Freeciv-3.4
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menu.cpp
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18// Qt
19#include <QActionGroup>
20#include <QApplication>
21#include <QFileDialog>
22#include <QMainWindow>
23#include <QMessageBox>
24#include <QScrollArea>
25#include <QStandardPaths>
26#include <QVBoxLayout>
27
28// utility
29#include "string_vector.h"
30
31// common
32#include "game.h"
33#include "government.h"
34#include "goto.h"
35#include "name_translation.h"
36#include "road.h"
37#include "specialist.h"
38#include "unit.h"
39
40// client
41#include "connectdlg_common.h"
42#include "control.h"
43#include "helpdata.h"
44
45// gui-qt
46#include "fc_client.h"
47#include "chatline.h"
48#include "cityrep.h"
49#include "dialogs.h"
50#include "gotodlg.h"
51#include "gui_main.h"
52#include "hudwidget.h"
53#include "mapctrl.h"
54#include "messagedlg.h"
55#include "plrdlg.h"
56#include "ratesdlg.h"
57#include "repodlgs.h"
58#include "shortcuts.h"
59#include "spaceshipdlg.h"
60#include "sprite.h"
61
62#include "menu.h"
63
64static void enable_interface(bool enable);
65
66/**********************************************************************/
70{
71 city = pcity;
72 tile = nullptr;
73 trade_num = 0;
75}
76
77/**********************************************************************/
84
85/**********************************************************************/
89{
90 int i, s;
91 struct city *pcity;
92 struct player *pplayer = client_player();
93
95 s = city_list_size(pplayer->cities);
96 if (s == 0) {
97 return;
98 }
99 for (i = 0; i < s; i++) {
100 pcity = city_list_get(pplayer->cities, i);
102 }
103}
104
105/**********************************************************************/
109{
110 struct city *pcity;
111 trade_city *tc;
112
113 foreach(pcity, virtual_cities) {
115 }
116 virtual_cities.clear();
117 foreach(tc, cities) {
118 delete tc;
119 }
120 cities.clear();
121 lines.clear();
122 gui()->mapview_wdg->repaint();
123}
124
125/**********************************************************************/
129{
130 trade_city *tc = new trade_city(pcity);
131
132 cities.append(tc);
133 gui()->infotab->chtwdg->append(QString(_("Adding city %1 to trade planning"))
134 .arg(tc->city->name));
135}
136
137/**********************************************************************/
141{
142 struct city *pcity;
143 trade_city *tc;
144
145 pcity = tile_city(ptile);
146
147 foreach (tc, cities) {
148 if (pcity != nullptr) {
149 if (tc->city == pcity) {
151 return;
152 }
153 }
154 if (tc->city->tile == ptile) {
155 remove_virtual_city(ptile);
156 return;
157 }
158 }
159
160 if (pcity != nullptr) {
162 return;
163 }
164
165 pcity = create_city_virtual(client_player(), ptile, "Virtual");
167 virtual_cities.append(pcity);
168}
169
170/**********************************************************************/
174{
175 trade_city *tc;
176
177 foreach (tc, cities) {
178 if (tc->city->tile == pcity->tile) {
179 cities.removeAll(tc);
180 gui()->infotab->chtwdg->append(
181 QString(_("Removing city %1 from trade planning"))
182 .arg(tc->city->name));
183 return;
184 }
185 }
186}
187
188/**********************************************************************/
192{
193 struct city *c;
194 trade_city *tc;
195
196 foreach (c, virtual_cities) {
197 if (c->tile == ptile) {
198 virtual_cities.removeAll(c);
199 gui()->infotab->chtwdg->append(
200 QString(_("Removing city %1 from trade planning")).arg(c->name));
201 }
202 }
203
204 foreach (tc, cities) {
205 if (tc->city->tile == ptile) {
206 cities.removeAll(tc);
207 return;
208 }
209 }
210}
211
212/**********************************************************************/
218{
220
221 foreach (ttc, cities) {
222 if (!have_cities_trade_route(tc->city, ttc->city)
224 tc->poss_trade_num++;
225 tc->pos_cities.append(ttc->city);
226 }
227 tc->over_max = tc->trade_num + tc->poss_trade_num
228 - max_trade_routes(tc->city);
229 }
230}
231
232/**********************************************************************/
236{
237 trade_city *tc;
238 int i;
239 bool tdone;
240 int count = cities.size();
241 int *cities_ids = (int *)fc_malloc(sizeof(int) * count);
242 trade_city **cities_order = (trade_city **)fc_malloc(sizeof(trade_city *) * count);
243
244 for (i = 0; i < 100; i++) {
245 int n;
246
247 tdone = true;
248
249 for (n = 0; n < count; n++) {
250 cities_ids[n] = n;
252 }
254
255 cities.clear();
256 for (n = 0; n < count; n++) {
258 }
259
260 lines.clear();
261 foreach (tc, cities) {
262 tc->pos_cities.clear();
263 tc->new_tr_cities.clear();
264 tc->curr_tr_cities.clear();
265 }
266 foreach (tc, cities) {
268 tc->poss_trade_num = 0;
269 tc->pos_cities.clear();
270 tc->new_tr_cities.clear();
271 tc->curr_tr_cities.clear();
272 tc->done = false;
273 calculate_inner(tc);
274 }
275
277 discard();
279
280 foreach (tc, cities) {
281 if (!tc->done) {
282 tdone = false;
283 }
284 }
285 if (tdone) {
286 break;
287 }
288 }
289 foreach (tc, cities) {
290 if (!tc->done) {
291 char text[1024];
292 fc_snprintf(text, sizeof(text),
293 PL_("City %s - 1 free trade route.",
294 "City %s - %d free trade routes.",
295 max_trade_routes(tc->city) - tc->trade_num),
296 city_link(tc->city),
297 max_trade_routes(tc->city) - tc->trade_num);
299 }
300 }
301
304
305 gui()->mapview_wdg->repaint();
306}
307
308/**********************************************************************/
313{
314 trade_city *tc;
315 int max = 0;
316
317 foreach (tc, cities) {
318 if (pcity != tc->city) {
319 max = qMax(max, tc->over_max);
320 }
321 }
322 return max;
323}
324
325/**********************************************************************/
329{
330 trade_city *tc;
331 trade_city *rc = nullptr;
332 int max = 0;
333
334 foreach (tc, cities) {
335 if (max < tc->over_max) {
336 max = tc->over_max;
337 rc = tc;
338 }
339 }
340 return rc;
341}
342
343/**********************************************************************/
347{
348 trade_city *tc;
349 int j = 5;
350
351 for (int i = j; i > -j; i--) {
352 while ((tc = find_most_free())) {
353 if (!discard_one(tc)) {
354 if (!discard_any(tc, i)) {
355 break;
356 }
357 }
358 }
359 }
360}
361
362/**********************************************************************/
366{
367 tc->pos_cities.removeOne(ttc->city);
368 ttc->pos_cities.removeOne(tc->city);
369 tc->poss_trade_num--;
370 ttc->poss_trade_num--;
371 tc->over_max--;
372 ttc->over_max--;
373 check_if_done(tc, ttc);
374}
375
376/**********************************************************************/
380{
381 int best = 0;
382 int current_candidate = 0;
383 int best_id;
385
386 for (int i = cities.size() - 1 ; i >= 0; i--) {
387 ttc = cities.at(i);
389 if (current_candidate > best) {
390 best_id = i;
391 }
392 }
393 if (best == 0) {
394 return false;
395 }
396
397 ttc = cities.at(best_id);
398 discard_trade(tc, ttc);
399 return true;
400}
401
402/**********************************************************************/
406{
408
409 for (int i = cities.size() - 1 ; i >= 0; i--) {
410 ttc = cities.at(i);
411 if (tc->pos_cities.contains(ttc->city)
412 && ttc->pos_cities.contains(tc->city)
413 && ttc->over_max > freeroutes) {
414 discard_trade(tc, ttc);
415 return true;
416 }
417 }
418 return false;
419}
420
421/**********************************************************************/
427{
429
430 foreach (ttc, cities) {
431 if (ttc->done || ttc->over_max > 0
432 || tc == ttc || tc->done || tc->over_max > 0) {
433 continue;
434 }
435 if (tc->pos_cities.contains(ttc->city)
436 && ttc->pos_cities.contains(tc->city)) {
437 struct qtiles gilles;
438
439 tc->pos_cities.removeOne(ttc->city);
440 ttc->pos_cities.removeOne(tc->city);
441 tc->poss_trade_num--;
442 ttc->poss_trade_num--;
443 tc->new_tr_cities.append(ttc->city);
444 ttc->new_tr_cities.append(ttc->city);
445 tc->trade_num++;
446 ttc->trade_num++;
447 tc->over_max--;
448 ttc->over_max--;
449 check_if_done(tc, ttc);
450 gilles.t1 = tc->city->tile;
451 gilles.t2 = ttc->city->tile;
452 gilles.autocaravan = nullptr;
453 lines.append(gilles);
454 }
455 }
456}
457
458/**********************************************************************/
462{
463 trade_city *tc;
464
465 foreach (tc, cities) {
466 if (tc->done || tc->over_max > 0) {
467 continue;
468 }
470 }
471}
472
473/**********************************************************************/
477{
478 if (tc1->trade_num == max_trade_routes(tc1->city)) {
479 tc1->done = true;
480 }
481 if (tc2->trade_num == max_trade_routes(tc2->city)) {
482 tc2->done = true;
483 }
484}
485
486/**********************************************************************/
492
493/**********************************************************************/
500
501/**********************************************************************/
505{
506 unit_list.clear();
507}
508
509/**********************************************************************/
514{
516 return;
517 }
518 gui()->menu_bar->clear();
519 gui()->menu_bar->setup_menus();
520
522
523 // A new ruleset may have been loaded.
525}
526
527/**********************************************************************/
532{
533 if (C_S_RUNNING <= client_state()) {
534 gui()->menuBar()->setVisible(true);
535 if (!is_waiting_turn_change()) {
536 gui()->menu_bar->menus_sensitive();
537 gui()->menu_bar->update_airlift_menu();
538 gui()->menu_bar->update_roads_menu();
539 gui()->menu_bar->update_bases_menu();
542 gui()->unitinfo_wdg->update_actions(nullptr);
543 }
544 } else {
545 gui()->menuBar()->setVisible(false);
546 }
547}
548
549/**********************************************************************/
554static const char *get_tile_change_menu_text(struct tile *ptile,
555 enum unit_activity activity)
556{
557 struct tile *newtile = tile_virtual_new(ptile);
558 const char *text;
559
560 tile_apply_activity(newtile, activity, nullptr);
561 text = tile_get_info_text(newtile, FALSE, 0);
563
564 return text;
565}
566
567/**********************************************************************/
571 QMenu(_("Government"), parent)
572{
573 // Register ourselves to get updates for free.
574 instances << this;
575 setAttribute(Qt::WA_TranslucentBackground);
576}
577
578/**********************************************************************/
582{
584 instances.remove(this);
585}
586
587/**********************************************************************/
592 struct government *gov, *revol_gov;
593 int gov_count, i;
594
595 // Clear any content
596 foreach(action, QWidget::actions()) {
598 action->deleteLater();
599 }
600 actions.clear();
601
603 actions.reserve(gov_count + 1);
604 action = addAction(_("Revolution..."));
605 action->setShortcut(QKeySequence(tr("ctrl+shift+g")));
606 connect(action, &QAction::triggered, this, &gov_menu::revolution);
607 actions.append(action);
608
609 addSeparator();
610
611 // Add an action for each government. There is no icon yet.
613 for (i = 0; i < gov_count; ++i) {
614 gov = government_by_number(i);
615 if (gov != revol_gov) { // Skip revolution government
616 // Defeat keyboard shortcut mnemonics
618 .replace("&", "&&"));
619 // We need to keep track of the gov <-> action mapping to be able to
620 // set enabled/disabled depending on available govs.
621 actions.append(action);
622 QObject::connect(action, &QAction::triggered, [this,i]() {
623 change_gov(i);
624 });
625 }
626 }
627}
628
629/**********************************************************************/
633{
634 struct government *gov, *revol_gov;
635 struct sprite *sprite;
636 int gov_count, i, j;
637
640 for (i = 0, j = 0; i < gov_count; i++) {
641 gov = government_by_number(i);
642 if (gov != revol_gov) { // Skip revolution government
644 if (sprite != nullptr) {
645 actions[j + 1]->setIcon(QIcon(*(sprite->pm)));
646 }
647 actions[j + 1]->setEnabled(
649 j++;
650 } else {
651 actions[0]->setEnabled(!client_is_observer()
653 }
654 }
655}
656
657/**********************************************************************/
664
665/**********************************************************************/
672
673/**************************************************************************
674 Keeps track of all gov_menu instances.
675**************************************************************************/
677
678/**********************************************************************/
682{
683 foreach (gov_menu *m, instances) {
684 m->create();
685 }
686}
687
688/**********************************************************************/
692{
693 foreach (gov_menu *m, instances) {
694 m->update();
695 }
696}
697
698/**********************************************************************/
702 : QMenu(_("Go to and..."), parent)
703{
704 // Will need auto updates etc.
705 instances << this;
706}
707
708/**********************************************************************/
712{
713 // Updates are no longer needed.
714 instances.remove(this);
715}
716
717/**********************************************************************/
721{
722 // Clear menu item to action ID mapping.
723 items.clear();
724
725 // Remove the menu items
726 clear();
727}
728
729/**********************************************************************/
733{
734 QAction *item;
735 int tgt_kind_group;
736
737 // Group goto and perform action menu items by target kind.
740 struct action *paction = action_by_number(act_id);
742 .replace("&", "&&"));
743
744 if (action_id_get_actor_kind(act_id) != AAK_UNIT) {
745 // This action isn't performed by an unit.
746 continue;
747 }
748
750 // Wrong group.
751 continue;
752 }
753
754 if (action_id_has_complex_target(act_id)) {
756 items.insert(sub_target_menu->menuAction(), act_id);
757
758#define CREATE_SUB_ITEM(_menu_, _act_id_, _sub_tgt_id_, _sub_tgt_name_) \
759 { \
760 QAction *_sub_item_ = _menu_->addAction(_sub_tgt_name_); \
761 int _sub_target_id_ = _sub_tgt_id_; \
762 QObject::connect(_sub_item_, &QAction::triggered, \
763 [this, _act_id_, _sub_target_id_]() { \
764 start_go_act(_act_id_, _sub_target_id_); \
765 }); \
766 }
767
769 case ASTK_BUILDING:
775 break;
776 case ASTK_TECH:
782 break;
783 case ASTK_EXTRA:
785 extra_type_iterate(pextra) {
786 if (!actres_creates_extra(paction->result, pextra)
787 && !actres_removes_extra(paction->result, pextra)) {
788 // Not relevant
789 continue;
790 }
791
793 extra_number(pextra),
794 extra_name_translation(pextra));
796 break;
797 case ASTK_SPECIALIST:
802 break;
803 case ASTK_NONE:
804 // Should not be here.
806 break;
807 case ASTK_COUNT:
808 // Should not exits
810 break;
811 }
812 continue;
813 }
814
815#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id) \
816 if (act_id == wanted_action_id) { \
817 item->setShortcut(QKeySequence(shortcut_to_string( \
818 fc_shortcuts::sc()->get_shortcut(sc_id)))); \
819 }
820
821 /* Create and add the menu item. It will be hidden or shown based on
822 * unit type. */
824 items.insert(item, act_id);
825
826 /* Add the keyboard shortcuts for "Go to and..." menu items that
827 * existed independently before the "Go to and..." menu arrived. */
831
832 QObject::connect(item, &QAction::triggered, [this,act_id]() {
833 start_go_act(act_id, NO_TARGET);
834 });
836 }
837}
838
839/**********************************************************************/
843{
844 bool can_do_something = false;
845
846 if (!actions_are_ready()) {
847 // Nothing to do.
848 return;
849 }
850
851 if (items.isEmpty()) {
852 // The goto and act menu needs menu items.
853 create();
854 }
855
856 /* Enable a menu item if it is theoretically possible that one of the
857 * selected units can perform it. Checking if the action can be performed
858 * at the current tile is pointless since it should be performed at the
859 * target tile. */
860 foreach(QAction *item, items.keys()) {
862 items.value(item), TRUE)) {
863 item->setVisible(true);
864 can_do_something = true;
865 } else {
866 item->setVisible(false);
867 }
868 }
869
870 if (can_do_something) {
871 // At least one menu item is enabled for one of the selected units.
872 setEnabled(true);
873 } else {
874 // No menu item is enabled any of the selected units.
875 setEnabled(false);
876 }
877}
878
879/**********************************************************************/
882void go_act_menu::start_go_act(int act_id, int sub_tgt_id)
883{
884 request_unit_goto(ORDER_PERFORM_ACTION, act_id, sub_tgt_id);
885}
886
887/**************************************************************************
888 Store all goto and act menu items so they can be updated etc
889**************************************************************************/
891
892/**********************************************************************/
896{
897 foreach (go_act_menu *m, instances) {
898 m->reset();
899 }
900}
901
902/**********************************************************************/
906{
907 foreach (go_act_menu *m, instances) {
908 m->update();
909 }
910}
911
912/**********************************************************************/
916{
918 struct tile *ptile = nullptr;
919 struct unit *zunit;
920 struct unit *qunit;
921
922 int i = 0;
923 qunit = punit;
924 foreach (fui, units_list.unit_list) {
925 zunit = unit_list_find(client_player()->units, fui->id);
926 i++;
927 if (i >= pos) {
928 punit = qunit;
929 return ptile;
930 }
931 if (zunit == nullptr) {
932 continue;
933 }
934
935 if (punit == zunit) { // Unit found
936 /* Unit was ordered to attack city so it might stay in
937 front of that city */
939 ptile = tile_before_end_path(punit, fui->ptile);
940 if (ptile == nullptr) {
941 ptile = fui->ptile;
942 }
943 } else {
944 ptile = fui->ptile;
945 }
946 // Unit found in transport
947 } else if (unit_contained_in(punit, zunit)) {
948 ptile = fui->ptile;
949 }
950 }
951 return nullptr;
952}
953
954/**********************************************************************/
957mr_menu::mr_menu() : QMenuBar()
958{
959}
960
961/**********************************************************************/
967{
968 QAction *act;
969 QMenu *sub_menu;
970 QMenu *main_menu;
972 int i;
973
974 delayed_order = false;
975 airlift_type_id = 0;
976 quick_airlifting = false;
977
978 // Game Menu
979 main_menu = this->addMenu(_("Game"));
980
981#ifdef __APPLE__
982 // On Mac, Qt would try to move menu entry named just "Options" to
983 // application menu, but as this is submenu and not an action
984 // 1) It would fail to appear in the destination
985 // 2) It's impossible to override the behavior with QAction::menuRule()
986 // We add an invisible character for the string comparison to fail.
987 sub_menu = main_menu->addMenu(QString("\u200B") + _("Options"));
988#else // __APPLE__
989 sub_menu = main_menu->addMenu(_("Options"));
990#endif // __APPLE__
991
992 act = sub_menu->addAction(_("Set local options"));
993 connect(act, &QAction::triggered, this, &mr_menu::local_options);
994 act = sub_menu->addAction(_("Server Options"));
995 connect(act, &QAction::triggered, this, &mr_menu::server_options);
996 act = sub_menu->addAction(_("Messages"));
997 connect(act, &QAction::triggered, this, &mr_menu::messages_options);
998 act = sub_menu->addAction(_("Shortcuts"));
999 connect(act, &QAction::triggered, this, &mr_menu::shortcut_options);
1000 act = sub_menu->addAction(_("Load another tileset"));
1001 connect(act, &QAction::triggered, this, &mr_menu::tileset_custom_load);
1002 act = sub_menu->addAction(_("Save Options Now"));
1003 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1004 connect(act, &QAction::triggered, this, &mr_menu::save_options_now);
1005 act = sub_menu->addAction(_("Save Options on Exit"));
1006 act->setCheckable(true);
1007 act->setChecked(gui_options.save_options_on_exit);
1008 main_menu->addSeparator();
1009 act = main_menu->addAction(_("Save Game"));
1010 act->setShortcut(QKeySequence(tr("Ctrl+s")));
1011 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1012 menu_list.insert(SAVE, act);
1013 connect(act, &QAction::triggered, this, &mr_menu::save_game);
1014 act = main_menu->addAction(_("Save Game As..."));
1015 menu_list.insert(SAVE, act);
1016 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1017 connect(act, &QAction::triggered, this, &mr_menu::save_game_as);
1018 act = main_menu->addAction(_("Save Map to Image"));
1019 connect(act, &QAction::triggered, this, &mr_menu::save_image);
1020 main_menu->addSeparator();
1021 act = main_menu->addAction(_("Volume Up"));
1022 act->setShortcut(QKeySequence(tr(">")));
1023 connect(act, &QAction::triggered, this, &mr_menu::volume_up);
1024 act = main_menu->addAction(_("Volume Down"));
1025 act->setShortcut(QKeySequence(tr("<")));
1026 connect(act, &QAction::triggered, this, &mr_menu::volume_down);
1027 main_menu->addSeparator();
1028 act = main_menu->addAction(_("Leave game"));
1029 act->setIcon(style()->standardIcon(QStyle::SP_DialogDiscardButton));
1030 connect(act, &QAction::triggered, this, &mr_menu::back_to_menu);
1031 act = main_menu->addAction(_("Quit"));
1032 act->setIcon(style()->standardIcon(QStyle::SP_TitleBarCloseButton));
1033 connect(act, &QAction::triggered, this, &mr_menu::quit_game);
1034
1035 // View Menu
1036 main_menu = this->addMenu(Q_("?verb:View"));
1037 act = main_menu->addAction(_("Center View"));
1038 act->setShortcut(QKeySequence(shortcut_to_string(
1039 fc_shortcuts::sc()->get_shortcut(SC_CENTER_VIEW))));
1040 connect(act, &QAction::triggered, this, &mr_menu::slot_center_view);
1041 main_menu->addSeparator();
1042 act = main_menu->addAction(_("Fullscreen"));
1043 act->setShortcut(QKeySequence(shortcut_to_string(
1044 fc_shortcuts::sc()->get_shortcut(SC_FULLSCREEN))));
1045 act->setCheckable(true);
1046 act->setChecked(gui_options.gui_qt_fullscreen);
1047 connect(act, &QAction::triggered, this, &mr_menu::slot_fullscreen);
1048 main_menu->addSeparator();
1049 minimap_status = main_menu->addAction(_("Minimap"));
1050 minimap_status->setCheckable(true);
1052 fc_shortcuts::sc()->get_shortcut(SC_MINIMAP))));
1053 minimap_status->setChecked(true);
1054 connect(minimap_status, &QAction::triggered, this,
1056 osd_status = main_menu->addAction(_("Show new turn information"));
1057 osd_status->setCheckable(true);
1058 osd_status->setChecked(gui()->qt_settings.show_new_turn_text);
1059 connect(osd_status, &QAction::triggered, this,
1061 btlog_status = main_menu->addAction(_("Show combat detailed information"));
1062 btlog_status->setCheckable(true);
1063 btlog_status->setChecked(gui()->qt_settings.show_battle_log);
1064 connect(btlog_status, &QAction::triggered, this, &mr_menu::slot_battlelog);
1065 lock_status = main_menu->addAction(_("Lock interface"));
1066 lock_status->setCheckable(true);
1068 fc_shortcuts::sc()->get_shortcut(SC_IFACE_LOCK))));
1069 lock_status->setChecked(false);
1070 connect(lock_status, &QAction::triggered, this, &mr_menu::slot_lock);
1071 connect(minimap_status, &QAction::triggered, this, &mr_menu::slot_lock);
1072 main_menu->addSeparator();
1073 act = main_menu->addAction(_("Zoom in"));
1074 act->setShortcut(QKeySequence(shortcut_to_string(
1075 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_IN))));
1076 connect(act, &QAction::triggered, this, &mr_menu::zoom_in);
1077 act = main_menu->addAction(_("Zoom default"));
1078 act->setShortcut(QKeySequence(shortcut_to_string(
1079 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_RESET))));
1080 connect(act, &QAction::triggered, this, &mr_menu::zoom_reset);
1081 act = main_menu->addAction(_("Zoom out"));
1082 act->setShortcut(QKeySequence(shortcut_to_string(
1083 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_OUT))));
1084 connect(act, &QAction::triggered, this, &mr_menu::zoom_out);
1085 scale_fonts_status = main_menu->addAction(_("Scale fonts"));
1086 connect(scale_fonts_status, &QAction::triggered, this,
1088 scale_fonts_status->setCheckable(true);
1089 scale_fonts_status->setChecked(true);
1090 main_menu->addSeparator();
1091 act = main_menu->addAction(_("City Outlines"));
1092 act->setShortcut(QKeySequence(tr("ctrl+y")));
1093 act->setCheckable(true);
1094 act->setChecked(gui_options.draw_city_outlines);
1095 connect(act, &QAction::triggered, this, &mr_menu::slot_city_outlines);
1096 act = main_menu->addAction(_("City Output"));
1097 act->setCheckable(true);
1098 act->setChecked(gui_options.draw_city_output);
1099 act->setShortcut(QKeySequence(shortcut_to_string(
1100 fc_shortcuts::sc()->get_shortcut(SC_CITY_OUTPUT))));
1101 connect(act, &QAction::triggered, this, &mr_menu::slot_city_output);
1102 act = main_menu->addAction(_("Map Grid"));
1103 act->setShortcut(QKeySequence(shortcut_to_string(
1104 fc_shortcuts::sc()->get_shortcut(SC_MAP_GRID))));
1105 act->setCheckable(true);
1106 act->setChecked(gui_options.draw_map_grid);
1107 connect(act, &QAction::triggered, this, &mr_menu::slot_map_grid);
1108 act = main_menu->addAction(_("National Borders"));
1109 act->setCheckable(true);
1110 act->setChecked(gui_options.draw_borders);
1111 act->setShortcut(QKeySequence(shortcut_to_string(
1112 fc_shortcuts::sc()->get_shortcut(SC_NAT_BORDERS))));
1113 connect(act, &QAction::triggered, this, &mr_menu::slot_borders);
1114 act = main_menu->addAction(_("Native Tiles"));
1115 act->setCheckable(true);
1116 act->setChecked(gui_options.draw_native);
1117 act->setShortcut(QKeySequence(tr("ctrl+shift+n")));
1118 connect(act, &QAction::triggered, this, &mr_menu::slot_native_tiles);
1119 act = main_menu->addAction(_("City Full Bar"));
1120 act->setCheckable(true);
1121 act->setShortcut(QKeySequence(shortcut_to_string(
1122 fc_shortcuts::sc()->get_shortcut(SC_SHOW_FULLBAR))));
1123 act->setChecked(gui_options.draw_full_citybar);
1124 connect(act, &QAction::triggered, this, &mr_menu::slot_fullbar);
1125 act = main_menu->addAction(_("City Names"));
1126 act->setCheckable(true);
1127 act->setChecked(gui_options.draw_city_names);
1128 act->setShortcut(QKeySequence(shortcut_to_string(
1129 fc_shortcuts::sc()->get_shortcut(SC_CITY_NAMES))));
1130 connect(act, &QAction::triggered, this, &mr_menu::slot_city_names);
1131 act = main_menu->addAction(_("City Growth"));
1132 act->setCheckable(true);
1133 act->setChecked(gui_options.draw_city_growth);
1134 act->setShortcut(QKeySequence(tr("ctrl+o")));
1135 connect(act, &QAction::triggered, this, &mr_menu::slot_city_growth);
1136 act = main_menu->addAction(_("City Production"));
1137 act->setCheckable(true);
1138 act->setChecked(gui_options.draw_city_productions);
1139 act->setShortcut(QKeySequence(shortcut_to_string(
1140 fc_shortcuts::sc()->get_shortcut(SC_CITY_PROD))));
1141 connect(act, &QAction::triggered, this, &mr_menu::slot_city_production);
1142 act = main_menu->addAction(_("City Buy Cost"));
1143 act->setCheckable(true);
1144 act->setChecked(gui_options.draw_city_buycost);
1145 connect(act, &QAction::triggered, this, &mr_menu::slot_city_buycost);
1146 act = main_menu->addAction(_("City Trade Routes"));
1147 act->setCheckable(true);
1148 act->setChecked(gui_options.draw_city_trade_routes);
1149 act->setShortcut(QKeySequence(shortcut_to_string(
1150 fc_shortcuts::sc()->get_shortcut(SC_TRADE_ROUTES))));
1151 connect(act, &QAction::triggered, this, &mr_menu::slot_city_trade_routes);
1152 act = main_menu->addAction(_("Unit Stack Size"));
1153 act->setCheckable(true);
1154 act->setChecked(gui_options.draw_unit_stack_size);
1155 act->setShortcut(QKeySequence(shortcut_to_string(
1156 fc_shortcuts::sc()->get_shortcut(SC_STACK_SIZE))));
1157 connect(act, &QAction::triggered, this, &mr_menu::slot_stack_size);
1158
1159 // Select Menu
1160 main_menu = this->addMenu(_("Select"));
1161 act = main_menu->addAction(_("Single Unit (Unselect Others)"));
1162 act->setShortcut(QKeySequence(tr("z")));
1163 menu_list.insert(STANDARD, act);
1164 connect(act, &QAction::triggered, this, &mr_menu::slot_select_one);
1165 act = main_menu->addAction(_("All On Tile"));
1166 act->setShortcut(QKeySequence(tr("v")));
1167 menu_list.insert(STANDARD, act);
1168 connect(act, &QAction::triggered, this, &mr_menu::slot_select_all_tile);
1169 main_menu->addSeparator();
1170 act = main_menu->addAction(_("Same Type on Tile"));
1171 act->setShortcut(QKeySequence(tr("shift+v")));
1172 menu_list.insert(STANDARD, act);
1173 connect(act, &QAction::triggered, this, &mr_menu::slot_select_same_tile);
1174 act = main_menu->addAction(_("Same Type on Continent"));
1175 act->setShortcut(QKeySequence(tr("shift+c")));
1176 menu_list.insert(STANDARD, act);
1177 connect(act, &QAction::triggered, this,
1179 act = main_menu->addAction(_("Same Type Everywhere"));
1180 act->setShortcut(QKeySequence(tr("shift+x")));
1181 menu_list.insert(STANDARD, act);
1182 connect(act, &QAction::triggered, this,
1184 main_menu->addSeparator();
1185 act = main_menu->addAction(_("Wait"));
1186 act->setShortcut(QKeySequence(shortcut_to_string(
1187 fc_shortcuts::sc()->get_shortcut(SC_WAIT))));
1188 menu_list.insert(STANDARD, act);
1189 connect(act, &QAction::triggered, this, &mr_menu::slot_wait);
1190 act = main_menu->addAction(_("Done"));
1191 act->setShortcut(QKeySequence(shortcut_to_string(
1192 fc_shortcuts::sc()->get_shortcut(SC_DONE_MOVING))));
1193 menu_list.insert(STANDARD, act);
1194 connect(act, &QAction::triggered, this, &mr_menu::slot_done_moving);
1195
1196 act = main_menu->addAction(_("Advanced unit selection"));
1197 act->setShortcut(QKeySequence(tr("ctrl+e")));
1198 menu_list.insert(NOT_4_OBS, act);
1199 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_filter);
1200
1201 // Unit Menu
1202 main_menu = this->addMenu(_("Unit"));
1203 act = main_menu->addAction(_("Go to Tile"));
1204 act->setShortcut(QKeySequence(shortcut_to_string(
1205 fc_shortcuts::sc()->get_shortcut(SC_GOTO))));
1206 menu_list.insert(STANDARD, act);
1207 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_goto);
1208
1209 // The goto and act sub menu is handled as a separate object.
1210 main_menu->addMenu(new go_act_menu(this));
1211
1212 act = main_menu->addAction(_("Go to Nearest City"));
1213 act->setShortcut(QKeySequence(tr("shift+g")));
1214 menu_list.insert(GOTO_CITY, act);
1215 connect(act, &QAction::triggered, this, &mr_menu::slot_return_to_city);
1216 act = main_menu->addAction(_("Go to/Airlift to City..."));
1217 act->setShortcut(QKeySequence(shortcut_to_string(
1218 fc_shortcuts::sc()->get_shortcut(SC_GOTOAIRLIFT))));
1219 menu_list.insert(AIRLIFT, act);
1220 connect(act, &QAction::triggered, this, &mr_menu::slot_airlift);
1221 main_menu->addSeparator();
1222 act = main_menu->addAction(_("Auto Explore"));
1223 menu_list.insert(EXPLORE, act);
1224 act->setShortcut(QKeySequence(shortcut_to_string(
1225 fc_shortcuts::sc()->get_shortcut(SC_AUTOEXPLORE))));
1226 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_explore);
1227 act = main_menu->addAction(_("Patrol"));
1228 menu_list.insert(STANDARD, act);
1229 act->setEnabled(false);
1230 act->setShortcut(QKeySequence(shortcut_to_string(
1231 fc_shortcuts::sc()->get_shortcut(SC_PATROL))));
1232 connect(act, &QAction::triggered, this, &mr_menu::slot_patrol);
1233 main_menu->addSeparator();
1234 act = main_menu->addAction(_("Sentry"));
1235 act->setShortcut(QKeySequence(shortcut_to_string(
1236 fc_shortcuts::sc()->get_shortcut(SC_SENTRY))));
1237 menu_list.insert(SENTRY, act);
1238 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_sentry);
1239 act = main_menu->addAction(_("Unsentry All On Tile"));
1240 act->setShortcut(QKeySequence(shortcut_to_string(
1241 fc_shortcuts::sc()->get_shortcut(SC_UNSENTRY_TILE))));
1242 menu_list.insert(WAKEUP, act);
1243 connect(act, &QAction::triggered, this, &mr_menu::slot_unsentry);
1244 main_menu->addSeparator();
1245 act = main_menu->addAction(_("Load"));
1246 act->setShortcut(QKeySequence(shortcut_to_string(
1247 fc_shortcuts::sc()->get_shortcut(SC_BOARD))));
1248 menu_list.insert(BOARD, act);
1249 connect(act, &QAction::triggered, this, &mr_menu::slot_board);
1250 act = main_menu->addAction(_("Unload"));
1251 act->setShortcut(QKeySequence(shortcut_to_string(
1252 fc_shortcuts::sc()->get_shortcut(SC_DEBOARD))));
1253 menu_list.insert(DEBOARD, act);
1254 connect(act, &QAction::triggered, this, &mr_menu::slot_deboard);
1255 act = main_menu->addAction(_("Unload All From Transporter"));
1256 act->setShortcut(QKeySequence(tr("shift+t")));
1257 menu_list.insert(TRANSPORTER, act);
1258 connect(act, &QAction::triggered, this, &mr_menu::slot_unload_all);
1259 main_menu->addSeparator();
1260
1261 // Defeat keyboard shortcut mnemonics
1263 .replace("&", "&&"));
1264 menu_list.insert(HOMECITY, act);
1265 act->setShortcut(QKeySequence(shortcut_to_string(
1266 fc_shortcuts::sc()->get_shortcut(SC_SETHOME))));
1267 connect(act, &QAction::triggered, this, &mr_menu::slot_set_home);
1268 act = main_menu->addAction(_("Upgrade"));
1269 act->setShortcut(QKeySequence(shortcut_to_string(
1270 fc_shortcuts::sc()->get_shortcut(SC_UPGRADE_UNIT))));
1271 menu_list.insert(UPGRADE, act);
1272 connect(act, &QAction::triggered, this, &mr_menu::slot_upgrade);
1273 act = main_menu->addAction(_("Convert"));
1274 act->setShortcut(QKeySequence(tr("shift+o")));
1275 menu_list.insert(CONVERT, act);
1276 connect(act, &QAction::triggered, this, &mr_menu::slot_convert);
1277 act = main_menu->addAction(_("Disband"));
1278 act->setShortcut(QKeySequence(tr("shift+d")));
1279 menu_list.insert(DISBAND, act);
1280 connect(act, &QAction::triggered, this, &mr_menu::slot_disband);
1281
1282 // Combat Menu
1283 main_menu = this->addMenu(_("Combat"));
1284 act = main_menu->addAction(_("Fortify Unit"));
1285 menu_list.insert(FORTIFY, act);
1286 act->setShortcut(QKeySequence(shortcut_to_string(
1287 fc_shortcuts::sc()->get_shortcut(SC_FORTIFY))));
1288 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortify);
1289 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base0))
1290 .replace("&", "&&"));
1291 menu_list.insert(FORTRESS, act);
1292 act->setShortcut(QKeySequence(tr("shift+f")));
1293 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortress);
1294 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base1))
1295 .replace("&", "&&"));
1296 menu_list.insert(AIRBASE, act);
1297 act->setShortcut(QKeySequence(tr("shift+e")));
1298 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_airbase);
1299 bases_menu = main_menu->addMenu(_("Build Base"));
1300 main_menu->addSeparator();
1301 act = main_menu->addAction(_("Paradrop"));
1302 menu_list.insert(PARADROP, act);
1303 act->setShortcut(QKeySequence(shortcut_to_string(
1304 fc_shortcuts::sc()->get_shortcut(SC_PARADROP))));
1305 connect(act, &QAction::triggered, this, &mr_menu::slot_paradrop);
1306 act = main_menu->addAction(_("Pillage"));
1307 menu_list.insert(PILLAGE, act);
1308 act->setShortcut(QKeySequence(tr("shift+p")));
1309 connect(act, &QAction::triggered, this, &mr_menu::slot_pillage);
1310 // TRANS: Menu item to bring up the action selection dialog.
1311 act = main_menu->addAction(_("Do..."));
1312 menu_list.insert(ORDER_DIPLOMAT_DLG, act);
1313 act->setShortcut(QKeySequence(shortcut_to_string(
1314 fc_shortcuts::sc()->get_shortcut(SC_DO))));
1315 connect(act, &QAction::triggered, this, &mr_menu::slot_action);
1316
1317 // Work Menu
1318 main_menu = this->addMenu(_("Work"));
1320 .replace("&", "&&"));
1321 act->setShortcut(QKeySequence(shortcut_to_string(
1322 fc_shortcuts::sc()->get_shortcut(SC_BUILDCITY))));
1323 menu_list.insert(BUILD, act);
1324 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1325 act = main_menu->addAction(_("Auto Worker"));
1326 act->setShortcut(QKeySequence(shortcut_to_string(
1327 fc_shortcuts::sc()->get_shortcut(SC_AUTOMATE))));
1328 menu_list.insert(AUTOWORKER, act);
1329 connect(act, &QAction::triggered, this, &mr_menu::slot_auto_worker);
1330 main_menu->addSeparator();
1331 act = main_menu->addAction(_("Build Road"));
1332 menu_list.insert(ROAD, act);
1333 act->setShortcut(QKeySequence(shortcut_to_string(
1334 fc_shortcuts::sc()->get_shortcut(SC_BUILDROAD))));
1335 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1336 roads_menu = main_menu->addMenu(_("Build Path"));
1337 act = main_menu->addAction(_("Build Irrigation"));
1338 act->setShortcut(QKeySequence(shortcut_to_string(
1339 fc_shortcuts::sc()->get_shortcut(SC_BUILDIRRIGATION))));
1340 menu_list.insert(IRRIGATION, act);
1341 connect(act, &QAction::triggered, this, &mr_menu::slot_build_irrigation);
1342 act = main_menu->addAction(_("Cultivate"));
1343 act->setShortcut(QKeySequence(shortcut_to_string(
1344 fc_shortcuts::sc()->get_shortcut(SC_CULTIVATE))));
1345 menu_list.insert(CULTIVATE, act);
1346 connect(act, &QAction::triggered, this, &mr_menu::slot_cultivate);
1347 act = main_menu->addAction(_("Build Mine"));
1348 act->setShortcut(QKeySequence(shortcut_to_string(
1349 fc_shortcuts::sc()->get_shortcut(SC_BUILDMINE))));
1350 menu_list.insert(MINE, act);
1351 connect(act, &QAction::triggered, this, &mr_menu::slot_build_mine);
1352 act = main_menu->addAction(_("Plant"));
1353 act->setShortcut(QKeySequence(shortcut_to_string(
1354 fc_shortcuts::sc()->get_shortcut(SC_PLANT))));
1355 menu_list.insert(PLANT, act);
1356 connect(act, &QAction::triggered, this, &mr_menu::slot_plant);
1357 main_menu->addSeparator();
1358 act = main_menu->addAction(_("Connect With Road"));
1359 act->setShortcut(QKeySequence(tr("ctrl+r")));
1360 menu_list.insert(CONNECT_ROAD, act);
1361 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_road);
1362 act = main_menu->addAction(_("Connect With Railroad"));
1363 menu_list.insert(CONNECT_RAIL, act);
1364 act->setShortcut(QKeySequence(tr("ctrl+l")));
1365 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_rail);
1366 act = main_menu->addAction(_("Connect With Maglev"));
1367 menu_list.insert(CONNECT_MAGLEV, act);
1368 act->setShortcut(QKeySequence(tr("ctrl+m")));
1369 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_maglev);
1370 act = main_menu->addAction(_("Connect With Irrigation"));
1371 menu_list.insert(CONNECT_IRRIGATION, act);
1372 act->setShortcut(QKeySequence(tr("ctrl+i")));
1373 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_irrigation);
1374 main_menu->addSeparator();
1375 act = main_menu->addAction(_("Transform Terrain"));
1376 menu_list.insert(TRANSFORM, act);
1377 act->setShortcut(QKeySequence(shortcut_to_string(
1378 fc_shortcuts::sc()->get_shortcut(SC_TRANSFORM))));
1379 connect(act, &QAction::triggered, this, &mr_menu::slot_transform);
1380 act = main_menu->addAction(_("Clean"));
1381 menu_list.insert(CLEAN, act);
1382 act->setShortcut(QKeySequence(shortcut_to_string(
1383 fc_shortcuts::sc()->get_shortcut(SC_CLEAN))));
1384 connect(act, &QAction::triggered, this, &mr_menu::slot_clean);
1386 .replace("&", "&&"));
1387 act->setShortcut(QKeySequence(tr("b")));
1388 menu_list.insert(BUILD_WONDER, act);
1389 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1391 .replace("&", "&&"));
1392 act->setShortcut(QKeySequence(tr("r")));
1393 menu_list.insert(ORDER_TRADE_ROUTE, act);
1394 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1395
1396 // Multiplayer Menu
1397 multiplayer_menu = this->addMenu(_("Multiplayer"));
1398 act = multiplayer_menu->addAction(_("Delayed Goto"));
1399 act->setShortcut(QKeySequence(tr("z")));
1400 connect(act, &QAction::triggered, this, &mr_menu::slot_delayed_goto);
1401 act = multiplayer_menu->addAction(_("Delayed Orders Execute"));
1402 act->setShortcut(QKeySequence(tr("ctrl+z")));
1403 connect(act, &QAction::triggered, this, &mr_menu::slot_execute_orders);
1404 act = multiplayer_menu->addAction(_("Clear Orders"));
1405 act->setShortcut(QKeySequence(tr("ctrl+shift+c")));
1406 connect(act, &QAction::triggered, this, &mr_menu::slot_orders_clear);
1407 act = multiplayer_menu->addAction(_("Add all cities to trade planning"));
1408 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_add_all);
1409 act = multiplayer_menu->addAction(_("Calculate trade planning"));
1410 connect(act, &QAction::triggered, this, &mr_menu::slot_calculate);
1411 act = multiplayer_menu->addAction(_("Add/Remove City"));
1412 act->setShortcut(QKeySequence(tr("ctrl+t")));
1413 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_city);
1414 act = multiplayer_menu->addAction(_("Clear Trade Planning"));
1415 connect(act, &QAction::triggered, this, &mr_menu::slot_clear_trade);
1416 act = multiplayer_menu->addAction(_("Automatic caravan"));
1417 menu_list.insert(AUTOTRADEROUTE, act);
1418 connect(act, &QAction::triggered, this, &mr_menu::slot_autocaravan);
1419 act->setShortcut(QKeySequence(tr("ctrl+j")));
1420 act = multiplayer_menu->addAction(_("Set/Unset rally point"));
1421 act->setShortcut(QKeySequence(tr("shift+ctrl+r")));
1422 connect(act, &QAction::triggered, this, &mr_menu::slot_rally);
1423 act = multiplayer_menu->addAction(_("Quick Airlift"));
1424 act->setShortcut(QKeySequence(tr("shift+ctrl+y")));
1425 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift);
1426 airlift_type = new QActionGroup(this);
1427 airlift_menu = multiplayer_menu->addMenu(_("Unit type for quickairlifting"));
1428
1429 // Default diplo
1430 action_vs_city = new QActionGroup(this);
1431 action_vs_unit = new QActionGroup(this);
1432 action_unit_menu = multiplayer_menu->addMenu(_("Default action vs unit"));
1433
1434 act = action_unit_menu->addAction(_("Ask"));
1435 act->setCheckable(true);
1436 act->setChecked(true);
1437 act->setData(-1);
1438 action_vs_unit->addAction(act);
1439 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1440
1441 act = action_unit_menu->addAction(_("Bribe Unit"));
1442 act->setCheckable(true);
1443 act->setChecked(false);
1444 act->setData(ACTION_SPY_BRIBE_UNIT);
1445 action_vs_unit->addAction(act);
1446 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1447
1448 act = action_unit_menu->addAction(_("Sabotage"));
1449 act->setCheckable(true);
1450 act->setChecked(false);
1451 act->setData(ACTION_SPY_SABOTAGE_UNIT);
1452 action_vs_unit->addAction(act);
1453 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1454
1455 act = action_unit_menu->addAction(_("Sabotage Unit Escape"));
1456 act->setCheckable(true);
1457 act->setChecked(false);
1458 act->setData(ACTION_SPY_SABOTAGE_UNIT_ESC);
1459 action_vs_unit->addAction(act);
1460 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1461
1462 action_city_menu = multiplayer_menu->addMenu(_("Default action vs city"));
1463 act = action_city_menu->addAction(_("Ask"));
1464 act->setCheckable(true);
1465 act->setChecked(true);
1466 act->setData(-1);
1467 action_vs_city->addAction(act);
1468 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1469
1470 act = action_city_menu->addAction(_("Investigate city"));
1471 act->setCheckable(true);
1472 act->setChecked(false);
1473 act->setData(ACTION_SPY_INVESTIGATE_CITY);
1474 action_vs_city->addAction(act);
1475 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1476
1477 act = action_city_menu->addAction(_("Investigate city (spends the unit)"));
1478 act->setCheckable(true);
1479 act->setChecked(false);
1480 act->setData(ACTION_INV_CITY_SPEND);
1481 action_vs_city->addAction(act);
1482 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1483
1484 act = action_city_menu->addAction(_("Establish embassy"));
1485 act->setCheckable(true);
1486 act->setChecked(false);
1487 act->setData(ACTION_ESTABLISH_EMBASSY);
1488 action_vs_city->addAction(act);
1489 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1490
1491 act = action_city_menu->addAction(_("Become Ambassador"));
1492 act->setCheckable(true);
1493 act->setChecked(false);
1494 act->setData(ACTION_ESTABLISH_EMBASSY_STAY);
1495 action_vs_city->addAction(act);
1496 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1497
1498 act = action_city_menu->addAction(_("Steal technology"));
1499 act->setCheckable(true);
1500 act->setChecked(false);
1501 act->setData(ACTION_SPY_STEAL_TECH);
1502 action_vs_city->addAction(act);
1503 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1504
1505 act = action_city_menu->addAction(_("Steal technology and escape"));
1506 act->setCheckable(true);
1507 act->setChecked(false);
1508 act->setData(ACTION_SPY_STEAL_TECH_ESC);
1509 action_vs_city->addAction(act);
1510 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1511
1512 act = action_city_menu->addAction(_("Incite a revolt"));
1513 act->setCheckable(true);
1514 act->setChecked(false);
1515 act->setData(ACTION_SPY_INCITE_CITY);
1516 action_vs_city->addAction(act);
1517 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1518
1519 act = action_city_menu->addAction(_("Incite a Revolt and Escape"));
1520 act->setCheckable(true);
1521 act->setChecked(false);
1522 act->setData(ACTION_SPY_INCITE_CITY_ESC);
1523 action_vs_city->addAction(act);
1524 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1525
1526 act = action_city_menu->addAction(_("Poison city"));
1527 act->setCheckable(true);
1528 act->setChecked(false);
1529 act->setData(ACTION_SPY_POISON);
1530 action_vs_city->addAction(act);
1531 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1532
1533 act = action_city_menu->addAction(_("Poison City Escape"));
1534 act->setCheckable(true);
1535 act->setChecked(false);
1536 act->setData(ACTION_SPY_POISON_ESC);
1537 action_vs_city->addAction(act);
1538 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1539
1540 // Civilization menu
1541 main_menu = this->addMenu(_("Civilization"));
1542 act = main_menu->addAction(_("Tax Rates..."));
1543 act->setShortcut(QKeySequence(tr("ctrl+t")));
1544 menu_list.insert(NOT_4_OBS, act);
1545 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_tax_rates);
1546 main_menu->addSeparator();
1547
1548 act = main_menu->addAction(_("Policies..."));
1549 menu_list.insert(MULTIPLIERS, act);
1550 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_mult_rates);
1551 main_menu->addSeparator();
1552
1553 main_menu->addMenu(new class gov_menu(this));
1554 main_menu->addSeparator();
1555
1556 act = main_menu->addAction(Q_("?noun:View"));
1557 act->setShortcut(QKeySequence(tr("F1")));
1558 connect(act, &QAction::triggered, this, &mr_menu::slot_show_map);
1559
1560 act = main_menu->addAction(_("Units"));
1561 act->setShortcut(QKeySequence(tr("F2")));
1562 connect(act, &QAction::triggered, this, &mr_menu::slot_show_units_report);
1563
1564 act = main_menu->addAction(_("Nations"));
1565 act->setShortcut(QKeySequence(tr("F3")));
1566 connect(act, &QAction::triggered, this, &mr_menu::slot_show_nations);
1567
1568 act = main_menu->addAction(_("Cities"));
1569 act->setShortcut(QKeySequence(tr("F4")));
1570 connect(act, &QAction::triggered, this, &mr_menu::slot_show_cities);
1571
1572 act = main_menu->addAction(_("Economy"));
1573 act->setShortcut(QKeySequence(tr("F5")));
1574 connect(act, &QAction::triggered, this, &mr_menu::slot_show_eco_report);
1575
1576 act = main_menu->addAction(_("Research"));
1577 act->setShortcut(QKeySequence(tr("F6")));
1578 connect(act, &QAction::triggered, this, &mr_menu::slot_show_research_tab);
1579
1580 act = main_menu->addAction(_("Wonders of the World"));
1581 act->setShortcut(QKeySequence(tr("F7")));
1582 connect(act, &QAction::triggered, this, &mr_menu::slot_traveler);
1583
1584 act = main_menu->addAction(_("Top Cities"));
1585 act->setShortcut(QKeySequence(tr("F8")));
1586 menu_list.insert(TOP_CITIES, act);
1587 connect(act, &QAction::triggered, this, &mr_menu::slot_top_cities);
1588
1589 act = main_menu->addAction(_("Demographics"));
1590 act->setShortcut(QKeySequence(tr("F11")));
1591 connect(act, &QAction::triggered, this, &mr_menu::slot_demographics);
1592
1593 act = main_menu->addAction(_("Spaceship"));
1594 act->setShortcut(QKeySequence(tr("F12")));
1595 connect(act, &QAction::triggered, this, &mr_menu::slot_spaceship);
1596
1597 act = main_menu->addAction(_("Achievements"));
1598 connect(act, &QAction::triggered, this, &mr_menu::slot_achievements);
1599
1600 act = main_menu->addAction(_("Endgame report"));
1601 menu_list.insert(ENDGAME, act);
1602 connect(act, &QAction::triggered, this, &mr_menu::slot_endgame);
1603
1604 // Battle Groups Menu
1605 main_menu = this->addMenu(_("Battle Groups"));
1606
1607 act = main_menu->addAction(_("Select Battle Group 1"));
1608 act->setShortcut(QKeySequence(tr("Shift+F1")));
1609 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1select);
1610
1611 act = main_menu->addAction(_("Assign Battle Group 1"));
1612 act->setShortcut(QKeySequence(tr("Ctrl+F1")));
1613 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1assign);
1614
1615 act = main_menu->addAction(_("Append to Battle Group 1"));
1616 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F1")));
1617 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1append);
1618
1619 act = main_menu->addAction(_("Select Battle Group 2"));
1620 act->setShortcut(QKeySequence(tr("Shift+F2")));
1621 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2select);
1622
1623 act = main_menu->addAction(_("Assign Battle Group 2"));
1624 act->setShortcut(QKeySequence(tr("Ctrl+F2")));
1625 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2assign);
1626
1627 act = main_menu->addAction(_("Append to Battle Group 2"));
1628 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F2")));
1629 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2append);
1630
1631 act = main_menu->addAction(_("Select Battle Group 3"));
1632 act->setShortcut(QKeySequence(tr("Shift+F3")));
1633 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3select);
1634
1635 act = main_menu->addAction(_("Assign Battle Group 3"));
1636 act->setShortcut(QKeySequence(tr("Ctrl+F3")));
1637 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3assign);
1638
1639 act = main_menu->addAction(_("Append to Battle Group 3"));
1640 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F3")));
1641 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3append);
1642
1643 act = main_menu->addAction(_("Select Battle Group 4"));
1644 act->setShortcut(QKeySequence(tr("Shift+F4")));
1645 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4select);
1646
1647 act = main_menu->addAction(_("Assign Battle Group 4"));
1648 act->setShortcut(QKeySequence(tr("Ctrl+F4")));
1649 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4assign);
1650
1651 act = main_menu->addAction(_("Append to Battle Group 4"));
1652 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F4")));
1653 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4append);
1654
1655 // Help Menu
1656 main_menu = this->addMenu(_("Help"));
1657
1658 act = main_menu->addAction(Q_(HELP_OVERVIEW_ITEM));
1659 QObject::connect(act, &QAction::triggered, [this]() {
1661 });
1662
1663 act = main_menu->addAction(Q_(HELP_PLAYING_ITEM));
1664 QObject::connect(act, &QAction::triggered, [this]() {
1666 });
1667
1668 act = main_menu->addAction(Q_(HELP_TERRAIN_ITEM));
1669 QObject::connect(act, &QAction::triggered, [this]() {
1671 });
1672
1673 act = main_menu->addAction(Q_(HELP_ECONOMY_ITEM));
1674 QObject::connect(act, &QAction::triggered, [this]() {
1676 });
1677
1678 act = main_menu->addAction(Q_(HELP_CITIES_ITEM));
1679 QObject::connect(act, &QAction::triggered, [this]() {
1681 });
1682
1683 act = main_menu->addAction(Q_(HELP_IMPROVEMENTS_ITEM));
1684 QObject::connect(act, &QAction::triggered, [this]() {
1686 });
1687
1688 act = main_menu->addAction(Q_(HELP_WONDERS_ITEM));
1689 QObject::connect(act, &QAction::triggered, [this]() {
1691 });
1692
1693 act = main_menu->addAction(Q_(HELP_UNITS_ITEM));
1694 QObject::connect(act, &QAction::triggered, [this]() {
1696 });
1697
1698 act = main_menu->addAction(Q_(HELP_COMBAT_ITEM));
1699 QObject::connect(act, &QAction::triggered, [this]() {
1701 });
1702
1703 act = main_menu->addAction(Q_(HELP_ZOC_ITEM));
1704 QObject::connect(act, &QAction::triggered, [this]() {
1706 });
1707
1708 act = main_menu->addAction(Q_(HELP_GOVERNMENT_ITEM));
1709 QObject::connect(act, &QAction::triggered, [this]() {
1711 });
1712
1713 act = main_menu->addAction(Q_(HELP_MULTIPLIER_ITEM));
1714 QObject::connect(act, &QAction::triggered, [this]() {
1716 });
1717
1718 act = main_menu->addAction(Q_(HELP_DIPLOMACY_ITEM));
1719 QObject::connect(act, &QAction::triggered, [this]() {
1721 });
1722
1723 act = main_menu->addAction(Q_(HELP_TECHS_ITEM));
1724 QObject::connect(act, &QAction::triggered, [this]() {
1726 });
1727
1728 act = main_menu->addAction(Q_(HELP_SPACE_RACE_ITEM));
1729 QObject::connect(act, &QAction::triggered, [this]() {
1731 });
1732
1733 act = main_menu->addAction(Q_(HELP_RULESET_ITEM));
1734#ifdef __APPLE__
1735 // only needed on Mac, prevents qt from moving the menu item
1736 act->setMenuRole(QAction::NoRole);
1737#endif // __APPLE__
1738 QObject::connect(act, &QAction::triggered, [this]() {
1740 });
1741
1742 act = main_menu->addAction(Q_(HELP_TILESET_ITEM));
1743#ifdef __APPLE__
1744 // only needed on Mac, prevents qt from moving the menu item
1745 act->setMenuRole(QAction::NoRole);
1746#endif // __APPLE__
1747 QObject::connect(act, &QAction::triggered, [this]() {
1749 });
1750
1751 act = main_menu->addAction(Q_(HELP_MUSICSET_ITEM));
1752#ifdef __APPLE__
1753 // only needed on Mac, prevents qt from moving the menu item
1754 act->setMenuRole(QAction::NoRole);
1755#endif // __APPLE__
1756 QObject::connect(act, &QAction::triggered, [this]() {
1758 });
1759
1760 act = main_menu->addAction(Q_(HELP_NATIONS_ITEM));
1761#ifdef __APPLE__
1762 // only needed on Mac, prevents qt from moving the menu item
1763 act->setMenuRole(QAction::NoRole);
1764#endif // __APPLE__
1765 QObject::connect(act, &QAction::triggered, [this]() {
1767 });
1768
1769 main_menu->addSeparator();
1770
1771 act = main_menu->addAction(Q_(HELP_CONNECTING_ITEM));
1772 QObject::connect(act, &QAction::triggered, [this]() {
1774 });
1775
1776 act = main_menu->addAction(Q_(HELP_CONTROLS_ITEM));
1777 QObject::connect(act, &QAction::triggered, [this]() {
1779 });
1780
1781 act = main_menu->addAction(Q_(HELP_CMA_ITEM));
1782 QObject::connect(act, &QAction::triggered, [this]() {
1784 });
1785
1786 act = main_menu->addAction(Q_(HELP_CHATLINE_ITEM));
1787 QObject::connect(act, &QAction::triggered, [this]() {
1789 });
1790
1791 act = main_menu->addAction(Q_(HELP_WORKLIST_EDITOR_ITEM));
1792 QObject::connect(act, &QAction::triggered, [this]() {
1794 });
1795
1796 main_menu->addSeparator();
1797
1798 act = main_menu->addAction(Q_(HELP_LANGUAGES_ITEM));
1799 QObject::connect(act, &QAction::triggered, [this]() {
1801 });
1802
1803 act = main_menu->addAction(Q_(HELP_COPYING_ITEM));
1804 QObject::connect(act, &QAction::triggered, [this]() {
1806 });
1807
1808 act = main_menu->addAction(Q_(HELP_ABOUT_ITEM));
1809#ifdef __APPLE__
1810 // only needed on Mac, prevents qt from moving the menu item
1811 act->setMenuRole(QAction::NoRole);
1812#endif // __APPLE__
1813 QObject::connect(act, &QAction::triggered, [this]() {
1815 });
1816
1817 menus = this->findChildren<QMenu*>();
1818 for (i = 0; i < menus.count(); i++) {
1819 menus[i]->setAttribute(Qt::WA_TranslucentBackground);
1820 }
1821
1822 this->setVisible(false);
1823}
1824
1825/**********************************************************************/
1829{
1830 for (int i = 0; i < units_list.nr_units; i++) {
1831 units_list.unit_list.at(units_list.unit_list.count() - i -1)->ptile = ptile;
1832 }
1833}
1834
1835/**********************************************************************/
1841{
1842 foreach (QAction *a, m->actions()) {
1843 if (a->shortcut() == seq && a->isEnabled()) {
1844 a->activate(QAction::Trigger);
1845 return TRUE;
1846 }
1847 }
1848
1849 return FALSE;
1850}
1851
1852/**********************************************************************/
1856{
1860
1861 if (sid == SC_GOTO) {
1862 gui()->mapview_wdg->menu_click = true;
1864 return;
1865 }
1866 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1868
1870 foreach (const QMenu *m, menus) {
1872 return;
1873 }
1874 }
1875}
1876
1877/**********************************************************************/
1884{
1885 foreach (QAction *a, m->actions()) {
1886 if (a->shortcut() == seq && fcs->mouse == Qt::AllButtons) {
1887 *ret = a->text();
1888
1889 return TRUE;
1890 }
1891 }
1892
1893 return FALSE;
1894}
1895
1896/**********************************************************************/
1900{
1903
1906 foreach (const QMenu *m, menus) {
1907 QString ret;
1908
1909 if (shortcut_exist_inner(m, seq, fcs, &ret)) {
1910 return ret;
1911 }
1912 }
1913
1914 return QString();
1915}
1916
1917/**********************************************************************/
1923 QString *ret)
1924{
1925 foreach (QAction *a, m->actions()) {
1926 if (a->shortcut() == seq) {
1927 *ret = a->text() + " ("
1928 + a->shortcut().toString(QKeySequence::NativeText) + ")";
1929
1930 return TRUE;
1931 }
1932 }
1933
1934 return FALSE;
1935}
1936
1937/**********************************************************************/
1941{
1945
1946 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1948
1950 foreach (const QMenu *m, menus) {
1951 QString ret;
1952
1954 return ret;
1955 }
1956 }
1957
1958 return QString();
1959}
1960
1961/**********************************************************************/
1965{
1967 QAction *act;
1968 struct player *pplayer;
1969
1970 airlift_menu->clear();
1971 if (client_is_observer()) {
1972 return;
1973 }
1974
1975 pplayer = client_player();
1976 unit_type_iterate(utype) {
1977 utype_id = utype_index(utype);
1978
1979 if (!can_player_build_unit_now(pplayer, utype)
1980 || !utype_can_do_action(utype, ACTION_AIRLIFT)) {
1981 continue;
1982 }
1983 if (!can_player_build_unit_now(pplayer, utype)
1985 continue;
1986 }
1987 // Defeat keyboard shortcut mnemonics
1988 act = airlift_menu->addAction(QString(utype_name_translation(utype))
1989 .replace("&", "&&"));
1990 act->setCheckable(true);
1991 act->setData(utype_id);
1992 if (airlift_type_id == utype_id) {
1993 act->setChecked(true);
1994 }
1995 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift_set);
1996 airlift_type->addAction(act);
1998}
1999
2000/****************************************************************************
2001 Updates "build path" menu
2002****************************************************************************/
2004{
2005 QAction *act;
2006 struct unit_list *punits = nullptr;
2007 bool enabled = false;
2008
2009 foreach(act, roads_menu->actions()) {
2010 removeAction(act);
2011 act->deleteLater();
2012 }
2013 roads_menu->clear();
2014 roads_menu->setDisabled(true);
2015 if (client_is_observer()) {
2016 return;
2017 }
2018
2021 if (pextra->buildable) {
2022 int road_id;
2023
2024 // Defeat keyboard shortcut mnemonics
2025 act = roads_menu->addAction(QString(extra_name_translation(pextra))
2026 .replace("&", "&&"));
2027 road_id = pextra->id;
2028 act->setData(road_id);
2029 QObject::connect(act, &QAction::triggered, [this,road_id]() {
2031 });
2033 ACTIVITY_GEN_ROAD, pextra)) {
2034 act->setEnabled(true);
2035 enabled = true;
2036 } else {
2037 act->setDisabled(true);
2038 }
2039 }
2041
2042 if (enabled) {
2043 roads_menu->setEnabled(true);
2044 }
2045}
2046
2047/****************************************************************************
2048 Updates "build bases" menu
2049****************************************************************************/
2051{
2052 QAction *act;
2053 struct unit_list *punits = nullptr;
2054 bool enabled = false;
2055
2056 foreach(act, bases_menu->actions()) {
2057 removeAction(act);
2058 act->deleteLater();
2059 }
2060 bases_menu->clear();
2061 bases_menu->setDisabled(true);
2062
2063 if (client_is_observer()) {
2064 return;
2065 }
2066
2069 if (pextra->buildable) {
2070 int base_id;
2071
2072 // Defeat keyboard shortcut mnemonics
2073 act = bases_menu->addAction(QString(extra_name_translation(pextra))
2074 .replace("&", "&&"));
2075 base_id = pextra->id;
2076 act->setData(base_id);
2077 QObject::connect(act, &QAction::triggered, [this,base_id]() {
2079 });
2081 act->setEnabled(true);
2082 enabled = true;
2083 } else {
2084 act->setDisabled(true);
2085 }
2086 }
2088
2089 if (enabled) {
2090 bases_menu->setEnabled(true);
2091 }
2092}
2093
2094/**********************************************************************/
2098{
2099 QList <QAction * >values;
2101 QMultiHash <munit, QAction *>::iterator i;
2102 struct unit_list *punits = nullptr;
2103 struct road_type *proad;
2104 struct extra_type *tgt;
2105 bool any_cities = false;
2106 bool city_on_tile = false;
2107 bool units_all_same_tile = true;
2108 const struct tile *ptile = nullptr;
2109 const struct unit_type *ptype = nullptr;
2110
2111 players_iterate(pplayer) {
2112 if (city_list_size(pplayer->cities)) {
2113 any_cities = true;
2114 break;
2115 }
2117
2118 // Disable first all sensitive menus
2119 foreach(QAction *a, menu_list) {
2120 a->setEnabled(false);
2121 }
2122
2123 if (client_is_observer()) {
2124 multiplayer_menu->setDisabled(true);
2125 } else {
2126 multiplayer_menu->setDisabled(false);
2127 }
2128
2129 // Non unit menus
2130 keys = menu_list.keys();
2131 foreach (munit key, keys) {
2132 i = menu_list.find(key);
2133 while (i != menu_list.end() && i.key() == key) {
2134 switch (key) {
2135 case SAVE:
2137 i.value()->setEnabled(true);
2138 }
2139 break;
2140 case NOT_4_OBS:
2141 if (!client_is_observer()) {
2142 i.value()->setEnabled(true);
2143 }
2144 break;
2145 case MULTIPLIERS:
2146 if (!client_is_observer() && multiplier_count() > 0) {
2147 i.value()->setEnabled(true);
2148 i.value()->setVisible(true);
2149 } else {
2150 i.value()->setVisible(false);
2151 }
2152 break;
2153 case ENDGAME:
2154 if (gui()->is_repo_dlg_open("END")) {
2155 i.value()->setEnabled(true);
2156 i.value()->setVisible(true);
2157 } else {
2158 i.value()->setVisible(false);
2159 }
2160 break;
2161 case TOP_CITIES:
2162 i.value()->setEnabled(game.info.top_cities_count > 0);
2163 if (game.info.top_cities_count > 0) {
2164 i.value()->setText(QString(PL_("Top %1 City", "Top %1 Cities",
2166 .arg(game.info.top_cities_count));
2167 } else {
2168 i.value()->setText(QString(_("Top Cities")));
2169 }
2170 break;
2171 default:
2172 break;
2173 }
2174 i++;
2175 }
2176 }
2177
2179 return;
2180 }
2181
2184 if (tile_city(unit_tile(punit))) {
2185 city_on_tile = true;
2186 break;
2187 }
2189
2191 const struct unit_type *ntype;
2192
2193 fc_assert((ptile == nullptr) == (ptype == nullptr));
2194
2196
2197 // 'ntype == ptype' is correct check even when ptype is still nullptr
2198 if (ptile != nullptr && ntype == ptype && unit_tile(punit) != ptile) {
2199 units_all_same_tile = false;
2200 }
2201
2202 if (ptype == nullptr || ntype == ptype) {
2203 ptile = unit_tile(punit);
2204 ptype = ntype;
2205 }
2207
2208 keys = menu_list.keys();
2209 foreach(munit key, keys) {
2210 i = menu_list.find(key);
2211 while (i != menu_list.end() && i.key() == key) {
2212 switch (key) {
2213 case STANDARD:
2214 i.value()->setEnabled(true);
2215 break;
2216
2217 case EXPLORE:
2219 i.value()->setEnabled(true);
2220 }
2221 break;
2222
2223 case BOARD:
2224 if (units_can_load(punits)) {
2225 i.value()->setEnabled(true);
2226 }
2227 break;
2228
2229 case DEBOARD:
2230 if (units_can_unload(&(wld.map), punits)) {
2231 i.value()->setEnabled(true);
2232 }
2233 break;
2234
2235 case TRANSPORTER:
2237 i.value()->setEnabled(true);
2238 }
2239 break;
2240
2241 case CONVERT:
2242 if (units_can_convert(&(wld.map), punits)) {
2243 i.value()->setEnabled(true);
2244 }
2245 break;
2246
2247 case MINE:
2249 i.value()->setEnabled(true);
2250 }
2251
2252 if (units_all_same_tile) {
2254 struct extra_type *pextra = nullptr;
2255
2256 /* FIXME: this overloading doesn't work well with multiple focus
2257 * units. */
2261 if (pextra != nullptr) {
2262 break;
2263 }
2265
2266 if (pextra != nullptr) {
2267 i.value()->setText(
2268 // TRANS: Build mine of specific type
2269 QString(_("Build %1"))
2270 .arg(extra_name_translation(pextra))
2271 .replace("&", "&&"));
2272 } else {
2273 i.value()->setText(QString(_("Build Mine")));
2274 }
2275 } else {
2276 i.value()->setText(QString(_("Build Mine")));
2277 }
2278 }
2279 break;
2280
2281 case IRRIGATION:
2283 i.value()->setEnabled(true);
2284 }
2285 if (units_all_same_tile) {
2287 struct extra_type *pextra = nullptr;
2288
2289 /* FIXME: this overloading doesn't work well with multiple focus
2290 * units. */
2294 if (pextra != nullptr) {
2295 break;
2296 }
2298
2299 if (pextra != nullptr) {
2300 i.value()->setText(
2301 // TRANS: Build irrigation of specific type
2302 QString(_("Build %1"))
2303 .arg(extra_name_translation(pextra))
2304 .replace("&", "&&"));
2305 } else {
2306 i.value()->setText(QString(_("Build Irrigation")));
2307 }
2308 } else {
2309 i.value()->setText(QString(_("Build Irrigation")));
2310 }
2311 }
2312 break;
2313
2314 case CULTIVATE:
2316 i.value()->setEnabled(true);
2317 }
2318 if (units_all_same_tile) {
2319 struct unit *punit = unit_list_get(punits, 0);
2320 struct tile *atile = unit_tile(punit);
2321 struct terrain *pterrain = tile_terrain(atile);
2322
2323 if (pterrain->cultivate_result != T_NONE) {
2324 i.value()->setText(
2325 // TRANS: Transform terrain to specific type
2326 QString(_("Cultivate to %1"))
2328 .replace("&", "&&"));
2329 } else {
2330 i.value()->setText(QString(_("Cultivate")));
2331 }
2332 } else {
2333 i.value()->setText(QString(_("Cultivate")));
2334 }
2335 break;
2336
2337 case PLANT:
2339 i.value()->setEnabled(true);
2340 }
2341 if (units_all_same_tile) {
2342 struct unit *punit = unit_list_get(punits, 0);
2343 struct tile *atile = unit_tile(punit);
2344 struct terrain *pterrain = tile_terrain(atile);
2345
2346 if (pterrain->plant_result != T_NONE) {
2347 i.value()->setText(
2348 // TRANS: Transform terrain to specific type
2349 QString(_("Plant to %1"))
2351 .replace("&", "&&"));
2352 } else {
2353 i.value()->setText(QString(_("Plant")));
2354 }
2355 } else {
2356 i.value()->setText(QString(_("Plant")));
2357 }
2358 break;
2359
2360 case TRANSFORM:
2362 i.value()->setEnabled(true);
2363 } else {
2364 break;
2365 }
2366 if (units_all_same_tile) {
2367 struct unit *punit = unit_list_get(punits, 0);
2368 struct tile *atile = unit_tile(punit);
2369 struct terrain *pterrain = tile_terrain(atile);
2370
2371 if (pterrain->transform_result != T_NONE
2372 && pterrain->transform_result != pterrain) {
2373 i.value()->setText(
2374 // TRANS: Transform terrain to specific type
2375 QString(_("Transform to %1"))
2377 .replace("&", "&&"));
2378 } else {
2379 i.value()->setText(_("Transform Terrain"));
2380 }
2381 }
2382 break;
2383
2384 case BUILD:
2387 i.value()->setEnabled(true);
2388 }
2389 if (city_on_tile
2391 i.value()->setText(
2393 .replace("&", "&&"));
2394 } else {
2395 i.value()->setText(
2397 .replace("&", "&&"));
2398 }
2399 break;
2400
2401 case ROAD:
2402 {
2403 struct extra_type *pextra = nullptr;
2404
2406 i.value()->setEnabled(true);
2407 }
2411 if (pextra != nullptr) {
2412 break;
2413 }
2415
2416 if (pextra != nullptr) {
2417 i.value()->setText(
2418 // TRANS: Build road of specific type
2419 QString(_("Build %1"))
2420 .arg(extra_name_translation(pextra))
2421 .replace("&", "&&"));
2422 }
2423 }
2424 break;
2425
2426 case FORTIFY:
2428 i.value()->setEnabled(true);
2429 }
2430 break;
2431
2432 case FORTRESS:
2434 i.value()->setEnabled(true);
2435 }
2436 break;
2437
2438 case AIRBASE:
2440 i.value()->setEnabled(true);
2441 }
2442 break;
2443
2444 case CLEAN:
2446 i.value()->setEnabled(true);
2447 }
2448 break;
2449
2450 case SENTRY:
2452 i.value()->setEnabled(true);
2453 }
2454 break;
2455
2456 case PARADROP:
2458 i.value()->setEnabled(true);
2460 .replace("&", "&&"));
2461 }
2462 break;
2463
2464 case PILLAGE:
2466 i.value()->setEnabled(true);
2467 }
2468 break;
2469
2470 case HOMECITY:
2472 i.value()->setEnabled(true);
2473 }
2474 break;
2475
2476 case WAKEUP:
2478 i.value()->setEnabled(true);
2479 }
2480 break;
2481
2482 case AUTOWORKER:
2484 i.value()->setEnabled(true);
2485 }
2487 i.value()->setText(_("Auto Settler"));
2488 } else {
2489 i.value()->setText(_("Auto Worker"));
2490 }
2491 break;
2492 case CONNECT_ROAD:
2494 if (proad != nullptr) {
2495 tgt = road_extra_get(proad);
2496 } else {
2497 break;
2498 }
2500 i.value()->setEnabled(true);
2501 }
2502 break;
2503
2504 case DISBAND:
2506 i.value()->setEnabled(true);
2507 }
2508 break;
2509
2510 case CONNECT_RAIL:
2512 if (proad != nullptr) {
2513 tgt = road_extra_get(proad);
2514 } else {
2515 break;
2516 }
2518 i.value()->setEnabled(true);
2519 }
2520 break;
2521
2522 case CONNECT_MAGLEV:
2524 if (proad != nullptr) {
2525 tgt = road_extra_get(proad);
2526 } else {
2527 break;
2528 }
2530 i.value()->setEnabled(true);
2531 }
2532 break;
2533
2534 case CONNECT_IRRIGATION:
2535 {
2537
2538 if (extra_type_list_size(extras) > 0) {
2539 struct extra_type *pextra;
2540
2543 i.value()->setEnabled(true);
2544 }
2545 }
2546 }
2547 break;
2548
2549 case GOTO_CITY:
2550 if (any_cities) {
2551 i.value()->setEnabled(true);
2552 }
2553 break;
2554
2555 case AIRLIFT:
2556 if (any_cities) {
2557 i.value()->setEnabled(true);
2558 }
2559 break;
2560
2561 case BUILD_WONDER:
2562 i.value()->setText(
2564 .replace("&", "&&"));
2566 i.value()->setEnabled(true);
2567 }
2568 break;
2569
2570 case AUTOTRADEROUTE:
2572 i.value()->setEnabled(true);
2573 }
2574 break;
2575
2576 case ORDER_TRADE_ROUTE:
2577 i.value()->setText(
2579 .replace("&", "&&"));
2581 i.value()->setEnabled(true);
2582 }
2583 break;
2584
2585 case ORDER_DIPLOMAT_DLG:
2587 i.value()->setEnabled(true);
2588 }
2589 break;
2590
2591 case UPGRADE:
2592 if (units_can_upgrade(&(wld.map), punits)) {
2593 i.value()->setEnabled(true);
2594 }
2595 break;
2596 default:
2597 break;
2598 }
2599
2600 i++;
2601 }
2602 }
2603}
2604
2605/**********************************************************************/
2612
2613/**********************************************************************/
2617{
2618 struct player *pplayer = client_player();
2619
2620 if (pplayer != nullptr) {
2621 popup_spaceship_dialog(pplayer);
2622 }
2623}
2624
2625/**********************************************************************/
2632
2633/**********************************************************************/
2637{
2638 ::gui()->game_tab_widget->setCurrentIndex(0);
2639}
2640
2641/**********************************************************************/
2648
2649/**********************************************************************/
2653{
2654 popup_players_dialog(false);
2655}
2656
2657/**********************************************************************/
2664
2665/**********************************************************************/
2669{
2671 /* FIXME: this can provide different actions for different units...
2672 * not good! */
2673 /* Enable the button for adding to a city in all cases, so we
2674 get an eventual error message from the server if we try. */
2679 }
2681}
2682
2683/**********************************************************************/
2687{
2689 struct extra_type *pextra;
2690
2693
2694 if (pextra != nullptr) {
2696 }
2698}
2699
2700/**********************************************************************/
2715
2716/**********************************************************************/
2720{
2722
2723 if (prail != nullptr) {
2724 struct extra_type *tgt;
2725
2726 tgt = road_extra_get(prail);
2728 }
2729}
2730
2731/**********************************************************************/
2735{
2737
2738 if (pmaglev != nullptr) {
2739 struct extra_type *tgt;
2740
2741 tgt = road_extra_get(pmaglev);
2743 }
2744}
2745
2746/**********************************************************************/
2753
2754/**********************************************************************/
2761
2762/**********************************************************************/
2766{
2768
2769 if (proad != nullptr) {
2770 struct extra_type *tgt;
2771
2772 tgt = road_extra_get(proad);
2774 }
2775}
2776
2777/**********************************************************************/
2784
2785/**********************************************************************/
2796
2797/**********************************************************************/
2801{
2803}
2804
2805/**********************************************************************/
2812
2813/**********************************************************************/
2820
2821/**********************************************************************/
2825{
2827 /* FIXME: this can provide different actions for different units...
2828 * not good! */
2830 EC_ROAD,
2832 punit);
2833 bool building_road = false;
2834
2835 if (tgt != nullptr
2838 building_road = true;
2839 }
2840
2843 }
2845}
2846
2847/**********************************************************************/
2854
2855/**********************************************************************/
2862
2863/**********************************************************************/
2867{
2868 key_unit_mine();
2869}
2870
2871/**********************************************************************/
2875{
2877}
2878
2879/**********************************************************************/
2886
2887/**********************************************************************/
2894
2895/**********************************************************************/
2899{
2901}
2902
2903/**********************************************************************/
2910
2911/**********************************************************************/
2915{
2916 delayed_order = false;
2917 units_list.clear();
2918}
2919
2920/**********************************************************************/
2924{
2925 gui()->rallies.hover_tile = false;
2926 gui()->rallies.hover_city = true;
2927}
2928
2929/**********************************************************************/
2933{
2934 gui()->trade_gen.hover_city = true;
2935}
2936
2937/**********************************************************************/
2941{
2942 gui()->trade_gen.add_all_cities();
2943}
2944
2945/**********************************************************************/
2949{
2950 gui()->trade_gen.calculate();
2951}
2952
2953/**********************************************************************/
2957{
2958 gui()->trade_gen.clear_trade_planing();
2959}
2960
2961/**********************************************************************/
2965{
2966 qtiles gilles;
2967 struct unit *punit;
2968 struct city *homecity;
2969 struct tile *home_tile;
2970 struct tile *dest_tile;
2971 bool sent = false;
2972
2974 homecity = game_city_by_number(punit->homecity);
2975 home_tile = homecity->tile;
2976 foreach(gilles, gui()->trade_gen.lines) {
2977 if ((gilles.t1 == home_tile || gilles.t2 == home_tile)
2978 && gilles.autocaravan == nullptr) {
2979 // Send caravan
2980 if (gilles.t1 == home_tile) {
2981 dest_tile = gilles.t2;
2982 } else {
2983 dest_tile = gilles.t1;
2984 }
2985 if (send_goto_tile(punit, dest_tile)) {
2986 int i;
2987 i = gui()->trade_gen.lines.indexOf(gilles);
2988 gilles = gui()->trade_gen.lines.takeAt(i);
2989 gilles.autocaravan = punit;
2990 gui()->trade_gen.lines.append(gilles);
2991 sent = true;
2992 break;
2993 }
2994 }
2995 }
2996
2997 if (!sent) {
2998 gui()->infotab->chtwdg->append(_("Didn't find any trade route"
2999 " to establish"));
3000 }
3001}
3002
3003/**********************************************************************/
3007{
3008 QVariant v;
3009 QAction *act;
3010
3012 v = act->data();
3013 airlift_type_id = v.toInt();
3014}
3015
3016/**********************************************************************/
3020{
3021 QAction *act;
3022
3024 qdef_act::action()->vs_unit_set(act->data().toInt());
3025}
3026
3027/**********************************************************************/
3031{
3032 QAction *act;
3033
3035 qdef_act::action()->vs_city_set(act->data().toInt());
3036}
3037
3038/**********************************************************************/
3042{
3043 quick_airlifting = true;
3044}
3045
3046/**********************************************************************/
3050{
3052 int i = 0;
3054
3055 delayed_order = true;
3056 dg = D_GOTO;
3057
3058 struct unit_list *punits = get_units_in_focus();
3059 if (unit_list_size(punits) == 0) {
3060 return;
3061 }
3062 if (hover_state != HOVER_GOTO) {
3067 control_mouse_cursor(nullptr);
3068 }
3070 i++;
3075}
3076
3077/**********************************************************************/
3081{
3083 struct unit *punit;
3084 struct tile *last_tile;
3085 struct tile *new_tile;
3086 int i = 0;
3087
3088 foreach (fui, units_list.unit_list) {
3089 i++;
3090 punit = unit_list_find(client_player()->units, fui->id);
3091 if (punit == nullptr) {
3092 continue;
3093 }
3094 last_tile = punit->tile;
3096 if (new_tile != nullptr) {
3097 punit->tile = new_tile;
3098 }
3099 if (is_tiles_adjacent(punit->tile, fui->ptile)) {
3102 punit->tile,
3103 fui->ptile));
3104 } else {
3105 send_attack_tile(punit, fui->ptile);
3106 }
3107 punit->tile = last_tile;
3108 }
3109 units_list.clear();
3110}
3111
3112/**********************************************************************/
3121
3122/**********************************************************************/
3126{
3128}
3129
3130/**********************************************************************/
3139
3140/**********************************************************************/
3144{
3146}
3147
3148/**********************************************************************/
3155
3156/**********************************************************************/
3165
3166/**********************************************************************/
3173
3174/**********************************************************************/
3181
3182/**********************************************************************/
3189
3190/**********************************************************************/
3194{
3195 key_unit_goto();
3196}
3197
3198/**********************************************************************/
3205
3206/**********************************************************************/
3213
3214/**********************************************************************/
3218{
3219 if (gui()->interface_locked) {
3220 enable_interface(false);
3221 } else {
3222 enable_interface(true);
3223 }
3224 gui()->interface_locked = !gui()->interface_locked;
3225}
3226
3227/**********************************************************************/
3231{
3235 int i;
3236
3237 lc = gui()->findChildren<close_widget *>();
3238 lm = gui()->findChildren<move_widget *>();
3239 lr = gui()->findChildren<resize_widget *>();
3240
3241 for (i = 0; i < lc.size(); ++i) {
3242 lc.at(i)->setVisible(!enable);
3243 }
3244 for (i = 0; i < lm.size(); ++i) {
3245 lm.at(i)->setVisible(!enable);
3246 }
3247 for (i = 0; i < lr.size(); ++i) {
3248 lr.at(i)->setVisible(!enable);
3249 }
3250}
3251
3252/**********************************************************************/
3256{
3258
3259 gui()->apply_fullscreen();
3260}
3261
3262/**********************************************************************/
3266{
3267 if (minimap_status->isChecked()) {
3268 ::gui()->minimapview_wdg->show();
3269 } else {
3270 ::gui()->minimapview_wdg->hide();
3271 }
3272}
3273
3274/**********************************************************************/
3278{
3279 if (osd_status->isChecked()) {
3280 gui()->qt_settings.show_new_turn_text = true;
3281 } else {
3282 gui()->qt_settings.show_new_turn_text = false;
3283 }
3284}
3285
3286/**********************************************************************/
3290{
3291 if (btlog_status->isChecked()) {
3292 gui()->qt_settings.show_battle_log = true;
3293 } else {
3294 gui()->qt_settings.show_battle_log = false;
3295 }
3296}
3297
3298/**********************************************************************/
3305
3306/**********************************************************************/
3313
3314/**********************************************************************/
3321
3322/**********************************************************************/
3329
3330/**********************************************************************/
3334{
3335 gui()->map_scale = gui()->map_scale * 1.2f;
3336 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3337}
3338
3339/**********************************************************************/
3343{
3344 QFont *qf;
3345
3346 gui()->map_scale = 1.0f;
3348 qf->setPointSize(fc_font::instance()->city_fontsize);
3350 qf->setPointSize(fc_font::instance()->prod_fontsize);
3351 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3352}
3353
3354/**********************************************************************/
3358{
3359 QFont *qf;
3360
3361 if (scale_fonts_status->isChecked()) {
3362 gui()->map_font_scale = true;
3363 } else {
3365 qf->setPointSize(fc_font::instance()->city_fontsize);
3367 qf->setPointSize(fc_font::instance()->prod_fontsize);
3368 gui()->map_font_scale = false;
3369 }
3371}
3372
3373/**********************************************************************/
3377{
3378 gui()->map_scale = gui()->map_scale / 1.2f;
3379 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3380}
3381
3382/**********************************************************************/
3389
3390/**********************************************************************/
3397
3398/**********************************************************************/
3405
3406/**********************************************************************/
3413
3414/**********************************************************************/
3421
3422/**********************************************************************/
3429
3430/**********************************************************************/
3437
3438/**********************************************************************/
3445
3446/**********************************************************************/
3450{
3451 key_unit_done();
3452}
3453
3454/**********************************************************************/
3461
3462/**********************************************************************/
3469
3470/**********************************************************************/
3479
3480/**********************************************************************/
3489
3490/**********************************************************************/
3497
3498/**********************************************************************/
3502{
3503 key_unit_wait();
3504}
3505
3506/**********************************************************************/
3510{
3512
3513 uhs = new unit_hud_selector(gui()->central_wdg);
3514 uhs->show_me();
3515}
3516
3517/**********************************************************************/
3524
3525/**********************************************************************/
3532
3533/**********************************************************************/
3540
3541/**********************************************************************/
3548
3549/**********************************************************************/
3556
3557/**********************************************************************/
3564
3565/**********************************************************************/
3572
3573/**********************************************************************/
3580
3581/**********************************************************************/
3588
3589/**********************************************************************/
3596
3597/**********************************************************************/
3604
3605/**********************************************************************/
3612
3613/**********************************************************************/
3620
3621/**********************************************************************/
3628
3629/**********************************************************************/
3636
3637/**********************************************************************/
3644
3645/**********************************************************************/
3652
3653/**********************************************************************/
3657{
3658 QDialog *dialog = new QDialog(this);
3659 QLabel *label;
3660 QPushButton *but;
3662 const struct strvec *tlset_list;
3663 const struct option *poption;
3665 QString s;
3666
3667 sl << "default_tileset_overhead_name" << "default_tileset_iso_name"
3668 << "default_tileset_hex_name" << "default_tileset_isohex_name";
3669 layout = new QVBoxLayout;
3670 dialog->setWindowTitle(_("Available tilesets"));
3671 label = new QLabel;
3672 label->setText(_("Some tilesets might not be compatible with current"
3673 " map topology!"));
3674 layout->addWidget(label);
3675
3676 foreach (s, sl) {
3678
3679 on_bytes = s.toUtf8();
3682 strvec_iterate(tlset_list, value) {
3683 but = new QPushButton(value);
3684 connect(but, &QAbstractButton::clicked, this, &mr_menu::load_new_tileset);
3685 layout->addWidget(but);
3687 }
3688 dialog->setSizeGripEnabled(true);
3689 dialog->setLayout(layout);
3690 dialog->show();
3691}
3692
3693/**********************************************************************/
3697{
3698 QPushButton *but;
3700
3702 tn_bytes = but->text().toUtf8();
3703 tilespec_reread(tn_bytes.data(), true, 1.0f);
3704 gui()->map_scale = 1.0f;
3705 but->parentWidget()->close();
3706}
3707
3708/**********************************************************************/
3712{
3713 gui()->trade_gen.calculate();
3714}
3715
3716/**********************************************************************/
3723
3724/**********************************************************************/
3731
3732/**********************************************************************/
3735void mr_menu::slot_help(const QString &topic)
3736{
3737 popup_help_dialog_typed(Q_(topic.toStdString().c_str()), HELP_ANY);
3738}
3739
3740/****************************************************************
3741 Actions "BUILD_PATH_*"
3742*****************************************************************/
3755
3756/****************************************************************
3757 Actions "BUILD_BASE_*"
3758*****************************************************************/
3760{
3763 if (pextra->buildable && pextra->id == id
3765 pextra)) {
3767 }
3770}
3771
3772
3773
3774/**********************************************************************/
3778{
3779 gui()->popup_client_options();
3780}
3781
3782/**********************************************************************/
3789
3790/**********************************************************************/
3794{
3795 gui()->pr_options->popup_server_options();
3796}
3797
3798/**********************************************************************/
3805
3806/**********************************************************************/
3810{
3811 options_save(nullptr);
3812}
3813
3814/**********************************************************************/
3818{
3820}
3821
3822/**********************************************************************/
3826{
3829 QString path, storage_path;
3830 hud_message_box *saved = new hud_message_box(gui()->central_wdg);
3831 bool map_saved;
3833
3836 current_width = gui()->mapview_wdg->width();
3837 current_height = gui()->mapview_wdg->height();
3838 if (tileset_hex_width(tileset) > 0) {
3839 full_size_y = full_size_y * 11 / 20;
3840 } else if (tileset_is_isometric(tileset)) {
3842 }
3844 img_name = QString("Freeciv-Turn%1").arg(game.info.turn);
3845 if (client_has_player()) {
3846 img_name = img_name + "-"
3848 }
3850 path = QStandardPaths::writableLocation(QStandardPaths::PicturesLocation);
3851 if (!storage_path.isEmpty() && QDir(storage_path).isReadable()) {
3853 } else if (!path.isEmpty()) {
3854 img_name = path + DIR_SEPARATOR + img_name;
3855 } else {
3856 img_name = QStandardPaths::writableLocation(QStandardPaths::HomeLocation)
3858 }
3859 map_saved = mapview.store->map_pixmap.save(img_name, "png");
3861 saved->setStandardButtons(QMessageBox::Ok);
3862 saved->setDefaultButton(QMessageBox::Cancel);
3863 saved->setAttribute(Qt::WA_DeleteOnClose);
3864 if (map_saved) {
3865 saved->set_text_title("Image saved as:\n" + img_name, _("Success"));
3866 } else {
3867 saved->set_text_title(_("Failed to save image of the map"), _("Error"));
3868 }
3869 saved->show();
3870}
3871
3872/**********************************************************************/
3876{
3877 send_save_game(nullptr);
3878}
3879
3880/**********************************************************************/
3884{
3885 QString str;
3886 QString current_file;
3887 QString location;
3888
3890 location = dirname;
3891 // choose last location
3893
3894 str = QString(_("Save Games"))
3895 + QString(" (*.sav *.sav.bz2 *.sav.gz *.sav.xz)");
3896 current_file = QFileDialog::getSaveFileName(gui()->central_wdg,
3897 _("Save Game As..."),
3898 location, str);
3899 if (!current_file.isEmpty()) {
3901
3902 cf_bytes = current_file.toUtf8();
3903 send_save_game(cf_bytes.data());
3904 }
3905}
3906
3907/**********************************************************************/
3911{
3913
3914 if (is_server_running()) {
3915 ask = new hud_message_box(gui()->central_wdg);
3916 ask->set_text_title(_("Leaving a local game will end it!"), "Leave game");
3917 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3918 ask->setDefaultButton(QMessageBox::Cancel);
3919 ask->setAttribute(Qt::WA_DeleteOnClose);
3920
3921 connect(ask, &hud_message_box::accepted, [=]() {
3922 if (client.conn.used) {
3923 gui()->infotab->msgwdg->clr();
3924 disconnect_from_server(TRUE);
3925 }
3926 });
3927 ask->show();
3928 } else {
3930 }
3931}
3932
3933/**********************************************************************/
3944
3945/**********************************************************************/
3956
3957/**********************************************************************/
3961{
3962 hud_message_box* ask = new hud_message_box(gui()->central_wdg);
3963
3964 ask->setIcon(QMessageBox::Warning);
3965 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3966 ask->setDefaultButton(QMessageBox::Cancel);
3967 ask->setAttribute(Qt::WA_DeleteOnClose);
3968 return (ask->set_text_title(_("Selection will cancel current assignments!"),
3969 _("Confirm Disruptive Selection"), true)
3970 == QMessageBox::Ok);
3971}
3972
3973/**********************************************************************/
3977{
3978 struct tile *ptile;
3979
3981 if (get_city_bonus(pcity, EFT_AIRLIFT) > 0) {
3982 ptile = city_tile(pcity);
3983 unit_list_iterate(ptile->units, punit) {
3984 if (punit->utype == utype_by_number(ut)) {
3986 break;
3987 }
3989 }
3991}
const char * action_id_name_translation(action_id act_id)
Definition actions.c:1271
const char * action_name_translation(const struct action *paction)
Definition actions.c:1251
enum action_sub_target_kind action_get_sub_target_kind(const struct action *paction)
Definition actions.c:1140
bool actions_are_ready(void)
Definition actions.c:951
#define action_noninternal_iterate_end
Definition actions.h:240
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_id_get_actor_kind(act_id)
Definition actions.h:413
#define ACTION_ANY
Definition actions.h:56
#define action_noninternal_iterate(_act_)
Definition actions.h:235
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define action_id_has_complex_target(act_id)
Definition actions.h:435
#define ACTION_NONE
Definition actions.h:59
bool actres_removes_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:811
bool actres_creates_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:790
#define str
Definition astring.c:76
#define n
Definition astring.c:77
void output_window_append(const struct ft_color color, const char *featured_text)
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3470
void destroy_city_virtual(struct city *pcity)
Definition city.c:3556
static bool is_non_allied_city_tile(const struct tile *ptile, const struct player *pplayer)
Definition city.h:771
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:564
#define city_list_iterate_end
Definition city.h:510
static fc_font * instance()
Definition fonts.cpp:41
QFont * get_font(QString name)
Definition fonts.cpp:63
static fc_shortcuts * sc()
fc_shortcut * get_shortcut(shortcut_id id)
static void update_all()
Definition menu.cpp:905
virtual ~go_act_menu()
Definition menu.cpp:711
void start_go_act(int act_id, int sub_tgt_id)
Definition menu.cpp:882
void reset()
Definition menu.cpp:720
static QSet< go_act_menu * > instances
Definition menu.h:237
void update()
Definition menu.cpp:842
go_act_menu(QWidget *parent=nullptr)
Definition menu.cpp:701
static void reset_all()
Definition menu.cpp:895
void create()
Definition menu.cpp:732
QMap< QAction *, int > items
Definition menu.h:239
static QSet< gov_menu * > instances
Definition menu.h:212
virtual ~gov_menu()
Definition menu.cpp:581
static void create_all()
Definition menu.cpp:681
void revolution()
Definition menu.cpp:660
QVector< QAction * > actions
Definition menu.h:214
static void update_all()
Definition menu.cpp:691
void change_gov(int target_gov)
Definition menu.cpp:668
gov_menu(QWidget *parent=0)
Definition menu.cpp:570
void create()
Definition menu.cpp:590
void update()
Definition menu.cpp:632
bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq, QString *ret)
Definition menu.cpp:1922
void slot_unit_sentry()
Definition menu.cpp:2890
QActionGroup * action_vs_city
Definition menu.h:267
void slot_bg3select()
Definition menu.cpp:3608
void slot_auto_worker()
Definition menu.cpp:2816
void slot_traveler()
Definition menu.cpp:3552
bool execute_shortcut_inner(const QMenu *m, QKeySequence seq)
Definition menu.cpp:1840
void slot_delayed_goto()
Definition menu.cpp:3049
void zoom_in()
Definition menu.cpp:3333
void slot_autocaravan()
Definition menu.cpp:2964
QMenu * multiplayer_menu
Definition menu.h:264
void slot_build_irrigation()
Definition menu.cpp:2850
void volume_up()
Definition menu.cpp:3936
void slot_execute_orders()
Definition menu.cpp:3080
void update_bases_menu()
Definition menu.cpp:2050
QString shortcut_exist(fc_shortcut *fcs)
Definition menu.cpp:1899
void tileset_custom_load()
Definition menu.cpp:3656
void update_roads_menu()
Definition menu.cpp:2003
void slot_calculate()
Definition menu.cpp:2948
void slot_conn_road()
Definition menu.cpp:2765
void slot_conn_irrigation()
Definition menu.cpp:2703
QMenu * bases_menu
Definition menu.h:263
QActionGroup * airlift_type
Definition menu.h:266
void slot_quickairlift_set()
Definition menu.cpp:3006
void slot_battlelog()
Definition menu.cpp:3289
QMultiHash< munit, QAction * > menu_list
Definition menu.h:271
void slot_trade_add_all()
Definition menu.cpp:2940
void update_airlift_menu()
Definition menu.cpp:1964
void slot_show_cities()
Definition menu.cpp:2660
void slot_transform()
Definition menu.cpp:2780
void slot_top_cities()
Definition menu.cpp:3544
void slot_action_vs_unit()
Definition menu.cpp:3019
void slot_achievements()
Definition menu.cpp:3528
void slot_show_research_tab()
Definition menu.cpp:2608
void shortcut_options()
Definition menu.cpp:3785
void slot_city_output()
Definition menu.cpp:3401
void slot_show_eco_report()
Definition menu.cpp:2628
QMenu * airlift_menu
Definition menu.h:262
QAction * osd_status
Definition menu.h:287
void slot_bg1select()
Definition menu.cpp:3560
void slot_unload_all()
Definition menu.cpp:3169
void slot_airlift()
Definition menu.cpp:3143
void slot_select_same_continent()
Definition menu.cpp:3473
void slot_city_production()
Definition menu.cpp:3409
void slot_set_home()
Definition menu.cpp:3151
QAction * lock_status
Definition menu.h:286
void slot_native_tiles()
Definition menu.cpp:3309
void slot_unit_explore()
Definition menu.cpp:3201
void slot_bg4assign()
Definition menu.cpp:3640
void slot_bg1append()
Definition menu.cpp:3576
void slot_upgrade()
Definition menu.cpp:3185
void execute_shortcut(int sid)
Definition menu.cpp:1855
void slot_popup_mult_rates()
Definition menu.cpp:3727
void slot_select_same_everywhere()
Definition menu.cpp:3483
void volume_down()
Definition menu.cpp:3948
void slot_map_grid()
Definition menu.cpp:3441
void slot_unit_filter()
Definition menu.cpp:3509
void slot_bg2select()
Definition menu.cpp:3584
void slot_done_moving()
Definition menu.cpp:3449
void calc_trade_routes()
Definition menu.cpp:3711
void slot_city_buycost()
Definition menu.cpp:3317
void slot_action()
Definition menu.cpp:2808
void slot_bg4append()
Definition menu.cpp:3648
QMenu * roads_menu
Definition menu.h:265
QAction * minimap_status
Definition menu.h:284
bool shortcut_exist_inner(const QMenu *m, QKeySequence seq, fc_shortcut *fcs, QString *ret)
Definition menu.cpp:1882
void slot_select_all_tile()
Definition menu.cpp:3457
void save_game()
Definition menu.cpp:3875
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Definition menu.cpp:915
void save_image()
Definition menu.cpp:3825
void slot_pillage()
Definition menu.cpp:2800
void slot_clean()
Definition menu.cpp:2686
void zoom_reset()
Definition menu.cpp:3342
void slot_board()
Definition menu.cpp:3115
void slot_center_view()
Definition menu.cpp:3209
void slot_build_mine()
Definition menu.cpp:2866
void server_options()
Definition menu.cpp:3793
void load_new_tileset()
Definition menu.cpp:3696
void set_tile_for_order(struct tile *ptile)
Definition menu.cpp:1828
void slot_fullscreen()
Definition menu.cpp:3255
void slot_bg4select()
Definition menu.cpp:3632
void slot_show_nations()
Definition menu.cpp:2652
void slot_build_road()
Definition menu.cpp:2824
void slot_unsentry()
Definition menu.cpp:3177
void slot_show_new_turn_text()
Definition menu.cpp:3277
void local_options()
Definition menu.cpp:3777
bool delayed_order
Definition menu.h:291
void slot_borders()
Definition menu.cpp:3301
void slot_clear_trade()
Definition menu.cpp:2956
void zoom_scale_fonts()
Definition menu.cpp:3357
void slot_conn_rail()
Definition menu.cpp:2719
void slot_select_same_tile()
Definition menu.cpp:3493
void slot_convert()
Definition menu.cpp:2898
QMenu * action_unit_menu
Definition menu.h:269
QActionGroup * action_vs_unit
Definition menu.h:268
void slot_endgame()
Definition menu.cpp:3536
void slot_bg2assign()
Definition menu.cpp:3592
void slot_select_one()
Definition menu.cpp:3465
void menus_sensitive()
Definition menu.cpp:2097
void messages_options()
Definition menu.cpp:3801
void slot_unit_goto()
Definition menu.cpp:3193
void slot_cultivate()
Definition menu.cpp:2858
void slot_stack_size()
Definition menu.cpp:3425
void slot_conn_maglev()
Definition menu.cpp:2734
void slot_patrol()
Definition menu.cpp:3125
void slot_unit_fortress()
Definition menu.cpp:2749
void slot_wait()
Definition menu.cpp:3501
void slot_demographics()
Definition menu.cpp:3520
void slot_build_city()
Definition menu.cpp:2668
void slot_city_growth()
Definition menu.cpp:3325
void slot_city_trade_routes()
Definition menu.cpp:3417
void slot_rally()
Definition menu.cpp:2923
void slot_plant()
Definition menu.cpp:2874
void slot_paradrop()
Definition menu.cpp:2788
void slot_build_path(int id)
Definition menu.cpp:3743
void slot_bg1assign()
Definition menu.cpp:3568
void slot_return_to_city()
Definition menu.cpp:3133
Unit_type_id airlift_type_id
Definition menu.h:293
void slot_show_map()
Definition menu.cpp:2636
void slot_bg3assign()
Definition menu.cpp:3616
QAction * scale_fonts_status
Definition menu.h:285
void slot_minimap_view()
Definition menu.cpp:3265
void slot_trade_city()
Definition menu.cpp:2932
void quit_game()
Definition menu.cpp:3817
void slot_help(const QString &topic)
Definition menu.cpp:3735
void save_game_as()
Definition menu.cpp:3883
void slot_bg2append()
Definition menu.cpp:3600
bool quick_airlifting
Definition menu.h:292
void slot_spaceship()
Definition menu.cpp:2616
void slot_city_names()
Definition menu.cpp:3385
QMenu * action_city_menu
Definition menu.h:270
void save_options_now()
Definition menu.cpp:3809
QAction * btlog_status
Definition menu.h:288
void slot_unit_fortify()
Definition menu.cpp:2882
void slot_show_units_report()
Definition menu.cpp:2644
void slot_quickairlift()
Definition menu.cpp:3041
QString shortcut_2_menustring(int sid)
Definition menu.cpp:1940
void slot_lock()
Definition menu.cpp:3217
void back_to_menu()
Definition menu.cpp:3910
void slot_deboard()
Definition menu.cpp:3159
void slot_popup_tax_rates()
Definition menu.cpp:3719
void slot_build_base(int id)
Definition menu.cpp:3759
qfc_units_list units_list
Definition menu.h:272
void setup_menus()
Definition menu.cpp:966
mr_menu()
Definition menu.cpp:957
void slot_bg3append()
Definition menu.cpp:3624
void slot_action_vs_city()
Definition menu.cpp:3030
void zoom_out()
Definition menu.cpp:3376
void slot_disband()
Definition menu.cpp:2906
void slot_unit_airbase()
Definition menu.cpp:2757
void slot_fullbar()
Definition menu.cpp:3433
void slot_city_outlines()
Definition menu.cpp:3393
bool confirm_disruptive_selection()
Definition menu.cpp:3960
void slot_orders_clear()
Definition menu.cpp:2914
static qdef_act * action()
Definition dialogs.cpp:1040
void vs_city_set(int i)
Definition dialogs.cpp:1062
void vs_unit_set(int i)
Definition dialogs.cpp:1070
QList< qfc_delayed_unit_item * > unit_list
Definition menu.h:131
void add(qfc_delayed_unit_item *fui)
Definition menu.cpp:496
int nr_units
Definition menu.h:132
void clear()
Definition menu.cpp:504
bool done
Definition menu.h:143
unsigned trade_num
Definition menu.h:146
int poss_trade_num
Definition menu.h:145
QList< struct city * > pos_cities
Definition menu.h:149
QList< struct city * > new_tr_cities
Definition menu.h:148
int over_max
Definition menu.h:144
trade_city(struct city *pcity)
Definition menu.cpp:69
QList< struct city * > curr_tr_cities
Definition menu.h:147
struct city * city
Definition menu.h:150
void calculate_inner(trade_city *tc)
Definition menu.cpp:217
bool discard_one(trade_city *tc)
Definition menu.cpp:379
void add_city(struct city *pcity)
Definition menu.cpp:128
void find_certain_routes()
Definition menu.cpp:461
QList< trade_city * > cities
Definition menu.h:182
void find_certain_routes_inner(trade_city *tc)
Definition menu.cpp:426
trade_city * find_most_free()
Definition menu.cpp:328
void discard_trade(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:365
void add_tile(struct tile *ptile)
Definition menu.cpp:140
void remove_virtual_city(struct tile *ptile)
Definition menu.cpp:191
bool hover_city
Definition menu.h:179
void add_all_cities()
Definition menu.cpp:88
void clear_trade_planing()
Definition menu.cpp:108
void discard()
Definition menu.cpp:346
void remove_city(struct city *pcity)
Definition menu.cpp:173
QList< qtiles > lines
Definition menu.h:180
bool discard_any(trade_city *tc, int freeroutes)
Definition menu.cpp:405
void check_if_done(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:476
QList< struct city * > virtual_cities
Definition menu.h:181
int find_over_max(struct city *pcity)
Definition menu.cpp:312
void calculate()
Definition menu.cpp:235
bool client_is_observer(void)
struct civclient client
enum client_states client_state(void)
bool is_waiting_turn_change(void)
void send_report_request(enum report_type type)
bool can_client_issue_orders(void)
bool client_has_player(void)
#define client_player()
@ C_S_RUNNING
Definition client_main.h:47
bool can_units_do_connect(struct unit_list *punits, enum unit_activity activity, struct extra_type *tgt)
Definition climisc.c:1242
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:77
@ REPORT_DEMOGRAPHIC
Definition conn_types.h:53
@ REPORT_WONDERS_OF_THE_WORLD_LONG
Definition conn_types.h:51
@ REPORT_ACHIEVEMENTS
Definition conn_types.h:54
@ REPORT_TOP_CITIES
Definition conn_types.h:52
void send_save_game(const char *filename)
bool is_server_running(void)
bool can_client_access_hack(void)
void key_unit_sentry(void)
Definition control.c:3756
void request_unit_airlift(struct unit *punit, struct city *pcity)
Definition control.c:1543
void key_city_output_toggle(void)
Definition control.c:3853
void request_unit_return(struct unit *punit)
Definition control.c:1552
void request_unit_caravan_action(struct unit *punit, action_id action)
Definition control.c:2223
void key_unit_auto_explore(void)
Definition control.c:3577
void key_unit_connect(enum unit_activity activity, struct extra_type *tgt)
Definition control.c:3375
void key_city_full_bar_toggle(void)
Definition control.c:3885
void key_map_native_toggle(void)
Definition control.c:3877
void request_unit_goto(enum unit_orders last_order, action_id act_id, int sub_tgt_id)
Definition control.c:1130
void key_unit_paradrop(void)
Definition control.c:3479
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_center_focus_unit(void)
Definition control.c:2750
void key_city_productions_toggle(void)
Definition control.c:3919
void key_unit_plant(void)
Definition control.c:3696
void key_unit_fortress(void)
Definition control.c:3624
void key_unit_mine(void)
Definition control.c:3688
void key_unit_pillage(void)
Definition control.c:3708
void request_unit_unload(struct unit *pcargo)
Definition control.c:2194
void request_new_unit_activity_targeted(struct unit *punit, enum unit_activity act, struct extra_type *tgt)
Definition control.c:1938
void key_unit_irrigate(void)
Definition control.c:3668
void request_unit_build_city(struct unit *punit)
Definition control.c:1817
void key_unit_unload_all(void)
Definition control.c:3517
void key_city_outlines_toggle(void)
Definition control.c:3845
void key_unit_homecity(void)
Definition control.c:3641
void set_hover_state(struct unit_list *punits, enum cursor_hover_state state, enum unit_activity activity, struct extra_type *tgt, int last_tgt, int last_sub_tgt, action_id action, enum unit_orders order)
Definition control.c:290
void key_unit_patrol(void)
Definition control.c:3487
void key_unit_wakeup_others(void)
Definition control.c:3550
enum cursor_hover_state hover_state
Definition control.c:89
void key_unit_stack_size_toggle(void)
Definition control.c:3936
void key_unit_wait(void)
Definition control.c:3542
void key_unit_select_battlegroup(int battlegroup, bool append)
Definition control.c:3819
void key_map_grid_toggle(void)
Definition control.c:3861
struct unit * head_of_units_in_focus(void)
Definition control.c:410
void key_city_growth_toggle(void)
Definition control.c:3902
void key_unit_action_select_tgt(void)
Definition control.c:3406
void key_city_buycost_toggle(void)
Definition control.c:3911
int get_num_units_in_focus(void)
Definition control.c:185
void key_unit_transform(void)
Definition control.c:3768
void request_move_unit_direction(struct unit *punit, int dir)
Definition control.c:1879
void key_unit_done(void)
Definition control.c:3463
void key_city_trade_routes_toggle(void)
Definition control.c:3928
void key_city_names_toggle(void)
Definition control.c:3893
void request_unit_select(struct unit_list *punits, enum unit_select_type_mode seltype, enum unit_select_location_mode selloc)
Definition control.c:1621
void key_unit_auto_work(void)
Definition control.c:3590
void key_unit_airbase(void)
Definition control.c:3560
void key_unit_goto(void)
Definition control.c:3471
void control_mouse_cursor(struct tile *ptile)
Definition control.c:1215
void key_unit_convert(void)
Definition control.c:3602
void key_unit_fortify(void)
Definition control.c:3612
void key_unit_assign_battlegroup(int battlegroup, bool append)
Definition control.c:3780
void key_unit_cultivate(void)
Definition control.c:3676
void key_map_borders_toggle(void)
Definition control.c:3869
#define can_unit_do_activity_targeted_client(_punit_, _act_, _tgt_)
Definition control.h:43
#define can_units_do_activity_targeted_client(_punits_, _act_, _tgt_)
Definition control.h:47
@ HOVER_GOTO
Definition control.h:27
#define can_units_do_activity_client(_punits_, _act_)
Definition control.h:45
bool qtg_request_transport(struct unit *pcargo, struct tile *ptile)
Definition dialogs.cpp:4948
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:842
struct extra_type * next_extra_for_tile(const struct tile *ptile, enum extra_cause cause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:779
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
struct extra_type * prev_extra_in_tile(const struct tile *ptile, enum extra_rmcause rmcause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:804
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_name_translation(const struct extra_type *pextra)
Definition extras.c:194
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_iterate_end
Definition extras.h:321
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
#define NO_TARGET
Definition fc_types.h:215
int Unit_type_id
Definition fc_types.h:243
#define Q_(String)
Definition fcintl.h:70
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const char * city_link(const struct city *pcity)
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct city * game_city_by_number(int id)
Definition game.c:107
struct tile * tile_before_end_path(struct unit *punit, struct tile *ptile)
Definition goto.c:2036
bool send_attack_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1639
bool send_goto_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1569
void enter_goto_state(struct unit_list *punits)
Definition goto.c:1011
const char * government_name_translation(const struct government *pgovern)
Definition government.c:145
bool untargeted_revolution_allowed(void)
Definition government.c:572
Government_type_id government_count(void)
Definition government.c:73
struct government * government_by_number(const Government_type_id gov)
Definition government.c:105
bool can_change_to_government(struct player *pplayer, const struct government *gov)
Definition government.c:172
static PangoLayout * layout
Definition canvas.c:325
void city_report_dialog_popup(bool raise)
Definition cityrep.c:292
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
void popup_disband_dialog(struct unit_list *punits)
Definition dialogs.c:1473
static struct tile * pos
Definition finddlg.c:53
void popup_multiplier_dialog(void)
Definition gamedlgs.c:383
void popup_rates_dialog(void)
Definition gamedlgs.c:533
void popup_goto_dialog(void)
Definition gotodlg.c:258
void popup_quit_dialog(void)
Definition gui_main.c:2349
void popup_help_dialog_typed(const char *item, enum help_page_type htype)
Definition helpdlg.c:196
void create_line_at_mouse_pos(void)
Definition mapctrl.c:355
void update_city_descriptions(void)
Definition mapview.c:488
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.c:2379
#define CREATE_SUB_ITEM(_sub_target_, _sub_target_key_, _sub_target_name_)
void popup_messageopt_dialog(void)
Definition messagedlg.c:51
void popup_players_dialog(bool raise)
Definition plrdlg.c:91
void economy_report_dialog_popup(bool raise)
Definition repodlgs.c:1243
void popup_spaceship_dialog(struct player *pplayer)
delay_order
Definition menu.h:82
@ D_GOTO
Definition menu.h:83
munit
Definition menu.h:39
@ AIRLIFT
Definition menu.h:69
@ CONNECT_RAIL
Definition menu.h:65
@ TRANSFORM
Definition menu.h:51
@ FORTIFY
Definition menu.h:56
@ GOTO_CITY
Definition menu.h:68
@ TRANSPORTER
Definition menu.h:44
@ BUILD
Definition menu.h:54
@ IRRIGATION
Definition menu.h:49
@ CONNECT_IRRIGATION
Definition menu.h:67
@ CONNECT_ROAD
Definition menu.h:64
@ HOMECITY
Definition menu.h:61
@ CONVERT
Definition menu.h:46
@ PILLAGE
Definition menu.h:53
@ TOP_CITIES
Definition menu.h:79
@ BUILD_WONDER
Definition menu.h:70
@ DISBAND
Definition menu.h:45
@ DEBOARD
Definition menu.h:43
@ CLEAN
Definition menu.h:59
@ NOT_4_OBS
Definition menu.h:75
@ UPGRADE
Definition menu.h:74
@ SAVE
Definition menu.h:78
@ MULTIPLIERS
Definition menu.h:76
@ PLANT
Definition menu.h:48
@ ORDER_TRADE_ROUTE
Definition menu.h:72
@ WAKEUP
Definition menu.h:62
@ MINE
Definition menu.h:47
@ SENTRY
Definition menu.h:60
@ ORDER_DIPLOMAT_DLG
Definition menu.h:73
@ EXPLORE
Definition menu.h:41
@ STANDARD
Definition menu.h:40
@ AUTOWORKER
Definition menu.h:63
@ ROAD
Definition menu.h:55
@ CONNECT_MAGLEV
Definition menu.h:66
@ CULTIVATE
Definition menu.h:50
@ PARADROP
Definition menu.h:52
@ BOARD
Definition menu.h:42
@ FORTRESS
Definition menu.h:57
@ ENDGAME
Definition menu.h:77
@ AUTOTRADEROUTE
Definition menu.h:71
@ AIRBASE
Definition menu.h:58
#define enable(id)
Definition widget.h:223
void popup_revolution_dialog(void)
Definition dialogs.c:112
#define HELP_MUSICSET_ITEM
#define HELP_CITIES_ITEM
#define HELP_TERRAIN_ITEM
#define HELP_LANGUAGES_ITEM
#define HELP_CONNECTING_ITEM
#define HELP_TILESET_ITEM
#define HELP_CHATLINE_ITEM
#define HELP_RULESET_ITEM
#define HELP_GOVERNMENT_ITEM
#define HELP_ABOUT_ITEM
#define HELP_MULTIPLIER_ITEM
#define HELP_PLAYING_ITEM
#define HELP_IMPROVEMENTS_ITEM
#define HELP_UNITS_ITEM
#define HELP_ZOC_ITEM
#define HELP_WORKLIST_EDITOR_ITEM
#define HELP_WONDERS_ITEM
#define HELP_COMBAT_ITEM
#define HELP_SPACE_RACE_ITEM
#define HELP_COPYING_ITEM
#define HELP_OVERVIEW_ITEM
#define HELP_NATIONS_ITEM
#define HELP_TECHS_ITEM
#define HELP_DIPLOMACY_ITEM
#define HELP_ECONOMY_ITEM
@ HELP_ANY
Definition helpdlg_g.h:20
#define HELP_CMA_ITEM
#define HELP_CONTROLS_ITEM
bool has_player_unit_type(Unit_type_id utype)
Definition hudwidget.cpp:60
Impr_type_id improvement_number(const struct impr_type *pimprove)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define fc_assert(condition)
Definition log.h:177
int get_direction_for_step(const struct civ_map *nmap, const struct tile *start_tile, const struct tile *end_tile)
Definition map.c:1488
bool is_tiles_adjacent(const struct tile *tile0, const struct tile *tile1)
Definition map.c:1067
struct terrain_misc terrain_control
Definition map.c:68
struct view mapview
bool map_canvas_resized(int width, int height)
#define fc_malloc(sz)
Definition mem.h:34
#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id)
static void enable_interface(bool enable)
Definition menu.cpp:3230
void multiairlift(struct city *acity, Unit_type_id ut)
Definition menu.cpp:3976
void real_menus_init(void)
Definition menu.cpp:513
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.cpp:554
void real_menus_update(void)
Definition menu.cpp:531
static mpgui * gui
Definition mpgui_qt.cpp:53
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
const char *const city_productions
Definition fonts.h:33
const char *const city_names
Definition fonts.h:32
const char * nation_plural_for_player(const struct player *pplayer)
Definition nation.c:178
void option_changed(struct option *poption)
Definition options.c:799
const struct option_set * client_optset
Definition options.c:1331
void options_save(option_save_log_callback log_cb)
Definition options.c:6472
struct client_options gui_options
Definition options.c:71
struct option * optset_option_by_name(const struct option_set *poptset, const char *name)
Definition options.c:482
struct city_list * cities
Definition packhand.c:120
void popup_shortcuts_dialog()
void toggle_units_report(bool)
#define players_iterate_end
Definition player.h:552
#define players_iterate(_pplayer)
Definition player.h:547
void qtg_science_report_dialog_popup(bool raise)
void popup_endgame_report()
struct extra_type * road_extra_get(const struct road_type *proad)
Definition road.c:42
struct road_type * road_by_gui_type(enum road_gui_type gui_type)
Definition road.c:180
const struct strvec * get_save_dirs(void)
Definition shared.c:934
void array_shuffle(int *array, int n)
Definition shared.c:2011
char * freeciv_storage_dir(void)
Definition shared.c:671
#define DIR_SEPARATOR
Definition shared.h:127
#define CLIP(lower, current, upper)
Definition shared.h:57
QString shortcut_to_string(fc_shortcut *sc)
shortcut_id
Definition shortcuts.h:33
@ SC_PARADROP
Definition shortcuts.h:95
@ SC_UPGRADE_UNIT
Definition shortcuts.h:63
@ SC_BUILDIRRIGATION
Definition shortcuts.h:67
@ SC_BUILDCITY
Definition shortcuts.h:70
@ SC_DONE_MOVING
Definition shortcuts.h:57
@ SC_BUILDROAD
Definition shortcuts.h:69
@ SC_UNSENTRY_TILE
Definition shortcuts.h:61
@ SC_CULTIVATE
Definition shortcuts.h:68
@ SC_DO
Definition shortcuts.h:62
@ SC_CENTER_VIEW
Definition shortcuts.h:36
@ SC_SENTRY
Definition shortcuts.h:71
@ SC_GOBUILDCITY
Definition shortcuts.h:92
@ SC_NUKE
Definition shortcuts.h:76
@ SC_AUTOEXPLORE
Definition shortcuts.h:59
@ SC_SETHOME
Definition shortcuts.h:64
@ SC_PLANT
Definition shortcuts.h:66
@ SC_BUILDMINE
Definition shortcuts.h:65
@ SC_FULLSCREEN
Definition shortcuts.h:37
@ SC_TRADE_ROUTES
Definition shortcuts.h:54
@ SC_CITY_OUTPUT
Definition shortcuts.h:39
@ SC_TRANSFORM
Definition shortcuts.h:75
@ SC_STACK_SIZE
Definition shortcuts.h:94
@ SC_FORTIFY
Definition shortcuts.h:72
@ SC_ZOOM_IN
Definition shortcuts.h:87
@ SC_GOJOINCITY
Definition shortcuts.h:93
@ SC_MAP_GRID
Definition shortcuts.h:40
@ SC_MINIMAP
Definition shortcuts.h:38
@ SC_CITY_PROD
Definition shortcuts.h:55
@ SC_PATROL
Definition shortcuts.h:60
@ SC_GOTO
Definition shortcuts.h:73
@ SC_GOTOAIRLIFT
Definition shortcuts.h:58
@ SC_WAIT
Definition shortcuts.h:74
@ SC_IFACE_LOCK
Definition shortcuts.h:80
@ SC_DEBOARD
Definition shortcuts.h:78
@ SC_ZOOM_RESET
Definition shortcuts.h:91
@ SC_ZOOM_OUT
Definition shortcuts.h:88
@ SC_AUTOMATE
Definition shortcuts.h:81
@ SC_CITY_NAMES
Definition shortcuts.h:56
@ SC_BOARD
Definition shortcuts.h:77
@ SC_CLEAN
Definition shortcuts.h:82
@ SC_NAT_BORDERS
Definition shortcuts.h:41
@ SC_SHOW_FULLBAR
Definition shortcuts.h:86
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:110
const char * specialist_plural_translation(const struct specialist *sp)
Definition specialist.c:166
#define specialist_type_iterate_end
Definition specialist.h:85
#define specialist_type_iterate(sp)
Definition specialist.h:79
#define strvec_iterate(psv, str)
#define strvec_iterate_end
QPixmap map_pixmap
Definition canvas.h:25
Definition city.h:318
char * name
Definition city.h:319
struct tile * tile
Definition city.h:320
struct civ_game::@32::@35 client
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
struct government * government_during_revolution
Definition game.h:94
struct connection conn
Definition client_main.h:96
bool gui_qt_fullscreen
Definition options.h:454
bool draw_native
Definition options.h:216
bool draw_city_output
Definition options.h:195
bool draw_city_names
Definition options.h:197
bool draw_city_productions
Definition options.h:199
bool draw_borders
Definition options.h:215
bool draw_city_buycost
Definition options.h:200
bool draw_unit_stack_size
Definition options.h:219
bool draw_city_trade_routes
Definition options.h:201
bool unit_selection_clears_orders
Definition options.h:176
bool save_options_on_exit
Definition options.h:125
int sound_effects_volume
Definition options.h:191
bool draw_map_grid
Definition options.h:196
bool draw_city_growth
Definition options.h:198
bool draw_city_outlines
Definition options.h:194
bool draw_full_citybar
Definition options.h:217
Definition climisc.h:82
struct city_list * cities
Definition player.h:281
Definition menu.h:160
QPixmap * pm
Definition sprite.h:25
struct terrain * cultivate_result
Definition terrain.h:108
struct terrain * plant_result
Definition terrain.h:111
struct terrain * transform_result
Definition terrain.h:122
Definition tile.h:50
struct unit_list * units
Definition tile.h:58
Definition unit.h:140
int id
Definition unit.h:147
struct tile * tile
Definition unit.h:142
int homecity
Definition unit.h:148
const struct unit_type * utype
Definition unit.h:141
struct canvas * store
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char * advance_name_translation(const struct advance *padvance)
Definition tech.c:300
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define advance_iterate(_p)
Definition tech.h:273
#define advance_iterate_end
Definition tech.h:274
#define T_NONE
Definition terrain.h:61
void tile_virtual_destroy(struct tile *vtile)
Definition tile.c:1036
bool tile_apply_activity(struct tile *ptile, Activity_type_id act, struct extra_type *tgt)
Definition tile.c:682
struct tile * tile_virtual_new(const struct tile *ptile)
Definition tile.c:982
const char * tile_get_info_text(const struct tile *ptile, bool include_nuisances, int linebreaks)
Definition tile.c:772
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_terrain(_tile)
Definition tile.h:115
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:7033
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:747
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1150
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:738
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:791
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:779
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1401
int city_num_trade_routes(const struct city *pcity)
unsigned max_trade_routes(const struct city *pcity)
Definition traderoutes.c:48
bool can_establish_trade_route(const struct city *pc1, const struct city *pc2, int priority)
bool have_cities_trade_route(const struct city *pc1, const struct city *pc2)
#define GOODS_HIGH_PRIORITY
bool unit_can_est_trade_route_here(const struct unit *punit)
Definition unit.c:303
bool unit_can_add_or_build_city(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:491
bool can_unit_change_homecity(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:524
bool unit_contained_in(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:2624
bool can_unit_do_autoworker(const struct unit *punit)
Definition unit.c:649
bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:865
bool unit_can_help_build_wonder_here(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:277
#define unit_tile(_pu)
Definition unit.h:407
@ ORDER_LAST
Definition unit.h:50
@ ORDER_PERFORM_ACTION
Definition unit.h:48
#define unit_owner(_pu)
Definition unit.h:406
bool units_can_convert(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:352
bool units_are_occupied(const struct unit_list *punits)
Definition unitlist.c:275
bool units_can_unload(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:303
bool can_units_do_base_gui(const struct unit_list *punits, enum base_gui_type base_gui)
Definition unitlist.c:182
bool units_contain_cityfounder(const struct unit_list *punits)
Definition unitlist.c:219
bool can_units_do_any_road(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:163
struct unit * unit_list_find(const struct unit_list *punitlist, int unit_id)
Definition unitlist.c:30
bool units_can_upgrade(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:337
bool units_have_activity_on_tile(const struct unit_list *punits, enum unit_activity activity)
Definition unitlist.c:321
bool units_have_type_flag(const struct unit_list *punits, enum unit_type_flag_id flag, bool has_flag)
Definition unitlist.c:204
bool can_units_do(const struct unit_list *punits, bool(can_fn)(const struct unit *punit))
Definition unitlist.c:95
bool units_can_do_action(const struct unit_list *punits, action_id act_id, bool can_do)
Definition unitlist.c:241
bool units_can_load(const struct unit_list *punits)
Definition unitlist.c:289
bool can_units_do_on_map(const struct civ_map *nmap, const struct unit_list *punits, bool(can_fn)(const struct civ_map *nmap, const struct unit *punit))
Definition unitlist.c:111
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:114
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:93
bool can_player_build_unit_now(const struct player *p, const struct unit_type *punittype)
Definition unittype.c:2104
const char * utype_name_translation(const struct unit_type *punittype)
Definition unittype.c:1586
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:396
#define unit_type_iterate(_p)
Definition unittype.h:863
#define unit_type_iterate_end
Definition unittype.h:870
#define MAP_NATIVE_WIDTH
#define MAP_NATIVE_HEIGHT