Freeciv-3.3
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Here is a list of all macros with links to the files they belong to:
- a -
A_ARRAY_SIZE :
tech.h
A_FIRST :
tech.h
A_FUTURE :
tech.h
A_LAST :
tech.h
A_NEVER :
tech.h
A_NONE :
tech.h
A_UNKNOWN :
tech.h
A_UNSET :
tech.h
ABS :
shared.h
ACHIEVEMENT_SECTION_PREFIX :
ruleload.c
achievements_iterate :
achievements.h
achievements_iterate_end :
achievements.h
achievements_re_active_iterate :
achievements.h
achievements_re_active_iterate_end :
achievements.h
ACT_TIME_INSTANTANEOUS :
fc_types.h
ACTION_AND_FAKES :
unittype.c
ACTION_ANY :
actions.h
action_array_iterate :
actions.h
action_array_iterate_end :
actions.h
ACTION_AUTO_ESCAPE_CITY :
actions.h
ACTION_AUTO_ESCAPE_STACK :
actions.h
ACTION_AUTO_MOVED_ADJ :
actions.h
action_auto_perf_acquire_targets :
actiontools.c
action_auto_perf_actions_iterate :
actions.h
action_auto_perf_actions_iterate_end :
actions.h
action_auto_perf_by_cause_iterate :
actions.h
action_auto_perf_by_cause_iterate_end :
actions.h
action_auto_perf_iterate :
actions.h
action_auto_perf_iterate_end :
actions.h
ACTION_AUTO_POST_ATTACK :
actions.h
ACTION_AUTO_POST_ATTACK2 :
actions.h
ACTION_AUTO_POST_BRIBE_STACK :
actions.h
ACTION_AUTO_POST_BRIBE_UNIT :
actions.h
ACTION_AUTO_POST_COLLECT_RANSOM :
actions.h
ACTION_AUTO_POST_WIPE_UNITS :
actions.h
ACTION_AUTO_UPKEEP_FOOD :
actions.h
ACTION_AUTO_UPKEEP_GOLD :
actions.h
ACTION_AUTO_UPKEEP_SHIELD :
actions.h
action_by_activity_iterate :
actions.h
action_by_activity_iterate_end :
actions.h
action_by_result_iterate :
actions.h
action_by_result_iterate_end :
actions.h
ACTION_DISTANCE_LAST_NON_SIGNAL :
actions.h
ACTION_DISTANCE_MAX :
actions.h
ACTION_DISTANCE_UNLIMITED :
actions.h
action_enabler_list_iterate :
actions.h
action_enabler_list_iterate_end :
actions.h
action_enabler_list_re_iterate :
actions.h
action_enabler_list_re_iterate_end :
actions.h
ACTION_ENABLER_SECTION_PREFIX :
ruleload.c
action_enablers_iterate :
actions.h
action_enablers_iterate_end :
actions.h
action_get_activity :
actions.h
action_has_result :
actions.h
action_has_result_safe :
actions.h
ACTION_HOSTILE :
unittype.c
action_id :
actions.h
action_id_distance_accepted :
actions.h
action_id_distance_inside_max :
actions.h
action_id_get_act_time :
actions.h
action_id_get_activity :
actions.h
action_id_get_actor_kind :
actions.h
action_id_get_role :
actions.h
action_id_get_sub_target_kind :
actions.h
action_id_get_target_kind :
actions.h
action_id_has_complex_target :
actions.h
action_id_has_result_safe :
actions.h
action_id_requires_details :
actions.h
action_id_univs_not_blocking :
actions.h
action_iterate :
actions.h
action_iterate_all :
actions.h
action_iterate_all_end :
actions.h
action_iterate_end :
actions.h
action_list_iterate :
actions.h
action_list_iterate_end :
actions.h
ACTION_NONE :
actions.h
action_noninternal_iterate :
actions.h
action_noninternal_iterate_end :
actions.h
ACTION_ODDS_PCT_DICE_ROLL_NA :
actions.h
ACTION_PERFORM_UNIT_ANY :
unithand.c
ACTION_PERFORM_UNIT_CITY :
unithand.c
ACTION_PERFORM_UNIT_EXTRAS :
unithand.c
ACTION_PERFORM_UNIT_SELF :
unithand.c
ACTION_PERFORM_UNIT_STACK :
unithand.c
ACTION_PERFORM_UNIT_TILE :
unithand.c
ACTION_PERFORM_UNIT_UNIT :
unithand.c
ACTION_SECTION_PREFIX :
ruleload.c
ACTIVITY_FACTOR :
tile.h
ACTIVITY_LAST_SAVEGAME2 :
savegame2.c
ACTIVITY_LAST_SAVEGAME3 :
savegame3.c
ACTIVITY_OLD_FALLOUT_SG2 :
savegame2.c
ACTIVITY_OLD_FALLOUT_SG3 :
savegame3.c
ACTIVITY_OLD_POLLUTION_SG2 :
savegame2.c
ACTIVITY_OLD_POLLUTION_SG3 :
savegame3.c
ACTIVITY_OLD_RAILROAD :
savegame2.c
ACTIVITY_OLD_ROAD :
savegame2.c
activity_type_iterate :
unit.h
activity_type_iterate_end :
unit.h
activity_type_list_iterate :
unit.h
activity_type_list_iterate_end :
unit.h
ACTPROB_CERTAIN :
actions.h
ACTPROB_IMPOSSIBLE :
actions.h
ACTPROB_NA :
actions.h
ACTPROB_NOT_IMPLEMENTED :
actions.h
ACTPROB_NOT_KNOWN :
actions.h
ACTPROB_VAL_1_PCT :
actions.c
ACTPROB_VAL_MAX :
actions.c
ACTPROB_VAL_MIN :
actions.c
ACTPROB_VAL_NA :
actions.c
ACTPROB_VAL_NOT_IMPL :
actions.c
ACTRES_NONE :
fc_types.h
ADD_ANIM_FULL :
tilespec.c
ADD_ANIM_SPRITE :
tilespec.c
ADD_ANIM_SPRITE_SIMPLE :
tilespec.c
ADD_FRAME0_FULL :
tilespec.c
ADD_FRAME0_IF_NOT_NULL :
tilespec.c
ADD_FRAME0_SIMPLE :
tilespec.c
ADD_OLD_ACCELERATOR :
menu.c
ADD_OLD_SHORTCUT :
menu.cpp
ADD_SPRITE :
themespec.c
,
tilespec.c
,
themespec.c
ADD_SPRITE_FULL :
themespec.c
,
tilespec.c
,
themespec.c
ADD_SPRITE_SIMPLE :
themespec.c
,
tilespec.c
,
themespec.c
ADD_TO_POINTER :
shared.h
ADDPROP :
editprop.c
adj_font :
gui_string.c
adj_size :
gui_main.h
adj_surf :
graphics.h
adjc_dir_base_iterate :
map.h
adjc_dir_base_iterate_end :
map.h
adjc_dir_iterate :
map.h
adjc_dir_iterate_end :
map.h
adjc_dirlist_base_iterate :
map.h
adjc_dirlist_base_iterate_end :
map.h
adjc_dirlist_iterate :
map.h
adjc_dirlist_iterate_end :
map.h
adjc_iterate :
map.h
adjc_iterate_end :
map.h
adjust_int_map :
mapgen_utils.h
ADV_CHOICE_ASSERT :
advchoice.h
ADV_CHOICE_LOG :
advchoice.h
adv_choice_log_info :
advchoice.h
adv_choice_log_int :
advchoice.h
adv_choice_mark :
advchoice.h
adv_choice_set_use :
advchoice.h
ADV_NUM_SEEN :
dialogs.c
ADV_WANT_PRINTF :
fc_types.h
ADV_WANTS_EQ :
advtools.h
advance_index_iterate :
tech.h
advance_index_iterate_end :
tech.h
advance_index_iterate_max :
tech.h
advance_index_iterate_max_end :
tech.h
advance_iterate :
tech.h
advance_iterate_all :
tech.h
advance_iterate_all_end :
tech.h
advance_iterate_base :
tech.h
advance_iterate_base_end :
tech.h
advance_iterate_end :
tech.h
advance_re_active_iterate :
tech.h
advance_re_active_iterate_end :
tech.h
ADVANCE_REQ_ITER :
tech.c
advance_req_iterate :
tech.h
advance_req_iterate_end :
tech.h
ADVANCE_ROOT_REQ_ITER :
tech.c
advance_root_req_iterate :
tech.h
advance_root_req_iterate_end :
tech.h
ADVANCE_SECTION_PREFIX :
ruleload.c
AI_BA_RECALC_SPEED :
daicity.c
AI_BULBS_RESERVE_MIN_TURNS :
aihand.c
AI_CITY_RECALC_SPEED :
daicity.c
AI_GOLD_RESERVE_MIN_TURNS :
aihand.c
ai_level_cmd :
player.h
ai_timer_free :
ai.h
ai_timer_init :
ai.h
ai_timer_player_start :
ai.h
ai_timer_player_stop :
ai.h
ai_timer_start :
ai.h
ai_timer_stop :
ai.h
ai_type_iterate :
ai.h
ai_type_iterate_end :
ai.h
AILOG_OUT :
srv_log.c
alive_phase_players_iterate :
plrhand.h
alive_phase_players_iterate_end :
plrhand.h
ALL_DIRECTIONS_CARDINAL :
map.h
allowed_nations_iterate :
plrhand.h
allowed_nations_iterate_end :
plrhand.h
ALPHA_BLEND :
graphics.h
ALPHA_BLEND128 :
graphics.h
ALWAYS_APPLY_AT_SERVER :
cma_core.c
anim_hash_iterate :
tilespec.c
anim_hash_iterate_end :
tilespec.c
ANNOUNCE_DEFAULT :
net_types.h
ANON_PLAYER_NAME :
player.h
ANON_USER_NAME :
player.h
any_web_conns :
game.h
API_SPECENUM_CREATE_TABLE :
api_specenum.h
API_SPECENUM_CREATE_TABLE_REV :
api_specenum.h
API_SPECENUM_DEFINE_INDEX :
api_specenum.h
API_SPECENUM_DEFINE_INDEX_REV :
api_specenum.h
API_SPECENUM_INDEX_NAME :
api_specenum.h
API_SPECENUM_NAME_NAME :
api_specenum.h
ARG_PLRBV :
mapimg.c
ARG_PLRID :
mapimg.c
ARG_PLRNAME :
mapimg.c
ARRAY_SIZE :
shared.h
ASSERT_UNUSED_ACTION_CASES :
actions.h
ASSERT_UNUSED_ACTRES_CASES :
actres.h
ASSERT_VISION :
vision.h
ASTRING_INIT :
astring.h
ATTACK_POWER :
daiunit.h
ATTRIBUTE_CHUNK_SIZE :
conn_types.h
attribute_hash_iterate :
attribute.c
attribute_hash_iterate_end :
attribute.c
attribute_hash_values_iterate :
attribute.c
attribute_hash_values_iterate_end :
attribute.c
autoattack_prob_list_iterate_safe :
unittools.c
autoattack_prob_list_iterate_safe_end :
unittools.c
AUTOCONNECT_INTERVAL :
clinet.c
aw_extra_action_iterate :
autoworkers.h
aw_extra_action_iterate_end :
autoworkers.h
aw_rmextra_action_iterate :
autoworkers.h
aw_rmextra_action_iterate_end :
autoworkers.h
aw_transform_action_iterate :
autoworkers.h
aw_transform_action_iterate_end :
autoworkers.h
axis_iterate :
mapgen_utils.h
axis_iterate_end :
mapgen_utils.h
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