Freeciv-3.4
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menu.cpp
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18// Qt
19#include <QActionGroup>
20#include <QApplication>
21#include <QFileDialog>
22#include <QMainWindow>
23#include <QMessageBox>
24#include <QScrollArea>
25#include <QStandardPaths>
26#include <QVBoxLayout>
27
28// utility
29#include "string_vector.h"
30
31// common
32#include "game.h"
33#include "government.h"
34#include "goto.h"
35#include "name_translation.h"
36#include "road.h"
37#include "specialist.h"
38#include "unit.h"
39
40// client
41#include "audio.h"
42#include "connectdlg_common.h"
43#include "control.h"
44#include "helpdata.h"
45
46// gui-qt
47#include "fc_client.h"
48#include "chatline.h"
49#include "cityrep.h"
50#include "dialogs.h"
51#include "gotodlg.h"
52#include "gui_main.h"
53#include "hudwidget.h"
54#include "mapctrl.h"
55#include "messagedlg.h"
56#include "plrdlg.h"
57#include "ratesdlg.h"
58#include "repodlgs.h"
59#include "shortcuts.h"
60#include "spaceshipdlg.h"
61#include "sprite.h"
62
63#include "menu.h"
64
65static void enable_interface(bool enable);
66
67/**********************************************************************/
71{
72 city = pcity;
73 tile = nullptr;
74 trade_num = 0;
76}
77
78/**********************************************************************/
85
86/**********************************************************************/
90{
91 int i, s;
92 struct city *pcity;
93 struct player *pplayer = client_player();
94
96 s = city_list_size(pplayer->cities);
97 if (s == 0) {
98 return;
99 }
100 for (i = 0; i < s; i++) {
101 pcity = city_list_get(pplayer->cities, i);
103 }
104}
105
106/**********************************************************************/
110{
111 struct city *pcity;
112 trade_city *tc;
113
114 foreach(pcity, virtual_cities) {
116 }
117 virtual_cities.clear();
118 foreach(tc, cities) {
119 delete tc;
120 }
121 cities.clear();
122 lines.clear();
123 gui()->mapview_wdg->repaint();
124}
125
126/**********************************************************************/
130{
131 trade_city *tc = new trade_city(pcity);
132
133 cities.append(tc);
134 gui()->infotab->chtwdg->append(QString(_("Adding city %1 to trade planning"))
135 .arg(tc->city->name));
136}
137
138/**********************************************************************/
142{
143 struct city *pcity;
144 trade_city *tc;
145
146 pcity = tile_city(ptile);
147
148 foreach (tc, cities) {
149 if (pcity != nullptr) {
150 if (tc->city == pcity) {
152 return;
153 }
154 }
155 if (tc->city->tile == ptile) {
156 remove_virtual_city(ptile);
157 return;
158 }
159 }
160
161 if (pcity != nullptr) {
163 return;
164 }
165
166 pcity = create_city_virtual(client_player(), ptile, "Virtual");
168 virtual_cities.append(pcity);
169}
170
171/**********************************************************************/
175{
176 trade_city *tc;
177
178 foreach (tc, cities) {
179 if (tc->city->tile == pcity->tile) {
180 cities.removeAll(tc);
181 gui()->infotab->chtwdg->append(
182 QString(_("Removing city %1 from trade planning"))
183 .arg(tc->city->name));
184 return;
185 }
186 }
187}
188
189/**********************************************************************/
193{
194 struct city *c;
195 trade_city *tc;
196
197 foreach (c, virtual_cities) {
198 if (c->tile == ptile) {
199 virtual_cities.removeAll(c);
200 gui()->infotab->chtwdg->append(
201 QString(_("Removing city %1 from trade planning")).arg(c->name));
202 }
203 }
204
205 foreach (tc, cities) {
206 if (tc->city->tile == ptile) {
207 cities.removeAll(tc);
208 return;
209 }
210 }
211}
212
213/**********************************************************************/
219{
221
222 foreach (ttc, cities) {
223 if (!have_cities_trade_route(tc->city, ttc->city)
225 tc->poss_trade_num++;
226 tc->pos_cities.append(ttc->city);
227 }
228 tc->over_max = tc->trade_num + tc->poss_trade_num
229 - max_trade_routes(tc->city);
230 }
231}
232
233/**********************************************************************/
237{
238 trade_city *tc;
239 int i;
240 bool tdone;
241 int count = cities.size();
242 int *cities_ids = (int *)fc_malloc(sizeof(int) * count);
243 trade_city **cities_order = (trade_city **)fc_malloc(sizeof(trade_city *) * count);
244
245 for (i = 0; i < 100; i++) {
246 int n;
247
248 tdone = true;
249
250 for (n = 0; n < count; n++) {
251 cities_ids[n] = n;
253 }
255
256 cities.clear();
257 for (n = 0; n < count; n++) {
259 }
260
261 lines.clear();
262 foreach (tc, cities) {
263 tc->pos_cities.clear();
264 tc->new_tr_cities.clear();
265 tc->curr_tr_cities.clear();
266 }
267 foreach (tc, cities) {
269 tc->poss_trade_num = 0;
270 tc->pos_cities.clear();
271 tc->new_tr_cities.clear();
272 tc->curr_tr_cities.clear();
273 tc->done = false;
274 calculate_inner(tc);
275 }
276
278 discard();
280
281 foreach (tc, cities) {
282 if (!tc->done) {
283 tdone = false;
284 }
285 }
286 if (tdone) {
287 break;
288 }
289 }
290 foreach (tc, cities) {
291 if (!tc->done) {
292 char text[1024];
293 fc_snprintf(text, sizeof(text),
294 PL_("City %s - 1 free trade route.",
295 "City %s - %d free trade routes.",
296 max_trade_routes(tc->city) - tc->trade_num),
297 city_link(tc->city),
298 max_trade_routes(tc->city) - tc->trade_num);
300 }
301 }
302
305
306 gui()->mapview_wdg->repaint();
307}
308
309/**********************************************************************/
314{
315 trade_city *tc;
316 int max = 0;
317
318 foreach (tc, cities) {
319 if (pcity != tc->city) {
320 max = qMax(max, tc->over_max);
321 }
322 }
323 return max;
324}
325
326/**********************************************************************/
330{
331 trade_city *tc;
332 trade_city *rc = nullptr;
333 int max = 0;
334
335 foreach (tc, cities) {
336 if (max < tc->over_max) {
337 max = tc->over_max;
338 rc = tc;
339 }
340 }
341 return rc;
342}
343
344/**********************************************************************/
348{
349 trade_city *tc;
350 int j = 5;
351
352 for (int i = j; i > -j; i--) {
353 while ((tc = find_most_free())) {
354 if (!discard_one(tc)) {
355 if (!discard_any(tc, i)) {
356 break;
357 }
358 }
359 }
360 }
361}
362
363/**********************************************************************/
367{
368 tc->pos_cities.removeOne(ttc->city);
369 ttc->pos_cities.removeOne(tc->city);
370 tc->poss_trade_num--;
371 ttc->poss_trade_num--;
372 tc->over_max--;
373 ttc->over_max--;
374 check_if_done(tc, ttc);
375}
376
377/**********************************************************************/
381{
382 int best = 0;
383 int current_candidate = 0;
384 int best_id;
386
387 for (int i = cities.size() - 1 ; i >= 0; i--) {
388 ttc = cities.at(i);
390 if (current_candidate > best) {
391 best_id = i;
392 }
393 }
394 if (best == 0) {
395 return false;
396 }
397
398 ttc = cities.at(best_id);
399 discard_trade(tc, ttc);
400 return true;
401}
402
403/**********************************************************************/
407{
409
410 for (int i = cities.size() - 1 ; i >= 0; i--) {
411 ttc = cities.at(i);
412 if (tc->pos_cities.contains(ttc->city)
413 && ttc->pos_cities.contains(tc->city)
414 && ttc->over_max > freeroutes) {
415 discard_trade(tc, ttc);
416 return true;
417 }
418 }
419 return false;
420}
421
422/**********************************************************************/
428{
430
431 foreach (ttc, cities) {
432 if (ttc->done || ttc->over_max > 0
433 || tc == ttc || tc->done || tc->over_max > 0) {
434 continue;
435 }
436 if (tc->pos_cities.contains(ttc->city)
437 && ttc->pos_cities.contains(tc->city)) {
438 struct qtiles gilles;
439
440 tc->pos_cities.removeOne(ttc->city);
441 ttc->pos_cities.removeOne(tc->city);
442 tc->poss_trade_num--;
443 ttc->poss_trade_num--;
444 tc->new_tr_cities.append(ttc->city);
445 ttc->new_tr_cities.append(ttc->city);
446 tc->trade_num++;
447 ttc->trade_num++;
448 tc->over_max--;
449 ttc->over_max--;
450 check_if_done(tc, ttc);
451 gilles.t1 = tc->city->tile;
452 gilles.t2 = ttc->city->tile;
453 gilles.autocaravan = nullptr;
454 lines.append(gilles);
455 }
456 }
457}
458
459/**********************************************************************/
463{
464 trade_city *tc;
465
466 foreach (tc, cities) {
467 if (tc->done || tc->over_max > 0) {
468 continue;
469 }
471 }
472}
473
474/**********************************************************************/
478{
479 if (tc1->trade_num == max_trade_routes(tc1->city)) {
480 tc1->done = true;
481 }
482 if (tc2->trade_num == max_trade_routes(tc2->city)) {
483 tc2->done = true;
484 }
485}
486
487/**********************************************************************/
493
494/**********************************************************************/
501
502/**********************************************************************/
506{
507 unit_list.clear();
508}
509
510/**********************************************************************/
515{
517 return;
518 }
519 gui()->menu_bar->clear();
520 gui()->menu_bar->setup_menus();
521
523
524 // A new ruleset may have been loaded.
526}
527
528/**********************************************************************/
533{
534 if (C_S_RUNNING <= client_state()) {
535 gui()->menuBar()->setVisible(true);
536 if (!is_waiting_turn_change()) {
537 gui()->menu_bar->menus_sensitive();
538 gui()->menu_bar->update_airlift_menu();
539 gui()->menu_bar->update_roads_menu();
540 gui()->menu_bar->update_bases_menu();
543 gui()->unitinfo_wdg->update_actions(nullptr);
544 }
545 } else {
546 gui()->menuBar()->setVisible(false);
547 }
548}
549
550/**********************************************************************/
555static const char *get_tile_change_menu_text(struct tile *ptile,
556 enum unit_activity activity)
557{
558 struct tile *newtile = tile_virtual_new(ptile);
559 const char *text;
560
561 tile_apply_activity(newtile, activity, nullptr);
562 text = tile_get_info_text(newtile, FALSE, 0);
564
565 return text;
566}
567
568/**********************************************************************/
572 QMenu(_("Government"), parent)
573{
574 // Register ourselves to get updates for free.
575 instances << this;
576 setAttribute(Qt::WA_TranslucentBackground);
577}
578
579/**********************************************************************/
583{
585 instances.remove(this);
586}
587
588/**********************************************************************/
593 struct government *gov, *revol_gov;
594 int gov_count, i;
595
596 // Clear any content
597 foreach(action, QWidget::actions()) {
599 action->deleteLater();
600 }
601 actions.clear();
602
604 actions.reserve(gov_count + 1);
605 action = addAction(_("Revolution..."));
606 action->setShortcut(QKeySequence(tr("ctrl+shift+g")));
607 connect(action, &QAction::triggered, this, &gov_menu::revolution);
608 actions.append(action);
609
610 addSeparator();
611
612 // Add an action for each government. There is no icon yet.
614 for (i = 0; i < gov_count; ++i) {
615 gov = government_by_number(i);
616 if (gov != revol_gov) { // Skip revolution government
617 // Defeat keyboard shortcut mnemonics
619 .replace("&", "&&"));
620 // We need to keep track of the gov <-> action mapping to be able to
621 // set enabled/disabled depending on available govs.
622 actions.append(action);
623 QObject::connect(action, &QAction::triggered, [this,i]() {
624 change_gov(i);
625 });
626 }
627 }
628}
629
630/**********************************************************************/
634{
635 struct government *gov, *revol_gov;
636 struct sprite *sprite;
637 int gov_count, i, j;
638
641 for (i = 0, j = 0; i < gov_count; i++) {
642 gov = government_by_number(i);
643 if (gov != revol_gov) { // Skip revolution government
645 if (sprite != nullptr) {
646 actions[j + 1]->setIcon(QIcon(*(sprite->pm)));
647 }
648 actions[j + 1]->setEnabled(
650 j++;
651 } else {
652 actions[0]->setEnabled(!client_is_observer()
654 }
655 }
656}
657
658/**********************************************************************/
665
666/**********************************************************************/
673
674/**************************************************************************
675 Keeps track of all gov_menu instances.
676**************************************************************************/
678
679/**********************************************************************/
683{
684 foreach (gov_menu *m, instances) {
685 m->create();
686 }
687}
688
689/**********************************************************************/
693{
694 foreach (gov_menu *m, instances) {
695 m->update();
696 }
697}
698
699/**********************************************************************/
703 : QMenu(_("Go to and..."), parent)
704{
705 // Will need auto updates etc.
706 instances << this;
707}
708
709/**********************************************************************/
713{
714 // Updates are no longer needed.
715 instances.remove(this);
716}
717
718/**********************************************************************/
722{
723 // Clear menu item to action ID mapping.
724 items.clear();
725
726 // Remove the menu items
727 clear();
728}
729
730/**********************************************************************/
734{
735 QAction *item;
736 int tgt_kind_group;
737
738 // Group goto and perform action menu items by target kind.
741 struct action *paction = action_by_number(act_id);
743 .replace("&", "&&"));
744
745 if (action_id_get_actor_kind(act_id) != AAK_UNIT) {
746 // This action isn't performed by an unit.
747 continue;
748 }
749
751 // Wrong group.
752 continue;
753 }
754
755 if (action_id_has_complex_target(act_id)) {
757 items.insert(sub_target_menu->menuAction(), act_id);
758
759#define CREATE_SUB_ITEM(_menu_, _act_id_, _sub_tgt_id_, _sub_tgt_name_) \
760 { \
761 QAction *_sub_item_ = _menu_->addAction(_sub_tgt_name_); \
762 int _sub_target_id_ = _sub_tgt_id_; \
763 QObject::connect(_sub_item_, &QAction::triggered, \
764 [this, _act_id_, _sub_target_id_]() { \
765 start_go_act(_act_id_, _sub_target_id_); \
766 }); \
767 }
768
770 case ASTK_BUILDING:
776 break;
777 case ASTK_TECH:
783 break;
784 case ASTK_EXTRA:
786 extra_type_iterate(pextra) {
787 if (!actres_creates_extra(paction->result, pextra)
788 && !actres_removes_extra(paction->result, pextra)) {
789 // Not relevant
790 continue;
791 }
792
794 extra_number(pextra),
795 extra_name_translation(pextra));
797 break;
798 case ASTK_SPECIALIST:
803 break;
804 case ASTK_NONE:
805 // Should not be here.
807 break;
808 case ASTK_COUNT:
809 // Should not exits
811 break;
812 }
813 continue;
814 }
815
816#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id) \
817 if (act_id == wanted_action_id) { \
818 item->setShortcut(QKeySequence(shortcut_to_string( \
819 fc_shortcuts::sc()->get_shortcut(sc_id)))); \
820 }
821
822 /* Create and add the menu item. It will be hidden or shown based on
823 * unit type. */
825 items.insert(item, act_id);
826
827 /* Add the keyboard shortcuts for "Go to and..." menu items that
828 * existed independently before the "Go to and..." menu arrived. */
832
833 QObject::connect(item, &QAction::triggered, [this,act_id]() {
834 start_go_act(act_id, NO_TARGET);
835 });
837 }
838}
839
840/**********************************************************************/
844{
845 bool can_do_something = false;
846
847 if (!actions_are_ready()) {
848 // Nothing to do.
849 return;
850 }
851
852 if (items.isEmpty()) {
853 // The goto and act menu needs menu items.
854 create();
855 }
856
857 /* Enable a menu item if it is theoretically possible that one of the
858 * selected units can perform it. Checking if the action can be performed
859 * at the current tile is pointless since it should be performed at the
860 * target tile. */
861 foreach(QAction *item, items.keys()) {
863 items.value(item), TRUE)) {
864 item->setVisible(true);
865 can_do_something = true;
866 } else {
867 item->setVisible(false);
868 }
869 }
870
871 if (can_do_something) {
872 // At least one menu item is enabled for one of the selected units.
873 setEnabled(true);
874 } else {
875 // No menu item is enabled any of the selected units.
876 setEnabled(false);
877 }
878}
879
880/**********************************************************************/
883void go_act_menu::start_go_act(int act_id, int sub_tgt_id)
884{
885 request_unit_goto(ORDER_PERFORM_ACTION, act_id, sub_tgt_id);
886}
887
888/**************************************************************************
889 Store all goto and act menu items so they can be updated etc
890**************************************************************************/
892
893/**********************************************************************/
897{
898 foreach (go_act_menu *m, instances) {
899 m->reset();
900 }
901}
902
903/**********************************************************************/
907{
908 foreach (go_act_menu *m, instances) {
909 m->update();
910 }
911}
912
913/**********************************************************************/
917{
919 struct tile *ptile = nullptr;
920 struct unit *zunit;
921 struct unit *qunit;
922
923 int i = 0;
924 qunit = punit;
925 foreach (fui, units_list.unit_list) {
926 zunit = unit_list_find(client_player()->units, fui->id);
927 i++;
928 if (i >= pos) {
929 punit = qunit;
930 return ptile;
931 }
932 if (zunit == nullptr) {
933 continue;
934 }
935
936 if (punit == zunit) { // Unit found
937 /* Unit was ordered to attack city so it might stay in
938 front of that city */
940 ptile = tile_before_end_path(punit, fui->ptile);
941 if (ptile == nullptr) {
942 ptile = fui->ptile;
943 }
944 } else {
945 ptile = fui->ptile;
946 }
947 // Unit found in transport
948 } else if (unit_contained_in(punit, zunit)) {
949 ptile = fui->ptile;
950 }
951 }
952 return nullptr;
953}
954
955/**********************************************************************/
958mr_menu::mr_menu() : QMenuBar()
959{
960}
961
962/**********************************************************************/
968{
969 QAction *act;
970 QMenu *sub_menu;
971 QMenu *main_menu;
973 int i;
974
975 delayed_order = false;
976 airlift_type_id = 0;
977 quick_airlifting = false;
978
979 // Game Menu
980 main_menu = this->addMenu(_("Game"));
981
982#ifdef __APPLE__
983 // On Mac, Qt would try to move menu entry named just "Options" to
984 // application menu, but as this is submenu and not an action
985 // 1) It would fail to appear in the destination
986 // 2) It's impossible to override the behavior with QAction::menuRule()
987 // We add an invisible character for the string comparison to fail.
988 sub_menu = main_menu->addMenu(QString("\u200B") + _("Options"));
989#else // __APPLE__
990 sub_menu = main_menu->addMenu(_("Options"));
991#endif // __APPLE__
992
993 act = sub_menu->addAction(_("Set local options"));
994 connect(act, &QAction::triggered, this, &mr_menu::local_options);
995 act = sub_menu->addAction(_("Server Options"));
996 connect(act, &QAction::triggered, this, &mr_menu::server_options);
997 act = sub_menu->addAction(_("Messages"));
998 connect(act, &QAction::triggered, this, &mr_menu::messages_options);
999 act = sub_menu->addAction(_("Shortcuts"));
1000 connect(act, &QAction::triggered, this, &mr_menu::shortcut_options);
1001 act = sub_menu->addAction(_("Load another tileset"));
1002 connect(act, &QAction::triggered, this, &mr_menu::tileset_custom_load);
1003 act = sub_menu->addAction(_("Save Options Now"));
1004 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1005 connect(act, &QAction::triggered, this, &mr_menu::save_options_now);
1006 act = sub_menu->addAction(_("Save Options on Exit"));
1007 act->setCheckable(true);
1008 act->setChecked(gui_options.save_options_on_exit);
1009 connect(act, &QAction::triggered, this, &mr_menu::save_options_exit);
1010 main_menu->addSeparator();
1011 act = main_menu->addAction(_("Save Game"));
1012 act->setShortcut(QKeySequence(tr("Ctrl+s")));
1013 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1014 menu_list.insert(SAVE, act);
1015 connect(act, &QAction::triggered, this, &mr_menu::save_game);
1016 act = main_menu->addAction(_("Save Game As..."));
1017 menu_list.insert(SAVE, act);
1018 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1019 connect(act, &QAction::triggered, this, &mr_menu::save_game_as);
1020 act = main_menu->addAction(_("Save Map to Image"));
1021 connect(act, &QAction::triggered, this, &mr_menu::save_image);
1022 main_menu->addSeparator();
1023 act = main_menu->addAction(_("Volume Up"));
1024 menu_list.insert(AUDIO, act);
1025 act->setShortcut(QKeySequence(tr(">")));
1026 connect(act, &QAction::triggered, this, &mr_menu::volume_up);
1027 act = main_menu->addAction(_("Volume Down"));
1028 menu_list.insert(AUDIO, act);
1029 act->setShortcut(QKeySequence(tr("<")));
1030 connect(act, &QAction::triggered, this, &mr_menu::volume_down);
1031 main_menu->addSeparator();
1032 act = main_menu->addAction(_("Leave game"));
1033 act->setIcon(style()->standardIcon(QStyle::SP_DialogDiscardButton));
1034 connect(act, &QAction::triggered, this, &mr_menu::back_to_menu);
1035 act = main_menu->addAction(_("Quit"));
1036 act->setIcon(style()->standardIcon(QStyle::SP_TitleBarCloseButton));
1037 connect(act, &QAction::triggered, this, &mr_menu::quit_game);
1038
1039 // View Menu
1040 main_menu = this->addMenu(Q_("?verb:View"));
1041 act = main_menu->addAction(_("Center View"));
1042 act->setShortcut(QKeySequence(shortcut_to_string(
1043 fc_shortcuts::sc()->get_shortcut(SC_CENTER_VIEW))));
1044 connect(act, &QAction::triggered, this, &mr_menu::slot_center_view);
1045 main_menu->addSeparator();
1046 act = main_menu->addAction(_("Fullscreen"));
1047 act->setShortcut(QKeySequence(shortcut_to_string(
1048 fc_shortcuts::sc()->get_shortcut(SC_FULLSCREEN))));
1049 act->setCheckable(true);
1050 act->setChecked(gui_options.gui_qt_fullscreen);
1051 connect(act, &QAction::triggered, this, &mr_menu::slot_fullscreen);
1052 main_menu->addSeparator();
1053 minimap_status = main_menu->addAction(_("Minimap"));
1054 minimap_status->setCheckable(true);
1056 fc_shortcuts::sc()->get_shortcut(SC_MINIMAP))));
1057 minimap_status->setChecked(true);
1058 connect(minimap_status, &QAction::triggered, this,
1060 osd_status = main_menu->addAction(_("Show new turn information"));
1061 osd_status->setCheckable(true);
1062 osd_status->setChecked(gui()->qt_settings.show_new_turn_text);
1063 connect(osd_status, &QAction::triggered, this,
1065 btlog_status = main_menu->addAction(_("Show combat detailed information"));
1066 btlog_status->setCheckable(true);
1067 btlog_status->setChecked(gui()->qt_settings.show_battle_log);
1068 connect(btlog_status, &QAction::triggered, this, &mr_menu::slot_battlelog);
1069 lock_status = main_menu->addAction(_("Lock interface"));
1070 lock_status->setCheckable(true);
1072 fc_shortcuts::sc()->get_shortcut(SC_IFACE_LOCK))));
1073 lock_status->setChecked(false);
1074 connect(lock_status, &QAction::triggered, this, &mr_menu::slot_lock);
1075 connect(minimap_status, &QAction::triggered, this, &mr_menu::slot_lock);
1076 main_menu->addSeparator();
1077 act = main_menu->addAction(_("Zoom in"));
1078 act->setShortcut(QKeySequence(shortcut_to_string(
1079 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_IN))));
1080 connect(act, &QAction::triggered, this, &mr_menu::zoom_in);
1081 act = main_menu->addAction(_("Zoom default"));
1082 act->setShortcut(QKeySequence(shortcut_to_string(
1083 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_RESET))));
1084 connect(act, &QAction::triggered, this, &mr_menu::zoom_reset);
1085 act = main_menu->addAction(_("Zoom out"));
1086 act->setShortcut(QKeySequence(shortcut_to_string(
1087 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_OUT))));
1088 connect(act, &QAction::triggered, this, &mr_menu::zoom_out);
1089 scale_fonts_status = main_menu->addAction(_("Scale fonts"));
1090 connect(scale_fonts_status, &QAction::triggered, this,
1092 scale_fonts_status->setCheckable(true);
1093 scale_fonts_status->setChecked(true);
1094 main_menu->addSeparator();
1095 act = main_menu->addAction(_("City Outlines"));
1096 act->setShortcut(QKeySequence(tr("ctrl+y")));
1097 act->setCheckable(true);
1098 act->setChecked(gui_options.draw_city_outlines);
1099 connect(act, &QAction::triggered, this, &mr_menu::slot_city_outlines);
1100 act = main_menu->addAction(_("City Output"));
1101 act->setCheckable(true);
1102 act->setChecked(gui_options.draw_city_output);
1103 act->setShortcut(QKeySequence(shortcut_to_string(
1104 fc_shortcuts::sc()->get_shortcut(SC_CITY_OUTPUT))));
1105 connect(act, &QAction::triggered, this, &mr_menu::slot_city_output);
1106 act = main_menu->addAction(_("Map Grid"));
1107 act->setShortcut(QKeySequence(shortcut_to_string(
1108 fc_shortcuts::sc()->get_shortcut(SC_MAP_GRID))));
1109 act->setCheckable(true);
1110 act->setChecked(gui_options.draw_map_grid);
1111 connect(act, &QAction::triggered, this, &mr_menu::slot_map_grid);
1112 act = main_menu->addAction(_("National Borders"));
1113 act->setCheckable(true);
1114 act->setChecked(gui_options.draw_borders);
1115 act->setShortcut(QKeySequence(shortcut_to_string(
1116 fc_shortcuts::sc()->get_shortcut(SC_NAT_BORDERS))));
1117 connect(act, &QAction::triggered, this, &mr_menu::slot_borders);
1118 act = main_menu->addAction(_("Native Tiles"));
1119 act->setCheckable(true);
1120 act->setChecked(gui_options.draw_native);
1121 act->setShortcut(QKeySequence(tr("ctrl+shift+n")));
1122 connect(act, &QAction::triggered, this, &mr_menu::slot_native_tiles);
1123 act = main_menu->addAction(_("City Full Bar"));
1124 act->setCheckable(true);
1125 act->setShortcut(QKeySequence(shortcut_to_string(
1126 fc_shortcuts::sc()->get_shortcut(SC_SHOW_FULLBAR))));
1127 act->setChecked(gui_options.draw_full_citybar);
1128 connect(act, &QAction::triggered, this, &mr_menu::slot_fullbar);
1129 act = main_menu->addAction(_("City Names"));
1130 act->setCheckable(true);
1131 act->setChecked(gui_options.draw_city_names);
1132 act->setShortcut(QKeySequence(shortcut_to_string(
1133 fc_shortcuts::sc()->get_shortcut(SC_CITY_NAMES))));
1134 connect(act, &QAction::triggered, this, &mr_menu::slot_city_names);
1135 act = main_menu->addAction(_("City Growth"));
1136 act->setCheckable(true);
1137 act->setChecked(gui_options.draw_city_growth);
1138 act->setShortcut(QKeySequence(tr("ctrl+o")));
1139 connect(act, &QAction::triggered, this, &mr_menu::slot_city_growth);
1140 act = main_menu->addAction(_("City Production"));
1141 act->setCheckable(true);
1142 act->setChecked(gui_options.draw_city_productions);
1143 act->setShortcut(QKeySequence(shortcut_to_string(
1144 fc_shortcuts::sc()->get_shortcut(SC_CITY_PROD))));
1145 connect(act, &QAction::triggered, this, &mr_menu::slot_city_production);
1146 act = main_menu->addAction(_("City Buy Cost"));
1147 act->setCheckable(true);
1148 act->setChecked(gui_options.draw_city_buycost);
1149 connect(act, &QAction::triggered, this, &mr_menu::slot_city_buycost);
1150 act = main_menu->addAction(_("City Trade Routes"));
1151 act->setCheckable(true);
1152 act->setChecked(gui_options.draw_city_trade_routes);
1153 act->setShortcut(QKeySequence(shortcut_to_string(
1154 fc_shortcuts::sc()->get_shortcut(SC_TRADE_ROUTES))));
1155 connect(act, &QAction::triggered, this, &mr_menu::slot_city_trade_routes);
1156 act = main_menu->addAction(_("Unit Stack Size"));
1157 act->setCheckable(true);
1158 act->setChecked(gui_options.draw_unit_stack_size);
1159 act->setShortcut(QKeySequence(shortcut_to_string(
1160 fc_shortcuts::sc()->get_shortcut(SC_STACK_SIZE))));
1161 connect(act, &QAction::triggered, this, &mr_menu::slot_stack_size);
1162
1163 // Select Menu
1164 main_menu = this->addMenu(_("Select"));
1165 act = main_menu->addAction(_("Single Unit (Unselect Others)"));
1166 act->setShortcut(QKeySequence(tr("z")));
1167 menu_list.insert(STANDARD, act);
1168 connect(act, &QAction::triggered, this, &mr_menu::slot_select_one);
1169 act = main_menu->addAction(_("All On Tile"));
1170 act->setShortcut(QKeySequence(tr("v")));
1171 menu_list.insert(STANDARD, act);
1172 connect(act, &QAction::triggered, this, &mr_menu::slot_select_all_tile);
1173 main_menu->addSeparator();
1174 act = main_menu->addAction(_("Same Type on Tile"));
1175 act->setShortcut(QKeySequence(tr("shift+v")));
1176 menu_list.insert(STANDARD, act);
1177 connect(act, &QAction::triggered, this, &mr_menu::slot_select_same_tile);
1178 act = main_menu->addAction(_("Same Type on Continent"));
1179 act->setShortcut(QKeySequence(tr("shift+c")));
1180 menu_list.insert(STANDARD, act);
1181 connect(act, &QAction::triggered, this,
1183 act = main_menu->addAction(_("Same Type Everywhere"));
1184 act->setShortcut(QKeySequence(tr("shift+x")));
1185 menu_list.insert(STANDARD, act);
1186 connect(act, &QAction::triggered, this,
1188 main_menu->addSeparator();
1189 act = main_menu->addAction(_("Wait"));
1190 act->setShortcut(QKeySequence(shortcut_to_string(
1191 fc_shortcuts::sc()->get_shortcut(SC_WAIT))));
1192 menu_list.insert(STANDARD, act);
1193 connect(act, &QAction::triggered, this, &mr_menu::slot_wait);
1194 act = main_menu->addAction(_("Done"));
1195 act->setShortcut(QKeySequence(shortcut_to_string(
1196 fc_shortcuts::sc()->get_shortcut(SC_DONE_MOVING))));
1197 menu_list.insert(STANDARD, act);
1198 connect(act, &QAction::triggered, this, &mr_menu::slot_done_moving);
1199
1200 act = main_menu->addAction(_("Advanced unit selection"));
1201 act->setShortcut(QKeySequence(tr("ctrl+e")));
1202 menu_list.insert(NOT_4_OBS, act);
1203 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_filter);
1204
1205 // Unit Menu
1206 main_menu = this->addMenu(_("Unit"));
1207 act = main_menu->addAction(_("Go to Tile"));
1208 act->setShortcut(QKeySequence(shortcut_to_string(
1209 fc_shortcuts::sc()->get_shortcut(SC_GOTO))));
1210 menu_list.insert(STANDARD, act);
1211 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_goto);
1212
1213 // The goto and act sub menu is handled as a separate object.
1214 main_menu->addMenu(new go_act_menu(this));
1215
1216 act = main_menu->addAction(_("Go to Nearest City"));
1217 act->setShortcut(QKeySequence(tr("shift+g")));
1218 menu_list.insert(GOTO_CITY, act);
1219 connect(act, &QAction::triggered, this, &mr_menu::slot_return_to_city);
1220 act = main_menu->addAction(_("Go to/Airlift to City..."));
1221 act->setShortcut(QKeySequence(shortcut_to_string(
1222 fc_shortcuts::sc()->get_shortcut(SC_GOTOAIRLIFT))));
1223 menu_list.insert(AIRLIFT, act);
1224 connect(act, &QAction::triggered, this, &mr_menu::slot_airlift);
1225 main_menu->addSeparator();
1226 act = main_menu->addAction(_("Auto Explore"));
1227 menu_list.insert(EXPLORE, act);
1228 act->setShortcut(QKeySequence(shortcut_to_string(
1229 fc_shortcuts::sc()->get_shortcut(SC_AUTOEXPLORE))));
1230 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_explore);
1231 act = main_menu->addAction(_("Patrol"));
1232 menu_list.insert(STANDARD, act);
1233 act->setEnabled(false);
1234 act->setShortcut(QKeySequence(shortcut_to_string(
1235 fc_shortcuts::sc()->get_shortcut(SC_PATROL))));
1236 connect(act, &QAction::triggered, this, &mr_menu::slot_patrol);
1237 main_menu->addSeparator();
1238 act = main_menu->addAction(_("Sentry"));
1239 act->setShortcut(QKeySequence(shortcut_to_string(
1240 fc_shortcuts::sc()->get_shortcut(SC_SENTRY))));
1241 menu_list.insert(SENTRY, act);
1242 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_sentry);
1243 act = main_menu->addAction(_("Unsentry All On Tile"));
1244 act->setShortcut(QKeySequence(shortcut_to_string(
1245 fc_shortcuts::sc()->get_shortcut(SC_UNSENTRY_TILE))));
1246 menu_list.insert(WAKEUP, act);
1247 connect(act, &QAction::triggered, this, &mr_menu::slot_unsentry);
1248 main_menu->addSeparator();
1249 act = main_menu->addAction(_("Load"));
1250 act->setShortcut(QKeySequence(shortcut_to_string(
1251 fc_shortcuts::sc()->get_shortcut(SC_BOARD))));
1252 menu_list.insert(BOARD, act);
1253 connect(act, &QAction::triggered, this, &mr_menu::slot_board);
1254 act = main_menu->addAction(_("Unload"));
1255 act->setShortcut(QKeySequence(shortcut_to_string(
1256 fc_shortcuts::sc()->get_shortcut(SC_DEBOARD))));
1257 menu_list.insert(DEBOARD, act);
1258 connect(act, &QAction::triggered, this, &mr_menu::slot_deboard);
1259 act = main_menu->addAction(_("Unload All From Transporter"));
1260 act->setShortcut(QKeySequence(tr("shift+t")));
1261 menu_list.insert(TRANSPORTER, act);
1262 connect(act, &QAction::triggered, this, &mr_menu::slot_unload_all);
1263 main_menu->addSeparator();
1264
1265 // Defeat keyboard shortcut mnemonics
1267 .replace("&", "&&"));
1268 menu_list.insert(HOMECITY, act);
1269 act->setShortcut(QKeySequence(shortcut_to_string(
1270 fc_shortcuts::sc()->get_shortcut(SC_SETHOME))));
1271 connect(act, &QAction::triggered, this, &mr_menu::slot_set_home);
1272 act = main_menu->addAction(_("Upgrade"));
1273 act->setShortcut(QKeySequence(shortcut_to_string(
1274 fc_shortcuts::sc()->get_shortcut(SC_UPGRADE_UNIT))));
1275 menu_list.insert(UPGRADE, act);
1276 connect(act, &QAction::triggered, this, &mr_menu::slot_upgrade);
1277 act = main_menu->addAction(_("Convert"));
1278 act->setShortcut(QKeySequence(tr("shift+o")));
1279 menu_list.insert(CONVERT, act);
1280 connect(act, &QAction::triggered, this, &mr_menu::slot_convert);
1281 act = main_menu->addAction(_("Disband"));
1282 act->setShortcut(QKeySequence(tr("shift+d")));
1283 menu_list.insert(DISBAND, act);
1284 connect(act, &QAction::triggered, this, &mr_menu::slot_disband);
1285
1286 // Combat Menu
1287 main_menu = this->addMenu(_("Combat"));
1288 act = main_menu->addAction(_("Fortify Unit"));
1289 menu_list.insert(FORTIFY, act);
1290 act->setShortcut(QKeySequence(shortcut_to_string(
1291 fc_shortcuts::sc()->get_shortcut(SC_FORTIFY))));
1292 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortify);
1293 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base0))
1294 .replace("&", "&&"));
1295 menu_list.insert(FORTRESS, act);
1296 act->setShortcut(QKeySequence(tr("shift+f")));
1297 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortress);
1298 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base1))
1299 .replace("&", "&&"));
1300 menu_list.insert(AIRBASE, act);
1301 act->setShortcut(QKeySequence(tr("shift+e")));
1302 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_airbase);
1303 bases_menu = main_menu->addMenu(_("Build Base"));
1304 main_menu->addSeparator();
1305 act = main_menu->addAction(_("Paradrop"));
1306 menu_list.insert(PARADROP, act);
1307 act->setShortcut(QKeySequence(shortcut_to_string(
1308 fc_shortcuts::sc()->get_shortcut(SC_PARADROP))));
1309 connect(act, &QAction::triggered, this, &mr_menu::slot_paradrop);
1310 act = main_menu->addAction(_("Pillage"));
1311 menu_list.insert(PILLAGE, act);
1312 act->setShortcut(QKeySequence(tr("shift+p")));
1313 connect(act, &QAction::triggered, this, &mr_menu::slot_pillage);
1314 // TRANS: Menu item to bring up the action selection dialog.
1315 act = main_menu->addAction(_("Do..."));
1316 menu_list.insert(ORDER_DIPLOMAT_DLG, act);
1317 act->setShortcut(QKeySequence(shortcut_to_string(
1318 fc_shortcuts::sc()->get_shortcut(SC_DO))));
1319 connect(act, &QAction::triggered, this, &mr_menu::slot_action);
1320
1321 // Work Menu
1322 main_menu = this->addMenu(_("Work"));
1324 .replace("&", "&&"));
1325 act->setShortcut(QKeySequence(shortcut_to_string(
1326 fc_shortcuts::sc()->get_shortcut(SC_BUILDCITY))));
1327 menu_list.insert(BUILD, act);
1328 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1329 act = main_menu->addAction(_("Auto Worker"));
1330 act->setShortcut(QKeySequence(shortcut_to_string(
1331 fc_shortcuts::sc()->get_shortcut(SC_AUTOMATE))));
1332 menu_list.insert(AUTOWORKER, act);
1333 connect(act, &QAction::triggered, this, &mr_menu::slot_auto_worker);
1334 main_menu->addSeparator();
1335 act = main_menu->addAction(_("Build Road"));
1336 menu_list.insert(ROAD, act);
1337 act->setShortcut(QKeySequence(shortcut_to_string(
1338 fc_shortcuts::sc()->get_shortcut(SC_BUILDROAD))));
1339 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1340 roads_menu = main_menu->addMenu(_("Build Path"));
1341 act = main_menu->addAction(_("Build Irrigation"));
1342 act->setShortcut(QKeySequence(shortcut_to_string(
1343 fc_shortcuts::sc()->get_shortcut(SC_BUILDIRRIGATION))));
1344 menu_list.insert(IRRIGATION, act);
1345 connect(act, &QAction::triggered, this, &mr_menu::slot_build_irrigation);
1346 act = main_menu->addAction(_("Cultivate"));
1347 act->setShortcut(QKeySequence(shortcut_to_string(
1348 fc_shortcuts::sc()->get_shortcut(SC_CULTIVATE))));
1349 menu_list.insert(CULTIVATE, act);
1350 connect(act, &QAction::triggered, this, &mr_menu::slot_cultivate);
1351 act = main_menu->addAction(_("Build Mine"));
1352 act->setShortcut(QKeySequence(shortcut_to_string(
1353 fc_shortcuts::sc()->get_shortcut(SC_BUILDMINE))));
1354 menu_list.insert(MINE, act);
1355 connect(act, &QAction::triggered, this, &mr_menu::slot_build_mine);
1356 act = main_menu->addAction(_("Plant"));
1357 act->setShortcut(QKeySequence(shortcut_to_string(
1358 fc_shortcuts::sc()->get_shortcut(SC_PLANT))));
1359 menu_list.insert(PLANT, act);
1360 connect(act, &QAction::triggered, this, &mr_menu::slot_plant);
1361 main_menu->addSeparator();
1362 act = main_menu->addAction(_("Connect With Road"));
1363 act->setShortcut(QKeySequence(tr("ctrl+r")));
1364 menu_list.insert(CONNECT_ROAD, act);
1365 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_road);
1366 act = main_menu->addAction(_("Connect With Railroad"));
1367 menu_list.insert(CONNECT_RAIL, act);
1368 act->setShortcut(QKeySequence(tr("ctrl+l")));
1369 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_rail);
1370 act = main_menu->addAction(_("Connect With Maglev"));
1371 menu_list.insert(CONNECT_MAGLEV, act);
1372 act->setShortcut(QKeySequence(tr("ctrl+m")));
1373 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_maglev);
1374 act = main_menu->addAction(_("Connect With Irrigation"));
1375 menu_list.insert(CONNECT_IRRIGATION, act);
1376 act->setShortcut(QKeySequence(tr("ctrl+i")));
1377 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_irrigation);
1378 main_menu->addSeparator();
1379 act = main_menu->addAction(_("Transform Terrain"));
1380 menu_list.insert(TRANSFORM, act);
1381 act->setShortcut(QKeySequence(shortcut_to_string(
1382 fc_shortcuts::sc()->get_shortcut(SC_TRANSFORM))));
1383 connect(act, &QAction::triggered, this, &mr_menu::slot_transform);
1384 act = main_menu->addAction(_("Clean"));
1385 menu_list.insert(CLEAN, act);
1386 act->setShortcut(QKeySequence(shortcut_to_string(
1387 fc_shortcuts::sc()->get_shortcut(SC_CLEAN))));
1388 connect(act, &QAction::triggered, this, &mr_menu::slot_clean);
1390 .replace("&", "&&"));
1391 act->setShortcut(QKeySequence(tr("b")));
1392 menu_list.insert(BUILD_WONDER, act);
1393 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1395 .replace("&", "&&"));
1396 act->setShortcut(QKeySequence(tr("r")));
1397 menu_list.insert(ORDER_TRADE_ROUTE, act);
1398 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1399
1400 // Multiplayer Menu
1401 multiplayer_menu = this->addMenu(_("Multiplayer"));
1402 act = multiplayer_menu->addAction(_("Delayed Goto"));
1403 act->setShortcut(QKeySequence(tr("z")));
1404 connect(act, &QAction::triggered, this, &mr_menu::slot_delayed_goto);
1405 act = multiplayer_menu->addAction(_("Delayed Orders Execute"));
1406 act->setShortcut(QKeySequence(tr("ctrl+z")));
1407 connect(act, &QAction::triggered, this, &mr_menu::slot_execute_orders);
1408 act = multiplayer_menu->addAction(_("Clear Orders"));
1409 act->setShortcut(QKeySequence(tr("ctrl+shift+c")));
1410 connect(act, &QAction::triggered, this, &mr_menu::slot_orders_clear);
1411 act = multiplayer_menu->addAction(_("Add all cities to trade planning"));
1412 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_add_all);
1413 act = multiplayer_menu->addAction(_("Calculate trade planning"));
1414 connect(act, &QAction::triggered, this, &mr_menu::slot_calculate);
1415 act = multiplayer_menu->addAction(_("Add/Remove City"));
1416 act->setShortcut(QKeySequence(tr("ctrl+t")));
1417 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_city);
1418 act = multiplayer_menu->addAction(_("Clear Trade Planning"));
1419 connect(act, &QAction::triggered, this, &mr_menu::slot_clear_trade);
1420 act = multiplayer_menu->addAction(_("Automatic caravan"));
1421 menu_list.insert(AUTOTRADEROUTE, act);
1422 connect(act, &QAction::triggered, this, &mr_menu::slot_autocaravan);
1423 act->setShortcut(QKeySequence(tr("ctrl+j")));
1424 act = multiplayer_menu->addAction(_("Set/Unset rally point"));
1425 act->setShortcut(QKeySequence(tr("shift+ctrl+r")));
1426 connect(act, &QAction::triggered, this, &mr_menu::slot_rally);
1427 act = multiplayer_menu->addAction(_("Quick Airlift"));
1428 act->setShortcut(QKeySequence(tr("shift+ctrl+y")));
1429 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift);
1430 airlift_type = new QActionGroup(this);
1431 airlift_menu = multiplayer_menu->addMenu(_("Unit type for quickairlifting"));
1432
1433 // Default diplo
1434 action_vs_city = new QActionGroup(this);
1435 action_vs_unit = new QActionGroup(this);
1436 action_unit_menu = multiplayer_menu->addMenu(_("Default action vs unit"));
1437
1438 act = action_unit_menu->addAction(_("Ask"));
1439 act->setCheckable(true);
1440 act->setChecked(true);
1441 act->setData(-1);
1442 action_vs_unit->addAction(act);
1443 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1444
1445 act = action_unit_menu->addAction(_("Bribe Unit"));
1446 act->setCheckable(true);
1447 act->setChecked(false);
1448 act->setData(ACTION_SPY_BRIBE_UNIT);
1449 action_vs_unit->addAction(act);
1450 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1451
1452 act = action_unit_menu->addAction(_("Sabotage"));
1453 act->setCheckable(true);
1454 act->setChecked(false);
1455 act->setData(ACTION_SPY_SABOTAGE_UNIT);
1456 action_vs_unit->addAction(act);
1457 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1458
1459 act = action_unit_menu->addAction(_("Sabotage Unit Escape"));
1460 act->setCheckable(true);
1461 act->setChecked(false);
1462 act->setData(ACTION_SPY_SABOTAGE_UNIT_ESC);
1463 action_vs_unit->addAction(act);
1464 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1465
1466 action_city_menu = multiplayer_menu->addMenu(_("Default action vs city"));
1467 act = action_city_menu->addAction(_("Ask"));
1468 act->setCheckable(true);
1469 act->setChecked(true);
1470 act->setData(-1);
1471 action_vs_city->addAction(act);
1472 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1473
1474 act = action_city_menu->addAction(_("Investigate city"));
1475 act->setCheckable(true);
1476 act->setChecked(false);
1477 act->setData(ACTION_SPY_INVESTIGATE_CITY);
1478 action_vs_city->addAction(act);
1479 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1480
1481 act = action_city_menu->addAction(_("Investigate city (spends the unit)"));
1482 act->setCheckable(true);
1483 act->setChecked(false);
1484 act->setData(ACTION_INV_CITY_SPEND);
1485 action_vs_city->addAction(act);
1486 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1487
1488 act = action_city_menu->addAction(_("Establish embassy"));
1489 act->setCheckable(true);
1490 act->setChecked(false);
1491 act->setData(ACTION_ESTABLISH_EMBASSY);
1492 action_vs_city->addAction(act);
1493 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1494
1495 act = action_city_menu->addAction(_("Become Ambassador"));
1496 act->setCheckable(true);
1497 act->setChecked(false);
1498 act->setData(ACTION_ESTABLISH_EMBASSY_STAY);
1499 action_vs_city->addAction(act);
1500 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1501
1502 act = action_city_menu->addAction(_("Steal technology"));
1503 act->setCheckable(true);
1504 act->setChecked(false);
1505 act->setData(ACTION_SPY_STEAL_TECH);
1506 action_vs_city->addAction(act);
1507 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1508
1509 act = action_city_menu->addAction(_("Steal technology and escape"));
1510 act->setCheckable(true);
1511 act->setChecked(false);
1512 act->setData(ACTION_SPY_STEAL_TECH_ESC);
1513 action_vs_city->addAction(act);
1514 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1515
1516 act = action_city_menu->addAction(_("Incite a revolt"));
1517 act->setCheckable(true);
1518 act->setChecked(false);
1519 act->setData(ACTION_SPY_INCITE_CITY);
1520 action_vs_city->addAction(act);
1521 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1522
1523 act = action_city_menu->addAction(_("Incite a Revolt and Escape"));
1524 act->setCheckable(true);
1525 act->setChecked(false);
1526 act->setData(ACTION_SPY_INCITE_CITY_ESC);
1527 action_vs_city->addAction(act);
1528 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1529
1530 act = action_city_menu->addAction(_("Poison city"));
1531 act->setCheckable(true);
1532 act->setChecked(false);
1533 act->setData(ACTION_SPY_POISON);
1534 action_vs_city->addAction(act);
1535 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1536
1537 act = action_city_menu->addAction(_("Poison City Escape"));
1538 act->setCheckable(true);
1539 act->setChecked(false);
1540 act->setData(ACTION_SPY_POISON_ESC);
1541 action_vs_city->addAction(act);
1542 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1543
1544 // Civilization menu
1545 main_menu = this->addMenu(_("Civilization"));
1546 act = main_menu->addAction(_("Tax Rates..."));
1547 act->setShortcut(QKeySequence(tr("ctrl+t")));
1548 menu_list.insert(NOT_4_OBS, act);
1549 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_tax_rates);
1550 main_menu->addSeparator();
1551
1552 act = main_menu->addAction(_("Policies..."));
1553 menu_list.insert(MULTIPLIERS, act);
1554 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_mult_rates);
1555 main_menu->addSeparator();
1556
1557 main_menu->addMenu(new class gov_menu(this));
1558 main_menu->addSeparator();
1559
1560 act = main_menu->addAction(Q_("?noun:View"));
1561 act->setShortcut(QKeySequence(tr("F1")));
1562 connect(act, &QAction::triggered, this, &mr_menu::slot_show_map);
1563
1564 act = main_menu->addAction(_("Units"));
1565 act->setShortcut(QKeySequence(tr("F2")));
1566 connect(act, &QAction::triggered, this, &mr_menu::slot_show_units_report);
1567
1568 act = main_menu->addAction(_("Nations"));
1569 act->setShortcut(QKeySequence(tr("F3")));
1570 connect(act, &QAction::triggered, this, &mr_menu::slot_show_nations);
1571
1572 act = main_menu->addAction(_("Cities"));
1573 act->setShortcut(QKeySequence(tr("F4")));
1574 connect(act, &QAction::triggered, this, &mr_menu::slot_show_cities);
1575
1576 act = main_menu->addAction(_("Economy"));
1577 act->setShortcut(QKeySequence(tr("F5")));
1578 connect(act, &QAction::triggered, this, &mr_menu::slot_show_eco_report);
1579
1580 act = main_menu->addAction(_("Research"));
1581 act->setShortcut(QKeySequence(tr("F6")));
1582 connect(act, &QAction::triggered, this, &mr_menu::slot_show_research_tab);
1583
1584 act = main_menu->addAction(_("Wonders of the World"));
1585 act->setShortcut(QKeySequence(tr("F7")));
1586 connect(act, &QAction::triggered, this, &mr_menu::slot_traveler);
1587
1588 act = main_menu->addAction(_("Top Cities"));
1589 act->setShortcut(QKeySequence(tr("F8")));
1590 menu_list.insert(TOP_CITIES, act);
1591 connect(act, &QAction::triggered, this, &mr_menu::slot_top_cities);
1592
1593 act = main_menu->addAction(_("Demographics"));
1594 act->setShortcut(QKeySequence(tr("F11")));
1595 connect(act, &QAction::triggered, this, &mr_menu::slot_demographics);
1596
1597 act = main_menu->addAction(_("Spaceship"));
1598 act->setShortcut(QKeySequence(tr("F12")));
1599 connect(act, &QAction::triggered, this, &mr_menu::slot_spaceship);
1600
1601 act = main_menu->addAction(_("Achievements"));
1602 connect(act, &QAction::triggered, this, &mr_menu::slot_achievements);
1603
1604 act = main_menu->addAction(_("Endgame report"));
1605 menu_list.insert(ENDGAME, act);
1606 connect(act, &QAction::triggered, this, &mr_menu::slot_endgame);
1607
1608 // Battle Groups Menu
1609 main_menu = this->addMenu(_("Battle Groups"));
1610
1611 act = main_menu->addAction(_("Select Battle Group 1"));
1612 act->setShortcut(QKeySequence(tr("Shift+F1")));
1613 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1select);
1614
1615 act = main_menu->addAction(_("Assign Battle Group 1"));
1616 act->setShortcut(QKeySequence(tr("Ctrl+F1")));
1617 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1assign);
1618
1619 act = main_menu->addAction(_("Append to Battle Group 1"));
1620 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F1")));
1621 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1append);
1622
1623 act = main_menu->addAction(_("Select Battle Group 2"));
1624 act->setShortcut(QKeySequence(tr("Shift+F2")));
1625 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2select);
1626
1627 act = main_menu->addAction(_("Assign Battle Group 2"));
1628 act->setShortcut(QKeySequence(tr("Ctrl+F2")));
1629 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2assign);
1630
1631 act = main_menu->addAction(_("Append to Battle Group 2"));
1632 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F2")));
1633 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2append);
1634
1635 act = main_menu->addAction(_("Select Battle Group 3"));
1636 act->setShortcut(QKeySequence(tr("Shift+F3")));
1637 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3select);
1638
1639 act = main_menu->addAction(_("Assign Battle Group 3"));
1640 act->setShortcut(QKeySequence(tr("Ctrl+F3")));
1641 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3assign);
1642
1643 act = main_menu->addAction(_("Append to Battle Group 3"));
1644 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F3")));
1645 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3append);
1646
1647 act = main_menu->addAction(_("Select Battle Group 4"));
1648 act->setShortcut(QKeySequence(tr("Shift+F4")));
1649 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4select);
1650
1651 act = main_menu->addAction(_("Assign Battle Group 4"));
1652 act->setShortcut(QKeySequence(tr("Ctrl+F4")));
1653 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4assign);
1654
1655 act = main_menu->addAction(_("Append to Battle Group 4"));
1656 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F4")));
1657 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4append);
1658
1659 // Help Menu
1660 main_menu = this->addMenu(_("Help"));
1661
1662 act = main_menu->addAction(Q_(HELP_OVERVIEW_ITEM));
1663 QObject::connect(act, &QAction::triggered, [this]() {
1665 });
1666
1667 act = main_menu->addAction(Q_(HELP_PLAYING_ITEM));
1668 QObject::connect(act, &QAction::triggered, [this]() {
1670 });
1671
1672 act = main_menu->addAction(Q_(HELP_TERRAIN_ITEM));
1673 QObject::connect(act, &QAction::triggered, [this]() {
1675 });
1676
1677 act = main_menu->addAction(Q_(HELP_ECONOMY_ITEM));
1678 QObject::connect(act, &QAction::triggered, [this]() {
1680 });
1681
1682 act = main_menu->addAction(Q_(HELP_CITIES_ITEM));
1683 QObject::connect(act, &QAction::triggered, [this]() {
1685 });
1686
1687 act = main_menu->addAction(Q_(HELP_IMPROVEMENTS_ITEM));
1688 QObject::connect(act, &QAction::triggered, [this]() {
1690 });
1691
1692 act = main_menu->addAction(Q_(HELP_WONDERS_ITEM));
1693 QObject::connect(act, &QAction::triggered, [this]() {
1695 });
1696
1697 act = main_menu->addAction(Q_(HELP_UNITS_ITEM));
1698 QObject::connect(act, &QAction::triggered, [this]() {
1700 });
1701
1702 act = main_menu->addAction(Q_(HELP_COMBAT_ITEM));
1703 QObject::connect(act, &QAction::triggered, [this]() {
1705 });
1706
1707 act = main_menu->addAction(Q_(HELP_ZOC_ITEM));
1708 QObject::connect(act, &QAction::triggered, [this]() {
1710 });
1711
1712 act = main_menu->addAction(Q_(HELP_GOVERNMENT_ITEM));
1713 QObject::connect(act, &QAction::triggered, [this]() {
1715 });
1716
1717 act = main_menu->addAction(Q_(HELP_MULTIPLIER_ITEM));
1718 QObject::connect(act, &QAction::triggered, [this]() {
1720 });
1721
1722 act = main_menu->addAction(Q_(HELP_DIPLOMACY_ITEM));
1723 QObject::connect(act, &QAction::triggered, [this]() {
1725 });
1726
1727 act = main_menu->addAction(Q_(HELP_TECHS_ITEM));
1728 QObject::connect(act, &QAction::triggered, [this]() {
1730 });
1731
1732 act = main_menu->addAction(Q_(HELP_SPACE_RACE_ITEM));
1733 QObject::connect(act, &QAction::triggered, [this]() {
1735 });
1736
1737 act = main_menu->addAction(Q_(HELP_RULESET_ITEM));
1738#ifdef __APPLE__
1739 // only needed on Mac, prevents qt from moving the menu item
1740 act->setMenuRole(QAction::NoRole);
1741#endif // __APPLE__
1742 QObject::connect(act, &QAction::triggered, [this]() {
1744 });
1745
1746 act = main_menu->addAction(Q_(HELP_TILESET_ITEM));
1747#ifdef __APPLE__
1748 // only needed on Mac, prevents qt from moving the menu item
1749 act->setMenuRole(QAction::NoRole);
1750#endif // __APPLE__
1751 QObject::connect(act, &QAction::triggered, [this]() {
1753 });
1754
1755 act = main_menu->addAction(Q_(HELP_MUSICSET_ITEM));
1756#ifdef __APPLE__
1757 // only needed on Mac, prevents qt from moving the menu item
1758 act->setMenuRole(QAction::NoRole);
1759#endif // __APPLE__
1760 QObject::connect(act, &QAction::triggered, [this]() {
1762 });
1763
1764 act = main_menu->addAction(Q_(HELP_NATIONS_ITEM));
1765#ifdef __APPLE__
1766 // only needed on Mac, prevents qt from moving the menu item
1767 act->setMenuRole(QAction::NoRole);
1768#endif // __APPLE__
1769 QObject::connect(act, &QAction::triggered, [this]() {
1771 });
1772
1773 main_menu->addSeparator();
1774
1775 act = main_menu->addAction(Q_(HELP_CONNECTING_ITEM));
1776 QObject::connect(act, &QAction::triggered, [this]() {
1778 });
1779
1780 act = main_menu->addAction(Q_(HELP_CONTROLS_ITEM));
1781 QObject::connect(act, &QAction::triggered, [this]() {
1783 });
1784
1785 act = main_menu->addAction(Q_(HELP_CMA_ITEM));
1786 QObject::connect(act, &QAction::triggered, [this]() {
1788 });
1789
1790 act = main_menu->addAction(Q_(HELP_CHATLINE_ITEM));
1791 QObject::connect(act, &QAction::triggered, [this]() {
1793 });
1794
1795 act = main_menu->addAction(Q_(HELP_WORKLIST_EDITOR_ITEM));
1796 QObject::connect(act, &QAction::triggered, [this]() {
1798 });
1799
1800 main_menu->addSeparator();
1801
1802 act = main_menu->addAction(Q_(HELP_LANGUAGES_ITEM));
1803 QObject::connect(act, &QAction::triggered, [this]() {
1805 });
1806
1807 act = main_menu->addAction(Q_(HELP_COPYING_ITEM));
1808 QObject::connect(act, &QAction::triggered, [this]() {
1810 });
1811
1812 act = main_menu->addAction(Q_(HELP_ABOUT_ITEM));
1813#ifdef __APPLE__
1814 // only needed on Mac, prevents qt from moving the menu item
1815 act->setMenuRole(QAction::NoRole);
1816#endif // __APPLE__
1817 QObject::connect(act, &QAction::triggered, [this]() {
1819 });
1820
1821 menus = this->findChildren<QMenu*>();
1822 for (i = 0; i < menus.count(); i++) {
1823 menus[i]->setAttribute(Qt::WA_TranslucentBackground);
1824 }
1825
1826 this->setVisible(false);
1827}
1828
1829/**********************************************************************/
1833{
1834 for (int i = 0; i < units_list.nr_units; i++) {
1835 units_list.unit_list.at(units_list.unit_list.count() - i -1)->ptile = ptile;
1836 }
1837}
1838
1839/**********************************************************************/
1845{
1846 foreach (QAction *a, m->actions()) {
1847 if (a->shortcut() == seq && a->isEnabled()) {
1848 a->activate(QAction::Trigger);
1849 return TRUE;
1850 }
1851 }
1852
1853 return FALSE;
1854}
1855
1856/**********************************************************************/
1860{
1864
1865 if (sid == SC_GOTO) {
1866 gui()->mapview_wdg->menu_click = true;
1868 return;
1869 }
1870 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1872
1874 foreach (const QMenu *m, menus) {
1876 return;
1877 }
1878 }
1879}
1880
1881/**********************************************************************/
1888{
1889 foreach (QAction *a, m->actions()) {
1890 if (a->shortcut() == seq && fcs->mouse == Qt::AllButtons) {
1891 *ret = a->text();
1892
1893 return TRUE;
1894 }
1895 }
1896
1897 return FALSE;
1898}
1899
1900/**********************************************************************/
1904{
1907
1910 foreach (const QMenu *m, menus) {
1911 QString ret;
1912
1913 if (shortcut_exist_inner(m, seq, fcs, &ret)) {
1914 return ret;
1915 }
1916 }
1917
1918 return QString();
1919}
1920
1921/**********************************************************************/
1927 QString *ret)
1928{
1929 foreach (QAction *a, m->actions()) {
1930 if (a->shortcut() == seq) {
1931 *ret = a->text() + " ("
1932 + a->shortcut().toString(QKeySequence::NativeText) + ")";
1933
1934 return TRUE;
1935 }
1936 }
1937
1938 return FALSE;
1939}
1940
1941/**********************************************************************/
1945{
1949
1950 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1952
1954 foreach (const QMenu *m, menus) {
1955 QString ret;
1956
1958 return ret;
1959 }
1960 }
1961
1962 return QString();
1963}
1964
1965/**********************************************************************/
1969{
1971 QAction *act;
1972 struct player *pplayer;
1973
1974 airlift_menu->clear();
1975 if (client_is_observer()) {
1976 return;
1977 }
1978
1979 pplayer = client_player();
1980 unit_type_iterate(utype) {
1981 utype_id = utype_index(utype);
1982
1983 if (!can_player_build_unit_now(pplayer, utype, RPT_CERTAIN)
1984 || !utype_can_do_action(utype, ACTION_AIRLIFT)) {
1985 continue;
1986 }
1987 if (!can_player_build_unit_now(pplayer, utype, RPT_CERTAIN)
1989 continue;
1990 }
1991 // Defeat keyboard shortcut mnemonics
1992 act = airlift_menu->addAction(QString(utype_name_translation(utype))
1993 .replace("&", "&&"));
1994 act->setCheckable(true);
1995 act->setData(utype_id);
1996 if (airlift_type_id == utype_id) {
1997 act->setChecked(true);
1998 }
1999 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift_set);
2000 airlift_type->addAction(act);
2002}
2003
2004/****************************************************************************
2005 Updates "build path" menu
2006****************************************************************************/
2008{
2009 QAction *act;
2010 struct unit_list *punits = nullptr;
2011 bool enabled = false;
2012
2013 foreach(act, roads_menu->actions()) {
2014 removeAction(act);
2015 act->deleteLater();
2016 }
2017 roads_menu->clear();
2018 roads_menu->setDisabled(true);
2019 if (client_is_observer()) {
2020 return;
2021 }
2022
2025 if (pextra->buildable) {
2026 int road_id;
2027
2028 // Defeat keyboard shortcut mnemonics
2029 act = roads_menu->addAction(QString(extra_name_translation(pextra))
2030 .replace("&", "&&"));
2031 road_id = pextra->id;
2032 act->setData(road_id);
2033 QObject::connect(act, &QAction::triggered, [this,road_id]() {
2035 });
2037 ACTIVITY_GEN_ROAD, pextra)) {
2038 act->setEnabled(true);
2039 enabled = true;
2040 } else {
2041 act->setDisabled(true);
2042 }
2043 }
2045
2046 if (enabled) {
2047 roads_menu->setEnabled(true);
2048 }
2049}
2050
2051/****************************************************************************
2052 Updates "build bases" menu
2053****************************************************************************/
2055{
2056 QAction *act;
2057 struct unit_list *punits = nullptr;
2058 bool enabled = false;
2059
2060 foreach(act, bases_menu->actions()) {
2061 removeAction(act);
2062 act->deleteLater();
2063 }
2064 bases_menu->clear();
2065 bases_menu->setDisabled(true);
2066
2067 if (client_is_observer()) {
2068 return;
2069 }
2070
2073 if (pextra->buildable) {
2074 int base_id;
2075
2076 // Defeat keyboard shortcut mnemonics
2077 act = bases_menu->addAction(QString(extra_name_translation(pextra))
2078 .replace("&", "&&"));
2079 base_id = pextra->id;
2080 act->setData(base_id);
2081 QObject::connect(act, &QAction::triggered, [this,base_id]() {
2083 });
2085 act->setEnabled(true);
2086 enabled = true;
2087 } else {
2088 act->setDisabled(true);
2089 }
2090 }
2092
2093 if (enabled) {
2094 bases_menu->setEnabled(true);
2095 }
2096}
2097
2098/**********************************************************************/
2102{
2103 QList <QAction * >values;
2105 QMultiHash <munit, QAction *>::iterator i;
2106 struct unit_list *punits = nullptr;
2107 struct road_type *proad;
2108 struct extra_type *tgt;
2109 bool any_cities = false;
2110 bool city_on_tile = false;
2111 bool units_all_same_tile = true;
2112 const struct tile *ptile = nullptr;
2113 const struct unit_type *ptype = nullptr;
2114
2115 players_iterate(pplayer) {
2116 if (city_list_size(pplayer->cities)) {
2117 any_cities = true;
2118 break;
2119 }
2121
2122 // Disable first all sensitive menus
2123 foreach(QAction *a, menu_list) {
2124 a->setEnabled(false);
2125 }
2126
2127 if (client_is_observer()) {
2128 multiplayer_menu->setDisabled(true);
2129 } else {
2130 multiplayer_menu->setDisabled(false);
2131 }
2132
2133 // Non unit menus
2134 keys = menu_list.keys();
2135 foreach (munit key, keys) {
2136 i = menu_list.find(key);
2137 while (i != menu_list.end() && i.key() == key) {
2138 switch (key) {
2139 case SAVE:
2141 i.value()->setEnabled(true);
2142 }
2143 break;
2144 case NOT_4_OBS:
2145 if (!client_is_observer()) {
2146 i.value()->setEnabled(true);
2147 }
2148 break;
2149 case MULTIPLIERS:
2150 if (!client_is_observer() && multiplier_count() > 0) {
2151 i.value()->setEnabled(true);
2152 i.value()->setVisible(true);
2153 } else {
2154 i.value()->setVisible(false);
2155 }
2156 break;
2157 case ENDGAME:
2158 if (gui()->is_repo_dlg_open("END")) {
2159 i.value()->setEnabled(true);
2160 i.value()->setVisible(true);
2161 } else {
2162 i.value()->setVisible(false);
2163 }
2164 break;
2165 case TOP_CITIES:
2166 i.value()->setEnabled(game.info.top_cities_count > 0);
2167 if (game.info.top_cities_count > 0) {
2168 i.value()->setText(QString(PL_("Top %1 City", "Top %1 Cities",
2170 .arg(game.info.top_cities_count));
2171 } else {
2172 i.value()->setText(QString(_("Top Cities")));
2173 }
2174 break;
2175 case AUDIO:
2176 i.value()->setEnabled(!audio_is_dummy_plugin());
2177 break;
2178 default:
2179 break;
2180 }
2181 i++;
2182 }
2183 }
2184
2186 return;
2187 }
2188
2191 if (tile_city(unit_tile(punit))) {
2192 city_on_tile = true;
2193 break;
2194 }
2196
2198 const struct unit_type *ntype;
2199
2200 fc_assert((ptile == nullptr) == (ptype == nullptr));
2201
2203
2204 // 'ntype == ptype' is correct check even when ptype is still nullptr
2205 if (ptile != nullptr && ntype == ptype && unit_tile(punit) != ptile) {
2206 units_all_same_tile = false;
2207 }
2208
2209 if (ptype == nullptr || ntype == ptype) {
2210 ptile = unit_tile(punit);
2211 ptype = ntype;
2212 }
2214
2215 keys = menu_list.keys();
2216 foreach(munit key, keys) {
2217 i = menu_list.find(key);
2218 while (i != menu_list.end() && i.key() == key) {
2219 switch (key) {
2220 case STANDARD:
2221 i.value()->setEnabled(true);
2222 break;
2223
2224 case EXPLORE:
2226 i.value()->setEnabled(true);
2227 }
2228 break;
2229
2230 case BOARD:
2231 if (units_can_load(punits)) {
2232 i.value()->setEnabled(true);
2233 }
2234 break;
2235
2236 case DEBOARD:
2237 if (units_can_unload(&(wld.map), punits)) {
2238 i.value()->setEnabled(true);
2239 }
2240 break;
2241
2242 case TRANSPORTER:
2244 i.value()->setEnabled(true);
2245 }
2246 break;
2247
2248 case CONVERT:
2249 if (units_can_convert(&(wld.map), punits)) {
2250 i.value()->setEnabled(true);
2251 }
2252 break;
2253
2254 case MINE:
2256 i.value()->setEnabled(true);
2257 }
2258
2259 if (units_all_same_tile) {
2261 struct extra_type *pextra = nullptr;
2262
2263 /* FIXME: this overloading doesn't work well with multiple focus
2264 * units. */
2268 if (pextra != nullptr) {
2269 break;
2270 }
2272
2273 if (pextra != nullptr) {
2274 i.value()->setText(
2275 // TRANS: Build mine of specific type
2276 QString(_("Build %1"))
2277 .arg(extra_name_translation(pextra))
2278 .replace("&", "&&"));
2279 } else {
2280 i.value()->setText(QString(_("Build Mine")));
2281 }
2282 } else {
2283 i.value()->setText(QString(_("Build Mine")));
2284 }
2285 }
2286 break;
2287
2288 case IRRIGATION:
2290 i.value()->setEnabled(true);
2291 }
2292 if (units_all_same_tile) {
2294 struct extra_type *pextra = nullptr;
2295
2296 /* FIXME: this overloading doesn't work well with multiple focus
2297 * units. */
2301 if (pextra != nullptr) {
2302 break;
2303 }
2305
2306 if (pextra != nullptr) {
2307 i.value()->setText(
2308 // TRANS: Build irrigation of specific type
2309 QString(_("Build %1"))
2310 .arg(extra_name_translation(pextra))
2311 .replace("&", "&&"));
2312 } else {
2313 i.value()->setText(QString(_("Build Irrigation")));
2314 }
2315 } else {
2316 i.value()->setText(QString(_("Build Irrigation")));
2317 }
2318 }
2319 break;
2320
2321 case CULTIVATE:
2323 i.value()->setEnabled(true);
2324 }
2325 if (units_all_same_tile) {
2326 struct unit *punit = unit_list_get(punits, 0);
2327 struct tile *atile = unit_tile(punit);
2328 struct terrain *pterrain = tile_terrain(atile);
2329
2330 if (pterrain->cultivate_result != T_NONE) {
2331 i.value()->setText(
2332 // TRANS: Transform terrain to specific type
2333 QString(_("Cultivate to %1"))
2335 .replace("&", "&&"));
2336 } else {
2337 i.value()->setText(QString(_("Cultivate")));
2338 }
2339 } else {
2340 i.value()->setText(QString(_("Cultivate")));
2341 }
2342 break;
2343
2344 case PLANT:
2346 i.value()->setEnabled(true);
2347 }
2348 if (units_all_same_tile) {
2349 struct unit *punit = unit_list_get(punits, 0);
2350 struct tile *atile = unit_tile(punit);
2351 struct terrain *pterrain = tile_terrain(atile);
2352
2353 if (pterrain->plant_result != T_NONE) {
2354 i.value()->setText(
2355 // TRANS: Transform terrain to specific type
2356 QString(_("Plant to %1"))
2358 .replace("&", "&&"));
2359 } else {
2360 i.value()->setText(QString(_("Plant")));
2361 }
2362 } else {
2363 i.value()->setText(QString(_("Plant")));
2364 }
2365 break;
2366
2367 case TRANSFORM:
2369 i.value()->setEnabled(true);
2370 } else {
2371 break;
2372 }
2373 if (units_all_same_tile) {
2374 struct unit *punit = unit_list_get(punits, 0);
2375 struct tile *atile = unit_tile(punit);
2376 struct terrain *pterrain = tile_terrain(atile);
2377
2378 if (pterrain->transform_result != T_NONE
2379 && pterrain->transform_result != pterrain) {
2380 i.value()->setText(
2381 // TRANS: Transform terrain to specific type
2382 QString(_("Transform to %1"))
2384 .replace("&", "&&"));
2385 } else {
2386 i.value()->setText(_("Transform Terrain"));
2387 }
2388 }
2389 break;
2390
2391 case BUILD:
2394 i.value()->setEnabled(true);
2395 }
2396 if (city_on_tile
2398 i.value()->setText(
2400 .replace("&", "&&"));
2401 } else {
2402 i.value()->setText(
2404 .replace("&", "&&"));
2405 }
2406 break;
2407
2408 case ROAD:
2409 {
2410 struct extra_type *pextra = nullptr;
2411
2413 i.value()->setEnabled(true);
2414 }
2418 if (pextra != nullptr) {
2419 break;
2420 }
2422
2423 if (pextra != nullptr) {
2424 i.value()->setText(
2425 // TRANS: Build road of specific type
2426 QString(_("Build %1"))
2427 .arg(extra_name_translation(pextra))
2428 .replace("&", "&&"));
2429 }
2430 }
2431 break;
2432
2433 case FORTIFY:
2435 i.value()->setEnabled(true);
2436 }
2437 break;
2438
2439 case FORTRESS:
2441 i.value()->setEnabled(true);
2442 }
2443 break;
2444
2445 case AIRBASE:
2447 i.value()->setEnabled(true);
2448 }
2449 break;
2450
2451 case CLEAN:
2453 i.value()->setEnabled(true);
2454 }
2455 break;
2456
2457 case SENTRY:
2459 i.value()->setEnabled(true);
2460 }
2461 break;
2462
2463 case PARADROP:
2465 i.value()->setEnabled(true);
2467 .replace("&", "&&"));
2468 }
2469 break;
2470
2471 case PILLAGE:
2473 i.value()->setEnabled(true);
2474 }
2475 break;
2476
2477 case HOMECITY:
2479 i.value()->setEnabled(true);
2480 }
2481 break;
2482
2483 case WAKEUP:
2485 i.value()->setEnabled(true);
2486 }
2487 break;
2488
2489 case AUTOWORKER:
2491 i.value()->setEnabled(true);
2492 }
2494 i.value()->setText(_("Auto Settler"));
2495 } else {
2496 i.value()->setText(_("Auto Worker"));
2497 }
2498 break;
2499 case CONNECT_ROAD:
2501 if (proad != nullptr) {
2502 tgt = road_extra_get(proad);
2503 } else {
2504 break;
2505 }
2507 i.value()->setEnabled(true);
2508 }
2509 break;
2510
2511 case DISBAND:
2513 i.value()->setEnabled(true);
2514 }
2515 break;
2516
2517 case CONNECT_RAIL:
2519 if (proad != nullptr) {
2520 tgt = road_extra_get(proad);
2521 } else {
2522 break;
2523 }
2525 i.value()->setEnabled(true);
2526 }
2527 break;
2528
2529 case CONNECT_MAGLEV:
2531 if (proad != nullptr) {
2532 tgt = road_extra_get(proad);
2533 } else {
2534 break;
2535 }
2537 i.value()->setEnabled(true);
2538 }
2539 break;
2540
2541 case CONNECT_IRRIGATION:
2542 {
2544
2545 if (extra_type_list_size(extras) > 0) {
2546 struct extra_type *pextra;
2547
2550 i.value()->setEnabled(true);
2551 }
2552 }
2553 }
2554 break;
2555
2556 case GOTO_CITY:
2557 if (any_cities) {
2558 i.value()->setEnabled(true);
2559 }
2560 break;
2561
2562 case AIRLIFT:
2563 if (any_cities) {
2564 i.value()->setEnabled(true);
2565 }
2566 break;
2567
2568 case BUILD_WONDER:
2569 i.value()->setText(
2571 .replace("&", "&&"));
2573 i.value()->setEnabled(true);
2574 }
2575 break;
2576
2577 case AUTOTRADEROUTE:
2579 i.value()->setEnabled(true);
2580 }
2581 break;
2582
2583 case ORDER_TRADE_ROUTE:
2584 i.value()->setText(
2586 .replace("&", "&&"));
2588 i.value()->setEnabled(true);
2589 }
2590 break;
2591
2592 case ORDER_DIPLOMAT_DLG:
2594 i.value()->setEnabled(true);
2595 }
2596 break;
2597
2598 case UPGRADE:
2599 if (units_can_upgrade(&(wld.map), punits)) {
2600 i.value()->setEnabled(true);
2601 }
2602 break;
2603 default:
2604 break;
2605 }
2606
2607 i++;
2608 }
2609 }
2610}
2611
2612/**********************************************************************/
2619
2620/**********************************************************************/
2624{
2625 struct player *pplayer = client_player();
2626
2627 if (pplayer != nullptr) {
2628 popup_spaceship_dialog(pplayer);
2629 }
2630}
2631
2632/**********************************************************************/
2639
2640/**********************************************************************/
2644{
2645 ::gui()->game_tab_widget->setCurrentIndex(0);
2646}
2647
2648/**********************************************************************/
2655
2656/**********************************************************************/
2660{
2661 popup_players_dialog(false);
2662}
2663
2664/**********************************************************************/
2671
2672/**********************************************************************/
2676{
2678 /* FIXME: this can provide different actions for different units...
2679 * not good! */
2680 /* Enable the button for adding to a city in all cases, so we
2681 get an eventual error message from the server if we try. */
2686 }
2688}
2689
2690/**********************************************************************/
2694{
2696 struct extra_type *pextra;
2697
2700
2701 if (pextra != nullptr) {
2703 }
2705}
2706
2707/**********************************************************************/
2722
2723/**********************************************************************/
2727{
2729
2730 if (prail != nullptr) {
2731 struct extra_type *tgt;
2732
2733 tgt = road_extra_get(prail);
2735 }
2736}
2737
2738/**********************************************************************/
2742{
2744
2745 if (pmaglev != nullptr) {
2746 struct extra_type *tgt;
2747
2748 tgt = road_extra_get(pmaglev);
2750 }
2751}
2752
2753/**********************************************************************/
2760
2761/**********************************************************************/
2768
2769/**********************************************************************/
2773{
2775
2776 if (proad != nullptr) {
2777 struct extra_type *tgt;
2778
2779 tgt = road_extra_get(proad);
2781 }
2782}
2783
2784/**********************************************************************/
2791
2792/**********************************************************************/
2803
2804/**********************************************************************/
2808{
2810}
2811
2812/**********************************************************************/
2819
2820/**********************************************************************/
2827
2828/**********************************************************************/
2832{
2834 /* FIXME: this can provide different actions for different units...
2835 * not good! */
2837 EC_ROAD,
2839 punit);
2840 bool building_road = false;
2841
2842 if (tgt != nullptr
2845 building_road = true;
2846 }
2847
2850 }
2852}
2853
2854/**********************************************************************/
2861
2862/**********************************************************************/
2869
2870/**********************************************************************/
2874{
2875 key_unit_mine();
2876}
2877
2878/**********************************************************************/
2882{
2884}
2885
2886/**********************************************************************/
2893
2894/**********************************************************************/
2901
2902/**********************************************************************/
2906{
2908}
2909
2910/**********************************************************************/
2917
2918/**********************************************************************/
2922{
2923 delayed_order = false;
2924 units_list.clear();
2925}
2926
2927/**********************************************************************/
2931{
2932 gui()->rallies.hover_tile = false;
2933 gui()->rallies.hover_city = true;
2934}
2935
2936/**********************************************************************/
2940{
2941 gui()->trade_gen.hover_city = true;
2942}
2943
2944/**********************************************************************/
2948{
2949 gui()->trade_gen.add_all_cities();
2950}
2951
2952/**********************************************************************/
2956{
2957 gui()->trade_gen.calculate();
2958}
2959
2960/**********************************************************************/
2964{
2965 gui()->trade_gen.clear_trade_planing();
2966}
2967
2968/**********************************************************************/
2972{
2973 qtiles gilles;
2974 struct unit *punit;
2975 struct city *homecity;
2976 struct tile *home_tile;
2977 struct tile *dest_tile;
2978 bool sent = false;
2979
2981 homecity = game_city_by_number(punit->homecity);
2982 home_tile = homecity->tile;
2983 foreach(gilles, gui()->trade_gen.lines) {
2984 if ((gilles.t1 == home_tile || gilles.t2 == home_tile)
2985 && gilles.autocaravan == nullptr) {
2986 // Send caravan
2987 if (gilles.t1 == home_tile) {
2988 dest_tile = gilles.t2;
2989 } else {
2990 dest_tile = gilles.t1;
2991 }
2992 if (send_goto_tile(punit, dest_tile)) {
2993 int i;
2994 i = gui()->trade_gen.lines.indexOf(gilles);
2995 gilles = gui()->trade_gen.lines.takeAt(i);
2996 gilles.autocaravan = punit;
2997 gui()->trade_gen.lines.append(gilles);
2998 sent = true;
2999 break;
3000 }
3001 }
3002 }
3003
3004 if (!sent) {
3005 gui()->infotab->chtwdg->append(_("Didn't find any trade route"
3006 " to establish"));
3007 }
3008}
3009
3010/**********************************************************************/
3014{
3015 QVariant v;
3016 QAction *act;
3017
3019 v = act->data();
3020 airlift_type_id = v.toInt();
3021}
3022
3023/**********************************************************************/
3027{
3028 QAction *act;
3029
3031 qdef_act::action()->vs_unit_set(act->data().toInt());
3032}
3033
3034/**********************************************************************/
3038{
3039 QAction *act;
3040
3042 qdef_act::action()->vs_city_set(act->data().toInt());
3043}
3044
3045/**********************************************************************/
3049{
3050 quick_airlifting = true;
3051}
3052
3053/**********************************************************************/
3057{
3059 int i = 0;
3061
3062 delayed_order = true;
3063 dg = D_GOTO;
3064
3065 struct unit_list *punits = get_units_in_focus();
3066 if (unit_list_size(punits) == 0) {
3067 return;
3068 }
3069 if (hover_state != HOVER_GOTO) {
3074 control_mouse_cursor(nullptr);
3075 }
3077 i++;
3082}
3083
3084/**********************************************************************/
3088{
3090 struct unit *punit;
3091 struct tile *last_tile;
3092 struct tile *new_tile;
3093 int i = 0;
3094
3095 foreach (fui, units_list.unit_list) {
3096 i++;
3097 punit = unit_list_find(client_player()->units, fui->id);
3098 if (punit == nullptr) {
3099 continue;
3100 }
3101 last_tile = punit->tile;
3103 if (new_tile != nullptr) {
3104 punit->tile = new_tile;
3105 }
3106 if (is_tiles_adjacent(punit->tile, fui->ptile)) {
3109 punit->tile,
3110 fui->ptile));
3111 } else {
3112 send_attack_tile(punit, fui->ptile);
3113 }
3114 punit->tile = last_tile;
3115 }
3116 units_list.clear();
3117}
3118
3119/**********************************************************************/
3128
3129/**********************************************************************/
3133{
3135}
3136
3137/**********************************************************************/
3146
3147/**********************************************************************/
3151{
3153}
3154
3155/**********************************************************************/
3162
3163/**********************************************************************/
3172
3173/**********************************************************************/
3180
3181/**********************************************************************/
3188
3189/**********************************************************************/
3196
3197/**********************************************************************/
3201{
3202 key_unit_goto();
3203}
3204
3205/**********************************************************************/
3212
3213/**********************************************************************/
3220
3221/**********************************************************************/
3225{
3226 if (gui()->interface_locked) {
3227 enable_interface(false);
3228 } else {
3229 enable_interface(true);
3230 }
3231 gui()->interface_locked = !gui()->interface_locked;
3232}
3233
3234/**********************************************************************/
3238{
3242 int i;
3243
3244 lc = gui()->findChildren<close_widget *>();
3245 lm = gui()->findChildren<move_widget *>();
3246 lr = gui()->findChildren<resize_widget *>();
3247
3248 for (i = 0; i < lc.size(); ++i) {
3249 lc.at(i)->setVisible(!enable);
3250 }
3251 for (i = 0; i < lm.size(); ++i) {
3252 lm.at(i)->setVisible(!enable);
3253 }
3254 for (i = 0; i < lr.size(); ++i) {
3255 lr.at(i)->setVisible(!enable);
3256 }
3257}
3258
3259/**********************************************************************/
3263{
3265
3266 gui()->apply_fullscreen();
3267}
3268
3269/**********************************************************************/
3273{
3274 if (minimap_status->isChecked()) {
3275 ::gui()->minimapview_wdg->show();
3276 } else {
3277 ::gui()->minimapview_wdg->hide();
3278 }
3279}
3280
3281/**********************************************************************/
3285{
3286 if (osd_status->isChecked()) {
3287 gui()->qt_settings.show_new_turn_text = true;
3288 } else {
3289 gui()->qt_settings.show_new_turn_text = false;
3290 }
3291}
3292
3293/**********************************************************************/
3297{
3298 if (btlog_status->isChecked()) {
3299 gui()->qt_settings.show_battle_log = true;
3300 } else {
3301 gui()->qt_settings.show_battle_log = false;
3302 }
3303}
3304
3305/**********************************************************************/
3312
3313/**********************************************************************/
3320
3321/**********************************************************************/
3328
3329/**********************************************************************/
3336
3337/**********************************************************************/
3341{
3342 gui()->map_scale = gui()->map_scale * 1.2f;
3343 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3344}
3345
3346/**********************************************************************/
3350{
3351 QFont *qf;
3352
3353 gui()->map_scale = 1.0f;
3355 qf->setPointSize(fc_font::instance()->city_fontsize);
3357 qf->setPointSize(fc_font::instance()->prod_fontsize);
3358 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3359}
3360
3361/**********************************************************************/
3365{
3366 QFont *qf;
3367
3368 if (scale_fonts_status->isChecked()) {
3369 gui()->map_font_scale = true;
3370 } else {
3372 qf->setPointSize(fc_font::instance()->city_fontsize);
3374 qf->setPointSize(fc_font::instance()->prod_fontsize);
3375 gui()->map_font_scale = false;
3376 }
3378}
3379
3380/**********************************************************************/
3384{
3385 gui()->map_scale = gui()->map_scale / 1.2f;
3386 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3387}
3388
3389/**********************************************************************/
3396
3397/**********************************************************************/
3404
3405/**********************************************************************/
3412
3413/**********************************************************************/
3420
3421/**********************************************************************/
3428
3429/**********************************************************************/
3436
3437/**********************************************************************/
3444
3445/**********************************************************************/
3452
3453/**********************************************************************/
3457{
3458 key_unit_done();
3459}
3460
3461/**********************************************************************/
3468
3469/**********************************************************************/
3476
3477/**********************************************************************/
3486
3487/**********************************************************************/
3496
3497/**********************************************************************/
3504
3505/**********************************************************************/
3509{
3510 key_unit_wait();
3511}
3512
3513/**********************************************************************/
3517{
3519
3520 uhs = new unit_hud_selector(gui()->central_wdg);
3521 uhs->show_me();
3522}
3523
3524/**********************************************************************/
3531
3532/**********************************************************************/
3539
3540/**********************************************************************/
3547
3548/**********************************************************************/
3555
3556/**********************************************************************/
3563
3564/**********************************************************************/
3571
3572/**********************************************************************/
3579
3580/**********************************************************************/
3587
3588/**********************************************************************/
3595
3596/**********************************************************************/
3603
3604/**********************************************************************/
3611
3612/**********************************************************************/
3619
3620/**********************************************************************/
3627
3628/**********************************************************************/
3635
3636/**********************************************************************/
3643
3644/**********************************************************************/
3651
3652/**********************************************************************/
3659
3660/**********************************************************************/
3664{
3665 QDialog *dialog = new QDialog(this);
3666 QLabel *label;
3667 QPushButton *but;
3669 const struct strvec *tlset_list;
3670 const struct option *poption;
3672 QString s;
3673
3674 sl << "default_tileset_overhead_name" << "default_tileset_iso_name"
3675 << "default_tileset_hex_name" << "default_tileset_isohex_name";
3676 layout = new QVBoxLayout;
3677 dialog->setWindowTitle(_("Available tilesets"));
3678 label = new QLabel;
3679 label->setText(_("Some tilesets might not be compatible with current"
3680 " map topology!"));
3681 layout->addWidget(label);
3682
3683 foreach (s, sl) {
3685
3686 on_bytes = s.toUtf8();
3689 strvec_iterate(tlset_list, value) {
3690 but = new QPushButton(value);
3691 connect(but, &QAbstractButton::clicked, this, &mr_menu::load_new_tileset);
3692 layout->addWidget(but);
3694 }
3695 dialog->setSizeGripEnabled(true);
3696 dialog->setLayout(layout);
3697 dialog->show();
3698}
3699
3700/**********************************************************************/
3704{
3705 QPushButton *but;
3707
3709 tn_bytes = but->text().toUtf8();
3710 tilespec_reread(tn_bytes.data(), true, 1.0f);
3711 gui()->map_scale = 1.0f;
3712 but->parentWidget()->close();
3713}
3714
3715/**********************************************************************/
3719{
3720 gui()->trade_gen.calculate();
3721}
3722
3723/**********************************************************************/
3730
3731/**********************************************************************/
3738
3739/**********************************************************************/
3742void mr_menu::slot_help(const QString &topic)
3743{
3744 popup_help_dialog_typed(Q_(topic.toStdString().c_str()), HELP_ANY);
3745}
3746
3747/****************************************************************
3748 Actions "BUILD_PATH_*"
3749*****************************************************************/
3762
3763/****************************************************************
3764 Actions "BUILD_BASE_*"
3765*****************************************************************/
3767{
3770 if (pextra->buildable && pextra->id == id
3772 pextra)) {
3774 }
3777}
3778
3779
3780
3781/**********************************************************************/
3785{
3786 gui()->popup_client_options();
3787}
3788
3789/**********************************************************************/
3796
3797/**********************************************************************/
3801{
3802 gui()->pr_options->popup_server_options();
3803}
3804
3805/**********************************************************************/
3812
3813/**********************************************************************/
3817{
3818 options_save(nullptr);
3819}
3820
3821/**********************************************************************/
3828
3829/**********************************************************************/
3833{
3835}
3836
3837/**********************************************************************/
3841{
3844 QString path, storage_path;
3845 hud_message_box *saved = new hud_message_box(gui()->central_wdg);
3846 bool map_saved;
3848
3851 current_width = gui()->mapview_wdg->width();
3852 current_height = gui()->mapview_wdg->height();
3853 if (tileset_hex_width(tileset) > 0) {
3854 full_size_y = full_size_y * 11 / 20;
3855 } else if (tileset_is_isometric(tileset)) {
3857 }
3859 img_name = QString("Freeciv-Turn%1").arg(game.info.turn);
3860 if (client_has_player()) {
3861 img_name = img_name + "-"
3863 }
3865 path = QStandardPaths::writableLocation(QStandardPaths::PicturesLocation);
3866 if (!storage_path.isEmpty() && QDir(storage_path).isReadable()) {
3868 } else if (!path.isEmpty()) {
3869 img_name = path + DIR_SEPARATOR + img_name;
3870 } else {
3871 img_name = QStandardPaths::writableLocation(QStandardPaths::HomeLocation)
3873 }
3874 map_saved = mapview.store->map_pixmap.save(img_name, "png");
3876 saved->setStandardButtons(QMessageBox::Ok);
3877 saved->setDefaultButton(QMessageBox::Cancel);
3878 saved->setAttribute(Qt::WA_DeleteOnClose);
3879 if (map_saved) {
3880 saved->set_text_title("Image saved as:\n" + img_name, _("Success"));
3881 } else {
3882 saved->set_text_title(_("Failed to save image of the map"), _("Error"));
3883 }
3884 saved->show();
3885}
3886
3887/**********************************************************************/
3891{
3892 send_save_game(nullptr);
3893}
3894
3895/**********************************************************************/
3899{
3900 QString str;
3901 QString current_file;
3902 QString location;
3903
3905 location = dirname;
3906 // choose last location
3908
3909 str = QString(_("Save Games"))
3910 + QString(" (*.sav *.sav.bz2 *.sav.gz *.sav.xz)");
3911 current_file = QFileDialog::getSaveFileName(gui()->central_wdg,
3912 _("Save Game As..."),
3913 location, str);
3914 if (!current_file.isEmpty()) {
3916
3917 cf_bytes = current_file.toUtf8();
3918 send_save_game(cf_bytes.data());
3919 }
3920}
3921
3922/**********************************************************************/
3926{
3928
3929 if (is_server_running()) {
3930 ask = new hud_message_box(gui()->central_wdg);
3931 ask->set_text_title(_("Leaving a local game will end it!"), "Leave game");
3932 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3933 ask->setDefaultButton(QMessageBox::Cancel);
3934 ask->setAttribute(Qt::WA_DeleteOnClose);
3935
3936 connect(ask, &hud_message_box::accepted, [=]() {
3937 if (client.conn.used) {
3938 gui()->infotab->msgwdg->clr();
3939 disconnect_from_server(TRUE);
3940 }
3941 });
3942 ask->show();
3943 } else {
3945 }
3946}
3947
3948/**********************************************************************/
3959
3960/**********************************************************************/
3971
3972/**********************************************************************/
3976{
3977 hud_message_box* ask = new hud_message_box(gui()->central_wdg);
3978
3979 ask->setIcon(QMessageBox::Warning);
3980 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3981 ask->setDefaultButton(QMessageBox::Cancel);
3982 ask->setAttribute(Qt::WA_DeleteOnClose);
3983 return (ask->set_text_title(_("Selection will cancel current assignments!"),
3984 _("Confirm Disruptive Selection"), true)
3985 == QMessageBox::Ok);
3986}
3987
3988/**********************************************************************/
3992{
3993 struct tile *ptile;
3994
3996 if (get_city_bonus(pcity, EFT_AIRLIFT) > 0) {
3997 ptile = city_tile(pcity);
3998 unit_list_iterate(ptile->units, punit) {
3999 if (punit->utype == utype_by_number(ut)) {
4001 break;
4002 }
4004 }
4006}
const char * action_id_name_translation(action_id act_id)
Definition actions.c:1271
const char * action_name_translation(const struct action *paction)
Definition actions.c:1251
enum action_sub_target_kind action_get_sub_target_kind(const struct action *paction)
Definition actions.c:1140
bool actions_are_ready(void)
Definition actions.c:951
#define action_noninternal_iterate_end
Definition actions.h:240
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_id_get_actor_kind(act_id)
Definition actions.h:413
#define ACTION_ANY
Definition actions.h:56
#define action_noninternal_iterate(_act_)
Definition actions.h:235
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define action_id_has_complex_target(act_id)
Definition actions.h:435
#define ACTION_NONE
Definition actions.h:59
bool actres_removes_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:811
bool actres_creates_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:790
#define str
Definition astring.c:76
#define n
Definition astring.c:77
bool audio_is_dummy_plugin(void)
Definition audio.c:717
void output_window_append(const struct ft_color color, const char *featured_text)
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3526
void destroy_city_virtual(struct city *pcity)
Definition city.c:3614
static bool is_non_allied_city_tile(const struct tile *ptile, const struct player *pplayer)
Definition city.h:776
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:565
#define city_list_iterate_end
Definition city.h:510
static fc_font * instance()
Definition fonts.cpp:41
QFont * get_font(QString name)
Definition fonts.cpp:63
static fc_shortcuts * sc()
fc_shortcut * get_shortcut(shortcut_id id)
static void update_all()
Definition menu.cpp:906
virtual ~go_act_menu()
Definition menu.cpp:712
void start_go_act(int act_id, int sub_tgt_id)
Definition menu.cpp:883
void reset()
Definition menu.cpp:721
static QSet< go_act_menu * > instances
Definition menu.h:238
void update()
Definition menu.cpp:843
go_act_menu(QWidget *parent=nullptr)
Definition menu.cpp:702
static void reset_all()
Definition menu.cpp:896
void create()
Definition menu.cpp:733
QMap< QAction *, int > items
Definition menu.h:240
static QSet< gov_menu * > instances
Definition menu.h:213
virtual ~gov_menu()
Definition menu.cpp:582
static void create_all()
Definition menu.cpp:682
void revolution()
Definition menu.cpp:661
QVector< QAction * > actions
Definition menu.h:215
static void update_all()
Definition menu.cpp:692
void change_gov(int target_gov)
Definition menu.cpp:669
gov_menu(QWidget *parent=0)
Definition menu.cpp:571
void create()
Definition menu.cpp:591
void update()
Definition menu.cpp:633
bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq, QString *ret)
Definition menu.cpp:1926
void slot_unit_sentry()
Definition menu.cpp:2897
QActionGroup * action_vs_city
Definition menu.h:268
void slot_bg3select()
Definition menu.cpp:3615
void slot_auto_worker()
Definition menu.cpp:2823
void slot_traveler()
Definition menu.cpp:3559
bool execute_shortcut_inner(const QMenu *m, QKeySequence seq)
Definition menu.cpp:1844
void slot_delayed_goto()
Definition menu.cpp:3056
void zoom_in()
Definition menu.cpp:3340
void slot_autocaravan()
Definition menu.cpp:2971
QMenu * multiplayer_menu
Definition menu.h:265
void slot_build_irrigation()
Definition menu.cpp:2857
void volume_up()
Definition menu.cpp:3951
void slot_execute_orders()
Definition menu.cpp:3087
void update_bases_menu()
Definition menu.cpp:2054
QString shortcut_exist(fc_shortcut *fcs)
Definition menu.cpp:1903
void tileset_custom_load()
Definition menu.cpp:3663
void update_roads_menu()
Definition menu.cpp:2007
void slot_calculate()
Definition menu.cpp:2955
void slot_conn_road()
Definition menu.cpp:2772
void slot_conn_irrigation()
Definition menu.cpp:2710
QMenu * bases_menu
Definition menu.h:264
QActionGroup * airlift_type
Definition menu.h:267
void save_options_exit()
Definition menu.cpp:3824
void slot_quickairlift_set()
Definition menu.cpp:3013
void slot_battlelog()
Definition menu.cpp:3296
QMultiHash< munit, QAction * > menu_list
Definition menu.h:272
void slot_trade_add_all()
Definition menu.cpp:2947
void update_airlift_menu()
Definition menu.cpp:1968
void slot_show_cities()
Definition menu.cpp:2667
void slot_transform()
Definition menu.cpp:2787
void slot_top_cities()
Definition menu.cpp:3551
void slot_action_vs_unit()
Definition menu.cpp:3026
void slot_achievements()
Definition menu.cpp:3535
void slot_show_research_tab()
Definition menu.cpp:2615
void shortcut_options()
Definition menu.cpp:3792
void slot_city_output()
Definition menu.cpp:3408
void slot_show_eco_report()
Definition menu.cpp:2635
QMenu * airlift_menu
Definition menu.h:263
QAction * osd_status
Definition menu.h:288
void slot_bg1select()
Definition menu.cpp:3567
void slot_unload_all()
Definition menu.cpp:3176
void slot_airlift()
Definition menu.cpp:3150
void slot_select_same_continent()
Definition menu.cpp:3480
void slot_city_production()
Definition menu.cpp:3416
void slot_set_home()
Definition menu.cpp:3158
QAction * lock_status
Definition menu.h:287
void slot_native_tiles()
Definition menu.cpp:3316
void slot_unit_explore()
Definition menu.cpp:3208
void slot_bg4assign()
Definition menu.cpp:3647
void slot_bg1append()
Definition menu.cpp:3583
void slot_upgrade()
Definition menu.cpp:3192
void execute_shortcut(int sid)
Definition menu.cpp:1859
void slot_popup_mult_rates()
Definition menu.cpp:3734
void slot_select_same_everywhere()
Definition menu.cpp:3490
void volume_down()
Definition menu.cpp:3963
void slot_map_grid()
Definition menu.cpp:3448
void slot_unit_filter()
Definition menu.cpp:3516
void slot_bg2select()
Definition menu.cpp:3591
void slot_done_moving()
Definition menu.cpp:3456
void calc_trade_routes()
Definition menu.cpp:3718
void slot_city_buycost()
Definition menu.cpp:3324
void slot_action()
Definition menu.cpp:2815
void slot_bg4append()
Definition menu.cpp:3655
QMenu * roads_menu
Definition menu.h:266
QAction * minimap_status
Definition menu.h:285
bool shortcut_exist_inner(const QMenu *m, QKeySequence seq, fc_shortcut *fcs, QString *ret)
Definition menu.cpp:1886
void slot_select_all_tile()
Definition menu.cpp:3464
void save_game()
Definition menu.cpp:3890
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Definition menu.cpp:916
void save_image()
Definition menu.cpp:3840
void slot_pillage()
Definition menu.cpp:2807
void slot_clean()
Definition menu.cpp:2693
void zoom_reset()
Definition menu.cpp:3349
void slot_board()
Definition menu.cpp:3122
void slot_center_view()
Definition menu.cpp:3216
void slot_build_mine()
Definition menu.cpp:2873
void server_options()
Definition menu.cpp:3800
void load_new_tileset()
Definition menu.cpp:3703
void set_tile_for_order(struct tile *ptile)
Definition menu.cpp:1832
void slot_fullscreen()
Definition menu.cpp:3262
void slot_bg4select()
Definition menu.cpp:3639
void slot_show_nations()
Definition menu.cpp:2659
void slot_build_road()
Definition menu.cpp:2831
void slot_unsentry()
Definition menu.cpp:3184
void slot_show_new_turn_text()
Definition menu.cpp:3284
void local_options()
Definition menu.cpp:3784
bool delayed_order
Definition menu.h:292
void slot_borders()
Definition menu.cpp:3308
void slot_clear_trade()
Definition menu.cpp:2963
void zoom_scale_fonts()
Definition menu.cpp:3364
void slot_conn_rail()
Definition menu.cpp:2726
void slot_select_same_tile()
Definition menu.cpp:3500
void slot_convert()
Definition menu.cpp:2905
QMenu * action_unit_menu
Definition menu.h:270
QActionGroup * action_vs_unit
Definition menu.h:269
void slot_endgame()
Definition menu.cpp:3543
void slot_bg2assign()
Definition menu.cpp:3599
void slot_select_one()
Definition menu.cpp:3472
void menus_sensitive()
Definition menu.cpp:2101
void messages_options()
Definition menu.cpp:3808
void slot_unit_goto()
Definition menu.cpp:3200
void slot_cultivate()
Definition menu.cpp:2865
void slot_stack_size()
Definition menu.cpp:3432
void slot_conn_maglev()
Definition menu.cpp:2741
void slot_patrol()
Definition menu.cpp:3132
void slot_unit_fortress()
Definition menu.cpp:2756
void slot_wait()
Definition menu.cpp:3508
void slot_demographics()
Definition menu.cpp:3527
void slot_build_city()
Definition menu.cpp:2675
void slot_city_growth()
Definition menu.cpp:3332
void slot_city_trade_routes()
Definition menu.cpp:3424
void slot_rally()
Definition menu.cpp:2930
void slot_plant()
Definition menu.cpp:2881
void slot_paradrop()
Definition menu.cpp:2795
void slot_build_path(int id)
Definition menu.cpp:3750
void slot_bg1assign()
Definition menu.cpp:3575
void slot_return_to_city()
Definition menu.cpp:3140
Unit_type_id airlift_type_id
Definition menu.h:294
void slot_show_map()
Definition menu.cpp:2643
void slot_bg3assign()
Definition menu.cpp:3623
QAction * scale_fonts_status
Definition menu.h:286
void slot_minimap_view()
Definition menu.cpp:3272
void slot_trade_city()
Definition menu.cpp:2939
void quit_game()
Definition menu.cpp:3832
void slot_help(const QString &topic)
Definition menu.cpp:3742
void save_game_as()
Definition menu.cpp:3898
void slot_bg2append()
Definition menu.cpp:3607
bool quick_airlifting
Definition menu.h:293
void slot_spaceship()
Definition menu.cpp:2623
void slot_city_names()
Definition menu.cpp:3392
QMenu * action_city_menu
Definition menu.h:271
void save_options_now()
Definition menu.cpp:3816
QAction * btlog_status
Definition menu.h:289
void slot_unit_fortify()
Definition menu.cpp:2889
void slot_show_units_report()
Definition menu.cpp:2651
void slot_quickairlift()
Definition menu.cpp:3048
QString shortcut_2_menustring(int sid)
Definition menu.cpp:1944
void slot_lock()
Definition menu.cpp:3224
void back_to_menu()
Definition menu.cpp:3925
void slot_deboard()
Definition menu.cpp:3166
void slot_popup_tax_rates()
Definition menu.cpp:3726
void slot_build_base(int id)
Definition menu.cpp:3766
qfc_units_list units_list
Definition menu.h:273
void setup_menus()
Definition menu.cpp:967
mr_menu()
Definition menu.cpp:958
void slot_bg3append()
Definition menu.cpp:3631
void slot_action_vs_city()
Definition menu.cpp:3037
void zoom_out()
Definition menu.cpp:3383
void slot_disband()
Definition menu.cpp:2913
void slot_unit_airbase()
Definition menu.cpp:2764
void slot_fullbar()
Definition menu.cpp:3440
void slot_city_outlines()
Definition menu.cpp:3400
bool confirm_disruptive_selection()
Definition menu.cpp:3975
void slot_orders_clear()
Definition menu.cpp:2921
static qdef_act * action()
Definition dialogs.cpp:1040
void vs_city_set(int i)
Definition dialogs.cpp:1062
void vs_unit_set(int i)
Definition dialogs.cpp:1070
QList< qfc_delayed_unit_item * > unit_list
Definition menu.h:132
void add(qfc_delayed_unit_item *fui)
Definition menu.cpp:497
int nr_units
Definition menu.h:133
void clear()
Definition menu.cpp:505
bool done
Definition menu.h:144
unsigned trade_num
Definition menu.h:147
int poss_trade_num
Definition menu.h:146
QList< struct city * > pos_cities
Definition menu.h:150
QList< struct city * > new_tr_cities
Definition menu.h:149
int over_max
Definition menu.h:145
trade_city(struct city *pcity)
Definition menu.cpp:70
QList< struct city * > curr_tr_cities
Definition menu.h:148
struct city * city
Definition menu.h:151
void calculate_inner(trade_city *tc)
Definition menu.cpp:218
bool discard_one(trade_city *tc)
Definition menu.cpp:380
void add_city(struct city *pcity)
Definition menu.cpp:129
void find_certain_routes()
Definition menu.cpp:462
QList< trade_city * > cities
Definition menu.h:183
void find_certain_routes_inner(trade_city *tc)
Definition menu.cpp:427
trade_city * find_most_free()
Definition menu.cpp:329
void discard_trade(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:366
void add_tile(struct tile *ptile)
Definition menu.cpp:141
void remove_virtual_city(struct tile *ptile)
Definition menu.cpp:192
bool hover_city
Definition menu.h:180
void add_all_cities()
Definition menu.cpp:89
void clear_trade_planing()
Definition menu.cpp:109
void discard()
Definition menu.cpp:347
void remove_city(struct city *pcity)
Definition menu.cpp:174
QList< qtiles > lines
Definition menu.h:181
bool discard_any(trade_city *tc, int freeroutes)
Definition menu.cpp:406
void check_if_done(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:477
QList< struct city * > virtual_cities
Definition menu.h:182
int find_over_max(struct city *pcity)
Definition menu.cpp:313
void calculate()
Definition menu.cpp:236
bool client_is_observer(void)
struct civclient client
enum client_states client_state(void)
bool is_waiting_turn_change(void)
void send_report_request(enum report_type type)
bool can_client_issue_orders(void)
bool client_has_player(void)
#define client_player()
@ C_S_RUNNING
Definition client_main.h:47
bool can_units_do_connect(struct unit_list *punits, enum unit_activity activity, struct extra_type *tgt)
Definition climisc.c:1247
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:77
@ REPORT_DEMOGRAPHIC
Definition conn_types.h:53
@ REPORT_WONDERS_OF_THE_WORLD_LONG
Definition conn_types.h:51
@ REPORT_ACHIEVEMENTS
Definition conn_types.h:54
@ REPORT_TOP_CITIES
Definition conn_types.h:52
void send_save_game(const char *filename)
bool is_server_running(void)
bool can_client_access_hack(void)
void key_unit_sentry(void)
Definition control.c:3768
void request_unit_airlift(struct unit *punit, struct city *pcity)
Definition control.c:1555
void key_city_output_toggle(void)
Definition control.c:3865
void request_unit_return(struct unit *punit)
Definition control.c:1564
void request_unit_caravan_action(struct unit *punit, action_id action)
Definition control.c:2235
void key_unit_auto_explore(void)
Definition control.c:3589
void key_unit_connect(enum unit_activity activity, struct extra_type *tgt)
Definition control.c:3387
void key_city_full_bar_toggle(void)
Definition control.c:3897
void key_map_native_toggle(void)
Definition control.c:3889
void request_unit_goto(enum unit_orders last_order, action_id act_id, int sub_tgt_id)
Definition control.c:1142
void key_unit_paradrop(void)
Definition control.c:3491
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_center_focus_unit(void)
Definition control.c:2762
void key_city_productions_toggle(void)
Definition control.c:3931
void key_unit_plant(void)
Definition control.c:3708
void key_unit_fortress(void)
Definition control.c:3636
void key_unit_mine(void)
Definition control.c:3700
void key_unit_pillage(void)
Definition control.c:3720
void request_unit_unload(struct unit *pcargo)
Definition control.c:2206
void request_new_unit_activity_targeted(struct unit *punit, enum unit_activity act, struct extra_type *tgt)
Definition control.c:1950
void key_unit_irrigate(void)
Definition control.c:3680
void request_unit_build_city(struct unit *punit)
Definition control.c:1829
void key_unit_unload_all(void)
Definition control.c:3529
void key_city_outlines_toggle(void)
Definition control.c:3857
void key_unit_homecity(void)
Definition control.c:3653
void set_hover_state(struct unit_list *punits, enum cursor_hover_state state, enum unit_activity activity, struct extra_type *tgt, int last_tgt, int last_sub_tgt, action_id action, enum unit_orders order)
Definition control.c:290
void key_unit_patrol(void)
Definition control.c:3499
void key_unit_wakeup_others(void)
Definition control.c:3562
enum cursor_hover_state hover_state
Definition control.c:89
void key_unit_stack_size_toggle(void)
Definition control.c:3948
void key_unit_wait(void)
Definition control.c:3554
void key_unit_select_battlegroup(int battlegroup, bool append)
Definition control.c:3831
void key_map_grid_toggle(void)
Definition control.c:3873
struct unit * head_of_units_in_focus(void)
Definition control.c:410
void key_city_growth_toggle(void)
Definition control.c:3914
void key_unit_action_select_tgt(void)
Definition control.c:3418
void key_city_buycost_toggle(void)
Definition control.c:3923
int get_num_units_in_focus(void)
Definition control.c:185
void key_unit_transform(void)
Definition control.c:3780
void request_move_unit_direction(struct unit *punit, int dir)
Definition control.c:1891
void key_unit_done(void)
Definition control.c:3475
void key_city_trade_routes_toggle(void)
Definition control.c:3940
void key_city_names_toggle(void)
Definition control.c:3905
void request_unit_select(struct unit_list *punits, enum unit_select_type_mode seltype, enum unit_select_location_mode selloc)
Definition control.c:1633
void key_unit_auto_work(void)
Definition control.c:3602
void key_unit_airbase(void)
Definition control.c:3572
void key_unit_goto(void)
Definition control.c:3483
void control_mouse_cursor(struct tile *ptile)
Definition control.c:1227
void key_unit_convert(void)
Definition control.c:3614
void key_unit_fortify(void)
Definition control.c:3624
void key_unit_assign_battlegroup(int battlegroup, bool append)
Definition control.c:3792
void key_unit_cultivate(void)
Definition control.c:3688
void key_map_borders_toggle(void)
Definition control.c:3881
#define can_unit_do_activity_targeted_client(_punit_, _act_, _tgt_)
Definition control.h:43
#define can_units_do_activity_targeted_client(_punits_, _act_, _tgt_)
Definition control.h:47
@ HOVER_GOTO
Definition control.h:27
#define can_units_do_activity_client(_punits_, _act_)
Definition control.h:45
bool qtg_request_transport(struct unit *pcargo, struct tile *ptile)
Definition dialogs.cpp:4959
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:842
struct extra_type * next_extra_for_tile(const struct tile *ptile, enum extra_cause cause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:779
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
struct extra_type * prev_extra_in_tile(const struct tile *ptile, enum extra_rmcause rmcause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:804
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_name_translation(const struct extra_type *pextra)
Definition extras.c:194
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_iterate_end
Definition extras.h:321
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
#define NO_TARGET
Definition fc_types.h:215
@ RPT_CERTAIN
Definition fc_types.h:516
int Unit_type_id
Definition fc_types.h:243
#define Q_(String)
Definition fcintl.h:70
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const char * city_link(const struct city *pcity)
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct city * game_city_by_number(int id)
Definition game.c:106
struct tile * tile_before_end_path(struct unit *punit, struct tile *ptile)
Definition goto.c:2036
bool send_attack_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1639
bool send_goto_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1569
void enter_goto_state(struct unit_list *punits)
Definition goto.c:1011
const char * government_name_translation(const struct government *pgovern)
Definition government.c:151
bool untargeted_revolution_allowed(void)
Definition government.c:580
Government_type_id government_count(void)
Definition government.c:73
struct government * government_by_number(const Government_type_id gov)
Definition government.c:107
bool can_change_to_government(struct player *pplayer, const struct government *gov)
Definition government.c:178
static PangoLayout * layout
Definition canvas.c:325
void city_report_dialog_popup(bool raise)
Definition cityrep.c:292
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
void popup_disband_dialog(struct unit_list *punits)
Definition dialogs.c:1473
static struct tile * pos
Definition finddlg.c:53
void popup_multiplier_dialog(void)
Definition gamedlgs.c:383
void popup_rates_dialog(void)
Definition gamedlgs.c:533
void popup_goto_dialog(void)
Definition gotodlg.c:258
void popup_quit_dialog(void)
Definition gui_main.c:2347
void popup_help_dialog_typed(const char *item, enum help_page_type htype)
Definition helpdlg.c:196
void create_line_at_mouse_pos(void)
Definition mapctrl.c:355
void update_city_descriptions(void)
Definition mapview.c:488
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.c:2403
#define CREATE_SUB_ITEM(_sub_target_, _sub_target_key_, _sub_target_name_)
void popup_messageopt_dialog(void)
Definition messagedlg.c:51
void popup_players_dialog(bool raise)
Definition plrdlg.c:91
void economy_report_dialog_popup(bool raise)
Definition repodlgs.c:1243
void popup_spaceship_dialog(struct player *pplayer)
delay_order
Definition menu.h:83
@ D_GOTO
Definition menu.h:84
munit
Definition menu.h:39
@ AIRLIFT
Definition menu.h:69
@ CONNECT_RAIL
Definition menu.h:65
@ TRANSFORM
Definition menu.h:51
@ FORTIFY
Definition menu.h:56
@ GOTO_CITY
Definition menu.h:68
@ TRANSPORTER
Definition menu.h:44
@ BUILD
Definition menu.h:54
@ IRRIGATION
Definition menu.h:49
@ CONNECT_IRRIGATION
Definition menu.h:67
@ CONNECT_ROAD
Definition menu.h:64
@ HOMECITY
Definition menu.h:61
@ CONVERT
Definition menu.h:46
@ PILLAGE
Definition menu.h:53
@ TOP_CITIES
Definition menu.h:79
@ BUILD_WONDER
Definition menu.h:70
@ DISBAND
Definition menu.h:45
@ DEBOARD
Definition menu.h:43
@ CLEAN
Definition menu.h:59
@ NOT_4_OBS
Definition menu.h:75
@ UPGRADE
Definition menu.h:74
@ SAVE
Definition menu.h:78
@ MULTIPLIERS
Definition menu.h:76
@ PLANT
Definition menu.h:48
@ ORDER_TRADE_ROUTE
Definition menu.h:72
@ WAKEUP
Definition menu.h:62
@ MINE
Definition menu.h:47
@ SENTRY
Definition menu.h:60
@ ORDER_DIPLOMAT_DLG
Definition menu.h:73
@ EXPLORE
Definition menu.h:41
@ STANDARD
Definition menu.h:40
@ AUTOWORKER
Definition menu.h:63
@ ROAD
Definition menu.h:55
@ CONNECT_MAGLEV
Definition menu.h:66
@ CULTIVATE
Definition menu.h:50
@ PARADROP
Definition menu.h:52
@ BOARD
Definition menu.h:42
@ FORTRESS
Definition menu.h:57
@ AUDIO
Definition menu.h:80
@ ENDGAME
Definition menu.h:77
@ AUTOTRADEROUTE
Definition menu.h:71
@ AIRBASE
Definition menu.h:58
#define enable(id)
Definition widget.h:223
void popup_revolution_dialog(void)
Definition dialogs.c:112
#define HELP_MUSICSET_ITEM
#define HELP_CITIES_ITEM
#define HELP_TERRAIN_ITEM
#define HELP_LANGUAGES_ITEM
#define HELP_CONNECTING_ITEM
#define HELP_TILESET_ITEM
#define HELP_CHATLINE_ITEM
#define HELP_RULESET_ITEM
#define HELP_GOVERNMENT_ITEM
#define HELP_ABOUT_ITEM
#define HELP_MULTIPLIER_ITEM
#define HELP_PLAYING_ITEM
#define HELP_IMPROVEMENTS_ITEM
#define HELP_UNITS_ITEM
#define HELP_ZOC_ITEM
#define HELP_WORKLIST_EDITOR_ITEM
#define HELP_WONDERS_ITEM
#define HELP_COMBAT_ITEM
#define HELP_SPACE_RACE_ITEM
#define HELP_COPYING_ITEM
#define HELP_OVERVIEW_ITEM
#define HELP_NATIONS_ITEM
#define HELP_TECHS_ITEM
#define HELP_DIPLOMACY_ITEM
#define HELP_ECONOMY_ITEM
@ HELP_ANY
Definition helpdlg_g.h:20
#define HELP_CMA_ITEM
#define HELP_CONTROLS_ITEM
bool has_player_unit_type(Unit_type_id utype)
Definition hudwidget.cpp:60
Impr_type_id improvement_number(const struct impr_type *pimprove)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define fc_assert(condition)
Definition log.h:177
int get_direction_for_step(const struct civ_map *nmap, const struct tile *start_tile, const struct tile *end_tile)
Definition map.c:1497
bool is_tiles_adjacent(const struct tile *tile0, const struct tile *tile1)
Definition map.c:1076
struct terrain_misc terrain_control
Definition map.c:68
struct view mapview
bool map_canvas_resized(int width, int height)
#define fc_malloc(sz)
Definition mem.h:34
#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id)
static void enable_interface(bool enable)
Definition menu.cpp:3237
void multiairlift(struct city *acity, Unit_type_id ut)
Definition menu.cpp:3991
void real_menus_init(void)
Definition menu.cpp:514
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.cpp:555
void real_menus_update(void)
Definition menu.cpp:532
static mpgui * gui
Definition mpgui_qt.cpp:53
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
const char *const city_productions
Definition fonts.h:33
const char *const city_names
Definition fonts.h:32
const char * nation_plural_for_player(const struct player *pplayer)
Definition nation.c:178
void option_changed(struct option *poption)
Definition options.c:799
const struct option_set * client_optset
Definition options.c:1331
void options_save(option_save_log_callback log_cb)
Definition options.c:6472
struct client_options gui_options
Definition options.c:71
struct option * optset_option_by_name(const struct option_set *poptset, const char *name)
Definition options.c:482
struct city_list * cities
Definition packhand.c:120
void popup_shortcuts_dialog()
void toggle_units_report(bool)
#define players_iterate_end
Definition player.h:552
#define players_iterate(_pplayer)
Definition player.h:547
void qtg_science_report_dialog_popup(bool raise)
void popup_endgame_report()
struct extra_type * road_extra_get(const struct road_type *proad)
Definition road.c:42
struct road_type * road_by_gui_type(enum road_gui_type gui_type)
Definition road.c:180
const struct strvec * get_save_dirs(void)
Definition shared.c:934
void array_shuffle(int *array, int n)
Definition shared.c:2020
char * freeciv_storage_dir(void)
Definition shared.c:671
#define DIR_SEPARATOR
Definition shared.h:127
#define CLIP(lower, current, upper)
Definition shared.h:57
QString shortcut_to_string(fc_shortcut *sc)
shortcut_id
Definition shortcuts.h:33
@ SC_PARADROP
Definition shortcuts.h:95
@ SC_UPGRADE_UNIT
Definition shortcuts.h:63
@ SC_BUILDIRRIGATION
Definition shortcuts.h:67
@ SC_BUILDCITY
Definition shortcuts.h:70
@ SC_DONE_MOVING
Definition shortcuts.h:57
@ SC_BUILDROAD
Definition shortcuts.h:69
@ SC_UNSENTRY_TILE
Definition shortcuts.h:61
@ SC_CULTIVATE
Definition shortcuts.h:68
@ SC_DO
Definition shortcuts.h:62
@ SC_CENTER_VIEW
Definition shortcuts.h:36
@ SC_SENTRY
Definition shortcuts.h:71
@ SC_GOBUILDCITY
Definition shortcuts.h:92
@ SC_NUKE
Definition shortcuts.h:76
@ SC_AUTOEXPLORE
Definition shortcuts.h:59
@ SC_SETHOME
Definition shortcuts.h:64
@ SC_PLANT
Definition shortcuts.h:66
@ SC_BUILDMINE
Definition shortcuts.h:65
@ SC_FULLSCREEN
Definition shortcuts.h:37
@ SC_TRADE_ROUTES
Definition shortcuts.h:54
@ SC_CITY_OUTPUT
Definition shortcuts.h:39
@ SC_TRANSFORM
Definition shortcuts.h:75
@ SC_STACK_SIZE
Definition shortcuts.h:94
@ SC_FORTIFY
Definition shortcuts.h:72
@ SC_ZOOM_IN
Definition shortcuts.h:87
@ SC_GOJOINCITY
Definition shortcuts.h:93
@ SC_MAP_GRID
Definition shortcuts.h:40
@ SC_MINIMAP
Definition shortcuts.h:38
@ SC_CITY_PROD
Definition shortcuts.h:55
@ SC_PATROL
Definition shortcuts.h:60
@ SC_GOTO
Definition shortcuts.h:73
@ SC_GOTOAIRLIFT
Definition shortcuts.h:58
@ SC_WAIT
Definition shortcuts.h:74
@ SC_IFACE_LOCK
Definition shortcuts.h:80
@ SC_DEBOARD
Definition shortcuts.h:78
@ SC_ZOOM_RESET
Definition shortcuts.h:91
@ SC_ZOOM_OUT
Definition shortcuts.h:88
@ SC_AUTOMATE
Definition shortcuts.h:81
@ SC_CITY_NAMES
Definition shortcuts.h:56
@ SC_BOARD
Definition shortcuts.h:77
@ SC_CLEAN
Definition shortcuts.h:82
@ SC_NAT_BORDERS
Definition shortcuts.h:41
@ SC_SHOW_FULLBAR
Definition shortcuts.h:86
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:110
const char * specialist_plural_translation(const struct specialist *sp)
Definition specialist.c:166
#define specialist_type_iterate_end
Definition specialist.h:85
#define specialist_type_iterate(sp)
Definition specialist.h:79
#define strvec_iterate(psv, str)
#define strvec_iterate_end
QPixmap map_pixmap
Definition canvas.h:25
Definition city.h:318
char * name
Definition city.h:319
struct tile * tile
Definition city.h:320
struct civ_game::@32::@35 client
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
struct government * government_during_revolution
Definition game.h:94
struct connection conn
Definition client_main.h:96
bool gui_qt_fullscreen
Definition options.h:454
bool draw_native
Definition options.h:216
bool draw_city_output
Definition options.h:195
bool draw_city_names
Definition options.h:197
bool draw_city_productions
Definition options.h:199
bool draw_borders
Definition options.h:215
bool draw_city_buycost
Definition options.h:200
bool draw_unit_stack_size
Definition options.h:219
bool draw_city_trade_routes
Definition options.h:201
bool unit_selection_clears_orders
Definition options.h:176
bool save_options_on_exit
Definition options.h:125
int sound_effects_volume
Definition options.h:191
bool draw_map_grid
Definition options.h:196
bool draw_city_growth
Definition options.h:198
bool draw_city_outlines
Definition options.h:194
bool draw_full_citybar
Definition options.h:217
Definition climisc.h:82
struct city_list * cities
Definition player.h:281
Definition menu.h:161
QPixmap * pm
Definition sprite.h:25
struct terrain * cultivate_result
Definition terrain.h:108
struct terrain * plant_result
Definition terrain.h:111
struct terrain * transform_result
Definition terrain.h:122
Definition tile.h:50
struct unit_list * units
Definition tile.h:58
Definition unit.h:140
int id
Definition unit.h:147
struct tile * tile
Definition unit.h:142
int homecity
Definition unit.h:148
const struct unit_type * utype
Definition unit.h:141
struct canvas * store
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char * advance_name_translation(const struct advance *padvance)
Definition tech.c:305
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:100
#define advance_iterate(_p)
Definition tech.h:273
#define advance_iterate_end
Definition tech.h:274
#define T_NONE
Definition terrain.h:61
void tile_virtual_destroy(struct tile *vtile)
Definition tile.c:1036
bool tile_apply_activity(struct tile *ptile, Activity_type_id act, struct extra_type *tgt)
Definition tile.c:682
struct tile * tile_virtual_new(const struct tile *ptile)
Definition tile.c:982
const char * tile_get_info_text(const struct tile *ptile, bool include_nuisances, int linebreaks)
Definition tile.c:772
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_terrain(_tile)
Definition tile.h:115
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:7043
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:747
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1150
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:738
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:791
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:779
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1401
int city_num_trade_routes(const struct city *pcity)
unsigned max_trade_routes(const struct city *pcity)
Definition traderoutes.c:48
bool can_establish_trade_route(const struct city *pc1, const struct city *pc2, int priority)
bool have_cities_trade_route(const struct city *pc1, const struct city *pc2)
#define GOODS_HIGH_PRIORITY
bool unit_can_est_trade_route_here(const struct unit *punit)
Definition unit.c:303
bool unit_can_add_or_build_city(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:491
bool can_unit_change_homecity(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:524
bool unit_contained_in(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:2601
bool can_unit_do_autoworker(const struct unit *punit)
Definition unit.c:647
bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:863
bool unit_can_help_build_wonder_here(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:277
#define unit_tile(_pu)
Definition unit.h:408
@ ORDER_LAST
Definition unit.h:50
@ ORDER_PERFORM_ACTION
Definition unit.h:48
#define unit_owner(_pu)
Definition unit.h:407
bool units_can_convert(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:352
bool units_are_occupied(const struct unit_list *punits)
Definition unitlist.c:275
bool units_can_unload(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:303
bool can_units_do_base_gui(const struct unit_list *punits, enum base_gui_type base_gui)
Definition unitlist.c:182
bool units_contain_cityfounder(const struct unit_list *punits)
Definition unitlist.c:219
bool can_units_do_any_road(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:163
struct unit * unit_list_find(const struct unit_list *punitlist, int unit_id)
Definition unitlist.c:30
bool units_can_upgrade(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:337
bool units_have_activity_on_tile(const struct unit_list *punits, enum unit_activity activity)
Definition unitlist.c:321
bool units_have_type_flag(const struct unit_list *punits, enum unit_type_flag_id flag, bool has_flag)
Definition unitlist.c:204
bool can_units_do(const struct unit_list *punits, bool(can_fn)(const struct unit *punit))
Definition unitlist.c:95
bool units_can_do_action(const struct unit_list *punits, action_id act_id, bool can_do)
Definition unitlist.c:241
bool units_can_load(const struct unit_list *punits)
Definition unitlist.c:289
bool can_units_do_on_map(const struct civ_map *nmap, const struct unit_list *punits, bool(can_fn)(const struct civ_map *nmap, const struct unit *punit))
Definition unitlist.c:111
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:114
bool can_player_build_unit_now(const struct player *p, const struct unit_type *punittype, const enum req_problem_type prob_type)
Definition unittype.c:2108
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:93
const char * utype_name_translation(const struct unit_type *punittype)
Definition unittype.c:1586
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:396
#define unit_type_iterate(_p)
Definition unittype.h:865
#define unit_type_iterate_end
Definition unittype.h:872
#define MAP_NATIVE_WIDTH
#define MAP_NATIVE_HEIGHT