Freeciv-3.3
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tilespec.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14/***********************************************************************
15 Functions for handling the tilespec files which describe
16 the files and contents of tilesets.
17 original author: David Pfitzner <dwp@mso.anu.edu.au>
18***********************************************************************/
19
20#ifdef HAVE_CONFIG_H
21#include <fc_config.h>
22#endif
23
24#include <stdio.h>
25#include <stdlib.h> /* exit */
26#include <stdarg.h>
27#include <string.h>
28
29/* utility */
30#include "astring.h"
31#include "bitvector.h"
32#include "capability.h"
33#include "deprecations.h"
34#include "fcintl.h"
35#include "log.h"
36#include "mem.h"
37#include "rand.h"
38#include "registry.h"
39#include "shared.h"
40#include "string_vector.h"
41#include "support.h"
42
43/* common */
44#include "base.h"
45#include "effects.h"
46#include "game.h" /* game.control.num_city_styles */
47#include "government.h"
48#include "map.h"
49#include "modpack.h"
50#include "movement.h"
51#include "nation.h"
52#include "player.h"
53#include "road.h"
54#include "specialist.h"
55#include "unit.h"
56#include "unitlist.h"
57
58/* client/include */
59#include "dialogs_g.h"
60#include "graphics_g.h"
61#include "gui_main_g.h"
62#include "mapview_g.h" /* For update_map_canvas_visible */
63#include "menu_g.h"
64#include "themes_g.h"
65
66/* client */
67#include "citydlg_common.h" /* For generate_citydlg_dimensions() */
68#include "client_main.h"
69#include "climap.h" /* For client_tile_get_known() */
70#include "colors_common.h"
71#include "control.h" /* For fill_xxx */
72#include "editor.h"
73#include "goto.h"
74#include "gui_properties.h"
75#include "helpdata.h"
76#include "options.h" /* For fill_xxx */
77#include "svgflag.h"
78#include "themes_common.h"
79
80#include "tilespec.h"
81
82#define TILESPEC_CAPSTR "+Freeciv-tilespec-3.3-Devel-2024-Nov-16 duplicates_ok"
83/*
84 * Tilespec capabilities acceptable to this program:
85 *
86 * +Freeciv-3.2-tilespec
87 * - basic format for Freeciv versions 3.2.x; required
88 *
89 * +Freeciv-tilespec-3.2-Devel-YYYY.MMM.DD
90 * - tilespec of the development version at the given date
91 *
92 * duplicates_ok
93 * - we can handle existence of duplicate tags (lattermost tag which
94 * appears is used; tilesets which have duplicates should specify
95 * "duplicates_ok")
96 */
97
98#define SPEC_CAPSTR "+Freeciv-spec-3.3-Devel-2023.Apr.05"
99/*
100 * Individual spec file capabilities acceptable to this program:
101 *
102 * +Freeciv-3.2-spec
103 * - basic format for Freeciv versions 3.2.x; required
104 */
105
106#define TILESPEC_SUFFIX ".tilespec"
107#define TILE_SECTION_PREFIX "tile_"
108
109/* This the way directional indices are now encoded: */
110#define MAX_INDEX_CARDINAL 64
111#define MAX_INDEX_HALF 16
112#define MAX_INDEX_VALID 256
113
114#define NUM_TILES_HP_BAR 11
115#define NUM_TILES_DIGITS 10
116#define MAX_NUM_UPKEEP_SPRITES 10
117
118#define SPECENUM_NAME extrastyle_id
119#define SPECENUM_VALUE0 ESTYLE_ROAD_ALL_SEPARATE
120#define SPECENUM_VALUE0NAME "RoadAllSeparate"
121#define SPECENUM_VALUE1 ESTYLE_ROAD_PARITY_COMBINED
122#define SPECENUM_VALUE1NAME "RoadParityCombined"
123#define SPECENUM_VALUE2 ESTYLE_ROAD_ALL_COMBINED
124#define SPECENUM_VALUE2NAME "RoadAllCombined"
125#define SPECENUM_VALUE3 ESTYLE_RIVER
126#define SPECENUM_VALUE3NAME "River"
127#define SPECENUM_VALUE4 ESTYLE_SINGLE1
128#define SPECENUM_VALUE4NAME "Single1"
129#define SPECENUM_VALUE5 ESTYLE_SINGLE2
130#define SPECENUM_VALUE5NAME "Single2"
131#define SPECENUM_VALUE6 ESTYLE_3LAYER
132#define SPECENUM_VALUE6NAME "3Layer"
133#define SPECENUM_VALUE7 ESTYLE_CARDINALS
134#define SPECENUM_VALUE7NAME "Cardinals"
135#define SPECENUM_COUNT ESTYLE_COUNT
136#include "specenum_gen.h"
137
138/* This could be moved to common/map.h if there's more use for it. */
142static const char direction4letters[4] = "udrl";
143/* This must correspond to enum edge_type. */
144static const char edge_name[EDGE_COUNT][3] = {"ns", "we", "ud", "lr"};
145
146static const int DIR4_TO_DIR8[4] =
148
155
157 CELL_WHOLE, /* Entire tile */
158 CELL_CORNER /* Corner of tile */
160
167
168struct anim {
170 int time;
172 struct sprite **sprites;
174};
175
177 bool init;
178
179 char *name;
180
181 int num_layers; /* 1 thru MAX_NUM_LAYERS. */
182#define MAX_NUM_LAYERS 3
183
187
188#define MAX_NUM_MATCH_WITH 8
191 int match_indices; /* 0 = no match_type, 1 = no match_with */
192
194
197 struct sprite **cells;
198
199 /* List of those sprites in 'cells' that are allocated by some other
200 * means than load_sprite() and thus are not freed by unload_all_sprites(). */
203
205
206 int blending; /* layer, 0 = none */
208 struct sprite *blend[4]; /* indexed by a direction4 */
209};
210
212 struct sprite *sprite;
213};
214
222
228
230 /* Each citizen type has up to MAX_NUM_CITIZEN_SPRITES different
231 * sprites, as defined by the tileset. */
232 int count;
234};
235
240
245
247 struct sprite
249 *treaty_thumb[2], /* 0=disagree, 1=agree */
250 *arrow[ARROW_LAST], /* 0=right arrow, 1=plus, 2=minus */
251
253
255
256 /* The panel sprites for showing tax % allocations. */
258 *dither_tile; /* Only used for isometric view */
259
260 struct {
261 struct sprite
266
270
271 struct {
272 struct sprite *icon[U_LAST][ACTIVITY_LAST];
275
278
281
283 struct {
284 int hot_x, hot_y;
285 struct sprite *frame[NUM_CURSOR_FRAMES];
287 struct {
289 struct sprite *nuke;
291 struct {
294 struct anim
297 struct sprite
299 *vet_lev[MAX_VET_LEVELS],
305 *go_to, /* goto is a C keyword :-) */
316 *battlegroup[MAX_NUM_BATTLEGROUPS],
320 struct {
321 struct sprite
325 struct {
326 struct sprite
329 *size_tens[NUM_TILES_DIGITS],
330 *size_hundreds[NUM_TILES_DIGITS],
331 *tile_foodnum[NUM_TILES_DIGITS],
332 *tile_shieldnum[NUM_TILES_DIGITS],
333 *tile_tradenum[NUM_TILES_DIGITS];
334 struct city_sprite
339 struct sprite_vector worked_tile_overlay;
340 struct sprite_vector unworked_tile_overlay;
344 struct {
345 struct {
347 struct sprite *turns[NUM_TILES_DIGITS];
348 struct sprite *turns_tens[NUM_TILES_DIGITS];
349 struct sprite *turns_hundreds[NUM_TILES_DIGITS];
353 struct {
357 struct {
358 struct sprite
361 *darkness[MAX_INDEX_CARDINAL]; /* First unused */
362 } tx; /* Terrain extra */
363 struct {
364 struct sprite
368 union {
369 struct anim *single;
370 struct sprite *cardinals[MAX_INDEX_CARDINAL];
371 struct {
372 struct anim
376 } bmf;
377 struct {
378 struct sprite
379 /* For extrastyles ESTYLE_ROAD_ALL_SEPARATE and ESTYLE_ROAD_PARITY_COMBINED */
381 *corner[8]; /* Indexed by direction; only non-cardinal dirs used. */
382 union {
383 /* For ESTYLE_ROAD_ALL_SEPARATE */
384 struct sprite *dir[8]; /* All entries used */
385 /* ESTYLE_ROAD_PARITY_COMBINED */
386 struct {
387 struct sprite
388 *even[MAX_INDEX_HALF], /* First unused */
389 *odd[MAX_INDEX_HALF]; /* First unused */
390 } combo;
391 /* ESTYLE_ALL_SEPARATE */
392 struct sprite *total[MAX_INDEX_VALID];
393 struct river_sprites rivers;
394 } ru;
396 } u;
398 struct {
399 struct sprite
402 *worked[EDGE_COUNT],
405 *selected[EDGE_COUNT],
406 *coastline[EDGE_COUNT],
407 *borders[EDGE_COUNT][2];
409 struct {
410 struct sprite_vector overlays;
412 struct {
413 struct sprite *color; /* Generic background color */
414 struct sprite *graphic; /* Generic background graphic */
416 struct {
417 struct sprite *grid_borders[EDGE_COUNT][2];
418 struct sprite *color;
421
423};
424
425struct specfile {
426 struct sprite *big_sprite;
427 char *file_name;
428};
429
430#define SPECLIST_TAG specfile
431#define SPECLIST_TYPE struct specfile
432#include "speclist.h"
433
434#define specfile_list_iterate(list, pitem) \
435 TYPED_LIST_ITERATE(struct specfile, list, pitem)
436#define specfile_list_iterate_end LIST_ITERATE_END
437
438/*
439 * Information about an individual sprite. All fields except 'sprite' are
440 * filled at the time of the scan of the specfile. 'Sprite' is
441 * set/cleared on demand in load_sprite()/unload_sprite().
442 */
443struct small_sprite {
444 int ref_count;
445
446 /* The sprite is in this file. */
447 char *file;
448
449 /* Or, the sprite is in this file at the location. */
450 struct specfile *sf;
451 int x, y, width, height;
452
453 /* A little more (optional) data. */
454 int hot_x, hot_y;
455
456 struct sprite *sprite;
457};
458
459/* 'struct small_sprite_list' and related functions. */
460#define SPECLIST_TAG small_sprite
461#define SPECLIST_TYPE struct small_sprite
462#include "speclist.h"
463#define small_sprite_list_iterate(list, pitem) \
464 TYPED_LIST_ITERATE(struct small_sprite, list, pitem)
465#define small_sprite_list_iterate_end LIST_ITERATE_END
466
467/* 'struct sprite_hash' and related functions. */
468#define SPECHASH_TAG sprite
469#define SPECHASH_ASTR_KEY_TYPE
470#define SPECHASH_IDATA_TYPE struct small_sprite *
471#include "spechash.h"
472#define sprite_hash_iterate(hash, tag_name, sprite) \
473 TYPED_HASH_ITERATE(const char *, struct small_sprite *, \
474 hash, tag_name, sprite)
475#define sprite_hash_iterate_end HASH_ITERATE_END
476
477/* 'struct anim_hash' and related functions. */
478#define SPECHASH_TAG anim
479#define SPECHASH_ASTR_KEY_TYPE
480#define SPECHASH_IDATA_TYPE struct anim *
481#include "spechash.h"
482#define anim_hash_iterate(hash, tag_name, sprite) \
483 TYPED_HASH_ITERATE(const char *, struct anim *, \
484 hash, tag_name, anim)
485#define anim_hash_iterate_end HASH_ITERATE_END
486
487/* 'struct drawing_hash' and related functions. */
488static void drawing_data_destroy(struct drawing_data *draw);
489
490#define SPECHASH_TAG drawing
491#define SPECHASH_CSTR_KEY_TYPE
492#define SPECHASH_IDATA_TYPE struct drawing_data *
493#define SPECHASH_IDATA_FREE drawing_data_destroy
494#include "spechash.h"
495
496#define SPECHASH_TAG estyle
497#define SPECHASH_ASTR_KEY_TYPE
498#define SPECHASH_ENUM_DATA_TYPE extrastyle_id
499#include "spechash.h"
500
501struct tileset {
502 char name[512];
506
507 char *summary;
509 float scale;
510
512
514
518
523
526
528
530
532
535
541
554
555#define NUM_CORNER_DIRS 4
556#define TILES_PER_CORNER 4
560
565
568
569 /* This hash table maps tilespec tags to struct small_sprites. */
571
572 /* This hash table maps terrain graphic strings to drawing data. */
574
576
578
580
582
584
586
589};
590
593
595
596static bool tileset_update = FALSE;
597
598static int global_anim_time = 0;
599
600static struct tileset *tileset_read_toplevel(const char *tileset_name,
601 bool verbose, int topology_id,
602 float scale);
603
604static int fill_unit_type_sprite_array(const struct tileset *t,
605 struct drawn_sprite *sprs,
606 const struct unit_type *putype,
607 enum unit_activity activity,
608 enum direction8 facing);
609static int fill_unit_sprite_array(const struct tileset *t,
610 struct drawn_sprite *sprs,
611 const struct unit *punit,
612 int stack, bool backdrop);
613static bool load_river_sprites(struct tileset *t,
614 struct river_sprites *store, const char *tag_pfx);
615
616static void tileset_setup_base(struct tileset *t,
617 const struct extra_type *pextra,
618 const char *tag);
619static void tileset_setup_road(struct tileset *t,
620 struct extra_type *pextra,
621 const char *tag);
622
623static bool is_extra_drawing_enabled(struct extra_type *pextra);
624
625static int fill_basic_road_sprite_array(const struct tileset *t,
626 struct drawn_sprite *sprs,
627 const struct extra_type *pextra);
628static int fill_basic_base_sprite_array(const struct tileset *t,
629 struct drawn_sprite *sprs,
630 const struct extra_type *pextra);
631
632static void tileset_player_free(struct tileset *t, int plrid);
633
634static void tileset_setup_specialist_type(struct tileset *t,
635 struct citizen_set *set,
637 const char *tag_group,
638 const char *set_name,
639 bool required);
641static void tileset_setup_citizen_types(struct tileset *t,
642 struct citizen_set *set,
643 const char *tag_group,
644 const char *set_name,
645 bool required);
646
647/************************************************************************/
650void tileset_error(enum log_level level, const char *tset_name,
651 const char *format, ...)
652{
653 char buf[2048];
654 va_list args;
655
656 va_start(args, format);
657 fc_vsnprintf(buf, sizeof(buf), format, args);
658 va_end(args);
659
660 log_base(level, "%s", buf);
661
662 if (level <= LOG_NORMAL) {
664
665 if (level == LOG_FATAL) {
667 }
668 }
669}
670
671/************************************************************************/
674static struct drawing_data *drawing_data_new(void)
675{
676 struct drawing_data *draw = fc_calloc(1, sizeof(*draw));
677
678 draw->name = NULL;
679
680 return draw;
681}
682
683/************************************************************************/
687{
688 int i;
689
691
692 if (draw->name != NULL) {
693 free(draw->name);
694 }
695 for (i = 0; i < 4; i++) {
696 if (draw->blend[i]) {
697 free_sprite(draw->blend[i]);
698 }
699 }
700 for (i = 0; i < draw->num_layers; i++) {
701 int vec_size = sprite_vector_size(&draw->layer[i].allocated);
702 int j;
703
704 for (j = 0; j < vec_size; j++) {
705 free_sprite(draw->layer[i].allocated.p[j]);
706 }
707
708 sprite_vector_free(&draw->layer[i].base);
709 sprite_vector_free(&draw->layer[i].allocated);
710 free(draw->layer[i].cells);
711 }
712 free(draw);
713}
714
715/************************************************************************/
718struct tileset *get_tileset(void)
719{
720 if (unscaled_tileset != NULL) {
721 return unscaled_tileset;
722 } else {
723 return tileset;
724 }
725}
726
727/************************************************************************/
730const char *tileset_basename(const struct tileset *t)
731{
732 return t->name;
733}
734
735/************************************************************************/
738bool tileset_is_isometric(const struct tileset *t)
739{
740 return t->type == TS_ISOMETRIC;
741}
742
743/************************************************************************/
747int tileset_hex_width(const struct tileset *t)
748{
749 return t->hex_width;
750}
751
752/************************************************************************/
756int tileset_hex_height(const struct tileset *t)
757{
758 return t->hex_height;
759}
760
761/************************************************************************/
779int tileset_tile_width(const struct tileset *t)
780{
781 return t->normal_tile_width;
782}
783
784/************************************************************************/
791int tileset_tile_height(const struct tileset *t)
792{
793 return t->normal_tile_height;
794}
795
796/************************************************************************/
803{
804 return t->full_tile_width;
805}
806
807/************************************************************************/
816{
817 return t->full_tile_height;
818}
819
820/************************************************************************/
823int tileset_unit_width(const struct tileset *t)
824{
825 return t->unit_tile_width;
826}
827
828/************************************************************************/
831int tileset_unit_height(const struct tileset *t)
832{
833 return t->unit_tile_height;
834}
835
836/************************************************************************/
839static int calculate_max_upkeep_height(const struct tileset *t)
840{
841 int i;
842 int max = 0;
843
844 for (i = 0; i < MAX_NUM_UPKEEP_SPRITES; i++) {
845 if (t->sprites.upkeep.unhappy[i] != NULL) {
846 int width, height;
847
848 /* TODO: We want only height, getting the width might waste CPU
849 * depending on gui-specific implementation. */
851
852 max = MAX(max, height);
853 }
854 }
855
857 for (i = 0; i < MAX_NUM_UPKEEP_SPRITES; i++) {
858 if (t->sprites.upkeep.output[o][i] != NULL) {
859 int width, height;
860
861 /* TODO: We want only height, getting the width might waste CPU
862 * depending on gui-specific implementation. */
864
865 max = MAX(max, height);
866 }
867 }
869
870 return max;
871}
872
873/************************************************************************/
876static int tileset_upkeep_height(const struct tileset *t)
877{
878 /* Return cached value */
879 return t->max_upkeep_height;
880}
881
882/************************************************************************/
892
893/************************************************************************/
904
905/************************************************************************/
909{
910 return t->unit_upkeep_offset_y;
911}
912
913/************************************************************************/
918{
920}
921
922/************************************************************************/
928{
929 return t->small_sprite_width;
930}
931
932/************************************************************************/
937{
938 return t->citybar_offset_y;
939}
940
941/************************************************************************/
946{
947 return t->tilelabel_offset_y;
948}
949
950/************************************************************************/
953float tileset_scale(const struct tileset *t)
954{
955 return tileset->scale;
956}
957
958/************************************************************************/
964{
965 return t->small_sprite_height;
966}
967
968/************************************************************************/
973const char *tileset_main_intro_filename(const struct tileset *t)
974{
975 return t->main_intro_filename;
976}
977
978/************************************************************************/
982{
983 return t->sprites.city.worked_tile_overlay.size;
984}
985
986/************************************************************************/
990{
991 return FOG_AUTO == t->fogstyle;
992}
993
994/************************************************************************/
997static struct tileset *tileset_new(void)
998{
999 struct tileset *t = fc_calloc(1, sizeof(*t));
1000
1003
1004 return t;
1005}
1006
1007/************************************************************************/
1011static const char *dir_get_tileset_name(enum direction8 dir)
1012{
1013 switch (dir) {
1014 case DIR8_NORTH:
1015 return "n";
1016 case DIR8_NORTHEAST:
1017 return "ne";
1018 case DIR8_EAST:
1019 return "e";
1020 case DIR8_SOUTHEAST:
1021 return "se";
1022 case DIR8_SOUTH:
1023 return "s";
1024 case DIR8_SOUTHWEST:
1025 return "sw";
1026 case DIR8_WEST:
1027 return "w";
1028 case DIR8_NORTHWEST:
1029 return "nw";
1030 }
1031 log_error("Wrong direction8 variant: %d.", dir);
1032 return "";
1033}
1034
1035/************************************************************************/
1038static enum direction8 dir_by_tileset_name(const char *str)
1039{
1040 enum direction8 dir;
1041
1042 for (dir = direction8_begin();
1043 dir != direction8_end();
1044 dir = direction8_next(dir)) {
1045 if (strcmp(dir_get_tileset_name(dir), str) == 0) {
1046 return dir;
1047 }
1048 }
1049
1050 return direction8_invalid();
1051}
1052
1053/************************************************************************/
1056static bool is_valid_tileset_dir(const struct tileset *t,
1057 enum direction8 dir)
1058{
1059 if (t->hex_width > 0) {
1060 return dir != DIR8_NORTHEAST && dir != DIR8_SOUTHWEST;
1061 } else if (t->hex_height > 0) {
1062 return dir != DIR8_NORTHWEST && dir != DIR8_SOUTHEAST;
1063 } else {
1064 return TRUE;
1065 }
1066}
1067
1068/************************************************************************/
1074static bool is_cardinal_tileset_dir(const struct tileset *t,
1075 enum direction8 dir)
1076{
1077 if (t->hex_width > 0 || t->hex_height > 0) {
1078 return is_valid_tileset_dir(t, dir);
1079 } else {
1080 return (dir == DIR8_NORTH || dir == DIR8_EAST
1081 || dir == DIR8_SOUTH || dir == DIR8_WEST);
1082 }
1083}
1084
1085/************************************************************************/
1090{
1091 int idx;
1092
1093 if ((actual_topology & TF_HEX)
1094 && (actual_topology & TF_ISO)) {
1095 idx = TS_TOPO_ISOHEX;
1096 } else if (actual_topology & TF_ISO) {
1097 idx = TS_TOPO_SQUARE;
1098 } else if (actual_topology & TF_HEX) {
1099 idx = TS_TOPO_HEX;
1100 } else {
1101 idx = TS_TOPO_SQUARE;
1102 }
1103
1104 return idx;
1105}
1106
1107/************************************************************************/
1112{
1113 switch (idx) {
1114 case TS_TOPO_SQUARE:
1115 return TF_ISO;
1116 case TS_TOPO_HEX:
1117 return TF_HEX;
1118 case TS_TOPO_ISOHEX:
1119 return TF_HEX | TF_ISO;
1120 }
1121
1122 return 0;
1123}
1124
1126 struct strvec *list;
1127 int topo;
1128};
1129
1130/************************************************************************/
1133static void ts_list_cb(const char *modpack_name, const char *filename,
1134 void *data)
1135{
1136 struct ts_list_data *tsdata = (struct ts_list_data *)data;
1137 const char *target = modpack_tileset_target(modpack_name);
1138 struct tileset *t = tileset_read_toplevel(target,
1139 FALSE, tsdata->topo, 1.0f);
1140
1141 if (t != nullptr) {
1142 strvec_append(tsdata->list, target);
1143 tileset_free(t);
1144 }
1145}
1146
1147/************************************************************************/
1150const struct strvec *get_tileset_list(const struct option *poption)
1151{
1152 static struct strvec *tilesets[3] = { nullptr, nullptr, nullptr };
1153 int topo = option_get_cb_data(poption);
1154 int idx;
1155
1156 idx = ts_topology_index(topo);
1157
1158 fc_assert_ret_val(idx < ARRAY_SIZE(tilesets), nullptr);
1159
1160 if (tilesets[idx] == nullptr) {
1161 struct ts_list_data data;
1162
1163 /* Note: this means you must restart the client after installing a new
1164 tileset. */
1165 tilesets[idx] = strvec_new();
1166 data.list = tilesets[idx];
1167 data.topo = topo;
1169 }
1170
1171 return tilesets[idx];
1172}
1173
1174/************************************************************************/
1181static char *tilespec_fullname(const char *tileset_name)
1182{
1183 if (tileset_name) {
1185 const char *dname;
1186
1187 fc_snprintf(fname, sizeof(fname),
1188 "%s%s", tileset_name, TILESPEC_SUFFIX);
1189
1191
1192 if (dname) {
1193 return fc_strdup(dname);
1194 }
1195 }
1196
1197 return NULL;
1198}
1199
1200/************************************************************************/
1206 const char *which,
1207 const char *us_capstr,
1208 const char *filename,
1209 bool verbose)
1210{
1211 enum log_level level = verbose ? LOG_ERROR : LOG_DEBUG;
1212
1213 const char *file_capstr = secfile_lookup_str(file, "%s.options", which);
1214
1215 if (NULL == file_capstr) {
1216 log_base(level, "\"%s\": %s file doesn't have a capability string",
1217 filename, which);
1218 return FALSE;
1219 }
1221 log_base(level, "\"%s\": %s file appears incompatible:",
1222 filename, which);
1223 log_base(level, " datafile options: %s", file_capstr);
1224 log_base(level, " supported options: %s", us_capstr);
1225 return FALSE;
1226 }
1228 log_base(level, "\"%s\": %s file requires option(s) "
1229 "that client doesn't support:", filename, which);
1230 log_base(level, " datafile options: %s", file_capstr);
1231 log_base(level, " supported options: %s", us_capstr);
1232 return FALSE;
1233 }
1234
1235 return TRUE;
1236}
1237
1238/************************************************************************/
1243static void tileset_free_toplevel(struct tileset *t)
1244{
1245 int i, j;
1246
1247 if (t->main_intro_filename) {
1250 }
1251
1252 if (t->preferred_themes) {
1253 for (i = 0; i < t->num_preferred_themes; i++) {
1254 free(t->preferred_themes[i]);
1255 }
1258 }
1259 t->num_preferred_themes = 0;
1260
1261 if (t->tile_hash) {
1263 t->tile_hash = NULL; /* Helpful for sanity. */
1264 }
1265 if (t->estyle_hash) {
1267 t->estyle_hash = NULL;
1268 }
1269 for (i = 0; i < ESTYLE_COUNT; i++) {
1270 if (t->style_lists[i] != NULL) {
1272 t->style_lists[i] = NULL;
1273 }
1274 }
1275
1276 if (t->flagged_bases_list != NULL) {
1279 }
1280
1281 for (i = 0; i < MAX_NUM_LAYERS; i++) {
1282 struct tileset_layer *tslp = &t->layers[i];
1283
1284 if (tslp->match_types) {
1285 for (j = 0; j < tslp->match_count; j++) {
1286 free(tslp->match_types[j]);
1287 }
1288 free(tslp->match_types);
1289 tslp->match_types = NULL;
1290 }
1291 }
1292
1293 if (t->color_system) {
1295 t->color_system = NULL;
1296 }
1297
1298 if (t->summary != NULL) {
1299 free(t->summary);
1300 t->summary = NULL;
1301 }
1302 if (t->description != NULL) {
1303 free(t->description);
1304 t->description = NULL;
1305 }
1306 if (t->for_ruleset != NULL) {
1307 free(t->for_ruleset);
1308 t->for_ruleset = NULL;
1309 }
1310}
1311
1312/************************************************************************/
1315void tileset_free(struct tileset *t)
1316{
1317 int i;
1318
1321 for (i = 0; i < ARRAY_SIZE(t->sprites.player); i++) {
1323 }
1326 free(t);
1327}
1328
1329/************************************************************************/
1332static void ts_cb(const char *modpack_name, const char *filename, void *data)
1333{
1334 int topo_id = *((int *)data);
1335 struct tileset *t = tileset_read_toplevel(modpack_tileset_target(modpack_name),
1336 FALSE, topo_id, 1.0f);
1337
1338 if (t != nullptr) {
1339 if (tileset == nullptr) {
1340 tileset = t;
1341 } else if (t->priority > tileset->priority
1342 || (topo_id >= 0
1345 tileset = t;
1346 } else {
1347 tileset_free(t);
1348 }
1349 }
1350}
1351
1352/************************************************************************/
1360bool tilespec_try_read(const char *tileset_name, bool verbose, int topo_id,
1361 bool global_default)
1362{
1363 bool original;
1364
1365 if (tileset_name == nullptr
1367 topo_id, 1.0f))) {
1368 original = FALSE;
1370
1371 if (tileset == nullptr) {
1372 tileset_error(LOG_FATAL, nullptr, _("No usable default tileset found, aborting!"));
1373 }
1374
1375 log_verbose("Trying tileset \"%s\".", tileset->name);
1376 } else {
1377 original = TRUE;
1378 }
1380
1381 if (global_default) {
1383 }
1384
1385 return original;
1386}
1387
1388/************************************************************************/
1402 bool game_fully_initialized, float scale)
1403{
1404 int id;
1405 struct tile *center_tile;
1406 enum client_states state = client_state();
1408 char tileset_name[strlen(name) + 1], old_name[strlen(tileset->name) + 1];
1409 bool new_tileset_in_use;
1410 int ts_topo;
1411
1412 /* Make local copies since these values may be freed down below */
1414 sz_strlcpy(old_name, tileset->name);
1415
1416 log_normal(_("Loading tileset \"%s\"."), tileset_name);
1417
1418 /* Step 0: Record old data.
1419 *
1420 * We record the current mapcanvas center, etc.
1421 */
1423
1424 /* Step 1: Cleanup.
1425 *
1426 * Free old tileset or keep it in memory if we are loading the same
1427 * tileset with scaling and old one was not scaled.
1428 */
1429
1430 if (strcmp(tileset_name, old_name) == 0 && tileset->scale == 1.0f
1431 && scale != 1.0f) {
1432 if (unscaled_tileset) {
1434 }
1436 } else {
1438 }
1439
1440 /* Step 2: Read.
1441 *
1442 * We read in the new tileset. This should be pretty straightforward.
1443 */
1445 if (tileset != NULL) {
1447 } else {
1449
1450 if (!(tileset = tileset_read_toplevel(old_name, FALSE, -1, scale))) {
1451 log_fatal("Failed to re-read the currently loaded tileset.");
1453 }
1454 }
1458 }
1459
1463 } /* else we'll get round to it on PACKET_RULESET_GAME */
1464 players_iterate(pplayer) {
1465 tileset_player_init(tileset, pplayer);
1467 boot_help_texts(); /* "About Current Tileset" */
1468 }
1469
1470 /* Step 3: Setup
1471 *
1472 * This is a seriously sticky problem. On startup, we build a hash
1473 * from all the sprite data. Then, when we connect to a server, the
1474 * server sends us ruleset data a piece at a time and we use this data
1475 * to assemble the sprite structures. But if we change while connected
1476 * we have to reassemble all of these. This should just involve
1477 * calling tilespec_setup_*** on everything. But how do we tell what
1478 * "everything" is?
1479 *
1480 * The below code just does things straightforwardly, by setting up
1481 * each possible sprite again. Hopefully it catches everything, and
1482 * doesn't mess up too badly if we change tilesets while not connected
1483 * to a server.
1484 */
1485 if (!game.client.ruleset_ready) {
1486 /* The ruleset data is not sent until this point. */
1487 return new_tileset_in_use;
1488 }
1489
1491 == TOPO_INCOMP_HARD) {
1493 _("Map topology (%s) and tileset (%s) incompatible."),
1495 }
1496
1497 terrain_type_iterate(pterrain) {
1503 governments_iterate(gov) {
1506 extra_type_iterate(pextra) {
1509 nations_iterate(pnation) {
1512 improvement_iterate(pimprove) {
1521
1524 * sizeof(tileset->sprites.style_citizen_sets.sets[0]));
1525
1526 for (id = 0; id < game.control.num_city_styles; id++) {
1528 }
1529
1530 if (state < C_S_RUNNING) {
1531 /* Below redraws do not apply before this. */
1532 return new_tileset_in_use;
1533 }
1534
1535 /* Step 4: Draw.
1536 *
1537 * Do any necessary redraws.
1538 */
1541 can_slide = FALSE;
1543 /* update_map_canvas_visible forces a full redraw. Otherwise with fast
1544 * drawing we might not get one. Of course this is slower. */
1546 can_slide = TRUE;
1547
1548 return new_tileset_in_use;
1549}
1550
1551/************************************************************************/
1556{
1557 const char *tileset_name;
1558 enum client_states state = client_state();
1559
1560 if (state == C_S_RUNNING || state == C_S_OVER) {
1562
1563 /* Also iso map topology counts as 'square' tileset topology */
1564 if (opt != (wld.map.topology_id & (TF_ISO | TF_HEX))
1565 && (opt != 0 || ((wld.map.topology_id & TF_HEX) == TF_HEX))) {
1566 /* Changed option was not for current topology */
1567 return;
1568 }
1569 }
1570
1572
1573 fc_assert_ret(NULL != tileset_name && tileset_name[0] != '\0');
1576
1577 /* As it's going to be 'current' tileset, make it global default if
1578 * options saved. */
1580
1582 menus_init();
1583}
1584
1585/************************************************************************/
1592{
1594 tilespec_reread(tname, TRUE, 1.0f);
1596 menus_init();
1597}
1598
1599/************************************************************************/
1603static struct sprite *load_gfx_file(const char *gfx_filename, bool svgflag)
1604{
1605 const char **gfx_fileexts, *gfx_fileext;
1606 struct sprite *s;
1607
1608 if (svgflag) {
1610 } else {
1612 }
1613
1614 /* Try out all supported file extensions to find one that works. */
1615 while ((gfx_fileext = *gfx_fileexts++)) {
1616 const char *real_full_name;
1617 char full_name[strlen(gfx_filename) + strlen(".")
1618 + strlen(gfx_fileext) + 1];
1619
1622 log_debug("trying to load gfx file \"%s\".", real_full_name);
1624 svgflag && !strcmp("svg", gfx_fileext));
1625 if (s) {
1626 return s;
1627 }
1628 }
1629 }
1630
1631 log_error("Could not load gfx file \"%s\".", gfx_filename);
1632
1633 return NULL;
1634}
1635
1636/************************************************************************/
1639static void ensure_big_sprite(struct specfile *sf, const char *tset_name)
1640{
1641 struct section_file *file;
1642 const char *gfx_filename;
1643
1644 if (sf->big_sprite) {
1645 /* Looks like it's already loaded. */
1646 return;
1647 }
1648
1649 /* Otherwise load it. The big sprite will sometimes be freed and will have
1650 * to be reloaded, but most of the time it's just loaded once, the small
1651 * sprites are extracted, and then it's freed. */
1652 if (!(file = secfile_load(sf->file_name, TRUE))) {
1654 _("Could not open '%s':\n%s"), sf->file_name, secfile_error());
1655 }
1656
1657 if (!check_tilespec_capabilities(file, "spec",
1658 SPEC_CAPSTR, sf->file_name, TRUE)) {
1660 _("Specfile %s has incompatible capabilities"), sf->file_name);
1661 }
1662
1663 gfx_filename = secfile_lookup_str(file, "file.gfx");
1664
1666
1667 if (!sf->big_sprite) {
1669 _("Could not load gfx file for the spec file \"%s\"."),
1670 sf->file_name);
1671 }
1672 secfile_destroy(file);
1673}
1674
1675/************************************************************************/
1680static void scan_specfile(struct tileset *t, struct specfile *sf,
1681 bool duplicates_ok)
1682{
1683 struct section_file *file;
1684 struct section_list *sections;
1685 int i;
1686
1687 if (!(file = secfile_load(sf->file_name, TRUE))) {
1689 _("Could not open '%s':\n%s"), sf->file_name, secfile_error());
1690 }
1691 if (!check_tilespec_capabilities(file, "spec",
1692 SPEC_CAPSTR, sf->file_name, TRUE)) {
1694 _("Specfile %s has incompatible capabilities"), sf->file_name);
1695 }
1696
1697 /* Currently unused */
1698 secfile_entry_ignore(file, "info.artists");
1699
1700 /* Not used here */
1701 secfile_entry_ignore(file, "file.gfx");
1702
1703 if ((sections = secfile_sections_by_name_prefix(file, "grid_"))) {
1704 section_list_iterate(sections, psection) {
1705 int j, k;
1706 int x_top_left, y_top_left, dx, dy;
1707 int pixel_border_x;
1708 int pixel_border_y;
1709 const char *sec_name = section_name(psection);
1710
1711 pixel_border_x = secfile_lookup_int_default(file, 0, "%s.pixel_border",
1712 sec_name);
1713 pixel_border_y = secfile_lookup_int_default(file, pixel_border_x, "%s.pixel_border_y",
1714 sec_name);
1715 pixel_border_x = secfile_lookup_int_default(file, pixel_border_x, "%s.pixel_border_x",
1716 sec_name);
1717 if (!secfile_lookup_int(file, &x_top_left, "%s.x_top_left", sec_name)
1718 || !secfile_lookup_int(file, &y_top_left,
1719 "%s.y_top_left", sec_name)
1720 || !secfile_lookup_int(file, &dx, "%s.dx", sec_name)
1721 || !secfile_lookup_int(file, &dy, "%s.dy", sec_name)) {
1722 log_error("%s grid \"%s\" invalid: %s",
1724 continue;
1725 }
1726
1727 j = -1;
1728 while (NULL != secfile_entry_lookup(file, "%s.tiles%d.tag",
1729 sec_name, ++j)) {
1730 struct small_sprite *ss;
1731 int row, column;
1732 int xr, yb;
1733 const char **tags;
1734 size_t num_tags;
1735 int hot_x, hot_y;
1736
1737 if (!secfile_lookup_int(file, &row, "%s.tiles%d.row", sec_name, j)
1738 || !secfile_lookup_int(file, &column, "%s.tiles%d.column",
1739 sec_name, j)
1740 || !(tags = secfile_lookup_str_vec(file, &num_tags,
1741 "%s.tiles%d.tag",
1742 sec_name, j))) {
1743 log_error("%s small sprite \"%s.tiles%d\" invalid: %s",
1745 continue;
1746 }
1747 hot_x = secfile_lookup_int_default(file, 0, "%s.tiles%d.hot_x",
1748 sec_name, j);
1749 hot_y = secfile_lookup_int_default(file, 0, "%s.tiles%d.hot_y",
1750 sec_name, j);
1751
1752 /* There must be at least 1 because of the while(): */
1753 fc_assert_action(num_tags > 0, continue);
1754
1755 xr = x_top_left + (dx + pixel_border_x) * column;
1756 yb = y_top_left + (dy + pixel_border_y) * row;
1757
1758 ss = fc_malloc(sizeof(*ss));
1759 ss->ref_count = 0;
1760 ss->file = NULL;
1761 ss->x = xr;
1762 ss->y = yb;
1763 ss->width = dx;
1764 ss->height = dy;
1765 ss->sf = sf;
1766 ss->sprite = NULL;
1767 ss->hot_x = hot_x;
1768 ss->hot_y = hot_y;
1769
1771
1772 if (!duplicates_ok) {
1773 for (k = 0; k < num_tags; k++) {
1774 if (!sprite_hash_insert(t->sprite_hash, tags[k], ss)) {
1775 log_error("warning: %s already has a sprite for \"%s\".",
1776 tileset_name_get(t), tags[k]);
1777 }
1778 }
1779 } else {
1780 for (k = 0; k < num_tags; k++) {
1781 (void) sprite_hash_replace(t->sprite_hash, tags[k], ss);
1782 }
1783 }
1784
1785 free(tags);
1786 tags = NULL;
1787 }
1789 section_list_destroy(sections);
1790 }
1791
1792 /* Load "extra" sprites. Each sprite is one file. */
1793 i = -1;
1794 while (NULL != secfile_entry_lookup(file, "extra.sprites%d.tag", ++i)) {
1795 struct small_sprite *ss;
1796 const char **tags;
1797 const char *filename;
1798 size_t num_tags, k;
1799 int hot_x, hot_y;
1800
1801 if (!(tags = secfile_lookup_str_vec(file, &num_tags,
1802 "extra.sprites%d.tag", i))
1803 || !(filename = secfile_lookup_str(file,
1804 "extra.sprites%d.file", i))) {
1805 log_error("%s extra sprite \"extra.sprites%d\" invalid: %s",
1807 continue;
1808 }
1809 hot_x = secfile_lookup_int_default(file, 0, "extra.sprites%d.hot_x", i);
1810 hot_y = secfile_lookup_int_default(file, 0, "extra.sprites%d.hot_y", i);
1811
1812 ss = fc_malloc(sizeof(*ss));
1813 ss->ref_count = 0;
1814 ss->file = fc_strdup(filename);
1815 ss->sf = NULL;
1816 ss->sprite = NULL;
1817 ss->hot_x = hot_x;
1818 ss->hot_y = hot_y;
1819
1821
1822 if (!duplicates_ok) {
1823 for (k = 0; k < num_tags; k++) {
1824 if (!sprite_hash_insert(t->sprite_hash, tags[k], ss)) {
1825 log_error("warning: %s already have a sprite for \"%s\".",
1826 tileset_name_get(t), tags[k]);
1827 }
1828 }
1829 } else {
1830 for (k = 0; k < num_tags; k++) {
1831 (void) sprite_hash_replace(t->sprite_hash, tags[k], ss);
1832 }
1833 }
1834 free(tags);
1835 }
1836
1839}
1840
1841/************************************************************************/
1845static char *tilespec_gfx_filename(const char *gfx_filename,
1846 const char *tset_name)
1847{
1848 const char *gfx_current_fileext;
1849 const char **gfx_fileexts = gfx_fileextensions();
1850
1851 while ((gfx_current_fileext = *gfx_fileexts++)) {
1852 const char *real_full_name;
1853 char *full_name =
1856
1858
1860 free(full_name);
1861 if (real_full_name) {
1862 return fc_strdup(real_full_name);
1863 }
1864 }
1865
1867 _("Couldn't find a supported gfx file extension for \"%s\"."),
1868 gfx_filename);
1869
1870 return NULL;
1871}
1872
1873/************************************************************************/
1876static bool tileset_scan_single_list(struct tileset *t,
1877 const char *spec_filenames[],
1878 int num_spec_files, bool verbose,
1879 bool duplicates_ok)
1880{
1881 int i;
1882
1883 for (i = 0; i < num_spec_files; i++) {
1884 struct specfile *sf = fc_malloc(sizeof(*sf));
1885 const char *dname;
1886
1887 log_debug("spec file %s", spec_filenames[i]);
1888
1889 sf->big_sprite = NULL;
1891 if (!dname) {
1892 if (verbose) {
1893 log_error("Can't find spec file \"%s\".", spec_filenames[i]);
1894 }
1895
1896 return FALSE;
1897 }
1898 sf->file_name = fc_strdup(dname);
1900
1902 }
1903
1904 return TRUE;
1905}
1906
1907/************************************************************************/
1910static int check_sprite_type(const char *sprite_type, const char *tile_section)
1911{
1912 if (fc_strcasecmp(sprite_type, "corner") == 0) {
1913 return CELL_CORNER;
1914 }
1915 if (fc_strcasecmp(sprite_type, "single") == 0) {
1916 return CELL_WHOLE;
1917 }
1918 if (fc_strcasecmp(sprite_type, "whole") == 0) {
1919 return CELL_WHOLE;
1920 }
1921 log_error("[%s] unknown sprite_type \"%s\".", tile_section, sprite_type);
1922 return CELL_WHOLE;
1923}
1924
1925/************************************************************************/
1931static struct tileset *tileset_read_toplevel(const char *tileset_name,
1932 bool verbose, int topology_id,
1933 float scale)
1934{
1935 struct section_file *file;
1936 char *fname;
1937 const char *c;
1938 int i;
1939 size_t num_spec_files[SFILE_LAST];
1940 const char **spec_filenames[SFILE_LAST];
1941 size_t num_layers;
1942 const char **layer_order;
1943 size_t num_preferred_themes;
1944 struct section_list *sections = NULL;
1945 const char *file_capstr;
1946 bool duplicates_ok, is_hex;
1947 enum direction8 dir;
1948 struct tileset *t = NULL;
1949 const char *extraname;
1950 const char *tstr;
1951 int topo;
1952 bool svg;
1954 const char *type_name;
1955
1957
1958 if (fname == NULL) {
1959 if (verbose) {
1960 log_error("Can't find tileset \"%s\".", tileset_name);
1961 }
1962
1963 return NULL;
1964 }
1965 log_verbose("tilespec file is \"%s\".", fname);
1966
1967 if (!(file = secfile_load(fname, TRUE))) {
1968 log_error("Could not open '%s':\n%s", fname, secfile_error());
1969 free(fname);
1970 return NULL;
1971 }
1972
1973 if (!check_tilespec_capabilities(file, "tilespec",
1974 TILESPEC_CAPSTR, fname, verbose)) {
1975 secfile_destroy(file);
1976 free(fname);
1977 return NULL;
1978 }
1979
1980 t = tileset_new();
1981 t->scale = scale;
1982 file_capstr = secfile_lookup_str(file, "%s.options", "tilespec");
1984 && has_capabilities("+duplicates_ok", file_capstr));
1985
1986 tstr = secfile_lookup_str(file, "tilespec.name");
1987 /* Tileset name found */
1989 tstr = secfile_lookup_str_default(file, "", "tilespec.version");
1990 if (tstr[0] != '\0') {
1991 /* Tileset version found */
1992 sz_strlcpy(t->version, tstr);
1993 } else {
1994 /* No version information */
1995 t->version[0] = '\0';
1996 }
1997
1998 tstr = secfile_lookup_str_default(file, "", "tilespec.summary");
1999 if (tstr[0] != '\0') {
2000 int len;
2001
2002 /* Tileset summary found */
2003 len = strlen(tstr);
2004 t->summary = fc_malloc(len + 1);
2005 fc_strlcpy(t->summary, tstr, len + 1);
2006 } else {
2007 /* No summary */
2008 if (t->summary != NULL) {
2009 free(t->summary);
2010 t->summary = NULL;
2011 }
2012 }
2013
2014 tstr = secfile_lookup_str_default(file, "", "tilespec.description");
2015 if (tstr[0] != '\0') {
2016 int len;
2017
2018 /* Tileset description found */
2019 len = strlen(tstr);
2020 t->description = fc_malloc(len + 1);
2021 fc_strlcpy(t->description, tstr, len + 1);
2022 } else {
2023 /* No description */
2024 if (t->description != NULL) {
2025 free(t->description);
2026 t->description = NULL;
2027 }
2028 }
2029
2030 tstr = secfile_lookup_str_default(file, NULL, "tilespec.for_ruleset");
2031 if (tstr != NULL) {
2033 } else {
2034 t->for_ruleset = NULL;
2035 }
2036
2038 if (!secfile_lookup_int(file, &t->priority, "tilespec.priority")
2039 || !secfile_lookup_bool(file, &is_hex, "tilespec.is_hex")) {
2040 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2041 goto ON_ERROR;
2042 }
2043
2044 tstr = secfile_lookup_str(file, "tilespec.type");
2045 if (tstr == NULL) {
2046 log_error("Tileset \"%s\": no tileset type", t->name);
2047 goto ON_ERROR;
2048 }
2049
2051 if (!ts_type_is_valid(t->type)) {
2052 log_error("Tileset \"%s\": unknown tileset type \"%s\"", t->name, tstr);
2053 goto ON_ERROR;
2054 }
2055
2056 if (t->type == TS_ISOMETRIC) {
2057 topo = TF_ISO;
2058 } else {
2059 topo = 0;
2060 }
2061
2062 /* Read hex-tileset information. */
2063 t->hex_width = t->hex_height = 0;
2064 if (is_hex) {
2065 int hex_side;
2066
2067 if (!secfile_lookup_int(file, &hex_side, "tilespec.hex_side")) {
2068 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2069 goto ON_ERROR;
2070 }
2071 hex_side = hex_side * t->scale;
2072 if (t->type == TS_ISOMETRIC) {
2073 t->hex_width = hex_side;
2074 } else {
2075 t->hex_height = hex_side;
2076 }
2077
2078 topo |= TF_HEX;
2079
2080 /* Hex tilesets are drawn the same as isometric. */
2081 /* FIXME: There will be other legal values to be used with hex
2082 * tileset in the future, and this would just overwrite it. */
2083 t->type = TS_ISOMETRIC;
2084 }
2085
2086 if (topology_id >= 0) {
2087 if (((topology_id & TF_HEX) && topology_id != (topo & (TF_ISO | TF_HEX)))
2088 || (!(topology_id & TF_HEX) && (topo & TF_HEX))) {
2089 /* Not of requested topology */
2090 goto ON_ERROR;
2091 }
2092 }
2093
2094 t->ts_topo_idx = ts_topology_index(topo);
2095
2096 if (!is_view_supported(t->type)) {
2097 /* TRANS: "Overhead" or "Isometric" */
2098 log_normal(_("Client does not support %s tilesets."),
2099 _(ts_type_name(t->type)));
2100 log_normal(_("Using default tileset instead."));
2102 goto ON_ERROR;
2103 }
2104
2106
2107 /* Create arrays of valid and cardinal tileset dirs. These depend
2108 * entirely on the tileset, not the topology. They are also in clockwise
2109 * rotational ordering. */
2111 dir = DIR8_NORTH;
2112 do {
2113 if (is_valid_tileset_dir(t, dir)) {
2116 }
2117 if (is_cardinal_tileset_dir(t, dir)) {
2120 }
2121
2122 dir = dir_cw(dir);
2123 } while (dir != DIR8_NORTH);
2124
2125 fc_assert(t->num_valid_tileset_dirs % 2 == 0); /* Assumed elsewhere. */
2128
2130 "tilespec.normal_tile_width")
2132 "tilespec.normal_tile_height")) {
2133 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2134 goto ON_ERROR;
2135 }
2137 /* Adjust width to be multiple of 8 */
2138 if (scale != 1.0f) {
2139 i = t->normal_tile_width;
2140 while (i % 8 != 0) {
2141 i++;
2142 }
2143 t->scale = (t->scale * i) / t->normal_tile_width;
2144 t->normal_tile_width = i;
2145 }
2147 if (t->type == TS_ISOMETRIC) {
2149 if (tileset_hex_height(t) > 0) {
2151 } else {
2152 t->full_tile_height = 3 * t->normal_tile_height / 2;
2153 }
2154 } else {
2157 }
2159 = secfile_lookup_int_default(file, t->full_tile_width, "tilespec.unit_width");
2161 = secfile_lookup_int_default(file, t->full_tile_height, "tilespec.unit_height");
2163 "tilespec.small_tile_width")
2165 "tilespec.small_tile_height")) {
2166 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2167 goto ON_ERROR;
2168 }
2169 if (t->unit_tile_width != t->full_tile_width && t->scale != 1.0f) {
2171 }
2172 if (t->unit_tile_height != t->full_tile_height && t->scale != 1.0f) {
2174 }
2177 log_verbose("tile sizes %dx%d, %d%d unit, %d%d small",
2181
2182 tstr = secfile_lookup_str(file, "tilespec.fog_style");
2183 if (tstr == NULL) {
2184 log_error("Tileset \"%s\": no fog_style", t->name);
2185 goto ON_ERROR;
2186 }
2187
2189 if (!fog_style_is_valid(t->fogstyle)) {
2190 log_error("Tileset \"%s\": unknown fog_style \"%s\"", t->name, tstr);
2191 goto ON_ERROR;
2192 }
2193
2194 tstr = secfile_lookup_str(file, "tilespec.darkness_style");
2195 if (tstr == NULL) {
2196 log_error("Tileset \"%s\": no darkness_style", t->name);
2197 goto ON_ERROR;
2198 }
2199
2202 log_error("Tileset \"%s\": unknown darkness_style \"%s\"", t->name, tstr);
2203 goto ON_ERROR;
2204 }
2205
2207 && (t->type == TS_OVERHEAD || t->hex_width > 0 || t->hex_height > 0)) {
2208 log_error("Invalid darkness style set in tileset \"%s\".", t->name);
2209 goto ON_ERROR;
2210 }
2211
2213 "tilespec.unit_flag_offset_x")
2215 "tilespec.unit_flag_offset_y")
2217 "tilespec.city_flag_offset_x")
2219 "tilespec.city_flag_offset_y")
2220 || !secfile_lookup_int(file, &t->unit_offset_x,
2221 "tilespec.unit_offset_x")
2222 || !secfile_lookup_int(file, &t->unit_offset_y,
2223 "tilespec.unit_offset_y")
2225 "tilespec.activity_offset_x")
2227 "tilespec.activity_offset_y")
2228 || !secfile_lookup_int(file, &t->select_offset_x,
2229 "tilespec.select_offset_x")
2230 || !secfile_lookup_int(file, &t->select_offset_y,
2231 "tilespec.select_offset_y")
2233 "tilespec.stack_size_offset_x")
2235 "tilespec.stack_size_offset_y")
2236 || !secfile_lookup_int(file, &t->city_offset_x,
2237 "tilespec.city_offset_x")
2238 || !secfile_lookup_int(file, &t->city_offset_y,
2239 "tilespec.city_offset_y")
2241 "tilespec.city_size_offset_x")
2243 "tilespec.city_size_offset_y")
2245 "tilespec.citybar_offset_y")
2247 "tilespec.tilelabel_offset_y")
2249 "tilespec.occupied_offset_x")
2251 "tilespec.occupied_offset_y")) {
2252 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2253 goto ON_ERROR;
2254 }
2255
2257 "tilespec.unit_upkeep_offset_y");
2259 "tilespec.unit_upkeep_small_offset_y");
2260 t->svg_height = secfile_lookup_int_default(file, 44, "tilespec.svg_height");
2261 t->default_time_per_frame = secfile_lookup_int_default(file, 3, "tilespec.time_per_frame");
2262
2273 t->unit_offset_x = t->scale * t->unit_offset_x;
2274 t->unit_offset_y = t->scale * t->unit_offset_y;
2277 t->city_offset_x = t->scale * t->city_offset_x;
2278 t->city_offset_y = t->scale * t->city_offset_y;
2283 t->svg_height *= t->scale;
2284
2285 if (t->scale != 1.0f
2288 }
2289 if (t->scale != 1.0f
2292 }
2293
2295 "tilespec.unit_default_orientation");
2296 if (!c) {
2297 /* This is valid, but tileset must specify icon for every unit */
2299 } else {
2300 dir = dir_by_tileset_name(c);
2301
2302 if (!direction8_is_valid(dir)) {
2304 _("Unknown unit_default_orientation \"%s\""), c);
2305 goto ON_ERROR;
2306 } else {
2307 /* Default orientation is allowed to not be a valid one for the
2308 * tileset */
2309 t->unit_default_orientation = dir;
2310 }
2311 }
2312
2313 c = secfile_lookup_str(file, "tilespec.main_intro_file");
2315 log_debug("intro file %s", t->main_intro_filename);
2316
2317 /* Layer order */
2318 num_layers = 0;
2319 layer_order = secfile_lookup_str_vec(file, &num_layers,
2320 "tilespec.layer_order");
2321 if (layer_order != NULL) {
2322 for (i = 0; i < num_layers; i++) {
2323 int j;
2326
2327 /* Check for wrong layer names. */
2328 if (!mapview_layer_is_valid(layer)) {
2329 log_error("layer_order: Invalid layer \"%s\" in %s",
2331 goto ON_ERROR;
2332 }
2333 /* Check for duplicates. */
2334 for (j = 0; j < i; j++) {
2335 if (t->layer_order[j] == layer) {
2336 log_error("layer_order: Duplicate layer \"%s\" in %s",
2338 goto ON_ERROR;
2339 }
2340 }
2341 t->layer_order[i] = layer;
2342 }
2343
2344 /* Now check that all layers are present. Doing it now allows for a more
2345 * comprehensive error message. */
2346 for (i = 0; i < LAYER_COUNT; i++) {
2347 int j;
2348 bool found = FALSE;
2349
2350 for (j = 0; j < num_layers; j++) {
2351 if (i == t->layer_order[j]) {
2352 found = TRUE;
2353 break;
2354 }
2355 }
2356 if (!found) {
2357 log_error("layer_order: Missing layer \"%s\" in %s",
2359 goto ON_ERROR;
2360 }
2361 }
2362
2364 } else {
2365 /* There is no layer_order tag in the specfile -> use the default */
2366 for (i = 0; i < LAYER_COUNT; i++) {
2367 t->layer_order[i] = i;
2368 }
2369 }
2370
2371 /* Terrain layer info. */
2372 for (i = 0; i < MAX_NUM_LAYERS; i++) {
2373 struct tileset_layer *tslp = &t->layers[i];
2374 int j, k;
2375
2376 tslp->match_types =
2377 (char **) secfile_lookup_str_vec(file, &tslp->match_count,
2378 "layer%d.match_types", i);
2379 for (j = 0; j < tslp->match_count; j++) {
2380 tslp->match_types[j] = fc_strdup(tslp->match_types[j]);
2381
2382 for (k = 0; k < j; k++) {
2383 if (tslp->match_types[k][0] == tslp->match_types[j][0]) {
2385 _("[layer%d] match_types: \"%s\" initial "
2386 "('%c') is not unique."),
2387 i, tslp->match_types[j], tslp->match_types[j][0]);
2388 /* FIXME: Returns NULL. */
2389 }
2390 }
2391 }
2392 }
2393
2394 /* Tile drawing info. */
2396 if (NULL == sections || 0 == section_list_size(sections)) {
2398 _("No [%s] sections present."),
2400 goto ON_ERROR;
2401 }
2402
2403 fc_assert(t->tile_hash == NULL);
2405
2406 section_list_iterate(sections, psection) {
2407 const char *sec_name = section_name(psection);
2409 const char *sprite_type;
2410 int l;
2411 const char *terrain_name;
2412
2413 terrain_name = secfile_lookup_str(file, "%s.tag", sec_name);
2414
2415 if (terrain_name != NULL) {
2416 draw->name = fc_strdup(terrain_name);
2417 } else {
2418 tileset_error(LOG_ERROR, _("No terrain tag given in section [%s] in %s."),
2421 goto ON_ERROR;
2422 }
2423
2424 draw->blending = secfile_lookup_int_default(file, 0, "%s.blend_layer",
2425 sec_name);
2426 draw->blending = CLIP(0, draw->blending, MAX_NUM_LAYERS);
2427
2428 draw->is_reversed = secfile_lookup_bool_default(file, FALSE,
2429 "%s.is_reversed",
2430 sec_name);
2431 draw->num_layers = secfile_lookup_int_default(file, 0, "%s.num_layers",
2432 sec_name);
2433 draw->num_layers = CLIP(1, draw->num_layers, MAX_NUM_LAYERS);
2434
2435 for (l = 0; l < draw->num_layers; l++) {
2436 struct drawing_layer *dlp = &draw->layer[l];
2437 struct tileset_layer *tslp = &t->layers[l];
2438 const char *match_type;
2439 const char **match_with;
2440 size_t count;
2441
2442 dlp->is_tall
2443 = secfile_lookup_bool_default(file, FALSE, "%s.layer%d_is_tall",
2444 sec_name, l);
2445 dlp->offset_x
2446 = secfile_lookup_int_default(file, 0, "%s.layer%d_offset_x",
2447 sec_name, l);
2448 dlp->offset_y
2449 = secfile_lookup_int_default(file, 0, "%s.layer%d_offset_y",
2450 sec_name, l);
2451 dlp->offset_x = ceil(t->scale * dlp->offset_x);
2452 dlp->offset_y = ceil(t->scale * dlp->offset_y);
2453
2455 "%s.layer%d_match_type",
2456 sec_name, l);
2457 if (match_type) {
2458 int j;
2459
2460 /* Determine our match_type. */
2461 for (j = 0; j < tslp->match_count; j++) {
2462 if (fc_strcasecmp(tslp->match_types[j], match_type) == 0) {
2463 break;
2464 }
2465 }
2466 if (j >= tslp->match_count) {
2467 log_error("[%s] invalid match_type \"%s\" in %s.",
2469 } else {
2470 dlp->match_index[dlp->match_indices++] = j;
2471 }
2472 }
2473
2474 match_with = secfile_lookup_str_vec(file, &count,
2475 "%s.layer%d_match_with",
2476 sec_name, l);
2477 if (match_with) {
2478 int j, k;
2479
2480 if (count > MAX_NUM_MATCH_WITH) {
2481 log_error("[%s] match_with has too many types (%d, max %d) in %s",
2482 sec_name, (int) count, MAX_NUM_MATCH_WITH,
2483 tileset_name_get(t));
2484 count = MAX_NUM_MATCH_WITH;
2485 }
2486
2487 if (1 < dlp->match_indices) {
2488 log_error("[%s] previous match_with ignored in %s.",
2490 dlp->match_indices = 1;
2491 } else if (1 > dlp->match_indices) {
2492 log_error("[%s] missing match_type, using \"%s\" in %s.",
2493 sec_name, tslp->match_types[0], tileset_name_get(t));
2494 dlp->match_index[0] = 0;
2495 dlp->match_indices = 1;
2496 }
2497
2498 for (k = 0; k < count; k++) {
2499 for (j = 0; j < tslp->match_count; j++) {
2500 if (fc_strcasecmp(tslp->match_types[j], match_with[k]) == 0) {
2501 break;
2502 }
2503 }
2504 if (j >= tslp->match_count) {
2505 log_error("[%s] layer%d_match_with: invalid \"%s\".",
2506 sec_name, l, match_with[k]);
2507 } else if (1 < count) {
2508 int m;
2509
2510 for (m = 0; m < dlp->match_indices; m++) {
2511 if (dlp->match_index[m] == j) {
2512 log_error("[%s] layer%d_match_with: duplicate \"%s\" in %s.",
2514 break;
2515 }
2516 }
2517 if (m >= dlp->match_indices) {
2518 dlp->match_index[dlp->match_indices++] = j;
2519 }
2520 } else {
2521 dlp->match_index[dlp->match_indices++] = j;
2522 }
2523 }
2525 match_with = NULL;
2526 }
2527
2528 /* Check match_indices */
2529 switch (dlp->match_indices) {
2530 case 0:
2531 case 1:
2532 dlp->match_style = MATCH_NONE;
2533 break;
2534 case 2:
2535 if (dlp->match_index[0] == dlp->match_index[1] ) {
2536 dlp->match_style = MATCH_SAME;
2537 } else {
2538 dlp->match_style = MATCH_PAIR;
2539 }
2540 break;
2541 default:
2542 dlp->match_style = MATCH_FULL;
2543 break;
2544 };
2545
2547 = secfile_lookup_str_default(file, "whole", "%s.layer%d_sprite_type",
2548 sec_name, l);
2549 dlp->sprite_type = check_sprite_type(sprite_type, sec_name);
2550
2551 switch (dlp->sprite_type) {
2552 case CELL_WHOLE:
2553 /* OK, no problem */
2554 break;
2555 case CELL_CORNER:
2556 if (dlp->is_tall
2557 || dlp->offset_x > 0
2558 || dlp->offset_y > 0) {
2559 log_error("[%s] layer %d: you cannot have tall terrain or\n"
2560 "a sprite offset with a cell-based drawing method in %s.",
2562 dlp->is_tall = FALSE;
2563 dlp->offset_x = dlp->offset_y = 0;
2564 }
2565 break;
2566 };
2567 }
2568
2569 if (!drawing_hash_insert(t->tile_hash, draw->name, draw)) {
2570 log_error("warning: multiple tile sections containing terrain tag \"%s\" in %s.",
2571 draw->name, tileset_name_get(t));
2572 goto ON_ERROR;
2573 }
2575 section_list_destroy(sections);
2576 sections = NULL;
2577
2579
2580 for (i = 0; i < ESTYLE_COUNT; i++) {
2582 }
2584
2585 for (i = 0; (extraname = secfile_lookup_str_default(file, NULL,
2586 "extras.styles%d.name",
2587 i)); i++) {
2588 const char *style_name;
2589 enum extrastyle_id style;
2590
2591 style_name = secfile_lookup_str_default(file, "Single1",
2592 "extras.styles%d.style", i);
2594 if (!extrastyle_id_is_valid(style)) {
2595 log_error("Unknown extra style \"%s\" for extra \"%s\" in %s.",
2597 goto ON_ERROR;
2598 }
2599
2600 if (!estyle_hash_insert(t->estyle_hash, extraname, style)) {
2601 log_error("warning: duplicate extrastyle entry [%s] in %s.",
2603 goto ON_ERROR;
2604 }
2605 }
2606
2608
2611 "tilespec.files");
2612
2613 if (svg) {
2615 type_name = "svg";
2616
2617 /* Avoid "unused entry" warning about the other list */
2618 secfile_entry_ignore_by_path(file, "tilespec.files_pixel");
2619 } else {
2621 type_name = "pixel";
2622
2623 /* Avoid "unused entry" warning about the other list */
2624 secfile_entry_ignore_by_path(file, "tilespec.files_svg");
2625 }
2626
2629 "tilespec.files_%s", type_name);
2632 log_error("No tile graphics files specified in \"%s\" for %s mode.",
2633 type_name, fname);
2634 goto ON_ERROR;
2635 }
2636
2637 fc_assert(t->sprite_hash == nullptr);
2639
2640 fc_assert(t->anim_hash == nullptr);
2641 t->anim_hash = anim_hash_new();
2642
2645 verbose, duplicates_ok)) {
2646 goto ON_ERROR;
2647 }
2648
2651 verbose, duplicates_ok)) {
2652 goto ON_ERROR;
2653 }
2654
2657
2659
2661 = (char **) secfile_lookup_str_vec(file, &num_preferred_themes,
2662 "tilespec.preferred_themes");
2663 t->num_preferred_themes = num_preferred_themes;
2664 for (i = 0; i < t->num_preferred_themes; i++) {
2666 }
2667
2669 secfile_destroy(file);
2670 log_verbose("Finished reading \"%s\".", fname);
2671 free(fname);
2672
2673 return t;
2674
2675ON_ERROR:
2676 secfile_destroy(file);
2677 free(fname);
2678 tileset_free(t);
2679
2680 if (NULL != sections) {
2681 section_list_destroy(sections);
2682 }
2683
2684 return NULL;
2685}
2686
2687/************************************************************************/
2690static const char *citizen_rule_name(enum citizen_category citizen)
2691{
2692 /* These strings are used in reading the tileset. Do not
2693 * translate. */
2694 switch (citizen) {
2695 case CITIZEN_HAPPY:
2696 return "happy";
2697 case CITIZEN_CONTENT:
2698 return "content";
2699 case CITIZEN_UNHAPPY:
2700 return "unhappy";
2701 case CITIZEN_ANGRY:
2702 return "angry";
2703 default:
2704 break;
2705 }
2706 log_error("Unknown citizen type: %d.", (int) citizen);
2707 return NULL;
2708}
2709
2710/************************************************************************/
2715static const char *cardinal_index_str(const struct tileset *t, int idx)
2716{
2717 static char c[64];
2718 int i;
2719
2720 c[0] = '\0';
2721 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
2722 int value = (idx >> i) & 1;
2723
2724 cat_snprintf(c, sizeof(c), "%s%d",
2726 }
2727
2728 return c;
2729}
2730
2731/************************************************************************/
2735static char *valid_index_str(const struct tileset *t, int idx)
2736{
2737 static char c[64];
2738 int i;
2739
2740 c[0] = '\0';
2741 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
2742 int value = (idx >> i) & 1;
2743
2744 cat_snprintf(c, sizeof(c), "%s%d",
2746 }
2747
2748 return c;
2749}
2750
2751/************************************************************************/
2757static struct anim *anim_new(int frames, int time_per_frame)
2758{
2759 struct anim *ret = fc_malloc(sizeof(struct anim));
2760
2761 ret->frames = frames;
2762 ret->time = -1;
2763 ret->time_per_frame = time_per_frame;
2764 ret->sprites = fc_malloc(frames * sizeof(struct sprite *));
2765 ret->show_always = FALSE;
2766
2767 return ret;
2768}
2769
2770/************************************************************************/
2775static void anim_free(struct anim *a)
2776{
2777 if (a != nullptr) {
2778 free(a->sprites);
2779 free(a);
2780 }
2781}
2782
2783/************************************************************************/
2790static struct sprite *load_sprite(struct tileset *t, const char *tag_name,
2791 bool scale, bool smooth, bool svgflag)
2792{
2793 struct small_sprite *ss;
2794 float sprite_scale = 1.0f;
2795
2796 log_debug("load_sprite(tag='%s')", tag_name);
2797 /* Lookup information about where the sprite is found. */
2799 return NULL;
2800 }
2801
2802 fc_assert(ss->ref_count >= 0);
2803
2804 if (!ss->sprite) {
2805 /* If the sprite hasn't been loaded already, then load it. */
2806 fc_assert(ss->ref_count == 0);
2807
2808 if (ss->file) {
2809 int w, h;
2810 struct sprite *s;
2811
2812 if (scale) {
2813 s = load_gfx_file(ss->file, svgflag);
2814
2815 if (s != NULL) {
2816 get_sprite_dimensions(s, &w, &h);
2817 ss->sprite = crop_sprite(s, 0, 0, w,
2818 h, NULL, -1, -1, t->scale, smooth);
2819 free_sprite(s);
2820 }
2821 } else {
2822 ss->sprite = load_gfx_file(ss->file, svgflag);
2823 }
2824
2825 if (!ss->sprite) {
2827 _("Couldn't load gfx file \"%s\" for sprite '%s'."),
2828 ss->file, tag_name);
2829 }
2830 } else {
2831 int sf_w, sf_h;
2832
2834 get_sprite_dimensions(ss->sf->big_sprite, &sf_w, &sf_h);
2835 if (ss->x < 0 || ss->x + ss->width > sf_w
2836 || ss->y < 0 || ss->y + ss->height > sf_h) {
2838 _("Sprite '%s' in file \"%s\" isn't within the image!"),
2839 tag_name, ss->sf->file_name);
2840 return NULL;
2841 }
2842 if (scale) {
2843 sprite_scale = t->scale;
2844 }
2845 ss->sprite = crop_sprite(ss->sf->big_sprite, ss->x, ss->y, ss->width,
2846 ss->height, NULL, -1, -1, sprite_scale,
2847 smooth);
2848 }
2849 }
2850
2851 /* Track the reference count so we know when to free the sprite. */
2852 ss->ref_count++;
2853
2854 return ss->sprite;
2855}
2856
2857/************************************************************************/
2860static struct sprite *create_plr_sprite(struct color *pcolor)
2861{
2862 struct sprite *sprite;
2863
2865
2868
2869 return sprite;
2870}
2871
2872/************************************************************************/
2876static void unload_sprite(struct tileset *t, const char *tag_name)
2877{
2878 struct small_sprite *ss;
2879
2882 fc_assert_ret(ss->ref_count >= 1);
2883 fc_assert_ret(ss->sprite);
2884
2885 ss->ref_count--;
2886
2887 if (ss->ref_count == 0) {
2888 /* Nobody's using the sprite anymore, so we should free it. We know
2889 * where to find it if we need it again. */
2890 log_debug("freeing sprite '%s'.", tag_name);
2891 free_sprite(ss->sprite);
2892 ss->sprite = NULL;
2893 }
2894}
2895
2896/************************************************************************/
2900static bool sprite_exists(const struct tileset *t, const char *tag_name)
2901{
2902 /* Lookup information about where the sprite is found. */
2904}
2905
2906/* Not very safe, but convenient: */
2907#define SET_SPRITE(field, tag) \
2908 do { \
2909 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2910 if (t->sprites.field == NULL) { \
2911 tileset_error(LOG_FATAL, tileset_name_get(t), \
2912 _("Sprite for tag '%s' missing."), tag); \
2913 } \
2914 } while (FALSE)
2915
2916
2917#define SET_SPRITE_NOTSMOOTH(field, tag) \
2918 do { \
2919 t->sprites.field = load_sprite(t, tag, TRUE, FALSE, FALSE); \
2920 if (t->sprites.field == NULL) { \
2921 tileset_error(LOG_FATAL, tileset_name_get(t), \
2922 _("Sprite for tag '%s' missing."), tag); \
2923 } \
2924 } while (FALSE)
2925
2926#define SET_SPRITE_UNSCALED(field, tag) \
2927 do { \
2928 t->sprites.field = load_sprite(t, tag, FALSE, FALSE, FALSE); \
2929 if (t->sprites.field == NULL) { \
2930 tileset_error(LOG_FATAL, tileset_name_get(t), \
2931 _("Sprite for tag '%s' missing."), tag); \
2932 } \
2933 } while (FALSE)
2934
2935/* Sets sprites.field to tag or (if tag isn't available) to alt */
2936#define SET_SPRITE_ALT(field, tag, alt) \
2937 do { \
2938 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2939 if (!t->sprites.field) { \
2940 t->sprites.field = load_sprite(t, alt, TRUE, TRUE, FALSE); \
2941 } \
2942 if (t->sprites.field == NULL) { \
2943 tileset_error(LOG_FATAL, tileset_name_get(t), \
2944 _("Sprite for tags '%s' and alternate '%s' are " \
2945 "both missing."), tag, alt); \
2946 } \
2947 } while (FALSE)
2948
2949/* Sets sprites.field to tag or (if tag isn't available) to deprecated alt */
2950#define SET_SPRITE_DEPR_ALT(field, tag, alt, ver) \
2951 do { \
2952 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2953 if (!t->sprites.field) { \
2954 t->sprites.field = load_sprite(t, alt, TRUE, TRUE, FALSE); \
2955 if (t->sprites.field != NULL) { \
2956 log_deprecation(_("%s: Using tag \"%s\" deprecated by \"%s\" in %s"), \
2957 tileset_name_get(t), alt, tag, ver); \
2958 } \
2959 } \
2960 if (t->sprites.field == NULL) { \
2961 tileset_error(LOG_FATAL, tileset_name_get(t), \
2962 _("Sprite for tags '%s' and alternate '%s' are " \
2963 "both missing."), tag, alt); \
2964 } \
2965 } while (FALSE)
2966
2967/* Sets sprites.field to tag, or NULL if not available */
2968#define SET_SPRITE_OPT(field, tag) \
2969 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE)
2970
2971#define SET_SPRITE_ALT_OPT(field, tag, alt) \
2972 do { \
2973 t->sprites.field = tiles_lookup_sprite_tag_alt(t, LOG_VERBOSE, tag, alt, \
2974 NULL, "sprite", #field, \
2975 TRUE); \
2976 } while (FALSE)
2977
2978#define SET_ANIM(field, tag) \
2979 do { \
2980 t->sprites.field = anim_load(t, tag, 0); \
2981 if (t->sprites.field == NULL) { \
2982 tileset_error(LOG_FATAL, tileset_name_get(t), \
2983 _("Animation for tag '%s' missing."), tag); \
2984 } \
2985 } while (FALSE)
2986
2987/************************************************************************/
2995static struct anim *anim_load(struct tileset *t, const char *tag,
2996 int time_per_frame)
2997{
2998 int frames = 0;
2999 char buf[1500];
3000 struct anim *ret;
3001 int i;
3002
3003 do {
3004 fc_snprintf(buf, sizeof(buf), "%s:%d", tag, frames++);
3005 } while (sprite_exists(t, buf));
3006
3007 if (--frames == 0) {
3008 return nullptr;
3009 }
3010
3011 if (time_per_frame <= 0) {
3013 }
3014
3016
3017 for (i = 0; i < frames; i++) {
3018 fc_snprintf(buf, sizeof(buf), "%s:%d", tag, i);
3019 ret->sprites[i] = load_sprite(t, buf, TRUE, TRUE, FALSE);
3020 if (ret->sprites[i] == nullptr) {
3022 _("Animation sprite for tag '%s' missing."), buf);
3023 }
3024 }
3025
3026 anim_hash_insert(t->anim_hash, tag, ret);
3027
3028 return ret;
3029}
3030
3031/************************************************************************/
3036static void anim_advance_time(struct anim *a)
3037{
3038 a->time++;
3039}
3040
3041/************************************************************************/
3047static struct sprite *anim_get_current_frame(struct anim *a)
3048{
3049 int time;
3050
3052 return a->sprites[0];
3053 }
3054
3055 if (a->time >= 0) {
3056 time = a->time;
3057 } else {
3058 time = global_anim_time;
3059 }
3060
3061 return a->sprites[(time / a->time_per_frame) % a->frames];
3062}
3063
3064/************************************************************************/
3073
3074/************************************************************************/
3078 struct citizen_set *set,
3080 const char *tag_group,
3081 const char *set_name,
3082 bool required)
3083{
3084 /* Load the specialist sprite graphics. */
3085 char buffer[512];
3086 int j;
3087 struct specialist *spe = specialist_by_number(id);
3088 const char *tag = spe->graphic_str;
3089 const char *graphic_alt = spe->graphic_alt;
3090
3091 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3092 /* Try tag name + index number */
3093 if (tag_group != NULL) {
3094 fc_snprintf(buffer, sizeof(buffer), "%s.%s_%d", tag_group, tag, j);
3095 } else {
3096 fc_snprintf(buffer, sizeof(buffer), "%s_%d", tag, j);
3097 }
3098 set->specialist[id].sprite[j] = load_sprite(t, buffer,
3099 FALSE, FALSE, FALSE);
3100
3101 /* Break if no more index specific sprites are defined */
3102 if (!set->specialist[id].sprite[j]) {
3103 break;
3104 }
3105 }
3106
3107 if (j == 0) {
3108 /* Try non-indexed */
3109 set->specialist[id].sprite[j] = load_sprite(t, tag,
3110 FALSE, FALSE, FALSE);
3111
3112 if (set->specialist[id].sprite[j]) {
3113 j = 1;
3114 }
3115 }
3116
3117 if (j == 0) {
3118 /* Try the alt tag */
3119 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3120 /* Try alt tag name + index number */
3121 if (tag_group != NULL) {
3122 fc_snprintf(buffer, sizeof(buffer), "%s.%s_%d", tag_group, graphic_alt, j);
3123 } else {
3124 fc_snprintf(buffer, sizeof(buffer), "%s_%d", graphic_alt, j);
3125 }
3126 set->specialist[id].sprite[j] = load_sprite(t, buffer,
3127 FALSE, FALSE, FALSE);
3128
3129 /* Break if no more index specific sprites are defined */
3130 if (!set->specialist[id].sprite[j]) {
3131 break;
3132 }
3133 }
3134 }
3135
3136 if (j == 0) {
3137 /* Try alt tag non-indexed */
3139 FALSE, FALSE, FALSE);
3140
3141 if (set->specialist[id].sprite[j]) {
3142 j = 1;
3143 }
3144 }
3145
3146 set->specialist[id].count = j;
3147
3148 /* Still nothing? Give up. */
3149 if (j == 0 && required) {
3150 /* TRANS: First %s is a graphics tag of the specialist, second one
3151 * is a citizen set name; 'citizen_graphic' from styles.ruleset */
3153 _("No graphics for specialist \"%s\" in %s."),
3154 tag, set_name);
3155 }
3156}
3157
3158/************************************************************************/
3162{
3164 "default set", TRUE);
3165}
3166
3167/************************************************************************/
3171 struct citizen_set *set,
3172 const char *tag_group,
3173 const char *set_name,
3174 bool required)
3175{
3176 int i, j;
3177 char buffer[512];
3178
3179 /* Load the citizen sprite graphics, no specialist. */
3180 for (i = 0; i < CITIZEN_LAST; i++) {
3181 const char *name = citizen_rule_name(i);
3182
3183 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3184 if (tag_group != NULL) {
3185 fc_snprintf(buffer, sizeof(buffer), "citizen.%s.%s_%d", tag_group, name, j);
3186 } else {
3187 fc_snprintf(buffer, sizeof(buffer), "citizen.%s_%d", name, j);
3188 }
3189 set->citizen[i].sprite[j] = load_sprite(t, buffer, FALSE, FALSE, FALSE);
3190 if (!set->citizen[i].sprite[j]) {
3191 break;
3192 }
3193 }
3194 set->citizen[i].count = j;
3195 if (j == 0 && required) {
3196 /* TRANS: First %s is type of the citizen ("happy" ... "angry"), second one
3197 * is a citizen set name; 'citizen_graphic' from styles.ruleset */
3199 _("No graphics for citizen \"%s\" in %s."),
3200 name, set_name);
3201 }
3202 }
3203}
3204
3205/************************************************************************/
3211static struct sprite *get_city_sprite(const struct city_sprite *city_sprite,
3212 const struct city *pcity)
3213{
3214 /* Get style and match the best tile based on city size */
3215 int style = style_of_city(pcity);
3216 int num_thresholds;
3218 int img_index;
3219
3221
3224
3225 if (num_thresholds == 0) {
3226 return NULL;
3227 }
3228
3229 /* Get the sprite with the index defined by the effects. */
3230 img_index = pcity->client.city_image;
3231 if (img_index == -100) {
3232 /* Server doesn't know right value as this is from old savegame.
3233 * Guess here based on *client* side information as was done in
3234 * versions where information was not saved to savegame - this should
3235 * give us right answer of what city looked like by the time it was
3236 * put under FoW. */
3238 }
3240
3241 return thresholds[img_index].sprite;
3242}
3243
3244/************************************************************************/
3247static int load_city_thresholds_sprites(struct tileset *t, const char *tag,
3248 char *graphic, char *graphic_alt,
3250{
3251 char buffer[128];
3252 char *gfx_in_use = graphic;
3253 int num_thresholds = 0;
3254 struct sprite *sprite;
3255 int size;
3256
3257 *thresholds = NULL;
3258
3259 for (size = 0; size < MAX_CITY_SIZE; size++) {
3260 fc_snprintf(buffer, sizeof(buffer), "%s_%s_%d",
3261 gfx_in_use, tag, size);
3262 if ((sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE))) {
3265 (*thresholds)[num_thresholds - 1].sprite = sprite;
3266 } else if (size == 0) {
3267 if (gfx_in_use == graphic) {
3268 /* Try again with graphic_alt. */
3269 size--;
3270 gfx_in_use = graphic_alt;
3271 } else {
3272 /* Don't load any others if the 0 element isn't there. */
3273 break;
3274 }
3275 }
3276 }
3277
3278 return num_thresholds;
3279}
3280
3281/************************************************************************/
3288static struct city_sprite *load_city_sprite(struct tileset *t,
3289 const char *tag)
3290{
3291 struct city_sprite *city_sprite = fc_malloc(sizeof(*city_sprite));
3292 int style;
3293
3294 /* Store number of styles we have allocated memory for.
3295 * game.control.num_city_styles might change if client disconnects from
3296 * server and connects new one. */
3299 * sizeof(*city_sprite->styles));
3300
3301 for (style = 0; style < city_sprite->num_styles; style++) {
3303 load_city_thresholds_sprites(t, tag, city_styles[style].graphic,
3304 city_styles[style].graphic_alt,
3306 }
3307
3308 return city_sprite;
3309}
3310
3311/************************************************************************/
3317{
3318 int style;
3319
3320 if (!city_sprite) {
3321 return;
3322 }
3323 for (style = 0; style < city_sprite->num_styles; style++) {
3324 if (city_sprite->styles[style].land_thresholds) {
3326 }
3327 }
3330}
3331
3332/************************************************************************/
3337{
3338 char buffer[512], buffer2[512];
3339 const int W = t->normal_tile_width, H = t->normal_tile_height;
3340 int i, j, f;
3341
3343
3344 SET_SPRITE_UNSCALED(treaty_thumb[0], "treaty.disagree_thumb_down");
3345 SET_SPRITE_UNSCALED(treaty_thumb[1], "treaty.agree_thumb_up");
3346
3347 for (j = 0; j < INDICATOR_COUNT; j++) {
3348 const char *names[] = {"science_bulb", "warming_sun", "cooling_flake"};
3349
3350 for (i = 0; i < NUM_TILES_PROGRESS; i++) {
3351 fc_snprintf(buffer, sizeof(buffer), "s.%s_%d", names[j], i);
3352 SET_SPRITE_UNSCALED(indicator[j][i], buffer);
3353 }
3354 }
3355
3356 SET_SPRITE(arrow[ARROW_RIGHT], "s.right_arrow");
3357 SET_SPRITE(arrow[ARROW_PLUS], "s.plus");
3358 SET_SPRITE(arrow[ARROW_MINUS], "s.minus");
3359 if (t->type == TS_ISOMETRIC) {
3360 SET_SPRITE(dither_tile, "t.dither_tile");
3361 }
3362
3364 SET_SPRITE_NOTSMOOTH(mask.tile, "mask.tile");
3365 } else {
3366 SET_SPRITE(mask.tile, "mask.tile");
3367 }
3368 SET_SPRITE(mask.worked_tile, "mask.worked_tile");
3369 SET_SPRITE(mask.unworked_tile, "mask.unworked_tile");
3370
3371 SET_SPRITE_UNSCALED(tax_luxury, "s.tax_luxury");
3372 SET_SPRITE_UNSCALED(tax_science, "s.tax_science");
3373 SET_SPRITE_UNSCALED(tax_gold, "s.tax_gold");
3374
3376
3377 for (i = 0; i < SPACESHIP_COUNT; i++) {
3378 const char *names[SPACESHIP_COUNT]
3379 = {"solar_panels", "life_support", "habitation",
3380 "structural", "fuel", "propulsion", "exhaust"};
3381
3382 fc_snprintf(buffer, sizeof(buffer), "spaceship.%s", names[i]);
3383 SET_SPRITE(spaceship[i], buffer);
3384 }
3385
3386 for (i = 0; i < CURSOR_LAST; i++) {
3387 const char *names[CURSOR_LAST] =
3388 {"goto", "patrol", "paradrop", "teleport", "nuke", "select",
3389 "invalid", "attack", "edit_paint", "edit_add", "wait"};
3390
3391 for (f = 0; f < NUM_CURSOR_FRAMES; f++) {
3392 struct small_sprite *ss;
3393
3394 fc_assert(ARRAY_SIZE(names) == CURSOR_LAST);
3395 fc_snprintf(buffer, sizeof(buffer), "cursor.%s%d", names[i], f);
3396 SET_SPRITE(cursor[i].frame[f], buffer);
3397
3398 if (sprite_hash_lookup(t->sprite_hash, buffer, &ss)) {
3399 t->sprites.cursor[i].hot_x = ss->hot_x;
3400 t->sprites.cursor[i].hot_y = ss->hot_y;
3401 }
3402 }
3403 }
3404
3405 for (i = 0; i < ICON_COUNT; i++) {
3406 const char *names[ICON_COUNT] = {"freeciv", "citydlg"};
3407
3408 fc_snprintf(buffer, sizeof(buffer), "icon.%s", names[i]);
3409 SET_SPRITE(icon[i], buffer);
3410 }
3411
3412 for (i = 0; i < E_COUNT; i++) {
3413 const char *tag = get_event_tag(i);
3414
3415 SET_SPRITE(events[i], tag);
3416 }
3417
3418 SET_SPRITE(explode.nuke, "explode.nuke");
3419
3421 for (i = 0; ; i++) {
3422 struct sprite *sprite;
3423
3424 fc_snprintf(buffer, sizeof(buffer), "explode.unit_%d", i);
3425 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3426 if (!sprite) {
3427 break;
3428 }
3430 }
3431
3432 SET_SPRITE(unit.auto_attack, "unit.auto_attack");
3433 /* TODO: Drop backward compatibility with "unit.auto_settler" tag. */
3434 SET_SPRITE_DEPR_ALT(unit.auto_worker, "unit.auto_worker", "unit.auto_settler", "3.3");
3435 SET_SPRITE(unit.auto_explore, "unit.auto_explore");
3436 SET_SPRITE(unit.fortified, "unit.fortified");
3437 SET_SPRITE(unit.fortifying, "unit.fortifying");
3438 SET_SPRITE(unit.go_to, "unit.goto");
3439 SET_SPRITE(unit.cultivate, "unit.cultivate");
3440 SET_SPRITE(unit.plant, "unit.plant");
3441 SET_SPRITE(unit.pillage, "unit.pillage");
3442 SET_SPRITE(unit.sentry, "unit.sentry");
3443 SET_SPRITE(unit.convert, "unit.convert");
3444 t->sprites.unit.stack = fc_malloc(sizeof(struct sprite *));
3445 t->sprites.unit.num_stack_sprites = 1;
3446 SET_SPRITE(unit.stack[0], "unit.stack");
3447 t->sprites.unit.no_more_stack_sprites = FALSE;
3448 SET_SPRITE(unit.loaded, "unit.loaded");
3449 SET_SPRITE(unit.transform, "unit.transform");
3450 SET_SPRITE(unit.connect, "unit.connect");
3451 SET_SPRITE(unit.patrol, "unit.patrol");
3452 for (i = 0; i < MAX_NUM_BATTLEGROUPS; i++) {
3453 fc_snprintf(buffer, sizeof(buffer), "unit.battlegroup_%d", i);
3454 fc_snprintf(buffer2, sizeof(buffer2), "city.size_%d", i + 1);
3457 }
3458 SET_SPRITE(unit.lowfuel, "unit.lowfuel");
3459 SET_SPRITE(unit.tired, "unit.tired");
3460
3461 t->sprites.unit.action_decision_want = anim_load(t, "unit.action_decision_want",
3462 0);
3463
3464 for (i = 0; i < NUM_TILES_HP_BAR; i++) {
3465 fc_snprintf(buffer, sizeof(buffer), "unit.hp_%d", i*10);
3466 SET_SPRITE(unit.hp_bar[i], buffer);
3467 }
3468
3469 for (i = 0; i < MAX_VET_LEVELS; i++) {
3470 /* Veteran level sprites are optional. For instance "green" units
3471 * usually have no special graphic. */
3472 fc_snprintf(buffer, sizeof(buffer), "unit.vet_%d", i);
3473 t->sprites.unit.vet_lev[i] = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3474 }
3475
3476 t->sprites.unit.select = anim_load(t, "unit.select", 1);
3477 if (t->sprites.unit.select != nullptr) {
3478 t->sprites.unit.select->show_always = TRUE;
3479 t->sprites.unit.select->time = 0; /* Not using global anim time */
3480 }
3481
3482 SET_SPRITE(citybar.shields, "citybar.shields");
3483 SET_SPRITE(citybar.food, "citybar.food");
3484 SET_SPRITE(citybar.trade, "citybar.trade");
3485 SET_SPRITE(citybar.occupied, "citybar.occupied");
3486 SET_SPRITE(citybar.background, "citybar.background");
3488 for (i = 0; ; i++) {
3489 struct sprite *sprite;
3490
3491 fc_snprintf(buffer, sizeof(buffer), "citybar.occupancy_%d", i);
3492 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3493 if (!sprite) {
3494 break;
3495 }
3497 }
3498 if (t->sprites.citybar.occupancy.size < 2) {
3500 _("Missing necessary citybar.occupancy_N sprites."));
3501 }
3502
3503#define SET_EDITOR_SPRITE(x) SET_SPRITE(editor.x, "editor." #x)
3504 SET_EDITOR_SPRITE(erase);
3505 SET_EDITOR_SPRITE(brush);
3506 SET_EDITOR_SPRITE(copy);
3507 SET_EDITOR_SPRITE(paste);
3508 SET_EDITOR_SPRITE(copypaste);
3511 SET_EDITOR_SPRITE(terrain_resource);
3512 SET_EDITOR_SPRITE(terrain_special);
3516 SET_EDITOR_SPRITE(territory);
3517 SET_EDITOR_SPRITE(properties);
3519 SET_EDITOR_SPRITE(military_base);
3520#undef SET_EDITOR_SPRITE
3521
3522 SET_SPRITE(city.disorder, "city.disorder");
3523
3524 /* Fallbacks for goto path turn numbers:
3525 * path.step_%d, path.exhausted_mp_%d
3526 * --> path.turns_%d
3527 * --> city.size_%d */
3528#define SET_GOTO_TURN_SPRITE(state, state_name, factor, factor_name) \
3529 fc_snprintf(buffer, sizeof(buffer), "path." state_name "_%d" #factor, i); \
3530 SET_SPRITE_OPT(path.s[state].turns ## factor_name [i], buffer); \
3531 if (t->sprites.path.s[state].turns ## factor_name [i] == NULL) { \
3532 t->sprites.path.s[state].turns ## factor_name [i] = \
3533 t->sprites.path.s[GTS_MP_LEFT].turns ## factor_name [i]; \
3534 }
3535
3536 for (i = 0; i < NUM_TILES_DIGITS; i++) {
3537 fc_snprintf(buffer, sizeof(buffer), "city.size_%d", i);
3538 SET_SPRITE(city.size[i], buffer);
3539 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d", i);
3540 SET_SPRITE_ALT(path.s[GTS_MP_LEFT].turns[i], buffer2, buffer);
3542 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp",,);
3543
3544 fc_snprintf(buffer, sizeof(buffer), "city.size_%d0", i);
3545 SET_SPRITE(city.size_tens[i], buffer);
3546 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d0", i);
3547 SET_SPRITE_ALT(path.s[GTS_MP_LEFT].turns_tens[i], buffer2, buffer);
3549 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp", 0, _tens);
3550
3551 fc_snprintf(buffer, sizeof(buffer), "city.size_%d00", i);
3552 SET_SPRITE_OPT(city.size_hundreds[i], buffer);
3553 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d00", i);
3554 SET_SPRITE_ALT_OPT(path.s[GTS_MP_LEFT].turns_hundreds[i], buffer2,
3555 buffer);
3557 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp", 00, _hundreds);
3558
3559 fc_snprintf(buffer, sizeof(buffer), "city.t_food_%d", i);
3560 SET_SPRITE(city.tile_foodnum[i], buffer);
3561 fc_snprintf(buffer, sizeof(buffer), "city.t_shields_%d", i);
3562 SET_SPRITE(city.tile_shieldnum[i], buffer);
3563 fc_snprintf(buffer, sizeof(buffer), "city.t_trade_%d", i);
3564 SET_SPRITE(city.tile_tradenum[i], buffer);
3565 }
3566#undef SET_GOTO_TURN_SPRITE
3567
3568 /* Must have at least one upkeep sprite per output type (and unhappy) */
3569 /* The rest are optional; we copy the previous sprite for unspecified ones */
3570 fc_strlcpy(buffer, "upkeep.unhappy", sizeof(buffer));
3571 SET_SPRITE(upkeep.unhappy[0], buffer);
3572 for (i = 1; i < MAX_NUM_UPKEEP_SPRITES; i++) {
3573 fc_snprintf(buffer2, sizeof(buffer2), "upkeep.unhappy%d", i+1);
3574 if (sprite_exists(t, buffer2)) {
3575 SET_SPRITE(upkeep.unhappy[i], buffer2);
3576 fc_strlcpy(buffer, buffer2, sizeof(buffer));
3577 } else {
3578 SET_SPRITE(upkeep.unhappy[i], buffer);
3579 }
3580 }
3582 fc_snprintf(buffer, sizeof(buffer),
3583 "upkeep.%s", get_output_identifier(o));
3584 SET_SPRITE_OPT(upkeep.output[o][0], buffer);
3585 for (i = 1; i < MAX_NUM_UPKEEP_SPRITES; i++) {
3586 fc_snprintf(buffer2, sizeof(buffer2),
3587 "upkeep.%s%d", get_output_identifier(o), i+1);
3588 if (sprite_exists(t, buffer2)) {
3589 SET_SPRITE(upkeep.output[o][i], buffer2);
3590 fc_strlcpy(buffer, buffer2, sizeof(buffer));
3591 } else {
3592 /* Optional, as maybe the upkeep 1 sprite didn't exist either */
3593 SET_SPRITE_OPT(upkeep.output[o][i], buffer);
3594 }
3595 }
3597
3599
3600 SET_SPRITE(user.attention, "user.attention");
3601 SET_SPRITE(user.infratile, "user.infratile");
3602
3603 SET_SPRITE_OPT(path.s[GTS_MP_LEFT].specific, "path.normal");
3604 SET_SPRITE_OPT(path.s[GTS_EXHAUSTED_MP].specific, "path.exhausted_mp");
3605 SET_SPRITE_OPT(path.s[GTS_TURN_STEP].specific, "path.step");
3606 SET_SPRITE(path.waypoint, "path.waypoint");
3607
3608 SET_SPRITE_NOTSMOOTH(tx.fog, "tx.fog");
3609
3611 for (i = 0; ; i++) {
3612 struct sprite *sprite;
3613
3614 fc_snprintf(buffer, sizeof(buffer), "colors.overlay_%d", i);
3615 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3616 if (!sprite) {
3617 break;
3618 }
3620 }
3621 if (i == 0) {
3623 _("Missing overlay-color sprite colors.overlay_0."));
3624 }
3625
3626 /* Chop up and build the overlay graphics. */
3631 for (i = 0; i < sprite_vector_size(&t->sprites.colors.overlays); i++) {
3632 struct sprite *color, *color_mask;
3633 struct sprite *worked, *unworked;
3634
3636 color_mask = crop_sprite(color, 0, 0, W, H, t->sprites.mask.tile, 0, 0,
3637 1.0f, FALSE);
3638 worked = crop_sprite(color_mask, 0, 0, W, H,
3639 t->sprites.mask.worked_tile, 0, 0, 1.0f, FALSE);
3640 unworked = crop_sprite(color_mask, 0, 0, W, H,
3641 t->sprites.mask.unworked_tile, 0, 0, 1.0f, FALSE);
3643 t->sprites.city.worked_tile_overlay.p[i] = worked;
3645 }
3646
3647
3648 {
3649 SET_SPRITE(grid.unavailable, "grid.unavailable");
3650 SET_SPRITE_OPT(grid.nonnative, "grid.nonnative");
3651
3652 for (i = 0; i < EDGE_COUNT; i++) {
3653 int be;
3654
3655 if (i == EDGE_UD && t->hex_width == 0) {
3656 continue;
3657 } else if (i == EDGE_LR && t->hex_height == 0) {
3658 continue;
3659 }
3660
3661 fc_snprintf(buffer, sizeof(buffer), "grid.main.%s", edge_name[i]);
3662 SET_SPRITE(grid.main[i], buffer);
3663
3664 fc_snprintf(buffer, sizeof(buffer), "grid.city.%s", edge_name[i]);
3665 SET_SPRITE(grid.city[i], buffer);
3666
3667 fc_snprintf(buffer, sizeof(buffer), "grid.worked.%s", edge_name[i]);
3668 SET_SPRITE(grid.worked[i], buffer);
3669
3670 fc_snprintf(buffer, sizeof(buffer), "grid.selected.%s", edge_name[i]);
3671 SET_SPRITE(grid.selected[i], buffer);
3672
3673 fc_snprintf(buffer, sizeof(buffer), "grid.coastline.%s", edge_name[i]);
3674 SET_SPRITE(grid.coastline[i], buffer);
3675
3676 for (be = 0; be < 2; be++) {
3677 fc_snprintf(buffer, sizeof(buffer), "grid.borders.%c",
3678 edge_name[i][be]);
3679 SET_SPRITE(grid.borders[i][be], buffer);
3680 }
3681 }
3682 }
3683
3684 switch (t->darkness_style) {
3685 case DARKNESS_NONE:
3686 /* Nothing. */
3687 break;
3688 case DARKNESS_ISORECT:
3689 {
3690 /* Isometric: take a single tx.darkness tile and split it into 4. */
3691 struct sprite *darkness = load_sprite(t, "tx.darkness",
3692 TRUE, FALSE, FALSE);
3693 const int ntw = t->normal_tile_width, nth = t->normal_tile_height;
3694 int offsets[4][2] = {{ntw / 2, 0}, {0, nth / 2}, {ntw / 2, nth / 2}, {0, 0}};
3695
3696 if (!darkness) {
3698 _("Sprite tx.darkness missing."));
3699 }
3700 for (i = 0; i < 4; i++) {
3701 t->sprites.tx.darkness[i] = crop_sprite(darkness, offsets[i][0],
3702 offsets[i][1], ntw / 2,
3703 nth / 2, NULL, 0, 0, 1.0f,
3704 FALSE);
3705 }
3706 }
3707 break;
3709 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
3710 enum direction8 dir = t->cardinal_tileset_dirs[i];
3711
3712 fc_snprintf(buffer, sizeof(buffer), "tx.darkness_%s",
3714 SET_SPRITE_NOTSMOOTH(tx.darkness[i], buffer);
3715 }
3716 break;
3717 case DARKNESS_CARD_FULL:
3718 for (i = 1; i < t->num_index_cardinal; i++) {
3719 fc_snprintf(buffer, sizeof(buffer), "tx.darkness_%s",
3720 cardinal_index_str(t, i));
3721 SET_SPRITE_NOTSMOOTH(tx.darkness[i], buffer);
3722 }
3723 break;
3724 case DARKNESS_CORNER:
3726 81 * sizeof(*t->sprites.tx.fullfog));
3727 for (i = 0; i < 81; i++) {
3728 /* Unknown, fog, known. */
3729 char ids[] = {'u', 'f', 'k'};
3730 char buf[512] = "t.fog";
3731 int values[4], vi, k = i;
3732
3733 for (vi = 0; vi < 4; vi++) {
3734 values[vi] = k % 3;
3735 k /= 3;
3736
3737 cat_snprintf(buf, sizeof(buf), "_%c", ids[values[vi]]);
3738 }
3739 fc_assert(k == 0);
3740
3742 }
3743 break;
3744 };
3745
3746 /* No other place to initialize these variables */
3749}
3750
3751/************************************************************************/
3754static bool load_river_sprites(struct tileset *t,
3755 struct river_sprites *store, const char *tag_pfx)
3756{
3757 int i;
3758 char buffer[512];
3759
3760 for (i = 0; i < t->num_index_cardinal; i++) {
3761 fc_snprintf(buffer, sizeof(buffer), "%s_s_%s",
3763 store->spec[i] = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3764 if (store->spec[i] == NULL) {
3765 return FALSE;
3766 }
3767 }
3768
3769 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
3770 fc_snprintf(buffer, sizeof(buffer), "%s_outlet_%s",
3772 store->outlet[i] = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3773 if (store->outlet[i] == NULL) {
3774 log_error("Missing \"%s\" for \"%s\".", buffer, tag_pfx);
3775 return FALSE;
3776 }
3777 }
3778
3779 return TRUE;
3780}
3781
3782/************************************************************************/
3789{
3791 if (sf->big_sprite) {
3792 free_sprite(sf->big_sprite);
3793 sf->big_sprite = NULL;
3794 }
3796}
3797
3798/************************************************************************/
3809
3810/************************************************************************/
3816 enum log_level level,
3817 const char *tag, const char *alt,
3818 const char *alt2,
3819 const char *what, const char *name,
3820 bool scale)
3821{
3822 struct sprite *sp;
3823
3824 /* (Should get sprite_hash before connection) */
3826 "attempt to lookup for %s \"%s\" before "
3827 "sprite_hash setup", what, name);
3828
3829 sp = load_sprite(t, tag, scale, TRUE, FALSE);
3830 if (sp) return sp;
3831
3832 sp = load_sprite(t, alt, scale, TRUE, FALSE);
3833 if (sp) {
3834 log_verbose("Using alternate graphic \"%s\" "
3835 "(instead of \"%s\") for %s \"%s\".",
3836 alt, tag, what, name);
3837 return sp;
3838 }
3839
3840 if (alt2 != NULL) {
3841 sp = load_sprite(t, alt2, scale, TRUE, FALSE);
3842 if (sp) {
3843 log_verbose("Using second alternate graphic \"%s\" "
3844 "(instead of \"%s\" or \"%s\") for %s \"%s\".",
3845 alt2, tag, alt, what, name);
3846 return sp;
3847 }
3848 }
3849
3851 _("Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."),
3852 tag, alt, what, name);
3853
3854 return NULL;
3855}
3856
3857/************************************************************************/
3862 int uidx,
3863 const char *base_str,
3864 enum direction8 dir,
3865 enum unit_activity activity,
3866 bool has_icon)
3867{
3868 enum direction8 loaddir = dir;
3869 char buf[2048];
3870 const char *act_name = unit_activity_name(activity);
3871
3872 if (act_name == NULL) {
3873 /* gcc-9 thinks this is possible. */
3874 return FALSE;
3875 }
3876
3877 /*
3878 * There may be more orientations available in this tileset than are
3879 * needed, if an oriented unit set has been reused between tilesets.
3880 *
3881 * Don't bother loading unused ones, unless they might be used by
3882 * unit_default_orientation (logic here mirrors get_unittype_sprite()).
3883 */
3884 if (!(dir == t->unit_default_orientation && !has_icon)
3885 && !is_valid_tileset_dir(t, dir)) {
3886 /* Instead we copy a nearby valid dir's sprite, so we're not caught
3887 * out in case this tileset is used with an incompatible topology,
3888 * although it'll be ugly. */
3889 do {
3891 /* This loop _should_ terminate... */
3893 } while (!is_valid_tileset_dir(t, loaddir));
3894 }
3895
3896 fc_snprintf(buf, sizeof(buf), "%s_%s_%s", base_str,
3898
3899 /* We don't use _alt graphics here, as that could lead to loading
3900 * real icon gfx, but alternative orientation gfx. Tileset author
3901 * probably meant icon gfx to be used as fallback for all orientations */
3902 t->sprites.units.facing[uidx][dir][activity] = load_sprite(t, buf,
3903 TRUE, TRUE, FALSE);
3904
3905 if (activity == ACTIVITY_IDLE
3906 && t->sprites.units.facing[uidx][dir][activity] == NULL) {
3907 /* Backward compatibility: Set Idle sprite from tag with no activity defined. */
3908 fc_snprintf(buf, sizeof(buf), "%s_%s", base_str,
3910
3911 t->sprites.units.facing[uidx][dir][activity] = load_sprite(t, buf,
3912 TRUE, TRUE, FALSE);
3913 }
3914
3915 if (t->sprites.units.facing[uidx][dir][activity] != NULL) {
3916 return TRUE;
3917 }
3918
3919 return FALSE;
3920}
3921
3922/************************************************************************/
3926 int uidx,
3927 const char *tag)
3928{
3930
3931 activity_type_iterate(activity) {
3932 char buffer[2048];
3933
3934 fc_snprintf(buffer, sizeof(buffer), "%s_%s",
3935 tag, unit_activity_name(activity));
3936 t->sprites.units.icon[uidx][activity] = load_sprite(t, buffer,
3937 TRUE, TRUE, FALSE);
3938
3939 if (activity == ACTIVITY_IDLE
3940 && t->sprites.units.icon[uidx][activity] == NULL) {
3941 /* Backward compatibility: Set Idle sprite from tag with no activity defined. */
3942 t->sprites.units.icon[uidx][activity] = load_sprite(t, tag,
3943 TRUE, TRUE, FALSE);
3944 }
3946
3948
3949#define LOAD_FACING_SPRITE(dir) \
3950 if (!tileset_setup_unit_direction(t, uidx, tag, dir, activity, has_icon)) { \
3951 facing_sprites[activity] = FALSE; \
3952 }
3953
3954 activity_type_iterate(activity) {
3955 facing_sprites[activity] = TRUE;
3956
3965
3967
3969 /* Neither icon gfx or orientation sprites */
3970 return FALSE;
3971 }
3972
3973 return TRUE;
3974
3975#undef LOAD_FACING_SPRITE
3976}
3977
3978/************************************************************************/
3983{
3984 int uidx = utype_index(ut);
3985
3986 if (!tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_str)
3987 && !tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_alt)
3988 && !tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_alt2)) {
3990 _("Missing %s unit sprite for tags \"%s\" and alternatives "
3991 "\"%s\" and \"%s\"."),
3992 utype_rule_name(ut), ut->graphic_str,
3993 ut->graphic_alt, ut->graphic_alt2);
3994 }
3995
3996 if (!t->sprites.units.icon[uidx][ACTIVITY_IDLE]) {
3999 _("Unit type %s has no unoriented sprite and "
4000 "tileset has no unit_default_orientation."),
4002 } else {
4003 /* We're guaranteed to have an oriented sprite corresponding to
4004 * unit_default_orientation, because tileset_setup_unit_type_from_tag()
4005 * checked for this. */
4007 != NULL);
4008 }
4009 }
4010}
4011
4012/************************************************************************/
4017 struct impr_type *pimprove)
4018{
4019 t->sprites.building[improvement_index(pimprove)]
4021 pimprove->graphic_alt, pimprove->graphic_alt2,
4022 "improvement",
4023 improvement_rule_name(pimprove), FALSE);
4024
4025 /* Should maybe do something if NULL, eg generic default? */
4026}
4027
4028/************************************************************************/
4033 struct advance *padvance)
4034{
4035 if (valid_advance(padvance)) {
4038 padvance->graphic_alt, NULL, "technology",
4040
4041 /* Should maybe do something if NULL, eg generic default? */
4042 } else {
4044 }
4045}
4046
4047/************************************************************************/
4052 struct extra_type *pextra)
4053{
4054 const int id = extra_index(pextra);
4055 enum extrastyle_id extrastyle;
4056
4057 if (!fc_strcasecmp(pextra->graphic_str, "none")) {
4058 /* Extra without graphics */
4060 } else {
4061 const char *tag;
4062
4063 tag = pextra->graphic_str;
4064 if (!estyle_hash_lookup(t->estyle_hash, tag, &extrastyle)) {
4065 tag = pextra->graphic_alt;
4066 if (!estyle_hash_lookup(t->estyle_hash, tag, &extrastyle)) {
4068 _("No extra style for \"%s\" or \"%s\"."),
4069 pextra->graphic_str,
4070 pextra->graphic_alt);
4071 } else {
4072 log_verbose("Using alternate graphic \"%s\" "
4073 "(instead of \"%s\") for extra \"%s\".",
4074 pextra->graphic_alt, pextra->graphic_str,
4075 extra_rule_name(pextra));
4076 }
4077 }
4078
4079 t->sprites.extras[id].extrastyle = extrastyle;
4080
4081 extra_type_list_append(t->style_lists[extrastyle], pextra);
4082
4083 if (extra_has_flag(pextra, EF_SHOW_FLAG)) {
4085 }
4086
4087 switch (extrastyle) {
4088 case ESTYLE_3LAYER:
4089 tileset_setup_base(t, pextra, tag);
4090 break;
4091
4095 case ESTYLE_RIVER:
4096 tileset_setup_road(t, pextra, tag);
4097 break;
4098
4099 case ESTYLE_SINGLE1:
4100 case ESTYLE_SINGLE2:
4101 SET_ANIM(extras[id].u.single, tag);
4102 break;
4103
4104 case ESTYLE_CARDINALS:
4105 {
4106 int i;
4107 char buffer[512];
4108
4109 /* We use direction-specific irrigation and farmland graphics, if they
4110 * are available. If not, we just fall back to the basic irrigation
4111 * graphics. */
4112 for (i = 0; i < t->num_index_cardinal; i++) {
4113 fc_snprintf(buffer, sizeof(buffer), "%s_%s",
4114 tag, cardinal_index_str(t, i));
4115 t->sprites.extras[id].u.cardinals[i] = load_sprite(t, buffer,
4116 TRUE, TRUE, FALSE);
4117 if (!t->sprites.extras[id].u.cardinals[i]) {
4118 t->sprites.extras[id].u.cardinals[i] = load_sprite(t, tag,
4119 TRUE, TRUE, FALSE);
4120 }
4121 if (!t->sprites.extras[id].u.cardinals[i]) {
4123 _("No cardinal-style graphics \"%s*\" for "
4124 "extra \"%s\""),
4125 tag, extra_rule_name(pextra));
4126 }
4127 }
4128 }
4129 break;
4130 case ESTYLE_COUNT:
4131 break;
4132 }
4133 }
4134
4135 if (!fc_strcasecmp(pextra->activity_gfx, "none")) {
4137 } else {
4139 TRUE, TRUE, FALSE);
4140 if (t->sprites.extras[id].activity == NULL) {
4142 TRUE, TRUE, FALSE);
4143 }
4144 if (t->sprites.extras[id].activity == NULL) {
4146 TRUE, TRUE, FALSE);
4147 }
4148 if (t->sprites.extras[id].activity == NULL) {
4150 _("Missing %s building activity sprite for tags \"%s\" and alternatives \"%s\" and \"%s\"."),
4151 extra_rule_name(pextra), pextra->activity_gfx,
4152 pextra->act_gfx_alt, pextra->act_gfx_alt2);
4153 }
4154 }
4155
4156 if (!fc_strcasecmp(pextra->rmact_gfx, "none")) {
4157 t->sprites.extras[id].rmact = NULL;
4158 } else {
4159 t->sprites.extras[id].rmact = load_sprite(t, pextra->rmact_gfx,
4160 TRUE, TRUE, FALSE);
4161 if (t->sprites.extras[id].rmact == NULL) {
4163 TRUE, TRUE, FALSE);
4164 if (t->sprites.extras[id].rmact == NULL) {
4166 TRUE, TRUE, FALSE);
4167 if (t->sprites.extras[id].rmact == NULL) {
4169 _("Missing %s removal activity sprite for tags \"%s\" "
4170 "and alternatives \"%s\" and \"%s\"."),
4171 extra_rule_name(pextra), pextra->rmact_gfx,
4172 pextra->rmact_gfx_alt, pextra->rmact_gfx_alt2);
4173 }
4174 }
4175 }
4176 }
4177}
4178
4179/************************************************************************/
4183static void tileset_setup_road(struct tileset *t,
4184 struct extra_type *pextra,
4185 const char *tag)
4186{
4187 char full_tag_name[MAX_LEN_NAME + sizeof("_isolated")];
4188 const int id = extra_index(pextra);
4189 int i;
4190 enum extrastyle_id extrastyle = t->sprites.extras[id].extrastyle;
4191
4192 /* Isolated road graphics are used by ESTYLE_ROAD_ALL_SEPARATE and
4193 ESTYLE_ROAD_PARITY_COMBINED. */
4194 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
4195 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
4197 "%s_isolated", tag);
4198
4199 SET_SPRITE(extras[id].u.road.isolated, full_tag_name);
4200 }
4201
4202 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
4203 /* ESTYLE_ROAD_ALL_SEPARATE has just 8 additional sprites for each
4204 * road type: one going off in each direction. */
4205 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4206 enum direction8 dir = t->valid_tileset_dirs[i];
4207 const char *dir_name = dir_get_tileset_name(dir);
4208
4210 "%s_%s", tag, dir_name);
4211
4212 SET_SPRITE(extras[id].u.road.ru.dir[i], full_tag_name);
4213 }
4214 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
4215 int num_index = 1 << (t->num_valid_tileset_dirs / 2), j;
4216
4217 /* ESTYLE_ROAD_PARITY_COMBINED has 32 additional sprites for each road
4218 * type: 16 each for cardinal and diagonal directions. Each set
4219 * of 16 provides a NSEW-indexed sprite to provide connectors for
4220 * all rails in the cardinal/diagonal directions. The 0 entry is
4221 * unused (the "isolated" sprite is used instead). */
4222
4223 for (i = 1; i < num_index; i++) {
4224 char c[64] = "", d[64] = "";
4225
4226 for (j = 0; j < t->num_valid_tileset_dirs / 2; j++) {
4227 int value = (i >> j) & 1;
4228
4229 cat_snprintf(c, sizeof(c), "%s%d",
4231 value);
4232 cat_snprintf(d, sizeof(d), "%s%d",
4234 value);
4235 }
4236
4238 "%s_c_%s", tag, c);
4239
4240 SET_SPRITE(extras[id].u.road.ru.combo.even[i], full_tag_name);
4241
4243 "%s_d_%s", tag, d);
4244
4245 SET_SPRITE(extras[id].u.road.ru.combo.odd[i], full_tag_name);
4246 }
4247 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
4248 /* ESTYLE_ROAD_ALL_COMBINED includes 256 sprites, one for every possibility.
4249 * Just go around clockwise, with all combinations. */
4250 for (i = 0; i < t->num_index_valid; i++) {
4251 char *idx_str = valid_index_str(t, i);
4252
4254 "%s_%s", tag, idx_str);
4255
4256 SET_SPRITE(extras[id].u.road.ru.total[i], full_tag_name);
4257 }
4258 } else if (extrastyle == ESTYLE_RIVER) {
4259 if (!load_river_sprites(t, &t->sprites.extras[id].u.road.ru.rivers, tag)) {
4261 _("No river-style graphics \"%s*\" for extra \"%s\""),
4262 tag, extra_rule_name(pextra));
4263 }
4264 } else {
4266 }
4267
4268 /* Corner road graphics are used by ESTYLE_ROAD_ALL_SEPARATE and
4269 * ESTYLE_ROAD_PARITY_COMBINED. */
4270 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
4271 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
4272 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4273 enum direction8 dir = t->valid_tileset_dirs[i];
4274
4275 if (!is_cardinal_tileset_dir(t, dir)) {
4276 const char *dtn = dir_get_tileset_name(dir);
4277
4279 "%s_c_%s", pextra->graphic_str, dtn);
4280
4281 SET_SPRITE_OPT(extras[id].u.road.corner[dir], full_tag_name);
4282 }
4283 }
4284 }
4285}
4286
4287/************************************************************************/
4291static void tileset_setup_base(struct tileset *t,
4292 const struct extra_type *pextra,
4293 const char *tag)
4294{
4295 char full_tag_name[MAX_LEN_NAME + sizeof("_fg")];
4296 const int id = extra_index(pextra);
4297
4298 fc_assert_ret(id >= 0 && id < extra_count());
4299
4301 strcat(full_tag_name, "_bg");
4303
4305 strcat(full_tag_name, "_mg");
4307
4309 strcat(full_tag_name, "_fg");
4311
4312 if (t->sprites.extras[id].u.bmf.background == nullptr
4313 && t->sprites.extras[id].u.bmf.middleground == nullptr
4314 && t->sprites.extras[id].u.bmf.foreground == nullptr) {
4315 /* There was an extra style definition but no matching graphics */
4317 _("No graphics with tag \"%s_bg/mg/fg\" for extra \"%s\""),
4318 tag, extra_rule_name(pextra));
4319 }
4320}
4321
4322/************************************************************************/
4327 const struct terrain *pterrain)
4328{
4329 struct drawing_data *draw;
4330 struct sprite *sprite;
4331 char buffer[MAX_LEN_NAME + 20];
4332 int i, l;
4333
4334 if (!drawing_hash_lookup(t->tile_hash, pterrain->graphic_str, &draw)
4335 && !drawing_hash_lookup(t->tile_hash, pterrain->graphic_alt, &draw)
4336 && !drawing_hash_lookup(t->tile_hash, pterrain->graphic_alt2, &draw)) {
4338 _("Terrain \"%s\": no graphic tile \"%s\", \"%s\", or \"%s\"."),
4339 terrain_rule_name(pterrain), pterrain->graphic_str,
4340 pterrain->graphic_alt, pterrain->graphic_alt2);
4341 }
4342
4343 if (draw->init) {
4344 t->sprites.drawing[terrain_index(pterrain)] = draw;
4345 return;
4346 }
4347
4348 /* Set up each layer of the drawing. */
4349 for (l = 0; l < draw->num_layers; l++) {
4350 struct drawing_layer *dlp = &draw->layer[l];
4351 struct tileset_layer *tslp = &t->layers[l];
4352 sprite_vector_init(&dlp->base);
4353 sprite_vector_init(&dlp->allocated);
4354
4355 switch (dlp->sprite_type) {
4356 case CELL_WHOLE:
4357 switch (dlp->match_style) {
4358 case MATCH_NONE:
4359 /* Load whole sprites for this tile. */
4360 for (i = 0; ; i++) {
4361 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s%d",
4362 l, draw->name, i + 1);
4363 sprite = load_sprite(t, buffer, TRUE, FALSE, FALSE);
4364 if (!sprite) {
4365 break;
4366 }
4367 sprite_vector_reserve(&dlp->base, i + 1);
4368 dlp->base.p[i] = sprite;
4369 }
4370 /* Check for base sprite, allowing missing sprites above base */
4371 if (0 == i && 0 == l) {
4372 /* TRANS: 'base' means 'base of terrain gfx', not 'military base' */
4374 _("Missing base sprite for tag \"%s\"."), buffer);
4375 }
4376 break;
4377 case MATCH_SAME:
4378 /* Load 16 cardinally-matched sprites. */
4379 for (i = 0; i < t->num_index_cardinal; i++) {
4380 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_%s",
4381 l, draw->name, cardinal_index_str(t, i));
4382 dlp->match[i]
4383 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4384 NULL, "matched terrain",
4385 terrain_rule_name(pterrain), TRUE);
4386 }
4387 break;
4388 case MATCH_PAIR:
4389 case MATCH_FULL:
4390 fc_assert(FALSE); /* Not yet defined */
4391 break;
4392 };
4393 break;
4394 case CELL_CORNER:
4395 {
4396 const int count = dlp->match_indices;
4397 int number = NUM_CORNER_DIRS;
4398
4399 switch (dlp->match_style) {
4400 case MATCH_NONE:
4401 /* Do nothing */
4402 break;
4403 case MATCH_PAIR:
4404 case MATCH_SAME:
4405 /* N directions (NSEW) * 3 dimensions of matching */
4406 fc_assert(count == 2);
4407 number = NUM_CORNER_DIRS * 2 * 2 * 2;
4408 break;
4409 case MATCH_FULL:
4410 default:
4411 /* N directions (NSEW) * 3 dimensions of matching */
4412 /* could use exp() or expi() here? */
4413 number = NUM_CORNER_DIRS * count * count * count;
4414 break;
4415 };
4416
4417 dlp->cells
4418 = fc_calloc(number, sizeof(*dlp->cells));
4419
4420 for (i = 0; i < number; i++) {
4421 enum direction4 dir = i % NUM_CORNER_DIRS;
4422 int value = i / NUM_CORNER_DIRS;
4423
4424 switch (dlp->match_style) {
4425 case MATCH_NONE:
4426 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c",
4427 l, draw->name, direction4letters[dir]);
4428 dlp->cells[i]
4429 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4430 NULL, "cell terrain",
4431 terrain_rule_name(pterrain), TRUE);
4432 break;
4433 case MATCH_SAME:
4434 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c%d%d%d",
4435 l, draw->name, direction4letters[dir],
4436 (value) & 1, (value >> 1) & 1, (value >> 2) & 1);
4437 dlp->cells[i]
4438 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4439 NULL, "same cell terrain",
4440 terrain_rule_name(pterrain), TRUE);
4441 break;
4442 case MATCH_PAIR:
4443 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c_%c_%c_%c",
4444 l, draw->name, direction4letters[dir],
4445 tslp->match_types[dlp->match_index[(value) & 1]][0],
4446 tslp->match_types[dlp->match_index[(value >> 1) & 1]][0],
4447 tslp->match_types[dlp->match_index[(value >> 2) & 1]][0]);
4448 dlp->cells[i]
4449 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4450 NULL, "cell pair terrain",
4451 terrain_rule_name(pterrain), TRUE);
4452 break;
4453 case MATCH_FULL:
4454 {
4455 int this = dlp->match_index[0];
4456 int n, s, e, w;
4457 int v1, v2, v3;
4458
4459 v1 = dlp->match_index[value % count];
4460 value /= count;
4461 v2 = dlp->match_index[value % count];
4462 value /= count;
4463 v3 = dlp->match_index[value % count];
4464
4465 fc_assert(v1 < count && v2 < count && v3 < count);
4466
4467 /* Assume merged cells. This should be a separate option. */
4468 switch (dir) {
4469 case DIR4_NORTH:
4470 s = this;
4471 w = v1;
4472 n = v2;
4473 e = v3;
4474 break;
4475 case DIR4_EAST:
4476 w = this;
4477 n = v1;
4478 e = v2;
4479 s = v3;
4480 break;
4481 case DIR4_SOUTH:
4482 n = this;
4483 e = v1;
4484 s = v2;
4485 w = v3;
4486 break;
4487 case DIR4_WEST:
4488 default: /* Avoid warnings */
4489 e = this;
4490 s = v1;
4491 w = v2;
4492 n = v3;
4493 break;
4494 };
4495
4496 /* Use first character of match_types,
4497 * already checked for uniqueness. */
4498 fc_snprintf(buffer, sizeof(buffer),
4499 "t.l%d.cellgroup_%c_%c_%c_%c", l,
4500 tslp->match_types[n][0], tslp->match_types[e][0],
4501 tslp->match_types[s][0], tslp->match_types[w][0]);
4502 sprite = load_sprite(t, buffer, TRUE, FALSE, FALSE);
4503
4504 if (sprite) {
4505 /* Crop the sprite to separate this cell. */
4506 int vec_size = sprite_vector_size(&dlp->allocated);
4507
4508 const int W = t->normal_tile_width;
4509 const int H = t->normal_tile_height;
4510 int x[4] = {W / 4, W / 4, 0, W / 2};
4511 int y[4] = {H / 2, 0, H / 4, H / 4};
4512 int xo[4] = {0, 0, -W / 2, W / 2};
4513 int yo[4] = {H / 2, -H / 2, 0, 0};
4514
4515 sprite = crop_sprite(sprite, x[dir], y[dir], W / 2, H / 2,
4516 t->sprites.mask.tile, xo[dir], yo[dir], 1.0f,
4517 FALSE);
4518 /* We allocated new sprite with crop_sprite. Store its
4519 * address so we can free it. */
4520 sprite_vector_reserve(&dlp->allocated, vec_size + 1);
4521 dlp->allocated.p[vec_size] = sprite;
4522 } else {
4523 log_error("Terrain graphics sprite for tag \"%s\" missing.", buffer);
4524 }
4525
4526 dlp->cells[i] = sprite;
4527 }
4528 break;
4529 };
4530 }
4531 }
4532 break;
4533 };
4534 }
4535
4536 /* Try an optional special name */
4537 fc_snprintf(buffer, sizeof(buffer), "t.blend.%s", draw->name);
4538 draw->blender
4540 NULL, "blend terrain",
4541 terrain_rule_name(pterrain), TRUE);
4542
4543 if (draw->blending > 0) {
4544 const int bl = draw->blending - 1;
4545
4546 if (NULL == draw->blender) {
4547 int li = 0;
4548
4549 /* Try an already loaded base */
4550 while (NULL == draw->blender
4551 && li < draw->blending
4552 && 0 < draw->layer[li].base.size) {
4553 draw->blender = draw->layer[li++].base.p[0];
4554 }
4555 }
4556
4557 if (NULL == draw->blender) {
4558 /* Try an unloaded base name */
4559 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s1", bl, draw->name);
4560 draw->blender
4561 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4562 NULL, "base (blend) terrain",
4563 terrain_rule_name(pterrain), TRUE);
4564 }
4565 }
4566
4567 if (NULL != draw->blender) {
4568 /* Set up blending sprites. This only works in iso-view! */
4569 const int W = t->normal_tile_width;
4570 const int H = t->normal_tile_height;
4571 const int offsets[4][2] = {
4572 {W / 2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}
4573 };
4574 enum direction4 dir = 0;
4575
4576 for (; dir < 4; dir++) {
4577 draw->blend[dir] = crop_sprite(draw->blender, offsets[dir][0],
4578 offsets[dir][1], W / 2, H / 2,
4579 t->sprites.dither_tile, 0, 0, 1.0f,
4580 FALSE);
4581 }
4582 }
4583
4584 draw->init = TRUE;
4585 t->sprites.drawing[terrain_index(pterrain)] = draw;
4586}
4587
4588/************************************************************************/
4593 struct government *gov)
4594{
4597 gov->graphic_alt, NULL, "government",
4599
4600 /* Should probably do something if NULL, eg generic default? */
4601}
4602
4603/************************************************************************/
4608 struct nation_type *nation)
4609{
4610 char *tags[] = {nation->flag_graphic_str,
4611 nation->flag_graphic_alt,
4612 "unknown", NULL};
4613 int i;
4614 struct sprite *flag = NULL, *shield = NULL;
4615 char buf[1024];
4617
4618 for (i = 0; tags[i] && !flag; i++) {
4619 fc_snprintf(buf, sizeof(buf), "f.%s", tags[i]);
4620 flag = load_sprite(t, buf, TRUE, TRUE, svgflag);
4621 }
4622 for (i = 0; tags[i] && !shield; i++) {
4623 fc_snprintf(buf, sizeof(buf), "f.shield.%s", tags[i]);
4624 shield = load_sprite(t, buf, TRUE, TRUE, svgflag);
4625 }
4626 if (!flag || !shield) {
4627 /* Should never get here because of the f.unknown fallback. */
4629 _("Nation %s: no national flag."), nation_rule_name(nation));
4630 }
4631
4633 t->sprites.nation_flag.p[nation_index(nation)] = flag;
4634
4636 t->sprites.nation_shield.p[nation_index(nation)] = shield;
4637}
4638
4639/************************************************************************/
4642struct sprite *get_city_flag_sprite(const struct tileset *t,
4643 const struct city *pcity)
4644{
4646}
4647
4648/************************************************************************/
4651static struct sprite *get_unit_nation_flag_sprite(const struct tileset *t,
4652 const struct unit *punit)
4653{
4654 struct nation_type *pnation = nation_of_unit(punit);
4655
4657 return t->sprites.nation_shield.p[nation_index(pnation)];
4658 } else {
4659 return t->sprites.nation_flag.p[nation_index(pnation)];
4660 }
4661}
4662
4663#define FULL_TILE_X_OFFSET ((t->normal_tile_width - t->full_tile_width) / 2)
4664#define FULL_TILE_Y_OFFSET (t->normal_tile_height - t->full_tile_height)
4665
4666#define ADD_SPRITE(s, draw_fog, x_offset, y_offset) \
4667 (fc_assert(s != NULL), \
4668 sprs->sprite = s, \
4669 sprs->foggable = (draw_fog && t->fogstyle == FOG_AUTO), \
4670 sprs->offset_x = x_offset, \
4671 sprs->offset_y = y_offset, \
4672 sprs++)
4673#define ADD_SPRITE_SIMPLE(s) ADD_SPRITE(s, TRUE, 0, 0)
4674#define ADD_SPRITE_FULL(s) \
4675 ADD_SPRITE(s, TRUE, FULL_TILE_X_OFFSET, FULL_TILE_Y_OFFSET)
4676
4677#define ADD_ANIM_SPRITE(s, draw_fog, x_offset, y_offset) \
4678 ADD_SPRITE(anim_get_current_frame(s), draw_fog, x_offset, y_offset)
4679#define ADD_ANIM_SPRITE_SIMPLE(s) \
4680 ADD_SPRITE(anim_get_current_frame(s), TRUE, 0, 0)
4681#define ADD_ANIM_FULL(s) \
4682 ADD_SPRITE(anim_get_current_frame(s), TRUE, \
4683 FULL_TILE_X_OFFSET, FULL_TILE_Y_OFFSET)
4684
4685#define ADD_FRAME0_SIMPLE(s) ADD_SPRITE_SIMPLE(s->sprites[0])
4686#define ADD_FRAME0_FULL(s) \
4687 ADD_SPRITE_FULL(s->sprites[0])
4688
4689/************************************************************************/
4696static void build_tile_data(const struct tile *ptile,
4697 struct terrain *pterrain,
4698 struct terrain **tterrain_near,
4700{
4701 enum direction8 dir;
4702
4703 /* Loop over all adjacent tiles. We should have an iterator for this. */
4704 for (dir = 0; dir < 8; dir++) {
4705 struct tile *tile1 = mapstep(&(wld.map), ptile, dir);
4706
4709
4710 if (NULL != terrain1) {
4711 tterrain_near[dir] = terrain1;
4713 continue;
4714 }
4715 log_error("build_tile_data() tile (%d,%d) has no terrain!",
4716 TILE_XY(tile1));
4717 }
4718 /* At the edges of the (known) map, pretend the same terrain continued
4719 * past the edge of the map. */
4720 tterrain_near[dir] = pterrain;
4722 }
4723}
4724
4725/************************************************************************/
4728static int fill_unit_type_sprite_array(const struct tileset *t,
4729 struct drawn_sprite *sprs,
4730 const struct unit_type *putype,
4731 enum unit_activity activity,
4732 enum direction8 facing)
4733{
4734 struct drawn_sprite *save_sprs = sprs;
4735 struct sprite *uspr = get_unittype_sprite(t, putype, activity, facing);
4736
4740
4741 return sprs - save_sprs;
4742}
4743
4744/************************************************************************/
4747static int fill_unit_sprite_array(const struct tileset *t,
4748 struct drawn_sprite *sprs,
4749 const struct unit *punit,
4750 int stack, bool backdrop)
4751{
4752 struct drawn_sprite *save_sprs = sprs;
4753 int ihp;
4754 const struct unit_type *ptype = unit_type_get(punit);
4755
4756 if (backdrop) {
4762 }
4763 } else {
4764 /* Taken care of in the LAYER_BACKGROUND. */
4765 }
4766 }
4767
4768 /* Add the sprite for the unit type. */
4771
4772 if (t->sprites.unit.loaded && unit_transported(punit)) {
4773 ADD_SPRITE_FULL(t->sprites.unit.loaded);
4774 }
4775
4776 if (punit->activity != ACTIVITY_IDLE) {
4777 struct sprite *s = NULL;
4778
4779 switch (punit->activity) {
4780 case ACTIVITY_MINE:
4781 if (punit->activity_target == NULL) {
4782 s = t->sprites.unit.plant;
4783 } else {
4785 }
4786 break;
4787 case ACTIVITY_PLANT:
4788 s = t->sprites.unit.plant;
4789 break;
4790 case ACTIVITY_IRRIGATE:
4791 if (punit->activity_target == NULL) {
4792 s = t->sprites.unit.cultivate;
4793 } else {
4795 }
4796 break;
4797 case ACTIVITY_CULTIVATE:
4798 s = t->sprites.unit.cultivate;
4799 break;
4800 case ACTIVITY_CLEAN:
4802 break;
4803 case ACTIVITY_PILLAGE:
4805 if (s == NULL) {
4806 s = t->sprites.unit.pillage;
4807 }
4808 break;
4809 case ACTIVITY_EXPLORE:
4810 /* Drawn below as the server side agent. */
4811 break;
4812 case ACTIVITY_FORTIFIED:
4813 s = t->sprites.unit.fortified;
4814 break;
4816 s = t->sprites.unit.fortifying;
4817 break;
4818 case ACTIVITY_SENTRY:
4819 s = t->sprites.unit.sentry;
4820 break;
4821 case ACTIVITY_GOTO:
4822 s = t->sprites.unit.go_to;
4823 break;
4824 case ACTIVITY_TRANSFORM:
4825 s = t->sprites.unit.transform;
4826 break;
4827 case ACTIVITY_BASE:
4828 case ACTIVITY_GEN_ROAD:
4830 break;
4831 case ACTIVITY_CONVERT:
4832 s = t->sprites.unit.convert;
4833 break;
4834 default:
4835 break;
4836 }
4837
4838 if (s != NULL) {
4841 }
4842 }
4843
4844 {
4845 struct sprite *s = NULL;
4846 int offset_x = 0;
4847 int offset_y = 0;
4848
4849 switch (punit->ssa_controller) {
4850 case SSA_NONE:
4851 break;
4852 case SSA_AUTOWORKER:
4853 s = t->sprites.unit.auto_worker;
4854 break;
4855 case SSA_AUTOEXPLORE:
4856 s = t->sprites.unit.auto_explore;
4857 /* Specified as an activity in the tileset. */
4860 break;
4861 default:
4862 s = t->sprites.unit.auto_attack;
4863 break;
4864 }
4865
4866 if (s != NULL) {
4867 ADD_SPRITE(s, TRUE,
4870 }
4871 }
4872
4873 if (unit_has_orders(punit)) {
4874 if (punit->orders.repeat) {
4875 ADD_SPRITE_FULL(t->sprites.unit.patrol);
4876 } else if (punit->activity != ACTIVITY_IDLE) {
4877 ADD_SPRITE_SIMPLE(t->sprites.unit.connect);
4878 } else {
4879 ADD_SPRITE(t->sprites.unit.go_to, TRUE,
4882 }
4883 }
4884
4885 if (t->sprites.unit.action_decision_want != nullptr
4887 ADD_ANIM_SPRITE(t->sprites.unit.action_decision_want, TRUE,
4890 }
4891
4893 ADD_SPRITE_FULL(t->sprites.unit.battlegroup[punit->battlegroup]);
4894 }
4895
4896 if (t->sprites.unit.lowfuel
4897 && utype_fuel(ptype)
4898 && punit->fuel == 1
4899 && punit->moves_left <= 2 * SINGLE_MOVE) {
4900 /* Show a low-fuel graphic if the plane has 2 or fewer moves left. */
4901 ADD_SPRITE_FULL(t->sprites.unit.lowfuel);
4902 }
4903 if (t->sprites.unit.tired
4905 && ptype->move_rate > 0) {
4906 /* Show a "tired" graphic if the unit has fewer than one move
4907 * remaining, except for units for which it's full movement. */
4908 ADD_SPRITE_FULL(t->sprites.unit.tired);
4909 }
4910
4911 if (stack == 1 && punit->client.occupied) {
4912 ADD_SPRITE_FULL(t->sprites.unit.stack[0]);
4913 } else if (stack > 1) {
4915 && t->sprites.unit.num_stack_sprites >= stack) {
4916 ADD_SPRITE(t->sprites.unit.stack[stack - 1], FALSE,
4918 } else {
4919 ADD_SPRITE_FULL(t->sprites.unit.stack[0]);
4920 }
4921 }
4922
4923 if (t->sprites.unit.vet_lev[punit->veteran]) {
4925 }
4926
4927 ihp = ((NUM_TILES_HP_BAR-1)*punit->hp) / ptype->hp;
4928 ihp = CLIP(0, ihp, NUM_TILES_HP_BAR-1);
4929 ADD_SPRITE_FULL(t->sprites.unit.hp_bar[ihp]);
4930
4931 return sprs - save_sprs;
4932}
4933
4934/************************************************************************/
4937static int fill_road_corner_sprites(const struct tileset *t,
4938 const struct extra_type *pextra,
4939 struct drawn_sprite *sprs,
4940 bool road, bool *road_near,
4941 bool hider, bool *hider_near)
4942{
4943 struct drawn_sprite *saved_sprs = sprs;
4944 int i;
4945 int extra_idx = extra_index(pextra);
4946
4947 if (is_cardinal_only_road(pextra)) {
4948 return 0;
4949 }
4950
4951 /* Roads going diagonally adjacent to this tile need to be
4952 * partly drawn on this tile. */
4953
4954 /* Draw the corner sprite if:
4955 * - There is a diagonal road (not rail!) between two adjacent tiles.
4956 * - There is no diagonal road (not rail!) that intersects this road.
4957 * The logic is simple: roads are drawn underneath railrods, but are
4958 * not always covered by them (even in the corners!). But if a railroad
4959 * connects two tiles, only the railroad (no road) is drawn between
4960 * those tiles.
4961 */
4962 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4963 enum direction8 dir = t->valid_tileset_dirs[i];
4964
4965 if (!is_cardinal_tileset_dir(t, dir)) {
4966 /* Draw corner sprites for this non-cardinal direction. */
4967 int cw = (i + 1) % t->num_valid_tileset_dirs;
4968 int ccw
4970 enum direction8 cwdir = t->valid_tileset_dirs[cw];
4972
4973 if (t->sprites.extras[extra_idx].u.road.corner[dir]
4975 && !(hider_near[cwdir] && hider_near[ccwdir]))
4976 && !(road && road_near[dir] && !(hider && hider_near[dir]))) {
4978 }
4979 }
4980 }
4981
4982 return sprs - saved_sprs;
4983}
4984
4985/************************************************************************/
4988static int fill_road_sprite_array(const struct tileset *t,
4989 const struct extra_type *pextra,
4990 struct drawn_sprite *sprs,
4993 struct terrain *tterrain_near[8],
4994 const struct city *pcity)
4995{
4996 struct drawn_sprite *saved_sprs = sprs;
4997 bool road, road_near[8], hider, hider_near[8];
4998 bool land_near[8], hland_near[8];
4999 bool draw_road[8], draw_single_road;
5000 enum direction8 dir;
5001 int extra_idx = -1;
5002 bool cl = FALSE;
5003 enum extrastyle_id extrastyle;
5004 const struct road_type *proad = extra_road_get(pextra);
5005
5006 extra_idx = extra_index(pextra);
5007
5008 extrastyle = t->sprites.extras[extra_idx].extrastyle;
5009
5010 if (extra_has_flag(pextra, EF_CONNECT_LAND)) {
5011 cl = TRUE;
5012 } else {
5013 int i;
5014
5015 for (i = 0; i < 8; i++) {
5016 land_near[i] = FALSE;
5017 }
5018 }
5019
5020 /* Fill some data arrays. rail_near and road_near store whether road/rail
5021 * is present in the given direction. draw_rail and draw_road store
5022 * whether road/rail is to be drawn in that direction. draw_single_road
5023 * and draw_single_rail store whether we need an isolated road/rail to be
5024 * drawn. */
5026
5027 hider = FALSE;
5030 hider = TRUE;
5031 break;
5032 }
5034
5035 if (road && (!pcity || !gui_options.draw_cities) && !hider) {
5037 } else {
5039 }
5040
5041 for (dir = 0; dir < 8; dir++) {
5042 bool roads_exist;
5043
5044 /* Check if there is adjacent road/rail. */
5045 if (!is_cardinal_only_road(pextra)
5046 || is_cardinal_tileset_dir(t, dir)) {
5047 road_near[dir] = FALSE;
5048 extra_type_list_iterate(proad->integrators, iextra) {
5050 road_near[dir] = TRUE;
5051 break;
5052 }
5054 if (cl) {
5055 land_near[dir] = (tterrain_near[dir] != T_UNKNOWN
5057 }
5058 } else {
5059 road_near[dir] = FALSE;
5060 land_near[dir] = FALSE;
5061 }
5062
5063 /* Draw rail/road if there is a connection from this tile to the
5064 * adjacent tile. But don't draw road if there is also a rail
5065 * connection. */
5066 roads_exist = road && (road_near[dir] || land_near[dir]);
5067 draw_road[dir] = roads_exist;
5068 hider_near[dir] = FALSE;
5069 hland_near[dir] = tterrain_near[dir] != T_UNKNOWN
5072 bool hider_dir = FALSE;
5073 bool land_dir = FALSE;
5074
5076 || is_cardinal_tileset_dir(t, dir)) {
5078 hider_near[dir] = TRUE;
5079 hider_dir = TRUE;
5080 }
5081 if (hland_near[dir]
5084 land_dir = TRUE;
5085 }
5086 if (hider_dir || land_dir) {
5088 draw_road[dir] = FALSE;
5089 }
5090 }
5091 }
5093
5094 /* Don't draw an isolated road/rail if there's any connection.
5095 * draw_single_road would be true in the first place only if start tile has road,
5096 * so it will have road connection with any adjacent road tile. We check from real
5097 * existence of road (road_near[dir]) and not from whether road gets drawn (draw_road[dir])
5098 * as latter can be FALSE when road is simply hidden by another one, and we don't want to
5099 * draw single road in that case either. */
5100 if (draw_single_road && road_near[dir]) {
5102 }
5103 }
5104
5105 /* Draw road corners */
5106 sprs
5108
5109 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
5110 /* With ESTYLE_ROAD_ALL_SEPARATE, we simply draw one road for every connection.
5111 * This means we only need a few sprites, but a lot of drawing is
5112 * necessary and it generally doesn't look very good. */
5113 int i;
5114
5115 /* First draw roads under rails. */
5116 if (road) {
5117 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
5118 if (draw_road[t->valid_tileset_dirs[i]]) {
5120 }
5121 }
5122 }
5123 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
5124 /* With ESTYLE_ROAD_PARITY_COMBINED, we draw one sprite for cardinal
5125 * road connections, one sprite for diagonal road connections.
5126 * This means we need about 4x more sprites than in style 0, but up to
5127 * 4x less drawing is needed. The drawing quality may also be
5128 * improved. */
5129
5130 /* First draw roads under rails. */
5131 if (road) {
5132 int road_even_tileno = 0, road_odd_tileno = 0, i;
5133
5134 for (i = 0; i < t->num_valid_tileset_dirs / 2; i++) {
5135 enum direction8 even = t->valid_tileset_dirs[2 * i];
5136 enum direction8 odd = t->valid_tileset_dirs[2 * i + 1];
5137
5138 if (draw_road[even]) {
5139 road_even_tileno |= 1 << i;
5140 }
5141 if (draw_road[odd]) {
5142 road_odd_tileno |= 1 << i;
5143 }
5144 }
5145
5146 /* Draw the cardinal/even roads first. */
5147 if (road_even_tileno != 0) {
5149 }
5150 if (road_odd_tileno != 0) {
5152 }
5153 }
5154 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
5155 /* RSTYLE_ALL_COMBINED is a very simple method that lets us simply retrieve
5156 * entire finished tiles, with a bitwise index of the presence of
5157 * roads in each direction. */
5158
5159 /* Draw roads first */
5160 if (road) {
5161 int road_tileno = 0, i;
5162
5163 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
5165
5166 if (draw_road[vdir]) {
5167 road_tileno |= 1 << i;
5168 }
5169 }
5170
5171 if (road_tileno != 0 || draw_single_road) {
5173 }
5174 }
5175 } else {
5177 }
5178
5179 /* Draw isolated rail/road separately (ESTYLE_ROAD_ALL_SEPARATE and
5180 ESTYLE_ROAD_PARITY_COMBINED only). */
5181 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
5182 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
5183 if (draw_single_road) {
5185 }
5186 }
5187
5188 return sprs - saved_sprs;
5189}
5190
5191/************************************************************************/
5200static int get_irrigation_index(const struct tileset *t,
5201 struct extra_type *pextra,
5203{
5204 int tileno = 0, i;
5205
5206 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5207 enum direction8 dir = t->cardinal_tileset_dirs[i];
5208
5209 if (BV_ISSET(textras_near[dir], extra_index(pextra))) {
5210 tileno |= 1 << i;
5211 }
5212 }
5213
5214 return tileno;
5215}
5216
5217/************************************************************************/
5220static int fill_irrigation_sprite_array(const struct tileset *t,
5221 struct drawn_sprite *sprs,
5224 const struct city *pcity)
5225{
5226 struct drawn_sprite *saved_sprs = sprs;
5227
5228 /* We don't draw the irrigation if there's a city (it just gets overdrawn
5229 * anyway, and ends up looking bad). */
5230 if (!(pcity && gui_options.draw_cities)) {
5232 if (is_extra_drawing_enabled(pextra)) {
5233 int eidx = extra_index(pextra);
5234
5235 if (BV_ISSET(textras, eidx)) {
5236 bool hidden = FALSE;
5237
5238 extra_type_list_iterate(pextra->hiders, phider) {
5240 hidden = TRUE;
5241 break;
5242 }
5244
5245 if (!hidden) {
5246 int idx = get_irrigation_index(t, pextra, textras_near);
5247
5249 }
5250 }
5251 }
5253 }
5254
5255 return sprs - saved_sprs;
5256}
5257
5258/************************************************************************/
5262static int fill_city_overlays_sprite_array(const struct tileset *t,
5263 struct drawn_sprite *sprs,
5264 const struct tile *ptile,
5265 const struct city *citymode)
5266{
5267 const struct city *pcity;
5268 const struct city *pwork;
5269 struct unit *psettler;
5270 struct drawn_sprite *saved_sprs = sprs;
5271 int city_x, city_y;
5272 const int NUM_CITY_COLORS = t->sprites.city.worked_tile_overlay.size;
5273
5274 if (NULL == ptile || TILE_UNKNOWN == client_tile_get_known(ptile)) {
5275 return 0;
5276 }
5277 pwork = tile_worked(ptile);
5278
5279 if (citymode) {
5280 pcity = citymode;
5281 } else {
5283 }
5284
5285 /* Below code does not work if pcity is invisible.
5286 * Make sure it is not. */
5287 fc_assert_ret_val(pcity == NULL || pcity->tile != NULL, 0);
5288 if (pcity && !pcity->tile) {
5289 pcity = NULL;
5290 }
5291
5292 if (pcity && city_base_to_city_map(&city_x, &city_y, pcity, ptile)) {
5293 /* FIXME: check elsewhere for valid tile (instead of above) */
5294
5295 if (!citymode && pcity->client.colored) {
5296 /* Add citymap overlay for a city. */
5298
5299 if (NULL != pwork && pwork == pcity) {
5301 } else if (city_can_work_tile(pcity, ptile)) {
5303 }
5304 } else if (NULL != pwork && pwork == pcity
5306
5307 /* Add on the tile output sprites.
5308 * NOTE: To show correct output on end of turn
5309 * base_city_celebrating() must be used instead of city_celebrating()
5310 * mirroring the behavior of the server that does so in
5311 * city_tile_cache_update(). */
5313 int food = city_tile_output(pcity, ptile, celebrating, O_FOOD);
5314 int shields = city_tile_output(pcity, ptile, celebrating, O_SHIELD);
5315 int trade = city_tile_output(pcity, ptile, celebrating, O_TRADE);
5316
5317 const int ox = t->type == TS_ISOMETRIC ? t->normal_tile_width / 3 : 0;
5318 const int oy = t->type == TS_ISOMETRIC ? -t->normal_tile_height / 3 : 0;
5319
5320 food = CLIP(0, food / game.info.granularity, NUM_TILES_DIGITS - 1);
5321 shields = CLIP(0, shields / game.info.granularity, NUM_TILES_DIGITS - 1);
5322 trade = CLIP(0, trade / game.info.granularity, NUM_TILES_DIGITS - 1);
5323
5325 ADD_SPRITE(t->sprites.city.tile_shieldnum[shields], TRUE, ox, oy);
5327 }
5328 } else if (psettler && psettler->client.colored) {
5329 /* Add citymap overlay for a unit. */
5330 int idx = psettler->client.color_index % NUM_CITY_COLORS;
5331
5333 }
5334
5335 return sprs - saved_sprs;
5336}
5337
5338/************************************************************************/
5342static int fill_terrain_sprite_blending(const struct tileset *t,
5343 struct drawn_sprite *sprs,
5344 const struct tile *ptile,
5345 const struct terrain *pterrain,
5346 struct terrain **tterrain_near)
5347{
5348 struct drawn_sprite *saved_sprs = sprs;
5349 const int W = t->normal_tile_width, H = t->normal_tile_height;
5350 const int offsets[4][2] = {
5351 {W/2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}
5352 };
5353 enum direction4 dir = 0;
5354
5355 /*
5356 * We want to mark unknown tiles so that an unreal tile will be
5357 * given the same marking as our current tile - that way we won't
5358 * get the "unknown" dither along the edge of the map.
5359 */
5360 for (; dir < 4; dir++) {
5361 struct tile *tile1 = mapstep(&(wld.map), ptile, DIR4_TO_DIR8[dir]);
5362 struct terrain *other;
5363
5364 if (!tile1
5366 || pterrain == (other = tterrain_near[DIR4_TO_DIR8[dir]])
5367 || (0 == t->sprites.drawing[terrain_index(other)]->blending
5368 && NULL == t->sprites.drawing[terrain_index(other)]->blender)) {
5369 continue;
5370 }
5371
5373 offsets[dir][0], offsets[dir][1]);
5374 }
5375
5376 return sprs - saved_sprs;
5377}
5378
5379/************************************************************************/
5382static int fill_fog_sprite_array(const struct tileset *t,
5383 struct drawn_sprite *sprs,
5384 const struct tile *ptile,
5385 const struct tile_edge *pedge,
5386 const struct tile_corner *pcorner)
5387{
5388 struct drawn_sprite *saved_sprs = sprs;
5389
5391 && NULL != ptile
5393 /* With FOG_AUTO, fog is done this way. */
5395 }
5396
5399 int i, tileno = 0;
5400
5401 for (i = 3; i >= 0; i--) {
5402 const int unknown = 0, fogged = 1, known = 2;
5403 int value = -1;
5404
5405 if (!pcorner->tile[i]) {
5406 value = fogged;
5407 } else {
5408 switch (client_tile_get_known(pcorner->tile[i])) {
5409 case TILE_KNOWN_SEEN:
5410 value = known;
5411 break;
5412 case TILE_KNOWN_UNSEEN:
5413 value = fogged;
5414 break;
5415 case TILE_UNKNOWN:
5416 value = unknown;
5417 break;
5418 }
5419 }
5420 fc_assert(value >= 0 && value < 3);
5421
5422 tileno = tileno * 3 + value;
5423 }
5424
5425 if (t->sprites.tx.fullfog[tileno]) {
5427 }
5428 }
5429
5430 return sprs - saved_sprs;
5431}
5432
5433/************************************************************************/
5437 struct drawn_sprite *sprs,
5438 int l, /* layer_num */
5439 const struct tile *ptile,
5440 const struct terrain *pterrain,
5441 struct terrain **tterrain_near,
5442 struct drawing_data *draw)
5443{
5444 struct drawn_sprite *saved_sprs = sprs;
5445 struct drawing_layer *dlp = &draw->layer[l];
5446 int this = dlp->match_index[0];
5447 int that = dlp->match_index[1];
5448 int ox = dlp->offset_x;
5449 int oy = dlp->offset_y;
5450 int i;
5451
5452#define MATCH(dir) \
5453 (t->sprites.drawing[terrain_index(tterrain_near[(dir)])]->num_layers > l \
5454 ? t->sprites.drawing[terrain_index(tterrain_near[(dir)])]->layer[l].match_index[0] \
5455 : -1)
5456
5457 switch (dlp->sprite_type) {
5458 case CELL_WHOLE:
5459 {
5460 switch (dlp->match_style) {
5461 case MATCH_NONE:
5462 {
5463 int count = sprite_vector_size(&dlp->base);
5464
5465 if (count > 0) {
5466 /* Pseudo-random reproducible algorithm to pick a sprite. Use modulo
5467 * to limit the number to a handleable size [0..32000). */
5468 count = fc_randomly(tile_index(ptile) % 32000, count);
5469
5470 if (dlp->is_tall) {
5473 }
5474 ADD_SPRITE(dlp->base.p[count], TRUE, ox, oy);
5475 }
5476 break;
5477 }
5478 case MATCH_SAME:
5479 {
5480 int tileno = 0;
5481
5482 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5483 enum direction8 dir = t->cardinal_tileset_dirs[i];
5484
5485 if (MATCH(dir) == this) {
5486 tileno |= 1 << i;
5487 }
5488 }
5489
5490 if (dlp->is_tall) {
5493 }
5494 ADD_SPRITE(dlp->match[tileno], TRUE, ox, oy);
5495 break;
5496 }
5497 case MATCH_PAIR:
5498 case MATCH_FULL:
5499 fc_assert(FALSE); /* Not yet defined */
5500 break;
5501 };
5502 break;
5503 }
5504 case CELL_CORNER:
5505 {
5506 /* Divide the tile up into four rectangular cells. Each of these
5507 * cells covers one corner, and each is adjacent to 3 different
5508 * tiles. For each cell we pick a sprite based upon the adjacent
5509 * terrains at each of those tiles. Thus, we have 8 different sprites
5510 * for each of the 4 cells (32 sprites total).
5511 *
5512 * These arrays correspond to the direction4 ordering. */
5513 const int W = t->normal_tile_width;
5514 const int H = t->normal_tile_height;
5515 const int iso_offsets[4][2] = {
5516 {W / 4, 0}, {W / 4, H / 2}, {W / 2, H / 4}, {0, H / 4}
5517 };
5518 const int noniso_offsets[4][2] = {
5519 {0, 0}, {W / 2, H / 2}, {W / 2, 0}, {0, H / 2}
5520 };
5521
5522 /* Put corner cells */
5523 for (i = 0; i < NUM_CORNER_DIRS; i++) {
5524 const int count = dlp->match_indices;
5525 int array_index = 0;
5526 enum direction8 dir = dir_ccw(DIR4_TO_DIR8[i]);
5527 int x = (t->type == TS_ISOMETRIC ? iso_offsets[i][0] : noniso_offsets[i][0]);
5528 int y = (t->type == TS_ISOMETRIC ? iso_offsets[i][1] : noniso_offsets[i][1]);
5529 int m[3] = {MATCH(dir_ccw(dir)), MATCH(dir), MATCH(dir_cw(dir))};
5530 struct sprite *s;
5531
5532 /* Synthesize 4 dimensional array? */
5533 switch (dlp->match_style) {
5534 case MATCH_NONE:
5535 /* We have no need for matching, just plug the piece in place. */
5536 break;
5537 case MATCH_SAME:
5538 array_index = array_index * 2 + (m[2] != this);
5539 array_index = array_index * 2 + (m[1] != this);
5540 array_index = array_index * 2 + (m[0] != this);
5541 break;
5542 case MATCH_PAIR:
5543 array_index = array_index * 2 + (m[2] == that);
5544 array_index = array_index * 2 + (m[1] == that);
5545 array_index = array_index * 2 + (m[0] == that);
5546 break;
5547 case MATCH_FULL:
5548 default:
5549 if (count > 0) {
5550 int n[3];
5551 int j;
5552
5553 for (j = 0; j < 3; j++) {
5554 int k;
5555
5556 for (k = 0; k < count; k++) {
5557 n[j] = k; /* Default to last entry */
5558 if (m[j] == dlp->match_index[k]) {
5559 break;
5560 }
5561 }
5562 }
5563 array_index = array_index * count + n[2];
5564 array_index = array_index * count + n[1];
5565 array_index = array_index * count + n[0];
5566 }
5567 break;
5568 };
5569
5571
5572 s = dlp->cells[array_index];
5573 if (s) {
5574 ADD_SPRITE(s, TRUE, x, y);
5575 }
5576 }
5577 break;
5578 }
5579 };
5580#undef MATCH
5581
5582 return sprs - saved_sprs;
5583}
5584
5585/************************************************************************/
5590 struct drawn_sprite *sprs,
5591 const struct tile *ptile,
5592 struct terrain **tterrain_near)
5593{
5594 struct drawn_sprite *saved_sprs = sprs;
5595 int i, tileno;
5596 struct tile *adjc_tile;
5597
5598#define UNKNOWN(dir) \
5599 ((adjc_tile = mapstep(&(wld.map), ptile, (dir))) \
5600 && client_tile_get_known(adjc_tile) == TILE_UNKNOWN)
5601
5602 switch (t->darkness_style) {
5603 case DARKNESS_NONE:
5604 break;
5605 case DARKNESS_ISORECT:
5606 for (i = 0; i < 4; i++) {
5607 const int W = t->normal_tile_width, H = t->normal_tile_height;
5608 int offsets[4][2] = {{W / 2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}};
5609
5610 if (UNKNOWN(DIR4_TO_DIR8[i])) {
5612 offsets[i][0], offsets[i][1]);
5613 }
5614 }
5615 break;
5617 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5618 if (UNKNOWN(t->cardinal_tileset_dirs[i])) {
5620 }
5621 }
5622 break;
5623 case DARKNESS_CARD_FULL:
5624 /* We're looking to find the INDEX_NSEW for the directions that
5625 * are unknown. We want to mark unknown tiles so that an unreal
5626 * tile will be given the same marking as our current tile - that
5627 * way we won't get the "unknown" dither along the edge of the
5628 * map. */
5629 tileno = 0;
5630 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5631 if (UNKNOWN(t->cardinal_tileset_dirs[i])) {
5632 tileno |= 1 << i;
5633 }
5634 }
5635
5636 if (tileno != 0) {
5638 }
5639 break;
5640 case DARKNESS_CORNER:
5641 /* Handled separately. */
5642 break;
5643 };
5644#undef UNKNOWN
5645
5646 return sprs - saved_sprs;
5647}
5648
5649/************************************************************************/
5654 struct drawn_sprite *sprs,
5655 int layer_num,
5656 const struct tile *ptile,
5657 const struct terrain *pterrain,
5658 struct terrain **tterrain_near)
5659{
5660 struct sprite *sprite;
5661 struct drawn_sprite *saved_sprs = sprs;
5662 struct drawing_data *draw = t->sprites.drawing[terrain_index(pterrain)];
5663 const int l = (draw->is_reversed
5664 ? (draw->num_layers - layer_num - 1) : layer_num);
5665
5667
5668 /* Skip the normal drawing process. */
5669 /* FIXME: this should avoid calling load_sprite since it's slow and
5670 * increases the refcount without limit. */
5671 if (ptile->spec_sprite && (sprite = load_sprite(t, ptile->spec_sprite,
5672 TRUE, FALSE, FALSE))) {
5673 if (l == 0) {
5675 return 1;
5676 } else {
5677 return 0;
5678 }
5679 }
5680
5682 sprs += fill_terrain_sprite_array(t, sprs, l, ptile, pterrain, tterrain_near, draw);
5683
5684 if ((l + 1) == draw->blending) {
5685 sprs += fill_terrain_sprite_blending(t, sprs, ptile, pterrain, tterrain_near);
5686 }
5687 }
5688
5689 return sprs - saved_sprs;
5690}
5691
5692/************************************************************************/
5699{
5700 /* Display an outline for city-builder type units if they are selected,
5701 * and on a tile where a city can be built.
5702 * But suppress the outline if the unit has orders (likely it is in
5703 * transit to somewhere else and this will just slow down redraws). */
5710}
5711
5712/************************************************************************/
5715static int fill_grid_sprite_array(const struct tileset *t,
5716 struct drawn_sprite *sprs,
5717 const struct tile *ptile,
5718 const struct tile_edge *pedge,
5719 const struct tile_corner *pcorner,
5720 const struct unit *punit,
5721 const struct city *pcity,
5722 const struct city *citymode)
5723{
5724 struct drawn_sprite *saved_sprs = sprs;
5725
5726 if (pedge) {
5727 bool known[NUM_EDGE_TILES], city[NUM_EDGE_TILES];
5728 bool unit[NUM_EDGE_TILES], worked[NUM_EDGE_TILES];
5729 int i;
5730 struct unit_list *pfocus_units = get_units_in_focus();
5731
5732 for (i = 0; i < NUM_EDGE_TILES; i++) {
5733 int dummy_x, dummy_y;
5734 const struct tile *tile = pedge->tile[i];
5735 struct player *powner = tile ? tile_owner(tile) : NULL;
5736
5738 unit[i] = FALSE;
5739 if (tile && !citymode) {
5742 struct tile *utile = unit_tile(pfocus_unit);
5743 int radius = game.info.init_city_radius_sq
5745 NULL,
5746 &(const struct req_context) {
5747 .player = unit_owner(pfocus_unit),
5748 .tile = utile,
5749 },
5750 NULL,
5752 );
5753
5754 if (city_tile_to_city_map(&dummy_x, &dummy_y, radius,
5755 utile, tile)) {
5756 unit[i] = TRUE;
5757 break;
5758 }
5759 }
5761 }
5762 worked[i] = FALSE;
5763
5764 city[i] = (tile
5765 && (NULL == powner || NULL == client.conn.playing
5766 || powner == client.conn.playing)
5768 if (city[i]) {
5769 if (citymode) {
5770 /* In citymode, we only draw worked tiles for this city - other
5771 * tiles may be marked as unavailable. */
5772 worked[i] = (tile_worked(tile) == citymode);
5773 } else {
5774 worked[i] = (NULL != tile_worked(tile));
5775 }
5776 }
5777 }
5778
5779 if (mapdeco_is_highlight_set(pedge->tile[0])
5780 || mapdeco_is_highlight_set(pedge->tile[1])) {
5783 && pedge->tile[0] && pedge->tile[1]
5784 && known[0] && known[1]
5785 && (is_ocean_tile(pedge->tile[0])
5786 ^ is_ocean_tile(pedge->tile[1]))) {
5788 } else {
5790 if (worked[0] || worked[1]) {
5792 } else if (city[0] || city[1]) {
5794 } else if (known[0] || known[1]) {
5796 }
5797 }
5799 if (XOR(city[0], city[1])) {
5801 }
5802 if (XOR(unit[0], unit[1])) {
5804 }
5805 }
5806 }
5807
5810 && known[0]
5811 && known[1]) {
5812 struct player *owner0 = tile_owner(pedge->tile[0]);
5813 struct player *owner1 = tile_owner(pedge->tile[1]);
5814
5815 if (owner0 != owner1) {
5816 if (owner0) {
5817 int plrid = player_index(owner0);
5819 [pedge->type][0]);
5820 }
5821 if (owner1) {
5822 int plrid = player_index(owner1);
5824 [pedge->type][1]);
5825 }
5826 }
5827 }
5828 } else if (NULL != ptile && TILE_UNKNOWN != client_tile_get_known(ptile)) {
5829 int cx, cy;
5830
5831 if (citymode
5832 /* Test to ensure valid coordinates? */
5833 && city_base_to_city_map(&cx, &cy, citymode, ptile)
5834 && !client_city_can_work_tile(citymode, ptile)) {
5836 }
5837
5839 bool native = TRUE;
5840 struct unit_list *pfocus_units = get_units_in_focus();
5841
5843 if (!is_native_tile(unit_type_get(pfocus), ptile)) {
5844 native = FALSE;
5845 break;
5846 }
5848
5849 if (!native) {
5850 if (t->sprites.grid.nonnative != NULL) {
5852 } else {
5854 }
5855 }
5856 }
5857 }
5858
5859 return sprs - saved_sprs;
5860}
5861
5862/************************************************************************/
5865static int fill_goto_sprite_array(const struct tileset *t,
5866 struct drawn_sprite *sprs,
5867 const struct tile *ptile,
5868 const struct tile_edge *pedge,
5869 const struct tile_corner *pcorner)
5870{
5871 struct drawn_sprite *saved_sprs = sprs;
5872 struct sprite *sprite;
5873 bool warn = FALSE;
5874 enum goto_tile_state state;
5875 int length;
5876 bool waypoint;
5877
5878 if (goto_tile_state(ptile, &state, &length, &waypoint)) {
5879 if (length >= 0) {
5880 fc_assert(state >= 0);
5881 fc_assert(state < ARRAY_SIZE(t->sprites.path.s));
5882
5883 sprite = t->sprites.path.s[state].specific;
5884 if (sprite != NULL) {
5885 ADD_SPRITE(sprite, FALSE, 0, 0);
5886 }
5887
5888 sprite = t->sprites.path.s[state].turns[length % 10];
5890 if (length >= 10) {
5891 sprite = t->sprites.path.s[state].turns_tens[(length / 10) % 10];
5893 if (length >= 100) {
5894 sprite = t->sprites.path.s[state].turns_hundreds[(length / 100)
5895 % 10];
5896
5897 if (sprite != NULL) {
5899 if (length >= 1000) {
5900 warn = TRUE;
5901 }
5902 } else {
5903 warn = TRUE;
5904 }
5905 }
5906 }
5907 }
5908
5909 if (waypoint) {
5911 }
5912
5913 if (warn) {
5914 /* Warn only once by tileset. */
5915 static char last_reported[256] = "";
5916
5917 if (0 != strcmp(last_reported, t->name)) {
5918 log_normal(_("Tileset \"%s\" doesn't support long goto paths, "
5919 "such as %d. Path not displayed as expected."),
5920 t->name, length);
5922 }
5923 }
5924 }
5925
5926 return sprs - saved_sprs;
5927}
5928
5929/************************************************************************/
5933static bool is_extra_drawing_enabled(struct extra_type *pextra)
5934{
5935 bool no_disable = TRUE; /* Draw if matches no cause */
5936
5937 if (is_extra_caused_by(pextra, EC_IRRIGATION)) {
5939 return TRUE;
5940 }
5941 no_disable = FALSE;
5942 }
5943 if (is_extra_caused_by(pextra, EC_POLLUTION)
5944 || is_extra_caused_by(pextra, EC_FALLOUT)) {
5946 return TRUE;
5947 }
5948 no_disable = FALSE;
5949 }
5950 if (is_extra_caused_by(pextra, EC_MINE)) {
5951 if (gui_options.draw_mines) {
5952 return TRUE;
5953 }
5954 no_disable = FALSE;
5955 }
5956 if (is_extra_caused_by(pextra, EC_RESOURCE)) {
5958 return TRUE;
5959 }
5960 no_disable = FALSE;
5961 }
5962 if (is_extra_removed_by(pextra, ERM_ENTER)) {
5963 if (gui_options.draw_huts) {
5964 return TRUE;
5965 }
5966 no_disable = FALSE;
5967 }
5968 if (is_extra_caused_by(pextra, EC_BASE)) {
5970 return TRUE;
5971 }
5972 no_disable = FALSE;
5973 }
5974 if (is_extra_caused_by(pextra, EC_ROAD)) {
5975 if (gui_options.draw_paths) {
5976 return TRUE;
5977 }
5978 no_disable = FALSE;
5979 }
5980
5981 return no_disable;
5982}
5983
5984/************************************************************************/
6001 struct drawn_sprite *sprs, enum mapview_layer layer,
6002 const struct tile *ptile,
6003 const struct tile_edge *pedge,
6004 const struct tile_corner *pcorner,
6005 const struct unit *punit, const struct city *pcity,
6006 const struct city *citymode,
6007 const struct unit_type *putype)
6008{
6009 int tileno, dir;
6012 struct terrain *tterrain_near[8];
6013 struct terrain *pterrain = nullptr;
6014 struct drawn_sprite *save_sprs = sprs;
6015 struct player *owner = nullptr;
6016 /* Unit drawing is disabled when the view options are turned off,
6017 * but only where we're drawing on the mapview. */
6018 bool do_draw_unit = (punit != nullptr && (gui_options.draw_units
6019 || ptile == nullptr
6021 && unit_is_in_focus(punit))));
6022 bool flagless = (do_draw_unit
6025 && ((do_draw_unit && !flagless)
6026 || (pcity != nullptr && gui_options.draw_cities)
6027 || (ptile != nullptr && !gui_options.draw_terrain)));
6028
6029 if (citymode) {
6030 int count = 0, i, cx, cy;
6031 const struct tile *const *tiles = nullptr;
6032 bool valid = FALSE;
6033
6034 if (ptile) {
6035 tiles = &ptile;
6036 count = 1;
6037 } else if (pcorner) {
6038 tiles = pcorner->tile;
6039 count = NUM_CORNER_TILES;
6040 } else if (pedge) {
6041 tiles = pedge->tile;
6042 count = NUM_EDGE_TILES;
6043 }
6044
6045 for (i = 0; i < count; i++) {
6046 if (tiles[i] && city_base_to_city_map(&cx, &cy, citymode, tiles[i])) {
6047 valid = TRUE;
6048 break;
6049 }
6050 }
6051 if (!valid) {
6052 return 0;
6053 }
6054 }
6055
6056 if (ptile && client_tile_get_known(ptile) != TILE_UNKNOWN) {
6057 textras = *tile_extras(ptile);
6058 pterrain = tile_terrain(ptile);
6059
6060 if (NULL != pterrain) {
6061 if (layer == LAYER_TERRAIN1
6062 || layer == LAYER_TERRAIN2
6063 || layer == LAYER_TERRAIN3
6064 || layer == LAYER_WATER
6065 || layer == LAYER_ROADS) {
6066 build_tile_data(ptile, pterrain, tterrain_near, textras_near);
6067 }
6068 } else {
6069 log_error("fill_sprite_array() tile (%d,%d) has no terrain!",
6070 TILE_XY(ptile));
6071 }
6072 } else {
6074 }
6075
6076 switch (layer) {
6077 case LAYER_BACKGROUND:
6078 /* Set up background color. */
6080 if (do_draw_unit && !flagless) {
6082 } else if (pcity != nullptr && gui_options.draw_cities) {
6084 }
6085 }
6086 if (owner != nullptr) {
6088 } else if (ptile != nullptr && !gui_options.draw_terrain) {
6090 }
6091 break;
6092
6093 case LAYER_TERRAIN1:
6094 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6095 sprs += fill_terrain_sprite_layer(t, sprs, 0, ptile, pterrain, tterrain_near);
6096 }
6097 break;
6098
6099 case LAYER_DARKNESS:
6100 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6102 }
6103 break;
6104
6105 case LAYER_TERRAIN2:
6106 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6107 sprs += fill_terrain_sprite_layer(t, sprs, 1, ptile, pterrain, tterrain_near);
6108 }
6109 break;
6110
6111 case LAYER_TERRAIN3:
6112 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6114 sprs += fill_terrain_sprite_layer(t, sprs, 2, ptile, pterrain, tterrain_near);
6115 }
6116 break;
6117
6118 case LAYER_WATER:
6119 if (NULL != pterrain) {
6121 && terrain_type_terrain_class(pterrain) == TC_OCEAN) {
6122 for (dir = 0; dir < t->num_cardinal_tileset_dirs; dir++) {
6123 int didx = t->cardinal_tileset_dirs[dir];
6124
6127 int idx = extra_index(priver);
6128
6129 if (BV_ISSET(textras_near[didx], idx)) {
6131 }
6132 }
6134 }
6135 }
6136
6138 pcity);
6139
6143 int idx = extra_index(priver);
6144
6145 if (BV_ISSET(textras, idx)) {
6146 int i;
6147
6148 /* Draw rivers on top of irrigation. */
6149 tileno = 0;
6150 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
6152
6154 tileno |= 1 << i;
6155 } else {
6157
6158 if (proad != NULL) {
6159 extra_type_list_iterate(proad->integrators, iextra) {
6161 tileno |= 1 << i;
6162 }
6164 }
6165 }
6166 }
6167
6169 }
6170 }
6172 }
6173 }
6174 break;
6175
6176 case LAYER_ROADS:
6177 if (NULL != pterrain) {
6179 if (is_extra_drawing_enabled(pextra)) {
6180 sprs += fill_road_sprite_array(t, pextra, sprs,
6183 }
6186 if (is_extra_drawing_enabled(pextra)) {
6187 sprs += fill_road_sprite_array(t, pextra, sprs,
6190 }
6193 if (is_extra_drawing_enabled(pextra)) {
6194 sprs += fill_road_sprite_array(t, pextra, sprs,
6197 }
6199 }
6200 break;
6201
6202 case LAYER_SPECIAL1:
6203 if (NULL != pterrain) {
6204 if (ptile) {
6206 if (tile_has_extra(ptile, pextra)
6207 && is_extra_drawing_enabled(pextra)
6208 && t->sprites.extras[extra_index(pextra)].u.bmf.background != nullptr) {
6209 bool hidden = FALSE;
6210
6211 extra_type_list_iterate(pextra->hiders, phider) {
6213 hidden = TRUE;
6214 break;
6215 }
6217
6218 if (!hidden) {
6220 }
6221 }
6223 }
6224
6226 if (BV_ISSET(textras, extra_index(pextra))
6227 && is_extra_drawing_enabled(pextra)) {
6228 bool hidden = FALSE;
6229
6230 extra_type_list_iterate(pextra->hiders, phider) {
6232 hidden = TRUE;
6233 break;
6234 }
6236
6237 if (!hidden) {
6239 }
6240 }
6242 }
6243 break;
6244
6245 case LAYER_GRID1:
6246 if (t->type == TS_ISOMETRIC) {
6248 punit, pcity, citymode);
6249 }
6250 break;
6251
6252 case LAYER_CITY1:
6253 /* City. Some city sprites are drawn later. */
6254 if (pcity && gui_options.draw_cities) {
6259 }
6260 /* For iso-view the city.wall graphics include the full city, whereas
6261 * for non-iso view they are an overlay on top of the base city
6262 * graphic. */
6263 if (t->type == TS_OVERHEAD || pcity->client.walls <= 0) {
6267 }
6268 if (t->type == TS_ISOMETRIC && pcity->client.walls > 0) {
6269 struct city_sprite *cspr = t->sprites.city.wall[pcity->client.walls - 1];
6270 struct sprite *spr = NULL;
6271
6272 if (cspr != NULL) {
6274 }
6275 if (spr == NULL) {
6277 if (cspr != NULL) {
6279 }
6280 }
6281
6282 if (spr != NULL) {
6286 }
6287 }
6292 }
6293 if (t->type == TS_OVERHEAD && pcity->client.walls > 0) {
6294 struct city_sprite *cspr = t->sprites.city.wall[pcity->client.walls - 1];
6295 struct sprite *spr = NULL;
6296
6297 if (cspr != NULL) {
6299 }
6300 if (spr == NULL) {
6302 if (cspr != NULL) {
6304 }
6305 }
6306
6307 if (spr != NULL) {
6309 }
6310 }
6311 if (pcity->client.unhappy) {
6313 }
6314 }
6315 break;
6316
6317 case LAYER_SPECIAL2:
6318 if (NULL != pterrain) {
6319 if (ptile) {
6321 if (tile_has_extra(ptile, pextra)
6322 && is_extra_drawing_enabled(pextra)
6323 && t->sprites.extras[extra_index(pextra)].u.bmf.middleground != nullptr) {
6324 bool hidden = FALSE;
6325
6326 extra_type_list_iterate(pextra->hiders, phider) {
6328 hidden = TRUE;
6329 break;
6330 }
6332
6333 if (!hidden) {
6335 }
6336 }
6338 }
6339
6341 if (BV_ISSET(textras, extra_index(pextra))
6342 && is_extra_drawing_enabled(pextra)) {
6343 bool hidden = FALSE;
6344
6345 extra_type_list_iterate(pextra->hiders, phider) {
6347 hidden = TRUE;
6348 break;
6349 }
6351
6352 if (!hidden) {
6354 }
6355 }
6357 }
6358 break;
6359
6360 case LAYER_UNIT:
6361 case LAYER_FOCUS_UNIT:
6362 if (do_draw_unit && XOR(layer == LAYER_UNIT, unit_is_in_focus(punit))) {
6363 int stack_count = ptile ? unit_list_size(ptile->units) : 0;
6364 bool backdrop = !pcity;
6365
6366 if (ptile && unit_is_in_focus(punit)
6367 && t->sprites.unit.select != nullptr) {
6368 /* Special case for drawing the selection rectangle. The blinking
6369 * unit is handled separately, inside get_drawable_unit(). */
6370 ADD_ANIM_SPRITE(t->sprites.unit.select, TRUE,
6372 }
6373
6374 /* Load more stack number sprites if needed. no_more_stack_sprites guard
6375 * that we don't retry over and over again for every stack,
6376 * when it's not working. */
6377 if (t->sprites.unit.num_stack_sprites < stack_count
6378 && !t->sprites.unit.no_more_stack_sprites) {
6379 t->sprites.unit.stack = fc_realloc(t->sprites.unit.stack,
6380 stack_count * sizeof(struct sprite *));
6381
6382 while (t->sprites.unit.num_stack_sprites < stack_count
6383 && !t->sprites.unit.no_more_stack_sprites) {
6384 struct sprite *spr = load_gfxnumber(t->sprites.unit.num_stack_sprites + 1);
6385
6386 if (spr != NULL) {
6387 t->sprites.unit.stack[t->sprites.unit.num_stack_sprites++] = spr;
6388 } else {
6389 t->sprites.unit.no_more_stack_sprites = TRUE;
6390 t->sprites.unit.stack = fc_realloc(t->sprites.unit.stack,
6391 t->sprites.unit.num_stack_sprites * sizeof(struct sprite *));
6392 }
6393 }
6394 }
6395
6397 } else if (putype != NULL && layer == LAYER_UNIT) {
6398 /* Only the sprite for the unit type. */
6399 /* FIXME: Shouldn't this still get activity and orientation of
6400 * the actual unit? */
6403 }
6404 break;
6405
6406 case LAYER_SPECIAL3:
6407 if (NULL != pterrain) {
6408 if (ptile) {
6409 bool show_flag = FALSE;
6410 struct player *eowner = extra_owner(ptile);
6411
6413 if (is_extra_drawing_enabled(pextra)
6414 && tile_has_extra(ptile, pextra)
6415 && t->sprites.extras[extra_index(pextra)].u.bmf.foreground != nullptr) {
6416 bool hidden = FALSE;
6417
6418 extra_type_list_iterate(pextra->hiders, phider) {
6420 hidden = TRUE;
6421 break;
6422 }
6424
6425 if (!hidden) {
6426 if (t->sprites.extras[extra_index(pextra)].u.bmf.foreground != nullptr) {
6428 }
6429 }
6430 }
6432
6433 /* Show base flag. Not part of previous iteration as
6434 * "extras of ESTYLE_3_LAYER" != "bases" */
6435 if (eowner != NULL) {
6437 if (tile_has_extra(ptile, pextra)) {
6438 bool hidden = FALSE;
6439
6440 extra_type_list_iterate(pextra->hiders, phider) {
6442 hidden = TRUE;
6443 break;
6444 }
6446
6447 if (!hidden) {
6448 show_flag = TRUE;
6449 }
6450 }
6452
6453 if (show_flag) {
6457 }
6458 }
6459 }
6460 }
6461 break;
6462
6463 case LAYER_FOG:
6465 break;
6466
6467 case LAYER_CITY2:
6468 /* City size. Drawing this under fog makes it hard to read. */
6470 bool warn = FALSE;
6471 unsigned int size = city_size_get(pcity);
6472
6476 if (10 <= size) {
6478 % 10], FALSE,
6481 if (100 <= size) {
6482 struct sprite *sprite =
6483 t->sprites.city.size_hundreds[(size / 100) % 10];
6484
6485 if (NULL != sprite) {
6489 } else {
6490 warn = TRUE;
6491 }
6492 if (1000 <= size) {
6493 warn = TRUE;
6494 }
6495 }
6496 }
6497
6498 if (warn) {
6499 /* Warn only once by tileset. */
6500 static char last_reported[256] = "";
6501
6502 if (0 != strcmp(last_reported, t->name)) {
6503 log_normal(_("Tileset \"%s\" doesn't support big cities size, "
6504 "such as %d. Size not displayed as expected."),
6505 t->name, size);
6507 }
6508 }
6509 }
6510 break;
6511
6512 case LAYER_GRID2:
6513 if (t->type == TS_OVERHEAD) {
6515 punit, pcity, citymode);
6516 }
6517 break;
6518
6519 case LAYER_OVERLAYS:
6521 if (mapdeco_is_crosshair_set(ptile)) {
6523 }
6524 break;
6525
6526 case LAYER_CITYBAR:
6527 case LAYER_TILELABEL:
6528 /* Nothing. This is just a placeholder. */
6529 break;
6530
6531 case LAYER_GOTO:
6532 if (ptile && goto_is_active()) {
6534 }
6535 break;
6536
6537 case LAYER_WORKERTASK:
6538 if (citymode != NULL && ptile != NULL) {
6540 if (ptask->ptile == ptile) {
6541 switch (ptask->act) {
6542 case ACTIVITY_MINE:
6543 if (ptask->tgt == NULL) {
6544 ADD_SPRITE(t->sprites.unit.plant,
6547 } else {
6551 }
6552 break;
6553 case ACTIVITY_PLANT:
6554 ADD_SPRITE(t->sprites.unit.plant,
6557 break;
6558 case ACTIVITY_IRRIGATE:
6559 if (ptask->tgt == NULL) {
6560 ADD_SPRITE(t->sprites.unit.cultivate,
6563 } else {
6567 }
6568 break;
6569 case ACTIVITY_CULTIVATE:
6570 ADD_SPRITE(t->sprites.unit.cultivate,
6573 break;
6574 case ACTIVITY_GEN_ROAD:
6575 if (ptask->tgt != NULL) {
6579 }
6580 break;
6581 case ACTIVITY_TRANSFORM:
6582 ADD_SPRITE(t->sprites.unit.transform,
6585 break;
6586 case ACTIVITY_CLEAN:
6587 if (ptask->tgt != NULL) {
6591 }
6592 break;
6593 default:
6594 break;
6595 }
6596 }
6598 }
6599 break;
6600
6601 case LAYER_EDITOR:
6602 if (ptile && editor_is_active()) {
6603 if (editor_tile_is_selected(ptile)) {
6606 }
6607
6608 if (NULL != map_startpos_get(ptile)) {
6609 /* FIXME: Use a more representative sprite. */
6611 }
6612 }
6613 break;
6614
6615 case LAYER_INFRAWORK:
6616 if (ptile != NULL) {
6617 if (ptile->placing != NULL) {
6618 const int id = extra_index(ptile->placing);
6619
6620 if (t->sprites.extras[id].activity != NULL) {
6624 }
6625 }
6626 if (client_infratile() == ptile) {
6628 }
6629 }
6630 break;
6631
6632 case LAYER_COUNT:
6634 break;
6635 }
6636
6637 return sprs - save_sprs;
6638}
6639
6640/************************************************************************/
6644void tileset_setup_city_tiles(struct tileset *t, int style)
6645{
6646 const char *style_name = city_style_rule_name(style);
6647
6648 if (style == game.control.num_city_styles - 1) {
6649 int i;
6650
6651 /* Free old sprites */
6653
6654 for (i = 0; i < NUM_WALL_TYPES; i++) {
6656 t->sprites.city.wall[i] = NULL;
6657 }
6660
6662
6663 t->sprites.city.tile = load_city_sprite(t, "city");
6664
6665 for (i = 0; i < NUM_WALL_TYPES; i++) {
6666 char buffer[256];
6667
6668 fc_snprintf(buffer, sizeof(buffer), "bldg_%d", i);
6669 t->sprites.city.wall[i] = load_city_sprite(t, buffer);
6670 }
6671 t->sprites.city.single_wall = load_city_sprite(t, "wall");
6672
6673 t->sprites.city.occupied = load_city_sprite(t, "occupied");
6674 }
6675
6677 &t->sprites.style_citizen_sets.sets[style],
6678 city_styles[style].citizens_graphic,
6679 style_name, FALSE);
6682 &t->sprites.style_citizen_sets.sets[style],
6683 sp,
6684 city_styles[style].citizens_graphic,
6685 style_name, FALSE);
6687
6688 if (style == game.control.num_city_styles - 1) {
6689 for (style = 0; style < game.control.num_city_styles; style++) {
6690 if (t->sprites.city.tile->styles[style].land_num_thresholds == 0) {
6692 _("City style \"%s\": no city graphics."),
6693 city_style_rule_name(style));
6694 }
6695 if (t->sprites.city.occupied->styles[style].land_num_thresholds == 0) {
6697 _("City style \"%s\": no occupied graphics."),
6698 city_style_rule_name(style));
6699 }
6700 }
6701 }
6702}
6703
6704/************************************************************************/
6710{
6711 if (t->sprites.unit.select != nullptr) {
6712 return 0.1;
6713 } else {
6714 return 0.5;
6715 }
6716}
6717
6718/************************************************************************/
6723{
6724 if (t->sprites.unit.select != nullptr) {
6725 t->sprites.unit.select->time = 0;
6726 } else {
6728 }
6729}
6730
6731/************************************************************************/
6735{
6737}
6738
6739/************************************************************************/
6744{
6745 if (t->sprites.unit.select != nullptr) {
6746 anim_advance_time(t->sprites.unit.select);
6747 } else {
6749 }
6750}
6751
6752/************************************************************************/
6762
6763/************************************************************************/
6766struct unit *get_drawable_unit(const struct tileset *t,
6767 struct tile *ptile,
6768 const struct city *citymode)
6769{
6770 struct unit *punit = find_visible_unit(ptile);
6771
6772 if (punit == NULL) {
6773 return NULL;
6774 }
6775
6777 return NULL;
6778 }
6779
6781 || t->sprites.unit.select != nullptr || focus_unit_state) {
6782 return punit;
6783 } else {
6784 return NULL;
6785 }
6786}
6787
6788/************************************************************************/
6792static void unload_all_sprites(struct tileset *t)
6793{
6794 if (t->sprite_hash != nullptr) {
6796 while (ss->ref_count > 0) {
6798 }
6800 }
6801}
6802
6803/************************************************************************/
6806static void free_all_anims(struct tileset *t)
6807{
6808 if (t->anim_hash != nullptr) {
6809 anim_hash_iterate(t->anim_hash, tag, anim) {
6810 (void)tag;
6811 anim_free(anim);
6813 }
6814}
6815
6816/************************************************************************/
6820{
6821 int i;
6822
6823 log_debug("tileset_free_tiles()");
6824
6826
6828 t->sprites.city.tile = NULL;
6829
6830 for (i = 0; i < NUM_WALL_TYPES; i++) {
6832 t->sprites.city.wall[i] = NULL;
6833 }
6836
6839
6840 if (t->sprite_hash) {
6842 t->sprite_hash = NULL;
6843 }
6844
6845 if (t->sprites.style_citizen_sets.sets != NULL) {
6848 }
6849
6852 if (ss->file) {
6853 free(ss->file);
6854 }
6855 fc_assert(ss->sprite == NULL);
6856 free(ss);
6858
6861 free(sf->file_name);
6862 if (sf->big_sprite) {
6863 free_sprite(sf->big_sprite);
6864 sf->big_sprite = NULL;
6865 }
6866 free(sf);
6868
6873
6878
6879 if (t->sprites.tx.fullfog) {
6880 free(t->sprites.tx.fullfog);
6881 t->sprites.tx.fullfog = NULL;
6882 }
6883
6889
6890 /* Index 0 is 'occupied' or 'default' stack sprite */
6891 for (i = 1; i < t->sprites.unit.num_stack_sprites - 1; i++) {
6892 free_sprite(t->sprites.unit.stack[i]);
6893 }
6894 t->sprites.unit.num_stack_sprites = 0;
6895 if (t->sprites.unit.stack != NULL) {
6896 free(t->sprites.unit.stack);
6897 t->sprites.unit.stack = NULL;
6898 }
6899
6900 free_all_anims(t);
6901 t->sprites.unit.select = nullptr;
6902 t->sprites.unit.action_decision_want = nullptr;
6903
6904 if (t->anim_hash) {
6906 t->anim_hash = nullptr;
6907 }
6908
6910}
6911
6912/************************************************************************/
6915struct sprite *get_spaceship_sprite(const struct tileset *t,
6916 enum spaceship_part part)
6917{
6918 return t->sprites.spaceship[part];
6919}
6920
6921/************************************************************************/
6924static inline const struct citizen_graphic *
6927{
6928 fc_assert_ret_val(set != NULL, NULL);
6929
6930 if (type < CITIZEN_SPECIALIST) {
6932 return &set->citizen[type];
6933 } else {
6935 return &set->specialist[type - CITIZEN_SPECIALIST];
6936 }
6937}
6938
6939/************************************************************************/
6946struct sprite *get_citizen_sprite(const struct tileset *t,
6948 int citizen_index,
6949 const struct city *pcity)
6950{
6951 const struct citizen_graphic *graphic = NULL;
6953
6954 if (pcity != NULL) {
6955 int style = style_of_city(pcity);
6956
6958
6960 type);
6961
6962 gfx_index += pcity->client.first_citizen_index;
6963 }
6964
6965 if (graphic == NULL || graphic->count == 0) {
6966 /* Fall back to default sprites */
6968 }
6969
6970 if (graphic->count == 0) {
6971 return NULL;
6972 }
6973
6974 return graphic->sprite[gfx_index % graphic->count];
6975}
6976
6977/************************************************************************/
6980struct sprite *get_nation_flag_sprite(const struct tileset *t,
6981 const struct nation_type *pnation)
6982{
6983 return t->sprites.nation_flag.p[nation_index(pnation)];
6984}
6985
6986/************************************************************************/
6990 const struct nation_type *pnation)
6991{
6992 return t->sprites.nation_shield.p[nation_index(pnation)];
6993}
6994
6995/************************************************************************/
6998struct sprite *get_tech_sprite(const struct tileset *t, Tech_type_id tech)
6999{
7000 fc_assert_ret_val(0 <= tech && tech < advance_count(), NULL);
7001 return t->sprites.tech[tech];
7002}
7003
7004/************************************************************************/
7007struct sprite *get_building_sprite(const struct tileset *t,
7008 const struct impr_type *pimprove)
7009{
7010 fc_assert_ret_val(NULL != pimprove, NULL);
7011 return t->sprites.building[improvement_index(pimprove)];
7012}
7013
7014/************************************************************************/
7017struct sprite *get_government_sprite(const struct tileset *t,
7018 const struct government *gov)
7019{
7020 fc_assert_ret_val(NULL != gov, NULL);
7021 return t->sprites.government[government_index(gov)];
7022}
7023
7024/************************************************************************/
7029struct sprite *get_unittype_sprite(const struct tileset *t,
7030 const struct unit_type *punittype,
7031 enum unit_activity activity,
7032 enum direction8 facing)
7033{
7034 int uidx = utype_index(punittype);
7035 bool icon = !direction8_is_valid(facing);
7036
7037 if (activity >= ACTIVITY_LAST) {
7038 activity = ACTIVITY_IDLE;
7039 }
7040
7042
7043 if (!direction8_is_valid(facing) || !is_valid_dir(facing)) {
7044 facing = t->unit_default_orientation;
7045 /* May not have been specified, but it only matters if we don't
7046 * turn out to have an icon sprite */
7047 }
7048
7049 if (t->sprites.units.icon[uidx][activity] != NULL
7050 && (icon || t->sprites.units.facing[uidx][facing][activity] == NULL)) {
7051 /* Has icon sprite, and we prefer to (or must) use it */
7052 return t->sprites.units.icon[uidx][activity];
7053 } else if (t->sprites.units.icon[uidx][ACTIVITY_IDLE] != NULL
7054 && (icon
7055 || t->sprites.units.facing[uidx][facing][ACTIVITY_IDLE] == NULL)) {
7056 /* Has icon sprite, and we prefer to (or must) use it */
7057 return t->sprites.units.icon[uidx][ACTIVITY_IDLE];
7058 } else {
7059 /* We should have a valid orientation by now. Failure to have either
7060 * an icon sprite or default orientation should have been caught at
7061 * tileset load. */
7063
7064 if (t->sprites.units.facing[uidx][facing][activity] == NULL) {
7065 return t->sprites.units.facing[uidx][facing][ACTIVITY_IDLE];
7066 }
7067
7068 return t->sprites.units.facing[uidx][facing][activity];
7069 }
7070}
7071
7072/************************************************************************/
7075struct sprite *get_sample_city_sprite(const struct tileset *t,
7076 int style_idx)
7077{
7078 int num_thresholds =
7079 t->sprites.city.tile->styles[style_idx].land_num_thresholds;
7080
7081 if (num_thresholds == 0) {
7082 return NULL;
7083 } else {
7084 return (t->sprites.city.tile->styles[style_idx]
7085 .land_thresholds[num_thresholds - 1].sprite);
7086 }
7087}
7088
7089/************************************************************************/
7092struct sprite *get_arrow_sprite(const struct tileset *t,
7093 enum arrow_type arrow)
7094{
7095 fc_assert_ret_val(arrow >= 0 && arrow < ARROW_LAST, NULL);
7096
7097 return t->sprites.arrow[arrow];
7098}
7099
7100/************************************************************************/
7104{
7105 switch (otype) {
7106 case O_SCIENCE:
7107 return t->sprites.tax_science;
7108 case O_GOLD:
7109 return t->sprites.tax_gold;
7110 case O_LUXURY:
7111 return t->sprites.tax_luxury;
7112 case O_TRADE:
7113 case O_FOOD:
7114 case O_SHIELD:
7115 case O_LAST:
7116 break;
7117 }
7118 return NULL;
7119}
7120
7121/************************************************************************/
7124struct sprite *get_event_sprite(const struct tileset *t, enum event_type event)
7125{
7126 return t->sprites.events[event];
7127}
7128
7129/************************************************************************/
7133struct sprite *get_treaty_thumb_sprite(const struct tileset *t, bool on_off)
7134{
7135 return t->sprites.treaty_thumb[on_off ? 1 : 0];
7136}
7137
7138/************************************************************************/
7143 tileset *t)
7144{
7145 return &t->sprites.explode.unit;
7146}
7147
7148/************************************************************************/
7154{
7155 return t->sprites.explode.nuke;
7156}
7157
7158/************************************************************************/
7161const struct citybar_sprites *get_citybar_sprites(const struct tileset *t)
7162{
7164 return &t->sprites.citybar;
7165 } else {
7166 return NULL;
7167 }
7168}
7169
7170/************************************************************************/
7173const struct editor_sprites *get_editor_sprites(const struct tileset *t)
7174{
7175 return &t->sprites.editor;
7176}
7177
7178/************************************************************************/
7184struct sprite *get_cursor_sprite(const struct tileset *t,
7185 enum cursor_type cursor,
7186 int *hot_x, int *hot_y, int frame)
7187{
7188 *hot_x = t->sprites.cursor[cursor].hot_x;
7189 *hot_y = t->sprites.cursor[cursor].hot_y;
7190
7191 return t->sprites.cursor[cursor].frame[frame];
7192}
7193
7194/************************************************************************/
7203struct sprite *get_icon_sprite(const struct tileset *t, enum icon_type icon)
7204{
7205 return t->sprites.icon[icon];
7206}
7207
7208/************************************************************************/
7215{
7216 return t->sprites.user.attention;
7217}
7218
7219/************************************************************************/
7223struct sprite *get_indicator_sprite(const struct tileset *t,
7224 enum indicator_type indicator,
7225 int idx)
7226{
7227 idx = CLIP(0, idx, NUM_TILES_PROGRESS - 1);
7228
7229 fc_assert_ret_val(indicator >= 0 && indicator < INDICATOR_COUNT, NULL);
7230
7231 return t->sprites.indicator[indicator][idx];
7232}
7233
7234/************************************************************************/
7241 const struct unit *punit,
7242 int happy_cost)
7243{
7244 const int unhappy = CLIP(0, happy_cost, MAX_NUM_UPKEEP_SPRITES+1);
7245
7246 if (unhappy > 0) {
7247 return t->sprites.upkeep.unhappy[unhappy - 1];
7248 } else {
7249 return NULL;
7250 }
7251}
7252
7253/************************************************************************/
7259struct sprite *get_unit_upkeep_sprite(const struct tileset *t,
7261 const struct unit *punit,
7262 const int *upkeep_cost)
7263{
7264 const int upkeep = CLIP(0, upkeep_cost[otype], MAX_NUM_UPKEEP_SPRITES + 1);
7265
7266 if (upkeep > 0) {
7267 return t->sprites.upkeep.output[otype][upkeep - 1];
7268 } else {
7269 return NULL;
7270 }
7271}
7272
7273/************************************************************************/
7277struct sprite *get_basic_fog_sprite(const struct tileset *t)
7278{
7279 return t->sprites.tx.fog;
7280}
7281
7282/************************************************************************/
7285struct color_system *get_color_system(const struct tileset *t)
7286{
7287 return t->color_system;
7288}
7289
7290/************************************************************************/
7294{
7295 char *default_theme_name = NULL;
7296 size_t default_theme_name_sz = 0;
7297 int i;
7298
7299 switch (get_gui_type()) {
7300 case GUI_GTK3_22:
7303 break;
7304 case GUI_GTK4:
7307 break;
7308 case GUI_GTK5:
7311 break;
7312 case GUI_SDL2:
7315 break;
7316 case GUI_SDL3:
7319 break;
7320 case GUI_STUB:
7321 case GUI_QT:
7322 case GUI_SDL:
7323 case GUI_WEB:
7324 case GUI_GTK2:
7325 case GUI_GTK3:
7326 break;
7327 }
7328
7330 /* Theme is not supported by this client. */
7331 return;
7332 }
7333
7334 for (i = 0; i < t->num_preferred_themes; i++) {
7337 log_debug("trying theme \"%s\".", t->preferred_themes[i]);
7338 if (load_theme(t->preferred_themes[i])) {
7341 return;
7342 }
7343 }
7344 }
7345 }
7346 log_verbose("The tileset doesn't specify preferred themes or none of its "
7347 "preferred themes can be used. Using system default.");
7349}
7350
7351/************************************************************************/
7354void tileset_init(struct tileset *t)
7355{
7356 int wi;
7357
7358 /* We currently have no city sprites loaded. */
7359 t->sprites.city.tile = NULL;
7360
7361 for (wi = 0; wi < NUM_WALL_TYPES; wi++) {
7362 t->sprites.city.wall[wi] = NULL;
7363 }
7365
7367
7368 t->sprites.background.color = NULL;
7369 t->sprites.background.graphic = NULL;
7370
7371 player_slots_iterate(pslot) {
7372 int edge, j, id = player_slot_index(pslot);
7373
7374 for (edge = 0; edge < EDGE_COUNT; edge++) {
7375 for (j = 0; j < 2; j++) {
7377 }
7378 }
7379
7380 t->sprites.player[id].color = NULL;
7383
7384 t->max_upkeep_height = 0;
7385}
7386
7387/************************************************************************/
7396 struct drawn_sprite *sprs,
7397 int layer,
7398 struct terrain *pterrain)
7399{
7400 struct drawn_sprite *save_sprs = sprs;
7401 struct drawing_data *draw = t->sprites.drawing[terrain_index(pterrain)];
7402
7403 struct terrain *tterrain_near[8];
7405
7406 struct tile dummy_tile; /* :( */
7407
7408 int i;
7409
7410
7411 memset(&dummy_tile, 0, sizeof(struct tile));
7412
7413 for (i = 0; i < 8; i++) {
7414 tterrain_near[i] = pterrain;
7416 }
7417
7418 i = draw->is_reversed ? draw->num_layers - layer - 1 : layer;
7420 pterrain, tterrain_near, draw);
7421
7422 return sprs - save_sprs;
7423}
7424
7425/************************************************************************/
7429 struct drawn_sprite *sprs,
7430 const struct extra_type *pextra)
7431{
7432 int idx = extra_index(pextra);
7433 struct drawn_sprite *saved_sprs = sprs;
7434
7435 switch (t->sprites.extras[idx].extrastyle) {
7436 case ESTYLE_SINGLE1:
7437 case ESTYLE_SINGLE2:
7439 break;
7440 case ESTYLE_CARDINALS:
7442 break;
7446 case ESTYLE_RIVER:
7447 return fill_basic_road_sprite_array(t, sprs, pextra);
7448 case ESTYLE_3LAYER:
7449 return fill_basic_base_sprite_array(t, sprs, pextra);
7450 case ESTYLE_COUNT:
7452 break;
7453 }
7454
7455 return sprs - saved_sprs;
7456}
7457
7458/************************************************************************/
7464 struct drawn_sprite *sprs,
7465 const struct extra_type *pextra)
7466{
7467 struct drawn_sprite *saved_sprs = sprs;
7468 int idx;
7469 int i;
7470 enum extrastyle_id extrastyle;
7471
7472 if (!t || !sprs || !pextra) {
7473 return 0;
7474 }
7475
7476 idx = extra_index(pextra);
7477
7478 if (!(0 <= idx && idx < game.control.num_extra_types)) {
7479 return 0;
7480 }
7481
7482 extrastyle = t->sprites.extras[idx].extrastyle;
7483
7484 if (extrastyle == ESTYLE_RIVER) {
7486 } else {
7487 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
7488 if (!t->valid_tileset_dirs[i]) {
7489 continue;
7490 }
7491 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
7493 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
7494 if ((i % 2) == 0) {
7495 ADD_SPRITE_SIMPLE(t->sprites.extras[idx].u.road.ru.combo.even[1 << (i / 2)]);
7496 }
7497 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
7498 ADD_SPRITE_SIMPLE(t->sprites.extras[idx].u.road.ru.total[1 << i]);
7499 }
7500 }
7501 }
7502
7503 return sprs - saved_sprs;
7504}
7505
7506/************************************************************************/
7512 struct drawn_sprite *sprs,
7513 const struct extra_type *pextra)
7514{
7515 struct drawn_sprite *saved_sprs = sprs;
7516 int idx;
7517
7518 if (!t || !sprs || !pextra) {
7519 return 0;
7520 }
7521
7522 idx = extra_index(pextra);
7523
7524 if (!(0 <= idx && idx < game.control.num_extra_types)) {
7525 return 0;
7526 }
7527
7528#define ADD_FRAME0_IF_NOT_NULL(x) do {\
7529 if ((x) != nullptr) {\
7530 ADD_FRAME0_FULL(x);\
7531 }\
7532} while (FALSE)
7533
7534 /* Corresponds to LAYER_SPECIAL{1,2,3} order. */
7538
7539#undef ADD_FRAME0_IF_NOT_NULL
7540
7541 return sprs - saved_sprs;
7542}
7543
7544/************************************************************************/
7547enum mapview_layer tileset_get_layer(const struct tileset *t, int n)
7548{
7550
7551 return t->layer_order[n];
7552}
7553
7554/************************************************************************/
7558 enum layer_category cat)
7559{
7560 switch (layer) {
7561 case LAYER_BACKGROUND:
7562 case LAYER_TERRAIN1:
7563 case LAYER_DARKNESS:
7564 case LAYER_TERRAIN2:
7565 case LAYER_TERRAIN3:
7566 case LAYER_WATER:
7567 case LAYER_ROADS:
7568 case LAYER_SPECIAL1:
7569 case LAYER_SPECIAL2:
7570 case LAYER_SPECIAL3:
7572 case LAYER_CITY1:
7573 case LAYER_CITY2:
7574 return cat == LAYER_CATEGORY_CITY;
7575 case LAYER_UNIT:
7576 case LAYER_FOCUS_UNIT:
7577 return cat == LAYER_CATEGORY_UNIT;
7578 case LAYER_GRID1:
7579 case LAYER_FOG:
7580 case LAYER_GRID2:
7581 case LAYER_OVERLAYS:
7582 case LAYER_TILELABEL:
7583 case LAYER_CITYBAR:
7584 case LAYER_GOTO:
7585 case LAYER_WORKERTASK:
7586 case LAYER_EDITOR:
7587 case LAYER_INFRAWORK:
7588 return FALSE;
7589 case LAYER_COUNT:
7590 break; /* and fail below */
7591 }
7592
7593 fc_assert_msg(FALSE, "Unknown layer category: %d", cat);
7594 return FALSE;
7595}
7596
7597/************************************************************************/
7600void tileset_player_init(struct tileset *t, struct player *pplayer)
7601{
7602 int plrid, i, j;
7603 struct sprite *color;
7604
7605 fc_assert_ret(pplayer != NULL);
7606
7607 plrid = player_index(pplayer);
7608 fc_assert_ret(plrid >= 0);
7610
7611 /* Free all data before recreating it. */
7613
7614 if (player_has_color(pplayer)) {
7616 = create_plr_sprite(get_player_color(t, pplayer));
7617 } else {
7618 /* XXX: if player hasn't been assigned a color, perhaps there's no
7619 * point proceeding with an arbitrary color; this should only happen
7620 * in pregame. Probably blank sprites would be better. */
7621
7622 fc_assert_ret(t->sprites.background.color != NULL);
7623
7624 color = t->sprites.background.color;
7625 }
7626
7628 = crop_sprite(color, 0, 0,
7630 t->sprites.mask.tile, 0, 0, t->scale, FALSE);
7631
7632 for (i = 0; i < EDGE_COUNT; i++) {
7633 for (j = 0; j < 2; j++) {
7634 struct sprite *s;
7635
7636 if (color && t->sprites.grid.borders[i][j]) {
7637 s = crop_sprite(color, 0, 0,
7639 t->sprites.grid.borders[i][j], 0, 0, 1.0f, FALSE);
7640 } else {
7641 s = t->sprites.grid.borders[i][j];
7642 }
7643 t->sprites.player[plrid].grid_borders[i][j] = s;
7644 }
7645 }
7646}
7647
7648/************************************************************************/
7651static void tileset_player_free(struct tileset *t, int plrid)
7652{
7653 int i, j;
7654
7655 fc_assert_ret(plrid >= 0);
7657
7658 if (t->sprites.player[plrid].color) {
7661 }
7662 if (t->sprites.player[plrid].background) {
7665 }
7666
7667 for (i = 0; i < EDGE_COUNT; i++) {
7668 for (j = 0; j < 2; j++) {
7669 if (t->sprites.player[plrid].grid_borders[i][j]) {
7672 }
7673 }
7674 }
7675}
7676
7677/************************************************************************/
7681{
7682 /* Free all data before recreating it. */
7684
7685 /* Generate background color */
7686 t->sprites.background.color
7688
7689 /* Chop up and build the background graphics. */
7690 t->sprites.background.graphic
7691 = crop_sprite(t->sprites.background.color, 0, 0,
7693 t->sprites.mask.tile, 0, 0, t->scale, FALSE);
7694}
7695
7696/************************************************************************/
7700{
7701 if (t->sprites.background.color) {
7702 free_sprite(t->sprites.background.color);
7703 t->sprites.background.color = NULL;
7704 }
7705
7706 if (t->sprites.background.graphic) {
7707 free_sprite(t->sprites.background.graphic);
7708 t->sprites.background.graphic = NULL;
7709 }
7710}
7711
7712/************************************************************************/
7716{
7717 int i;
7718
7719 for (i = 0; i < ESTYLE_COUNT; i++) {
7720 if (t->style_lists[i] != NULL) {
7723 }
7724 }
7725
7726 if (t->flagged_bases_list != NULL) {
7729 }
7730
7731 if (t->sprites.style_citizen_sets.sets != NULL) {
7733 }
7734
7737 * sizeof(t->sprites.style_citizen_sets.sets[0]));
7738}
7739
7740/************************************************************************/
7744{
7745 return !tileset_update;
7746}
7747
7748/************************************************************************/
7751const char *tileset_name_get(struct tileset *t)
7752{
7753 return t->given_name;
7754}
7755
7756/************************************************************************/
7759const char *tileset_version(struct tileset *t)
7760{
7761 return t->version;
7762}
7763
7764/************************************************************************/
7767const char *tileset_summary(struct tileset *t)
7768{
7769 return t->summary;
7770}
7771
7772/************************************************************************/
7775const char *tileset_description(struct tileset *t)
7776{
7777 return t->description;
7778}
7779
7780/************************************************************************/
7784{
7785 return t->for_ruleset;
7786}
7787
7788/************************************************************************/
7792{
7793 return t->ts_topo_idx;
7794}
7795
7796/************************************************************************/
7800{
7801 return t->svg_height;
7802}
7803
7804/************************************************************************/
7807struct sprite *load_popup_sprite(const char *tag)
7808{
7809 return load_sprite(tileset, tag, TRUE, TRUE, FALSE);
7810}
7811
7812/************************************************************************/
7815void unload_popup_sprite(const char *tag)
7816{
7817 unload_sprite(tileset, tag);
7818}
#define str
Definition astring.c:76
#define n
Definition astring.c:77
#define BV_CLR_ALL(bv)
Definition bitvector.h:103
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
struct canvas int int struct sprite int int int int height
Definition canvas_g.h:44
struct canvas int int int int struct sprite *sprite struct canvas struct color * pcolor
Definition canvas_g.h:56
struct canvas int int struct sprite int int offset_y
Definition canvas_g.h:44
struct canvas int int struct sprite int offset_x
Definition canvas_g.h:44
struct canvas int int struct sprite int int int width
Definition canvas_g.h:44
bool has_capabilities(const char *us, const char *them)
Definition capability.c:88
bool base_city_celebrating(const struct city *pcity)
Definition city.c:1637
const char * city_style_rule_name(const int style)
Definition city.c:1765
const char * get_output_identifier(Output_type_id output)
Definition city.c:619
bool city_can_be_built_here(const struct civ_map *nmap, const struct tile *ptile, const struct unit *punit, bool hut_test)
Definition city.c:1487
bool city_base_to_city_map(int *city_map_x, int *city_map_y, const struct city *const pcity, const struct tile *map_tile)
Definition city.c:281
bool city_tile_to_city_map(int *city_map_x, int *city_map_y, const int city_radius_sq, const struct tile *city_center, const struct tile *map_tile)
Definition city.c:264
static const struct city struct citystyle * city_styles
Definition city.c:84
int city_tile_output(const struct city *pcity, const struct tile *ptile, bool is_celebrating, Output_type_id otype)
Definition city.c:1283
bool city_can_work_tile(const struct city *pcity, const struct tile *ptile)
Definition city.c:1456
static citizens city_size_get(const struct city *pcity)
Definition city.h:566
citizen_category
Definition city.h:264
@ CITIZEN_LAST
Definition city.h:269
@ CITIZEN_SPECIALIST
Definition city.h:270
@ CITIZEN_ANGRY
Definition city.h:268
@ CITIZEN_HAPPY
Definition city.h:265
@ CITIZEN_CONTENT
Definition city.h:266
@ CITIZEN_UNHAPPY
Definition city.h:267
#define output_type_iterate(output)
Definition city.h:842
#define city_owner(_pcity_)
Definition city.h:560
#define MAX_CITY_SIZE
Definition city.h:103
#define output_type_iterate_end
Definition city.h:848
void generate_citydlg_dimensions(void)
struct civclient client
enum client_states client_state(void)
#define client_player()
client_states
Definition client_main.h:43
@ C_S_RUNNING
Definition client_main.h:47
@ C_S_OVER
Definition client_main.h:48
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
bool client_city_can_work_tile(const struct city *pcity, const struct tile *ptile)
Definition climap.c:133
void color_system_free(struct color_system *colors)
struct color * get_player_color(const struct tileset *t, const struct player *pplayer)
struct color_system * color_system_read(struct section_file *file)
struct color * ensure_color(struct rgbcolor *rgb)
bool player_has_color(const struct player *pplayer)
char * incite_cost
Definition comments.c:76
bool unit_is_in_focus(const struct unit *punit)
Definition control.c:388
bool should_ask_server_for_actions(const struct unit *punit)
Definition control.c:339
struct unit_list * get_units_in_focus(void)
Definition control.c:177
struct unit * find_visible_unit(struct tile *ptile)
Definition control.c:822
static void road(QVariant data1, QVariant data2)
Definition dialogs.cpp:2935
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
int int id
Definition editgui_g.h:28
bool editor_is_active(void)
Definition editor.c:346
bool editor_tile_is_selected(const struct tile *ptile)
Definition editor.c:1117
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:842
int get_target_bonus_effects(struct effect_list *plist, const struct req_context *context, const struct req_context *other_context, enum effect_type effect_type)
Definition effects.c:744
enum event_type event
Definition events.c:81
static struct @25 events[]
const char * get_event_tag(enum event_type event)
Definition events.c:276
char * tag_name
Definition events.c:77
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1128
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_rule_name(const struct extra_type *pextra)
Definition extras.c:203
bool is_extra_removed_by(const struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:353
int extra_count(void)
Definition extras.c:153
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_list_iterate(extralist, pextra)
Definition extras.h:165
#define extra_type_iterate_end
Definition extras.h:321
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_index(_e_)
Definition extras.h:183
#define extra_type_list_iterate_end
Definition extras.h:167
#define extra_road_get(_e_)
Definition extras.h:191
#define MAX_VET_LEVELS
Definition fc_types.h:49
#define DIR8_MAGIC_MAX
Definition fc_types.h:328
#define MAX_NUM_ITEMS
Definition fc_types.h:40
int Tech_type_id
Definition fc_types.h:236
#define SP_MAX
Definition fc_types.h:267
int Specialist_type_id
Definition fc_types.h:234
#define MAX_NUM_PLAYER_SLOTS
Definition fc_types.h:32
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
#define MAX_LEN_NAME
Definition fc_types.h:66
@ O_SHIELD
Definition fc_types.h:101
@ O_FOOD
Definition fc_types.h:101
@ O_TRADE
Definition fc_types.h:101
@ O_SCIENCE
Definition fc_types.h:101
@ O_LUXURY
Definition fc_types.h:101
@ O_GOLD
Definition fc_types.h:101
@ O_LAST
Definition fc_types.h:101
@ BORDERS_DISABLED
Definition fc_types.h:745
enum output_type_id Output_type_id
Definition fc_types.h:237
#define _(String)
Definition fcintl.h:67
struct civ_game game
Definition game.c:61
struct world wld
Definition game.c:62
bool goto_is_active(void)
Definition goto.c:1070
goto_tile_state
Definition goto.h:25
@ GTS_EXHAUSTED_MP
Definition goto.h:28
@ GTS_MP_LEFT
Definition goto.h:27
@ GTS_TURN_STEP
Definition goto.h:26
@ GTS_COUNT
Definition goto.h:30
Government_type_id government_index(const struct government *pgovern)
Definition government.c:82
const char * government_rule_name(const struct government *pgovern)
Definition government.c:133
#define governments_iterate(NAME_pgov)
Definition government.h:124
#define G_LAST
Definition government.h:48
#define governments_iterate_end
Definition government.h:127
struct city * owner
Definition citydlg.c:226
void show_tileset_error(bool fatal, const char *tset_name, const char *msg)
Definition dialogs.c:1540
bool is_view_supported(enum ts_type type)
Definition graphics.c:53
void tileset_type_set(enum ts_type type)
Definition graphics.c:73
enum gui_type get_gui_type(void)
Definition gui_main.c:2078
void dirty_all(void)
Definition mapview.c:456
void tileset_changed(void)
Definition mapview.c:782
GType type
Definition repodlgs.c:1313
void free_sprite(struct sprite *s)
Definition sprite.c:278
struct sprite * create_sprite(int width, int height, struct color *pcolor)
Definition sprite.c:84
struct sprite * sprite_scale(struct sprite *src, int new_w, int new_h)
Definition sprite.c:291
struct sprite * load_gfxnumber(int num)
Definition sprite.c:526
struct sprite * load_gfxfile(const char *filename, bool svgflag)
Definition sprite.c:170
const char ** gfx_fileextensions(void)
Definition sprite.c:117
bool popup_theme_suggestion_dialog(const char *theme_name)
Definition theme_dlg.c:46
static bool load_theme
Definition theme_dlg.c:30
void gui_clear_theme(void)
Definition themes.c:72
struct client_properties gui_properties
void boot_help_texts(void)
Definition helpdata.c:710
const char * improvement_rule_name(const struct impr_type *pimprove)
Impr_type_id improvement_index(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
#define fc_assert_msg(condition, message,...)
Definition log.h:182
#define fc_assert_ret(condition)
Definition log.h:192
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define log_fatal(message,...)
Definition log.h:101
#define fc_assert_action(condition, action)
Definition log.h:188
#define log_debug(message,...)
Definition log.h:116
#define log_normal(message,...)
Definition log.h:108
#define log_base(level, message,...)
Definition log.h:95
log_level
Definition log.h:29
@ LOG_ERROR
Definition log.h:31
@ LOG_DEBUG
Definition log.h:35
@ LOG_NORMAL
Definition log.h:33
@ LOG_FATAL
Definition log.h:30
@ LOG_VERBOSE
Definition log.h:34
#define log_error(message,...)
Definition log.h:104
#define fc_assert_ret_val_msg(condition, val, message,...)
Definition log.h:209
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:2038
enum direction8 dir_ccw(enum direction8 dir)
Definition map.c:1344
bool is_valid_dir(enum direction8 dir)
Definition map.c:1401
enum direction8 dir_cw(enum direction8 dir)
Definition map.c:1315
struct tile * mapstep(const struct civ_map *nmap, const struct tile *ptile, enum direction8 dir)
Definition map.c:384
static int img_index(const int x, const int y, const struct img *pimg)
Definition mapimg.c:1999
struct city * find_city_or_settler_near_tile(const struct tile *ptile, struct unit **punit)
void update_map_canvas_visible(void)
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
struct view mapview
struct tile * get_center_tile_mapcanvas(void)
bool mapdeco_is_highlight_set(const struct tile *ptile)
#define NUM_CITY_COLORS
void center_tile_mapcanvas(const struct tile *ptile)
void update_map_canvas(int canvas_x, int canvas_y, int width, int height)
const struct tile * center_tile
struct tile * client_infratile(void)
const char * describe_topology(int topo)
bool can_slide
bool mapdeco_is_crosshair_set(const struct tile *ptile)
@ TOPO_INCOMP_HARD
#define H(x, y, z)
Definition md5.c:92
#define fc_calloc(n, esz)
Definition mem.h:38
#define fc_strdup(str)
Definition mem.h:43
#define fc_realloc(ptr, sz)
Definition mem.h:36
#define fc_malloc(sz)
Definition mem.h:34
void menus_init(void)
const char * modpack_tileset_target(const char *name)
Definition modpack.c:329
void modpack_tileset_cache_iterate(mrc_cb cb, void *data)
Definition modpack.c:360
bool is_native_tile(const struct unit_type *punittype, const struct tile *ptile)
Definition movement.c:330
#define SINGLE_MOVE
Definition movement.h:26
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
Nation_type_id nation_count(void)
Definition nation.c:507
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:463
struct nation_type * nation_of_player(const struct player *pplayer)
Definition nation.c:444
struct nation_type * nation_of_city(const struct city *pcity)
Definition nation.c:454
Nation_type_id nation_index(const struct nation_type *pnation)
Definition nation.c:498
#define nations_iterate_end
Definition nation.h:336
#define nations_iterate(NAME_pnation)
Definition nation.h:333
void option_set_default_ts(struct tileset *t)
Definition options.c:6803
const char * option_str_get(const struct option *poption)
Definition options.c:929
int option_get_cb_data(const struct option *poption)
Definition options.c:823
struct client_options gui_options
Definition options.c:71
int len
Definition packhand.c:127
bool player_in_city_map(const struct player *pplayer, const struct tile *ptile)
Definition player.c:1249
int player_slot_index(const struct player_slot *pslot)
Definition player.c:426
int player_index(const struct player *pplayer)
Definition player.c:829
#define players_iterate_end
Definition player.h:542
#define players_iterate(_pplayer)
Definition player.h:537
#define player_slots_iterate(_pslot)
Definition player.h:528
#define player_slots_iterate_end
Definition player.h:532
#define fc_randomly(_seed, _size)
Definition rand.h:73
struct section_file * secfile_load(const char *filename, bool allow_duplicates)
Definition registry.c:51
const char * secfile_error(void)
const char * section_name(const struct section *psection)
void secfile_destroy(struct section_file *secfile)
void secfile_check_unused(const struct section_file *secfile)
bool secfile_lookup_int(const struct section_file *secfile, int *ival, const char *path,...)
struct section_list * secfile_sections_by_name_prefix(const struct section_file *secfile, const char *prefix)
const char ** secfile_lookup_str_vec(const struct section_file *secfile, size_t *dim, const char *path,...)
struct entry * secfile_entry_lookup(const struct section_file *secfile, const char *path,...)
const char * secfile_lookup_str(const struct section_file *secfile, const char *path,...)
bool secfile_lookup_bool_default(const struct section_file *secfile, bool def, const char *path,...)
int secfile_lookup_int_default(const struct section_file *secfile, int def, const char *path,...)
const char * secfile_lookup_str_default(const struct section_file *secfile, const char *def, const char *path,...)
bool secfile_lookup_bool(const struct section_file *secfile, bool *bval, const char *path,...)
#define section_list_iterate(seclist, psection)
#define secfile_entry_ignore(_sfile_, _fmt_,...)
#define section_list_iterate_end
#define secfile_entry_ignore_by_path(_sfile_, _path_)
bool is_cardinal_only_road(const struct extra_type *pextra)
Definition road.c:489
struct setting_list * level[OLEVELS_NUM]
Definition settings.c:190
const char * fileinfoname(const struct strvec *dirs, const char *filename)
Definition shared.c:1094
const struct strvec * get_data_dirs(void)
Definition shared.c:886
#define CLIP(lower, current, upper)
Definition shared.h:57
#define ARRAY_SIZE(x)
Definition shared.h:85
#define MAX(x, y)
Definition shared.h:54
#define XOR(p, q)
Definition shared.h:71
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:100
#define specialist_type_iterate_end
Definition specialist.h:79
#define specialist_type_iterate(sp)
Definition specialist.h:73
size_t size
Definition specvec.h:72
struct sprite int int int int struct sprite * mask
Definition sprite_g.h:32
struct sprite int int y
Definition sprite_g.h:31
struct sprite int int int int struct sprite int int float scale
Definition sprite_g.h:33
struct sprite int x
Definition sprite_g.h:31
crop_sprite
Definition sprite_g.h:30
struct sprite int int int int struct sprite int int float bool smooth get_sprite_dimensions
Definition sprite_g.h:36
int main(int argc, char *argv[])
static bool wall(char *str, bool check)
Definition stdinhand.c:1930
void strvec_append(struct strvec *psv, const char *string)
struct strvec * strvec_new(void)
struct sprite ** sprites
Definition tilespec.c:172
int time
Definition tilespec.c:170
bool show_always
Definition tilespec.c:173
int time_per_frame
Definition tilespec.c:171
int frames
Definition tilespec.c:169
struct sprite * sprite[MAX_NUM_CITIZEN_SPRITES]
Definition tilespec.c:233
struct citizen_graphic citizen[CITIZEN_LAST]
Definition tilespec.c:237
struct citizen_graphic specialist[SP_MAX]
Definition tilespec.c:238
struct city_style_threshold * land_thresholds
Definition tilespec.c:218
struct city_sprite::@259 * styles
int land_num_thresholds
Definition tilespec.c:217
int num_styles
Definition tilespec.c:220
struct sprite * sprite
Definition tilespec.c:212
Definition city.h:317
citizens size
Definition city.h:329
struct sprite_vector occupancy
Definition tilespec.h:338
struct civ_game::@32::@35 client
struct rgbcolor * plr_bg_color
Definition game.h:103
struct packet_ruleset_control control
Definition game.h:83
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
int topology_id
Definition map_types.h:72
struct connection conn
Definition client_main.h:96
bool draw_native
Definition options.h:216
bool draw_specials
Definition options.h:208
bool draw_city_output
Definition options.h:195
char gui_sdl3_default_theme_name[512]
Definition options.h:430
bool draw_mines
Definition options.h:206
bool draw_borders
Definition options.h:215
bool draw_fortress_airbase
Definition options.h:207
bool draw_unit_stack_size
Definition options.h:219
bool draw_irrigation
Definition options.h:205
bool draw_terrain
Definition options.h:202
bool draw_units
Definition options.h:212
int default_topology
Definition options.h:123
bool draw_fog_of_war
Definition options.h:214
bool draw_unit_shields
Definition options.h:218
char gui_sdl2_default_theme_name[512]
Definition options.h:417
bool draw_cities
Definition options.h:211
bool draw_map_grid
Definition options.h:196
bool draw_focus_unit
Definition options.h:213
bool draw_paths
Definition options.h:204
bool draw_city_outlines
Definition options.h:194
bool draw_coastline
Definition options.h:203
bool draw_full_citybar
Definition options.h:217
bool draw_pollution
Definition options.h:210
char gui_gtk5_default_theme_name[512]
Definition options.h:374
char gui_gtk4_default_theme_name[512]
Definition options.h:338
char gui_gtk3_22_default_theme_name[512]
Definition options.h:302
bool solid_color_behind_units
Definition options.h:150
Definition colors.h:21
bool established
Definition connection.h:140
struct player * playing
Definition connection.h:151
int match_index[1+MAX_NUM_MATCH_WITH]
Definition tilespec.c:190
enum match_style match_style
Definition tilespec.c:189
enum sprite_type sprite_type
Definition tilespec.c:193
struct sprite_vector allocated
Definition tilespec.c:201
struct sprite * match[MAX_INDEX_CARDINAL]
Definition tilespec.c:196
struct sprite_vector base
Definition tilespec.c:195
struct sprite ** cells
Definition tilespec.c:197
bool is_reversed
Definition tilespec.c:204
struct sprite * blend[4]
Definition tilespec.c:208
struct drawing_data::drawing_layer layer[MAX_NUM_LAYERS]
struct sprite * blender
Definition tilespec.c:207
char * name
Definition tilespec.c:179
char rmact_gfx[MAX_LEN_NAME]
Definition extras.h:102
char act_gfx_alt[MAX_LEN_NAME]
Definition extras.h:100
struct extra_type_list * hiders
Definition extras.h:144
char rmact_gfx_alt[MAX_LEN_NAME]
Definition extras.h:103
struct road_type * road
Definition extras.h:155
char rmact_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:104
char graphic_alt[MAX_LEN_NAME]
Definition extras.h:98
char activity_gfx[MAX_LEN_NAME]
Definition extras.h:99
char act_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:101
char graphic_str[MAX_LEN_NAME]
Definition extras.h:97
char graphic_alt[MAX_LEN_NAME]
Definition government.h:58
char graphic_str[MAX_LEN_NAME]
Definition government.h:57
char graphic_str[MAX_LEN_NAME]
Definition improvement.h:55
char graphic_alt2[MAX_LEN_NAME]
Definition improvement.h:57
char graphic_alt[MAX_LEN_NAME]
Definition improvement.h:56
struct sprite * graphic
Definition tilespec.c:414
struct sprite * tax_gold
Definition tilespec.c:257
struct named_sprites::@263 explode
struct sprite * government[G_LAST]
Definition tilespec.c:269
struct sprite_vector nation_shield
Definition tilespec.c:277
struct citizen_set default_citizens
Definition tilespec.c:279
struct sprite * loaded
Definition tilespec.c:311
struct sprite * even[MAX_INDEX_HALF]
Definition tilespec.c:387
struct sprite * output[O_LAST][MAX_NUM_UPKEEP_SPRITES]
Definition tilespec.c:323
struct sprite ** stack
Definition tilespec.c:310
struct anim * foreground
Definition tilespec.c:372
struct sprite * infratile
Definition tilespec.c:355
struct sprite * background
Definition tilespec.c:419
struct sprite * frame[NUM_CURSOR_FRAMES]
Definition tilespec.c:285
struct named_sprites::@266 city
struct named_sprites::@270::@276::@277 bmf
struct sprite * patrol
Definition tilespec.c:314
struct sprite * spaceship[SPACESHIP_COUNT]
Definition tilespec.c:282
struct named_sprites::@268 user
struct sprite * rmact
Definition tilespec.c:366
struct sprite * selected[EDGE_COUNT]
Definition tilespec.c:405
int num_stack_sprites
Definition tilespec.c:292
struct sprite * transform
Definition tilespec.c:312
struct named_sprites::@270::@276::@278::@279::@280 combo
struct sprite * tile_shieldnum[NUM_TILES_DIGITS]
Definition tilespec.c:332
struct sprite ** fullfog
Definition tilespec.c:360
struct sprite_vector unworked_tile_overlay
Definition tilespec.c:340
enum extrastyle_id extrastyle
Definition tilespec.c:367
struct sprite * tile_foodnum[NUM_TILES_DIGITS]
Definition tilespec.c:331
struct sprite * turns[NUM_TILES_DIGITS]
Definition tilespec.c:347
struct sprite_vector nation_flag
Definition tilespec.c:276
struct sprite * nonnative
Definition tilespec.c:404
struct sprite * plant
Definition tilespec.c:307
bool no_more_stack_sprites
Definition tilespec.c:293
struct city_sprite * single_wall
Definition tilespec.c:336
struct sprite * indicator[INDICATOR_COUNT][NUM_TILES_PROGRESS]
Definition tilespec.c:247
struct sprite * borders[EDGE_COUNT][2]
Definition tilespec.c:407
struct sprite * size_tens[NUM_TILES_DIGITS]
Definition tilespec.c:329
struct city_sprite * tile
Definition tilespec.c:334
union named_sprites::@270::@276::@278::@279 ru
struct sprite * disorder
Definition tilespec.c:326
struct sprite * tile_tradenum[NUM_TILES_DIGITS]
Definition tilespec.c:333
struct sprite * unworked_tile
Definition tilespec.c:264
struct sprite * waypoint
Definition tilespec.c:351
struct sprite * pillage
Definition tilespec.c:308
struct sprite * fortified
Definition tilespec.c:303
struct sprite * dither_tile
Definition tilespec.c:258
struct sprite * coastline[EDGE_COUNT]
Definition tilespec.c:406
struct sprite * tired
Definition tilespec.c:318
struct style_citizen_set style_citizen_sets
Definition tilespec.c:280
struct sprite * isolated
Definition tilespec.c:378
struct sprite * treaty_thumb[2]
Definition tilespec.c:249
struct sprite * sentry
Definition tilespec.c:309
struct named_sprites::@261 units
union named_sprites::@270::@276 u
struct sprite * tax_luxury
Definition tilespec.c:257
struct sprite_vector unit
Definition tilespec.c:288
struct sprite * building[B_LAST]
Definition tilespec.c:268
struct sprite * turns_hundreds[NUM_TILES_DIGITS]
Definition tilespec.c:349
struct sprite * total[MAX_INDEX_VALID]
Definition tilespec.c:392
struct named_sprites::@269 tx
struct sprite * unhappy[MAX_NUM_UPKEEP_SPRITES]
Definition tilespec.c:321
struct sprite_vector worked_tile_overlay
Definition tilespec.c:339
struct named_sprites::@267 path
struct sprite * corner[8]
Definition tilespec.c:381
struct sprite * darkness[MAX_INDEX_CARDINAL]
Definition tilespec.c:361
struct named_sprites::@270::@276::@278 road
struct sprite * tax_science
Definition tilespec.c:257
struct sprite * icon[ICON_COUNT]
Definition tilespec.c:252
struct anim * select
Definition tilespec.c:294
struct sprite * specific
Definition tilespec.c:346
struct sprite * odd[MAX_INDEX_HALF]
Definition tilespec.c:389
struct sprite * color
Definition tilespec.c:413
struct sprite * unavailable
Definition tilespec.c:403
struct sprite * worked_tile
Definition tilespec.c:263
struct river_sprites rivers
Definition tilespec.c:393
struct drawing_data * drawing[MAX_NUM_ITEMS]
Definition tilespec.c:422
struct sprite * go_to
Definition tilespec.c:305
struct citybar_sprites citybar
Definition tilespec.c:342
struct sprite * auto_explore
Definition tilespec.c:302
struct sprite * turns_tens[NUM_TILES_DIGITS]
Definition tilespec.c:348
struct sprite * tech[A_LAST]
Definition tilespec.c:267
struct sprite * nuke
Definition tilespec.c:289
struct anim * action_decision_want
Definition tilespec.c:296
struct named_sprites::@272 colors
struct sprite * convert
Definition tilespec.c:315
struct named_sprites::@265 upkeep
struct named_sprites::@270 extras[MAX_EXTRA_TYPES]
struct sprite * worked[EDGE_COUNT]
Definition tilespec.c:402
struct sprite_vector overlays
Definition tilespec.c:410
struct editor_sprites editor
Definition tilespec.c:343
struct sprite * size_hundreds[NUM_TILES_DIGITS]
Definition tilespec.c:330
struct sprite * activity
Definition tilespec.c:364
struct anim * single
Definition tilespec.c:369
struct sprite * size[NUM_TILES_DIGITS]
Definition tilespec.c:328
struct named_sprites::@271 grid
struct sprite * cardinals[MAX_INDEX_CARDINAL]
Definition tilespec.c:370
struct named_sprites::@274 player[MAX_NUM_PLAYER_SLOTS]
struct sprite * fortifying
Definition tilespec.c:304
struct sprite * main[EDGE_COUNT]
Definition tilespec.c:399
struct sprite * events[E_COUNT]
Definition tilespec.c:254
struct sprite * auto_attack
Definition tilespec.c:300
struct city_sprite * wall[NUM_WALL_TYPES]
Definition tilespec.c:337
struct anim * middleground
Definition tilespec.c:374
struct anim * background
Definition tilespec.c:375
struct named_sprites::@262 cursor[CURSOR_LAST]
struct sprite * connect
Definition tilespec.c:313
struct sprite * fog
Definition tilespec.c:358
struct named_sprites::@260 mask
struct sprite * arrow[ARROW_LAST]
Definition tilespec.c:250
struct sprite * dir[8]
Definition tilespec.c:384
struct sprite * grid_borders[EDGE_COUNT][2]
Definition tilespec.c:417
struct named_sprites::@267::@275 s[GTS_COUNT]
struct sprite * facing[U_LAST][DIR8_MAGIC_MAX][ACTIVITY_LAST]
Definition tilespec.c:273
struct sprite * attention
Definition tilespec.c:354
struct city_sprite * occupied
Definition tilespec.c:338
struct sprite * tile
Definition tilespec.c:261
struct sprite * cultivate
Definition tilespec.c:306
struct sprite * auto_worker
Definition tilespec.c:301
struct sprite * lowfuel
Definition tilespec.c:317
char flag_graphic_str[MAX_LEN_NAME]
Definition nation.h:103
char flag_graphic_alt[MAX_LEN_NAME]
Definition nation.h:104
enum borders_mode borders
Definition goto.c:52
struct sprite * spec[MAX_INDEX_CARDINAL]
Definition tilespec.c:224
struct sprite * outlet[MAX_INDEX_CARDINAL]
Definition tilespec.c:226
struct sprite * sprite
Definition themespec.c:109
char * file
Definition themespec.c:100
struct specfile * sf
Definition themespec.c:103
char * file_name
Definition themespec.c:80
struct sprite * big_sprite
Definition themespec.c:79
char graphic_alt[MAX_LEN_NAME]
Definition specialist.h:36
Definition map.c:40
struct citizen_set * sets
Definition tilespec.c:242
char graphic_alt2[MAX_LEN_NAME]
Definition terrain.h:82
char graphic_alt[MAX_LEN_NAME]
Definition terrain.h:81
char graphic_str[MAX_LEN_NAME]
Definition terrain.h:80
Definition tile.h:50
char * spec_sprite
Definition tile.h:67
struct unit_list * units
Definition tile.h:58
struct extra_type * placing
Definition tile.h:61
struct city * worked
Definition tile.h:59
char given_name[MAX_LEN_NAME]
Definition tilespec.c:503
int num_cardinal_tileset_dirs
Definition tilespec.c:557
int occupied_offset_x
Definition tilespec.c:550
int stack_size_offset_y
Definition tilespec.c:549
struct named_sprites sprites
Definition tilespec.c:579
int ts_topo_idx
Definition tilespec.c:517
int hex_height
Definition tilespec.c:516
enum fog_style fogstyle
Definition tilespec.c:533
int normal_tile_height
Definition tilespec.c:519
int unit_tile_width
Definition tilespec.c:521
int city_offset_y
Definition tilespec.c:539
char * main_intro_filename
Definition tilespec.c:529
enum ts_type type
Definition tilespec.c:515
int city_size_offset_x
Definition tilespec.c:540
int num_preferred_themes
Definition tilespec.c:587
char version[MAX_LEN_NAME]
Definition tilespec.c:504
int default_time_per_frame
Definition tilespec.c:527
int full_tile_height
Definition tilespec.c:520
int small_sprite_width
Definition tilespec.c:522
char ** preferred_themes
Definition tilespec.c:588
struct extra_type_list * flagged_bases_list
Definition tilespec.c:585
enum darkness_style darkness_style
Definition tilespec.c:534
int activity_offset_x
Definition tilespec.c:544
int citybar_offset_y
Definition tilespec.c:542
int normal_tile_width
Definition tilespec.c:519
float scale
Definition tilespec.c:509
int svg_height
Definition tilespec.c:525
int unit_tile_height
Definition tilespec.c:521
int hex_width
Definition tilespec.c:516
int select_offset_y
Definition tilespec.c:547
int city_flag_offset_x
Definition tilespec.c:537
int unit_flag_offset_x
Definition tilespec.c:536
int occupied_offset_y
Definition tilespec.c:551
char * description
Definition tilespec.c:508
int max_upkeep_height
Definition tilespec.c:524
int unit_flag_offset_y
Definition tilespec.c:536
int unit_upkeep_offset_y
Definition tilespec.c:552
struct estyle_hash * estyle_hash
Definition tilespec.c:575
char * for_ruleset
Definition tilespec.c:511
int activity_offset_y
Definition tilespec.c:545
int num_index_valid
Definition tilespec.c:558
int select_offset_x
Definition tilespec.c:546
int num_index_cardinal
Definition tilespec.c:558
int full_tile_width
Definition tilespec.c:520
struct small_sprite_list * small_sprites
Definition tilespec.c:567
struct extra_type_list * style_lists[ESTYLE_COUNT]
Definition tilespec.c:583
enum direction8 unit_default_orientation
Definition tilespec.c:531
struct tileset::tileset_layer layers[MAX_NUM_LAYERS]
int small_sprite_height
Definition tilespec.c:522
int city_size_offset_y
Definition tilespec.c:540
struct sprite_hash * sprite_hash
Definition tilespec.c:570
int unit_upkeep_small_offset_y
Definition tilespec.c:553
int unit_offset_x
Definition tilespec.c:538
int unit_offset_y
Definition tilespec.c:538
enum mapview_layer layer_order[LAYER_COUNT]
Definition tilespec.c:513
int city_offset_x
Definition tilespec.c:539
struct anim_hash * anim_hash
Definition tilespec.c:577
int priority
Definition tilespec.c:505
enum direction8 cardinal_tileset_dirs[8]
Definition tilespec.c:559
enum direction8 valid_tileset_dirs[8]
Definition tilespec.c:559
struct color_system * color_system
Definition tilespec.c:581
char * summary
Definition tilespec.c:507
char name[512]
Definition tilespec.c:502
int city_flag_offset_y
Definition tilespec.c:537
struct drawing_hash * tile_hash
Definition tilespec.c:573
int num_valid_tileset_dirs
Definition tilespec.c:557
int stack_size_offset_x
Definition tilespec.c:548
struct specfile_list * specfiles
Definition tilespec.c:566
int tilelabel_offset_y
Definition tilespec.c:543
struct strvec * list
Definition tilespec.c:1126
Definition unit.h:140
bool occupied
Definition unit.h:222
int battlegroup
Definition unit.h:194
enum unit_activity activity
Definition unit.h:159
int moves_left
Definition unit.h:152
struct unit::@83 orders
int hp
Definition unit.h:153
int fuel
Definition unit.h:155
bool colored
Definition unit.h:225
enum direction8 facing
Definition unit.h:144
struct tile * tile
Definition unit.h:142
struct unit::@84::@86 client
struct extra_type * activity_target
Definition unit.h:167
bool repeat
Definition unit.h:199
int color_index
Definition unit.h:226
int veteran
Definition unit.h:154
enum server_side_agent ssa_controller
Definition unit.h:175
int store_width
int store_height
struct civ_map map
int style_of_city(const struct city *pcity)
Definition style.c:202
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:777
int fc_strcasecmp(const char *str0, const char *str1)
Definition support.c:186
int cat_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:986
int fc_vsnprintf(char *str, size_t n, const char *format, va_list ap)
Definition support.c:886
#define sz_strlcpy(dest, src)
Definition support.h:195
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char ** ordered_gfx_fextensions(void)
Definition svgflag.c:53
#define is_svg_flag_enabled()
Definition svgflag.h:30
struct advance * valid_advance(struct advance *padvance)
Definition tech.c:152
const char * advance_rule_name(const struct advance *padvance)
Definition tech.c:309
Tech_type_id advance_index(const struct advance *padvance)
Definition tech.c:89
static Tech_type_id advance_count(void)
Definition tech.h:165
#define advance_iterate(_p)
Definition tech.h:271
#define advance_iterate_end
Definition tech.h:272
#define A_LAST
Definition tech.h:45
Terrain_type_id terrain_index(const struct terrain *pterrain)
Definition terrain.c:138
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:247
enum terrain_class terrain_type_terrain_class(const struct terrain *pterrain)
Definition terrain.c:582
#define terrain_type_iterate(_p)
Definition terrain.h:266
#define T_UNKNOWN
Definition terrain.h:62
#define is_ocean_tile(ptile)
Definition terrain.h:196
#define terrain_type_iterate_end
Definition terrain.h:272
#define tile_index(_pt_)
Definition tile.h:89
#define tile_worked(_tile)
Definition tile.h:115
@ TILE_KNOWN_UNSEEN
Definition tile.h:37
@ TILE_UNKNOWN
Definition tile.h:36
@ TILE_KNOWN_SEEN
Definition tile.h:38
#define tile_terrain(_tile)
Definition tile.h:111
#define TILE_XY(ptile)
Definition tile.h:43
static const bv_extras * tile_extras(const struct tile *ptile)
Definition tile.h:121
#define tile_has_extra(ptile, pextra)
Definition tile.h:148
#define tile_owner(_tile)
Definition tile.h:97
static int fill_unit_type_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct unit_type *putype, enum unit_activity activity, enum direction8 facing)
Definition tilespec.c:4728
void advance_global_anim_state(void)
Definition tilespec.c:6755
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:7017
void tileset_load_tiles(struct tileset *t)
Definition tilespec.c:3804
struct sprite * get_nuke_explode_sprite(const struct tileset *t)
Definition tilespec.c:7153
#define sprite_hash_iterate(hash, tag_name, sprite)
Definition tilespec.c:472
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:747
struct sprite * get_building_sprite(const struct tileset *t, const struct impr_type *pimprove)
Definition tilespec.c:7007
#define SET_SPRITE_DEPR_ALT(field, tag, alt, ver)
Definition tilespec.c:2950
int tileset_unit_width(const struct tileset *t)
Definition tilespec.c:823
static int fill_goto_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner)
Definition tilespec.c:5865
struct unit * get_drawable_unit(const struct tileset *t, struct tile *ptile, const struct city *citymode)
Definition tilespec.c:6766
static int check_sprite_type(const char *sprite_type, const char *tile_section)
Definition tilespec.c:1910
struct sprite * get_attention_crosshair_sprite(const struct tileset *t)
Definition tilespec.c:7214
int tileset_unit_height(const struct tileset *t)
Definition tilespec.c:831
static struct tileset * tileset_new(void)
Definition tilespec.c:997
#define MAX_INDEX_VALID
Definition tilespec.c:112
void tileset_setup_unit_type(struct tileset *t, struct unit_type *ut)
Definition tilespec.c:3982
static void free_all_anims(struct tileset *t)
Definition tilespec.c:6806
static bool check_tilespec_capabilities(struct section_file *file, const char *which, const char *us_capstr, const char *filename, bool verbose)
Definition tilespec.c:1205
int tileset_small_sprite_width(const struct tileset *t)
Definition tilespec.c:927
static struct sprite * load_gfx_file(const char *gfx_filename, bool svgflag)
Definition tilespec.c:1603
#define specfile_list_iterate_end
Definition tilespec.c:436
static struct sprite * create_plr_sprite(struct color *pcolor)
Definition tilespec.c:2860
int tileset_svg_flag_height(struct tileset *t)
Definition tilespec.c:7799
#define SPEC_CAPSTR
Definition tilespec.c:98
static struct sprite * get_unit_nation_flag_sprite(const struct tileset *t, const struct unit *punit)
Definition tilespec.c:4651
direction4
Definition tilespec.c:139
@ DIR4_EAST
Definition tilespec.c:140
@ DIR4_NORTH
Definition tilespec.c:140
@ DIR4_SOUTH
Definition tilespec.c:140
@ DIR4_WEST
Definition tilespec.c:140
struct tileset * get_tileset(void)
Definition tilespec.c:718
#define MAX_NUM_MATCH_WITH
Definition tilespec.c:188
static struct sprite * get_city_sprite(const struct city_sprite *city_sprite, const struct city *pcity)
Definition tilespec.c:3211
void tileset_setup_government(struct tileset *t, struct government *gov)
Definition tilespec.c:4592
#define sprite_hash_iterate_end
Definition tilespec.c:475
struct sprite * get_city_flag_sprite(const struct tileset *t, const struct city *pcity)
Definition tilespec.c:4642
void tileset_setup_specialist_type_default_set(struct tileset *t, Specialist_type_id id)
Definition tilespec.c:3067
static bool is_valid_tileset_dir(const struct tileset *t, enum direction8 dir)
Definition tilespec.c:1056
struct sprite * get_basic_fog_sprite(const struct tileset *t)
Definition tilespec.c:7277
static enum direction8 dir_by_tileset_name(const char *str)
Definition tilespec.c:1038
#define ADD_SPRITE_SIMPLE(s)
Definition tilespec.c:4673
static int fill_basic_road_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7463
static int fill_unit_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct unit *punit, int stack, bool backdrop)
Definition tilespec.c:4747
int tileset_full_tile_height(const struct tileset *t)
Definition tilespec.c:815
bool tilespec_try_read(const char *tileset_name, bool verbose, int topo_id, bool global_default)
Definition tilespec.c:1360
static bool tileset_setup_unit_type_from_tag(struct tileset *t, int uidx, const char *tag)
Definition tilespec.c:3925
struct tileset * unscaled_tileset
Definition tilespec.c:592
static int fill_irrigation_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, bv_extras textras, bv_extras *textras_near, const struct city *pcity)
Definition tilespec.c:5220
int fill_basic_extra_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7428
#define specfile_list_iterate(list, pitem)
Definition tilespec.c:434
struct sprite * get_unit_upkeep_sprite(const struct tileset *t, Output_type_id otype, const struct unit *punit, const int *upkeep_cost)
Definition tilespec.c:7259
const char * tileset_main_intro_filename(const struct tileset *t)
Definition tilespec.c:973
void tileset_setup_tile_type(struct tileset *t, const struct terrain *pterrain)
Definition tilespec.c:4326
static const char direction4letters[4]
Definition tilespec.c:142
void tileset_player_init(struct tileset *t, struct player *pplayer)
Definition tilespec.c:7600
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1150
int tileset_unit_layout_offset_y(const struct tileset *t)
Definition tilespec.c:908
int tileset_citybar_offset_y(const struct tileset *t)
Definition tilespec.c:936
#define MAX_NUM_UPKEEP_SPRITES
Definition tilespec.c:116
static void anim_free(struct anim *a)
Definition tilespec.c:2775
struct sprite * get_treaty_thumb_sprite(const struct tileset *t, bool on_off)
Definition tilespec.c:7133
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5698
#define MAX_INDEX_HALF
Definition tilespec.c:111
double get_focus_unit_toggle_timeout(const struct tileset *t)
Definition tilespec.c:6709
#define SET_SPRITE_ALT_OPT(field, tag, alt)
Definition tilespec.c:2971
static int calculate_max_upkeep_height(const struct tileset *t)
Definition tilespec.c:839
static int fill_fog_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner)
Definition tilespec.c:5382
#define TILE_SECTION_PREFIX
Definition tilespec.c:107
static struct city_sprite * load_city_sprite(struct tileset *t, const char *tag)
Definition tilespec.c:3288
static char * valid_index_str(const struct tileset *t, int idx)
Definition tilespec.c:2735
void tileset_free_tiles(struct tileset *t)
Definition tilespec.c:6819
#define ADD_ANIM_FULL(s)
Definition tilespec.c:4681
void tileset_setup_impr_type(struct tileset *t, struct impr_type *pimprove)
Definition tilespec.c:4016
static struct tileset * tileset_read_toplevel(const char *tileset_name, bool verbose, int topology_id, float scale)
Definition tilespec.c:1931
static bool sprite_exists(const struct tileset *t, const char *tag_name)
Definition tilespec.c:2900
const struct sprite_vector * get_unit_explode_animation(const struct tileset *t)
Definition tilespec.c:7142
#define TILESPEC_CAPSTR
Definition tilespec.c:82
static int load_city_thresholds_sprites(struct tileset *t, const char *tag, char *graphic, char *graphic_alt, struct city_style_threshold **thresholds)
Definition tilespec.c:3247
struct sprite * load_popup_sprite(const char *tag)
Definition tilespec.c:7807
static void unload_all_sprites(struct tileset *t)
Definition tilespec.c:6792
static const char * dir_get_tileset_name(enum direction8 dir)
Definition tilespec.c:1011
#define SET_SPRITE_UNSCALED(field, tag)
Definition tilespec.c:2926
void tileset_background_init(struct tileset *t)
Definition tilespec.c:7680
void tileset_setup_tech_type(struct tileset *t, struct advance *padvance)
Definition tilespec.c:4032
static const int DIR4_TO_DIR8[4]
Definition tilespec.c:146
static int fill_terrain_sprite_layer(struct tileset *t, struct drawn_sprite *sprs, int layer_num, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near)
Definition tilespec.c:5653
static void unload_sprite(struct tileset *t, const char *tag_name)
Definition tilespec.c:2876
static void drawing_data_destroy(struct drawing_data *draw)
Definition tilespec.c:686
static int fill_terrain_sprite_darkness(struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, struct terrain **tterrain_near)
Definition tilespec.c:5589
#define small_sprite_list_iterate_end
Definition tilespec.c:465
static struct drawing_data * drawing_data_new(void)
Definition tilespec.c:674
static void build_tile_data(const struct tile *ptile, struct terrain *pterrain, struct terrain **tterrain_near, bv_extras *textras_near)
Definition tilespec.c:4696
static void tileset_player_free(struct tileset *t, int plrid)
Definition tilespec.c:7651
float tileset_scale(const struct tileset *t)
Definition tilespec.c:953
#define UNKNOWN(dir)
int tileset_unit_with_small_upkeep_height(const struct tileset *t)
Definition tilespec.c:897
bool tileset_layer_in_category(enum mapview_layer layer, enum layer_category cat)
Definition tilespec.c:7557
static int fill_grid_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner, const struct unit *punit, const struct city *pcity, const struct city *citymode)
Definition tilespec.c:5715
match_style
Definition tilespec.c:149
@ MATCH_SAME
Definition tilespec.c:151
@ MATCH_FULL
Definition tilespec.c:153
@ MATCH_PAIR
Definition tilespec.c:152
@ MATCH_NONE
Definition tilespec.c:150
#define small_sprite_list_iterate(list, pitem)
Definition tilespec.c:463
static void ts_cb(const char *modpack_name, const char *filename, void *data)
Definition tilespec.c:1332
int tileset_num_city_colors(const struct tileset *t)
Definition tilespec.c:981
int index_ts_topology(int idx)
Definition tilespec.c:1111
#define NUM_TILES_HP_BAR
Definition tilespec.c:114
#define anim_hash_iterate(hash, tag_name, sprite)
Definition tilespec.c:482
#define TILESPEC_SUFFIX
Definition tilespec.c:106
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:738
bool tileset_use_hard_coded_fog(const struct tileset *t)
Definition tilespec.c:989
void tileset_use_preferred_theme(const struct tileset *t)
Definition tilespec.c:7293
#define FULL_TILE_X_OFFSET
Definition tilespec.c:4663
sprite_type
Definition tilespec.c:156
@ CELL_CORNER
Definition tilespec.c:158
@ CELL_WHOLE
Definition tilespec.c:157
static int global_anim_time
Definition tilespec.c:598
void tileset_setup_city_tiles(struct tileset *t, int style)
Definition tilespec.c:6644
struct sprite * get_nation_shield_sprite(const struct tileset *t, const struct nation_type *pnation)
Definition tilespec.c:6989
const char * tileset_description(struct tileset *t)
Definition tilespec.c:7775
#define SET_GOTO_TURN_SPRITE(state, state_name, factor, factor_name)
void tileset_background_free(struct tileset *t)
Definition tilespec.c:7699
#define MAX_NUM_LAYERS
Definition tilespec.c:182
int tileset_unit_layout_small_offset_y(const struct tileset *t)
Definition tilespec.c:917
struct sprite * get_event_sprite(const struct tileset *t, enum event_type event)
Definition tilespec.c:7124
void toggle_focus_unit_state(struct tileset *t)
Definition tilespec.c:6743
#define ADD_FRAME0_IF_NOT_NULL(x)
void tilespec_reread_frozen_refresh(const char *tname)
Definition tilespec.c:1591
int tileset_small_sprite_height(const struct tileset *t)
Definition tilespec.c:963
void tileset_free(struct tileset *t)
Definition tilespec.c:1315
static const char * cardinal_index_str(const struct tileset *t, int idx)
Definition tilespec.c:2715
#define NUM_TILES_DIGITS
Definition tilespec.c:115
void focus_unit_in_combat(struct tileset *t)
Definition tilespec.c:6734
static int tileset_upkeep_height(const struct tileset *t)
Definition tilespec.c:876
const char * tileset_summary(struct tileset *t)
Definition tilespec.c:7767
struct sprite * get_icon_sprite(const struct tileset *t, enum icon_type icon)
Definition tilespec.c:7203
static void ensure_big_sprite(struct specfile *sf, const char *tset_name)
Definition tilespec.c:1639
#define ADD_ANIM_SPRITE(s, draw_fog, x_offset, y_offset)
Definition tilespec.c:4677
static bool tileset_update
Definition tilespec.c:596
#define FULL_TILE_Y_OFFSET
Definition tilespec.c:4664
struct sprite * get_indicator_sprite(const struct tileset *t, enum indicator_type indicator, int idx)
Definition tilespec.c:7223
struct sprite * get_sample_city_sprite(const struct tileset *t, int style_idx)
Definition tilespec.c:7075
#define ADD_SPRITE_FULL(s)
Definition tilespec.c:4674
void tileset_setup_extra(struct tileset *t, struct extra_type *pextra)
Definition tilespec.c:4051
static void anim_advance_time(struct anim *a)
Definition tilespec.c:3036
void tileset_init(struct tileset *t)
Definition tilespec.c:7354
static int fill_city_overlays_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct city *citymode)
Definition tilespec.c:5262
static char * tilespec_gfx_filename(const char *gfx_filename, const char *tset_name)
Definition tilespec.c:1845
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
int fill_basic_terrain_layer_sprite_array(struct tileset *t, struct drawn_sprite *sprs, int layer, struct terrain *pterrain)
Definition tilespec.c:7395
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:791
#define LOAD_FACING_SPRITE(dir)
#define SET_SPRITE_NOTSMOOTH(field, tag)
Definition tilespec.c:2917
static int fill_road_corner_sprites(const struct tileset *t, const struct extra_type *pextra, struct drawn_sprite *sprs, bool road, bool *road_near, bool hider, bool *hider_near)
Definition tilespec.c:4937
static bool is_extra_drawing_enabled(struct extra_type *pextra)
Definition tilespec.c:5933
struct sprite * get_spaceship_sprite(const struct tileset *t, enum spaceship_part part)
Definition tilespec.c:6915
int tileset_unit_with_upkeep_height(const struct tileset *t)
Definition tilespec.c:885
static void tileset_free_toplevel(struct tileset *t)
Definition tilespec.c:1243
static struct sprite * load_sprite(struct tileset *t, const char *tag_name, bool scale, bool smooth, bool svgflag)
Definition tilespec.c:2790
struct sprite * get_cursor_sprite(const struct tileset *t, enum cursor_type cursor, int *hot_x, int *hot_y, int frame)
Definition tilespec.c:7184
static const char edge_name[EDGE_COUNT][3]
Definition tilespec.c:144
struct color_system * get_color_system(const struct tileset *t)
Definition tilespec.c:7285
int tileset_hex_height(const struct tileset *t)
Definition tilespec.c:756
void reset_focus_unit_state(struct tileset *t)
Definition tilespec.c:6722
static const char * citizen_rule_name(enum citizen_category citizen)
Definition tilespec.c:2690
static void tileset_setup_citizen_types_default_set(struct tileset *t)
Definition tilespec.c:3161
bool tileset_is_fully_loaded(void)
Definition tilespec.c:7743
static struct sprite * anim_get_current_frame(struct anim *a)
Definition tilespec.c:3047
static int fill_terrain_sprite_blending(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near)
Definition tilespec.c:5342
#define ADD_ANIM_SPRITE_SIMPLE(s)
Definition tilespec.c:4679
const struct citybar_sprites * get_citybar_sprites(const struct tileset *t)
Definition tilespec.c:7161
static bool is_cardinal_tileset_dir(const struct tileset *t, enum direction8 dir)
Definition tilespec.c:1074
void unload_popup_sprite(const char *tag)
Definition tilespec.c:7815
#define SET_SPRITE(field, tag)
Definition tilespec.c:2907
static void tileset_lookup_sprite_tags(struct tileset *t)
Definition tilespec.c:3336
struct sprite * get_arrow_sprite(const struct tileset *t, enum arrow_type arrow)
Definition tilespec.c:7092
struct sprite * get_unit_unhappy_sprite(const struct tileset *t, const struct unit *punit, int happy_cost)
Definition tilespec.c:7240
#define NUM_CORNER_DIRS
Definition tilespec.c:555
static int fill_basic_base_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7511
static void tileset_setup_base(struct tileset *t, const struct extra_type *pextra, const char *tag)
Definition tilespec.c:4291
static int fill_road_sprite_array(const struct tileset *t, const struct extra_type *pextra, struct drawn_sprite *sprs, bv_extras textras, bv_extras *textras_near, struct terrain *tterrain_near[8], const struct city *pcity)
Definition tilespec.c:4988
void finish_loading_sprites(struct tileset *t)
Definition tilespec.c:3788
static bool tileset_scan_single_list(struct tileset *t, const char *spec_filenames[], int num_spec_files, bool verbose, bool duplicates_ok)
Definition tilespec.c:1876
#define anim_hash_iterate_end
Definition tilespec.c:485
static struct anim * anim_new(int frames, int time_per_frame)
Definition tilespec.c:2757
struct sprite * tiles_lookup_sprite_tag_alt(struct tileset *t, enum log_level level, const char *tag, const char *alt, const char *alt2, const char *what, const char *name, bool scale)
Definition tilespec.c:3815
#define SET_EDITOR_SPRITE(x)
#define SET_SPRITE_ALT(field, tag, alt)
Definition tilespec.c:2936
#define SET_SPRITE_OPT(field, tag)
Definition tilespec.c:2968
void tilespec_reread_callback(struct option *poption)
Definition tilespec.c:1555
static void tileset_setup_specialist_type(struct tileset *t, struct citizen_set *set, Specialist_type_id id, const char *tag_group, const char *set_name, bool required)
Definition tilespec.c:3077
static bool load_river_sprites(struct tileset *t, struct river_sprites *store, const char *tag_pfx)
Definition tilespec.c:3754
const char * tileset_name_get(struct tileset *t)
Definition tilespec.c:7751
static char * tilespec_fullname(const char *tileset_name)
Definition tilespec.c:1181
static const struct citizen_graphic * get_citizen_graphic(const struct citizen_set *set, enum citizen_category type)
Definition tilespec.c:6925
int fill_sprite_array(struct tileset *t, struct drawn_sprite *sprs, enum mapview_layer layer, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner, const struct unit *punit, const struct city *pcity, const struct city *citymode, const struct unit_type *putype)
Definition tilespec.c:6000
#define ADD_SPRITE(s, draw_fog, x_offset, y_offset)
Definition tilespec.c:4666
int tileset_full_tile_width(const struct tileset *t)
Definition tilespec.c:802
static struct anim * anim_load(struct tileset *t, const char *tag, int time_per_frame)
Definition tilespec.c:2995
struct sprite * get_tax_sprite(const struct tileset *t, Output_type_id otype)
Definition tilespec.c:7103
static bool tileset_setup_unit_direction(struct tileset *t, int uidx, const char *base_str, enum direction8 dir, enum unit_activity activity, bool has_icon)
Definition tilespec.c:3861
struct sprite * get_citizen_sprite(const struct tileset *t, enum citizen_category type, int citizen_index, const struct city *pcity)
Definition tilespec.c:6946
static int fill_terrain_sprite_array(struct tileset *t, struct drawn_sprite *sprs, int l, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near, struct drawing_data *draw)
Definition tilespec.c:5436
const char * tileset_version(struct tileset *t)
Definition tilespec.c:7759
static bool focus_unit_state
Definition tilespec.c:594
static void free_city_sprite(struct city_sprite *city_sprite)
Definition tilespec.c:3316
static int ts_topology_index(int actual_topology)
Definition tilespec.c:1089
struct sprite * get_unittype_sprite(const struct tileset *t, const struct unit_type *punittype, enum unit_activity activity, enum direction8 facing)
Definition tilespec.c:7029
char * tileset_what_ruleset(struct tileset *t)
Definition tilespec.c:7783
static void ts_list_cb(const char *modpack_name, const char *filename, void *data)
Definition tilespec.c:1133
struct sprite * get_nation_flag_sprite(const struct tileset *t, const struct nation_type *pnation)
Definition tilespec.c:6980
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:779
int tileset_tilelabel_offset_y(const struct tileset *t)
Definition tilespec.c:945
static void tileset_setup_citizen_types(struct tileset *t, struct citizen_set *set, const char *tag_group, const char *set_name, bool required)
Definition tilespec.c:3170
static void tileset_setup_road(struct tileset *t, struct extra_type *pextra, const char *tag)
Definition tilespec.c:4183
struct sprite * get_tech_sprite(const struct tileset *t, Tech_type_id tech)
Definition tilespec.c:6998
#define MATCH(dir)
static int get_irrigation_index(const struct tileset *t, struct extra_type *pextra, bv_extras *textras_near)
Definition tilespec.c:5200
#define ADD_FRAME0_SIMPLE(s)
Definition tilespec.c:4685
#define MAX_INDEX_CARDINAL
Definition tilespec.c:110
void tileset_error(enum log_level level, const char *tset_name, const char *format,...)
Definition tilespec.c:650
const struct editor_sprites * get_editor_sprites(const struct tileset *t)
Definition tilespec.c:7173
int tileset_topo_index(struct tileset *t)
Definition tilespec.c:7791
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1401
spec_file_types
Definition tilespec.c:161
@ SFILE_COMMON
Definition tilespec.c:162
@ SFILE_PIXEL
Definition tilespec.c:164
@ SFILE_LAST
Definition tilespec.c:165
@ SFILE_SVG
Definition tilespec.c:163
void tileset_setup_nation_flag(struct tileset *t, struct nation_type *nation)
Definition tilespec.c:4607
void tileset_ruleset_reset(struct tileset *t)
Definition tilespec.c:7715
#define SET_ANIM(field, tag)
Definition tilespec.c:2978
static void scan_specfile(struct tileset *t, struct specfile *sf, bool duplicates_ok)
Definition tilespec.c:1680
enum mapview_layer tileset_get_layer(const struct tileset *t, int n)
Definition tilespec.c:7547
#define NUM_EDGE_TILES
Definition tilespec.h:101
#define NUM_CURSOR_FRAMES
Definition tilespec.h:305
indicator_type
Definition tilespec.h:307
@ INDICATOR_COUNT
Definition tilespec.h:311
arrow_type
Definition tilespec.h:201
@ ARROW_LAST
Definition tilespec.h:205
@ ARROW_MINUS
Definition tilespec.h:204
@ ARROW_RIGHT
Definition tilespec.h:202
@ ARROW_PLUS
Definition tilespec.h:203
#define TS_TOPO_ISOHEX
Definition tilespec.h:457
#define TERRAIN_LAYER_COUNT
Definition tilespec.h:175
#define sprite_vector_iterate_end
Definition tilespec.h:46
#define NUM_CORNER_TILES
Definition tilespec.h:108
#define NUM_TILES_PROGRESS
Definition tilespec.h:197
#define MAX_NUM_CITIZEN_SPRITES
Definition tilespec.h:199
#define TS_TOPO_HEX
Definition tilespec.h:456
#define TS_TOPO_SQUARE
Definition tilespec.h:455
layer_category
Definition tilespec.h:191
@ LAYER_CATEGORY_TILE
Definition tilespec.h:193
@ LAYER_CATEGORY_CITY
Definition tilespec.h:192
@ LAYER_CATEGORY_UNIT
Definition tilespec.h:194
icon_type
Definition tilespec.h:314
@ ICON_COUNT
Definition tilespec.h:317
@ EDGE_UD
Definition tilespec.h:95
@ EDGE_LR
Definition tilespec.h:96
@ EDGE_COUNT
Definition tilespec.h:97
spaceship_part
Definition tilespec.h:320
@ SPACESHIP_COUNT
Definition tilespec.h:328
#define NUM_WALL_TYPES
Definition tilespec.h:361
#define sprite_vector_iterate(sprite_vec, psprite)
Definition tilespec.h:44
cursor_type
Definition tilespec.h:289
@ CURSOR_LAST
Definition tilespec.h:301
bool unit_is_cityfounder(const struct unit *punit)
Definition unit.c:2718
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2502
bool is_flagless_to_player(const struct unit *punit, const struct player *pplayer)
Definition unit.c:363
bool unit_has_orders(const struct unit *punit)
Definition unit.c:202
#define unit_tile(_pu)
Definition unit.h:404
#define BATTLEGROUP_NONE
Definition unit.h:193
#define unit_owner(_pu)
Definition unit.h:403
#define activity_type_iterate(_act_)
Definition unit.h:287
#define activity_type_iterate_end
Definition unit.h:292
#define MAX_NUM_BATTLEGROUPS
Definition unit.h:192
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
const char * utype_rule_name(const struct unit_type *punittype)
Definition unittype.c:1584
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:91
#define utype_fuel(ptype)
Definition unittype.h:846
#define unit_type_iterate(_p)
Definition unittype.h:862
#define U_LAST
Definition unittype.h:40
#define unit_type_iterate_end
Definition unittype.h:869
#define worker_task_list_iterate(tasklist, ptask)
Definition workertask.h:33
#define worker_task_list_iterate_end
Definition workertask.h:35