Freeciv-3.3
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Macros | Functions | Variables
autoworkers.h File Reference
#include "fc_types.h"

Go to the source code of this file.

Macros

#define aw_transform_action_iterate(_act_)
 
#define aw_transform_action_iterate_end
 
#define aw_extra_action_iterate(_act_)
 
#define aw_extra_action_iterate_end
 
#define aw_rmextra_action_iterate(_act_)
 
#define aw_rmextra_action_iterate_end
 

Functions

void auto_workers_ruleset_init (void)
 
void adv_workers_free (void)
 
void auto_workers_player (struct player *pplayer)
 
void auto_worker_findwork (const struct civ_map *nmap, struct player *pplayer, struct unit *punit, struct workermap *state, int recursion)
 
bool auto_worker_setup_work (const struct civ_map *nmap, struct player *pplayer, struct unit *punit, struct workermap *state, int recursion, struct pf_path *path, struct tile *best_tile, enum unit_activity best_act, struct extra_type **best_target, int completion_time)
 
adv_want worker_evaluate_improvements (const struct civ_map *nmap, struct unit *punit, enum unit_activity *best_act, struct extra_type **best_target, struct tile **best_tile, struct pf_path **path, struct workermap *state)
 
struct cityworker_evaluate_city_requests (struct unit *punit, struct worker_task **best_task, struct pf_path **path, struct workermap *state)
 
void adv_unit_new_task (struct unit *punit, enum adv_unit_task task, struct tile *ptile)
 
bool adv_worker_safe_tile (const struct civ_map *nmap, const struct player *pplayer, struct unit *punit, struct tile *ptile)
 
adv_want adv_workers_road_bonus (const struct civ_map *nmap, struct tile *ptile, struct road_type *proad)
 
bool auto_workers_speculate_can_act_at (const struct unit *punit, enum unit_activity activity, bool omniscient_cheat, struct extra_type *target, const struct tile *ptile)
 

Variables

action_id aw_actions_transform [MAX_NUM_ACTIONS]
 
action_id aw_actions_extra [MAX_NUM_ACTIONS]
 
action_id aw_actions_rmextra [MAX_NUM_ACTIONS]
 

Macro Definition Documentation

◆ aw_extra_action_iterate

#define aw_extra_action_iterate (   _act_)
Value:
{ \
action_id aw_actions_extra[MAX_NUM_ACTIONS]
Definition autoworkers.c:78
char * incite_cost
Definition comments.c:76

Definition at line 84 of file autoworkers.h.

◆ aw_extra_action_iterate_end

#define aw_extra_action_iterate_end
Value:
}
#define action_array_iterate_end
Definition actions.h:269

Definition at line 88 of file autoworkers.h.

◆ aw_rmextra_action_iterate

#define aw_rmextra_action_iterate (   _act_)
Value:
{ \
action_id aw_actions_rmextra[MAX_NUM_ACTIONS]
Definition autoworkers.c:79

Definition at line 94 of file autoworkers.h.

◆ aw_rmextra_action_iterate_end

#define aw_rmextra_action_iterate_end
Value:

Definition at line 98 of file autoworkers.h.

◆ aw_transform_action_iterate

#define aw_transform_action_iterate (   _act_)
Value:
{ \
action_id aw_actions_transform[MAX_NUM_ACTIONS]
Definition autoworkers.c:77

Definition at line 74 of file autoworkers.h.

◆ aw_transform_action_iterate_end

#define aw_transform_action_iterate_end
Value:

Definition at line 78 of file autoworkers.h.

Function Documentation

◆ adv_unit_new_task()

void adv_unit_new_task ( struct unit punit,
enum adv_unit_task  task,
struct tile ptile 
)

◆ adv_worker_safe_tile()

bool adv_worker_safe_tile ( const struct civ_map nmap,
const struct player pplayer,
struct unit punit,
struct tile ptile 
)

Do we consider tile safe for autoworker to work?

Definition at line 1152 of file autoworkers.c.

Referenced by auto_workers_player(), dai_auto_settler_cont(), and worker_evaluate_improvements().

◆ adv_workers_free()

void adv_workers_free ( void  )

Free resources allocated for autoworkers system

Definition at line 86 of file autoworkers.c.

Referenced by server_quit().

◆ adv_workers_road_bonus()

adv_want adv_workers_road_bonus ( const struct civ_map nmap,
struct tile ptile,
struct road_type proad 
)

Calculate the attractiveness of building a road/rail at the given tile.

This calculates the overall benefit of connecting the civilization; this is independent from the local tile (trade) bonus granted by the road.

Definition at line 132 of file autoworkers.c.

Referenced by texai_tile_worker_task_select(), and worker_evaluate_improvements().

◆ auto_worker_findwork()

void auto_worker_findwork ( const struct civ_map nmap,
struct player pplayer,
struct unit punit,
struct workermap state,
int  recursion 
)

Definition at line 928 of file autoworkers.c.

Referenced by auto_worker_setup_work(), and auto_workers_player().

◆ auto_worker_setup_work()

bool auto_worker_setup_work ( const struct civ_map nmap,
struct player pplayer,
struct unit punit,
struct workermap state,
int  recursion,
struct pf_path path,
struct tile best_tile,
enum unit_activity  best_act,
struct extra_type **  best_target,
int  completion_time 
)

Setup our worker to do the work it has found. Returns TRUE if started actual work.

Definition at line 1017 of file autoworkers.c.

Referenced by auto_worker_findwork(), and dai_auto_settler_run().

◆ auto_workers_player()

void auto_workers_player ( struct player pplayer)

Run through all the players workers and let those on ai.control work automagically.

Definition at line 1174 of file autoworkers.c.

Referenced by end_phase().

◆ auto_workers_ruleset_init()

void auto_workers_ruleset_init ( void  )

Initialize autoworkers based on the ruleset.

Definition at line 95 of file autoworkers.c.

Referenced by adv_units_ruleset_init().

◆ auto_workers_speculate_can_act_at()

bool auto_workers_speculate_can_act_at ( const struct unit punit,
enum unit_activity  activity,
bool  omniscient_cheat,
struct extra_type target,
const struct tile ptile 
)

Returns TRUE iff the unit can do the targeted activity at the given location.

Definition at line 1295 of file autoworkers.c.

Referenced by worker_evaluate_city_requests().

◆ worker_evaluate_city_requests()

struct city * worker_evaluate_city_requests ( struct unit punit,
struct worker_task **  best_task,
struct pf_path **  path,
struct workermap state 
)

Return best city request to fulfill.

Definition at line 837 of file autoworkers.c.

Referenced by auto_worker_findwork(), and dai_auto_settler_run().

◆ worker_evaluate_improvements()

adv_want worker_evaluate_improvements ( const struct civ_map nmap,
struct unit punit,
enum unit_activity best_act,
struct extra_type **  best_target,
struct tile **  best_tile,
struct pf_path **  path,
struct workermap state 
)

Finds tiles to improve, using punit.

The returned value is the goodness of the best tile and action found. If this return value is > 0, then best_tile indicates the tile chosen, bestact indicates the activity it wants to do, and path (if not NULL) indicates the path to follow for the unit. If 0 is returned then there are no worthwhile activities available.

completion_time is the time that would be taken by punit to travel to and complete work at best_tile

state contains, for each tile, the unit id of the worker en route, and the eta of this worker (if any). This information is used to possibly displace this previously assigned worker. if this array is NULL, workers are never displaced.

Definition at line 442 of file autoworkers.c.

Referenced by auto_worker_findwork(), contemplate_terrain_improvements(), and dai_auto_settler_run().

Variable Documentation

◆ aw_actions_extra

action_id aw_actions_extra[MAX_NUM_ACTIONS]
extern

Definition at line 78 of file autoworkers.c.

Referenced by auto_workers_ruleset_init().

◆ aw_actions_rmextra

action_id aw_actions_rmextra[MAX_NUM_ACTIONS]
extern

Definition at line 79 of file autoworkers.c.

Referenced by auto_workers_ruleset_init().

◆ aw_actions_transform

action_id aw_actions_transform[MAX_NUM_ACTIONS]
extern

Definition at line 77 of file autoworkers.c.

Referenced by auto_workers_ruleset_init().