Freeciv-3.3
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#include <SDL2/SDL.h>
#include "fcintl.h"
#include "log.h"
#include "game.h"
#include "packets.h"
#include "client_main.h"
#include "clinet.h"
#include "connectdlg_common.h"
#include "ratesdlg_g.h"
#include "update_queue.h"
#include "colors.h"
#include "dialogs.h"
#include "graphics.h"
#include "gui_id.h"
#include "gui_main.h"
#include "gui_tilespec.h"
#include "mapview.h"
#include "messagewin.h"
#include "themespec.h"
#include "utf8string.h"
#include "widget.h"
#include "chatline.h"
Go to the source code of this file.
Data Structures | |
struct | CONNLIST |
Variables | |
struct CONNLIST * | conn_dlg = NULL |
struct advanced_dialog * | load_dialog |
Handle chat messages when connection dialog open.
Definition at line 445 of file chatline.c.
Referenced by real_output_window_append().
Clear all text from the output window.
Definition at line 413 of file chatline.c.
User did something to connection list dialog.
Definition at line 423 of file chatline.c.
Referenced by popup_conn_list_dialog().
User selected to get back from connection list dialog.
Definition at line 431 of file chatline.c.
Referenced by popup_conn_list_dialog().
User clicked load game dialog close-button.
Definition at line 128 of file chatline.c.
Referenced by popup_load_game_dialog().
User interacted with connection dialog input field.
Definition at line 506 of file chatline.c.
Referenced by popup_conn_list_dialog().
Sent msg/command from input dlg to server
Definition at line 344 of file chatline.c.
Referenced by popup_input_line().
User interacted with Load Game button.
Definition at line 560 of file chatline.c.
Referenced by popup_conn_list_dialog().
User selected file to load.
Definition at line 144 of file chatline.c.
Referenced by popup_load_game_dialog().
Get the text of the output window, and call write_chatline_content() to log it.
Definition at line 405 of file chatline.c.
User event to load game dialog window.
Definition at line 90 of file chatline.c.
Referenced by popup_load_game_dialog().
Close connection list dialog.
Definition at line 876 of file chatline.c.
Referenced by disconnect_conn_callback(), real_conn_list_dialog_update(), and real_set_client_page().
Close load game dialog
Definition at line 102 of file chatline.c.
Referenced by exit_load_dlg_callback(), load_selected_game_callback(), and real_set_client_page().
Open connection list dialog
Definition at line 668 of file chatline.c.
Referenced by real_conn_list_dialog_update().
This function is main chat/command client input.
Definition at line 359 of file chatline.c.
Referenced by main_key_down_handler(), and main_key_down_handler().
Open load game dialog
Definition at line 168 of file chatline.c.
Referenced by load_game_callback(), and real_conn_list_dialog_update().
Update the connected users list at pregame state.
Definition at line 575 of file chatline.c.
void real_output_window_append | ( | const char * | astring, |
const struct text_tag_list * | tags, | ||
int | conn_id | ||
) |
Appends the string to the chat output window. The string should be inserted on its own line, although it will have no newline.
Definition at line 385 of file chatline.c.
User interacted with Select Nation button.
Definition at line 537 of file chatline.c.
Referenced by popup_conn_list_dialog().
User interacted with Start Game button.
Definition at line 525 of file chatline.c.
Referenced by popup_conn_list_dialog().
Got version message from metaserver thread.
Definition at line 906 of file chatline.c.
struct advanced_dialog* load_dialog |
Definition at line 85 of file chatline.c.
Referenced by move_load_game_dlg_callback(), popdown_load_game_dialog(), and popup_load_game_dialog().