Here is a list of all macros with links to the files they belong to:
- s -
- SAME_TER_SCORE : autoexplorer.c
- sanity_check : sanitycheck.h
- sanity_check_city : sanitycheck.h
- sanity_check_tile : sanitycheck.h
- SAVE_MAP_CHAR : savegame3.c, savegame2.c
- SAVE_TABLES : registry_ini.c
- SAVED_PARAMETER_SIZE : cma_core.c
- SAVED_PARAMETER_SIZE_OLD : cma_core.c
- SC_NUM_SHORTCUTS : shortcuts.h
- SCRIPT_SUFFIX : ruleset.c
- SCROLL_MAP_AREA : gui_main.c
- scrollbar_size : widget_scrollbar.h
- SDL2_ROTOZOOM_SCOPE : SDL3_rotozoom.h
- secfile_entry_ignore : registry_ini.h
- secfile_entry_ignore_by_path : registry_ini.h
- secfile_insert_bool : registry_ini.h
- secfile_insert_bool_comment : registry_ini.h
- secfile_insert_bool_vec : registry_ini.h
- secfile_insert_bool_vec_comment : registry_ini.h
- secfile_insert_enum : registry_ini.h
- secfile_insert_enum_comment : registry_ini.h
- secfile_insert_enum_data : registry_ini.h
- secfile_insert_enum_data_comment : registry_ini.h
- secfile_insert_enum_full : registry_ini.h
- secfile_insert_enum_vec : registry_ini.h
- secfile_insert_enum_vec_comment : registry_ini.h
- secfile_insert_enum_vec_data : registry_ini.h
- secfile_insert_enum_vec_data_comment : registry_ini.h
- secfile_insert_enum_vec_full : registry_ini.h
- secfile_insert_float : registry_ini.h
- secfile_insert_int : registry_ini.h
- secfile_insert_int_comment : registry_ini.h
- secfile_insert_int_vec : registry_ini.h
- secfile_insert_int_vec_comment : registry_ini.h
- secfile_insert_str : registry_ini.h
- secfile_insert_str_comment : registry_ini.h
- secfile_insert_str_noescape : registry_ini.h
- secfile_insert_str_noescape_comment : registry_ini.h
- secfile_insert_str_vec : registry_ini.h
- secfile_insert_str_vec_comment : registry_ini.h
- secfile_insert_str_vec_noescape : registry_ini.h
- secfile_insert_str_vec_noescape_comment : registry_ini.h
- SECFILE_LOG : section_file.h
- secfile_lookup_enum : registry_ini.h
- secfile_lookup_enum_default : registry_ini.h
- secfile_lookup_enum_vec : registry_ini.h
- secfile_replace_bool : registry_ini.h
- secfile_replace_bool_comment : registry_ini.h
- secfile_replace_bool_vec : registry_ini.h
- secfile_replace_bool_vec_comment : registry_ini.h
- secfile_replace_enum : registry_ini.h
- secfile_replace_enum_comment : registry_ini.h
- secfile_replace_enum_data : registry_ini.h
- secfile_replace_enum_data_comment : registry_ini.h
- secfile_replace_enum_vec : registry_ini.h
- secfile_replace_enum_vec_comment : registry_ini.h
- secfile_replace_enum_vec_data : registry_ini.h
- secfile_replace_enum_vec_data_comment : registry_ini.h
- secfile_replace_int : registry_ini.h
- secfile_replace_int_comment : registry_ini.h
- secfile_replace_int_vec : registry_ini.h
- secfile_replace_int_vec_comment : registry_ini.h
- secfile_replace_str : registry_ini.h
- secfile_replace_str_comment : registry_ini.h
- secfile_replace_str_noescape : registry_ini.h
- secfile_replace_str_noescape_comment : registry_ini.h
- secfile_replace_str_vec : registry_ini.h
- secfile_replace_str_vec_comment : registry_ini.h
- secfile_replace_str_vec_noescape : registry_ini.h
- secfile_replace_str_vec_noescape_comment : registry_ini.h
- SECFILE_RETURN_IF_FAIL : section_file.h
- SECFILE_RETURN_VAL_IF_FAIL : section_file.h
- section_list_iterate : registry_ini.h
- section_list_iterate_end : registry_ini.h
- section_list_iterate_rev : registry_ini.h
- section_list_iterate_rev_end : registry_ini.h
- section_strlcpy : ruleset.c
- SEND_PACKET_DISCARD : packets.h, packets_json.h
- SEND_PACKET_END : packets.h, packets_json.h
- SEND_PACKET_START : packets.h, packets_json.h
- SEQ_END : featured_text.c
- SEQ_START : featured_text.c
- SEQ_STOP : featured_text.c
- SERVER_COMMAND_PREFIX : chat.h
- SERVER_COMMAND_PREFIX_STR : chat.h
- SERVER_LAN_PORT : sernet.h, servers.h
- SERVER_LAN_TTL : sernet.h, servers.h
- SERVER_LAN_VERSION : sernet.h, servers.h
- server_list_iterate : servers.h
- server_list_iterate_end : servers.h
- SERVER_OPTION : options.c
- SERVER_SETTING_NONE : server_settings.h
- SET : md5.c
- set_action : widget.h
- set_as_ai : player.h
- set_as_human : player.h
- SET_EDITOR_SPRITE : tilespec.c
- SET_GOTO_TURN_SPRITE : tilespec.c
- SET_INT_SETTING : rscompat.c
- set_key : widget.h
- SET_MAX : helpdlg.cpp
- set_midpoints : height_map.c
- set_mod : widget.h
- set_output_window_text : chatline.h
- SET_SPRITE : themespec.c, tilespec.c
- SET_SPRITE_ALT : themespec.c, tilespec.c
- SET_SPRITE_ALT_OPT : tilespec.c, themespec.c
- SET_SPRITE_NOTSMOOTH : tilespec.c
- SET_SPRITE_OPT : themespec.c, tilespec.c, themespec.c
- SET_SPRITE_UNSCALED : tilespec.c
- setcompat_current_name_from_previous : setcompat.h
- setcompat_current_val_from_previous : setcompat.h
- settable_options_hash_iterate : options.c
- settable_options_hash_iterate_end : options.c
- SETTING_CASE : options.c
- setting_list_iterate : settings.h
- setting_list_iterate_end : settings.h
- settings_iterate : settings.h
- settings_iterate_end : settings.h
- settings_snprintf : settings.c
- SF_CENTER : gui_string.h
- SF_CENTER_RIGHT : gui_string.h
- sg_check_ret : savecompat.h
- sg_check_ret_val : savecompat.h
- sg_failure_ret : savecompat.h
- sg_failure_ret_val : savecompat.h
- sg_regr : savecompat.h
- sg_warn : savecompat.h
- sg_warn_ret : savecompat.h
- sg_warn_ret_val : savecompat.h
- SHIELD_WEIGHTING : advbuilding.h
- show : widget.h
- SHOW_APPLY_RESULT_ON_SERVER_ERRORS : cma_core.c
- show_scrollbar : widget_scrollbar.h
- SHOW_TIME_STATS : cma_core.c
- shuffled_players_iterate : plrhand.h
- shuffled_players_iterate_end : plrhand.h
- signal_callback_list_iterate : luascript_signal.c
- signal_callback_list_iterate_end : luascript_signal.c
- signal_hash_iterate : luascript_signal.c
- signal_hash_iterate_end : luascript_signal.c
- simple_ai_unit_type_iterate : daiunit.h
- simple_ai_unit_type_iterate_end : daiunit.h
- SINGLE_MOVE : movement.h
- single_tile_pixmap : gui_main.h
- SIZE_X : mapimg.c
- SIZE_Y : mapimg.c
- SMALL_PRIME : rand.c
- small_sprite_hash_iterate : themespec.c
- small_sprite_hash_iterate_end : themespec.c
- small_sprite_list_iterate : themespec.c, tilespec.c
- small_sprite_list_iterate_end : themespec.c, tilespec.c
- SMOOTHING_OFF : SDL3_rotozoom.h
- SMOOTHING_ON : SDL3_rotozoom.h
- SNDSPEC_SUFFIX : audio.c
- sorted_event_iterate : events.h
- sorted_event_iterate_end : events.h
- SOUNDSPEC_CAPSTR : audio.c
- SP_MAX : fc_types.h
- SPEC_CAPSTR : tilespec.c
- SPEC_SDL2_CAPSTR : themespec.c
- SPEC_SDL3_CAPSTR : themespec.c
- SPECENUM_BITVECTOR : tech.h, unittype.h, traderoutes.h, terrain.h, road.h, fc_types.h, extras.h, disaster.h, city.h, actions.h
- SPECENUM_BITWISE : fc_types.h, mapimg.c, fc_types.h
- SPECENUM_COUNT : terrain.h, tech.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, stdinhand.c, fc_types.h, fc_manual.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, control.h, colors_common.h, traderoutes.h, stdinhand.c, settings.h, unittype.h, unit.h, traits.h, fc_types.h, actions.h, actres.h, city.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, actions.h, fc_types.h
- SPECENUM_COUNTNAME : mapimg.h
- SPECENUM_FOO : specenum_gen.h
- SPECENUM_INVALID : fc_types.h, specenum_gen.h
- SPECENUM_NAME : road.h, unittype.h, road.h, luascript_types.h, map_types.h, terrain.h, traderoutes.h, traits.h, unit.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, tech.h, control.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, citydlg.h, control.h, unittype.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, unittype.h, effects.h, fc_types.h, extras.h, events.h, fc_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_NAME_UPDATER : actions.h, fc_types.h
- SPECENUM_NAMEOVERRIDE : unittype.h, terrain.h, fc_types.h, extras.h, tech.h
- SPECENUM_PASTE : specenum_gen.h
- SPECENUM_PASTE_ : specenum_gen.h
- SPECENUM_STRING : specenum_gen.h
- SPECENUM_STRING_ : specenum_gen.h
- SPECENUM_VALUE : specenum_gen.h
- SPECENUM_VALUE0 : road.h, unittype.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, map_types.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, control.h, actions.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, citydlg.h, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, unittype.h, effects.h, fc_types.h, extras.h, events.h, fc_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE0NAME : road.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, unit.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, colors_common.h, fc_types.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, unittype.h, unittools.h, stdinhand.c, settings.h, unittype.h, disaster.h, fc_types.h, extras.h, effects.h, fc_types.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE1 : road.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, road.h, research.h, requirements.h, player.h, connection.h, map_types.h, connection.h, mapimg.h, mapimg.c, base.h, control.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, citydlg.h, control.h, unittype.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, unittype.h, events.h, fc_types.h, extras.h, fc_types.h, effects.h, disaster.h, diptreaty.h, city.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE10 : luascript_types.h, tech.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, diptreaty.h, texaimsg.h, player.h, requirements.h, actions.h, effects.h, events.h, extras.h, fc_types.h
- SPECENUM_VALUE100 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE100NAME : effects.h, unittype.h, actions.h
- SPECENUM_VALUE101 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE101NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE102 : unittype.h, effects.h, actions.h, events.h
- SPECENUM_VALUE102NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE103 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE103NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE104 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE104NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE105 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE105NAME : unittype.h, effects.h, actions.h
- SPECENUM_VALUE106 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE106NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE107 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE107NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE108 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE108NAME : effects.h, unittype.h, actions.h
- SPECENUM_VALUE109 : actions.h, effects.h, events.h
- SPECENUM_VALUE109NAME : actions.h, effects.h
- SPECENUM_VALUE10NAME : effects.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, luascript_types.h, player.h, actions.h, diptreaty.h, extras.h, fc_types.h, requirements.h
- SPECENUM_VALUE11 : citydlg.h, texaimsg.h, tilespec.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, terrain.h, tech.h, player.h, luascript_types.h, effects.h, events.h, actions.h, extras.h, fc_types.h
- SPECENUM_VALUE110 : actions.h, effects.h, events.h
- SPECENUM_VALUE110NAME : actions.h, effects.h
- SPECENUM_VALUE111 : actions.h, effects.h, events.h
- SPECENUM_VALUE111NAME : effects.h, actions.h
- SPECENUM_VALUE112 : actions.h, effects.h, events.h
- SPECENUM_VALUE112NAME : actions.h, effects.h
- SPECENUM_VALUE113 : actions.h, effects.h, events.h
- SPECENUM_VALUE113NAME : actions.h, effects.h
- SPECENUM_VALUE114 : actions.h, effects.h, events.h
- SPECENUM_VALUE114NAME : effects.h, actions.h
- SPECENUM_VALUE115 : actions.h, events.h, effects.h
- SPECENUM_VALUE115NAME : actions.h, effects.h
- SPECENUM_VALUE116 : actions.h, effects.h, events.h
- SPECENUM_VALUE116NAME : actions.h, effects.h
- SPECENUM_VALUE117 : actions.h, effects.h, events.h
- SPECENUM_VALUE117NAME : actions.h, effects.h
- SPECENUM_VALUE118 : events.h, effects.h, actions.h
- SPECENUM_VALUE118NAME : actions.h, effects.h
- SPECENUM_VALUE119 : actions.h, effects.h, events.h
- SPECENUM_VALUE119NAME : actions.h, effects.h
- SPECENUM_VALUE11NAME : unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, extras.h, tilespec.h, texaimsg.h, player.h, luascript_types.h, actions.h, effects.h, fc_types.h
- SPECENUM_VALUE12 : actions.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, tech.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h, effects.h
- SPECENUM_VALUE120 : actions.h, effects.h, events.h
- SPECENUM_VALUE120NAME : effects.h, actions.h
- SPECENUM_VALUE121 : actions.h, effects.h, events.h
- SPECENUM_VALUE121NAME : actions.h, effects.h
- SPECENUM_VALUE122 : actions.h, effects.h, events.h
- SPECENUM_VALUE122NAME : actions.h, effects.h
- SPECENUM_VALUE123 : effects.h, events.h, actions.h
- SPECENUM_VALUE123NAME : actions.h, effects.h
- SPECENUM_VALUE124 : actions.h, effects.h, events.h
- SPECENUM_VALUE124NAME : actions.h, effects.h
- SPECENUM_VALUE125 : effects.h, events.h
- SPECENUM_VALUE125NAME : effects.h
- SPECENUM_VALUE126 : effects.h, events.h
- SPECENUM_VALUE126NAME : effects.h
- SPECENUM_VALUE127 : effects.h, events.h
- SPECENUM_VALUE127NAME : effects.h
- SPECENUM_VALUE128 : effects.h, events.h
- SPECENUM_VALUE128NAME : effects.h
- SPECENUM_VALUE129 : events.h, effects.h
- SPECENUM_VALUE129NAME : effects.h
- SPECENUM_VALUE12NAME : player.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE13 : events.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, fc_types.h, extras.h, effects.h, actions.h, luascript_types.h
- SPECENUM_VALUE130 : effects.h, events.h
- SPECENUM_VALUE130NAME : effects.h
- SPECENUM_VALUE131 : effects.h, events.h
- SPECENUM_VALUE131NAME : effects.h
- SPECENUM_VALUE132 : effects.h, events.h
- SPECENUM_VALUE132NAME : effects.h
- SPECENUM_VALUE133 : effects.h, events.h
- SPECENUM_VALUE133NAME : effects.h
- SPECENUM_VALUE134 : events.h, effects.h
- SPECENUM_VALUE134NAME : effects.h
- SPECENUM_VALUE135 : effects.h, events.h
- SPECENUM_VALUE135NAME : effects.h
- SPECENUM_VALUE136 : effects.h, events.h
- SPECENUM_VALUE136NAME : effects.h
- SPECENUM_VALUE137 : effects.h, events.h
- SPECENUM_VALUE137NAME : effects.h
- SPECENUM_VALUE138 : effects.h, events.h
- SPECENUM_VALUE138NAME : effects.h
- SPECENUM_VALUE139 : effects.h
- SPECENUM_VALUE139NAME : effects.h
- SPECENUM_VALUE13NAME : fc_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, player.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE14 : effects.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, fc_types.h, extras.h, events.h, actions.h, luascript_types.h
- SPECENUM_VALUE140 : effects.h
- SPECENUM_VALUE140NAME : effects.h
- SPECENUM_VALUE141 : effects.h
- SPECENUM_VALUE141NAME : effects.h
- SPECENUM_VALUE142 : effects.h
- SPECENUM_VALUE142NAME : effects.h
- SPECENUM_VALUE143 : effects.h
- SPECENUM_VALUE143NAME : effects.h
- SPECENUM_VALUE14NAME : colors_common.h, tilespec.h, citydlg.h, unittools.h, unittype.h, luascript_types.h, fc_types.h, actions.h, fc_types.h, effects.h, player.h
- SPECENUM_VALUE15 : luascript_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE15NAME : citydlg.h, tilespec.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, fc_types.h, effects.h, actions.h, player.h
- SPECENUM_VALUE16 : colors_common.h, tilespec.h, unittools.h, unittype.h, terrain.h, luascript_types.h, fc_types.h, extras.h, events.h, effects.h, actions.h, player.h
- SPECENUM_VALUE16NAME : luascript_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, player.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE17 : effects.h, tilespec.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, fc_types.h, extras.h, events.h, actions.h, luascript_types.h
- SPECENUM_VALUE17NAME : player.h, tilespec.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE18 : unittools.h, tilespec.h, colors_common.h, unittype.h, terrain.h, fc_types.h, extras.h, actions.h, events.h, effects.h, fc_types.h
- SPECENUM_VALUE18NAME : unittype.h, tilespec.h, colors_common.h, unittools.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE19 : effects.h, tilespec.h, colors_common.h, unittools.h, unittype.h, terrain.h, fc_types.h, extras.h, events.h, actions.h
- SPECENUM_VALUE19NAME : tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE1NAME : road.h, unit.h, road.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, fc_types.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, colors_common.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, actres.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, unittype.h, unittools.h, stdinhand.c, settings.h, unittype.h, effects.h, fc_types.h, extras.h, fc_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE2 : tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, luascript_types.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, citydlg.h, fc_types.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, disaster.h, fc_types.h, extras.h, events.h, effects.h, map_types.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h, mapimg.c, fc_types.h
- SPECENUM_VALUE20 : fc_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE20NAME : actions.h, effects.h, fc_types.h, unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE21 : unittype.h, unittools.h, colors_common.h, tilespec.h, fc_types.h, extras.h, fc_types.h, actions.h, events.h, effects.h
- SPECENUM_VALUE21NAME : actions.h, effects.h, fc_types.h, unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE22 : events.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE22NAME : effects.h, tilespec.h, colors_common.h, unittools.h, fc_types.h, actions.h, unittype.h
- SPECENUM_VALUE23 : unittype.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE23NAME : tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE24 : colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE24NAME : fc_types.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE25 : colors_common.h, unittools.h, unittype.h, fc_types.h, unittype.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE25NAME : actions.h, effects.h, fc_types.h, unittype.h, unittools.h, colors_common.h
- SPECENUM_VALUE26 : actions.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE26NAME : colors_common.h, unittype.h, fc_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE27 : colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE27NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE28 : actions.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE28NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE29 : fc_types.h, colors_common.h, unittype.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE29NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE2NAME : traits.h, road.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, connection.h, unit.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, colors_common.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, unittype.h, unittools.h, stdinhand.c, settings.h, unittype.h, city.h, fc_types.h, extras.h, effects.h, disaster.h, diptreaty.h, fc_types.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE3 : settings.h, unittype.h, unit.h, traits.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, pages_g.h, stdinhand.c, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, stdinhand.c, gotodlg.cpp, citydlg.h, control.h, colors_common.h, unittools.h, stdinhand.c, fc_types.h, actions.h, fc_types.h, events.h, extras.h, effects.h, disaster.h, diptreaty.h, actres.h, actions.h, connection.h, fc_types.h, mapimg.h, mapimg.c, map_types.h, fc_types.h
- SPECENUM_VALUE30 : colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE30NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE31 : actions.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE31NAME : colors_common.h, fc_types.h, effects.h, fc_types.h, actions.h
- SPECENUM_VALUE32 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE32NAME : actions.h, colors_common.h, fc_types.h, effects.h
- SPECENUM_VALUE33 : colors_common.h, effects.h, unittype.h, fc_types.h, events.h, actions.h
- SPECENUM_VALUE33NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE34 : colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE34NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE35 : colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE35NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE36 : actions.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE36NAME : fc_types.h, colors_common.h, fc_types.h, actions.h, effects.h
- SPECENUM_VALUE37 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE37NAME : actions.h, colors_common.h, fc_types.h, effects.h
- SPECENUM_VALUE38 : fc_types.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE38NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE39 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE39NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE3NAME : terrain.h, settings.h, unittype.h, traits.h, traderoutes.h, terrain.h, stdinhand.c, terrain.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, gotodlg.cpp, mapimg.c, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, settings.h, citydlg.h, colors_common.h, unittools.h, stdinhand.c, extras.h, fc_types.h, mapimg.h, effects.h, disaster.h, diptreaty.h, actres.h, actions.h, fc_types.h, connection.h, mapimg.c, fc_types.h, mapimg.c, fc_types.h
- SPECENUM_VALUE4 : stdinhand.c, settings.h, unittype.h, terrain.h, tech.h, luascript_types.h, connection.h, requirements.h, player.h, stdinhand.c, unittools.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, pages_g.h, options.h, tilespec.c, tilespec.h, daidata.h, texaimsg.h, modinst.h, fc_manual.h, actions.h, fc_types.h, mapimg.h, actions.h, actres.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, mapimg.c, map_types.h, fc_types.h
- SPECENUM_VALUE40 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE40NAME : fc_types.h, actions.h, effects.h
- SPECENUM_VALUE41 : effects.h, events.h, fc_types.h, unittype.h, actions.h
- SPECENUM_VALUE41NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE42 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE42NAME : fc_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE43 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE43NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE44 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE44NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE45 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE45NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE46 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE46NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE47 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE47NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE48 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE48NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE49 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE49NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE4NAME : settings.h, connection.h, settings.h, unittype.h, terrain.h, tech.h, luascript_types.h, requirements.h, player.h, fc_types.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, daidata.h, texaimsg.h, modinst.h, fc_manual.h, mapimg.c, actions.h, actres.h, diptreaty.h, disaster.h, effects.h, extras.h, fc_types.h, mapimg.h, mapimg.c, fc_types.h
- SPECENUM_VALUE5 : unittools.h, stdinhand.c, settings.h, unittype.h, tilespec.c, unittype.h, terrain.h, tech.h, luascript_types.h, requirements.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, pages_g.h, options.h, tilespec.h, daidata.h, texaimsg.h, modinst.h, fc_manual.h, actions.h, diptreaty.h, player.h, actions.h, actres.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, connection.h, mapimg.h, mapimg.c, fc_types.h
- SPECENUM_VALUE50 : effects.h, events.h, fc_types.h, unittype.h, actions.h
- SPECENUM_VALUE50NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE51 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE51NAME : fc_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE52 : effects.h, events.h, fc_types.h, unittype.h, actions.h
- SPECENUM_VALUE52NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE53 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE53NAME : fc_types.h, actions.h, effects.h
- SPECENUM_VALUE54 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE54NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE55 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE55NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE56 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE56NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE57 : fc_types.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE57NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE58 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE58NAME : fc_types.h, actions.h, effects.h
- SPECENUM_VALUE59 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE59NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE5NAME : settings.h, tilespec.c, settings.h, unittype.h, terrain.h, luascript_types.h, requirements.h, player.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.h, daidata.h, texaimsg.h, modinst.h, fc_manual.h, fc_types.h, mapimg.h, actions.h, actres.h, diptreaty.h, disaster.h, effects.h, extras.h, fc_types.h, mapimg.c, connection.h, fc_types.h
- SPECENUM_VALUE6 : unittools.h, tilespec.c, stdinhand.c, settings.h, unittype.h, terrain.h, tech.h, luascript_types.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, options.h, tilespec.h, texaimsg.h, modinst.h, fc_manual.h, terrain.h, player.h, requirements.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, mapimg.c, actions.h, mapimg.c, mapimg.h, fc_types.h
- SPECENUM_VALUE60 : actions.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE60NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE61 : unittype.h, fc_types.h, effects.h, actions.h, events.h
- SPECENUM_VALUE61NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE62 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE62NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE63 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE63NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE64 : unittype.h, fc_types.h, effects.h, events.h, actions.h
- SPECENUM_VALUE64NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE65 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE65NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE66 : effects.h, unittype.h, fc_types.h, events.h, actions.h
- SPECENUM_VALUE66NAME : actions.h, effects.h
- SPECENUM_VALUE67 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE67NAME : actions.h, effects.h
- SPECENUM_VALUE68 : unittype.h, effects.h, actions.h, events.h
- SPECENUM_VALUE68NAME : actions.h, effects.h
- SPECENUM_VALUE69 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE69NAME : effects.h, actions.h
- SPECENUM_VALUE6NAME : luascript_types.h, terrain.h, unittype.h, settings.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, effects.h, texaimsg.h, modinst.h, fc_manual.h, player.h, requirements.h, actions.h, diptreaty.h, disaster.h, extras.h, fc_types.h, mapimg.h, mapimg.c, fc_types.h
- SPECENUM_VALUE7 : luascript_types.h, unittools.h, tech.h, terrain.h, unittype.h, stdinhand.c, colors_common.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, texaimsg.h, fc_manual.h, player.h, requirements.h, actions.h, diptreaty.h, effects.h, events.h, extras.h, fc_types.h, mapimg.c
- SPECENUM_VALUE70 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE70NAME : actions.h, effects.h
- SPECENUM_VALUE71 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE71NAME : actions.h, effects.h
- SPECENUM_VALUE72 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE72NAME : effects.h, actions.h
- SPECENUM_VALUE73 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE73NAME : actions.h, effects.h
- SPECENUM_VALUE74 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE74NAME : actions.h, effects.h
- SPECENUM_VALUE75 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE75NAME : actions.h, effects.h
- SPECENUM_VALUE76 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE76NAME : actions.h, effects.h
- SPECENUM_VALUE77 : unittype.h, events.h, effects.h, actions.h
- SPECENUM_VALUE77NAME : actions.h, effects.h
- SPECENUM_VALUE78 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE78NAME : actions.h, effects.h
- SPECENUM_VALUE79 : effects.h, unittype.h, events.h, actions.h
- SPECENUM_VALUE79NAME : actions.h, effects.h
- SPECENUM_VALUE7NAME : terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, texaimsg.h, fc_manual.h, diptreaty.h, requirements.h, luascript_types.h, actions.h, effects.h, extras.h, fc_types.h, mapimg.c, player.h, fc_types.h
- SPECENUM_VALUE8 : luascript_types.h, tech.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, fc_manual.h, fc_types.h, requirements.h, player.h, fc_types.h, extras.h, events.h, effects.h, diptreaty.h, actions.h
- SPECENUM_VALUE80 : unittype.h, events.h, actions.h, effects.h
- SPECENUM_VALUE80NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE81 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE81NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE82 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE82NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE83 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE83NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE84 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE84NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE85 : events.h, unittype.h, effects.h, actions.h
- SPECENUM_VALUE85NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE86 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE86NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE87 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE87NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE88 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE88NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE89 : events.h, unittype.h, effects.h, actions.h
- SPECENUM_VALUE89NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE8NAME : terrain.h, fc_types.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, fc_manual.h, requirements.h, actions.h, diptreaty.h, effects.h, extras.h, fc_types.h, player.h, luascript_types.h, fc_types.h
- SPECENUM_VALUE9 : citydlg.h, tech.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, tilespec.h, texaimsg.h, fc_manual.h, fc_types.h, effects.h, luascript_types.h, diptreaty.h, events.h, extras.h, actions.h, fc_types.h, player.h, requirements.h
- SPECENUM_VALUE90 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE90NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE91 : effects.h, unittype.h, actions.h, events.h
- SPECENUM_VALUE91NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE92 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE92NAME : effects.h, unittype.h, actions.h
- SPECENUM_VALUE93 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE93NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE94 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE94NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE95 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE95NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE96 : events.h, unittype.h, effects.h, actions.h
- SPECENUM_VALUE96NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE97 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE97NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE98 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE98NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE99 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE99NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE9NAME : terrain.h, player.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, fc_manual.h, requirements.h, fc_types.h, extras.h, effects.h, diptreaty.h, actions.h, luascript_types.h
- SPECENUM_ZERO : fc_types.h
- specfile_list_iterate : themespec.c, tilespec.c
- specfile_list_iterate_end : themespec.c, tilespec.c
- SPECHASH_ASTR_DATA_TYPE : options.c
- SPECHASH_ASTR_KEY_TYPE : luascript_func.c, tilespec.c, options.c, luascript_signal.c, packets.c, section_file.h, stdinhand.c
- SPECHASH_CSTR_KEY_TYPE : section_file.h, tilespec.c
- SPECHASH_ENUM_DATA_TYPE : tilespec.c
- SPECHASH_FOO : spechash.h
- SPECHASH_HASH : spechash.h
- SPECHASH_IDATA_COMP : spechash.h
- SPECHASH_IDATA_COPY : spechash.h, stdinhand.c
- SPECHASH_IDATA_FREE : daisettler.c, update_queue.c, tilespec.c, mapview_common.c, editprop.c, attribute.c, stdinhand.c, luascript_signal.c, luascript_func.c, packets.c, map.c, path_finding.c, spechash.h, editprop.c
- SPECHASH_IDATA_TO_UDATA : stdinhand.c, options.c, spechash.h
- SPECHASH_IDATA_TYPE : editprop.c, control.c, editprop.c, themespec.c, mapview_common.c, options.c, tilespec.c, unitselect_common.h, update_queue.c, daisettler.c, government.h, section_file.h, path_finding.c, map.c, nation.h, packets.c, luascript_func.c, tile.h, editprop.c, control.c, attribute.c, stdinhand.c, world_object.h, luascript_signal.c
- SPECHASH_IKEY_COMP : spechash.h, path_finding.c, attribute.c, themespec.c
- SPECHASH_IKEY_COPY : spechash.h, attribute.c, themespec.c
- SPECHASH_IKEY_FREE : themespec.c, path_finding.c, attribute.c, spechash.h
- SPECHASH_IKEY_TO_UKEY : spechash.h
- SPECHASH_IKEY_TYPE : attribute.c, update_queue.c, mapview_common.c, themespec.c, control.c, srv_main.c, tile.h, nation.h, map.c, government.h, path_finding.c
- SPECHASH_IKEY_VAL : spechash.h, themespec.c, attribute.c, path_finding.c
- SPECHASH_INT_DATA_TYPE : srv_main.c, editprop.c
- SPECHASH_INT_KEY_TYPE : daisettler.c, update_queue.c, unitselect_common.h, editprop.c, control.c, world_object.h, editprop.c
- SPECHASH_ITER : spechash.h
- SPECHASH_PASTE : spechash.h
- SPECHASH_PASTE_ : spechash.h
- SPECHASH_TAG : editprop.c, themespec.c, mapview_common.c, options.c, tilespec.c, unitselect_common.h, update_queue.c, daisettler.c, map.c, government.h, section_file.h, path_finding.c, editprop.c, nation.h, packets.c, luascript_func.c, luascript_signal.c, world_object.h, editprop.c, control.c, attribute.c, tile.h, srv_main.c, world_object.h, stdinhand.c
- SPECHASH_UDATA_TO_IDATA : spechash.h, stdinhand.c, options.c
- SPECHASH_UDATA_TYPE : stdinhand.c, spechash.h
- SPECHASH_UKEY_TO_IKEY : spechash.h
- SPECHASH_UKEY_TYPE : spechash.h
- SPECHASH_VPTR_TO_IDATA : spechash.h, options.c
- SPECHASH_VPTR_TO_IKEY : spechash.h
- SPECIALIST_SECTION_PREFIX : ruleset.c
- specialist_type_iterate : specialist.h
- specialist_type_iterate_end : specialist.h
- specialist_type_re_active_iterate : specialist.h
- specialist_type_re_active_iterate_end : specialist.h
- SPECLIST_FOO : speclist.h
- SPECLIST_LINK : speclist.h
- SPECLIST_LIST : speclist.h
- SPECLIST_PASTE : speclist.h
- SPECLIST_PASTE_ : speclist.h
- SPECLIST_TAG : cma_fe.c, inteldlg.c, diplodlg.c, happiness.c, inteldlg.c, optiondlg.c, spaceshipdlg.c, dialogs.c, diplodlg.c, gui_main.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, global_worklist.h, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, goto.c, mapview_common.c, inteldlg.c, ruledit_qt.h, mpdb.h, texaimsg.h, voteinfo.c, update_queue.c, tilespec.c, servers.h, spaceshipdlg.c, mapview_common.c, helpdata.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, themespec.c, diptreaty.h, connection.h, nation.h, modpack.c, mapimg.c, featured_text.h, extras.h, effects.h, diptreaty.h, agents.c, city.h, actions.h, timing.h, shared.h, registry_ini.h, netintf.h, fc_cmdline.c, fc_cmdhelp.c, cma_fec.c, player.h, connection.h, voting.h, unittools.c, settings.h, notify.c, mapgen.c, gamehand.c, cityturn.c, citytools.h, unittype.h, workertask.h, rgbcolor.h, road.h, luascript_signal.c, tile.h, traderoutes.h, unitlist.h, unittype.h
- SPECLIST_TYPE : spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, mapview_common.c, ruledit_qt.h, mpdb.h, texaimsg.h, voteinfo.c, update_queue.c, tilespec.c, servers.h, themespec.c, mapview_common.c, helpdata.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, themespec.c, diptreaty.h, connection.h, nation.h, modpack.c, mapimg.c, featured_text.h, extras.h, effects.h, nation.h, diptreaty.h, city.h, actions.h, timing.h, shared.h, netintf.h, fc_cmdline.c, fc_cmdhelp.c, goto.c, voting.h, global_worklist.h, cma_fec.c, agents.c, voting.h, player.h, unittools.c, settings.h, notify.c, gamehand.c, cityturn.c, citytools.h, unittype.h, rgbcolor.h, road.h, luascript_signal.c, tile.h, workertask.h, unitlist.h, unittype.h, traderoutes.h
- SPECPQ_CELL_ : specpq.h
- SPECPQ_DATA_TYPE : path_finding.c, gamehand.c
- SPECPQ_FOO : specpq.h
- SPECPQ_PASTE : specpq.h
- SPECPQ_PASTE_ : specpq.h
- SPECPQ_PQ : specpq.h
- SPECPQ_PQ_ : specpq.h
- SPECPQ_PRIORITY_TYPE : path_finding.c, gamehand.c
- SPECPQ_TAG : path_finding.c, gamehand.c
- SPECVEC_FOO : specvec.h
- SPECVEC_PASTE : specvec.h
- SPECVEC_PASTE_ : specvec.h
- SPECVEC_TAG : actions.c, registry_ini.c, daicity.c, tilespec.h, citydlg.c, requirements.h, connection.h, cm.c, cityrepdata.c
- SPECVEC_TYPE : citydlg.c, daicity.c, tilespec.h, citydlg.c, requirements.h, connection.h, cm.c, actions.c, specvec.h
- SPECVEC_VECTOR : specvec.h
- sprite_hash_iterate : tilespec.c
- sprite_hash_iterate_end : tilespec.c
- sprite_vector_iterate : tilespec.h
- sprite_vector_iterate_end : tilespec.h
- square_dxy_iterate : map.h
- square_dxy_iterate_end : map.h
- square_iterate : map.h
- square_iterate_end : map.h
- SSETV_NONE : server_settings.h
- startpos_hash_iterate : srv_main.c
- startpos_hash_iterate_end : srv_main.c
- STARTPOS_ITER : map.c
- startpos_list_iterate : gamehand.c
- startpos_list_iterate_end : gamehand.c
- startpos_nations_iterate : map.h
- startpos_nations_iterate_end : map.h
- STATE_MASK : widget_p.h
- STD_RAND_VALUE_LOG : rand.c
- STEP : md5.c
- str : astring.h, astring.c
- strvec_iterate : string_vector.h
- strvec_iterate_end : string_vector.h
- STYLE_SECTION_PREFIX : ruleset.c
- styles_iterate : style.h
- styles_iterate_end : style.h
- styles_re_active_iterate : style.h
- styles_re_active_iterate_end : style.h
- submenu_append_unref : gui_stuff.h
- submenu_insert_unref : gui_stuff.h
- SYN_ORIG_ : commands.c
- SYN_TRANS_ : commands.c
- sz_loud_strlcpy : shared.h
- sz_strlcat : support.h
- sz_strlcpy : support.h