59 {
SC_SCROLL_MAP, 0, Qt::RightButton, Qt::NoModifier,
"Scroll map" },
62 {
SC_FULLSCREEN, Qt::Key_Return, Qt::AllButtons, Qt::AltModifier,
64 {
SC_MINIMAP, Qt::Key_H, Qt::AllButtons, Qt::ShiftModifier,
68 {
SC_MAP_GRID, Qt::Key_G, Qt::AllButtons, Qt::ControlModifier,
71 _(
"National Borders") },
72 {
SC_QUICK_BUY, 0, Qt::LeftButton, Qt::ControlModifier | Qt::ShiftModifier,
73 _(
"Quick buy from map") },
75 _(
"Quick production select from map") },
79 Qt::MetaModifier | Qt::ControlModifier,
_(
"Adjust workers") },
83 _(
"Popup tile info") },
85 _(
"Wakeup sentries") },
86 {
SC_MAKE_LINK, 0, Qt::RightButton, Qt::ControlModifier | Qt::AltModifier,
87 _(
"Show link to tile") },
89 Qt::ShiftModifier | Qt::ControlModifier,
_(
"Paste production") },
91 Qt::ShiftModifier,
_(
"Copy production") },
93 Qt::ShiftModifier | Qt::AltModifier,
_(
"Show/hide workers") },
94 {
SC_SHOW_UNITS, Qt::Key_Space, Qt::AllButtons, Qt::ControlModifier,
95 _(
"Units selection (for tile under mouse position)") },
97 _(
"City Trade Routes") },
98 {
SC_CITY_PROD, Qt::Key_P, Qt::AllButtons, Qt::ControlModifier,
99 _(
"City Production Levels") },
100 {
SC_CITY_NAMES, Qt::Key_N, Qt::AllButtons, Qt::ControlModifier,
105 _(
"Go to/Airlift to City...") },
108 {
SC_PATROL, Qt::Key_Q, Qt::AllButtons, Qt::NoModifier,
111 Qt::ShiftModifier | Qt::ControlModifier,
_(
"Unsentry All On Tile") },
112 {
SC_DO, Qt::Key_D, Qt::AllButtons, Qt::NoModifier,
_(
"Do...") },
115 {
SC_SETHOME, Qt::Key_H, Qt::AllButtons, Qt::NoModifier,
116 _(
"Set Home City") },
117 {
SC_BUILDMINE, Qt::Key_M, Qt::AllButtons, Qt::NoModifier,
119 {
SC_PLANT, Qt::Key_M, Qt::AllButtons, Qt::ShiftModifier,
122 _(
"Build Irrigation") },
123 {
SC_CULTIVATE, Qt::Key_I, Qt::AllButtons, Qt::ShiftModifier,
125 {
SC_BUILDROAD, Qt::Key_R, Qt::AllButtons, Qt::NoModifier,
127 {
SC_BUILDCITY, Qt::Key_B, Qt::AllButtons, Qt::NoModifier,
129 {
SC_SENTRY, Qt::Key_S, Qt::AllButtons, Qt::NoModifier,
131 {
SC_FORTIFY, Qt::Key_F, Qt::AllButtons, Qt::NoModifier,
133 {
SC_GOTO, Qt::Key_G, Qt::AllButtons, Qt::NoModifier,
135 {
SC_WAIT, Qt::Key_W, Qt::AllButtons, Qt::NoModifier,
137 {
SC_TRANSFORM, Qt::Key_O, Qt::AllButtons, Qt::NoModifier,
139 {
SC_NUKE, Qt::Key_N, Qt::AllButtons, Qt::ShiftModifier,
140 _(
"Explode Nuclear") },
141 {
SC_BOARD, Qt::Key_L, Qt::AllButtons, Qt::NoModifier,
143 {
SC_DEBOARD, Qt::Key_U, Qt::AllButtons, Qt::NoModifier,
145 {
SC_BUY_MAP, 0, Qt::BackButton, Qt::NoModifier,
146 _(
"Quick buy current production from map") },
147 {
SC_IFACE_LOCK, Qt::Key_L, Qt::AllButtons, Qt::ControlModifier
148 | Qt::ShiftModifier,
_(
"Lock/unlock interface") },
149 {
SC_AUTOMATE, Qt::Key_A, Qt::AllButtons, Qt::NoModifier,
151 {
SC_CLEAN, Qt::Key_P, Qt::AllButtons, Qt::NoModifier,
154 _(
"Popup combat information") },
156 | Qt::ShiftModifier,
_(
"Reload theme") },
158 | Qt::ShiftModifier,
_(
"Reload tileset") },
160 _(
"Toggle city full bar visibility") },
161 {
SC_ZOOM_IN, Qt::Key_Plus, Qt::AllButtons, Qt::NoModifier,
162 _(
"Reload zoomed in tileset") },
163 {
SC_ZOOM_OUT, Qt::Key_Minus, Qt::AllButtons, Qt::NoModifier,
164 _(
"Reload zoomed out tileset") },
165 {
SC_LOAD_LUA, Qt::Key_J, Qt::AllButtons, Qt::ControlModifier
166 | Qt::ShiftModifier,
_(
"Load Lua script") },
167 {
SC_RELOAD_LUA, Qt::Key_K, Qt::AllButtons, Qt::ControlModifier
168 | Qt::ShiftModifier,
_(
"Load last loaded Lua script") },
169 {
SC_ZOOM_RESET, Qt::Key_Backspace, Qt::AllButtons, Qt::ControlModifier,
170 _(
"Reload tileset with default scale") },
172 _(
"Go And Build City") },
173 {
SC_GOJOINCITY, Qt::Key_J, Qt::AllButtons, Qt::ShiftModifier,
174 _(
"Go And Join City") },
175 {
SC_STACK_SIZE, Qt::Key_Plus, Qt::AllButtons, Qt::ControlModifier,
176 _(
"Unit Stack Size") },
177 {
SC_PARADROP, Qt::Key_J, Qt::AllButtons, Qt::NoModifier,