unit_is_alive(id) && unit_tile(punit) == ptile) {
1908 log_verbose("Disbanded %s %s due to changing terrain "
1909 "at (%d, %d).",
1911 unit_rule_name(punit), TILE_XY(ptile));
1914 _("Disbanded your %s due to changing terrain."),
1917 }
1918 }
1920}
1921
1922/**********************************************************************/
1930{
1931 const struct civ_map *nmap = &(wld.map);
1932
1933 /* Check this tile for direct effect on its units */
1935 /* We have to check adjacent tiles too, in case units in cities are now
1936 * illegal (e.g., boat in a city that has become landlocked),
1937 * and in case of CoastStrict units losing their adjacent coast. */
1938 adjc_iterate(nmap, ptile, ptile2) {
1941}
1942
1943/**********************************************************************/
1948 const struct terrain *newter)
1949{
1951
1952 if (!oldter || !newter) {
1953 return FALSE;
1954 }
1955
1958
1959 return (old_is_ocean && !new_is_ocean)
1960 || (!old_is_ocean && new_is_ocean);
1961}
1962
1963/**********************************************************************/
1966void terrain_changed(struct tile *ptile)
1967{
1968 struct city *pcity = tile_city(ptile);
1969
1970 if (pcity != nullptr) {
1971 /* Tile is city center and new terrain may support better extras. */
1972 upgrade_city_extras(pcity, nullptr);
1973 }
1974
1976}
1977
1978/**********************************************************************/
1986 struct terrain *oldter,
1987 bool extend_rivers)
1988{
1989 if (is_ocean(oldter) && !is_ocean_tile(ptile)) {
1990 if (extend_rivers) {
1992 }
1994 }
1995
1996 terrain_changed(ptile);
1997}
1998
1999/**********************************************************************/
2005void check_terrain_change(struct tile *ptile, struct terrain *oldter)
2006{
2007 struct terrain *newter = tile_terrain(ptile);
2008 struct tile *claimer;
2009 bool cont_reassigned = FALSE;
2010
2011 /* Check if new terrain is a freshwater terrain next to non-freshwater.
2012 * In that case, the new terrain is *changed*. */
2014 bool nonfresh = FALSE;
2015
2016 adjc_iterate(&(wld.map), ptile, atile) {
2019 nonfresh = TRUE;
2020 break;
2021 }
2023 if (nonfresh) {
2024 /* Need to pick a new, non-freshwater ocean type for this tile.
2025 * We don't want e.g. Deep Ocean to be propagated to this tile
2026 * and then to a whole lake by the flooding below, so we pick
2027 * the shallowest non-fresh oceanic type.
2028 * Prefer terrain that matches the frozenness of the target. */
2031 }
2032 }
2033
2037
2038 phase_players_iterate(pplayer) {
2039 if (is_adv_data_phase_open(pplayer)) {
2040 /* Player is using continent numbers that they would assume to remain accurate.
2041 * Force refresh:
2042 * 1) Close the phase, so that it can be opened
2043 * 2) Open the phase, recalculating
2044 */
2045 adv_data_phase_done(pplayer);
2046 adv_data_phase_init(pplayer, FALSE);
2047 }
2049 }
2050
2052
2053 /* Check for saltwater filling freshwater lake */
2056 adjc_iterate(&(wld.map), ptile, atile) {
2058 struct terrain *aold = tile_terrain(atile);
2059
2062 TER_FROZEN)));
2063
2064 /* Recursive, but as lakes are of limited size, this
2065 * won't recurse so much as to cause stack problems. */
2068 }
2070 }
2071
2072 if (cont_reassigned) {
2073 send_all_known_tiles(nullptr);
2074 }
2075
2076 claimer = tile_claimer(ptile);
2077 if (claimer != nullptr) {
2078 /* Make sure map_claim_border() conditions are still satisfied */
2079 if (!is_tile_claimable(ptile, claimer, tile_owner(ptile))) {
2080 map_clear_border(ptile);
2081 }
2082 }
2083
2084 sanity_check_tile(ptile);
2085}
2086
2087/**********************************************************************/
2091static bool is_tile_claimable(struct tile *ptile, struct tile *source,
2092 struct player *pplayer)
2093{
2094 if (ptile == source) {
2095 /* Source itself is always claimable. */
2096 return TRUE;
2097 }
2098
2099 return 0 < get_target_bonus_effects(nullptr,
2100 &(const struct req_context) {
2101 .tile = ptile,
2102 .player = pplayer,
2103 },
2104 &(const struct req_context) {
2105 .tile = source,
2106 },
2108}
2109
2110/**********************************************************************/
2113static void map_unit_homecity_enqueue(struct tile *ptile)
2114{
2115 unit_list_iterate(ptile->units, punit) {
2117
2118 if (phome == nullptr) {
2119 continue;
2120 }
2121
2124}
2125
2126/**********************************************************************/
2129static void map_claim_border_ownership(struct tile *ptile,
2130 struct player *powner,
2131 struct tile *psource)
2132{
2133 struct player *ploser = tile_owner(ptile);
2134
2135 if ((ploser != powner && ploser != nullptr)
2138 || ploser->server.border_vision)) {
2139 const v_radius_t radius_sq = V_RADIUS(-1, 0, 0);
2140
2141 shared_vision_change_seen(ploser, ptile, radius_sq, FALSE);
2142 }
2143
2144 if (powner != nullptr
2147 || powner->server.border_vision)) {
2148 const v_radius_t radius_sq = V_RADIUS(1, 0, 0);
2149
2150 shared_vision_change_seen(powner, ptile, radius_sq, TRUE);
2151 }
2152
2153 tile_set_owner(ptile, powner, psource);
2154
2155 /* Needed only when foggedborders enabled, but we do it unconditionally
2156 * in case foggedborders ever gets enabled later. Better to have correct
2157 * information in player map just in case. */
2158 update_tile_knowledge(ptile);
2159
2160 if (ploser != powner) {
2163 }
2164
2165 if (!city_map_update_tile_frozen(ptile)) {
2166 send_tile_info(nullptr, ptile, FALSE);
2167 }
2168 }
2169}
2170
2171/**********************************************************************/
2174void map_claim_ownership(struct tile *ptile, struct player *powner,
2175 struct tile *psource, bool claim_bases)
2176{
2177 map_claim_border_ownership(ptile, powner, psource);
2178
2179 if (claim_bases) {
2180 tile_claim_bases(ptile, powner);
2181 }
2182}
2183
2184/**********************************************************************/
2187void tile_claim_bases(struct tile *ptile, struct player *powner)
2188{
2189 struct player *base_loser = extra_owner(ptile);
2190
2191 /* This MUST be before potentially recursive call to map_claim_base(),
2192 * so that the recursive call will get new owner == base_loser and
2193 * abort recursion. */
2194 ptile->extras_owner = powner;
2195
2197 map_claim_base(ptile, pextra, powner, base_loser);
2199}
2200
2201/**********************************************************************/
2204void map_clear_border(struct tile *ptile)
2205{
2206 int radius_sq = tile_border_source_radius_sq(ptile);
2207
2208 circle_dxyr_iterate(&(wld.map), ptile, radius_sq, dtile, dx, dy, dr) {
2209 struct tile *claimer = tile_claimer(dtile);
2210
2211 if (claimer == ptile) {
2212 map_claim_ownership(dtile, nullptr, nullptr, FALSE);
2213 }
2215}
2216
2217/**********************************************************************/
2221void map_update_border(struct tile *ptile, struct player *owner,
2223{
2225 /* No change */
2226 return;
2227 }
2228
2230 return;
2231 }
2232
2235 } else {
2236 circle_dxyr_iterate(&(wld.map), ptile, old_radius_sq, dtile, dx, dy, dr) {
2237 if (dr > new_radius_sq) {
2238 struct tile *claimer = tile_claimer(dtile);
2239
2240 if (claimer == ptile) {
2241 map_claim_ownership(dtile, nullptr, nullptr, FALSE);
2242 }
2243 }
2245 }
2246}
2247
2248/**********************************************************************/
2253void map_claim_border(struct tile *ptile, struct player *owner,
2254 int radius_sq)
2255{
2257 return;
2258 }
2259
2260 if (owner == nullptr) {
2261 /* Clear the border instead of claiming. Code below this block
2262 * cannot handle nullptr owner. */
2263 map_clear_border(ptile);
2264
2265 return;
2266 }
2267
2268 if (radius_sq < 0) {
2269 radius_sq = tile_border_source_radius_sq(ptile);
2270 }
2271
2272 circle_dxyr_iterate(&(wld.map), ptile, radius_sq, dtile, dx, dy, dr) {
2273 struct tile *dclaimer = tile_claimer(dtile);
2274
2275 if (dclaimer == ptile) {
2276 /* Already claimed by the ptile */
2277 continue;
2278 }
2279
2280 if (dr != 0 && is_border_source(dtile)) {
2281 /* Do not claim border sources other than self */
2282 /* Note that this is extremely important at the moment for
2283 * base claiming to work correctly in case there's two
2284 * fortresses near each other. There could be infinite
2285 * recursion in them claiming each other. */
2286 continue;
2287 }
2288
2290 continue;
2291 }
2292
2293 /* Always claim source itself (distance, dr, to it 0) */
2294 if (dr != 0 && dclaimer != nullptr && dclaimer != ptile) {
2295 struct city *ccity = tile_city(dclaimer);
2297
2298 if (ccity != nullptr) {
2299 /* Previously claimed by city */
2300 int city_x, city_y;
2301
2303
2307 /* Tile is within region permanently claimed by city */
2308 continue;
2309 }
2310 }
2311
2314
2315 if (strength_new <= strength_old) {
2316 /* Stronger shall prevail,
2317 * in case of equal strength older shall prevail */
2318 continue;
2319 }
2320 }
2321
2322 /* Only certain tiles are claimable */
2323 if (is_tile_claimable(dtile, ptile, owner)) {
2324 map_claim_ownership(dtile, owner, ptile, dr == 0);
2325 }
2327}
2328
2329/**********************************************************************/
2333{
2335 return;
2336 }
2337
2338 if (wld.map.tiles == nullptr) {
2339 /* Map not yet initialized */
2340 return;
2341 }
2342
2343 log_verbose("map_calculate_borders()");
2344
2345 whole_map_iterate(&(wld.map), ptile) {
2346 if (is_border_source(ptile)) {
2347 map_claim_border(ptile, ptile->owner, -1);
2348 }
2350
2351 log_verbose("map_calculate_borders() workers");
2354}
2355
2356/**********************************************************************/
2359void map_claim_base(struct tile *ptile, struct extra_type *pextra,
2360 struct player *powner, struct player *ploser)
2361{
2362 struct base_type *pbase;
2363 bv_player *could_see_unit = nullptr;
2364 int units_num = 0;
2365 int ul_size;
2366
2367 if (!tile_has_extra(ptile, pextra)) {
2368 return;
2369 }
2370
2371 if (pextra->eus != EUS_NORMAL) {
2372 ul_size = unit_list_size(ptile->units);
2373 } else {
2374 ul_size = 0;
2375 }
2376
2377 int stored_units[ul_size + 1];
2378
2379 if (ul_size > 0) {
2380 int i;
2381
2383
2384 unit_list_iterate(ptile->units, aunit) {
2385 stored_units[units_num++] = aunit->id;
2387
2389
2390 for (i = 0; i < units_num; i++) {
2392
2397 }
2399 }
2400 }
2401
2402 pbase = extra_base_get(pextra);
2403
2404 fc_assert_ret(pbase != nullptr);
2405
2406 /* Transfer base provided vision to new owner */
2407 if (powner != nullptr) {
2408 const v_radius_t old_radius_sq = V_RADIUS(-1, -1, -1);
2409 const v_radius_t new_radius_sq = V_RADIUS(pbase->vision_main_sq,
2410 pbase->vision_invis_sq,
2411 pbase->vision_subs_sq);
2412
2415 }
2416
2417 if (ploser != nullptr) {
2418 const v_radius_t old_radius_sq = V_RADIUS(pbase->vision_main_sq,
2419 pbase->vision_invis_sq,
2420 pbase->vision_subs_sq);
2421 const v_radius_t new_radius_sq = V_RADIUS(-1, -1, -1);
2422
2425 }
2426
2428 && territory_claiming_base(pbase) && powner != ploser) {
2429 /* Clear borders from old owner. New owner may not know all those
2430 * tiles and thus does not claim them when borders mode is less
2431 * than EXPAND. */
2432 if (ploser != nullptr) {
2433 /* Set this particular tile owner by nullptr so in recursion
2434 * both loser and owner will be nullptr. */
2435 map_claim_border_ownership(ptile, nullptr, ptile);
2436 map_clear_border(ptile);
2437 }
2438
2439 /* We here first claim this tile ownership -> now on extra_owner()
2440 * will return new owner. Then we claim border, which will recursively
2441 * lead to this tile and base being claimed. But at that point
2442 * ploser == powner and above check will abort the recursion. */
2443 if (powner != nullptr) {
2444 map_claim_border_ownership(ptile, powner, ptile);
2445 map_claim_border(ptile, powner, -1);
2446 }
2449 }
2450
2451 if (units_num > 0) {
2452 int i;
2453
2454 for (i = 0; i < units_num; i++) {
2456
2460 send_unit_info(aplayer->connections, aunit);
2461 }
2462 } else {
2465 }
2466 }
2468 }
2469
2471 }
2472}
2473
2474/**********************************************************************/
2480void vision_change_sight(struct vision *vision, const v_radius_t radius_sq)
2481{
2483 radius_sq, vision->can_reveal_tiles);
2484 memcpy(vision->radius_sq, radius_sq, sizeof(v_radius_t));
2485}
2486
2487/**********************************************************************/
2493{
2494 const v_radius_t vision_radius_sq = V_RADIUS(-1, -1, -1);
2495
2496 vision_change_sight(vision, vision_radius_sq);
2497
2498 /* Owner of some city might have lost vision of a tile previously worked */
2499 players_iterate(pplayer) {
2500 city_list_iterate(pplayer->cities, pcity) {
2501 /* We are not interested about CNA_BROADCAST_PENDING, as the vision loss has
2502 * not set it, and whatever set it should take care of it. */
2503 if (pcity->server.needs_arrange == CNA_NORMAL) {
2506 pcity->server.needs_arrange = CNA_NOT;
2507 }
2510}
2511
2512/**********************************************************************/
2515void create_extra(struct tile *ptile, struct extra_type *pextra,
2516 struct player *pplayer)
2517{
2518 bool extras_removed = FALSE;
2519
2521 if (tile_has_extra(ptile, old_extra)
2522 && !can_extras_coexist(old_extra, pextra)) {
2523 destroy_extra(ptile, old_extra);
2525 }
2527
2528 if (pextra->eus != EUS_NORMAL) {
2529 unit_list_iterate(ptile->units, aunit) {
2532 if (!pplayers_allied(pplayer, aplayer)
2535 }
2537 }
2539 }
2540
2541 tile_add_extra(ptile, pextra);
2542
2543 /* Watchtower might become effective. */
2545
2546 if (pextra->data.base != nullptr) {
2547 /* Claim bases on tile */
2548 if (pplayer) {
2549 struct player *old_owner = extra_owner(ptile);
2550
2551 /* Created base from nullptr -> pplayer */
2552 map_claim_base(ptile, pextra, pplayer, nullptr);
2553
2554 if (old_owner != pplayer) {
2555 /* Existing bases from old_owner -> pplayer */
2557 if (oldbase != pextra) {
2558 map_claim_base(ptile, oldbase, pplayer, old_owner);
2559 }
2561
2562 ptile->extras_owner = pplayer;
2563 }
2564 } else {
2565 /* Player who already owns bases on tile claims new base */
2566 map_claim_base(ptile, pextra, extra_owner(ptile), nullptr);
2567 }
2568 }
2569
2570 if (extras_removed) {
2571 /* Maybe conflicting extra that was removed was the only thing
2572 * making tile native to some unit. */
2574 }
2575}
2576
2577/**********************************************************************/
2580void destroy_extra(struct tile *ptile, struct extra_type *pextra)
2581{
2583 bool real = tile_map_check(&(wld.map), ptile);
2584
2585 /* Remember what players were able to see the base. */
2586 if (real) {
2588 players_iterate(pplayer) {
2589 if (map_is_known_and_seen(ptile, pplayer, V_MAIN)) {
2590 BV_SET(base_seen, player_index(pplayer));
2591 }
2593 }
2594
2595 if (real && is_extra_caused_by(pextra, EC_BASE)) {
2596 struct base_type *pbase = extra_base_get(pextra);
2597 struct player *owner = extra_owner(ptile);
2598
2600 map_clear_border(ptile);
2601 }
2602
2603 if (owner != nullptr
2604 && (0 <= pbase->vision_main_sq || 0 <= pbase->vision_invis_sq)) {
2605 /* Base provides vision, but no borders. */
2607 V_RADIUS(0 <= pbase->vision_main_sq ? pbase->vision_main_sq : -1,
2608 0 <= pbase->vision_invis_sq ? pbase->vision_invis_sq : -1,
2609 0 <= pbase->vision_subs_sq ? pbase->vision_subs_sq : -1);
2610 const v_radius_t new_radius_sq = V_RADIUS(-1, -1, -1);
2611
2614 }
2615 }
2616
2617 tile_remove_extra(ptile, pextra);
2618
2619 if (real) {
2620 /* Remove base from vision of players which were able to see the base. */
2621 players_iterate(pplayer) {
2622 if (BV_ISSET(base_seen, player_index(pplayer))
2623 && update_player_tile_knowledge(pplayer, ptile)) {
2624 send_tile_info(pplayer->connections, ptile, FALSE);
2625 }
2627
2628 if (pextra->eus != EUS_NORMAL) {
2629 struct player *eowner = extra_owner(ptile);
2630
2631 unit_list_iterate(ptile->units, aunit) {
2635 && !pplayers_allied(aplayer, eowner)) {
2636 send_unit_info(aplayer->connections, aunit);
2637 }
2639 }
2641 }
2642 }
2643}
2644
2645/**********************************************************************/
2656 int prob, bool reveal_cities)
2657{
2658 bool updt = FALSE;
2659
2661
2662 whole_map_iterate(&(wld.map), ptile) {
2663 if (fc_rand(100) < prob) {
2665 } else if (reveal_cities && tile_city(ptile) != nullptr) {
2667 }
2669
2671
2672 return updt;
2673}
2674
2675/**********************************************************************/
2684{
2685 struct city *pcity = ptile->worked;
2686
2687 /* Check the unit activities. */
2689
2690 if (pcity != nullptr && !is_free_worked(pcity, ptile)
2691 && get_city_tile_output_bonus(pcity, ptile, nullptr,
2692 EFT_TILE_WORKABLE) <= 0) {
2694 pcity->specialists[DEFAULT_SPECIALIST]++;
2695
2696 if (refresh_city) {
2698 send_city_info(nullptr, pcity);
2699 }
2700 }
2701}
#define ACTION_NONE
Definition actions.h:59
bool is_adv_data_phase_open(struct player *pplayer)
Definition advdata.c:250
bool adv_data_phase_init(struct player *pplayer, bool is_new_phase)
Definition advdata.c:270
void adv_data_phase_done(struct player *pplayer)
Definition advdata.c:574
#define CALL_FUNC_EACH_AI(_func,...)
Definition ai.h:390
bool territory_claiming_base(const struct base_type *pbase)
Definition base.c:163
bool bv_match_dbv(const struct dbv *match, const unsigned char *src)
Definition bitvector.c:197
void dbv_init(struct dbv *pdbv, int bits)
Definition bitvector.c:50
void dbv_set(struct dbv *pdbv, int bit)
Definition bitvector.c:142
bool dbv_isset(const struct dbv *pdbv, int bit)
Definition bitvector.c:120
void dbv_copy(struct dbv *dest, const struct dbv *src)
Definition bitvector.c:214
void dbv_free(struct dbv *pdbv)
Definition bitvector.c:95
void dbv_clr(struct dbv *pdbv, int bit)
Definition bitvector.c:163
void dbv_to_bv(unsigned char *dest, const struct dbv *src)
Definition bitvector.c:227
#define BV_CLR_ALL(bv)
Definition bitvector.h:103
#define BV_SET(bv, bit)
Definition bitvector.h:89
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
#define BV_CLR(bv, bit)
Definition bitvector.h:94
int tile_border_source_radius_sq(struct tile *ptile)
Definition borders.c:33
bool is_border_source(struct tile *ptile)
Definition borders.c:116
int tile_border_strength(struct tile *ptile, struct tile *source)
Definition borders.c:101
bool is_free_worked(const struct city *pcity, const struct tile *ptile)
Definition city.c:3718
int city_map_radius_sq_get(const struct city *pcity)
Definition city.c:137
static bool is_non_allied_city_tile(const struct tile *ptile, const struct player *pplayer)
Definition city.h:778
@ CNA_NOT
Definition city.h:304
@ CNA_NORMAL
Definition city.h:305
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:565
#define city_owner(_pcity_)
Definition city.h:564
#define city_list_iterate_end
Definition city.h:510
#define city_tile_iterate(_nmap, _radius_sq, _city_tile, _tile)
Definition city.h:228
#define city_tile_iterate_end
Definition city.h:236
void city_map_update_empty(struct city *pcity, struct tile *ptile)
Definition citytools.c:3286
void send_city_info(struct player *dest, struct city *pcity)
Definition citytools.c:2374
bool update_dumb_city(struct player *pplayer, struct city *pcity)
Definition citytools.c:2787
void sync_cities(void)
Definition citytools.c:3360
bool city_map_update_tile_frozen(struct tile *ptile)
Definition citytools.c:3343
void remove_dumb_city(struct player *pplayer, struct tile *ptile)
Definition citytools.c:2879
void city_landlocked_sell_coastal_improvements(struct tile *ptile)
Definition citytools.c:3413
void send_city_info_at_tile(struct player *pviewer, struct conn_list *dest, struct city *pcity, struct tile *ptile)
Definition citytools.c:2426
void city_thaw_workers_queue(void)
Definition citytools.c:197
void reality_check_city(struct player *pplayer, struct tile *ptile)
Definition citytools.c:2858
void auto_arrange_workers(struct city *pcity)
Definition cityturn.c:367
void city_refresh_queue_add(struct city *pcity)
Definition cityturn.c:198
bool city_refresh(struct city *pcity)
Definition cityturn.c:159
void city_refresh_queue_processing(void)
Definition cityturn.c:214
char * incite_cost
Definition comments.c:77
void conn_list_do_unbuffer(struct conn_list *dest)
Definition connection.c:368
void conn_list_compression_thaw(const struct conn_list *pconn_list)
Definition connection.c:734
void conn_list_do_buffer(struct conn_list *dest)
Definition connection.c:358
void conn_list_compression_freeze(const struct conn_list *pconn_list)
Definition connection.c:722
#define conn_list_iterate(connlist, pconn)
Definition connection.h:108
#define conn_list_iterate_end
Definition connection.h:110
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:77
int get_city_tile_output_bonus(const struct city *pcity, const struct tile *ptile, const struct output_type *poutput, enum effect_type effect_type)
Definition effects.c:913
int get_target_bonus_effects(struct effect_list *plist, const struct req_context *context, const struct req_context *other_context, enum effect_type effect_type)
Definition effects.c:744
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1128
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
bool player_can_build_extra(const struct extra_type *pextra, const struct player *pplayer, const struct tile *ptile)
Definition extras.c:468
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
bool is_native_extra_to_utype(const struct extra_type *pextra, const struct unit_type *punittype)
Definition extras.c:866
bool can_extras_coexist(const struct extra_type *pextra1, const struct extra_type *pextra2)
Definition extras.c:1017
int extra_count(void)
Definition extras.c:153
bool player_knows_extra_exist(const struct player *pplayer, const struct extra_type *pextra, const struct tile *ptile)
Definition extras.c:1167
const char * extra_name_translation(const struct extra_type *pextra)
Definition extras.c:194
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_iterate_end
Definition extras.h:321
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_base_get(_e_)
Definition extras.h:190
#define extra_road_get(_e_)
Definition extras.h:191
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
@ HB_DISABLED
Definition fc_types.h:986
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
@ BORDERS_DISABLED
Definition fc_types.h:732
@ BORDERS_SEE_INSIDE
Definition fc_types.h:734
@ BORDERS_EXPAND
Definition fc_types.h:735
#define IDENTITY_NUMBER_ZERO
Definition fc_types.h:94
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_server
const char * unit_link(const struct unit *punit)
const char * unit_tile_link(const struct unit *punit)
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct unit * game_unit_by_number(int id)
Definition game.c:115
struct city * game_city_by_number(int id)
Definition game.c:106
struct city * owner
Definition citydlg.c:226
static GtkWidget * source
Definition gotodlg.c:58
#define fc_assert_ret(condition)
Definition log.h:192
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define log_debug(message,...)
Definition log.h:116
#define log_error(message,...)
Definition log.h:104
void dlsend_packet_edit_fogofwar_state(struct conn_list *dest, bool enabled)
void lsend_packet_map_info(struct conn_list *dest, const struct packet_map_info *packet)
int send_packet_tile_info(struct connection *pc, const struct packet_tile_info *packet)
int map_num_tiles(void)
Definition map.c:1161
struct tile * rand_map_pos(const struct civ_map *nmap)
Definition map.c:1237
int map_vector_to_sq_distance(int dx, int dy)
Definition map.c:659
bool terrain_surroundings_allow_change(const struct civ_map *nmap, const struct tile *ptile, const struct terrain *pterrain)
Definition map.c:796
void map_distance_vector(int *dx, int *dy, const struct tile *tile0, const struct tile *tile1)
Definition map.c:1222
#define adjc_iterate_end
Definition map.h:439
#define circle_dxyr_iterate(nmap, center_tile, sq_radius, _tile, dx, dy, dr)
Definition map.h:415
#define cardinal_adjc_iterate_end
Definition map.h:465
#define adjc_iterate(nmap, center_tile, itr_tile)
Definition map.h:434
#define circle_dxyr_iterate_end
Definition map.h:426
#define cardinal_adjc_iterate(nmap, center_tile, itr_tile)
Definition map.h:461
#define circle_iterate(nmap, center_tile, sq_radius, tile_itr)
Definition map.h:407
#define whole_map_iterate(_map, _tile)
Definition map.h:582
#define MAP_TILE_OWNER_NULL
Definition map.h:639
#define whole_map_iterate_end
Definition map.h:591
#define circle_iterate_end
Definition map.h:410
void assign_continent_numbers(void)
struct terrain * most_shallow_ocean(bool frozen)
void player_map_init(struct player *pplayer)
Definition maphand.c:1228
static void terrain_change_bounce_single_unit(struct unit *punit, struct tile *from)
Definition maphand.c:1839
void update_player_tile_last_seen(struct player *pplayer, struct tile *ptile)
Definition maphand.c:1475
static void shared_vision_change_seen(struct player *pplayer, struct tile *ptile, const v_radius_t change, bool can_reveal_tiles)
Definition maphand.c:674
void vision_clear_sight(struct vision *vision)
Definition maphand.c:2492
void map_claim_base(struct tile *ptile, struct extra_type *pextra, struct player *powner, struct player *ploser)
Definition maphand.c:2359
void map_set_border_vision(struct player *pplayer, const bool is_enabled)
Definition maphand.c:747
void map_claim_ownership(struct tile *ptile, struct player *powner, struct tile *psource, bool claim_bases)
Definition maphand.c:2174
static int player_tile_own_seen(const struct player_tile *plrtile, enum vision_layer vlayer)
Definition maphand.c:1143
bool map_is_known(const struct tile *ptile, const struct player *pplayer)
Definition maphand.c:901
static bool map_is_also_seen(const struct tile *ptile, const struct player *pplayer, enum vision_layer vlayer)
Definition maphand.c:916
void send_map_info(struct conn_list *dest)
Definition maphand.c:655
static bool really_give_tile_info_from_player_to_player(struct player *pfrom, struct player *pdest, struct tile *ptile)
Definition maphand.c:1493
static bool is_tile_claimable(struct tile *ptile, struct tile *source, struct player *pplayer)
Definition maphand.c:2091
bool send_tile_suppression(bool now)
Definition maphand.c:474
void destroy_extra(struct tile *ptile, struct extra_type *pextra)
Definition maphand.c:2580
static void check_units_single_tile(struct tile *ptile)
Definition maphand.c:1895
static void really_give_map_from_player_to_player(struct player *pfrom, struct player *pdest)
Definition maphand.c:1566
void disable_fog_of_war(void)
Definition maphand.c:1797
bool really_gives_vision(struct player *me, struct player *them)
Definition maphand.c:344
static bool unit_is_on_layer(const struct unit *punit, enum vision_layer vlayer)
Definition maphand.c:646
void map_know_and_see_all(struct player *pplayer)
Definition maphand.c:1203
static void map_change_own_seen(struct player *pplayer, struct tile *ptile, const v_radius_t change)
Definition maphand.c:1152
void show_map_to_all(void)
Definition maphand.c:1217
void send_tile_info(struct conn_list *dest, struct tile *ptile, bool send_unknown)
Definition maphand.c:490
bool update_player_tile_knowledge(struct player *pplayer, struct tile *ptile)
Definition maphand.c:1406
static int map_get_seen(const struct player *pplayer, const struct tile *ptile, enum vision_layer vlayer)
Definition maphand.c:941
static void ocean_to_land_fix_rivers(struct tile *ptile)
Definition maphand.c:1813
void give_map_from_player_to_player(struct player *pfrom, struct player *pdest)
Definition maphand.c:383
void send_all_known_tiles(struct conn_list *dest)
Definition maphand.c:443
void bounce_units_on_terrain_change(struct tile *ptile)
Definition maphand.c:1929
void give_seamap_from_player_to_player(struct player *pfrom, struct player *pdest)
Definition maphand.c:399
void remove_shared_vision(struct player *pfrom, struct player *pto)
Definition maphand.c:1701
bool need_to_reassign_continents(const struct terrain *oldter, const struct terrain *newter)
Definition maphand.c:1947
struct vision_site * map_get_player_city(const struct tile *ptile, const struct player *pplayer)
Definition maphand.c:1375
static bool is_terrain_ecologically_wet(struct tile *ptile)
Definition maphand.c:94
void tile_claim_bases(struct tile *ptile, struct player *powner)
Definition maphand.c:2187
void disable_fog_of_war_player(struct player *pplayer)
Definition maphand.c:1781
void climate_change(bool warming, int effect)
Definition maphand.c:131
void enable_fog_of_war(void)
Definition maphand.c:1771
static bool send_tile_suppressed
Definition maphand.c:63
static void create_vision_dependencies(void)
Definition maphand.c:1606
void upgrade_all_city_extras(struct player *pplayer, bool discovery)
Definition maphand.c:274
void create_extra(struct tile *ptile, struct extra_type *pextra, struct player *pplayer)
Definition maphand.c:2515
void map_update_border(struct tile *ptile, struct player *owner, int old_radius_sq, int new_radius_sq)
Definition maphand.c:2221
void map_set_known(struct tile *ptile, struct player *pplayer)
Definition maphand.c:1185
void map_show_all(struct player *pplayer)
Definition maphand.c:886
static void map_unit_homecity_enqueue(struct tile *ptile)
Definition maphand.c:2113
static void map_change_seen(struct player *pplayer, struct tile *ptile, const v_radius_t change, bool can_reveal_tiles)
Definition maphand.c:954
void map_show_tile(struct player *src_player, struct tile *ptile)
Definition maphand.c:775
void give_citymap_from_player_to_player(struct city *pcity, struct player *pfrom, struct player *pdest)
Definition maphand.c:417
void nuclear_winter(int effect)
Definition maphand.c:117
void tile_change_side_effects(struct tile *ptile, bool refresh_city)
Definition maphand.c:2683
static void player_tile_init(struct tile *ptile, struct player *pplayer)
Definition maphand.c:1336
void terrain_changed(struct tile *ptile)
Definition maphand.c:1966
void player_map_free(struct player *pplayer)
Definition maphand.c:1244
static void unbuffer_shared_vision(struct player *pplayer)
Definition maphand.c:367
static void map_claim_border_ownership(struct tile *ptile, struct player *powner, struct tile *psource)
Definition maphand.c:2129
bool map_is_known_and_seen(const struct tile *ptile, const struct player *pplayer, enum vision_layer vlayer)
Definition maphand.c:927
void change_playertile_site(struct player_tile *ptile, struct vision_site *new_site)
Definition maphand.c:1166
void map_calculate_borders(void)
Definition maphand.c:2332
void fix_tile_on_terrain_change(struct tile *ptile, struct terrain *oldter, bool extend_rivers)
Definition maphand.c:1985
void enable_fog_of_war_player(struct player *pplayer)
Definition maphand.c:1755
void map_show_circle(struct player *pplayer, struct tile *ptile, int radius_sq)
Definition maphand.c:871
void map_vision_update(struct player *pplayer, struct tile *ptile, const v_radius_t old_radius_sq, const v_radius_t new_radius_sq, bool can_reveal_tiles)
Definition maphand.c:692
void map_claim_border(struct tile *ptile, struct player *owner, int radius_sq)
Definition maphand.c:2253
void update_tile_knowledge(struct tile *ptile)
Definition maphand.c:1447
void remove_player_from_maps(struct player *pplayer)
Definition maphand.c:1265
void give_shared_vision(struct player *pfrom, struct player *pto)
Definition maphand.c:1640
void check_terrain_change(struct tile *ptile, struct terrain *oldter)
Definition maphand.c:2005
bool give_distorted_map(struct player *pfrom, struct player *pto, int prob, bool reveal_cities)
Definition maphand.c:2655
void map_hide_tile(struct player *src_player, struct tile *ptile)
Definition maphand.c:827
static void buffer_shared_vision(struct player *pplayer)
Definition maphand.c:352
static bool give_tile_info_from_player_to_player(struct player *pfrom, struct player *pdest, struct tile *ptile)
Definition maphand.c:1586
void global_warming(int effect)
Definition maphand.c:104
bool upgrade_city_extras(struct city *pcity, struct extra_type **gained)
Definition maphand.c:239
void map_clear_border(struct tile *ptile)
Definition maphand.c:2204
void map_clear_known(struct tile *ptile, struct player *pplayer)
Definition maphand.c:1193
static void player_tile_free(struct tile *ptile, struct player *pplayer)
Definition maphand.c:1361
struct player_tile * map_get_player_tile(const struct tile *ptile, const struct player *pplayer)
Definition maphand.c:1390
void vision_change_sight(struct vision *vision, const v_radius_t radius_sq)
Definition maphand.c:2480
#define map_get_player_site(_ptile_, _pplayer_)
Definition maphand.h:93
#define map_get_playermap_site(_plrtile_)
Definition maphand.h:92
#define fc_realloc(ptr, sz)
Definition mem.h:36
#define fc_malloc(sz)
Definition mem.h:34
bool can_unit_exist_at_tile(const struct civ_map *nmap, const struct unit *punit, const struct tile *ptile)
Definition movement.c:350
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:461
void notify_player(const struct player *pplayer, const struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
Definition notify.c:291
int player_slot_count(void)
Definition player.c:415
int player_number(const struct player *pplayer)
Definition player.c:826
const char * player_name(const struct player *pplayer)
Definition player.c:885
bool can_player_see_unit(const struct player *pplayer, const struct unit *punit)
Definition player.c:1095
int player_index(const struct player *pplayer)
Definition player.c:818
bool pplayers_allied(const struct player *pplayer, const struct player *pplayer2)
Definition player.c:1397
bool gives_shared_vision(const struct player *me, const struct player *them)
Definition player.c:1477
#define players_iterate_end
Definition player.h:552
#define players_iterate(_pplayer)
Definition player.h:547
void send_player_info_c(struct player *src, struct conn_list *dest)
Definition plrhand.c:1148
#define phase_players_iterate(pplayer)
Definition plrhand.h:113
#define phase_players_iterate_end
Definition plrhand.h:118
#define fc_rand(_size)
Definition rand.h:56
bool road_has_flag(const struct road_type *proad, enum road_flag_id flag)
Definition road.c:417
int count_river_near_tile(struct civ_map *nmap, const struct tile *ptile, const struct extra_type *priver)
Definition road.c:341
#define sanity_check_tile(x)
Definition sanitycheck.h:43
void flush_packets(void)
Definition sernet.c:376
#define DEFAULT_SPECIALIST
Definition specialist.h:43
enum server_states server_state(void)
Definition srv_main.c:341
Definition city.h:318
bool last_updated_year
Definition game.h:243
bool vision_reveal_tiles
Definition game.h:207
bool fogofwar_old
Definition game.h:241
struct conn_list * est_connections
Definition game.h:97
struct packet_game_info info
Definition game.h:89
struct packet_scenario_info scenario
Definition game.h:87
bool foggedborders
Definition game.h:154
struct civ_game::@32::@36 server
struct tile * tiles
Definition map_types.h:95
int north_latitude
Definition map_types.h:80
int south_latitude
Definition map_types.h:81
bool altitude_info
Definition map_types.h:74
int topology_id
Definition map_types.h:72
int wrap_id
Definition map_types.h:73
unsigned char * vec
Definition bitvector.h:34
struct resource_type * resource
Definition extras.h:156
struct extra_type::@26 data
enum extra_unit_seen_type eus
Definition extras.h:128
struct base_type * base
Definition extras.h:154
enum borders_mode borders
enum happyborders_type happyborders
int border_city_permanent_radius_sq
Resource_type_id resource
enum known_type known
Continent_id continent
char spec_sprite[MAX_LEN_NAME]
Terrain_type_id terrain
char label[MAX_LEN_MAP_LABEL]
struct player * extras_owner
Definition maphand.h:35
v_radius_t seen_count
Definition maphand.h:43
struct vision_site * site
Definition maphand.h:31
struct terrain * terrain
Definition maphand.h:33
struct dbv extras
Definition maphand.h:36
short last_updated
Definition maphand.h:44
struct player * owner
Definition maphand.h:34
struct extra_type * resource
Definition maphand.h:32
struct city_list * cities
Definition player.h:281
struct dbv tile_known
Definition player.h:310
struct conn_list * connections
Definition player.h:298
struct player::@73::@75 server
struct player_tile * private_map
Definition player.h:324
bool border_vision
Definition player.h:327
struct terrain * cooler_wetter_result
Definition terrain.h:135
struct terrain * cooler_drier_result
Definition terrain.h:135
struct terrain * warmer_wetter_result
Definition terrain.h:134
struct terrain * warmer_drier_result
Definition terrain.h:134
Definition tile.h:50
char * spec_sprite
Definition tile.h:67
char * label
Definition tile.h:66
int altitude
Definition tile.h:65
bv_extras extras
Definition tile.h:55
struct extra_type * resource
Definition tile.h:56
struct unit_list * units
Definition tile.h:58
struct player * extras_owner
Definition tile.h:63
struct terrain * terrain
Definition tile.h:57
int infra_turns
Definition tile.h:62
struct extra_type * placing
Definition tile.h:61
struct city * worked
Definition tile.h:59
struct tile * claimer
Definition tile.h:64
enum vision_layer vlayer
Definition unittype.h:576
Definition unit.h:139
enum unit_activity activity
Definition unit.h:158
int id
Definition unit.h:146
struct unit::@84::@87 server
struct tile * tile
Definition unit.h:141
struct extra_type * activity_target
Definition unit.h:166
int homecity
Definition unit.h:147
bool dying
Definition unit.h:253
int identity
Definition vision.h:114
struct tile * tile
Definition vision.h:87
bool can_reveal_tiles
Definition vision.h:88
v_radius_t radius_sq
Definition vision.h:91
struct player * player
Definition vision.h:86
struct civ_map map
#define sz_strlcpy(dest, src)
Definition support.h:195
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
bool is_terrain_class_near_tile(const struct civ_map *nmap, const struct tile *ptile, enum terrain_class tclass)
Definition terrain.c:615
Terrain_type_id terrain_count(void)
Definition terrain.c:119
Terrain_type_id terrain_number(const struct terrain *pterrain)
Definition terrain.c:148
#define T_UNKNOWN
Definition terrain.h:62
#define is_ocean(pterrain)
Definition terrain.h:195
#define is_ocean_tile(ptile)
Definition terrain.h:197
#define T_NONE
Definition terrain.h:61
#define terrain_has_flag(terr, flag)
Definition terrain.h:177
void tile_add_extra(struct tile *ptile, const struct extra_type *pextra)
Definition tile.c:956
bool tile_has_river(const struct tile *ptile)
Definition tile.c:853
bool tile_map_check(struct civ_map *nmap, struct tile *vtile)
Definition tile.c:1068
void tile_remove_extra(struct tile *ptile, const struct extra_type *pextra)
Definition tile.c:966
void tile_change_terrain(struct tile *ptile, struct terrain *pterrain)
Definition tile.c:497
bool tile_has_conflicting_extra(const struct tile *ptile, const struct extra_type *pextra)
Definition tile.c:902
void tile_set_owner(struct tile *ptile, struct player *pplayer, struct tile *claimer)
Definition tile.c:69
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_claimer(_tile)
Definition tile.h:101
#define tile_index(_pt_)
Definition tile.h:89
#define tile_worked(_tile)
Definition tile.h:119
#define tile_resource(_tile)
Definition tile.h:103
@ TILE_KNOWN_UNSEEN
Definition tile.h:37
@ TILE_UNKNOWN
Definition tile.h:36
@ TILE_KNOWN_SEEN
Definition tile.h:38
#define tile_terrain(_tile)
Definition tile.h:115
#define TILE_XY(ptile)
Definition tile.h:43
#define tile_continent(_tile)
Definition tile.h:93
#define tile_has_extra(ptile, pextra)
Definition tile.h:152
#define tile_owner(_tile)
Definition tile.h:97
int get_transporter_occupancy(const struct unit *ptrans)
Definition unit.c:1841
bool unit_is_alive(int id)
Definition unit.c:2307
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2512
struct unit_list * unit_transport_cargo(const struct unit *ptrans)
Definition unit.c:2534
#define unit_tile(_pu)
Definition unit.h:408
#define unit_owner(_pu)
Definition unit.h:407
static bool is_non_allied_unit_tile(const struct tile *ptile, const struct player *pplayer, bool everyone_non_allied)
Definition unit.h:446
bool unit_activity_handling(struct unit *punit, enum unit_activity new_activity, enum gen_action trigger_action)
Definition unithand.c:6714
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_safe(unitlist, _unit)
Definition unitlist.h:39
#define unit_list_iterate_end
Definition unitlist.h:33
#define unit_list_iterate_safe_end
Definition unitlist.h:61
void unit_goes_out_of_sight(struct player *pplayer, struct unit *punit)
Definition unittools.c:2882
void send_unit_info(struct conn_list *dest, struct unit *punit)
Definition unittools.c:2895
void unit_activities_cancel(struct unit *punit)
Definition unittools.c:809
void wipe_unit(struct unit *punit, enum unit_loss_reason reason, struct player *killer)
Definition unittools.c:2157
void unit_activities_cancel_all_illegal_area(const struct tile *ptile)
Definition unittools.c:854
bool unit_move(struct unit *punit, struct tile *pdesttile, int move_cost, struct unit *embark_to, bool find_embark_target, bool conquer_city_allowed, bool conquer_extras_allowed, bool enter_hut, bool frighten_hut)
Definition unittools.c:4096
void unit_list_refresh_vision(struct unit_list *punitlist)
Definition unittools.c:5046
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
const char * unit_rule_name(const struct unit *punit)
Definition unittype.c:1613
bool unit_has_type_flag(const struct unit *punit, enum unit_type_flag_id flag)
Definition unittype.c:215
struct vision_site * vision_site_copy(const struct vision_site *psite)
Definition vision.c:150
void vision_site_destroy(struct vision_site *psite)
Definition vision.c:74
#define V_RADIUS(main_sq, invis_sq, subs_sq)
Definition vision.h:95
#define vision_layer_iterate(v)
Definition vision.h:76
#define vision_site_owner(v)
Definition vision.h:128
short int v_radius_t[V_COUNT]
Definition vision.h:82
#define vision_layer_iterate_end
Definition vision.h:79
#define MAP_NATIVE_WIDTH
#define MAP_INDEX_SIZE
#define MAP_NATIVE_HEIGHT