42 for (
i = 0;
i < count;
i++) {
139 for (
i = 0;
i < count;
i++) {
static const struct city struct citystyle * city_styles
#define city_tile(_pcity_)
#define city_owner(_pcity_)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
#define fc_assert_ret_val(condition, val)
static const char * rule_name_get(const struct name_translation *ptrans)
static const char * name_translation_get(const struct name_translation *ptrans)
bool are_reqs_active(const struct req_context *context, const struct req_context *other_context, const struct requirement_vector *reqs, const enum req_problem_type prob_type)
#define requirement_vector_iterate_end
#define requirement_vector_iterate(req_vec, preq)
struct packet_ruleset_control control
const struct player * player
int city_style(struct city *pcity)
struct nation_style * style_by_rule_name(const char *name)
static struct nation_style * styles
struct nation_style * style_by_number(int id)
const char * style_name_translation(const struct nation_style *pstyle)
struct music_style * player_music_style(struct player *plr)
void styles_alloc(int count)
int music_style_number(const struct music_style *pms)
int style_of_city(const struct city *pcity)
struct music_style * music_style_by_number(int id)
const char * style_rule_name(const struct nation_style *pstyle)
int style_number(const struct nation_style *pstyle)
static struct music_style * music_styles
void music_styles_free(void)
void music_styles_alloc(int count)
int style_index(const struct nation_style *pstyle)
int basic_city_style_for_style(struct nation_style *pstyle)
#define music_styles_iterate(_p)
#define music_styles_iterate_end
#define styles_iterate(_p)
#define styles_iterate_end
int fc_strcasecmp(const char *str0, const char *str1)