Freeciv-3.2
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menu.cpp
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18// Qt
19#include <QActionGroup>
20#include <QApplication>
21#include <QFileDialog>
22#include <QMainWindow>
23#include <QMessageBox>
24#include <QScrollArea>
25#include <QStandardPaths>
26#include <QVBoxLayout>
27
28// utility
29#include "string_vector.h"
30
31// common
32#include "game.h"
33#include "government.h"
34#include "goto.h"
35#include "name_translation.h"
36#include "road.h"
37#include "unit.h"
38
39// client
40#include "audio.h"
41#include "connectdlg_common.h"
42#include "control.h"
43#include "helpdata.h"
44
45// gui-qt
46#include "fc_client.h"
47#include "chatline.h"
48#include "cityrep.h"
49#include "dialogs.h"
50#include "gotodlg.h"
51#include "gui_main.h"
52#include "hudwidget.h"
53#include "mapctrl.h"
54#include "messagedlg.h"
55#include "plrdlg.h"
56#include "ratesdlg.h"
57#include "repodlgs.h"
58#include "shortcuts.h"
59#include "spaceshipdlg.h"
60#include "sprite.h"
61
62#include "menu.h"
63
64static void enable_interface(bool enable);
65
66/**********************************************************************/
70{
71 city = pcity;
72 tile = nullptr;
73 trade_num = 0;
75}
76
77/**********************************************************************/
84
85/**********************************************************************/
89{
90 int i, s;
91 struct city *pcity;
94 if (s == 0) {
95 return;
96 }
97 for (i = 0; i < s; i++) {
99 add_city(pcity);
100 }
101}
102
103/**********************************************************************/
107{
108 struct city *pcity;
109 trade_city *tc;
110
111 foreach(pcity, virtual_cities) {
113 }
114 virtual_cities.clear();
115 foreach(tc, cities) {
116 delete tc;
117 }
118 cities.clear();
119 lines.clear();
120 gui()->mapview_wdg->repaint();
121}
122
123/**********************************************************************/
127{
128 trade_city *tc = new trade_city(pcity);
129
130 cities.append(tc);
131 gui()->infotab->chtwdg->append(QString(_("Adding city %1 to trade planning"))
132 .arg(tc->city->name));
133}
134
135/**********************************************************************/
139{
140 struct city *pcity;
141 trade_city *tc;
142
143 pcity = tile_city(ptile);
144
145 foreach (tc, cities) {
146 if (pcity != nullptr) {
147 if (tc->city == pcity) {
148 remove_city(pcity);
149 return;
150 }
151 }
152 if (tc->city->tile == ptile) {
153 remove_virtual_city(ptile);
154 return;
155 }
156 }
157
158 if (pcity != nullptr) {
159 add_city(pcity);
160 return;
161 }
162
163 pcity = create_city_virtual(client_player(), ptile, "Virtual");
164 add_city(pcity);
165 virtual_cities.append(pcity);
166}
167
168/**********************************************************************/
172{
173 trade_city *tc;
174
175 foreach (tc, cities) {
176 if (tc->city->tile == pcity->tile) {
177 cities.removeAll(tc);
178 gui()->infotab->chtwdg->append(
179 QString(_("Removing city %1 from trade planning"))
180 .arg(tc->city->name));
181 return;
182 }
183 }
184}
185
186/**********************************************************************/
190{
191 struct city *c;
192 trade_city *tc;
193
194 foreach (c, virtual_cities) {
195 if (c->tile == ptile) {
196 virtual_cities.removeAll(c);
197 gui()->infotab->chtwdg->append(
198 QString(_("Removing city %1 from trade planning")).arg(c->name));
199 }
200 }
201
202 foreach (tc, cities) {
203 if (tc->city->tile == ptile) {
204 cities.removeAll(tc);
205 return;
206 }
207 }
208}
209
210/**********************************************************************/
216{
218
219 foreach (ttc, cities) {
220 if (!have_cities_trade_route(tc->city, ttc->city)
221 && can_establish_trade_route(tc->city, ttc->city)) {
222 tc->poss_trade_num++;
223 tc->pos_cities.append(ttc->city);
224 }
225 tc->over_max = tc->trade_num + tc->poss_trade_num
226 - max_trade_routes(tc->city);
227 }
228}
229
230/**********************************************************************/
234{
235 trade_city *tc;
236 int i;
237 bool tdone;
238 int count = cities.size();
239 int *cities_ids = (int *)fc_malloc(sizeof(int) * count);
240 trade_city **cities_order = (trade_city **)fc_malloc(sizeof(trade_city *) * count);
241
242 for (i = 0; i < 100; i++) {
243 int n;
244
245 tdone = true;
246
247 for (n = 0; n < count; n++) {
248 cities_ids[n] = n;
250 }
252
253 cities.clear();
254 for (n = 0; n < count; n++) {
256 }
257
258 lines.clear();
259 foreach (tc, cities) {
260 tc->pos_cities.clear();
261 tc->new_tr_cities.clear();
262 tc->curr_tr_cities.clear();
263 }
264 foreach (tc, cities) {
266 tc->poss_trade_num = 0;
267 tc->pos_cities.clear();
268 tc->new_tr_cities.clear();
269 tc->curr_tr_cities.clear();
270 tc->done = false;
271 calculate_inner(tc);
272 }
273
275 discard();
277
278 foreach (tc, cities) {
279 if (!tc->done) {
280 tdone = false;
281 }
282 }
283 if (tdone) {
284 break;
285 }
286 }
287 foreach (tc, cities) {
288 if (!tc->done) {
289 char text[1024];
290 fc_snprintf(text, sizeof(text),
291 PL_("City %s - 1 free trade route.",
292 "City %s - %d free trade routes.",
293 max_trade_routes(tc->city) - tc->trade_num),
294 city_link(tc->city),
295 max_trade_routes(tc->city) - tc->trade_num);
297 }
298 }
299
302
303 gui()->mapview_wdg->repaint();
304}
305
306/**********************************************************************/
310int trade_generator::find_over_max(struct city *pcity = nullptr)
311{
312 trade_city *tc;
313 int max = 0;
314
315 foreach (tc, cities) {
316 if (pcity != tc->city) {
317 max = qMax(max, tc->over_max);
318 }
319 }
320 return max;
321}
322
323/**********************************************************************/
327{
328 trade_city *tc;
329 trade_city *rc = nullptr;
330 int max = 0;
331
332 foreach (tc, cities) {
333 if (max < tc->over_max) {
334 max = tc->over_max;
335 rc = tc;
336 }
337 }
338 return rc;
339}
340
341/**********************************************************************/
345{
346 trade_city *tc;
347 int j = 5;
348
349 for (int i = j; i > -j; i--) {
350 while ((tc = find_most_free())) {
351 if (!discard_one(tc)) {
352 if (!discard_any(tc, i)) {
353 break;
354 }
355 }
356 }
357 }
358}
359
360/**********************************************************************/
364{
365 tc->pos_cities.removeOne(ttc->city);
366 ttc->pos_cities.removeOne(tc->city);
367 tc->poss_trade_num--;
368 ttc->poss_trade_num--;
369 tc->over_max--;
370 ttc->over_max--;
371 check_if_done(tc, ttc);
372}
373
374/**********************************************************************/
378{
379 int best = 0;
380 int current_candidate = 0;
381 int best_id;
383
384 for (int i = cities.size() - 1 ; i >= 0; i--) {
385 ttc = cities.at(i);
387 if (current_candidate > best) {
388 best_id = i;
389 }
390 }
391 if (best == 0) {
392 return false;
393 }
394
395 ttc = cities.at(best_id);
396 discard_trade(tc, ttc);
397 return true;
398}
399
400/**********************************************************************/
404{
406
407 for (int i = cities.size() - 1 ; i >= 0; i--) {
408 ttc = cities.at(i);
409 if (tc->pos_cities.contains(ttc->city)
410 && ttc->pos_cities.contains(tc->city)
411 && ttc->over_max > freeroutes) {
412 discard_trade(tc, ttc);
413 return true;
414 }
415 }
416 return false;
417}
418
419/**********************************************************************/
425{
427
428 foreach (ttc, cities) {
429 if (ttc->done || ttc->over_max > 0
430 || tc == ttc || tc->done || tc->over_max > 0) {
431 continue;
432 }
433 if (tc->pos_cities.contains(ttc->city)
434 && ttc->pos_cities.contains(tc->city)) {
435 struct qtiles gilles;
436
437 tc->pos_cities.removeOne(ttc->city);
438 ttc->pos_cities.removeOne(tc->city);
439 tc->poss_trade_num--;
440 ttc->poss_trade_num--;
441 tc->new_tr_cities.append(ttc->city);
442 ttc->new_tr_cities.append(ttc->city);
443 tc->trade_num++;
444 ttc->trade_num++;
445 tc->over_max--;
446 ttc->over_max--;
447 check_if_done(tc, ttc);
448 gilles.t1 = tc->city->tile;
449 gilles.t2 = ttc->city->tile;
450 gilles.autocaravan = nullptr;
451 lines.append(gilles);
452 }
453 }
454}
455
456/**********************************************************************/
460{
461 trade_city *tc;
462
463 foreach (tc, cities) {
464 if (tc->done || tc->over_max > 0) {
465 continue;
466 }
468 }
469}
470
471/**********************************************************************/
475{
476 if (tc1->trade_num == max_trade_routes(tc1->city)) {
477 tc1->done = true;
478 }
479 if (tc2->trade_num == max_trade_routes(tc2->city)) {
480 tc2->done = true;
481 }
482}
483
484/**********************************************************************/
490
491/**********************************************************************/
498
499/**********************************************************************/
503{
504 unit_list.clear();
505}
506
507/**********************************************************************/
512{
514 return;
515 }
516 gui()->menu_bar->clear();
517 gui()->menu_bar->setup_menus();
518
520
521 // A new ruleset may have been loaded.
523}
524
525/**********************************************************************/
530{
531 if (C_S_RUNNING <= client_state()) {
532 gui()->menuBar()->setVisible(true);
533 if (!is_waiting_turn_change()) {
534 gui()->menu_bar->menus_sensitive();
535 gui()->menu_bar->update_airlift_menu();
536 gui()->menu_bar->update_roads_menu();
537 gui()->menu_bar->update_bases_menu();
540 gui()->unitinfo_wdg->update_actions(nullptr);
541 }
542 } else {
543 gui()->menuBar()->setVisible(false);
544 }
545}
546
547/**********************************************************************/
552static const char *get_tile_change_menu_text(struct tile *ptile,
553 enum unit_activity activity)
554{
555 struct tile *newtile = tile_virtual_new(ptile);
556 const char *text;
557
558 tile_apply_activity(newtile, activity, NULL);
559 text = tile_get_info_text(newtile, FALSE, 0);
561
562 return text;
563}
564
565/**********************************************************************/
569 QMenu(_("Government"), parent)
570{
571 // Register ourselves to get updates for free.
572 instances << this;
573 setAttribute(Qt::WA_TranslucentBackground);
574}
575
576/**********************************************************************/
580{
582 instances.remove(this);
583}
584
585/**********************************************************************/
590 struct government *gov, *revol_gov;
591 int gov_count, i;
592
593 // Clear any content
594 foreach(action, QWidget::actions()) {
596 action->deleteLater();
597 }
598 actions.clear();
599
601 actions.reserve(gov_count + 1);
602 action = addAction(_("Revolution..."));
603 connect(action, &QAction::triggered, this, &gov_menu::revolution);
604 actions.append(action);
605
606 addSeparator();
607
608 // Add an action for each government. There is no icon yet.
610 for (i = 0; i < gov_count; ++i) {
611 gov = government_by_number(i);
612 if (gov != revol_gov) { // Skip revolution government
613 // Defeat keyboard shortcut mnemonics
615 .replace("&", "&&"));
616 // We need to keep track of the gov <-> action mapping to be able to
617 // set enabled/disabled depending on available govs.
618 actions.append(action);
619 QObject::connect(action, &QAction::triggered, [this,i]() {
620 change_gov(i);
621 });
622 }
623 }
624}
625
626/**********************************************************************/
630{
631 struct government *gov, *revol_gov;
632 struct sprite *sprite;
633 int gov_count, i, j;
634
637 for (i = 0, j = 0; i < gov_count; i++) {
638 gov = government_by_number(i);
639 if (gov != revol_gov) { // Skip revolution government
641 if (sprite != NULL) {
642 actions[j + 1]->setIcon(QIcon(*(sprite->pm)));
643 }
644 actions[j + 1]->setEnabled(
646 j++;
647 } else {
648 actions[0]->setEnabled(!client_is_observer()
650 }
651 }
652}
653
654/**********************************************************************/
661
662/**********************************************************************/
669
670/**************************************************************************
671 Keeps track of all gov_menu instances.
672**************************************************************************/
674
675/**********************************************************************/
679{
680 foreach (gov_menu *m, instances) {
681 m->create();
682 }
683}
684
685/**********************************************************************/
689{
690 foreach (gov_menu *m, instances) {
691 m->update();
692 }
693}
694
695/**********************************************************************/
699 : QMenu(_("Go to and..."), parent)
700{
701 // Will need auto updates etc.
702 instances << this;
703}
704
705/**********************************************************************/
709{
710 // Updates are no longer needed.
711 instances.remove(this);
712}
713
714/**********************************************************************/
718{
719 // Clear menu item to action ID mapping.
720 items.clear();
721
722 // Remove the menu items
723 clear();
724}
725
726/**********************************************************************/
730{
731 QAction *item;
732 int tgt_kind_group;
733
734 // Group goto and perform action menu items by target kind.
736 action_iterate(act_id) {
737 struct action *paction = action_by_number(act_id);
739 .replace("&", "&&"));
740
741 if (action_id_get_actor_kind(act_id) != AAK_UNIT) {
742 // This action isn't performed by an unit.
743 continue;
744 }
745
747 // Wrong group.
748 continue;
749 }
750
751 if (action_id_has_complex_target(act_id)) {
753 items.insert(sub_target_menu->menuAction(), act_id);
754
755#define CREATE_SUB_ITEM(_menu_, _act_id_, _sub_tgt_id_, _sub_tgt_name_) \
756 { \
757 QAction *_sub_item_ = _menu_->addAction(_sub_tgt_name_); \
758 int _sub_target_id_ = _sub_tgt_id_; \
759 QObject::connect(_sub_item_, &QAction::triggered, \
760 [this, _act_id_, _sub_target_id_]() { \
761 start_go_act(_act_id_, _sub_target_id_); \
762 }); \
763 }
764
766 case ASTK_BUILDING:
772 break;
773 case ASTK_TECH:
779 break;
780 case ASTK_EXTRA:
782 extra_type_iterate(pextra) {
783 if (!actres_creates_extra(paction->result, pextra)
784 && !actres_removes_extra(paction->result, pextra)) {
785 // Not relevant
786 continue;
787 }
788
790 extra_number(pextra),
791 extra_name_translation(pextra));
793 break;
794 case ASTK_NONE:
795 // Should not be here.
797 break;
798 case ASTK_COUNT:
799 // Should not exits
801 break;
802 }
803 continue;
804 }
805
806#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id) \
807 if (act_id == wanted_action_id) { \
808 item->setShortcut(QKeySequence(shortcut_to_string( \
809 fc_shortcuts::sc()->get_shortcut(sc_id)))); \
810 }
811
812 /* Create and add the menu item. It will be hidden or shown based on
813 * unit type. */
815 items.insert(item, act_id);
816
817 /* Add the keyboard shortcuts for "Go to and..." menu items that
818 * existed independently before the "Go to and..." menu arrived. */
822
823 QObject::connect(item, &QAction::triggered, [this,act_id]() {
824 start_go_act(act_id, NO_TARGET);
825 });
827 }
828}
829
830/**********************************************************************/
834{
835 bool can_do_something = false;
836
837 if (!actions_are_ready()) {
838 // Nothing to do.
839 return;
840 }
841
842 if (items.isEmpty()) {
843 // The goto and act menu needs menu items.
844 create();
845 }
846
847 /* Enable a menu item if it is theoretically possible that one of the
848 * selected units can perform it. Checking if the action can be performed
849 * at the current tile is pointless since it should be performed at the
850 * target tile. */
851 foreach(QAction *item, items.keys()) {
853 items.value(item), TRUE)) {
854 item->setVisible(true);
855 can_do_something = true;
856 } else {
857 item->setVisible(false);
858 }
859 }
860
861 if (can_do_something) {
862 // At least one menu item is enabled for one of the selected units.
863 setEnabled(true);
864 } else {
865 // No menu item is enabled any of the selected units.
866 setEnabled(false);
867 }
868}
869
870/**********************************************************************/
873void go_act_menu::start_go_act(int act_id, int sub_tgt_id)
874{
875 request_unit_goto(ORDER_PERFORM_ACTION, act_id, sub_tgt_id);
876}
877
878/**************************************************************************
879 Store all goto and act menu items so they can be updated etc
880**************************************************************************/
882
883/**********************************************************************/
887{
888 foreach (go_act_menu *m, instances) {
889 m->reset();
890 }
891}
892
893/**********************************************************************/
897{
898 foreach (go_act_menu *m, instances) {
899 m->update();
900 }
901}
902
903/**********************************************************************/
907{
909 struct tile *ptile = nullptr;
910 struct unit *zunit;
911 struct unit *qunit;
912
913 int i = 0;
914 qunit = punit;
915 foreach (fui, units_list.unit_list) {
916 zunit = unit_list_find(client_player()->units, fui->id);
917 i++;
918 if (i >= pos) {
919 punit = qunit;
920 return ptile;
921 }
922 if (zunit == nullptr) {
923 continue;
924 }
925
926 if (punit == zunit) { // Unit found
927 /* Unit was ordered to attack city so it might stay in
928 front of that city */
930 ptile = tile_before_end_path(punit, fui->ptile);
931 if (ptile == nullptr) {
932 ptile = fui->ptile;
933 }
934 } else {
935 ptile = fui->ptile;
936 }
937 // Unit found in transport
938 } else if (unit_contained_in(punit, zunit)) {
939 ptile = fui->ptile;
940 }
941 }
942 return nullptr;
943}
944
945/**********************************************************************/
948mr_menu::mr_menu() : QMenuBar()
949{
950}
951
952/**********************************************************************/
958{
959 QAction *act;
960 QMenu *sub_menu;
961 QMenu *main_menu;
963 int i;
964
965 delayed_order = false;
966 airlift_type_id = 0;
967 quick_airlifting = false;
968
969 // Game Menu
970 main_menu = this->addMenu(_("Game"));
971
972#ifdef __APPLE__
973 // On Mac, Qt would try to move menu entry named just "Options" to
974 // application menu, but as this is submenu and not an action
975 // 1) It would fail to appear in the destination
976 // 2) It's impossible to override the behavior with QAction::menuRule()
977 // We add an invisible character for the string comparison to fail.
978 sub_menu = main_menu->addMenu(QString("\u200B") + _("Options"));
979#else // __APPLE__
980 sub_menu = main_menu->addMenu(_("Options"));
981#endif // __APPLE__
982
983 act = sub_menu->addAction(_("Set local options"));
984 connect(act, &QAction::triggered, this, &mr_menu::local_options);
985 act = sub_menu->addAction(_("Server Options"));
986 connect(act, &QAction::triggered, this, &mr_menu::server_options);
987 act = sub_menu->addAction(_("Messages"));
988 connect(act, &QAction::triggered, this, &mr_menu::messages_options);
989 act = sub_menu->addAction(_("Shortcuts"));
990 connect(act, &QAction::triggered, this, &mr_menu::shortcut_options);
991 act = sub_menu->addAction(_("Load another tileset"));
992 connect(act, &QAction::triggered, this, &mr_menu::tileset_custom_load);
993 act = sub_menu->addAction(_("Save Options Now"));
994 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
995 connect(act, &QAction::triggered, this, &mr_menu::save_options_now);
996 act = sub_menu->addAction(_("Save Options on Exit"));
997 act->setCheckable(true);
998 act->setChecked(gui_options.save_options_on_exit);
999 main_menu->addSeparator();
1000 act = main_menu->addAction(_("Save Game"));
1001 act->setShortcut(QKeySequence(tr("Ctrl+s")));
1002 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1003 menu_list.insert(SAVE, act);
1004 connect(act, &QAction::triggered, this, &mr_menu::save_game);
1005 act = main_menu->addAction(_("Save Game As..."));
1006 menu_list.insert(SAVE, act);
1007 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1008 connect(act, &QAction::triggered, this, &mr_menu::save_game_as);
1009 act = main_menu->addAction(_("Save Map to Image"));
1010 connect(act, &QAction::triggered, this, &mr_menu::save_image);
1011 main_menu->addSeparator();
1012 act = main_menu->addAction(_("Volume Up"));
1013 menu_list.insert(AUDIO, act);
1014 act->setShortcut(QKeySequence(tr(">")));
1015 connect(act, &QAction::triggered, this, &mr_menu::volume_up);
1016 act = main_menu->addAction(_("Volume Down"));
1017 menu_list.insert(AUDIO, act);
1018 act->setShortcut(QKeySequence(tr("<")));
1019 connect(act, &QAction::triggered, this, &mr_menu::volume_down);
1020 main_menu->addSeparator();
1021 act = main_menu->addAction(_("Leave game"));
1022 act->setIcon(style()->standardIcon(QStyle::SP_DialogDiscardButton));
1023 connect(act, &QAction::triggered, this, &mr_menu::back_to_menu);
1024 act = main_menu->addAction(_("Quit"));
1025 act->setIcon(style()->standardIcon(QStyle::SP_TitleBarCloseButton));
1026 connect(act, &QAction::triggered, this, &mr_menu::quit_game);
1027
1028 // View Menu
1029 main_menu = this->addMenu(Q_("?verb:View"));
1030 act = main_menu->addAction(_("Center View"));
1031 act->setShortcut(QKeySequence(shortcut_to_string(
1032 fc_shortcuts::sc()->get_shortcut(SC_CENTER_VIEW))));
1033 connect(act, &QAction::triggered, this, &mr_menu::slot_center_view);
1034 main_menu->addSeparator();
1035 act = main_menu->addAction(_("Fullscreen"));
1036 act->setShortcut(QKeySequence(shortcut_to_string(
1037 fc_shortcuts::sc()->get_shortcut(SC_FULLSCREEN))));
1038 act->setCheckable(true);
1039 act->setChecked(gui_options.gui_qt_fullscreen);
1040 connect(act, &QAction::triggered, this, &mr_menu::slot_fullscreen);
1041 main_menu->addSeparator();
1042 minimap_status = main_menu->addAction(_("Minimap"));
1043 minimap_status->setCheckable(true);
1045 fc_shortcuts::sc()->get_shortcut(SC_MINIMAP))));
1046 minimap_status->setChecked(true);
1047 connect(minimap_status, &QAction::triggered, this,
1049 osd_status = main_menu->addAction(_("Show new turn information"));
1050 osd_status->setCheckable(true);
1051 osd_status->setChecked(gui()->qt_settings.show_new_turn_text);
1052 connect(osd_status, &QAction::triggered, this,
1054 btlog_status = main_menu->addAction(_("Show combat detailed information"));
1055 btlog_status->setCheckable(true);
1056 btlog_status->setChecked(gui()->qt_settings.show_battle_log);
1057 connect(btlog_status, &QAction::triggered, this, &mr_menu::slot_battlelog);
1058 lock_status = main_menu->addAction(_("Lock interface"));
1059 lock_status->setCheckable(true);
1061 fc_shortcuts::sc()->get_shortcut(SC_IFACE_LOCK))));
1062 lock_status->setChecked(false);
1063 connect(lock_status, &QAction::triggered, this, &mr_menu::slot_lock);
1064 connect(minimap_status, &QAction::triggered, this, &mr_menu::slot_lock);
1065 main_menu->addSeparator();
1066 act = main_menu->addAction(_("Zoom in"));
1067 act->setShortcut(QKeySequence(shortcut_to_string(
1068 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_IN))));
1069 connect(act, &QAction::triggered, this, &mr_menu::zoom_in);
1070 act = main_menu->addAction(_("Zoom default"));
1071 act->setShortcut(QKeySequence(shortcut_to_string(
1072 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_RESET))));
1073 connect(act, &QAction::triggered, this, &mr_menu::zoom_reset);
1074 act = main_menu->addAction(_("Zoom out"));
1075 act->setShortcut(QKeySequence(shortcut_to_string(
1076 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_OUT))));
1077 connect(act, &QAction::triggered, this, &mr_menu::zoom_out);
1078 scale_fonts_status = main_menu->addAction(_("Scale fonts"));
1079 connect(scale_fonts_status, &QAction::triggered, this,
1081 scale_fonts_status->setCheckable(true);
1082 scale_fonts_status->setChecked(true);
1083 main_menu->addSeparator();
1084 act = main_menu->addAction(_("City Outlines"));
1085 act->setCheckable(true);
1086 act->setChecked(gui_options.draw_city_outlines);
1087 connect(act, &QAction::triggered, this, &mr_menu::slot_city_outlines);
1088 act = main_menu->addAction(_("City Output"));
1089 act->setCheckable(true);
1090 act->setChecked(gui_options.draw_city_output);
1091 act->setShortcut(QKeySequence(shortcut_to_string(
1092 fc_shortcuts::sc()->get_shortcut(SC_CITY_OUTPUT))));
1093 connect(act, &QAction::triggered, this, &mr_menu::slot_city_output);
1094 act = main_menu->addAction(_("Map Grid"));
1095 act->setShortcut(QKeySequence(shortcut_to_string(
1096 fc_shortcuts::sc()->get_shortcut(SC_MAP_GRID))));
1097 act->setCheckable(true);
1098 act->setChecked(gui_options.draw_map_grid);
1099 connect(act, &QAction::triggered, this, &mr_menu::slot_map_grid);
1100 act = main_menu->addAction(_("National Borders"));
1101 act->setCheckable(true);
1102 act->setChecked(gui_options.draw_borders);
1103 act->setShortcut(QKeySequence(shortcut_to_string(
1104 fc_shortcuts::sc()->get_shortcut(SC_NAT_BORDERS))));
1105 connect(act, &QAction::triggered, this, &mr_menu::slot_borders);
1106 act = main_menu->addAction(_("Native Tiles"));
1107 act->setCheckable(true);
1108 act->setChecked(gui_options.draw_native);
1109 act->setShortcut(QKeySequence(tr("ctrl+shift+n")));
1110 connect(act, &QAction::triggered, this, &mr_menu::slot_native_tiles);
1111 act = main_menu->addAction(_("City Full Bar"));
1112 act->setCheckable(true);
1113 act->setShortcut(QKeySequence(shortcut_to_string(
1114 fc_shortcuts::sc()->get_shortcut(SC_SHOW_FULLBAR))));
1115 act->setChecked(gui_options.draw_full_citybar);
1116 connect(act, &QAction::triggered, this, &mr_menu::slot_fullbar);
1117 act = main_menu->addAction(_("City Names"));
1118 act->setCheckable(true);
1119 act->setChecked(gui_options.draw_city_names);
1120 act->setShortcut(QKeySequence(shortcut_to_string(
1121 fc_shortcuts::sc()->get_shortcut(SC_CITY_NAMES))));
1122 connect(act, &QAction::triggered, this, &mr_menu::slot_city_names);
1123 act = main_menu->addAction(_("City Growth"));
1124 act->setCheckable(true);
1125 act->setChecked(gui_options.draw_city_growth);
1126 act->setShortcut(QKeySequence(tr("ctrl+o")));
1127 connect(act, &QAction::triggered, this, &mr_menu::slot_city_growth);
1128 act = main_menu->addAction(_("City Production"));
1129 act->setCheckable(true);
1130 act->setChecked(gui_options.draw_city_productions);
1131 act->setShortcut(QKeySequence(shortcut_to_string(
1132 fc_shortcuts::sc()->get_shortcut(SC_CITY_PROD))));
1133 connect(act, &QAction::triggered, this, &mr_menu::slot_city_production);
1134 act = main_menu->addAction(_("City Buy Cost"));
1135 act->setCheckable(true);
1136 act->setChecked(gui_options.draw_city_buycost);
1137 connect(act, &QAction::triggered, this, &mr_menu::slot_city_buycost);
1138 act = main_menu->addAction(_("City Trade Routes"));
1139 act->setCheckable(true);
1140 act->setChecked(gui_options.draw_city_trade_routes);
1141 act->setShortcut(QKeySequence(shortcut_to_string(
1142 fc_shortcuts::sc()->get_shortcut(SC_TRADE_ROUTES))));
1143 connect(act, &QAction::triggered, this, &mr_menu::slot_city_trade_routes);
1144 act = main_menu->addAction(_("Unit Stack Size"));
1145 act->setCheckable(true);
1146 act->setChecked(gui_options.draw_unit_stack_size);
1147 act->setShortcut(QKeySequence(shortcut_to_string(
1148 fc_shortcuts::sc()->get_shortcut(SC_STACK_SIZE))));
1149 connect(act, &QAction::triggered, this, &mr_menu::slot_stack_size);
1150
1151 // Select Menu
1152 main_menu = this->addMenu(_("Select"));
1153 act = main_menu->addAction(_("Single Unit (Unselect Others)"));
1154 act->setShortcut(QKeySequence(tr("shift+z")));
1155 menu_list.insert(STANDARD, act);
1156 connect(act, &QAction::triggered, this, &mr_menu::slot_select_one);
1157 act = main_menu->addAction(_("All On Tile"));
1158 act->setShortcut(QKeySequence(tr("v")));
1159 menu_list.insert(STANDARD, act);
1160 connect(act, &QAction::triggered, this, &mr_menu::slot_select_all_tile);
1161 main_menu->addSeparator();
1162 act = main_menu->addAction(_("Same Type on Tile"));
1163 act->setShortcut(QKeySequence(tr("shift+v")));
1164 menu_list.insert(STANDARD, act);
1165 connect(act, &QAction::triggered, this, &mr_menu::slot_select_same_tile);
1166 act = main_menu->addAction(_("Same Type on Continent"));
1167 act->setShortcut(QKeySequence(tr("shift+c")));
1168 menu_list.insert(STANDARD, act);
1169 connect(act, &QAction::triggered, this,
1171 act = main_menu->addAction(_("Same Type Everywhere"));
1172 act->setShortcut(QKeySequence(tr("shift+x")));
1173 menu_list.insert(STANDARD, act);
1174 connect(act, &QAction::triggered, this,
1176 main_menu->addSeparator();
1177 act = main_menu->addAction(_("Wait"));
1178 act->setShortcut(QKeySequence(shortcut_to_string(
1179 fc_shortcuts::sc()->get_shortcut(SC_WAIT))));
1180 menu_list.insert(STANDARD, act);
1181 connect(act, &QAction::triggered, this, &mr_menu::slot_wait);
1182 act = main_menu->addAction(_("Done"));
1183 act->setShortcut(QKeySequence(shortcut_to_string(
1184 fc_shortcuts::sc()->get_shortcut(SC_DONE_MOVING))));
1185 menu_list.insert(STANDARD, act);
1186 connect(act, &QAction::triggered, this, &mr_menu::slot_done_moving);
1187
1188 act = main_menu->addAction(_("Advanced unit selection"));
1189 act->setShortcut(QKeySequence(tr("ctrl+e")));
1190 menu_list.insert(NOT_4_OBS, act);
1191 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_filter);
1192
1193 // Unit Menu
1194 main_menu = this->addMenu(_("Unit"));
1195 act = main_menu->addAction(_("Go to Tile"));
1196 act->setShortcut(QKeySequence(shortcut_to_string(
1197 fc_shortcuts::sc()->get_shortcut(SC_GOTO))));
1198 menu_list.insert(STANDARD, act);
1199 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_goto);
1200
1201 // The goto and act sub menu is handled as a separate object.
1202 main_menu->addMenu(new go_act_menu(this));
1203
1204 act = main_menu->addAction(_("Go to Nearest City"));
1205 act->setShortcut(QKeySequence(tr("shift+g")));
1206 menu_list.insert(GOTO_CITY, act);
1207 connect(act, &QAction::triggered, this, &mr_menu::slot_return_to_city);
1208 act = main_menu->addAction(_("Go to/Airlift to City..."));
1209 act->setShortcut(QKeySequence(shortcut_to_string(
1210 fc_shortcuts::sc()->get_shortcut(SC_GOTOAIRLIFT))));
1211 menu_list.insert(AIRLIFT, act);
1212 connect(act, &QAction::triggered, this, &mr_menu::slot_airlift);
1213 main_menu->addSeparator();
1214 act = main_menu->addAction(_("Auto Explore"));
1215 menu_list.insert(EXPLORE, act);
1216 act->setShortcut(QKeySequence(shortcut_to_string(
1217 fc_shortcuts::sc()->get_shortcut(SC_AUTOEXPLORE))));
1218 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_explore);
1219 act = main_menu->addAction(_("Patrol"));
1220 menu_list.insert(STANDARD, act);
1221 act->setEnabled(false);
1222 act->setShortcut(QKeySequence(shortcut_to_string(
1223 fc_shortcuts::sc()->get_shortcut(SC_PATROL))));
1224 connect(act, &QAction::triggered, this, &mr_menu::slot_patrol);
1225 main_menu->addSeparator();
1226 act = main_menu->addAction(_("Sentry"));
1227 act->setShortcut(QKeySequence(shortcut_to_string(
1228 fc_shortcuts::sc()->get_shortcut(SC_SENTRY))));
1229 menu_list.insert(SENTRY, act);
1230 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_sentry);
1231 act = main_menu->addAction(_("Unsentry All On Tile"));
1232 act->setShortcut(QKeySequence(shortcut_to_string(
1233 fc_shortcuts::sc()->get_shortcut(SC_UNSENTRY_TILE))));
1234 menu_list.insert(WAKEUP, act);
1235 connect(act, &QAction::triggered, this, &mr_menu::slot_unsentry);
1236 main_menu->addSeparator();
1237 act = main_menu->addAction(_("Load"));
1238 act->setShortcut(QKeySequence(shortcut_to_string(
1239 fc_shortcuts::sc()->get_shortcut(SC_BOARD))));
1240 menu_list.insert(BOARD, act);
1241 connect(act, &QAction::triggered, this, &mr_menu::slot_board);
1242 act = main_menu->addAction(_("Unload"));
1243 act->setShortcut(QKeySequence(shortcut_to_string(
1244 fc_shortcuts::sc()->get_shortcut(SC_DEBOARD))));
1245 menu_list.insert(DEBOARD, act);
1246 connect(act, &QAction::triggered, this, &mr_menu::slot_deboard);
1247 act = main_menu->addAction(_("Unload All From Transporter"));
1248 act->setShortcut(QKeySequence(tr("shift+t")));
1249 menu_list.insert(TRANSPORTER, act);
1250 connect(act, &QAction::triggered, this, &mr_menu::slot_unload_all);
1251 main_menu->addSeparator();
1252
1253 // Defeat keyboard shortcut mnemonics
1255 .replace("&", "&&"));
1256 menu_list.insert(HOMECITY, act);
1257 act->setShortcut(QKeySequence(shortcut_to_string(
1258 fc_shortcuts::sc()->get_shortcut(SC_SETHOME))));
1259 connect(act, &QAction::triggered, this, &mr_menu::slot_set_home);
1260 act = main_menu->addAction(_("Upgrade"));
1261 act->setShortcut(QKeySequence(shortcut_to_string(
1262 fc_shortcuts::sc()->get_shortcut(SC_UPGRADE_UNIT))));
1263 menu_list.insert(UPGRADE, act);
1264 connect(act, &QAction::triggered, this, &mr_menu::slot_upgrade);
1265 act = main_menu->addAction(_("Convert"));
1266 act->setShortcut(QKeySequence(tr("shift+o")));
1267 menu_list.insert(CONVERT, act);
1268 connect(act, &QAction::triggered, this, &mr_menu::slot_convert);
1269 act = main_menu->addAction(_("Disband"));
1270 act->setShortcut(QKeySequence(tr("shift+d")));
1271 menu_list.insert(DISBAND, act);
1272 connect(act, &QAction::triggered, this, &mr_menu::slot_disband);
1273
1274 // Combat Menu
1275 main_menu = this->addMenu(_("Combat"));
1276 act = main_menu->addAction(_("Fortify Unit"));
1277 menu_list.insert(FORTIFY, act);
1278 act->setShortcut(QKeySequence(shortcut_to_string(
1279 fc_shortcuts::sc()->get_shortcut(SC_FORTIFY))));
1280 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortify);
1281 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base0))
1282 .replace("&", "&&"));
1283 menu_list.insert(FORTRESS, act);
1284 act->setShortcut(QKeySequence(tr("shift+f")));
1285 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortress);
1286 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base1))
1287 .replace("&", "&&"));
1288 menu_list.insert(AIRBASE, act);
1289 act->setShortcut(QKeySequence(tr("shift+e")));
1290 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_airbase);
1291 bases_menu = main_menu->addMenu(_("Build Base"));
1292 main_menu->addSeparator();
1293 act = main_menu->addAction(_("Paradrop"));
1294 menu_list.insert(PARADROP, act);
1295 act->setShortcut(QKeySequence(shortcut_to_string(
1296 fc_shortcuts::sc()->get_shortcut(SC_PARADROP))));
1297 connect(act, &QAction::triggered, this, &mr_menu::slot_paradrop);
1298 act = main_menu->addAction(_("Pillage"));
1299 menu_list.insert(PILLAGE, act);
1300 act->setShortcut(QKeySequence(tr("shift+p")));
1301 connect(act, &QAction::triggered, this, &mr_menu::slot_pillage);
1302 // TRANS: Menu item to bring up the action selection dialog.
1303 act = main_menu->addAction(_("Do..."));
1304 menu_list.insert(ORDER_DIPLOMAT_DLG, act);
1305 act->setShortcut(QKeySequence(shortcut_to_string(
1306 fc_shortcuts::sc()->get_shortcut(SC_DO))));
1307 connect(act, &QAction::triggered, this, &mr_menu::slot_action);
1308
1309 // Work Menu
1310 main_menu = this->addMenu(_("Work"));
1312 .replace("&", "&&"));
1313 act->setShortcut(QKeySequence(shortcut_to_string(
1314 fc_shortcuts::sc()->get_shortcut(SC_BUILDCITY))));
1315 menu_list.insert(BUILD, act);
1316 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1317 act = main_menu->addAction(_("Auto Settler"));
1318 act->setShortcut(QKeySequence(shortcut_to_string(
1319 fc_shortcuts::sc()->get_shortcut(SC_AUTOMATE))));
1320 menu_list.insert(AUTOSETTLER, act);
1321 connect(act, &QAction::triggered, this, &mr_menu::slot_auto_settler);
1322 main_menu->addSeparator();
1323 act = main_menu->addAction(_("Build Road"));
1324 menu_list.insert(ROAD, act);
1325 act->setShortcut(QKeySequence(shortcut_to_string(
1326 fc_shortcuts::sc()->get_shortcut(SC_BUILDROAD))));
1327 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1328 roads_menu = main_menu->addMenu(_("Build Path"));
1329 act = main_menu->addAction(_("Build Irrigation"));
1330 act->setShortcut(QKeySequence(shortcut_to_string(
1331 fc_shortcuts::sc()->get_shortcut(SC_BUILDIRRIGATION))));
1332 menu_list.insert(IRRIGATION, act);
1333 connect(act, &QAction::triggered, this, &mr_menu::slot_build_irrigation);
1334 act = main_menu->addAction(_("Cultivate"));
1335 act->setShortcut(QKeySequence(shortcut_to_string(
1336 fc_shortcuts::sc()->get_shortcut(SC_CULTIVATE))));
1337 menu_list.insert(CULTIVATE, act);
1338 connect(act, &QAction::triggered, this, &mr_menu::slot_cultivate);
1339 act = main_menu->addAction(_("Build Mine"));
1340 act->setShortcut(QKeySequence(shortcut_to_string(
1341 fc_shortcuts::sc()->get_shortcut(SC_BUILDMINE))));
1342 menu_list.insert(MINE, act);
1343 connect(act, &QAction::triggered, this, &mr_menu::slot_build_mine);
1344 act = main_menu->addAction(_("Plant"));
1345 act->setShortcut(QKeySequence(shortcut_to_string(
1346 fc_shortcuts::sc()->get_shortcut(SC_PLANT))));
1347 menu_list.insert(PLANT, act);
1348 connect(act, &QAction::triggered, this, &mr_menu::slot_plant);
1349 main_menu->addSeparator();
1350 act = main_menu->addAction(_("Connect With Road"));
1351 act->setShortcut(QKeySequence(tr("ctrl+r")));
1352 menu_list.insert(CONNECT_ROAD, act);
1353 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_road);
1354 act = main_menu->addAction(_("Connect With Railroad"));
1355 menu_list.insert(CONNECT_RAIL, act);
1356 act->setShortcut(QKeySequence(tr("ctrl+l")));
1357 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_rail);
1358 act = main_menu->addAction(_("Connect With Maglev"));
1359 menu_list.insert(CONNECT_MAGLEV, act);
1360 act->setShortcut(QKeySequence(tr("ctrl+m")));
1361 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_maglev);
1362 act = main_menu->addAction(_("Connect With Irrigation"));
1363 menu_list.insert(CONNECT_IRRIGATION, act);
1364 act->setShortcut(QKeySequence(tr("ctrl+i")));
1365 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_irrigation);
1366 main_menu->addSeparator();
1367 act = main_menu->addAction(_("Transform Terrain"));
1368 menu_list.insert(TRANSFORM, act);
1369 act->setShortcut(QKeySequence(shortcut_to_string(
1370 fc_shortcuts::sc()->get_shortcut(SC_TRANSFORM))));
1371 connect(act, &QAction::triggered, this, &mr_menu::slot_transform);
1372 act = main_menu->addAction(_("Clean"));
1373 menu_list.insert(CLEAN, act);
1374 act->setShortcut(QKeySequence(shortcut_to_string(
1375 fc_shortcuts::sc()->get_shortcut(SC_CLEAN))));
1376 connect(act, &QAction::triggered, this, &mr_menu::slot_clean);
1378 .replace("&", "&&"));
1379 act->setShortcut(QKeySequence(tr("b")));
1380 menu_list.insert(BUILD_WONDER, act);
1381 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1383 .replace("&", "&&"));
1384 act->setShortcut(QKeySequence(tr("r")));
1385 menu_list.insert(ORDER_TRADE_ROUTE, act);
1386 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1387
1388 // Multiplayer Menu
1389 multiplayer_menu = this->addMenu(_("Multiplayer"));
1390 act = multiplayer_menu->addAction(_("Delayed Goto"));
1391 act->setShortcut(QKeySequence(tr("z")));
1392 connect(act, &QAction::triggered, this, &mr_menu::slot_delayed_goto);
1393 act = multiplayer_menu->addAction(_("Delayed Orders Execute"));
1394 act->setShortcut(QKeySequence(tr("ctrl+z")));
1395 connect(act, &QAction::triggered, this, &mr_menu::slot_execute_orders);
1396 act = multiplayer_menu->addAction(_("Clear Orders"));
1397 act->setShortcut(QKeySequence(tr("ctrl+shift+c")));
1398 connect(act, &QAction::triggered, this, &mr_menu::slot_orders_clear);
1399 act = multiplayer_menu->addAction(_("Add all cities to trade planning"));
1400 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_add_all);
1401 act = multiplayer_menu->addAction(_("Calculate trade planning"));
1402 connect(act, &QAction::triggered, this, &mr_menu::slot_calculate);
1403 act = multiplayer_menu->addAction(_("Add/Remove City"));
1404 act->setShortcut(QKeySequence(tr("ctrl+t")));
1405 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_city);
1406 act = multiplayer_menu->addAction(_("Clear Trade Planning"));
1407 connect(act, &QAction::triggered, this, &mr_menu::slot_clear_trade);
1408 act = multiplayer_menu->addAction(_("Automatic caravan"));
1409 menu_list.insert(AUTOTRADEROUTE, act);
1410 connect(act, &QAction::triggered, this, &mr_menu::slot_autocaravan);
1411 act->setShortcut(QKeySequence(tr("ctrl+j")));
1412 act = multiplayer_menu->addAction(_("Set/Unset rally point"));
1413 act->setShortcut(QKeySequence(tr("shift+s")));
1414 connect(act, &QAction::triggered, this, &mr_menu::slot_rally);
1415 act = multiplayer_menu->addAction(_("Quick Airlift"));
1416 act->setShortcut(QKeySequence(tr("ctrl+y")));
1417 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift);
1418 airlift_type = new QActionGroup(this);
1419 airlift_menu = multiplayer_menu->addMenu(_("Unit type for quickairlifting"));
1420
1421 // Default diplo
1422 action_vs_city = new QActionGroup(this);
1423 action_vs_unit = new QActionGroup(this);
1424 action_unit_menu = multiplayer_menu->addMenu(_("Default action vs unit"));
1425
1426 act = action_unit_menu->addAction(_("Ask"));
1427 act->setCheckable(true);
1428 act->setChecked(true);
1429 act->setData(-1);
1430 action_vs_unit->addAction(act);
1431 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1432
1433 act = action_unit_menu->addAction(_("Bribe"));
1434 act->setCheckable(true);
1435 act->setChecked(false);
1436 act->setData(ACTION_SPY_BRIBE_UNIT);
1437 action_vs_unit->addAction(act);
1438 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1439
1440 act = action_unit_menu->addAction(_("Sabotage"));
1441 act->setCheckable(true);
1442 act->setChecked(false);
1443 act->setData(ACTION_SPY_SABOTAGE_UNIT);
1444 action_vs_unit->addAction(act);
1445 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1446
1447 act = action_unit_menu->addAction(_("Sabotage Unit Escape"));
1448 act->setCheckable(true);
1449 act->setChecked(false);
1450 act->setData(ACTION_SPY_SABOTAGE_UNIT_ESC);
1451 action_vs_unit->addAction(act);
1452 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1453
1454 action_city_menu = multiplayer_menu->addMenu(_("Default action vs city"));
1455 act = action_city_menu->addAction(_("Ask"));
1456 act->setCheckable(true);
1457 act->setChecked(true);
1458 act->setData(-1);
1459 action_vs_city->addAction(act);
1460 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1461
1462 act = action_city_menu->addAction(_("Investigate city"));
1463 act->setCheckable(true);
1464 act->setChecked(false);
1465 act->setData(ACTION_SPY_INVESTIGATE_CITY);
1466 action_vs_city->addAction(act);
1467 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1468
1469 act = action_city_menu->addAction(_("Investigate city (spends the unit)"));
1470 act->setCheckable(true);
1471 act->setChecked(false);
1472 act->setData(ACTION_INV_CITY_SPEND);
1473 action_vs_city->addAction(act);
1474 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1475
1476 act = action_city_menu->addAction(_("Establish embassy"));
1477 act->setCheckable(true);
1478 act->setChecked(false);
1479 act->setData(ACTION_ESTABLISH_EMBASSY);
1480 action_vs_city->addAction(act);
1481 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1482
1483 act = action_city_menu->addAction(_("Become Ambassador"));
1484 act->setCheckable(true);
1485 act->setChecked(false);
1486 act->setData(ACTION_ESTABLISH_EMBASSY_STAY);
1487 action_vs_city->addAction(act);
1488 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1489
1490 act = action_city_menu->addAction(_("Steal technology"));
1491 act->setCheckable(true);
1492 act->setChecked(false);
1493 act->setData(ACTION_SPY_STEAL_TECH);
1494 action_vs_city->addAction(act);
1495 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1496
1497 act = action_city_menu->addAction(_("Steal technology and escape"));
1498 act->setCheckable(true);
1499 act->setChecked(false);
1500 act->setData(ACTION_SPY_STEAL_TECH_ESC);
1501 action_vs_city->addAction(act);
1502 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1503
1504 act = action_city_menu->addAction(_("Incite a revolt"));
1505 act->setCheckable(true);
1506 act->setChecked(false);
1507 act->setData(ACTION_SPY_INCITE_CITY);
1508 action_vs_city->addAction(act);
1509 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1510
1511 act = action_city_menu->addAction(_("Incite a Revolt and Escape"));
1512 act->setCheckable(true);
1513 act->setChecked(false);
1514 act->setData(ACTION_SPY_INCITE_CITY_ESC);
1515 action_vs_city->addAction(act);
1516 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1517
1518 act = action_city_menu->addAction(_("Poison city"));
1519 act->setCheckable(true);
1520 act->setChecked(false);
1521 act->setData(ACTION_SPY_POISON);
1522 action_vs_city->addAction(act);
1523 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1524
1525 act = action_city_menu->addAction(_("Poison City Escape"));
1526 act->setCheckable(true);
1527 act->setChecked(false);
1528 act->setData(ACTION_SPY_POISON_ESC);
1529 action_vs_city->addAction(act);
1530 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1531
1532 // Civilization menu
1533 main_menu = this->addMenu(_("Civilization"));
1534 act = main_menu->addAction(_("Tax Rates..."));
1535 menu_list.insert(NOT_4_OBS, act);
1536 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_tax_rates);
1537 main_menu->addSeparator();
1538
1539 act = main_menu->addAction(_("Policies..."));
1540 menu_list.insert(MULTIPLIERS, act);
1541 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_mult_rates);
1542 main_menu->addSeparator();
1543
1544 main_menu->addMenu(new class gov_menu(this));
1545 main_menu->addSeparator();
1546
1547 act = main_menu->addAction(Q_("?noun:View"));
1548 act->setShortcut(QKeySequence(tr("F1")));
1549 connect(act, &QAction::triggered, this, &mr_menu::slot_show_map);
1550
1551 act = main_menu->addAction(_("Units"));
1552 act->setShortcut(QKeySequence(tr("F2")));
1553 connect(act, &QAction::triggered, this, &mr_menu::slot_show_units_report);
1554
1555 act = main_menu->addAction(_("Nations"));
1556 act->setShortcut(QKeySequence(tr("F3")));
1557 connect(act, &QAction::triggered, this, &mr_menu::slot_show_nations);
1558
1559 act = main_menu->addAction(_("Cities"));
1560 act->setShortcut(QKeySequence(tr("F4")));
1561 connect(act, &QAction::triggered, this, &mr_menu::slot_show_cities);
1562
1563 act = main_menu->addAction(_("Economy"));
1564 act->setShortcut(QKeySequence(tr("F5")));
1565 connect(act, &QAction::triggered, this, &mr_menu::slot_show_eco_report);
1566
1567 act = main_menu->addAction(_("Research"));
1568 act->setShortcut(QKeySequence(tr("F6")));
1569 connect(act, &QAction::triggered, this, &mr_menu::slot_show_research_tab);
1570
1571 act = main_menu->addAction(_("Wonders of the World"));
1572 act->setShortcut(QKeySequence(tr("F7")));
1573 connect(act, &QAction::triggered, this, &mr_menu::slot_traveler);
1574
1575 act = main_menu->addAction(_("Top Cities"));
1576 act->setShortcut(QKeySequence(tr("F8")));
1577 menu_list.insert(TOP_CITIES, act);
1578 connect(act, &QAction::triggered, this, &mr_menu::slot_top_cities);
1579
1580 act = main_menu->addAction(_("Demographics"));
1581 act->setShortcut(QKeySequence(tr("F11")));
1582 connect(act, &QAction::triggered, this, &mr_menu::slot_demographics);
1583
1584 act = main_menu->addAction(_("Spaceship"));
1585 act->setShortcut(QKeySequence(tr("F12")));
1586 connect(act, &QAction::triggered, this, &mr_menu::slot_spaceship);
1587
1588 act = main_menu->addAction(_("Achievements"));
1589 connect(act, &QAction::triggered, this, &mr_menu::slot_achievements);
1590
1591 act = main_menu->addAction(_("Endgame report"));
1592 menu_list.insert(ENDGAME, act);
1593 connect(act, &QAction::triggered, this, &mr_menu::slot_endgame);
1594
1595 // Battle Groups Menu
1596 main_menu = this->addMenu(_("Battle Groups"));
1597
1598 act = main_menu->addAction(_("Select Battle Group 1"));
1599 act->setShortcut(QKeySequence(tr("Shift+F1")));
1600 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1select);
1601
1602 act = main_menu->addAction(_("Assign Battle Group 1"));
1603 act->setShortcut(QKeySequence(tr("Ctrl+F1")));
1604 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1assign);
1605
1606 act = main_menu->addAction(_("Append to Battle Group 1"));
1607 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F1")));
1608 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1append);
1609
1610 act = main_menu->addAction(_("Select Battle Group 2"));
1611 act->setShortcut(QKeySequence(tr("Shift+F2")));
1612 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2select);
1613
1614 act = main_menu->addAction(_("Assign Battle Group 2"));
1615 act->setShortcut(QKeySequence(tr("Ctrl+F2")));
1616 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2assign);
1617
1618 act = main_menu->addAction(_("Append to Battle Group 2"));
1619 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F2")));
1620 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2append);
1621
1622 act = main_menu->addAction(_("Select Battle Group 3"));
1623 act->setShortcut(QKeySequence(tr("Shift+F3")));
1624 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3select);
1625
1626 act = main_menu->addAction(_("Assign Battle Group 3"));
1627 act->setShortcut(QKeySequence(tr("Ctrl+F3")));
1628 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3assign);
1629
1630 act = main_menu->addAction(_("Append to Battle Group 3"));
1631 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F3")));
1632 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3append);
1633
1634 act = main_menu->addAction(_("Select Battle Group 4"));
1635 act->setShortcut(QKeySequence(tr("Shift+F4")));
1636 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4select);
1637
1638 act = main_menu->addAction(_("Assign Battle Group 4"));
1639 act->setShortcut(QKeySequence(tr("Ctrl+F4")));
1640 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4assign);
1641
1642 act = main_menu->addAction(_("Append to Battle Group 4"));
1643 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F4")));
1644 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4append);
1645
1646 // Help Menu
1647 main_menu = this->addMenu(_("Help"));
1648
1649 act = main_menu->addAction(Q_(HELP_OVERVIEW_ITEM));
1650 QObject::connect(act, &QAction::triggered, [this]() {
1652 });
1653
1654 act = main_menu->addAction(Q_(HELP_PLAYING_ITEM));
1655 QObject::connect(act, &QAction::triggered, [this]() {
1657 });
1658
1659 act = main_menu->addAction(Q_(HELP_TERRAIN_ITEM));
1660 QObject::connect(act, &QAction::triggered, [this]() {
1662 });
1663
1664 act = main_menu->addAction(Q_(HELP_ECONOMY_ITEM));
1665 QObject::connect(act, &QAction::triggered, [this]() {
1667 });
1668
1669 act = main_menu->addAction(Q_(HELP_CITIES_ITEM));
1670 QObject::connect(act, &QAction::triggered, [this]() {
1672 });
1673
1674 act = main_menu->addAction(Q_(HELP_IMPROVEMENTS_ITEM));
1675 QObject::connect(act, &QAction::triggered, [this]() {
1677 });
1678
1679 act = main_menu->addAction(Q_(HELP_WONDERS_ITEM));
1680 QObject::connect(act, &QAction::triggered, [this]() {
1682 });
1683
1684 act = main_menu->addAction(Q_(HELP_UNITS_ITEM));
1685 QObject::connect(act, &QAction::triggered, [this]() {
1687 });
1688
1689 act = main_menu->addAction(Q_(HELP_COMBAT_ITEM));
1690 QObject::connect(act, &QAction::triggered, [this]() {
1692 });
1693
1694 act = main_menu->addAction(Q_(HELP_ZOC_ITEM));
1695 QObject::connect(act, &QAction::triggered, [this]() {
1697 });
1698
1699 act = main_menu->addAction(Q_(HELP_GOVERNMENT_ITEM));
1700 QObject::connect(act, &QAction::triggered, [this]() {
1702 });
1703
1704 act = main_menu->addAction(Q_(HELP_MULTIPLIER_ITEM));
1705 QObject::connect(act, &QAction::triggered, [this]() {
1707 });
1708
1709 act = main_menu->addAction(Q_(HELP_DIPLOMACY_ITEM));
1710 QObject::connect(act, &QAction::triggered, [this]() {
1712 });
1713
1714 act = main_menu->addAction(Q_(HELP_TECHS_ITEM));
1715 QObject::connect(act, &QAction::triggered, [this]() {
1717 });
1718
1719 act = main_menu->addAction(Q_(HELP_SPACE_RACE_ITEM));
1720 QObject::connect(act, &QAction::triggered, [this]() {
1722 });
1723
1724 act = main_menu->addAction(Q_(HELP_RULESET_ITEM));
1725#ifdef __APPLE__
1726 // only needed on Mac, prevents qt from moving the menu item
1727 act->setMenuRole(QAction::NoRole);
1728#endif // __APPLE__
1729 QObject::connect(act, &QAction::triggered, [this]() {
1731 });
1732
1733 act = main_menu->addAction(Q_(HELP_TILESET_ITEM));
1734#ifdef __APPLE__
1735 // only needed on Mac, prevents qt from moving the menu item
1736 act->setMenuRole(QAction::NoRole);
1737#endif // __APPLE__
1738 QObject::connect(act, &QAction::triggered, [this]() {
1740 });
1741
1742 act = main_menu->addAction(Q_(HELP_MUSICSET_ITEM));
1743#ifdef __APPLE__
1744 // only needed on Mac, prevents qt from moving the menu item
1745 act->setMenuRole(QAction::NoRole);
1746#endif // __APPLE__
1747 QObject::connect(act, &QAction::triggered, [this]() {
1749 });
1750
1751 act = main_menu->addAction(Q_(HELP_NATIONS_ITEM));
1752#ifdef __APPLE__
1753 // only needed on Mac, prevents qt from moving the menu item
1754 act->setMenuRole(QAction::NoRole);
1755#endif // __APPLE__
1756 QObject::connect(act, &QAction::triggered, [this]() {
1758 });
1759
1760 main_menu->addSeparator();
1761
1762 act = main_menu->addAction(Q_(HELP_CONNECTING_ITEM));
1763 QObject::connect(act, &QAction::triggered, [this]() {
1765 });
1766
1767 act = main_menu->addAction(Q_(HELP_CONTROLS_ITEM));
1768 QObject::connect(act, &QAction::triggered, [this]() {
1770 });
1771
1772 act = main_menu->addAction(Q_(HELP_CMA_ITEM));
1773 QObject::connect(act, &QAction::triggered, [this]() {
1775 });
1776
1777 act = main_menu->addAction(Q_(HELP_CHATLINE_ITEM));
1778 QObject::connect(act, &QAction::triggered, [this]() {
1780 });
1781
1782 act = main_menu->addAction(Q_(HELP_WORKLIST_EDITOR_ITEM));
1783 QObject::connect(act, &QAction::triggered, [this]() {
1785 });
1786
1787 main_menu->addSeparator();
1788
1789 act = main_menu->addAction(Q_(HELP_LANGUAGES_ITEM));
1790 QObject::connect(act, &QAction::triggered, [this]() {
1792 });
1793
1794 act = main_menu->addAction(Q_(HELP_COPYING_ITEM));
1795 QObject::connect(act, &QAction::triggered, [this]() {
1797 });
1798
1799 act = main_menu->addAction(Q_(HELP_ABOUT_ITEM));
1800#ifdef __APPLE__
1801 // only needed on Mac, prevents qt from moving the menu item
1802 act->setMenuRole(QAction::NoRole);
1803#endif // __APPLE__
1804 QObject::connect(act, &QAction::triggered, [this]() {
1806 });
1807
1808 menus = this->findChildren<QMenu*>();
1809 for (i = 0; i < menus.count(); i++) {
1810 menus[i]->setAttribute(Qt::WA_TranslucentBackground);
1811 }
1812
1813 this->setVisible(false);
1814}
1815
1816/**********************************************************************/
1820{
1821 for (int i = 0; i < units_list.nr_units; i++) {
1822 units_list.unit_list.at(units_list.unit_list.count() - i -1)->ptile = ptile;
1823 }
1824}
1825
1826/**********************************************************************/
1832{
1833 foreach (QAction *a, m->actions()) {
1834 if (a->shortcut() == seq && a->isEnabled()) {
1835 a->activate(QAction::Trigger);
1836 return TRUE;
1837 }
1838 }
1839
1840 return FALSE;
1841}
1842
1843/**********************************************************************/
1847{
1851
1852 if (sid == SC_GOTO) {
1853 gui()->mapview_wdg->menu_click = true;
1855 return;
1856 }
1857 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1859
1861 foreach (const QMenu *m, menus) {
1863 return;
1864 }
1865 }
1866}
1867
1868/**********************************************************************/
1875{
1876 foreach (QAction *a, m->actions()) {
1877 if (a->shortcut() == seq && fcs->mouse == Qt::AllButtons) {
1878 *ret = a->text();
1879
1880 return TRUE;
1881 }
1882 }
1883
1884 return FALSE;
1885}
1886
1887/**********************************************************************/
1891{
1894
1897 foreach (const QMenu *m, menus) {
1898 QString ret;
1899
1900 if (shortcut_exist_inner(m, seq, fcs, &ret)) {
1901 return ret;
1902 }
1903 }
1904
1905 return QString();
1906}
1907
1908/**********************************************************************/
1914 QString *ret)
1915{
1916 foreach (QAction *a, m->actions()) {
1917 if (a->shortcut() == seq) {
1918 *ret = a->text() + " ("
1919 + a->shortcut().toString(QKeySequence::NativeText) + ")";
1920
1921 return TRUE;
1922 }
1923 }
1924
1925 return FALSE;
1926}
1927
1928/**********************************************************************/
1932{
1936
1937 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1939
1941 foreach (const QMenu *m, menus) {
1942 QString ret;
1943
1945 return ret;
1946 }
1947 }
1948
1949 return QString();
1950}
1951
1952/**********************************************************************/
1956{
1958 QAction *act;
1959
1960 airlift_menu->clear();
1961 if (client_is_observer()) {
1962 return;
1963 }
1964 unit_type_iterate(utype) {
1965 utype_id = utype_index(utype);
1966
1968 || !utype_can_do_action(utype, ACTION_AIRLIFT)) {
1969 continue;
1970 }
1973 continue;
1974 }
1975 // Defeat keyboard shortcut mnemonics
1976 act = airlift_menu->addAction(QString(utype_name_translation(utype))
1977 .replace("&", "&&"));
1978 act->setCheckable(true);
1979 act->setData(utype_id);
1980 if (airlift_type_id == utype_id) {
1981 act->setChecked(true);
1982 }
1983 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift_set);
1984 airlift_type->addAction(act);
1986}
1987
1988/****************************************************************************
1989 Updates "build path" menu
1990****************************************************************************/
1992{
1993 QAction *act;
1994 struct unit_list *punits = nullptr;
1995 bool enabled = false;
1996
1997 foreach(act, roads_menu->actions()) {
1998 removeAction(act);
1999 act->deleteLater();
2000 }
2001 roads_menu->clear();
2002 roads_menu->setDisabled(true);
2003 if (client_is_observer()) {
2004 return;
2005 }
2006
2009 if (pextra->buildable) {
2010 int road_id;
2011
2012 // Defeat keyboard shortcut mnemonics
2013 act = roads_menu->addAction(QString(extra_name_translation(pextra))
2014 .replace("&", "&&"));
2015 road_id = pextra->id;
2016 act->setData(road_id);
2017 QObject::connect(act, &QAction::triggered, [this,road_id]() {
2019 });
2021 ACTIVITY_GEN_ROAD, pextra)) {
2022 act->setEnabled(true);
2023 enabled = true;
2024 } else {
2025 act->setDisabled(true);
2026 }
2027 }
2029
2030 if (enabled) {
2031 roads_menu->setEnabled(true);
2032 }
2033}
2034
2035/****************************************************************************
2036 Updates "build bases" menu
2037****************************************************************************/
2039{
2040 QAction *act;
2041 struct unit_list *punits = nullptr;
2042 bool enabled = false;
2043
2044 foreach(act, bases_menu->actions()) {
2045 removeAction(act);
2046 act->deleteLater();
2047 }
2048 bases_menu->clear();
2049 bases_menu->setDisabled(true);
2050
2051 if (client_is_observer()) {
2052 return;
2053 }
2054
2057 if (pextra->buildable) {
2058 int base_id;
2059
2060 // Defeat keyboard shortcut mnemonics
2061 act = bases_menu->addAction(QString(extra_name_translation(pextra))
2062 .replace("&", "&&"));
2063 base_id = pextra->id;
2064 act->setData(base_id);
2065 QObject::connect(act, &QAction::triggered, [this,base_id]() {
2067 });
2069 act->setEnabled(true);
2070 enabled = true;
2071 } else {
2072 act->setDisabled(true);
2073 }
2074 }
2076
2077 if (enabled) {
2078 bases_menu->setEnabled(true);
2079 }
2080}
2081
2082/**********************************************************************/
2086{
2087 QList <QAction * >values;
2089 QMultiHash <munit, QAction *>::iterator i;
2090 struct unit_list *punits = nullptr;
2091 struct road_type *proad;
2092 struct extra_type *tgt;
2093 bool any_cities = false;
2094 bool city_on_tile = false;
2095 bool units_all_same_tile = true;
2096 const struct tile *ptile = NULL;
2097 const struct unit_type *ptype = NULL;
2098
2099 players_iterate(pplayer) {
2100 if (city_list_size(pplayer->cities)) {
2101 any_cities = true;
2102 break;
2103 }
2105
2106 // Disable first all sensitive menus
2107 foreach(QAction *a, menu_list) {
2108 a->setEnabled(false);
2109 }
2110
2111 if (client_is_observer()) {
2112 multiplayer_menu->setDisabled(true);
2113 } else {
2114 multiplayer_menu->setDisabled(false);
2115 }
2116
2117 // Non unit menus
2118 keys = menu_list.keys();
2119 foreach (munit key, keys) {
2120 i = menu_list.find(key);
2121 while (i != menu_list.end() && i.key() == key) {
2122 switch (key) {
2123 case SAVE:
2125 i.value()->setEnabled(true);
2126 }
2127 break;
2128 case NOT_4_OBS:
2129 if (!client_is_observer()) {
2130 i.value()->setEnabled(true);
2131 }
2132 break;
2133 case MULTIPLIERS:
2134 if (!client_is_observer() && multiplier_count() > 0) {
2135 i.value()->setEnabled(true);
2136 i.value()->setVisible(true);
2137 } else {
2138 i.value()->setVisible(false);
2139 }
2140 break;
2141 case ENDGAME:
2142 if (gui()->is_repo_dlg_open("END")) {
2143 i.value()->setEnabled(true);
2144 i.value()->setVisible(true);
2145 } else {
2146 i.value()->setVisible(false);
2147 }
2148 break;
2149 case TOP_CITIES:
2150 i.value()->setEnabled(game.info.top_cities_count > 0);
2151 if (game.info.top_cities_count > 0) {
2152 i.value()->setText(QString(PL_("Top %1 City", "Top %1 Cities",
2154 .arg(game.info.top_cities_count));
2155 } else {
2156 i.value()->setText(QString(_("Top Cities")));
2157 }
2158 break;
2159 case AUDIO:
2160 i.value()->setEnabled(!audio_is_dummy_plugin());
2161 break;
2162 default:
2163 break;
2164 }
2165 i++;
2166 }
2167 }
2168
2170 return;
2171 }
2172
2175 if (tile_city(unit_tile(punit))) {
2176 city_on_tile = true;
2177 break;
2178 }
2180
2182 const struct unit_type *ntype;
2183
2184 fc_assert((ptile == NULL) == (ptype == NULL));
2185
2187
2188 // 'ntype == ptype' is correct check even when ptype is still nullptr
2189 if (ptile != nullptr && ntype == ptype && unit_tile(punit) != ptile) {
2190 units_all_same_tile = false;
2191 }
2192
2193 if (ptype == nullptr || ntype == ptype) {
2194 ptile = unit_tile(punit);
2195 ptype = ntype;
2196 }
2198
2199 keys = menu_list.keys();
2200 foreach(munit key, keys) {
2201 i = menu_list.find(key);
2202 while (i != menu_list.end() && i.key() == key) {
2203 switch (key) {
2204 case STANDARD:
2205 i.value()->setEnabled(true);
2206 break;
2207
2208 case EXPLORE:
2210 i.value()->setEnabled(true);
2211 }
2212 break;
2213
2214 case BOARD:
2215 if (units_can_load(punits)) {
2216 i.value()->setEnabled(true);
2217 }
2218 break;
2219
2220 case DEBOARD:
2221 if (units_can_unload(punits)) {
2222 i.value()->setEnabled(true);
2223 }
2224 break;
2225
2226 case TRANSPORTER:
2228 i.value()->setEnabled(true);
2229 }
2230 break;
2231
2232 case CONVERT:
2233 if (units_can_convert(&(wld.map), punits)) {
2234 i.value()->setEnabled(true);
2235 }
2236 break;
2237
2238 case MINE:
2240 i.value()->setEnabled(true);
2241 }
2242
2243 if (units_all_same_tile) {
2245 struct extra_type *pextra = NULL;
2246
2247 /* FIXME: this overloading doesn't work well with multiple focus
2248 * units. */
2252 if (pextra != NULL) {
2253 break;
2254 }
2256
2257 if (pextra != NULL) {
2258 i.value()->setText(
2259 // TRANS: Build mine of specific type
2260 QString(_("Build %1"))
2261 .arg(extra_name_translation(pextra))
2262 .replace("&", "&&"));
2263 } else {
2264 i.value()->setText(QString(_("Build Mine")));
2265 }
2266 } else {
2267 i.value()->setText(QString(_("Build Mine")));
2268 }
2269 }
2270 break;
2271
2272 case IRRIGATION:
2274 i.value()->setEnabled(true);
2275 }
2276 if (units_all_same_tile) {
2278 struct extra_type *pextra = NULL;
2279
2280 /* FIXME: this overloading doesn't work well with multiple focus
2281 * units. */
2285 if (pextra != NULL) {
2286 break;
2287 }
2289
2290 if (pextra != NULL) {
2291 i.value()->setText(
2292 // TRANS: Build irrigation of specific type
2293 QString(_("Build %1"))
2294 .arg(extra_name_translation(pextra))
2295 .replace("&", "&&"));
2296 } else {
2297 i.value()->setText(QString(_("Build Irrigation")));
2298 }
2299 } else {
2300 i.value()->setText(QString(_("Build Irrigation")));
2301 }
2302 }
2303 break;
2304
2305 case CULTIVATE:
2307 i.value()->setEnabled(true);
2308 }
2309 if (units_all_same_tile) {
2310 struct unit *punit = unit_list_get(punits, 0);
2311 struct tile *atile = unit_tile(punit);
2312 struct terrain *pterrain = tile_terrain(atile);
2313
2314 if (pterrain->cultivate_result != T_NONE) {
2315 i.value()->setText(
2316 // TRANS: Transform terrain to specific type
2317 QString(_("Cultivate to %1"))
2319 .replace("&", "&&"));
2320 } else {
2321 i.value()->setText(QString(_("Cultivate")));
2322 }
2323 } else {
2324 i.value()->setText(QString(_("Cultivate")));
2325 }
2326 break;
2327
2328 case PLANT:
2330 i.value()->setEnabled(true);
2331 }
2332 if (units_all_same_tile) {
2333 struct unit *punit = unit_list_get(punits, 0);
2334 struct tile *atile = unit_tile(punit);
2335 struct terrain *pterrain = tile_terrain(atile);
2336
2337 if (pterrain->plant_result != T_NONE) {
2338 i.value()->setText(
2339 // TRANS: Transform terrain to specific type
2340 QString(_("Plant to %1"))
2342 .replace("&", "&&"));
2343 } else {
2344 i.value()->setText(QString(_("Plant")));
2345 }
2346 } else {
2347 i.value()->setText(QString(_("Plant")));
2348 }
2349 break;
2350
2351 case TRANSFORM:
2353 i.value()->setEnabled(true);
2354 } else {
2355 break;
2356 }
2357 if (units_all_same_tile) {
2358 struct unit *punit = unit_list_get(punits, 0);
2359 struct tile *atile = unit_tile(punit);
2360 struct terrain *pterrain = tile_terrain(atile);
2361
2362 if (pterrain->transform_result != T_NONE
2363 && pterrain->transform_result != pterrain) {
2364 i.value()->setText(
2365 // TRANS: Transform terrain to specific type
2366 QString(_("Transform to %1"))
2368 .replace("&", "&&"));
2369 } else {
2370 i.value()->setText(_("Transform Terrain"));
2371 }
2372 }
2373 break;
2374
2375 case BUILD:
2378 i.value()->setEnabled(true);
2379 }
2380 if (city_on_tile
2382 i.value()->setText(
2384 .replace("&", "&&"));
2385 } else {
2386 i.value()->setText(
2388 .replace("&", "&&"));
2389 }
2390 break;
2391
2392 case ROAD:
2393 {
2394 struct extra_type *pextra = nullptr;
2395
2397 i.value()->setEnabled(true);
2398 }
2402 if (pextra != nullptr) {
2403 break;
2404 }
2406
2407 if (pextra != nullptr) {
2408 i.value()->setText(
2409 // TRANS: Build road of specific type
2410 QString(_("Build %1"))
2411 .arg(extra_name_translation(pextra))
2412 .replace("&", "&&"));
2413 }
2414 }
2415 break;
2416
2417 case FORTIFY:
2419 i.value()->setEnabled(true);
2420 }
2421 break;
2422
2423 case FORTRESS:
2425 i.value()->setEnabled(true);
2426 }
2427 break;
2428
2429 case AIRBASE:
2431 i.value()->setEnabled(true);
2432 }
2433 break;
2434
2435 case CLEAN:
2437 i.value()->setEnabled(true);
2438 }
2439 break;
2440
2441 case SENTRY:
2443 i.value()->setEnabled(true);
2444 }
2445 break;
2446
2447 case PARADROP:
2449 i.value()->setEnabled(true);
2451 .replace("&", "&&"));
2452 }
2453 break;
2454
2455 case PILLAGE:
2457 i.value()->setEnabled(true);
2458 }
2459 break;
2460
2461 case HOMECITY:
2463 i.value()->setEnabled(true);
2464 }
2465 break;
2466
2467 case WAKEUP:
2469 i.value()->setEnabled(true);
2470 }
2471 break;
2472
2473 case AUTOSETTLER:
2475 i.value()->setEnabled(true);
2476 }
2478 i.value()->setText(_("Auto Settler"));
2479 } else {
2480 i.value()->setText(_("Auto Worker"));
2481 }
2482 break;
2483 case CONNECT_ROAD:
2485 if (proad != NULL) {
2486 tgt = road_extra_get(proad);
2487 } else {
2488 break;
2489 }
2491 i.value()->setEnabled(true);
2492 }
2493 break;
2494
2495 case DISBAND:
2497 i.value()->setEnabled(true);
2498 }
2499 break;
2500
2501 case CONNECT_RAIL:
2503 if (proad != NULL) {
2504 tgt = road_extra_get(proad);
2505 } else {
2506 break;
2507 }
2509 i.value()->setEnabled(true);
2510 }
2511 break;
2512
2513 case CONNECT_MAGLEV:
2515 if (proad != NULL) {
2516 tgt = road_extra_get(proad);
2517 } else {
2518 break;
2519 }
2521 i.value()->setEnabled(true);
2522 }
2523 break;
2524
2525 case CONNECT_IRRIGATION:
2526 {
2528
2529 if (extra_type_list_size(extras) > 0) {
2530 struct extra_type *pextra;
2531
2534 i.value()->setEnabled(true);
2535 }
2536 }
2537 }
2538 break;
2539
2540 case GOTO_CITY:
2541 if (any_cities) {
2542 i.value()->setEnabled(true);
2543 }
2544 break;
2545
2546 case AIRLIFT:
2547 if (any_cities) {
2548 i.value()->setEnabled(true);
2549 }
2550 break;
2551
2552 case BUILD_WONDER:
2553 i.value()->setText(
2555 .replace("&", "&&"));
2557 i.value()->setEnabled(true);
2558 }
2559 break;
2560
2561 case AUTOTRADEROUTE:
2563 i.value()->setEnabled(true);
2564 }
2565 break;
2566
2567 case ORDER_TRADE_ROUTE:
2568 i.value()->setText(
2570 .replace("&", "&&"));
2572 i.value()->setEnabled(true);
2573 }
2574 break;
2575
2576 case ORDER_DIPLOMAT_DLG:
2578 i.value()->setEnabled(true);
2579 }
2580 break;
2581
2582 case UPGRADE:
2583 if (units_can_upgrade(&(wld.map), punits)) {
2584 i.value()->setEnabled(true);
2585 }
2586 break;
2587 default:
2588 break;
2589 }
2590
2591 i++;
2592 }
2593 }
2594}
2595
2596/**********************************************************************/
2603
2604/**********************************************************************/
2613
2614/**********************************************************************/
2621
2622/**********************************************************************/
2626{
2627 ::gui()->game_tab_widget->setCurrentIndex(0);
2628}
2629
2630/**********************************************************************/
2637
2638/**********************************************************************/
2642{
2643 popup_players_dialog(false);
2644}
2645
2646/**********************************************************************/
2653
2654/**********************************************************************/
2658{
2660 /* FIXME: this can provide different actions for different units...
2661 * not good! */
2662 /* Enable the button for adding to a city in all cases, so we
2663 get an eventual error message from the server if we try. */
2668 }
2670}
2671
2672/**********************************************************************/
2676{
2678 struct extra_type *pextra;
2679
2682
2683 if (pextra != NULL) {
2685 }
2687}
2688
2689/**********************************************************************/
2704
2705/**********************************************************************/
2709{
2711
2712 if (prail != NULL) {
2713 struct extra_type *tgt;
2714
2715 tgt = road_extra_get(prail);
2717 }
2718}
2719
2720/**********************************************************************/
2724{
2726
2727 if (pmaglev != NULL) {
2728 struct extra_type *tgt;
2729
2730 tgt = road_extra_get(pmaglev);
2732 }
2733}
2734
2735/**********************************************************************/
2742
2743/**********************************************************************/
2750
2751/**********************************************************************/
2755{
2757
2758 if (proad != NULL) {
2759 struct extra_type *tgt;
2760
2761 tgt = road_extra_get(proad);
2763 }
2764}
2765
2766/**********************************************************************/
2773
2774/**********************************************************************/
2785
2786/**********************************************************************/
2790{
2792}
2793
2794/**********************************************************************/
2801
2802/**********************************************************************/
2809
2810/**********************************************************************/
2814{
2816 /* FIXME: this can provide different actions for different units...
2817 * not good! */
2819 EC_ROAD,
2821 punit);
2822 bool building_road = false;
2823
2824 if (tgt != NULL
2827 building_road = true;
2828 }
2829
2832 }
2834}
2835
2836/**********************************************************************/
2843
2844/**********************************************************************/
2851
2852/**********************************************************************/
2856{
2857 key_unit_mine();
2858}
2859
2860/**********************************************************************/
2864{
2866}
2867
2868/**********************************************************************/
2875
2876/**********************************************************************/
2883
2884/**********************************************************************/
2888{
2890}
2891
2892/**********************************************************************/
2899
2900/**********************************************************************/
2904{
2905 delayed_order = false;
2906 units_list.clear();
2907}
2908
2909/**********************************************************************/
2913{
2914 gui()->rallies.hover_tile = false;
2915 gui()->rallies.hover_city = true;
2916}
2917
2918/**********************************************************************/
2922{
2923 gui()->trade_gen.hover_city = true;
2924}
2925
2926/**********************************************************************/
2930{
2931 gui()->trade_gen.add_all_cities();
2932}
2933
2934/**********************************************************************/
2938{
2939 gui()->trade_gen.calculate();
2940}
2941
2942/**********************************************************************/
2946{
2947 gui()->trade_gen.clear_trade_planing();
2948}
2949
2950/**********************************************************************/
2954{
2955 qtiles gilles;
2956 struct unit *punit;
2957 struct city *homecity;
2958 struct tile *home_tile;
2959 struct tile *dest_tile;
2960 bool sent = false;
2961
2963 homecity = game_city_by_number(punit->homecity);
2964 home_tile = homecity->tile;
2965 foreach(gilles, gui()->trade_gen.lines) {
2966 if ((gilles.t1 == home_tile || gilles.t2 == home_tile)
2967 && gilles.autocaravan == nullptr) {
2968 // Send caravan
2969 if (gilles.t1 == home_tile) {
2970 dest_tile = gilles.t2;
2971 } else {
2972 dest_tile = gilles.t1;
2973 }
2974 if (send_goto_tile(punit, dest_tile)) {
2975 int i;
2976 i = gui()->trade_gen.lines.indexOf(gilles);
2977 gilles = gui()->trade_gen.lines.takeAt(i);
2978 gilles.autocaravan = punit;
2979 gui()->trade_gen.lines.append(gilles);
2980 sent = true;
2981 break;
2982 }
2983 }
2984 }
2985
2986 if (!sent) {
2987 gui()->infotab->chtwdg->append(_("Didn't find any trade route"
2988 " to establish"));
2989 }
2990}
2991
2992/**********************************************************************/
2996{
2997 QVariant v;
2998 QAction *act;
2999
3001 v = act->data();
3002 airlift_type_id = v.toInt();
3003}
3004
3005/**********************************************************************/
3009{
3010 QAction *act;
3011
3013 qdef_act::action()->vs_unit_set(act->data().toInt());
3014}
3015
3016/**********************************************************************/
3020{
3021 QAction *act;
3022
3024 qdef_act::action()->vs_city_set(act->data().toInt());
3025}
3026
3027/**********************************************************************/
3031{
3032 quick_airlifting = true;
3033}
3034
3035/**********************************************************************/
3039{
3041 int i = 0;
3043
3044 delayed_order = true;
3045 dg = D_GOTO;
3046
3047 struct unit_list *punits = get_units_in_focus();
3048 if (unit_list_size(punits) == 0) {
3049 return;
3050 }
3051 if (hover_state != HOVER_GOTO) {
3057 }
3059 i++;
3064}
3065
3066/**********************************************************************/
3070{
3072 struct unit *punit;
3073 struct tile *last_tile;
3074 struct tile *new_tile;
3075 int i = 0;
3076
3077 foreach (fui, units_list.unit_list) {
3078 i++;
3079 punit = unit_list_find(client_player()->units, fui->id);
3080 if (punit == nullptr) {
3081 continue;
3082 }
3083 last_tile = punit->tile;
3085 if (new_tile != nullptr) {
3086 punit->tile = new_tile;
3087 }
3088 if (is_tiles_adjacent(punit->tile, fui->ptile)) {
3091 punit->tile,
3092 fui->ptile));
3093 } else {
3094 send_attack_tile(punit, fui->ptile);
3095 }
3096 punit->tile = last_tile;
3097 }
3098 units_list.clear();
3099}
3100
3101/**********************************************************************/
3110
3111/**********************************************************************/
3115{
3117}
3118
3119/**********************************************************************/
3128
3129/**********************************************************************/
3133{
3135}
3136
3137/**********************************************************************/
3144
3145/**********************************************************************/
3154
3155/**********************************************************************/
3162
3163/**********************************************************************/
3170
3171/**********************************************************************/
3178
3179/**********************************************************************/
3183{
3184 key_unit_goto();
3185}
3186
3187/**********************************************************************/
3194
3195/**********************************************************************/
3202
3203/**********************************************************************/
3207{
3208 if (gui()->interface_locked) {
3209 enable_interface(false);
3210 } else {
3211 enable_interface(true);
3212 }
3213 gui()->interface_locked = !gui()->interface_locked;
3214}
3215
3216/**********************************************************************/
3220{
3224 int i;
3225
3226 lc = gui()->findChildren<close_widget *>();
3227 lm = gui()->findChildren<move_widget *>();
3228 lr = gui()->findChildren<resize_widget *>();
3229
3230 for (i = 0; i < lc.size(); ++i) {
3231 lc.at(i)->setVisible(!enable);
3232 }
3233 for (i = 0; i < lm.size(); ++i) {
3234 lm.at(i)->setVisible(!enable);
3235 }
3236 for (i = 0; i < lr.size(); ++i) {
3237 lr.at(i)->setVisible(!enable);
3238 }
3239}
3240
3241/**********************************************************************/
3245{
3247
3248 gui()->apply_fullscreen();
3249}
3250
3251/**********************************************************************/
3255{
3256 if (minimap_status->isChecked()) {
3257 ::gui()->minimapview_wdg->show();
3258 } else {
3259 ::gui()->minimapview_wdg->hide();
3260 }
3261}
3262
3263/**********************************************************************/
3267{
3268 if (osd_status->isChecked()) {
3269 gui()->qt_settings.show_new_turn_text = true;
3270 } else {
3271 gui()->qt_settings.show_new_turn_text = false;
3272 }
3273}
3274
3275/**********************************************************************/
3279{
3280 if (btlog_status->isChecked()) {
3281 gui()->qt_settings.show_battle_log = true;
3282 } else {
3283 gui()->qt_settings.show_battle_log = false;
3284 }
3285}
3286
3287/**********************************************************************/
3294
3295/**********************************************************************/
3302
3303/**********************************************************************/
3310
3311/**********************************************************************/
3318
3319/**********************************************************************/
3323{
3324 gui()->map_scale = gui()->map_scale * 1.2f;
3325 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3326}
3327
3328/**********************************************************************/
3332{
3333 QFont *qf;
3334
3335 gui()->map_scale = 1.0f;
3337 qf->setPointSize(fc_font::instance()->city_fontsize);
3339 qf->setPointSize(fc_font::instance()->prod_fontsize);
3340 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3341}
3342
3343/**********************************************************************/
3347{
3348 QFont *qf;
3349
3350 if (scale_fonts_status->isChecked()) {
3351 gui()->map_font_scale = true;
3352 } else {
3354 qf->setPointSize(fc_font::instance()->city_fontsize);
3356 qf->setPointSize(fc_font::instance()->prod_fontsize);
3357 gui()->map_font_scale = false;
3358 }
3360}
3361
3362/**********************************************************************/
3366{
3367 gui()->map_scale = gui()->map_scale / 1.2f;
3368 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3369}
3370
3371/**********************************************************************/
3378
3379/**********************************************************************/
3386
3387/**********************************************************************/
3394
3395/**********************************************************************/
3402
3403/**********************************************************************/
3410
3411/**********************************************************************/
3418
3419/**********************************************************************/
3426
3427/**********************************************************************/
3434
3435/**********************************************************************/
3439{
3440 key_unit_done();
3441}
3442
3443/**********************************************************************/
3450
3451/**********************************************************************/
3458
3459/**********************************************************************/
3468
3469/**********************************************************************/
3478
3479/**********************************************************************/
3486
3487/**********************************************************************/
3491{
3492 key_unit_wait();
3493}
3494
3495/**********************************************************************/
3499{
3501
3502 uhs = new unit_hud_selector(gui()->central_wdg);
3503 uhs->show_me();
3504}
3505
3506/**********************************************************************/
3513
3514/**********************************************************************/
3521
3522/**********************************************************************/
3529
3530/**********************************************************************/
3537
3538/**********************************************************************/
3545
3546/**********************************************************************/
3553
3554/**********************************************************************/
3561
3562/**********************************************************************/
3569
3570/**********************************************************************/
3577
3578/**********************************************************************/
3585
3586/**********************************************************************/
3593
3594/**********************************************************************/
3601
3602/**********************************************************************/
3609
3610/**********************************************************************/
3617
3618/**********************************************************************/
3625
3626/**********************************************************************/
3633
3634/**********************************************************************/
3641
3642/**********************************************************************/
3646{
3647 QDialog *dialog = new QDialog(this);
3648 QLabel *label;
3649 QPushButton *but;
3651 const struct strvec *tlset_list;
3652 const struct option *poption;
3654 QString s;
3655
3656 sl << "default_tileset_overhead_name" << "default_tileset_iso_name"
3657 << "default_tileset_hex_name" << "default_tileset_isohex_name";
3658 layout = new QVBoxLayout;
3659 dialog->setWindowTitle(_("Available tilesets"));
3660 label = new QLabel;
3661 label->setText(_("Some tilesets might not be compatible with current"
3662 " map topology!"));
3663 layout->addWidget(label);
3664
3665 foreach (s, sl) {
3667
3668 on_bytes = s.toUtf8();
3671 strvec_iterate(tlset_list, value) {
3672 but = new QPushButton(value);
3673 connect(but, &QAbstractButton::clicked, this, &mr_menu::load_new_tileset);
3674 layout->addWidget(but);
3676 }
3677 dialog->setSizeGripEnabled(true);
3678 dialog->setLayout(layout);
3679 dialog->show();
3680}
3681
3682/**********************************************************************/
3686{
3687 QPushButton *but;
3689
3691 tn_bytes = but->text().toUtf8();
3692 tilespec_reread(tn_bytes.data(), true, 1.0f);
3693 gui()->map_scale = 1.0f;
3694 but->parentWidget()->close();
3695}
3696
3697/**********************************************************************/
3701{
3702 gui()->trade_gen.calculate();
3703}
3704
3705/**********************************************************************/
3712
3713/**********************************************************************/
3720
3721/**********************************************************************/
3724void mr_menu::slot_help(const QString &topic)
3725{
3726 popup_help_dialog_typed(Q_(topic.toStdString().c_str()), HELP_ANY);
3727}
3728
3729/****************************************************************
3730 Actions "BUILD_PATH_*"
3731*****************************************************************/
3744
3745/****************************************************************
3746 Actions "BUILD_BASE_*"
3747*****************************************************************/
3749{
3752 if (pextra->buildable && pextra->id == id
3754 pextra)) {
3756 }
3759}
3760
3761
3762
3763/**********************************************************************/
3767{
3768 gui()->popup_client_options();
3769}
3770
3771/**********************************************************************/
3778
3779/**********************************************************************/
3783{
3784 gui()->pr_options->popup_server_options();
3785}
3786
3787/**********************************************************************/
3794
3795/**********************************************************************/
3802
3803/**********************************************************************/
3807{
3809}
3810
3811/**********************************************************************/
3815{
3818 QString path, storage_path;
3819 hud_message_box *saved = new hud_message_box(gui()->central_wdg);
3820 bool map_saved;
3822
3825 current_width = gui()->mapview_wdg->width();
3826 current_height = gui()->mapview_wdg->height();
3827 if (tileset_hex_width(tileset) > 0) {
3828 full_size_y = full_size_y * 11 / 20;
3829 } else if (tileset_is_isometric(tileset)) {
3831 }
3833 img_name = QString("Freeciv-Turn%1").arg(game.info.turn);
3834 if (client_has_player()) {
3835 img_name = img_name + "-"
3837 }
3839 path = QStandardPaths::writableLocation(QStandardPaths::PicturesLocation);
3840 if (!storage_path.isEmpty() && QDir(storage_path).isReadable()) {
3842 } else if (!path.isEmpty()) {
3843 img_name = path + DIR_SEPARATOR + img_name;
3844 } else {
3845 img_name = QStandardPaths::writableLocation(QStandardPaths::HomeLocation)
3847 }
3848 map_saved = mapview.store->map_pixmap.save(img_name, "png");
3850 saved->setStandardButtons(QMessageBox::Ok);
3851 saved->setDefaultButton(QMessageBox::Cancel);
3852 saved->setAttribute(Qt::WA_DeleteOnClose);
3853 if (map_saved) {
3854 saved->set_text_title("Image saved as:\n" + img_name, _("Success"));
3855 } else {
3856 saved->set_text_title(_("Failed to save image of the map"), _("Error"));
3857 }
3858 saved->show();
3859}
3860
3861/**********************************************************************/
3865{
3867}
3868
3869/**********************************************************************/
3873{
3874 QString str;
3875 QString current_file;
3876 QString location;
3877
3879 location = dirname;
3880 // choose last location
3882
3883 str = QString(_("Save Games"))
3884 + QString(" (*.sav *.sav.bz2 *.sav.gz *.sav.xz)");
3885 current_file = QFileDialog::getSaveFileName(gui()->central_wdg,
3886 _("Save Game As..."),
3887 location, str);
3888 if (!current_file.isEmpty()) {
3890
3891 cf_bytes = current_file.toUtf8();
3892 send_save_game(cf_bytes.data());
3893 }
3894}
3895
3896/**********************************************************************/
3900{
3902
3903 if (is_server_running()) {
3904 ask = new hud_message_box(gui()->central_wdg);
3905 ask->set_text_title(_("Leaving a local game will end it!"), "Leave game");
3906 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3907 ask->setDefaultButton(QMessageBox::Cancel);
3908 ask->setAttribute(Qt::WA_DeleteOnClose);
3909
3910 connect(ask, &hud_message_box::accepted, [=]() {
3911 if (client.conn.used) {
3912 gui()->infotab->msgwdg->clr();
3913 disconnect_from_server(TRUE);
3914 }
3915 });
3916 ask->show();
3917 } else {
3919 }
3920}
3921
3922/**********************************************************************/
3933
3934/**********************************************************************/
3945
3946/**********************************************************************/
3950{
3951 hud_message_box* ask = new hud_message_box(gui()->central_wdg);
3952
3953 ask->setIcon(QMessageBox::Warning);
3954 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3955 ask->setDefaultButton(QMessageBox::Cancel);
3956 ask->setAttribute(Qt::WA_DeleteOnClose);
3957 return (ask->set_text_title(_("Selection will cancel current assignments!"),
3958 _("Confirm Disruptive Selection"), true)
3959 == QMessageBox::Ok);
3960}
3961
3962/**********************************************************************/
3966{
3967 struct tile *ptile;
3969 if (get_city_bonus(pcity, EFT_AIRLIFT) > 0) {
3970 ptile = city_tile(pcity);
3971 unit_list_iterate(ptile->units, punit) {
3972 if (punit->utype == utype_by_number(ut)) {
3974 break;
3975 }
3977 }
3979}
const char * action_name_translation(const struct action *action)
Definition actions.c:1991
const char * action_id_name_translation(action_id act_id)
Definition actions.c:2011
enum action_sub_target_kind action_get_sub_target_kind(const struct action *paction)
Definition actions.c:1880
bool actions_are_ready(void)
Definition actions.c:1717
static struct action * action_by_number(action_id act_id)
Definition actions.h:635
#define action_iterate_end
Definition actions.h:465
#define action_id_get_actor_kind(act_id)
Definition actions.h:648
#define action_iterate(_act_)
Definition actions.h:461
#define ACTION_ANY
Definition actions.h:308
#define action_id_get_target_kind(act_id)
Definition actions.h:652
#define action_id_has_complex_target(act_id)
Definition actions.h:670
#define ACTION_NONE
Definition actions.h:311
bool actres_removes_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:803
bool actres_creates_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:782
#define str
Definition astring.c:76
#define n
Definition astring.c:77
bool audio_is_dummy_plugin(void)
Definition audio.c:715
void output_window_append(const struct ft_color color, const char *featured_text)
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3430
void destroy_city_virtual(struct city *pcity)
Definition city.c:3516
static bool is_non_allied_city_tile(const struct tile *ptile, const struct player *pplayer)
Definition city.h:770
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:564
#define city_list_iterate_end
Definition city.h:510
static fc_font * instance()
Definition fonts.cpp:41
QFont * get_font(QString name)
Definition fonts.cpp:63
static fc_shortcuts * sc()
fc_shortcut * get_shortcut(shortcut_id id)
static void update_all()
Definition menu.cpp:896
virtual ~go_act_menu()
Definition menu.cpp:708
void start_go_act(int act_id, int sub_tgt_id)
Definition menu.cpp:873
void reset()
Definition menu.cpp:717
static QSet< go_act_menu * > instances
Definition menu.h:238
void update()
Definition menu.cpp:833
go_act_menu(QWidget *parent=nullptr)
Definition menu.cpp:698
static void reset_all()
Definition menu.cpp:886
void create()
Definition menu.cpp:729
QMap< QAction *, int > items
Definition menu.h:240
static QSet< gov_menu * > instances
Definition menu.h:213
virtual ~gov_menu()
Definition menu.cpp:579
static void create_all()
Definition menu.cpp:678
void revolution()
Definition menu.cpp:657
QVector< QAction * > actions
Definition menu.h:215
static void update_all()
Definition menu.cpp:688
void change_gov(int target_gov)
Definition menu.cpp:665
gov_menu(QWidget *parent=0)
Definition menu.cpp:568
void create()
Definition menu.cpp:588
void update()
Definition menu.cpp:629
bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq, QString *ret)
Definition menu.cpp:1913
void slot_unit_sentry()
Definition menu.cpp:2879
QActionGroup * action_vs_city
Definition menu.h:268
void slot_bg3select()
Definition menu.cpp:3597
void slot_traveler()
Definition menu.cpp:3541
bool execute_shortcut_inner(const QMenu *m, QKeySequence seq)
Definition menu.cpp:1831
void slot_delayed_goto()
Definition menu.cpp:3038
void zoom_in()
Definition menu.cpp:3322
void slot_autocaravan()
Definition menu.cpp:2953
QMenu * multiplayer_menu
Definition menu.h:265
void slot_build_irrigation()
Definition menu.cpp:2839
void volume_up()
Definition menu.cpp:3925
void slot_execute_orders()
Definition menu.cpp:3069
void update_bases_menu()
Definition menu.cpp:2038
QString shortcut_exist(fc_shortcut *fcs)
Definition menu.cpp:1890
void tileset_custom_load()
Definition menu.cpp:3645
void update_roads_menu()
Definition menu.cpp:1991
void slot_calculate()
Definition menu.cpp:2937
void slot_conn_road()
Definition menu.cpp:2754
void slot_conn_irrigation()
Definition menu.cpp:2692
QMenu * bases_menu
Definition menu.h:264
QActionGroup * airlift_type
Definition menu.h:267
void slot_quickairlift_set()
Definition menu.cpp:2995
void slot_battlelog()
Definition menu.cpp:3278
QMultiHash< munit, QAction * > menu_list
Definition menu.h:272
void slot_trade_add_all()
Definition menu.cpp:2929
void update_airlift_menu()
Definition menu.cpp:1955
void slot_show_cities()
Definition menu.cpp:2649
void slot_transform()
Definition menu.cpp:2769
void slot_top_cities()
Definition menu.cpp:3533
void slot_action_vs_unit()
Definition menu.cpp:3008
void slot_achievements()
Definition menu.cpp:3517
void slot_show_research_tab()
Definition menu.cpp:2599
void shortcut_options()
Definition menu.cpp:3774
void slot_city_output()
Definition menu.cpp:3390
void slot_show_eco_report()
Definition menu.cpp:2617
QMenu * airlift_menu
Definition menu.h:263
QAction * osd_status
Definition menu.h:288
void slot_bg1select()
Definition menu.cpp:3549
void slot_unload_all()
Definition menu.cpp:3158
void slot_airlift()
Definition menu.cpp:3132
void slot_select_same_continent()
Definition menu.cpp:3462
void slot_city_production()
Definition menu.cpp:3398
void slot_set_home()
Definition menu.cpp:3140
QAction * lock_status
Definition menu.h:287
void slot_native_tiles()
Definition menu.cpp:3298
void slot_unit_explore()
Definition menu.cpp:3190
void slot_bg4assign()
Definition menu.cpp:3629
void slot_bg1append()
Definition menu.cpp:3565
void slot_upgrade()
Definition menu.cpp:3174
void execute_shortcut(int sid)
Definition menu.cpp:1846
void slot_popup_mult_rates()
Definition menu.cpp:3716
void slot_select_same_everywhere()
Definition menu.cpp:3472
void volume_down()
Definition menu.cpp:3937
void slot_map_grid()
Definition menu.cpp:3430
void slot_unit_filter()
Definition menu.cpp:3498
void slot_bg2select()
Definition menu.cpp:3573
void slot_done_moving()
Definition menu.cpp:3438
void calc_trade_routes()
Definition menu.cpp:3700
void slot_city_buycost()
Definition menu.cpp:3306
void slot_action()
Definition menu.cpp:2797
void slot_bg4append()
Definition menu.cpp:3637
QMenu * roads_menu
Definition menu.h:266
QAction * minimap_status
Definition menu.h:285
bool shortcut_exist_inner(const QMenu *m, QKeySequence seq, fc_shortcut *fcs, QString *ret)
Definition menu.cpp:1873
void slot_select_all_tile()
Definition menu.cpp:3446
void save_game()
Definition menu.cpp:3864
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Definition menu.cpp:906
void save_image()
Definition menu.cpp:3814
void slot_pillage()
Definition menu.cpp:2789
void slot_clean()
Definition menu.cpp:2675
void zoom_reset()
Definition menu.cpp:3331
void slot_board()
Definition menu.cpp:3104
void slot_center_view()
Definition menu.cpp:3198
void slot_build_mine()
Definition menu.cpp:2855
void server_options()
Definition menu.cpp:3782
void load_new_tileset()
Definition menu.cpp:3685
void set_tile_for_order(struct tile *ptile)
Definition menu.cpp:1819
void slot_fullscreen()
Definition menu.cpp:3244
void slot_bg4select()
Definition menu.cpp:3621
void slot_show_nations()
Definition menu.cpp:2641
void slot_build_road()
Definition menu.cpp:2813
void slot_unsentry()
Definition menu.cpp:3166
void slot_show_new_turn_text()
Definition menu.cpp:3266
void local_options()
Definition menu.cpp:3766
bool delayed_order
Definition menu.h:292
void slot_borders()
Definition menu.cpp:3290
void slot_clear_trade()
Definition menu.cpp:2945
void zoom_scale_fonts()
Definition menu.cpp:3346
void slot_conn_rail()
Definition menu.cpp:2708
void slot_select_same_tile()
Definition menu.cpp:3482
void slot_convert()
Definition menu.cpp:2887
QMenu * action_unit_menu
Definition menu.h:270
QActionGroup * action_vs_unit
Definition menu.h:269
void slot_endgame()
Definition menu.cpp:3525
void slot_bg2assign()
Definition menu.cpp:3581
void slot_select_one()
Definition menu.cpp:3454
void menus_sensitive()
Definition menu.cpp:2085
void messages_options()
Definition menu.cpp:3790
void slot_unit_goto()
Definition menu.cpp:3182
void slot_cultivate()
Definition menu.cpp:2847
void slot_stack_size()
Definition menu.cpp:3414
void slot_conn_maglev()
Definition menu.cpp:2723
void slot_patrol()
Definition menu.cpp:3114
void slot_unit_fortress()
Definition menu.cpp:2738
void slot_wait()
Definition menu.cpp:3490
void slot_demographics()
Definition menu.cpp:3509
void slot_build_city()
Definition menu.cpp:2657
void slot_city_growth()
Definition menu.cpp:3314
void slot_city_trade_routes()
Definition menu.cpp:3406
void slot_rally()
Definition menu.cpp:2912
void slot_plant()
Definition menu.cpp:2863
void slot_paradrop()
Definition menu.cpp:2777
void slot_build_path(int id)
Definition menu.cpp:3732
void slot_bg1assign()
Definition menu.cpp:3557
void slot_return_to_city()
Definition menu.cpp:3122
Unit_type_id airlift_type_id
Definition menu.h:294
void slot_show_map()
Definition menu.cpp:2625
void slot_bg3assign()
Definition menu.cpp:3605
QAction * scale_fonts_status
Definition menu.h:286
void slot_minimap_view()
Definition menu.cpp:3254
void slot_trade_city()
Definition menu.cpp:2921
void quit_game()
Definition menu.cpp:3806
void slot_help(const QString &topic)
Definition menu.cpp:3724
void save_game_as()
Definition menu.cpp:3872
void slot_bg2append()
Definition menu.cpp:3589
bool quick_airlifting
Definition menu.h:293
void slot_spaceship()
Definition menu.cpp:2607
void slot_city_names()
Definition menu.cpp:3374
QMenu * action_city_menu
Definition menu.h:271
void save_options_now()
Definition menu.cpp:3798
QAction * btlog_status
Definition menu.h:289
void slot_unit_fortify()
Definition menu.cpp:2871
void slot_show_units_report()
Definition menu.cpp:2633
void slot_quickairlift()
Definition menu.cpp:3030
QString shortcut_2_menustring(int sid)
Definition menu.cpp:1931
void slot_lock()
Definition menu.cpp:3206
void back_to_menu()
Definition menu.cpp:3899
void slot_deboard()
Definition menu.cpp:3148
void slot_popup_tax_rates()
Definition menu.cpp:3708
void slot_auto_settler()
Definition menu.cpp:2805
void slot_build_base(int id)
Definition menu.cpp:3748
qfc_units_list units_list
Definition menu.h:273
void setup_menus()
Definition menu.cpp:957
mr_menu()
Definition menu.cpp:948
void slot_bg3append()
Definition menu.cpp:3613
void slot_action_vs_city()
Definition menu.cpp:3019
void zoom_out()
Definition menu.cpp:3365
void slot_disband()
Definition menu.cpp:2895
void slot_unit_airbase()
Definition menu.cpp:2746
void slot_fullbar()
Definition menu.cpp:3422
void slot_city_outlines()
Definition menu.cpp:3382
bool confirm_disruptive_selection()
Definition menu.cpp:3949
void slot_orders_clear()
Definition menu.cpp:2903
static qdef_act * action()
Definition dialogs.cpp:1038
void vs_city_set(int i)
Definition dialogs.cpp:1060
void vs_unit_set(int i)
Definition dialogs.cpp:1068
QList< qfc_delayed_unit_item * > unit_list
Definition menu.h:132
void add(qfc_delayed_unit_item *fui)
Definition menu.cpp:494
int nr_units
Definition menu.h:133
void clear()
Definition menu.cpp:502
bool done
Definition menu.h:144
unsigned trade_num
Definition menu.h:147
int poss_trade_num
Definition menu.h:146
QList< struct city * > pos_cities
Definition menu.h:150
QList< struct city * > new_tr_cities
Definition menu.h:149
int over_max
Definition menu.h:145
trade_city(struct city *pcity)
Definition menu.cpp:69
QList< struct city * > curr_tr_cities
Definition menu.h:148
struct city * city
Definition menu.h:151
void calculate_inner(trade_city *tc)
Definition menu.cpp:215
bool discard_one(trade_city *tc)
Definition menu.cpp:377
void add_city(struct city *pcity)
Definition menu.cpp:126
void find_certain_routes()
Definition menu.cpp:459
QList< trade_city * > cities
Definition menu.h:183
void find_certain_routes_inner(trade_city *tc)
Definition menu.cpp:424
trade_city * find_most_free()
Definition menu.cpp:326
void discard_trade(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:363
void add_tile(struct tile *ptile)
Definition menu.cpp:138
void remove_virtual_city(struct tile *ptile)
Definition menu.cpp:189
bool hover_city
Definition menu.h:180
void add_all_cities()
Definition menu.cpp:88
void clear_trade_planing()
Definition menu.cpp:106
void discard()
Definition menu.cpp:344
void remove_city(struct city *pcity)
Definition menu.cpp:171
QList< qtiles > lines
Definition menu.h:181
bool discard_any(trade_city *tc, int freeroutes)
Definition menu.cpp:403
void check_if_done(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:474
QList< struct city * > virtual_cities
Definition menu.h:182
int find_over_max(struct city *pcity)
Definition menu.cpp:310
void calculate()
Definition menu.cpp:233
bool client_is_observer(void)
struct civclient client
enum client_states client_state(void)
bool is_waiting_turn_change(void)
void send_report_request(enum report_type type)
bool can_client_issue_orders(void)
bool client_has_player(void)
#define client_player()
@ C_S_RUNNING
Definition client_main.h:47
bool can_units_do_connect(struct unit_list *punits, enum unit_activity activity, struct extra_type *tgt)
Definition climisc.c:1241
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:75
@ REPORT_DEMOGRAPHIC
Definition conn_types.h:53
@ REPORT_WONDERS_OF_THE_WORLD_LONG
Definition conn_types.h:51
@ REPORT_ACHIEVEMENTS
Definition conn_types.h:54
@ REPORT_TOP_CITIES
Definition conn_types.h:52
void send_save_game(const char *filename)
bool is_server_running(void)
bool can_client_access_hack(void)
void key_unit_sentry(void)
Definition control.c:3768
void request_unit_airlift(struct unit *punit, struct city *pcity)
Definition control.c:1555
void key_city_output_toggle(void)
Definition control.c:3865
void request_unit_return(struct unit *punit)
Definition control.c:1564
void request_unit_caravan_action(struct unit *punit, action_id action)
Definition control.c:2235
void key_unit_auto_explore(void)
Definition control.c:3589
void key_unit_auto_settle(void)
Definition control.c:3602
void key_unit_connect(enum unit_activity activity, struct extra_type *tgt)
Definition control.c:3387
void key_city_full_bar_toggle(void)
Definition control.c:3897
void key_map_native_toggle(void)
Definition control.c:3889
void request_unit_goto(enum unit_orders last_order, action_id act_id, int sub_tgt_id)
Definition control.c:1142
void key_unit_paradrop(void)
Definition control.c:3491
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_center_focus_unit(void)
Definition control.c:2762
void key_city_productions_toggle(void)
Definition control.c:3931
void key_unit_plant(void)
Definition control.c:3708
void key_unit_fortress(void)
Definition control.c:3636
void key_unit_mine(void)
Definition control.c:3700
void key_unit_pillage(void)
Definition control.c:3720
void request_unit_unload(struct unit *pcargo)
Definition control.c:2206
void request_new_unit_activity_targeted(struct unit *punit, enum unit_activity act, struct extra_type *tgt)
Definition control.c:1950
void key_unit_irrigate(void)
Definition control.c:3680
void request_unit_build_city(struct unit *punit)
Definition control.c:1829
void key_unit_unload_all(void)
Definition control.c:3529
void key_city_outlines_toggle(void)
Definition control.c:3857
void key_unit_homecity(void)
Definition control.c:3653
void set_hover_state(struct unit_list *punits, enum cursor_hover_state state, enum unit_activity activity, struct extra_type *tgt, int last_tgt, int last_sub_tgt, action_id action, enum unit_orders order)
Definition control.c:290
void key_unit_patrol(void)
Definition control.c:3499
void key_unit_wakeup_others(void)
Definition control.c:3562
enum cursor_hover_state hover_state
Definition control.c:89
void key_unit_stack_size_toggle(void)
Definition control.c:3948
void key_unit_wait(void)
Definition control.c:3554
void key_unit_select_battlegroup(int battlegroup, bool append)
Definition control.c:3831
void key_map_grid_toggle(void)
Definition control.c:3873
struct unit * head_of_units_in_focus(void)
Definition control.c:410
void key_city_growth_toggle(void)
Definition control.c:3914
void key_unit_action_select_tgt(void)
Definition control.c:3418
void key_city_buycost_toggle(void)
Definition control.c:3923
int get_num_units_in_focus(void)
Definition control.c:185
void key_unit_transform(void)
Definition control.c:3780
void request_move_unit_direction(struct unit *punit, int dir)
Definition control.c:1891
void key_unit_done(void)
Definition control.c:3475
void key_city_trade_routes_toggle(void)
Definition control.c:3940
void key_city_names_toggle(void)
Definition control.c:3905
void request_unit_select(struct unit_list *punits, enum unit_select_type_mode seltype, enum unit_select_location_mode selloc)
Definition control.c:1633
void key_unit_airbase(void)
Definition control.c:3572
void key_unit_goto(void)
Definition control.c:3483
void control_mouse_cursor(struct tile *ptile)
Definition control.c:1227
void key_unit_convert(void)
Definition control.c:3614
void key_unit_fortify(void)
Definition control.c:3624
void key_unit_assign_battlegroup(int battlegroup, bool append)
Definition control.c:3792
void key_unit_cultivate(void)
Definition control.c:3688
void key_map_borders_toggle(void)
Definition control.c:3881
#define can_unit_do_activity_targeted_client(_punit_, _act_, _tgt_)
Definition control.h:43
#define can_units_do_activity_targeted_client(_punits_, _act_, _tgt_)
Definition control.h:47
@ HOVER_GOTO
Definition control.h:27
#define can_units_do_activity_client(_punits_, _act_)
Definition control.h:45
bool qtg_request_transport(struct unit *pcargo, struct tile *ptile)
Definition dialogs.cpp:4874
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:846
struct extra_type * next_extra_for_tile(const struct tile *ptile, enum extra_cause cause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:765
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
struct extra_type * prev_extra_in_tile(const struct tile *ptile, enum extra_rmcause rmcause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:790
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_name_translation(const struct extra_type *pextra)
Definition extras.c:194
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_iterate_end
Definition extras.h:321
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
#define NO_TARGET
Definition fc_types.h:354
int Unit_type_id
Definition fc_types.h:382
#define Q_(String)
Definition fcintl.h:70
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const char * city_link(const struct city *pcity)
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct city * game_city_by_number(int id)
Definition game.c:107
struct tile * tile_before_end_path(struct unit *punit, struct tile *ptile)
Definition goto.c:2011
bool send_attack_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1621
bool send_goto_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1551
void enter_goto_state(struct unit_list *punits)
Definition goto.c:1001
const char * government_name_translation(const struct government *pgovern)
Definition government.c:143
bool untargeted_revolution_allowed(void)
Definition government.c:570
Government_type_id government_count(void)
Definition government.c:71
struct government * government_by_number(const Government_type_id gov)
Definition government.c:103
bool can_change_to_government(struct player *pplayer, const struct government *gov)
Definition government.c:170
static PangoLayout * layout
Definition canvas.c:325
void city_report_dialog_popup(bool raise)
Definition cityrep.c:292
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
void popup_disband_dialog(struct unit_list *punits)
Definition dialogs.c:1473
static struct tile * pos
Definition finddlg.c:53
void popup_multiplier_dialog(void)
Definition gamedlgs.c:383
void popup_rates_dialog(void)
Definition gamedlgs.c:533
void popup_goto_dialog(void)
Definition gotodlg.c:258
void popup_quit_dialog(void)
Definition gui_main.c:2348
void popup_help_dialog_typed(const char *item, enum help_page_type htype)
Definition helpdlg.c:197
void create_line_at_mouse_pos(void)
Definition mapctrl.c:355
void update_city_descriptions(void)
Definition mapview.c:488
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.c:2371
#define CREATE_SUB_ITEM(_sub_target_, _sub_target_key_, _sub_target_name_)
void popup_messageopt_dialog(void)
Definition messagedlg.c:51
void popup_players_dialog(bool raise)
Definition plrdlg.c:91
void science_report_dialog_popup(bool raise)
Definition repodlgs.c:716
void economy_report_dialog_popup(bool raise)
Definition repodlgs.c:1243
void popup_spaceship_dialog(struct player *pplayer)
delay_order
Definition menu.h:83
@ D_GOTO
Definition menu.h:84
munit
Definition menu.h:39
@ AIRLIFT
Definition menu.h:69
@ CONNECT_RAIL
Definition menu.h:65
@ TRANSFORM
Definition menu.h:51
@ FORTIFY
Definition menu.h:56
@ GOTO_CITY
Definition menu.h:68
@ TRANSPORTER
Definition menu.h:44
@ BUILD
Definition menu.h:54
@ IRRIGATION
Definition menu.h:49
@ CONNECT_IRRIGATION
Definition menu.h:67
@ CONNECT_ROAD
Definition menu.h:64
@ HOMECITY
Definition menu.h:61
@ CONVERT
Definition menu.h:46
@ PILLAGE
Definition menu.h:53
@ TOP_CITIES
Definition menu.h:79
@ BUILD_WONDER
Definition menu.h:70
@ DISBAND
Definition menu.h:45
@ DEBOARD
Definition menu.h:43
@ CLEAN
Definition menu.h:59
@ NOT_4_OBS
Definition menu.h:75
@ UPGRADE
Definition menu.h:74
@ SAVE
Definition menu.h:78
@ MULTIPLIERS
Definition menu.h:76
@ PLANT
Definition menu.h:48
@ ORDER_TRADE_ROUTE
Definition menu.h:72
@ WAKEUP
Definition menu.h:62
@ MINE
Definition menu.h:47
@ SENTRY
Definition menu.h:60
@ ORDER_DIPLOMAT_DLG
Definition menu.h:73
@ EXPLORE
Definition menu.h:41
@ STANDARD
Definition menu.h:40
@ ROAD
Definition menu.h:55
@ CONNECT_MAGLEV
Definition menu.h:66
@ CULTIVATE
Definition menu.h:50
@ PARADROP
Definition menu.h:52
@ AUTOSETTLER
Definition menu.h:63
@ BOARD
Definition menu.h:42
@ FORTRESS
Definition menu.h:57
@ AUDIO
Definition menu.h:80
@ ENDGAME
Definition menu.h:77
@ AUTOTRADEROUTE
Definition menu.h:71
@ AIRBASE
Definition menu.h:58
#define enable(id)
Definition widget.h:223
void popup_revolution_dialog(void)
Definition dialogs.c:112
#define HELP_MUSICSET_ITEM
#define HELP_CITIES_ITEM
#define HELP_TERRAIN_ITEM
#define HELP_LANGUAGES_ITEM
#define HELP_CONNECTING_ITEM
#define HELP_TILESET_ITEM
#define HELP_CHATLINE_ITEM
#define HELP_RULESET_ITEM
#define HELP_GOVERNMENT_ITEM
#define HELP_ABOUT_ITEM
#define HELP_MULTIPLIER_ITEM
#define HELP_PLAYING_ITEM
#define HELP_IMPROVEMENTS_ITEM
#define HELP_UNITS_ITEM
#define HELP_ZOC_ITEM
#define HELP_WORKLIST_EDITOR_ITEM
#define HELP_WONDERS_ITEM
#define HELP_COMBAT_ITEM
#define HELP_SPACE_RACE_ITEM
#define HELP_COPYING_ITEM
#define HELP_OVERVIEW_ITEM
#define HELP_NATIONS_ITEM
#define HELP_TECHS_ITEM
#define HELP_DIPLOMACY_ITEM
#define HELP_ECONOMY_ITEM
@ HELP_ANY
Definition helpdlg_g.h:20
#define HELP_CMA_ITEM
#define HELP_CONTROLS_ITEM
bool has_player_unit_type(Unit_type_id utype)
Definition hudwidget.cpp:60
Impr_type_id improvement_number(const struct impr_type *pimprove)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define fc_assert(condition)
Definition log.h:176
int get_direction_for_step(const struct civ_map *nmap, const struct tile *start_tile, const struct tile *end_tile)
Definition map.c:1356
bool is_tiles_adjacent(const struct tile *tile0, const struct tile *tile1)
Definition map.c:940
struct terrain_misc terrain_control
Definition map.c:69
struct view mapview
bool map_canvas_resized(int width, int height)
#define fc_malloc(sz)
Definition mem.h:34
#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id)
static void enable_interface(bool enable)
Definition menu.cpp:3219
void multiairlift(struct city *acity, Unit_type_id ut)
Definition menu.cpp:3965
void real_menus_init(void)
Definition menu.cpp:511
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.cpp:552
void real_menus_update(void)
Definition menu.cpp:529
static mpgui * gui
Definition mpgui_qt.cpp:52
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
const char *const city_productions
Definition fonts.h:33
const char *const city_names
Definition fonts.h:32
const char * nation_plural_for_player(const struct player *pplayer)
Definition nation.c:178
void option_changed(struct option *poption)
Definition options.c:752
const struct option_set * client_optset
Definition options.c:1284
void options_save(option_save_log_callback log_cb)
Definition options.c:6144
struct client_options gui_options
Definition options.c:72
struct option * optset_option_by_name(const struct option_set *poptset, const char *name)
Definition options.c:435
void popup_shortcuts_dialog()
void toggle_units_report(bool)
#define players_iterate_end
Definition player.h:537
#define players_iterate(_pplayer)
Definition player.h:532
void popup_endgame_report()
struct extra_type * road_extra_get(const struct road_type *proad)
Definition road.c:42
struct road_type * road_by_gui_type(enum road_gui_type gui_type)
Definition road.c:180
const struct strvec * get_save_dirs(void)
Definition shared.c:941
void array_shuffle(int *array, int n)
Definition shared.c:2010
char * freeciv_storage_dir(void)
Definition shared.c:678
#define DIR_SEPARATOR
Definition shared.h:127
#define CLIP(lower, current, upper)
Definition shared.h:57
QString shortcut_to_string(fc_shortcut *sc)
shortcut_id
Definition shortcuts.h:33
@ SC_PARADROP
Definition shortcuts.h:95
@ SC_UPGRADE_UNIT
Definition shortcuts.h:63
@ SC_BUILDIRRIGATION
Definition shortcuts.h:67
@ SC_BUILDCITY
Definition shortcuts.h:70
@ SC_DONE_MOVING
Definition shortcuts.h:57
@ SC_BUILDROAD
Definition shortcuts.h:69
@ SC_UNSENTRY_TILE
Definition shortcuts.h:61
@ SC_CULTIVATE
Definition shortcuts.h:68
@ SC_DO
Definition shortcuts.h:62
@ SC_CENTER_VIEW
Definition shortcuts.h:36
@ SC_SENTRY
Definition shortcuts.h:71
@ SC_GOBUILDCITY
Definition shortcuts.h:92
@ SC_NUKE
Definition shortcuts.h:76
@ SC_AUTOEXPLORE
Definition shortcuts.h:59
@ SC_SETHOME
Definition shortcuts.h:64
@ SC_PLANT
Definition shortcuts.h:66
@ SC_BUILDMINE
Definition shortcuts.h:65
@ SC_FULLSCREEN
Definition shortcuts.h:37
@ SC_TRADE_ROUTES
Definition shortcuts.h:54
@ SC_CITY_OUTPUT
Definition shortcuts.h:39
@ SC_TRANSFORM
Definition shortcuts.h:75
@ SC_STACK_SIZE
Definition shortcuts.h:94
@ SC_FORTIFY
Definition shortcuts.h:72
@ SC_ZOOM_IN
Definition shortcuts.h:87
@ SC_GOJOINCITY
Definition shortcuts.h:93
@ SC_MAP_GRID
Definition shortcuts.h:40
@ SC_MINIMAP
Definition shortcuts.h:38
@ SC_CITY_PROD
Definition shortcuts.h:55
@ SC_PATROL
Definition shortcuts.h:60
@ SC_GOTO
Definition shortcuts.h:73
@ SC_GOTOAIRLIFT
Definition shortcuts.h:58
@ SC_WAIT
Definition shortcuts.h:74
@ SC_IFACE_LOCK
Definition shortcuts.h:80
@ SC_DEBOARD
Definition shortcuts.h:78
@ SC_ZOOM_RESET
Definition shortcuts.h:91
@ SC_ZOOM_OUT
Definition shortcuts.h:88
@ SC_AUTOMATE
Definition shortcuts.h:81
@ SC_CITY_NAMES
Definition shortcuts.h:56
@ SC_BOARD
Definition shortcuts.h:77
@ SC_CLEAN
Definition shortcuts.h:82
@ SC_NAT_BORDERS
Definition shortcuts.h:41
@ SC_SHOW_FULLBAR
Definition shortcuts.h:86
#define strvec_iterate(psv, str)
#define strvec_iterate_end
QPixmap map_pixmap
Definition canvas.h:25
Definition city.h:320
char * name
Definition city.h:321
struct tile * tile
Definition city.h:322
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
struct civ_game::@31::@34 client
struct government * government_during_revolution
Definition game.h:94
int xsize
Definition map_types.h:78
int ysize
Definition map_types.h:78
struct connection conn
Definition client_main.h:96
bool gui_qt_fullscreen
Definition options.h:405
bool draw_native
Definition options.h:215
bool draw_city_output
Definition options.h:194
bool draw_city_names
Definition options.h:196
bool draw_city_productions
Definition options.h:198
bool draw_borders
Definition options.h:214
bool draw_city_buycost
Definition options.h:199
bool draw_unit_stack_size
Definition options.h:218
bool draw_city_trade_routes
Definition options.h:200
bool unit_selection_clears_orders
Definition options.h:175
bool save_options_on_exit
Definition options.h:125
int sound_effects_volume
Definition options.h:190
bool draw_map_grid
Definition options.h:195
bool draw_city_growth
Definition options.h:197
bool draw_city_outlines
Definition options.h:193
bool draw_full_citybar
Definition options.h:216
struct player * playing
Definition connection.h:151
Definition climisc.h:82
struct city_list * cities
Definition player.h:279
Definition menu.h:161
QPixmap * pm
Definition sprite.h:25
struct terrain * cultivate_result
Definition terrain.h:215
struct terrain * plant_result
Definition terrain.h:218
struct terrain * transform_result
Definition terrain.h:229
Definition tile.h:50
struct unit_list * units
Definition tile.h:58
Definition unit.h:138
int id
Definition unit.h:145
struct tile * tile
Definition unit.h:140
int homecity
Definition unit.h:146
const struct unit_type * utype
Definition unit.h:139
struct canvas * store
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:974
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char * advance_name_translation(const struct advance *padvance)
Definition tech.c:290
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define advance_iterate(_p)
Definition tech.h:275
#define advance_iterate_end
Definition tech.h:276
#define T_NONE
Definition terrain.h:56
void tile_virtual_destroy(struct tile *vtile)
Definition tile.c:1033
bool tile_apply_activity(struct tile *ptile, Activity_type_id act, struct extra_type *tgt)
Definition tile.c:681
struct tile * tile_virtual_new(const struct tile *ptile)
Definition tile.c:981
const char * tile_get_info_text(const struct tile *ptile, bool include_nuisances, int linebreaks)
Definition tile.c:771
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_terrain(_tile)
Definition tile.h:114
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:6804
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:721
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1103
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:712
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:704
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:765
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:753
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1355
int city_num_trade_routes(const struct city *pcity)
unsigned max_trade_routes(const struct city *pcity)
Definition traderoutes.c:48
bool can_establish_trade_route(const struct city *pc1, const struct city *pc2)
bool have_cities_trade_route(const struct city *pc1, const struct city *pc2)
bool unit_can_est_trade_route_here(const struct unit *punit)
Definition unit.c:292
bool unit_can_add_or_build_city(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:456
bool can_unit_change_homecity(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:489
bool unit_contained_in(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:2528
bool can_unit_do_autosettlers(const struct unit *punit)
Definition unit.c:614
bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:830
bool unit_can_help_build_wonder_here(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:266
#define unit_tile(_pu)
Definition unit.h:397
@ ORDER_LAST
Definition unit.h:49
@ ORDER_PERFORM_ACTION
Definition unit.h:47
#define unit_owner(_pu)
Definition unit.h:396
bool units_can_convert(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:349
bool units_are_occupied(const struct unit_list *punits)
Definition unitlist.c:273
bool can_units_do_base_gui(const struct unit_list *punits, enum base_gui_type base_gui)
Definition unitlist.c:180
bool units_contain_cityfounder(const struct unit_list *punits)
Definition unitlist.c:217
bool can_units_do_any_road(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:161
struct unit * unit_list_find(const struct unit_list *punitlist, int unit_id)
Definition unitlist.c:30
bool units_can_upgrade(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:334
bool units_can_unload(const struct unit_list *punits)
Definition unitlist.c:301
bool units_have_activity_on_tile(const struct unit_list *punits, enum unit_activity activity)
Definition unitlist.c:318
bool units_have_type_flag(const struct unit_list *punits, enum unit_type_flag_id flag, bool has_flag)
Definition unitlist.c:202
bool can_units_do(const struct unit_list *punits, bool(can_fn)(const struct unit *punit))
Definition unitlist.c:95
bool units_can_do_action(const struct unit_list *punits, action_id act_id, bool can_do)
Definition unitlist.c:239
bool units_can_load(const struct unit_list *punits)
Definition unitlist.c:287
bool can_units_do_on_map(const struct civ_map *nmap, const struct unit_list *punits, bool(can_fn)(const struct civ_map *nmap, const struct unit *punit))
Definition unitlist.c:111
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:112
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:91
bool can_player_build_unit_now(const struct player *p, const struct unit_type *punittype)
Definition unittype.c:2078
const char * utype_name_translation(const struct unit_type *punittype)
Definition unittype.c:1560
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:371
#define unit_type_iterate(_p)
Definition unittype.h:855
#define unit_type_iterate_end
Definition unittype.h:862