14#ifndef FC__HUDWIDGET_H
15#define FC__HUDWIDGET_H
24#include <QElapsedTimer>
30#include <QTableWidget>
299 int attacker_hp,
int defender_hp,
300 bool make_att_veteran,
bool make_def_veteran,
void mousePressEvent(QMouseEvent *e)
void paintEvent(QPaintEvent *event)
void leaveEvent(QEvent *event)
void mousePressEvent(QMouseEvent *e)
void mouseMoveEvent(QMouseEvent *event)
void enterEvent(QEnterEvent *event)
shortcut_id action_shortcut
void set_pixmap(QPixmap *p)
QList< hud_unit_combat * > lhuc
void add_combat_info(hud_unit_combat *huc)
QVBoxLayout * main_layout
void moveEvent(QMoveEvent *event)
void timerEvent(QTimerEvent *event)
void paintEvent(QPaintEvent *event)
void showEvent(QShowEvent *event)
void timerEvent(QTimerEvent *event)
void paintEvent(QPaintEvent *event)
int set_text_title(QString s1, QString s2, bool return_exec=false)
void keyPressEvent(QKeyEvent *event)
void timerEvent(QTimerEvent *event)
void paintEvent(QPaintEvent *event)
void set_fading(float fade)
void leaveEvent(QEvent *event)
void mousePressEvent(QMouseEvent *e)
void paintEvent(QPaintEvent *event)
void init_images(bool redraw=false)
const struct unit_type * type_attacker
void set_scale(float scale)
struct tile * center_tile
const struct unit_type * type_defender
void enterEvent(QEnterEvent *event)
void selection_changed(const QItemSelection &, const QItemSelection &)
QList< unit * > transports
void update_actions(unit_list *punits)
void moveEvent(QMoveEvent *event)
QHBoxLayout * main_layout
unit_actions * unit_icons
QList< hud_action * > actions
QRadioButton * this_continent
QComboBox * unit_sel_type
void keyPressEvent(QKeyEvent *event)
QVBoxLayout * main_layout
QRadioButton * main_continent
QRadioButton * full_hp_mp
bool island_filter(struct unit *punit)
bool type_filter(struct unit *punit)
void select_units(int x=0)
QRadioButton * any_activity
bool activity_filter(struct unit *punit)
bool hp_filter(struct unit *punit)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
struct player_slot * slots
struct sprite int int int int struct sprite int int float scale