Freeciv-3.4
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menu.cpp
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18// Qt
19#include <QActionGroup>
20#include <QApplication>
21#include <QFileDialog>
22#include <QMainWindow>
23#include <QMessageBox>
24#include <QScrollArea>
25#include <QStandardPaths>
26#include <QVBoxLayout>
27
28// utility
29#include "string_vector.h"
30
31// common
32#include "game.h"
33#include "government.h"
34#include "goto.h"
35#include "name_translation.h"
36#include "road.h"
37#include "specialist.h"
38#include "unit.h"
39
40// client
41#include "audio.h"
42#include "connectdlg_common.h"
43#include "control.h"
44#include "helpdata.h"
45
46// gui-qt
47#include "fc_client.h"
48#include "chatline.h"
49#include "cityrep.h"
50#include "dialogs.h"
51#include "gotodlg.h"
52#include "gui_main.h"
53#include "hudwidget.h"
54#include "mapctrl.h"
55#include "messagedlg.h"
56#include "plrdlg.h"
57#include "ratesdlg.h"
58#include "repodlgs.h"
59#include "shortcuts.h"
60#include "spaceshipdlg.h"
61#include "sprite.h"
62
63#include "menu.h"
64
65static void enable_interface(bool enable);
66
67/**********************************************************************/
71{
72 city = pcity;
73 tile = nullptr;
74 trade_num = 0;
76}
77
78/**********************************************************************/
85
86/**********************************************************************/
90{
91 int i, s;
92 struct city *pcity;
93 struct player *pplayer = client_player();
94
96 s = city_list_size(pplayer->cities);
97 if (s == 0) {
98 return;
99 }
100 for (i = 0; i < s; i++) {
101 pcity = city_list_get(pplayer->cities, i);
103 }
104}
105
106/**********************************************************************/
110{
111 struct city *pcity;
112 trade_city *tc;
113
114 foreach(pcity, virtual_cities) {
116 }
117 virtual_cities.clear();
118 foreach(tc, cities) {
119 delete tc;
120 }
121 cities.clear();
122 lines.clear();
123 gui()->mapview_wdg->repaint();
124}
125
126/**********************************************************************/
130{
131 trade_city *tc = new trade_city(pcity);
132
133 cities.append(tc);
134 gui()->infotab->chtwdg->append(QString(_("Adding city %1 to trade planning"))
135 .arg(tc->city->name));
136}
137
138/**********************************************************************/
142{
143 struct city *pcity;
144 trade_city *tc;
145
146 pcity = tile_city(ptile);
147
148 foreach (tc, cities) {
149 if (pcity != nullptr) {
150 if (tc->city == pcity) {
152 return;
153 }
154 }
155 if (tc->city->tile == ptile) {
156 remove_virtual_city(ptile);
157 return;
158 }
159 }
160
161 if (pcity != nullptr) {
163 return;
164 }
165
166 pcity = create_city_virtual(client_player(), ptile, "Virtual");
168 virtual_cities.append(pcity);
169}
170
171/**********************************************************************/
175{
176 trade_city *tc;
177
178 foreach (tc, cities) {
179 if (tc->city->tile == pcity->tile) {
180 cities.removeAll(tc);
181 gui()->infotab->chtwdg->append(
182 QString(_("Removing city %1 from trade planning"))
183 .arg(tc->city->name));
184 return;
185 }
186 }
187}
188
189/**********************************************************************/
193{
194 struct city *c;
195 trade_city *tc;
196
197 foreach (c, virtual_cities) {
198 if (c->tile == ptile) {
199 virtual_cities.removeAll(c);
200 gui()->infotab->chtwdg->append(
201 QString(_("Removing city %1 from trade planning")).arg(c->name));
202 }
203 }
204
205 foreach (tc, cities) {
206 if (tc->city->tile == ptile) {
207 cities.removeAll(tc);
208 return;
209 }
210 }
211}
212
213/**********************************************************************/
219{
221
222 foreach (ttc, cities) {
223 if (!have_cities_trade_route(tc->city, ttc->city)
225 tc->poss_trade_num++;
226 tc->pos_cities.append(ttc->city);
227 }
228 tc->over_max = tc->trade_num + tc->poss_trade_num
229 - max_trade_routes(tc->city);
230 }
231}
232
233/**********************************************************************/
237{
238 trade_city *tc;
239 int i;
240 bool tdone;
241 int count = cities.size();
242 int *cities_ids = (int *)fc_malloc(sizeof(int) * count);
243 trade_city **cities_order = (trade_city **)fc_malloc(sizeof(trade_city *) * count);
244
245 for (i = 0; i < 100; i++) {
246 int n;
247
248 tdone = true;
249
250 for (n = 0; n < count; n++) {
251 cities_ids[n] = n;
253 }
255
256 cities.clear();
257 for (n = 0; n < count; n++) {
259 }
260
261 lines.clear();
262 foreach (tc, cities) {
263 tc->pos_cities.clear();
264 tc->new_tr_cities.clear();
265 tc->curr_tr_cities.clear();
266 }
267 foreach (tc, cities) {
269 tc->poss_trade_num = 0;
270 tc->pos_cities.clear();
271 tc->new_tr_cities.clear();
272 tc->curr_tr_cities.clear();
273 tc->done = false;
274 calculate_inner(tc);
275 }
276
278 discard();
280
281 foreach (tc, cities) {
282 if (!tc->done) {
283 tdone = false;
284 }
285 }
286 if (tdone) {
287 break;
288 }
289 }
290 foreach (tc, cities) {
291 if (!tc->done) {
292 char text[1024];
293 fc_snprintf(text, sizeof(text),
294 PL_("City %s - 1 free trade route.",
295 "City %s - %d free trade routes.",
296 max_trade_routes(tc->city) - tc->trade_num),
297 city_link(tc->city),
298 max_trade_routes(tc->city) - tc->trade_num);
300 }
301 }
302
305
306 gui()->mapview_wdg->repaint();
307}
308
309/**********************************************************************/
314{
315 trade_city *tc;
316 int max = 0;
317
318 foreach (tc, cities) {
319 if (pcity != tc->city) {
320 max = qMax(max, tc->over_max);
321 }
322 }
323 return max;
324}
325
326/**********************************************************************/
330{
331 trade_city *tc;
332 trade_city *rc = nullptr;
333 int max = 0;
334
335 foreach (tc, cities) {
336 if (max < tc->over_max) {
337 max = tc->over_max;
338 rc = tc;
339 }
340 }
341 return rc;
342}
343
344/**********************************************************************/
348{
349 trade_city *tc;
350 int j = 5;
351
352 for (int i = j; i > -j; i--) {
353 while ((tc = find_most_free())) {
354 if (!discard_one(tc)) {
355 if (!discard_any(tc, i)) {
356 break;
357 }
358 }
359 }
360 }
361}
362
363/**********************************************************************/
367{
368 tc->pos_cities.removeOne(ttc->city);
369 ttc->pos_cities.removeOne(tc->city);
370 tc->poss_trade_num--;
371 ttc->poss_trade_num--;
372 tc->over_max--;
373 ttc->over_max--;
374 check_if_done(tc, ttc);
375}
376
377/**********************************************************************/
381{
382 int best = 0;
383 int current_candidate = 0;
384 int best_id;
386
387 for (int i = cities.size() - 1 ; i >= 0; i--) {
388 ttc = cities.at(i);
390 if (current_candidate > best) {
391 best_id = i;
392 }
393 }
394 if (best == 0) {
395 return false;
396 }
397
398 ttc = cities.at(best_id);
399 discard_trade(tc, ttc);
400 return true;
401}
402
403/**********************************************************************/
407{
409
410 for (int i = cities.size() - 1 ; i >= 0; i--) {
411 ttc = cities.at(i);
412 if (tc->pos_cities.contains(ttc->city)
413 && ttc->pos_cities.contains(tc->city)
414 && ttc->over_max > freeroutes) {
415 discard_trade(tc, ttc);
416 return true;
417 }
418 }
419 return false;
420}
421
422/**********************************************************************/
428{
430
431 foreach (ttc, cities) {
432 if (ttc->done || ttc->over_max > 0
433 || tc == ttc || tc->done || tc->over_max > 0) {
434 continue;
435 }
436 if (tc->pos_cities.contains(ttc->city)
437 && ttc->pos_cities.contains(tc->city)) {
438 struct qtiles gilles;
439
440 tc->pos_cities.removeOne(ttc->city);
441 ttc->pos_cities.removeOne(tc->city);
442 tc->poss_trade_num--;
443 ttc->poss_trade_num--;
444 tc->new_tr_cities.append(ttc->city);
445 ttc->new_tr_cities.append(ttc->city);
446 tc->trade_num++;
447 ttc->trade_num++;
448 tc->over_max--;
449 ttc->over_max--;
450 check_if_done(tc, ttc);
451 gilles.t1 = tc->city->tile;
452 gilles.t2 = ttc->city->tile;
453 gilles.autocaravan = nullptr;
454 lines.append(gilles);
455 }
456 }
457}
458
459/**********************************************************************/
463{
464 trade_city *tc;
465
466 foreach (tc, cities) {
467 if (tc->done || tc->over_max > 0) {
468 continue;
469 }
471 }
472}
473
474/**********************************************************************/
478{
479 if (tc1->trade_num == max_trade_routes(tc1->city)) {
480 tc1->done = true;
481 }
482 if (tc2->trade_num == max_trade_routes(tc2->city)) {
483 tc2->done = true;
484 }
485}
486
487/**********************************************************************/
493
494/**********************************************************************/
501
502/**********************************************************************/
506{
507 unit_list.clear();
508}
509
510/**********************************************************************/
515{
517 return;
518 }
519 gui()->menu_bar->clear();
520 gui()->menu_bar->setup_menus();
521
523
524 // A new ruleset may have been loaded.
526}
527
528/**********************************************************************/
533{
534 if (C_S_RUNNING <= client_state()) {
535 gui()->menuBar()->setVisible(true);
536 if (!is_waiting_turn_change()) {
537 gui()->menu_bar->menus_sensitive();
538 gui()->menu_bar->update_airlift_menu();
539 gui()->menu_bar->update_roads_menu();
540 gui()->menu_bar->update_bases_menu();
543 gui()->unitinfo_wdg->update_actions(nullptr);
544 }
545 } else {
546 gui()->menuBar()->setVisible(false);
547 }
548}
549
550/**********************************************************************/
555static const char *get_tile_change_menu_text(struct tile *ptile,
556 enum unit_activity activity)
557{
558 struct tile *newtile = tile_virtual_new(ptile);
559 const char *text;
560
561 tile_apply_activity(newtile, activity, nullptr);
562 text = tile_get_info_text(newtile, FALSE, 0);
564
565 return text;
566}
567
568/**********************************************************************/
572 QMenu(_("Government"), parent)
573{
574 // Register ourselves to get updates for free.
575 instances << this;
576 setAttribute(Qt::WA_TranslucentBackground);
577}
578
579/**********************************************************************/
583{
585 instances.remove(this);
586}
587
588/**********************************************************************/
593 struct government *gov, *revol_gov;
594 int gov_count, i;
595
596 // Clear any content
597 foreach(action, QWidget::actions()) {
599 action->deleteLater();
600 }
601 actions.clear();
602
604 actions.reserve(gov_count + 1);
605 action = addAction(_("Revolution..."));
606 action->setShortcut(QKeySequence(tr("ctrl+shift+g")));
607 connect(action, &QAction::triggered, this, &gov_menu::revolution);
608 actions.append(action);
609
610 addSeparator();
611
612 // Add an action for each government. There is no icon yet.
614 for (i = 0; i < gov_count; ++i) {
615 gov = government_by_number(i);
616 if (gov != revol_gov) { // Skip revolution government
617 // Defeat keyboard shortcut mnemonics
619 .replace("&", "&&"));
620 // We need to keep track of the gov <-> action mapping to be able to
621 // set enabled/disabled depending on available govs.
622 actions.append(action);
623 QObject::connect(action, &QAction::triggered, [this,i]() {
624 change_gov(i);
625 });
626 }
627 }
628}
629
630/**********************************************************************/
634{
635 struct government *gov, *revol_gov;
636 struct sprite *sprite;
637 int gov_count, i, j;
638
641 for (i = 0, j = 0; i < gov_count; i++) {
642 gov = government_by_number(i);
643 if (gov != revol_gov) { // Skip revolution government
645 if (sprite != nullptr) {
646 actions[j + 1]->setIcon(QIcon(*(sprite->pm)));
647 }
648 actions[j + 1]->setEnabled(
650 j++;
651 } else {
652 actions[0]->setEnabled(!client_is_observer()
654 }
655 }
656}
657
658/**********************************************************************/
665
666/**********************************************************************/
673
674/**************************************************************************
675 Keeps track of all gov_menu instances.
676**************************************************************************/
678
679/**********************************************************************/
683{
684 foreach (gov_menu *m, instances) {
685 m->create();
686 }
687}
688
689/**********************************************************************/
693{
694 foreach (gov_menu *m, instances) {
695 m->update();
696 }
697}
698
699/**********************************************************************/
703 : QMenu(_("Go to and..."), parent)
704{
705 // Will need auto updates etc.
706 instances << this;
707}
708
709/**********************************************************************/
713{
714 // Updates are no longer needed.
715 instances.remove(this);
716}
717
718/**********************************************************************/
722{
723 // Clear menu item to action ID mapping.
724 items.clear();
725
726 // Remove the menu items
727 clear();
728}
729
730/**********************************************************************/
734{
735 QAction *item;
736 int tgt_kind_group;
737
738 // Group goto and perform action menu items by target kind.
741 struct action *paction = action_by_number(act_id);
743 .replace("&", "&&"));
744
745 if (action_id_get_actor_kind(act_id) != AAK_UNIT) {
746 // This action isn't performed by an unit.
747 continue;
748 }
749
751 // Wrong group.
752 continue;
753 }
754
755 if (action_id_has_complex_target(act_id)) {
757 items.insert(sub_target_menu->menuAction(), act_id);
758
759#define CREATE_SUB_ITEM(_menu_, _act_id_, _sub_tgt_id_, _sub_tgt_name_) \
760 { \
761 QAction *_sub_item_ = _menu_->addAction(_sub_tgt_name_); \
762 int _sub_target_id_ = _sub_tgt_id_; \
763 QObject::connect(_sub_item_, &QAction::triggered, \
764 [this, _act_id_, _sub_target_id_]() { \
765 start_go_act(_act_id_, _sub_target_id_); \
766 }); \
767 }
768
770 case ASTK_BUILDING:
776 break;
777 case ASTK_TECH:
783 break;
784 case ASTK_EXTRA:
786 extra_type_iterate(pextra) {
787 if (!actres_creates_extra(paction->result, pextra)
788 && !actres_removes_extra(paction->result, pextra)) {
789 // Not relevant
790 continue;
791 }
792
794 extra_number(pextra),
795 extra_name_translation(pextra));
797 break;
798 case ASTK_SPECIALIST:
803 break;
804 case ASTK_NONE:
805 // Should not be here.
807 break;
808 case ASTK_COUNT:
809 // Should not exits
811 break;
812 }
813 continue;
814 }
815
816#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id) \
817 if (act_id == wanted_action_id) { \
818 item->setShortcut(QKeySequence(shortcut_to_string( \
819 fc_shortcuts::sc()->get_shortcut(sc_id)))); \
820 }
821
822 /* Create and add the menu item. It will be hidden or shown based on
823 * unit type. */
825 items.insert(item, act_id);
826
827 /* Add the keyboard shortcuts for "Go to and..." menu items that
828 * existed independently before the "Go to and..." menu arrived. */
832
833 QObject::connect(item, &QAction::triggered, [this,act_id]() {
834 start_go_act(act_id, NO_TARGET);
835 });
837 }
838}
839
840/**********************************************************************/
844{
845 bool can_do_something = false;
846
847 if (!actions_are_ready()) {
848 // Nothing to do.
849 return;
850 }
851
852 if (items.isEmpty()) {
853 // The goto and act menu needs menu items.
854 create();
855 }
856
857 /* Enable a menu item if it is theoretically possible that one of the
858 * selected units can perform it. Checking if the action can be performed
859 * at the current tile is pointless since it should be performed at the
860 * target tile. */
861 foreach(QAction *item, items.keys()) {
863 items.value(item), TRUE)) {
864 item->setVisible(true);
865 can_do_something = true;
866 } else {
867 item->setVisible(false);
868 }
869 }
870
871 if (can_do_something) {
872 // At least one menu item is enabled for one of the selected units.
873 setEnabled(true);
874 } else {
875 // No menu item is enabled any of the selected units.
876 setEnabled(false);
877 }
878}
879
880/**********************************************************************/
883void go_act_menu::start_go_act(int act_id, int sub_tgt_id)
884{
885 request_unit_goto(ORDER_PERFORM_ACTION, act_id, sub_tgt_id);
886}
887
888/**************************************************************************
889 Store all goto and act menu items so they can be updated etc
890**************************************************************************/
892
893/**********************************************************************/
897{
898 foreach (go_act_menu *m, instances) {
899 m->reset();
900 }
901}
902
903/**********************************************************************/
907{
908 foreach (go_act_menu *m, instances) {
909 m->update();
910 }
911}
912
913/**********************************************************************/
917{
919 struct tile *ptile = nullptr;
920 struct unit *zunit;
921 struct unit *qunit;
922
923 int i = 0;
924 qunit = punit;
925 foreach (fui, units_list.unit_list) {
926 zunit = unit_list_find(client_player()->units, fui->id);
927 i++;
928 if (i >= pos) {
929 punit = qunit;
930 return ptile;
931 }
932 if (zunit == nullptr) {
933 continue;
934 }
935
936 if (punit == zunit) { // Unit found
937 /* Unit was ordered to attack city so it might stay in
938 front of that city */
940 ptile = tile_before_end_path(punit, fui->ptile);
941 if (ptile == nullptr) {
942 ptile = fui->ptile;
943 }
944 } else {
945 ptile = fui->ptile;
946 }
947 // Unit found in transport
948 } else if (unit_contained_in(punit, zunit)) {
949 ptile = fui->ptile;
950 }
951 }
952 return nullptr;
953}
954
955/**********************************************************************/
958mr_menu::mr_menu() : QMenuBar()
959{
960}
961
962/**********************************************************************/
968{
969 QAction *act;
970 QMenu *sub_menu;
971 QMenu *main_menu;
973 int i;
974
975 delayed_order = false;
976 airlift_type_id = 0;
977 quick_airlifting = false;
978
979 // Game Menu
980 main_menu = this->addMenu(_("Game"));
981
982#ifdef __APPLE__
983 // On Mac, Qt would try to move menu entry named just "Options" to
984 // application menu, but as this is submenu and not an action
985 // 1) It would fail to appear in the destination
986 // 2) It's impossible to override the behavior with QAction::menuRule()
987 // We add an invisible character for the string comparison to fail.
988 sub_menu = main_menu->addMenu(QString("\u200B") + _("Options"));
989#else // __APPLE__
990 sub_menu = main_menu->addMenu(_("Options"));
991#endif // __APPLE__
992
993 act = sub_menu->addAction(_("Set local options"));
994 connect(act, &QAction::triggered, this, &mr_menu::local_options);
995 act = sub_menu->addAction(_("Server Options"));
996 connect(act, &QAction::triggered, this, &mr_menu::server_options);
997 act = sub_menu->addAction(_("Messages"));
998 connect(act, &QAction::triggered, this, &mr_menu::messages_options);
999 act = sub_menu->addAction(_("Shortcuts"));
1000 connect(act, &QAction::triggered, this, &mr_menu::shortcut_options);
1001 act = sub_menu->addAction(_("Load another tileset"));
1002 connect(act, &QAction::triggered, this, &mr_menu::tileset_custom_load);
1003 act = sub_menu->addAction(_("Save Options Now"));
1004 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1005 connect(act, &QAction::triggered, this, &mr_menu::save_options_now);
1006 act = sub_menu->addAction(_("Save Options on Exit"));
1007 act->setCheckable(true);
1008 act->setChecked(gui_options.save_options_on_exit);
1009 main_menu->addSeparator();
1010 act = main_menu->addAction(_("Save Game"));
1011 act->setShortcut(QKeySequence(tr("Ctrl+s")));
1012 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1013 menu_list.insert(SAVE, act);
1014 connect(act, &QAction::triggered, this, &mr_menu::save_game);
1015 act = main_menu->addAction(_("Save Game As..."));
1016 menu_list.insert(SAVE, act);
1017 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1018 connect(act, &QAction::triggered, this, &mr_menu::save_game_as);
1019 act = main_menu->addAction(_("Save Map to Image"));
1020 connect(act, &QAction::triggered, this, &mr_menu::save_image);
1021 main_menu->addSeparator();
1022 act = main_menu->addAction(_("Volume Up"));
1023 menu_list.insert(AUDIO, act);
1024 act->setShortcut(QKeySequence(tr(">")));
1025 connect(act, &QAction::triggered, this, &mr_menu::volume_up);
1026 act = main_menu->addAction(_("Volume Down"));
1027 menu_list.insert(AUDIO, act);
1028 act->setShortcut(QKeySequence(tr("<")));
1029 connect(act, &QAction::triggered, this, &mr_menu::volume_down);
1030 main_menu->addSeparator();
1031 act = main_menu->addAction(_("Leave game"));
1032 act->setIcon(style()->standardIcon(QStyle::SP_DialogDiscardButton));
1033 connect(act, &QAction::triggered, this, &mr_menu::back_to_menu);
1034 act = main_menu->addAction(_("Quit"));
1035 act->setIcon(style()->standardIcon(QStyle::SP_TitleBarCloseButton));
1036 connect(act, &QAction::triggered, this, &mr_menu::quit_game);
1037
1038 // View Menu
1039 main_menu = this->addMenu(Q_("?verb:View"));
1040 act = main_menu->addAction(_("Center View"));
1041 act->setShortcut(QKeySequence(shortcut_to_string(
1042 fc_shortcuts::sc()->get_shortcut(SC_CENTER_VIEW))));
1043 connect(act, &QAction::triggered, this, &mr_menu::slot_center_view);
1044 main_menu->addSeparator();
1045 act = main_menu->addAction(_("Fullscreen"));
1046 act->setShortcut(QKeySequence(shortcut_to_string(
1047 fc_shortcuts::sc()->get_shortcut(SC_FULLSCREEN))));
1048 act->setCheckable(true);
1049 act->setChecked(gui_options.gui_qt_fullscreen);
1050 connect(act, &QAction::triggered, this, &mr_menu::slot_fullscreen);
1051 main_menu->addSeparator();
1052 minimap_status = main_menu->addAction(_("Minimap"));
1053 minimap_status->setCheckable(true);
1055 fc_shortcuts::sc()->get_shortcut(SC_MINIMAP))));
1056 minimap_status->setChecked(true);
1057 connect(minimap_status, &QAction::triggered, this,
1059 osd_status = main_menu->addAction(_("Show new turn information"));
1060 osd_status->setCheckable(true);
1061 osd_status->setChecked(gui()->qt_settings.show_new_turn_text);
1062 connect(osd_status, &QAction::triggered, this,
1064 btlog_status = main_menu->addAction(_("Show combat detailed information"));
1065 btlog_status->setCheckable(true);
1066 btlog_status->setChecked(gui()->qt_settings.show_battle_log);
1067 connect(btlog_status, &QAction::triggered, this, &mr_menu::slot_battlelog);
1068 lock_status = main_menu->addAction(_("Lock interface"));
1069 lock_status->setCheckable(true);
1071 fc_shortcuts::sc()->get_shortcut(SC_IFACE_LOCK))));
1072 lock_status->setChecked(false);
1073 connect(lock_status, &QAction::triggered, this, &mr_menu::slot_lock);
1074 connect(minimap_status, &QAction::triggered, this, &mr_menu::slot_lock);
1075 main_menu->addSeparator();
1076 act = main_menu->addAction(_("Zoom in"));
1077 act->setShortcut(QKeySequence(shortcut_to_string(
1078 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_IN))));
1079 connect(act, &QAction::triggered, this, &mr_menu::zoom_in);
1080 act = main_menu->addAction(_("Zoom default"));
1081 act->setShortcut(QKeySequence(shortcut_to_string(
1082 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_RESET))));
1083 connect(act, &QAction::triggered, this, &mr_menu::zoom_reset);
1084 act = main_menu->addAction(_("Zoom out"));
1085 act->setShortcut(QKeySequence(shortcut_to_string(
1086 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_OUT))));
1087 connect(act, &QAction::triggered, this, &mr_menu::zoom_out);
1088 scale_fonts_status = main_menu->addAction(_("Scale fonts"));
1089 connect(scale_fonts_status, &QAction::triggered, this,
1091 scale_fonts_status->setCheckable(true);
1092 scale_fonts_status->setChecked(true);
1093 main_menu->addSeparator();
1094 act = main_menu->addAction(_("City Outlines"));
1095 act->setShortcut(QKeySequence(tr("ctrl+y")));
1096 act->setCheckable(true);
1097 act->setChecked(gui_options.draw_city_outlines);
1098 connect(act, &QAction::triggered, this, &mr_menu::slot_city_outlines);
1099 act = main_menu->addAction(_("City Output"));
1100 act->setCheckable(true);
1101 act->setChecked(gui_options.draw_city_output);
1102 act->setShortcut(QKeySequence(shortcut_to_string(
1103 fc_shortcuts::sc()->get_shortcut(SC_CITY_OUTPUT))));
1104 connect(act, &QAction::triggered, this, &mr_menu::slot_city_output);
1105 act = main_menu->addAction(_("Map Grid"));
1106 act->setShortcut(QKeySequence(shortcut_to_string(
1107 fc_shortcuts::sc()->get_shortcut(SC_MAP_GRID))));
1108 act->setCheckable(true);
1109 act->setChecked(gui_options.draw_map_grid);
1110 connect(act, &QAction::triggered, this, &mr_menu::slot_map_grid);
1111 act = main_menu->addAction(_("National Borders"));
1112 act->setCheckable(true);
1113 act->setChecked(gui_options.draw_borders);
1114 act->setShortcut(QKeySequence(shortcut_to_string(
1115 fc_shortcuts::sc()->get_shortcut(SC_NAT_BORDERS))));
1116 connect(act, &QAction::triggered, this, &mr_menu::slot_borders);
1117 act = main_menu->addAction(_("Native Tiles"));
1118 act->setCheckable(true);
1119 act->setChecked(gui_options.draw_native);
1120 act->setShortcut(QKeySequence(tr("ctrl+shift+n")));
1121 connect(act, &QAction::triggered, this, &mr_menu::slot_native_tiles);
1122 act = main_menu->addAction(_("City Full Bar"));
1123 act->setCheckable(true);
1124 act->setShortcut(QKeySequence(shortcut_to_string(
1125 fc_shortcuts::sc()->get_shortcut(SC_SHOW_FULLBAR))));
1126 act->setChecked(gui_options.draw_full_citybar);
1127 connect(act, &QAction::triggered, this, &mr_menu::slot_fullbar);
1128 act = main_menu->addAction(_("City Names"));
1129 act->setCheckable(true);
1130 act->setChecked(gui_options.draw_city_names);
1131 act->setShortcut(QKeySequence(shortcut_to_string(
1132 fc_shortcuts::sc()->get_shortcut(SC_CITY_NAMES))));
1133 connect(act, &QAction::triggered, this, &mr_menu::slot_city_names);
1134 act = main_menu->addAction(_("City Growth"));
1135 act->setCheckable(true);
1136 act->setChecked(gui_options.draw_city_growth);
1137 act->setShortcut(QKeySequence(tr("ctrl+o")));
1138 connect(act, &QAction::triggered, this, &mr_menu::slot_city_growth);
1139 act = main_menu->addAction(_("City Production"));
1140 act->setCheckable(true);
1141 act->setChecked(gui_options.draw_city_productions);
1142 act->setShortcut(QKeySequence(shortcut_to_string(
1143 fc_shortcuts::sc()->get_shortcut(SC_CITY_PROD))));
1144 connect(act, &QAction::triggered, this, &mr_menu::slot_city_production);
1145 act = main_menu->addAction(_("City Buy Cost"));
1146 act->setCheckable(true);
1147 act->setChecked(gui_options.draw_city_buycost);
1148 connect(act, &QAction::triggered, this, &mr_menu::slot_city_buycost);
1149 act = main_menu->addAction(_("City Trade Routes"));
1150 act->setCheckable(true);
1151 act->setChecked(gui_options.draw_city_trade_routes);
1152 act->setShortcut(QKeySequence(shortcut_to_string(
1153 fc_shortcuts::sc()->get_shortcut(SC_TRADE_ROUTES))));
1154 connect(act, &QAction::triggered, this, &mr_menu::slot_city_trade_routes);
1155 act = main_menu->addAction(_("Unit Stack Size"));
1156 act->setCheckable(true);
1157 act->setChecked(gui_options.draw_unit_stack_size);
1158 act->setShortcut(QKeySequence(shortcut_to_string(
1159 fc_shortcuts::sc()->get_shortcut(SC_STACK_SIZE))));
1160 connect(act, &QAction::triggered, this, &mr_menu::slot_stack_size);
1161
1162 // Select Menu
1163 main_menu = this->addMenu(_("Select"));
1164 act = main_menu->addAction(_("Single Unit (Unselect Others)"));
1165 act->setShortcut(QKeySequence(tr("z")));
1166 menu_list.insert(STANDARD, act);
1167 connect(act, &QAction::triggered, this, &mr_menu::slot_select_one);
1168 act = main_menu->addAction(_("All On Tile"));
1169 act->setShortcut(QKeySequence(tr("v")));
1170 menu_list.insert(STANDARD, act);
1171 connect(act, &QAction::triggered, this, &mr_menu::slot_select_all_tile);
1172 main_menu->addSeparator();
1173 act = main_menu->addAction(_("Same Type on Tile"));
1174 act->setShortcut(QKeySequence(tr("shift+v")));
1175 menu_list.insert(STANDARD, act);
1176 connect(act, &QAction::triggered, this, &mr_menu::slot_select_same_tile);
1177 act = main_menu->addAction(_("Same Type on Continent"));
1178 act->setShortcut(QKeySequence(tr("shift+c")));
1179 menu_list.insert(STANDARD, act);
1180 connect(act, &QAction::triggered, this,
1182 act = main_menu->addAction(_("Same Type Everywhere"));
1183 act->setShortcut(QKeySequence(tr("shift+x")));
1184 menu_list.insert(STANDARD, act);
1185 connect(act, &QAction::triggered, this,
1187 main_menu->addSeparator();
1188 act = main_menu->addAction(_("Wait"));
1189 act->setShortcut(QKeySequence(shortcut_to_string(
1190 fc_shortcuts::sc()->get_shortcut(SC_WAIT))));
1191 menu_list.insert(STANDARD, act);
1192 connect(act, &QAction::triggered, this, &mr_menu::slot_wait);
1193 act = main_menu->addAction(_("Done"));
1194 act->setShortcut(QKeySequence(shortcut_to_string(
1195 fc_shortcuts::sc()->get_shortcut(SC_DONE_MOVING))));
1196 menu_list.insert(STANDARD, act);
1197 connect(act, &QAction::triggered, this, &mr_menu::slot_done_moving);
1198
1199 act = main_menu->addAction(_("Advanced unit selection"));
1200 act->setShortcut(QKeySequence(tr("ctrl+e")));
1201 menu_list.insert(NOT_4_OBS, act);
1202 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_filter);
1203
1204 // Unit Menu
1205 main_menu = this->addMenu(_("Unit"));
1206 act = main_menu->addAction(_("Go to Tile"));
1207 act->setShortcut(QKeySequence(shortcut_to_string(
1208 fc_shortcuts::sc()->get_shortcut(SC_GOTO))));
1209 menu_list.insert(STANDARD, act);
1210 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_goto);
1211
1212 // The goto and act sub menu is handled as a separate object.
1213 main_menu->addMenu(new go_act_menu(this));
1214
1215 act = main_menu->addAction(_("Go to Nearest City"));
1216 act->setShortcut(QKeySequence(tr("shift+g")));
1217 menu_list.insert(GOTO_CITY, act);
1218 connect(act, &QAction::triggered, this, &mr_menu::slot_return_to_city);
1219 act = main_menu->addAction(_("Go to/Airlift to City..."));
1220 act->setShortcut(QKeySequence(shortcut_to_string(
1221 fc_shortcuts::sc()->get_shortcut(SC_GOTOAIRLIFT))));
1222 menu_list.insert(AIRLIFT, act);
1223 connect(act, &QAction::triggered, this, &mr_menu::slot_airlift);
1224 main_menu->addSeparator();
1225 act = main_menu->addAction(_("Auto Explore"));
1226 menu_list.insert(EXPLORE, act);
1227 act->setShortcut(QKeySequence(shortcut_to_string(
1228 fc_shortcuts::sc()->get_shortcut(SC_AUTOEXPLORE))));
1229 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_explore);
1230 act = main_menu->addAction(_("Patrol"));
1231 menu_list.insert(STANDARD, act);
1232 act->setEnabled(false);
1233 act->setShortcut(QKeySequence(shortcut_to_string(
1234 fc_shortcuts::sc()->get_shortcut(SC_PATROL))));
1235 connect(act, &QAction::triggered, this, &mr_menu::slot_patrol);
1236 main_menu->addSeparator();
1237 act = main_menu->addAction(_("Sentry"));
1238 act->setShortcut(QKeySequence(shortcut_to_string(
1239 fc_shortcuts::sc()->get_shortcut(SC_SENTRY))));
1240 menu_list.insert(SENTRY, act);
1241 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_sentry);
1242 act = main_menu->addAction(_("Unsentry All On Tile"));
1243 act->setShortcut(QKeySequence(shortcut_to_string(
1244 fc_shortcuts::sc()->get_shortcut(SC_UNSENTRY_TILE))));
1245 menu_list.insert(WAKEUP, act);
1246 connect(act, &QAction::triggered, this, &mr_menu::slot_unsentry);
1247 main_menu->addSeparator();
1248 act = main_menu->addAction(_("Load"));
1249 act->setShortcut(QKeySequence(shortcut_to_string(
1250 fc_shortcuts::sc()->get_shortcut(SC_BOARD))));
1251 menu_list.insert(BOARD, act);
1252 connect(act, &QAction::triggered, this, &mr_menu::slot_board);
1253 act = main_menu->addAction(_("Unload"));
1254 act->setShortcut(QKeySequence(shortcut_to_string(
1255 fc_shortcuts::sc()->get_shortcut(SC_DEBOARD))));
1256 menu_list.insert(DEBOARD, act);
1257 connect(act, &QAction::triggered, this, &mr_menu::slot_deboard);
1258 act = main_menu->addAction(_("Unload All From Transporter"));
1259 act->setShortcut(QKeySequence(tr("shift+t")));
1260 menu_list.insert(TRANSPORTER, act);
1261 connect(act, &QAction::triggered, this, &mr_menu::slot_unload_all);
1262 main_menu->addSeparator();
1263
1264 // Defeat keyboard shortcut mnemonics
1266 .replace("&", "&&"));
1267 menu_list.insert(HOMECITY, act);
1268 act->setShortcut(QKeySequence(shortcut_to_string(
1269 fc_shortcuts::sc()->get_shortcut(SC_SETHOME))));
1270 connect(act, &QAction::triggered, this, &mr_menu::slot_set_home);
1271 act = main_menu->addAction(_("Upgrade"));
1272 act->setShortcut(QKeySequence(shortcut_to_string(
1273 fc_shortcuts::sc()->get_shortcut(SC_UPGRADE_UNIT))));
1274 menu_list.insert(UPGRADE, act);
1275 connect(act, &QAction::triggered, this, &mr_menu::slot_upgrade);
1276 act = main_menu->addAction(_("Convert"));
1277 act->setShortcut(QKeySequence(tr("shift+o")));
1278 menu_list.insert(CONVERT, act);
1279 connect(act, &QAction::triggered, this, &mr_menu::slot_convert);
1280 act = main_menu->addAction(_("Disband"));
1281 act->setShortcut(QKeySequence(tr("shift+d")));
1282 menu_list.insert(DISBAND, act);
1283 connect(act, &QAction::triggered, this, &mr_menu::slot_disband);
1284
1285 // Combat Menu
1286 main_menu = this->addMenu(_("Combat"));
1287 act = main_menu->addAction(_("Fortify Unit"));
1288 menu_list.insert(FORTIFY, act);
1289 act->setShortcut(QKeySequence(shortcut_to_string(
1290 fc_shortcuts::sc()->get_shortcut(SC_FORTIFY))));
1291 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortify);
1292 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base0))
1293 .replace("&", "&&"));
1294 menu_list.insert(FORTRESS, act);
1295 act->setShortcut(QKeySequence(tr("shift+f")));
1296 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortress);
1297 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base1))
1298 .replace("&", "&&"));
1299 menu_list.insert(AIRBASE, act);
1300 act->setShortcut(QKeySequence(tr("shift+e")));
1301 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_airbase);
1302 bases_menu = main_menu->addMenu(_("Build Base"));
1303 main_menu->addSeparator();
1304 act = main_menu->addAction(_("Paradrop"));
1305 menu_list.insert(PARADROP, act);
1306 act->setShortcut(QKeySequence(shortcut_to_string(
1307 fc_shortcuts::sc()->get_shortcut(SC_PARADROP))));
1308 connect(act, &QAction::triggered, this, &mr_menu::slot_paradrop);
1309 act = main_menu->addAction(_("Pillage"));
1310 menu_list.insert(PILLAGE, act);
1311 act->setShortcut(QKeySequence(tr("shift+p")));
1312 connect(act, &QAction::triggered, this, &mr_menu::slot_pillage);
1313 // TRANS: Menu item to bring up the action selection dialog.
1314 act = main_menu->addAction(_("Do..."));
1315 menu_list.insert(ORDER_DIPLOMAT_DLG, act);
1316 act->setShortcut(QKeySequence(shortcut_to_string(
1317 fc_shortcuts::sc()->get_shortcut(SC_DO))));
1318 connect(act, &QAction::triggered, this, &mr_menu::slot_action);
1319
1320 // Work Menu
1321 main_menu = this->addMenu(_("Work"));
1323 .replace("&", "&&"));
1324 act->setShortcut(QKeySequence(shortcut_to_string(
1325 fc_shortcuts::sc()->get_shortcut(SC_BUILDCITY))));
1326 menu_list.insert(BUILD, act);
1327 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1328 act = main_menu->addAction(_("Auto Worker"));
1329 act->setShortcut(QKeySequence(shortcut_to_string(
1330 fc_shortcuts::sc()->get_shortcut(SC_AUTOMATE))));
1331 menu_list.insert(AUTOWORKER, act);
1332 connect(act, &QAction::triggered, this, &mr_menu::slot_auto_worker);
1333 main_menu->addSeparator();
1334 act = main_menu->addAction(_("Build Road"));
1335 menu_list.insert(ROAD, act);
1336 act->setShortcut(QKeySequence(shortcut_to_string(
1337 fc_shortcuts::sc()->get_shortcut(SC_BUILDROAD))));
1338 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1339 roads_menu = main_menu->addMenu(_("Build Path"));
1340 act = main_menu->addAction(_("Build Irrigation"));
1341 act->setShortcut(QKeySequence(shortcut_to_string(
1342 fc_shortcuts::sc()->get_shortcut(SC_BUILDIRRIGATION))));
1343 menu_list.insert(IRRIGATION, act);
1344 connect(act, &QAction::triggered, this, &mr_menu::slot_build_irrigation);
1345 act = main_menu->addAction(_("Cultivate"));
1346 act->setShortcut(QKeySequence(shortcut_to_string(
1347 fc_shortcuts::sc()->get_shortcut(SC_CULTIVATE))));
1348 menu_list.insert(CULTIVATE, act);
1349 connect(act, &QAction::triggered, this, &mr_menu::slot_cultivate);
1350 act = main_menu->addAction(_("Build Mine"));
1351 act->setShortcut(QKeySequence(shortcut_to_string(
1352 fc_shortcuts::sc()->get_shortcut(SC_BUILDMINE))));
1353 menu_list.insert(MINE, act);
1354 connect(act, &QAction::triggered, this, &mr_menu::slot_build_mine);
1355 act = main_menu->addAction(_("Plant"));
1356 act->setShortcut(QKeySequence(shortcut_to_string(
1357 fc_shortcuts::sc()->get_shortcut(SC_PLANT))));
1358 menu_list.insert(PLANT, act);
1359 connect(act, &QAction::triggered, this, &mr_menu::slot_plant);
1360 main_menu->addSeparator();
1361 act = main_menu->addAction(_("Connect With Road"));
1362 act->setShortcut(QKeySequence(tr("ctrl+r")));
1363 menu_list.insert(CONNECT_ROAD, act);
1364 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_road);
1365 act = main_menu->addAction(_("Connect With Railroad"));
1366 menu_list.insert(CONNECT_RAIL, act);
1367 act->setShortcut(QKeySequence(tr("ctrl+l")));
1368 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_rail);
1369 act = main_menu->addAction(_("Connect With Maglev"));
1370 menu_list.insert(CONNECT_MAGLEV, act);
1371 act->setShortcut(QKeySequence(tr("ctrl+m")));
1372 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_maglev);
1373 act = main_menu->addAction(_("Connect With Irrigation"));
1374 menu_list.insert(CONNECT_IRRIGATION, act);
1375 act->setShortcut(QKeySequence(tr("ctrl+i")));
1376 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_irrigation);
1377 main_menu->addSeparator();
1378 act = main_menu->addAction(_("Transform Terrain"));
1379 menu_list.insert(TRANSFORM, act);
1380 act->setShortcut(QKeySequence(shortcut_to_string(
1381 fc_shortcuts::sc()->get_shortcut(SC_TRANSFORM))));
1382 connect(act, &QAction::triggered, this, &mr_menu::slot_transform);
1383 act = main_menu->addAction(_("Clean"));
1384 menu_list.insert(CLEAN, act);
1385 act->setShortcut(QKeySequence(shortcut_to_string(
1386 fc_shortcuts::sc()->get_shortcut(SC_CLEAN))));
1387 connect(act, &QAction::triggered, this, &mr_menu::slot_clean);
1389 .replace("&", "&&"));
1390 act->setShortcut(QKeySequence(tr("b")));
1391 menu_list.insert(BUILD_WONDER, act);
1392 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1394 .replace("&", "&&"));
1395 act->setShortcut(QKeySequence(tr("r")));
1396 menu_list.insert(ORDER_TRADE_ROUTE, act);
1397 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1398
1399 // Multiplayer Menu
1400 multiplayer_menu = this->addMenu(_("Multiplayer"));
1401 act = multiplayer_menu->addAction(_("Delayed Goto"));
1402 act->setShortcut(QKeySequence(tr("z")));
1403 connect(act, &QAction::triggered, this, &mr_menu::slot_delayed_goto);
1404 act = multiplayer_menu->addAction(_("Delayed Orders Execute"));
1405 act->setShortcut(QKeySequence(tr("ctrl+z")));
1406 connect(act, &QAction::triggered, this, &mr_menu::slot_execute_orders);
1407 act = multiplayer_menu->addAction(_("Clear Orders"));
1408 act->setShortcut(QKeySequence(tr("ctrl+shift+c")));
1409 connect(act, &QAction::triggered, this, &mr_menu::slot_orders_clear);
1410 act = multiplayer_menu->addAction(_("Add all cities to trade planning"));
1411 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_add_all);
1412 act = multiplayer_menu->addAction(_("Calculate trade planning"));
1413 connect(act, &QAction::triggered, this, &mr_menu::slot_calculate);
1414 act = multiplayer_menu->addAction(_("Add/Remove City"));
1415 act->setShortcut(QKeySequence(tr("ctrl+t")));
1416 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_city);
1417 act = multiplayer_menu->addAction(_("Clear Trade Planning"));
1418 connect(act, &QAction::triggered, this, &mr_menu::slot_clear_trade);
1419 act = multiplayer_menu->addAction(_("Automatic caravan"));
1420 menu_list.insert(AUTOTRADEROUTE, act);
1421 connect(act, &QAction::triggered, this, &mr_menu::slot_autocaravan);
1422 act->setShortcut(QKeySequence(tr("ctrl+j")));
1423 act = multiplayer_menu->addAction(_("Set/Unset rally point"));
1424 act->setShortcut(QKeySequence(tr("shift+ctrl+r")));
1425 connect(act, &QAction::triggered, this, &mr_menu::slot_rally);
1426 act = multiplayer_menu->addAction(_("Quick Airlift"));
1427 act->setShortcut(QKeySequence(tr("shift+ctrl+y")));
1428 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift);
1429 airlift_type = new QActionGroup(this);
1430 airlift_menu = multiplayer_menu->addMenu(_("Unit type for quickairlifting"));
1431
1432 // Default diplo
1433 action_vs_city = new QActionGroup(this);
1434 action_vs_unit = new QActionGroup(this);
1435 action_unit_menu = multiplayer_menu->addMenu(_("Default action vs unit"));
1436
1437 act = action_unit_menu->addAction(_("Ask"));
1438 act->setCheckable(true);
1439 act->setChecked(true);
1440 act->setData(-1);
1441 action_vs_unit->addAction(act);
1442 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1443
1444 act = action_unit_menu->addAction(_("Bribe Unit"));
1445 act->setCheckable(true);
1446 act->setChecked(false);
1447 act->setData(ACTION_SPY_BRIBE_UNIT);
1448 action_vs_unit->addAction(act);
1449 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1450
1451 act = action_unit_menu->addAction(_("Sabotage"));
1452 act->setCheckable(true);
1453 act->setChecked(false);
1454 act->setData(ACTION_SPY_SABOTAGE_UNIT);
1455 action_vs_unit->addAction(act);
1456 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1457
1458 act = action_unit_menu->addAction(_("Sabotage Unit Escape"));
1459 act->setCheckable(true);
1460 act->setChecked(false);
1461 act->setData(ACTION_SPY_SABOTAGE_UNIT_ESC);
1462 action_vs_unit->addAction(act);
1463 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1464
1465 action_city_menu = multiplayer_menu->addMenu(_("Default action vs city"));
1466 act = action_city_menu->addAction(_("Ask"));
1467 act->setCheckable(true);
1468 act->setChecked(true);
1469 act->setData(-1);
1470 action_vs_city->addAction(act);
1471 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1472
1473 act = action_city_menu->addAction(_("Investigate city"));
1474 act->setCheckable(true);
1475 act->setChecked(false);
1476 act->setData(ACTION_SPY_INVESTIGATE_CITY);
1477 action_vs_city->addAction(act);
1478 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1479
1480 act = action_city_menu->addAction(_("Investigate city (spends the unit)"));
1481 act->setCheckable(true);
1482 act->setChecked(false);
1483 act->setData(ACTION_INV_CITY_SPEND);
1484 action_vs_city->addAction(act);
1485 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1486
1487 act = action_city_menu->addAction(_("Establish embassy"));
1488 act->setCheckable(true);
1489 act->setChecked(false);
1490 act->setData(ACTION_ESTABLISH_EMBASSY);
1491 action_vs_city->addAction(act);
1492 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1493
1494 act = action_city_menu->addAction(_("Become Ambassador"));
1495 act->setCheckable(true);
1496 act->setChecked(false);
1497 act->setData(ACTION_ESTABLISH_EMBASSY_STAY);
1498 action_vs_city->addAction(act);
1499 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1500
1501 act = action_city_menu->addAction(_("Steal technology"));
1502 act->setCheckable(true);
1503 act->setChecked(false);
1504 act->setData(ACTION_SPY_STEAL_TECH);
1505 action_vs_city->addAction(act);
1506 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1507
1508 act = action_city_menu->addAction(_("Steal technology and escape"));
1509 act->setCheckable(true);
1510 act->setChecked(false);
1511 act->setData(ACTION_SPY_STEAL_TECH_ESC);
1512 action_vs_city->addAction(act);
1513 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1514
1515 act = action_city_menu->addAction(_("Incite a revolt"));
1516 act->setCheckable(true);
1517 act->setChecked(false);
1518 act->setData(ACTION_SPY_INCITE_CITY);
1519 action_vs_city->addAction(act);
1520 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1521
1522 act = action_city_menu->addAction(_("Incite a Revolt and Escape"));
1523 act->setCheckable(true);
1524 act->setChecked(false);
1525 act->setData(ACTION_SPY_INCITE_CITY_ESC);
1526 action_vs_city->addAction(act);
1527 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1528
1529 act = action_city_menu->addAction(_("Poison city"));
1530 act->setCheckable(true);
1531 act->setChecked(false);
1532 act->setData(ACTION_SPY_POISON);
1533 action_vs_city->addAction(act);
1534 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1535
1536 act = action_city_menu->addAction(_("Poison City Escape"));
1537 act->setCheckable(true);
1538 act->setChecked(false);
1539 act->setData(ACTION_SPY_POISON_ESC);
1540 action_vs_city->addAction(act);
1541 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1542
1543 // Civilization menu
1544 main_menu = this->addMenu(_("Civilization"));
1545 act = main_menu->addAction(_("Tax Rates..."));
1546 act->setShortcut(QKeySequence(tr("ctrl+t")));
1547 menu_list.insert(NOT_4_OBS, act);
1548 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_tax_rates);
1549 main_menu->addSeparator();
1550
1551 act = main_menu->addAction(_("Policies..."));
1552 menu_list.insert(MULTIPLIERS, act);
1553 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_mult_rates);
1554 main_menu->addSeparator();
1555
1556 main_menu->addMenu(new class gov_menu(this));
1557 main_menu->addSeparator();
1558
1559 act = main_menu->addAction(Q_("?noun:View"));
1560 act->setShortcut(QKeySequence(tr("F1")));
1561 connect(act, &QAction::triggered, this, &mr_menu::slot_show_map);
1562
1563 act = main_menu->addAction(_("Units"));
1564 act->setShortcut(QKeySequence(tr("F2")));
1565 connect(act, &QAction::triggered, this, &mr_menu::slot_show_units_report);
1566
1567 act = main_menu->addAction(_("Nations"));
1568 act->setShortcut(QKeySequence(tr("F3")));
1569 connect(act, &QAction::triggered, this, &mr_menu::slot_show_nations);
1570
1571 act = main_menu->addAction(_("Cities"));
1572 act->setShortcut(QKeySequence(tr("F4")));
1573 connect(act, &QAction::triggered, this, &mr_menu::slot_show_cities);
1574
1575 act = main_menu->addAction(_("Economy"));
1576 act->setShortcut(QKeySequence(tr("F5")));
1577 connect(act, &QAction::triggered, this, &mr_menu::slot_show_eco_report);
1578
1579 act = main_menu->addAction(_("Research"));
1580 act->setShortcut(QKeySequence(tr("F6")));
1581 connect(act, &QAction::triggered, this, &mr_menu::slot_show_research_tab);
1582
1583 act = main_menu->addAction(_("Wonders of the World"));
1584 act->setShortcut(QKeySequence(tr("F7")));
1585 connect(act, &QAction::triggered, this, &mr_menu::slot_traveler);
1586
1587 act = main_menu->addAction(_("Top Cities"));
1588 act->setShortcut(QKeySequence(tr("F8")));
1589 menu_list.insert(TOP_CITIES, act);
1590 connect(act, &QAction::triggered, this, &mr_menu::slot_top_cities);
1591
1592 act = main_menu->addAction(_("Demographics"));
1593 act->setShortcut(QKeySequence(tr("F11")));
1594 connect(act, &QAction::triggered, this, &mr_menu::slot_demographics);
1595
1596 act = main_menu->addAction(_("Spaceship"));
1597 act->setShortcut(QKeySequence(tr("F12")));
1598 connect(act, &QAction::triggered, this, &mr_menu::slot_spaceship);
1599
1600 act = main_menu->addAction(_("Achievements"));
1601 connect(act, &QAction::triggered, this, &mr_menu::slot_achievements);
1602
1603 act = main_menu->addAction(_("Endgame report"));
1604 menu_list.insert(ENDGAME, act);
1605 connect(act, &QAction::triggered, this, &mr_menu::slot_endgame);
1606
1607 // Battle Groups Menu
1608 main_menu = this->addMenu(_("Battle Groups"));
1609
1610 act = main_menu->addAction(_("Select Battle Group 1"));
1611 act->setShortcut(QKeySequence(tr("Shift+F1")));
1612 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1select);
1613
1614 act = main_menu->addAction(_("Assign Battle Group 1"));
1615 act->setShortcut(QKeySequence(tr("Ctrl+F1")));
1616 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1assign);
1617
1618 act = main_menu->addAction(_("Append to Battle Group 1"));
1619 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F1")));
1620 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1append);
1621
1622 act = main_menu->addAction(_("Select Battle Group 2"));
1623 act->setShortcut(QKeySequence(tr("Shift+F2")));
1624 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2select);
1625
1626 act = main_menu->addAction(_("Assign Battle Group 2"));
1627 act->setShortcut(QKeySequence(tr("Ctrl+F2")));
1628 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2assign);
1629
1630 act = main_menu->addAction(_("Append to Battle Group 2"));
1631 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F2")));
1632 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2append);
1633
1634 act = main_menu->addAction(_("Select Battle Group 3"));
1635 act->setShortcut(QKeySequence(tr("Shift+F3")));
1636 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3select);
1637
1638 act = main_menu->addAction(_("Assign Battle Group 3"));
1639 act->setShortcut(QKeySequence(tr("Ctrl+F3")));
1640 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3assign);
1641
1642 act = main_menu->addAction(_("Append to Battle Group 3"));
1643 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F3")));
1644 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3append);
1645
1646 act = main_menu->addAction(_("Select Battle Group 4"));
1647 act->setShortcut(QKeySequence(tr("Shift+F4")));
1648 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4select);
1649
1650 act = main_menu->addAction(_("Assign Battle Group 4"));
1651 act->setShortcut(QKeySequence(tr("Ctrl+F4")));
1652 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4assign);
1653
1654 act = main_menu->addAction(_("Append to Battle Group 4"));
1655 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F4")));
1656 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4append);
1657
1658 // Help Menu
1659 main_menu = this->addMenu(_("Help"));
1660
1661 act = main_menu->addAction(Q_(HELP_OVERVIEW_ITEM));
1662 QObject::connect(act, &QAction::triggered, [this]() {
1664 });
1665
1666 act = main_menu->addAction(Q_(HELP_PLAYING_ITEM));
1667 QObject::connect(act, &QAction::triggered, [this]() {
1669 });
1670
1671 act = main_menu->addAction(Q_(HELP_TERRAIN_ITEM));
1672 QObject::connect(act, &QAction::triggered, [this]() {
1674 });
1675
1676 act = main_menu->addAction(Q_(HELP_ECONOMY_ITEM));
1677 QObject::connect(act, &QAction::triggered, [this]() {
1679 });
1680
1681 act = main_menu->addAction(Q_(HELP_CITIES_ITEM));
1682 QObject::connect(act, &QAction::triggered, [this]() {
1684 });
1685
1686 act = main_menu->addAction(Q_(HELP_IMPROVEMENTS_ITEM));
1687 QObject::connect(act, &QAction::triggered, [this]() {
1689 });
1690
1691 act = main_menu->addAction(Q_(HELP_WONDERS_ITEM));
1692 QObject::connect(act, &QAction::triggered, [this]() {
1694 });
1695
1696 act = main_menu->addAction(Q_(HELP_UNITS_ITEM));
1697 QObject::connect(act, &QAction::triggered, [this]() {
1699 });
1700
1701 act = main_menu->addAction(Q_(HELP_COMBAT_ITEM));
1702 QObject::connect(act, &QAction::triggered, [this]() {
1704 });
1705
1706 act = main_menu->addAction(Q_(HELP_ZOC_ITEM));
1707 QObject::connect(act, &QAction::triggered, [this]() {
1709 });
1710
1711 act = main_menu->addAction(Q_(HELP_GOVERNMENT_ITEM));
1712 QObject::connect(act, &QAction::triggered, [this]() {
1714 });
1715
1716 act = main_menu->addAction(Q_(HELP_MULTIPLIER_ITEM));
1717 QObject::connect(act, &QAction::triggered, [this]() {
1719 });
1720
1721 act = main_menu->addAction(Q_(HELP_DIPLOMACY_ITEM));
1722 QObject::connect(act, &QAction::triggered, [this]() {
1724 });
1725
1726 act = main_menu->addAction(Q_(HELP_TECHS_ITEM));
1727 QObject::connect(act, &QAction::triggered, [this]() {
1729 });
1730
1731 act = main_menu->addAction(Q_(HELP_SPACE_RACE_ITEM));
1732 QObject::connect(act, &QAction::triggered, [this]() {
1734 });
1735
1736 act = main_menu->addAction(Q_(HELP_RULESET_ITEM));
1737#ifdef __APPLE__
1738 // only needed on Mac, prevents qt from moving the menu item
1739 act->setMenuRole(QAction::NoRole);
1740#endif // __APPLE__
1741 QObject::connect(act, &QAction::triggered, [this]() {
1743 });
1744
1745 act = main_menu->addAction(Q_(HELP_TILESET_ITEM));
1746#ifdef __APPLE__
1747 // only needed on Mac, prevents qt from moving the menu item
1748 act->setMenuRole(QAction::NoRole);
1749#endif // __APPLE__
1750 QObject::connect(act, &QAction::triggered, [this]() {
1752 });
1753
1754 act = main_menu->addAction(Q_(HELP_MUSICSET_ITEM));
1755#ifdef __APPLE__
1756 // only needed on Mac, prevents qt from moving the menu item
1757 act->setMenuRole(QAction::NoRole);
1758#endif // __APPLE__
1759 QObject::connect(act, &QAction::triggered, [this]() {
1761 });
1762
1763 act = main_menu->addAction(Q_(HELP_NATIONS_ITEM));
1764#ifdef __APPLE__
1765 // only needed on Mac, prevents qt from moving the menu item
1766 act->setMenuRole(QAction::NoRole);
1767#endif // __APPLE__
1768 QObject::connect(act, &QAction::triggered, [this]() {
1770 });
1771
1772 main_menu->addSeparator();
1773
1774 act = main_menu->addAction(Q_(HELP_CONNECTING_ITEM));
1775 QObject::connect(act, &QAction::triggered, [this]() {
1777 });
1778
1779 act = main_menu->addAction(Q_(HELP_CONTROLS_ITEM));
1780 QObject::connect(act, &QAction::triggered, [this]() {
1782 });
1783
1784 act = main_menu->addAction(Q_(HELP_CMA_ITEM));
1785 QObject::connect(act, &QAction::triggered, [this]() {
1787 });
1788
1789 act = main_menu->addAction(Q_(HELP_CHATLINE_ITEM));
1790 QObject::connect(act, &QAction::triggered, [this]() {
1792 });
1793
1794 act = main_menu->addAction(Q_(HELP_WORKLIST_EDITOR_ITEM));
1795 QObject::connect(act, &QAction::triggered, [this]() {
1797 });
1798
1799 main_menu->addSeparator();
1800
1801 act = main_menu->addAction(Q_(HELP_LANGUAGES_ITEM));
1802 QObject::connect(act, &QAction::triggered, [this]() {
1804 });
1805
1806 act = main_menu->addAction(Q_(HELP_COPYING_ITEM));
1807 QObject::connect(act, &QAction::triggered, [this]() {
1809 });
1810
1811 act = main_menu->addAction(Q_(HELP_ABOUT_ITEM));
1812#ifdef __APPLE__
1813 // only needed on Mac, prevents qt from moving the menu item
1814 act->setMenuRole(QAction::NoRole);
1815#endif // __APPLE__
1816 QObject::connect(act, &QAction::triggered, [this]() {
1818 });
1819
1820 menus = this->findChildren<QMenu*>();
1821 for (i = 0; i < menus.count(); i++) {
1822 menus[i]->setAttribute(Qt::WA_TranslucentBackground);
1823 }
1824
1825 this->setVisible(false);
1826}
1827
1828/**********************************************************************/
1832{
1833 for (int i = 0; i < units_list.nr_units; i++) {
1834 units_list.unit_list.at(units_list.unit_list.count() - i -1)->ptile = ptile;
1835 }
1836}
1837
1838/**********************************************************************/
1844{
1845 foreach (QAction *a, m->actions()) {
1846 if (a->shortcut() == seq && a->isEnabled()) {
1847 a->activate(QAction::Trigger);
1848 return TRUE;
1849 }
1850 }
1851
1852 return FALSE;
1853}
1854
1855/**********************************************************************/
1859{
1863
1864 if (sid == SC_GOTO) {
1865 gui()->mapview_wdg->menu_click = true;
1867 return;
1868 }
1869 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1871
1873 foreach (const QMenu *m, menus) {
1875 return;
1876 }
1877 }
1878}
1879
1880/**********************************************************************/
1887{
1888 foreach (QAction *a, m->actions()) {
1889 if (a->shortcut() == seq && fcs->mouse == Qt::AllButtons) {
1890 *ret = a->text();
1891
1892 return TRUE;
1893 }
1894 }
1895
1896 return FALSE;
1897}
1898
1899/**********************************************************************/
1903{
1906
1909 foreach (const QMenu *m, menus) {
1910 QString ret;
1911
1912 if (shortcut_exist_inner(m, seq, fcs, &ret)) {
1913 return ret;
1914 }
1915 }
1916
1917 return QString();
1918}
1919
1920/**********************************************************************/
1926 QString *ret)
1927{
1928 foreach (QAction *a, m->actions()) {
1929 if (a->shortcut() == seq) {
1930 *ret = a->text() + " ("
1931 + a->shortcut().toString(QKeySequence::NativeText) + ")";
1932
1933 return TRUE;
1934 }
1935 }
1936
1937 return FALSE;
1938}
1939
1940/**********************************************************************/
1944{
1948
1949 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1951
1953 foreach (const QMenu *m, menus) {
1954 QString ret;
1955
1957 return ret;
1958 }
1959 }
1960
1961 return QString();
1962}
1963
1964/**********************************************************************/
1968{
1970 QAction *act;
1971 struct player *pplayer;
1972
1973 airlift_menu->clear();
1974 if (client_is_observer()) {
1975 return;
1976 }
1977
1978 pplayer = client_player();
1979 unit_type_iterate(utype) {
1980 utype_id = utype_index(utype);
1981
1982 if (!can_player_build_unit_now(pplayer, utype)
1983 || !utype_can_do_action(utype, ACTION_AIRLIFT)) {
1984 continue;
1985 }
1986 if (!can_player_build_unit_now(pplayer, utype)
1988 continue;
1989 }
1990 // Defeat keyboard shortcut mnemonics
1991 act = airlift_menu->addAction(QString(utype_name_translation(utype))
1992 .replace("&", "&&"));
1993 act->setCheckable(true);
1994 act->setData(utype_id);
1995 if (airlift_type_id == utype_id) {
1996 act->setChecked(true);
1997 }
1998 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift_set);
1999 airlift_type->addAction(act);
2001}
2002
2003/****************************************************************************
2004 Updates "build path" menu
2005****************************************************************************/
2007{
2008 QAction *act;
2009 struct unit_list *punits = nullptr;
2010 bool enabled = false;
2011
2012 foreach(act, roads_menu->actions()) {
2013 removeAction(act);
2014 act->deleteLater();
2015 }
2016 roads_menu->clear();
2017 roads_menu->setDisabled(true);
2018 if (client_is_observer()) {
2019 return;
2020 }
2021
2024 if (pextra->buildable) {
2025 int road_id;
2026
2027 // Defeat keyboard shortcut mnemonics
2028 act = roads_menu->addAction(QString(extra_name_translation(pextra))
2029 .replace("&", "&&"));
2030 road_id = pextra->id;
2031 act->setData(road_id);
2032 QObject::connect(act, &QAction::triggered, [this,road_id]() {
2034 });
2036 ACTIVITY_GEN_ROAD, pextra)) {
2037 act->setEnabled(true);
2038 enabled = true;
2039 } else {
2040 act->setDisabled(true);
2041 }
2042 }
2044
2045 if (enabled) {
2046 roads_menu->setEnabled(true);
2047 }
2048}
2049
2050/****************************************************************************
2051 Updates "build bases" menu
2052****************************************************************************/
2054{
2055 QAction *act;
2056 struct unit_list *punits = nullptr;
2057 bool enabled = false;
2058
2059 foreach(act, bases_menu->actions()) {
2060 removeAction(act);
2061 act->deleteLater();
2062 }
2063 bases_menu->clear();
2064 bases_menu->setDisabled(true);
2065
2066 if (client_is_observer()) {
2067 return;
2068 }
2069
2072 if (pextra->buildable) {
2073 int base_id;
2074
2075 // Defeat keyboard shortcut mnemonics
2076 act = bases_menu->addAction(QString(extra_name_translation(pextra))
2077 .replace("&", "&&"));
2078 base_id = pextra->id;
2079 act->setData(base_id);
2080 QObject::connect(act, &QAction::triggered, [this,base_id]() {
2082 });
2084 act->setEnabled(true);
2085 enabled = true;
2086 } else {
2087 act->setDisabled(true);
2088 }
2089 }
2091
2092 if (enabled) {
2093 bases_menu->setEnabled(true);
2094 }
2095}
2096
2097/**********************************************************************/
2101{
2102 QList <QAction * >values;
2104 QMultiHash <munit, QAction *>::iterator i;
2105 struct unit_list *punits = nullptr;
2106 struct road_type *proad;
2107 struct extra_type *tgt;
2108 bool any_cities = false;
2109 bool city_on_tile = false;
2110 bool units_all_same_tile = true;
2111 const struct tile *ptile = nullptr;
2112 const struct unit_type *ptype = nullptr;
2113
2114 players_iterate(pplayer) {
2115 if (city_list_size(pplayer->cities)) {
2116 any_cities = true;
2117 break;
2118 }
2120
2121 // Disable first all sensitive menus
2122 foreach(QAction *a, menu_list) {
2123 a->setEnabled(false);
2124 }
2125
2126 if (client_is_observer()) {
2127 multiplayer_menu->setDisabled(true);
2128 } else {
2129 multiplayer_menu->setDisabled(false);
2130 }
2131
2132 // Non unit menus
2133 keys = menu_list.keys();
2134 foreach (munit key, keys) {
2135 i = menu_list.find(key);
2136 while (i != menu_list.end() && i.key() == key) {
2137 switch (key) {
2138 case SAVE:
2140 i.value()->setEnabled(true);
2141 }
2142 break;
2143 case NOT_4_OBS:
2144 if (!client_is_observer()) {
2145 i.value()->setEnabled(true);
2146 }
2147 break;
2148 case MULTIPLIERS:
2149 if (!client_is_observer() && multiplier_count() > 0) {
2150 i.value()->setEnabled(true);
2151 i.value()->setVisible(true);
2152 } else {
2153 i.value()->setVisible(false);
2154 }
2155 break;
2156 case ENDGAME:
2157 if (gui()->is_repo_dlg_open("END")) {
2158 i.value()->setEnabled(true);
2159 i.value()->setVisible(true);
2160 } else {
2161 i.value()->setVisible(false);
2162 }
2163 break;
2164 case TOP_CITIES:
2165 i.value()->setEnabled(game.info.top_cities_count > 0);
2166 if (game.info.top_cities_count > 0) {
2167 i.value()->setText(QString(PL_("Top %1 City", "Top %1 Cities",
2169 .arg(game.info.top_cities_count));
2170 } else {
2171 i.value()->setText(QString(_("Top Cities")));
2172 }
2173 break;
2174 case AUDIO:
2175 i.value()->setEnabled(!audio_is_dummy_plugin());
2176 break;
2177 default:
2178 break;
2179 }
2180 i++;
2181 }
2182 }
2183
2185 return;
2186 }
2187
2190 if (tile_city(unit_tile(punit))) {
2191 city_on_tile = true;
2192 break;
2193 }
2195
2197 const struct unit_type *ntype;
2198
2199 fc_assert((ptile == nullptr) == (ptype == nullptr));
2200
2202
2203 // 'ntype == ptype' is correct check even when ptype is still nullptr
2204 if (ptile != nullptr && ntype == ptype && unit_tile(punit) != ptile) {
2205 units_all_same_tile = false;
2206 }
2207
2208 if (ptype == nullptr || ntype == ptype) {
2209 ptile = unit_tile(punit);
2210 ptype = ntype;
2211 }
2213
2214 keys = menu_list.keys();
2215 foreach(munit key, keys) {
2216 i = menu_list.find(key);
2217 while (i != menu_list.end() && i.key() == key) {
2218 switch (key) {
2219 case STANDARD:
2220 i.value()->setEnabled(true);
2221 break;
2222
2223 case EXPLORE:
2225 i.value()->setEnabled(true);
2226 }
2227 break;
2228
2229 case BOARD:
2230 if (units_can_load(punits)) {
2231 i.value()->setEnabled(true);
2232 }
2233 break;
2234
2235 case DEBOARD:
2236 if (units_can_unload(&(wld.map), punits)) {
2237 i.value()->setEnabled(true);
2238 }
2239 break;
2240
2241 case TRANSPORTER:
2243 i.value()->setEnabled(true);
2244 }
2245 break;
2246
2247 case CONVERT:
2248 if (units_can_convert(&(wld.map), punits)) {
2249 i.value()->setEnabled(true);
2250 }
2251 break;
2252
2253 case MINE:
2255 i.value()->setEnabled(true);
2256 }
2257
2258 if (units_all_same_tile) {
2260 struct extra_type *pextra = nullptr;
2261
2262 /* FIXME: this overloading doesn't work well with multiple focus
2263 * units. */
2267 if (pextra != nullptr) {
2268 break;
2269 }
2271
2272 if (pextra != nullptr) {
2273 i.value()->setText(
2274 // TRANS: Build mine of specific type
2275 QString(_("Build %1"))
2276 .arg(extra_name_translation(pextra))
2277 .replace("&", "&&"));
2278 } else {
2279 i.value()->setText(QString(_("Build Mine")));
2280 }
2281 } else {
2282 i.value()->setText(QString(_("Build Mine")));
2283 }
2284 }
2285 break;
2286
2287 case IRRIGATION:
2289 i.value()->setEnabled(true);
2290 }
2291 if (units_all_same_tile) {
2293 struct extra_type *pextra = nullptr;
2294
2295 /* FIXME: this overloading doesn't work well with multiple focus
2296 * units. */
2300 if (pextra != nullptr) {
2301 break;
2302 }
2304
2305 if (pextra != nullptr) {
2306 i.value()->setText(
2307 // TRANS: Build irrigation of specific type
2308 QString(_("Build %1"))
2309 .arg(extra_name_translation(pextra))
2310 .replace("&", "&&"));
2311 } else {
2312 i.value()->setText(QString(_("Build Irrigation")));
2313 }
2314 } else {
2315 i.value()->setText(QString(_("Build Irrigation")));
2316 }
2317 }
2318 break;
2319
2320 case CULTIVATE:
2322 i.value()->setEnabled(true);
2323 }
2324 if (units_all_same_tile) {
2325 struct unit *punit = unit_list_get(punits, 0);
2326 struct tile *atile = unit_tile(punit);
2327 struct terrain *pterrain = tile_terrain(atile);
2328
2329 if (pterrain->cultivate_result != T_NONE) {
2330 i.value()->setText(
2331 // TRANS: Transform terrain to specific type
2332 QString(_("Cultivate to %1"))
2334 .replace("&", "&&"));
2335 } else {
2336 i.value()->setText(QString(_("Cultivate")));
2337 }
2338 } else {
2339 i.value()->setText(QString(_("Cultivate")));
2340 }
2341 break;
2342
2343 case PLANT:
2345 i.value()->setEnabled(true);
2346 }
2347 if (units_all_same_tile) {
2348 struct unit *punit = unit_list_get(punits, 0);
2349 struct tile *atile = unit_tile(punit);
2350 struct terrain *pterrain = tile_terrain(atile);
2351
2352 if (pterrain->plant_result != T_NONE) {
2353 i.value()->setText(
2354 // TRANS: Transform terrain to specific type
2355 QString(_("Plant to %1"))
2357 .replace("&", "&&"));
2358 } else {
2359 i.value()->setText(QString(_("Plant")));
2360 }
2361 } else {
2362 i.value()->setText(QString(_("Plant")));
2363 }
2364 break;
2365
2366 case TRANSFORM:
2368 i.value()->setEnabled(true);
2369 } else {
2370 break;
2371 }
2372 if (units_all_same_tile) {
2373 struct unit *punit = unit_list_get(punits, 0);
2374 struct tile *atile = unit_tile(punit);
2375 struct terrain *pterrain = tile_terrain(atile);
2376
2377 if (pterrain->transform_result != T_NONE
2378 && pterrain->transform_result != pterrain) {
2379 i.value()->setText(
2380 // TRANS: Transform terrain to specific type
2381 QString(_("Transform to %1"))
2383 .replace("&", "&&"));
2384 } else {
2385 i.value()->setText(_("Transform Terrain"));
2386 }
2387 }
2388 break;
2389
2390 case BUILD:
2393 i.value()->setEnabled(true);
2394 }
2395 if (city_on_tile
2397 i.value()->setText(
2399 .replace("&", "&&"));
2400 } else {
2401 i.value()->setText(
2403 .replace("&", "&&"));
2404 }
2405 break;
2406
2407 case ROAD:
2408 {
2409 struct extra_type *pextra = nullptr;
2410
2412 i.value()->setEnabled(true);
2413 }
2417 if (pextra != nullptr) {
2418 break;
2419 }
2421
2422 if (pextra != nullptr) {
2423 i.value()->setText(
2424 // TRANS: Build road of specific type
2425 QString(_("Build %1"))
2426 .arg(extra_name_translation(pextra))
2427 .replace("&", "&&"));
2428 }
2429 }
2430 break;
2431
2432 case FORTIFY:
2434 i.value()->setEnabled(true);
2435 }
2436 break;
2437
2438 case FORTRESS:
2440 i.value()->setEnabled(true);
2441 }
2442 break;
2443
2444 case AIRBASE:
2446 i.value()->setEnabled(true);
2447 }
2448 break;
2449
2450 case CLEAN:
2452 i.value()->setEnabled(true);
2453 }
2454 break;
2455
2456 case SENTRY:
2458 i.value()->setEnabled(true);
2459 }
2460 break;
2461
2462 case PARADROP:
2464 i.value()->setEnabled(true);
2466 .replace("&", "&&"));
2467 }
2468 break;
2469
2470 case PILLAGE:
2472 i.value()->setEnabled(true);
2473 }
2474 break;
2475
2476 case HOMECITY:
2478 i.value()->setEnabled(true);
2479 }
2480 break;
2481
2482 case WAKEUP:
2484 i.value()->setEnabled(true);
2485 }
2486 break;
2487
2488 case AUTOWORKER:
2490 i.value()->setEnabled(true);
2491 }
2493 i.value()->setText(_("Auto Settler"));
2494 } else {
2495 i.value()->setText(_("Auto Worker"));
2496 }
2497 break;
2498 case CONNECT_ROAD:
2500 if (proad != nullptr) {
2501 tgt = road_extra_get(proad);
2502 } else {
2503 break;
2504 }
2506 i.value()->setEnabled(true);
2507 }
2508 break;
2509
2510 case DISBAND:
2512 i.value()->setEnabled(true);
2513 }
2514 break;
2515
2516 case CONNECT_RAIL:
2518 if (proad != nullptr) {
2519 tgt = road_extra_get(proad);
2520 } else {
2521 break;
2522 }
2524 i.value()->setEnabled(true);
2525 }
2526 break;
2527
2528 case CONNECT_MAGLEV:
2530 if (proad != nullptr) {
2531 tgt = road_extra_get(proad);
2532 } else {
2533 break;
2534 }
2536 i.value()->setEnabled(true);
2537 }
2538 break;
2539
2540 case CONNECT_IRRIGATION:
2541 {
2543
2544 if (extra_type_list_size(extras) > 0) {
2545 struct extra_type *pextra;
2546
2549 i.value()->setEnabled(true);
2550 }
2551 }
2552 }
2553 break;
2554
2555 case GOTO_CITY:
2556 if (any_cities) {
2557 i.value()->setEnabled(true);
2558 }
2559 break;
2560
2561 case AIRLIFT:
2562 if (any_cities) {
2563 i.value()->setEnabled(true);
2564 }
2565 break;
2566
2567 case BUILD_WONDER:
2568 i.value()->setText(
2570 .replace("&", "&&"));
2572 i.value()->setEnabled(true);
2573 }
2574 break;
2575
2576 case AUTOTRADEROUTE:
2578 i.value()->setEnabled(true);
2579 }
2580 break;
2581
2582 case ORDER_TRADE_ROUTE:
2583 i.value()->setText(
2585 .replace("&", "&&"));
2587 i.value()->setEnabled(true);
2588 }
2589 break;
2590
2591 case ORDER_DIPLOMAT_DLG:
2593 i.value()->setEnabled(true);
2594 }
2595 break;
2596
2597 case UPGRADE:
2598 if (units_can_upgrade(&(wld.map), punits)) {
2599 i.value()->setEnabled(true);
2600 }
2601 break;
2602 default:
2603 break;
2604 }
2605
2606 i++;
2607 }
2608 }
2609}
2610
2611/**********************************************************************/
2618
2619/**********************************************************************/
2623{
2624 struct player *pplayer = client_player();
2625
2626 if (pplayer != nullptr) {
2627 popup_spaceship_dialog(pplayer);
2628 }
2629}
2630
2631/**********************************************************************/
2638
2639/**********************************************************************/
2643{
2644 ::gui()->game_tab_widget->setCurrentIndex(0);
2645}
2646
2647/**********************************************************************/
2654
2655/**********************************************************************/
2659{
2660 popup_players_dialog(false);
2661}
2662
2663/**********************************************************************/
2670
2671/**********************************************************************/
2675{
2677 /* FIXME: this can provide different actions for different units...
2678 * not good! */
2679 /* Enable the button for adding to a city in all cases, so we
2680 get an eventual error message from the server if we try. */
2685 }
2687}
2688
2689/**********************************************************************/
2693{
2695 struct extra_type *pextra;
2696
2699
2700 if (pextra != nullptr) {
2702 }
2704}
2705
2706/**********************************************************************/
2721
2722/**********************************************************************/
2726{
2728
2729 if (prail != nullptr) {
2730 struct extra_type *tgt;
2731
2732 tgt = road_extra_get(prail);
2734 }
2735}
2736
2737/**********************************************************************/
2741{
2743
2744 if (pmaglev != nullptr) {
2745 struct extra_type *tgt;
2746
2747 tgt = road_extra_get(pmaglev);
2749 }
2750}
2751
2752/**********************************************************************/
2759
2760/**********************************************************************/
2767
2768/**********************************************************************/
2772{
2774
2775 if (proad != nullptr) {
2776 struct extra_type *tgt;
2777
2778 tgt = road_extra_get(proad);
2780 }
2781}
2782
2783/**********************************************************************/
2790
2791/**********************************************************************/
2802
2803/**********************************************************************/
2807{
2809}
2810
2811/**********************************************************************/
2818
2819/**********************************************************************/
2826
2827/**********************************************************************/
2831{
2833 /* FIXME: this can provide different actions for different units...
2834 * not good! */
2836 EC_ROAD,
2838 punit);
2839 bool building_road = false;
2840
2841 if (tgt != nullptr
2844 building_road = true;
2845 }
2846
2849 }
2851}
2852
2853/**********************************************************************/
2860
2861/**********************************************************************/
2868
2869/**********************************************************************/
2873{
2874 key_unit_mine();
2875}
2876
2877/**********************************************************************/
2881{
2883}
2884
2885/**********************************************************************/
2892
2893/**********************************************************************/
2900
2901/**********************************************************************/
2905{
2907}
2908
2909/**********************************************************************/
2916
2917/**********************************************************************/
2921{
2922 delayed_order = false;
2923 units_list.clear();
2924}
2925
2926/**********************************************************************/
2930{
2931 gui()->rallies.hover_tile = false;
2932 gui()->rallies.hover_city = true;
2933}
2934
2935/**********************************************************************/
2939{
2940 gui()->trade_gen.hover_city = true;
2941}
2942
2943/**********************************************************************/
2947{
2948 gui()->trade_gen.add_all_cities();
2949}
2950
2951/**********************************************************************/
2955{
2956 gui()->trade_gen.calculate();
2957}
2958
2959/**********************************************************************/
2963{
2964 gui()->trade_gen.clear_trade_planing();
2965}
2966
2967/**********************************************************************/
2971{
2972 qtiles gilles;
2973 struct unit *punit;
2974 struct city *homecity;
2975 struct tile *home_tile;
2976 struct tile *dest_tile;
2977 bool sent = false;
2978
2980 homecity = game_city_by_number(punit->homecity);
2981 home_tile = homecity->tile;
2982 foreach(gilles, gui()->trade_gen.lines) {
2983 if ((gilles.t1 == home_tile || gilles.t2 == home_tile)
2984 && gilles.autocaravan == nullptr) {
2985 // Send caravan
2986 if (gilles.t1 == home_tile) {
2987 dest_tile = gilles.t2;
2988 } else {
2989 dest_tile = gilles.t1;
2990 }
2991 if (send_goto_tile(punit, dest_tile)) {
2992 int i;
2993 i = gui()->trade_gen.lines.indexOf(gilles);
2994 gilles = gui()->trade_gen.lines.takeAt(i);
2995 gilles.autocaravan = punit;
2996 gui()->trade_gen.lines.append(gilles);
2997 sent = true;
2998 break;
2999 }
3000 }
3001 }
3002
3003 if (!sent) {
3004 gui()->infotab->chtwdg->append(_("Didn't find any trade route"
3005 " to establish"));
3006 }
3007}
3008
3009/**********************************************************************/
3013{
3014 QVariant v;
3015 QAction *act;
3016
3018 v = act->data();
3019 airlift_type_id = v.toInt();
3020}
3021
3022/**********************************************************************/
3026{
3027 QAction *act;
3028
3030 qdef_act::action()->vs_unit_set(act->data().toInt());
3031}
3032
3033/**********************************************************************/
3037{
3038 QAction *act;
3039
3041 qdef_act::action()->vs_city_set(act->data().toInt());
3042}
3043
3044/**********************************************************************/
3048{
3049 quick_airlifting = true;
3050}
3051
3052/**********************************************************************/
3056{
3058 int i = 0;
3060
3061 delayed_order = true;
3062 dg = D_GOTO;
3063
3064 struct unit_list *punits = get_units_in_focus();
3065 if (unit_list_size(punits) == 0) {
3066 return;
3067 }
3068 if (hover_state != HOVER_GOTO) {
3073 control_mouse_cursor(nullptr);
3074 }
3076 i++;
3081}
3082
3083/**********************************************************************/
3087{
3089 struct unit *punit;
3090 struct tile *last_tile;
3091 struct tile *new_tile;
3092 int i = 0;
3093
3094 foreach (fui, units_list.unit_list) {
3095 i++;
3096 punit = unit_list_find(client_player()->units, fui->id);
3097 if (punit == nullptr) {
3098 continue;
3099 }
3100 last_tile = punit->tile;
3102 if (new_tile != nullptr) {
3103 punit->tile = new_tile;
3104 }
3105 if (is_tiles_adjacent(punit->tile, fui->ptile)) {
3108 punit->tile,
3109 fui->ptile));
3110 } else {
3111 send_attack_tile(punit, fui->ptile);
3112 }
3113 punit->tile = last_tile;
3114 }
3115 units_list.clear();
3116}
3117
3118/**********************************************************************/
3127
3128/**********************************************************************/
3132{
3134}
3135
3136/**********************************************************************/
3145
3146/**********************************************************************/
3150{
3152}
3153
3154/**********************************************************************/
3161
3162/**********************************************************************/
3171
3172/**********************************************************************/
3179
3180/**********************************************************************/
3187
3188/**********************************************************************/
3195
3196/**********************************************************************/
3200{
3201 key_unit_goto();
3202}
3203
3204/**********************************************************************/
3211
3212/**********************************************************************/
3219
3220/**********************************************************************/
3224{
3225 if (gui()->interface_locked) {
3226 enable_interface(false);
3227 } else {
3228 enable_interface(true);
3229 }
3230 gui()->interface_locked = !gui()->interface_locked;
3231}
3232
3233/**********************************************************************/
3237{
3241 int i;
3242
3243 lc = gui()->findChildren<close_widget *>();
3244 lm = gui()->findChildren<move_widget *>();
3245 lr = gui()->findChildren<resize_widget *>();
3246
3247 for (i = 0; i < lc.size(); ++i) {
3248 lc.at(i)->setVisible(!enable);
3249 }
3250 for (i = 0; i < lm.size(); ++i) {
3251 lm.at(i)->setVisible(!enable);
3252 }
3253 for (i = 0; i < lr.size(); ++i) {
3254 lr.at(i)->setVisible(!enable);
3255 }
3256}
3257
3258/**********************************************************************/
3262{
3264
3265 gui()->apply_fullscreen();
3266}
3267
3268/**********************************************************************/
3272{
3273 if (minimap_status->isChecked()) {
3274 ::gui()->minimapview_wdg->show();
3275 } else {
3276 ::gui()->minimapview_wdg->hide();
3277 }
3278}
3279
3280/**********************************************************************/
3284{
3285 if (osd_status->isChecked()) {
3286 gui()->qt_settings.show_new_turn_text = true;
3287 } else {
3288 gui()->qt_settings.show_new_turn_text = false;
3289 }
3290}
3291
3292/**********************************************************************/
3296{
3297 if (btlog_status->isChecked()) {
3298 gui()->qt_settings.show_battle_log = true;
3299 } else {
3300 gui()->qt_settings.show_battle_log = false;
3301 }
3302}
3303
3304/**********************************************************************/
3311
3312/**********************************************************************/
3319
3320/**********************************************************************/
3327
3328/**********************************************************************/
3335
3336/**********************************************************************/
3340{
3341 gui()->map_scale = gui()->map_scale * 1.2f;
3342 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3343}
3344
3345/**********************************************************************/
3349{
3350 QFont *qf;
3351
3352 gui()->map_scale = 1.0f;
3354 qf->setPointSize(fc_font::instance()->city_fontsize);
3356 qf->setPointSize(fc_font::instance()->prod_fontsize);
3357 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3358}
3359
3360/**********************************************************************/
3364{
3365 QFont *qf;
3366
3367 if (scale_fonts_status->isChecked()) {
3368 gui()->map_font_scale = true;
3369 } else {
3371 qf->setPointSize(fc_font::instance()->city_fontsize);
3373 qf->setPointSize(fc_font::instance()->prod_fontsize);
3374 gui()->map_font_scale = false;
3375 }
3377}
3378
3379/**********************************************************************/
3383{
3384 gui()->map_scale = gui()->map_scale / 1.2f;
3385 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3386}
3387
3388/**********************************************************************/
3395
3396/**********************************************************************/
3403
3404/**********************************************************************/
3411
3412/**********************************************************************/
3419
3420/**********************************************************************/
3427
3428/**********************************************************************/
3435
3436/**********************************************************************/
3443
3444/**********************************************************************/
3451
3452/**********************************************************************/
3456{
3457 key_unit_done();
3458}
3459
3460/**********************************************************************/
3467
3468/**********************************************************************/
3475
3476/**********************************************************************/
3485
3486/**********************************************************************/
3495
3496/**********************************************************************/
3503
3504/**********************************************************************/
3508{
3509 key_unit_wait();
3510}
3511
3512/**********************************************************************/
3516{
3518
3519 uhs = new unit_hud_selector(gui()->central_wdg);
3520 uhs->show_me();
3521}
3522
3523/**********************************************************************/
3530
3531/**********************************************************************/
3538
3539/**********************************************************************/
3546
3547/**********************************************************************/
3554
3555/**********************************************************************/
3562
3563/**********************************************************************/
3570
3571/**********************************************************************/
3578
3579/**********************************************************************/
3586
3587/**********************************************************************/
3594
3595/**********************************************************************/
3602
3603/**********************************************************************/
3610
3611/**********************************************************************/
3618
3619/**********************************************************************/
3626
3627/**********************************************************************/
3634
3635/**********************************************************************/
3642
3643/**********************************************************************/
3650
3651/**********************************************************************/
3658
3659/**********************************************************************/
3663{
3664 QDialog *dialog = new QDialog(this);
3665 QLabel *label;
3666 QPushButton *but;
3668 const struct strvec *tlset_list;
3669 const struct option *poption;
3671 QString s;
3672
3673 sl << "default_tileset_overhead_name" << "default_tileset_iso_name"
3674 << "default_tileset_hex_name" << "default_tileset_isohex_name";
3675 layout = new QVBoxLayout;
3676 dialog->setWindowTitle(_("Available tilesets"));
3677 label = new QLabel;
3678 label->setText(_("Some tilesets might not be compatible with current"
3679 " map topology!"));
3680 layout->addWidget(label);
3681
3682 foreach (s, sl) {
3684
3685 on_bytes = s.toUtf8();
3688 strvec_iterate(tlset_list, value) {
3689 but = new QPushButton(value);
3690 connect(but, &QAbstractButton::clicked, this, &mr_menu::load_new_tileset);
3691 layout->addWidget(but);
3693 }
3694 dialog->setSizeGripEnabled(true);
3695 dialog->setLayout(layout);
3696 dialog->show();
3697}
3698
3699/**********************************************************************/
3703{
3704 QPushButton *but;
3706
3708 tn_bytes = but->text().toUtf8();
3709 tilespec_reread(tn_bytes.data(), true, 1.0f);
3710 gui()->map_scale = 1.0f;
3711 but->parentWidget()->close();
3712}
3713
3714/**********************************************************************/
3718{
3719 gui()->trade_gen.calculate();
3720}
3721
3722/**********************************************************************/
3729
3730/**********************************************************************/
3737
3738/**********************************************************************/
3741void mr_menu::slot_help(const QString &topic)
3742{
3743 popup_help_dialog_typed(Q_(topic.toStdString().c_str()), HELP_ANY);
3744}
3745
3746/****************************************************************
3747 Actions "BUILD_PATH_*"
3748*****************************************************************/
3761
3762/****************************************************************
3763 Actions "BUILD_BASE_*"
3764*****************************************************************/
3766{
3769 if (pextra->buildable && pextra->id == id
3771 pextra)) {
3773 }
3776}
3777
3778
3779
3780/**********************************************************************/
3784{
3785 gui()->popup_client_options();
3786}
3787
3788/**********************************************************************/
3795
3796/**********************************************************************/
3800{
3801 gui()->pr_options->popup_server_options();
3802}
3803
3804/**********************************************************************/
3811
3812/**********************************************************************/
3816{
3817 options_save(nullptr);
3818}
3819
3820/**********************************************************************/
3824{
3826}
3827
3828/**********************************************************************/
3832{
3835 QString path, storage_path;
3836 hud_message_box *saved = new hud_message_box(gui()->central_wdg);
3837 bool map_saved;
3839
3842 current_width = gui()->mapview_wdg->width();
3843 current_height = gui()->mapview_wdg->height();
3844 if (tileset_hex_width(tileset) > 0) {
3845 full_size_y = full_size_y * 11 / 20;
3846 } else if (tileset_is_isometric(tileset)) {
3848 }
3850 img_name = QString("Freeciv-Turn%1").arg(game.info.turn);
3851 if (client_has_player()) {
3852 img_name = img_name + "-"
3854 }
3856 path = QStandardPaths::writableLocation(QStandardPaths::PicturesLocation);
3857 if (!storage_path.isEmpty() && QDir(storage_path).isReadable()) {
3859 } else if (!path.isEmpty()) {
3860 img_name = path + DIR_SEPARATOR + img_name;
3861 } else {
3862 img_name = QStandardPaths::writableLocation(QStandardPaths::HomeLocation)
3864 }
3865 map_saved = mapview.store->map_pixmap.save(img_name, "png");
3867 saved->setStandardButtons(QMessageBox::Ok);
3868 saved->setDefaultButton(QMessageBox::Cancel);
3869 saved->setAttribute(Qt::WA_DeleteOnClose);
3870 if (map_saved) {
3871 saved->set_text_title("Image saved as:\n" + img_name, _("Success"));
3872 } else {
3873 saved->set_text_title(_("Failed to save image of the map"), _("Error"));
3874 }
3875 saved->show();
3876}
3877
3878/**********************************************************************/
3882{
3883 send_save_game(nullptr);
3884}
3885
3886/**********************************************************************/
3890{
3891 QString str;
3892 QString current_file;
3893 QString location;
3894
3896 location = dirname;
3897 // choose last location
3899
3900 str = QString(_("Save Games"))
3901 + QString(" (*.sav *.sav.bz2 *.sav.gz *.sav.xz)");
3902 current_file = QFileDialog::getSaveFileName(gui()->central_wdg,
3903 _("Save Game As..."),
3904 location, str);
3905 if (!current_file.isEmpty()) {
3907
3908 cf_bytes = current_file.toUtf8();
3909 send_save_game(cf_bytes.data());
3910 }
3911}
3912
3913/**********************************************************************/
3917{
3919
3920 if (is_server_running()) {
3921 ask = new hud_message_box(gui()->central_wdg);
3922 ask->set_text_title(_("Leaving a local game will end it!"), "Leave game");
3923 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3924 ask->setDefaultButton(QMessageBox::Cancel);
3925 ask->setAttribute(Qt::WA_DeleteOnClose);
3926
3927 connect(ask, &hud_message_box::accepted, [=]() {
3928 if (client.conn.used) {
3929 gui()->infotab->msgwdg->clr();
3930 disconnect_from_server(TRUE);
3931 }
3932 });
3933 ask->show();
3934 } else {
3936 }
3937}
3938
3939/**********************************************************************/
3950
3951/**********************************************************************/
3962
3963/**********************************************************************/
3967{
3968 hud_message_box* ask = new hud_message_box(gui()->central_wdg);
3969
3970 ask->setIcon(QMessageBox::Warning);
3971 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3972 ask->setDefaultButton(QMessageBox::Cancel);
3973 ask->setAttribute(Qt::WA_DeleteOnClose);
3974 return (ask->set_text_title(_("Selection will cancel current assignments!"),
3975 _("Confirm Disruptive Selection"), true)
3976 == QMessageBox::Ok);
3977}
3978
3979/**********************************************************************/
3983{
3984 struct tile *ptile;
3985
3987 if (get_city_bonus(pcity, EFT_AIRLIFT) > 0) {
3988 ptile = city_tile(pcity);
3989 unit_list_iterate(ptile->units, punit) {
3990 if (punit->utype == utype_by_number(ut)) {
3992 break;
3993 }
3995 }
3997}
const char * action_id_name_translation(action_id act_id)
Definition actions.c:1271
const char * action_name_translation(const struct action *paction)
Definition actions.c:1251
enum action_sub_target_kind action_get_sub_target_kind(const struct action *paction)
Definition actions.c:1140
bool actions_are_ready(void)
Definition actions.c:951
#define action_noninternal_iterate_end
Definition actions.h:240
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_id_get_actor_kind(act_id)
Definition actions.h:413
#define ACTION_ANY
Definition actions.h:56
#define action_noninternal_iterate(_act_)
Definition actions.h:235
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define action_id_has_complex_target(act_id)
Definition actions.h:435
#define ACTION_NONE
Definition actions.h:59
bool actres_removes_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:811
bool actres_creates_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:790
#define str
Definition astring.c:76
#define n
Definition astring.c:77
bool audio_is_dummy_plugin(void)
Definition audio.c:717
void output_window_append(const struct ft_color color, const char *featured_text)
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3512
void destroy_city_virtual(struct city *pcity)
Definition city.c:3600
static bool is_non_allied_city_tile(const struct tile *ptile, const struct player *pplayer)
Definition city.h:772
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:565
#define city_list_iterate_end
Definition city.h:510
static fc_font * instance()
Definition fonts.cpp:41
QFont * get_font(QString name)
Definition fonts.cpp:63
static fc_shortcuts * sc()
fc_shortcut * get_shortcut(shortcut_id id)
static void update_all()
Definition menu.cpp:906
virtual ~go_act_menu()
Definition menu.cpp:712
void start_go_act(int act_id, int sub_tgt_id)
Definition menu.cpp:883
void reset()
Definition menu.cpp:721
static QSet< go_act_menu * > instances
Definition menu.h:238
void update()
Definition menu.cpp:843
go_act_menu(QWidget *parent=nullptr)
Definition menu.cpp:702
static void reset_all()
Definition menu.cpp:896
void create()
Definition menu.cpp:733
QMap< QAction *, int > items
Definition menu.h:240
static QSet< gov_menu * > instances
Definition menu.h:213
virtual ~gov_menu()
Definition menu.cpp:582
static void create_all()
Definition menu.cpp:682
void revolution()
Definition menu.cpp:661
QVector< QAction * > actions
Definition menu.h:215
static void update_all()
Definition menu.cpp:692
void change_gov(int target_gov)
Definition menu.cpp:669
gov_menu(QWidget *parent=0)
Definition menu.cpp:571
void create()
Definition menu.cpp:591
void update()
Definition menu.cpp:633
bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq, QString *ret)
Definition menu.cpp:1925
void slot_unit_sentry()
Definition menu.cpp:2896
QActionGroup * action_vs_city
Definition menu.h:268
void slot_bg3select()
Definition menu.cpp:3614
void slot_auto_worker()
Definition menu.cpp:2822
void slot_traveler()
Definition menu.cpp:3558
bool execute_shortcut_inner(const QMenu *m, QKeySequence seq)
Definition menu.cpp:1843
void slot_delayed_goto()
Definition menu.cpp:3055
void zoom_in()
Definition menu.cpp:3339
void slot_autocaravan()
Definition menu.cpp:2970
QMenu * multiplayer_menu
Definition menu.h:265
void slot_build_irrigation()
Definition menu.cpp:2856
void volume_up()
Definition menu.cpp:3942
void slot_execute_orders()
Definition menu.cpp:3086
void update_bases_menu()
Definition menu.cpp:2053
QString shortcut_exist(fc_shortcut *fcs)
Definition menu.cpp:1902
void tileset_custom_load()
Definition menu.cpp:3662
void update_roads_menu()
Definition menu.cpp:2006
void slot_calculate()
Definition menu.cpp:2954
void slot_conn_road()
Definition menu.cpp:2771
void slot_conn_irrigation()
Definition menu.cpp:2709
QMenu * bases_menu
Definition menu.h:264
QActionGroup * airlift_type
Definition menu.h:267
void slot_quickairlift_set()
Definition menu.cpp:3012
void slot_battlelog()
Definition menu.cpp:3295
QMultiHash< munit, QAction * > menu_list
Definition menu.h:272
void slot_trade_add_all()
Definition menu.cpp:2946
void update_airlift_menu()
Definition menu.cpp:1967
void slot_show_cities()
Definition menu.cpp:2666
void slot_transform()
Definition menu.cpp:2786
void slot_top_cities()
Definition menu.cpp:3550
void slot_action_vs_unit()
Definition menu.cpp:3025
void slot_achievements()
Definition menu.cpp:3534
void slot_show_research_tab()
Definition menu.cpp:2614
void shortcut_options()
Definition menu.cpp:3791
void slot_city_output()
Definition menu.cpp:3407
void slot_show_eco_report()
Definition menu.cpp:2634
QMenu * airlift_menu
Definition menu.h:263
QAction * osd_status
Definition menu.h:288
void slot_bg1select()
Definition menu.cpp:3566
void slot_unload_all()
Definition menu.cpp:3175
void slot_airlift()
Definition menu.cpp:3149
void slot_select_same_continent()
Definition menu.cpp:3479
void slot_city_production()
Definition menu.cpp:3415
void slot_set_home()
Definition menu.cpp:3157
QAction * lock_status
Definition menu.h:287
void slot_native_tiles()
Definition menu.cpp:3315
void slot_unit_explore()
Definition menu.cpp:3207
void slot_bg4assign()
Definition menu.cpp:3646
void slot_bg1append()
Definition menu.cpp:3582
void slot_upgrade()
Definition menu.cpp:3191
void execute_shortcut(int sid)
Definition menu.cpp:1858
void slot_popup_mult_rates()
Definition menu.cpp:3733
void slot_select_same_everywhere()
Definition menu.cpp:3489
void volume_down()
Definition menu.cpp:3954
void slot_map_grid()
Definition menu.cpp:3447
void slot_unit_filter()
Definition menu.cpp:3515
void slot_bg2select()
Definition menu.cpp:3590
void slot_done_moving()
Definition menu.cpp:3455
void calc_trade_routes()
Definition menu.cpp:3717
void slot_city_buycost()
Definition menu.cpp:3323
void slot_action()
Definition menu.cpp:2814
void slot_bg4append()
Definition menu.cpp:3654
QMenu * roads_menu
Definition menu.h:266
QAction * minimap_status
Definition menu.h:285
bool shortcut_exist_inner(const QMenu *m, QKeySequence seq, fc_shortcut *fcs, QString *ret)
Definition menu.cpp:1885
void slot_select_all_tile()
Definition menu.cpp:3463
void save_game()
Definition menu.cpp:3881
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Definition menu.cpp:916
void save_image()
Definition menu.cpp:3831
void slot_pillage()
Definition menu.cpp:2806
void slot_clean()
Definition menu.cpp:2692
void zoom_reset()
Definition menu.cpp:3348
void slot_board()
Definition menu.cpp:3121
void slot_center_view()
Definition menu.cpp:3215
void slot_build_mine()
Definition menu.cpp:2872
void server_options()
Definition menu.cpp:3799
void load_new_tileset()
Definition menu.cpp:3702
void set_tile_for_order(struct tile *ptile)
Definition menu.cpp:1831
void slot_fullscreen()
Definition menu.cpp:3261
void slot_bg4select()
Definition menu.cpp:3638
void slot_show_nations()
Definition menu.cpp:2658
void slot_build_road()
Definition menu.cpp:2830
void slot_unsentry()
Definition menu.cpp:3183
void slot_show_new_turn_text()
Definition menu.cpp:3283
void local_options()
Definition menu.cpp:3783
bool delayed_order
Definition menu.h:292
void slot_borders()
Definition menu.cpp:3307
void slot_clear_trade()
Definition menu.cpp:2962
void zoom_scale_fonts()
Definition menu.cpp:3363
void slot_conn_rail()
Definition menu.cpp:2725
void slot_select_same_tile()
Definition menu.cpp:3499
void slot_convert()
Definition menu.cpp:2904
QMenu * action_unit_menu
Definition menu.h:270
QActionGroup * action_vs_unit
Definition menu.h:269
void slot_endgame()
Definition menu.cpp:3542
void slot_bg2assign()
Definition menu.cpp:3598
void slot_select_one()
Definition menu.cpp:3471
void menus_sensitive()
Definition menu.cpp:2100
void messages_options()
Definition menu.cpp:3807
void slot_unit_goto()
Definition menu.cpp:3199
void slot_cultivate()
Definition menu.cpp:2864
void slot_stack_size()
Definition menu.cpp:3431
void slot_conn_maglev()
Definition menu.cpp:2740
void slot_patrol()
Definition menu.cpp:3131
void slot_unit_fortress()
Definition menu.cpp:2755
void slot_wait()
Definition menu.cpp:3507
void slot_demographics()
Definition menu.cpp:3526
void slot_build_city()
Definition menu.cpp:2674
void slot_city_growth()
Definition menu.cpp:3331
void slot_city_trade_routes()
Definition menu.cpp:3423
void slot_rally()
Definition menu.cpp:2929
void slot_plant()
Definition menu.cpp:2880
void slot_paradrop()
Definition menu.cpp:2794
void slot_build_path(int id)
Definition menu.cpp:3749
void slot_bg1assign()
Definition menu.cpp:3574
void slot_return_to_city()
Definition menu.cpp:3139
Unit_type_id airlift_type_id
Definition menu.h:294
void slot_show_map()
Definition menu.cpp:2642
void slot_bg3assign()
Definition menu.cpp:3622
QAction * scale_fonts_status
Definition menu.h:286
void slot_minimap_view()
Definition menu.cpp:3271
void slot_trade_city()
Definition menu.cpp:2938
void quit_game()
Definition menu.cpp:3823
void slot_help(const QString &topic)
Definition menu.cpp:3741
void save_game_as()
Definition menu.cpp:3889
void slot_bg2append()
Definition menu.cpp:3606
bool quick_airlifting
Definition menu.h:293
void slot_spaceship()
Definition menu.cpp:2622
void slot_city_names()
Definition menu.cpp:3391
QMenu * action_city_menu
Definition menu.h:271
void save_options_now()
Definition menu.cpp:3815
QAction * btlog_status
Definition menu.h:289
void slot_unit_fortify()
Definition menu.cpp:2888
void slot_show_units_report()
Definition menu.cpp:2650
void slot_quickairlift()
Definition menu.cpp:3047
QString shortcut_2_menustring(int sid)
Definition menu.cpp:1943
void slot_lock()
Definition menu.cpp:3223
void back_to_menu()
Definition menu.cpp:3916
void slot_deboard()
Definition menu.cpp:3165
void slot_popup_tax_rates()
Definition menu.cpp:3725
void slot_build_base(int id)
Definition menu.cpp:3765
qfc_units_list units_list
Definition menu.h:273
void setup_menus()
Definition menu.cpp:967
mr_menu()
Definition menu.cpp:958
void slot_bg3append()
Definition menu.cpp:3630
void slot_action_vs_city()
Definition menu.cpp:3036
void zoom_out()
Definition menu.cpp:3382
void slot_disband()
Definition menu.cpp:2912
void slot_unit_airbase()
Definition menu.cpp:2763
void slot_fullbar()
Definition menu.cpp:3439
void slot_city_outlines()
Definition menu.cpp:3399
bool confirm_disruptive_selection()
Definition menu.cpp:3966
void slot_orders_clear()
Definition menu.cpp:2920
static qdef_act * action()
Definition dialogs.cpp:1040
void vs_city_set(int i)
Definition dialogs.cpp:1062
void vs_unit_set(int i)
Definition dialogs.cpp:1070
QList< qfc_delayed_unit_item * > unit_list
Definition menu.h:132
void add(qfc_delayed_unit_item *fui)
Definition menu.cpp:497
int nr_units
Definition menu.h:133
void clear()
Definition menu.cpp:505
bool done
Definition menu.h:144
unsigned trade_num
Definition menu.h:147
int poss_trade_num
Definition menu.h:146
QList< struct city * > pos_cities
Definition menu.h:150
QList< struct city * > new_tr_cities
Definition menu.h:149
int over_max
Definition menu.h:145
trade_city(struct city *pcity)
Definition menu.cpp:70
QList< struct city * > curr_tr_cities
Definition menu.h:148
struct city * city
Definition menu.h:151
void calculate_inner(trade_city *tc)
Definition menu.cpp:218
bool discard_one(trade_city *tc)
Definition menu.cpp:380
void add_city(struct city *pcity)
Definition menu.cpp:129
void find_certain_routes()
Definition menu.cpp:462
QList< trade_city * > cities
Definition menu.h:183
void find_certain_routes_inner(trade_city *tc)
Definition menu.cpp:427
trade_city * find_most_free()
Definition menu.cpp:329
void discard_trade(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:366
void add_tile(struct tile *ptile)
Definition menu.cpp:141
void remove_virtual_city(struct tile *ptile)
Definition menu.cpp:192
bool hover_city
Definition menu.h:180
void add_all_cities()
Definition menu.cpp:89
void clear_trade_planing()
Definition menu.cpp:109
void discard()
Definition menu.cpp:347
void remove_city(struct city *pcity)
Definition menu.cpp:174
QList< qtiles > lines
Definition menu.h:181
bool discard_any(trade_city *tc, int freeroutes)
Definition menu.cpp:406
void check_if_done(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:477
QList< struct city * > virtual_cities
Definition menu.h:182
int find_over_max(struct city *pcity)
Definition menu.cpp:313
void calculate()
Definition menu.cpp:236
bool client_is_observer(void)
struct civclient client
enum client_states client_state(void)
bool is_waiting_turn_change(void)
void send_report_request(enum report_type type)
bool can_client_issue_orders(void)
bool client_has_player(void)
#define client_player()
@ C_S_RUNNING
Definition client_main.h:47
bool can_units_do_connect(struct unit_list *punits, enum unit_activity activity, struct extra_type *tgt)
Definition climisc.c:1242
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:77
@ REPORT_DEMOGRAPHIC
Definition conn_types.h:53
@ REPORT_WONDERS_OF_THE_WORLD_LONG
Definition conn_types.h:51
@ REPORT_ACHIEVEMENTS
Definition conn_types.h:54
@ REPORT_TOP_CITIES
Definition conn_types.h:52
void send_save_game(const char *filename)
bool is_server_running(void)
bool can_client_access_hack(void)
void key_unit_sentry(void)
Definition control.c:3768
void request_unit_airlift(struct unit *punit, struct city *pcity)
Definition control.c:1555
void key_city_output_toggle(void)
Definition control.c:3865
void request_unit_return(struct unit *punit)
Definition control.c:1564
void request_unit_caravan_action(struct unit *punit, action_id action)
Definition control.c:2235
void key_unit_auto_explore(void)
Definition control.c:3589
void key_unit_connect(enum unit_activity activity, struct extra_type *tgt)
Definition control.c:3387
void key_city_full_bar_toggle(void)
Definition control.c:3897
void key_map_native_toggle(void)
Definition control.c:3889
void request_unit_goto(enum unit_orders last_order, action_id act_id, int sub_tgt_id)
Definition control.c:1142
void key_unit_paradrop(void)
Definition control.c:3491
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_center_focus_unit(void)
Definition control.c:2762
void key_city_productions_toggle(void)
Definition control.c:3931
void key_unit_plant(void)
Definition control.c:3708
void key_unit_fortress(void)
Definition control.c:3636
void key_unit_mine(void)
Definition control.c:3700
void key_unit_pillage(void)
Definition control.c:3720
void request_unit_unload(struct unit *pcargo)
Definition control.c:2206
void request_new_unit_activity_targeted(struct unit *punit, enum unit_activity act, struct extra_type *tgt)
Definition control.c:1950
void key_unit_irrigate(void)
Definition control.c:3680
void request_unit_build_city(struct unit *punit)
Definition control.c:1829
void key_unit_unload_all(void)
Definition control.c:3529
void key_city_outlines_toggle(void)
Definition control.c:3857
void key_unit_homecity(void)
Definition control.c:3653
void set_hover_state(struct unit_list *punits, enum cursor_hover_state state, enum unit_activity activity, struct extra_type *tgt, int last_tgt, int last_sub_tgt, action_id action, enum unit_orders order)
Definition control.c:290
void key_unit_patrol(void)
Definition control.c:3499
void key_unit_wakeup_others(void)
Definition control.c:3562
enum cursor_hover_state hover_state
Definition control.c:89
void key_unit_stack_size_toggle(void)
Definition control.c:3948
void key_unit_wait(void)
Definition control.c:3554
void key_unit_select_battlegroup(int battlegroup, bool append)
Definition control.c:3831
void key_map_grid_toggle(void)
Definition control.c:3873
struct unit * head_of_units_in_focus(void)
Definition control.c:410
void key_city_growth_toggle(void)
Definition control.c:3914
void key_unit_action_select_tgt(void)
Definition control.c:3418
void key_city_buycost_toggle(void)
Definition control.c:3923
int get_num_units_in_focus(void)
Definition control.c:185
void key_unit_transform(void)
Definition control.c:3780
void request_move_unit_direction(struct unit *punit, int dir)
Definition control.c:1891
void key_unit_done(void)
Definition control.c:3475
void key_city_trade_routes_toggle(void)
Definition control.c:3940
void key_city_names_toggle(void)
Definition control.c:3905
void request_unit_select(struct unit_list *punits, enum unit_select_type_mode seltype, enum unit_select_location_mode selloc)
Definition control.c:1633
void key_unit_auto_work(void)
Definition control.c:3602
void key_unit_airbase(void)
Definition control.c:3572
void key_unit_goto(void)
Definition control.c:3483
void control_mouse_cursor(struct tile *ptile)
Definition control.c:1227
void key_unit_convert(void)
Definition control.c:3614
void key_unit_fortify(void)
Definition control.c:3624
void key_unit_assign_battlegroup(int battlegroup, bool append)
Definition control.c:3792
void key_unit_cultivate(void)
Definition control.c:3688
void key_map_borders_toggle(void)
Definition control.c:3881
#define can_unit_do_activity_targeted_client(_punit_, _act_, _tgt_)
Definition control.h:43
#define can_units_do_activity_targeted_client(_punits_, _act_, _tgt_)
Definition control.h:47
@ HOVER_GOTO
Definition control.h:27
#define can_units_do_activity_client(_punits_, _act_)
Definition control.h:45
bool qtg_request_transport(struct unit *pcargo, struct tile *ptile)
Definition dialogs.cpp:4959
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:842
struct extra_type * next_extra_for_tile(const struct tile *ptile, enum extra_cause cause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:779
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
struct extra_type * prev_extra_in_tile(const struct tile *ptile, enum extra_rmcause rmcause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:804
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_name_translation(const struct extra_type *pextra)
Definition extras.c:194
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_iterate_end
Definition extras.h:321
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
#define NO_TARGET
Definition fc_types.h:215
int Unit_type_id
Definition fc_types.h:243
#define Q_(String)
Definition fcintl.h:70
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const char * city_link(const struct city *pcity)
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct city * game_city_by_number(int id)
Definition game.c:106
struct tile * tile_before_end_path(struct unit *punit, struct tile *ptile)
Definition goto.c:2036
bool send_attack_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1639
bool send_goto_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1569
void enter_goto_state(struct unit_list *punits)
Definition goto.c:1011
const char * government_name_translation(const struct government *pgovern)
Definition government.c:145
bool untargeted_revolution_allowed(void)
Definition government.c:572
Government_type_id government_count(void)
Definition government.c:73
struct government * government_by_number(const Government_type_id gov)
Definition government.c:105
bool can_change_to_government(struct player *pplayer, const struct government *gov)
Definition government.c:172
static PangoLayout * layout
Definition canvas.c:325
void city_report_dialog_popup(bool raise)
Definition cityrep.c:292
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
void popup_disband_dialog(struct unit_list *punits)
Definition dialogs.c:1473
static struct tile * pos
Definition finddlg.c:53
void popup_multiplier_dialog(void)
Definition gamedlgs.c:383
void popup_rates_dialog(void)
Definition gamedlgs.c:533
void popup_goto_dialog(void)
Definition gotodlg.c:258
void popup_quit_dialog(void)
Definition gui_main.c:2349
void popup_help_dialog_typed(const char *item, enum help_page_type htype)
Definition helpdlg.c:196
void create_line_at_mouse_pos(void)
Definition mapctrl.c:355
void update_city_descriptions(void)
Definition mapview.c:488
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.c:2380
#define CREATE_SUB_ITEM(_sub_target_, _sub_target_key_, _sub_target_name_)
void popup_messageopt_dialog(void)
Definition messagedlg.c:51
void popup_players_dialog(bool raise)
Definition plrdlg.c:91
void economy_report_dialog_popup(bool raise)
Definition repodlgs.c:1243
void popup_spaceship_dialog(struct player *pplayer)
delay_order
Definition menu.h:83
@ D_GOTO
Definition menu.h:84
munit
Definition menu.h:39
@ AIRLIFT
Definition menu.h:69
@ CONNECT_RAIL
Definition menu.h:65
@ TRANSFORM
Definition menu.h:51
@ FORTIFY
Definition menu.h:56
@ GOTO_CITY
Definition menu.h:68
@ TRANSPORTER
Definition menu.h:44
@ BUILD
Definition menu.h:54
@ IRRIGATION
Definition menu.h:49
@ CONNECT_IRRIGATION
Definition menu.h:67
@ CONNECT_ROAD
Definition menu.h:64
@ HOMECITY
Definition menu.h:61
@ CONVERT
Definition menu.h:46
@ PILLAGE
Definition menu.h:53
@ TOP_CITIES
Definition menu.h:79
@ BUILD_WONDER
Definition menu.h:70
@ DISBAND
Definition menu.h:45
@ DEBOARD
Definition menu.h:43
@ CLEAN
Definition menu.h:59
@ NOT_4_OBS
Definition menu.h:75
@ UPGRADE
Definition menu.h:74
@ SAVE
Definition menu.h:78
@ MULTIPLIERS
Definition menu.h:76
@ PLANT
Definition menu.h:48
@ ORDER_TRADE_ROUTE
Definition menu.h:72
@ WAKEUP
Definition menu.h:62
@ MINE
Definition menu.h:47
@ SENTRY
Definition menu.h:60
@ ORDER_DIPLOMAT_DLG
Definition menu.h:73
@ EXPLORE
Definition menu.h:41
@ STANDARD
Definition menu.h:40
@ AUTOWORKER
Definition menu.h:63
@ ROAD
Definition menu.h:55
@ CONNECT_MAGLEV
Definition menu.h:66
@ CULTIVATE
Definition menu.h:50
@ PARADROP
Definition menu.h:52
@ BOARD
Definition menu.h:42
@ FORTRESS
Definition menu.h:57
@ AUDIO
Definition menu.h:80
@ ENDGAME
Definition menu.h:77
@ AUTOTRADEROUTE
Definition menu.h:71
@ AIRBASE
Definition menu.h:58
#define enable(id)
Definition widget.h:223
void popup_revolution_dialog(void)
Definition dialogs.c:112
#define HELP_MUSICSET_ITEM
#define HELP_CITIES_ITEM
#define HELP_TERRAIN_ITEM
#define HELP_LANGUAGES_ITEM
#define HELP_CONNECTING_ITEM
#define HELP_TILESET_ITEM
#define HELP_CHATLINE_ITEM
#define HELP_RULESET_ITEM
#define HELP_GOVERNMENT_ITEM
#define HELP_ABOUT_ITEM
#define HELP_MULTIPLIER_ITEM
#define HELP_PLAYING_ITEM
#define HELP_IMPROVEMENTS_ITEM
#define HELP_UNITS_ITEM
#define HELP_ZOC_ITEM
#define HELP_WORKLIST_EDITOR_ITEM
#define HELP_WONDERS_ITEM
#define HELP_COMBAT_ITEM
#define HELP_SPACE_RACE_ITEM
#define HELP_COPYING_ITEM
#define HELP_OVERVIEW_ITEM
#define HELP_NATIONS_ITEM
#define HELP_TECHS_ITEM
#define HELP_DIPLOMACY_ITEM
#define HELP_ECONOMY_ITEM
@ HELP_ANY
Definition helpdlg_g.h:20
#define HELP_CMA_ITEM
#define HELP_CONTROLS_ITEM
bool has_player_unit_type(Unit_type_id utype)
Definition hudwidget.cpp:60
Impr_type_id improvement_number(const struct impr_type *pimprove)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define fc_assert(condition)
Definition log.h:177
int get_direction_for_step(const struct civ_map *nmap, const struct tile *start_tile, const struct tile *end_tile)
Definition map.c:1497
bool is_tiles_adjacent(const struct tile *tile0, const struct tile *tile1)
Definition map.c:1076
struct terrain_misc terrain_control
Definition map.c:68
struct view mapview
bool map_canvas_resized(int width, int height)
#define fc_malloc(sz)
Definition mem.h:34
#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id)
static void enable_interface(bool enable)
Definition menu.cpp:3236
void multiairlift(struct city *acity, Unit_type_id ut)
Definition menu.cpp:3982
void real_menus_init(void)
Definition menu.cpp:514
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.cpp:555
void real_menus_update(void)
Definition menu.cpp:532
static mpgui * gui
Definition mpgui_qt.cpp:53
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
const char *const city_productions
Definition fonts.h:33
const char *const city_names
Definition fonts.h:32
const char * nation_plural_for_player(const struct player *pplayer)
Definition nation.c:178
void option_changed(struct option *poption)
Definition options.c:799
const struct option_set * client_optset
Definition options.c:1331
void options_save(option_save_log_callback log_cb)
Definition options.c:6472
struct client_options gui_options
Definition options.c:71
struct option * optset_option_by_name(const struct option_set *poptset, const char *name)
Definition options.c:482
struct city_list * cities
Definition packhand.c:120
void popup_shortcuts_dialog()
void toggle_units_report(bool)
#define players_iterate_end
Definition player.h:552
#define players_iterate(_pplayer)
Definition player.h:547
void qtg_science_report_dialog_popup(bool raise)
void popup_endgame_report()
struct extra_type * road_extra_get(const struct road_type *proad)
Definition road.c:42
struct road_type * road_by_gui_type(enum road_gui_type gui_type)
Definition road.c:180
const struct strvec * get_save_dirs(void)
Definition shared.c:934
void array_shuffle(int *array, int n)
Definition shared.c:2011
char * freeciv_storage_dir(void)
Definition shared.c:671
#define DIR_SEPARATOR
Definition shared.h:127
#define CLIP(lower, current, upper)
Definition shared.h:57
QString shortcut_to_string(fc_shortcut *sc)
shortcut_id
Definition shortcuts.h:33
@ SC_PARADROP
Definition shortcuts.h:95
@ SC_UPGRADE_UNIT
Definition shortcuts.h:63
@ SC_BUILDIRRIGATION
Definition shortcuts.h:67
@ SC_BUILDCITY
Definition shortcuts.h:70
@ SC_DONE_MOVING
Definition shortcuts.h:57
@ SC_BUILDROAD
Definition shortcuts.h:69
@ SC_UNSENTRY_TILE
Definition shortcuts.h:61
@ SC_CULTIVATE
Definition shortcuts.h:68
@ SC_DO
Definition shortcuts.h:62
@ SC_CENTER_VIEW
Definition shortcuts.h:36
@ SC_SENTRY
Definition shortcuts.h:71
@ SC_GOBUILDCITY
Definition shortcuts.h:92
@ SC_NUKE
Definition shortcuts.h:76
@ SC_AUTOEXPLORE
Definition shortcuts.h:59
@ SC_SETHOME
Definition shortcuts.h:64
@ SC_PLANT
Definition shortcuts.h:66
@ SC_BUILDMINE
Definition shortcuts.h:65
@ SC_FULLSCREEN
Definition shortcuts.h:37
@ SC_TRADE_ROUTES
Definition shortcuts.h:54
@ SC_CITY_OUTPUT
Definition shortcuts.h:39
@ SC_TRANSFORM
Definition shortcuts.h:75
@ SC_STACK_SIZE
Definition shortcuts.h:94
@ SC_FORTIFY
Definition shortcuts.h:72
@ SC_ZOOM_IN
Definition shortcuts.h:87
@ SC_GOJOINCITY
Definition shortcuts.h:93
@ SC_MAP_GRID
Definition shortcuts.h:40
@ SC_MINIMAP
Definition shortcuts.h:38
@ SC_CITY_PROD
Definition shortcuts.h:55
@ SC_PATROL
Definition shortcuts.h:60
@ SC_GOTO
Definition shortcuts.h:73
@ SC_GOTOAIRLIFT
Definition shortcuts.h:58
@ SC_WAIT
Definition shortcuts.h:74
@ SC_IFACE_LOCK
Definition shortcuts.h:80
@ SC_DEBOARD
Definition shortcuts.h:78
@ SC_ZOOM_RESET
Definition shortcuts.h:91
@ SC_ZOOM_OUT
Definition shortcuts.h:88
@ SC_AUTOMATE
Definition shortcuts.h:81
@ SC_CITY_NAMES
Definition shortcuts.h:56
@ SC_BOARD
Definition shortcuts.h:77
@ SC_CLEAN
Definition shortcuts.h:82
@ SC_NAT_BORDERS
Definition shortcuts.h:41
@ SC_SHOW_FULLBAR
Definition shortcuts.h:86
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:110
const char * specialist_plural_translation(const struct specialist *sp)
Definition specialist.c:166
#define specialist_type_iterate_end
Definition specialist.h:85
#define specialist_type_iterate(sp)
Definition specialist.h:79
#define strvec_iterate(psv, str)
#define strvec_iterate_end
QPixmap map_pixmap
Definition canvas.h:25
Definition city.h:318
char * name
Definition city.h:319
struct tile * tile
Definition city.h:320
struct civ_game::@32::@35 client
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
struct government * government_during_revolution
Definition game.h:94
struct connection conn
Definition client_main.h:96
bool gui_qt_fullscreen
Definition options.h:454
bool draw_native
Definition options.h:216
bool draw_city_output
Definition options.h:195
bool draw_city_names
Definition options.h:197
bool draw_city_productions
Definition options.h:199
bool draw_borders
Definition options.h:215
bool draw_city_buycost
Definition options.h:200
bool draw_unit_stack_size
Definition options.h:219
bool draw_city_trade_routes
Definition options.h:201
bool unit_selection_clears_orders
Definition options.h:176
bool save_options_on_exit
Definition options.h:125
int sound_effects_volume
Definition options.h:191
bool draw_map_grid
Definition options.h:196
bool draw_city_growth
Definition options.h:198
bool draw_city_outlines
Definition options.h:194
bool draw_full_citybar
Definition options.h:217
Definition climisc.h:82
struct city_list * cities
Definition player.h:281
Definition menu.h:161
QPixmap * pm
Definition sprite.h:25
struct terrain * cultivate_result
Definition terrain.h:108
struct terrain * plant_result
Definition terrain.h:111
struct terrain * transform_result
Definition terrain.h:122
Definition tile.h:50
struct unit_list * units
Definition tile.h:58
Definition unit.h:140
int id
Definition unit.h:147
struct tile * tile
Definition unit.h:142
int homecity
Definition unit.h:148
const struct unit_type * utype
Definition unit.h:141
struct canvas * store
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char * advance_name_translation(const struct advance *padvance)
Definition tech.c:305
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:100
#define advance_iterate(_p)
Definition tech.h:273
#define advance_iterate_end
Definition tech.h:274
#define T_NONE
Definition terrain.h:61
void tile_virtual_destroy(struct tile *vtile)
Definition tile.c:1036
bool tile_apply_activity(struct tile *ptile, Activity_type_id act, struct extra_type *tgt)
Definition tile.c:682
struct tile * tile_virtual_new(const struct tile *ptile)
Definition tile.c:982
const char * tile_get_info_text(const struct tile *ptile, bool include_nuisances, int linebreaks)
Definition tile.c:772
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_terrain(_tile)
Definition tile.h:115
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:7043
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:747
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1150
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:738
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:791
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:779
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1401
int city_num_trade_routes(const struct city *pcity)
unsigned max_trade_routes(const struct city *pcity)
Definition traderoutes.c:48
bool can_establish_trade_route(const struct city *pc1, const struct city *pc2, int priority)
bool have_cities_trade_route(const struct city *pc1, const struct city *pc2)
#define GOODS_HIGH_PRIORITY
bool unit_can_est_trade_route_here(const struct unit *punit)
Definition unit.c:303
bool unit_can_add_or_build_city(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:491
bool can_unit_change_homecity(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:524
bool unit_contained_in(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:2624
bool can_unit_do_autoworker(const struct unit *punit)
Definition unit.c:649
bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:865
bool unit_can_help_build_wonder_here(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:277
#define unit_tile(_pu)
Definition unit.h:407
@ ORDER_LAST
Definition unit.h:50
@ ORDER_PERFORM_ACTION
Definition unit.h:48
#define unit_owner(_pu)
Definition unit.h:406
bool units_can_convert(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:352
bool units_are_occupied(const struct unit_list *punits)
Definition unitlist.c:275
bool units_can_unload(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:303
bool can_units_do_base_gui(const struct unit_list *punits, enum base_gui_type base_gui)
Definition unitlist.c:182
bool units_contain_cityfounder(const struct unit_list *punits)
Definition unitlist.c:219
bool can_units_do_any_road(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:163
struct unit * unit_list_find(const struct unit_list *punitlist, int unit_id)
Definition unitlist.c:30
bool units_can_upgrade(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:337
bool units_have_activity_on_tile(const struct unit_list *punits, enum unit_activity activity)
Definition unitlist.c:321
bool units_have_type_flag(const struct unit_list *punits, enum unit_type_flag_id flag, bool has_flag)
Definition unitlist.c:204
bool can_units_do(const struct unit_list *punits, bool(can_fn)(const struct unit *punit))
Definition unitlist.c:95
bool units_can_do_action(const struct unit_list *punits, action_id act_id, bool can_do)
Definition unitlist.c:241
bool units_can_load(const struct unit_list *punits)
Definition unitlist.c:289
bool can_units_do_on_map(const struct civ_map *nmap, const struct unit_list *punits, bool(can_fn)(const struct civ_map *nmap, const struct unit *punit))
Definition unitlist.c:111
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:114
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:93
bool can_player_build_unit_now(const struct player *p, const struct unit_type *punittype)
Definition unittype.c:2104
const char * utype_name_translation(const struct unit_type *punittype)
Definition unittype.c:1586
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:396
#define unit_type_iterate(_p)
Definition unittype.h:863
#define unit_type_iterate_end
Definition unittype.h:870
#define MAP_NATIVE_WIDTH
#define MAP_NATIVE_HEIGHT