362 int attacker_hp,
int defender_hp,
363 bool make_att_veteran,
bool make_def_veteran)
void action_confirmation(struct act_confirmation_data *data, bool confirm)
struct unit struct city struct unit * target_unit
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction show_tileset_error
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_dialog
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit * actor
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs action_selection_no_longer_in_progress_gui_specific
const char const char * headline
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction bool fatal
struct unit struct city struct unit struct tile * target_tile
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
struct unit struct city * target_city
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
struct unit struct city struct unit struct tile struct extra_type * target_extra
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction bool const char * tset_name
#define IDENTITY_NUMBER_ZERO
void unit_select_dialog_popup(struct tile *ptile)
void popup_upgrade_dialog(struct unit_list *punits)
void races_update_pickable(bool nationset_change)
void popup_notify_goto_dialog(const char *headline, const char *lines, const struct text_tag_list *tags, struct tile *ptile)
void show_tech_gained_dialog(Tech_type_id tech)
void popup_races_dialog(struct player *pplayer)
void popup_disband_dialog(struct unit_list *punits)
void popdown_races_dialog(void)
void popup_pillage_dialog(struct unit *punit, bv_extras extras)
void popup_connect_msg(const char *headline, const char *message)
void unit_select_dialog_update_real(void *unused)
void races_toggles_set_sensitive(void)
void popdown_all_game_dialogs(void)
void popup_musicset_suggestion_dialog(void)
void popup_soundset_suggestion_dialog(void)
void popup_tileset_suggestion_dialog(void)
bool popup_theme_suggestion_dialog(const char *theme_name)
int action_selection_target_extra(void)
int action_selection_target_tile(void)
int action_selection_actor_unit(void)
void popup_revolution_dialog(void)
void action_selection_close(void)
int action_selection_target_city(void)
bool gui_request_transport(struct unit *pcargo, struct tile *ptile)
bool gui_handmade_scenario_warning(void)
void gui_popup_image(const char *tag)
void action_selection_refresh(struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs)
void gui_request_action_confirmation(const char *expl, struct act_confirmation_data *data)
void gui_popup_combat_info(int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran)
void popup_sabotage_dialog(struct unit *actor, struct city *pcity, const struct action *paction)
int action_selection_target_unit(void)
void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost, const struct action *paction)