39 "Irrigation",
"Mine",
"Pollution",
"Hut",
"Farmland",
92#ifdef FREECIV_DEV_SAVE_COMPAT
119 { 0,
nullptr,
nullptr },
123 { 3,
nullptr,
nullptr },
145#define compat_current (compat_num - 1)
168 log_error(
"Savegame version newer than this build found (%d > %d). "
169 "Trying to load the game nevertheless ...",
loading->version,
175 "Unknown savefile format version (%d).",
loading->version);
181 log_normal(
_(
"Run compatibility function for version: <%d "
188#ifdef FREECIV_DEV_SAVE_COMPAT
216 log_normal(
_(
"Run post load compatibility function for version: <%d "
223#ifdef FREECIV_DEV_SAVE_COMPAT
269 "Unknown hex value: '%c' %d",
ch,
ch);
274 "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_-+";
286 "Unknown ascii value for num: '%c' %d",
ch,
ch);
338 if (presource->data.resource->id_old_save == identifier) {
359 log_debug(
"Upgrading data from savegame to version 2.4.0");
377 "player%d.ncities",
plrno);
381 "player%d.c%d.size",
plrno,
i);
405 if (map !=
nullptr) {
431 int xsize = 0,
y,
l, j,
x;
440 for (j = 0; j < 8; j++) {
443 "map.k%02d_%04d",
l * 8 + j,
y);
450 "Inconsistent xsize in map.k%02d_%04d",
452 for (
x = 0;
x < xsize;
x++) {
467 for (
x = 0;
x < xsize;
x++) {
479 for (j = 0; j < 8; j++) {
483 for (
x = 0;
x < xsize;
x++) {
488 "map.k%02d_%04d",
l * 8 + j,
y);
504 "settings.gamestart_valid");
520 const char *
const nosave =
"GAMEOVER|QUITIDLE|INTERRUPT";
521 const char *
const save =
"TURN|GAMEOVER|QUITIDLE|INTERRUPT";
525 "settings.set%d.value",
i)) {
529 "settings.set%d.value",
new_opt);
532 "settings.set%d.value",
i);
535 "settings.set%d.value",
new_opt);
542 "settings.set%d.gamestart",
i)) {
546 "settings.set%d.gamestart",
new_opt);
549 "settings.set%d.gamestart",
i);
552 "settings.set%d.gamestart",
new_opt);
561 log_sg(
"Unexpected \"autosaves\" setting found in pre-2.4 "
562 "savefile. It may have been overridden.");
592 const char *
modname[] = {
"Road",
"Railroad" };
620 log_debug(
"Upgrading data from savegame to version 2.5.0");
626 "savefile.roads_vector");
630 "savefile.activities_vector");
640 "settings.gamestart_valid");
655 "settings.set%d.value",
i)) {
661 "settings.set%d.value",
i);
664 "settings.set%d.value",
i);
672 "settings.set%d.gamestart",
i)) {
678 "settings.set%d.gamestart",
i);
681 "settings.set%d.gamestart",
i);
726 log_debug(
"Upgrading data from savegame to version 2.6.0");
754 "settings.gamestart_valid");
770 "settings.set%d.value",
i)) {
781 "settings.set%d.gamestart",
i)) {
800 "settings.set%d.value",
i)) {
811 "settings.set%d.gamestart",
i)) {
825 "settings.set%d.value",
i)) {
830 "settings.set%d.value",
i);
838 "settings.set%d.gamestart",
i)) {
843 "settings.set%d.gamestart",
i);
854 "settings.set%d.value",
i)) {
858 "settings.set%d.value",
i);
861 "settings.set%d.value",
i);
867 "settings.set%d.gamestart",
i)) {
871 "settings.set%d.gamestart",
i);
874 "settings.set%d.gamestart",
i);
881 &team_pooled_research,
882 "settings.set%d.value",
i),
887 "settings.set%d.value",
i)) {
893 "settings.set%d.gamestart",
i)) {
902 "settings.set%d.value",
i)) {
971 "player%d.capital",
plrno)) {
973 "player%d.got_first_city",
plrno);
979 "player%d.unassigned_user",
plrno);
983 "player%d.unassigned_ranked",
plrno);
987 "player%d.ai.is_barbarian",
plrno);
990 "player%d.ai.barb_type",
plrno);
1012 "player%d.trait.mod%d",
plrno,
i),
1018 "player%d.units_built",
plrno);
1024 "player%d.units_killed",
plrno);
1030 "player%d.units_lost",
plrno);
1044 "player%d.u%d.orders_last_move_safe",
1050 "player%d.u%d.orders_length",
1058 "player%d.u%d.orders_list",
1064 "player%d.u%d.orders_list",
plrno,
i);
1074 "savefile.specialists_size");
1086 "savefile.specialists_vector");
1159 if (team_pooled_research) {
1161 "player%d.team_no",
plrno);
1167 "Research out of bounds (%d)!",
i);
1183 "player%d.research.%s",
1191 "player%d.research.%s",
1199 "player%d.research.%s",
1207 "Research related entry marked as float.");
1226 "savefile.diplstate_type_size");
1235 for (j = 0; j <
DS_LAST; j++) {
1241 "savefile.diplstate_type_vector");
1280 "player%d.name",
plrno);
1282 "player%d.name",
i);
1286 log_sg(
_(
"The save game is wrong about what the closest"
1287 " relationship %s (player %d) and %s (player %d) have had is."
1334 log_debug(
"Upgrading data from savegame to version 3.0.0");
1366 "player%d.flags",
plrno);
1374 for (
i = 0;
i < num;
i++) {
1383 "player%d.ncities",
plrno);
1385 for (
i = 0;
i < num;
i++) {
1397 "settings.set_count");
1401 "game.meta_usermessage")) {
1405 "game.meta_message");
1428 "event_cache.events%d.event",
i);
1447 "savefile.server_side_agent_size");
1456 "savefile.server_side_agent_size");
1471 "savefile.server_side_agent_list");
1495 "player%d.u%d.server_side_agent",
1510 "player%d.u%d.server_side_agent",
1514 "player%d.u%d.server_side_agent",
1533 log_debug(
"Upgrading data from savegame to version 3.1.0");
1556 "player%d.u%d.orders_length",
1560 "player%d.u%d.action_list",
1580 "player%d.u%d.action_vec",
1584 "player%d.u%d.action_vec,%d",
1596 "savefile.action_size");
1602 const char *
dur_name =
"Disband Unit Recover";
1605 "savefile.action_vector");
1618 "savefile.action_vector");
1632 "settings.gamestart_valid");
1645 "settings.set%d.gamesetdef",
i);
1669 switch (
order->activity) {
1700 log_error(
"Activity %d is not supposed to appear in unit orders",
1740 struct tile *current_tile;
1751 for (
i =
act_unit->orders.index;
i > 0 && current_tile !=
nullptr;
i--) {
1764 for (
i = 0;
i <
act_unit->orders.length && current_tile !=
nullptr;
i++) {
1802 current_tile =
nullptr;
1809 if (current_tile ==
nullptr) {
1935 log_debug(
"Upgrading data from savegame to version 3.2.0");
1939 "savefile.orig_version");
1941 if (
str ==
nullptr) {
1946 "savefile.orig_version");
1951 "savefile.orig_version");
1960 "savefile.action_size");
1966 const char *
dur_name =
"Transport Deboard";
1970 "savefile.action_vector");
1986 "savefile.action_vector");
1996 "savefile.activities_size");
2005 "savefile.activities_vector");
2019 "savefile.activities_vector");
2033 "settings.gamestart_valid");
2036 const char *old_name
2060 "settings.set%d.value",
i);
2062#ifdef FREECIV_HAVE_LIBZSTD
2064 "settings.set%d.value",
i);
2065#elif FREECIV_HAVE_LIBLZMA
2067 "settings.set%d.value",
i);
2068#elif FREECIV_HAVE_LIBZ
2070 "settings.set%d.value",
i);
2073 "settings.set%d.value",
i);
2079 "settings.set%d.gamestart",
i);
2081#ifdef FREECIV_HAVE_LIBZSTD
2083 "settings.set%d.gamestart",
i);
2084#elif FREECIV_HAVE_LIBLZMA
2086 "settings.set%d.gamestart",
i);
2087#elif FREECIV_HAVE_LIBZ
2089 "settings.set%d.gamestart",
i);
2092 "settings.set%d.gamestart",
i);
2103 "settings.set%d.value",
i)) {
2125 }
else if (val &
TF_HEX) {
2133 "settings.set%d.value",
i);
2136 "wrap",
"settings.set%d.name",
set_count);
2143 "settings.set%d.gamestart",
i)) {
2162 }
else if (val &
TF_HEX) {
2170 "settings.set%d.gamestart",
i);
2188 int north_latitude, south_latitude;
2194 "settings.set%d.value",
2202 "settings.set%d.value",
2232 "settings.set%d.gamestart",
2240 "settings.set%d.gamestart",
2263 "settings.set_count");
2282 log_sg(
"Invalid AI level \"%s\". "
2283 "Changed to \"%s\".",
level,
2304 for (
i = 0;
i < count;
i++) {
2309 "research.r%d.got_tech_multi",
i);
2312 "research.r%d.got_tech",
i)
2314 "research.r%d.bulbs",
i)) {
2317 "research.r%d.free_bulbs",
i);
2326 "savefile.diplstate_type_size");
2330 "savefile.diplstate_type_vector,%d",
i);
2348 "player%d.got_first_city",
2359 "player%d.flags",
plrno);
2369 "player%d.flags",
plrno);
2375 "player%d.ncities",
plrno);
2379 "player%d.c%d.wl_length",
2386 "player%d.c%d.original",
2389 "player%d.c%d.acquire_t",
2393 "player%d.c%d.acquire_t",
2398 "player%d.c%d.wlcb",
2404 "player%d.wl_max_length",
plrno);
2412 "player%d.nunits",
plrno);
2416 "player%d.u%d.orders_length",
2423 "player%d.orders_max_length",
plrno);
2426 "player%d.routes_max_length",
plrno);
2445 log_debug(
"Upgrading data from savegame to version 3.3.0");
2459 "game.last_turn_change_time") / 100.0;
2468 "savefile.server_side_agent_size");
2473 const char *
aw_name =
"AutoWorker";
2476 "savefile.server_side_agent_list");
2489 "savefile.server_side_agent_list");
2499 "savefile.action_size");
2505 const char *
cc1_name =
"Conquer City Shrink";
2506 const char *
cc2_name =
"Conquer City Shrink 2";
2507 const char *
cc3_name =
"Conquer City Shrink 3";
2508 const char *
cc4_name =
"Conquer City Shrink 4";
2511 "savefile.action_vector");
2530 "savefile.action_vector");
2540 "savefile.activities_size");
2541 if (
loading->activities.size) {
2544 "savefile.activities_vector");
2546 "Failed to load activity order: %s",
2551 "savefile.action_size");
2554 "Failed to load action order: %s",
2562 "savefile.action_vector");
2565 sizeof(*
loading->action.order));
2567 for (j = 0; j <
loading->action.size; j++) {
2591 "player%d.nunits",
plrno);
2611 if (act ==
loading->action.order[
i]) {
2633 for (
i = 0;
i < count;
i++) {
2649 "player%d.dc_total",
plrno);
2689 log_debug(
"Upgrading data from savegame to version 3.4.0");
2696#ifdef FREECIV_DEV_SAVE_COMPAT
2704 log_verbose(
"Upgrading data between development revisions");
2707 "No save version found");
2709#ifdef FREECIV_DEV_SAVE_COMPAT_3_3
2716 "savefile.orig_version");
2718 if (
str ==
nullptr) {
2722 "savefile.orig_version");
2739 "player%d.got_first_city",
2751 "player%d.flags",
plrno);
2761 "player%d.flags",
plrno);
2767 "player%d.ncities",
plrno);
2771 "player%d.c%d.acquire_t",
2774 "player%d.c%d.original",
2777 "player%d.c%d.acquire_t",
2781 "player%d.c%d.acquire_t",
2786 "player%d.c%d.wlcb",
2789 "player%d.c%d.wlcb",
2803 "player%d.orders_max_length",
plrno)
2810 "player%d.nunits",
plrno);
2815 "player%d.u%d.orders_length",
2822 "player%d.orders_max_length",
plrno);
2831 "savefile.action_size");
2840 "savefile.action_vector");
2854 "savefile.action_vector");
2864 "savefile.activities_size");
2873 "savefile.activities_vector");
2887 "savefile.activities_vector");
2902 "settings.gamestart_valid");
2921 "savefile.server_side_agent_size");
2926 const char *
aw_name =
"AutoWorker";
2929 "savefile.server_side_agent_list");
2942 "savefile.server_side_agent_list");
2960 "game.world_peace_start");
2962 "game.world_peace_start");
2967 "game.last_turn_change_time") / 100.0;
2975 "savefile.activities_size");
2976 if (
loading->activities.size) {
2979 "savefile.activities_vector");
2981 "Failed to load activity order: %s",
2986 "savefile.action_size");
2989 "Failed to load action order: %s",
2997 "savefile.action_vector");
3000 sizeof(*
loading->action.order));
3002 for (j = 0; j <
loading->action.size; j++) {
3026 "player%d.nunits",
plrno);
3045 if (act ==
loading->action.order[
i]) {
3066 for (
i = 0;
i < count;
i++) {
3081 "savefile.action_size");
3087 const char *
cc1_name =
"Conquer City Shrink";
3088 const char *
cc2_name =
"Conquer City Shrink 2";
3089 const char *
cc3_name =
"Conquer City Shrink 3";
3090 const char *
cc4_name =
"Conquer City Shrink 4";
3093 "savefile.action_vector");
3112 "savefile.action_vector");
3128 "player%d.dc_total",
plrno);
3142#ifdef FREECIV_DEV_SAVE_COMPAT_3_4
3167#ifdef FREECIV_DEV_SAVE_COMPAT_3_3
struct action * action_by_rule_name(const char *name)
int action_number(const struct action *action)
static struct action * action_by_number(action_id act_id)
#define action_iterate_end
#define action_get_activity(_pact_)
#define action_iterate(_act_)
struct @130::my_agent entries[MAX_AGENTS]
const char * default_ai_type_name(void)
bool has_capability(const char *cap, const char *capstr)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
#define GAME_DEFAULT_REVOLENTYPE
#define GAME_DEFAULT_SCORETURN
#define GAME_DEFAULT_SAVETURNS
#define GAME_DEFAULT_TEAM_POOLED_RESEARCH
#define GAME_HARDCODED_DEFAULT_SKILL_LEVEL
#define log_verbose(message,...)
#define fc_assert(condition)
#define fc_assert_action(condition, action)
#define log_debug(message,...)
#define log_normal(message,...)
#define log_error(message,...)
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
struct tile * mapstep(const struct civ_map *nmap, const struct tile *ptile, enum direction8 dir)
#define fc_calloc(n, esz)
int player_slot_count(void)
int player_slot_index(const struct player_slot *pslot)
#define player_slots_iterate(_pslot)
#define players_iterate_alive_end
#define player_slots_iterate_end
#define players_iterate_alive(_pplayer)
void update_capital(struct player *pplayer)
const char * secfile_error(void)
bool secfile_lookup_int(const struct section_file *secfile, int *ival, const char *path,...)
bool secfile_entry_delete(struct section_file *secfile, const char *path,...)
bool entry_set_name(struct entry *pentry, const char *name)
bool secfile_lookup_enum_data(const struct section_file *secfile, int *pvalue, bool bitwise, secfile_enum_name_data_fn_t name_fn, secfile_data_t data, const char *path,...)
const struct entry_list * section_entries(const struct section *psection)
const char ** secfile_lookup_str_vec(const struct section_file *secfile, size_t *dim, const char *path,...)
const char * entry_name(const struct entry *pentry)
struct entry * secfile_entry_lookup(const struct section_file *secfile, const char *path,...)
const char * secfile_lookup_str(const struct section_file *secfile, const char *path,...)
bool secfile_lookup_bool_default(const struct section_file *secfile, bool def, const char *path,...)
int secfile_lookup_int_default(const struct section_file *secfile, int def, const char *path,...)
struct section * secfile_section_by_name(const struct section_file *secfile, const char *name)
struct section * secfile_section_lookup(const struct section_file *secfile, const char *path,...)
const char * secfile_lookup_str_default(const struct section_file *secfile, const char *def, const char *path,...)
bool secfile_lookup_bool(const struct section_file *secfile, bool *bval, const char *path,...)
#define secfile_replace_str_vec(secfile, strings, dim, path,...)
#define secfile_insert_int(secfile, value, path,...)
#define secfile_insert_enum(secfile, enumerator, specenum_type, path,...)
#define secfile_insert_str_vec(secfile, strings, dim, path,...)
#define secfile_replace_int(secfile, value, path,...)
#define entry_list_iterate_end
#define secfile_entry_ignore(_sfile_, _fmt_,...)
#define secfile_insert_str(secfile, string, path,...)
#define secfile_insert_bool(secfile, value, path,...)
#define secfile_replace_str(secfile, string, path,...)
#define entry_list_iterate(entlist, pentry)
#define secfile_replace_float(secfile, value, path,...)
#define secfile_replace_bool(secfile, value, path,...)
const void * secfile_data_t
static void compat_post_load_030100(struct loaddata *loading, enum sgf_version format_class)
struct extra_type * resource_by_identifier(const char identifier)
int current_compat_ver(void)
static void compat_load_030000(struct loaddata *loading, enum sgf_version format_class)
static const char num_chars[]
static const char * killcitizen_enum_str(secfile_data_t data, int bit)
enum barbarian_type barb_type_convert(int old_type)
static char * special_names[]
static struct compatibility compat[]
static void compat_load_020400(struct loaddata *loading, enum sgf_version format_class)
static void upgrade_unit_order_targets(struct unit *act_unit)
static void compat_load_030300(struct loaddata *loading, enum sgf_version format_class)
char bin2ascii_hex(int value, int halfbyte_wanted)
static const int compat_num
static void compat_load_020600(struct loaddata *loading, enum sgf_version format_class)
static enum direction8 dir_opposite(enum direction8 dir)
void(* load_version_func_t)(struct loaddata *loading, enum sgf_version format_class)
static void upgrade_server_side_agent(struct loaddata *loading)
void sg_load_compat(struct loaddata *loading, enum sgf_version format_class)
static void unit_order_activity_to_action(struct unit *act_unit)
static char * revolentype_str(enum revolen_type type)
static int increase_secfile_turn_int(struct loaddata *loading, const char *key, int old_def, bool keep_default)
enum ai_level ai_level_convert(int old_level)
int ascii_hex2bin(char ch, int halfbyte)
struct extra_type * special_extra_get(int spe)
static void compat_load_020500(struct loaddata *loading, enum sgf_version format_class)
static void compat_load_030200(struct loaddata *loading, enum sgf_version format_class)
static void compat_post_load_030300(struct loaddata *loading, enum sgf_version format_class)
enum tile_special_type special_by_rule_name(const char *name)
void sg_load_post_load_compat(struct loaddata *loading, enum sgf_version format_class)
static void compat_load_030400(struct loaddata *loading, enum sgf_version format_class)
const char * special_rule_name(enum tile_special_type type)
static void compat_load_030100(struct loaddata *loading, enum sgf_version format_class)
static void insert_server_side_agent(struct loaddata *loading, enum sgf_version format_class)
#define sg_check_ret(...)
#define sg_warn(condition, message,...)
#define sg_failure_ret_val(condition, _val, message,...)
#define sg_failure_ret(condition, message,...)
#define MAX_TRADE_ROUTES_OLD
const char * setcompat_S3_2_name_from_S3_1(const char *old_name)
struct setting * setting_by_name(const char *name)
const char * setting_value_name(const struct setting *pset, bool pretty, char *buf, size_t buf_len)
bool setting_bitwise_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
struct setting_list * level[OLEVELS_NUM]
const char * setting_bitwise_secfile_str(secfile_data_t data, int bit)
struct specialist * specialist_by_number(const Specialist_type_id id)
const char * specialist_rule_name(const struct specialist *sp)
Specialist_type_id specialist_count(void)
#define specialist_type_iterate_end
#define specialist_type_iterate(sp)
struct packet_game_info info
struct civ_game::@32::@36 server
struct civ_map::@44::@46 server
const load_version_func_t post_load
const load_version_func_t load
struct name_translation name
enum unit_activity activity
enum unit_activity activity
struct extra_type * activity_target
enum server_side_agent ssa_controller
int fc_snprintf(char *str, size_t n, const char *format,...)
size_t fc_strlcpy(char *dest, const char *src, size_t n)
int fc_strcasecmp(const char *str0, const char *str1)
#define sz_strlcpy(dest, src)
#define sz_strlcat(dest, src)
#define fc_strncmp(_s1_, _s2_, _len_)
int team_slot_count(void)
char terrain_identifier(const struct terrain *pterrain)
const char * terrain_rule_name(const struct terrain *pterrain)
#define terrain_type_iterate(_p)
#define terrain_type_iterate_end
void free_unit_orders(struct unit *punit)
bool unit_can_do_action(const struct unit *punit, const action_id act_id)
enum gen_action activity_default_action(enum unit_activity act)
bool unit_has_orders(const struct unit *punit)
#define unit_list_iterate(unitlist, punit)
#define unit_list_iterate_end
const struct unit_type * unit_type_get(const struct unit *punit)
bool utype_is_moved_to_tgt_by_action(const struct action *paction, const struct unit_type *utype)
const char * unit_rule_name(const struct unit *punit)
bool utype_is_unmoved_by_action(const struct action *paction, const struct unit_type *utype)