Freeciv-3.3
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#include "log.h"
#include "city.h"
#include "fc_types.h"
#include "options.h"
#include "specvec.h"
#include "specenum_gen.h"
Go to the source code of this file.
Data Structures | |
struct | tile_edge |
struct | tile_corner |
struct | drawn_sprite |
struct | citybar_sprites |
struct | editor_sprites |
Enumerations | |
enum | edge_type { EDGE_NS , EDGE_WE , EDGE_UD , EDGE_LR , EDGE_COUNT } |
enum | layer_category { LAYER_CATEGORY_CITY , LAYER_CATEGORY_TILE , LAYER_CATEGORY_UNIT } |
enum | arrow_type { ARROW_RIGHT , ARROW_PLUS , ARROW_MINUS , ARROW_LAST } |
enum | cursor_type { CURSOR_GOTO , CURSOR_PATROL , CURSOR_PARADROP , CURSOR_TELEPORT , CURSOR_NUKE , CURSOR_SELECT , CURSOR_INVALID , CURSOR_ATTACK , CURSOR_EDIT_PAINT , CURSOR_EDIT_ADD , CURSOR_WAIT , CURSOR_LAST , CURSOR_DEFAULT } |
enum | indicator_type { INDICATOR_BULB , INDICATOR_WARMING , INDICATOR_COOLING , INDICATOR_COUNT } |
enum | icon_type { ICON_FREECIV , ICON_CITYDLG , ICON_COUNT } |
enum | spaceship_part { SPACESHIP_SOLAR_PANEL , SPACESHIP_LIFE_SUPPORT , SPACESHIP_HABITATION , SPACESHIP_STRUCTURAL , SPACESHIP_FUEL , SPACESHIP_PROPULSION , SPACESHIP_EXHAUST , SPACESHIP_COUNT } |
Variables | |
struct tileset * | tileset |
struct tileset * | unscaled_tileset |
#define mapview_layer_iterate | ( | layer | ) |
Definition at line 177 of file tilespec.h.
#define mapview_layer_iterate_end |
Definition at line 185 of file tilespec.h.
#define MAX_NUM_CITIZEN_SPRITES 6 |
Definition at line 199 of file tilespec.h.
#define NUM_CORNER_TILES 4 |
Definition at line 108 of file tilespec.h.
#define NUM_CURSOR_FRAMES 6 |
Definition at line 305 of file tilespec.h.
#define NUM_EDGE_TILES 2 |
Definition at line 101 of file tilespec.h.
#define NUM_TILES_PROGRESS 8 |
Definition at line 197 of file tilespec.h.
#define NUM_WALL_TYPES 7 |
Definition at line 361 of file tilespec.h.
#define SPECENUM_COUNT LAYER_COUNT |
Definition at line 172 of file tilespec.h.
Definition at line 48 of file tilespec.h.
Definition at line 48 of file tilespec.h.
#define SPECENUM_NAME darkness_style |
Definition at line 48 of file tilespec.h.
Definition at line 48 of file tilespec.h.
#define SPECENUM_VALUE0 TS_OVERHEAD |
Definition at line 49 of file tilespec.h.
Definition at line 49 of file tilespec.h.
#define SPECENUM_VALUE0 DARKNESS_NONE |
Definition at line 49 of file tilespec.h.
#define SPECENUM_VALUE0 LAYER_BACKGROUND |
Definition at line 49 of file tilespec.h.
Definition at line 50 of file tilespec.h.
#define SPECENUM_VALUE0NAME "Auto" |
Definition at line 50 of file tilespec.h.
#define SPECENUM_VALUE0NAME "None" |
Definition at line 50 of file tilespec.h.
#define SPECENUM_VALUE0NAME "Background" |
Definition at line 50 of file tilespec.h.
#define SPECENUM_VALUE1 TS_ISOMETRIC |
Definition at line 51 of file tilespec.h.
#define SPECENUM_VALUE1 FOG_SPRITE |
Definition at line 51 of file tilespec.h.
#define SPECENUM_VALUE1 DARKNESS_ISORECT |
Definition at line 51 of file tilespec.h.
#define SPECENUM_VALUE1 LAYER_TERRAIN1 |
Definition at line 51 of file tilespec.h.
#define SPECENUM_VALUE10 LAYER_SPECIAL2 |
Definition at line 144 of file tilespec.h.
#define SPECENUM_VALUE10NAME "Special2" |
Definition at line 145 of file tilespec.h.
Definition at line 146 of file tilespec.h.
#define SPECENUM_VALUE11NAME "Fog" |
Definition at line 147 of file tilespec.h.
#define SPECENUM_VALUE12 LAYER_UNIT |
Definition at line 148 of file tilespec.h.
#define SPECENUM_VALUE12NAME "Unit" |
Definition at line 149 of file tilespec.h.
#define SPECENUM_VALUE13 LAYER_SPECIAL3 |
Definition at line 150 of file tilespec.h.
#define SPECENUM_VALUE13NAME "Special3" |
Definition at line 151 of file tilespec.h.
#define SPECENUM_VALUE14 LAYER_CITY2 |
Definition at line 152 of file tilespec.h.
#define SPECENUM_VALUE14NAME "City2" |
Definition at line 153 of file tilespec.h.
#define SPECENUM_VALUE15 LAYER_GRID2 |
Definition at line 154 of file tilespec.h.
#define SPECENUM_VALUE15NAME "Grid2" |
Definition at line 155 of file tilespec.h.
#define SPECENUM_VALUE16 LAYER_OVERLAYS |
Definition at line 156 of file tilespec.h.
#define SPECENUM_VALUE16NAME "Overlays" |
Definition at line 157 of file tilespec.h.
#define SPECENUM_VALUE17 LAYER_TILELABEL |
Definition at line 158 of file tilespec.h.
#define SPECENUM_VALUE17NAME "TileLabel" |
Definition at line 159 of file tilespec.h.
#define SPECENUM_VALUE18 LAYER_CITYBAR |
Definition at line 160 of file tilespec.h.
#define SPECENUM_VALUE18NAME "CityBar" |
Definition at line 161 of file tilespec.h.
#define SPECENUM_VALUE19 LAYER_FOCUS_UNIT |
Definition at line 162 of file tilespec.h.
#define SPECENUM_VALUE19NAME "FocusUnit" |
Definition at line 163 of file tilespec.h.
Definition at line 52 of file tilespec.h.
#define SPECENUM_VALUE1NAME "Sprite" |
Definition at line 52 of file tilespec.h.
#define SPECENUM_VALUE1NAME "IsoRect" |
Definition at line 52 of file tilespec.h.
#define SPECENUM_VALUE1NAME "Terrain1" |
Definition at line 52 of file tilespec.h.
Definition at line 53 of file tilespec.h.
#define SPECENUM_VALUE2 FOG_DARKNESS |
Definition at line 53 of file tilespec.h.
#define SPECENUM_VALUE2 DARKNESS_CARD_SINGLE |
Definition at line 53 of file tilespec.h.
#define SPECENUM_VALUE2 LAYER_DARKNESS |
Definition at line 53 of file tilespec.h.
#define SPECENUM_VALUE20 LAYER_GOTO |
Definition at line 164 of file tilespec.h.
#define SPECENUM_VALUE20NAME "Goto" |
Definition at line 165 of file tilespec.h.
#define SPECENUM_VALUE21 LAYER_WORKERTASK |
Definition at line 166 of file tilespec.h.
#define SPECENUM_VALUE21NAME "WorkerTask" |
Definition at line 167 of file tilespec.h.
#define SPECENUM_VALUE22 LAYER_EDITOR |
Definition at line 168 of file tilespec.h.
#define SPECENUM_VALUE22NAME "Editor" |
Definition at line 169 of file tilespec.h.
#define SPECENUM_VALUE23 LAYER_INFRAWORK |
Definition at line 170 of file tilespec.h.
#define SPECENUM_VALUE23NAME "InfraWork" |
Definition at line 171 of file tilespec.h.
Definition at line 54 of file tilespec.h.
#define SPECENUM_VALUE2NAME "Darkness" |
Definition at line 54 of file tilespec.h.
#define SPECENUM_VALUE2NAME "CardinalSingle" |
Definition at line 54 of file tilespec.h.
#define SPECENUM_VALUE2NAME "Darkness" |
Definition at line 54 of file tilespec.h.
#define SPECENUM_VALUE3 DARKNESS_CARD_FULL |
Definition at line 83 of file tilespec.h.
#define SPECENUM_VALUE3 LAYER_TERRAIN2 |
Definition at line 83 of file tilespec.h.
#define SPECENUM_VALUE3NAME "CardinalFull" |
Definition at line 84 of file tilespec.h.
#define SPECENUM_VALUE3NAME "Terrain2" |
Definition at line 84 of file tilespec.h.
#define SPECENUM_VALUE4 DARKNESS_CORNER |
Definition at line 86 of file tilespec.h.
#define SPECENUM_VALUE4 LAYER_TERRAIN3 |
Definition at line 86 of file tilespec.h.
#define SPECENUM_VALUE4NAME "Corner" |
Definition at line 87 of file tilespec.h.
#define SPECENUM_VALUE4NAME "Terrain3" |
Definition at line 87 of file tilespec.h.
#define SPECENUM_VALUE5 LAYER_WATER |
Definition at line 134 of file tilespec.h.
#define SPECENUM_VALUE5NAME "Water" |
Definition at line 135 of file tilespec.h.
#define SPECENUM_VALUE6 LAYER_ROADS |
Definition at line 136 of file tilespec.h.
#define SPECENUM_VALUE6NAME "Roads" |
Definition at line 137 of file tilespec.h.
#define SPECENUM_VALUE7 LAYER_SPECIAL1 |
Definition at line 138 of file tilespec.h.
#define SPECENUM_VALUE7NAME "Special1" |
Definition at line 139 of file tilespec.h.
#define SPECENUM_VALUE8 LAYER_GRID1 |
Definition at line 140 of file tilespec.h.
#define SPECENUM_VALUE8NAME "Grid1" |
Definition at line 141 of file tilespec.h.
#define SPECENUM_VALUE9 LAYER_CITY1 |
Definition at line 142 of file tilespec.h.
#define SPECENUM_VALUE9NAME "City1" |
Definition at line 143 of file tilespec.h.
Definition at line 41 of file tilespec.h.
Definition at line 42 of file tilespec.h.
#define sprite_vector_iterate | ( | sprite_vec, | |
psprite | |||
) | TYPED_VECTOR_ITERATE(struct sprite *, sprite_vec, psprite) |
Definition at line 44 of file tilespec.h.
#define sprite_vector_iterate_end VECTOR_ITERATE_END |
Definition at line 46 of file tilespec.h.
#define TERRAIN_LAYER_COUNT 3 |
Definition at line 175 of file tilespec.h.
#define TS_TOPO_HEX 1 |
Definition at line 456 of file tilespec.h.
#define TS_TOPO_ISOHEX 2 |
Definition at line 457 of file tilespec.h.
#define TS_TOPO_SQUARE 0 |
Definition at line 455 of file tilespec.h.
Enumerator | |
---|---|
ARROW_RIGHT | |
ARROW_PLUS | |
ARROW_MINUS | |
ARROW_LAST |
Definition at line 201 of file tilespec.h.
Enumerator | |
---|---|
CURSOR_GOTO | |
CURSOR_PATROL | |
CURSOR_PARADROP | |
CURSOR_TELEPORT | |
CURSOR_NUKE | |
CURSOR_SELECT | |
CURSOR_INVALID | |
CURSOR_ATTACK | |
CURSOR_EDIT_PAINT | |
CURSOR_EDIT_ADD | |
CURSOR_WAIT | |
CURSOR_LAST | |
CURSOR_DEFAULT |
Definition at line 289 of file tilespec.h.
Enumerator | |
---|---|
EDGE_NS | |
EDGE_WE | |
EDGE_UD | |
EDGE_LR | |
EDGE_COUNT |
Definition at line 92 of file tilespec.h.
Enumerator | |
---|---|
ICON_FREECIV | |
ICON_CITYDLG | |
ICON_COUNT |
Definition at line 314 of file tilespec.h.
Enumerator | |
---|---|
INDICATOR_BULB | |
INDICATOR_WARMING | |
INDICATOR_COOLING | |
INDICATOR_COUNT |
Definition at line 307 of file tilespec.h.
Enumerator | |
---|---|
LAYER_CATEGORY_CITY | |
LAYER_CATEGORY_TILE | |
LAYER_CATEGORY_UNIT |
Definition at line 190 of file tilespec.h.
Enumerator | |
---|---|
SPACESHIP_SOLAR_PANEL | |
SPACESHIP_LIFE_SUPPORT | |
SPACESHIP_HABITATION | |
SPACESHIP_STRUCTURAL | |
SPACESHIP_FUEL | |
SPACESHIP_PROPULSION | |
SPACESHIP_EXHAUST | |
SPACESHIP_COUNT |
Definition at line 320 of file tilespec.h.
Advance animations.
Definition at line 6755 of file tilespec.c.
Referenced by real_timer_callback().
int fill_basic_extra_sprite_array | ( | const struct tileset * | t, |
struct drawn_sprite * | sprs, | ||
const struct extra_type * | pextra | ||
) |
Return a representative sprite for the given extra type.
Definition at line 7428 of file tilespec.c.
Referenced by create_extra_pixbuf(), help_dialog::make_tree(), set_help_tile_from_extra(), help_widget::set_topic_extra(), and terrain_canvas().
int fill_basic_terrain_layer_sprite_array | ( | struct tileset * | t, |
struct drawn_sprite * | sprs, | ||
int | layer, | ||
struct terrain * | pterrain | ||
) |
Fill the sprite array with sprites that together make a representative image of the given terrain type. Suitable for use as an icon and in list views.
NB: The 'layer' argument is NOT a LAYER_* value, but rather one of 0, 1, 2. Using other values for 'layer' here will result in undefined behaviour. ;)
Definition at line 7395 of file tilespec.c.
Referenced by create_terrain_pixbuf(), set_help_tile_from_terrain(), and terrain_canvas().
int fill_sprite_array | ( | struct tileset * | t, |
struct drawn_sprite * | sprs, | ||
enum mapview_layer | layer, | ||
const struct tile * | ptile, | ||
const struct tile_edge * | pedge, | ||
const struct tile_corner * | pcorner, | ||
const struct unit * | punit, | ||
const struct city * | pcity, | ||
const struct city * | citymode, | ||
const struct unit_type * | putype | ||
) |
Fill in the sprite array for the given tile, city, and unit.
ptile, if specified, gives the tile. If specified the terrain and specials will be drawn for this tile. In this case (map_x, map_y) should give the location of the tile.
punit, if specified, gives the unit. For tile drawing this should generally be get_drawable_unit(); otherwise it can be any unit.
pcity, if specified, gives the city. For tile drawing this should generally be tile_city(ptile); otherwise it can be any city.
citymode specifies whether this is part of a citydlg. If so some drawing is done differently.
Definition at line 6000 of file tilespec.c.
Referenced by put_one_element().
Frees any internal buffers which are created by load_sprite(). Should be called after the last (for a given period of time) load_sprite() call. This saves a fair amount of memory, but it will take extra time the next time we start loading sprites again.
Definition at line 3788 of file tilespec.c.
Referenced by handle_rulesets_ready(), and tileset_load_tiles().
Setup tileset for showing combat where focus unit participates.
Definition at line 6734 of file tilespec.c.
Referenced by set_units_in_combat().
Return a sprite with an "arrow" theme graphic.
Definition at line 7092 of file tilespec.c.
Referenced by populate_unit_image_table(), and populate_unit_pic_table().
Returns a sprite with the "user-attention" crosshair graphic.
FIXME: This function shouldn't be needed if the attention graphics are drawn natively by the tileset code.
Definition at line 7214 of file tilespec.c.
Referenced by draw_calculated_trade_routes(), and put_cross_overlay_tile().
Return a rectangular sprite containing a fog "color". This can be used for drawing fog onto arbitrary areas (like the overview).
Definition at line 7277 of file tilespec.c.
Referenced by put_overview_tile_area().
Return the sprite for the building/improvement.
Definition at line 7007 of file tilespec.c.
Referenced by cell_render_func(), city_dialog_update_building(), city_dialog_update_improvement_list(), research_diagram::create_tooltip_help(), drag_begin(), draw_reqtree(), economy_report_update(), impr_item::enterEvent(), get_building_surface(), help_update_improvement(), help_update_wonder(), impr_item::impr_item(), impr_item::leaveEvent(), help_dialog::make_tree(), node_rectangle_minimum_size(), city_production_delegate::paint(), progress_bar::set_pixmap(), help_widget::set_topic_building(), city_dialog::update_improvements(), and eco_report::update_report().
struct sprite * get_citizen_sprite | ( | const struct tileset * | t, |
enum citizen_category | type, | ||
int | citizen_index, | ||
const struct city * | pcity | ||
) |
Return a sprite for the given citizen. The citizen's type is given, as well as their index (in the range [0..city_size_get(pcity))). The citizen's city can be used to determine which sprite to use (a NULL value indicates there is no city; i.e., the sprite is just being used as a picture).
Definition at line 6946 of file tilespec.c.
Referenced by city_dialog_update_citizens(), client_government_sprite(), get_citizen_surface(), refresh_feeling_surface(), refresh_feeling_surface(), and city_dialog::update_citizens().
Return the flag graphic to be used by the city.
Definition at line 4642 of file tilespec.c.
Referenced by fill_sprite_array(), and show_full_citybar().
Return all the sprites used for city bar drawing.
Definition at line 7161 of file tilespec.c.
Referenced by show_full_citybar().
struct color_system * get_color_system | ( | const struct tileset * | t | ) |
Return the tileset's color system.
Definition at line 7285 of file tilespec.c.
Referenced by get_color().
struct sprite * get_cursor_sprite | ( | const struct tileset * | t, |
enum cursor_type | cursor, | ||
int * | hot_x, | ||
int * | hot_y, | ||
int | frame | ||
) |
Returns a sprite for the given cursor. The "hot" coordinates (the active coordinates of the mouse relative to the sprite) are placed int (*hot_x, *hot_y). A cursor can consist of several frames to be used for animation.
Definition at line 7184 of file tilespec.c.
Referenced by animate_mouse_cursor(), fc_client::create_cursors(), and load_cursors().
struct unit * get_drawable_unit | ( | const struct tileset * | t, |
struct tile * | ptile, | ||
const struct city * | citymode | ||
) |
Find unit that we can display from given tile.
Definition at line 6766 of file tilespec.c.
Referenced by city_dialog_redraw_map(), and put_one_tile().
Return all the sprites used for editor icons, images, etc.
Definition at line 7173 of file tilespec.c.
Referenced by editbar_create(), editor_get_mode_sprite(), editor_tool_get_sprite(), and get_tool_value_pixbuf().
Return event icon sprite
Definition at line 7124 of file tilespec.c.
Referenced by meswin_dialog_refresh(), and messagewdg::msg().
Return the amount of time between calls to toggle_focus_unit_state(). The main loop needs to call toggle_focus_unit_state() about this often to do the active-unit animation.
Definition at line 6709 of file tilespec.c.
Referenced by blink_active_unit().
Return the sprite for the government.
Definition at line 7017 of file tilespec.c.
Referenced by client_government_sprite(), research_diagram::create_tooltip_help(), draw_reqtree(), extviewer_refresh_widgets(), extviewer_view_cell_toggled(), get_government_surface(), help_dialog::make_tree(), node_rectangle_minimum_size(), property_page_set_store_value(), and gov_menu::update().
Return a sprite for the given icon. Icons are used by the operating system/window manager. Usually freeciv has to tell the OS what icon to use.
Note that this function will return NULL before the sprites are loaded. The GUI code must be sure to call tileset_load_tiles() before setting the top-level icon.
Definition at line 7203 of file tilespec.c.
Referenced by create_city_dialog(), qtg_ui_main(), city_dialog::setup_ui(), tileset_changed(), and ui_main().
struct sprite * get_indicator_sprite | ( | const struct tileset * | t, |
enum indicator_type | indicator, | ||
int | idx | ||
) |
Returns a sprite for the given indicator with the given index. The index should be in [0, NUM_TILES_PROGRESS).
Definition at line 7223 of file tilespec.c.
Referenced by client_cooling_sprite(), client_research_sprite(), and client_warming_sprite().
struct sprite * get_nation_flag_sprite | ( | const struct tileset * | t, |
const struct nation_type * | pnation | ||
) |
Return the sprite for the nation.
Definition at line 6980 of file tilespec.c.
Referenced by diplo_dlg::add_widget(), create_diplomacy_dialog(), plr_item::data(), diplo_wdg::diplo_wdg(), fill_sprite_array(), goto_dialog::fill_tab(), get_city_flag_sprite(), get_flag(), get_nation_flag_surface(), help_update_nation(), help_dialog::make_tree(), qtg_init_meeting(), races_dialog::set_index(), city_dialog::update_nation_table(), endgame_report::update_report(), and fc_client::update_start_page().
struct sprite * get_nation_shield_sprite | ( | const struct tileset * | t, |
const struct nation_type * | pnation | ||
) |
Return the shield sprite for the nation.
Definition at line 6989 of file tilespec.c.
Referenced by pregame_options::update_buttons().
Return a sprite contining the single nuke graphic.
TODO: This should be an animation like the unit explode animation.
Definition at line 7153 of file tilespec.c.
Referenced by nuke_animation(), and put_nuke_mushroom_pixmaps().
Return a "sample" sprite for this city style.
Definition at line 7075 of file tilespec.c.
Referenced by create_races_dialog(), get_sample_city_surface(), and races_dialog::races_dialog().
Return the sprite for drawing the given spaceship part.
Definition at line 6915 of file tilespec.c.
Referenced by get_spaceship_dimensions(), and put_spaceship().
Return a tax sprite for the given output type (usually gold/lux/sci).
Definition at line 7103 of file tilespec.c.
Referenced by get_tax_surface(), fc_double_edge::paintEvent(), fc_sidewidget::resize_pixmap(), setup_widgets(), fc_double_edge::sizeHint(), unittype_item::unittype_item(), fc_sidewidget::update_final_pixmap(), and update_info_label().
Return the sprite for the technology/advance.
Definition at line 6998 of file tilespec.c.
Referenced by get_tech_icon(), help_update_tech(), help_dialog::make_tree(), progress_bar::set_pixmap(), help_widget::set_topic_tech(), side_right_click_science(), and science_report::update_report().
Return unscaled tileset if it exists, or default otherwise
Definition at line 718 of file tilespec.c.
Referenced by canvas_to_city_pos(), city_dialog::city_dialog(), generate_citydlg_dimensions(), unittype_item::init_img(), city_production_delegate::paint(), progress_bar::set_pixmap(), unit_item::unit_item(), city_dialog::update_improvements(), and unit_info::update_units().
Returns a static list of tilesets available on the system.
Definition at line 1150 of file tilespec.c.
Referenced by mr_menu::tileset_custom_load().
Return a thumbs-up/thumbs-down sprite to show treaty approval or disapproval.
Definition at line 7133 of file tilespec.c.
Referenced by get_thumb_pixbuf(), and diplo_wdg::update_wdg().
Return a sprite_vector containing the animation sprites for a unit explosion.
Definition at line 7142 of file tilespec.c.
Referenced by decrease_unit_hp_smooth().
struct sprite * get_unit_unhappy_sprite | ( | const struct tileset * | t, |
const struct unit * | punit, | ||
int | happy_cost | ||
) |
Return a sprite for the unhappiness of the unit - to be shown as an overlay on the unit in the city support dialog, for instance.
May return NULL if there's no unhappiness.
Definition at line 7240 of file tilespec.c.
Referenced by put_unit_city_overlays().
struct sprite * get_unit_upkeep_sprite | ( | const struct tileset * | t, |
Output_type_id | otype, | ||
const struct unit * | punit, | ||
const int * | upkeep_cost | ||
) |
Return a sprite for the upkeep of the unit - to be shown as an overlay on the unit in the city support dialog, for instance.
May return NULL if there's no upkeep of the kind.
Definition at line 7259 of file tilespec.c.
Referenced by put_unit_city_overlays().
struct sprite * get_unittype_sprite | ( | const struct tileset * | t, |
const struct unit_type * | punittype, | ||
enum unit_activity | activity, | ||
enum direction8 | facing | ||
) |
Return the sprite for the unit type (the base "unit" sprite). If 'facing' is direction8_invalid(), will use an unoriented sprite or a default orientation.
Definition at line 7029 of file tilespec.c.
Referenced by cell_render_func(), city_dialog_update_building(), research_diagram::create_tooltip_help(), drag_begin(), draw_reqtree(), economy_report_update(), editbar_reload_tileset(), fill_unit_type_sprite_array(), get_tool_value_pixbuf(), get_unittype_surface(), help_update_unit_type(), unittype_item::init_img(), help_dialog::make_tree(), node_rectangle_minimum_size(), city_production_delegate::paint(), select_tgt_extra(), select_tgt_unit(), progress_bar::set_pixmap(), hud_unit_loader::show_me(), city_dialog::update_improvements(), update_max_unit_size(), and eco_report::update_report().
Convert properties of an index of tileset topology type to one (but not necessarily the only one) topology.
Definition at line 1111 of file tilespec.c.
Referenced by default_tileset_select().
Load sprite from popup image tag
Definition at line 7807 of file tilespec.c.
Referenced by popup_image(), and qtg_popup_image().
Reset the focus unit state. This should be called when changing focus units.
Definition at line 6722 of file tilespec.c.
Referenced by focus_unit_in_combat().
struct sprite * tiles_lookup_sprite_tag_alt | ( | struct tileset * | t, |
enum log_level | level, | ||
const char * | tag, | ||
const char * | alt, | ||
const char * | alt2, | ||
const char * | what, | ||
const char * | name, | ||
bool | scale | ||
) |
Lookup sprite to match tag, alt, or alt2, in that order. If none can be found, return NULL, and emit log message. alt2 can be NULL.
Definition at line 3815 of file tilespec.c.
Referenced by tileset_setup_government(), tileset_setup_impr_type(), tileset_setup_tech_type(), tileset_setup_tile_type(), and unittype_item::unittype_item().
Free tiles for the background.
Definition at line 7699 of file tilespec.c.
Referenced by tileset_background_init(), and tileset_free_tiles().
Setup tiles for the background.
Definition at line 7680 of file tilespec.c.
Referenced by handle_ruleset_game(), and tilespec_reread().
Return the name of the given tileset.
Definition at line 730 of file tilespec.c.
Referenced by handle_ruleset_control(), handle_set_topology(), popup_tileset_suggestion_dialog(), map_view::shortcut_pressed(), mr_menu::zoom_in(), mr_menu::zoom_out(), and mr_menu::zoom_reset().
Return the offset from the origin of the city tile at which to place the city bar text.
Definition at line 936 of file tilespec.c.
Referenced by show_city_descriptions(), show_full_citybar(), and show_small_citybar().
Return tileset description body
Client stub
Definition at line 7775 of file tilespec.c.
Referenced by boot_help_texts().
Called when ever there's problem in ruleset/tileset compatibility
Definition at line 650 of file tilespec.c.
Referenced by anim_load(), ensure_big_sprite(), handle_map_info(), load_sprite(), popup_tileset_suggestion_dialog(), scan_specfile(), tiles_lookup_sprite_tag_alt(), tileset_lookup_sprite_tags(), tileset_read_toplevel(), tileset_setup_base(), tileset_setup_citizen_types(), tileset_setup_city_tiles(), tileset_setup_extra(), tileset_setup_nation_flag(), tileset_setup_road(), tileset_setup_specialist_type(), tileset_setup_tile_type(), tileset_setup_unit_type(), tileset_suggestion_callback(), tileset_suggestion_response(), tilespec_gfx_filename(), tilespec_reread(), and tilespec_try_read().
Clean up.
Definition at line 1315 of file tilespec.c.
Referenced by client_exit(), tileset_read_toplevel(), tilespec_reread(), ts_cb(), and ts_list_cb().
Free all sprites from tileset.
Definition at line 6819 of file tilespec.c.
Referenced by fc_client::fc_main(), tileset_free(), and ui_main().
Return the full tile height of the current tileset. This is the maximum height that any mapview sprite will have. This may be greater than the tile width in which case the extra area is above the "normal" tile.
Some callers assume the full height is 50% larger than the height in iso-view, and equal in non-iso view.
Definition at line 815 of file tilespec.c.
Referenced by battle_animation(), city_dialog_update_present_units(), create_pixbuf_from_layers(), create_present_supported_units_widget_list(), get_terrain_surface(), move_unit_map_canvas(), movement_animation(), put_city(), put_terrain(), put_unit_image(), put_unit_picture(), redraw_unit_info_label(), help_widget::set_topic_extra(), help_widget::set_topic_unit(), terrain_canvas(), tile_to_canvas_pos(), usdlg_get_unit_image(), and usdlg_tab_append_utype().
Return the full tile width of the current tileset. This is the maximum width that any mapview sprite will have.
Note: currently this is always equal to the tile width.
Definition at line 802 of file tilespec.c.
Referenced by create_pixbuf_from_layers(), create_present_supported_units_widget_list(), create_unit_surface(), get_terrain_surface(), popit(), put_unit_image(), put_unit_image_city_overlays(), put_unit_picture(), put_unit_picture_city_overlays(), real_activeunits_report_dialog_update(), redraw_unit_info_label(), help_widget::set_topic_extra(), help_widget::set_topic_unit(), terrain_canvas(), hud_units::update_actions(), usdlg_get_unit_image(), and usdlg_tab_append_utype().
Gets the nth layer of the tileset.
Definition at line 7547 of file tilespec.c.
Return the hex_height of the current tileset. For hex tilesets this value will be > 0 and is_isometric will be set.
Definition at line 756 of file tilespec.c.
Referenced by battle_animation(), client_start_server(), units_select::create_pixmap(), gui_to_map_pos(), move_unit_map_canvas(), movement_animation(), qtg_crop_sprite(), tileset_map_topo_compatible(), tileset_read_toplevel(), unit_item::unit_item(), and unit_info::update_units().
Return the hex_width of the current tileset. For iso-hex tilesets this value will be > 0 and is_isometric will be set.
Definition at line 747 of file tilespec.c.
Referenced by client_start_server(), units_select::create_pixmap(), gui_to_map_pos(), qtg_crop_sprite(), mr_menu::save_image(), tileset_map_topo_compatible(), unit_item::unit_item(), and unit_info::update_units().
Initialize tileset structure
Definition at line 7354 of file tilespec.c.
Referenced by activate_gui(), qtg_ui_main(), ui_main(), and ui_main().
Is tileset in sane state?
Definition at line 7743 of file tilespec.c.
Referenced by science_diagram_update(), science_diagram_update(), and update_unqueue().
Return whether the current tileset is isometric.
Definition at line 738 of file tilespec.c.
Referenced by battle_animation(), can_do_cached_drawing(), canvas_to_city_pos(), client_start_server(), units_select::create_pixmap(), get_mapview_scroll_step(), get_mapview_scroll_window(), gui_to_map_dir(), gui_to_map_pos(), gui_to_natural_pos(), gui_to_overview(), map_to_gui_dir(), map_to_gui_vector(), move_unit_map_canvas(), movement_animation(), mr_menu::save_image(), tile_visible_and_not_on_border_mapcanvas(), tileset_lookup_sprite_tags(), tileset_map_topo_compatible(), unit_item::unit_item(), hud_units::update_actions(), update_map_canvas(), update_selection_rectangle(), and unit_info::update_units().
bool tileset_layer_in_category | ( | enum mapview_layer | layer, |
enum layer_category | cat | ||
) |
Gets the nth layer of the tileset.
Definition at line 7557 of file tilespec.c.
Referenced by create_pixbuf_from_layers().
Load the tiles; requires tilespec_read_toplevel() called previously. Leads to tile_sprites being allocated and filled with pointers to sprites. Also sets up and populates sprite_hash, and calls func to initialize 'sprites' structure.
Definition at line 3804 of file tilespec.c.
Referenced by activate_gui(), qtg_ui_main(), tilespec_reread(), ui_main(), and ui_main().
Return the path within the data directories where the main intro graphics file can be found. (It is left up to the GUI code to load and unload this file.)
Definition at line 973 of file tilespec.c.
Referenced by fc_client::create_main_page(), and create_main_page().
Return tileset name
Client stub
Definition at line 7751 of file tilespec.c.
Referenced by anim_load(), boot_help_texts(), handle_map_info(), load_sprite(), scan_specfile(), tiles_lookup_sprite_tag_alt(), tileset_lookup_sprite_tags(), tileset_read_toplevel(), tileset_setup_base(), tileset_setup_citizen_types(), tileset_setup_city_tiles(), tileset_setup_extra(), tileset_setup_nation_flag(), tileset_setup_road(), tileset_setup_specialist_type(), tileset_setup_tile_type(), and tileset_setup_unit_type().
Return the number of possible colors for city overlays.
Definition at line 981 of file tilespec.c.
Referenced by fill_sprite_array().
Setup tiles for one player using the player color.
Definition at line 7600 of file tilespec.c.
Referenced by handle_player_info(), and tilespec_reread().
Reset tileset data specific to ruleset.
Definition at line 7715 of file tilespec.c.
Referenced by handle_ruleset_control().
Returns tileset scale
Definition at line 953 of file tilespec.c.
Set city tiles sprite values; should only happen after tilespec_load_tiles().
Definition at line 6644 of file tilespec.c.
Referenced by handle_ruleset_city(), and tilespec_reread().
void tileset_setup_extra | ( | struct tileset * | t, |
struct extra_type * | pextra | ||
) |
Set extra sprite values; should only happen after tilespec_load_tiles().
Definition at line 4051 of file tilespec.c.
Referenced by handle_ruleset_extra(), and tilespec_reread().
void tileset_setup_government | ( | struct tileset * | t, |
struct government * | gov | ||
) |
Set government sprite value; should only happen after tilespec_load_tiles().
Definition at line 4592 of file tilespec.c.
Referenced by handle_ruleset_government(), and tilespec_reread().
Set improvement_type sprite value; should only happen after tilespec_load_tiles().
Definition at line 4016 of file tilespec.c.
Referenced by handle_ruleset_building(), and tilespec_reread().
void tileset_setup_nation_flag | ( | struct tileset * | t, |
struct nation_type * | nation | ||
) |
Set nation flag sprite value; should only happen after tilespec_load_tiles().
Definition at line 4607 of file tilespec.c.
Referenced by handle_ruleset_nation(), and tilespec_reread().
void tileset_setup_specialist_type_default_set | ( | struct tileset * | t, |
Specialist_type_id | id | ||
) |
Setup the graphics for specialist types in the default sprite set.
Definition at line 3067 of file tilespec.c.
Referenced by handle_ruleset_specialist(), and tilespec_reread().
Set tech_type sprite value; should only happen after tilespec_load_tiles().
Definition at line 4032 of file tilespec.c.
Referenced by handle_ruleset_tech(), and tilespec_reread().
Set tile_type sprite values; should only happen after tilespec_load_tiles().
Definition at line 4326 of file tilespec.c.
Referenced by handle_ruleset_terrain(), and tilespec_reread().
Set unit_type sprite value; should only happen after tilespec_load_tiles().
Definition at line 3982 of file tilespec.c.
Referenced by handle_ruleset_unit(), and tilespec_reread().
Return the small sprite height of the current tileset. The small sprites are used for various theme graphics (e.g., citymap citizens/specialists as well as panel indicator icons).
Definition at line 963 of file tilespec.c.
Referenced by city_dialog_update_citizens(), create_city_dialog(), extviewer_new(), and city_dialog::update_citizens().
Return the small sprite width of the current tileset. The small sprites are used for various theme graphics (e.g., citymap citizens/specialists as well as panel indicator icons).
Definition at line 927 of file tilespec.c.
Referenced by citizens_callback(), citizens_callback(), city_dialog_update_citizens(), create_city_dialog(), extviewer_new(), city_label::mousePressEvent(), refresh_feeling_surface(), refresh_feeling_surface(), and city_dialog::update_citizens().
Return tileset description summary
Client stub
Definition at line 7767 of file tilespec.c.
Referenced by boot_help_texts().
Return tileset svg flag height
Definition at line 7799 of file tilespec.c.
Referenced by show_full_citybar().
Return the tile height of the current tileset. This is the tesselation height of the tiled plane. This means it's the height of the bounding box of the basic map tile.
See also tileset_tile_width().
Definition at line 791 of file tilespec.c.
Referenced by anchor_selection_rectangle(), battle_animation(), info_tile::calc_size(), can_do_cached_drawing(), canvas_to_city_pos(), center_tile_mapcanvas(), city_to_canvas_pos(), create_extra_pixbuf(), create_pixbuf_from_layers(), create_terrain_pixbuf(), create_tool_value_selector(), decrease_unit_hp_smooth(), define_tiles_within_rectangle(), draw_calculated_trade_routes(), draw_segment(), draw_trade_route_line(), editor_end_selection_rectangle(), explosion_animation(), generate_citydlg_dimensions(), get_mapview_scroll_step(), get_mapview_scroll_window(), gui_to_map_pos(), gui_to_natural_pos(), gui_to_overview(), link_mark_draw(), map_canvas_resized(), map_to_gui_vector(), move_unit_map_canvas(), movement_animation(), nuke_animation(), objprop_setup_widget(), popit(), popup_terrain_info_dialog(), popupinfo_positioning_callback(), put_city(), put_nuke_mushroom_pixmaps(), put_terrain(), put_unit(), put_unittype(), put_window_near_map_tile(), mr_menu::save_image(), select_tgt_extra(), set_help_tile_from_extra(), set_help_tile_from_terrain(), help_widget::set_topic_extra(), terrain_canvas(), tile_to_canvas_pos(), tile_visible_and_not_on_border_mapcanvas(), tileset_read_toplevel(), unqueue_mapview_updates(), hud_units::update_actions(), update_map_canvas(), and update_selection_rectangle().
Return the tile width of the current tileset. This is the tesselation width of the tiled plane. This means it's the width of the bounding box of the basic map tile.
For best results:
Definition at line 779 of file tilespec.c.
Referenced by anchor_selection_rectangle(), battle_animation(), can_do_cached_drawing(), canvas_to_city_pos(), center_tile_mapcanvas(), city_to_canvas_pos(), create_extra_pixbuf(), create_terrain_pixbuf(), decrease_unit_hp_smooth(), define_tiles_within_rectangle(), draw_calculated_trade_routes(), draw_segment(), draw_trade_route_line(), editor_end_selection_rectangle(), explosion_animation(), generate_citydlg_dimensions(), get_mapview_scroll_step(), get_mapview_scroll_window(), gui_to_map_pos(), gui_to_natural_pos(), gui_to_overview(), link_mark_draw(), map_canvas_resized(), map_to_gui_vector(), nuke_animation(), objprop_setup_widget(), populate_unit_image_table(), populate_unit_pic_table(), popup_hurry_production_dialog(), popupinfo_positioning_callback(), put_nuke_mushroom_pixmaps(), put_window_near_map_tile(), mr_menu::save_image(), select_tgt_extra(), set_help_tile_from_extra(), set_help_tile_from_terrain(), set_unit_icon(), show_city_descriptions(), show_full_citybar(), show_small_citybar(), show_tile_label(), show_tile_labels(), tile_to_canvas_pos(), tile_visible_and_not_on_border_mapcanvas(), unqueue_mapview_updates(), and update_selection_rectangle().
Return the offset from the origin of the tile at which to place the label text.
Definition at line 945 of file tilespec.c.
Referenced by show_tile_label().
Return tileset topology index
Definition at line 7791 of file tilespec.c.
Referenced by tilespec_reread_callback(), tilespec_try_read(), and ts_cb().
Return the unit tile height of the current tileset.
Definition at line 831 of file tilespec.c.
Referenced by hud_battle_log::add_combat_info(), battle_animation(), city_dialog::city_dialog(), units_select::create_pixmap(), hud_unit_combat::init_images(), move_unit_map_canvas(), movement_animation(), choice_dialog::next_unit(), hud_unit_combat::paintEvent(), choice_dialog::prev_unit(), put_unit(), put_unittype(), select_tgt_extra(), select_tgt_unit(), choice_dialog::set_layout(), tileset_unit_with_small_upkeep_height(), tileset_unit_with_upkeep_height(), unit_item::unit_item(), unqueue_mapview_updates(), hud_units::update_actions(), and hud_battle_log::update_size().
Offset to layout extra unit sprites, such as upkeep.
Definition at line 908 of file tilespec.c.
Referenced by put_unit_image_city_overlays(), put_unit_picture_city_overlays(), tileset_unit_with_upkeep_height(), and unit_item::unit_item().
Offset to layout extra unit sprites, such as upkeep, requesting small space layout.
Definition at line 917 of file tilespec.c.
Referenced by create_unit_surface(), and tileset_unit_with_small_upkeep_height().
Return the unit tile width of the current tileset.
Definition at line 823 of file tilespec.c.
Referenced by units_select::create_pixmap(), hud_unit_combat::init_images(), move_unit_map_canvas(), choice_dialog::next_unit(), choice_dialog::prev_unit(), select_tgt_extra(), select_tgt_unit(), choice_dialog::set_layout(), unit_item::unit_item(), unqueue_mapview_updates(), hud_units::update_actions(), and unit_info::update_units().
Suitable canvas height for a unit icon that includes upkeep sprites, using small space layout.
Definition at line 897 of file tilespec.c.
Referenced by create_unit_surface().
Suitable canvas height for a unit icon that includes upkeep sprites.
Definition at line 885 of file tilespec.c.
Referenced by city_dialog::city_dialog(), city_dialog_update_supported_units(), create_and_append_overview_page(), and unit_item::unit_item().
Return TRUE if the client will use the code to generate the fog.
Definition at line 989 of file tilespec.c.
Loads preferred theme if there's any.
Definition at line 7293 of file tilespec.c.
Referenced by activate_gui(), tilespec_reread(), ui_main(), and ui_main().
Return tileset version
Client stub
Definition at line 7759 of file tilespec.c.
Referenced by boot_help_texts().
Return what ruleset this tileset is primarily meant for
Definition at line 7783 of file tilespec.c.
Referenced by client_start_server().
Read a new tilespec in from scratch.
Unlike the initial reading code, which reads pieces one at a time, this gets rid of the old data and reads in the new all at once. If the new tileset fails to load the old tileset may be reloaded; otherwise the client will exit. If a NULL name is given the current tileset will be reread.
It will also call the necessary functions to redraw the graphics.
Returns TRUE iff new tileset has been successfully loaded.
Definition at line 1401 of file tilespec.c.
Referenced by handle_ruleset_control(), mr_menu::load_new_tileset(), popup_tileset_suggestion_dialog(), reload_tileset_callback(), map_view::shortcut_pressed(), tileset_suggestion_callback(), tileset_suggestion_response(), tilespec_reread_callback(), tilespec_reread_frozen_refresh(), mr_menu::zoom_in(), mr_menu::zoom_out(), and mr_menu::zoom_reset().
This is merely a wrapper for tilespec_reread() (above) for use in options.c and the client local options dialog.
Definition at line 1555 of file tilespec.c.
Read a new tilespec in from scratch. Keep UI frozen while tileset is partially loaded; in inconsistent state.
See tilespec_reread() for details.
Definition at line 1591 of file tilespec.c.
Referenced by handle_set_topology().
bool tilespec_try_read | ( | const char * | tileset_name, |
bool | verbose, | ||
int | topo_id, | ||
bool | global_default | ||
) |
Read a new tilespec in when first starting the game.
Call this function with the (guessed) name of the tileset, when starting the client.
Returns TRUE iff tileset with suggested tileset_name was loaded.
Definition at line 1360 of file tilespec.c.
Referenced by default_tileset_select().
Toggle/increment the focus unit state. This should be called once every get_focus_unit_toggle_timeout() seconds.
Definition at line 6743 of file tilespec.c.
Referenced by blink_active_unit().
Indicate whether a unit is to be drawn with a surrounding city outline under current conditions. (This includes being in focus, but if the caller has already checked that, they can bypass this slightly expensive check with check_focus FALSE.)
Definition at line 5698 of file tilespec.c.
Referenced by fill_grid_sprite_array(), handle_unit_packet_common(), and refresh_unit_mapcanvas().
Unload sprite from popup image tag
Definition at line 7815 of file tilespec.c.
Referenced by popup_image(), and qtg_popup_image().
Definition at line 591 of file tilespec.c.
Definition at line 592 of file tilespec.c.
Referenced by city_dialog_redraw_map(), client_exit(), get_tileset(), tilespec_reread(), unit_item::unit_item(), and hud_units::update_actions().