Here is a list of all functions with links to the files they belong to:
- p -
- package_and_send_worker_tasks() : citytools.h, citytools.c
- package_chat_msg() : notify.h, notify.c
- package_city() : citytools.h, citytools.c
- package_conn_info() : connecthand.c
- package_dumb_city() : citytools.c
- package_event() : notify.h, notify.c
- package_event_full() : notify.c
- package_player_common() : plrhand.c
- package_player_diplstate() : plrhand.c
- package_player_info() : plrhand.c
- package_research_info() : techtools.c
- package_short_unit() : unittools.c, unittools.h
- package_unit() : unittools.c, unittools.h
- packet_check() : packets.c, packets.h
- packet_destroy() : packets_gen.c, packets.h
- packet_handlers_fill_capability() : packets.h, packets_gen.c
- packet_handlers_fill_initial() : packets.h, packets_gen.c
- packet_handlers_free() : packets.c
- packet_handlers_get() : packets.c, packets.h
- packet_handlers_initial() : packets.c, packets.h
- packet_has_game_info_flag() : packets.h, packets_gen.c
- packet_header_init() : packets.c, packets.h
- packet_header_set() : packets.c
- packet_name() : packets.h, packets_gen.c
- packets_deinit() : packets.c, packets.h
- packhand_free() : packhand.c, packhand.h
- packhand_init() : packhand.c
- pact_callback() : diplodlg.c
- pact_clause_to_diplstate_type() : daidiplomacy.c
- page_conn() : report.c
- page_conn_etype() : report.c
- paradrop() : dialogs.cpp
- paradrop_callback() : menu.c
- paradrop_conquer() : dialogs.cpp
- paradrop_enter() : dialogs.cpp
- paradrop_enter_conquer() : dialogs.cpp
- paradrop_frighten() : dialogs.cpp
- paradrop_frighten_conquer() : dialogs.cpp
- paradrop_here_callback() : dialogs.c
- parse_options() : gui_main.c, gui_main.cpp, gui_main.c
- paste_tile() : editor.c
- path_is_absolute() : shared.c, shared.h
- path_to_nation_on_list() : dialogs.c
- path_to_nearest_allied_city() : goto.c, goto.h
- patrol_here_callback() : dialogs.c
- pbar_callback() : mpgui_gtk3.c, mpgui_gtk5.c, mpgui_gtk4.c
- pbar_dl_thread() : mpgui_gtk3.c, mpgui_gtk4.c, mpgui_gtk5.c
- pbar_main_thread() : mpgui_gtk3.c, mpgui_gtk4.c, mpgui_gtk5.c
- percent_to_text() : report.c
- perpetuity() : caravan.c
- persistentready_name() : settings.c
- pf_action_possible() : pf_tools.c
- pf_attack_possible() : pf_tools.c
- pf_danger_map_adjust_cost() : path_finding.c
- pf_danger_map_construct_path() : path_finding.c
- pf_danger_map_create_segment() : path_finding.c
- pf_danger_map_destroy() : path_finding.c
- pf_danger_map_fill_cost_for_full_moves() : path_finding.c
- pf_danger_map_fill_position() : path_finding.c
- pf_danger_map_iterate() : path_finding.c
- pf_danger_map_iterate_until() : path_finding.c
- pf_danger_map_move_cost() : path_finding.c
- pf_danger_map_new() : path_finding.c
- pf_danger_map_path() : path_finding.c
- pf_danger_map_position() : path_finding.c
- pf_danger_node_init() : path_finding.c
- pf_finalize_position() : path_finding.c
- pf_fuel_finalize_position() : path_finding.c
- pf_fuel_finalize_position_base() : path_finding.c
- pf_fuel_map_adjust_cost() : path_finding.c
- pf_fuel_map_attack_is_possible() : path_finding.c
- pf_fuel_map_construct_path() : path_finding.c
- pf_fuel_map_create_segment() : path_finding.c
- pf_fuel_map_destroy() : path_finding.c
- pf_fuel_map_fill_cost_for_full_moves() : path_finding.c
- pf_fuel_map_fill_position() : path_finding.c
- pf_fuel_map_iterate() : path_finding.c
- pf_fuel_map_iterate_until() : path_finding.c
- pf_fuel_map_move_cost() : path_finding.c
- pf_fuel_map_new() : path_finding.c
- pf_fuel_map_path() : path_finding.c
- pf_fuel_map_position() : path_finding.c
- pf_fuel_node_dangerous() : path_finding.c
- pf_fuel_node_init() : path_finding.c
- pf_fuel_pos_ref() : path_finding.c
- pf_fuel_pos_replace() : path_finding.c
- pf_fuel_pos_unref() : path_finding.c
- pf_fuel_total_CC() : path_finding.c
- pf_fuel_waited_total_CC() : path_finding.c
- pf_get_action() : pf_tools.c
- pf_get_move_scope() : pf_tools.c
- pf_jumbo_map_iterate() : path_finding.c
- pf_map_destroy() : path_finding.c, path_finding.h
- pf_map_iter() : path_finding.c, path_finding.h
- pf_map_iter_move_cost() : path_finding.c, path_finding.h
- pf_map_iter_path() : path_finding.c, path_finding.h
- pf_map_iter_position() : path_finding.c, path_finding.h
- pf_map_iterate() : path_finding.c, path_finding.h
- pf_map_move_cost() : path_finding.c, path_finding.h
- pf_map_new() : path_finding.h, path_finding.c
- pf_map_parameter() : path_finding.c, path_finding.h
- pf_map_path() : path_finding.c, path_finding.h
- pf_map_position() : path_finding.c, path_finding.h
- pf_move_possible() : pf_tools.c
- pf_move_rate() : path_finding.c
- pf_moves_left() : path_finding.c
- pf_moves_left_initially() : path_finding.c
- pf_normal_map_adjust_cost() : path_finding.c
- pf_normal_map_construct_path() : path_finding.c
- pf_normal_map_destroy() : path_finding.c
- pf_normal_map_fill_position() : path_finding.c
- pf_normal_map_iterate() : path_finding.c
- pf_normal_map_iterate_until() : path_finding.c
- pf_normal_map_move_cost() : path_finding.c
- pf_normal_map_new() : path_finding.c
- pf_normal_map_path() : path_finding.c
- pf_normal_map_position() : path_finding.c
- pf_normal_node_init() : path_finding.c
- pf_path_advance() : path_finding.h, path_finding.c
- pf_path_backtrack() : path_finding.c, path_finding.h
- pf_path_concat() : path_finding.c, path_finding.h
- pf_path_destroy() : path_finding.c, path_finding.h
- pf_path_last_position() : path_finding.c, path_finding.h
- pf_path_new_to_start_tile() : path_finding.c
- pf_path_print_real() : path_finding.h, path_finding.c
- pf_pos_hash_cmp() : path_finding.c
- pf_pos_hash_val() : path_finding.c
- pf_position_fill_start_tile() : path_finding.c
- pf_reverse_get_action() : pf_tools.c
- pf_reverse_map_destroy() : path_finding.c, path_finding.h
- pf_reverse_map_destroy_param() : path_finding.c
- pf_reverse_map_destroy_pos() : path_finding.c
- pf_reverse_map_new() : path_finding.c, path_finding.h
- pf_reverse_map_new_for_city() : path_finding.c, path_finding.h
- pf_reverse_map_pos() : path_finding.c
- pf_reverse_map_unit_move_cost() : path_finding.h, path_finding.c
- pf_reverse_map_unit_pos() : path_finding.c
- pf_reverse_map_unit_position() : path_finding.c, path_finding.h
- pf_reverse_map_utype_move_cost() : path_finding.c, path_finding.h
- pf_reverse_map_utype_pos() : path_finding.c
- pf_reverse_map_utype_position() : path_finding.c, path_finding.h
- pf_total_CC() : path_finding.c
- pf_transport_check() : pf_tools.c
- pf_turns() : path_finding.c
- pft_enable_default_actions() : pf_tools.c
- pft_fill_amphibious_parameter() : pf_tools.c, pf_tools.h
- pft_fill_attack_param() : pf_tools.c
- pft_fill_default_parameter() : pf_tools.c
- pft_fill_overlap_param() : pf_tools.c
- pft_fill_parameter() : pf_tools.c
- pft_fill_reverse_parameter() : pf_tools.c, pf_tools.h
- pft_fill_unit_attack_param() : pf_tools.h, pf_tools.c
- pft_fill_unit_default_parameter() : pf_tools.c
- pft_fill_unit_overlap_param() : pf_tools.c, pf_tools.h
- pft_fill_unit_parameter() : pf_tools.c, pf_tools.h
- pft_fill_utype_attack_param() : pf_tools.c, pf_tools.h
- pft_fill_utype_default_parameter() : pf_tools.c
- pft_fill_utype_overlap_param() : pf_tools.c, pf_tools.h
- pft_fill_utype_parameter() : pf_tools.c, pf_tools.h
- phasemode_help() : settings.c
- phasemode_name() : settings.c
- pick_a_nation() : plrhand.c, plrhand.h
- pick_cheapest_tech() : techtools.c
- pick_free_tech() : techtools.c, techtools.h
- pick_ocean() : mapgen_utils.c, mapgen_utils.h
- pick_random_government() : techtools.c
- pick_random_player_name() : srv_main.h, srv_main.c
- pick_random_tech() : techtools.c
- pick_random_tech_to_lose() : techtools.c
- pick_resource() : mapgen_utils.c, mapgen_utils.h
- pick_terrain() : mapgen_utils.c, mapgen_utils.h
- pick_terrain_by_flag() : mapgen_utils.c, mapgen_utils.h
- picture_new_from_surface() : sprite.c, sprite.h, sprite.c
- picture_set_from_surface() : sprite.c, sprite.h, sprite.c, sprite.h
- pillage() : dialogs.cpp
- pillage_callback() : dialogs.c, menu.c, dialogs.c
- pillage_something() : dialogs.cpp
- pillage_window_callback() : dialogs.c
- pixel_border_hexa() : mapimg.c
- pixel_border_isohexa() : mapimg.c
- pixel_border_rect() : mapimg.c
- pixel_city_hexa() : mapimg.c
- pixel_city_isohexa() : mapimg.c
- pixel_city_rect() : mapimg.c
- pixel_fogofwar_hexa() : mapimg.c
- pixel_fogofwar_isohexa() : mapimg.c
- pixel_fogofwar_rect() : mapimg.c
- pixel_tile_hexa() : mapimg.c
- pixel_tile_isohexa() : mapimg.c
- pixel_tile_rect() : mapimg.c
- pixel_unit_hexa() : mapimg.c
- pixel_unit_isohexa() : mapimg.c
- pixel_unit_rect() : mapimg.c
- pixmap_copy() : canvas.cpp, sidebar.cpp, canvas.h
- pixmap_put_overlay_tile() : mapview.c, mapview.h, mapview.cpp, mapview.h, mapview.c, mapview.h, mapview.c
- pixmap_put_overlay_tile_draw() : mapview.c, mapview.h, mapview.c, mapview.h, mapview.c, mapview.h
- pixmap_put_x() : citydlg.cpp
- place_animal() : animals.c
- place_island() : mapgen.c
- place_partisans() : unittools.c, unittools.h
- place_pollution() : cityturn.c
- place_starting_unit() : gamehand.c
- place_terrain() : mapgen.c
- place_unit() : unittools.c, unittools.h
- placed_map_is_initialized() : mapgen_utils.c, mapgen_utils.h
- plant() : dialogs.cpp
- plant_callback() : menu.c
- play_single_track() : music.c, music.h
- play_sound_for_event() : packhand.c, packhand.h
- player_action_new() : actions.c
- player_age() : player.c, player.h
- player_ai_data() : player.c, player.h
- player_angry_citizens() : city.c, city.h
- player_balance_treasury_units() : cityturn.c, cityturn.h
- player_balance_treasury_units_and_buildings() : cityturn.h, cityturn.c
- player_base_citizen_happiness() : city.c
- player_by_name() : player.h, player.c
- player_by_name_prefix() : player.c, player.h
- player_by_number() : player.c, player.h, diplodlg.cpp
- player_by_user() : player.c, player.h
- player_by_user_delegated() : plrhand.c, plrhand.h
- player_callback() : plrdlg.c
- player_can_build_base() : base.c, base.h
- player_can_build_extra() : extras.c, extras.h
- player_can_build_road() : road.c, road.h
- player_can_do_action_result() : player.c, player.h
- player_can_invade_tile() : player.c, player.h
- player_can_place_extra() : extras.c, extras.h
- player_can_remove_extra() : extras.c, extras.h
- player_can_see_city_externals() : player.c, player.h
- player_can_trust_tile_has_no_units() : player.c, player.h
- player_city_by_number() : player.c, player.h
- player_clear() : player.c, player.h
- player_color_changeable() : plrhand.c, plrhand.h
- player_color_ftstr() : plrhand.c, plrhand.h
- player_content_citizens() : city.c, city.h
- player_count() : player.c, player.h
- player_culture() : culture.h, culture.c
- player_defaults() : player.c
- player_delegation_active() : plrhand.h, plrhand.c
- player_delegation_get() : plrhand.h, plrhand.c
- player_delegation_set() : plrhand.h, plrhand.c
- player_destroy() : player.h, player.c
- player_diplstate_defaults() : player.c
- player_diplstate_destroy() : player.c
- player_diplstate_get() : player.c, player.h
- player_diplstate_new() : player.c
- player_distance_to_player() : aisupport.c, aisupport.h
- player_dlg_default_sort_column() : plrdlg_common.h, plrdlg_common.c
- player_get_expected_income() : player.c, player.h
- player_has_color() : colors_common.c, colors_common.h
- player_has_embassy() : player.c, player.h
- player_has_embassy_from_effect() : player.c, player.h
- player_has_ever_built() : requirements.c
- player_has_flag() : player.c, player.h
- player_has_real_embassy() : player.c, player.h
- player_has_really_useful_tech_parasite() : advdata.c
- player_has_state() : player.c, player.h
- player_in_city_map() : player.c, player.h
- player_in_territory() : player.c, player.h
- player_index() : player.h, player.c
- player_info_freeze() : plrhand.c, plrhand.h
- player_info_level() : plrhand.c
- player_info_thaw() : plrhand.c, plrhand.h
- player_is_cpuhog() : player.h
- player_is_watching() : unittools.c
- player_knows_extra_exist() : extras.c, extras.h
- player_knows_techs_with_flag() : player.c, player.h
- player_leading_spacerace() : aisupport.c, aisupport.h
- player_limit_to_max_rates() : plrhand.c, plrhand.h
- player_loot_player() : plrhand.c, plrhand.h
- player_map_free() : maphand.c, maphand.h
- player_map_init() : maphand.c, maphand.h
- player_may_explore() : autoexplorer.c
- player_mood() : mood.c, mood.h
- player_multiplier_effect_value() : player.c, player.h
- player_multiplier_target_value() : player.c, player.h
- player_multiplier_value() : player.c, player.h
- player_music_style() : style.c, style.h
- player_name() : player.c, player.h
- player_name_by_number() : player.c
- player_name_check() : stdinhand.c
- player_nation_callback() : plrdlg.c
- player_nation_defaults() : srv_main.c, srv_main.h
- player_new() : player.c, player.h
- player_number() : player.c, player.h
- player_owns_city() : player.c, player.h
- player_preferred_color() : plrhand.c, plrhand.h
- player_primary_capital() : player.c, player.h
- player_reply_dest() : plrhand.c, plrhand.h
- player_restore_units() : unittools.c, unittools.h
- player_ruleset_close() : player.c, player.h
- player_set_ai_data() : player.c, player.h
- player_set_color() : player.c, player.h
- player_set_nation() : player.c, player.h
- player_set_nation_full() : srv_main.c
- player_set_to_ai_mode() : plrhand.c, plrhand.h
- player_set_under_human_control() : plrhand.c, plrhand.h
- player_should_be_shown() : plrdlg.c
- player_slot_by_number() : player.c, player.h
- player_slot_count() : player.c, player.h
- player_slot_first() : player.c, player.h
- player_slot_get_player() : player.c, player.h
- player_slot_index() : player.h, player.c
- player_slot_is_used() : player.c, player.h
- player_slot_max_used_number() : player.c, player.h
- player_slot_next() : player.c, player.h
- player_slots_free() : player.c, player.h
- player_slots_init() : player.c, player.h
- player_slots_initialised() : player.c, player.h
- player_status_add() : plrhand.c, plrhand.h
- player_status_check() : plrhand.c, plrhand.h
- player_status_reset() : plrhand.c, plrhand.h
- player_tech_upkeep() : research.c, research.h
- player_tile_free() : maphand.c
- player_tile_init() : maphand.c
- player_tile_own_seen() : maphand.c
- player_unit_by_number() : player.c, player.h
- player_update_last_war_action() : plrhand.c, plrhand.h
- playercolor_add() : plrhand.c, plrhand.h
- playercolor_command() : stdinhand.c
- playercolor_count() : plrhand.c, plrhand.h
- playercolor_free() : plrhand.c, plrhand.h
- playercolor_get() : plrhand.c, plrhand.h
- playercolor_init() : plrhand.c, plrhand.h
- playernation_command() : stdinhand.c
- players_action_callback() : mapctrl.c
- players_ai_skill_callback() : plrdlg.c
- players_ai_toggle_callback() : plrdlg.c
- players_dialog_store_new() : plrdlg.c
- players_dialog_update() : plrdlg_g.h, update_queue.c
- players_in_same_range() : requirements.c
- players_intel_callback() : plrdlg.c
- players_intel_wonder_callback() : plrdlg.c
- players_meet_callback() : plrdlg.c
- players_nations_window_dlg_callback() : plrdlg.c
- players_non_invade() : player.c, player.h
- players_on_same_team() : player.c, player.h
- players_sship_callback() : plrdlg.c
- players_vision_callback() : plrdlg.c
- players_war_callback() : plrdlg.c
- players_window_dlg_callback() : plrdlg.c
- plocation_elem_new() : dataio_raw.c, dataio_raw.h
- plocation_field_new() : dataio_raw.c, dataio_raw.h
- plocation_name() : dataio_raw.c, dataio_raw.h
- plr_factory_bind() : pages.c
- plr_factory_setup() : pages.c
- plr_knows_tile() : actres.c
- plrcol_action() : settings.c
- plrcol_name() : settings.c
- plrcol_validate() : settings.c
- plrdata_slot_free() : report.c
- plrdata_slot_init() : report.c
- plrdata_slot_replace() : report.c
- plrdlg_col_state() : plrdlg_common.c, plrdlg_common.h
- plrdlg_sort_func() : plrdlg.c
- pollution_to_text() : report.c
- pop_choice() : cm.c
- popdown_advanced_terrain_dialog() : dialogs.c, dialogs.h, dialogs.c
- popdown_all_city_dialogs() : citydlg.c, gui_interface.c
- popdown_all_game_dialogs() : dialogs.cpp, dialogs.c
- popdown_all_spaceships_dialogs() : dialogs.cpp, spaceshipdlg.cpp, spaceshipdlg.h
- popdown_bribe_dialog() : action_dialog.c, dialogs.c, action_dialog.c, dialogs.c
- popdown_city_cma_dialog() : cma_fe.c, cma_fe.h, cma_fe.c
- popdown_city_dialog() : citydlg.c, gui_interface.c
- popdown_city_menu_dlg() : citydlg.c
- popdown_city_report() : cityrep.h, dialogs.cpp, cityrep.cpp
- popdown_conn_list_dialog() : chatline.c, chatline.h, chatline.c, chatline.h
- popdown_connect_dialog() : dialogs.c
- popdown_diplomacy_dialog() : diplodlg.c
- popdown_diplomacy_dialogs() : diplodlg.c
- popdown_diplomat_dialog() : action_dialog.c, dialogs.c, action_dialog.c, dialogs.c
- popdown_economy_report() : dialogs.cpp, repodlgs.cpp, repodlgs.h
- popdown_endgame_report() : dialogs.cpp, repodlgs.cpp, repodlgs.h
- popdown_find_dialog() : finddlg.c, finddlg.h, finddlg.c
- popdown_goto_airlift_dialog() : gotodlg.c, gotodlg.h, gotodlg.c, gotodlg.h
- popdown_government_dialog() : dialogs.c
- popdown_help_dialog() : helpdlg.c, fc_manual.c, helpdlg.c, helpdlg.cpp, helpdlg.c
- popdown_hurry_production_dialog() : citydlg.c
- popdown_incite_dialog() : action_dialog.c, dialogs.c, action_dialog.c, dialogs.c
- popdown_intel_dialog() : inteldlg.c, inteldlg.h, inteldlg.c
- popdown_intel_dialogs() : inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h
- popdown_load_game_dialog() : chatline.c, chatline.h, chatline.c, chatline.h
- popdown_minimap_window() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- popdown_newcity_dialog() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- popdown_notify_goto_dialog() : dialogs.h, dialogs.c, dialogs.h
- popdown_optiondlg() : optiondlg.h, optiondlg.c, optiondlg.h, optiondlg.c
- popdown_pillage_dialog() : dialogs.c
- popdown_players_dialog() : plrdlg.h, plrdlg.c, plrdlg.h, plrdlg.c, plrdlg.h, plrdlg.c, plrdlg.h, plrdlg.c
- popdown_players_nations_dialog() : plrdlg.c, plrdlg.h, plrdlg.c, plrdlg.h
- popdown_players_report() : plrdlg.h, plrdlg.cpp, dialogs.cpp
- popdown_races_dialog() : dialogs.c, dialogs.cpp, dialogs.c
- popdown_science_dialog_callback() : repodlgs.c
- popdown_science_report() : repodlgs.cpp, repodlgs.h, dialogs.cpp
- popdown_sdip_dialog() : diplodlg.c
- popdown_spaceship_dialog() : spaceshipdlg.c, spaceshipdlg.cpp, spaceshipdlg.c
- popdown_start_menu() : pages.c
- popdown_terrain_info_dialog() : dialogs.c
- popdown_unit_disband_dlg() : dialogs.c
- popdown_unit_upgrade_dlg() : dialogs.c
- popdown_unitinfo_window() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- popdown_units_report() : dialogs.cpp, repodlgs.h, repodlgs.cpp
- popdown_window_group_dialog() : widget.c, widget.h, widget.c, widget.h
- popdown_worklist() : wldlg.c
- popdown_worklist_editor() : wldlg.c, wldlg.h, wldlg.c
- popdown_worklist_editor_callback() : wldlg.c
- popit() : mapctrl.c
- popit_button_release() : mapctrl.c
- populate_leader_list() : dialogs.c
- populate_unit_image_table() : gui_main.c
- populate_unit_pic_table() : gui_main.c
- populate_view() : wldlg.c
- population_to_text() : game.c, game.h
- popup_act_confirmation_dialog() : dialogs.cpp
- popup_action_selection() : dialogs.cpp, dialogs.c, action_dialog.c
- popup_add_menu() : diplodlg.c, wldlg.c
- popup_advanced_terrain_dialog() : dialogs.c, dialogs.h, dialogs.c, dialogs.h
- popup_airlift_dialog() : gotodlg.h, gotodlg.c, gotodlg.h, gotodlg.c
- popup_bribe_stack_dialog() : action_dialog.c, dialogs.cpp, action_dialog.c, dialogs.c
- popup_bribe_unit_dialog() : dialogs.cpp, dialogs.c, action_dialog.c
- popup_buy_production_from_city_report_callback() : cityrep.c
- popup_change_menu() : cityrep.c
- popup_change_research_dialog() : repodlgs.c
- popup_change_research_dialog_callback() : repodlgs.c
- popup_change_research_goal_dialog() : repodlgs.c
- popup_change_research_goal_dialog_callback() : repodlgs.c
- popup_choice_dialog() : choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h
- popup_city_cma_dialog() : cma_fe.h, cma_fe.c, cma_fe.h, cma_fe.c
- popup_city_dialog() : update_queue.c, citydlg_g.h
- popup_citydlg_from_city_report_callback() : cityrep.c
- popup_cma_from_city_report_callback() : cityrep.c
- popup_combat_info() : dialogs.c, gui_interface.c
- popup_conn_list_dialog() : chatline.c
- popup_connect_msg() : dialogs.c, dialogs.cpp, dialogs.c
- popup_connection_dialog() : connectdlg.h, connectdlg.c, connectdlg.h
- popup_diplomacy_dialog() : diplodlg.c, diplodlg.h, diplodlg.c, diplodlg.h
- popup_diplomatic_objects() : diplodlg.c
- popup_disband_dialog() : dialogs.c, dialogs.h, dialogs.cpp, dialogs.c
- popup_endgame_report() : repodlgs.cpp, repodlgs.h
- popup_find_dialog() : finddlg.c, finddlg.cpp, finddlg.c
- popup_first_menu() : cityrep.c
- popup_goto_airlift_dialog() : gotodlg.c
- popup_goto_dialog() : gotodlg.c, gotodlg.cpp, gotodlg.c
- popup_gov_info() : helpdlg.c, helpdlg.h, helpdlg.c, helpdlg.h
- popup_government_dialog() : dialogs.c, dialogs.h, dialogs.c, dialogs.h
- popup_help_browser() : helpdlg.h, helpdlg.c
- popup_help_dialog_string() : helpdlg.c, helpdlg.cpp, helpdlg.c, fc_manual.c
- popup_help_dialog_typed() : helpdlg.c, helpdlg.cpp, helpdlg.c
- popup_hurry_production_dialog() : citydlg.c, citydlg.h, citydlg.c, citydlg.h
- popup_image() : dialogs.c, gui_interface.c, dialogs.c
- popup_impr_info() : helpdlg.c, helpdlg.h, helpdlg.c, helpdlg.h
- popup_incite_dialog() : action_dialog.c, dialogs.c, action_dialog.c, dialogs.cpp, action_dialog.c
- popup_info_text() : text.c, text.h
- popup_input_line() : chatline.c, chatline.h, chatline.c, chatline.h
- popup_intel_dialog() : inteldlg.c, inteldlg.cpp, inteldlg.c
- popup_intel_wonder_dialog() : inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h
- popup_iterate() : cityrep.c
- popup_join_game_dialog() : connectdlg.c, connectdlg.h, connectdlg.c, connectdlg.h
- popup_last_menu() : cityrep.c
- popup_load_del_presets_dialog() : cma_fe.c
- popup_load_game_dialog() : chatline.c
- popup_messageopt_dialog() : messagedlg.h, messagedlg.cpp, messagedlg.h, messagedlg.c
- popup_minimap_window() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- popup_multiplier_dialog() : gamedlgs.h, ratesdlg.h, ratesdlg.cpp, gamedlgs.h, gamedlgs.c, gamedlgs.h, gamedlgs.c
- popup_musicset_suggestion_dialog() : dialogs.c, soundset_dlg.c, dialogs.cpp
- popup_new_user_passwd_dialog() : connectdlg.c
- popup_newcity_dialog() : mapctrl.c, mapctrl.cpp, mapctrl.c
- popup_next_menu() : cityrep.c
- popup_next_to_last_menu() : cityrep.c
- popup_notify_dialog() : dialogs.c, dialogs.cpp, dialogs.c
- popup_notify_goto_dialog() : dialogs.c, dialogs.cpp, dialogs.c
- popup_optiondlg() : optiondlg.c, optiondlg.h, optiondlg.c, optiondlg.h
- popup_pillage_dialog() : dialogs.c, dialogs.cpp, dialogs.c
- popup_players_dialog() : plrdlg.c, plrdlg.h, plrdlg.cpp, plrdlg.c
- popup_players_nations_dialog() : plrdlg.c, plrdlg.h, plrdlg.c, plrdlg.h
- popup_properties() : editor.c
- popup_quit_dialog() : gui_main.c, gui_main.h, gui_main.cpp, gui_main.h, gui_main.c, gui_main.h, gui_main.c
- popup_races_dialog() : dialogs.c, dialogs.h, dialogs.cpp, dialogs.c
- popup_rates_dialog() : gamedlgs.c, ratesdlg.cpp, ratesdlg.c
- popup_revolution_dialog() : dialogs.c, dialogs.h, dialogs.c, dialogs.h, dialogs.cpp, dialogs.c, dialogs.h, dialogs.c, dialogs.h
- popup_sabotage_dialog() : dialogs.c, action_dialog.c, dialogs.cpp, action_dialog.c
- popup_select_menu() : cityrep.c
- popup_sell_impr_callback() : repodlgs.c
- popup_shortcuts_dialog() : pages.cpp, shortcuts.cpp, shortcuts.h
- popup_soundset_suggestion_dialog() : soundset_dlg.c, dialogs.c, soundset_dlg.c, dialogs.cpp
- popup_spaceship_dialog() : spaceshipdlg.c, spaceshipdlg.h, spaceshipdlg.cpp, spaceshipdlg.c
- popup_tech_info() : helpdlg.c, helpdlg.h, helpdlg.c, helpdlg.h
- popup_terrain_info() : hudwidget.cpp
- popup_terrain_info_dialog() : dialogs.c
- popup_theme_suggestion_dialog() : dialogs.c, theme_dlg.c, dialogs.cpp, theme_dlg.c
- popup_tileset_suggestion_dialog() : tileset_dlg.c, dialogs.c, tileset_dlg.c, dialogs.cpp, tileset_dlg.c
- popup_unit_disband_dlg() : dialogs.c, dialogs.h, dialogs.c
- popup_unit_info() : helpdlg.c, helpdlg.h, helpdlg.c, helpdlg.h
- popup_unit_upgrade_dlg() : dialogs.h, dialogs.c, dialogs.h, dialogs.c
- popup_unitinfo_window() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- popup_upgrade_dialog() : dialogs.c, dialogs.h, dialogs.c, dialogs.cpp
- popup_upgrade_unit_callback() : repodlgs.c
- popup_user_passwd_dialog() : connectdlg.c
- popup_war_dialog() : diplodlg.c
- popup_workertask_dlg() : citydlg.c
- popup_worklist() : wldlg.c
- popup_worklist_editor() : wldlg.c, wldlg.h, wldlg.c, wldlg.h
- popup_worklist_from_city_report_callback() : cityrep.c
- popup_worklists_report() : wldlg.c, wldlg.h, wldlg.c, wldlg.h
- popupinfo_popdown_callback() : mapctrl.h, mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h, mapctrl.c
- popupinfo_positioning_callback() : mapctrl.c
- post_receive_packet_server_join_reply() : packets.c, packets.h
- post_send_packet_server_join_reply() : packets.c, packets.h
- pplayer_can_cancel_treaty() : player.c, player.h
- pplayer_can_make_treaty() : player.h, player.c
- pplayers_allied() : player.c, player.h
- pplayers_at_war() : player.c, player.h
- pplayers_in_peace() : player.c, player.h
- pplayers_non_attack() : player.c, player.h
- pre_send_packet_player_attribute_chunk() : packets.c, packets.h
- precalc_one() : unittype.c
- prefer_short_stacks() : advgoto.c
- prereqs_filled() : cm.c
- present_implies_not_present() : requirements.c
- present_unit_activate_close_callback() : citydlg.c
- present_unit_callback() : citydlg.c
- present_unit_middle_callback() : citydlg.c
- presentvalue() : caravan.c
- preset_factory_bind() : cma_fe.c
- preset_factory_setup() : cma_fe.c
- prev_cleanable_in_tile() : extras.c, extras.h
- prev_extra_in_tile() : extras.c, extras.h
- prev_name_callback() : dialogs.c
- prev_set_callback() : dialogs.c
- print_cityresult() : daisettler.c
- print_mapgen_map() : mapgen.c
- print_usage() : gui_main.c, gui_main.cpp, gui_main.c
- process_attacker_want() : daimilitary.c
- prod_factory_bind() : citydlg.c
- prod_factory_setup() : citydlg.c
- production_help() : text.h, text.c
- production_menu_shown() : cityrep.c
- production_to_text() : report.c
- progress_callback_thr() : mpgui_qt.cpp
- propagate_keypress() : gui_main.c
- property_editor_add_page() : editprop.c
- property_editor_clear() : editprop.h, editprop.c, editprop.h, editprop.c
- property_editor_get_page() : editprop.c
- property_editor_handle_object_changed() : editprop.h, editprop.c, editprop.h, editprop.c
- property_editor_handle_object_created() : editprop.c, editprop.h, editprop.c, editprop.h, editprop.c, editprop.h
- property_editor_load_tiles() : editprop.h, editprop.c, editprop.h, editprop.c
- property_editor_new() : editprop.c
- property_editor_popdown() : editprop.h, editprop.c, editprop.h, editprop.c
- property_editor_popup() : editprop.c, editprop.h, editprop.c, editprop.h, editprop.c, editprop.h
- property_editor_reload() : editprop.h, editprop.c, editprop.h, editprop.c
- property_filter_free() : editprop.c
- property_filter_match() : editprop.c
- property_filter_new() : editprop.c
- property_page_add_extviewer() : editprop.c
- property_page_add_objbind() : editprop.c
- property_page_add_objbinds_from_tile() : editprop.c
- property_page_apply_button_clicked() : editprop.c
- property_page_change_value() : editprop.c
- property_page_clear_objbinds() : editprop.c
- property_page_clear_tags() : editprop.c
- property_page_create_button_clicked() : editprop.c
- property_page_create_objects() : editprop.c
- property_page_destroy_button_clicked() : editprop.c
- property_page_destroy_objects() : editprop.c
- property_page_fill_widgets() : editprop.c
- property_page_free_packet() : editprop.c
- property_page_get_focused_objbind() : editprop.c
- property_page_get_name() : editprop.c
- property_page_get_num_objbinds() : editprop.c
- property_page_get_objbind() : editprop.c
- property_page_get_objtype() : editprop.c
- property_page_load_tiles() : editprop.c
- property_page_new() : editprop.c
- property_page_new_packet() : editprop.c
- property_page_object_changed() : editprop.c
- property_page_object_created() : editprop.c
- property_page_quick_find_entry_changed() : editprop.c
- property_page_refresh_button_clicked() : editprop.c
- property_page_remove_creation_tag() : editprop.c
- property_page_reset_objbinds() : editprop.c
- property_page_selection_changed() : editprop.c
- property_page_selection_func() : editprop.c
- property_page_send_packet() : editprop.c
- property_page_send_values() : editprop.c
- property_page_set_focused_objbind() : editprop.c
- property_page_set_store_value() : editprop.c
- property_page_setup_objprops() : editprop.c
- property_page_show_extviewer() : editprop.c
- property_page_store_creation_tag() : editprop.c
- property_page_tag_is_known() : editprop.c
- propstate_clear_value() : editprop.c
- propstate_destroy() : editprop.c
- propstate_get_value() : editprop.c
- propstate_new() : editprop.c
- propstate_set_value() : editprop.c
- propval_as_string() : editprop.c
- propval_copy() : editprop.c
- propval_equal() : editprop.c
- propval_free() : editprop.c
- propval_free_data() : editprop.c
- purge_duplicate_req_vec() : ruleload.c
- purge_redundant_req_vec() : ruleload.c
- purge_unused_req_vec() : ruleload.c
- put_city() : mapview_common.h, mapview_common.c
- put_conv() : client_main.c
- put_cross_overlay_tile() : mapview.c, mapview.cpp, mapview.c
- put_drawn_sprites() : mapview_common.c, mapview_common.h
- put_nuke_mushroom_pixmaps() : mapview_common.c, mapview_common.h
- put_one_element() : mapview_common.c, mapview_common.h
- put_one_tile() : mapview_common.c
- put_overview_tile_area() : overview_common.c
- put_spaceship() : mapview_common.c, mapview_common.h
- put_terrain() : mapview_common.h, mapview_common.c
- put_unit() : mapview_common.c, mapview_common.h
- put_unit_city_overlays() : mapview_common.c, mapview_common.h
- put_unit_image() : mapview.c, mapview.h
- put_unit_image_city_overlays() : mapview.c, mapview.h
- put_unit_picture() : mapview.c, mapview.h, mapview.c
- put_unit_picture_city_overlays() : mapview.c, mapview.h, mapview.c, mapview.h
- put_unittype() : mapview_common.c, mapview_common.h
- put_window_near_map_tile() : dialogs.c, dialogs.h, dialogs.c, dialogs.h