Freeciv-3.2
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edithand.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 2005 - The Freeciv Project
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <limits.h> /* USHRT_MAX */
19
20/* utility */
21#include "bitvector.h"
22#include "fcintl.h"
23#include "log.h"
24#include "shared.h"
25#include "support.h"
26
27/* common */
28#include "events.h"
29#include "game.h"
30#include "government.h"
31#include "map.h"
32#include "movement.h"
33#include "nation.h"
34#include "terrain.h"
35#include "research.h"
36#include "unitlist.h"
37
38/* server */
39#include "aiiface.h"
40#include "citytools.h"
41#include "cityturn.h"
42#include "connecthand.h"
43#include "gamehand.h"
44#include <hand_gen.h> /* <> so looked from the build directory first. */
45#include "maphand.h"
46#include "plrhand.h"
47#include "notify.h"
48#include "sanitycheck.h"
49#include "stdinhand.h"
50#include "techtools.h"
51#include "unittools.h"
52
53/* server/generator */
54#include "mapgen_utils.h"
55
56/* server/savegame */
57#include "savemain.h"
58
59#include "edithand.h"
60
61/* Set if anything in a sequence of edits triggers the expensive
62 * assign_continent_numbers() check, which will be done once when the
63 * sequence is complete. */
65/* Hold pointers to tiles which were changed during the edit sequence,
66 * so that they can be sanity-checked when the sequence is complete
67 * and final global fix-ups have been done. */
68static struct tile_hash *modified_tile_table = NULL;
69
70/* Array of size player_slot_count() indexed by player
71 * number to tell whether a given player has fog of war
72 * disabled in edit mode. */
73static bool *unfogged_players;
74
75/************************************************************************/
92
93/************************************************************************/
108
109/************************************************************************/
113{
116
117 if (NULL == dest) {
118 dest = game.est_connections;
119 }
120
121 /* Send map start positions. */
124 startpos.removal = FALSE;
125 startpos.tag = 0;
126
128
129 conn_list_iterate(dest, pconn) {
130 if (can_conn_edit(pconn)) {
133 }
134
135 if (pconn->playing != NULL) {
138 }
141}
142
143/************************************************************************/
148{
153
154 /* FIXME: adv / ai phase handling like in check_terrain_change() */
155 }
156
157#ifdef SANITY_CHECKING
159 sanity_check_tile(ptile);
161#endif /* SANITY_CHECKING */
163}
164
165/************************************************************************/
169static void check_leaving_edit_mode(void)
170{
171 bool unfogged;
172
174 players_iterate(pplayer) {
176 if (unfogged && game.info.fogofwar) {
178 } else if (!unfogged && !game.info.fogofwar) {
180 }
182
183 /* Clear the whole array. */
184 memset(unfogged_players, 0, player_slot_count() * sizeof(bool));
185
188}
189
190/************************************************************************/
193void handle_edit_mode(struct connection *pc, bool is_edit_mode)
194{
196 return;
197 }
198
199 if (!game.info.is_edit_mode && is_edit_mode) {
200 /* Someone could be cheating! Warn people. */
202 _(" *** Server set to edit mode by %s! *** "),
204 }
205
206 if (game.info.is_edit_mode && !is_edit_mode) {
208 _(" *** Edit mode canceled by %s. *** "),
210
212 }
213
214 if (game.info.is_edit_mode != is_edit_mode) {
215 game.info.is_edit_mode = is_edit_mode;
216
219 }
220}
221
222/************************************************************************/
226static bool edit_tile_terrain_handling(struct tile *ptile,
227 struct terrain *pterrain,
228 bool send_info)
229{
230 struct terrain *old_terrain = tile_terrain(ptile);
231
232 if (old_terrain == pterrain
233 || (terrain_has_flag(pterrain, TER_NO_CITIES)
234 && NULL != tile_city(ptile))) {
235 return FALSE;
236 }
237
238 tile_change_terrain(ptile, pterrain);
243 }
244
245 if (send_info) {
247 }
248
250
251 return TRUE;
252}
253
254/************************************************************************/
258static bool edit_tile_extra_handling(struct tile *ptile,
259 struct extra_type *pextra,
260 bool remove_mode, bool send_info)
261{
262 if (remove_mode) {
263 if (!tile_has_extra(ptile, pextra)) {
264 return FALSE;
265 }
266
267 if (!tile_extra_rm_apply(ptile, pextra)) {
268 return FALSE;
269 }
270
271 terrain_changed(ptile);
272
273 } else {
274 if (tile_has_extra(ptile, pextra)) {
275 return FALSE;
276 }
277
278 if (!tile_extra_apply(ptile, pextra)) {
279 return FALSE;
280 }
281
283 && terrain_has_resource(ptile->terrain, pextra)) {
284 tile_set_resource(ptile, pextra);
285 }
286 }
287
288 if (send_info) {
290 }
291
293
294 return TRUE;
295}
296
297/************************************************************************/
305{
306 struct terrain *pterrain;
307 struct tile *ptile_center;
308
310 if (!ptile_center) {
312 _("Cannot edit the tile because %d is not a valid "
313 "tile index on this map!"), tile);
314 return;
315 }
316
317 pterrain = terrain_by_number(terrain);
318 if (!pterrain) {
320 /* TRANS: ..." the tile <tile-coordinates> because"... */
321 _("Cannot modify terrain for the tile %s because "
322 "%d is not a valid terrain id."),
324 return;
325 }
326
328 /* This iterates outward, which gives any units that can't survive on
329 * changed terrain the best chance of survival. */
330 square_iterate(&(wld.map), ptile_center, size - 1, ptile) {
331 edit_tile_terrain_handling(ptile, pterrain, TRUE);
334}
335
336/************************************************************************/
341 int id, bool removal, int eowner, int size)
342{
343 struct tile *ptile_center;
344 struct player *plr_eowner;
345
347 if (!ptile_center) {
349 _("Cannot edit the tile because %d is not a valid "
350 "tile index on this map!"), tile);
351 return;
352 }
353
356 /* TRANS: ..." the tile <tile-coordinates> because"... */
357 _("Cannot modify extras for the tile %s because "
358 "%d is not a valid extra id."),
360 return;
361 }
362
363 if (eowner != MAP_TILE_OWNER_NULL) {
365 } else {
367 }
368
370 square_iterate(&(wld.map), ptile_center, size - 1, ptile) {
371 ptile->extras_owner = plr_eowner;
372 edit_tile_extra_handling(ptile, extra_by_number(id), removal, TRUE);
375}
376
377/************************************************************************/
381 const struct packet_edit_tile *packet)
382{
383 struct tile *ptile;
384 struct player *eowner;
385 bool changed = FALSE;
386
387 ptile = index_to_tile(&(wld.map), packet->tile);
388 if (!ptile) {
390 _("Cannot edit the tile because %d is not a valid "
391 "tile index on this map!"), packet->tile);
392 return;
393 }
394
395 if (packet->eowner != MAP_TILE_OWNER_NULL) {
396 eowner = player_by_number(packet->eowner);
397 } else {
398 eowner = NULL;
399 }
400
401 /* Handle changes in extras. */
402 if (!BV_ARE_EQUAL(packet->extras, ptile->extras)) {
403 extra_type_iterate(pextra) {
404 if (edit_tile_extra_handling(ptile, pextra,
405 !BV_ISSET(packet->extras, extra_number(pextra)),
406 FALSE)) {
407 changed = TRUE;
408 }
410 }
411
412 if (ptile->extras_owner != eowner) {
413 ptile->extras_owner = eowner;
414 changed = TRUE;
415 }
416
417 /* Handle changes in label */
418 if (tile_set_label(ptile, packet->label)) {
419 changed = TRUE;
420 }
421
422 /* TODO: Handle more property edits. */
423
424
425 /* Send the new state to all affected. */
426 if (changed) {
428 send_tile_info(NULL, ptile, FALSE);
429 }
430
432}
433
434/************************************************************************/
439 Unit_type_id utid, int count, int tag)
440{
441 struct tile *ptile;
442 struct unit_type *punittype;
443 struct player *pplayer;
444 struct city *homecity;
445 struct unit *punit;
446 int id, i;
447
448 ptile = index_to_tile(&(wld.map), tile);
449 if (!ptile) {
451 _("Cannot create units because %d is not a valid "
452 "tile index on this map!"), tile);
453 return;
454 }
455
457 if (!punittype) {
458 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
459 /* TRANS: ..." at <tile-coordinates> because"... */
460 _("Cannot create a unit at %s because the "
461 "given unit type id %d is invalid."),
462 tile_link(ptile), utid);
463 return;
464 }
465
466 pplayer = player_by_number(owner);
467 if (!pplayer) {
468 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
469 /* TRANS: ..." type <unit-type> at <tile-coordinates>"... */
470 _("Cannot create a unit of type %s at %s "
471 "because the given owner's player id %d is "
472 "invalid."), utype_name_translation(punittype),
473 tile_link(ptile), owner);
474 return;
475 }
476
479 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
480 _("Cannot create another instance of unique unit type %s. "
481 "Player already has one such unit."),
483 return;
484 }
485 if (count > 1) {
486 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
487 _("Cannot create multiple instances of unique unit type %s."),
489 return;
490 }
491 }
492
493 if (is_non_allied_unit_tile(ptile, pplayer)
494 || (tile_city(ptile)
495 && !pplayers_allied(pplayer, city_owner(tile_city(ptile))))) {
496 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
497 /* TRANS: ..." type <unit-type> on enemy tile
498 * <tile-coordinates>"... */
499 _("Cannot create unit of type %s on enemy tile "
501 tile_link(ptile));
502 return;
503 }
504
505 if (!can_exist_at_tile(&(wld.map), punittype, ptile)) {
506 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
507 /* TRANS: ..." type <unit-type> on the terrain at
508 * <tile-coordinates>"... */
509 _("Cannot create a unit of type %s on the terrain "
510 "at %s."),
512 return;
513 }
514
515 if (count > 0 && !pplayer->is_alive) {
516 pplayer->is_alive = TRUE;
517 send_player_info_c(pplayer, NULL);
518 }
519
520 homecity = find_closest_city(ptile, NULL, pplayer, FALSE, FALSE, FALSE,
522 id = homecity ? homecity->id : 0;
523
525 map_show_circle(pplayer, ptile, punittype->vision_radius_sq);
526 for (i = 0; i < count; i++) {
527 /* As far as I can see create_unit is guaranteed to
528 * never return NULL. */
529 punit = create_unit(pplayer, ptile, punittype, 0, id, -1);
530 if (tag > 0) {
532 }
533 }
535}
536
537/************************************************************************/
542 int tile, Unit_type_id utid, int count)
543{
544 struct tile *ptile;
545 struct unit_type *punittype;
546 struct player *pplayer;
547 int i;
548
549 ptile = index_to_tile(&(wld.map), tile);
550 if (!ptile) {
552 _("Cannot remove units because %d is not a valid "
553 "tile index on this map!"), tile);
554 return;
555 }
556
558 if (!punittype) {
559 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
560 /* TRANS: ..." at <tile-coordinates> because"... */
561 _("Cannot remove a unit at %s because the "
562 "given unit type id %d is invalid."),
563 tile_link(ptile), utid);
564 return;
565 }
566
567 pplayer = player_by_number(owner);
568 if (!pplayer) {
569 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
570 /* TRANS: ..." type <unit-type> at <tile-coordinates>
571 * because"... */
572 _("Cannot remove a unit of type %s at %s "
573 "because the given owner's player id %d is "
574 "invalid."), utype_name_translation(punittype),
575 tile_link(ptile), owner);
576 return;
577 }
578
579 i = 0;
581 if (i >= count) {
582 break;
583 }
585 || unit_owner(punit) != pplayer) {
586 continue;
587 }
589 i++;
591}
592
593/************************************************************************/
597{
598 struct unit *punit;
599
601 if (!punit) {
603 _("No such unit (ID %d)."), id);
604 return;
605 }
606
608}
609
610/************************************************************************/
614 const struct packet_edit_unit *packet)
615{
616 const struct unit_type *putype;
617 struct unit *punit;
618 int id;
619 bool changed = FALSE;
620 int fuel, hp;
621
622 id = packet->id;
624 if (!punit) {
626 _("No such unit (ID %d)."), id);
627 return;
628 }
629
631
632 if (packet->moves_left != punit->moves_left) {
633 punit->moves_left = packet->moves_left;
634 changed = TRUE;
635 }
636
637 fuel = CLIP(0, packet->fuel, utype_fuel(putype));
638 if (fuel != punit->fuel) {
639 punit->fuel = fuel;
640 changed = TRUE;
641 }
642
643 if (packet->moved != punit->moved) {
644 punit->moved = packet->moved;
645 changed = TRUE;
646 }
647
648 if (packet->done_moving != punit->done_moving) {
649 punit->done_moving = packet->done_moving;
650 changed = TRUE;
651 }
652
653 hp = CLIP(1, packet->hp, putype->hp);
654 if (hp != punit->hp) {
655 punit->hp = hp;
656 changed = TRUE;
657 }
658
659 if (packet->veteran != punit->veteran) {
660 int v = packet->veteran;
661
662 if (utype_veteran_level(putype, v) == NULL) {
664 _("Invalid veteran level %d for unit %d (%s)."),
665 v, id, unit_link(punit));
666 } else {
667 punit->veteran = v;
668 changed = TRUE;
669 }
670 }
671
672 if (packet->stay != punit->stay) {
673 punit->stay = packet->stay;
674 changed = TRUE;
675 }
676
677 /* TODO: Handle more property edits. */
678
679
680 /* Send the new state to all affected. */
681 if (changed) {
683 }
684}
685
686/************************************************************************/
691 int size, int tag)
692{
693 struct tile *ptile;
694 struct city *pcity;
695 struct player *pplayer;
696
697 ptile = index_to_tile(&(wld.map), tile);
698 if (!ptile) {
700 _("Cannot create a city because %d is not a valid "
701 "tile index on this map!"), tile);
702 return;
703 }
704
705 pplayer = player_by_number(owner);
706 if (!pplayer) {
707 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
708 /* TRANS: ..." at <tile-coordinates> because"... */
709 _("Cannot create a city at %s because the "
710 "given owner's player id %d is invalid"),
711 tile_link(ptile), owner);
712 return;
713
714 }
715
717
718 if (!create_city_for_player(pplayer, ptile, NULL)) {
719 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
720 /* TRANS: ..." at <tile-coordinates>." */
721 _("A city may not be built at %s."), tile_link(ptile));
723
724 return;
725 }
726
727 pcity = tile_city(ptile);
728
729 if (size > 1) {
730 /* FIXME: Slow and inefficient for large size changes. */
731 city_change_size(pcity, CLIP(1, size, MAX_CITY_SIZE), pplayer, NULL);
732 send_city_info(NULL, pcity);
733 }
734
735 if (tag > 0) {
737 }
738
740}
741
742
743/************************************************************************/
747 const struct packet_edit_city *packet)
748{
749 struct tile *ptile;
750 struct city *pcity, *oldcity;
751 struct player *pplayer;
752 char buf[1024];
753 int id;
754 bool changed = FALSE;
755 bool need_game_info = FALSE;
757
758 pcity = game_city_by_number(packet->id);
759 if (!pcity) {
761 _("Cannot edit city with invalid city ID %d."),
762 packet->id);
763 return;
764 }
765
766 pplayer = city_owner(pcity);
767 ptile = city_tile(pcity);
769
770 /* Handle name change. */
771 if (0 != strcmp(pcity->name, packet->name)) {
772 if (!is_allowed_city_name(pplayer, packet->name, buf, sizeof(buf))) {
773 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
774 _("Cannot edit city name: %s"), buf);
775 } else {
776 city_name_set(pcity, packet->name);
777 changed = TRUE;
778 }
779 }
780
781 /* Handle size change. */
782 if (packet->size != city_size_get(pcity)) {
783 if (!(0 < packet->size && packet->size <= MAX_CITY_SIZE)) {
784 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
785 _("Invalid city size %d for city %s."),
786 packet->size, city_link(pcity));
787 } else {
788 /* FIXME: Slow and inefficient for large size changes. */
789 city_change_size(pcity, packet->size, NULL, NULL);
790 changed = TRUE;
791 }
792 }
793
794 if (packet->history != pcity->history) {
795 pcity->history = packet->history;
796 changed = TRUE;
797 }
798
799 /* Handle city improvement changes. */
800 improvement_iterate(pimprove) {
801 oldcity = NULL;
802 id = improvement_number(pimprove);
803
804 if (is_special_improvement(pimprove)) {
805 if (packet->built[id] >= 0) {
806 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
807 _("It is impossible for a city to have %s!"),
809 }
810 continue;
811 }
812
813 /* FIXME: game.info.great_wonder_owners and pplayer->wonders
814 * logic duplication with city_build_building. */
815
816 if (city_has_building(pcity, pimprove) && packet->built[id] < 0) {
817
818 city_remove_improvement(pcity, pimprove);
819 changed = TRUE;
820
821 } else if (!city_has_building(pcity, pimprove)
822 && packet->built[id] >= 0) {
823 struct player *old_owner = NULL;
824
825 oldcity = build_or_move_building(pcity, pimprove, &old_owner);
826 if (oldcity != pcity) {
828 }
829 if (oldcity && old_owner != pplayer) {
830 /* Great wonders make more changes. */
832 if (old_owner) {
834 }
835 }
836
837 if (oldcity) {
839 }
840 changed = TRUE;
841 }
843
844 /* Handle food stock change. */
845 if (packet->food_stock != pcity->food_stock) {
846 int max = city_granary_size(city_size_get(pcity));
847 if (!(0 <= packet->food_stock && packet->food_stock <= max)) {
848 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
849 _("Invalid city food stock amount %d for city %s "
850 "(allowed range is %d to %d)."),
851 packet->food_stock, city_link(pcity), 0, max);
852 } else {
853 pcity->food_stock = packet->food_stock;
854 changed = TRUE;
855 }
856 }
857
858 /* Handle shield stock change. */
859 if (packet->shield_stock != pcity->shield_stock) {
860 int max = USHRT_MAX; /* Limited to uint16 by city info packet. */
861
862 if (!(0 <= packet->shield_stock && packet->shield_stock <= max)) {
863 notify_conn(pc->self, ptile, E_BAD_COMMAND, ftc_editor,
864 _("Invalid city shield stock amount %d for city %s "
865 "(allowed range is %d to %d)."),
866 packet->shield_stock, city_link(pcity), 0, max);
867 } else {
868 pcity->shield_stock = packet->shield_stock;
869 /* Make sure the shields stay if changing production back and forth */
870 pcity->before_change_shields = packet->shield_stock;
871 changed = TRUE;
872 }
873 }
874
875 /* TODO: Handle more property edits. */
876
877
878 if (changed) {
882
883 /* FIXME: city_refresh_queue_processing only sends to city owner? */
884 send_city_info(NULL, pcity);
885
887 }
888
889 /* Update wonder infos. */
890 if (need_game_info) {
892 }
896 /* No need to send to detached connections. */
898 }
900 }
901}
902
903/************************************************************************/
907{
908 struct player *pplayer;
909 struct nation_type *pnation;
910 struct research *presearch;
911 int existing = player_count();
912
913 if (existing >= player_slot_count()) {
915 _("No more players can be added because the maximum "
916 "number of players (%d) has been reached."),
918 return;
919 }
920
923 _("No more players can be added because there's "
924 "already maximum number of players allowed by maxplayers setting (value %d)"),
926 return;
927 }
928
929 if (existing >= nation_count() ) {
931 _("No more players can be added because there are "
932 "no available nations (%d used)."),
933 nation_count());
934 return;
935 }
936
938 if (!pnation) {
940 _("Player cannot be created because random nation "
941 "selection failed."));
942 return;
943 }
944
946 NULL, FALSE);
947 if (!pplayer) {
949 _("Player creation failed."));
950 return;
951 }
952 server_player_init(pplayer, TRUE, TRUE);
953
954 player_nation_defaults(pplayer, pnation, TRUE);
955 if (game_was_started()) {
956 /* Find a color for the new player. */
958 }
960 pplayer->unassigned_user = TRUE;
961 pplayer->is_connected = FALSE;
962 pplayer->government = init_government_of_nation(pnation);
963 BV_CLR(pplayer->flags, PLRF_FIRST_CITY);
964
965 pplayer->economic.gold = 0;
966 pplayer->economic.infra_points = 0;
968
969 presearch = research_get(pplayer);
972
973 send_player_all_c(pplayer, NULL);
974 /* Send research info after player info, else the client will complain
975 * about invalid team. */
977 if (tag > 0) {
979 }
980}
981
982/************************************************************************/
986{
987 struct player *pplayer;
988
989 pplayer = player_by_number(id);
990 if (pplayer == NULL) {
992 _("No such player (ID %d)."), id);
993 return;
994 }
995
996 /* Don't use conn_list_iterate here because connection_detach() can be
997 * recursive and free the next connection pointer. */
998 while (conn_list_size(pplayer->connections) > 0) {
1000 }
1001
1002 kill_player(pplayer);
1003 server_remove_player(pplayer);
1004}
1005
1006/************************************************************************/
1010 const struct packet_edit_player *packet)
1011{
1012 struct player *pplayer;
1013 bool changed = FALSE, update_research = FALSE;
1014 struct nation_type *pnation;
1015 struct research *research;
1016 enum tech_state known;
1017 struct government *gov;
1018
1019 pplayer = player_by_number(packet->id);
1020 if (!pplayer) {
1022 _("Cannot edit player with invalid player ID %d."),
1023 packet->id);
1024 return;
1025 }
1026
1027 research = research_get(pplayer);
1028
1029
1030 /* Handle player name change. */
1031 if (0 != strcmp(packet->name, player_name(pplayer))) {
1032 char error_buf[256];
1033
1034 if (server_player_set_name_full(pc, pplayer, NULL, packet->name,
1035 error_buf, sizeof(error_buf))) {
1036 changed = TRUE;
1037 } else {
1039 _("Cannot change name of player (%d) '%s' to '%s': %s"),
1040 player_number(pplayer), player_name(pplayer),
1041 packet->name, error_buf);
1042 }
1043 }
1044
1045 /* Handle nation change. */
1046 pnation = nation_by_number(packet->nation);
1047 if (nation_of_player(pplayer) != pnation) {
1048 if (pnation == NULL) {
1050 _("Cannot change nation for player %d (%s) "
1051 "because the given nation ID %d is invalid."),
1052 player_number(pplayer), player_name(pplayer),
1053 packet->nation);
1054 } else if (pnation->player != NULL) {
1056 _("Cannot change nation for player %d (%s) "
1057 "to nation %d (%s) because that nation is "
1058 "already assigned to player %d (%s)."),
1059 player_number(pplayer), player_name(pplayer),
1060 packet->nation, nation_plural_translation(pnation),
1061 player_number(pnation->player),
1062 player_name(pnation->player));
1063 } else if (!nation_is_in_current_set(pnation)) {
1065 _("Cannot change nation for player %d (%s) "
1066 "to nation %d (%s) because that nation is "
1067 "not in the current nation set."),
1068 player_number(pplayer), player_name(pplayer),
1069 packet->nation, nation_plural_translation(pnation));
1070 } else if (pplayer->ai_common.barbarian_type
1071 != nation_barbarian_type(pnation)
1072 || (!is_barbarian(pplayer) && !is_nation_playable(pnation))) {
1074 _("Cannot change nation for player %d (%s) "
1075 "to nation %d (%s) because that nation is "
1076 "unsuitable for this player."),
1077 player_number(pplayer), player_name(pplayer),
1078 packet->nation, nation_plural_translation(pnation));
1079 } else {
1080 changed = player_set_nation(pplayer, pnation);
1081 }
1082 }
1083
1084 /* Handle a change in research progress. */
1085 if (packet->bulbs_researched != research->bulbs_researched) {
1087 changed = TRUE;
1089 }
1090
1091 /* Handle a change in known inventions. */
1093 known = research_invention_state(research, tech);
1094 if ((packet->inventions[tech] && known == TECH_KNOWN)
1095 || (!packet->inventions[tech] && known != TECH_KNOWN)) {
1096 continue;
1097 }
1098 if (packet->inventions[tech]) {
1099 /* FIXME: Side-effect modifies game.info.global_advances. */
1102 } else {
1105 }
1106 changed = TRUE;
1109
1110 /* Handle a change in the player's gold. */
1111 if (packet->gold != pplayer->economic.gold) {
1112 if (!(0 <= packet->gold && packet->gold <= 1000000)) {
1114 _("Cannot set gold for player %d (%s) because "
1115 "the value %d is outside the allowed range."),
1116 player_number(pplayer), player_name(pplayer),
1117 packet->gold);
1118 } else {
1119 pplayer->economic.gold = packet->gold;
1120 changed = TRUE;
1121 }
1122 }
1123
1124 /* Handle a change in the player's infrapoints. */
1125 if (packet->infrapoints != pplayer->economic.infra_points) {
1126 if (!(0 <= packet->infrapoints && packet->infrapoints <= 1000000)) {
1128 _("Cannot set infrapoints for player %d (%s) because "
1129 "the value %d is outside the allowed range."),
1130 player_number(pplayer), player_name(pplayer),
1131 packet->infrapoints);
1132 } else {
1133 pplayer->economic.infra_points = packet->infrapoints;
1134 changed = TRUE;
1135 }
1136 }
1137
1138 /* Handle a change in the player's autoselect weight. */
1139 if (packet->autoselect_weight != pplayer->autoselect_weight) {
1140 pplayer->autoselect_weight = packet->autoselect_weight;
1141 changed = TRUE;
1142 }
1143
1144 /* Handle player government change */
1145 gov = government_by_number(packet->government);
1146 if (gov != pplayer->government) {
1148 government_change(pplayer, gov, FALSE);
1149 } else {
1150 int turns = revolution_length(gov, pplayer);
1151
1152 if (turns >= 0) {
1153 pplayer->government = gov;
1154 pplayer->revolution_finishes = game.info.turn + turns;
1155 }
1156 }
1157
1158 changed = TRUE;
1159 }
1160
1161 if (packet->scenario_reserved) {
1162 if (!player_has_flag(pplayer, PLRF_SCENARIO_RESERVED)) {
1163 changed = TRUE;
1165 }
1166 } else {
1168 changed = TRUE;
1170 }
1171 }
1172
1173 /* TODO: Handle more property edits. */
1174
1175 if (update_research) {
1176 Tech_type_id current, goal;
1177
1179
1180 /* FIXME: Modifies struct research directly. */
1181
1182 current = research->researching;
1183 goal = research->tech_goal;
1184
1185 if (current != A_UNSET) {
1186 if (current != A_FUTURE) {
1187 known = research_invention_state(research, current);
1188 if (known != TECH_PREREQS_KNOWN) {
1190 }
1191 } else {
1192 /* Future Tech is legal only if all techs are known */
1195 if (known != TECH_KNOWN) {
1197 break;
1198 }
1200 }
1201 }
1202 if (goal != A_UNSET) {
1203 if (goal != A_FUTURE) {
1204 known = research_invention_state(research, goal);
1205 if (known == TECH_KNOWN) {
1207 }
1208 }
1209 }
1210 changed = TRUE;
1211
1212 /* Inform everybody about global advances */
1215 }
1216
1217 if (changed) {
1218 send_player_all_c(pplayer, NULL);
1219 }
1220}
1221
1222/************************************************************************/
1226 int tile, bool known, int size)
1227{
1228 struct player *pplayer;
1229 struct tile *ptile_center;
1230
1232 if (!ptile_center) {
1234 _("Cannot edit vision because %d is not a valid "
1235 "tile index on this map!"), tile);
1236 return;
1237 }
1238
1239 pplayer = player_by_number(plr_no);
1240 if (!pplayer) {
1242 /* TRANS: ..." at <tile-coordinates> because"... */
1243 _("Cannot edit vision for the tile at %s because "
1244 "given player id %d is invalid."),
1246 return;
1247 }
1248
1250 square_iterate(&(wld.map), ptile_center, size - 1, ptile) {
1251
1252 if (!known) {
1253 struct city *pcity = tile_city(ptile);
1255
1256 if (pcity && city_owner(pcity) == pplayer) {
1257 continue;
1258 }
1259
1260 unit_list_iterate(ptile->units, punit) {
1261 if (unit_owner(punit) == pplayer
1262 || really_gives_vision(pplayer, unit_owner(punit))) {
1264 break;
1265 }
1267
1268 if (cannot_make_unknown) {
1269 continue;
1270 }
1271
1272 /* The client expects tiles which become unseen to
1273 * contain no units (client/packhand.c +2368).
1274 * So here we tell it to remove units that do
1275 * not give it vision. */
1276 unit_list_iterate(ptile->units, punit) {
1281 }
1282
1283 if (known) {
1284 map_show_tile(pplayer, ptile);
1285 } else {
1286 map_hide_tile(pplayer, ptile);
1287 }
1290}
1291
1292/************************************************************************/
1301
1302/************************************************************************/
1306{
1307 struct city *pcity;
1308
1309 pcity = game_city_by_number(id);
1310 if (pcity == NULL) {
1312 _("No such city (ID %d)."), id);
1313 return;
1314 }
1315
1316 remove_city(pcity);
1317}
1318
1319/************************************************************************/
1326
1327/************************************************************************/
1333{
1334 struct player *pplayer;
1335
1336 if (!game.info.fogofwar) {
1338 _("Cannot toggle fog-of-war when it is already "
1339 "disabled."));
1340 return;
1341 }
1342
1343 pplayer = player_by_number(plr_no);
1344 if (!pplayer) {
1346 _("Cannot toggle fog-of-war for invalid player ID %d."),
1347 plr_no);
1348 return;
1349 }
1350
1352 if (unfogged_players[plr_no]) {
1353 enable_fog_of_war_player(pplayer);
1355 } else {
1358 }
1360}
1361
1362/************************************************************************/
1366 const struct packet_edit_startpos *packet)
1367{
1368 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
1369 bool changed;
1370
1371 /* Check. */
1372 if (NULL == ptile) {
1374 _("Invalid tile index %d for start position."), packet->id);
1375 return;
1376 }
1377
1378 /* Handle. */
1379 if (packet->removal) {
1380 changed = map_startpos_remove(ptile);
1381 } else {
1382 if (NULL != map_startpos_get(ptile)) {
1383 changed = FALSE;
1384 } else {
1385 map_startpos_new(ptile);
1386 changed = TRUE;
1387 }
1388 }
1389
1390 /* Notify. */
1391 if (changed) {
1393 if (can_conn_edit(aconn)) {
1395 }
1397 }
1398}
1399
1400/************************************************************************/
1404 const struct packet_edit_startpos_full *
1405 packet)
1406{
1407 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
1408 struct startpos *psp;
1409
1410 /* Check. */
1411 if (NULL == ptile) {
1413 _("Invalid tile index %d for start position."),
1414 packet->id);
1415 return;
1416 }
1417
1418 psp = map_startpos_get(ptile);
1419 if (NULL == psp) {
1421 _("Cannot edit start position nations at (%d, %d) "
1422 "because there is no start position there."),
1423 TILE_XY(ptile));
1424 return;
1425 }
1426
1427 /* Handle. */
1428 if (startpos_unpack(psp, packet)) {
1429 /* Notify. */
1431 if (can_conn_edit(aconn)) {
1433 }
1435 }
1436}
1437
1438/************************************************************************/
1442 const struct packet_edit_game *packet)
1443{
1444 bool changed = FALSE;
1445
1446 if (packet->scenario != game.scenario.is_scenario) {
1448 changed = TRUE;
1449 }
1450
1451 if (fc_strncmp(packet->scenario_name, game.scenario.name, 256)) {
1453 changed = TRUE;
1454 }
1455
1456 FC_STATIC_ASSERT(sizeof(packet->scenario_authors) == sizeof(game.scenario.authors),
1458
1460 sizeof(game.scenario.authors))) {
1462 changed = TRUE;
1463 }
1464
1465 if (packet->scenario_random != game.scenario.save_random) {
1467 changed = TRUE;
1468 }
1469
1470 if (packet->scenario_players != game.scenario.players) {
1472 changed = TRUE;
1473 }
1474
1477 changed = TRUE;
1478 }
1479
1482 changed = TRUE;
1483 }
1484
1485 if (packet->lake_flooding != game.scenario.lake_flooding) {
1487 changed = TRUE;
1488 }
1489
1490 if (packet->ruleset_locked != game.scenario.ruleset_locked) {
1492 changed = TRUE;
1493 }
1494
1495 if (changed) {
1498 }
1499}
1500
1501/************************************************************************/
1504void handle_edit_scenario_desc(struct connection *pc, const char *scenario_desc)
1505{
1506 if (fc_strncmp(scenario_desc, game.scenario_desc.description,
1507 MAX_LEN_PACKET)) {
1508 sz_strlcpy(game.scenario_desc.description, scenario_desc);
1510 }
1511}
1512
1513/************************************************************************/
1516void handle_save_scenario(struct connection *pc, const char *name)
1517{
1518 if (pc->access_level != ALLOW_HACK) {
1520 _("No permissions to remotely save scenario."));
1521 return;
1522 }
1523
1524 if (!game.scenario.is_scenario) {
1525 /* Scenario information not available */
1527 _("Scenario information not set. Cannot save scenario."));
1528 return;
1529 }
1530
1531 /* Client initiated scenario saving is not handmade */
1533
1534 save_game(name, "Scenario", TRUE);
1535}
const char * default_ai_type_name(void)
Definition aiiface.c:266
#define BV_CLR_ALL(bv)
Definition bitvector.h:95
#define BV_SET(bv, bit)
Definition bitvector.h:81
#define BV_ARE_EQUAL(vec1, vec2)
Definition bitvector.h:113
#define BV_ISSET(bv, bit)
Definition bitvector.h:78
#define BV_ISSET_ANY(vec)
Definition bitvector.h:109
#define BV_CLR(bv, bit)
Definition bitvector.h:86
void city_name_set(struct city *pcity, const char *new_name)
Definition city.c:1145
int city_granary_size(int city_size)
Definition city.c:2132
bool city_has_building(const struct city *pcity, const struct impr_type *pimprove)
Definition city.c:1240
void city_remove_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3371
#define city_tile(_pcity_)
Definition city.h:564
static citizens city_size_get(const struct city *pcity)
Definition city.h:569
#define city_owner(_pcity_)
Definition city.h:563
#define MAX_CITY_SIZE
Definition city.h:106
void send_city_info(struct player *dest, struct city *pcity)
Definition citytools.c:2363
struct city * build_or_move_building(struct city *pcity, struct impr_type *pimprove, struct player **oldcity_owner)
Definition citytools.c:3019
struct city * find_closest_city(const struct tile *ptile, const struct city *pexclcity, const struct player *pplayer, bool only_ocean, bool only_continent, bool only_known, bool only_player, bool only_enemy, const struct unit_class *pclass)
Definition citytools.c:856
bool is_allowed_city_name(struct player *pplayer, const char *cityname, char *error_buf, size_t bufsz)
Definition citytools.c:374
void remove_city(struct city *pcity)
Definition citytools.c:1708
bool create_city_for_player(struct player *pplayer, struct tile *ptile, const char *name)
Definition citytools.c:1680
void city_refresh_queue_add(struct city *pcity)
Definition cityturn.c:198
bool city_change_size(struct city *pcity, citizens size, struct player *nationality, const char *reason)
Definition cityturn.c:1032
void city_refresh_queue_processing(void)
Definition cityturn.c:214
char * incite_cost
Definition comments.c:75
#define MAX_LEN_PACKET
Definition conn_types.h:29
void connection_detach(struct connection *pconn, bool remove_unused_player)
void conn_list_do_unbuffer(struct conn_list *dest)
Definition connection.c:366
bool can_conn_edit(const struct connection *pconn)
Definition connection.c:511
void conn_list_do_buffer(struct conn_list *dest)
Definition connection.c:356
bool can_conn_enable_editing(const struct connection *pconn)
Definition connection.c:521
const char * conn_description(const struct connection *pconn)
Definition connection.c:474
#define conn_list_iterate(connlist, pconn)
Definition connection.h:108
#define conn_list_iterate_end
Definition connection.h:110
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
int int id
Definition editgui_g.h:28
void handle_edit_unit_remove_by_id(struct connection *pc, Unit_type_id id)
Definition edithand.c:596
void handle_edit_tile(struct connection *pc, const struct packet_edit_tile *packet)
Definition edithand.c:380
void handle_edit_scenario_desc(struct connection *pc, const char *scenario_desc)
Definition edithand.c:1504
void handle_edit_check_tiles(struct connection *pc)
Definition edithand.c:1322
void handle_edit_mode(struct connection *pc, bool is_edit_mode)
Definition edithand.c:193
void handle_edit_tile_terrain(struct connection *pc, int tile, Terrain_type_id terrain, int size)
Definition edithand.c:303
void handle_edit_player(struct connection *pc, const struct packet_edit_player *packet)
Definition edithand.c:1009
static bool need_continents_reassigned
Definition edithand.c:64
void edithand_send_initial_packets(struct conn_list *dest)
Definition edithand.c:112
static bool * unfogged_players
Definition edithand.c:73
static struct tile_hash * modified_tile_table
Definition edithand.c:68
void handle_edit_player_remove(struct connection *pc, int id)
Definition edithand.c:985
static bool edit_tile_terrain_handling(struct tile *ptile, struct terrain *pterrain, bool send_info)
Definition edithand.c:226
void handle_edit_city_remove(struct connection *pc, int id)
Definition edithand.c:1305
void edithand_free(void)
Definition edithand.c:96
void handle_edit_player_vision(struct connection *pc, int plr_no, int tile, bool known, int size)
Definition edithand.c:1225
void handle_edit_city(struct connection *pc, const struct packet_edit_city *packet)
Definition edithand.c:746
void edithand_init(void)
Definition edithand.c:78
void handle_edit_city_create(struct connection *pc, int owner, int tile, int size, int tag)
Definition edithand.c:690
static bool edit_tile_extra_handling(struct tile *ptile, struct extra_type *pextra, bool remove_mode, bool send_info)
Definition edithand.c:258
void handle_edit_game(struct connection *pc, const struct packet_edit_game *packet)
Definition edithand.c:1441
void handle_edit_unit_remove(struct connection *pc, int owner, int tile, Unit_type_id utid, int count)
Definition edithand.c:541
void handle_edit_toggle_fogofwar(struct connection *pc, int plr_no)
Definition edithand.c:1332
void handle_edit_startpos_full(struct connection *pconn, const struct packet_edit_startpos_full *packet)
Definition edithand.c:1403
static void check_leaving_edit_mode(void)
Definition edithand.c:169
void handle_edit_player_create(struct connection *pc, int tag)
Definition edithand.c:906
void handle_edit_recalculate_borders(struct connection *pc)
Definition edithand.c:1297
void handle_save_scenario(struct connection *pc, const char *name)
Definition edithand.c:1516
void handle_edit_tile_extra(struct connection *pc, int tile, int id, bool removal, int eowner, int size)
Definition edithand.c:340
void handle_edit_unit_create(struct connection *pc, int owner, int tile, Unit_type_id utid, int count, int tag)
Definition edithand.c:438
void handle_edit_unit(struct connection *pc, const struct packet_edit_unit *packet)
Definition edithand.c:613
static void check_edited_tile_terrains(void)
Definition edithand.c:147
void handle_edit_startpos(struct connection *pconn, const struct packet_edit_startpos *packet)
Definition edithand.c:1365
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type * extra_by_number(int id)
Definition extras.c:183
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_iterate_end
Definition extras.h:321
#define is_extra_caused_by(e, c)
Definition extras.h:203
int Tech_type_id
Definition fc_types.h:377
int Terrain_type_id
Definition fc_types.h:373
int Unit_type_id
Definition fc_types.h:382
#define _(String)
Definition fcintl.h:67
const char * tile_link(const struct tile *ptile)
const struct ft_color ftc_editor
const char * city_link(const struct city *pcity)
const char * unit_link(const struct unit *punit)
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct unit * game_unit_by_number(int id)
Definition game.c:116
struct city * game_city_by_number(int id)
Definition game.c:107
void send_scenario_description(struct conn_list *dest)
Definition gamehand.c:964
void send_scenario_info(struct conn_list *dest)
Definition gamehand.c:950
void send_game_info(struct conn_list *dest)
Definition gamehand.c:907
struct government * government_by_number(const Government_type_id gov)
Definition government.c:103
struct city * owner
Definition citydlg.c:226
bool is_special_improvement(const struct impr_type *pimprove)
Impr_type_id improvement_number(const struct impr_type *pimprove)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
const char * name
Definition inputfile.c:127
#define FC_STATIC_ASSERT(cond, tag)
Definition log.h:235
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:1883
struct startpos * map_startpos_new(struct tile *ptile)
Definition map.c:1866
struct tile * startpos_tile(const struct startpos *psp)
Definition map.c:1676
bool startpos_pack(const struct startpos *psp, struct packet_edit_startpos_full *packet)
Definition map.c:1706
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:456
bool map_startpos_remove(struct tile *ptile)
Definition map.c:1899
bool startpos_unpack(struct startpos *psp, const struct packet_edit_startpos_full *packet)
Definition map.c:1726
#define map_startpos_iterate(NAME_psp)
Definition map.h:130
#define square_iterate(nmap, center_tile, radius, tile_itr)
Definition map.h:391
#define square_iterate_end
Definition map.h:394
#define map_startpos_iterate_end
Definition map.h:133
#define MAP_TILE_OWNER_NULL
Definition map.h:602
void assign_continent_numbers(void)
bool really_gives_vision(struct player *me, struct player *them)
Definition maphand.c:345
void send_tile_info(struct conn_list *dest, struct tile *ptile, bool send_unknown)
Definition maphand.c:491
void send_all_known_tiles(struct conn_list *dest)
Definition maphand.c:444
bool need_to_reassign_continents(const struct terrain *oldter, const struct terrain *newter)
Definition maphand.c:1937
void disable_fog_of_war_player(struct player *pplayer)
Definition maphand.c:1773
void map_show_tile(struct player *src_player, struct tile *ptile)
Definition maphand.c:768
void tile_change_side_effects(struct tile *ptile, bool refresh_city)
Definition maphand.c:2724
void terrain_changed(struct tile *ptile)
Definition maphand.c:1956
void map_calculate_borders(void)
Definition maphand.c:2373
void fix_tile_on_terrain_change(struct tile *ptile, struct terrain *oldter, bool extend_rivers)
Definition maphand.c:1975
void enable_fog_of_war_player(struct player *pplayer)
Definition maphand.c:1747
void map_show_circle(struct player *pplayer, struct tile *ptile, int radius_sq)
Definition maphand.c:864
void update_tile_knowledge(struct tile *ptile)
Definition maphand.c:1439
void map_hide_tile(struct player *src_player, struct tile *ptile)
Definition maphand.c:820
#define fc_calloc(n, esz)
Definition mem.h:38
bool can_exist_at_tile(const struct civ_map *nmap, const struct unit_type *utype, const struct tile *ptile)
Definition movement.c:290
Nation_type_id nation_count(void)
Definition nation.c:507
struct nation_type * nation_by_number(const Nation_type_id nation)
Definition nation.c:475
struct nation_type * nation_of_player(const struct player *pplayer)
Definition nation.c:444
bool is_nation_playable(const struct nation_type *nation)
Definition nation.c:200
const char * nation_plural_translation(const struct nation_type *pnation)
Definition nation.c:159
enum barbarian_type nation_barbarian_type(const struct nation_type *nation)
Definition nation.c:211
struct government * init_government_of_nation(const struct nation_type *pnation)
Definition nation.c:659
void notify_conn(struct conn_list *dest, const struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
Definition notify.c:238
int dsend_packet_unit_remove(struct connection *pc, int unit_id)
int send_packet_edit_startpos_full(struct connection *pc, const struct packet_edit_startpos_full *packet)
int dsend_packet_edit_object_created(struct connection *pc, int tag, int id)
int send_packet_edit_startpos(struct connection *pc, const struct packet_edit_startpos *packet)
int dsend_packet_edit_fogofwar_state(struct connection *pc, bool enabled)
struct player * player_by_number(const int player_id)
Definition player.c:849
int player_count(void)
Definition player.c:817
int player_slot_count(void)
Definition player.c:418
int player_number(const struct player *pplayer)
Definition player.c:837
const char * player_name(const struct player *pplayer)
Definition player.c:895
bool player_has_flag(const struct player *pplayer, enum plr_flag_id flag)
Definition player.c:1990
int player_index(const struct player *pplayer)
Definition player.c:829
bool player_set_nation(struct player *pplayer, struct nation_type *pnation)
Definition player.c:861
bool pplayers_allied(const struct player *pplayer, const struct player *pplayer2)
Definition player.c:1405
#define players_iterate_end
Definition player.h:537
#define players_iterate(_pplayer)
Definition player.h:532
#define ANON_USER_NAME
Definition player.h:48
static bool is_barbarian(const struct player *pplayer)
Definition player.h:489
void send_player_all_c(struct player *src, struct conn_list *dest)
Definition plrhand.c:1129
struct player * server_create_player(int player_id, const char *ai_tname, struct rgbcolor *prgbcolor, bool allow_ai_type_fallbacking)
Definition plrhand.c:1893
void player_limit_to_max_rates(struct player *pplayer)
Definition plrhand.c:2056
bool server_player_set_name_full(const struct connection *caller, struct player *pplayer, const struct nation_type *pnation, const char *name, char *error_buf, size_t error_buf_len)
Definition plrhand.c:2167
struct nation_type * pick_a_nation(const struct nation_list *choices, bool ignore_conflicts, bool needs_startpos, enum barbarian_type barb_type)
Definition plrhand.c:2452
void kill_player(struct player *pplayer)
Definition plrhand.c:126
void send_player_info_c(struct player *src, struct conn_list *dest)
Definition plrhand.c:1146
void server_remove_player(struct player *pplayer)
Definition plrhand.c:1942
void government_change(struct player *pplayer, struct government *gov, bool revolution_finished)
Definition plrhand.c:337
void server_player_init(struct player *pplayer, bool initmap, bool needs_team)
Definition plrhand.c:1618
void assign_player_colors(void)
Definition plrhand.c:1733
bool nation_is_in_current_set(const struct nation_type *pnation)
Definition plrhand.c:2589
int revolution_length(struct government *gov, struct player *plr)
Definition plrhand.c:550
enum tech_state research_invention_set(struct research *presearch, Tech_type_id tech, enum tech_state value)
Definition research.c:637
struct research * research_get(const struct player *pplayer)
Definition research.c:128
enum tech_state research_invention_state(const struct research *presearch, Tech_type_id tech)
Definition research.c:619
void research_update(struct research *presearch)
Definition research.c:501
#define sanity_check_tile(x)
Definition sanitycheck.h:42
void save_game(const char *orig_filename, const char *save_reason, bool scenario)
Definition savemain.c:142
#define CLIP(lower, current, upper)
Definition shared.h:57
size_t size
Definition specvec.h:72
void player_nation_defaults(struct player *pplayer, struct nation_type *pnation, bool set_name)
Definition srv_main.c:2580
bool game_was_started(void)
Definition srv_main.c:349
Definition city.h:320
int food_stock
Definition city.h:367
int history
Definition city.h:410
int id
Definition city.h:326
char * name
Definition city.h:321
int before_change_shields
Definition city.h:389
int shield_stock
Definition city.h:368
struct packet_scenario_description scenario_desc
Definition game.h:88
struct packet_ruleset_control control
Definition game.h:83
struct conn_list * est_connections
Definition game.h:97
struct packet_game_info info
Definition game.h:89
struct packet_scenario_info scenario
Definition game.h:87
struct civ_game::@31::@35 server
int max_players
Definition game.h:160
struct government * government_during_revolution
Definition game.h:94
struct player * player
Definition nation.h:118
int built[B_LAST]
char name[MAX_LEN_CITYNAME]
char scenario_name[256]
char scenario_authors[MAX_LEN_PACKET/3]
Nation_type_id nation
char name[MAX_LEN_NAME]
Government_type_id government
bool inventions[A_LAST+1]
char label[MAX_LEN_NAME]
char description[MAX_LEN_CONTENT]
char authors[MAX_LEN_PACKET/3]
enum barbarian_type barbarian_type
Definition player.h:120
int infra_points
Definition player.h:65
struct player_ai ai_common
Definition player.h:286
bv_plr_flags flags
Definition player.h:290
int autoselect_weight
Definition player.h:297
char username[MAX_LEN_NAME]
Definition player.h:250
bool is_connected
Definition player.h:294
int revolution_finishes
Definition player.h:271
struct government * government
Definition player.h:256
struct conn_list * connections
Definition player.h:296
bool is_alive
Definition player.h:266
struct player_economic economic
Definition player.h:282
bool unassigned_user
Definition player.h:251
Tech_type_id researching
Definition research.h:52
Tech_type_id tech_goal
Definition research.h:83
int techs_researched
Definition research.h:42
int bulbs_researched
Definition research.h:53
Definition map.c:41
Definition tile.h:50
bv_extras extras
Definition tile.h:55
struct unit_list * units
Definition tile.h:58
struct player * extras_owner
Definition tile.h:63
struct terrain * terrain
Definition tile.h:57
Definition unit.h:138
int moves_left
Definition unit.h:150
int id
Definition unit.h:145
bool moved
Definition unit.h:173
int hp
Definition unit.h:151
int fuel
Definition unit.h:153
bool stay
Definition unit.h:205
int homecity
Definition unit.h:146
bool done_moving
Definition unit.h:181
int veteran
Definition unit.h:152
struct civ_map map
#define sz_strlcpy(dest, src)
Definition support.h:195
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
#define fc_strncmp(_s1_, _s2_, _len_)
Definition support.h:160
#define A_FUTURE
Definition tech.h:46
#define advance_index_iterate_end
Definition tech.h:248
#define A_FIRST
Definition tech.h:44
#define A_UNSET
Definition tech.h:48
#define advance_index_iterate(_start, _index)
Definition tech.h:244
void init_tech(struct research *research, bool update)
Definition techtools.c:1094
void send_research_info(const struct research *presearch, const struct conn_list *dest)
Definition techtools.c:293
void give_initial_techs(struct research *presearch, int num_random_techs)
Definition techtools.c:1188
struct terrain * terrain_by_number(const Terrain_type_id type)
Definition terrain.c:156
bool terrain_has_resource(const struct terrain *pterrain, const struct extra_type *presource)
Definition terrain.c:255
#define terrain_has_flag(terr, flag)
Definition terrain.h:283
bool tile_extra_apply(struct tile *ptile, struct extra_type *tgt)
Definition tile.c:575
void tile_change_terrain(struct tile *ptile, struct terrain *pterrain)
Definition tile.c:496
bool tile_extra_rm_apply(struct tile *ptile, struct extra_type *tgt)
Definition tile.c:601
bool tile_set_label(struct tile *ptile, const char *label)
Definition tile.c:1095
void tile_set_resource(struct tile *ptile, struct extra_type *presource)
Definition tile.c:349
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_index(_pt_)
Definition tile.h:88
#define tile_hash_iterate(hash, ptile)
Definition tile.h:82
#define tile_terrain(_tile)
Definition tile.h:110
#define tile_hash_iterate_end
Definition tile.h:84
#define TILE_XY(ptile)
Definition tile.h:43
#define tile_has_extra(ptile, pextra)
Definition tile.h:147
#define unit_owner(_pu)
Definition unit.h:396
static bool is_non_allied_unit_tile(const struct tile *ptile, const struct player *pplayer)
Definition unit.h:432
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_safe(unitlist, _unit)
Definition unitlist.h:39
#define unit_list_iterate_end
Definition unitlist.h:33
#define unit_list_iterate_safe_end
Definition unitlist.h:61
void send_unit_info(struct conn_list *dest, struct unit *punit)
Definition unittools.c:2722
struct unit * create_unit(struct player *pplayer, struct tile *ptile, const struct unit_type *type, int veteran_level, int homecity_id, int moves_left)
Definition unittools.c:1597
void wipe_unit(struct unit *punit, enum unit_loss_reason reason, struct player *killer)
Definition unittools.c:2131
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
bool utype_player_already_has_this_unique(const struct player *pplayer, const struct unit_type *putype)
Definition unittype.c:1927
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:112
const struct veteran_level * utype_veteran_level(const struct unit_type *punittype, int level)
Definition unittype.c:2597
const char * utype_name_translation(const struct unit_type *punittype)
Definition unittype.c:1560
#define utype_class(_t_)
Definition unittype.h:749
#define utype_fuel(ptype)
Definition unittype.h:839
static bool utype_has_flag(const struct unit_type *punittype, int flag)
Definition unittype.h:617