Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- n -
- n : astring.h, astring.c
- N_ : fcintl.h
- n_alloc : astring.c, astring.h
- N_MSG_VIEW : messagewin.c
- N_USEC_PER_SEC : timing.c
- n_with_role : unittype.c
- name : inputfile.c, report.c
- name_and_sort_items() : climisc.c, climisc.h
- NAME_CASE : settings.c
- NAME_INIT : name_translation.h
- name_init() : name_translation.h
- name_new_city_popup_callback() : mapctrl.c
- name_set() : name_translation.h
- name_too_long : ruleload.c
- name_translation_get() : name_translation.h
- names_set() : name_translation.h
- nat_x : map.c
- nat_y : map.c
- nation_adjective_for_player() : nation.c, nation.h
- nation_adjective_translation() : nation.c, nation.h
- NATION_ANY : nation.h
- nation_barbarian_type() : nation.c, nation.h
- nation_button : pages.c
- nation_button_callback() : pages.c, dialogs.c
- nation_by_number() : nation.c, nation.h
- nation_by_rule_name() : nation.c, nation.h
- nation_by_translated_plural() : nation.c, nation.h
- NATION_CHECK : nation.c
- nation_cities() : nation.c, nation.h
- nation_city_destroy() : nation.c
- nation_city_list_iterate : nation.h
- nation_city_list_iterate_end : nation.h
- nation_city_name() : nation.h, nation.c
- nation_city_new() : nation.c, nation.h
- nation_city_preference : nation.h
- nation_city_preference_revert() : nation.c, nation.h
- nation_city_river_preference() : nation.c, nation.h
- nation_city_set_river_preference() : nation.c, nation.h
- nation_city_set_terrain_preference() : nation.c, nation.h
- nation_city_terrain_preference() : nation.c, nation.h
- nation_color() : nation.c, nation.h
- nation_contra_group() : requirements.c
- nation_count() : nation.c, nation.h
- nation_dlg : dialogs.c
- nation_found() : requirements.c
- nation_free() : nation.c
- nation_group_by_number() : nation.c, nation.h
- nation_group_by_rule_name() : nation.h, nation.c
- nation_group_count() : nation.c, nation.h
- nation_group_index() : nation.c, nation.h
- NATION_GROUP_ITER : nation.c
- nation_group_iter_get() : nation.c
- nation_group_iter_init() : nation.c, nation.h
- nation_group_iter_next() : nation.c
- nation_group_iter_sizeof() : nation.c, nation.h
- nation_group_iter_valid() : nation.c
- nation_group_list_iterate : nation.h
- nation_group_list_iterate_end : nation.h
- nation_group_name_translation() : nation.c, nation.h
- nation_group_new() : nation.c, nation.h
- nation_group_number() : nation.h, nation.c
- nation_group_rule_name() : nation.c, nation.h
- NATION_GROUP_SECTION_PREFIX : ruleload.c
- nation_group_set_hidden() : nation.c, nation.h
- nation_group_set_match() : nation.c, nation.h
- nation_group_untranslated_name() : nation.h, nation.c
- nation_groups : nation.c
- nation_groups_iterate : nation.h
- nation_groups_iterate_end : nation.h
- nation_has_initial_tech() : rssanity.c
- nation_hash_comp() : government.c
- nation_hash_iterate : nation.h
- nation_hash_iterate_end : nation.h
- nation_hash_val() : government.c
- nation_history_gain() : culture.h, culture.c
- nation_index() : nation.h, nation.c
- nation_init() : nation.c
- nation_is_in_current_set() : plrhand.c, plrhand.h
- nation_is_in_group() : nation.c, nation.h
- nation_is_in_set() : nation.h, nation.c
- NATION_ITER : nation.c
- nation_iter_get() : nation.c
- nation_iter_init() : nation.c, nation.h
- nation_iter_next() : nation.c
- nation_iter_sizeof() : nation.c, nation.h
- nation_iter_valid() : nation.c
- nation_leader_by_name() : nation.h, nation.c
- nation_leader_destroy() : nation.c
- nation_leader_is_male() : nation.c, nation.h
- nation_leader_list_iterate : nation.h
- nation_leader_list_iterate_end : nation.h
- nation_leader_name() : nation.c, nation.h
- nation_leader_new() : nation.c, nation.h
- nation_leaders() : nation.c, nation.h
- nation_legend_translation() : nation.c, nation.h
- nation_list_iterate : nation.h
- nation_list_iterate_end : nation.h
- NATION_NONE : nation.h
- nation_number() : nation.h, nation.c
- nation_of_city() : nation.h, nation.c
- nation_of_player() : nation.h, nation.c
- nation_of_unit() : nation.c, nation.h
- nation_plural_for_player() : nation.c, nation.h
- nation_plural_translation() : nation.c, nation.h
- nation_rule_name() : nation.c, nation.h
- NATION_SECTION_PREFIX : ruleload.c
- nation_set_by_number() : nation.c, nation.h
- nation_set_by_rule_name() : nation.c, nation.h
- nation_set_by_setting_value() : nation.c, nation.h
- nation_set_count() : nation.h, nation.c
- nation_set_description() : nation.c, nation.h
- nation_set_index() : nation.c, nation.h
- NATION_SET_ITER : nation.c
- nation_set_iter_get() : nation.c
- nation_set_iter_init() : nation.c, nation.h
- nation_set_iter_next() : nation.c
- nation_set_iter_sizeof() : nation.c, nation.h
- nation_set_iter_valid() : nation.c
- nation_set_list_iterate : nation.h
- nation_set_list_iterate_end : nation.h
- nation_set_name_translation() : nation.c, nation.h
- nation_set_new() : nation.c, nation.h
- nation_set_number() : nation.c, nation.h
- nation_set_rule_name() : nation.c, nation.h
- NATION_SET_SECTION_PREFIX : ruleload.c
- nation_set_untranslated_name() : nation.c, nation.h
- nation_sets : nation.c
- nation_sets_groups_free() : nation.h, nation.c
- nation_sets_groups_init() : nation.c, nation.h
- nation_sets_iterate : nation.h
- nation_sets_iterate_end : nation.h
- Nation_Type : luascript_types.h
- Nation_type_id : fc_types.h
- NATIONALITY : happiness.c
- nationgroups : comments.c
- nations : nation.c, comments.c
- nations_alloc() : nation.c, nation.h
- nations_dialog_callback() : dialogs.c
- nations_free() : nation.c, nation.h
- nations_iterate : nation.h
- nations_iterate_end : nation.h
- nations_match() : nation.c, nation.h
- nations_re_active_iterate : nation.h
- nations_re_active_iterate_end : nation.h
- nations_ruledit : comments.c
- nationset_action() : settings.c
- nationset_callback() : settings.c, dialogs.c
- nationset_changed() : dialogs.c, dialogs.h, dialogs.c, dialogs.h
- nationset_sync_to_server() : dialogs.c, dialogs.h, dialogs.c, dialogs.h, dialogs.c, dialogs.h
- nationsets : comments.c
- nationsets_chooser : dialogs.c
- native_pos_to_index : map.h
- native_pos_to_index_nocheck : map.h
- native_pos_to_tile() : map.h, map.c
- NATIVE_TO_MAP_POS : map.h
- NATURAL_TO_MAP_POS : map.h
- naval_bonus() : daisettler.c
- NAVAL_EMPHASIS : daisettler.c
- NCP_DISLIKE : nation.h
- NCP_LIKE : nation.h
- NCP_NONE : nation.h
- near_safe_tiles() : mapgen.c
- near_singularity() : mapgen_topology.c, mapgen_topology.h
- nearest_gov_center() : city.c
- nearest_real_tile() : map.c, map.h
- need_continents_reassigned : edithand.c
- need_to_reassign_continents() : maphand.c, maphand.h
- NEED_UPDATE : update_queue.c
- need_war_enabler() : unithand.c
- need_war_player() : unithand.c
- need_war_player_hlp() : unithand.c
- needed_updates : mapview_common.c
- NEG_VAL : cityrep.c, cityrep.h
- NET : gui_main.c
- net_lookup_service() : netintf.c, netintf.h
- net_socket : gui_main.c
- net_user_event : gui_main.c
- netfile_add_form_int() : netfile.c, netfile.h
- netfile_add_form_str() : netfile.c, netfile.h
- netfile_close_post() : netfile.c, netfile.h
- netfile_download_file() : netfile.c, netfile.h
- netfile_download_file_core() : netfile.c
- netfile_free() : netfile.c, netfile.h
- netfile_get_section_file() : netfile.c, netfile.h
- netfile_init_handle() : netfile.c
- netfile_memwrite_cb() : netfile.c
- netfile_send_post() : netfile.c, netfile.h
- netfile_start_post() : netfile.c, netfile.h
- netfile_write_cb : netfile.c
- network_activate_callback() : pages.c
- network_confirm_password : pages.c
- network_confirm_password_label : pages.c
- network_host : pages.c
- network_host_label : pages.c
- network_list_callback() : pages.c
- network_login : pages.c
- network_login_label : pages.c
- network_password : pages.c
- network_password_label : pages.c
- network_port : pages.c
- network_port_label : pages.c
- network_wall_timer : agents.c
- neutral_tech_icon : gui_tilespec.c
- NEVER_MET : daiunit.h
- new_challenge_filename() : gamehand.c, gamehand.h
- new_city_dlg : mapctrl.c
- new_dialog_def_page : citydlg.c
- new_help_item() : helpdata.c
- new_name_city_dlg_callback() : citydlg.c
- NEW_OPTION_FILE_NAME : options.c
- NEW_PASSWORD_TYPE : pages.c, fc_client.h
- new_socket_packet_buffer() : connection.h, connection.c
- new_tree_node() : reqtree.c
- new_turn() : cma_core.c
- new_turn_button : mapctrl.c
- newcity_cancel_callback() : mapctrl.c
- newcity_name_edit_callback() : mapctrl.c
- newcity_ok_callback() : mapctrl.c
- next_choice() : cm.c
- next_extra_for_tile() : extras.c, extras.h
- next_improvements_item : cityrep.c
- next_name_callback() : dialogs.c
- next_prev_city_dlg_callback() : citydlg.c
- NEXT_RELEASE_MONTH : version.h
- next_set_callback() : dialogs.c
- next_spaceship_component() : spaceship.c, spaceship.h
- next_to_last_improvements_item : cityrep.c
- next_to_last_units_item : cityrep.c
- next_to_last_wonders_item : cityrep.c
- next_units_item : cityrep.c
- next_wonders_item : cityrep.c
- nf_cb() : download.c
- nf_errmsg : netfile.h
- no_fights() : pf_tools.c, pf_tools.h
- no_fights_or_unknown() : pf_tools.c, pf_tools.h
- no_fights_or_unknown_goto() : goto.c
- no_input : sernet.c
- no_intermediate_fights() : pf_tools.h, pf_tools.c
- NO_MULTIPLIER_NAME : effect_edit.cpp
- NO_NATION_SELECTED : nation.h
- NO_OVERRIDE : fc_types.h
- no_ruleset_callback : pages.c
- NO_TARGET : fc_types.h
- node_color() : reqtree.c
- node_rectangle_minimum_size() : reqtree.c
- nologmsg : log.c, log.h
- NOLOGMSG : log.h
- non_ai_unit_focus : control.c, control.h
- non_allied_not_listed_at() : unithand.c
- none_audio_init() : audio_none.c
- none_audio_pause() : audio_none.c
- none_audio_play() : audio_none.c
- none_audio_resume() : audio_none.c
- none_audio_shutdown() : audio_none.c
- none_audio_stop() : audio_none.c
- none_audio_wait() : audio_none.c
- none_callback() : optiondlg.c
- none_tech_icon : gui_tilespec.c
- Nonexistent : luascript_types.h
- normal_move() : pf_tools.c
- normal_player_count() : plrhand.c, plrhand.h
- NORMAL_STACKING_FEARFULNESS : advgoto.h
- normalize_gui_pos() : mapview_common.c
- normalize_hmap_poles() : height_map.c, height_map.h
- normalize_map_pos() : map.h, map.c
- NOT_4_OBS : menu.h
- not_placed() : mapgen_utils.c, mapgen_utils.h
- notify_about_incoming_packet() : packhand.c, packhand.h
- notify_about_outgoing_packet() : packhand.c, packhand.h
- notify_actor_caught() : actiontools.c
- notify_actor_success() : actiontools.c
- notify_conn() : notify.c, notify.h
- notify_conn_early() : notify.c, notify.h
- notify_conn_packet() : notify.c
- notify_connect_msg_response() : dialogs.c
- notify_dialog_window_callback() : dialogs.c
- notify_dlg : dialogs.c
- notify_embassies() : notify.c, notify.h
- notify_global_caught() : actiontools.c
- notify_global_success() : actiontools.c
- notify_goto_data_destroy() : dialogs.c
- notify_goto_data_new() : dialogs.c
- notify_goto_dialog : dialogs.c
- notify_goto_dialog_advance() : dialogs.c
- notify_goto_dialog_callback() : dialogs.c
- notify_goto_dialog_close_callback() : dialogs.c
- notify_goto_dialog_destroy() : dialogs.c
- notify_goto_dialog_goto_callback() : dialogs.c
- notify_goto_dialog_new() : dialogs.c
- notify_goto_dialog_update() : dialogs.c
- notify_goto_response() : dialogs.c
- notify_if_first_access_level_is_available() : stdinhand.c, stdinhand.h
- notify_illegal_armistice_units() : srv_main.c
- notify_new_government_options() : techtools.c, techtools.h
- notify_player() : notify.c, notify.h
- notify_research() : notify.h, notify.c
- notify_research_embassies() : notify.c, notify.h
- notify_ruleset_fallback() : ruleload.c
- notify_team() : notify.c, notify.h
- notify_unit_experience() : unittools.c, unittools.h
- notify_victim_caught() : actiontools.c
- notify_victim_success() : actiontools.c
- nr_wonders() : report.c
- NS_INIT : path_finding.c
- NS_NEW : path_finding.c
- NS_PROCESSED : path_finding.c
- NS_UNINIT : path_finding.c
- NS_WAITING : path_finding.c
- ntoh_str() : gui_main.h
- nuclear_winter() : maphand.c, maphand.h
- nuclear_winter_scaled() : climisc.c, climisc.h
- nuke() : dialogs.cpp
- nuke_animation() : mapview_common.c
- nuke_city() : dialogs.cpp
- nuke_units() : dialogs.cpp
- nullcheck_secfile_destroy() : ruleload.c
- nullify_caravan_and_disband_plus() : cityturn.c
- nullify_prechange_production() : cityturn.c, cityturn.h
- nullptr : support.h
- NUM_ACTIONS : actions.h
- num_affected_units() : daieffects.c
- num_chars : savecompat.c
- num_citizens_cols : citizensinfo.c
- NUM_CITIZENS_SHOWN : citydlg.c
- NUM_CITY_COLORS : mapview_common.c
- num_city_report_spec() : cityrepdata.c, cityrepdata.h
- num_continent_buildings() : requirements.c
- NUM_CORNER_DIRS : tilespec.c
- NUM_CORNER_TILES : tilespec.h
- NUM_CREPORT_COLS : cityrepdata.h
- num_creport_cols : cityrepdata.c
- NUM_CURSOR_FRAMES : tilespec.h
- num_directories : themes_common.c
- num_dirty_rects : mapview.cpp
- NUM_EDGE_TILES : tilespec.h
- NUM_EDITOR_TOOL_MODES : editor.h
- NUM_EDITOR_TOOL_TYPES : editor.h
- NUM_HAPPINESS_MODIFIERS : happiness.c
- num_help_items() : helpdata.c, helpdata.h
- NUM_INFO_FIELDS : citydlg.c
- num_known_tech_with_flag() : player.c, player.h
- num_landmass : fracture_map.c
- NUM_LISTS : messagedlg.c
- NUM_MAX_FORMATARGS : mapimg.c
- NUM_MAX_MAPARGS : mapimg.c
- NUM_MAX_MAPOPTS : mapimg.c
- NUM_MW : options.h
- num_nation_groups : nation.c
- num_nation_sets : nation.c
- NUM_OBJTYPES : editor.h
- num_output_types : city.h
- NUM_PAGES : citydlg.c
- NUM_PIXEL : mapimg.c
- num_player_buildings() : requirements.c
- num_player_dlg_columns : plrdlg_common.c, plrdlg_common.h
- num_plugins_used : audio.c
- num_present_units_in_city() : climisc.h, climisc.c
- num_role_units() : unittype.c, unittype.h
- NUM_SEEN : dialogs.c
- num_shortcuts : shortcuts.cpp
- num_spaceship_structurals_placed() : spaceship.c, spaceship.h
- NUM_SS_COMPONENTS : spaceship.h
- NUM_SS_MODULES : spaceship.h
- NUM_SS_STRUCTURALS : spaceship.h
- num_supported_units_in_city() : climisc.c, climisc.h
- NUM_TEST_FUNCTIONS : mapgen.c
- NUM_TILES_DIGITS : tilespec.c
- NUM_TILES_HP_BAR : tilespec.c
- NUM_TILES_PROGRESS : tilespec.h
- num_types() : cm.c
- num_units_below : control.c, control.h
- NUM_WALL_TYPES : tilespec.h
- num_world_buildings() : requirements.c
- num_world_buildings_total() : requirements.c
- number_city_counters : counters.c
- number_of_ai_levels() : player.c, player.h
- NUMBER_OF_TRIES : connectdlg_common.c