31static void fmfill(
int x,
int y,
int c,
int r);
172 p += 4 * (
x++ -
y--) + 10;
227 if (
ptileXY->continent == 0 ) {
void make_fracture_map(void)
static int local_ave_elevation(struct tile *ptile)
void make_fracture_relief(void)
static void fmfill(int x, int y, int c, int r)
static map_landmass * landmass
static void circle_bresenham(int xc, int yc, int r, int nn)
static map_point * fracture_points
bool area_is_too_flat(struct tile *ptile, int thill, int my_height)
struct tile * native_pos_to_tile(const struct civ_map *nmap, int nat_x, int nat_y)
#define square_iterate(nmap, center_tile, radius, tile_itr)
#define square_iterate_end
#define whole_map_iterate(_map, _tile)
#define whole_map_iterate_end
void map_set_placed(struct tile *ptile)
bool not_placed(const struct tile *ptile)
struct terrain * pick_terrain(enum mapgen_terrain_property target, enum mapgen_terrain_property prefer, enum mapgen_terrain_property avoid)
#define adjust_int_map(int_map, int_map_min, int_map_max)
struct civ_map::@44::@46 server
int count_terrain_class_near_tile(const struct civ_map *nmap, const struct tile *ptile, bool cardinal_only, bool percentage, enum terrain_class tclass)
void tile_set_terrain(struct tile *ptile, struct terrain *pterrain)
#define MAP_NATIVE_HEIGHT