Freeciv-3.4
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team.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 2005 - The Freeciv Project
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <stdlib.h>
19
20/* utility */
21#include "fcintl.h"
22#include "log.h"
23#include "shared.h"
24#include "support.h"
25
26/* common */
27#include "game.h"
28#include "player.h"
29#include "team.h"
30
31struct team_slot {
32 struct team *team;
33 char *defined_name; /* Defined by the ruleset. */
34 char *rule_name; /* Usable untranslated name. */
35#ifdef FREECIV_ENABLE_NLS
36 char *name_translation; /* Translated name. */
37#endif
38};
39
40struct team {
42 struct team_slot *slot;
43};
44
45static struct {
49
50/************************************************************************/
54{
55 int i;
56
57 /* Init team slots and names. */
58 team_slots.slots = fc_calloc(team_slot_count(), sizeof(*team_slots.slots));
59 /* Can't use the defined functions as the needed data will be
60 * defined here. */
61 for (i = 0; i < team_slot_count(); i++) {
62 struct team_slot *tslot = team_slots.slots + i;
63
64 tslot->team = nullptr;
65 tslot->defined_name = nullptr;
66 tslot->rule_name = nullptr;
67#ifdef FREECIV_ENABLE_NLS
68 tslot->name_translation = nullptr;
69#endif
70 }
71 team_slots.used_slots = 0;
72}
73
74/************************************************************************/
78{
79 return (team_slots.slots != nullptr);
80}
81
82/************************************************************************/
86{
88 if (tslot->team != nullptr) {
89 team_destroy(tslot->team);
90 }
91 if (tslot->defined_name != nullptr) {
92 free(tslot->defined_name);
93 }
94 if (tslot->rule_name != nullptr) {
95 free(tslot->rule_name);
96 }
97#ifdef FREECIV_ENABLE_NLS
98 if (tslot->name_translation != nullptr) {
99 free(tslot->name_translation);
100 }
101#endif /* FREECIV_ENABLE_NLS */
103 free(team_slots.slots);
104 team_slots.slots = nullptr;
105
106 team_slots.used_slots = 0;
107}
108
109/************************************************************************/
113{
114 return (MAX_NUM_TEAM_SLOTS);
115}
116
117/************************************************************************/
121{
122 return team_slots.slots;
123}
124
125/************************************************************************/
129{
130 tslot++;
131 return (tslot < team_slots.slots + team_slot_count() ? tslot : nullptr);
132}
133
134
135/************************************************************************/
139{
141
142 return tslot - team_slots.slots;
143}
144
145/************************************************************************/
150{
152
153 return tslot->team;
154}
155
156/************************************************************************/
161{
162 /* No team slot available, if the game is not initialised. */
163 if (!team_slots_initialised()) {
164 return FALSE;
165 }
166
167 return tslot->team != nullptr;
168}
169
170/************************************************************************/
173struct team_slot *team_slot_by_number(int team_id)
174{
176 || !(0 <= team_id && team_id < team_slot_count())) {
177 return nullptr;
178 }
179
180 return team_slots.slots + team_id;
181}
182
183/************************************************************************/
187struct team_slot *team_slot_by_rule_name(const char *team_name)
188{
190 const char *tname = team_slot_rule_name(tslot);
191
192 if (tname != nullptr && 0 == fc_strcasecmp(tname, team_name)) {
193 return tslot;
194 }
196
197 return nullptr;
198}
199
200/************************************************************************/
204{
205 char buf[MAX_LEN_NAME];
206
207 fc_assert(tslot->defined_name == nullptr);
208 fc_assert(tslot->rule_name == nullptr);
209#ifdef FREECIV_ENABLE_NLS
210 fc_assert(tslot->name_translation == nullptr);
211#endif /* FREECIV_ENABLE_NLS */
212
213 fc_snprintf(buf, sizeof(buf), "Team %d", team_slot_index(tslot) + 1);
214 tslot->rule_name = fc_strdup(buf);
215
216#ifdef FREECIV_ENABLE_NLS
217 fc_snprintf(buf, sizeof(buf), _("Team %d"), team_slot_index(tslot) + 1);
218 tslot->name_translation = fc_strdup(buf);
219#endif /* FREECIV_ENABLE_NLS */
220
221 log_verbose("No name defined for team %d! Creating a default name: %s.",
222 team_slot_index(tslot), tslot->rule_name);
223}
224
225/************************************************************************/
229const char *team_slot_rule_name(const struct team_slot *tslot)
230{
232
233 if (tslot->rule_name == nullptr) {
234 /* Get the team slot as changeable (not _const_) struct. */
235 struct team_slot *changeable
238 return changeable->rule_name;
239 }
240
241 return tslot->rule_name;
242}
243
244/************************************************************************/
249{
250#ifdef FREECIV_ENABLE_NLS
252
253 if (tslot->name_translation == nullptr) {
254 /* Get the team slot as changeable (not _const_) struct. */
255 struct team_slot *changeable
258 return changeable->name_translation;
259 }
260
261 return tslot->name_translation;
262#else /* FREECIV_ENABLE_NLS */
264#endif /* FREECIV_ENABLE_NLS */
265}
266
267/************************************************************************/
271const char *team_slot_defined_name(const struct team_slot *tslot)
272{
274
275 return tslot->defined_name;
276}
277
278/************************************************************************/
282 const char *team_name)
283{
285
286 if (tslot->defined_name != nullptr) {
287 free(tslot->defined_name);
288 }
289 tslot->defined_name = fc_strdup(team_name);
290
291 if (tslot->rule_name != nullptr) {
292 free(tslot->rule_name);
293 }
294 tslot->rule_name = fc_strdup(Qn_(team_name));
295
296#ifdef FREECIV_ENABLE_NLS
297 if (tslot->name_translation != nullptr) {
298 free(tslot->name_translation);
299 }
300 tslot->name_translation = fc_strdup(Q_(team_name));
301#endif /* FREECIV_ENABLE_NLS */
302}
303
304/************************************************************************/
308struct team *team_new(struct team_slot *tslot)
309{
310 struct team *pteam;
311
313
314 if (tslot == nullptr) {
316 if (!team_slot_is_used(aslot)) {
317 tslot = aslot;
318 break;
319 }
321
322 if (tslot == nullptr) {
323 return nullptr;
324 }
325 } else if (tslot->team != nullptr) {
326 return tslot->team;
327 }
328
329 /* Now create the team. */
330 log_debug("Create team for slot %d.", team_slot_index(tslot));
331 pteam = fc_calloc(1, sizeof(*pteam));
332 pteam->slot = tslot;
333 tslot->team = pteam;
334
335 /* Set default values. */
336 pteam->plrlist = player_list_new();
337
338 /* Increase number of teams. */
339 team_slots.used_slots++;
340
341 return pteam;
342}
343
344/************************************************************************/
348{
349 struct team_slot *tslot;
350
352 fc_assert(0 == player_list_size(pteam->plrlist));
353
354 tslot = pteam->slot;
355 fc_assert(tslot->team == pteam);
356
357 player_list_destroy(pteam->plrlist);
358 free(pteam);
359 tslot->team = nullptr;
360 team_slots.used_slots--;
361}
362
363/************************************************************************/
366int team_count(void)
367{
368 return team_slots.used_slots;
369}
370
371/************************************************************************/
374int team_index(const struct team *pteam)
375{
376 return team_number(pteam);
377}
378
379/************************************************************************/
382int team_number(const struct team *pteam)
383{
384 return team_slot_index(pteam->slot);
385}
386
387/************************************************************************/
390struct team *team_by_number(const int team_id)
391{
392 const struct team_slot *tslot = team_slot_by_number(team_id);
393
394 return (tslot != nullptr ? team_slot_get_team(tslot) : nullptr);
395}
396
397/************************************************************************/
400const char *team_rule_name(const struct team *pteam)
401{
402 return team_slot_rule_name(pteam->slot);
403}
404
405/************************************************************************/
408const char *team_name_translation(const struct team *pteam)
409{
410 return team_slot_name_translation(pteam->slot);
411}
412
413/************************************************************************/
418int team_pretty_name(const struct team *pteam, char *buf, size_t buf_len)
419{
420 if (pteam != nullptr) {
421 if (pteam->slot->defined_name != nullptr) {
422 /* TRANS: %s is ruleset-chosen team name (e.g. "Red") */
423 return fc_snprintf(buf, buf_len, _("team %s"),
425 } else {
426 /* The generated name already contains word "Team" so don't repeat it.
427 * Also note that number of teams may have changed since the name
428 * was originally generated, so the number in it can be
429 * something else than current team_number(). */
431 }
432 }
433
434 /* No need to translate, it's an error. */
435 fc_strlcpy(buf, "(null team)", buf_len);
436 return -1;
437}
438
439/************************************************************************/
442const struct player_list *team_members(const struct team *pteam)
443{
444 return pteam->plrlist;
445}
446
447/************************************************************************/
451bool team_add_player(struct player *pplayer, struct team *pteam)
452{
453 if (pteam == nullptr) {
454 pteam = team_new(nullptr);
455 } else if (pteam == pplayer->team) {
456 /* It is the team of the player. */
457 return TRUE;
458 }
459
460 if (pteam == nullptr) {
461 return FALSE;
462 }
463
464 log_debug("Adding player %d/%s to team %s.", player_number(pplayer),
465 pplayer->username, team_rule_name(pteam));
466
467 /* Remove the player from the old team, if any. */
468 team_remove_player(pplayer);
469
470 /* Put the player on the new team. */
471 pplayer->team = pteam;
472 player_list_append(pteam->plrlist, pplayer);
473
474 return TRUE;
475}
476
477/************************************************************************/
484void team_remove_player(struct player *pplayer)
485{
486 struct team *pteam;
487
488 if (pplayer->team != nullptr) {
489 pteam = pplayer->team;
490
491 log_debug("Removing player %d/%s from team %s (%d)",
492 player_number(pplayer), player_name(pplayer),
494 player_list_remove(pteam->plrlist, pplayer);
495
496 if (player_list_size(pteam->plrlist) == 0) {
498 }
499 }
500
501 pplayer->team = nullptr;
502}
char * incite_cost
Definition comments.c:77
#define MAX_LEN_NAME
Definition fc_types.h:68
#define Q_(String)
Definition fcintl.h:70
#define _(String)
Definition fcintl.h:67
#define Qn_(String)
Definition fcintl.h:89
#define fc_assert_ret(condition)
Definition log.h:192
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define log_debug(message,...)
Definition log.h:116
#define fc_calloc(n, esz)
Definition mem.h:38
#define fc_strdup(str)
Definition mem.h:43
int player_number(const struct player *pplayer)
Definition player.c:826
const char * player_name(const struct player *pplayer)
Definition player.c:885
char username[MAX_LEN_NAME]
Definition player.h:252
struct team * team
Definition player.h:261
char * defined_name
Definition team.c:33
char * rule_name
Definition team.c:34
struct team * team
Definition team.c:32
Definition team.c:40
struct team_slot * slot
Definition team.c:42
struct player_list * plrlist
Definition team.c:41
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:777
int fc_strcasecmp(const char *str0, const char *str1)
Definition support.c:186
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
int team_count(void)
Definition team.c:366
int team_index(const struct team *pteam)
Definition team.c:374
struct team * team_by_number(const int team_id)
Definition team.c:390
const char * team_name_translation(const struct team *pteam)
Definition team.c:408
struct team_slot * team_slot_by_number(int team_id)
Definition team.c:173
void team_slots_free(void)
Definition team.c:85
const char * team_rule_name(const struct team *pteam)
Definition team.c:400
static void team_slot_create_default_name(struct team_slot *tslot)
Definition team.c:203
struct team * team_slot_get_team(const struct team_slot *tslot)
Definition team.c:149
int used_slots
Definition team.c:47
const char * team_slot_name_translation(const struct team_slot *tslot)
Definition team.c:248
static struct @82 team_slots
struct team_slot * team_slot_first(void)
Definition team.c:120
const char * team_slot_defined_name(const struct team_slot *tslot)
Definition team.c:271
int team_number(const struct team *pteam)
Definition team.c:382
void team_destroy(struct team *pteam)
Definition team.c:347
bool team_slots_initialised(void)
Definition team.c:77
struct team_slot * team_slot_next(struct team_slot *tslot)
Definition team.c:128
bool team_add_player(struct player *pplayer, struct team *pteam)
Definition team.c:451
struct team * team_new(struct team_slot *tslot)
Definition team.c:308
int team_pretty_name(const struct team *pteam, char *buf, size_t buf_len)
Definition team.c:418
int team_slot_index(const struct team_slot *tslot)
Definition team.c:138
struct team_slot * team_slot_by_rule_name(const char *team_name)
Definition team.c:187
const struct player_list * team_members(const struct team *pteam)
Definition team.c:442
void team_slots_init(void)
Definition team.c:53
void team_remove_player(struct player *pplayer)
Definition team.c:484
int team_slot_count(void)
Definition team.c:112
bool team_slot_is_used(const struct team_slot *tslot)
Definition team.c:160
void team_slot_set_defined_name(struct team_slot *tslot, const char *team_name)
Definition team.c:281
const char * team_slot_rule_name(const struct team_slot *tslot)
Definition team.c:229
struct team_slot * slots
Definition team.c:46
#define team_slots_iterate_end
Definition team.h:89
#define team_slots_iterate(_tslot)
Definition team.h:84
#define MAX_NUM_TEAM_SLOTS
Definition team.h:27