Freeciv-3.4
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packhand.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <string.h>
19
20/* utility */
21#include "bitvector.h"
22#include "capability.h"
23#include "fcintl.h"
24#include "log.h"
25#include "mem.h"
26#include "rand.h"
27#include "string_vector.h"
28#include "support.h"
29
30/* common */
31#include "accessarea.h"
32#include "achievements.h"
33#include "actions.h"
34#include "capstr.h"
35#include "citizens.h"
36#include "counters.h"
37#include "events.h"
38#include "extras.h"
39#include "game.h"
40#include "government.h"
41#include "idex.h"
42#include "map.h"
43#include "name_translation.h"
44#include "movement.h"
45#include "multipliers.h"
46#include "nation.h"
47#include "packets.h"
48#include "player.h"
49#include "research.h"
50#include "rgbcolor.h"
51#include "road.h"
52#include "spaceship.h"
53#include "specialist.h"
54#include "style.h"
55#include "tiledef.h"
56#include "traderoutes.h"
57#include "unit.h"
58#include "unitlist.h"
59#include "worklist.h"
60
61/* client/include */
62#include "chatline_g.h"
63#include "citydlg_g.h"
64#include "cityrep_g.h"
65#include "connectdlg_g.h"
66#include "dialogs_g.h"
67#include "editgui_g.h"
68#include "gui_main_g.h"
69#include "inteldlg_g.h"
70#include "mapctrl_g.h" /* popup_newcity_dialog() */
71#include "mapview_g.h"
72#include "menu_g.h"
73#include "messagewin_g.h"
74#include "pages_g.h"
75#include "plrdlg_g.h"
76#include "ratesdlg_g.h"
77#include "repodlgs_g.h"
78#include "spaceshipdlg_g.h"
79#include "voteinfo_bar_g.h"
80#include "wldlg_g.h"
81
82/* client */
83#include "agents.h"
84#include "attribute.h"
85#include "audio.h"
86#include "client_main.h"
87#include "climap.h"
88#include "climisc.h"
89#include "clitreaty.h"
90#include "connectdlg_common.h"
91#include "control.h"
92#include "editor.h"
93#include "goto.h" /* client_goto_init() */
94#include "helpdata.h" /* boot_help_texts() */
95#include "mapview_common.h"
96#include "music.h"
97#include "options.h"
98#include "overview_common.h"
99#include "tilespec.h"
100#include "update_queue.h"
101#include "voteinfo.h"
102
103/* client/luascript */
104#include "script_client.h"
105
106#include "packhand.h"
107
108/* Define this macro to get additional debug output about the transport
109 * status of the units. */
110#undef DEBUG_TRANSPORT
111
112static void city_packet_common(struct city *pcity, struct tile *pcenter,
113 struct player *powner,
114 struct tile_list *worked_tiles,
115 bool is_new, bool popup, bool investigate);
116static bool handle_unit_packet_common(struct unit *packet_unit);
117
118
119/* The dumbest of cities, placeholders for unknown and unseen cities. */
120static struct {
121 struct city_list *cities;
123} invisible = {
124 .cities = NULL,
125 .placeholder = NULL
127
128static struct {
129 int len;
131 char *caption;
132 char *headline;
133 char *lines;
134 int parts;
135} page_msg_report = { .parts = 0 };
136
137extern const char forced_tileset_name[];
138
139static int last_turn = 0;
140
141/* Refresh the action selection dialog */
142#define REQEST_BACKGROUND_REFRESH (1)
143/* Get possible actions for fast auto attack. */
144#define REQEST_BACKGROUND_FAST_AUTO_ATTACK (2)
145
146/* A unit will auto attack with the following actions. */
162
163/* A unit will not auto attack if any of these actions are legal. */
211 /* Actually an attack but it needs a target to be specified. */
213 /* End the action list. */
215};
216
217/************************************************************************/
221{
222 if (NULL != invisible.cities) {
227
229 invisible.cities = NULL;
230 }
231
232 if (NULL != invisible.placeholder) {
233 free(invisible.placeholder);
234 invisible.placeholder = NULL;
235 }
236}
237
238/************************************************************************/
241static void packhand_init(void)
242{
244
245 invisible.cities = city_list_new();
246
247 /* Can't use player_new() here, as it will register the player. */
248 invisible.placeholder = fc_calloc(1, sizeof(*invisible.placeholder));
249 memset(invisible.placeholder, 0, sizeof(*invisible.placeholder));
250 /* Set some values to prevent bugs ... */
251 sz_strlcpy(invisible.placeholder->name, ANON_PLAYER_NAME);
252 sz_strlcpy(invisible.placeholder->username, _(ANON_USER_NAME));
253 invisible.placeholder->unassigned_user = TRUE;
254 sz_strlcpy(invisible.placeholder->ranked_username, ANON_USER_NAME);
255 invisible.placeholder->unassigned_ranked = TRUE;
256}
257
258/************************************************************************/
266static struct unit *unpackage_unit(const struct packet_unit_info *packet)
267{
269 nullptr,
270 utype_by_number(packet->type),
271 packet->veteran);
272
273 /* Owner, veteran, and type fields are already filled in by
274 * unit_virtual_create() */
276 punit->id = packet->id;
278 punit->facing = packet->facing;
279 punit->homecity = packet->homecity;
281 punit->upkeep[o] = packet->upkeep[o];
283 punit->moves_left = packet->movesleft;
284 punit->hp = packet->hp;
285 punit->activity = packet->activity;
287
288 if (packet->activity_tgt == EXTRA_NONE) {
289 punit->activity_target = nullptr;
290 } else {
292 }
293
296
297 if (packet->changed_from_tgt == EXTRA_NONE) {
298 punit->changed_from_target = nullptr;
299 } else {
301 }
302
304 punit->fuel = packet->fuel;
306 punit->paradropped = packet->paradropped;
307 punit->done_moving = packet->done_moving;
308 punit->stay = packet->stay;
309 punit->birth_turn = packet->birth_turn;
311
312 /* Transporter / transporting information. */
313 punit->client.occupied = packet->occupied;
314 if (packet->transported) {
316 } else {
318 }
319 if (packet->carrying >= 0) {
321 } else {
322 punit->carrying = nullptr;
323 }
324
325 punit->battlegroup = packet->battlegroup;
326 punit->has_orders = packet->has_orders;
327 punit->orders.length = packet->orders_length;
328 punit->orders.index = packet->orders_index;
329 punit->orders.repeat = packet->orders_repeat;
331 if (punit->has_orders) {
332 int i;
333
334 for (i = 0; i < packet->orders_length; i++) {
335 /* Just an assert. The client doesn't use the action data. */
337 || action_id_exists(packet->orders[i].action));
338 }
340 = fc_malloc(punit->orders.length * sizeof(*punit->orders.list));
341 memcpy(punit->orders.list, packet->orders,
342 punit->orders.length * sizeof(*punit->orders.list));
343 }
344
348
350
351 return punit;
352}
353
354/************************************************************************/
364static struct unit *
366{
367 struct unit *punit;
368 struct player *owner;
369
370 if (packet->owner == OWNER_NONE) {
371 owner = nullptr;
372 } else {
373 owner = player_by_number(packet->owner);
374 }
375
377 utype_by_number(packet->type),
378 0);
379
380 /* Owner and type fields are already filled in by unit_virtual_create() */
381 punit->id = packet->id;
383 punit->facing = packet->facing;
384 punit->nationality = nullptr;
385 punit->veteran = packet->veteran;
386 punit->hp = packet->hp;
387 punit->activity = packet->activity;
388
389 if (packet->activity_tgt == EXTRA_NONE) {
390 punit->activity_target = nullptr;
391 } else {
393 }
394
395 /* Transporter / transporting information. */
396 punit->client.occupied = packet->occupied;
397 if (packet->transported) {
399 } else {
401 }
402
403 return punit;
404}
405
406/************************************************************************/
410void handle_server_join_reply(bool you_can_join, const char *message,
411 const char *capability,
412 const char *challenge_file, int conn_id)
413{
414 const char *s_capability = client.conn.capability;
415
416 conn_set_capability(&client.conn, capability);
418
419 if (you_can_join) {
421
422 log_verbose("join game accept:%s", message);
424 client.conn.id = conn_id;
425
428
432 }
433
435#ifdef EMERGENCY_VERSION
436 client_info.emerg_version = EMERGENCY_VERSION;
437#else
438 client_info.emerg_version = 0;
439#endif
441 sizeof(client_info.distribution));
443
444 /* We could always use hack, verify we're local */
445#ifdef FREECIV_DEBUG
446 if (!hackless)
447#endif /* FREECIV_DEBUG */
448 {
449 send_client_wants_hack(challenge_file);
450 }
451
453 } else {
455 _("You were rejected from the game: %s"), message);
456 client.conn.id = -1; /* not in range of conn_info id */
457
458 if (auto_connect) {
459 log_normal(_("You were rejected from the game: %s"), message);
460 }
462
464 }
466 return;
467 }
468 output_window_printf(ftc_client, _("Client capability string: %s"),
470 output_window_printf(ftc_client, _("Server capability string: %s"),
472}
473
474/************************************************************************/
478void handle_city_remove(int city_id)
479{
480 struct city *pcity = game_city_by_number(city_id);
482
483 fc_assert_ret_msg(NULL != pcity, "Bad city %d.", city_id);
484
486
490
491 /* Update menus if the focus unit is on the tile. */
492 if (need_menus_update) {
493 menus_update();
494 }
495}
496
497/************************************************************************/
501void handle_unit_remove(int unit_id)
502{
503 struct unit *punit = game_unit_by_number(unit_id);
504 struct unit_list *cargos;
505 struct player *powner;
507
508 if (!punit) {
509 log_error("Server wants us to remove unit id %d, "
510 "but we don't know about this unit!",
511 unit_id);
512 return;
513 }
514
515 /* Close the action selection dialog if the actor unit is lost. */
518 /* Open another action selection dialog if there are other actors in the
519 * current selection that want a decision. */
521 }
522
524 powner = unit_owner(punit);
525
526 /* Unload cargo if this is a transporter. */
528 if (unit_list_size(cargos) > 0) {
532 }
533
534 /* Unload unit if it is transported. */
537 }
539
543
544 if (!client_has_player() || powner == client_player()) {
547 }
549 }
550}
551
552/************************************************************************/
559
560/************************************************************************/
563void handle_team_name_info(int team_id, const char *team_name)
564{
565 struct team_slot *tslot = team_slot_by_number(team_id);
566
570}
571
572/************************************************************************/
579{
580 bool show_combat = FALSE;
583
584 if (punit0 && punit1) {
586 packet->attacker_hp, packet->defender_hp,
587 packet->make_att_veteran, packet->make_def_veteran);
594 } else {
596 }
598 }
599
600 if (show_combat) {
601 int hp0 = packet->attacker_hp, hp1 = packet->defender_hp;
602
604 unit_type_get(punit0)->sound_fight_alt,
605 NULL);
607 unit_type_get(punit1)->sound_fight_alt,
608 NULL);
609
612 } else {
613 punit0->hp = hp0;
614 punit1->hp = hp1;
615
619 }
620 }
621 if (packet->make_att_veteran && punit0) {
622 punit0->veteran++;
624 }
625 if (packet->make_def_veteran && punit1) {
626 punit1->veteran++;
628 }
629 }
630}
631
632/************************************************************************/
639 struct impr_type *pimprove,
640 bool have_impr)
641{
642 if (have_impr) {
643 if (pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
644 city_add_improvement(pcity, pimprove);
645 return TRUE;
646 }
647 } else {
648 if (pcity->built[improvement_index(pimprove)].turn > I_NEVER) {
650 return TRUE;
651 }
652 }
653 return FALSE;
654}
655
656/************************************************************************/
660void handle_city_info(const struct packet_city_info *packet)
661{
662 struct universal product;
663 int i;
664 bool popup;
665 bool city_is_new = FALSE;
670 bool name_changed = FALSE;
673 bool production_changed = FALSE;
675 struct unit_list *pfocus_units = get_units_in_focus();
676 struct city *pcity = game_city_by_number(packet->id);
677 struct tile_list *worked_tiles = NULL;
678 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
679 struct tile *ptile = NULL;
680 struct player *powner = player_by_number(packet->owner);
681
682 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
683 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
684
686 log_error("handle_city_info() bad production_kind %d.",
687 packet->production_kind);
688 product.kind = VUT_NONE;
689 } else {
691 packet->production_value);
692 if (!universals_n_is_valid(product.kind)) {
693 log_error("handle_city_info() "
694 "production_kind %d with bad production_value %d.",
695 packet->production_kind, packet->production_value);
696 product.kind = VUT_NONE;
697 }
698 }
699
700 if (NULL != pcity) {
701 ptile = city_tile(pcity);
702
703 if (NULL == ptile) {
704 /* Invisible worked city */
707
708 pcity->tile = pcenter;
709 ptile = pcenter;
710 pcity->owner = powner;
711 } else if (city_owner(pcity) != powner) {
712 /* Remember what were the worked tiles. The server won't
713 * send them to us again. */
715 ptile, pworked, _index, _x, _y) {
716 if (pcity == tile_worked(pworked)) {
717 if (NULL == worked_tiles) {
718 worked_tiles = tile_list_new();
719 }
720 tile_list_append(worked_tiles, pworked);
721 }
724 pcity = NULL;
726 }
727 }
728
729 if (NULL == pcity) {
731 pcity = create_city_virtual(powner, pcenter, packet->name);
732 pcity->id = packet->id;
735 } else if (pcity->id != packet->id) {
736 log_error("handle_city_info() city id %d != id %d.",
737 pcity->id, packet->id);
738 return;
739 } else if (ptile != pcenter) {
740 log_error("handle_city_info() city tile (%d, %d) != (%d, %d).",
741 TILE_XY(ptile), TILE_XY(pcenter));
742 return;
743 } else {
745
746 while (trade_route_list_size(pcity->routes) > packet->trade_route_count) {
747 struct trade_route *proute = trade_route_list_get(pcity->routes, -1);
748
752 }
753
754 /* Descriptions should probably be updated if the
755 * city name, production or time-to-grow changes.
756 * Note that if either the food stock or surplus
757 * have changed, the time-to-grow is likely to
758 * have changed as well. */
761 && (!are_universals_equal(&pcity->production, &product)
762 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
763 || pcity->shield_stock != packet->shield_stock))
765 && (pcity->food_stock != packet->food_stock
766 || pcity->surplus[O_FOOD] != packet->surplus[O_FOOD]))
768
769 city_name_set(pcity, packet->name);
770 }
771
772 pcity->original = player_by_number(packet->original);
773
774 /* Check data */
776 for (i = 0; i < FEELING_LAST; i++) {
777 pcity->feel[CITIZEN_HAPPY][i] = packet->ppl_happy[i];
778 pcity->feel[CITIZEN_CONTENT][i] = packet->ppl_content[i];
779 pcity->feel[CITIZEN_UNHAPPY][i] = packet->ppl_unhappy[i];
780 pcity->feel[CITIZEN_ANGRY][i] = packet->ppl_angry[i];
781 }
782 for (i = 0; i < CITIZEN_LAST; i++) {
784 }
786 pcity->specialists[sp] = packet->specialists[sp];
788 city_size_add(pcity, pcity->specialists[sp]);
789 }
791
792 if (city_size_get(pcity) != packet->size) {
793 log_error("handle_city_info() "
794 "%d citizens not equal %d city size in \"%s\".",
796 city_size_set(pcity, packet->size);
797 }
798
799 pcity->history = packet->history;
800 pcity->client.culture = packet->culture;
801 pcity->client.buy_cost = packet->buy_cost;
802
803 pcity->city_radius_sq = packet->city_radius_sq;
804
805 pcity->city_options = packet->city_options;
806 pcity->wlcb = packet->wl_cb;
807
808 pcity->acquire_t = packet->acquire_type;
809
810 if (pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
811 || pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
812 || pcity->waste[O_SCIENCE] != packet->waste[O_SCIENCE]
813 || (pcity->unhappy_penalty[O_SCIENCE]
814 != packet->unhappy_penalty[O_SCIENCE])
815 || pcity->prod[O_SCIENCE] != packet->prod[O_SCIENCE]
816 || pcity->citizen_base[O_SCIENCE] != packet->citizen_base[O_SCIENCE]
817 || pcity->usage[O_SCIENCE] != packet->usage[O_SCIENCE]) {
819 }
820
821 pcity->food_stock = packet->food_stock;
822 if (pcity->shield_stock != packet->shield_stock) {
824 pcity->shield_stock = packet->shield_stock;
825 }
826 pcity->pollution = packet->pollution;
827 pcity->illness_trade = packet->illness_trade;
828
829 if (!are_universals_equal(&pcity->production, &product)) {
830 production_changed = TRUE;
831 }
832 /* Need to consider shield stock/surplus for unit dialog as used build
833 * slots may change, affecting number of "in-progress" units. */
834 if ((city_is_new && VUT_UTYPE == product.kind)
835 || (production_changed && (VUT_UTYPE == pcity->production.kind
836 || VUT_UTYPE == product.kind))
837 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
840 }
841 pcity->production = product;
842
844 pcity->surplus[o] = packet->surplus[o];
845 pcity->waste[o] = packet->waste[o];
846 pcity->unhappy_penalty[o] = packet->unhappy_penalty[o];
847 pcity->prod[o] = packet->prod[o];
848 pcity->citizen_base[o] = packet->citizen_base[o];
849 pcity->usage[o] = packet->usage[o];
851
852#ifdef DONE_BY_create_city_virtual
853 if (city_is_new) {
854 worklist_init(&pcity->worklist);
855
856 for (i = 0; i < ARRAY_SIZE(pcity->built); i++) {
857 pcity->built[i].turn = I_NEVER;
858 }
859 }
860#endif /* DONE_BY_create_city_virtual */
861
862 worklist_copy(&pcity->worklist, &packet->worklist);
863
864 pcity->airlift = packet->airlift;
865 pcity->did_buy = packet->did_buy;
866 pcity->did_sell = packet->did_sell;
867 pcity->was_happy = packet->was_happy;
868 pcity->had_famine = packet->had_famine;
869
870 pcity->anarchy = packet->anarchy;
871 pcity->rapture = packet->rapture;
872
873 pcity->turn_founded = packet->turn_founded;
874 pcity->turn_last_built = packet->turn_last_built;
875
877 log_error("handle_city_info() bad changed_from_kind %d.",
878 packet->changed_from_kind);
879 product.kind = VUT_NONE;
880 } else {
882 packet->changed_from_value);
883 if (!universals_n_is_valid(product.kind)) {
884 log_error("handle_city_info() bad changed_from_value %d.",
885 packet->changed_from_value);
886 product.kind = VUT_NONE;
887 }
888 }
890
891 pcity->before_change_shields = packet->before_change_shields;
892 pcity->disbanded_shields = packet->disbanded_shields;
893 pcity->caravan_shields = packet->caravan_shields;
894 pcity->last_turns_shield_surplus = packet->last_turns_shield_surplus;
895
896 improvement_iterate(pimprove) {
897 bool have = BV_ISSET(packet->improvements, improvement_index(pimprove));
898
899 if (have && !city_is_new
900 && pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
901 audio_play_sound(pimprove->soundtag, pimprove->soundtag_alt,
902 pimprove->soundtag_alt2);
903 }
907
908 /* We should be able to see units in the city. But for a diplomat
909 * investigating an enemy city we can't. In that case we don't update
910 * the occupied flag at all: it's already been set earlier and we'll
911 * get an update if it changes. */
914 = (unit_list_size(pcity->tile->units) > 0);
915 }
916
917 pcity->client.walls = packet->walls;
918 if (pcity->client.walls > NUM_WALL_TYPES) {
919 pcity->client.walls = NUM_WALL_TYPES;
920 }
921 pcity->style = packet->style;
922 pcity->capital = packet->capital;
923 if (packet->capital == CAPITAL_PRIMARY) {
924 powner->primary_capital_id = pcity->id;
925 } else if (powner->primary_capital_id == pcity->id) {
926 powner->primary_capital_id = 0;
927 }
928 pcity->client.city_image = packet->city_image;
929 pcity->steal = packet->steal;
930
931 pcity->client.happy = city_happy(pcity);
932 pcity->client.unhappy = city_unhappy(pcity);
933
935 && powner == client.conn.playing
937 || packet->diplomat_investigate;
938
939 city_packet_common(pcity, pcenter, powner, worked_tiles,
941
944 } else {
946 }
947
948 /* Update the description if necessary. */
951 }
952
953 /* Update focus unit info label if necessary. */
954 if (name_changed) {
956 if (pfocus_unit->homecity == pcity->id) {
958 break;
959 }
961 }
962
963 /* Update the science dialog if necessary. */
966 }
967
968 /* Update the units dialog if necessary. */
971 }
972
973 /* Update the economy dialog if necessary. */
976 }
977
978 /* Update the panel text (including civ population). */
980
981 /* Update caravan dialog */
982 if ((production_changed || shield_stock_changed)
987 city_tile(pcity)->index,
990 }
991
996 }
997}
998
999/************************************************************************/
1003{
1004 struct city *pcity = game_city_by_number(packet->id);
1005
1006 /* The nationality of the citizens. */
1008 int i;
1009
1011 for (i = 0; i < packet->nationalities_count; i++) {
1013 packet->nation_citizens[i]);
1014 }
1016 }
1017}
1018
1019/************************************************************************/
1023{
1024 struct city *pcity = game_city_by_number(packet->id);
1025
1026 if (pcity != NULL) {
1028 }
1029}
1030
1031/************************************************************************/
1036static void city_packet_common(struct city *pcity, struct tile *pcenter,
1037 struct player *powner,
1038 struct tile_list *worked_tiles,
1039 bool is_new, bool popup, bool investigate)
1040{
1041 if (NULL != worked_tiles) {
1042 /* We need to transfer the worked infos because the server will assume
1043 * those infos are kept in our side and won't send to us again. */
1044 tile_list_iterate(worked_tiles, pwork) {
1047 tile_list_destroy(worked_tiles);
1048 }
1049
1050 if (is_new) {
1051 tile_set_worked(pcenter, pcity); /* is_free_worked() */
1052 city_list_prepend(powner->cities, pcity);
1053
1054 if (client_is_global_observer() || powner == client_player()) {
1056 }
1057
1059 unit_list_iterate(pp->units, punit) {
1060 if (punit->homecity == pcity->id) {
1061 unit_list_prepend(pcity->units_supported, punit);
1062 }
1065
1066 pcity->client.first_citizen_index = fc_rand(MAX_NUM_CITIZEN_SPRITES);
1067 } else {
1068 if (client_is_global_observer() || powner == client_player()) {
1070 }
1071 }
1072
1073 if (can_client_change_view()) {
1075 }
1076
1077 if (city_workers_display == pcity) {
1079 }
1080
1081 if (investigate) {
1082 /* Commit the collected supported and present units. */
1083 if (pcity->client.collecting_info_units_supported != NULL) {
1084 /* We got units, let's move the unit lists. */
1085 fc_assert(pcity->client.collecting_info_units_present != NULL);
1086
1087 unit_list_destroy(pcity->client.info_units_present);
1088 pcity->client.info_units_present =
1089 pcity->client.collecting_info_units_present;
1090 pcity->client.collecting_info_units_present = NULL;
1091
1092 unit_list_destroy(pcity->client.info_units_supported);
1093 pcity->client.info_units_supported =
1094 pcity->client.collecting_info_units_supported;
1095 pcity->client.collecting_info_units_supported = NULL;
1096 } else {
1097 /* We didn't get any unit, let's clear the unit lists. */
1098 fc_assert(pcity->client.collecting_info_units_present == NULL);
1099
1100 unit_list_clear(pcity->client.info_units_supported);
1101 unit_list_clear(pcity->client.info_units_present);
1102 }
1103 }
1104
1105 if (popup
1106 && NULL != client.conn.playing
1109 menus_update();
1110 if (!city_dialog_is_open(pcity)) {
1112 }
1113 }
1114
1115 if (!is_new
1118 }
1119
1120 /* update menus if the focus unit is on the tile. */
1122 menus_update();
1123 }
1124
1125 if (is_new) {
1126 log_debug("(%d,%d) creating city %d, %s %s", TILE_XY(pcenter),
1129 }
1130
1132}
1133
1134/************************************************************************/
1139{
1140 struct city *pcity = game_city_by_number(packet->city);
1141 struct trade_route *proute;
1142 bool city_changed = FALSE;
1143
1144 if (pcity == NULL) {
1145 return;
1146 }
1147
1148 proute = trade_route_list_get(pcity->routes, packet->index);
1149 if (proute == NULL) {
1150 fc_assert(trade_route_list_size(pcity->routes) == packet->index);
1151
1152 proute = fc_malloc(sizeof(struct trade_route));
1155 }
1156
1157 proute->partner = packet->partner;
1158 proute->value = packet->value;
1159 proute->dir = packet->direction;
1160 proute->goods = goods_by_number(packet->goods);
1161
1165 }
1166}
1167
1168/************************************************************************/
1174{
1176 bool city_is_new = FALSE;
1177 bool name_changed = FALSE;
1179 struct city *pcity = game_city_by_number(packet->id);
1180 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
1181 struct tile *ptile = NULL;
1182 struct tile_list *worked_tiles = NULL;
1183 struct player *powner = player_by_number(packet->owner);
1184 struct player *original = player_by_number(packet->original);
1185 int radius_sq = game.info.init_city_radius_sq;
1186
1187 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
1188 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
1189
1190 if (NULL != pcity) {
1191 ptile = city_tile(pcity);
1192
1193 if (NULL == ptile) {
1194 /* Invisible worked city */
1196 city_is_new = TRUE;
1197
1198 pcity->tile = pcenter;
1199 pcity->owner = powner;
1200 pcity->original = original;
1201
1203 if (wtile->worked == pcity) {
1205
1208 }
1209 }
1211 } else if (city_owner(pcity) != powner) {
1212 /* Remember what were the worked tiles. The server won't
1213 * send to us again. */
1215 pworked, _index, _x, _y) {
1216 if (pcity == tile_worked(pworked)) {
1217 if (NULL == worked_tiles) {
1218 worked_tiles = tile_list_new();
1219 }
1220 tile_list_append(worked_tiles, pworked);
1221 }
1223 radius_sq = city_map_radius_sq_get(pcity);
1225 pcity = NULL;
1227 }
1228 }
1229
1230 if (NULL == pcity) {
1231 city_is_new = TRUE;
1232 pcity = create_city_virtual(powner, pcenter, packet->name);
1233 pcity->id = packet->id;
1234 pcity->original = original;
1235 city_map_radius_sq_set(pcity, radius_sq);
1237 } else if (pcity->id != packet->id) {
1238 log_error("handle_city_short_info() city id %d != id %d.",
1239 pcity->id, packet->id);
1240 return;
1241 } else if (city_tile(pcity) != pcenter) {
1242 log_error("handle_city_short_info() city tile (%d, %d) != (%d, %d).",
1244 return;
1245 } else {
1246 name_changed = (fc_strncmp(packet->name, pcity->name, MAX_LEN_CITYNAME));
1247
1248 /* Check if city descriptions should be updated */
1251 }
1252
1253 city_name_set(pcity, packet->name);
1254
1255 memset(pcity->feel, 0, sizeof(pcity->feel));
1256 memset(pcity->specialists, 0, sizeof(pcity->specialists));
1257 }
1258
1259 pcity->specialists[DEFAULT_SPECIALIST] = packet->size;
1260 city_size_set(pcity, packet->size);
1261
1262 /* We can't actually see the internals of the city, but the server tells
1263 * us this much. */
1264 if (pcity->client.occupied != packet->occupied) {
1265 pcity->client.occupied = packet->occupied;
1268 }
1269 }
1270 pcity->client.walls = packet->walls;
1271 if (pcity->client.walls > NUM_WALL_TYPES) {
1272 pcity->client.walls = NUM_WALL_TYPES;
1273 }
1274 pcity->style = packet->style;
1275 pcity->capital = packet->capital;
1276 if (packet->capital == CAPITAL_PRIMARY) {
1277 powner->primary_capital_id = pcity->id;
1278 } else if (powner->primary_capital_id == pcity->id) {
1279 powner->primary_capital_id = 0;
1280 }
1281 pcity->client.city_image = packet->city_image;
1282
1283 pcity->client.happy = packet->happy;
1284 pcity->client.unhappy = packet->unhappy;
1285
1286 pcity->rapture = 0;
1287 pcity->anarchy = 0;
1288
1289 improvement_iterate(pimprove) {
1290 /* Don't update the non-visible improvements, they could hide the
1291 * previously seen information about the city (diplomat investigation).
1292 */
1293 if (is_improvement_visible(pimprove)) {
1294 bool have = BV_ISSET(packet->improvements,
1295 improvement_index(pimprove));
1297 }
1299
1300 city_packet_common(pcity, pcenter, powner, worked_tiles,
1302
1305 } else {
1307 }
1308
1309 /* Update the description if necessary. */
1310 if (update_descriptions) {
1312 }
1313}
1314
1315/************************************************************************/
1318void handle_worker_task(const struct packet_worker_task *packet)
1319{
1320 struct city *pcity = game_city_by_number(packet->city_id);
1321 struct worker_task *ptask = NULL;
1322
1323 if (pcity == NULL
1325 return;
1326 }
1327
1329 if (tile_index(ptask_old->ptile) == packet->tile_id) {
1330 ptask = ptask_old;
1331 break;
1332 }
1334
1335 if (ptask == NULL) {
1336 if (packet->activity == ACTIVITY_LAST) {
1337 return;
1338 } else {
1339 ptask = fc_malloc(sizeof(struct worker_task));
1340 worker_task_list_append(pcity->task_reqs, ptask);
1341 }
1342 } else {
1343 if (packet->activity == ACTIVITY_LAST) {
1344 worker_task_list_remove(pcity->task_reqs, ptask);
1345 free(ptask);
1346 ptask = NULL;
1347 }
1348 }
1349
1350 if (ptask != NULL) {
1351 ptask->ptile = index_to_tile(&(wld.map), packet->tile_id);
1352 ptask->act = packet->activity;
1353 if (packet->tgt >= 0) {
1354 ptask->tgt = extra_by_number(packet->tgt);
1355 } else {
1356 ptask->tgt = NULL;
1357 }
1358 ptask->want = packet->want;
1359 }
1360
1361 if (ptask && !worker_task_is_sane(ptask)) {
1362 log_debug("Bad worker task");
1363 worker_task_list_remove(pcity->task_reqs, ptask);
1364 free(ptask);
1365 ptask = NULL;
1366 return;
1367 }
1368
1370}
1371
1372/************************************************************************/
1375void handle_new_year(int year, int fragments, int turn)
1376{
1377 game.info.year = year;
1378 game.info.fragment_count = fragments;
1379 /*
1380 * The turn was increased in handle_end_turn()
1381 */
1382 fc_assert(game.info.turn == turn);
1384
1387
1389 menus_update();
1390
1392
1393#if 0
1394 /* This information shouldn't be needed, but if it is this is the only
1395 * way we can get it. */
1396 if (NULL != client.conn.playing) {
1400 }
1401#endif
1402
1405
1408 _("Start of turn %d"), game.info.turn);
1409 }
1410
1412
1413 if (last_turn != turn) {
1414 start_turn();
1415 last_turn = turn;
1416 }
1417}
1418
1419/************************************************************************/
1425{
1426 /* Messagewindow will contain events happened since our own phase ended,
1427 * so player of the first phase and last phase are in equal situation. */
1429}
1430
1431/************************************************************************/
1435void handle_start_phase(int phase)
1436{
1438 /* We are on detached state, let ignore this packet. */
1439 return;
1440 }
1441
1442 if (phase < 0
1444 && phase >= player_count())
1446 && phase >= team_count())) {
1447 log_error("handle_start_phase() illegal phase %d.", phase);
1448 return;
1449 }
1450
1452
1453 game.info.phase = phase;
1454
1455 /* Possibly replace wait cursor with something else */
1456 if (phase == 0) {
1457 /* TODO: Have server set as busy also if switching phase
1458 * is taking long in a alternating phases mode. */
1460 }
1461
1462 if (NULL != client.conn.playing
1463 && is_player_phase(client.conn.playing, phase)) {
1466
1468
1472 }
1473
1475
1479
1483
1485 }
1486
1488}
1489
1490/************************************************************************/
1495{
1496 log_debug("handle_begin_turn()");
1497
1498 /* Server is still considered busy until it handles also the beginning
1499 * of the first phase. */
1500
1502}
1503
1504/************************************************************************/
1509{
1510 log_debug("handle_end_turn()");
1511
1512 /* Make sure wait cursor is in use */
1514
1516
1517 /*
1518 * The local idea of the game.info.turn is increased here since the
1519 * client will get unit updates (reset of move points for example)
1520 * between handle_end_turn() and handle_new_year(). These
1521 * unit updates will look like they did take place in the old turn
1522 * which is incorrect. If we get the authoritative information about
1523 * the game.info.turn in handle_new_year() we will check it.
1524 */
1525 game.info.turn++;
1526
1527 log_verbose(_("Beginning turn %d"), game.info.turn);
1528
1530}
1531
1532/************************************************************************/
1536{
1537 const char *sound_tag = get_event_tag(type);
1538
1539 if (sound_tag) {
1540 audio_play_sound(sound_tag, NULL, NULL);
1541 }
1542}
1543
1544/************************************************************************/
1548void handle_chat_msg(const struct packet_chat_msg *packet)
1549{
1550 handle_event(packet->message,
1551 index_to_tile(&(wld.map), packet->tile),
1552 packet->event,
1553 packet->turn,
1554 packet->phase,
1555 packet->conn_id);
1556}
1557
1558/************************************************************************/
1569{
1570 handle_event(packet->message,
1571 index_to_tile(&(wld.map), packet->tile),
1572 packet->event,
1573 packet->turn,
1574 packet->phase,
1575 packet->conn_id);
1576}
1577
1578/************************************************************************/
1583{
1584 popup_connect_msg(_("Welcome"), message);
1585}
1586
1587/************************************************************************/
1591void handle_server_info(const char *version_label, int major_version,
1592 int minor_version, int patch_version, int emerg_version)
1593{
1594 if (emerg_version > 0) {
1595 log_verbose("Server has version %d.%d.%d.%d%s",
1596 major_version, minor_version, patch_version, emerg_version,
1597 version_label);
1598 } else {
1599 log_verbose("Server has version %d.%d.%d%s",
1600 major_version, minor_version, patch_version, version_label);
1601 }
1602}
1603
1604/************************************************************************/
1607void handle_page_msg(const char *caption, const char *headline,
1608 enum event_type event, int len, int parts)
1609{
1610 if (!client_has_player()
1612 || event != E_BROADCAST_REPORT) {
1613 if (page_msg_report.parts > 0) {
1614 /* Previous one was never finished */
1615 free(page_msg_report.caption);
1616 free(page_msg_report.headline);
1617 free(page_msg_report.lines);
1618 }
1619 page_msg_report.len = len;
1620 page_msg_report.event = event;
1623 page_msg_report.parts = parts;
1624 page_msg_report.lines = fc_malloc(len + 1);
1625 page_msg_report.lines[0] = '\0';
1626
1627 if (parts == 0) {
1628 /* Empty report - handle as if last part was just received. */
1629 page_msg_report.parts = 1;
1631 }
1632 }
1633}
1634
1635/************************************************************************/
1639{
1640 if (page_msg_report.lines != NULL) {
1641 /* We have already decided to show the message at the time we got
1642 * the header packet. */
1644 page_msg_report.parts--;
1645
1646 if (page_msg_report.parts == 0) {
1647 /* This is the final part */
1649 page_msg_report.headline,
1650 page_msg_report.lines);
1652
1653 free(page_msg_report.caption);
1654 free(page_msg_report.headline);
1655 free(page_msg_report.lines);
1656 page_msg_report.lines = NULL;
1657 }
1658 }
1659}
1660
1661/************************************************************************/
1664void handle_unit_info(const struct packet_unit_info *packet)
1665{
1666 struct unit *punit;
1667
1668 punit = unpackage_unit(packet);
1672 }
1673}
1674
1675/**********************************************************************/
1681{
1684 if (utype_can_do_action(unit_type_get(punit), act_id)) {
1685 /* An auto action like auto attack could be legal. Check for those
1686 * at once so they won't have to wait for player focus. */
1688 punit->id,
1691 EXTRA_NONE,
1693 return;
1694 }
1696 }
1697
1698 /* This should be done in the foreground */
1700}
1701
1702/************************************************************************/
1719{
1720 struct city *pcity;
1721 struct unit *punit;
1722 bool need_menus_update = FALSE;
1725 bool repaint_unit = FALSE;
1726 bool repaint_city = FALSE; /* regards unit's homecity */
1727 struct tile *old_tile = nullptr;
1728 bool check_focus = FALSE; /* conservative focus change */
1729 bool moved = FALSE;
1730 bool ret = FALSE;
1732 struct player *plr = client_player();
1733
1734 if (owner == nullptr) {
1735 punit = nullptr;
1736 } else {
1738 }
1739
1740 if (punit == nullptr && game_unit_by_number(packet_unit->id)) {
1741 /* This means unit has changed owner. We deal with this here
1742 * by simply deleting the old one and creating a new one. */
1744 }
1745
1746 if (punit != nullptr) {
1747 /* In some situations, the size of repaint units require can change;
1748 * in particular, city-builder units sometimes get a potential-city
1749 * outline, but to speed up redraws we don't repaint this whole area
1750 * unnecessarily. We need to ensure that when the footprint shrinks,
1751 * old bits aren't left behind on the canvas.
1752 * If the current (old) status of the unit is such that it gets a large
1753 * repaint, as a special case, queue a large repaint immediately, to
1754 * schedule the correct amount/location to be redrawn; but rely on the
1755 * repaint being deferred until the unit is updated, so that what's
1756 * drawn reflects the new status (e.g., no city outline). */
1759 }
1760
1761 ret = TRUE;
1762 punit->activity_count = packet_unit->activity_count;
1764 if (punit->ssa_controller != packet_unit->ssa_controller) {
1765 punit->ssa_controller = packet_unit->ssa_controller;
1767 /* AI is set: May change focus */
1768 /* AI is cleared: Keep focus */
1769 if (packet_unit->ssa_controller != SSA_NONE
1770 && unit_is_in_focus(punit)) {
1771 check_focus = TRUE;
1772 }
1773 }
1774
1775 if (punit->facing != packet_unit->facing) {
1776 punit->facing = packet_unit->facing;
1778 }
1779
1780 if (punit->activity != packet_unit->activity
1781 || punit->activity_target == packet_unit->activity_target
1782 || punit->client.transported_by != packet_unit->client.transported_by
1783 || punit->client.occupied != packet_unit->client.occupied
1784 || punit->has_orders != packet_unit->has_orders
1785 || punit->orders.repeat != packet_unit->orders.repeat
1786 || punit->orders.vigilant != packet_unit->orders.vigilant
1787 || punit->orders.index != packet_unit->orders.index) {
1788
1789 /*** Change in activity or activity's target. ***/
1790
1791 /* May change focus if focus unit gets a new activity.
1792 * But if new activity is Idle, it means user specifically selected
1793 * the unit */
1795 && (packet_unit->activity != ACTIVITY_IDLE
1796 || packet_unit->has_orders)) {
1797 check_focus = TRUE;
1798 }
1799
1801
1802 /* Wakeup Focus */
1804 && plr != nullptr
1805 && is_human(plr)
1806 && owner == plr
1808 && packet_unit->activity == ACTIVITY_IDLE
1810 && is_player_phase(plr, game.info.phase)) {
1811 /* Many wakeup units per tile are handled */
1813 check_focus = FALSE; /* and keep it */
1814 }
1815
1816 punit->activity = packet_unit->activity;
1817 punit->activity_target = packet_unit->activity_target;
1818
1820 != packet_unit->client.transported_by) {
1821 if (packet_unit->client.transported_by == -1) {
1822 /* The unit was unloaded from its transport. The check for a new
1823 * transport is done below. */
1825 }
1826
1827 punit->client.transported_by = packet_unit->client.transported_by;
1828 }
1829
1830 if (punit->client.occupied != packet_unit->client.occupied) {
1832 /* Special case: (un)loading a unit in a transporter on the same
1833 * tile as the focus unit may (dis)allow the focus unit to be
1834 * loaded. Thus the orders->(un)load menu item needs updating. */
1836 }
1837 punit->client.occupied = packet_unit->client.occupied;
1838 }
1839
1840 punit->has_orders = packet_unit->has_orders;
1841 punit->orders.length = packet_unit->orders.length;
1842 punit->orders.index = packet_unit->orders.index;
1843 punit->orders.repeat = packet_unit->orders.repeat;
1844 punit->orders.vigilant = packet_unit->orders.vigilant;
1845
1846 /* We cheat by just stealing the packet unit's list. */
1847 if (punit->orders.list) {
1849 }
1850 punit->orders.list = packet_unit->orders.list;
1851 packet_unit->orders.list = nullptr;
1852
1853 if (plr == nullptr || owner == plr) {
1855 }
1856 } /*** End of Change in activity or activity's target. ***/
1857
1858 /* These two lines force the menus to be updated as appropriate when
1859 * the focus unit changes. */
1860 if (unit_is_in_focus(punit)) {
1862 }
1863
1864 if (punit->homecity != packet_unit->homecity) {
1865 /* change homecity */
1866 struct city *hcity;
1867
1869 unit_list_remove(hcity->units_supported, punit);
1871 }
1872
1873 punit->homecity = packet_unit->homecity;
1875 unit_list_prepend(hcity->units_supported, punit);
1877 }
1878
1879 /* This can change total upkeep figures */
1881 }
1882
1883 if (punit->hp != packet_unit->hp) {
1884 /* hp changed */
1885 punit->hp = packet_unit->hp;
1887 }
1888
1890 /* Unit type has changed (been upgraded) */
1891 struct city *ccity = tile_city(unit_tile(punit));
1892
1896 if (ccity != NULL && (ccity->id != punit->homecity)) {
1898 }
1899 if (unit_is_in_focus(punit)) {
1900 /* Update the orders menu -- the unit might have new abilities */
1902 }
1904 }
1905
1906 /* May change focus if an attempted move or attack exhausted unit */
1907 if (punit->moves_left != packet_unit->moves_left
1908 && unit_is_in_focus(punit)) {
1909 check_focus = TRUE;
1910 }
1911
1913 /*** Change position ***/
1914 struct city *ccity = tile_city(unit_tile(punit));
1915
1917 moved = TRUE;
1918
1919 /* Show where the unit is going. */
1921
1922 if (ccity != nullptr) {
1924 /* Unit moved out of a city - update the occupied status. */
1925 bool new_occupied =
1926 (unit_list_size(ccity->tile->units) > 0);
1927
1928 if (ccity->client.occupied != new_occupied) {
1929 ccity->client.occupied = new_occupied;
1933 }
1934 }
1935 }
1936
1937 if (ccity->id == punit->homecity) {
1939 } else {
1941 }
1942 }
1943
1944 if ((ccity = tile_city(unit_tile(punit)))) {
1946 /* Unit moved into a city - obviously it's occupied. */
1947 if (!ccity->client.occupied) {
1948 ccity->client.occupied = TRUE;
1952 }
1953 }
1954 }
1955
1956 if (ccity->id == punit->homecity) {
1958 } else {
1960 }
1961 }
1962
1963 } /*** End of Change position. ***/
1964
1965 if (repaint_city || repaint_unit) {
1966 /* We repaint the city if the unit itself needs repainting or if
1967 * there is a special city-only redrawing to be done. */
1970 }
1972 && tile_city(unit_tile(punit)) != pcity) {
1973 /* Refresh the city we're occupying too. */
1975 }
1976 }
1977
1979 != packet_unit->upkeep[O_GOLD]);
1980 /* unit upkeep information */
1982 punit->upkeep[o] = packet_unit->upkeep[o];
1984
1985 punit->nationality = packet_unit->nationality;
1986 punit->veteran = packet_unit->veteran;
1987 punit->moves_left = packet_unit->moves_left;
1988 punit->fuel = packet_unit->fuel;
1989 punit->goto_tile = packet_unit->goto_tile;
1990 punit->paradropped = packet_unit->paradropped;
1991 punit->stay = packet_unit->stay;
1992 if (punit->done_moving != packet_unit->done_moving) {
1993 punit->done_moving = packet_unit->done_moving;
1994 check_focus = TRUE;
1995 }
1996 punit->carrying = packet_unit->carrying;
1997
1998 /* This won't change punit; it enqueues the call for later handling. */
2001
2002 if ((punit->action_decision_want != packet_unit->action_decision_want
2004 != packet_unit->action_decision_tile))
2006 /* The unit wants the player to decide. */
2008 /* Pop up an action selection dialog if the unit has focus or give
2009 * the unit higher priority in the focus queue if not. */
2010 punit->action_decision_tile = packet_unit->action_decision_tile;
2012 check_focus = TRUE;
2013 } else {
2014 /* Refresh already open action selection dialog. */
2018 tile_index(
2019 packet_unit->action_decision_tile),
2022 }
2023 }
2024 punit->action_decision_want = packet_unit->action_decision_want;
2025 punit->action_decision_tile = packet_unit->action_decision_tile;
2026 } else {
2027 /*** Create new unit ***/
2030
2031 if (owner != nullptr) {
2032 unit_list_prepend(owner->units, punit);
2033 }
2035
2037
2039 unit_list_prepend(pcity->units_supported, punit);
2040 }
2041
2042 log_debug("New %s %s id %d (%d %d) hc %d %s",
2046 (pcity ? city_name_get(pcity) : "(unknown)"));
2047
2050
2051 /* Check if we should link cargo units.
2052 * (This might be necessary if the cargo info was sent to us before
2053 * this transporter.) */
2054 if (punit->client.occupied) {
2056 if (aunit->client.transported_by == punit->id) {
2057 fc_assert(aunit->transporter == NULL);
2059 }
2061 }
2062
2063 if ((pcity = tile_city(unit_tile(punit)))) {
2064 /* The unit is in a city - obviously it's occupied. */
2066 }
2067
2069 /* The unit wants the player to decide. */
2071 check_focus = TRUE;
2072 }
2073
2075 } /*** End of Create new unit ***/
2076
2078
2079 /* Check if we have to load the unit on a transporter. */
2080 if (punit->client.transported_by != -1) {
2081 struct unit *ptrans
2082 = game_unit_by_number(packet_unit->client.transported_by);
2083
2084 /* Load unit only if transporter is known by the client.
2085 * (If not, cargo will be loaded later when the transporter info is
2086 * sent to the client.) */
2088 /* First, we have to unload the unit from its old transporter. */
2091
2092#ifdef DEBUG_TRANSPORT
2093 log_debug("load %s (ID: %d) onto %s (ID: %d)",
2096 } else if (ptrans && ptrans == unit_transport_get(punit)) {
2097 log_debug("%s (ID: %d) is loaded onto %s (ID: %d)",
2100 } else {
2101 log_debug("%s (ID: %d) is not loaded", unit_name_translation(punit),
2102 punit->id);
2103#endif /* DEBUG_TRANSPORT */
2104
2105 }
2106 }
2107
2112 /* Update (an possible active) unit select dialog. */
2114 }
2115
2116 if (repaint_unit) {
2118 }
2119
2120 if ((check_focus || get_num_units_in_focus() == 0)
2121 && plr != nullptr
2122 && is_human(plr)
2123 && is_player_phase(plr, game.info.phase)) {
2125 }
2126
2127 if (need_menus_update) {
2128 menus_update();
2129 }
2130
2131 if (!client_has_player() || owner == plr) {
2134 }
2137 }
2138 }
2139
2140 return ret;
2141}
2142
2143/************************************************************************/
2150{
2151 struct city *pcity = game_city_by_number(packet->city_id);
2152
2153 if (!pcity) {
2154 log_error("Investigate city: unknown city id %d!",
2155 packet->city_id);
2156 return;
2157 }
2158
2159 /* Start collecting supported and present units. */
2160
2161 /* Ensure we are not already in an investigate cycle. */
2162 fc_assert(pcity->client.collecting_info_units_supported == NULL);
2163 fc_assert(pcity->client.collecting_info_units_present == NULL);
2164 pcity->client.collecting_info_units_supported =
2166 pcity->client.collecting_info_units_present =
2168}
2169
2170/************************************************************************/
2174{
2175}
2176
2177/************************************************************************/
2181{
2182 struct city *pcity;
2183 struct unit *punit;
2184
2185 /* Special case for a diplomat/spy investigating a city: The investigator
2186 * needs to know the supported and present units of a city, whether or not
2187 * they are fogged. So, we send a list of them all before sending the city
2188 * info. */
2190 || packet->packet_use == UNIT_INFO_CITY_PRESENT) {
2191
2193 if (!pcity) {
2194 log_error("Investigate city: unknown city id %d!",
2195 packet->info_city_id);
2196 return;
2197 }
2198
2199 /* Append a unit struct to the proper list. */
2200 punit = unpackage_short_unit(packet);
2201 if (punit != nullptr) {
2202 if (packet->packet_use == UNIT_INFO_CITY_SUPPORTED) {
2203 fc_assert(pcity->client.collecting_info_units_supported != NULL);
2204 unit_list_append(pcity->client.collecting_info_units_supported, punit);
2205 } else {
2207 fc_assert(pcity->client.collecting_info_units_present != NULL);
2208 unit_list_append(pcity->client.collecting_info_units_present, punit);
2209 }
2210 }
2211
2212 /* Done with special case. */
2213 return;
2214 }
2215
2216 if (player_by_number(packet->owner) == client.conn.playing) {
2217 log_error("handle_unit_short_info() for own unit.");
2218 }
2219
2220 punit = unpackage_short_unit(packet);
2221 if (punit != nullptr && handle_unit_packet_common(punit)) {
2224 }
2225}
2226
2227/************************************************************************/
2230void handle_set_topology(int topology_id, int wrap_id)
2231{
2232 wld.map.topology_id = topology_id;
2233 wld.map.wrap_id = wrap_id;
2234
2235 if (forced_tileset_name[0] == '\0'
2236 && (tileset_map_topo_compatible(topology_id, tileset, NULL)
2239 const char *ts_to_load;
2240
2242
2243 if (ts_to_load != NULL && ts_to_load[0] != '\0' && strcmp(tileset_basename(tileset), ts_to_load)) {
2245 }
2246 }
2247}
2248
2249/************************************************************************/
2253void handle_map_info(const struct packet_map_info *packet)
2254{
2255 int ts_topo;
2256
2257 if (!map_is_empty()) {
2258 map_free(&(wld.map), FALSE);
2260 }
2261
2262 wld.map.xsize = packet->xsize;
2263 wld.map.ysize = packet->ysize;
2264
2268
2272 _("Map topology (%s) and tileset (%s) incompatible."),
2274 }
2275
2276 wld.map.topology_id = packet->topology_id;
2277 wld.map.wrap_id = packet->wrap_id;
2278
2283 mapdeco_init();
2284
2286
2288
2289 packhand_init();
2290}
2291
2292/************************************************************************/
2296{
2297 bool boot_help;
2299 bool toggle_edit_ui = FALSE;
2300
2301 if (game.info.aifill != pinfo->aifill) {
2303 }
2304 if (game.info.skill_level != pinfo->skill_level) {
2306 }
2307
2308 if (game.info.is_edit_mode != pinfo->is_edit_mode) {
2310
2312 /* Clears the current goto command. */
2314
2315 if (pinfo->is_edit_mode) {
2317 /* Gui didn't handle this */
2319 _("This scenario may have manually set properties the editor "
2320 "cannot handle."));
2322 _("They won't be saved when scenario is saved from the editor."));
2323 }
2324 }
2325 }
2326
2327 game.info = *pinfo;
2328
2329 /* check the values! */
2330#define VALIDATE(_count, _maximum, _string) \
2331 if (game.info._count > _maximum) { \
2332 log_error("handle_game_info(): Too many " _string "; using %d of %d", \
2333 _maximum, game.info._count); \
2334 game.info._count = _maximum; \
2335 }
2336
2337 VALIDATE(granary_num_inis, MAX_GRANARY_INIS, "granary entries");
2338#undef VALIDATE
2339
2344
2346 && game.info.victory_conditions != pinfo->victory_conditions);
2347 if (boot_help) {
2348 boot_help_texts(); /* reboot, after setting game.spacerace */
2349 }
2351 menus_update();
2355 }
2356
2357 if (can_client_change_view()) {
2359 }
2360
2361 if (toggle_edit_ui) {
2363 }
2364
2366}
2367
2368/************************************************************************/
2375
2376/************************************************************************/
2379void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
2380{
2381 if (current_turn_timeout() != 0 && seconds_to_phasedone >= 0) {
2382 /* If this packet is received in the middle of a turn, this value
2383 * represents the number of seconds from now to the end of the turn
2384 * (not from the start of the turn). So we need to restart our
2385 * timer. */
2386 set_seconds_to_turndone(seconds_to_phasedone);
2387 }
2388
2389 game.tinfo.last_turn_change_time = last_turn_change_time;
2390}
2391
2392/************************************************************************/
2404
2405/************************************************************************/
2414
2415/************************************************************************/
2420void handle_player_remove(int playerno)
2421{
2422 struct player_slot *pslot;
2423 struct player *pplayer;
2424 int plr_nbr;
2425
2426 pslot = player_slot_by_number(playerno);
2427
2428 if (NULL == pslot || !player_slot_is_used(pslot)) {
2429 /* Ok, just ignore. */
2430 return;
2431 }
2432
2433 pplayer = player_slot_get_player(pslot);
2434
2435 if (can_client_change_view()) {
2436 close_intel_dialog(pplayer);
2437 }
2438
2439 /* Update the connection information. */
2440 if (client_player() == pplayer) {
2442 }
2444 pconn->playing = NULL;
2446 conn_list_clear(pplayer->connections);
2447
2448 /* Save player number before player is freed */
2449 plr_nbr = player_number(pplayer);
2450
2451 player_destroy(pplayer);
2452
2455
2458}
2459
2460/************************************************************************/
2466{
2467 bool is_new_nation = FALSE;
2468 bool turn_done_changed = FALSE;
2469 bool new_player = FALSE;
2470 int i;
2471 struct player *pplayer, *my_player;
2472 struct nation_type *pnation;
2473 struct government *pgov, *ptarget_gov;
2474 struct player_slot *pslot;
2475 struct team_slot *tslot;
2476 bool gov_change;
2477
2478 /* Player. */
2479 pslot = player_slot_by_number(pinfo->playerno);
2480 fc_assert(NULL != pslot);
2482 pplayer = player_new(pslot);
2483
2484 if ((pplayer->rgb == NULL) != !pinfo->color_valid
2485 || (pinfo->color_valid
2486 && (pplayer->rgb->r != pinfo->color_red
2487 || pplayer->rgb->g != pinfo->color_green
2488 || pplayer->rgb->b != pinfo->color_blue))) {
2489 struct rgbcolor *prgbcolor;
2490
2491 if (pinfo->color_valid) {
2492 prgbcolor = rgbcolor_new(pinfo->color_red,
2493 pinfo->color_green,
2494 pinfo->color_blue);
2496 } else {
2497 prgbcolor = NULL;
2498 }
2499
2500 player_set_color(pplayer, prgbcolor);
2501 tileset_player_init(tileset, pplayer);
2502
2504
2505 /* Queue a map update -- may need to redraw borders, etc. */
2507 }
2508 pplayer->client.color_changeable = pinfo->color_changeable;
2509
2510 if (new_player) {
2511 /* Initialise client side player data (tile vision). At the moment
2512 * redundant as the values are initialised with 0 due to fc_calloc(). */
2513 client_player_init(pplayer);
2514 }
2515
2516 /* Team. */
2518 fc_assert(NULL != tslot);
2519
2520 /* Should never fail when slot given is not nullptr */
2521 team_add_player(pplayer, team_new(tslot));
2522
2523 pnation = nation_by_number(pinfo->nation);
2524 pgov = government_by_number(pinfo->government);
2525 ptarget_gov = government_by_number(pinfo->target_government);
2526
2527 /* Now update the player information. */
2528 sz_strlcpy(pplayer->name, pinfo->name);
2529 sz_strlcpy(pplayer->username, pinfo->username);
2530 pplayer->unassigned_user = pinfo->unassigned_user;
2531
2532 is_new_nation = player_set_nation(pplayer, pnation);
2533 pplayer->is_male = pinfo->is_male;
2534 pplayer->score.game = pinfo->score;
2535 pplayer->was_created = pinfo->was_created;
2536
2537 pplayer->autoselect_weight = pinfo->autoselect_weight;
2538 pplayer->economic.gold = pinfo->gold;
2539 pplayer->economic.tax = pinfo->tax;
2540 pplayer->economic.science = pinfo->science;
2541 pplayer->economic.luxury = pinfo->luxury;
2542 pplayer->client.tech_upkeep = pinfo->tech_upkeep;
2543 gov_change = (!new_player && pgov != pplayer->government
2544 && pplayer->government != NULL);
2545 pplayer->government = pgov;
2546 pplayer->target_government = ptarget_gov;
2547 pplayer->real_embassy = pinfo->real_embassy;
2548 pplayer->gives_shared_vision = pinfo->gives_shared_vision;
2549 pplayer->gives_shared_tiles = pinfo->gives_shared_tiles;
2550 pplayer->style = style_by_number(pinfo->style);
2551
2552 if (pplayer == client.conn.playing) {
2553 bool music_change = FALSE;
2554
2555 if (pplayer->music_style != pinfo->music_style) {
2556 pplayer->music_style = pinfo->music_style;
2558 }
2559 if (pplayer->client.mood != pinfo->mood) {
2560 pplayer->client.mood = pinfo->mood;
2562 }
2563
2564 if (music_change) {
2566 }
2567
2568 if (gov_change) {
2569 audio_play_sound(pgov->sound_str, pgov->sound_alt, pgov->sound_alt2);
2570 }
2571 }
2572
2573 pplayer->history = pinfo->history;
2574 pplayer->client.culture = pinfo->culture;
2575
2576 if (pplayer->economic.infra_points != pinfo->infrapoints) {
2577 pplayer->economic.infra_points = pinfo->infrapoints;
2579 }
2580
2581 /* Don't use player_iterate or player_slot_count here, because we ignore
2582 * the real number of players and we want to read all the datas. */
2583 fc_assert(ARRAY_SIZE(pplayer->ai_common.love) >= ARRAY_SIZE(pinfo->love));
2584 for (i = 0; i < ARRAY_SIZE(pinfo->love); i++) {
2585 pplayer->ai_common.love[i] = pinfo->love[i];
2586 }
2587
2589
2590 pplayer->is_connected = pinfo->is_connected;
2591
2592 for (i = 0; i < B_LAST; i++) {
2593 pplayer->wonders[i] = pinfo->wonders[i];
2594 }
2595
2596 /* Set AI.control. */
2597 if (is_ai(pplayer) != BV_ISSET(pinfo->flags, PLRF_AI)) {
2598 BV_SET_VAL(pplayer->flags, PLRF_AI, BV_ISSET(pinfo->flags, PLRF_AI));
2599 if (pplayer == my_player) {
2600 if (is_ai(my_player)) {
2601 output_window_append(ftc_client, _("AI mode is now ON."));
2602 if (!gui_options.ai_manual_turn_done && !pplayer->phase_done) {
2603 /* End turn immediately */
2605 }
2606 } else {
2607 output_window_append(ftc_client, _("AI mode is now OFF."));
2608 }
2609 }
2610 }
2611
2612 pplayer->flags = pinfo->flags;
2613
2614 pplayer->ai_common.science_cost = pinfo->science_cost;
2615
2616 turn_done_changed = (pplayer->phase_done != pinfo->phase_done
2617 || (BV_ISSET(pplayer->flags, PLRF_AI) !=
2618 BV_ISSET(pinfo->flags, PLRF_AI)));
2619 pplayer->phase_done = pinfo->phase_done;
2620
2621 pplayer->is_ready = pinfo->is_ready;
2622 pplayer->nturns_idle = pinfo->nturns_idle;
2623 pplayer->is_alive = pinfo->is_alive;
2624 pplayer->turns_alive = pinfo->turns_alive;
2625 pplayer->ai_common.barbarian_type = pinfo->barbarian_type;
2626 pplayer->revolution_finishes = pinfo->revolution_finishes;
2627 pplayer->ai_common.skill_level = pinfo->ai_skill_level;
2628
2629 fc_assert(pinfo->multip_count == multiplier_count());
2630 game.control.num_multipliers = pinfo->multip_count;
2631 multipliers_iterate(pmul) {
2632 int idx = multiplier_index(pmul);
2633
2634 pplayer->multipliers[idx].value = pinfo->multiplier[idx];
2635 pplayer->multipliers[idx].target = pinfo->multiplier_target[idx];
2636 pplayer->multipliers[idx].changed = pinfo->multiplier_changed[idx];
2638
2639 /* if the server requests that the client reset, then information about
2640 * connections to this player are lost. If this is the case, insert the
2641 * correct conn back into the player->connections list */
2642 if (conn_list_size(pplayer->connections) == 0) {
2644 if (pplayer == pconn->playing) {
2645 /* insert the controller into first position */
2646 if (pconn->observer) {
2648 } else {
2650 }
2651 }
2653 }
2654
2655
2656 /* The player information is now fully set. Update the GUI. */
2657
2658 if (pplayer == my_player && can_client_change_view()) {
2659 if (turn_done_changed) {
2661 }
2668 menus_update();
2669 }
2670
2672
2675
2676 if (is_new_nation) {
2678
2679 /* When changing nation during a running game, some refreshing is needed.
2680 * This may not be the only one! */
2682 }
2683
2684 if (can_client_change_view()) {
2685 /* Just about any changes above require an update to the intelligence
2686 * dialog. */
2687 update_intel_dialog(pplayer);
2688 }
2689
2692 FALSE);
2693}
2694
2695/************************************************************************/
2699{
2700 struct research *presearch;
2701 bool tech_changed = FALSE;
2702 bool poptechup = FALSE;
2704 int gained_techs_num = 0, i;
2706
2707#ifdef FREECIV_DEBUG
2708 log_verbose("Research nb %d inventions: %s",
2709 packet->id,
2710 packet->inventions);
2711#endif
2712 presearch = research_by_number(packet->id);
2714
2715 poptechup = (presearch->researching != packet->researching
2716 || presearch->tech_goal != packet->tech_goal);
2717 presearch->techs_researched = packet->techs_researched;
2718 if (presearch->future_tech == 0 && packet->future_tech > 0) {
2720 }
2721 presearch->future_tech = packet->future_tech;
2722 presearch->researching = packet->researching;
2723 presearch->client.researching_cost = packet->researching_cost;
2724 presearch->bulbs_researched = packet->bulbs_researched;
2725 presearch->tech_goal = packet->tech_goal;
2726 presearch->client.total_bulbs_prod = packet->total_bulbs_prod;
2727
2729 newstate = packet->inventions[advi] - '0';
2731
2732 if (newstate != oldstate) {
2733 if (TECH_KNOWN == newstate) {
2735 if (A_NONE != advi) {
2737 }
2738 } else if (TECH_KNOWN == oldstate) {
2740 }
2741 }
2743
2745
2746 if (C_S_RUNNING == client_state()) {
2748 if (poptechup && is_human(client_player())) {
2750 }
2752 if (tech_changed) {
2753 /* Some ways a new or lost tech can affect menus:
2754 * - If tech is needed for certain governments, the government
2755 * switching menus need updating.
2756 * - If we just learned/lost bridge building and focus is on a
2757 * worker on a river, the road menu item needs updating. */
2758 menus_update();
2759
2760 script_client_signal_emit("new_tech");
2761
2762 /* If we got a new tech the tech tree news an update. */
2764 }
2765 for (i = 0; i < gained_techs_num; i++) {
2767 }
2768 }
2769 if (editor_is_active()) {
2773 FALSE);
2775 }
2776 }
2777}
2778
2779/************************************************************************/
2783{
2785
2786 if (presearch == NULL) {
2787 log_error("Received unknown research for clearing: %d.", id);
2788 return;
2789 }
2790
2791 /* Do we need to set other fields? */
2792 presearch->researching = A_UNKNOWN;
2793 presearch->future_tech = 0;
2794 presearch->tech_goal = A_UNKNOWN;
2795
2799
2800 if (editor_is_active()) {
2804 FALSE);
2806 }
2807}
2808
2809/************************************************************************/
2813{
2814 struct player *plr1 = player_by_number(packet->plr1);
2815 struct player *plr2 = player_by_number(packet->plr2);
2816 struct player *my_player = client_player();
2817 struct player_diplstate *ds = player_diplstate_get(plr1, plr2);
2819
2820 fc_assert_ret(ds != NULL);
2821
2822 if (client_has_player() && my_player == plr2) {
2823 if (ds->type != packet->type) {
2825 }
2826
2827 /* Check if we detect change to armistice with us. If so,
2828 * ready all units for movement out of the territory in
2829 * question; otherwise they will be disbanded. */
2831 && DS_ARMISTICE == packet->type) {
2834 || tile_owner(unit_tile(punit)) != plr1) {
2835 continue;
2836 }
2839 }
2840 if (punit->activity != ACTIVITY_IDLE) {
2842 }
2844 }
2845 }
2846
2847 ds->type = packet->type;
2848 ds->turns_left = packet->turns_left;
2849 ds->has_reason_to_cancel = packet->has_reason_to_cancel;
2850 ds->contact_turns_left = packet->contact_turns_left;
2851
2854 }
2855
2858 /* An action selection dialog is open and our diplomatic state just
2859 * changed. Find out if the relationship that changed was to a
2860 * potential target. */
2861 struct tile *tgt_tile = NULL;
2862
2863 /* Is a refresh needed because of a unit target? */
2865 struct unit *tgt_unit;
2866
2868
2869 if (tgt_unit != NULL && tgt_unit->owner == plr1) {
2870 /* An update is needed because of this unit target. */
2873 }
2874 }
2875
2876 /* Is a refresh needed because of a city target? */
2878 struct city *tgt_city;
2879
2881
2882 if (tgt_city != NULL && tgt_city->owner == plr1) {
2883 /* An update is needed because of this city target.
2884 * Overwrites any target tile from a unit. */
2887 }
2888 }
2889
2890 if (tgt_tile
2891 || ((tgt_tile = index_to_tile(&(wld.map),
2893 && tile_owner(tgt_tile) == plr1)) {
2894 /* The diplomatic relationship to the target in an open action
2895 * selection dialog have changed. This probably changes
2896 * the set of available actions. */
2900 tgt_tile->index,
2903 }
2904 }
2905}
2906
2907/************************************************************************/
2914{
2915 struct connection *pconn = conn_by_number(pinfo->id);
2917
2918 log_debug("conn_info id%d used%d est%d plr%d obs%d acc%d",
2919 pinfo->id, pinfo->used, pinfo->established, pinfo->player_num,
2920 pinfo->observer, (int) pinfo->access_level);
2921 log_debug("conn_info \"%s\" \"%s\" \"%s\"",
2922 pinfo->username, pinfo->addr, pinfo->capability);
2923
2924 if (!pinfo->used) {
2925 /* Forget the connection */
2926 if (!pconn) {
2927 log_verbose("Server removed unknown connection %d", pinfo->id);
2928 return;
2929 }
2931 pconn = NULL;
2932 } else {
2933 struct player_slot *pslot = player_slot_by_number(pinfo->player_num);
2934 struct player *pplayer = NULL;
2935
2936 if (NULL != pslot) {
2937 pplayer = player_slot_get_player(pslot);
2938 }
2939
2940 if (!pconn) {
2941 log_verbose("Server reports new connection %d %s",
2942 pinfo->id, pinfo->username);
2943
2944 pconn = fc_calloc(1, sizeof(struct connection));
2945 pconn->buffer = NULL;
2946 pconn->send_buffer = NULL;
2947 pconn->ping_time = -1.0;
2948 if (pplayer) {
2950 }
2953 } else {
2954 log_packet("Server reports updated connection %d %s",
2955 pinfo->id, pinfo->username);
2956 if (pplayer != pconn->playing) {
2957 if (NULL != pconn->playing) {
2958 conn_list_remove(pconn->playing->connections, pconn);
2959 }
2960 if (pplayer) {
2962 }
2963 }
2964 }
2965
2966 pconn->id = pinfo->id;
2967 pconn->established = pinfo->established;
2968 pconn->observer = pinfo->observer;
2969 pconn->access_level = pinfo->access_level;
2970 pconn->playing = pplayer;
2971
2972 sz_strlcpy(pconn->username, pinfo->username);
2973 sz_strlcpy(pconn->addr, pinfo->addr);
2974 sz_strlcpy(pconn->capability, pinfo->capability);
2975
2976 if (pinfo->id == client.conn.id) {
2977 /* NB: In this case, pconn is not a duplication of client.conn.
2978 *
2979 * pconn->addr is our address that the server knows whereas
2980 * client.conn.addr is the address to the server. Also,
2981 * pconn->capability stores our capabilites known at server side
2982 * whereas client.conn.capability represents the capabilities of the
2983 * server. */
2984 if (client.conn.playing != pplayer
2985 || client.conn.observer != pinfo->observer) {
2986 /* Our connection state changed, let prepare the changes and reset
2987 * the game. */
2989 }
2990
2991 /* Copy our current state into the static structure (our connection
2992 * to the server). */
2993 client.conn.established = pinfo->established;
2994 client.conn.observer = pinfo->observer;
2995 client.conn.access_level = pinfo->access_level;
2996 client.conn.playing = pplayer;
2997 sz_strlcpy(client.conn.username, pinfo->username);
2998 }
2999 }
3000
3003
3004 if (pinfo->used && pinfo->id == client.conn.id) {
3005 /* For updating the sensitivity of the "Edit Mode" menu item,
3006 * among other things. */
3007 menus_update();
3008 }
3009
3012 }
3013}
3014
3015/************************************************************************/
3019void handle_conn_ping_info(int connections, const int *conn_id,
3020 const float *ping_time)
3021{
3022 int i;
3023
3024 for (i = 0; i < connections; i++) {
3025 struct connection *pconn = conn_by_number(conn_id[i]);
3026
3027 if (!pconn) {
3028 continue;
3029 }
3030
3031 pconn->ping_time = ping_time[i];
3032 log_debug("conn-id=%d, ping=%fs", pconn->id, pconn->ping_time);
3033 }
3034 /* The old_ping_time data is ignored. */
3035
3037}
3038
3039/************************************************************************/
3042void handle_achievement_info(int id, bool gained, bool first)
3043{
3044 struct achievement *pach;
3045
3047 log_error("Received illegal achievement info %d", id);
3048 return;
3049 }
3050
3052
3053 if (gained) {
3054 BV_SET(pach->achievers, player_index(client_player()));
3055 } else {
3056 BV_CLR(pach->achievers, player_index(client_player()));
3057 }
3058
3059 if (first) {
3060 pach->first = client_player();
3061 }
3062}
3063
3064/************************************************************************/
3079static bool spaceship_autoplace(struct player *pplayer,
3080 struct player_spaceship *ship)
3081{
3084
3085 if (next_spaceship_component(pplayer, ship, &place)) {
3087
3088 return TRUE;
3089 }
3090 }
3091
3092 return FALSE;
3093}
3094
3095/************************************************************************/
3099{
3100 struct player_spaceship *ship;
3101 struct player *pplayer = player_by_number(p->player_num);
3102
3103 fc_assert_ret_msg(NULL != pplayer, "Invalid player number %d.",
3104 p->player_num);
3105
3106 ship = &pplayer->spaceship;
3107 ship->state = p->sship_state;
3108 ship->structurals = p->structurals;
3109 ship->components = p->components;
3110 ship->modules = p->modules;
3111 ship->fuel = p->fuel;
3112 ship->propulsion = p->propulsion;
3113 ship->habitation = p->habitation;
3114 ship->life_support = p->life_support;
3115 ship->solar_panels = p->solar_panels;
3116 ship->launch_year = p->launch_year;
3117 ship->population = p->population;
3118 ship->mass = p->mass;
3119 ship->support_rate = p->support_rate;
3120 ship->energy_rate = p->energy_rate;
3121 ship->success_rate = p->success_rate;
3122 ship->travel_time = p->travel_time;
3123 ship->structure = p->structure;
3124
3125 if (pplayer != client_player()) {
3126 refresh_spaceship_dialog(pplayer);
3127 menus_update();
3128 return;
3129 }
3130
3131 if (!spaceship_autoplace(pplayer, ship)) {
3132 /* We refresh the dialog when the packet did *not* cause placing
3133 * of new part. That's because those cases where part is placed, are
3134 * followed by exactly one case where there's no more parts to place -
3135 * we want to refresh the dialog only when that last packet comes. */
3136 refresh_spaceship_dialog(pplayer);
3137 }
3138}
3139
3140/**********************************************************************/
3146{
3147 if (cont1 == cont2) {
3148 return nullptr;
3149 } else if (cont1 >= 0 && cont2 <= 0) {
3150 return &wld.map.client.adj_matrix[cont1][-cont2];
3151 } else if (cont1 <= 0 && cont2 >= 0) {
3152 return &wld.map.client.adj_matrix[cont2][-cont1];
3153 }
3154 return nullptr;
3155}
3156
3157/**********************************************************************/
3164static inline void update_continent_cache(const struct tile *ptile,
3167{
3168 /* Update known continents */
3170 int cont;
3171
3172 /* Expand sizes array */
3174 (new_cont + 1) * sizeof(*wld.map.continent_sizes));
3175
3176 /* Expand adjacency matrix */
3178 (new_cont + 1) * sizeof(*wld.map.client.adj_matrix));
3179
3180 /* Initialize new spots */
3181 for (cont = wld.map.num_continents + 1; cont <= new_cont; cont++) {
3182 wld.map.continent_sizes[cont] = 0;
3184 sizeof(*wld.map.client.adj_matrix[cont]));
3185 }
3186
3188 } else if (new_cont < -wld.map.num_oceans) {
3189 int cont, ocean;
3190
3191 /* Expand sizes array */
3193 (-new_cont + 1) * sizeof(*wld.map.ocean_sizes));
3194
3195 /* Initialize new spots */
3196 for (ocean = wld.map.num_oceans + 1; ocean <= -new_cont; ocean++) {
3197 wld.map.ocean_sizes[ocean] = 0;
3198 }
3199
3200 /* Expand adjacency matrix */
3201 for (cont = 0; cont <= wld.map.num_continents; cont++) {
3203 wld.map.client.adj_matrix[cont],
3204 (-new_cont + 1) * sizeof(*wld.map.client.adj_matrix[cont])
3205 );
3206
3207 for (ocean = wld.map.num_oceans + 1; ocean <= -new_cont; ocean++) {
3208 wld.map.client.adj_matrix[cont][ocean] = 0;
3209 }
3210 }
3211
3213 }
3214
3215 /* Decrement old continent/ocean size */
3216 if (old_cont > 0) {
3218 } else if (old_cont < 0) {
3220 }
3221
3222 /* Increment new continent/ocean size */
3223 if (new_cont > 0) {
3225 } else if (new_cont < 0) {
3227 }
3228
3229 /* Update tile adjacency counts */
3230 adjc_iterate(&(wld.map), ptile, adj_tile) {
3232 int *padjc_count;
3233
3234 /* Decrement old adjacency */
3236 if (padjc_count) {
3237 fc_assert(*padjc_count > 0);
3238 (*padjc_count)--;
3239 }
3240
3241 /* Increment new adjacency */
3243 if (padjc_count) {
3244 (*padjc_count)++;
3245 }
3247}
3248
3249/************************************************************************/
3252void handle_tile_info(const struct packet_tile_info *packet)
3253{
3254 enum known_type new_known;
3255 enum known_type old_known;
3256 bool known_changed = FALSE;
3257 bool tile_changed = FALSE;
3258 struct player *powner = player_by_number(packet->owner);
3259 struct player *eowner = player_by_number(packet->extras_owner);
3260 struct extra_type *presource = NULL;
3261 struct terrain *pterrain = terrain_by_number(packet->terrain);
3262 struct tile *ptile = index_to_tile(&(wld.map), packet->tile);
3263
3264 fc_assert_ret_msg(NULL != ptile, "Invalid tile index %d.", packet->tile);
3266
3267 if (packet->resource != MAX_EXTRA_TYPES) {
3268 presource = extra_by_number(packet->resource);
3269 }
3270
3271 if (NULL == tile_terrain(ptile) || pterrain != tile_terrain(ptile)) {
3273 switch (old_known) {
3274 case TILE_UNKNOWN:
3275 tile_set_terrain(ptile, pterrain);
3276 break;
3277 case TILE_KNOWN_UNSEEN:
3278 case TILE_KNOWN_SEEN:
3279 if (NULL != pterrain || TILE_UNKNOWN == packet->known) {
3280 tile_set_terrain(ptile, pterrain);
3281 } else {
3283 log_error("handle_tile_info() unknown terrain (%d, %d).",
3284 TILE_XY(ptile));
3285 }
3286 break;
3287 };
3288 }
3289
3290 if (!BV_ARE_EQUAL(ptile->extras, packet->extras)) {
3291 ptile->extras = packet->extras;
3293 }
3294
3295 tile_changed = tile_changed || (tile_resource(ptile) != presource);
3296
3297 /* Always called after setting terrain */
3298 tile_set_resource(ptile, presource);
3299
3300 if (tile_owner(ptile) != powner) {
3301 tile_set_owner(ptile, powner, NULL);
3303 }
3304 if (extra_owner(ptile) != eowner) {
3305 ptile->extras_owner = eowner;
3307 }
3308
3309 ptile->altitude = packet->altitude;
3310
3311 if (packet->placing < 0) {
3312 if (ptile->placing != NULL) {
3314 ptile->placing = NULL;
3315 ptile->infra_turns = 0;
3316 }
3317 } else {
3318 struct extra_type *old = ptile->placing;
3319
3320 ptile->placing = extra_by_number(packet->placing);
3321 if (ptile->placing != old
3322 || ptile->infra_turns != packet->place_turn - game.info.turn) {
3324 }
3325 ptile->infra_turns = packet->place_turn - game.info.turn;
3326 }
3327
3328 if (NULL == tile_worked(ptile)
3329 || tile_worked(ptile)->id != packet->worked) {
3330 if (IDENTITY_NUMBER_ZERO != packet->worked) {
3331 struct city *pwork = game_city_by_number(packet->worked);
3332
3333 if (NULL == pwork) {
3334 char named[MAX_LEN_CITYNAME];
3335
3336 /* New unseen ("invisible") city, or before city_info */
3337 fc_snprintf(named, sizeof(named), "%06u", packet->worked);
3338
3339 pwork = create_city_virtual(invisible.placeholder, NULL, named);
3340 pwork->id = packet->worked;
3342
3344
3345 log_debug("(%d,%d) invisible city %d, %s",
3346 TILE_XY(ptile), pwork->id, city_name_get(pwork));
3347 } else if (NULL == city_tile(pwork)) {
3348 /* Old unseen ("invisible") city, or before city_info */
3349 if (NULL != powner && city_owner(pwork) != powner) {
3350 /* Update placeholder with current owner */
3351 pwork->owner = powner;
3352 pwork->original = NULL;
3353 }
3354 } else {
3355 /* We have a real (not invisible) city record for this ID, but
3356 * perhaps our info about that city is out of date. */
3357 int dist_sq = sq_map_distance(city_tile(pwork), ptile);
3358
3360 /* This is probably enemy city which has grown in diameter since we
3361 * last saw it. We need city_radius_sq to be at least big enough so
3362 * that all workers fit in, so set it so. */
3364 }
3365 /* This might be a known city that is open in a dialog.
3366 * (And this might be our only prompt to refresh the worked tiles
3367 * display in its city map, if a worker rearrangement does not
3368 * change anything else about the city such as output.) */
3369 {
3370 struct city *oldwork = tile_worked(ptile);
3371 if (oldwork && NULL != city_tile(oldwork)) {
3372 /* Refresh previous city too if it's real and different */
3374 }
3375 /* Refresh new city working tile (which we already know is real) */
3377 }
3378 }
3379
3380 /* This marks tile worked by (possibly invisible) city. Other
3381 * parts of the code have to handle invisible cities correctly
3382 * (ptile->worked->tile == NULL) */
3383 tile_set_worked(ptile, pwork);
3384 } else {
3385 /* Tile is no longer being worked by a city.
3386 * (Again, this might be our only prompt to refresh the worked tiles
3387 * display for the previous working city.) */
3388 if (tile_worked(ptile) && NULL != city_tile(tile_worked(ptile))) {
3390 }
3391 tile_set_worked(ptile, NULL);
3392 }
3393
3395 }
3396
3397 if (old_known != packet->known) {
3399 }
3400
3401 if (NULL != client.conn.playing) {
3406
3407 switch (packet->known) {
3408 case TILE_KNOWN_SEEN:
3413 break;
3414 case TILE_KNOWN_UNSEEN:
3416 break;
3417 case TILE_UNKNOWN:
3418 break;
3419 default:
3420 log_error("handle_tile_info() invalid known (%d).", packet->known);
3421 break;
3422 };
3423 }
3425
3426 if (packet->spec_sprite[0] != '\0') {
3427 if (!ptile->spec_sprite
3428 || strcmp(ptile->spec_sprite, packet->spec_sprite) != 0) {
3429 if (ptile->spec_sprite) {
3430 free(ptile->spec_sprite);
3431 }
3432 ptile->spec_sprite = fc_strdup(packet->spec_sprite);
3434 }
3435 } else {
3436 if (ptile->spec_sprite) {
3437 free(ptile->spec_sprite);
3438 ptile->spec_sprite = NULL;
3440 }
3441 }
3442
3444 /* This is an error. So first we log the error,
3445 * then make an assertion. */
3446 unit_list_iterate(ptile->units, punit) {
3447 log_error("%p %d %s at (%d,%d) %s", punit, punit->id,
3451 fc_assert_msg(0 == unit_list_size(ptile->units), "Ghost units seen");
3452 /* Repairing... */
3453 unit_list_clear(ptile->units);
3454 }
3455
3456 if (ptile->continent != packet->continent) {
3457 update_continent_cache(ptile, ptile->continent, packet->continent);
3458 }
3459 ptile->continent = packet->continent;
3460
3461 if (packet->label[0] == '\0') {
3462 if (ptile->label != NULL) {
3463 FC_FREE(ptile->label);
3464 ptile->label = NULL;
3466 }
3467 } else if (ptile->label == NULL || strcmp(packet->label, ptile->label)) {
3468 tile_set_label(ptile, packet->label);
3470 }
3471
3472 if (known_changed || tile_changed) {
3473 /*
3474 * A tile can only change if it was known before and is still
3475 * known. In the other cases the tile is new or removed.
3476 */
3478 agents_tile_new(ptile);
3479 } else if (known_changed && TILE_KNOWN_UNSEEN == new_known) {
3480 agents_tile_remove(ptile);
3481 } else {
3482 agents_tile_changed(ptile);
3483 }
3485 }
3486
3487 /* refresh tiles */
3488 if (can_client_change_view()) {
3489 /* the tile itself (including the necessary parts of adjacent tiles) */
3490 if (tile_changed || old_known != new_known) {
3492 }
3493 }
3494
3495 /* update menus if the focus unit is on the tile. */
3496 if (tile_changed) {
3497 if (get_focus_unit_on_tile(ptile)) {
3498 menus_update();
3499 }
3500 }
3501
3502 /* FIXME: we really ought to call refresh_city_dialog() for any city
3503 * whose radii include this tile, to update the city map display.
3504 * But that would be expensive. We deal with the (common) special
3505 * case of changes in worked tiles above. */
3506}
3507
3508/************************************************************************/
3528
3529/************************************************************************/
3532void handle_scenario_description(const char *description)
3533{
3535
3537}
3538
3539/************************************************************************/
3545{
3546 /* The ruleset is going to load new nations. So close
3547 * the nation selection dialog if it is open. */
3549
3555 game.control = *packet;
3556
3557 /* check the values! */
3558#define VALIDATE(_count, _maximum, _string) \
3559 if (game.control._count > _maximum) { \
3560 log_error("handle_ruleset_control(): Too many " _string \
3561 "; using %d of %d", _maximum, game.control._count); \
3562 game.control._count = _maximum; \
3563 }
3564
3565 VALIDATE(num_unit_classes, UCL_LAST, "unit classes");
3566 VALIDATE(num_unit_types, U_LAST, "unit types");
3567 VALIDATE(num_impr_types, B_LAST, "improvements");
3568 VALIDATE(num_tech_types, A_LAST, "advances");
3569 VALIDATE(num_base_types, MAX_EXTRA_TYPES, "bases");
3570 VALIDATE(num_road_types, MAX_EXTRA_TYPES, "roads");
3571 VALIDATE(num_resource_types, MAX_EXTRA_TYPES, "resources");
3572 VALIDATE(num_disaster_types, MAX_DISASTER_TYPES, "disasters");
3573 VALIDATE(num_achievement_types, MAX_ACHIEVEMENT_TYPES, "achievements");
3574 VALIDATE(num_counters, MAX_COUNTERS, "counters");
3575
3576 /* game.control.government_count, game.control.nation_count and
3577 * game.control.num_city_styles are allocated dynamically, and do
3578 * not need a size check. See the allocation below. */
3579
3581
3582 VALIDATE(num_specialist_types, SP_MAX, "specialists");
3583#undef VALIDATE
3584
3590
3591 if (game.control.desc_length > 0) {
3593 game.ruleset_description[0] = '\0';
3594 }
3595
3596 if (packet->preferred_tileset[0] != '\0') {
3597 /* There is tileset suggestion */
3599 /* It's not currently in use */
3602 } else {
3604 }
3605 }
3606 }
3607
3608 if (packet->preferred_soundset[0] != '\0') {
3609 /* There is soundset suggestion */
3611 /* It's not currently in use */
3614 } else {
3616 }
3617 }
3618 }
3619
3620 if (packet->preferred_musicset[0] != '\0') {
3621 /* There is musicset suggestion */
3623 /* It's not currently in use */
3626 } else {
3628 }
3629 }
3630 }
3631
3633
3635}
3636
3637/************************************************************************/
3641{
3642 int len;
3643
3644 if (game.ruleset_summary != NULL) {
3646 }
3647
3648 len = strlen(packet->text);
3649
3651
3652 fc_strlcpy(game.ruleset_summary, packet->text, len + 1);
3653}
3654
3655/************************************************************************/
3664
3665/************************************************************************/
3669{
3670 /* Setup extra hiders caches */
3671 extra_type_iterate(pextra) {
3672 pextra->hiders = extra_type_list_new();
3674 if (BV_ISSET(pextra->hidden_by, extra_index(phider))) {
3675 extra_type_list_append(pextra->hiders, phider);
3676 }
3678 pextra->bridged = extra_type_list_new();
3680 if (BV_ISSET(pextra->bridged_over, extra_index(pbridged))) {
3681 extra_type_list_append(pextra->bridged, pbridged);
3682 }
3685
3690
3691 /* Setup improvement feature caches */
3693
3694 /* Setup road integrators caches */
3696
3697 /* Pre calculate action related data. */
3699
3700 /* Setup unit unknown move cost caches */
3702 ptype->unknown_move_cost = utype_unknown_move_cost(ptype);
3706
3707 /* Cache what city production can receive help from caravans. */
3709
3710 /* Adjust editor for changed ruleset. */
3712
3713 /* We are not going to crop any more sprites from big sprites, free them. */
3715
3717}
3718
3719/************************************************************************/
3723{
3724 struct unit_class *c = uclass_by_number(p->id);
3725
3726 fc_assert_ret_msg(NULL != c, "Bad unit_class %d.", p->id);
3727
3728 names_set(&c->name, NULL, p->name, p->rule_name);
3729 c->min_speed = p->min_speed;
3730 c->hp_loss_pct = p->hp_loss_pct;
3732 c->flags = p->flags;
3733
3735}
3736
3737/************************************************************************/
3741{
3742 int i;
3743 struct unit_type *u = utype_by_number(p->id);
3744
3745 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->id);
3746
3747 names_set(&u->name, NULL, p->name, p->rule_name);
3755
3757 u->build_cost = p->build_cost;
3758 u->pop_cost = p->pop_cost;
3762 u->move_rate = p->move_rate;
3766 u->hp = p->hp;
3767 u->firepower = p->firepower;
3770 u->convert_time = p->convert_time;
3771 u->fuel = p->fuel;
3772 u->flags = p->flags;
3773 u->roles = p->roles;
3774 u->happy_cost = p->happy_cost;
3776 u->upkeep[o] = p->upkeep[o];
3779 u->bombard_rate = p->bombard_rate;
3780 u->city_size = p->city_size;
3781 u->city_slots = p->city_slots;
3782 u->tp_defense = p->tp_defense;
3783 u->cargo = p->cargo;
3784 u->targets = p->targets;
3785 u->embarks = p->embarks;
3786 u->disembarks = p->disembarks;
3787 u->vlayer = p->vlayer;
3788
3789 if (p->veteran_levels == 0) {
3790 u->veteran = NULL;
3791 } else {
3793
3794 for (i = 0; i < p->veteran_levels; i++) {
3796 p->power_fact[i], p->move_bonus[i],
3797 p->base_raise_chance[i],
3798 p->work_raise_chance[i]);
3799 }
3800 }
3801
3803
3804 u->adv.worker = p->worker;
3805
3807}
3808
3809/************************************************************************/
3813{
3814 struct unit_type *u = utype_by_number(p->unit);
3815 struct combat_bonus *bonus;
3816
3817 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->unit);
3818
3819 bonus = malloc(sizeof(*bonus));
3820
3821 bonus->flag = p->flag;
3822 bonus->type = p->type;
3823 bonus->value = p->value;
3824 bonus->quiet = p->quiet;
3825
3827}
3828
3829/************************************************************************/
3833{
3834 const char *flagname;
3835 const char *helptxt;
3836
3837 fc_assert_ret_msg(p->id >= UTYF_USER_FLAG_1 && p->id <= UTYF_LAST_USER_FLAG, "Bad user flag %d.", p->id);
3838
3839 if (p->name[0] == '\0') {
3840 flagname = NULL;
3841 } else {
3842 flagname = p->name;
3843 }
3844
3845 if (p->helptxt[0] == '\0') {
3846 helptxt = NULL;
3847 } else {
3848 helptxt = p->helptxt;
3849 }
3850
3852}
3853
3854/************************************************************************/
3858 const struct packet_ruleset_unit_class_flag *p)
3859{
3860 const char *flagname;
3861 const char *helptxt;
3862
3864 "Bad user flag %d.", p->id);
3865
3866 if (p->name[0] == '\0') {
3867 flagname = NULL;
3868 } else {
3869 flagname = p->name;
3870 }
3871
3872 if (p->helptxt[0] == '\0') {
3873 helptxt = NULL;
3874 } else {
3875 helptxt = p->helptxt;
3876 }
3877
3879}
3880
3881/************************************************************************/
3887static int unpack_tech_req(const enum tech_req r_num,
3888 const struct requirement_vector *reqs,
3889 struct advance *a,
3890 int i)
3891{
3894 /* Extract the tech req so the old code can reason about it. */
3895
3896 /* This IS a traditional tech req... right? */
3899
3900 /* Put it in the advance structure. */
3901 a->require[r_num] = requirement_vector_get(reqs, i)->source.value.advance;
3902
3903 /* Move on in the requirement vector. */
3904 i++;
3905 } else {
3906 /* No tech req. */
3908 }
3909
3910 return i;
3911}
3912
3913/************************************************************************/
3917{
3918 int i;
3919 struct advance *a = advance_by_number(p->id);
3920
3921 fc_assert_ret_msg(NULL != a, "Bad advance %d.", p->id);
3922
3923 names_set(&a->name, NULL, p->name, p->rule_name);
3926
3927 i = 0;
3928
3930 if (p->tclass >= 0) {
3932 } else {
3933 a->tclass = NULL;
3934 }
3935
3936 /* The tech requirements req1 and req2 are send inside research_reqs
3937 * since they too are required to be fulfilled before the tech can be
3938 * researched. */
3939
3940 if (p->removed) {
3941 /* The Freeciv data structures currently records that a tech is removed
3942 * by setting req1 and req2 to "Never". */
3943 a->require[AR_ONE] = A_NEVER;
3944 a->require[AR_TWO] = A_NEVER;
3945 } else {
3946 /* Unpack req1 and req2 from the research_reqs requirement vector. */
3949 }
3950
3951 /* Any remaining requirements are a part of the research_reqs requirement
3952 * vector. */
3954 /* slice of the vector starting at index i */
3955 &(const struct requirement_vector) {
3956 .p = p->research_reqs.p + i,
3957 .size = p->research_reqs.size - i,
3958 /* .size_alloc shouldn't matter */
3959 });
3960
3961 /* The packet's research_reqs should contain req1, req2 and the
3962 * requirements of the tech's research_reqs. */
3963 fc_assert((a->research_reqs.size
3964 + ((a->require[AR_ONE]
3965 && (advance_number(a->require[AR_ONE]) != A_NONE)) ?
3966 1 : 0)
3967 + ((a->require[AR_TWO]
3968 && (advance_number(a->require[AR_TWO]) != A_NONE)) ?
3969 1 : 0))
3971
3973
3974 a->flags = p->flags;
3975 a->cost = p->cost;
3976 a->num_reqs = p->num_reqs;
3978
3980}
3981
3982/************************************************************************/
3986{
3988
3989 fc_assert_ret_msg(NULL != ptclass, "Bad tech_class %d.", p->id);
3990
3991 names_set(&ptclass->name, NULL, p->name, p->rule_name);
3992 ptclass->cost_pct = p->cost_pct;
3993}
3994
3995/************************************************************************/
3999{
4000 const char *flagname;
4001 const char *helptxt;
4002
4003 fc_assert_ret_msg(p->id >= TECH_USER_1 && p->id <= TECH_USER_LAST, "Bad user flag %d.", p->id);
4004
4005 if (p->name[0] == '\0') {
4006 flagname = NULL;
4007 } else {
4008 flagname = p->name;
4009 }
4010
4011 if (p->helptxt[0] == '\0') {
4012 helptxt = NULL;
4013 } else {
4014 helptxt = p->helptxt;
4015 }
4016
4017 set_user_tech_flag_name(p->id, flagname, helptxt);
4018}
4019
4020/************************************************************************/
4024{
4025 struct impr_type *b = improvement_by_number(p->id);
4026
4027 fc_assert_ret_msg(NULL != b, "Bad improvement %d.", p->id);
4028
4029 b->genus = p->genus;
4030 names_set(&b->name, NULL, p->name, p->rule_name);
4036 b->build_cost = p->build_cost;
4037 b->upkeep = p->upkeep;
4038 b->sabotage = p->sabotage;
4039 b->flags = p->flags;
4044
4045#ifdef FREECIV_DEBUG
4046 if (p->id == improvement_count() - 1) {
4048 log_debug("Improvement: %s...", improvement_rule_name(bdbg));
4049 log_debug(" build_cost %3d", bdbg->build_cost);
4050 log_debug(" upkeep %2d", bdbg->upkeep);
4051 log_debug(" sabotage %3d", bdbg->sabotage);
4052 if (NULL != bdbg->helptext) {
4053 strvec_iterate(bdbg->helptext, text) {
4054 log_debug(" helptext %s", text);
4056 }
4058 }
4059#endif /* FREECIV_DEBUG */
4060
4062}
4063
4064/************************************************************************/
4068{
4069 const char *flagname;
4070 const char *helptxt;
4071
4073 "Bad user flag %d.", p->id);
4074
4075 if (p->name[0] == '\0') {
4076 flagname = NULL;
4077 } else {
4078 flagname = p->name;
4079 }
4080
4081 if (p->helptxt[0] == '\0') {
4082 helptxt = NULL;
4083 } else {
4084 helptxt = p->helptxt;
4085 }
4086
4087 set_user_impr_flag_name(p->id, flagname, helptxt);
4088}
4089
4090/************************************************************************/
4094{
4095 struct multiplier *pmul = multiplier_by_number(p->id);
4096
4097 fc_assert_ret_msg(NULL != pmul, "Bad multiplier %d.", p->id);
4098
4099 pmul->start = p->start;
4100 pmul->stop = p->stop;
4101 pmul->step = p->step;
4102 pmul->def = p->def;
4103 pmul->offset = p->offset;
4104 pmul->factor = p->factor;
4105 pmul->minimum_turns = p->minimum_turns;
4106
4107 names_set(&pmul->name, NULL, p->name, p->rule_name);
4108 requirement_vector_copy(&pmul->reqs, &p->reqs);
4110}
4111
4112/************************************************************************/
4116{
4117 struct government *gov = government_by_number(p->id);
4118
4119 fc_assert_ret_msg(NULL != gov, "Bad government %d.", p->id);
4120
4121 gov->item_number = p->id;
4122
4123 requirement_vector_copy(&gov->reqs, &p->reqs);
4124 names_set(&gov->name, NULL, p->name, p->rule_name);
4127 sz_strlcpy(gov->sound_str, p->sound_str);
4128 sz_strlcpy(gov->sound_alt, p->sound_alt);
4130 gov->flags = p->flags;
4131
4133
4135}
4136
4137/************************************************************************/
4141 (const struct packet_ruleset_government_ruler_title *packet)
4142{
4143 struct government *gov = government_by_number(packet->gov);
4144
4145 fc_assert_ret_msg(NULL != gov, "Bad government %d.", packet->gov);
4146
4148 packet->male_title,
4149 packet->female_title);
4150}
4151
4152/************************************************************************/
4156{
4157 const char *flagname;
4158 const char *helptxt;
4159
4161 "Bad user flag %d.", p->id);
4162
4163 if (p->name[0] == '\0') {
4164 flagname = nullptr;
4165 } else {
4166 flagname = p->name;
4167 }
4168
4169 if (p->helptxt[0] == '\0') {
4170 helptxt = nullptr;
4171 } else {
4172 helptxt = p->helptxt;
4173 }
4174
4175 set_user_gov_flag_name(p->id, flagname, helptxt);
4176}
4177
4178/************************************************************************/
4182{
4183 int j;
4184 struct terrain *pterrain = terrain_by_number(p->id);
4185
4186 fc_assert_ret_msg(NULL != pterrain, "Bad terrain %d.", p->id);
4187
4188 pterrain->tclass = p->tclass;
4189 pterrain->native_to = p->native_to;
4190 names_set(&pterrain->name, NULL, p->name, p->rule_name);
4191 sz_strlcpy(pterrain->graphic_str, p->graphic_str);
4192 sz_strlcpy(pterrain->graphic_alt, p->graphic_alt);
4193 sz_strlcpy(pterrain->graphic_alt2, p->graphic_alt2);
4194 pterrain->movement_cost = p->movement_cost;
4195 pterrain->defense_bonus = p->defense_bonus;
4196
4198 pterrain->output[o] = p->output[o];
4200
4201 if (pterrain->resources != NULL) {
4202 free(pterrain->resources);
4203 }
4204 pterrain->resources = fc_calloc(p->num_resources + 1,
4205 sizeof(*pterrain->resources));
4206 if (pterrain->resource_freq != NULL) {
4207 free(pterrain->resource_freq);
4208 }
4209 pterrain->resource_freq = fc_calloc(p->num_resources + 1,
4210 sizeof(*pterrain->resource_freq));
4211 for (j = 0; j < p->num_resources; j++) {
4212 pterrain->resources[j] = extra_by_number(p->resources[j]);
4213 if (!pterrain->resources[j]) {
4214 log_error("handle_ruleset_terrain() "
4215 "Mismatched resource %d for terrain \"%s\".",
4216 p->resources[j], terrain_rule_name(pterrain));
4217 }
4218 pterrain->resource_freq[j] = p->resource_freq[j];
4219 }
4220 pterrain->resources[p->num_resources] = NULL;
4221 pterrain->resource_freq[p->num_resources] = 0;
4222
4226
4227 pterrain->base_time = p->base_time;
4228 pterrain->road_time = p->road_time;
4230 pterrain->cultivate_time = p->cultivate_time;
4232 pterrain->plant_time = p->plant_time;
4234 pterrain->irrigation_time = p->irrigation_time;
4236 pterrain->mining_time = p->mining_time;
4237
4238 pterrain->num_animals = p->num_animals;
4239 if (p->num_animals == 0) {
4240 pterrain->animals = nullptr;
4241 } else {
4242 pterrain->animals = fc_calloc(p->num_animals,
4243 sizeof(*pterrain->animals));
4244 for (j = 0; j < p->num_animals; j++) {
4245 pterrain->animals[j] = utype_by_number(p->animals[j]);
4246 }
4247 }
4248
4250 pterrain->transform_time = p->transform_time;
4251 pterrain->placing_time = p->placing_time;
4252 pterrain->pillage_time = p->pillage_time;
4253
4254 for (j = 0; j < p->extra_count; j++) {
4255 pterrain->extra_removal_times[j] = p->extra_removal_times[j];
4256 }
4257
4258 pterrain->flags = p->flags;
4259
4260 fc_assert_ret(pterrain->rgb == NULL);
4261 pterrain->rgb = rgbcolor_new(p->color_red, p->color_green, p->color_blue);
4262
4264
4266}
4267
4268/************************************************************************/
4272{
4273 const char *flagname;
4274 const char *helptxt;
4275
4276 fc_assert_ret_msg(p->id >= TER_USER_1 && p->id <= TER_USER_LAST, "Bad user flag %d.", p->id);
4277
4278 if (p->name[0] == '\0') {
4279 flagname = NULL;
4280 } else {
4281 flagname = p->name;
4282 }
4283
4284 if (p->helptxt[0] == '\0') {
4285 helptxt = NULL;
4286 } else {
4287 helptxt = p->helptxt;
4288 }
4289
4291}
4292
4293/************************************************************************/
4297{
4298 struct resource_type *presource;
4299
4300 if (p->id < 0 || p->id > MAX_EXTRA_TYPES) {
4301 log_error("Bad resource %d.", p->id);
4302 return;
4303 }
4304
4305 presource = resource_type_init(extra_by_number(p->id));
4306
4308 presource->output[o] = p->output[o];
4310}
4311
4312/************************************************************************/
4316{
4317 struct extra_type *pextra = extra_by_number(p->id);
4318 int i;
4319 bool cbase;
4320 bool croad;
4321 bool cres;
4322
4323 fc_assert_ret_msg(NULL != pextra, "Bad extra %d.", p->id);
4324
4325 names_set(&pextra->name, NULL, p->name, p->rule_name);
4326
4327 pextra->category = p->category;
4328
4329 pextra->causes = 0;
4330 for (i = 0; i < EC_COUNT; i++) {
4331 if (BV_ISSET(p->causes, i)) {
4332 pextra->causes |= (1 << i);
4333 }
4334 }
4335
4336 pextra->rmcauses = 0;
4337 for (i = 0; i < ERM_COUNT; i++) {
4338 if (BV_ISSET(p->rmcauses, i)) {
4339 pextra->rmcauses |= (1 << i);
4340 }
4341 }
4342
4343 if (pextra->causes == 0) {
4345 } else {
4346 for (i = 0; i < EC_COUNT; i++) {
4347 if (is_extra_caused_by(pextra, i)) {
4348 extra_to_caused_by_list(pextra, i);
4349 }
4350 }
4351 }
4352
4353 cbase = is_extra_caused_by(pextra, EC_BASE);
4354 croad = is_extra_caused_by(pextra, EC_ROAD);
4356 if (cbase) {
4357 /* Index is one less than size of list when this base is already added. */
4359 }
4360 if (croad) {
4361 /* Index is one less than size of list when this road is already added. */
4363 }
4364 if (!cbase && !croad && !cres) {
4367 }
4368
4369 for (i = 0; i < ERM_COUNT; i++) {
4370 if (is_extra_removed_by(pextra, i)) {
4371 extra_to_removed_by_list(pextra, i);
4372 }
4373 }
4374
4376 sz_strlcpy(pextra->act_gfx_alt, p->act_gfx_alt);
4378 sz_strlcpy(pextra->rmact_gfx, p->rmact_gfx);
4381 sz_strlcpy(pextra->graphic_str, p->graphic_str);
4382 sz_strlcpy(pextra->graphic_alt, p->graphic_alt);
4383
4384 requirement_vector_copy(&pextra->reqs, &p->reqs);
4385 requirement_vector_copy(&pextra->rmreqs, &p->rmreqs);
4386
4389
4392
4393 pextra->visibility_req = p->visibility_req;
4394 pextra->buildable = p->buildable;
4395 pextra->generated = p->generated;
4396 pextra->build_time = p->build_time;
4398 pextra->removal_time = p->removal_time;
4400 pextra->infracost = p->infracost;
4401 pextra->defense_bonus = p->defense_bonus;
4402
4403 if (pextra->defense_bonus != 0) {
4404 if (extra_has_flag(pextra, EF_NATURAL_DEFENSE)) {
4406 } else {
4408 }
4409 }
4410
4412
4413 pextra->eus = p->eus;
4414 if (pextra->eus == EUS_HIDDEN) {
4416 }
4417
4418 pextra->native_to = p->native_to;
4419
4420 pextra->flags = p->flags;
4421 if (pextra->no_aggr_near_city >= 0) {
4423 }
4424 if (extra_has_flag(pextra, EF_CAUSE_ZOC)) {
4426 }
4427
4428 pextra->hidden_by = p->hidden_by;
4429 pextra->bridged_over = p->bridged_over;
4430 pextra->conflicts = p->conflicts;
4431
4433
4435}
4436
4437/************************************************************************/
4441{
4442 const char *flagname;
4443 const char *helptxt;
4444
4446 "Bad user flag %d.", p->id);
4447
4448 if (p->name[0] == '\0') {
4449 flagname = NULL;
4450 } else {
4451 flagname = p->name;
4452 }
4453
4454 if (p->helptxt[0] == '\0') {
4455 helptxt = NULL;
4456 } else {
4457 helptxt = p->helptxt;
4458 }
4459
4460 set_user_extra_flag_name(p->id, flagname, helptxt);
4461}
4462
4463/************************************************************************/
4467{
4468 struct base_type *pbase = base_by_number(p->id);
4469
4470 fc_assert_ret_msg(NULL != pbase, "Bad base %d.", p->id);
4471
4472 pbase->gui_type = p->gui_type;
4473 pbase->border_sq = p->border_sq;
4474 pbase->vision_main_sq = p->vision_main_sq;
4475 pbase->vision_invis_sq = p->vision_invis_sq;
4476 pbase->vision_subs_sq = p->vision_subs_sq;
4477
4481 }
4482}
4483
4484/************************************************************************/
4488{
4489 struct road_type *proad = road_by_number(p->id);
4490
4491 fc_assert_ret_msg(NULL != proad, "Bad road %d.", p->id);
4492
4493 proad->gui_type = p->gui_type;
4494
4495 requirement_vector_copy(&proad->first_reqs, &p->first_reqs);
4496
4497 proad->move_cost = p->move_cost;
4498 proad->move_mode = p->move_mode;
4499
4501 proad->tile_incr_const[o] = p->tile_incr_const[o];
4502 proad->tile_incr[o] = p->tile_incr[o];
4503 proad->tile_bonus[o] = p->tile_bonus[o];
4505
4506 proad->compat = p->compat;
4507 proad->integrates = p->integrates;
4508 proad->flags = p->flags;
4509}
4510
4511/************************************************************************/
4515{
4516 struct tiledef *td = tiledef_by_number(p->id);
4517
4518 fc_assert_ret_msg(td != nullptr, "Bad tiledef %d.", p->id);
4519
4520 names_set(&td->name, nullptr, p->name, p->rule_name);
4521
4522 extra_type_iterate(pextra) {
4523 if (BV_ISSET(p->extras, extra_index(pextra))) {
4524 extra_type_list_append(td->extras, pextra);
4525 }
4527}
4528
4529/************************************************************************/
4533{
4534 struct goods_type *pgood = goods_by_number(p->id);
4535
4536 fc_assert_ret_msg(NULL != pgood, "Bad goods %d.", p->id);
4537
4538 names_set(&pgood->name, NULL, p->name, p->rule_name);
4539
4540 requirement_vector_copy(&pgood->reqs, &p->reqs);
4541
4542 pgood->from_pct = p->from_pct;
4543 pgood->to_pct = p->to_pct;
4544 pgood->onetime_pct = p->onetime_pct;
4545 pgood->select_priority = p->select_priority;
4546 pgood->replace_priority = p->replace_priority;
4547 pgood->flags = p->flags;
4548
4549 PACKET_STRVEC_EXTRACT(pgood->helptext, p->helptext);
4550}
4551
4552/************************************************************************/
4556{
4557 struct action *act;
4558
4559 if (!action_id_exists(p->id)) {
4560 /* Action id out of range */
4561 log_error("handle_ruleset_action() the action id %d is out of range.",
4562 p->id);
4563
4564 return;
4565 }
4566
4567 act = action_by_number(p->id);
4568
4569 sz_strlcpy(act->ui_name, p->ui_name);
4570 act->quiet = p->quiet;
4571
4572 act->result = p->result;
4573 act->sub_results = p->sub_results;
4575
4576 act->actor_kind = p->act_kind;
4577 act->target_kind = p->tgt_kind;
4578 act->sub_target_kind = p->sub_tgt_kind;
4579
4580 act->min_distance = p->min_distance;
4581 act->max_distance = p->max_distance;
4582 act->blocked_by = p->blocked_by;
4583}
4584
4585/************************************************************************/
4588void
4590{
4591 struct action_enabler *enabler;
4592
4594 /* Non existing action */
4595 log_error("handle_ruleset_action_enabler() the action %d "
4596 "doesn't exist.",
4597 p->enabled_action);
4598
4599 return;
4600 }
4601
4603
4604 enabler->action = p->enabled_action;
4605
4606 requirement_vector_copy(&enabler->actor_reqs, &p->actor_reqs);
4607 requirement_vector_copy(&enabler->target_reqs, &p->target_reqs);
4608
4610}
4611
4612/************************************************************************/
4616{
4618 int i;
4619
4621
4622 auto_perf->cause = p->cause;
4623
4625
4626 for (i = 0; i < p->alternatives_count; i++) {
4627 auto_perf->alternatives[i] = p->alternatives[i];
4628 }
4629}
4630
4631/************************************************************************/
4635{
4637
4638 fc_assert_ret_msg(NULL != pdis, "Bad disaster %d.", p->id);
4639
4640 names_set(&pdis->name, NULL, p->name, p->rule_name);
4641
4642 requirement_vector_copy(&pdis->reqs, &p->reqs);
4643
4644 pdis->frequency = p->frequency;
4645
4646 pdis->effects = p->effects;
4647}
4648
4649/************************************************************************/
4653{
4655
4656 fc_assert_ret_msg(NULL != pach, "Bad achievement %d.", p->id);
4657
4658 names_set(&pach->name, NULL, p->name, p->rule_name);
4659
4660 pach->type = p->type;
4661 pach->unique = p->unique;
4662 pach->value = p->value;
4663}
4664
4665/************************************************************************/
4669{
4671
4672 if (pset != NULL) {
4673 pset->trade_pct = p->trade_pct;
4674 pset->cancelling = p->cancelling;
4675 pset->bonus_type = p->bonus_type;
4676 }
4677}
4678
4679/************************************************************************/
4683 (const struct packet_ruleset_terrain_control *p)
4684{
4685 struct unit_type *access_unit = nullptr;
4686
4687 /* Since terrain_control is the same as packet_ruleset_terrain_control
4688 * we can just copy the data directly. */
4689 terrain_control = *p;
4690 /* terrain_control.move_fragments likely changed */
4692
4693 if (p->access_unit >= 0) {
4694 access_unit = utype_by_number(p->access_unit);
4695 }
4697 access_info_init(access_unit);
4698}
4699
4700/************************************************************************/
4704 (const struct packet_ruleset_nation_sets *packet)
4705{
4706 int i;
4707
4708 for (i = 0; i < packet->nsets; i++) {
4709 struct nation_set *pset =
4710 nation_set_new(packet->names[i], packet->rule_names[i],
4711 packet->descriptions[i]);
4712
4713 if (pset == NULL) {
4714 break;
4715 } else {
4717 }
4718 }
4719}
4720
4721/************************************************************************/
4725 (const struct packet_ruleset_nation_groups *packet)
4726{
4727 int i;
4728
4729 for (i = 0; i < packet->ngroups; i++) {
4730 struct nation_group *pgroup;
4731
4732 pgroup = nation_group_new(packet->groups[i]);
4733
4734 if (pgroup != NULL) {
4736 pgroup->hidden = packet->hidden[i];
4737 } else {
4738 break;
4739 }
4740 }
4741}
4742
4743/************************************************************************/
4747{
4748 struct nation_type *pnation = nation_by_number(packet->id);
4749 int i;
4750
4751 fc_assert_ret_msg(NULL != pnation, "Bad nation %d.", packet->id);
4752
4753 if (packet->translation_domain[0] != '\0') {
4754 size_t len = strlen(packet->translation_domain) + 1;
4755 pnation->translation_domain = fc_malloc(len);
4757 } else {
4758 pnation->translation_domain = NULL;
4759 }
4760 names_set(&pnation->adjective, pnation->translation_domain,
4761 packet->adjective, packet->rule_name);
4762 name_set(&pnation->noun_plural, pnation->translation_domain, packet->noun_plural);
4763 sz_strlcpy(pnation->flag_graphic_str, packet->graphic_str);
4764 sz_strlcpy(pnation->flag_graphic_alt, packet->graphic_alt);
4765 pnation->style = style_by_number(packet->style);
4766 for (i = 0; i < packet->leader_count; i++) {
4767 (void) nation_leader_new(pnation, packet->leader_name[i],
4768 packet->leader_is_male[i]);
4769 }
4770
4771 /* set later by PACKET_NATION_AVAILABILITY */
4772 pnation->client.is_pickable = FALSE;
4773 pnation->is_playable = packet->is_playable;
4774 pnation->barb_type = packet->barbarian_type;
4775
4776 if ('\0' != packet->legend[0]) {
4777 pnation->legend = fc_strdup(nation_legend_translation(pnation, packet->legend));
4778 } else {
4779 pnation->legend = fc_strdup("");
4780 }
4781
4782 for (i = 0; i < packet->nsets; i++) {
4783 struct nation_set *pset = nation_set_by_number(packet->sets[i]);
4784
4785 if (NULL != pset) {
4786 nation_set_list_append(pnation->sets, pset);
4787 } else {
4788 log_error("handle_ruleset_nation() \"%s\" have unknown set %d.",
4789 nation_rule_name(pnation), packet->sets[i]);
4790 }
4791 }
4792
4793 for (i = 0; i < packet->ngroups; i++) {
4795
4796 if (NULL != pgroup) {
4798 } else {
4799 log_error("handle_ruleset_nation() \"%s\" have unknown group %d.",
4800 nation_rule_name(pnation), packet->groups[i]);
4801 }
4802 }
4803
4804 /* init_government may be NULL */
4806 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4807 if (i < packet->init_techs_count) {
4808 pnation->init_techs[i] = packet->init_techs[i];
4809 } else {
4810 pnation->init_techs[i] = A_LAST;
4811 }
4812 }
4813 for (i = 0; i < MAX_NUM_UNIT_LIST; i++) {
4814 if (i < packet->init_units_count) {
4815 pnation->init_units[i] = utype_by_number(packet->init_units[i]);
4816 } else {
4817 /* TODO: should init_units be initialized in common/nation.c? */
4818 pnation->init_units[i] = utype_by_number(U_LAST);
4819 }
4820 }
4821 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4822 if (i < packet->init_buildings_count) {
4823 pnation->init_buildings[i] = packet->init_buildings[i];
4824 } else {
4825 pnation->init_buildings[i] = B_LAST;
4826 }
4827 }
4828
4830}
4831
4832/************************************************************************/
4836void handle_nation_availability(int ncount, const bool *is_pickable,
4837 bool nationset_change)
4838{
4839 int i;
4840
4841 fc_assert_action(ncount == nation_count(),
4842 ncount = MIN(ncount, nation_count()));
4843
4844 for (i = 0; i < ncount; i++) {
4845 nation_by_number(i)->client.is_pickable = is_pickable[i];
4846 }
4847
4848 races_update_pickable(nationset_change);
4849}
4850
4851/************************************************************************/
4855{
4856 struct nation_style *pstyle = style_by_number(p->id);
4857
4858 fc_assert_ret_msg(NULL != pstyle, "Bad style %d.", p->id);
4859
4860 names_set(&pstyle->name, NULL, p->name, p->rule_name);
4861}
4862
4863/************************************************************************/
4867{
4868 struct clause_info *info = clause_info_get(p->type);
4869
4870 fc_assert_ret_msg(NULL != info, "Bad clause %d.", p->type);
4871
4872 info->enabled = p->enabled;
4873
4877}
4878
4879/************************************************************************/
4883{
4884 int id;
4885 struct citystyle *cs;
4886
4887 id = packet->style_id;
4889 "Bad citystyle %d.", id);
4890 cs = &city_styles[id];
4891
4892 requirement_vector_copy(&cs->reqs, &packet->reqs);
4893 names_set(&cs->name, NULL, packet->name, packet->rule_name);
4894 sz_strlcpy(cs->graphic, packet->graphic);
4895 sz_strlcpy(cs->graphic_alt, packet->graphic_alt);
4896 sz_strlcpy(cs->citizens_graphic, packet->citizens_graphic);
4897
4899}
4900
4901/************************************************************************/
4905{
4906 int id;
4907 struct music_style *pmus;
4908
4909 id = packet->id;
4911 "Bad music_style %d.", id);
4912
4914
4915 requirement_vector_copy(&pmus->reqs, &packet->reqs);
4916 sz_strlcpy(pmus->music_peaceful, packet->music_peaceful);
4917 sz_strlcpy(pmus->music_combat, packet->music_combat);
4918}
4919
4920/************************************************************************/
4924{
4925 int i;
4926
4927 /* Must set num_specialist_types before iterating over them. */
4929
4930 fc_assert_ret(packet->veteran_levels > 0);
4931
4933 game.veteran->levels = packet->veteran_levels;
4934
4935 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4936 if (i < packet->global_init_techs_count) {
4938 } else {
4940 }
4941 }
4942 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4943 if (i < packet->global_init_buildings_count) {
4945 } else {
4947 }
4948 }
4949
4950 for (i = 0; i < packet->veteran_levels; i++) {
4952 packet->power_fact[i], packet->move_bonus[i],
4953 packet->base_raise_chance[i],
4954 packet->work_raise_chance[i]);
4955 }
4956
4959 packet->background_green,
4960 packet->background_blue);
4961
4963}
4964
4965/************************************************************************/
4969{
4970 struct specialist *s = specialist_by_number(p->id);
4971
4972 fc_assert_ret_msg(NULL != s, "Bad specialist %d.", p->id);
4973
4974 names_set(&s->name, NULL, p->plural_name, p->rule_name);
4976
4981
4983}
4984
4985/************************************************************************/
4988void handle_city_name_suggestion_info(int unit_id, const char *name)
4989{
4990 struct unit *punit = player_unit_by_number(client_player(), unit_id);
4991
4992 if (!can_client_issue_orders()) {
4993 return;
4994 }
4995
4996 if (punit) {
4998 bool other_asking = FALSE;
4999
5001 if (other->client.asking_city_name) {
5003 }
5006
5007 if (!other_asking) {
5009 }
5010 } else {
5012 unit_id, tile_index(unit_tile(punit)),
5013 0, name);
5014 }
5015 }
5016}
5017
5018/************************************************************************/
5024void handle_unit_action_answer(int actor_id, int target_id, int cost,
5025 action_id action_type,
5026 int request_kind)
5027{
5028 struct city *pcity = game_city_by_number(target_id);
5029 struct unit *punit = game_unit_by_number(target_id);
5030 struct tile *ptile = index_to_tile(&(wld.map), target_id);
5031 struct unit *pactor = player_unit_by_number(client_player(), actor_id);
5032 struct action *paction = action_by_number(action_type);
5033
5034 if (ACTION_NONE != action_type
5035 && !action_id_exists(action_type)) {
5036 /* Non existing action */
5037 log_error("handle_unit_action_answer() the action %d doesn't exist.",
5038 action_type);
5039
5040 if (request_kind == REQEST_PLAYER_INITIATED) {
5044 }
5045
5046 return;
5047 }
5048
5049 if (!pactor) {
5050 log_debug("Bad actor %d.", actor_id);
5051
5052 if (request_kind == REQEST_PLAYER_INITIATED) {
5055 }
5056
5057 return;
5058 }
5059
5060 switch ((enum gen_action)action_type) {
5062 if (punit != nullptr && client.conn.playing
5064 if (request_kind == REQEST_PLAYER_INITIATED) {
5065 /* Focus on the unit so the player knows where it is */
5067
5069 } else {
5070 /* Not in use (yet). */
5071 log_error("Unimplemented: received background unit bribe cost.");
5072 }
5073 } else {
5074 log_debug("Bad target %d.", target_id);
5075 if (request_kind == REQEST_PLAYER_INITIATED) {
5079 }
5080 }
5081 break;
5083 if (ptile != nullptr && client.conn.playing
5085 if (request_kind == REQEST_PLAYER_INITIATED) {
5086 /* Focus on the unit so the player knows where it is */
5088
5090 } else {
5091 /* Not in use (yet). */
5092 log_error("Unimplemented: received background stack bribe cost.");
5093 }
5094 } else {
5095 log_debug("Bad target %d.", target_id);
5096 if (request_kind == REQEST_PLAYER_INITIATED) {
5100 }
5101 }
5102 break;
5105 if (pcity && client.conn.playing
5107 if (request_kind == REQEST_PLAYER_INITIATED) {
5108 /* Focus on the unit so the player knows where it is */
5110
5112 } else {
5113 /* Not in use (yet). */
5114 log_error("Unimplemented: received background city incite cost.");
5115 }
5116 } else {
5117 log_debug("Bad target %d.", target_id);
5118 if (request_kind == REQEST_PLAYER_INITIATED) {
5122 }
5123 }
5124 break;
5126 if (pcity && client.conn.playing
5128 /* TODO: The bundled clients will have to start showing the upgrade
5129 * price sent from the server before it can be allowed to rely on
5130 * things the player can't see. (Example: it becomes legal to upgrade
5131 * a unit in a foreign city.) */
5132
5133 /* Getting unit upgrade cost from the server is currently only used by
5134 * Freeciv-web. */
5135 log_error("Received upgrade unit price but can't forward it.");
5136 }
5137 break;
5138 case ACTION_NONE:
5139 log_debug("Server didn't respond to query.");
5140 if (request_kind == REQEST_PLAYER_INITIATED) {
5144 }
5145 break;
5146 default:
5147 log_error("handle_unit_action_answer() invalid action_type (%d).",
5148 action_type);
5149 if (request_kind == REQEST_PLAYER_INITIATED) {
5153 }
5154 break;
5155 };
5156}
5157
5158/************************************************************************/
5163{
5165
5167 if (action_prob_possible(act_probs[act_id])) {
5168 /* An attack. */
5169 if (attack_action == ACTION_NONE) {
5170 /* No previous attack action found. */
5171 attack_action = act_id;
5172 } else {
5173 /* More than one legal attack action found. */
5174 return ACTION_NONE;
5175 }
5176 }
5179 if (action_prob_possible(act_probs[act_id])) {
5180 /* An interesting non attack action has been found. */
5181 return ACTION_NONE;
5182 }
5184
5185 return attack_action;
5186}
5187
5188/**********************************************************************/
5193 const struct act_prob *act_probs,
5194 struct unit *target_unit,
5195 struct city *target_city,
5196 struct tile *target_tile)
5197{
5199
5201
5203
5204 if (auto_action != ACTION_NONE) {
5205 /* No interesting actions except a single attack action has been
5206 * found. The player wants it performed without questions. */
5207
5208 /* The order requests below doesn't send additional details. */
5210
5211 /* Give the order. */
5213 case ATK_TILE:
5214 case ATK_STACK:
5215 case ATK_EXTRAS:
5216 if (target_tile != NULL) {
5219 0, "");
5220 }
5221 break;
5222 case ATK_CITY:
5223 if (target_city != NULL) {
5226 0, "");
5227 }
5228 break;
5229 case ATK_UNIT:
5230 if (target_unit != NULL) {
5233 0, "");
5234 }
5235 break;
5236 case ATK_SELF:
5239 0, "");
5240 break;
5241 case ATK_COUNT:
5243 break;
5244 }
5245
5246 /* Clean up. */
5248 } else {
5249 /* This should be done in the foreground */
5251 }
5252}
5253
5254/************************************************************************/
5261{
5263
5264 struct tile *target_tile = index_to_tile(&(wld.map), packet->target_tile_id);
5265 struct extra_type *target_extra = packet->target_extra_id == EXTRA_NONE ?
5269
5270 const struct act_prob *act_probs = packet->action_probabilities;
5271
5272 int request_kind = packet->request_kind;
5273 bool valid = FALSE;
5274
5275 /* The dead can't act */
5277 /* At least one action must be possible */
5278 action_iterate(act) {
5279 if (action_prob_possible(act_probs[act])) {
5280 valid = TRUE;
5281 break;
5282 }
5284 }
5285
5286 switch (request_kind) {
5288 if (valid) {
5289 /* The player can select an action and should be informed. */
5290
5291 /* Show the client specific action dialog */
5295 act_probs);
5296 } else {
5297 /* Nothing to do. */
5301 }
5302 break;
5304 /* This was a background action selection dialog refresh. */
5305
5306 if (actor_unit != NULL
5308 /* The situation may have changed. */
5312 act_probs);
5313 }
5314 break;
5316 if (actor_unit != NULL) {
5319 }
5320 break;
5321 default:
5322 log_warn("Unknown request_kind %d in reply", request_kind);
5323 break;
5324 }
5325}
5326
5327/************************************************************************/
5330void handle_city_sabotage_list(int actor_id, int city_id,
5331 bv_imprs improvements,
5332 action_id act_id,
5333 int request_kind)
5334{
5335 struct city *pcity = game_city_by_number(city_id);
5336 struct unit *pactor = player_unit_by_number(client_player(), actor_id);
5337 struct action *paction = action_by_number(act_id);
5338
5339 if (!pactor) {
5340 log_debug("Bad diplomat %d.", actor_id);
5341
5342 if (request_kind == REQEST_PLAYER_INITIATED) {
5345 }
5346
5347 return;
5348 }
5349
5350 if (!pcity) {
5351 log_debug("Bad city %d.", city_id);
5352
5353 if (request_kind == REQEST_PLAYER_INITIATED) {
5357 }
5358
5359 return;
5360 }
5361
5363 improvement_iterate(pimprove) {
5365 BV_ISSET(improvements,
5366 improvement_index(pimprove)));
5368
5369 if (request_kind == REQEST_PLAYER_INITIATED) {
5370 /* Focus on the unit so the player knows where it is */
5372
5374 } else {
5375 /* Not in use (yet). */
5376 log_error("Unimplemented: received background city building list.");
5377 }
5378 } else {
5379 log_debug("Can't issue orders");
5380 if (request_kind == REQEST_PLAYER_INITIATED) {
5383 }
5384 }
5385}
5386
5387/************************************************************************/
5396
5397/************************************************************************/
5401{
5402 if (client_has_player()
5403 && packet->player_id == player_number(client_player())) {
5404 if (packet->winner) {
5405 start_menu_music("music_victory", NULL);
5406 } else {
5407 start_menu_music("music_defeat", NULL);
5408 }
5409 }
5411}
5412
5413/************************************************************************/
5417 (const struct packet_player_attribute_chunk *packet)
5418{
5419 if (!client_has_player()) {
5420 return;
5421 }
5422
5424
5425 if (packet->offset + packet->chunk_length == packet->total_length) {
5426 /* We successful received the last chunk. The attribute block is
5427 now complete. */
5429 }
5430}
5431
5432/************************************************************************/
5436{
5438
5442 client.last_processed_request_id_seen);
5444 request_id_of_currently_handled_packet);
5445
5446 log_debug("start processing packet %d",
5448}
5449
5450/************************************************************************/
5469
5470/************************************************************************/
5474 int packet_type, int size)
5475{
5476 fc_assert(pc == &client.conn);
5477 log_debug("incoming packet={type=%d, size=%d}", packet_type, size);
5478}
5479
5480/************************************************************************/
5484 int packet_type, int size,
5485 int request_id)
5486{
5487 fc_assert(pc == &client.conn);
5488 log_debug("outgoing packet={type=%d, size=%d, request_id=%d}",
5490
5492}
5493
5494/************************************************************************/
5498{
5499 log_debug("handle_freeze_client");
5500
5502}
5503
5504/************************************************************************/
5508{
5509 log_debug("handle_thaw_client");
5510
5513}
5514
5515/************************************************************************/
5519{
5521}
5522
5523/************************************************************************/
5527{
5528 log_verbose("server shutdown");
5529}
5530
5531/************************************************************************/
5535{
5536 recv_ruleset_effect(packet);
5537}
5538
5539/************************************************************************/
5545void handle_edit_object_created(int tag, int id)
5546{
5548}
5549
5550/************************************************************************/
5554{
5555 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5556 bool changed = FALSE;
5557
5558 /* Check. */
5559 if (NULL == ptile) {
5560 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5561 return;
5562 }
5563
5564 /* Handle. */
5565 if (packet->removal) {
5566 changed = map_startpos_remove(ptile);
5567 } else {
5568 if (NULL != map_startpos_get(ptile)) {
5569 changed = FALSE;
5570 } else {
5571 map_startpos_new(ptile);
5572 changed = TRUE;
5573 }
5574 }
5575
5576 /* Notify. */
5577 if (changed && can_client_change_view()) {
5579 if (packet->removal) {
5581 packet->id, TRUE);
5582 } else {
5583 editgui_notify_object_created(packet->tag, packet->id);
5584 }
5585 }
5586}
5587
5588/************************************************************************/
5592 packet)
5593{
5594 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5595 struct startpos *psp;
5596
5597 /* Check. */
5598 if (NULL == ptile) {
5599 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5600 return;
5601 }
5602
5603 psp = map_startpos_get(ptile);
5604 if (NULL == psp) {
5605 log_error("%s(): no start position at (%d, %d)",
5606 __FUNCTION__, TILE_XY(ptile));
5607 return;
5608 }
5609
5610 /* Handle. */
5611 if (startpos_unpack(psp, packet) && can_client_change_view()) {
5612 /* Notify. */
5615 FALSE);
5616 }
5617}
5618
5619/************************************************************************/
5623{
5624 game.client.fog_of_war = enabled;
5625
5626 menus_update();
5627}
5628
5629/************************************************************************/
5632void handle_vote_remove(int vote_no)
5633{
5636}
5637
5638/************************************************************************/
5641void handle_vote_update(int vote_no, int yes, int no, int abstain,
5642 int num_voters)
5643{
5644 struct voteinfo *vi;
5645
5647
5649 "Got packet_vote_update for non-existent vote %d!",
5650 vote_no);
5651
5652 vi->yes = yes;
5653 vi->no = no;
5654 vi->abstain = abstain;
5655 vi->num_voters = num_voters;
5656
5658}
5659
5660/************************************************************************/
5663void handle_vote_new(const struct packet_vote_new *packet)
5664{
5666 "Got a packet_vote_new for already existing "
5667 "vote %d!", packet->vote_no);
5668
5670 packet->user,
5671 packet->desc,
5672 packet->percent_required,
5673 packet->flags);
5675}
5676
5677/************************************************************************/
5681{
5682 struct voteinfo *vi;
5683
5685
5687 "Got packet_vote_resolve for non-existent vote %d!",
5688 vote_no);
5689
5690 vi->resolved = TRUE;
5691 vi->passed = passed;
5692
5694}
5695
5696/************************************************************************/
5699void handle_play_music(const char *tag)
5700{
5701 play_single_track(tag);
5702}
5703
5704/************************************************************************/
5707void handle_popup_image(const char *tag)
5708{
5709 popup_image(tag);
5710}
5711
5712/************************************************************************/
5715void handle_diplomacy_init_meeting(int counterpart, int initiated_from)
5716{
5717 client_init_meeting(counterpart, initiated_from);
5718}
5719
5720/************************************************************************/
5723void handle_diplomacy_accept_treaty(int counterpart, bool I_accepted,
5724 bool other_accepted)
5725{
5726 client_recv_accept_treaty(counterpart, I_accepted, other_accepted);
5727}
5728
5729/************************************************************************/
5732void handle_diplomacy_cancel_meeting(int counterpart, int initiated_from)
5733{
5734 client_recv_cancel_meeting(counterpart, initiated_from);
5735}
5736
5737/************************************************************************/
5740void handle_diplomacy_create_clause(int counterpart, int giver,
5741 enum clause_type type, int value)
5742{
5743 client_recv_create_clause(counterpart, giver, type, value);
5744}
5745
5746/************************************************************************/
5749void handle_diplomacy_remove_clause(int counterpart, int giver,
5750 enum clause_type type, int value)
5751{
5752 client_recv_remove_clause(counterpart, giver, type, value);
5753}
5754
5755/**********************************************************************/
5760{
5763
5764 names_set(&curr->name, NULL, packet->name, packet->rule_name);
5765 curr->checkpoint = packet->checkpoint;
5766 curr->type = packet->behavior;
5767 curr->target = packet->type;
5768 curr->def = packet->def;
5769
5771 || curr->target != CTGT_CITY) {
5772 return;
5773 }
5774
5775 PACKET_STRVEC_EXTRACT(curr->helptext, packet->helptext);
5777}
5778
5779/**********************************************************************/
5783{
5784 int i;
5785 int counters_count;
5786 struct city *pcity = game_city_by_number(packet->city);
5787
5788 if (NULL == pcity) {
5789 return;
5790 }
5791
5793 if (counters_count != packet->count) {
5794 return;
5795 }
5796
5797 for (i = 0; i < counters_count; i++) {
5798 pcity->counter_values[i] = packet->counters[i];
5799 }
5800
5801 if (pcity->tile != NULL) {
5802 /* City's location known */
5804 }
5805
5807}
5808
5809/**********************************************************************/
5813{
5814 options_sync_reply(serial);
5815}
5816
5817/**********************************************************************/
5820void handle_access_area(const struct packet_access_area *packet)
5821{
5822 struct player *plr = player_by_number(packet->player);
5823 struct aarea_list *alist;
5824 struct access_area *aarea;
5825
5826 if (plr == nullptr) {
5827 log_warn("handle_access_area() received illegal player");
5828 return;
5829 }
5830
5831 if (packet->index == 0) {
5832 /* First access area packet. Clear old set. */
5833
5834 /* Make sure no city refers to the old set. */
5836 pcity->aarea = nullptr;
5838
5840
5843 } else {
5845 }
5846
5847 aarea = fc_malloc(sizeof(struct access_area));
5848
5849 aarea->cities = nullptr;
5850 aarea->index = packet->index;
5851 aarea->capital = packet->capital;
5852 aarea->tiledefs = packet->tiledefs;
5853
5854 aarea_list_append(alist, aarea);
5855}
void area_list_for_player_set(struct player *pplayer, struct aarea_list *alist)
Definition accessarea.c:112
void access_info_init(const struct unit_type *aunit)
Definition accessarea.c:39
struct aarea_list * area_list_for_player(struct player *pplayer)
Definition accessarea.c:103
void access_info_close(void)
Definition accessarea.c:55
void area_list_clear_plr(struct player *pplayer)
Definition accessarea.c:94
struct achievement * achievement_by_number(int id)
struct action_auto_perf * action_auto_perf_slot_number(const int num)
Definition actions.c:5956
bool action_prob_possible(const struct act_prob probability)
Definition actions.c:5317
void actions_rs_pre_san_gen(void)
Definition actions.c:899
void action_enabler_add(struct action_enabler *enabler)
Definition actions.c:1547
struct action_enabler * action_enabler_new(void)
Definition actions.c:1496
bool action_id_exists(const action_id act_id)
Definition actions.c:1089
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_array_iterate(_act_array_, _act_id_)
Definition actions.h:261
#define action_id_requires_details(act_id)
Definition actions.h:438
#define action_array_iterate_end
Definition actions.h:273
#define action_iterate_end
Definition actions.h:218
#define action_iterate(_act_)
Definition actions.h:214
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define ACTION_NONE
Definition actions.h:59
void agents_unit_changed(struct unit *punit)
Definition agents.c:512
void agents_city_remove(struct city *pcity)
Definition agents.c:641
void agents_thaw_hint(void)
Definition agents.c:441
void agents_tile_remove(struct tile *ptile)
Definition agents.c:668
void agents_city_new(struct city *pcity)
Definition agents.c:615
void agents_start_turn(void)
Definition agents.c:475
void agents_tile_changed(struct tile *ptile)
Definition agents.c:692
void agents_unit_new(struct unit *punit)
Definition agents.c:537
void agents_unit_remove(struct unit *punit)
Definition agents.c:563
void agents_processing_started(void)
Definition agents.c:414
void agents_tile_new(struct tile *ptile)
Definition agents.c:716
void agents_processing_finished(void)
Definition agents.c:423
void agents_new_turn(void)
Definition agents.c:484
void agents_city_changed(struct city *pcity)
Definition agents.c:589
void agents_game_joined(void)
Definition agents.c:450
void agents_freeze_hint(void)
Definition agents.c:432
void agents_before_new_turn(void)
Definition agents.c:467
void attribute_restore(void)
Definition attribute.c:361
void audio_restart(const char *soundset_name, const char *musicset_name)
Definition audio.c:378
void audio_play_sound(const char *const tag, const char *const alt_tag, const char *const alt_tag2)
Definition audio.c:531
void base_type_init(struct extra_type *pextra, int idx)
Definition base.c:122
struct extra_type * base_extra_get(const struct base_type *pbase)
Definition base.c:106
struct base_type * base_by_number(const Base_type_id id)
Definition base.c:80
bool territory_claiming_base(const struct base_type *pbase)
Definition base.c:163
void dbv_set(struct dbv *pdbv, int bit)
Definition bitvector.c:142
void dbv_clr(struct dbv *pdbv, int bit)
Definition bitvector.c:163
#define BV_SET_VAL(bv, bit, val)
Definition bitvector.h:99
#define BV_SET(bv, bit)
Definition bitvector.h:89
#define BV_ARE_EQUAL(vec1, vec2)
Definition bitvector.h:121
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
#define BV_CLR(bv, bit)
Definition bitvector.h:94
const char *const our_capability
Definition capstr.c:32
void output_window_append(const struct ft_color color, const char *featured_text)
void output_window_printf(const struct ft_color color, const char *format,...)
void citizens_nation_set(struct city *pcity, const struct player_slot *pslot, citizens count)
Definition citizens.c:145
citizens citizens_count(const struct city *pcity)
Definition citizens.c:162
void citizens_init(struct city *pcity)
Definition citizens.c:32
void city_map_radius_sq_set(struct city *pcity, int radius_sq)
Definition city.c:148
void city_name_set(struct city *pcity, const char *new_name)
Definition city.c:1201
void city_styles_alloc(int num)
Definition city.c:3508
const char * city_name_get(const struct city *pcity)
Definition city.c:1157
void city_production_caravan_shields_init(void)
Definition city.c:1835
void city_remove_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3483
void city_size_add(struct city *pcity, int add)
Definition city.c:1220
void free_city_map_index(void)
Definition city.c:609
bool city_unhappy(const struct city *pcity)
Definition city.c:1683
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3542
bool city_happy(const struct city *pcity)
Definition city.c:1671
void city_size_set(struct city *pcity, citizens size)
Definition city.c:1236
void city_add_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3469
int city_map_radius_sq_get(const struct city *pcity)
Definition city.c:137
void destroy_city_virtual(struct city *pcity)
Definition city.c:3632
void city_rally_point_receive(const struct packet_city_rally_point *packet, struct city *pcity)
Definition city.c:3757
static const struct city struct citystyle * city_styles
Definition city.c:84
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:565
static citizens city_size_get(const struct city *pcity)
Definition city.h:570
#define city_tile_iterate_skip_free_worked(_nmap, _radius_sq, _city_tile, _tile, _index, _x, _y)
Definition city.h:212
@ CITIZEN_LAST
Definition city.h:270
@ CITIZEN_ANGRY
Definition city.h:269
@ CITIZEN_HAPPY
Definition city.h:266
@ CITIZEN_CONTENT
Definition city.h:267
@ CITIZEN_UNHAPPY
Definition city.h:268
#define output_type_iterate(output)
Definition city.h:853
#define city_owner(_pcity_)
Definition city.h:564
#define city_tile_iterate_skip_free_worked_end
Definition city.h:220
#define city_list_iterate_end
Definition city.h:510
#define I_NEVER
Definition city.h:245
@ FEELING_FINAL
Definition city.h:282
@ FEELING_LAST
Definition city.h:283
#define output_type_iterate_end
Definition city.h:859
void generate_citydlg_dimensions(void)
void popup_city_dialog(struct city *pcity)
void refresh_city_dialog(struct city *pcity)
void city_report_dialog_update_city(struct city *pcity)
void city_report_dialog_update(void)
char music_set_name[512]
void start_turn_change_wait(void)
bool client_is_global_observer(void)
void client_remove_cli_conn(struct connection *pconn)
bool client_is_observer(void)
void stop_turn_change_wait(void)
void set_server_busy(bool busy)
void user_ended_turn(void)
struct civclient client
bool auto_connect
enum client_states client_state(void)
void set_seconds_to_turndone(double seconds)
char sound_set_name[512]
bool can_client_issue_orders(void)
bool client_has_player(void)
void set_client_state(enum client_states newstate)
bool can_client_change_view(void)
#define client_player()
@ C_S_PREPARING
Definition client_main.h:46
@ C_S_RUNNING
Definition client_main.h:47
@ C_S_OVER
Definition client_main.h:48
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
void create_event(struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
Definition climisc.c:1098
void client_player_init(struct player *pplayer)
Definition climisc.c:1378
void client_remove_city(struct city *pcity)
Definition climisc.c:134
void client_player_maps_reset(void)
Definition climisc.c:1389
void client_remove_unit(struct unit *punit)
Definition climisc.c:72
void unit_focus_set_status(struct player *pplayer)
Definition climisc.c:1368
void handle_event(const char *featured_text, struct tile *ptile, enum event_type event, int turn, int phase, int conn_id)
Definition climisc.c:973
void client_recv_remove_clause(int counterpart, int giver, enum clause_type type, int value)
Definition clitreaty.c:131
void client_recv_create_clause(int counterpart, int giver, enum clause_type type, int value)
Definition clitreaty.c:105
void client_recv_accept_treaty(int counterpart, bool I_accepted, bool other_accepted)
Definition clitreaty.c:59
void client_recv_cancel_meeting(int counterpart, int initiated_from)
Definition clitreaty.c:83
void client_init_meeting(int counterpart, int initiated_from)
Definition clitreaty.c:33
static void city_changed(int city_id)
Definition cma_core.c:448
char * incite_cost
Definition comments.c:77
void send_client_wants_hack(const char *filename)
int get_next_request_id(int old_request_id)
Definition connection.c:532
void conn_set_capability(struct connection *pconn, const char *capability)
Definition connection.c:663
struct connection * conn_by_number(int id)
Definition connection.c:423
#define conn_list_iterate(connlist, pconn)
Definition connection.h:108
#define conn_list_iterate_end
Definition connection.h:110
void do_move_unit(struct unit *punit, struct unit *target_unit)
Definition control.c:2814
bool unit_is_in_focus(const struct unit *punit)
Definition control.c:388
void action_selection_no_longer_in_progress(const int old_actor_id)
Definition control.c:1063
struct unit * get_focus_unit_on_tile(const struct tile *ptile)
Definition control.c:396
void action_decision_request(struct unit *actor_unit)
Definition control.c:1122
void set_units_in_combat(struct unit *pattacker, struct unit *pdefender)
Definition control.c:1044
void clear_hover_state(void)
Definition control.c:328
void unit_focus_set(struct unit *punit)
Definition control.c:518
bool should_ask_server_for_actions(const struct unit *punit)
Definition control.c:339
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_do_action(action_id action, int actor_id, int target_id, int sub_tgt, const char *name)
Definition control.c:1742
void unit_focus_urgent(struct unit *punit)
Definition control.c:207
void unit_change_battlegroup(struct unit *punit, int battlegroup)
Definition control.c:255
bool non_ai_unit_focus
Definition control.c:125
void action_decision_clear_want(const int old_actor_id)
Definition control.c:1092
int get_num_units_in_focus(void)
Definition control.c:185
void unit_register_battlegroup(struct unit *punit)
Definition control.c:275
void unit_focus_update(void)
Definition control.c:801
void auto_center_on_focus_unit(void)
Definition control.c:434
void request_new_unit_activity(struct unit *punit, enum unit_activity act)
Definition control.c:1941
void action_selection_next_in_focus(const int old_actor_id)
Definition control.c:1104
int counters_get_city_counters_count(void)
Definition counters.c:74
struct counter * counter_by_id(int id)
Definition counters.c:82
void attach_city_counter(struct counter *counter)
Definition counters.c:94
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_unit_dialog
Definition dialogs_g.h:73
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction popup_sabotage_dialog
Definition dialogs_g.h:77
struct unit struct city struct unit * target_unit
Definition dialogs_g.h:56
popup_action_selection
Definition dialogs_g.h:55
struct unit * actor_unit
Definition dialogs_g.h:55
const char * caption
Definition dialogs_g.h:37
const char const char * headline
Definition dialogs_g.h:38
popup_notify_dialog
Definition dialogs_g.h:37
struct unit struct city struct unit struct tile * target_tile
Definition dialogs_g.h:57
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
struct unit struct city * target_city
Definition dialogs_g.h:56
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type * target_extra
Definition dialogs_g.h:57
struct clause_info * clause_info_get(enum clause_type type)
Definition diptreaty.c:292
struct disaster_type * disaster_by_number(Disaster_type_id id)
Definition disaster.c:87
editgui_notify_object_changed
Definition editgui_g.h:27
int int id
Definition editgui_g.h:28
bool editor_is_active(void)
Definition editor.c:346
void editor_ruleset_changed(void)
Definition editor.c:180
@ OBJTYPE_PLAYER
Definition editor.h:30
@ OBJTYPE_UNIT
Definition editor.h:28
@ OBJTYPE_STARTPOS
Definition editor.h:27
@ OBJTYPE_GAME
Definition editor.h:31
@ OBJTYPE_CITY
Definition editor.h:29
@ OBJTYPE_TILE
Definition editor.h:26
void recv_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition effects.c:591
struct @22::@23 reqs
enum event_type event
Definition events.c:82
const char * get_event_tag(enum event_type event)
Definition events.c:277
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1128
void set_user_extra_flag_name(enum extra_flag_id id, const char *name, const char *helptxt)
Definition extras.c:947
struct extra_type_list * extra_type_list_of_zoccers(void)
Definition extras.c:267
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
void extra_to_caused_by_list(struct extra_type *pextra, enum extra_cause cause)
Definition extras.c:312
struct extra_type * extra_by_number(int id)
Definition extras.c:183
struct extra_type_list * extra_type_list_of_terr_claimers(void)
Definition extras.c:275
bool is_extra_removed_by(const struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:353
struct extra_type_list * extra_type_list_of_unit_hiders(void)
Definition extras.c:259
#define extra_type_iterate(_p)
Definition extras.h:315
static void extra_to_removed_by_list(struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.h:214
#define extra_type_iterate_end
Definition extras.h:321
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_index(_e_)
Definition extras.h:183
#define EXTRA_NONE
Definition extras.h:85
#define EF_LAST_USER_FLAG
Definition extras.h:82
#define MAX_DISASTER_TYPES
Definition fc_types.h:52
#define MAX_GRANARY_INIS
Definition fc_types.h:74
#define MAX_NUM_BUILDING_LIST
Definition fc_types.h:46
int Tech_type_id
Definition fc_types.h:238
#define EC_NATURAL_DEFENSIVE
Definition fc_types.h:811
#define EC_SPECIAL
Definition fc_types.h:809
int action_id
Definition fc_types.h:250
#define SP_MAX
Definition fc_types.h:269
#define EC_NONE
Definition fc_types.h:808
#define EC_NOT_AGGRESSIVE
Definition fc_types.h:812
#define EC_DEFENSIVE
Definition fc_types.h:810
#define IF_LAST_USER_FLAG
Definition fc_types.h:492
#define MAX_NUM_UNIT_LIST
Definition fc_types.h:45
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
@ CTGT_CITY
Definition fc_types.h:128
#define MAX_ACHIEVEMENT_TYPES
Definition fc_types.h:53
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
@ O_SHIELD
Definition fc_types.h:103
@ O_FOOD
Definition fc_types.h:103
@ O_SCIENCE
Definition fc_types.h:103
@ O_GOLD
Definition fc_types.h:103
#define MAX_LEN_CITYNAME
Definition fc_types.h:69
signed short Continent_id
Definition fc_types.h:233
#define MAX_COUNTERS
Definition fc_types.h:108
#define UCL_LAST
Definition fc_types.h:276
#define IDENTITY_NUMBER_ZERO
Definition fc_types.h:94
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
struct civ_game game
Definition game.c:62
void game_ruleset_init(void)
Definition game.c:517
bool is_player_phase(const struct player *pplayer, int phase)
Definition game.c:716
int current_turn_timeout(void)
Definition game.c:858
void game_ruleset_free(void)
Definition game.c:568
struct world wld
Definition game.c:63
struct unit * game_unit_by_number(int id)
Definition game.c:115
struct city * game_city_by_number(int id)
Definition game.c:106
void init_client_goto(void)
Definition goto.c:153
struct ruler_title * government_ruler_title_new(struct government *pgovern, const struct nation_type *pnation, const char *ruler_male_title, const char *ruler_female_title)
Definition government.c:322
struct government * government_by_number(const Government_type_id gov)
Definition government.c:103
struct government * government_of_player(const struct player *pplayer)
Definition government.c:115
void governments_alloc(int num)
Definition government.c:525
Government_type_id government_number(const struct government *pgovern)
Definition government.c:92
void set_user_gov_flag_name(enum gov_flag_id id, const char *name, const char *helptxt)
Definition government.c:614
#define GOVF_LAST_USER_FLAG
Definition government.h:28
int action_selection_target_extra(void)
int action_selection_target_tile(void)
int action_selection_actor_unit(void)
void popup_bribe_stack_dialog(struct unit *actor, struct tile *ptile, int cost, const struct action *paction)
void action_selection_close(void)
int action_selection_target_city(void)
void action_selection_refresh(struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs)
int action_selection_target_unit(void)
void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost, const struct action *paction)
bool city_dialog_is_open(struct city *pcity)
Definition citydlg.c:587
void popdown_all_city_dialogs(void)
Definition citydlg.c:607
void refresh_unit_city_dialogs(struct unit *punit)
Definition citydlg.c:546
struct city * owner
Definition citydlg.c:226
void server_connect(void)
Definition connectdlg.c:60
void close_connection_dialog(void)
Definition connectdlg.c:52
void races_update_pickable(bool nationset_change)
Definition dialogs.c:731
void show_tech_gained_dialog(Tech_type_id tech)
Definition dialogs.c:1524
void popdown_races_dialog(void)
Definition dialogs.c:1230
void popup_connect_msg(const char *headline, const char *message)
Definition dialogs.c:239
bool handmade_scenario_warning(void)
Definition dialogs.c:1573
void races_toggles_set_sensitive(void)
Definition dialogs.c:1245
void popup_combat_info(int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran)
Definition dialogs.c:1583
void popup_image(const char *tag)
Definition dialogs.c:1636
void editgui_notify_object_created(int tag, int id)
Definition editgui.c:1924
void editgui_refresh(void)
Definition editgui.c:1798
static GtkWidget * source
Definition gotodlg.c:58
enum gui_type get_gui_type(void)
Definition gui_main.c:2075
void update_infra_dialog(void)
Definition infradlg.c:138
void close_intel_dialog(struct player *p)
Definition inteldlg.c:223
void update_intel_dialog(struct player *p)
Definition inteldlg.c:462
void popup_newcity_dialog(struct unit *punit, const char *suggestname)
Definition mapctrl.c:197
void update_info_label(void)
Definition mapview.c:138
void start_turn(void)
Definition mapview.c:805
void update_unit_info_label(struct unit_list *punits)
Definition mapview.c:275
void update_city_descriptions(void)
Definition mapview.c:488
void update_start_page(void)
Definition pages.c:1675
void science_report_dialog_popup(bool raise)
Definition repodlgs.c:716
void endgame_report_dialog_start(const struct packet_endgame_report *packet)
Definition repodlgs.c:1983
GType type
Definition repodlgs.c:1313
void science_report_dialog_redraw(void)
Definition repodlgs.c:761
void popup_musicset_suggestion_dialog(void)
void popup_soundset_suggestion_dialog(void)
void refresh_spaceship_dialog(struct player *pplayer)
void popup_tileset_suggestion_dialog(void)
Definition tileset_dlg.c:58
void voteinfo_gui_update(void)
void conn_list_dialog_update(void)
void boot_help_texts(void)
Definition helpdata.c:768
void idex_register_unit(struct world *iworld, struct unit *punit)
Definition idex.c:82
void idex_unregister_city(struct world *iworld, struct city *pcity)
Definition idex.c:97
void idex_register_city(struct world *iworld, struct city *pcity)
Definition idex.c:67
struct impr_type * improvement_by_number(const Impr_type_id id)
const char * improvement_rule_name(const struct impr_type *pimprove)
bool is_improvement_visible(const struct impr_type *pimprove)
Impr_type_id improvement_index(const struct impr_type *pimprove)
void improvement_feature_cache_init(void)
Definition improvement.c:92
void set_user_impr_flag_name(enum impr_flag_id id, const char *name, const char *helptxt)
Impr_type_id improvement_count(void)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
#define fc_assert_msg(condition, message,...)
Definition log.h:182
#define fc_assert_ret(condition)
Definition log.h:192
#define log_packet
Definition log.h:138
#define log_warn(message,...)
Definition log.h:106
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_msg(condition, message,...)
Definition log.h:206
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define fc_assert_action(condition, action)
Definition log.h:188
#define log_debug(message,...)
Definition log.h:116
#define log_normal(message,...)
Definition log.h:108
@ LOG_NORMAL
Definition log.h:33
#define log_error(message,...)
Definition log.h:104
int dsend_packet_spaceship_place(struct connection *pc, enum spaceship_place_type type, int num)
int send_packet_conn_pong(struct connection *pc)
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind)
int dsend_packet_player_change_government(struct connection *pc, Government_type_id government)
int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet)
packet_type
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:2047
int startpos_number(const struct startpos *psp)
Definition map.c:1785
int sq_map_distance(const struct tile *tile0, const struct tile *tile1)
Definition map.c:686
struct startpos * map_startpos_new(struct tile *ptile)
Definition map.c:2030
void map_init_topology(struct civ_map *nmap)
Definition map.c:315
void main_map_allocate(void)
Definition map.c:534
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:471
bool map_startpos_remove(struct tile *ptile)
Definition map.c:2063
bool same_pos(const struct tile *tile1, const struct tile *tile2)
Definition map.c:1085
bool startpos_unpack(struct startpos *psp, const struct packet_edit_startpos_full *packet)
Definition map.c:1884
void map_free(struct civ_map *fmap, bool server_side)
Definition map.c:545
struct terrain_misc terrain_control
Definition map.c:68
bool map_is_empty(void)
Definition map.c:148
#define adjc_iterate_end
Definition map.h:439
#define adjc_iterate(nmap, center_tile, itr_tile)
Definition map.h:434
#define whole_map_iterate(_map, _tile)
Definition map.h:582
#define whole_map_iterate_end
Definition map.h:591
void upgrade_canvas_clipboard(void)
void update_turn_done_button_state(void)
struct city * city_workers_display
void put_nuke_mushroom_pixmaps(struct tile *ptile)
void update_map_canvas_visible(void)
bool tile_visible_mapcanvas(struct tile *ptile)
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
void refresh_city_mapcanvas(struct city *pcity, struct tile *ptile, bool full_refresh, bool write_to_screen)
void mapdeco_init(void)
void center_tile_mapcanvas(const struct tile *ptile)
void link_marks_decrease_turn_counters(void)
void update_city_description(struct city *pcity)
const char * describe_topology(int topo)
void refresh_tile_mapcanvas(struct tile *ptile, bool full_refresh, bool write_to_screen)
void refresh_unit_mapcanvas(struct unit *punit, struct tile *ptile, bool full_refresh, bool write_to_screen)
void decrease_unit_hp_smooth(struct unit *punit0, int hp0, struct unit *punit1, int hp1)
@ TOPO_INCOMP_HARD
#define fc_calloc(n, esz)
Definition mem.h:38
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_strdup(str)
Definition mem.h:43
#define fc_realloc(ptr, sz)
Definition mem.h:36
#define fc_malloc(sz)
Definition mem.h:34
void menus_update(void)
void meswin_clear_older(int turn, int phase)
int utype_unknown_move_cost(const struct unit_type *utype)
Definition movement.c:104
void init_move_fragments(void)
Definition movement.c:978
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
struct multiplier * multiplier_by_number(Multiplier_type_id id)
Definition multipliers.c:57
Multiplier_type_id multiplier_index(const struct multiplier *pmul)
Definition multipliers.c:80
#define multipliers_iterate(_mul_)
Definition multipliers.h:61
#define multipliers_iterate_end
Definition multipliers.h:67
void play_single_track(const char *const tag)
Definition music.c:116
void start_menu_music(const char *const tag, char *const alt_tag)
Definition music.c:98
void start_style_music(void)
Definition music.c:44
static void name_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name)
static void names_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name, const char *rule_name)
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
int nation_group_index(const struct nation_group *pgroup)
Definition nation.c:937
Nation_type_id nation_count(void)
Definition nation.c:503
struct nation_group * nation_group_new(const char *name)
Definition nation.c:953
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:461
struct nation_set * nation_set_new(const char *set_name, const char *set_rule_name, const char *set_description)
Definition nation.c:714
struct nation_type * nation_by_number(const Nation_type_id nation)
Definition nation.c:472
int nation_set_index(const struct nation_set *pset)
Definition nation.c:698
struct nation_type * nation_of_city(const struct city *pcity)
Definition nation.c:453
struct nation_set * nation_set_by_number(int id)
Definition nation.c:762
struct nation_group * nation_group_by_number(int id)
Definition nation.c:999
struct nation_leader * nation_leader_new(struct nation_type *pnation, const char *name, bool is_male)
Definition nation.c:241
void nations_alloc(int num)
Definition nation.c:620
const char * nation_legend_translation(const struct nation_type *pnation, const char *legend)
Definition nation.c:303
void resend_desired_settable_options(void)
Definition options.c:6103
const char * tileset_name_for_topology(int topology_id)
Definition options.c:6910
void options_sync_reply(int serial)
Definition options.c:6458
struct client_options gui_options
Definition options.c:71
void calculate_overview_dimensions(void)
void generic_handle_player_attribute_chunk(struct player *pplayer, const struct packet_player_attribute_chunk *chunk)
Definition packets.c:697
#define PACKET_STRVEC_EXTRACT(dest, src)
Definition packets.h:193
#define REQEST_PLAYER_INITIATED
Definition packets.h:63
@ UNIT_INFO_CITY_PRESENT
Definition packets.h:69
@ UNIT_INFO_CITY_SUPPORTED
Definition packets.h:68
void handle_access_area(const struct packet_access_area *packet)
Definition packhand.c:5820
void handle_ruleset_game(const struct packet_ruleset_game *packet)
Definition packhand.c:4923
void handle_player_diplstate(const struct packet_player_diplstate *packet)
Definition packhand.c:2812
static action_id auto_attack_act(const struct act_prob *act_probs)
Definition packhand.c:5162
void handle_ruleset_nation_sets(const struct packet_ruleset_nation_sets *packet)
Definition packhand.c:4704
void handle_ruleset_nation(const struct packet_ruleset_nation *packet)
Definition packhand.c:4746
void handle_city_name_suggestion_info(int unit_id, const char *name)
Definition packhand.c:4988
void handle_sync_serial_reply(int serial)
Definition packhand.c:5812
static struct unit * unpackage_short_unit(const struct packet_unit_short_info *packet)
Definition packhand.c:365
void handle_nuke_tile_info(int tile)
Definition packhand.c:555
void handle_unknown_research(int id)
Definition packhand.c:2782
const action_id auto_attack_blockers[]
Definition packhand.c:164
void handle_ruleset_government_ruler_title(const struct packet_ruleset_government_ruler_title *packet)
Definition packhand.c:4141
void handle_city_info(const struct packet_city_info *packet)
Definition packhand.c:660
void handle_end_turn(void)
Definition packhand.c:1508
static struct unit * unpackage_unit(const struct packet_unit_info *packet)
Definition packhand.c:266
char * caption
Definition packhand.c:131
enum event_type event
Definition packhand.c:130
void handle_conn_info(const struct packet_conn_info *pinfo)
Definition packhand.c:2913
void handle_vote_remove(int vote_no)
Definition packhand.c:5632
void handle_investigate_finished(const struct packet_investigate_finished *packet)
Definition packhand.c:2173
void handle_page_msg_part(const char *lines)
Definition packhand.c:1638
void handle_unit_combat_info(const struct packet_unit_combat_info *packet)
Definition packhand.c:578
void handle_ruleset_style(const struct packet_ruleset_style *p)
Definition packhand.c:4854
void handle_unit_remove(int unit_id)
Definition packhand.c:501
void handle_vote_update(int vote_no, int yes, int no, int abstain, int num_voters)
Definition packhand.c:5641
static int last_turn
Definition packhand.c:139
void handle_ruleset_multiplier(const struct packet_ruleset_multiplier *p)
Definition packhand.c:4093
void handle_player_info(const struct packet_player_info *pinfo)
Definition packhand.c:2465
void handle_ruleset_extra(const struct packet_ruleset_extra *p)
Definition packhand.c:4315
void handle_ruleset_action_auto(const struct packet_ruleset_action_auto *p)
Definition packhand.c:4615
void handle_map_info(const struct packet_map_info *packet)
Definition packhand.c:2253
void handle_ruleset_unit_bonus(const struct packet_ruleset_unit_bonus *p)
Definition packhand.c:3812
void handle_start_phase(int phase)
Definition packhand.c:1435
void start_revolution(void)
Definition packhand.c:2409
void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
Definition packhand.c:2379
void handle_ruleset_terrain_control(const struct packet_ruleset_terrain_control *p)
Definition packhand.c:4683
const action_id auto_attack_actions[]
Definition packhand.c:147
void handle_play_music(const char *tag)
Definition packhand.c:5699
static void update_continent_cache(const struct tile *ptile, Continent_id old_cont, Continent_id new_cont)
Definition packhand.c:3164
void handle_investigate_started(const struct packet_investigate_started *packet)
Definition packhand.c:2149
void handle_edit_object_created(int tag, int id)
Definition packhand.c:5545
int parts
Definition packhand.c:134
void handle_conn_ping(void)
Definition packhand.c:5518
static int unpack_tech_req(const enum tech_req r_num, const struct requirement_vector *reqs, struct advance *a, int i)
Definition packhand.c:3887
void handle_ruleset_tech_class(const struct packet_ruleset_tech_class *p)
Definition packhand.c:3985
void handle_diplomacy_init_meeting(int counterpart, int initiated_from)
Definition packhand.c:5715
void handle_ruleset_control(const struct packet_ruleset_control *packet)
Definition packhand.c:3544
void handle_end_phase(void)
Definition packhand.c:1424
void handle_ruleset_gov_flag(const struct packet_ruleset_gov_flag *p)
Definition packhand.c:4155
void handle_ruleset_counter(const struct packet_ruleset_counter *packet)
Definition packhand.c:5759
void handle_server_info(const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
Definition packhand.c:1591
void handle_ruleset_nation_groups(const struct packet_ruleset_nation_groups *packet)
Definition packhand.c:4725
void handle_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition packhand.c:5534
void handle_new_year(int year, int fragments, int turn)
Definition packhand.c:1375
char * headline
Definition packhand.c:132
void handle_research_info(const struct packet_research_info *packet)
Definition packhand.c:2698
void handle_ruleset_goods(const struct packet_ruleset_goods *p)
Definition packhand.c:4532
void handle_unit_info(const struct packet_unit_info *packet)
Definition packhand.c:1664
void handle_ruleset_city(const struct packet_ruleset_city *packet)
Definition packhand.c:4882
void handle_ruleset_unit_class(const struct packet_ruleset_unit_class *p)
Definition packhand.c:3722
void handle_ruleset_government(const struct packet_ruleset_government *p)
Definition packhand.c:4115
void handle_ruleset_terrain_flag(const struct packet_ruleset_terrain_flag *p)
Definition packhand.c:4271
void handle_connect_msg(const char *message)
Definition packhand.c:1582
#define REQEST_BACKGROUND_REFRESH
Definition packhand.c:142
void handle_rulesets_ready(void)
Definition packhand.c:3668
void handle_tile_info(const struct packet_tile_info *packet)
Definition packhand.c:3252
void handle_ruleset_tiledef(const struct packet_ruleset_tiledef *p)
Definition packhand.c:4514
void handle_ruleset_action(const struct packet_ruleset_action *p)
Definition packhand.c:4555
static void action_decision_handle(struct unit *punit)
Definition packhand.c:1680
void handle_achievement_info(int id, bool gained, bool first)
Definition packhand.c:3042
void handle_scenario_description(const char *description)
Definition packhand.c:3532
void play_sound_for_event(enum event_type type)
Definition packhand.c:1535
void handle_edit_startpos(const struct packet_edit_startpos *packet)
Definition packhand.c:5553
void handle_processing_finished(void)
Definition packhand.c:5453
void handle_diplomacy_cancel_meeting(int counterpart, int initiated_from)
Definition packhand.c:5732
void handle_city_short_info(const struct packet_city_short_info *packet)
Definition packhand.c:1173
void handle_edit_fogofwar_state(bool enabled)
Definition packhand.c:5622
void handle_popup_image(const char *tag)
Definition packhand.c:5707
void handle_diplomacy_create_clause(int counterpart, int giver, enum clause_type type, int value)
Definition packhand.c:5740
void handle_endgame_player(const struct packet_endgame_player *packet)
Definition packhand.c:5400
void handle_ruleset_resource(const struct packet_ruleset_resource *p)
Definition packhand.c:4296
void handle_unit_action_answer(int actor_id, int target_id, int cost, action_id action_type, int request_kind)
Definition packhand.c:5024
void handle_ruleset_tech(const struct packet_ruleset_tech *p)
Definition packhand.c:3916
void handle_team_name_info(int team_id, const char *team_name)
Definition packhand.c:563
void handle_thaw_client(void)
Definition packhand.c:5507
void handle_calendar_info(const struct packet_calendar_info *pcalendar)
Definition packhand.c:2371
void packhand_free(void)
Definition packhand.c:220
void set_government_choice(struct government *government)
Definition packhand.c:2396
void handle_city_rally_point(const struct packet_city_rally_point *packet)
Definition packhand.c:1022
void handle_ruleset_disaster(const struct packet_ruleset_disaster *p)
Definition packhand.c:4634
static bool handle_unit_packet_common(struct unit *packet_unit)
Definition packhand.c:1718
void handle_ruleset_unit_class_flag(const struct packet_ruleset_unit_class_flag *p)
Definition packhand.c:3857
void handle_server_join_reply(bool you_can_join, const char *message, const char *capability, const char *challenge_file, int conn_id)
Definition packhand.c:410
void handle_ruleset_summary(const struct packet_ruleset_summary *packet)
Definition packhand.c:3640
void handle_set_topology(int topology_id, int wrap_id)
Definition packhand.c:2230
void handle_ruleset_impr_flag(const struct packet_ruleset_impr_flag *p)
Definition packhand.c:4067
void handle_page_msg(const char *caption, const char *headline, enum event_type event, int len, int parts)
Definition packhand.c:1607
static struct @255 invisible
void handle_city_update_counters(const struct packet_city_update_counters *packet)
Definition packhand.c:5782
void handle_edit_startpos_full(const struct packet_edit_startpos_full *packet)
Definition packhand.c:5591
void handle_conn_ping_info(int connections, const int *conn_id, const float *ping_time)
Definition packhand.c:3019
void handle_diplomacy_remove_clause(int counterpart, int giver, enum clause_type type, int value)
Definition packhand.c:5749
static bool spaceship_autoplace(struct player *pplayer, struct player_spaceship *ship)
Definition packhand.c:3079
void handle_player_remove(int playerno)
Definition packhand.c:2420
void handle_processing_started(void)
Definition packhand.c:5435
void handle_begin_turn(void)
Definition packhand.c:1494
void handle_endgame_report(const struct packet_endgame_report *packet)
Definition packhand.c:5391
void handle_early_chat_msg(const struct packet_early_chat_msg *packet)
Definition packhand.c:1568
void handle_ruleset_clause(const struct packet_ruleset_clause *p)
Definition packhand.c:4866
void handle_ruleset_road(const struct packet_ruleset_road *p)
Definition packhand.c:4487
void handle_unit_actions(const struct packet_unit_actions *packet)
Definition packhand.c:5260
void handle_ruleset_music(const struct packet_ruleset_music *packet)
Definition packhand.c:4904
void handle_ruleset_base(const struct packet_ruleset_base *p)
Definition packhand.c:4466
void notify_about_incoming_packet(struct connection *pc, int packet_type, int size)
Definition packhand.c:5473
void handle_freeze_client(void)
Definition packhand.c:5497
void handle_city_remove(int city_id)
Definition packhand.c:478
void handle_chat_msg(const struct packet_chat_msg *packet)
Definition packhand.c:1548
static void city_packet_common(struct city *pcity, struct tile *pcenter, struct player *powner, struct tile_list *worked_tiles, bool is_new, bool popup, bool investigate)
Definition packhand.c:1036
void handle_trade_route_info(const struct packet_trade_route_info *packet)
Definition packhand.c:1138
void handle_player_attribute_chunk(const struct packet_player_attribute_chunk *packet)
Definition packhand.c:5417
void handle_vote_new(const struct packet_vote_new *packet)
Definition packhand.c:5663
static void packhand_init(void)
Definition packhand.c:241
void handle_scenario_info(const struct packet_scenario_info *packet)
Definition packhand.c:3511
void handle_ruleset_extra_flag(const struct packet_ruleset_extra_flag *p)
Definition packhand.c:4440
char * lines
Definition packhand.c:133
void notify_about_outgoing_packet(struct connection *pc, int packet_type, int size, int request_id)
Definition packhand.c:5483
#define VALIDATE(_count, _maximum, _string)
const char forced_tileset_name[]
struct city_list * cities
Definition packhand.c:121
void handle_ruleset_tech_flag(const struct packet_ruleset_tech_flag *p)
Definition packhand.c:3998
static struct @256 page_msg_report
void handle_nation_availability(int ncount, const bool *is_pickable, bool nationset_change)
Definition packhand.c:4836
void handle_spaceship_info(const struct packet_spaceship_info *p)
Definition packhand.c:3098
void handle_ruleset_specialist(const struct packet_ruleset_specialist *p)
Definition packhand.c:4968
void handle_unit_short_info(const struct packet_unit_short_info *packet)
Definition packhand.c:2180
void handle_diplomacy_accept_treaty(int counterpart, bool I_accepted, bool other_accepted)
Definition packhand.c:5723
void handle_ruleset_unit_flag(const struct packet_ruleset_unit_flag *p)
Definition packhand.c:3832
void handle_city_nationalities(const struct packet_city_nationalities *packet)
Definition packhand.c:1002
void handle_server_shutdown(void)
Definition packhand.c:5526
void handle_ruleset_building(const struct packet_ruleset_building *p)
Definition packhand.c:4023
static int * continent_adjacency_count(Continent_id cont1, Continent_id cont2)
Definition packhand.c:3144
static bool update_improvement_from_packet(struct city *pcity, struct impr_type *pimprove, bool have_impr)
Definition packhand.c:638
void handle_ruleset_unit(const struct packet_ruleset_unit *p)
Definition packhand.c:3740
void handle_ruleset_terrain(const struct packet_ruleset_terrain *p)
Definition packhand.c:4181
static void action_decision_maybe_auto(struct unit *actor_unit, const struct act_prob *act_probs, struct unit *target_unit, struct city *target_city, struct tile *target_tile)
Definition packhand.c:5192
#define REQEST_BACKGROUND_FAST_AUTO_ATTACK
Definition packhand.c:144
void handle_city_sabotage_list(int actor_id, int city_id, bv_imprs improvements, action_id act_id, int request_kind)
Definition packhand.c:5330
void handle_ruleset_action_enabler(const struct packet_ruleset_action_enabler *p)
Definition packhand.c:4589
void handle_ruleset_achievement(const struct packet_ruleset_achievement *p)
Definition packhand.c:4652
void handle_game_info(const struct packet_game_info *pinfo)
Definition packhand.c:2295
struct player * placeholder
Definition packhand.c:122
void handle_vote_resolve(int vote_no, bool passed)
Definition packhand.c:5680
void handle_worker_task(const struct packet_worker_task *packet)
Definition packhand.c:1318
void handle_ruleset_description_part(const struct packet_ruleset_description_part *packet)
Definition packhand.c:3658
void handle_ruleset_trade(const struct packet_ruleset_trade *p)
Definition packhand.c:4668
int len
Definition packhand.c:129
bool player_slot_is_used(const struct player_slot *pslot)
Definition player.c:441
struct unit * player_unit_by_number(const struct player *pplayer, int unit_id)
Definition player.c:1217
struct player * player_new(struct player_slot *pslot)
Definition player.c:484
struct player * player_by_number(const int player_id)
Definition player.c:837
int player_count(void)
Definition player.c:806
struct player_slot * player_slot_by_number(int player_id)
Definition player.c:454
int player_number(const struct player *pplayer)
Definition player.c:826
const char * player_name(const struct player *pplayer)
Definition player.c:885
void player_set_color(struct player *pplayer, const struct rgbcolor *prgbcolor)
Definition player.c:639
int player_index(const struct player *pplayer)
Definition player.c:818
bool player_set_nation(struct player *pplayer, struct nation_type *pnation)
Definition player.c:849
struct player_diplstate * player_diplstate_get(const struct player *plr1, const struct player *plr2)
Definition player.c:325
bool can_player_see_units_in_city(const struct player *pplayer, const struct city *pcity)
Definition player.c:1124
struct player * player_slot_get_player(const struct player_slot *pslot)
Definition player.c:432
bool can_player_see_city_internals(const struct player *pplayer, const struct city *pcity)
Definition player.c:1140
void player_destroy(struct player *pplayer)
Definition player.c:747
#define players_iterate_end
Definition player.h:552
#define players_iterate(_pplayer)
Definition player.h:547
#define OWNER_NONE
Definition player.h:50
#define ANON_USER_NAME
Definition player.h:48
#define is_ai(plr)
Definition player.h:232
#define ANON_PLAYER_NAME
Definition player.h:43
#define is_human(plr)
Definition player.h:231
void players_dialog_update(void)
#define fc_rand(_size)
Definition rand.h:56
void multipliers_dialog_update(void)
endgame_report_dialog_player
Definition repodlgs_g.h:33
struct universal universal_by_number(const enum universals_n kind, const int value)
bool are_universals_equal(const struct universal *psource1, const struct universal *psource2)
enum tech_state research_invention_set(struct research *presearch, Tech_type_id tech, enum tech_state value)
Definition research.c:640
struct research * research_by_number(int number)
Definition research.c:119
struct research * research_get(const struct player *pplayer)
Definition research.c:130
void research_update(struct research *presearch)
Definition research.c:504
#define research_players_iterate(_presearch, _pplayer)
Definition research.h:166
#define research_players_iterate_end
Definition research.h:170
void rgbcolor_destroy(struct rgbcolor *prgbcolor)
Definition rgbcolor.c:70
struct rgbcolor * rgbcolor_new(int r, int g, int b)
Definition rgbcolor.c:34
void road_integrators_cache_init(void)
Definition road.c:111
struct road_type * road_by_number(Road_type_id id)
Definition road.c:58
void road_type_init(struct extra_type *pextra, int idx)
Definition road.c:93
void script_client_signal_emit(const char *signal_name,...)
static struct connection connections[MAX_NUM_CONNECTIONS]
Definition sernet.c:94
#define ARRAY_SIZE(x)
Definition shared.h:85
#define MIN(x, y)
Definition shared.h:55
bool next_spaceship_component(struct player *pplayer, struct player_spaceship *ship, struct spaceship_component *fill)
Definition spaceship.c:130
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:110
bool is_normal_specialist_id(Specialist_type_id sp)
Definition specialist.c:196
#define specialist_type_iterate_end
Definition specialist.h:85
#define specialist_type_iterate(sp)
Definition specialist.h:79
#define DEFAULT_SPECIALIST
Definition specialist.h:43
size_t size
Definition specvec.h:72
#define strvec_iterate(psv, str)
#define strvec_iterate_end
bv_tiledefs tiledefs
Definition fc_types.h:1108
struct city_list * cities
Definition fc_types.h:1106
const struct player * plr
Definition fc_types.h:1104
struct player * first
bool actor_consuming_always
Definition actions.h:144
int max_distance
Definition actions.h:127
bool quiet
Definition actions.h:134
enum action_sub_target_kind sub_target_kind
Definition actions.h:119
enum action_result result
Definition actions.h:114
char ui_name[MAX_LEN_NAME]
Definition actions.h:130
bv_action_sub_results sub_results
Definition actions.h:115
enum action_actor_kind actor_kind
Definition actions.h:117
bv_actions blocked_by
Definition actions.h:138
enum action_target_kind target_kind
Definition actions.h:118
int min_distance
Definition actions.h:127
struct requirement_vector research_reqs
Definition tech.h:134
struct tech_class * tclass
Definition tech.h:127
double cost
Definition tech.h:147
struct advance * require[AR_SIZE]
Definition tech.h:129
struct name_translation name
Definition tech.h:123
struct strvec * helptext
Definition tech.h:137
bv_tech_flags flags
Definition tech.h:136
int num_reqs
Definition tech.h:153
char graphic_str[MAX_LEN_NAME]
Definition tech.h:125
char graphic_alt[MAX_LEN_NAME]
Definition tech.h:126
Definition city.h:318
int id
Definition city.h:324
struct civ_game::@32::@35 client
bool fog_of_war
Definition game.h:121
struct rgbcolor * plr_bg_color
Definition game.h:103
struct packet_scenario_description scenario_desc
Definition game.h:88
struct packet_ruleset_control control
Definition game.h:83
char * ruleset_summary
Definition game.h:84
struct conn_list * est_connections
Definition game.h:97
int global_init_techs[MAX_NUM_TECH_LIST]
Definition game.h:110
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
int global_init_buildings[MAX_NUM_BUILDING_LIST]
Definition game.h:111
struct packet_scenario_info scenario
Definition game.h:87
char * ruleset_description
Definition game.h:85
struct conn_list * all_connections
Definition game.h:96
struct civ_game::@31 rgame
bool ruleset_init
Definition game.h:118
struct packet_timeout_info tinfo
Definition game.h:91
struct veteran_system * veteran
Definition game.h:101
struct packet_calendar_info calendar
Definition game.h:90
struct government * default_government
Definition game.h:93
struct government * government_during_revolution
Definition game.h:94
int xsize
Definition map_types.h:79
int ysize
Definition map_types.h:79
int north_latitude
Definition map_types.h:80
Continent_id num_continents
Definition map_types.h:83
struct civ_map::@44::@47 client
int south_latitude
Definition map_types.h:81
bool altitude_info
Definition map_types.h:74
int topology_id
Definition map_types.h:72
int wrap_id
Definition map_types.h:73
int * continent_sizes
Definition map_types.h:92
int * ocean_sizes
Definition map_types.h:93
Continent_id num_oceans
Definition map_types.h:84
int ** adj_matrix
Definition map_types.h:153
struct connection conn
Definition client_main.h:96
struct requirement_vector receiver_reqs
Definition diptreaty.h:61
struct requirement_vector giver_reqs
Definition diptreaty.h:60
struct requirement_vector either_reqs
Definition diptreaty.h:62
bool enabled
Definition diptreaty.h:59
bool sound_bell_at_new_turn
Definition options.h:151
bool autoaccept_tileset_suggestion
Definition options.h:184
bool autoaccept_musicset_suggestion
Definition options.h:186
bool draw_city_names
Definition options.h:197
bool draw_city_productions
Definition options.h:199
bool popup_new_cities
Definition options.h:168
bool draw_city_trade_routes
Definition options.h:201
bool wakeup_focus
Definition options.h:160
bool autoaccept_soundset_suggestion
Definition options.h:185
bool ask_city_name
Definition options.h:167
bool draw_city_growth
Definition options.h:198
bool ai_manual_turn_done
Definition options.h:155
int smooth_combat_step_msec
Definition options.h:154
bool draw_full_citybar
Definition options.h:217
bool auto_center_on_combat
Definition options.h:158
bool popup_attack_actions
Definition options.h:170
enum unit_type_flag_id flag
Definition unittype.h:472
enum combat_bonus_type type
Definition unittype.h:473
bool established
Definition connection.h:140
struct player * playing
Definition connection.h:151
int request_id_of_currently_handled_packet
Definition connection.h:193
enum cmdlevel access_level
Definition connection.h:177
bool observer
Definition connection.h:147
char username[MAX_LEN_NAME]
Definition connection.h:164
struct connection::@61::@66 client
char capability[MAX_LEN_CAPSTR]
Definition connection.h:171
int last_processed_request_id_seen
Definition connection.h:190
double ping_time
Definition connection.h:161
bv_unit_classes native_to
Definition extras.h:130
char rmact_gfx[MAX_LEN_NAME]
Definition extras.h:102
bv_extras conflicts
Definition extras.h:133
uint8_t rmcauses
Definition extras.h:95
char act_gfx_alt[MAX_LEN_NAME]
Definition extras.h:100
struct requirement_vector appearance_reqs
Definition extras.h:108
struct strvec * helptext
Definition extras.h:149
bv_extra_flags flags
Definition extras.h:132
char rmact_gfx_alt[MAX_LEN_NAME]
Definition extras.h:103
uint16_t causes
Definition extras.h:94
bv_extras bridged_over
Definition extras.h:135
int removal_time
Definition extras.h:120
char rmact_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:104
int build_time_factor
Definition extras.h:119
struct requirement_vector disappearance_reqs
Definition extras.h:109
bool generated
Definition extras.h:117
int special_idx
Definition extras.h:153
struct extra_type::@26 data
struct requirement_vector rmreqs
Definition extras.h:107
Tech_type_id visibility_req
Definition extras.h:139
enum extra_category category
Definition extras.h:93
char graphic_alt[MAX_LEN_NAME]
Definition extras.h:98
char activity_gfx[MAX_LEN_NAME]
Definition extras.h:99
int disappearance_chance
Definition extras.h:126
int removal_time_factor
Definition extras.h:121
char act_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:101
struct requirement_vector reqs
Definition extras.h:106
bool buildable
Definition extras.h:116
enum extra_unit_seen_type eus
Definition extras.h:128
int defense_bonus
Definition extras.h:124
int appearance_chance
Definition extras.h:125
char graphic_str[MAX_LEN_NAME]
Definition extras.h:97
int build_time
Definition extras.h:118
int infracost
Definition extras.h:122
int no_aggr_near_city
Definition extras.h:137
bv_extras hidden_by
Definition extras.h:134
struct name_translation name
Definition extras.h:90
struct strvec * helptext
Definition government.h:68
struct requirement_vector reqs
Definition government.h:64
char graphic_alt[MAX_LEN_NAME]
Definition government.h:60
Government_type_id item_number
Definition government.h:55
char sound_alt2[MAX_LEN_NAME]
Definition government.h:63
struct name_translation name
Definition government.h:56
char sound_str[MAX_LEN_NAME]
Definition government.h:61
char graphic_str[MAX_LEN_NAME]
Definition government.h:59
bv_gov_flags flags
Definition government.h:67
char sound_alt[MAX_LEN_NAME]
Definition government.h:62
int build_cost
Definition improvement.h:60
char graphic_str[MAX_LEN_NAME]
Definition improvement.h:55
char graphic_alt2[MAX_LEN_NAME]
Definition improvement.h:57
enum impr_genus_id genus
Definition improvement.h:63
char graphic_alt[MAX_LEN_NAME]
Definition improvement.h:56
struct requirement_vector obsolete_by
Definition improvement.h:59
char soundtag_alt[MAX_LEN_NAME]
Definition improvement.h:67
char soundtag_alt2[MAX_LEN_NAME]
Definition improvement.h:68
struct requirement_vector reqs
Definition improvement.h:58
struct strvec * helptext
Definition improvement.h:65
struct name_translation name
Definition improvement.h:52
bv_impr_flags flags
Definition improvement.h:64
char soundtag[MAX_LEN_NAME]
Definition improvement.h:66
struct requirement_vector reqs
Definition multipliers.h:42
struct strvec * helptext
Definition multipliers.h:43
int minimum_turns
Definition multipliers.h:41
struct name_translation name
Definition multipliers.h:33
int init_buildings[MAX_NUM_BUILDING_LIST]
Definition nation.h:123
struct nation_group_list * groups
Definition nation.h:116
struct name_translation noun_plural
Definition nation.h:102
struct nation_set_list * sets
Definition nation.h:113
char flag_graphic_str[MAX_LEN_NAME]
Definition nation.h:103
struct name_translation adjective
Definition nation.h:101
struct nation_type::@54::@57 client
char flag_graphic_alt[MAX_LEN_NAME]
Definition nation.h:104
struct government * init_government
Definition nation.h:126
bool is_pickable
Definition nation.h:163
struct unit_type * init_units[MAX_NUM_UNIT_LIST]
Definition nation.h:127
char * legend
Definition nation.h:107
enum barbarian_type barb_type
Definition nation.h:110
char * translation_domain
Definition nation.h:100
struct nation_style * style
Definition nation.h:106
int init_techs[MAX_NUM_TECH_LIST]
Definition nation.h:122
bool is_playable
Definition nation.h:109
bv_tiledefs tiledefs
enum event_type event
char message[MAX_LEN_MSG]
int last_turns_shield_surplus
int prod[O_LAST]
int ppl_content[FEELING_LAST]
bv_city_options city_options
int waste[O_LAST]
enum capital_type capital
enum city_acquire_type acquire_type
int unhappy_penalty[O_LAST]
enum city_wl_cancel_behavior wl_cb
bv_imprs improvements
struct worklist worklist
int citizen_base[O_LAST]
int specialists[SP_MAX]
int ppl_unhappy[FEELING_LAST]
int usage[O_LAST]
int surplus[O_LAST]
char name[MAX_LEN_CITYNAME]
int ppl_angry[FEELING_LAST]
int ppl_happy[FEELING_LAST]
int nation_id[MAX_CITY_NATIONALITIES]
int nation_citizens[MAX_CITY_NATIONALITIES]
char name[MAX_LEN_CITYNAME]
enum capital_type capital
int counters[MAX_COUNTERS]
enum event_type event
char message[MAX_LEN_MSG]
Government_type_id government_during_revolution_id
enum ai_level skill_level
enum phase_mode_type phase_mode
enum victory_condition_type victory_conditions
Government_type_id default_government_id
enum diplstate_type type
char inventions[A_LAST+1]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
enum achievement_type type
action_id alternatives[MAX_NUM_ACTIONS]
struct requirement_vector reqs
enum action_auto_perf_cause cause
struct requirement_vector actor_reqs
struct requirement_vector target_reqs
char ui_name[MAX_LEN_NAME]
enum action_sub_target_kind sub_tgt_kind
enum action_actor_kind act_kind
bv_action_sub_results sub_results
enum action_target_kind tgt_kind
enum action_result result
enum base_gui_type gui_type
char graphic_alt2[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct requirement_vector reqs
struct requirement_vector obs_reqs
char soundtag_alt2[MAX_LEN_NAME]
enum impr_genus_id genus
char soundtag[MAX_LEN_NAME]
char soundtag_alt[MAX_LEN_NAME]
struct strvec * helptext
char rule_name[MAX_LEN_NAME]
char graphic[MAX_LEN_NAME]
char citizens_graphic[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
struct requirement_vector reqs
char name[MAX_LEN_NAME]
struct requirement_vector giver_reqs
enum clause_type type
struct requirement_vector receiver_reqs
struct requirement_vector either_reqs
char preferred_musicset[MAX_LEN_NAME]
char preferred_tileset[MAX_LEN_NAME]
char preferred_soundset[MAX_LEN_NAME]
enum counter_target type
char name[MAX_LEN_NAME]
struct strvec * helptext
char rule_name[MAX_LEN_NAME]
enum counter_behavior behavior
char text[MAX_LEN_CONTENT]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
bv_disaster_effects effects
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
bv_unit_classes native_to
char graphic_alt[MAX_LEN_NAME]
char rmact_gfx[MAX_LEN_NAME]
struct requirement_vector appearance_reqs
char act_gfx_alt[MAX_LEN_NAME]
char act_gfx_alt2[MAX_LEN_NAME]
struct requirement_vector disappearance_reqs
bv_extra_flags flags
char rmact_gfx_alt[MAX_LEN_NAME]
struct requirement_vector rmreqs
enum extra_unit_seen_type eus
char activity_gfx[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
struct requirement_vector reqs
char rmact_gfx_alt2[MAX_LEN_NAME]
int base_raise_chance[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
int move_bonus[MAX_VET_LEVELS]
int power_fact[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
int global_init_techs[MAX_NUM_TECH_LIST]
Impr_type_id global_init_buildings[MAX_NUM_BUILDING_LIST]
struct requirement_vector reqs
bv_goods_flags flags
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
struct strvec * helptext
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char sound_alt2[MAX_LEN_NAME]
char sound_str[MAX_LEN_NAME]
struct requirement_vector reqs
char graphic_alt[MAX_LEN_NAME]
Government_type_id id
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char sound_alt[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
struct requirement_vector reqs
char name[MAX_LEN_NAME]
Multiplier_type_id id
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
char music_peaceful[MAX_LEN_NAME]
char music_combat[MAX_LEN_NAME]
bool hidden[MAX_NUM_NATION_GROUPS]
char groups[MAX_NUM_NATION_GROUPS][MAX_LEN_NAME]
char names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char rule_names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char descriptions[MAX_NUM_NATION_SETS][MAX_LEN_MSG]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
bool leader_is_male[MAX_NUM_LEADERS]
int sets[MAX_NUM_NATION_SETS]
Impr_type_id init_buildings[MAX_NUM_BUILDING_LIST]
char adjective[MAX_LEN_NAME]
char translation_domain[MAX_LEN_NAME]
char leader_name[MAX_NUM_LEADERS][MAX_LEN_NAME]
int init_techs[MAX_NUM_TECH_LIST]
Unit_type_id init_units[MAX_NUM_UNIT_LIST]
char legend[MAX_LEN_MSG]
int groups[MAX_NUM_NATION_GROUPS]
Government_type_id init_government_id
enum barbarian_type barbarian_type
char noun_plural[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
bv_road_flags flags
enum road_gui_type gui_type
bv_max_extras integrates
int tile_incr_const[O_LAST]
enum road_compat compat
int tile_incr[O_LAST]
enum road_move_mode move_mode
int tile_bonus[O_LAST]
struct requirement_vector first_reqs
char plural_name[MAX_LEN_NAME]
struct requirement_vector reqs
Specialist_type_id id
char rule_name[MAX_LEN_NAME]
char short_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
struct strvec * helptext
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
bv_tech_flags flags
struct requirement_vector research_reqs
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
Terrain_type_id transform_result
char name[MAX_LEN_NAME]
int animals[MAX_NUM_ANIMALS]
int resource_freq[MAX_EXTRA_TYPES]
bv_terrain_flags flags
Resource_type_id resources[MAX_EXTRA_TYPES]
char graphic_alt[MAX_LEN_NAME]
bv_unit_classes native_to
int road_output_incr_pct[O_LAST]
char graphic_alt2[MAX_LEN_NAME]
Terrain_type_id cultivate_result
int extra_removal_times[MAX_EXTRA_TYPES]
Terrain_type_id plant_result
char rule_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
enum trade_route_illegal_cancelling cancelling
enum trade_route_bonus_type bonus_type
enum combat_bonus_type type
enum unit_type_flag_id flag
char helptxt[MAX_LEN_PACKET]
bv_unit_class_flags flags
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
enum vision_layer vlayer
enum transp_def_type tp_defense
char rule_name[MAX_LEN_NAME]
int base_raise_chance[MAX_VET_LEVELS]
int move_bonus[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
char sound_move[MAX_LEN_NAME]
bv_unit_classes disembarks
bv_unit_classes cargo
bv_unit_type_flags flags
char sound_fight_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
bv_unit_classes targets
struct requirement_vector build_reqs
int power_fact[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
bv_unit_classes embarks
char sound_fight[MAX_LEN_NAME]
char sound_move_alt[MAX_LEN_NAME]
struct strvec * helptext
char graphic_alt2[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
bv_unit_type_roles roles
char description[MAX_LEN_CONTENT]
char authors[MAX_LEN_PACKET/3]
bv_spaceship_structure structure
Resource_type_id resource
enum known_type known
Continent_id continent
char spec_sprite[MAX_LEN_NAME]
Terrain_type_id terrain
char label[MAX_LEN_MAP_LABEL]
enum route_direction direction
struct act_prob action_probabilities[MAX_NUM_ACTIONS]
enum action_decision action_decision_want
enum unit_activity activity
struct unit_order orders[MAX_LEN_ROUTE]
Unit_type_id type
enum unit_activity changed_from
enum direction8 facing
int upkeep[O_LAST]
enum server_side_agent ssa_controller
enum direction8 facing
char user[MAX_LEN_NAME]
enum unit_activity activity
enum ai_level skill_level
Definition player.h:116
enum barbarian_type barbarian_type
Definition player.h:122
int science_cost
Definition player.h:119
int love[MAX_NUM_PLAYER_SLOTS]
Definition player.h:124
int infra_points
Definition player.h:67
enum spaceship_state state
Definition spaceship.h:108
struct city_list * cities
Definition player.h:281
struct player_ai ai_common
Definition player.h:288
bv_plr_flags flags
Definition player.h:292
struct dbv tile_vision[V_COUNT]
Definition player.h:359
int primary_capital_id
Definition player.h:275
bool is_male
Definition player.h:257
int wonders[B_LAST]
Definition player.h:305
struct government * target_government
Definition player.h:259
int autoselect_weight
Definition player.h:299
char username[MAX_LEN_NAME]
Definition player.h:252
bool is_connected
Definition player.h:296
int revolution_finishes
Definition player.h:273
int nturns_idle
Definition player.h:265
struct government * government
Definition player.h:258
struct dbv tile_known
Definition player.h:310
int turns_alive
Definition player.h:266
bool was_created
Definition player.h:294
int tech_upkeep
Definition player.h:363
struct unit_list * units
Definition player.h:282
struct conn_list * connections
Definition player.h:298
bool is_alive
Definition player.h:268
bv_player real_embassy
Definition player.h:277
struct player_economic economic
Definition player.h:284
int culture
Definition player.h:367
struct player_spaceship spaceship
Definition player.h:286
char name[MAX_LEN_NAME]
Definition player.h:251
bv_player gives_shared_vision
Definition player.h:302
enum mood_type mood
Definition player.h:361
struct player_score score
Definition player.h:283
struct multiplier_value multipliers[MAX_NUM_MULTIPLIERS]
Definition player.h:314
bool color_changeable
Definition player.h:365
int music_style
Definition player.h:280
struct nation_style * style
Definition player.h:279
bool phase_done
Definition player.h:263
bv_player gives_shared_tiles
Definition player.h:304
bool is_ready
Definition player.h:262
int history
Definition player.h:316
struct player::@73::@76 client
struct rgbcolor * rgb
Definition player.h:312
bool unassigned_user
Definition player.h:253
int output[O_LAST]
Definition terrain.h:54
int g
Definition rgbcolor.h:34
int b
Definition rgbcolor.h:34
int r
Definition rgbcolor.h:34
struct requirement_vector reqs
Definition specialist.h:38
char graphic_alt[MAX_LEN_NAME]
Definition specialist.h:36
struct strvec * helptext
Definition specialist.h:40
char graphic_str[MAX_LEN_NAME]
Definition specialist.h:35
struct name_translation name
Definition specialist.h:31
struct name_translation abbreviation
Definition specialist.h:32
Definition map.c:40
struct terrain * cultivate_result
Definition terrain.h:108
int placing_time
Definition terrain.h:120
struct extra_type ** resources
Definition terrain.h:97
struct strvec * helptext
Definition terrain.h:157
char graphic_alt2[MAX_LEN_NAME]
Definition terrain.h:82
bv_terrain_flags flags
Definition terrain.h:153
int * resource_freq
Definition terrain.h:98
bv_unit_classes native_to
Definition terrain.h:151
int road_time
Definition terrain.h:106
struct name_translation name
Definition terrain.h:77
int plant_time
Definition terrain.h:112
struct terrain * plant_result
Definition terrain.h:111
int irrigation_food_incr
Definition terrain.h:114
int defense_bonus
Definition terrain.h:93
int cultivate_time
Definition terrain.h:109
int movement_cost
Definition terrain.h:92
int num_animals
Definition terrain.h:130
int pillage_time
Definition terrain.h:125
int output[O_LAST]
Definition terrain.h:95
int transform_time
Definition terrain.h:124
char graphic_alt[MAX_LEN_NAME]
Definition terrain.h:81
int mining_time
Definition terrain.h:118
struct rgbcolor * rgb
Definition terrain.h:155
char graphic_str[MAX_LEN_NAME]
Definition terrain.h:80
enum terrain_class tclass
Definition terrain.h:90
int road_output_incr_pct[O_LAST]
Definition terrain.h:104
int extra_removal_times[MAX_EXTRA_TYPES]
Definition terrain.h:128
struct terrain * transform_result
Definition terrain.h:122
int irrigation_time
Definition terrain.h:115
int base_time
Definition terrain.h:105
const struct unit_type ** animals
Definition terrain.h:131
int mining_shield_incr
Definition terrain.h:117
Definition tile.h:50
char * spec_sprite
Definition tile.h:67
char * label
Definition tile.h:66
int altitude
Definition tile.h:65
bv_extras extras
Definition tile.h:55
struct unit_list * units
Definition tile.h:58
struct player * extras_owner
Definition tile.h:63
int infra_turns
Definition tile.h:62
struct extra_type * placing
Definition tile.h:61
Continent_id continent
Definition tile.h:54
int hp_loss_pct
Definition unittype.h:155
int non_native_def_pct
Definition unittype.h:156
int min_speed
Definition unittype.h:154
struct name_translation name
Definition unittype.h:151
struct strvec * helptext
Definition unittype.h:159
bv_unit_class_flags flags
Definition unittype.h:157
enum unit_orders order
Definition unit.h:94
int action
Definition unit.h:102
int transport_capacity
Definition unittype.h:530
struct unit_class * uclass
Definition unittype.h:563
int pop_cost
Definition unittype.h:518
struct requirement_vector build_reqs
Definition unittype.h:527
int defense_strength
Definition unittype.h:523
bv_unit_classes cargo
Definition unittype.h:565
int firepower
Definition unittype.h:532
int paratroopers_range
Definition unittype.h:548
char graphic_alt[MAX_LEN_NAME]
Definition unittype.h:511
bool worker
Definition unittype.h:582
char sound_move_alt[MAX_LEN_NAME]
Definition unittype.h:514
int build_cost
Definition unittype.h:517
int convert_time
Definition unittype.h:538
int city_size
Definition unittype.h:557
struct veteran_system * veteran
Definition unittype.h:551
const struct unit_type * obsoleted_by
Definition unittype.h:536
int vision_radius_sq
Definition unittype.h:529
int move_rate
Definition unittype.h:524
bv_unit_classes targets
Definition unittype.h:568
enum vision_layer vlayer
Definition unittype.h:576
struct strvec * helptext
Definition unittype.h:578
struct unit_type::@90 adv
int bombard_rate
Definition unittype.h:554
char graphic_str[MAX_LEN_NAME]
Definition unittype.h:510
int city_slots
Definition unittype.h:559
char sound_move[MAX_LEN_NAME]
Definition unittype.h:513
char sound_fight_alt[MAX_LEN_NAME]
Definition unittype.h:516
struct name_translation name
Definition unittype.h:507
bv_unit_type_roles roles
Definition unittype.h:542
enum transp_def_type tp_defense
Definition unittype.h:561
int upkeep[O_LAST]
Definition unittype.h:545
char graphic_alt2[MAX_LEN_NAME]
Definition unittype.h:512
bv_unit_classes disembarks
Definition unittype.h:574
const struct unit_type * converted_to
Definition unittype.h:537
bv_unit_type_flags flags
Definition unittype.h:541
char sound_fight[MAX_LEN_NAME]
Definition unittype.h:515
bv_unit_classes embarks
Definition unittype.h:571
int attack_strength
Definition unittype.h:522
int happy_cost
Definition unittype.h:544
struct combat_bonus_list * bonuses
Definition unittype.h:533
struct specialist * spec_type
Definition unittype.h:520
Definition unit.h:140
int length
Definition unit.h:198
int upkeep[O_LAST]
Definition unit.h:150
bool has_orders
Definition unit.h:196
bool occupied
Definition unit.h:222
enum action_decision action_decision_want
Definition unit.h:205
int battlegroup
Definition unit.h:194
enum unit_activity activity
Definition unit.h:159
int moves_left
Definition unit.h:152
int id
Definition unit.h:147
struct unit::@83 orders
bool moved
Definition unit.h:176
int index
Definition unit.h:198
bool vigilant
Definition unit.h:200
int hp
Definition unit.h:153
int fuel
Definition unit.h:155
struct extra_type * changed_from_target
Definition unit.h:173
int current_form_turn
Definition unit.h:211
bool stay
Definition unit.h:208
bool colored
Definition unit.h:225
enum direction8 facing
Definition unit.h:144
bool asking_city_name
Definition unit.h:228
struct tile * tile
Definition unit.h:142
struct unit::@84::@86 client
struct extra_type * activity_target
Definition unit.h:167
int activity_count
Definition unit.h:165
struct unit_order * list
Definition unit.h:201
enum unit_activity changed_from
Definition unit.h:171
struct player * nationality
Definition unit.h:146
int transported_by
Definition unit.h:219
bool repeat
Definition unit.h:199
int homecity
Definition unit.h:148
bool paradropped
Definition unit.h:177
bool done_moving
Definition unit.h:184
int birth_turn
Definition unit.h:210
struct goods_type * carrying
Definition unit.h:189
struct tile * goto_tile
Definition unit.h:157
struct tile * action_decision_tile
Definition unit.h:206
const struct unit_type * utype
Definition unit.h:141
int veteran
Definition unit.h:154
int changed_from_count
Definition unit.h:172
struct player * owner
Definition unit.h:145
enum unit_focus_status focus_status
Definition unit.h:217
enum server_side_agent ssa_controller
Definition unit.h:175
int yes
Definition voteinfo.h:36
int num_voters
Definition voteinfo.h:39
bool passed
Definition voteinfo.h:41
int abstain
Definition voteinfo.h:38
int vote_no
Definition voteinfo.h:31
int no
Definition voteinfo.h:37
struct civ_map map
struct nation_style * style_by_number(int id)
Definition style.c:84
void styles_alloc(int count)
Definition style.c:36
struct music_style * music_style_by_number(int id)
Definition style.c:165
void music_styles_alloc(int count)
Definition style.c:129
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:777
size_t fc_strlcat(char *dest, const char *src, size_t n)
Definition support.c:822
#define sz_strlcpy(dest, src)
Definition support.h:195
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
#define fc_strncmp(_s1_, _s2_, _len_)
Definition support.h:160
int team_count(void)
Definition team.c:367
struct team_slot * team_slot_by_number(int team_id)
Definition team.c:173
bool team_add_player(struct player *pplayer, struct team *pteam)
Definition team.c:452
struct team * team_new(struct team_slot *tslot)
Definition team.c:309
void team_slot_set_defined_name(struct team_slot *tslot, const char *team_name)
Definition team.c:282
struct advance * advance_by_number(const Tech_type_id atype)
Definition tech.c:110
void set_user_tech_flag_name(enum tech_flag_id id, const char *name, const char *helptxt)
Definition tech.c:409
struct tech_class * tech_class_by_number(const int idx)
Definition tech.c:335
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:100
#define A_FUTURE
Definition tech.h:46
#define A_NEVER
Definition tech.h:51
#define advance_index_iterate_end
Definition tech.h:246
tech_req
Definition tech.h:107
@ AR_TWO
Definition tech.h:109
@ AR_ROOT
Definition tech.h:110
@ AR_ONE
Definition tech.h:108
static Tech_type_id advance_count(void)
Definition tech.h:167
#define TECH_USER_LAST
Definition tech.h:103
#define A_NONE
Definition tech.h:43
#define A_UNKNOWN
Definition tech.h:49
#define A_LAST
Definition tech.h:45
#define advance_index_iterate(_start, _index)
Definition tech.h:242
Terrain_type_id terrain_count(void)
Definition terrain.c:119
struct terrain * terrain_by_number(const Terrain_type_id type)
Definition terrain.c:157
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:249
struct resource_type * resource_type_init(struct extra_type *pextra)
Definition terrain.c:275
void set_user_terrain_flag_name(enum terrain_flag_id id, const char *name, const char *helptxt)
Definition terrain.c:791
#define MAX_NUM_TERRAINS
Definition terrain.h:69
void tile_set_terrain(struct tile *ptile, struct terrain *pterrain)
Definition tile.c:125
void tile_set_owner(struct tile *ptile, struct player *pplayer, struct tile *claimer)
Definition tile.c:69
bool tile_set_label(struct tile *ptile, const char *label)
Definition tile.c:1098
void tile_set_resource(struct tile *ptile, struct extra_type *presource)
Definition tile.c:350
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
void tile_set_worked(struct tile *ptile, struct city *pcity)
Definition tile.c:107
#define tile_index(_pt_)
Definition tile.h:89
#define tile_worked(_tile)
Definition tile.h:119
#define tile_resource(_tile)
Definition tile.h:103
known_type
Definition tile.h:35
@ TILE_KNOWN_UNSEEN
Definition tile.h:37
@ TILE_UNKNOWN
Definition tile.h:36
@ TILE_KNOWN_SEEN
Definition tile.h:38
#define tile_list_iterate(tile_list, ptile)
Definition tile.h:74
#define tile_terrain(_tile)
Definition tile.h:115
#define TILE_XY(ptile)
Definition tile.h:43
#define tile_list_iterate_end
Definition tile.h:76
#define tile_continent(_tile)
Definition tile.h:93
#define tile_owner(_tile)
Definition tile.h:97
struct tiledef * tiledef_by_number(int id)
Definition tiledef.c:84
void tileset_setup_unit_type(struct tileset *t, struct unit_type *ut)
Definition tilespec.c:3999
void tileset_setup_government(struct tileset *t, struct government *gov)
Definition tilespec.c:4608
void tileset_setup_specialist_type_default_set(struct tileset *t, Specialist_type_id id)
Definition tilespec.c:3088
void tileset_setup_tile_type(struct tileset *t, const struct terrain *pterrain)
Definition tilespec.c:4342
void tileset_player_init(struct tileset *t, struct player *pplayer)
Definition tilespec.c:7634
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5718
void tileset_setup_impr_type(struct tileset *t, struct impr_type *pimprove)
Definition tilespec.c:4033
void tileset_background_init(struct tileset *t)
Definition tilespec.c:7714
void tileset_setup_tech_type(struct tileset *t, struct advance *padvance)
Definition tilespec.c:4049
void tileset_setup_city_tiles(struct tileset *t, int style)
Definition tilespec.c:6670
void tilespec_reread_frozen_refresh(const char *tname)
Definition tilespec.c:1591
void tileset_setup_extra(struct tileset *t, struct extra_type *pextra)
Definition tilespec.c:4068
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
void finish_loading_sprites(struct tileset *t)
Definition tilespec.c:3809
const char * tileset_name_get(struct tileset *t)
Definition tilespec.c:7785
void tileset_error(enum log_level level, const char *tset_name, const char *format,...)
Definition tilespec.c:650
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1401
void tileset_setup_nation_flag(struct tileset *t, struct nation_type *nation)
Definition tilespec.c:4623
void tileset_ruleset_reset(struct tileset *t)
Definition tilespec.c:7749
#define MAX_NUM_CITIZEN_SPRITES
Definition tilespec.h:200
#define NUM_WALL_TYPES
Definition tilespec.h:362
int city_num_trade_routes(const struct city *pcity)
struct trade_route_settings * trade_route_settings_by_type(enum trade_route_type type)
struct goods_type * goods_by_number(Goods_type_id id)
bool unit_transport_load(struct unit *pcargo, struct unit *ptrans, bool force)
Definition unit.c:2461
struct unit * unit_transport_get(const struct unit *pcargo)
Definition unit.c:2525
bool unit_transport_unload(struct unit *pcargo)
Definition unit.c:2478
struct unit * unit_virtual_create(struct player *pplayer, struct city *pcity, const struct unit_type *punittype, int veteran_level)
Definition unit.c:1682
void unit_virtual_destroy(struct unit *punit)
Definition unit.c:1786
void unit_tile_set(struct unit *punit, struct tile *ptile)
Definition unit.c:1308
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2511
struct unit_list * unit_transport_cargo(const struct unit *ptrans)
Definition unit.c:2533
#define unit_tile(_pu)
Definition unit.h:408
@ FOCUS_AVAIL
Definition unit.h:54
@ FOCUS_WAIT
Definition unit.h:54
@ ORDER_PERFORM_ACTION
Definition unit.h:48
#define unit_owner(_pu)
Definition unit.h:407
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
void set_unit_class_caches(struct unit_class *pclass)
Definition unittype.c:2793
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
const char * unit_name_translation(const struct unit *punit)
Definition unittype.c:1595
const char * unit_rule_name(const struct unit *punit)
Definition unittype.c:1613
void set_unit_move_type(struct unit_class *puclass)
Definition unittype.c:2961
void set_unit_type_caches(struct unit_type *ptype)
Definition unittype.c:2852
struct unit_class * uclass_by_number(const Unit_Class_id id)
Definition unittype.c:2511
void veteran_system_definition(struct veteran_system *vsystem, int level, const char *vlist_name, int vlist_power, int vlist_move, int vlist_raise, int vlist_wraise)
Definition unittype.c:2722
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:114
void unit_type_action_cache_set(struct unit_type *ptype)
Definition unittype.c:940
void set_user_unit_class_flag_name(enum unit_class_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1839
struct veteran_system * veteran_system_new(int count)
Definition unittype.c:2691
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:396
void set_user_unit_type_flag_name(enum unit_type_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1903
#define UCF_LAST_USER_FLAG
Definition unittype.h:127
#define unit_class_iterate(_p)
Definition unittype.h:918
#define UTYF_LAST_USER_FLAG
Definition unittype.h:335
#define unit_type_iterate(_p)
Definition unittype.h:865
#define U_LAST
Definition unittype.h:40
#define unit_class_iterate_end
Definition unittype.h:925
#define unit_type_iterate_end
Definition unittype.h:872
void economy_report_dialog_update(void)
void set_client_page(enum client_pages page)
void science_report_dialog_update(void)
void update_queue_processing_finished(int request_id)
void units_report_dialog_update(void)
void update_queue_processing_started(int request_id)
enum client_pages get_client_page(void)
void unit_select_dialog_update(void)
#define FREECIV_DISTRIBUTOR
Definition version_gen.h:26
#define EMERGENCY_VERSION
Definition version_gen.h:9
#define vision_layer_iterate(v)
Definition vision.h:76
#define vision_layer_iterate_end
Definition vision.h:79
void voteinfo_queue_delayed_remove(int vote_no)
Definition voteinfo.c:53
struct voteinfo * voteinfo_queue_find(int vote_no)
Definition voteinfo.c:150
void voteinfo_queue_add(int vote_no, const char *user, const char *desc, int percent_required, int flags)
Definition voteinfo.c:123
bool worker_task_is_sane(struct worker_task *ptask)
Definition workertask.c:40
#define worker_task_list_iterate(tasklist, ptask)
Definition workertask.h:33
#define worker_task_list_iterate_end
Definition workertask.h:35
void worklist_copy(struct worklist *dst, const struct worklist *src)
Definition worklist.c:112
void worklist_init(struct worklist *pwl)
Definition worklist.c:38