Freeciv-3.1
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packhand.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <string.h>
19
20/* utility */
21#include "bitvector.h"
22#include "capability.h"
23#include "fcintl.h"
24#include "log.h"
25#include "mem.h"
26#include "rand.h"
27#include "string_vector.h"
28#include "support.h"
29
30/* common */
31#include "achievements.h"
32#include "actions.h"
33#include "capstr.h"
34#include "citizens.h"
35#include "events.h"
36#include "extras.h"
37#include "game.h"
38#include "government.h"
39#include "idex.h"
40#include "map.h"
41#include "name_translation.h"
42#include "movement.h"
43#include "multipliers.h"
44#include "nation.h"
45#include "packets.h"
46#include "player.h"
47#include "research.h"
48#include "rgbcolor.h"
49#include "road.h"
50#include "spaceship.h"
51#include "specialist.h"
52#include "style.h"
53#include "traderoutes.h"
54#include "unit.h"
55#include "unitlist.h"
56#include "worklist.h"
57
58/* client/include */
59#include "chatline_g.h"
60#include "citydlg_g.h"
61#include "cityrep_g.h"
62#include "connectdlg_g.h"
63#include "dialogs_g.h"
64#include "editgui_g.h"
65#include "gui_main_g.h"
66#include "inteldlg_g.h"
67#include "mapctrl_g.h" /* popup_newcity_dialog() */
68#include "mapview_g.h"
69#include "menu_g.h"
70#include "messagewin_g.h"
71#include "pages_g.h"
72#include "plrdlg_g.h"
73#include "ratesdlg_g.h"
74#include "repodlgs_g.h"
75#include "spaceshipdlg_g.h"
76#include "voteinfo_bar_g.h"
77#include "wldlg_g.h"
78
79/* client */
80#include "agents.h"
81#include "attribute.h"
82#include "audio.h"
83#include "client_main.h"
84#include "climap.h"
85#include "climisc.h"
86#include "connectdlg_common.h"
87#include "control.h"
88#include "editor.h"
89#include "goto.h" /* client_goto_init() */
90#include "helpdata.h" /* boot_help_texts() */
91#include "mapview_common.h"
92#include "music.h"
93#include "options.h"
94#include "overview_common.h"
95#include "tilespec.h"
96#include "update_queue.h"
97#include "voteinfo.h"
98
99/* client/luascript */
100#include "script_client.h"
101
102#include "packhand.h"
103
104/* Define this macro to get additional debug output about the transport
105 * status of the units. */
106#undef DEBUG_TRANSPORT
107
108static void city_packet_common(struct city *pcity, struct tile *pcenter,
109 struct player *powner,
110 struct tile_list *worked_tiles,
111 bool is_new, bool popup, bool investigate);
112static bool handle_unit_packet_common(struct unit *packet_unit);
113
114
115/* The dumbest of cities, placeholders for unknown and unseen cities. */
116static struct {
117 struct city_list *cities;
119} invisible = {
120 .cities = NULL,
121 .placeholder = NULL
123
124static struct {
125 int len;
126 enum event_type event;
127 char *caption;
128 char *headline;
129 char *lines;
130 int parts;
131} page_msg_report = { .parts = 0 };
132
133extern const char forced_tileset_name[];
134
135static int last_turn = 0;
136
137/* Refresh the action selection dialog */
138#define REQEST_BACKGROUND_REFRESH (1)
139/* Get possible actions for fast auto attack. */
140#define REQEST_BACKGROUND_FAST_AUTO_ATTACK (2)
141
142/* A unit will auto attack with the following actions. */
144 ACTION_CAPTURE_UNITS,
145 ACTION_BOMBARD, ACTION_BOMBARD2, ACTION_BOMBARD3,
146 ACTION_NUKE, ACTION_NUKE_CITY, ACTION_NUKE_UNITS,
147 ACTION_ATTACK, ACTION_SUICIDE_ATTACK,
148 ACTION_CONQUER_CITY, ACTION_CONQUER_CITY2,
149 ACTION_CONQUER_CITY3, ACTION_CONQUER_CITY4,
150 ACTION_STRIKE_PRODUCTION,
151 ACTION_CONQUER_EXTRAS, ACTION_CONQUER_EXTRAS2,
152 ACTION_CONQUER_EXTRAS3, ACTION_CONQUER_EXTRAS4,
153 /* End the action list. */
155};
156
157/* A unit will not auto attack if any of these actions are legal. */
159 ACTION_ESTABLISH_EMBASSY, ACTION_ESTABLISH_EMBASSY_STAY,
160 ACTION_SPY_INVESTIGATE_CITY, ACTION_INV_CITY_SPEND,
161 ACTION_SPY_POISON, ACTION_SPY_POISON_ESC,
162 ACTION_SPY_STEAL_GOLD, ACTION_SPY_STEAL_GOLD_ESC,
163 ACTION_SPY_SPREAD_PLAGUE,
164 ACTION_SPY_SABOTAGE_CITY, ACTION_SPY_SABOTAGE_CITY_ESC,
165 ACTION_SPY_TARGETED_SABOTAGE_CITY,
166 ACTION_SPY_TARGETED_SABOTAGE_CITY_ESC,
167 ACTION_SPY_SABOTAGE_CITY_PRODUCTION,
168 ACTION_SPY_SABOTAGE_CITY_PRODUCTION_ESC,
169 ACTION_SPY_STEAL_TECH, ACTION_SPY_STEAL_TECH_ESC,
170 ACTION_SPY_TARGETED_STEAL_TECH,
171 ACTION_SPY_TARGETED_STEAL_TECH_ESC,
172 ACTION_SPY_INCITE_CITY, ACTION_SPY_INCITE_CITY_ESC,
173 ACTION_TRADE_ROUTE, ACTION_MARKETPLACE,
174 ACTION_HELP_WONDER,
175 ACTION_SPY_BRIBE_UNIT,
176 ACTION_SPY_SABOTAGE_UNIT, ACTION_SPY_SABOTAGE_UNIT_ESC,
177 ACTION_SPY_ATTACK,
178 ACTION_FOUND_CITY,
179 ACTION_JOIN_CITY,
180 ACTION_STEAL_MAPS, ACTION_STEAL_MAPS_ESC,
181 ACTION_SPY_NUKE, ACTION_SPY_NUKE_ESC,
182 ACTION_DESTROY_CITY,
183 ACTION_EXPEL_UNIT,
184 ACTION_DISBAND_UNIT_RECOVER,
185 ACTION_HOME_CITY,
186 ACTION_HOMELESS,
187 ACTION_UPGRADE_UNIT,
188 ACTION_PARADROP, ACTION_PARADROP_CONQUER, ACTION_PARADROP_FRIGHTEN,
189 ACTION_PARADROP_FRIGHTEN_CONQUER, ACTION_PARADROP_ENTER,
190 ACTION_PARADROP_ENTER_CONQUER,
191 ACTION_AIRLIFT,
192 ACTION_HEAL_UNIT, ACTION_HEAL_UNIT2,
193 ACTION_TRANSFORM_TERRAIN,
194 ACTION_CULTIVATE,
195 ACTION_PLANT,
196 ACTION_PILLAGE,
197 ACTION_CLEAN_POLLUTION,
198 ACTION_CLEAN_FALLOUT,
199 ACTION_ROAD,
200 ACTION_BASE,
201 ACTION_MINE,
202 ACTION_IRRIGATE,
203 ACTION_HUT_ENTER, ACTION_HUT_ENTER2, ACTION_HUT_ENTER3, ACTION_HUT_ENTER4,
204 ACTION_HUT_FRIGHTEN, ACTION_HUT_FRIGHTEN2,
205 ACTION_HUT_FRIGHTEN3, ACTION_HUT_FRIGHTEN4,
206 /* Actually an attack but it needs a target to be specified. */
207 ACTION_STRIKE_BUILDING,
208 /* End the action list. */
210};
211
212/************************************************************************/
216{
217 if (NULL != invisible.cities) {
218 city_list_iterate(invisible.cities, pcity) {
219 idex_unregister_city(&wld, pcity);
222
223 city_list_destroy(invisible.cities);
224 invisible.cities = NULL;
225 }
226
227 if (NULL != invisible.placeholder) {
228 free(invisible.placeholder);
229 invisible.placeholder = NULL;
230 }
231}
232
233/************************************************************************/
236static void packhand_init(void)
237{
239
240 invisible.cities = city_list_new();
241
242 /* Can't use player_new() here, as it will register the player. */
243 invisible.placeholder = fc_calloc(1, sizeof(*invisible.placeholder));
244 memset(invisible.placeholder, 0, sizeof(*invisible.placeholder));
245 /* Set some values to prevent bugs ... */
246 sz_strlcpy(invisible.placeholder->name, ANON_PLAYER_NAME);
247 sz_strlcpy(invisible.placeholder->username, _(ANON_USER_NAME));
248 invisible.placeholder->unassigned_user = TRUE;
249 sz_strlcpy(invisible.placeholder->ranked_username, ANON_USER_NAME);
250 invisible.placeholder->unassigned_ranked = TRUE;
251}
252
253/************************************************************************/
261static struct unit *unpackage_unit(const struct packet_unit_info *packet)
262{
264 NULL,
265 utype_by_number(packet->type),
266 packet->veteran);
267
268 /* Owner, veteran, and type fields are already filled in by
269 * unit_virtual_create() */
270 if (!has_capability("ids32", client.conn.capability)) {
271 punit->id = packet->id16;
272 punit->homecity = packet->homecity16;
273 if (packet->transported) {
275 } else {
277 }
278 } else {
279 punit->id = packet->id32;
280 punit->homecity = packet->homecity32;
281 if (packet->transported) {
283 } else {
285 }
286 }
287
290 punit->facing = packet->facing;
292 punit->upkeep[o] = packet->upkeep[o];
294 punit->moves_left = packet->movesleft;
295 punit->hp = packet->hp;
296 punit->activity = packet->activity;
298
299 if (packet->activity_tgt == EXTRA_NONE) {
300 punit->activity_target = NULL;
301 } else {
303 }
304
307
308 if (packet->changed_from_tgt == EXTRA_NONE) {
310 } else {
312 }
313
315 punit->fuel = packet->fuel;
317 punit->paradropped = packet->paradropped;
318 punit->done_moving = packet->done_moving;
319 punit->stay = packet->stay;
320
321 /* Transporter / transporting information. */
322 punit->client.occupied = packet->occupied;
323 if (packet->carrying >= 0) {
325 } else {
326 punit->carrying = NULL;
327 }
328
329 punit->battlegroup = packet->battlegroup;
330 punit->has_orders = packet->has_orders;
331 punit->orders.length = packet->orders_length;
332 punit->orders.index = packet->orders_index;
333 punit->orders.repeat = packet->orders_repeat;
335 if (punit->has_orders) {
336 int i;
337
338 for (i = 0; i < packet->orders_length; i++) {
339 /* Just an assert. The client doesn't use the action data. */
341 || action_id_exists(packet->orders[i].action));
342 }
344 = fc_malloc(punit->orders.length * sizeof(*punit->orders.list));
345 memcpy(punit->orders.list, packet->orders,
346 punit->orders.length * sizeof(*punit->orders.list));
347 }
348
352
354
355 return punit;
356}
357
358/************************************************************************/
368static struct unit *
370{
372 NULL,
373 utype_by_number(packet->type),
374 0);
375
376 /* Owner and type fields are already filled in by unit_virtual_create() */
377 if (!has_capability("ids32", client.conn.capability)) {
378 punit->id = packet->id16;
379 if (packet->transported) {
381 } else {
383 }
384 } else {
385 punit->id = packet->id32;
386 if (packet->transported) {
388 } else {
390 }
391 }
392
394 punit->facing = packet->facing;
395 punit->nationality = NULL;
396 punit->veteran = packet->veteran;
397 punit->hp = packet->hp;
398 punit->activity = packet->activity;
399
400 if (packet->activity_tgt == EXTRA_NONE) {
401 punit->activity_target = NULL;
402 } else {
404 }
405
406 /* Transporter / transporting information. */
407 punit->client.occupied = packet->occupied;
408
409 return punit;
410}
411
412/************************************************************************/
416void handle_server_join_reply(bool you_can_join, const char *message,
417 const char *capability,
418 const char *challenge_file, int conn_id)
419{
420 const char *s_capability = client.conn.capability;
421
422 conn_set_capability(&client.conn, capability);
424
425 if (you_can_join) {
426 struct packet_client_info client_info;
427
428 log_verbose("join game accept:%s", message);
430 client.conn.id = conn_id;
431
434
435 if (get_client_page() == PAGE_MAIN
436 || get_client_page() == PAGE_NETWORK) {
437 set_client_page(PAGE_START);
438 }
439
440 client_info.gui = get_gui_type();
441#ifdef EMERGENCY_VERSION
442 client_info.emerg_version = EMERGENCY_VERSION;
443#else
444 client_info.emerg_version = 0;
445#endif
446 strncpy(client_info.distribution, FREECIV_DISTRIBUTOR,
447 sizeof(client_info.distribution));
448 send_packet_client_info(&client.conn, &client_info);
449
450 /* we could always use hack, verify we're local */
451#ifdef FREECIV_DEBUG
452 if (!hackless || is_server_running())
453#endif /* FREECIV_DEBUG */
454 {
455 send_client_wants_hack(challenge_file);
456 }
457
459 } else {
461 _("You were rejected from the game: %s"), message);
462 client.conn.id = -1; /* not in range of conn_info id */
463
464 if (auto_connect) {
465 log_normal(_("You were rejected from the game: %s"), message);
466 }
468
469 set_client_page(PAGE_MAIN);
470 }
471 if (strcmp(s_capability, our_capability) == 0) {
472 return;
473 }
474 output_window_printf(ftc_client, _("Client capability string: %s"),
476 output_window_printf(ftc_client, _("Server capability string: %s"),
477 s_capability);
478}
479
480/************************************************************************/
484void handle_city_remove(int city_id16, int city_id32)
485{
486 struct city *pcity;
487 bool need_menus_update;
488
489 if (!has_capability("ids32", client.conn.capability)) {
490 city_id32 = city_id16;
491 }
492
493 pcity = game_city_by_number(city_id32);
494
495 fc_assert_ret_msg(NULL != pcity, "Bad city %d.", city_id32);
496
497 need_menus_update = (NULL != get_focus_unit_on_tile(city_tile(pcity)));
498
499 agents_city_remove(pcity);
501 client_remove_city(pcity);
502
503 /* Update menus if the focus unit is on the tile. */
504 if (need_menus_update) {
505 menus_update();
506 }
507}
508
509/************************************************************************/
513void handle_unit_remove(int unit_id16, int unit_id32)
514{
515 struct unit *punit;
516 struct unit_list *cargos;
517 struct player *powner;
518 bool need_economy_report_update;
519
520 if (!has_capability("ids32", client.conn.capability)) {
521 unit_id32 = unit_id16;
522 }
523
524 punit = game_unit_by_number(unit_id32);
525
526 if (punit == NULL) {
527 log_error("Server wants us to remove unit id %d, "
528 "but we don't know about this unit!",
529 unit_id32);
530 return;
531 }
532
533 /* Close diplomat dialog if the diplomat is lost */
536 /* Open another action selection dialog if there are other actors in the
537 * current selection that want a decision. */
539 }
540
541 need_economy_report_update = (0 < punit->upkeep[O_GOLD]);
542 powner = unit_owner(punit);
543
544 /* Unload cargo if this is a transporter. */
545 cargos = unit_transport_cargo(punit);
546 if (unit_list_size(cargos) > 0) {
547 unit_list_iterate(cargos, pcargo) {
548 unit_transport_unload(pcargo);
550 }
551
552 /* Unload unit if it is transported. */
555 }
557
561
562 if (!client_has_player() || powner == client_player()) {
563 if (need_economy_report_update) {
565 }
567 }
568}
569
570/************************************************************************/
577
578/************************************************************************/
581void handle_team_name_info(int team_id, const char *team_name)
582{
583 struct team_slot *tslot = team_slot_by_number(team_id);
584
585 fc_assert_ret(NULL != tslot);
586 team_slot_set_defined_name(tslot, team_name);
588}
589
590/************************************************************************/
597{
598 bool show_combat = FALSE;
599 struct unit *punit0;
600 struct unit *punit1;
601 int attacker_unit_id;
602 int defender_unit_id;
603
604 if (!has_capability("ids32", client.conn.capability)) {
605 attacker_unit_id = packet->attacker_unit_id16;
606 defender_unit_id = packet->defender_unit_id16;
607 } else {
608 attacker_unit_id = packet->attacker_unit_id32;
609 defender_unit_id = packet->defender_unit_id32;
610 }
611
612 punit0 = game_unit_by_number(attacker_unit_id);
613 punit1 = game_unit_by_number(defender_unit_id);
614
615 if (punit0 && punit1) {
616 popup_combat_info(attacker_unit_id, defender_unit_id,
617 packet->attacker_hp, packet->defender_hp,
618 packet->make_att_veteran, packet->make_def_veteran);
620 && tile_visible_mapcanvas(unit_tile(punit1))) {
621 show_combat = TRUE;
623 if (unit_owner(punit0) == client.conn.playing) {
625 } else {
627 }
628 show_combat = TRUE;
629 }
630
631 if (show_combat) {
632 int hp0 = packet->attacker_hp, hp1 = packet->defender_hp;
633
634 audio_play_sound(unit_type_get(punit0)->sound_fight,
635 unit_type_get(punit0)->sound_fight_alt);
636 audio_play_sound(unit_type_get(punit1)->sound_fight,
637 unit_type_get(punit1)->sound_fight_alt);
638
640 decrease_unit_hp_smooth(punit0, hp0, punit1, hp1);
641 } else {
642 punit0->hp = hp0;
643 punit1->hp = hp1;
644
645 set_units_in_combat(NULL, NULL);
646 refresh_unit_mapcanvas(punit0, unit_tile(punit0), TRUE, FALSE);
647 refresh_unit_mapcanvas(punit1, unit_tile(punit1), TRUE, FALSE);
648 }
649 }
650 if (packet->make_att_veteran && punit0) {
651 punit0->veteran++;
652 refresh_unit_mapcanvas(punit0, unit_tile(punit0), TRUE, FALSE);
653 }
654 if (packet->make_def_veteran && punit1) {
655 punit1->veteran++;
656 refresh_unit_mapcanvas(punit1, unit_tile(punit1), TRUE, FALSE);
657 }
658 }
659}
660
661/************************************************************************/
667static bool update_improvement_from_packet(struct city *pcity,
668 struct impr_type *pimprove,
669 bool have_impr)
670{
671 if (have_impr) {
672 if (pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
673 city_add_improvement(pcity, pimprove);
674 return TRUE;
675 }
676 } else {
677 if (pcity->built[improvement_index(pimprove)].turn > I_NEVER) {
678 city_remove_improvement(pcity, pimprove);
679 return TRUE;
680 }
681 }
682 return FALSE;
683}
684
685/************************************************************************/
689void handle_city_info(const struct packet_city_info *packet)
690{
691 struct universal product;
692 int i;
693 bool popup;
694 bool city_is_new = FALSE;
695 bool city_has_changed_owner = FALSE;
696 bool need_science_dialog_update = FALSE;
697 bool need_units_dialog_update = FALSE;
698 bool need_economy_dialog_update = FALSE;
699 bool name_changed = FALSE;
700 bool update_descriptions = FALSE;
701 bool shield_stock_changed = FALSE;
702 bool production_changed = FALSE;
703 bool trade_routes_changed = FALSE;
704 struct unit_list *pfocus_units = get_units_in_focus();
705 struct city *pcity;
706 struct tile_list *worked_tiles = NULL;
707 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
708 struct tile *ptile = NULL;
709 struct player *powner = player_by_number(packet->owner);
710 int city_id;
711
712 if (!has_capability("ids32", client.conn.capability)) {
713 city_id = packet->id16;
714 } else {
715 city_id = packet->id32;
716 }
717
718 pcity = game_city_by_number(city_id);
719
720 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
721 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
722
723 if (!universals_n_is_valid(packet->production_kind)) {
724 log_error("handle_city_info() bad production_kind %d.",
725 packet->production_kind);
726 product.kind = VUT_NONE;
727 } else {
728 product = universal_by_number(packet->production_kind,
729 packet->production_value);
730 if (!universals_n_is_valid(product.kind)) {
731 log_error("handle_city_info() "
732 "production_kind %d with bad production_value %d.",
733 packet->production_kind, packet->production_value);
734 product.kind = VUT_NONE;
735 }
736 }
737
738 if (NULL != pcity) {
739 ptile = city_tile(pcity);
740
741 if (NULL == ptile) {
742 /* Invisible worked city */
743 city_list_remove(invisible.cities, pcity);
744 city_is_new = TRUE;
745
746 pcity->tile = pcenter;
747 ptile = pcenter;
748 pcity->owner = powner;
749 } else if (city_owner(pcity) != powner) {
750 /* Remember what were the worked tiles. The server won't
751 * send them to us again. */
753 ptile, pworked, _index, _x, _y) {
754 if (pcity == tile_worked(pworked)) {
755 if (NULL == worked_tiles) {
756 worked_tiles = tile_list_new();
757 }
758 tile_list_append(worked_tiles, pworked);
759 }
761 client_remove_city(pcity);
762 pcity = NULL;
763 city_has_changed_owner = TRUE;
764 }
765 }
766
767 if (NULL == pcity) {
768 city_is_new = TRUE;
769 pcity = create_city_virtual(powner, pcenter, packet->name);
770 pcity->id = city_id;
771 idex_register_city(&wld, pcity);
772 update_descriptions = TRUE;
773 } else if (pcity->id != city_id) {
774 log_error("handle_city_info() city id %d != id %d.",
775 pcity->id, city_id);
776 return;
777 } else if (ptile != pcenter) {
778 log_error("handle_city_info() city tile (%d, %d) != (%d, %d).",
779 TILE_XY(ptile), TILE_XY(pcenter));
780 return;
781 } else {
782 name_changed = (0 != strncmp(packet->name, pcity->name,
784
785 while (trade_route_list_size(pcity->routes) > packet->trade_route_count) {
786 struct trade_route *proute = trade_route_list_get(pcity->routes, -1);
787
788 trade_route_list_remove(pcity->routes, proute);
789 FC_FREE(proute);
790 trade_routes_changed = TRUE;
791 }
792
793 /* Descriptions should probably be updated if the
794 * city name, production or time-to-grow changes.
795 * Note that if either the food stock or surplus
796 * have changed, the time-to-grow is likely to
797 * have changed as well. */
798 update_descriptions = (gui_options.draw_city_names && name_changed)
800 && (!are_universals_equal(&pcity->production, &product)
801 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
802 || pcity->shield_stock != packet->shield_stock))
804 && (pcity->food_stock != packet->food_stock
805 || pcity->surplus[O_FOOD] != packet->surplus[O_FOOD]))
806 || (gui_options.draw_city_trade_routes && trade_routes_changed);
807
808 city_name_set(pcity, packet->name);
809 }
810
811 if (has_capability("city-original", client.conn.capability)) {
812 pcity->original = player_by_number(packet->original);
813 } else {
814 pcity->original = NULL;
815 }
816
817 /* Check data */
818 city_size_set(pcity, 0);
819 for (i = 0; i < FEELING_LAST; i++) {
820 pcity->feel[CITIZEN_HAPPY][i] = packet->ppl_happy[i];
821 pcity->feel[CITIZEN_CONTENT][i] = packet->ppl_content[i];
822 pcity->feel[CITIZEN_UNHAPPY][i] = packet->ppl_unhappy[i];
823 pcity->feel[CITIZEN_ANGRY][i] = packet->ppl_angry[i];
824 }
825 for (i = 0; i < CITIZEN_LAST; i++) {
826 city_size_add(pcity, pcity->feel[i][FEELING_FINAL]);
827 }
829 pcity->specialists[sp] = packet->specialists[sp];
830 city_size_add(pcity, pcity->specialists[sp]);
832
833 if (city_size_get(pcity) != packet->size) {
834 log_error("handle_city_info() "
835 "%d citizens not equal %d city size in \"%s\".",
836 city_size_get(pcity), packet->size, city_name_get(pcity));
837 city_size_set(pcity, packet->size);
838 }
839
840 pcity->history = packet->history;
841 pcity->client.culture = packet->culture;
842 pcity->client.buy_cost = packet->buy_cost;
843
844 pcity->city_radius_sq = packet->city_radius_sq;
845
846 pcity->city_options = packet->city_options;
847
848 if (pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
849 || pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
850 || pcity->waste[O_SCIENCE] != packet->waste[O_SCIENCE]
851 || (pcity->unhappy_penalty[O_SCIENCE]
852 != packet->unhappy_penalty[O_SCIENCE])
853 || pcity->prod[O_SCIENCE] != packet->prod[O_SCIENCE]
854 || pcity->citizen_base[O_SCIENCE] != packet->citizen_base[O_SCIENCE]
855 || pcity->usage[O_SCIENCE] != packet->usage[O_SCIENCE]) {
856 need_science_dialog_update = TRUE;
857 }
858
859 pcity->food_stock=packet->food_stock;
860 if (pcity->shield_stock != packet->shield_stock) {
861 shield_stock_changed = TRUE;
862 pcity->shield_stock = packet->shield_stock;
863 }
864 pcity->pollution = packet->pollution;
865 pcity->illness_trade = packet->illness_trade;
866
867 if (!are_universals_equal(&pcity->production, &product)) {
868 production_changed = TRUE;
869 }
870 /* Need to consider shield stock/surplus for unit dialog as used build
871 * slots may change, affecting number of "in-progress" units. */
872 if ((city_is_new && VUT_UTYPE == product.kind)
873 || (production_changed && (VUT_UTYPE == pcity->production.kind
874 || VUT_UTYPE == product.kind))
875 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
876 || shield_stock_changed) {
877 need_units_dialog_update = TRUE;
878 }
879 pcity->production = product;
880
882 pcity->surplus[o] = packet->surplus[o];
883 pcity->waste[o] = packet->waste[o];
884 pcity->unhappy_penalty[o] = packet->unhappy_penalty[o];
885 pcity->prod[o] = packet->prod[o];
886 pcity->citizen_base[o] = packet->citizen_base[o];
887 pcity->usage[o] = packet->usage[o];
889
890#ifdef DONE_BY_create_city_virtual
891 if (city_is_new) {
892 worklist_init(&pcity->worklist);
893
894 for (i = 0; i < ARRAY_SIZE(pcity->built); i++) {
895 pcity->built[i].turn = I_NEVER;
896 }
897 }
898#endif /* DONE_BY_create_city_virtual */
899
900 worklist_copy(&pcity->worklist, &packet->worklist);
901
902 pcity->airlift = packet->airlift;
903 pcity->did_buy=packet->did_buy;
904 pcity->did_sell=packet->did_sell;
905 pcity->was_happy=packet->was_happy;
906
907 pcity->turn_founded = packet->turn_founded;
908 pcity->turn_last_built = packet->turn_last_built;
909
910 if (!universals_n_is_valid(packet->changed_from_kind)) {
911 log_error("handle_city_info() bad changed_from_kind %d.",
912 packet->changed_from_kind);
913 product.kind = VUT_NONE;
914 } else {
915 product = universal_by_number(packet->changed_from_kind,
916 packet->changed_from_value);
917 if (!universals_n_is_valid(product.kind)) {
918 log_error("handle_city_info() bad changed_from_value %d.",
919 packet->changed_from_value);
920 product.kind = VUT_NONE;
921 }
922 }
923 pcity->changed_from = product;
924
927 pcity->caravan_shields=packet->caravan_shields;
929
930 improvement_iterate(pimprove) {
931 bool have = BV_ISSET(packet->improvements, improvement_index(pimprove));
932
933 if (have && !city_is_new
934 && pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
935 audio_play_sound(pimprove->soundtag, pimprove->soundtag_alt);
936 }
937 need_economy_dialog_update |=
938 update_improvement_from_packet(pcity, pimprove, have);
940
941 /* We should be able to see units in the city. But for a diplomat
942 * investigating an enemy city we can't. In that case we don't update
943 * the occupied flag at all: it's already been set earlier and we'll
944 * get an update if it changes. */
946 pcity->client.occupied
947 = (unit_list_size(pcity->tile->units) > 0);
948 }
949
950 pcity->client.walls = packet->walls;
951 if (pcity->client.walls > NUM_WALL_TYPES) {
952 pcity->client.walls = NUM_WALL_TYPES;
953 }
954 pcity->style = packet->style;
955 pcity->capital = packet->capital;
956 if (packet->capital == CAPITAL_PRIMARY) {
957 powner->primary_capital_id = pcity->id;
958 } else if (powner->primary_capital_id == pcity->id) {
959 powner->primary_capital_id = 0;
960 }
961 pcity->client.city_image = packet->city_image;
962 pcity->steal = packet->steal;
963
964 pcity->client.happy = city_happy(pcity);
965 pcity->client.unhappy = city_unhappy(pcity);
966
967 popup = (city_is_new && can_client_change_view()
968 && powner == client.conn.playing
970 || packet->diplomat_investigate;
971
972 city_packet_common(pcity, pcenter, powner, worked_tiles,
973 city_is_new, popup, packet->diplomat_investigate);
974
975 if (city_is_new && !city_has_changed_owner) {
976 agents_city_new(pcity);
977 } else {
978 agents_city_changed(pcity);
979 }
980
981 /* Update the description if necessary. */
982 if (update_descriptions) {
984 }
985
986 /* Update focus unit info label if necessary. */
987 if (name_changed) {
988 unit_list_iterate(pfocus_units, pfocus_unit) {
989 if (pfocus_unit->homecity == pcity->id) {
990 update_unit_info_label(pfocus_units);
991 break;
992 }
994 }
995
996 /* Update the science dialog if necessary. */
997 if (need_science_dialog_update) {
999 }
1000
1001 /* Update the units dialog if necessary. */
1002 if (need_units_dialog_update) {
1004 }
1005
1006 /* Update the economy dialog if necessary. */
1007 if (need_economy_dialog_update) {
1009 }
1010
1011 /* Update the panel text (including civ population). */
1013
1014 /* Update caravan dialog */
1015 if ((production_changed || shield_stock_changed)
1016 && action_selection_target_city() == pcity->id) {
1017 int acid = action_selection_actor_unit();
1018 int tgtid = action_selection_target_unit();
1019
1021 acid, acid,
1022 tgtid, tgtid,
1023 city_tile(pcity)->index,
1026 }
1027
1029 && (trade_routes_changed
1030 || (city_is_new && 0 < city_num_trade_routes(pcity)))) {
1032 }
1033}
1034
1035/************************************************************************/
1040void handle_web_city_info_addition(int id16, int id32, int granary_size,
1041 int granary_turns)
1042{
1043}
1044
1045/************************************************************************/
1049{
1050 struct city *pcity;
1051
1052 if (!has_capability("ids32", client.conn.capability)) {
1053 pcity = game_city_by_number(packet->id16);
1054 } else {
1055 pcity = game_city_by_number(packet->id32);
1056 }
1057
1058 /* The nationality of the citizens. */
1059 if (pcity != NULL && game.info.citizen_nationality) {
1060 int i;
1061
1062 citizens_init(pcity);
1063 for (i = 0; i < packet->nationalities_count; i++) {
1065 packet->nation_citizens[i]);
1066 }
1067 fc_assert(citizens_count(pcity) == city_size_get(pcity));
1068 }
1069}
1070
1071/************************************************************************/
1075{
1076 struct city *pcity;
1077
1078 if (!has_capability("ids32", client.conn.capability)) {
1079 pcity = game_city_by_number(packet->city_id16);
1080 } else {
1081 pcity = game_city_by_number(packet->city_id32);
1082 }
1083
1084 if (pcity != NULL) {
1085 city_rally_point_receive(packet, pcity);
1086 }
1087}
1088
1089/************************************************************************/
1094static void city_packet_common(struct city *pcity, struct tile *pcenter,
1095 struct player *powner,
1096 struct tile_list *worked_tiles,
1097 bool is_new, bool popup, bool investigate)
1098{
1099 if (NULL != worked_tiles) {
1100 /* We need to transfer the worked infos because the server will assume
1101 * those infos are kept in our side and won't send to us again. */
1102 tile_list_iterate(worked_tiles, pwork) {
1103 tile_set_worked(pwork, pcity);
1105 tile_list_destroy(worked_tiles);
1106 }
1107
1108 if (is_new) {
1109 tile_set_worked(pcenter, pcity); /* is_free_worked() */
1110 city_list_prepend(powner->cities, pcity);
1111
1112 if (client_is_global_observer() || powner == client_player()) {
1114 }
1115
1116 players_iterate(pp) {
1117 unit_list_iterate(pp->units, punit) {
1118 if (punit->homecity == pcity->id) {
1119 unit_list_prepend(pcity->units_supported, punit);
1120 }
1123
1125 } else {
1126 if (client_is_global_observer() || powner == client_player()) {
1128 }
1129 }
1130
1131 if (can_client_change_view()) {
1132 refresh_city_mapcanvas(pcity, pcenter, FALSE, FALSE);
1133 }
1134
1135 if (city_workers_display == pcity) {
1136 city_workers_display = NULL;
1137 }
1138
1139 if (investigate) {
1140 /* Commit the collected supported and present units. */
1141 if (pcity->client.collecting_info_units_supported != NULL) {
1142 /* We got units, let's move the unit lists. */
1144
1145 unit_list_destroy(pcity->client.info_units_present);
1146 pcity->client.info_units_present =
1149
1150 unit_list_destroy(pcity->client.info_units_supported);
1154 } else {
1155 /* We didn't get any unit, let's clear the unit lists. */
1157
1158 unit_list_clear(pcity->client.info_units_supported);
1159 unit_list_clear(pcity->client.info_units_present);
1160 }
1161 }
1162
1163 if (popup
1164 && NULL != client.conn.playing
1167 menus_update();
1168 if (!city_dialog_is_open(pcity)) {
1169 popup_city_dialog(pcity);
1170 }
1171 }
1172
1173 if (!is_new
1174 && (popup || can_player_see_city_internals(client.conn.playing, pcity))) {
1175 refresh_city_dialog(pcity);
1176 }
1177
1178 /* update menus if the focus unit is on the tile. */
1179 if (get_focus_unit_on_tile(pcenter)) {
1180 menus_update();
1181 }
1182
1183 if (is_new) {
1184 log_debug("(%d,%d) creating city %d, %s %s", TILE_XY(pcenter),
1185 pcity->id, nation_rule_name(nation_of_city(pcity)),
1186 city_name_get(pcity));
1187 }
1188
1190}
1191
1192/************************************************************************/
1197{
1198 struct city *pcity;
1199 struct trade_route *proute;
1200 bool city_changed = FALSE;
1201 int partner;
1202
1203 if (!has_capability("ids32", client.conn.capability)) {
1204 pcity = game_city_by_number(packet->city16);
1205 partner = packet->partner16;
1206 } else {
1207 pcity = game_city_by_number(packet->city32);
1208 partner = packet->partner32;
1209 }
1210
1211 if (pcity == NULL) {
1212 return;
1213 }
1214
1215 proute = trade_route_list_get(pcity->routes, packet->index);
1216 if (proute == NULL) {
1217 fc_assert(trade_route_list_size(pcity->routes) == packet->index);
1218
1219 proute = fc_malloc(sizeof(struct trade_route));
1220 trade_route_list_append(pcity->routes, proute);
1222 }
1223
1224 proute->partner = partner;
1225 proute->value = packet->value;
1226 proute->dir = packet->direction;
1227 proute->goods = goods_by_number(packet->goods);
1228
1232 }
1233}
1234
1235/************************************************************************/
1241{
1242 bool city_has_changed_owner = FALSE;
1243 bool city_is_new = FALSE;
1244 bool name_changed = FALSE;
1245 bool update_descriptions = FALSE;
1246 struct city *pcity;
1247 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
1248 struct tile *ptile = NULL;
1249 struct tile_list *worked_tiles = NULL;
1250 struct player *powner = player_by_number(packet->owner);
1251 int radius_sq = game.info.init_city_radius_sq;
1252 int city_id;
1253
1254 if (!has_capability("ids32", client.conn.capability)) {
1255 city_id = packet->id16;
1256 } else {
1257 city_id = packet->id32;
1258 }
1259
1260 pcity = game_city_by_number(city_id);
1261
1262 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
1263 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
1264
1265 if (NULL != pcity) {
1266 ptile = city_tile(pcity);
1267
1268 if (NULL == ptile) {
1269 /* Invisible worked city */
1270 city_list_remove(invisible.cities, pcity);
1271 city_is_new = TRUE;
1272
1273 pcity->tile = pcenter;
1274 pcity->owner = powner;
1275 pcity->original = NULL;
1276
1277 whole_map_iterate(&(wld.map), wtile) {
1278 if (wtile->worked == pcity) {
1279 int dist_sq = sq_map_distance(pcenter, wtile);
1280
1281 if (dist_sq > city_map_radius_sq_get(pcity)) {
1282 city_map_radius_sq_set(pcity, dist_sq);
1283 }
1284 }
1286 } else if (city_owner(pcity) != powner) {
1287 /* Remember what were the worked tiles. The server won't
1288 * send to us again. */
1290 pworked, _index, _x, _y) {
1291 if (pcity == tile_worked(pworked)) {
1292 if (NULL == worked_tiles) {
1293 worked_tiles = tile_list_new();
1294 }
1295 tile_list_append(worked_tiles, pworked);
1296 }
1298 radius_sq = city_map_radius_sq_get(pcity);
1299 client_remove_city(pcity);
1300 pcity = NULL;
1301 city_has_changed_owner = TRUE;
1302 }
1303 }
1304
1305 if (NULL == pcity) {
1306 city_is_new = TRUE;
1307 pcity = create_city_virtual(powner, pcenter, packet->name);
1308 pcity->id = city_id;
1309 city_map_radius_sq_set(pcity, radius_sq);
1310 idex_register_city(&wld, pcity);
1311 } else if (pcity->id != city_id) {
1312 log_error("handle_city_short_info() city id %d != id %d.",
1313 pcity->id, city_id);
1314 return;
1315 } else if (city_tile(pcity) != pcenter) {
1316 log_error("handle_city_short_info() city tile (%d, %d) != (%d, %d).",
1317 TILE_XY(city_tile(pcity)), TILE_XY(pcenter));
1318 return;
1319 } else {
1320 name_changed = (0 != strncmp(packet->name, pcity->name,
1322
1323 /* Check if city descriptions should be updated */
1324 if (gui_options.draw_city_names && name_changed) {
1325 update_descriptions = TRUE;
1326 }
1327
1328 city_name_set(pcity, packet->name);
1329
1330 memset(pcity->feel, 0, sizeof(pcity->feel));
1331 memset(pcity->specialists, 0, sizeof(pcity->specialists));
1332 }
1333
1334 pcity->specialists[DEFAULT_SPECIALIST] = packet->size;
1335 city_size_set(pcity, packet->size);
1336
1337 /* We can't actually see the internals of the city, but the server tells
1338 * us this much. */
1339 if (pcity->client.occupied != packet->occupied) {
1340 pcity->client.occupied = packet->occupied;
1342 update_descriptions = TRUE;
1343 }
1344 }
1345 pcity->client.walls = packet->walls;
1346 if (pcity->client.walls > NUM_WALL_TYPES) {
1347 pcity->client.walls = NUM_WALL_TYPES;
1348 }
1349 pcity->style = packet->style;
1350 pcity->capital = packet->capital;
1351 if (packet->capital == CAPITAL_PRIMARY) {
1352 powner->primary_capital_id = pcity->id;
1353 } else if (powner->primary_capital_id == pcity->id) {
1354 powner->primary_capital_id = 0;
1355 }
1356 pcity->client.city_image = packet->city_image;
1357
1358 pcity->client.happy = packet->happy;
1359 pcity->client.unhappy = packet->unhappy;
1360
1361 improvement_iterate(pimprove) {
1362 /* Don't update the non-visible improvements, they could hide the
1363 * previously seen informations about the city (diplomat investigation).
1364 */
1365 if (is_improvement_visible(pimprove)) {
1366 bool have = BV_ISSET(packet->improvements,
1367 improvement_index(pimprove));
1368 update_improvement_from_packet(pcity, pimprove, have);
1369 }
1371
1372 city_packet_common(pcity, pcenter, powner, worked_tiles,
1373 city_is_new, FALSE, FALSE);
1374
1375 if (city_is_new && !city_has_changed_owner) {
1376 agents_city_new(pcity);
1377 } else {
1378 agents_city_changed(pcity);
1379 }
1380
1381 /* Update the description if necessary. */
1382 if (update_descriptions) {
1384 }
1385}
1386
1387/************************************************************************/
1390void handle_worker_task(const struct packet_worker_task *packet)
1391{
1392 struct city *pcity;
1393 struct worker_task *ptask = NULL;
1394
1395 if (!has_capability("ids32", client.conn.capability)) {
1396 pcity = game_city_by_number(packet->city_id16);
1397 } else {
1398 pcity = game_city_by_number(packet->city_id32);
1399 }
1400
1401 if (pcity == NULL
1402 || (pcity->owner != client.conn.playing && !client_is_global_observer())) {
1403 return;
1404 }
1405
1406 worker_task_list_iterate(pcity->task_reqs, ptask_old) {
1407 if (tile_index(ptask_old->ptile) == packet->tile_id) {
1408 ptask = ptask_old;
1409 break;
1410 }
1412
1413 if (ptask == NULL) {
1414 if (packet->activity == ACTIVITY_LAST) {
1415 return;
1416 } else {
1417 ptask = fc_malloc(sizeof(struct worker_task));
1418 worker_task_list_append(pcity->task_reqs, ptask);
1419 }
1420 } else {
1421 if (packet->activity == ACTIVITY_LAST) {
1422 worker_task_list_remove(pcity->task_reqs, ptask);
1423 free(ptask);
1424 ptask = NULL;
1425 }
1426 }
1427
1428 if (ptask != NULL) {
1429 ptask->ptile = index_to_tile(&(wld.map), packet->tile_id);
1430 ptask->act = packet->activity;
1431 if (packet->tgt >= 0) {
1432 ptask->tgt = extra_by_number(packet->tgt);
1433 } else {
1434 ptask->tgt = NULL;
1435 }
1436 ptask->want = packet->want;
1437 }
1438
1439 if (ptask && !worker_task_is_sane(ptask)) {
1440 log_debug("Bad worker task");
1441 worker_task_list_remove(pcity->task_reqs, ptask);
1442 free(ptask);
1443 ptask = NULL;
1444 return;
1445 }
1446
1447 refresh_city_dialog(pcity);
1448}
1449
1450/************************************************************************/
1453void handle_new_year(int year, int fragments, int turn)
1454{
1455 game.info.year = year;
1456 game.info.fragment_count = fragments;
1457 /*
1458 * The turn was increased in handle_end_turn()
1459 */
1460 fc_assert(game.info.turn == turn);
1462
1465
1467 menus_update();
1468
1470
1471#if 0
1472 /* This information shouldn't be needed, but if it is this is the only
1473 * way we can get it. */
1474 if (NULL != client.conn.playing) {
1475 turn_gold_difference =
1476 client.conn.playing->economic.gold - last_turn_gold_amount;
1477 last_turn_gold_amount = client.conn.playing->economic.gold;
1478 }
1479#endif
1480
1483
1485 create_event(NULL, E_TURN_BELL, ftc_client,
1486 _("Start of turn %d"), game.info.turn);
1487 }
1488
1490
1491 if (last_turn != turn) {
1492 start_turn();
1493 last_turn = turn;
1494 }
1495}
1496
1497/************************************************************************/
1503{
1504 /* Messagewindow will contain events happened since our own phase ended,
1505 * so player of the first phase and last phase are in equal situation. */
1507}
1508
1509/************************************************************************/
1513void handle_start_phase(int phase)
1514{
1516 /* We are on detached state, let ignore this packet. */
1517 return;
1518 }
1519
1520 if (phase < 0
1521 || (game.info.phase_mode == PMT_PLAYERS_ALTERNATE
1522 && phase >= player_count())
1523 || (game.info.phase_mode == PMT_TEAMS_ALTERNATE
1524 && phase >= team_count())) {
1525 log_error("handle_start_phase() illegal phase %d.", phase);
1526 return;
1527 }
1528
1530
1531 game.info.phase = phase;
1532
1533 /* Possibly replace wait cursor with something else */
1534 if (phase == 0) {
1535 /* TODO: Have server set as busy also if switching phase
1536 * is taking long in a alternating phases mode. */
1538 }
1539
1540 if (NULL != client.conn.playing
1541 && is_player_phase(client.conn.playing, phase)) {
1544
1546
1550 }
1551
1553
1555 pcity->client.colored = FALSE;
1557
1561
1563 }
1564
1566}
1567
1568/************************************************************************/
1573{
1574 log_debug("handle_begin_turn()");
1575
1576 /* Server is still considered busy until it handles also the beginning
1577 * of the first phase. */
1578
1580}
1581
1582/************************************************************************/
1587{
1588 log_debug("handle_end_turn()");
1589
1590 /* Make sure wait cursor is in use */
1592
1594
1595 /*
1596 * The local idea of the game.info.turn is increased here since the
1597 * client will get unit updates (reset of move points for example)
1598 * between handle_end_turn() and handle_new_year(). These
1599 * unit updates will look like they did take place in the old turn
1600 * which is incorrect. If we get the authoritative information about
1601 * the game.info.turn in handle_new_year() we will check it.
1602 */
1603 game.info.turn++;
1604
1605 log_verbose(_("Beginning turn %d"), game.info.turn);
1606
1608}
1609
1610/************************************************************************/
1613void play_sound_for_event(enum event_type type)
1614{
1615 const char *sound_tag = get_event_tag(type);
1616
1617 if (sound_tag) {
1618 audio_play_sound(sound_tag, NULL);
1619 }
1620}
1621
1622/************************************************************************/
1626void handle_chat_msg(const struct packet_chat_msg *packet)
1627{
1628 handle_event(packet->message,
1629 index_to_tile(&(wld.map), packet->tile),
1630 packet->event,
1631 packet->turn,
1632 packet->phase,
1633 packet->conn_id);
1634}
1635
1636/************************************************************************/
1647{
1648 handle_event(packet->message,
1649 index_to_tile(&(wld.map), packet->tile),
1650 packet->event,
1651 packet->turn,
1652 packet->phase,
1653 packet->conn_id);
1654}
1655
1656/************************************************************************/
1661{
1662 popup_connect_msg(_("Welcome"), message);
1663}
1664
1665/************************************************************************/
1669void handle_server_info(const char *version_label, int major_version,
1670 int minor_version, int patch_version, int emerg_version)
1671{
1672 if (emerg_version > 0) {
1673 log_verbose("Server has version %d.%d.%d.%d%s",
1674 major_version, minor_version, patch_version, emerg_version,
1675 version_label);
1676 } else {
1677 log_verbose("Server has version %d.%d.%d%s",
1678 major_version, minor_version, patch_version, version_label);
1679 }
1680}
1681
1682/************************************************************************/
1685void handle_page_msg(const char *caption, const char *headline,
1686 enum event_type event, int len, int parts)
1687{
1688 if (!client_has_player()
1690 || event != E_BROADCAST_REPORT) {
1691 if (page_msg_report.parts > 0) {
1692 /* Previous one was never finished */
1693 free(page_msg_report.caption);
1694 free(page_msg_report.headline);
1695 free(page_msg_report.lines);
1696 }
1697 page_msg_report.len = len;
1698 page_msg_report.event = event;
1701 page_msg_report.parts = parts;
1702 page_msg_report.lines = fc_malloc(len + 1);
1703 page_msg_report.lines[0] = '\0';
1704
1705 if (parts == 0) {
1706 /* Empty report - handle as if last part was just received. */
1707 page_msg_report.parts = 1;
1709 }
1710 }
1711}
1712
1713/************************************************************************/
1717{
1718 if (page_msg_report.lines != NULL) {
1719 /* We have already decided to show the message at the time we got
1720 * the header packet. */
1722 page_msg_report.parts--;
1723
1724 if (page_msg_report.parts == 0) {
1725 /* This is the final part */
1727 page_msg_report.headline,
1728 page_msg_report.lines);
1730
1731 free(page_msg_report.caption);
1732 free(page_msg_report.headline);
1733 free(page_msg_report.lines);
1734 page_msg_report.lines = NULL;
1735 }
1736 }
1737}
1738
1739/************************************************************************/
1742void handle_unit_info(const struct packet_unit_info *packet)
1743{
1744 struct unit *punit;
1745
1746 punit = unpackage_unit(packet);
1750 }
1751}
1752
1753/**********************************************************************/
1759{
1762 if (utype_can_do_action(unit_type_get(punit), act_id)) {
1763 /* An auto action like auto attack could be legal. Check for those
1764 * at once so they won't have to wait for player focus. */
1766 punit->id, punit->id,
1769 EXTRA_NONE,
1771 return;
1772 }
1774 }
1775
1776 /* This should be done in the foreground */
1778}
1779
1780/************************************************************************/
1796static bool handle_unit_packet_common(struct unit *packet_unit)
1797{
1798 struct city *pcity;
1799 struct unit *punit;
1800 bool need_menus_update = FALSE;
1801 bool need_economy_report_update = FALSE;
1802 bool need_units_report_update = FALSE;
1803 bool repaint_unit = FALSE;
1804 bool repaint_city = FALSE; /* regards unit's homecity */
1805 struct tile *old_tile = NULL;
1806 bool check_focus = FALSE; /* conservative focus change */
1807 bool moved = FALSE;
1808 bool ret = FALSE;
1809
1810 punit = player_unit_by_number(unit_owner(packet_unit), packet_unit->id);
1811 if (!punit && game_unit_by_number(packet_unit->id)) {
1812 /* This means unit has changed owner. We deal with this here
1813 * by simply deleting the old one and creating a new one. */
1814 handle_unit_remove(packet_unit->id, packet_unit->id);
1815 }
1816
1817 if (punit) {
1818 /* In some situations, the size of repaint units require can change;
1819 * in particular, city-builder units sometimes get a potential-city
1820 * outline, but to speed up redraws we don't repaint this whole area
1821 * unnecessarily. We need to ensure that when the footprint shrinks,
1822 * old bits aren't left behind on the canvas.
1823 * If the current (old) status of the unit is such that it gets a large
1824 * repaint, as a special case, queue a large repaint immediately, to
1825 * schedule the correct amount/location to be redrawn; but rely on the
1826 * repaint being deferred until the unit is updated, so that what's
1827 * drawn reflects the new status (e.g., no city outline). */
1830 }
1831
1832 ret = TRUE;
1833 punit->activity_count = packet_unit->activity_count;
1835 if (punit->ssa_controller != packet_unit->ssa_controller) {
1836 punit->ssa_controller = packet_unit->ssa_controller;
1837 repaint_unit = TRUE;
1838 /* AI is set: may change focus */
1839 /* AI is cleared: keep focus */
1840 if (packet_unit->ssa_controller != SSA_NONE
1841 && unit_is_in_focus(punit)) {
1842 check_focus = TRUE;
1843 }
1844 }
1845
1846 if (punit->facing != packet_unit->facing) {
1847 punit->facing = packet_unit->facing;
1848 repaint_unit = TRUE;
1849 }
1850
1851 if (punit->activity != packet_unit->activity
1852 || punit->activity_target == packet_unit->activity_target
1853 || punit->client.transported_by != packet_unit->client.transported_by
1854 || punit->client.occupied != packet_unit->client.occupied
1855 || punit->has_orders != packet_unit->has_orders
1856 || punit->orders.repeat != packet_unit->orders.repeat
1857 || punit->orders.vigilant != packet_unit->orders.vigilant
1858 || punit->orders.index != packet_unit->orders.index) {
1859
1860 /*** Change in activity or activity's target. ***/
1861
1862 /* May change focus if focus unit gets a new activity.
1863 * But if new activity is Idle, it means user specifically selected
1864 * the unit */
1866 && (packet_unit->activity != ACTIVITY_IDLE
1867 || packet_unit->has_orders)) {
1868 check_focus = TRUE;
1869 }
1870
1871 repaint_unit = TRUE;
1872
1873 /* Wakeup Focus */
1875 && NULL != client.conn.playing
1878 && punit->activity == ACTIVITY_SENTRY
1879 && packet_unit->activity == ACTIVITY_IDLE
1882 /* many wakeup units per tile are handled */
1884 check_focus = FALSE; /* and keep it */
1885 }
1886
1887 punit->activity = packet_unit->activity;
1888 punit->activity_target = packet_unit->activity_target;
1889
1891 != packet_unit->client.transported_by) {
1892 if (packet_unit->client.transported_by == -1) {
1893 /* The unit was unloaded from its transport. The check for a new
1894 * transport is done below. */
1896 }
1897
1899 }
1900
1901 if (punit->client.occupied != packet_unit->client.occupied) {
1902 if (get_focus_unit_on_tile(unit_tile(packet_unit))) {
1903 /* Special case: (un)loading a unit in a transporter on the same
1904 *tile as the focus unit may (dis)allow the focus unit to be
1905 * loaded. Thus the orders->(un)load menu item needs updating. */
1906 need_menus_update = TRUE;
1907 }
1908 punit->client.occupied = packet_unit->client.occupied;
1909 }
1910
1911 punit->has_orders = packet_unit->has_orders;
1912 punit->orders.length = packet_unit->orders.length;
1913 punit->orders.index = packet_unit->orders.index;
1914 punit->orders.repeat = packet_unit->orders.repeat;
1915 punit->orders.vigilant = packet_unit->orders.vigilant;
1916
1917 /* We cheat by just stealing the packet unit's list. */
1918 if (punit->orders.list) {
1919 free(punit->orders.list);
1920 }
1921 punit->orders.list = packet_unit->orders.list;
1922 packet_unit->orders.list = NULL;
1923
1924 if (NULL == client.conn.playing
1927 }
1928 } /*** End of Change in activity or activity's target. ***/
1929
1930 /* These two lines force the menus to be updated as appropriate when
1931 * the focus unit changes. */
1932 if (unit_is_in_focus(punit)) {
1933 need_menus_update = TRUE;
1934 }
1935
1936 if (punit->homecity != packet_unit->homecity) {
1937 /* change homecity */
1938 struct city *hcity;
1939
1940 if ((hcity = game_city_by_number(punit->homecity))) {
1941 unit_list_remove(hcity->units_supported, punit);
1942 refresh_city_dialog(hcity);
1943 }
1944
1945 punit->homecity = packet_unit->homecity;
1946 if ((hcity = game_city_by_number(punit->homecity))) {
1947 unit_list_prepend(hcity->units_supported, punit);
1948 repaint_city = TRUE;
1949 }
1950
1951 /* This can change total upkeep figures */
1952 need_units_report_update = TRUE;
1953 }
1954
1955 if (punit->hp != packet_unit->hp) {
1956 /* hp changed */
1957 punit->hp = packet_unit->hp;
1958 repaint_unit = TRUE;
1959 }
1960
1961 if (punit->utype != unit_type_get(packet_unit)) {
1962 /* Unit type has changed (been upgraded) */
1963 struct city *ccity = tile_city(unit_tile(punit));
1964
1965 punit->utype = unit_type_get(packet_unit);
1966 repaint_unit = TRUE;
1967 repaint_city = TRUE;
1968 if (ccity != NULL && (ccity->id != punit->homecity)) {
1969 refresh_city_dialog(ccity);
1970 }
1971 if (unit_is_in_focus(punit)) {
1972 /* Update the orders menu -- the unit might have new abilities */
1973 need_menus_update = TRUE;
1974 }
1975 need_units_report_update = TRUE;
1976 }
1977
1978 /* May change focus if an attempted move or attack exhausted unit */
1979 if (punit->moves_left != packet_unit->moves_left
1980 && unit_is_in_focus(punit)) {
1981 check_focus = TRUE;
1982 }
1983
1984 if (!same_pos(unit_tile(punit), unit_tile(packet_unit))) {
1985 /*** Change position ***/
1986 struct city *ccity = tile_city(unit_tile(punit));
1987
1988 old_tile = unit_tile(punit);
1989 moved = TRUE;
1990
1991 /* Show where the unit is going. */
1992 do_move_unit(punit, packet_unit);
1993
1994 if (ccity != NULL) {
1996 /* Unit moved out of a city - update the occupied status. */
1997 bool new_occupied =
1998 (unit_list_size(ccity->tile->units) > 0);
1999
2000 if (ccity->client.occupied != new_occupied) {
2001 ccity->client.occupied = new_occupied;
2002 refresh_city_mapcanvas(ccity, ccity->tile, FALSE, FALSE);
2005 }
2006 }
2007 }
2008
2009 if (ccity->id == punit->homecity) {
2010 repaint_city = TRUE;
2011 } else {
2012 refresh_city_dialog(ccity);
2013 }
2014 }
2015
2016 if ((ccity = tile_city(unit_tile(punit)))) {
2018 /* Unit moved into a city - obviously it's occupied. */
2019 if (!ccity->client.occupied) {
2020 ccity->client.occupied = TRUE;
2021 refresh_city_mapcanvas(ccity, ccity->tile, FALSE, FALSE);
2024 }
2025 }
2026 }
2027
2028 if (ccity->id == punit->homecity) {
2029 repaint_city = TRUE;
2030 } else {
2031 refresh_city_dialog(ccity);
2032 }
2033 }
2034
2035 } /*** End of Change position. ***/
2036
2037 if (repaint_city || repaint_unit) {
2038 /* We repaint the city if the unit itself needs repainting or if
2039 * there is a special city-only redrawing to be done. */
2040 if ((pcity = game_city_by_number(punit->homecity))) {
2041 refresh_city_dialog(pcity);
2042 }
2043 if (repaint_unit && tile_city(unit_tile(punit))
2044 && tile_city(unit_tile(punit)) != pcity) {
2045 /* Refresh the city we're occupying too. */
2047 }
2048 }
2049
2050 need_economy_report_update = (punit->upkeep[O_GOLD]
2051 != packet_unit->upkeep[O_GOLD]);
2052 /* unit upkeep information */
2054 punit->upkeep[o] = packet_unit->upkeep[o];
2056
2057 punit->nationality = packet_unit->nationality;
2058 punit->veteran = packet_unit->veteran;
2059 punit->moves_left = packet_unit->moves_left;
2060 punit->fuel = packet_unit->fuel;
2061 punit->goto_tile = packet_unit->goto_tile;
2062 punit->paradropped = packet_unit->paradropped;
2063 punit->stay = packet_unit->stay;
2064 if (punit->done_moving != packet_unit->done_moving) {
2065 punit->done_moving = packet_unit->done_moving;
2066 check_focus = TRUE;
2067 }
2068
2069 /* This won't change punit; it enqueues the call for later handling. */
2072
2073 if ((punit->action_decision_want != packet_unit->action_decision_want
2075 != packet_unit->action_decision_tile))
2076 && should_ask_server_for_actions(packet_unit)) {
2077 /* The unit wants the player to decide. */
2079 /* Pop up an action selection dialog if the unit has focus or give
2080 * the unit higher priority in the focus queue if not. */
2083 check_focus = TRUE;
2084 } else {
2085 /* Refresh already open action selection dialog. */
2086 int acid = action_selection_actor_unit();
2087 int tgtid = action_selection_target_unit();
2088
2090 acid, acid,
2091 tgtid, tgtid,
2092 tile_index(
2093 packet_unit->action_decision_tile),
2096 }
2097 }
2100 } else {
2101 /*** Create new unit ***/
2102 punit = packet_unit;
2104
2105 unit_list_prepend(unit_owner(punit)->units, punit);
2106 unit_list_prepend(unit_tile(punit)->units, punit);
2107
2109
2110 if ((pcity = game_city_by_number(punit->homecity))) {
2111 unit_list_prepend(pcity->units_supported, punit);
2112 }
2113
2114 log_debug("New %s %s id %d (%d %d) hc %d %s",
2118 (pcity ? city_name_get(pcity) : "(unknown)"));
2119
2120 repaint_unit = !unit_transported(punit);
2122
2123 /* Check if we should link cargo units.
2124 * (This might be necessary if the cargo info was sent to us before
2125 * this transporter.) */
2126 if (punit->client.occupied) {
2127 unit_list_iterate(unit_tile(punit)->units, aunit) {
2128 if (aunit->client.transported_by == punit->id) {
2129 fc_assert(aunit->transporter == NULL);
2131 }
2133 }
2134
2135 if ((pcity = tile_city(unit_tile(punit)))) {
2136 /* The unit is in a city - obviously it's occupied. */
2137 pcity->client.occupied = TRUE;
2138 }
2139
2141 /* The unit wants the player to decide. */
2143 check_focus = TRUE;
2144 }
2145
2146 need_units_report_update = TRUE;
2147 } /*** End of Create new unit ***/
2148
2149 fc_assert_ret_val(punit != NULL, ret);
2150
2151 /* Check if we have to load the unit on a transporter. */
2152 if (punit->client.transported_by != -1) {
2153 struct unit *ptrans
2155
2156 /* Load unit only if transporter is known by the client.
2157 * (If not, cargo will be loaded later when the transporter info is
2158 * sent to the client.) */
2159 if (ptrans && ptrans != unit_transport_get(punit)) {
2160 /* First, we have to unload the unit from its old transporter. */
2162 unit_transport_load(punit, ptrans, TRUE);
2163#ifdef DEBUG_TRANSPORT
2164 log_debug("load %s (ID: %d) onto %s (ID: %d)",
2166 unit_name_translation(ptrans), ptrans->id);
2167 } else if (ptrans && ptrans == unit_transport_get(punit)) {
2168 log_debug("%s (ID: %d) is loaded onto %s (ID: %d)",
2170 unit_name_translation(ptrans), ptrans->id);
2171 } else {
2172 log_debug("%s (ID: %d) is not loaded", unit_name_translation(punit),
2173 punit->id);
2174#endif /* DEBUG_TRANSPORT */
2175 }
2176 }
2177
2180 || (moved && get_focus_unit_on_tile(old_tile))) {
2182 /* Update (an possible active) unit select dialog. */
2184 }
2185
2186 if (repaint_unit) {
2188 }
2189
2190 if ((check_focus || get_num_units_in_focus() == 0)
2191 && NULL != client.conn.playing
2195 }
2196
2197 if (need_menus_update) {
2198 menus_update();
2199 }
2200
2202 if (need_economy_report_update) {
2204 }
2205 if (need_units_report_update) {
2207 }
2208 }
2209
2210 return ret;
2211}
2212
2213/************************************************************************/
2219void handle_investigate_started(int unit_id16, int unit_id32,
2220 int city_id16, int city_id32)
2221{
2222 struct city *pcity;
2223
2224 if (!has_capability("ids32", client.conn.capability)) {
2225 city_id32 = city_id16;
2226 /* Unit id not used by this function. */
2227 }
2228
2229 pcity = game_city_by_number(city_id32);
2230
2231 if (pcity == NULL) {
2232 log_error("Investigate city: unknown city id %d!",
2233 city_id32);
2234 return;
2235 }
2236
2237 /* Start collecting supported and present units. */
2238
2239 /* Ensure we are not already in an investigate cycle. */
2243 unit_list_new_full(unit_virtual_destroy);
2245 unit_list_new_full(unit_virtual_destroy);
2246}
2247
2248/************************************************************************/
2251void handle_investigate_finished(int unit_id16, int unit_id32,
2252 int city_id16, int city_id32)
2253{
2254}
2255
2256/************************************************************************/
2260{
2261 struct city *pcity;
2262 struct unit *punit;
2263 int info_city_id;
2264
2265 if (!has_capability("ids32", client.conn.capability)) {
2266 info_city_id = packet->info_city_id16;
2267 } else {
2268 info_city_id = packet->info_city_id32;
2269 }
2270
2271 /* Special case for a diplomat/spy investigating a city: The investigator
2272 * needs to know the supported and present units of a city, whether or not
2273 * they are fogged. So, we send a list of them all before sending the city
2274 * info. */
2276 || packet->packet_use == UNIT_INFO_CITY_PRESENT) {
2277 static int last_serial_num = 0;
2278
2279 pcity = game_city_by_number(info_city_id);
2280 if (!pcity) {
2281 log_error("Investigate city: unknown city id %d!",
2282 info_city_id);
2283 return;
2284 }
2285
2286 if (!has_capability("obsinv", client.conn.capability)) {
2287 /* New serial number: start collecting supported and present units. */
2288 if (last_serial_num
2290 last_serial_num =
2292 /* Ensure we are not already in an investigate cycle. */
2296 unit_list_new_full(unit_virtual_destroy);
2298 unit_list_new_full(unit_virtual_destroy);
2299 }
2300 }
2301
2302 /* Append a unit struct to the proper list. */
2303 punit = unpackage_short_unit(packet);
2304 if (packet->packet_use == UNIT_INFO_CITY_SUPPORTED) {
2305 if (pcity->client.collecting_info_units_supported != NULL) {
2306 unit_list_append(pcity->client.collecting_info_units_supported, punit);
2307 } else {
2308 /* pcity->client.collecting_info_units_supported should not be NULL,
2309 * but older servers never started the sequence for observers. */
2311 && client_is_observer()),
2312 "Supported units list NULL");
2313 }
2314 } else {
2316 if (pcity->client.collecting_info_units_present != NULL) {
2317 unit_list_append(pcity->client.collecting_info_units_present, punit);
2318 } else {
2319 /* pcity->client.collecting_info_units_present should not be NULL,
2320 * but older servers never started the sequence for observers. */
2322 && client_is_observer()),
2323 "Present units list NULL");
2324 }
2325 }
2326
2327 /* Done with special case. */
2328 return;
2329 }
2330
2331 if (player_by_number(packet->owner) == client.conn.playing) {
2332 log_error("handle_unit_short_info() for own unit.");
2333 }
2334
2335 punit = unpackage_short_unit(packet);
2339 }
2340}
2341
2342/************************************************************************/
2345void handle_set_topology(int topology_id)
2346{
2347 wld.map.topology_id = topology_id;
2348
2349 if (forced_tileset_name[0] == '\0'
2350 && (tileset_map_topo_compatible(topology_id, tileset, NULL)
2353 const char *ts_to_load;
2354
2355 ts_to_load = tileset_name_for_topology(topology_id);
2356
2357 if (ts_to_load != NULL && ts_to_load[0] != '\0' && strcmp(tileset_basename(tileset), ts_to_load)) {
2359 }
2360 }
2361}
2362
2363/************************************************************************/
2367void handle_map_info(int xsize, int ysize, int topology_id)
2368{
2369 int ts_topo;
2370
2371 if (!map_is_empty()) {
2372 map_free(&(wld.map));
2374 }
2375
2376 wld.map.xsize = xsize;
2377 wld.map.ysize = ysize;
2378
2379 if (tileset_map_topo_compatible(topology_id, tileset, &ts_topo) == TOPO_INCOMP_HARD) {
2381 _("Map topology (%s) and tileset (%s) incompatible."),
2382 describe_topology(topology_id), describe_topology(ts_topo));
2383 }
2384
2385 wld.map.topology_id = topology_id;
2386
2391 mapdeco_init();
2392
2394
2396
2397 packhand_init();
2398}
2399
2400/************************************************************************/
2403void handle_game_info(const struct packet_game_info *pinfo)
2404{
2405 bool boot_help;
2406 bool update_aifill_button = FALSE, update_ai_skill_level = FALSE;
2407 bool toggle_edit_ui = FALSE;
2408
2409 if (game.info.aifill != pinfo->aifill) {
2410 update_aifill_button = TRUE;
2411 }
2412 if (game.info.skill_level != pinfo->skill_level) {
2413 update_ai_skill_level = TRUE;
2414 }
2415
2416 if (game.info.is_edit_mode != pinfo->is_edit_mode) {
2417 toggle_edit_ui = TRUE;
2418
2420 /* Clears the current goto command. */
2422
2423 if (pinfo->is_edit_mode) {
2425 /* Gui didn't handle this */
2427 _("This scenario may have manually set properties the editor "
2428 "cannot handle."));
2430 _("They won't be saved when scenario is saved from the editor."));
2431 }
2432 }
2433 }
2434
2435 game.info = *pinfo;
2436
2437 /* check the values! */
2438#define VALIDATE(_count, _maximum, _string) \
2439 if (game.info._count > _maximum) { \
2440 log_error("handle_game_info(): Too many " _string "; using %d of %d", \
2441 _maximum, game.info._count); \
2442 game.info._count = _maximum; \
2443 }
2444
2445 VALIDATE(granary_num_inis, MAX_GRANARY_INIS, "granary entries");
2446#undef VALIDATE
2447
2452
2453 boot_help = (can_client_change_view()
2455 if (boot_help) {
2456 boot_help_texts(); /* reboot, after setting game.spacerace */
2457 }
2459 menus_update();
2461 if (update_aifill_button || update_ai_skill_level) {
2463 }
2464
2465 if (can_client_change_view()) {
2467 }
2468
2469 if (toggle_edit_ui) {
2471 }
2472
2474}
2475
2476/************************************************************************/
2479void handle_calendar_info(const struct packet_calendar_info *pcalendar)
2480{
2481 game.calendar = *pcalendar;
2482}
2483
2484/************************************************************************/
2487void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
2488{
2489 if (current_turn_timeout() != 0 && seconds_to_phasedone >= 0) {
2490 /* If this packet is received in the middle of a turn, this value
2491 * represents the number of seconds from now to the end of the turn
2492 * (not from the start of the turn). So we need to restart our
2493 * timer. */
2494 set_seconds_to_turndone(seconds_to_phasedone);
2495 }
2496
2497 game.tinfo.last_turn_change_time = last_turn_change_time;
2498}
2499
2500/************************************************************************/
2512
2513/************************************************************************/
2522
2523/************************************************************************/
2528void handle_player_remove(int playerno)
2529{
2530 struct player_slot *pslot;
2531 struct player *pplayer;
2532 int plr_nbr;
2533
2534 pslot = player_slot_by_number(playerno);
2535
2536 if (NULL == pslot || !player_slot_is_used(pslot)) {
2537 /* Ok, just ignore. */
2538 return;
2539 }
2540
2541 pplayer = player_slot_get_player(pslot);
2542
2543 if (can_client_change_view()) {
2544 close_intel_dialog(pplayer);
2545 }
2546
2547 /* Update the connection informations. */
2548 if (client_player() == pplayer) {
2549 client.conn.playing = NULL;
2550 }
2551 conn_list_iterate(pplayer->connections, pconn) {
2552 pconn->playing = NULL;
2554 conn_list_clear(pplayer->connections);
2555
2556 /* Save player number before player is freed */
2557 plr_nbr = player_number(pplayer);
2558
2559 player_destroy(pplayer);
2560
2563
2566}
2567
2568/************************************************************************/
2574{
2575 bool is_new_nation = FALSE;
2576 bool turn_done_changed = FALSE;
2577 bool new_player = FALSE;
2578 int i;
2579 struct player *pplayer, *my_player;
2580 struct nation_type *pnation;
2581 struct government *pgov, *ptarget_gov;
2582 struct player_slot *pslot;
2583 struct team_slot *tslot;
2584
2585 /* Player. */
2586 pslot = player_slot_by_number(pinfo->playerno);
2587 fc_assert(NULL != pslot);
2588 new_player = !player_slot_is_used(pslot);
2589 pplayer = player_new(pslot);
2590
2591 if ((pplayer->rgb == NULL) != !pinfo->color_valid
2592 || (pinfo->color_valid
2593 && (pplayer->rgb->r != pinfo->color_red
2594 || pplayer->rgb->g != pinfo->color_green
2595 || pplayer->rgb->b != pinfo->color_blue))) {
2596 struct rgbcolor *prgbcolor;
2597
2598 if (pinfo->color_valid) {
2599 prgbcolor = rgbcolor_new(pinfo->color_red,
2600 pinfo->color_green,
2601 pinfo->color_blue);
2602 fc_assert_ret(prgbcolor != NULL);
2603 } else {
2604 prgbcolor = NULL;
2605 }
2606
2607 player_set_color(pplayer, prgbcolor);
2608 tileset_player_init(tileset, pplayer);
2609
2610 rgbcolor_destroy(prgbcolor);
2611
2612 /* Queue a map update -- may need to redraw borders, etc. */
2614 }
2615 pplayer->client.color_changeable = pinfo->color_changeable;
2616
2617 if (new_player) {
2618 /* Initialise client side player data (tile vision). At the moment
2619 * redundant as the values are initialised with 0 due to fc_calloc(). */
2620 client_player_init(pplayer);
2621 }
2622
2623 /* Team. */
2624 tslot = team_slot_by_number(pinfo->team);
2625 fc_assert(NULL != tslot);
2626
2627 /* Should never fail when slot given is not NULL */
2628 team_add_player(pplayer, team_new(tslot));
2629
2630 pnation = nation_by_number(pinfo->nation);
2631 pgov = government_by_number(pinfo->government);
2632 ptarget_gov = government_by_number(pinfo->target_government);
2633
2634 /* Now update the player information. */
2635 sz_strlcpy(pplayer->name, pinfo->name);
2636 sz_strlcpy(pplayer->username, pinfo->username);
2637 pplayer->unassigned_user = pinfo->unassigned_user;
2638
2639 is_new_nation = player_set_nation(pplayer, pnation);
2640 pplayer->is_male = pinfo->is_male;
2641 pplayer->score.game = pinfo->score;
2642 pplayer->was_created = pinfo->was_created;
2643
2644 pplayer->economic.gold = pinfo->gold;
2645 pplayer->economic.tax = pinfo->tax;
2646 pplayer->economic.science = pinfo->science;
2647 pplayer->economic.luxury = pinfo->luxury;
2648 pplayer->client.tech_upkeep = pinfo->tech_upkeep;
2649 pplayer->government = pgov;
2650 pplayer->target_government = ptarget_gov;
2651 /* Don't use player_iterate here, because we ignore the real number
2652 * of players and we want to read all the datas. */
2653 BV_CLR_ALL(pplayer->real_embassy);
2654 fc_assert(8 * sizeof(pplayer->real_embassy)
2655 >= ARRAY_SIZE(pinfo->real_embassy));
2656 for (i = 0; i < ARRAY_SIZE(pinfo->real_embassy); i++) {
2657 if (pinfo->real_embassy[i]) {
2658 BV_SET(pplayer->real_embassy, i);
2659 }
2660 }
2661 pplayer->gives_shared_vision = pinfo->gives_shared_vision;
2662 pplayer->style = style_by_number(pinfo->style);
2663
2664 if (pplayer == client.conn.playing) {
2665 bool music_change = FALSE;
2666
2667 if (pplayer->music_style != pinfo->music_style) {
2668 pplayer->music_style = pinfo->music_style;
2669 music_change = TRUE;
2670 }
2671 if (pplayer->client.mood != pinfo->mood) {
2672 pplayer->client.mood = pinfo->mood;
2673 music_change = TRUE;
2674 }
2675
2676 if (music_change) {
2678 }
2679 }
2680
2681 pplayer->history = pinfo->history;
2682 pplayer->client.culture = pinfo->culture;
2683
2684 if (pplayer->economic.infra_points != pinfo->infrapoints) {
2685 pplayer->economic.infra_points = pinfo->infrapoints;
2687 }
2688
2689 /* Don't use player_iterate or player_slot_count here, because we ignore
2690 * the real number of players and we want to read all the datas. */
2691 fc_assert(ARRAY_SIZE(pplayer->ai_common.love) >= ARRAY_SIZE(pinfo->love));
2692 for (i = 0; i < ARRAY_SIZE(pinfo->love); i++) {
2693 pplayer->ai_common.love[i] = pinfo->love[i];
2694 }
2695
2696 my_player = client_player();
2697
2698 pplayer->is_connected = pinfo->is_connected;
2699
2700 for (i = 0; i < B_LAST; i++) {
2701 pplayer->wonders[i] = pinfo->wonders[i];
2702 }
2703
2704 /* Set AI.control. */
2705 if (is_ai(pplayer) != BV_ISSET(pinfo->flags, PLRF_AI)) {
2706 BV_SET_VAL(pplayer->flags, PLRF_AI, BV_ISSET(pinfo->flags, PLRF_AI));
2707 if (pplayer == my_player) {
2708 if (is_ai(my_player)) {
2709 output_window_append(ftc_client, _("AI mode is now ON."));
2710 if (!gui_options.ai_manual_turn_done && !pplayer->phase_done) {
2711 /* End turn immediately */
2713 }
2714 } else {
2715 output_window_append(ftc_client, _("AI mode is now OFF."));
2716 }
2717 }
2718 }
2719
2720 pplayer->flags = pinfo->flags;
2721
2722 pplayer->ai_common.science_cost = pinfo->science_cost;
2723
2724 turn_done_changed = (pplayer->phase_done != pinfo->phase_done
2725 || (BV_ISSET(pplayer->flags, PLRF_AI) !=
2726 BV_ISSET(pinfo->flags, PLRF_AI)));
2727 pplayer->phase_done = pinfo->phase_done;
2728
2729 pplayer->is_ready = pinfo->is_ready;
2730 pplayer->nturns_idle = pinfo->nturns_idle;
2731 pplayer->is_alive = pinfo->is_alive;
2732 pplayer->turns_alive = pinfo->turns_alive;
2733 pplayer->ai_common.barbarian_type = pinfo->barbarian_type;
2734 pplayer->revolution_finishes = pinfo->revolution_finishes;
2735 pplayer->ai_common.skill_level = pinfo->ai_skill_level;
2736
2739 multipliers_iterate(pmul) {
2740 int idx = multiplier_index(pmul);
2741
2742 pplayer->multipliers[idx].value = pinfo->multiplier[idx];
2743 pplayer->multipliers[idx].target = pinfo->multiplier_target[idx];
2744 pplayer->multipliers[idx].changed = pinfo->multiplier_changed[idx];
2746
2747 /* if the server requests that the client reset, then information about
2748 * connections to this player are lost. If this is the case, insert the
2749 * correct conn back into the player->connections list */
2750 if (conn_list_size(pplayer->connections) == 0) {
2752 if (pplayer == pconn->playing) {
2753 /* insert the controller into first position */
2754 if (pconn->observer) {
2755 conn_list_append(pplayer->connections, pconn);
2756 } else {
2757 conn_list_prepend(pplayer->connections, pconn);
2758 }
2759 }
2761 }
2762
2763
2764 /* The player information is now fully set. Update the GUI. */
2765
2766 if (pplayer == my_player && can_client_change_view()) {
2767 if (turn_done_changed) {
2769 }
2776 menus_update();
2777 }
2778
2780
2783
2784 if (is_new_nation) {
2786
2787 /* When changing nation during a running game, some refreshing is needed.
2788 * This may not be the only one! */
2790 }
2791
2792 if (can_client_change_view()) {
2793 /* Just about any changes above require an update to the intelligence
2794 * dialog. */
2795 update_intel_dialog(pplayer);
2796 }
2797
2800 FALSE);
2801}
2802
2803/************************************************************************/
2808void handle_web_player_info_addition(int playerno, int expected_income)
2809{
2810}
2811
2812/************************************************************************/
2816{
2817 struct research *presearch;
2818 bool tech_changed = FALSE;
2819 bool poptechup = FALSE;
2820 Tech_type_id gained_techs[advance_count()];
2821 int gained_techs_num = 0, i;
2822 enum tech_state newstate, oldstate;
2823
2824#ifdef FREECIV_DEBUG
2825 log_verbose("Research nb %d inventions: %s",
2826 packet->id,
2827 packet->inventions);
2828#endif
2829 presearch = research_by_number(packet->id);
2830 fc_assert_ret(NULL != presearch);
2831
2832 poptechup = (presearch->researching != packet->researching
2833 || presearch->tech_goal != packet->tech_goal);
2834 presearch->techs_researched = packet->techs_researched;
2835 if (presearch->future_tech == 0 && packet->future_tech > 0) {
2836 gained_techs[gained_techs_num++] = A_FUTURE;
2837 }
2838 presearch->future_tech = packet->future_tech;
2839 presearch->researching = packet->researching;
2840 presearch->client.researching_cost = packet->researching_cost;
2841 presearch->bulbs_researched = packet->bulbs_researched;
2842 presearch->tech_goal = packet->tech_goal;
2843 presearch->client.total_bulbs_prod = packet->total_bulbs_prod;
2844
2846 newstate = packet->inventions[advi] - '0';
2847 oldstate = research_invention_set(presearch, advi, newstate);
2848
2849 if (newstate != oldstate) {
2850 if (TECH_KNOWN == newstate) {
2851 tech_changed = TRUE;
2852 if (A_NONE != advi) {
2853 gained_techs[gained_techs_num++] = advi;
2854 }
2855 } else if (TECH_KNOWN == oldstate) {
2856 tech_changed = TRUE;
2857 }
2858 }
2860
2861 research_update(presearch);
2862
2863 if (C_S_RUNNING == client_state()) {
2864 if (presearch == research_get(client_player())) {
2865 if (poptechup && is_human(client_player())) {
2867 }
2869 if (tech_changed) {
2870 /* Some ways a new or lost tech can affect menus:
2871 * - If tech is needed for certain governments, the government
2872 * switching menus need updating.
2873 * - If we just learned/lost bridge building and focus is on a
2874 * worker on a river, the road menu item needs updating. */
2875 menus_update();
2876
2877 script_client_signal_emit("new_tech");
2878
2879 /* If we got a new tech the tech tree news an update. */
2881 }
2882 for (i = 0; i < gained_techs_num; i++) {
2883 show_tech_gained_dialog(gained_techs[i]);
2884 }
2885 }
2886 if (editor_is_active()) {
2888 research_players_iterate(presearch, pplayer) {
2890 FALSE);
2892 }
2893 }
2894}
2895
2896/************************************************************************/
2900{
2901 struct research *presearch = research_by_number(id);
2902
2903 if (presearch == NULL) {
2904 log_error("Received unknown research for clearing: %d.", id);
2905 return;
2906 }
2907
2908 /* Do we need to set other fields? */
2909 presearch->researching = A_UNKNOWN;
2910 presearch->future_tech = 0;
2911 presearch->tech_goal = A_UNKNOWN;
2912
2914 research_invention_set(presearch, advi, TECH_UNKNOWN);
2916
2917 if (editor_is_active()) {
2919 research_players_iterate(presearch, pplayer) {
2921 FALSE);
2923 }
2924}
2925
2926/************************************************************************/
2930{
2931 struct player *plr1 = player_by_number(packet->plr1);
2932 struct player *plr2 = player_by_number(packet->plr2);
2933 struct player *my_player = client_player();
2934 struct player_diplstate *ds = player_diplstate_get(plr1, plr2);
2935 bool need_players_dialog_update = FALSE;
2936
2937 fc_assert_ret(ds != NULL);
2938
2939 if (client_has_player() && my_player == plr2) {
2940 if (ds->type != packet->type) {
2941 need_players_dialog_update = TRUE;
2942 }
2943
2944 /* Check if we detect change to armistice with us. If so,
2945 * ready all units for movement out of the territory in
2946 * question; otherwise they will be disbanded. */
2947 if (DS_ARMISTICE != player_diplstate_get(plr1, my_player)->type
2948 && DS_ARMISTICE == packet->type) {
2949 unit_list_iterate(my_player->units, punit) {
2951 || tile_owner(unit_tile(punit)) != plr1) {
2952 continue;
2953 }
2956 }
2957 if (punit->activity != ACTIVITY_IDLE) {
2958 request_new_unit_activity(punit, ACTIVITY_IDLE);
2959 }
2961 }
2962 }
2963
2964 ds->type = packet->type;
2965 ds->turns_left = packet->turns_left;
2968
2969 if (need_players_dialog_update) {
2971 }
2972
2973 if (need_players_dialog_update
2975 /* An action selection dialog is open and our diplomatic state just
2976 * changed. Find out if the relationship that changed was to a
2977 * potential target. */
2978 struct tile *tgt_tile = NULL;
2979
2980 /* Is a refresh needed because of a unit target? */
2982 struct unit *tgt_unit;
2983
2985
2986 if (tgt_unit != NULL && tgt_unit->owner == plr1) {
2987 /* An update is needed because of this unit target. */
2988 tgt_tile = unit_tile(tgt_unit);
2989 fc_assert(tgt_tile != NULL);
2990 }
2991 }
2992
2993 /* Is a refresh needed because of a city target? */
2995 struct city *tgt_city;
2996
2998
2999 if (tgt_city != NULL && tgt_city->owner == plr1) {
3000 /* An update is needed because of this city target.
3001 * Overwrites any target tile from a unit. */
3002 tgt_tile = city_tile(tgt_city);
3003 fc_assert(tgt_tile != NULL);
3004 }
3005 }
3006
3007 if (tgt_tile
3008 || ((tgt_tile = index_to_tile(&(wld.map),
3010 && tile_owner(tgt_tile) == plr1)) {
3011 /* The diplomatic relationship to the target in an open action
3012 * selection dialog have changed. This probably changes
3013 * the set of available actions. */
3014 int acid = action_selection_actor_unit();
3015 int tgtid = action_selection_target_unit();
3016
3018 acid, acid,
3019 tgtid, tgtid,
3020 tgt_tile->index,
3023 }
3024 }
3025}
3026
3027/************************************************************************/
3033void handle_conn_info(const struct packet_conn_info *pinfo)
3034{
3035 struct connection *pconn = conn_by_number(pinfo->id);
3036 bool preparing_client_state = FALSE;
3037
3038 log_debug("conn_info id%d used%d est%d plr%d obs%d acc%d",
3039 pinfo->id, pinfo->used, pinfo->established, pinfo->player_num,
3040 pinfo->observer, (int) pinfo->access_level);
3041 log_debug("conn_info \"%s\" \"%s\" \"%s\"",
3042 pinfo->username, pinfo->addr, pinfo->capability);
3043
3044 if (!pinfo->used) {
3045 /* Forget the connection */
3046 if (!pconn) {
3047 log_verbose("Server removed unknown connection %d", pinfo->id);
3048 return;
3049 }
3051 pconn = NULL;
3052 } else {
3053 struct player_slot *pslot = player_slot_by_number(pinfo->player_num);
3054 struct player *pplayer = NULL;
3055
3056 if (NULL != pslot) {
3057 pplayer = player_slot_get_player(pslot);
3058 }
3059
3060 if (!pconn) {
3061 log_verbose("Server reports new connection %d %s",
3062 pinfo->id, pinfo->username);
3063
3064 pconn = fc_calloc(1, sizeof(struct connection));
3065 pconn->buffer = NULL;
3066 pconn->send_buffer = NULL;
3067 pconn->ping_time = -1.0;
3068 if (pplayer) {
3069 conn_list_append(pplayer->connections, pconn);
3070 }
3071 conn_list_append(game.all_connections, pconn);
3072 conn_list_append(game.est_connections, pconn);
3073 } else {
3074 log_packet("Server reports updated connection %d %s",
3075 pinfo->id, pinfo->username);
3076 if (pplayer != pconn->playing) {
3077 if (NULL != pconn->playing) {
3078 conn_list_remove(pconn->playing->connections, pconn);
3079 }
3080 if (pplayer) {
3081 conn_list_append(pplayer->connections, pconn);
3082 }
3083 }
3084 }
3085
3086 pconn->id = pinfo->id;
3087 pconn->established = pinfo->established;
3088 pconn->observer = pinfo->observer;
3089 pconn->access_level = pinfo->access_level;
3090 pconn->playing = pplayer;
3091
3092 sz_strlcpy(pconn->username, pinfo->username);
3093 sz_strlcpy(pconn->addr, pinfo->addr);
3094 sz_strlcpy(pconn->capability, pinfo->capability);
3095
3096 if (pinfo->id == client.conn.id) {
3097 /* NB: In this case, pconn is not a duplication of client.conn.
3098 *
3099 * pconn->addr is our address that the server knows whereas
3100 * client.conn.addr is the address to the server. Also,
3101 * pconn->capability stores our capabilites known at server side
3102 * whereas client.conn.capability represents the capabilities of the
3103 * server. */
3104 if (client.conn.playing != pplayer
3105 || client.conn.observer != pinfo->observer) {
3106 /* Our connection state changed, let prepare the changes and reset
3107 * the game. */
3108 preparing_client_state = TRUE;
3109 }
3110
3111 /* Copy our current state into the static structure (our connection
3112 * to the server). */
3114 client.conn.observer = pinfo->observer;
3116 client.conn.playing = pplayer;
3118 }
3119 }
3120
3123
3124 if (pinfo->used && pinfo->id == client.conn.id) {
3125 /* For updating the sensitivity of the "Edit Mode" menu item,
3126 * among other things. */
3127 menus_update();
3128 }
3129
3130 if (preparing_client_state) {
3132 }
3133}
3134
3135/************************************************************************/
3139void handle_conn_ping_info(int connections, const int *conn_id,
3140 const float *ping_time)
3141{
3142 int i;
3143
3144 for (i = 0; i < connections; i++) {
3145 struct connection *pconn = conn_by_number(conn_id[i]);
3146
3147 if (!pconn) {
3148 continue;
3149 }
3150
3151 pconn->ping_time = ping_time[i];
3152 log_debug("conn-id=%d, ping=%fs", pconn->id, pconn->ping_time);
3153 }
3154 /* The old_ping_time data is ignored. */
3155
3157}
3158
3159/************************************************************************/
3162void handle_achievement_info(int id, bool gained, bool first)
3163{
3164 struct achievement *pach;
3165
3166 if (id < 0 || id >= game.control.num_achievement_types) {
3167 log_error("Received illegal achievement info %d", id);
3168 return;
3169 }
3170
3171 pach = achievement_by_number(id);
3172
3173 if (gained) {
3175 } else {
3177 }
3178
3179 if (first) {
3180 pach->first = client_player();
3181 }
3182}
3183
3184/************************************************************************/
3199static bool spaceship_autoplace(struct player *pplayer,
3200 struct player_spaceship *ship)
3201{
3203 struct spaceship_component place;
3204
3205 if (next_spaceship_component(pplayer, ship, &place)) {
3207
3208 return TRUE;
3209 }
3210 }
3211
3212 return FALSE;
3213}
3214
3215/************************************************************************/
3219{
3220 struct player_spaceship *ship;
3221 struct player *pplayer = player_by_number(p->player_num);
3222
3223 fc_assert_ret_msg(NULL != pplayer, "Invalid player number %d.",
3224 p->player_num);
3225
3226 ship = &pplayer->spaceship;
3227 ship->state = p->sship_state;
3228 ship->structurals = p->structurals;
3229 ship->components = p->components;
3230 ship->modules = p->modules;
3231 ship->fuel = p->fuel;
3232 ship->propulsion = p->propulsion;
3233 ship->habitation = p->habitation;
3234 ship->life_support = p->life_support;
3235 ship->solar_panels = p->solar_panels;
3236 ship->launch_year = p->launch_year;
3237 ship->population = p->population;
3238 ship->mass = p->mass;
3239 ship->support_rate = p->support_rate;
3240 ship->energy_rate = p->energy_rate;
3241 ship->success_rate = p->success_rate;
3242 ship->travel_time = p->travel_time;
3243 ship->structure = p->structure;
3244
3245 if (pplayer != client_player()) {
3246 refresh_spaceship_dialog(pplayer);
3247 menus_update();
3248 return;
3249 }
3250
3251 if (!spaceship_autoplace(pplayer, ship)) {
3252 /* We refresh the dialog when the packet did *not* cause placing
3253 * of new part. That's because those cases where part is placed, are
3254 * followed by exactly one case where there's no more parts to place -
3255 * we want to refresh the dialog only when that last packet comes. */
3256 refresh_spaceship_dialog(pplayer);
3257 }
3258}
3259
3260/************************************************************************/
3263void handle_tile_info(const struct packet_tile_info *packet)
3264{
3265 enum known_type new_known;
3266 enum known_type old_known;
3267 bool known_changed = FALSE;
3268 bool tile_changed = FALSE;
3269 struct player *powner = player_by_number(packet->owner);
3270 struct player *eowner = player_by_number(packet->extras_owner);
3271 struct extra_type *presource = NULL;
3272 struct terrain *pterrain = terrain_by_number(packet->terrain);
3273 struct tile *ptile = index_to_tile(&(wld.map), packet->tile);
3274 int worked;
3275
3276 fc_assert_ret_msg(NULL != ptile, "Invalid tile index %d.", packet->tile);
3277 old_known = client_tile_get_known(ptile);
3278
3279 if (packet->resource != MAX_EXTRA_TYPES) {
3280 presource = extra_by_number(packet->resource);
3281 }
3282
3283 if (NULL == tile_terrain(ptile) || pterrain != tile_terrain(ptile)) {
3284 tile_changed = TRUE;
3285 switch (old_known) {
3286 case TILE_UNKNOWN:
3287 tile_set_terrain(ptile, pterrain);
3288 break;
3289 case TILE_KNOWN_UNSEEN:
3290 case TILE_KNOWN_SEEN:
3291 if (NULL != pterrain || TILE_UNKNOWN == packet->known) {
3292 tile_set_terrain(ptile, pterrain);
3293 } else {
3294 tile_changed = FALSE;
3295 log_error("handle_tile_info() unknown terrain (%d, %d).",
3296 TILE_XY(ptile));
3297 }
3298 break;
3299 };
3300 }
3301
3302 if (!BV_ARE_EQUAL(ptile->extras, packet->extras)) {
3303 ptile->extras = packet->extras;
3304 tile_changed = TRUE;
3305 }
3306
3307 tile_changed = tile_changed || (tile_resource(ptile) != presource);
3308
3309 /* Always called after setting terrain */
3310 tile_set_resource(ptile, presource);
3311
3312 if (tile_owner(ptile) != powner) {
3313 tile_set_owner(ptile, powner, NULL);
3314 tile_changed = TRUE;
3315 }
3316 if (extra_owner(ptile) != eowner) {
3317 ptile->extras_owner = eowner;
3318 tile_changed = TRUE;
3319 }
3320
3321 if (packet->placing < 0) {
3322 if (ptile->placing != NULL) {
3323 tile_changed = TRUE;
3324 ptile->placing = NULL;
3325 ptile->infra_turns = 0;
3326 }
3327 } else {
3328 struct extra_type *old = ptile->placing;
3329
3330 ptile->placing = extra_by_number(packet->placing);
3331 if (ptile->placing != old
3332 || ptile->infra_turns != packet->place_turn - game.info.turn) {
3333 tile_changed = TRUE;
3334 }
3335 ptile->infra_turns = packet->place_turn - game.info.turn;
3336 }
3337
3338 if (!has_capability("ids32", client.conn.capability)) {
3339 worked = packet->worked16;
3340 } else {
3341 worked = packet->worked32;
3342 }
3343
3344 if (NULL == tile_worked(ptile)
3345 || tile_worked(ptile)->id != worked) {
3346 if (IDENTITY_NUMBER_ZERO != worked) {
3347 struct city *pwork = game_city_by_number(worked);
3348
3349 if (NULL == pwork) {
3350 char named[MAX_LEN_CITYNAME];
3351
3352 /* New unseen ("invisible") city, or before city_info */
3353 fc_snprintf(named, sizeof(named), "%06u", worked);
3354
3355 pwork = create_city_virtual(invisible.placeholder, NULL, named);
3356 pwork->id = worked;
3357 idex_register_city(&wld, pwork);
3358
3359 city_list_prepend(invisible.cities, pwork);
3360
3361 log_debug("(%d,%d) invisible city %d, %s",
3362 TILE_XY(ptile), pwork->id, city_name_get(pwork));
3363 } else if (NULL == city_tile(pwork)) {
3364 /* Old unseen ("invisible") city, or before city_info */
3365 if (NULL != powner && city_owner(pwork) != powner) {
3366 /* Update placeholder with current owner */
3367 pwork->owner = powner;
3368 pwork->original = NULL;
3369 }
3370 } else {
3371 /* We have a real (not invisible) city record for this ID, but
3372 * perhaps our info about that city is out of date. */
3373 int dist_sq = sq_map_distance(city_tile(pwork), ptile);
3374
3375 if (dist_sq > city_map_radius_sq_get(pwork)) {
3376 /* This is probably enemy city which has grown in diameter since we
3377 * last saw it. We need city_radius_sq to be at least big enough so
3378 * that all workers fit in, so set it so. */
3379 city_map_radius_sq_set(pwork, dist_sq);
3380 }
3381 /* This might be a known city that is open in a dialog.
3382 * (And this might be our only prompt to refresh the worked tiles
3383 * display in its city map, if a worker rearrangement does not
3384 * change anything else about the city such as output.) */
3385 {
3386 struct city *oldwork = tile_worked(ptile);
3387 if (oldwork && NULL != city_tile(oldwork)) {
3388 /* Refresh previous city too if it's real and different */
3389 refresh_city_dialog(oldwork);
3390 }
3391 /* Refresh new city working tile (which we already know is real) */
3392 refresh_city_dialog(pwork);
3393 }
3394 }
3395
3396 /* This marks tile worked by (possibly invisible) city. Other
3397 * parts of the code have to handle invisible cities correctly
3398 * (ptile->worked->tile == NULL) */
3399 tile_set_worked(ptile, pwork);
3400 } else {
3401 /* Tile is no longer being worked by a city.
3402 * (Again, this might be our only prompt to refresh the worked tiles
3403 * display for the previous working city.) */
3404 if (tile_worked(ptile) && NULL != city_tile(tile_worked(ptile))) {
3406 }
3407 tile_set_worked(ptile, NULL);
3408 }
3409
3410 tile_changed = TRUE;
3411 }
3412
3413 if (old_known != packet->known) {
3414 known_changed = TRUE;
3415 }
3416
3417 if (NULL != client.conn.playing) {
3422
3423 switch (packet->known) {
3424 case TILE_KNOWN_SEEN:
3429 break;
3430 case TILE_KNOWN_UNSEEN:
3432 break;
3433 case TILE_UNKNOWN:
3434 break;
3435 default:
3436 log_error("handle_tile_info() invalid known (%d).", packet->known);
3437 break;
3438 };
3439 }
3440 new_known = client_tile_get_known(ptile);
3441
3442 if (packet->spec_sprite[0] != '\0') {
3443 if (!ptile->spec_sprite
3444 || strcmp(ptile->spec_sprite, packet->spec_sprite) != 0) {
3445 if (ptile->spec_sprite) {
3446 free(ptile->spec_sprite);
3447 }
3448 ptile->spec_sprite = fc_strdup(packet->spec_sprite);
3449 tile_changed = TRUE;
3450 }
3451 } else {
3452 if (ptile->spec_sprite) {
3453 free(ptile->spec_sprite);
3454 ptile->spec_sprite = NULL;
3455 tile_changed = TRUE;
3456 }
3457 }
3458
3459 if (TILE_KNOWN_SEEN == old_known && TILE_KNOWN_SEEN != new_known) {
3460 /* This is an error. So first we log the error,
3461 * then make an assertion. */
3462 unit_list_iterate(ptile->units, punit) {
3463 log_error("%p %d %s at (%d,%d) %s", punit, punit->id,
3467 fc_assert_msg(0 == unit_list_size(ptile->units), "Ghost units seen");
3468 /* Repairing... */
3469 unit_list_clear(ptile->units);
3470 }
3471
3472 ptile->continent = packet->continent;
3474
3475 if (packet->label[0] == '\0') {
3476 if (ptile->label != NULL) {
3477 FC_FREE(ptile->label);
3478 ptile->label = NULL;
3479 tile_changed = TRUE;
3480 }
3481 } else if (ptile->label == NULL || strcmp(packet->label, ptile->label)) {
3482 tile_set_label(ptile, packet->label);
3483 tile_changed = TRUE;
3484 }
3485
3486 if (known_changed || tile_changed) {
3487 /*
3488 * A tile can only change if it was known before and is still
3489 * known. In the other cases the tile is new or removed.
3490 */
3491 if (known_changed && TILE_KNOWN_SEEN == new_known) {
3492 agents_tile_new(ptile);
3493 } else if (known_changed && TILE_KNOWN_UNSEEN == new_known) {
3494 agents_tile_remove(ptile);
3495 } else {
3496 agents_tile_changed(ptile);
3497 }
3499 }
3500
3501 /* refresh tiles */
3502 if (can_client_change_view()) {
3503 /* the tile itself (including the necessary parts of adjacent tiles) */
3504 if (tile_changed || old_known != new_known) {
3506 }
3507 }
3508
3509 /* update menus if the focus unit is on the tile. */
3510 if (tile_changed) {
3511 if (get_focus_unit_on_tile(ptile)) {
3512 menus_update();
3513 }
3514 }
3515
3516 /* FIXME: we really ought to call refresh_city_dialog() for any city
3517 * whose radii include this tile, to update the city map display.
3518 * But that would be expensive. We deal with the (common) special
3519 * case of changes in worked tiles above. */
3520}
3521
3522/************************************************************************/
3542
3543/************************************************************************/
3546void handle_scenario_description(const char *description)
3547{
3549
3551}
3552
3553/************************************************************************/
3559{
3560 /* The ruleset is going to load new nations. So close
3561 * the nation selection dialog if it is open. */
3563
3569 game.control = *packet;
3570
3571 /* check the values! */
3572#define VALIDATE(_count, _maximum, _string) \
3573 if (game.control._count > _maximum) { \
3574 log_error("handle_ruleset_control(): Too many " _string \
3575 "; using %d of %d", _maximum, game.control._count); \
3576 game.control._count = _maximum; \
3577 }
3578
3579 VALIDATE(num_unit_classes, UCL_LAST, "unit classes");
3580 VALIDATE(num_unit_types, U_LAST, "unit types");
3581 VALIDATE(num_impr_types, B_LAST, "improvements");
3582 VALIDATE(num_tech_types, A_LAST, "advances");
3583 VALIDATE(num_base_types, MAX_EXTRA_TYPES, "bases");
3584 VALIDATE(num_road_types, MAX_EXTRA_TYPES, "roads");
3585 VALIDATE(num_resource_types, MAX_RESOURCE_TYPES, "resources");
3586 VALIDATE(num_disaster_types, MAX_DISASTER_TYPES, "disasters");
3587 VALIDATE(num_achievement_types, MAX_ACHIEVEMENT_TYPES, "achievements");
3588
3589 /* game.control.government_count, game.control.nation_count and
3590 * game.control.styles_count are allocated dynamically, and do
3591 * not need a size check. See the allocation below. */
3592
3594
3595 VALIDATE(num_specialist_types, SP_MAX, "specialists");
3596#undef VALIDATE
3597
3603
3604 if (!has_capability("rsdesc32", client.conn.capability)) {
3606 }
3607
3608 if (game.control.desc_length32 > 0) {
3610 game.ruleset_description[0] = '\0';
3611 }
3612
3613 if (packet->preferred_tileset[0] != '\0') {
3614 /* There is tileset suggestion */
3615 if (strcmp(packet->preferred_tileset, tileset_basename(tileset))) {
3616 /* It's not currently in use */
3619 } else {
3621 }
3622 }
3623 }
3624
3625 if (packet->preferred_soundset[0] != '\0') {
3626 /* There is soundset suggestion */
3627 if (strcmp(packet->preferred_soundset, sound_set_name)) {
3628 /* It's not currently in use */
3631 } else {
3633 }
3634 }
3635 }
3636
3637 if (packet->preferred_musicset[0] != '\0') {
3638 /* There is musicset suggestion */
3639 if (strcmp(packet->preferred_musicset, music_set_name)) {
3640 /* It's not currently in use */
3643 } else {
3645 }
3646 }
3647 }
3648
3650
3652}
3653
3654/************************************************************************/
3658{
3659 int len;
3660
3661 if (game.ruleset_summary != NULL) {
3662 free(game.ruleset_summary);
3663 }
3664
3665 len = strlen(packet->text);
3666
3668
3669 fc_strlcpy(game.ruleset_summary, packet->text, len + 1);
3670}
3671
3672/************************************************************************/
3681
3682/************************************************************************/
3686{
3687 /* Setup extra hiders caches */
3688 extra_type_iterate(pextra) {
3689 pextra->hiders = extra_type_list_new();
3690 extra_type_iterate(phider) {
3691 if (BV_ISSET(pextra->hidden_by, extra_index(phider))) {
3692 extra_type_list_append(pextra->hiders, phider);
3693 }
3695 pextra->bridged = extra_type_list_new();
3696 extra_type_iterate(pbridged) {
3697 if (BV_ISSET(pextra->bridged_over, extra_index(pbridged))) {
3698 extra_type_list_append(pextra->bridged, pbridged);
3699 }
3702
3703 unit_class_iterate(pclass) {
3704 set_unit_class_caches(pclass);
3705 set_unit_move_type(pclass);
3707
3708 /* Setup improvement feature caches */
3710
3711 /* Setup road integrators caches */
3713
3714 /* Pre calculate action related data. */
3716
3717 /* Setup unit unknown move cost caches */
3718 unit_type_iterate(ptype) {
3719 ptype->unknown_move_cost = utype_unknown_move_cost(ptype);
3720 set_unit_type_caches(ptype);
3723
3724 /* Cache what city production can receive help from caravans. */
3726
3727 /* Adjust editor for changed ruleset. */
3729
3730 /* We are not going to crop any more sprites from big sprites, free them. */
3732
3734}
3735
3736/************************************************************************/
3740{
3741 struct unit_class *c = uclass_by_number(p->id);
3742
3743 fc_assert_ret_msg(NULL != c, "Bad unit_class %d.", p->id);
3744
3745 names_set(&c->name, NULL, p->name, p->rule_name);
3746 c->min_speed = p->min_speed;
3747 c->hp_loss_pct = p->hp_loss_pct;
3749 c->flags = p->flags;
3750
3752}
3753
3754/************************************************************************/
3758{
3759 int i;
3760 struct unit_type *u = utype_by_number(p->id);
3761
3762 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->id);
3763
3764 names_set(&u->name, NULL, p->name, p->rule_name);
3771
3773 u->build_cost = p->build_cost;
3774 u->pop_cost = p->pop_cost;
3777 u->move_rate = p->move_rate;
3779 for (i = 0; i < p->build_reqs_count; i++) {
3780 requirement_vector_append(&u->build_reqs, p->build_reqs[i]);
3781 }
3784 u->hp = p->hp;
3785 u->firepower = p->firepower;
3788 u->convert_time = p->convert_time;
3789 u->fuel = p->fuel;
3790 u->flags = p->flags;
3791 u->roles = p->roles;
3792 u->happy_cost = p->happy_cost;
3794 u->upkeep[o] = p->upkeep[o];
3797 u->bombard_rate = p->bombard_rate;
3798 u->city_size = p->city_size;
3799 u->city_slots = p->city_slots;
3800 u->tp_defense = p->tp_defense;
3801 u->cargo = p->cargo;
3802 u->targets = p->targets;
3803 u->embarks = p->embarks;
3804 u->disembarks = p->disembarks;
3805 u->vlayer = p->vlayer;
3806
3807 if (p->veteran_levels == 0) {
3808 u->veteran = NULL;
3809 } else {
3811
3812 for (i = 0; i < p->veteran_levels; i++) {
3814 p->power_fact[i], p->move_bonus[i],
3815 p->base_raise_chance[i],
3816 p->work_raise_chance[i]);
3817 }
3818 }
3819
3821
3822 u->adv.worker = p->worker;
3823
3825}
3826
3827/************************************************************************/
3832void handle_web_ruleset_unit_addition(int id, bv_actions utype_actions)
3833{
3834}
3835
3836/************************************************************************/
3840{
3841 struct unit_type *u = utype_by_number(p->unit);
3842 struct combat_bonus *bonus;
3843
3844 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->unit);
3845
3846 bonus = malloc(sizeof(*bonus));
3847
3848 bonus->flag = p->flag;
3849 bonus->type = p->type;
3850 bonus->value = p->value;
3851 bonus->quiet = p->quiet;
3852
3853 combat_bonus_list_append(u->bonuses, bonus);
3854}
3855
3856/************************************************************************/
3860{
3861 const char *flagname;
3862 const char *helptxt;
3863
3864 fc_assert_ret_msg(p->id >= UTYF_USER_FLAG_1 && p->id <= UTYF_LAST_USER_FLAG, "Bad user flag %d.", p->id);
3865
3866 if (p->name[0] == '\0') {
3867 flagname = NULL;
3868 } else {
3869 flagname = p->name;
3870 }
3871
3872 if (p->helptxt[0] == '\0') {
3873 helptxt = NULL;
3874 } else {
3875 helptxt = p->helptxt;
3876 }
3877
3878 set_user_unit_type_flag_name(p->id, flagname, helptxt);
3879}
3880
3881/************************************************************************/
3885 const struct packet_ruleset_unit_class_flag *p)
3886{
3887 const char *flagname;
3888 const char *helptxt;
3889
3890 fc_assert_ret_msg(p->id >= UCF_USER_FLAG_1 && p->id <= UCF_LAST_USER_FLAG,
3891 "Bad user flag %d.", p->id);
3892
3893 if (p->name[0] == '\0') {
3894 flagname = NULL;
3895 } else {
3896 flagname = p->name;
3897 }
3898
3899 if (p->helptxt[0] == '\0') {
3900 helptxt = NULL;
3901 } else {
3902 helptxt = p->helptxt;
3903 }
3904
3905 set_user_unit_class_flag_name(p->id, flagname, helptxt);
3906}
3907
3908/************************************************************************/
3916static int unpack_tech_req(const enum tech_req r_num,
3917 const int reqs_size,
3918 const struct requirement *reqs,
3919 struct advance *a,
3920 int i)
3921{
3922 if (i < reqs_size
3923 && reqs[i].source.kind == VUT_ADVANCE) {
3924 /* Extract the tech req so the old code can reason about it. */
3925
3926 /* This IS a traditional tech req... right? */
3927 fc_assert(reqs[i].present);
3928 fc_assert(reqs[i].range == REQ_RANGE_PLAYER);
3929
3930 /* Put it in the advance structure. */
3931 a->require[r_num] = reqs[i].source.value.advance;
3932
3933 /* Move on in the requirement vector. */
3934 i++;
3935 } else {
3936 /* No tech req. */
3937 a->require[r_num] = advance_by_number(A_NONE);
3938 }
3939
3940 return i;
3941}
3942
3943/************************************************************************/
3947{
3948 int i;
3949 struct advance *a = advance_by_number(p->id);
3950
3951 fc_assert_ret_msg(NULL != a, "Bad advance %d.", p->id);
3952
3953 names_set(&a->name, NULL, p->name, p->rule_name);
3956
3957 i = 0;
3958
3960 if (p->tclass >= 0) {
3962 } else {
3963 a->tclass = NULL;
3964 }
3965
3966 /* The tech requirements req1 and req2 are send inside research_reqs
3967 * since they too are required to be fulfilled before the tech can be
3968 * researched. */
3969
3970 if (p->removed) {
3971 /* The Freeciv data structures currently records that a tech is removed
3972 * by setting req1 and req2 to "Never". */
3973 a->require[AR_ONE] = A_NEVER;
3974 a->require[AR_TWO] = A_NEVER;
3975 } else {
3976 /* Unpack req1 and req2 from the research_reqs requirement vector. */
3979 }
3980
3981 /* Any remaining requirements are a part of the research_reqs requirement
3982 * vector. */
3983 for (; i < p->research_reqs_count; i++) {
3984 requirement_vector_append(&a->research_reqs, p->research_reqs[i]);
3985 }
3986
3987 /* The packet's research_reqs should contain req1, req2 and the
3988 * requirements of the tech's research_reqs. */
3989 fc_assert((a->research_reqs.size
3990 + ((a->require[AR_ONE]
3991 && (advance_number(a->require[AR_ONE]) != A_NONE)) ?
3992 1 : 0)
3993 + ((a->require[AR_TWO]
3994 && (advance_number(a->require[AR_TWO]) != A_NONE)) ?
3995 1 : 0))
3996 == p->research_reqs_count);
3997
3999
4000 a->flags = p->flags;
4001 a->cost = p->cost;
4002 a->num_reqs = p->num_reqs;
4004
4006}
4007
4008/************************************************************************/
4012{
4013 struct tech_class *ptclass = tech_class_by_number(p->id);
4014
4015 fc_assert_ret_msg(NULL != ptclass, "Bad tech_class %d.", p->id);
4016
4017 names_set(&ptclass->name, NULL, p->name, p->rule_name);
4018 ptclass->cost_pct = p->cost_pct;
4019}
4020
4021/************************************************************************/
4025{
4026 const char *flagname;
4027 const char *helptxt;
4028
4029 fc_assert_ret_msg(p->id >= TECH_USER_1 && p->id <= TECH_USER_LAST, "Bad user flag %d.", p->id);
4030
4031 if (p->name[0] == '\0') {
4032 flagname = NULL;
4033 } else {
4034 flagname = p->name;
4035 }
4036
4037 if (p->helptxt[0] == '\0') {
4038 helptxt = NULL;
4039 } else {
4040 helptxt = p->helptxt;
4041 }
4042
4043 set_user_tech_flag_name(p->id, flagname, helptxt);
4044}
4045
4046/************************************************************************/
4050{
4051 int i;
4052 struct impr_type *b = improvement_by_number(p->id);
4053
4054 fc_assert_ret_msg(NULL != b, "Bad improvement %d.", p->id);
4055
4056 b->genus = p->genus;
4057 names_set(&b->name, NULL, p->name, p->rule_name);
4060 for (i = 0; i < p->reqs_count; i++) {
4061 requirement_vector_append(&b->reqs, p->reqs[i]);
4062 }
4063 fc_assert(b->reqs.size == p->reqs_count);
4064 for (i = 0; i < p->obs_count; i++) {
4065 requirement_vector_append(&b->obsolete_by, p->obs_reqs[i]);
4066 }
4067 fc_assert(b->obsolete_by.size == p->obs_count);
4068 b->build_cost = p->build_cost;
4069 b->upkeep = p->upkeep;
4070 b->sabotage = p->sabotage;
4071 b->flags = p->flags;
4075
4076#ifdef FREECIV_DEBUG
4077 if (p->id == improvement_count() - 1) {
4078 improvement_iterate(bdbg) {
4079 log_debug("Improvement: %s...", improvement_rule_name(bdbg));
4080 log_debug(" build_cost %3d", bdbg->build_cost);
4081 log_debug(" upkeep %2d", bdbg->upkeep);
4082 log_debug(" sabotage %3d", bdbg->sabotage);
4083 if (NULL != bdbg->helptext) {
4084 strvec_iterate(bdbg->helptext, text) {
4085 log_debug(" helptext %s", text);
4087 }
4089 }
4090#endif /* FREECIV_DEBUG */
4091
4093}
4094
4095/************************************************************************/
4099{
4100 struct multiplier *pmul = multiplier_by_number(p->id);
4101 int j;
4102
4103 fc_assert_ret_msg(NULL != pmul, "Bad multiplier %d.", p->id);
4104
4105 pmul->start = p->start;
4106 pmul->stop = p->stop;
4107 pmul->step = p->step;
4108 pmul->def = p->def;
4109 pmul->offset = p->offset;
4110 pmul->factor = p->factor;
4111 pmul->minimum_turns = p->minimum_turns;
4112
4113 names_set(&pmul->name, NULL, p->name, p->rule_name);
4114
4115 for (j = 0; j < p->reqs_count; j++) {
4116 requirement_vector_append(&pmul->reqs, p->reqs[j]);
4117 }
4118 fc_assert(pmul->reqs.size == p->reqs_count);
4119
4121}
4122
4123/************************************************************************/
4127{
4128 int j;
4129 struct government *gov = government_by_number(p->id);
4130
4131 fc_assert_ret_msg(NULL != gov, "Bad government %d.", p->id);
4132
4133 gov->item_number = p->id;
4134
4135 for (j = 0; j < p->reqs_count; j++) {
4136 requirement_vector_append(&gov->reqs, p->reqs[j]);
4137 }
4138 fc_assert(gov->reqs.size == p->reqs_count);
4139
4140 names_set(&gov->name, NULL, p->name, p->rule_name);
4143
4145
4147}
4148
4149/************************************************************************/
4153 (const struct packet_ruleset_government_ruler_title *packet)
4154{
4155 struct government *gov = government_by_number(packet->gov);
4156
4157 fc_assert_ret_msg(NULL != gov, "Bad government %d.", packet->gov);
4158
4160 packet->male_title,
4161 packet->female_title);
4162}
4163
4164/************************************************************************/
4168{
4169 int j;
4170 struct terrain *pterrain = terrain_by_number(p->id);
4171
4172 fc_assert_ret_msg(NULL != pterrain, "Bad terrain %d.", p->id);
4173
4174 pterrain->tclass = p->tclass;
4175 pterrain->native_to = p->native_to;
4176 names_set(&pterrain->name, NULL, p->name, p->rule_name);
4177 sz_strlcpy(pterrain->graphic_str, p->graphic_str);
4178 sz_strlcpy(pterrain->graphic_alt, p->graphic_alt);
4179 pterrain->movement_cost = p->movement_cost;
4180 pterrain->defense_bonus = p->defense_bonus;
4181
4183 pterrain->output[o] = p->output[o];
4185
4186 if (pterrain->resources != NULL) {
4187 free(pterrain->resources);
4188 }
4189 pterrain->resources = fc_calloc(p->num_resources + 1,
4190 sizeof(*pterrain->resources));
4191 for (j = 0; j < p->num_resources; j++) {
4192 pterrain->resources[j] = extra_by_number(p->resources[j]);
4193 if (!pterrain->resources[j]) {
4194 log_error("handle_ruleset_terrain() "
4195 "Mismatched resource %d for terrain \"%s\".",
4196 p->resources[j], terrain_rule_name(pterrain));
4197 }
4198 }
4199 pterrain->resources[p->num_resources] = NULL;
4200
4202 pterrain->road_output_incr_pct[o] = p->road_output_incr_pct[o];
4204
4205 pterrain->base_time = p->base_time;
4206 pterrain->road_time = p->road_time;
4208 pterrain->cultivate_time = p->cultivate_time;
4210 pterrain->plant_time = p->plant_time;
4212 pterrain->irrigation_time = p->irrigation_time;
4214 pterrain->mining_time = p->mining_time;
4215 if (p->animal < 0) {
4216 pterrain->animal = NULL;
4217 } else {
4218 pterrain->animal = utype_by_number(p->animal);
4219 }
4221 pterrain->transform_time = p->transform_time;
4222 pterrain->placing_time = p->placing_time;
4223 pterrain->pillage_time = p->pillage_time;
4226
4227 pterrain->flags = p->flags;
4228
4229 fc_assert_ret(pterrain->rgb == NULL);
4230 pterrain->rgb = rgbcolor_new(p->color_red, p->color_green, p->color_blue);
4231
4233
4235}
4236
4237/************************************************************************/
4241{
4242 const char *flagname;
4243 const char *helptxt;
4244
4245 fc_assert_ret_msg(p->id >= TER_USER_1 && p->id <= TER_USER_LAST, "Bad user flag %d.", p->id);
4246
4247 if (p->name[0] == '\0') {
4248 flagname = NULL;
4249 } else {
4250 flagname = p->name;
4251 }
4252
4253 if (p->helptxt[0] == '\0') {
4254 helptxt = NULL;
4255 } else {
4256 helptxt = p->helptxt;
4257 }
4258
4259 set_user_terrain_flag_name(p->id, flagname, helptxt);
4260}
4261
4262/************************************************************************/
4266{
4267 struct resource_type *presource;
4268
4269 if (p->id < 0 || p->id > MAX_EXTRA_TYPES) {
4270 log_error("Bad resource %d.", p->id);
4271 return;
4272 }
4273
4274 presource = resource_type_init(extra_by_number(p->id));
4275
4277 presource->output[o] = p->output[o];
4279}
4280
4281/************************************************************************/
4285{
4286 struct extra_type *pextra = extra_by_number(p->id);
4287 int i;
4288 bool cbase;
4289 bool croad;
4290 bool cres;
4291
4292 fc_assert_ret_msg(NULL != pextra, "Bad extra %d.", p->id);
4293
4294 names_set(&pextra->name, NULL, p->name, p->rule_name);
4295
4296 pextra->category = p->category;
4297
4298 pextra->causes = 0;
4299 for (i = 0; i < EC_COUNT; i++) {
4300 if (BV_ISSET(p->causes, i)) {
4301 pextra->causes |= (1 << i);
4302 }
4303 }
4304
4305 pextra->rmcauses = 0;
4306 for (i = 0; i < ERM_COUNT; i++) {
4307 if (BV_ISSET(p->rmcauses, i)) {
4308 pextra->rmcauses |= (1 << i);
4309 }
4310 }
4311
4312 if (pextra->causes == 0) {
4314 } else {
4315 for (i = 0; i < EC_COUNT; i++) {
4316 if (is_extra_caused_by(pextra, i)) {
4317 extra_to_caused_by_list(pextra, i);
4318 }
4319 }
4320 }
4321
4322 cbase = is_extra_caused_by(pextra, EC_BASE);
4323 croad = is_extra_caused_by(pextra, EC_ROAD);
4324 cres = is_extra_caused_by(pextra, EC_RESOURCE);
4325 if (cbase) {
4326 /* Index is one less than size of list when this base is already added. */
4327 base_type_init(pextra, extra_type_list_size(extra_type_list_by_cause(EC_BASE)) - 1);
4328 }
4329 if (croad) {
4330 /* Index is one less than size of list when this road is already added. */
4331 road_type_init(pextra, extra_type_list_size(extra_type_list_by_cause(EC_ROAD)) - 1);
4332 }
4333 if (!cbase && !croad && !cres) {
4334 pextra->data.special_idx = extra_type_list_size(extra_type_list_by_cause(EC_SPECIAL));
4336 }
4337
4338 for (i = 0; i < ERM_COUNT; i++) {
4339 if (is_extra_removed_by(pextra, i)) {
4340 extra_to_removed_by_list(pextra, i);
4341 }
4342 }
4343
4345 sz_strlcpy(pextra->act_gfx_alt, p->act_gfx_alt);
4347 sz_strlcpy(pextra->rmact_gfx, p->rmact_gfx);
4349 sz_strlcpy(pextra->graphic_str, p->graphic_str);
4350 sz_strlcpy(pextra->graphic_alt, p->graphic_alt);
4351
4352 for (i = 0; i < p->reqs_count; i++) {
4353 requirement_vector_append(&pextra->reqs, p->reqs[i]);
4354 }
4355 fc_assert(pextra->reqs.size == p->reqs_count);
4356
4357 for (i = 0; i < p->rmreqs_count; i++) {
4358 requirement_vector_append(&pextra->rmreqs, p->rmreqs[i]);
4359 }
4360 fc_assert(pextra->rmreqs.size == p->rmreqs_count);
4361
4363 for (i = 0; i < p->appearance_reqs_count; i++) {
4364 requirement_vector_append(&pextra->appearance_reqs, p->appearance_reqs[i]);
4365 }
4367
4369 for (i = 0; i < p->disappearance_reqs_count; i++) {
4370 requirement_vector_append(&pextra->disappearance_reqs, p->disappearance_reqs[i]);
4371 }
4373
4374 pextra->visibility_req = p->visibility_req;
4375 pextra->buildable = p->buildable;
4376 pextra->generated = p->generated;
4377 pextra->build_time = p->build_time;
4379 pextra->removal_time = p->removal_time;
4381 pextra->infracost = p->infracost;
4382 pextra->defense_bonus = p->defense_bonus;
4383
4384 if (pextra->defense_bonus != 0) {
4385 if (extra_has_flag(pextra, EF_NATURAL_DEFENSE)) {
4387 } else {
4389 }
4390 }
4391
4392 pextra->eus = p->eus;
4393 if (pextra->eus == EUS_HIDDEN) {
4394 extra_type_list_append(extra_type_list_of_unit_hiders(), pextra);
4395 }
4396
4397 pextra->native_to = p->native_to;
4398
4399 pextra->flags = p->flags;
4400 if (extra_has_flag(pextra, EF_NOT_AGGRESSIVE)) {
4402 }
4403
4404 pextra->hidden_by = p->hidden_by;
4405 pextra->bridged_over = p->bridged_over;
4406 pextra->conflicts = p->conflicts;
4407
4409
4411}
4412
4413/************************************************************************/
4417{
4418 const char *flagname;
4419 const char *helptxt;
4420
4421 fc_assert_ret_msg(p->id >= EF_USER_FLAG_1 && p->id <= EF_LAST_USER_FLAG,
4422 "Bad user flag %d.", p->id);
4423
4424 if (p->name[0] == '\0') {
4425 flagname = NULL;
4426 } else {
4427 flagname = p->name;
4428 }
4429
4430 if (p->helptxt[0] == '\0') {
4431 helptxt = NULL;
4432 } else {
4433 helptxt = p->helptxt;
4434 }
4435
4436 set_user_extra_flag_name(p->id, flagname, helptxt);
4437}
4438
4439/************************************************************************/
4443{
4444 struct base_type *pbase = base_by_number(p->id);
4445
4446 fc_assert_ret_msg(NULL != pbase, "Bad base %d.", p->id);
4447
4448 pbase->gui_type = p->gui_type;
4449 pbase->border_sq = p->border_sq;
4450 pbase->vision_main_sq = p->vision_main_sq;
4451 pbase->vision_invis_sq = p->vision_invis_sq;
4452 pbase->vision_subs_sq = p->vision_subs_sq;
4453
4454 if (territory_claiming_base(pbase)) {
4455 extra_type_list_append(extra_type_list_of_terr_claimers(),
4456 base_extra_get(pbase));
4457 }
4458}
4459
4460/************************************************************************/
4464{
4465 int i;
4466 struct road_type *proad = road_by_number(p->id);
4467
4468 fc_assert_ret_msg(NULL != proad, "Bad road %d.", p->id);
4469
4470 proad->gui_type = p->gui_type;
4471
4472 for (i = 0; i < p->first_reqs_count; i++) {
4473 requirement_vector_append(&proad->first_reqs, p->first_reqs[i]);
4474 }
4475 fc_assert(proad->first_reqs.size == p->first_reqs_count);
4476
4477 proad->move_cost = p->move_cost;
4478 proad->move_mode = p->move_mode;
4479
4481 proad->tile_incr_const[o] = p->tile_incr_const[o];
4482 proad->tile_incr[o] = p->tile_incr[o];
4483 proad->tile_bonus[o] = p->tile_bonus[o];
4485
4486 proad->compat = p->compat;
4487 proad->integrates = p->integrates;
4488 proad->flags = p->flags;
4489}
4490
4491/************************************************************************/
4495{
4496 struct goods_type *pgood = goods_by_number(p->id);
4497 int i;
4498
4499 fc_assert_ret_msg(NULL != pgood, "Bad goods %d.", p->id);
4500
4501 names_set(&pgood->name, NULL, p->name, p->rule_name);
4502
4503 for (i = 0; i < p->reqs_count; i++) {
4504 requirement_vector_append(&pgood->reqs, p->reqs[i]);
4505 }
4506 fc_assert(pgood->reqs.size == p->reqs_count);
4507
4508 pgood->from_pct = p->from_pct;
4509 pgood->to_pct = p->to_pct;
4510 pgood->onetime_pct = p->onetime_pct;
4511 pgood->flags = p->flags;
4512
4514}
4515
4516/************************************************************************/
4520{
4521 struct action *act;
4522
4523 if (!action_id_exists(p->id)) {
4524 /* Action id out of range */
4525 log_error("handle_ruleset_action() the action id %d is out of range.",
4526 p->id);
4527
4528 return;
4529 }
4530
4531 act = action_by_number(p->id);
4532
4533 sz_strlcpy(act->ui_name, p->ui_name);
4534 act->quiet = p->quiet;
4535
4536 act->result = p->result;
4537 act->sub_results = p->sub_results;
4539
4540 act->actor_kind = p->act_kind;
4541 act->target_kind = p->tgt_kind;
4542 act->sub_target_kind = p->sub_tgt_kind;
4543
4544 act->min_distance = p->min_distance;
4545 act->max_distance = p->max_distance;
4546 act->blocked_by = p->blocked_by;
4547}
4548
4549/************************************************************************/
4552void
4554{
4555 struct action_enabler *enabler;
4556 int i;
4557
4559 /* Non existing action */
4560 log_error("handle_ruleset_action_enabler() the action %d "
4561 "doesn't exist.",
4562 p->enabled_action);
4563
4564 return;
4565 }
4566
4567 enabler = action_enabler_new();
4568
4569 enabler->action = p->enabled_action;
4570
4571 for (i = 0; i < p->actor_reqs_count; i++) {
4572 requirement_vector_append(&enabler->actor_reqs, p->actor_reqs[i]);
4573 }
4574 fc_assert(enabler->actor_reqs.size == p->actor_reqs_count);
4575
4576 for (i = 0; i < p->target_reqs_count; i++) {
4577 requirement_vector_append(&enabler->target_reqs, p->target_reqs[i]);
4578 }
4579 fc_assert(enabler->target_reqs.size == p->target_reqs_count);
4580
4581 action_enabler_add(enabler);
4582}
4583
4584/************************************************************************/
4588{
4589 struct action_auto_perf *auto_perf;
4590 int i;
4591
4592 auto_perf = action_auto_perf_slot_number(p->id);
4593
4594 auto_perf->cause = p->cause;
4595
4596 for (i = 0; i < p->reqs_count; i++) {
4597 requirement_vector_append(&auto_perf->reqs, p->reqs[i]);
4598 }
4599 fc_assert(auto_perf->reqs.size == p->reqs_count);
4600
4601 for (i = 0; i < p->alternatives_count; i++) {
4602 auto_perf->alternatives[i] = p->alternatives[i];
4603 }
4604}
4605
4606/************************************************************************/
4610{
4611 struct disaster_type *pdis = disaster_by_number(p->id);
4612 int i;
4613
4614 fc_assert_ret_msg(NULL != pdis, "Bad disaster %d.", p->id);
4615
4616 names_set(&pdis->name, NULL, p->name, p->rule_name);
4617
4618 for (i = 0; i < p->reqs_count; i++) {
4619 requirement_vector_append(&pdis->reqs, p->reqs[i]);
4620 }
4621 fc_assert(pdis->reqs.size == p->reqs_count);
4622
4623 pdis->frequency = p->frequency;
4624
4625 pdis->effects = p->effects;
4626}
4627
4628/************************************************************************/
4632{
4633 struct achievement *pach = achievement_by_number(p->id);
4634
4635 fc_assert_ret_msg(NULL != pach, "Bad achievement %d.", p->id);
4636
4637 names_set(&pach->name, NULL, p->name, p->rule_name);
4638
4639 pach->type = p->type;
4640 pach->unique = p->unique;
4641 pach->value = p->value;
4642}
4643
4644/************************************************************************/
4648{
4650
4651 if (pset != NULL) {
4652 pset->trade_pct = p->trade_pct;
4653 pset->cancelling = p->cancelling;
4654 pset->bonus_type = p->bonus_type;
4655 }
4656}
4657
4658/************************************************************************/
4662 (const struct packet_ruleset_terrain_control *p)
4663{
4664 /* Since terrain_control is the same as packet_ruleset_terrain_control
4665 * we can just copy the data directly. */
4666 terrain_control = *p;
4667 /* terrain_control.move_fragments likely changed */
4669}
4670
4671/************************************************************************/
4675 (const struct packet_ruleset_nation_sets *packet)
4676{
4677 int i;
4678
4679 for (i = 0; i < packet->nsets; i++) {
4680 struct nation_set *pset =
4681 nation_set_new(packet->names[i], packet->rule_names[i],
4682 packet->descriptions[i]);
4683
4684 if (pset == NULL) {
4685 break;
4686 } else {
4687 fc_assert(i == nation_set_index(pset));
4688 }
4689 }
4690}
4691
4692/************************************************************************/
4696 (const struct packet_ruleset_nation_groups *packet)
4697{
4698 int i;
4699
4700 for (i = 0; i < packet->ngroups; i++) {
4701 struct nation_group *pgroup;
4702
4703 pgroup = nation_group_new(packet->groups[i]);
4704
4705 if (pgroup != NULL) {
4706 fc_assert(i == nation_group_index(pgroup));
4707 pgroup->hidden = packet->hidden[i];
4708 } else {
4709 break;
4710 }
4711 }
4712}
4713
4714/************************************************************************/
4718{
4719 struct nation_type *pnation = nation_by_number(packet->id);
4720 int i;
4721
4722 fc_assert_ret_msg(NULL != pnation, "Bad nation %d.", packet->id);
4723
4724 if (packet->translation_domain[0] != '\0') {
4725 size_t len = strlen(packet->translation_domain) + 1;
4726 pnation->translation_domain = fc_malloc(len);
4728 } else {
4729 pnation->translation_domain = NULL;
4730 }
4731 names_set(&pnation->adjective, pnation->translation_domain,
4732 packet->adjective, packet->rule_name);
4733 name_set(&pnation->noun_plural, pnation->translation_domain, packet->noun_plural);
4734 sz_strlcpy(pnation->flag_graphic_str, packet->graphic_str);
4735 sz_strlcpy(pnation->flag_graphic_alt, packet->graphic_alt);
4736 pnation->style = style_by_number(packet->style);
4737 for (i = 0; i < packet->leader_count; i++) {
4738 (void) nation_leader_new(pnation, packet->leader_name[i],
4739 packet->leader_is_male[i]);
4740 }
4741
4742 /* set later by PACKET_NATION_AVAILABILITY */
4743 pnation->client.is_pickable = FALSE;
4744 pnation->is_playable = packet->is_playable;
4745 pnation->barb_type = packet->barbarian_type;
4746
4747 if ('\0' != packet->legend[0]) {
4748 pnation->legend = fc_strdup(nation_legend_translation(pnation, packet->legend));
4749 } else {
4750 pnation->legend = fc_strdup("");
4751 }
4752
4753 for (i = 0; i < packet->nsets; i++) {
4754 struct nation_set *pset = nation_set_by_number(packet->sets[i]);
4755
4756 if (NULL != pset) {
4757 nation_set_list_append(pnation->sets, pset);
4758 } else {
4759 log_error("handle_ruleset_nation() \"%s\" have unknown set %d.",
4760 nation_rule_name(pnation), packet->sets[i]);
4761 }
4762 }
4763
4764 for (i = 0; i < packet->ngroups; i++) {
4765 struct nation_group *pgroup = nation_group_by_number(packet->groups[i]);
4766
4767 if (NULL != pgroup) {
4768 nation_group_list_append(pnation->groups, pgroup);
4769 } else {
4770 log_error("handle_ruleset_nation() \"%s\" have unknown group %d.",
4771 nation_rule_name(pnation), packet->groups[i]);
4772 }
4773 }
4774
4775 /* init_government may be NULL */
4777 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4778 if (i < packet->init_techs_count) {
4779 pnation->init_techs[i] = packet->init_techs[i];
4780 } else {
4781 pnation->init_techs[i] = A_LAST;
4782 }
4783 }
4784 for (i = 0; i < MAX_NUM_UNIT_LIST; i++) {
4785 if (i < packet->init_units_count) {
4786 pnation->init_units[i] = utype_by_number(packet->init_units[i]);
4787 } else {
4788 /* TODO: should init_units be initialized in common/nation.c? */
4789 pnation->init_units[i] = utype_by_number(U_LAST);
4790 }
4791 }
4792 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4793 if (i < packet->init_buildings_count) {
4794 pnation->init_buildings[i] = packet->init_buildings[i];
4795 } else {
4796 pnation->init_buildings[i] = B_LAST;
4797 }
4798 }
4799
4801}
4802
4803/************************************************************************/
4807void handle_nation_availability(int ncount, const bool *is_pickable,
4808 bool nationset_change)
4809{
4810 int i;
4811
4812 fc_assert_action(ncount == nation_count(),
4813 ncount = MIN(ncount, nation_count()));
4814
4815 for (i = 0; i < ncount; i++) {
4816 nation_by_number(i)->client.is_pickable = is_pickable[i];
4817 }
4818
4819 races_update_pickable(nationset_change);
4820}
4821
4822/************************************************************************/
4826{
4827 struct nation_style *pstyle = style_by_number(p->id);
4828
4829 fc_assert_ret_msg(NULL != pstyle, "Bad style %d.", p->id);
4830
4831 names_set(&pstyle->name, NULL, p->name, p->rule_name);
4832}
4833
4834/************************************************************************/
4838{
4839 struct clause_info *info = clause_info_get(p->type);
4840 int i;
4841
4842 fc_assert_ret_msg(NULL != info, "Bad clause %d.", p->type);
4843
4844 info->enabled = p->enabled;
4845
4846 for (i = 0; i < p->giver_reqs_count; i++) {
4847 requirement_vector_append(&info->giver_reqs, p->giver_reqs[i]);
4848 }
4849 fc_assert(info->giver_reqs.size == p->giver_reqs_count);
4850
4851 for (i = 0; i < p->receiver_reqs_count; i++) {
4852 requirement_vector_append(&info->receiver_reqs, p->receiver_reqs[i]);
4853 }
4855}
4856
4857/************************************************************************/
4861{
4862 int id, j;
4863 struct citystyle *cs;
4864
4865 id = packet->style_id;
4867 "Bad citystyle %d.", id);
4868 cs = &city_styles[id];
4869
4870 for (j = 0; j < packet->reqs_count; j++) {
4871 requirement_vector_append(&cs->reqs, packet->reqs[j]);
4872 }
4873 fc_assert(cs->reqs.size == packet->reqs_count);
4874
4875 names_set(&cs->name, NULL, packet->name, packet->rule_name);
4876 sz_strlcpy(cs->graphic, packet->graphic);
4877 sz_strlcpy(cs->graphic_alt, packet->graphic_alt);
4879
4881}
4882
4883/************************************************************************/
4887{
4888 int id, j;
4889 struct music_style *pmus;
4890
4891 id = packet->id;
4893 "Bad music_style %d.", id);
4894
4895 pmus = music_style_by_number(id);
4896
4897 for (j = 0; j < packet->reqs_count; j++) {
4898 requirement_vector_append(&pmus->reqs, packet->reqs[j]);
4899 }
4900 fc_assert(pmus->reqs.size == packet->reqs_count);
4901
4903 sz_strlcpy(pmus->music_combat, packet->music_combat);
4904}
4905
4906/************************************************************************/
4910{
4911 int i;
4912
4913 /* Must set num_specialist_types before iterating over them. */
4915
4916 fc_assert_ret(packet->veteran_levels > 0);
4917
4919 game.veteran->levels = packet->veteran_levels;
4920
4921 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4922 if (i < packet->global_init_techs_count) {
4924 } else {
4926 }
4927 }
4928 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4929 if (i < packet->global_init_buildings_count) {
4931 } else {
4933 }
4934 }
4935
4936 for (i = 0; i < packet->veteran_levels; i++) {
4938 packet->power_fact[i], packet->move_bonus[i],
4939 packet->base_raise_chance[i],
4940 packet->work_raise_chance[i]);
4941 }
4942
4943 fc_assert(game.plr_bg_color == NULL);
4945 packet->background_green,
4946 packet->background_blue);
4947
4949}
4950
4951/************************************************************************/
4955{
4956 int j;
4957 struct specialist *s = specialist_by_number(p->id);
4958
4959 fc_assert_ret_msg(NULL != s, "Bad specialist %d.", p->id);
4960
4961 names_set(&s->name, NULL, p->plural_name, p->rule_name);
4962 name_set(&s->abbreviation, NULL, p->short_name);
4963
4966
4967 for (j = 0; j < p->reqs_count; j++) {
4968 requirement_vector_append(&s->reqs, p->reqs[j]);
4969 }
4970 fc_assert(s->reqs.size == p->reqs_count);
4971
4973
4975}
4976
4977/************************************************************************/
4980void handle_city_name_suggestion_info(int unit_id16, int unit_id32,
4981 const char *name)
4982{
4983 struct unit *punit;
4984
4985 if (!has_capability("ids32", client.conn.capability)) {
4986 unit_id32 = unit_id16;
4987 }
4988
4990
4991 if (!can_client_issue_orders()) {
4992 return;
4993 }
4994
4995 if (punit) {
4997 bool other_asking = FALSE;
4998
4999 unit_list_iterate(unit_tile(punit)->units, other) {
5000 if (other->client.asking_city_name) {
5001 other_asking = TRUE;
5002 }
5005
5006 if (!other_asking) {
5008 }
5009 } else {
5010 request_do_action(ACTION_FOUND_CITY,
5011 unit_id32, tile_index(unit_tile(punit)),
5012 0, name);
5013 }
5014 }
5015}
5016
5017/************************************************************************/
5024{
5025 struct city *pcity = game_city_by_number(packet->target_id);
5026 struct unit *punit = game_unit_by_number(packet->target_id);
5027 struct unit *pactor;
5028 struct action *paction = action_by_number(packet->action_type);
5029 int actor_id;
5030
5031 if (!has_capability("ids32", client.conn.capability)) {
5032 actor_id = packet->actor_id16;
5033 } else {
5034 actor_id = packet->actor_id32;
5035 }
5036
5037 pactor = player_unit_by_number(client_player(), actor_id);
5038
5039 if (ACTION_NONE != packet->action_type
5040 && !action_id_exists(packet->action_type)) {
5041 /* Non existing action */
5042 log_error("handle_unit_action_answer() the action %d doesn't exist.",
5043 packet->action_type);
5044
5045 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5049 }
5050
5051 return;
5052 }
5053
5054 if (!pactor) {
5055 log_debug("Bad actor %d.", actor_id);
5056
5057 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5060 }
5061
5062 return;
5063 }
5064
5065 switch ((enum gen_action)packet->action_type) {
5066 case ACTION_SPY_BRIBE_UNIT:
5067 if (punit && client.conn.playing
5069 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5070 /* Focus on the unit so the player knows where it is */
5071 unit_focus_set(pactor);
5072
5073 popup_bribe_dialog(pactor, punit, packet->cost, paction);
5074 } else {
5075 /* Not in use (yet). */
5076 log_error("Unimplemented: received background unit bribe cost.");
5077 }
5078 } else {
5079 log_debug("Bad target %d.", packet->target_id);
5080 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5084 }
5085 }
5086 break;
5087 case ACTION_SPY_INCITE_CITY:
5088 case ACTION_SPY_INCITE_CITY_ESC:
5089 if (pcity && client.conn.playing
5091 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5092 /* Focus on the unit so the player knows where it is */
5093 unit_focus_set(pactor);
5094
5095 popup_incite_dialog(pactor, pcity, packet->cost, paction);
5096 } else {
5097 /* Not in use (yet). */
5098 log_error("Unimplemented: received background city incite cost.");
5099 }
5100 } else {
5101 log_debug("Bad target %d.", packet->target_id);
5102 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5106 }
5107 }
5108 break;
5109 case ACTION_UPGRADE_UNIT:
5110 if (pcity && client.conn.playing
5112 /* TODO: The bundled clients will have to start showing the upgrade
5113 * price sent from the server before it can be allowed to rely on
5114 * things the player can't see. (Example: it becomes legal to upgrade
5115 * a unit in a foreign city.) */
5116
5117 /* Getting unit upgrade cost from the server is currently only used by
5118 * Freeciv-web. */
5119 log_error("Received upgrade unit price but can't forward it.");
5120 }
5121 break;
5122 case ACTION_NONE:
5123 log_debug("Server didn't respond to query.");
5124 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5128 }
5129 break;
5130 default:
5131 log_error("handle_unit_action_answer() invalid action_type (%d).",
5132 packet->action_type);
5133 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5137 }
5138 break;
5139 };
5140}
5141
5142/************************************************************************/
5146static action_id auto_attack_act(const struct act_prob *act_probs)
5147{
5148 action_id attack_action = ACTION_NONE;
5149
5151 if (action_prob_possible(act_probs[act_id])) {
5152 /* An attack. */
5153 if (attack_action == ACTION_NONE) {
5154 /* No previous attack action found. */
5155 attack_action = act_id;
5156 } else {
5157 /* More than one legal attack action found. */
5158 return ACTION_NONE;
5159 }
5160 }
5163 if (action_prob_possible(act_probs[act_id])) {
5164 /* An interesting non attack action has been found. */
5165 return ACTION_NONE;
5166 }
5168
5169 return attack_action;
5170}
5171
5172/**********************************************************************/
5177 const struct act_prob *act_probs,
5178 struct unit *target_unit,
5179 struct city *target_city,
5180 struct tile *target_tile)
5181{
5182 action_id auto_action;
5183
5184 fc_assert_ret(actor_unit != NULL);
5185
5186 auto_action = auto_attack_act(act_probs);
5187
5188 if (auto_action != ACTION_NONE) {
5189 /* No interesting actions except a single attack action has been
5190 * found. The player wants it performed without questions. */
5191
5192 /* The order requests below doesn't send additional details. */
5194
5195 /* Give the order. */
5196 switch (action_id_get_target_kind(auto_action)) {
5197 case ATK_TILE:
5198 case ATK_UNITS:
5199 case ATK_EXTRAS:
5200 if (target_tile != NULL) {
5201 request_do_action(auto_action,
5203 0, "");
5204 }
5205 break;
5206 case ATK_CITY:
5207 if (target_city != NULL) {
5208 request_do_action(auto_action,
5210 0, "");
5211 }
5212 break;
5213 case ATK_UNIT:
5214 if (target_unit != NULL) {
5215 request_do_action(auto_action,
5217 0, "");
5218 }
5219 break;
5220 case ATK_SELF:
5221 request_do_action(auto_action,
5223 0, "");
5224 break;
5225 case ATK_COUNT:
5226 fc_assert(action_id_get_target_kind(auto_action) != ATK_COUNT);
5227 break;
5228 }
5229
5230 /* Clean up. */
5232 } else {
5233 /* This should be done in the foreground */
5235 }
5236}
5237
5238/************************************************************************/
5245{
5246 struct unit *actor_unit;
5247 struct tile *target_tile = index_to_tile(&(wld.map), packet->target_tile_id);
5248 struct extra_type *target_extra = packet->target_extra_id == EXTRA_NONE ?
5249 NULL : extra_by_number(packet->target_extra_id);
5250 struct city *target_city;
5251 struct unit *target_unit;
5252 int actor_unit_id;
5253
5254 const struct act_prob *act_probs = packet->action_probabilities;
5255
5256 int request_kind = packet->request_kind;
5257 bool valid = FALSE;
5258
5259 if (!has_capability("ids32", client.conn.capability)) {
5263 } else {
5267 }
5268
5270
5271 /* The dead can't act */
5273 /* At least one action must be possible */
5274 action_iterate(act) {
5275 if (action_prob_possible(act_probs[act])) {
5276 valid = TRUE;
5277 break;
5278 }
5280 }
5281
5282 switch (request_kind) {
5284 if (valid) {
5285 /* The player can select an action and should be informed. */
5286
5287 /* Show the client specific action dialog */
5291 act_probs);
5292 } else {
5293 /* Nothing to do. */
5297 }
5298 break;
5300 /* This was a background action selection dialog refresh. */
5301
5302 if (actor_unit != NULL
5304 /* The situation may have changed. */
5308 act_probs);
5309 }
5310 break;
5312 if (actor_unit != NULL) {
5315 }
5316 break;
5317 default:
5318 log_warn("Unknown request_kind %d in reply", request_kind);
5319 break;
5320 }
5321}
5322
5323/************************************************************************/
5327{
5328 struct city *pcity;
5329 struct unit *pactor;
5330 struct action *paction = action_by_number(packet->act_id);
5331 int actor_id;
5332 int city_id;
5333
5334 if (!has_capability("ids32", client.conn.capability)) {
5335 actor_id = packet->actor_id16;
5336 city_id = packet->city_id16;
5337 } else {
5338 actor_id = packet->actor_id32;
5339 city_id = packet->city_id32;
5340 }
5341
5342 pactor = player_unit_by_number(client_player(), actor_id);
5343 pcity = game_city_by_number(city_id);
5344
5345 if (pactor == NULL) {
5346 log_debug("Bad diplomat %d.", actor_id);
5347
5348 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5351 }
5352
5353 return;
5354 }
5355
5356 if (!pcity) {
5357 log_debug("Bad city %d.", city_id);
5358
5359 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5363 }
5364
5365 return;
5366 }
5367
5369 improvement_iterate(pimprove) {
5370 update_improvement_from_packet(pcity, pimprove,
5371 BV_ISSET(packet->improvements,
5372 improvement_index(pimprove)));
5374
5375 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5376 /* Focus on the unit so the player knows where it is */
5377 unit_focus_set(pactor);
5378
5379 popup_sabotage_dialog(pactor, pcity, paction);
5380 } else {
5381 /* Not in use (yet). */
5382 log_error("Unimplemented: received background city building list.");
5383 }
5384 } else {
5385 log_debug("Can't issue orders");
5386 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5389 }
5390 }
5391}
5392
5393/************************************************************************/
5402
5403/************************************************************************/
5407{
5408 if (client_has_player()
5409 && packet->player_id == player_number(client_player())) {
5410 if (packet->winner) {
5411 start_menu_music("music_victory", NULL);
5412 } else {
5413 start_menu_music("music_defeat", NULL);
5414 }
5415 }
5417}
5418
5419/************************************************************************/
5423 (const struct packet_player_attribute_chunk *packet)
5424{
5425 if (!client_has_player()) {
5426 return;
5427 }
5428
5430
5431 if (packet->offset + packet->chunk_length == packet->total_length) {
5432 /* We successful received the last chunk. The attribute block is
5433 now complete. */
5435 }
5436}
5437
5438/************************************************************************/
5442{
5444
5448 client.last_processed_request_id_seen);
5450 request_id_of_currently_handled_packet);
5451
5452 log_debug("start processing packet %d",
5454}
5455
5456/************************************************************************/
5475
5476/************************************************************************/
5480 int packet_type, int size)
5481{
5482 fc_assert(pc == &client.conn);
5483 log_debug("incoming packet={type=%d, size=%d}", packet_type, size);
5484}
5485
5486/************************************************************************/
5490 int packet_type, int size,
5491 int request_id)
5492{
5493 fc_assert(pc == &client.conn);
5494 log_debug("outgoing packet={type=%d, size=%d, request_id=%d}",
5495 packet_type, size, request_id);
5496
5497 fc_assert(request_id);
5498}
5499
5500/************************************************************************/
5504{
5505 log_debug("handle_freeze_client");
5506
5508}
5509
5510/************************************************************************/
5514{
5515 log_debug("handle_thaw_client");
5516
5519}
5520
5521/************************************************************************/
5525{
5527}
5528
5529/************************************************************************/
5533{
5534 log_verbose("server shutdown");
5535}
5536
5537/************************************************************************/
5541{
5542 recv_ruleset_effect(packet);
5543}
5544
5545/************************************************************************/
5551void handle_edit_object_created(int tag, int id)
5552{
5554}
5555
5556/************************************************************************/
5560{
5561 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5562 bool changed = FALSE;
5563
5564 /* Check. */
5565 if (NULL == ptile) {
5566 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5567 return;
5568 }
5569
5570 /* Handle. */
5571 if (packet->removal) {
5572 changed = map_startpos_remove(ptile);
5573 } else {
5574 if (NULL != map_startpos_get(ptile)) {
5575 changed = FALSE;
5576 } else {
5577 map_startpos_new(ptile);
5578 changed = TRUE;
5579 }
5580 }
5581
5582 /* Notify. */
5583 if (changed && can_client_change_view()) {
5585 if (packet->removal) {
5587 packet->id, TRUE);
5588 } else {
5589 editgui_notify_object_created(packet->tag, packet->id);
5590 }
5591 }
5592}
5593
5594/************************************************************************/
5598 packet)
5599{
5600 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5601 struct startpos *psp;
5602
5603 /* Check. */
5604 if (NULL == ptile) {
5605 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5606 return;
5607 }
5608
5609 psp = map_startpos_get(ptile);
5610 if (NULL == psp) {
5611 log_error("%s(): no start position at (%d, %d)",
5612 __FUNCTION__, TILE_XY(ptile));
5613 return;
5614 }
5615
5616 /* Handle. */
5617 if (startpos_unpack(psp, packet) && can_client_change_view()) {
5618 /* Notify. */
5621 FALSE);
5622 }
5623}
5624
5625/************************************************************************/
5628void handle_vote_remove(int vote_no)
5629{
5632}
5633
5634/************************************************************************/
5637void handle_vote_update(int vote_no, int yes, int no, int abstain,
5638 int num_voters)
5639{
5640 struct voteinfo *vi;
5641
5643
5644 fc_assert_ret_msg(NULL != vi,
5645 "Got packet_vote_update for non-existent vote %d!",
5646 vote_no);
5647
5648 vi->yes = yes;
5649 vi->no = no;
5650 vi->abstain = abstain;
5651 vi->num_voters = num_voters;
5652
5654}
5655
5656/************************************************************************/
5659void handle_vote_new(const struct packet_vote_new *packet)
5660{
5662 "Got a packet_vote_new for already existing "
5663 "vote %d!", packet->vote_no);
5664
5666 packet->user,
5667 packet->desc,
5668 packet->percent_required,
5669 packet->flags);
5671}
5672
5673/************************************************************************/
5677{
5678 struct voteinfo *vi;
5679
5681
5682 fc_assert_ret_msg(NULL != vi,
5683 "Got packet_vote_resolve for non-existent vote %d!",
5684 vote_no);
5685
5686 vi->resolved = TRUE;
5687 vi->passed = passed;
5688
5690}
5691
5692/************************************************************************/
5695void handle_play_music(const char *tag)
5696{
5697 play_single_track(tag);
5698}
struct achievement * achievement_by_number(int id)
struct action_auto_perf * action_auto_perf_slot_number(const int num)
Definition actions.c:7349
bool action_prob_possible(const struct act_prob probability)
Definition actions.c:6703
void actions_rs_pre_san_gen(void)
Definition actions.c:1520
void action_enabler_add(struct action_enabler *enabler)
Definition actions.c:2442
struct action_enabler * action_enabler_new(void)
Definition actions.c:2396
bool action_id_exists(const action_id act_id)
Definition actions.c:1697
static struct action * action_by_number(action_id act_id)
Definition actions.h:638
#define action_id_requires_details(act_id)
Definition actions.h:676
#define action_array_iterate(_act_list_, _act_id_)
Definition actions.h:504
#define action_array_iterate_end
Definition actions.h:516
#define action_iterate_end
Definition actions.h:472
#define action_iterate(_act_)
Definition actions.h:467
#define action_id_get_target_kind(act_id)
Definition actions.h:655
#define ACTION_NONE
Definition actions.h:293
void agents_unit_changed(struct unit *punit)
Definition agents.c:507
void agents_city_remove(struct city *pcity)
Definition agents.c:636
void agents_thaw_hint(void)
Definition agents.c:436
void agents_tile_remove(struct tile *ptile)
Definition agents.c:663
void agents_city_new(struct city *pcity)
Definition agents.c:610
void agents_start_turn(void)
Definition agents.c:470
void agents_tile_changed(struct tile *ptile)
Definition agents.c:687
void agents_unit_new(struct unit *punit)
Definition agents.c:532
void agents_unit_remove(struct unit *punit)
Definition agents.c:558
void agents_processing_started(void)
Definition agents.c:409
void agents_tile_new(struct tile *ptile)
Definition agents.c:711
void agents_processing_finished(void)
Definition agents.c:418
void agents_new_turn(void)
Definition agents.c:479
void agents_city_changed(struct city *pcity)
Definition agents.c:584
void agents_game_joined(void)
Definition agents.c:445
void agents_freeze_hint(void)
Definition agents.c:427
void agents_before_new_turn(void)
Definition agents.c:462
void attribute_restore(void)
Definition attribute.c:354
void audio_restart(const char *soundset_name, const char *musicset_name)
Definition audio.c:369
void audio_play_sound(const char *const tag, const char *const alt_tag)
Definition audio.c:521
void base_type_init(struct extra_type *pextra, int idx)
Definition base.c:117
struct extra_type * base_extra_get(const struct base_type *pbase)
Definition base.c:101
struct base_type * base_by_number(const Base_type_id id)
Definition base.c:76
bool territory_claiming_base(const struct base_type *pbase)
Definition base.c:158
void dbv_set(struct dbv *pdbv, int bit)
Definition bitvector.c:144
void dbv_clr(struct dbv *pdbv, int bit)
Definition bitvector.c:167
#define BV_SET_VAL(bv, bit, val)
Definition bitvector.h:91
#define BV_CLR_ALL(bv)
Definition bitvector.h:95
#define BV_SET(bv, bit)
Definition bitvector.h:81
#define BV_ARE_EQUAL(vec1, vec2)
Definition bitvector.h:113
#define BV_ISSET(bv, bit)
Definition bitvector.h:78
#define BV_CLR(bv, bit)
Definition bitvector.h:86
bool has_capability(const char *cap, const char *capstr)
Definition capability.c:77
const char *const our_capability
Definition capstr.c:32
void output_window_append(const struct ft_color color, const char *featured_text)
void output_window_printf(const struct ft_color color, const char *format,...)
void citizens_nation_set(struct city *pcity, const struct player_slot *pslot, citizens count)
Definition citizens.c:145
citizens citizens_count(const struct city *pcity)
Definition citizens.c:162
void citizens_init(struct city *pcity)
Definition citizens.c:32
void city_map_radius_sq_set(struct city *pcity, int radius_sq)
Definition city.c:143
void city_name_set(struct city *pcity, const char *new_name)
Definition city.c:1123
struct citystyle * city_styles
Definition city.c:79
void city_styles_alloc(int num)
Definition city.c:3309
const char * city_name_get(const struct city *pcity)
Definition city.c:1115
void city_production_caravan_shields_init(void)
Definition city.c:1751
void city_remove_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3284
void city_size_add(struct city *pcity, int add)
Definition city.c:1142
void free_city_map_index(void)
Definition city.c:604
bool city_unhappy(const struct city *pcity)
Definition city.c:1599
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3343
bool city_happy(const struct city *pcity)
Definition city.c:1587
void city_size_set(struct city *pcity, citizens size)
Definition city.c:1158
void city_add_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3270
int city_map_radius_sq_get(const struct city *pcity)
Definition city.c:132
void destroy_city_virtual(struct city *pcity)
Definition city.c:3419
void city_rally_point_receive(const struct packet_city_rally_point *packet, struct city *pcity)
Definition city.c:3540
#define city_list_iterate(citylist, pcity)
Definition city.h:488
#define city_tile(_pcity_)
Definition city.h:544
static citizens city_size_get(const struct city *pcity)
Definition city.h:549
#define city_tile_iterate_skip_free_worked(_nmap, _radius_sq, _city_tile, _tile, _index, _x, _y)
Definition city.h:206
@ CITIZEN_LAST
Definition city.h:264
@ CITIZEN_ANGRY
Definition city.h:263
@ CITIZEN_HAPPY
Definition city.h:260
@ CITIZEN_CONTENT
Definition city.h:261
@ CITIZEN_UNHAPPY
Definition city.h:262
#define output_type_iterate(output)
Definition city.h:821
#define city_owner(_pcity_)
Definition city.h:543
#define city_tile_iterate_skip_free_worked_end
Definition city.h:214
#define city_list_iterate_end
Definition city.h:490
#define I_NEVER
Definition city.h:239
@ FEELING_FINAL
Definition city.h:276
@ FEELING_LAST
Definition city.h:277
#define output_type_iterate_end
Definition city.h:827
void generate_citydlg_dimensions(void)
void popup_city_dialog(struct city *pcity)
void refresh_city_dialog(struct city *pcity)
void city_report_dialog_update_city(struct city *pcity)
void city_report_dialog_update(void)
char music_set_name[512]
void start_turn_change_wait(void)
bool client_is_global_observer(void)
void client_remove_cli_conn(struct connection *pconn)
bool client_is_observer(void)
void stop_turn_change_wait(void)
void set_server_busy(bool busy)
void user_ended_turn(void)
struct civclient client
bool auto_connect
enum client_states client_state(void)
void set_seconds_to_turndone(double seconds)
char sound_set_name[512]
bool can_client_issue_orders(void)
bool client_has_player(void)
void set_client_state(enum client_states newstate)
bool can_client_change_view(void)
#define client_player()
@ C_S_PREPARING
Definition client_main.h:46
@ C_S_RUNNING
Definition client_main.h:47
@ C_S_OVER
Definition client_main.h:48
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
void create_event(struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
Definition climisc.c:1086
void client_player_init(struct player *pplayer)
Definition climisc.c:1366
void client_remove_city(struct city *pcity)
Definition climisc.c:134
void client_player_maps_reset(void)
Definition climisc.c:1377
void client_remove_unit(struct unit *punit)
Definition climisc.c:72
void unit_focus_set_status(struct player *pplayer)
Definition climisc.c:1356
void handle_event(const char *featured_text, struct tile *ptile, enum event_type event, int turn, int phase, int conn_id)
Definition climisc.c:961
static void city_changed(int city_id)
Definition cma_core.c:448
void send_client_wants_hack(const char *filename)
bool is_server_running(void)
int get_next_request_id(int old_request_id)
Definition connection.c:529
void conn_set_capability(struct connection *pconn, const char *capability)
Definition connection.c:658
struct connection * conn_by_number(int id)
Definition connection.c:420
#define conn_list_iterate(connlist, pconn)
Definition connection.h:113
#define conn_list_iterate_end
Definition connection.h:115
void do_move_unit(struct unit *punit, struct unit *target_unit)
Definition control.c:2689
bool unit_is_in_focus(const struct unit *punit)
Definition control.c:389
void action_selection_no_longer_in_progress(const int old_actor_id)
Definition control.c:1050
struct unit * get_focus_unit_on_tile(const struct tile *ptile)
Definition control.c:397
void action_decision_request(struct unit *actor_unit)
Definition control.c:1109
void set_units_in_combat(struct unit *pattacker, struct unit *pdefender)
Definition control.c:1031
void clear_hover_state(void)
Definition control.c:328
void unit_focus_set(struct unit *punit)
Definition control.c:507
bool should_ask_server_for_actions(const struct unit *punit)
Definition control.c:339
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_do_action(action_id action, int actor_id, int target_id, int sub_tgt, const char *name)
Definition control.c:1701
void unit_focus_urgent(struct unit *punit)
Definition control.c:207
void unit_change_battlegroup(struct unit *punit, int battlegroup)
Definition control.c:255
bool non_ai_unit_focus
Definition control.c:125
void action_decision_clear_want(const int old_actor_id)
Definition control.c:1079
int get_num_units_in_focus(void)
Definition control.c:185
void unit_register_battlegroup(struct unit *punit)
Definition control.c:275
void unit_focus_update(void)
Definition control.c:790
void auto_center_on_focus_unit(void)
Definition control.c:435
void request_new_unit_activity(struct unit *punit, enum unit_activity act)
Definition control.c:1854
void action_selection_next_in_focus(const int old_actor_id)
Definition control.c:1091
struct unit struct city struct unit * target_unit
Definition dialogs_g.h:55
popup_action_selection
Definition dialogs_g.h:54
struct unit * actor_unit
Definition dialogs_g.h:54
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_dialog
Definition dialogs_g.h:72
const char * caption
Definition dialogs_g.h:36
const char const char * headline
Definition dialogs_g.h:37
popup_notify_dialog
Definition dialogs_g.h:36
struct unit struct city struct unit struct tile * target_tile
Definition dialogs_g.h:56
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
struct unit struct city * target_city
Definition dialogs_g.h:55
struct unit struct city struct unit struct tile struct extra_type * target_extra
Definition dialogs_g.h:56
struct clause_info * clause_info_get(enum clause_type type)
Definition diptreaty.c:273
struct disaster_type * disaster_by_number(Disaster_type_id id)
Definition disaster.c:87
editgui_notify_object_changed
Definition editgui_g.h:27
int int id
Definition editgui_g.h:28
bool editor_is_active(void)
Definition editor.c:346
void editor_ruleset_changed(void)
Definition editor.c:180
@ OBJTYPE_PLAYER
Definition editor.h:30
@ OBJTYPE_UNIT
Definition editor.h:28
@ OBJTYPE_STARTPOS
Definition editor.h:27
@ OBJTYPE_GAME
Definition editor.h:31
@ OBJTYPE_CITY
Definition editor.h:29
@ OBJTYPE_TILE
Definition editor.h:26
void recv_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition effects.c:534
struct @21::@22 reqs
enum event_type event
Definition events.c:81
const char * get_event_tag(enum event_type event)
Definition events.c:274
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1068
void set_user_extra_flag_name(enum extra_flag_id id, const char *name, const char *helptxt)
Definition extras.c:882
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:810
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:241
void extra_to_caused_by_list(struct extra_type *pextra, enum extra_cause cause)
Definition extras.c:296
struct extra_type * extra_by_number(int id)
Definition extras.c:175
void extra_to_removed_by_list(struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:316
struct extra_type_list * extra_type_list_of_terr_claimers(void)
Definition extras.c:259
bool is_extra_removed_by(const struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:327
struct extra_type_list * extra_type_list_of_unit_hiders(void)
Definition extras.c:251
#define extra_type_iterate(_p)
Definition extras.h:291
#define extra_type_iterate_end
Definition extras.h:297
#define is_extra_caused_by(e, c)
Definition extras.h:196
#define extra_index(_e_)
Definition extras.h:177
#define EXTRA_NONE
Definition extras.h:82
#define EF_LAST_USER_FLAG
Definition extras.h:79
#define MAX_DISASTER_TYPES
Definition fc_types.h:52
#define MAX_GRANARY_INIS
Definition fc_types.h:72
#define MAX_NUM_BUILDING_LIST
Definition fc_types.h:46
int Tech_type_id
Definition fc_types.h:347
#define EC_NATURAL_DEFENSIVE
Definition fc_types.h:970
#define EC_SPECIAL
Definition fc_types.h:968
int action_id
Definition fc_types.h:359
#define SP_MAX
Definition fc_types.h:379
#define EC_NONE
Definition fc_types.h:967
#define EC_NOT_AGGRESSIVE
Definition fc_types.h:971
#define EC_DEFENSIVE
Definition fc_types.h:969
#define MAX_NUM_UNIT_LIST
Definition fc_types.h:45
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
#define MAX_ACHIEVEMENT_TYPES
Definition fc_types.h:53
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
@ O_SHIELD
Definition fc_types.h:91
@ O_FOOD
Definition fc_types.h:91
@ O_SCIENCE
Definition fc_types.h:91
@ O_GOLD
Definition fc_types.h:91
#define MAX_LEN_CITYNAME
Definition fc_types.h:67
#define UCL_LAST
Definition fc_types.h:387
#define IDENTITY_NUMBER_ZERO
Definition fc_types.h:82
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
struct civ_game game
Definition game.c:57
void game_ruleset_init(void)
Definition game.c:499
bool is_player_phase(const struct player *pplayer, int phase)
Definition game.c:687
int current_turn_timeout(void)
Definition game.c:828
void game_ruleset_free(void)
Definition game.c:544
struct world wld
Definition game.c:58
struct unit * game_unit_by_number(int id)
Definition game.c:111
struct city * game_city_by_number(int id)
Definition game.c:102
void init_client_goto(void)
Definition goto.c:152
struct ruler_title * government_ruler_title_new(struct government *pgovern, const struct nation_type *pnation, const char *ruler_male_title, const char *ruler_female_title)
Definition government.c:324
struct government * government_by_number(const Government_type_id gov)
Definition government.c:102
struct government * government_of_player(const struct player *pplayer)
Definition government.c:113
void governments_alloc(int num)
Definition government.c:528
Government_type_id government_number(const struct government *pgovern)
Definition government.c:90
int action_selection_target_extra(void)
static int actor_unit_id
int action_selection_target_tile(void)
int action_selection_actor_unit(void)
void action_selection_close(void)
int action_selection_target_city(void)
void action_selection_refresh(struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs)
void popup_sabotage_dialog(struct unit *actor, struct city *pcity, const struct action *paction)
int action_selection_target_unit(void)
void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost, const struct action *paction)
bool city_dialog_is_open(struct city *pcity)
Definition citydlg.c:579
void popdown_all_city_dialogs(void)
Definition citydlg.c:599
void refresh_unit_city_dialogs(struct unit *punit)
Definition citydlg.c:538
void server_connect(void)
Definition connectdlg.c:58
void close_connection_dialog(void)
Definition connectdlg.c:50
void races_update_pickable(bool nationset_change)
Definition dialogs.c:737
void show_tech_gained_dialog(Tech_type_id tech)
Definition dialogs.c:1533
void popdown_races_dialog(void)
Definition dialogs.c:1238
void popup_connect_msg(const char *headline, const char *message)
Definition dialogs.c:243
bool handmade_scenario_warning(void)
Definition dialogs.c:1582
void races_toggles_set_sensitive(void)
Definition dialogs.c:1253
void popup_combat_info(int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran)
Definition dialogs.c:1592
void editgui_notify_object_created(int tag, int id)
Definition editgui.c:1921
void editgui_refresh(void)
Definition editgui.c:1795
static GtkWidget * source
Definition gotodlg.c:58
enum gui_type get_gui_type(void)
Definition gui_main.c:1883
void update_infra_dialog(void)
Definition infradlg.c:24
void close_intel_dialog(struct player *p)
Definition inteldlg.c:222
void update_intel_dialog(struct player *p)
Definition inteldlg.c:460
void popup_newcity_dialog(struct unit *punit, const char *suggestname)
Definition mapctrl.c:194
void update_info_label(void)
Definition mapview.c:121
void start_turn(void)
Definition mapview.c:787
void update_unit_info_label(struct unit_list *punits)
Definition mapview.c:258
void update_city_descriptions(void)
Definition mapview.c:470
void update_start_page(void)
Definition pages.c:1672
void science_report_dialog_popup(bool raise)
Definition repodlgs.c:716
void endgame_report_dialog_start(const struct packet_endgame_report *packet)
Definition repodlgs.c:1980
GType type
Definition repodlgs.c:1312
void science_report_dialog_redraw(void)
Definition repodlgs.c:761
void popup_musicset_suggestion_dialog(void)
void popup_soundset_suggestion_dialog(void)
void refresh_spaceship_dialog(struct player *pplayer)
void popup_tileset_suggestion_dialog(void)
Definition tileset_dlg.c:57
void voteinfo_gui_update(void)
void conn_list_dialog_update(void)
void boot_help_texts(void)
Definition helpdata.c:741
void idex_register_unit(struct world *iworld, struct unit *punit)
Definition idex.c:81
void idex_unregister_city(struct world *iworld, struct city *pcity)
Definition idex.c:96
void idex_register_city(struct world *iworld, struct city *pcity)
Definition idex.c:66
struct impr_type * improvement_by_number(const Impr_type_id id)
const char * improvement_rule_name(const struct impr_type *pimprove)
bool is_improvement_visible(const struct impr_type *pimprove)
Impr_type_id improvement_index(const struct impr_type *pimprove)
void improvement_feature_cache_init(void)
Definition improvement.c:90
Impr_type_id improvement_count(void)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
#define fc_assert_msg(condition, message,...)
Definition log.h:181
#define fc_assert_ret(condition)
Definition log.h:191
#define log_packet
Definition log.h:137
#define log_warn(message,...)
Definition log.h:105
#define log_verbose(message,...)
Definition log.h:109
#define fc_assert(condition)
Definition log.h:176
#define fc_assert_ret_msg(condition, message,...)
Definition log.h:205
#define fc_assert_ret_val(condition, val)
Definition log.h:194
#define fc_assert_action(condition, action)
Definition log.h:187
#define log_debug(message,...)
Definition log.h:115
#define log_normal(message,...)
Definition log.h:107
@ LOG_NORMAL
Definition log.h:32
#define log_error(message,...)
Definition log.h:103
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:1686
int startpos_number(const struct startpos *psp)
Definition map.c:1436
void map_free(struct civ_map *fmap)
Definition map.c:528
int sq_map_distance(const struct tile *tile0, const struct tile *tile1)
Definition map.c:639
struct startpos * map_startpos_new(struct tile *ptile)
Definition map.c:1669
void map_init_topology(struct civ_map *nmap)
Definition map.c:301
void main_map_allocate(void)
Definition map.c:517
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:454
bool map_startpos_remove(struct tile *ptile)
Definition map.c:1702
bool same_pos(const struct tile *tile1, const struct tile *tile2)
Definition map.c:938
bool startpos_unpack(struct startpos *psp, const struct packet_edit_startpos_full *packet)
Definition map.c:1529
struct terrain_misc terrain_control
Definition map.c:69
bool map_is_empty(void)
Definition map.c:149
#define whole_map_iterate(_map, _tile)
Definition map.h:539
#define whole_map_iterate_end
Definition map.h:548
void upgrade_canvas_clipboard(void)
void update_turn_done_button_state(void)
struct city * city_workers_display
void put_nuke_mushroom_pixmaps(struct tile *ptile)
void update_map_canvas_visible(void)
bool tile_visible_mapcanvas(struct tile *ptile)
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
void refresh_city_mapcanvas(struct city *pcity, struct tile *ptile, bool full_refresh, bool write_to_screen)
void mapdeco_init(void)
void center_tile_mapcanvas(const struct tile *ptile)
void link_marks_decrease_turn_counters(void)
void update_city_description(struct city *pcity)
const char * describe_topology(int topo)
void refresh_tile_mapcanvas(struct tile *ptile, bool full_refresh, bool write_to_screen)
void refresh_unit_mapcanvas(struct unit *punit, struct tile *ptile, bool full_refresh, bool write_to_screen)
void decrease_unit_hp_smooth(struct unit *punit0, int hp0, struct unit *punit1, int hp1)
@ TOPO_INCOMP_HARD
#define fc_calloc(n, esz)
Definition mem.h:38
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_strdup(str)
Definition mem.h:43
#define fc_malloc(sz)
Definition mem.h:34
void menus_update(void)
void meswin_clear_older(int turn, int phase)
int utype_unknown_move_cost(const struct unit_type *utype)
Definition movement.c:105
void init_move_fragments(void)
Definition movement.c:885
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
struct multiplier * multiplier_by_number(Multiplier_type_id id)
Definition multipliers.c:57
Multiplier_type_id multiplier_index(const struct multiplier *pmul)
Definition multipliers.c:80
#define multipliers_iterate(_mul_)
Definition multipliers.h:61
#define multipliers_iterate_end
Definition multipliers.h:67
void play_single_track(const char *const tag)
Definition music.c:108
void start_menu_music(const char *const tag, char *const alt_tag)
Definition music.c:90
void start_style_music(void)
Definition music.c:36
static void name_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name)
static void names_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name, const char *rule_name)
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:137
int nation_group_index(const struct nation_group *pgroup)
Definition nation.c:942
Nation_type_id nation_count(void)
Definition nation.c:506
struct nation_group * nation_group_new(const char *name)
Definition nation.c:959
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:462
struct nation_set * nation_set_new(const char *set_name, const char *set_rule_name, const char *set_description)
Definition nation.c:715
struct nation_type * nation_by_number(const Nation_type_id nation)
Definition nation.c:474
int nation_set_index(const struct nation_set *pset)
Definition nation.c:698
struct nation_type * nation_of_city(const struct city *pcity)
Definition nation.c:453
struct nation_set * nation_set_by_number(int id)
Definition nation.c:761
struct nation_group * nation_group_by_number(int id)
Definition nation.c:1003
struct nation_leader * nation_leader_new(struct nation_type *pnation, const char *name, bool is_male)
Definition nation.c:238
void nations_alloc(int num)
Definition nation.c:621
const char * nation_legend_translation(const struct nation_type *pnation, const char *legend)
Definition nation.c:298
void resend_desired_settable_options(void)
Definition options.c:5742
const char * tileset_name_for_topology(int topology_id)
Definition options.c:6469
struct client_options gui_options
Definition options.c:71
void calculate_overview_dimensions(void)
void generic_handle_player_attribute_chunk(struct player *pplayer, const struct packet_player_attribute_chunk *chunk)
Definition packets.c:690
#define PACKET_STRVEC_EXTRACT(strvec, str)
Definition packets.h:211
#define REQEST_PLAYER_INITIATED
Definition packets.h:70
@ UNIT_INFO_CITY_PRESENT
Definition packets.h:84
@ UNIT_INFO_CITY_SUPPORTED
Definition packets.h:83
int dsend_packet_spaceship_place(struct connection *pc, enum spaceship_place_type type, int num)
int send_packet_conn_pong(struct connection *pc)
int dsend_packet_player_change_government(struct connection *pc, Government_type_id government)
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id16, int actor_unit_id32, int target_unit_id16, int target_unit_id32, int target_tile_id, int target_extra_id, int request_kind)
int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet)
packet_type
void handle_ruleset_game(const struct packet_ruleset_game *packet)
Definition packhand.c:4909
void handle_player_diplstate(const struct packet_player_diplstate *packet)
Definition packhand.c:2929
static action_id auto_attack_act(const struct act_prob *act_probs)
Definition packhand.c:5146
void handle_ruleset_nation_sets(const struct packet_ruleset_nation_sets *packet)
Definition packhand.c:4675
void handle_ruleset_nation(const struct packet_ruleset_nation *packet)
Definition packhand.c:4717
static struct unit * unpackage_short_unit(const struct packet_unit_short_info *packet)
Definition packhand.c:369
void handle_nuke_tile_info(int tile)
Definition packhand.c:573
void handle_unknown_research(int id)
Definition packhand.c:2899
void handle_city_sabotage_list(const struct packet_city_sabotage_list *packet)
Definition packhand.c:5326
const action_id auto_attack_blockers[]
Definition packhand.c:158
void handle_ruleset_government_ruler_title(const struct packet_ruleset_government_ruler_title *packet)
Definition packhand.c:4153
void handle_city_info(const struct packet_city_info *packet)
Definition packhand.c:689
void handle_end_turn(void)
Definition packhand.c:1586
static struct unit * unpackage_unit(const struct packet_unit_info *packet)
Definition packhand.c:261
char * caption
Definition packhand.c:127
enum event_type event
Definition packhand.c:126
void handle_conn_info(const struct packet_conn_info *pinfo)
Definition packhand.c:3033
void handle_vote_remove(int vote_no)
Definition packhand.c:5628
void handle_page_msg_part(const char *lines)
Definition packhand.c:1716
void handle_unit_combat_info(const struct packet_unit_combat_info *packet)
Definition packhand.c:596
void handle_ruleset_style(const struct packet_ruleset_style *p)
Definition packhand.c:4825
void handle_vote_update(int vote_no, int yes, int no, int abstain, int num_voters)
Definition packhand.c:5637
static int last_turn
Definition packhand.c:135
void handle_unit_remove(int unit_id16, int unit_id32)
Definition packhand.c:513
void handle_ruleset_multiplier(const struct packet_ruleset_multiplier *p)
Definition packhand.c:4098
void handle_player_info(const struct packet_player_info *pinfo)
Definition packhand.c:2573
void handle_ruleset_extra(const struct packet_ruleset_extra *p)
Definition packhand.c:4284
void handle_ruleset_action_auto(const struct packet_ruleset_action_auto *p)
Definition packhand.c:4587
static struct @243 invisible
void handle_web_player_info_addition(int playerno, int expected_income)
Definition packhand.c:2808
void handle_ruleset_unit_bonus(const struct packet_ruleset_unit_bonus *p)
Definition packhand.c:3839
void handle_start_phase(int phase)
Definition packhand.c:1513
void start_revolution(void)
Definition packhand.c:2517
void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
Definition packhand.c:2487
void handle_ruleset_terrain_control(const struct packet_ruleset_terrain_control *p)
Definition packhand.c:4662
const action_id auto_attack_actions[]
Definition packhand.c:143
void handle_play_music(const char *tag)
Definition packhand.c:5695
void handle_edit_object_created(int tag, int id)
Definition packhand.c:5551
int parts
Definition packhand.c:130
void handle_conn_ping(void)
Definition packhand.c:5524
void handle_ruleset_tech_class(const struct packet_ruleset_tech_class *p)
Definition packhand.c:4011
void handle_ruleset_control(const struct packet_ruleset_control *packet)
Definition packhand.c:3558
void handle_end_phase(void)
Definition packhand.c:1502
void handle_server_info(const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
Definition packhand.c:1669
void handle_ruleset_nation_groups(const struct packet_ruleset_nation_groups *packet)
Definition packhand.c:4696
void handle_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition packhand.c:5540
void handle_new_year(int year, int fragments, int turn)
Definition packhand.c:1453
char * headline
Definition packhand.c:128
void handle_research_info(const struct packet_research_info *packet)
Definition packhand.c:2815
void handle_ruleset_goods(const struct packet_ruleset_goods *p)
Definition packhand.c:4494
void handle_unit_info(const struct packet_unit_info *packet)
Definition packhand.c:1742
void handle_ruleset_city(const struct packet_ruleset_city *packet)
Definition packhand.c:4860
void handle_ruleset_unit_class(const struct packet_ruleset_unit_class *p)
Definition packhand.c:3739
void handle_ruleset_government(const struct packet_ruleset_government *p)
Definition packhand.c:4126
void handle_ruleset_terrain_flag(const struct packet_ruleset_terrain_flag *p)
Definition packhand.c:4240
void handle_connect_msg(const char *message)
Definition packhand.c:1660
#define REQEST_BACKGROUND_REFRESH
Definition packhand.c:138
void handle_rulesets_ready(void)
Definition packhand.c:3685
void handle_tile_info(const struct packet_tile_info *packet)
Definition packhand.c:3263
void handle_ruleset_action(const struct packet_ruleset_action *p)
Definition packhand.c:4519
static void action_decision_handle(struct unit *punit)
Definition packhand.c:1758
void handle_achievement_info(int id, bool gained, bool first)
Definition packhand.c:3162
void handle_scenario_description(const char *description)
Definition packhand.c:3546
void play_sound_for_event(enum event_type type)
Definition packhand.c:1613
void handle_edit_startpos(const struct packet_edit_startpos *packet)
Definition packhand.c:5559
void handle_processing_finished(void)
Definition packhand.c:5459
void handle_city_remove(int city_id16, int city_id32)
Definition packhand.c:484
static int unpack_tech_req(const enum tech_req r_num, const int reqs_size, const struct requirement *reqs, struct advance *a, int i)
Definition packhand.c:3916
void handle_city_name_suggestion_info(int unit_id16, int unit_id32, const char *name)
Definition packhand.c:4980
void handle_city_short_info(const struct packet_city_short_info *packet)
Definition packhand.c:1240
void handle_endgame_player(const struct packet_endgame_player *packet)
Definition packhand.c:5406
void handle_ruleset_resource(const struct packet_ruleset_resource *p)
Definition packhand.c:4265
void handle_web_ruleset_unit_addition(int id, bv_actions utype_actions)
Definition packhand.c:3832
void handle_ruleset_tech(const struct packet_ruleset_tech *p)
Definition packhand.c:3946
void handle_team_name_info(int team_id, const char *team_name)
Definition packhand.c:581
void handle_thaw_client(void)
Definition packhand.c:5513
void handle_calendar_info(const struct packet_calendar_info *pcalendar)
Definition packhand.c:2479
void packhand_free(void)
Definition packhand.c:215
void set_government_choice(struct government *government)
Definition packhand.c:2504
void handle_unit_action_answer(const struct packet_unit_action_answer *packet)
Definition packhand.c:5023
void handle_city_rally_point(const struct packet_city_rally_point *packet)
Definition packhand.c:1074
void handle_ruleset_disaster(const struct packet_ruleset_disaster *p)
Definition packhand.c:4609
static bool handle_unit_packet_common(struct unit *packet_unit)
Definition packhand.c:1796
void handle_ruleset_unit_class_flag(const struct packet_ruleset_unit_class_flag *p)
Definition packhand.c:3884
void handle_server_join_reply(bool you_can_join, const char *message, const char *capability, const char *challenge_file, int conn_id)
Definition packhand.c:416
void handle_ruleset_summary(const struct packet_ruleset_summary *packet)
Definition packhand.c:3657
void handle_page_msg(const char *caption, const char *headline, enum event_type event, int len, int parts)
Definition packhand.c:1685
void handle_edit_startpos_full(const struct packet_edit_startpos_full *packet)
Definition packhand.c:5597
void handle_conn_ping_info(int connections, const int *conn_id, const float *ping_time)
Definition packhand.c:3139
static bool spaceship_autoplace(struct player *pplayer, struct player_spaceship *ship)
Definition packhand.c:3199
void handle_player_remove(int playerno)
Definition packhand.c:2528
void handle_processing_started(void)
Definition packhand.c:5441
void handle_begin_turn(void)
Definition packhand.c:1572
void handle_endgame_report(const struct packet_endgame_report *packet)
Definition packhand.c:5397
void handle_early_chat_msg(const struct packet_early_chat_msg *packet)
Definition packhand.c:1646
void handle_ruleset_clause(const struct packet_ruleset_clause *p)
Definition packhand.c:4837
void handle_ruleset_road(const struct packet_ruleset_road *p)
Definition packhand.c:4463
void handle_web_city_info_addition(int id16, int id32, int granary_size, int granary_turns)
Definition packhand.c:1040
void handle_unit_actions(const struct packet_unit_actions *packet)
Definition packhand.c:5244
void handle_ruleset_music(const struct packet_ruleset_music *packet)
Definition packhand.c:4886
void handle_ruleset_base(const struct packet_ruleset_base *p)
Definition packhand.c:4442
void notify_about_incoming_packet(struct connection *pc, int packet_type, int size)
Definition packhand.c:5479
void handle_freeze_client(void)
Definition packhand.c:5503
void handle_chat_msg(const struct packet_chat_msg *packet)
Definition packhand.c:1626
static void city_packet_common(struct city *pcity, struct tile *pcenter, struct player *powner, struct tile_list *worked_tiles, bool is_new, bool popup, bool investigate)
Definition packhand.c:1094
void handle_trade_route_info(const struct packet_trade_route_info *packet)
Definition packhand.c:1196
void handle_player_attribute_chunk(const struct packet_player_attribute_chunk *packet)
Definition packhand.c:5423
void handle_vote_new(const struct packet_vote_new *packet)
Definition packhand.c:5659
void handle_set_topology(int topology_id)
Definition packhand.c:2345
static void packhand_init(void)
Definition packhand.c:236
void handle_scenario_info(const struct packet_scenario_info *packet)
Definition packhand.c:3525
void handle_ruleset_extra_flag(const struct packet_ruleset_extra_flag *p)
Definition packhand.c:4416
char * lines
Definition packhand.c:129
void notify_about_outgoing_packet(struct connection *pc, int packet_type, int size, int request_id)
Definition packhand.c:5489
#define VALIDATE(_count, _maximum, _string)
const char forced_tileset_name[]
struct city_list * cities
Definition packhand.c:117
void handle_ruleset_tech_flag(const struct packet_ruleset_tech_flag *p)
Definition packhand.c:4024
void handle_nation_availability(int ncount, const bool *is_pickable, bool nationset_change)
Definition packhand.c:4807
void handle_spaceship_info(const struct packet_spaceship_info *p)
Definition packhand.c:3218
void handle_investigate_finished(int unit_id16, int unit_id32, int city_id16, int city_id32)
Definition packhand.c:2251
void handle_ruleset_specialist(const struct packet_ruleset_specialist *p)
Definition packhand.c:4954
void handle_unit_short_info(const struct packet_unit_short_info *packet)
Definition packhand.c:2259
void handle_ruleset_unit_flag(const struct packet_ruleset_unit_flag *p)
Definition packhand.c:3859
void handle_city_nationalities(const struct packet_city_nationalities *packet)
Definition packhand.c:1048
void handle_server_shutdown(void)
Definition packhand.c:5532
void handle_ruleset_building(const struct packet_ruleset_building *p)
Definition packhand.c:4049
void handle_map_info(int xsize, int ysize, int topology_id)
Definition packhand.c:2367
static bool update_improvement_from_packet(struct city *pcity, struct impr_type *pimprove, bool have_impr)
Definition packhand.c:667
void handle_ruleset_unit(const struct packet_ruleset_unit *p)
Definition packhand.c:3757
void handle_ruleset_terrain(const struct packet_ruleset_terrain *p)
Definition packhand.c:4167
static void action_decision_maybe_auto(struct unit *actor_unit, const struct act_prob *act_probs, struct unit *target_unit, struct city *target_city, struct tile *target_tile)
Definition packhand.c:5176
#define REQEST_BACKGROUND_FAST_AUTO_ATTACK
Definition packhand.c:140
void handle_ruleset_action_enabler(const struct packet_ruleset_action_enabler *p)
Definition packhand.c:4553
void handle_ruleset_achievement(const struct packet_ruleset_achievement *p)
Definition packhand.c:4631
void handle_game_info(const struct packet_game_info *pinfo)
Definition packhand.c:2403
struct player * placeholder
Definition packhand.c:118
void handle_vote_resolve(int vote_no, bool passed)
Definition packhand.c:5676
static struct @244 page_msg_report
void handle_worker_task(const struct packet_worker_task *packet)
Definition packhand.c:1390
void handle_ruleset_description_part(const struct packet_ruleset_description_part *packet)
Definition packhand.c:3675
void handle_ruleset_trade(const struct packet_ruleset_trade *p)
Definition packhand.c:4647
void handle_investigate_started(int unit_id16, int unit_id32, int city_id16, int city_id32)
Definition packhand.c:2219
int len
Definition packhand.c:125
void set_client_page(enum client_pages page)
enum client_pages get_client_page(void)
bool player_slot_is_used(const struct player_slot *pslot)
Definition player.c:441
struct unit * player_unit_by_number(const struct player *pplayer, int unit_id)
Definition player.c:1205
struct player * player_new(struct player_slot *pslot)
Definition player.c:486
struct player * player_by_number(const int player_id)
Definition player.c:840
int player_count(void)
Definition player.c:808
struct player_slot * player_slot_by_number(int player_id)
Definition player.c:456
int player_number(const struct player *pplayer)
Definition player.c:828
const char * player_name(const struct player *pplayer)
Definition player.c:886
void player_set_color(struct player *pplayer, const struct rgbcolor *prgbcolor)
Definition player.c:639
int player_index(const struct player *pplayer)
Definition player.c:820
bool player_set_nation(struct player *pplayer, struct nation_type *pnation)
Definition player.c:852
struct player_diplstate * player_diplstate_get(const struct player *plr1, const struct player *plr2)
Definition player.c:317
bool can_player_see_units_in_city(const struct player *pplayer, const struct city *pcity)
Definition player.c:1113
struct player * player_slot_get_player(const struct player_slot *pslot)
Definition player.c:430
bool can_player_see_city_internals(const struct player *pplayer, const struct city *pcity)
Definition player.c:1129
void player_destroy(struct player *pplayer)
Definition player.c:747
#define players_iterate_end
Definition player.h:535
#define players_iterate(_pplayer)
Definition player.h:530
#define ANON_USER_NAME
Definition player.h:48
#define is_ai(plr)
Definition player.h:234
#define ANON_PLAYER_NAME
Definition player.h:43
#define is_human(plr)
Definition player.h:233
void players_dialog_update(void)
#define fc_rand(_size)
Definition rand.h:34
void multipliers_dialog_update(void)
const struct packet_endgame_player *packet void science_report_dialog_update(void)
void economy_report_dialog_update(void)
void units_report_dialog_update(void)
endgame_report_dialog_player
Definition repodlgs_g.h:33
struct universal universal_by_number(const enum universals_n kind, const int value)
bool are_universals_equal(const struct universal *psource1, const struct universal *psource2)
enum tech_state research_invention_set(struct research *presearch, Tech_type_id tech, enum tech_state value)
Definition research.c:634
struct research * research_by_number(int number)
Definition research.c:116
struct research * research_get(const struct player *pplayer)
Definition research.c:126
void research_update(struct research *presearch)
Definition research.c:499
#define research_players_iterate(_presearch, _pplayer)
Definition research.h:168
#define research_players_iterate_end
Definition research.h:172
void rgbcolor_destroy(struct rgbcolor *prgbcolor)
Definition rgbcolor.c:74
struct rgbcolor * rgbcolor_new(int r, int g, int b)
Definition rgbcolor.c:34
void road_integrators_cache_init(void)
Definition road.c:111
struct road_type * road_by_number(Road_type_id id)
Definition road.c:58
void road_type_init(struct extra_type *pextra, int idx)
Definition road.c:93
void script_client_signal_emit(const char *signal_name,...)
static struct connection connections[MAX_NUM_CONNECTIONS]
Definition sernet.c:94
#define ARRAY_SIZE(x)
Definition shared.h:85
#define MIN(x, y)
Definition shared.h:55
#define MAX(x, y)
Definition shared.h:54
bool next_spaceship_component(struct player *pplayer, struct player_spaceship *ship, struct spaceship_component *fill)
Definition spaceship.c:130
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:100
#define specialist_type_iterate_end
Definition specialist.h:79
#define specialist_type_iterate(sp)
Definition specialist.h:73
#define DEFAULT_SPECIALIST
Definition specialist.h:43
size_t size
Definition specvec.h:72
#define strvec_iterate(psv, str)
#define strvec_iterate_end
enum achievement_type type
struct player * first
bv_player achievers
struct name_translation name
struct requirement_vector reqs
Definition actions.h:574
enum action_auto_perf_cause cause
Definition actions.h:570
action_id alternatives[MAX_NUM_ACTIONS]
Definition actions.h:578
action_id action
Definition actions.h:439
struct requirement_vector actor_reqs
Definition actions.h:440
struct requirement_vector target_reqs
Definition actions.h:441
bool actor_consuming_always
Definition actions.h:412
int max_distance
Definition actions.h:395
bool quiet
Definition actions.h:402
enum action_sub_target_kind sub_target_kind
Definition actions.h:387
enum action_result result
Definition actions.h:382
char ui_name[MAX_LEN_NAME]
Definition actions.h:398
bv_action_sub_results sub_results
Definition actions.h:383
enum action_actor_kind actor_kind
Definition actions.h:385
bv_actions blocked_by
Definition actions.h:406
enum action_target_kind target_kind
Definition actions.h:386
int min_distance
Definition actions.h:395
struct requirement_vector research_reqs
Definition tech.h:137
struct tech_class * tclass
Definition tech.h:130
double cost
Definition tech.h:150
struct advance * require[AR_SIZE]
Definition tech.h:132
struct name_translation name
Definition tech.h:126
struct strvec * helptext
Definition tech.h:140
bv_tech_flags flags
Definition tech.h:139
int num_reqs
Definition tech.h:156
char graphic_str[MAX_LEN_NAME]
Definition tech.h:128
char graphic_alt[MAX_LEN_NAME]
Definition tech.h:129
int border_sq
Definition base.h:44
int vision_main_sq
Definition base.h:45
enum base_gui_type gui_type
Definition base.h:43
int vision_invis_sq
Definition base.h:46
int vision_subs_sq
Definition base.h:47
int turn
Definition city.h:238
Definition city.h:309
struct worker_task_list * task_reqs
Definition city.h:395
int turn_last_built
Definition city.h:373
int surplus[O_LAST]
Definition city.h:343
int food_stock
Definition city.h:354
struct built_status built[B_LAST]
Definition city.h:380
struct player * original
Definition city.h:313
int history
Definition city.h:393
int pollution
Definition city.h:356
bool did_sell
Definition city.h:367
int id
Definition city.h:315
int last_turns_shield_surplus
Definition city.h:378
enum capital_type capital
Definition city.h:317
int disbanded_shields
Definition city.h:377
int waste[O_LAST]
Definition city.h:344
struct unit_list * info_units_present
Definition city.h:457
bv_city_options city_options
Definition city.h:389
int city_radius_sq
Definition city.h:362
bool was_happy
Definition city.h:368
struct player * owner
Definition city.h:312
int turn_founded
Definition city.h:372
int airlift
Definition city.h:365
int citizen_base[O_LAST]
Definition city.h:347
int caravan_shields
Definition city.h:376
bool did_buy
Definition city.h:366
struct unit_list * info_units_supported
Definition city.h:456
char * name
Definition city.h:310
struct trade_route_list * routes
Definition city.h:332
bool occupied
Definition city.h:443
int usage[O_LAST]
Definition city.h:348
struct worklist worklist
Definition city.h:387
struct universal production
Definition city.h:382
int walls
Definition city.h:444
bool happy
Definition city.h:445
struct unit_list * collecting_info_units_supported
Definition city.h:460
int steal
Definition city.h:397
int unhappy_penalty[O_LAST]
Definition city.h:345
unsigned char first_citizen_index
Definition city.h:466
int before_change_shields
Definition city.h:375
int culture
Definition city.h:448
int style
Definition city.h:316
struct unit_list * collecting_info_units_present
Definition city.h:461
int buy_cost
Definition city.h:449
citizens feel[CITIZEN_LAST][FEELING_LAST]
Definition city.h:321
citizens specialists[SP_MAX]
Definition city.h:324
struct tile * tile
Definition city.h:311
int shield_stock
Definition city.h:355
int prod[O_LAST]
Definition city.h:346
int city_image
Definition city.h:447
struct universal changed_from
Definition city.h:385
bool unhappy
Definition city.h:446
struct unit_list * units_supported
Definition city.h:391
int illness_trade
Definition city.h:357
struct city::@17::@20 client
struct requirement_vector reqs
Definition city.h:476
char citizens_graphic[MAX_LEN_NAME]
Definition city.h:475
char graphic_alt[MAX_LEN_NAME]
Definition city.h:474
struct name_translation name
Definition city.h:472
char graphic[MAX_LEN_NAME]
Definition city.h:473
struct civ_game::@29 rgame
struct rgbcolor * plr_bg_color
Definition game.h:102
struct packet_scenario_description scenario_desc
Definition game.h:88
struct packet_ruleset_control control
Definition game.h:83
char * ruleset_summary
Definition game.h:84
struct conn_list * est_connections
Definition game.h:97
int global_init_techs[MAX_NUM_TECH_LIST]
Definition game.h:107
struct packet_game_info info
Definition game.h:89
struct civ_game::@30::@33 client
bool ruleset_ready
Definition game.h:116
int global_init_buildings[MAX_NUM_BUILDING_LIST]
Definition game.h:108
struct packet_scenario_info scenario
Definition game.h:87
char * ruleset_description
Definition game.h:85
struct conn_list * all_connections
Definition game.h:96
bool ruleset_init
Definition game.h:115
struct packet_timeout_info tinfo
Definition game.h:91
struct veteran_system * veteran
Definition game.h:100
struct packet_calendar_info calendar
Definition game.h:90
struct government * default_government
Definition game.h:93
struct government * government_during_revolution
Definition game.h:94
int xsize
Definition map_types.h:77
int ysize
Definition map_types.h:77
int num_continents
Definition map_types.h:78
int topology_id
Definition map_types.h:72
struct connection conn
Definition client_main.h:96
struct requirement_vector receiver_reqs
Definition diptreaty.h:57
struct requirement_vector giver_reqs
Definition diptreaty.h:56
bool enabled
Definition diptreaty.h:55
bool sound_bell_at_new_turn
Definition options.h:143
bool autoaccept_tileset_suggestion
Definition options.h:176
bool autoaccept_musicset_suggestion
Definition options.h:178
bool draw_city_names
Definition options.h:188
bool draw_city_productions
Definition options.h:190
bool popup_new_cities
Definition options.h:160
bool draw_city_trade_routes
Definition options.h:192
bool wakeup_focus
Definition options.h:152
bool autoaccept_soundset_suggestion
Definition options.h:177
bool ask_city_name
Definition options.h:159
bool draw_city_growth
Definition options.h:189
bool ai_manual_turn_done
Definition options.h:147
int smooth_combat_step_msec
Definition options.h:146
bool draw_full_citybar
Definition options.h:208
bool auto_center_on_combat
Definition options.h:150
bool popup_attack_actions
Definition options.h:162
enum unit_type_flag_id flag
Definition unittype.h:448
enum combat_bonus_type type
Definition unittype.h:449
bool established
Definition connection.h:145
struct player * playing
Definition connection.h:156
struct connection::@57::@62 client
int request_id_of_currently_handled_packet
Definition connection.h:198
enum cmdlevel access_level
Definition connection.h:182
bool observer
Definition connection.h:152
char username[MAX_LEN_NAME]
Definition connection.h:169
struct socket_packet_buffer * send_buffer
Definition connection.h:159
char capability[MAX_LEN_CAPSTR]
Definition connection.h:176
int last_processed_request_id_seen
Definition connection.h:195
char addr[MAX_LEN_ADDR]
Definition connection.h:170
double ping_time
Definition connection.h:166
struct socket_packet_buffer * buffer
Definition connection.h:158
struct name_translation name
Definition disaster.h:48
struct requirement_vector reqs
Definition disaster.h:50
bv_disaster_effects effects
Definition disaster.h:56
bv_unit_classes native_to
Definition extras.h:126
char rmact_gfx[MAX_LEN_NAME]
Definition extras.h:99
bv_extras conflicts
Definition extras.h:129
uint8_t rmcauses
Definition extras.h:92
char act_gfx_alt[MAX_LEN_NAME]
Definition extras.h:97
struct requirement_vector appearance_reqs
Definition extras.h:104
struct strvec * helptext
Definition extras.h:143
bv_extra_flags flags
Definition extras.h:128
char rmact_gfx_alt[MAX_LEN_NAME]
Definition extras.h:100
uint16_t causes
Definition extras.h:91
bv_extras bridged_over
Definition extras.h:131
int removal_time
Definition extras.h:116
int build_time_factor
Definition extras.h:115
struct requirement_vector disappearance_reqs
Definition extras.h:105
bool generated
Definition extras.h:113
int special_idx
Definition extras.h:147
struct requirement_vector rmreqs
Definition extras.h:103
struct extra_type::@24 data
Tech_type_id visibility_req
Definition extras.h:133
enum extra_category category
Definition extras.h:90
char graphic_alt[MAX_LEN_NAME]
Definition extras.h:95
char activity_gfx[MAX_LEN_NAME]
Definition extras.h:96
int disappearance_chance
Definition extras.h:122
int removal_time_factor
Definition extras.h:117
char act_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:98
struct requirement_vector reqs
Definition extras.h:102
bool buildable
Definition extras.h:112
enum extra_unit_seen_type eus
Definition extras.h:124
int defense_bonus
Definition extras.h:120
int appearance_chance
Definition extras.h:121
char graphic_str[MAX_LEN_NAME]
Definition extras.h:94
int build_time
Definition extras.h:114
int infracost
Definition extras.h:118
bv_extras hidden_by
Definition extras.h:130
struct name_translation name
Definition extras.h:87
struct requirement_vector reqs
bv_goods_flags flags
struct strvec * helptext
struct name_translation name
struct strvec * helptext
Definition government.h:62
struct requirement_vector reqs
Definition government.h:59
char graphic_alt[MAX_LEN_NAME]
Definition government.h:58
Government_type_id item_number
Definition government.h:53
struct name_translation name
Definition government.h:54
char graphic_str[MAX_LEN_NAME]
Definition government.h:57
int build_cost
Definition improvement.h:77
char graphic_str[MAX_LEN_NAME]
Definition improvement.h:73
enum impr_genus_id genus
Definition improvement.h:80
char graphic_alt[MAX_LEN_NAME]
Definition improvement.h:74
struct requirement_vector obsolete_by
Definition improvement.h:76
char soundtag_alt[MAX_LEN_NAME]
Definition improvement.h:84
struct requirement_vector reqs
Definition improvement.h:75
struct strvec * helptext
Definition improvement.h:82
struct name_translation name
Definition improvement.h:70
bv_impr_flags flags
Definition improvement.h:81
char soundtag[MAX_LEN_NAME]
Definition improvement.h:83
struct requirement_vector reqs
Definition multipliers.h:42
struct strvec * helptext
Definition multipliers.h:43
int minimum_turns
Definition multipliers.h:41
struct name_translation name
Definition multipliers.h:33
struct requirement_vector reqs
Definition style.h:33
char music_peaceful[MAX_LEN_NAME]
Definition style.h:31
char music_combat[MAX_LEN_NAME]
Definition style.h:32
bool hidden
Definition nation.h:168
struct name_translation name
Definition style.h:24
int init_buildings[MAX_NUM_BUILDING_LIST]
Definition nation.h:122
struct nation_group_list * groups
Definition nation.h:115
struct name_translation noun_plural
Definition nation.h:101
struct nation_set_list * sets
Definition nation.h:112
char flag_graphic_str[MAX_LEN_NAME]
Definition nation.h:102
struct name_translation adjective
Definition nation.h:100
struct nation_type::@50::@53 client
char flag_graphic_alt[MAX_LEN_NAME]
Definition nation.h:103
struct government * init_government
Definition nation.h:123
bool is_pickable
Definition nation.h:160
struct unit_type * init_units[MAX_NUM_UNIT_LIST]
Definition nation.h:124
char * legend
Definition nation.h:106
enum barbarian_type barb_type
Definition nation.h:109
char * translation_domain
Definition nation.h:99
struct nation_style * style
Definition nation.h:105
int init_techs[MAX_NUM_TECH_LIST]
Definition nation.h:121
bool is_playable
Definition nation.h:108
char message[MAX_LEN_MSG]
enum event_type event
int last_turns_shield_surplus
int usage[O_LAST]
int ppl_content[FEELING_LAST]
bv_city_options city_options
enum capital_type capital
int surplus[O_LAST]
int ppl_unhappy[FEELING_LAST]
int citizen_base[O_LAST]
int specialists[SP_MAX]
int ppl_angry[FEELING_LAST]
bv_imprs improvements
struct worklist worklist
char name[MAX_LEN_CITYNAME]
int ppl_happy[FEELING_LAST]
int prod[O_LAST]
int unhappy_penalty[O_LAST]
int waste[O_LAST]
int nation_id[MAX_CITY_NATIONALITIES]
int nation_citizens[MAX_CITY_NATIONALITIES]
enum capital_type capital
char name[MAX_LEN_CITYNAME]
char distribution[MAX_LEN_NAME]
enum gui_type gui
char capability[MAX_LEN_CAPSTR]
char addr[MAX_LEN_ADDR]
char username[MAX_LEN_NAME]
enum cmdlevel access_level
enum event_type event
char message[MAX_LEN_MSG]
Government_type_id government_during_revolution_id
enum ai_level skill_level
enum phase_mode_type phase_mode
enum victory_condition_type victory_conditions
Government_type_id default_government_id
enum diplstate_type type
enum ai_level ai_skill_level
int multiplier[MAX_NUM_MULTIPLIERS]
char username[MAX_LEN_NAME]
bv_plr_flags flags
enum mood_type mood
bv_player gives_shared_vision
int love[MAX_NUM_PLAYER_SLOTS]
Government_type_id target_government
int multiplier_target[MAX_NUM_MULTIPLIERS]
bool real_embassy[MAX_NUM_PLAYER_SLOTS]
int multiplier_changed[MAX_NUM_MULTIPLIERS]
Nation_type_id nation
enum barbarian_type barbarian_type
char name[MAX_LEN_NAME]
Government_type_id government
int wonders[B_LAST]
char inventions[A_LAST+1]
char rule_name[MAX_LEN_NAME]
enum achievement_type type
char name[MAX_LEN_NAME]
action_id alternatives[MAX_NUM_ACTIONS]
struct requirement reqs[MAX_NUM_REQS]
enum action_auto_perf_cause cause
struct requirement actor_reqs[MAX_NUM_REQS]
struct requirement target_reqs[MAX_NUM_REQS]
enum action_sub_target_kind sub_tgt_kind
enum action_actor_kind act_kind
bv_action_sub_results sub_results
char ui_name[MAX_LEN_NAME]
enum action_target_kind tgt_kind
enum action_result result
enum base_gui_type gui_type
char helptext[MAX_LEN_PACKET]
struct requirement obs_reqs[MAX_NUM_REQS]
char soundtag_alt[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
enum impr_genus_id genus
char name[MAX_LEN_NAME]
char soundtag[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char citizens_graphic[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char graphic[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
enum clause_type type
struct requirement receiver_reqs[MAX_NUM_REQS]
struct requirement giver_reqs[MAX_NUM_REQS]
char preferred_soundset[MAX_LEN_NAME]
char preferred_tileset[MAX_LEN_NAME]
char preferred_musicset[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char rule_name[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
bv_disaster_effects effects
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
bv_unit_classes native_to
struct requirement reqs[MAX_NUM_REQS]
char graphic_alt[MAX_LEN_NAME]
char act_gfx_alt2[MAX_LEN_NAME]
struct requirement disappearance_reqs[MAX_NUM_REQS]
bv_extra_flags flags
char act_gfx_alt[MAX_LEN_NAME]
char activity_gfx[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
enum extra_unit_seen_type eus
struct requirement appearance_reqs[MAX_NUM_REQS]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rmact_gfx_alt[MAX_LEN_NAME]
char rmact_gfx[MAX_LEN_NAME]
struct requirement rmreqs[MAX_NUM_REQS]
char helptext[MAX_LEN_PACKET]
int work_raise_chance[MAX_VET_LEVELS]
int base_raise_chance[MAX_VET_LEVELS]
int global_init_techs[MAX_NUM_TECH_LIST]
int move_bonus[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
Impr_type_id global_init_buildings[MAX_NUM_BUILDING_LIST]
int power_fact[MAX_VET_LEVELS]
char helptext[MAX_LEN_PACKET]
bv_goods_flags flags
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
Government_type_id id
char graphic_str[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
char helptext[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
Multiplier_type_id id
struct requirement reqs[MAX_NUM_REQS]
char rule_name[MAX_LEN_NAME]
char helptext[MAX_LEN_PACKET]
char music_combat[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
char music_peaceful[MAX_LEN_NAME]
char groups[MAX_NUM_NATION_GROUPS][MAX_LEN_NAME]
bool hidden[MAX_NUM_NATION_GROUPS]
char rule_names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char descriptions[MAX_NUM_NATION_SETS][MAX_LEN_MSG]
int init_techs[MAX_NUM_TECH_LIST]
char leader_name[MAX_NUM_LEADERS][MAX_LEN_NAME]
char noun_plural[MAX_LEN_NAME]
char adjective[MAX_LEN_NAME]
Impr_type_id init_buildings[MAX_NUM_BUILDING_LIST]
Unit_type_id init_units[MAX_NUM_UNIT_LIST]
bool leader_is_male[MAX_NUM_LEADERS]
char translation_domain[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
Government_type_id init_government_id
int groups[MAX_NUM_NATION_GROUPS]
enum barbarian_type barbarian_type
int sets[MAX_NUM_NATION_SETS]
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char legend[MAX_LEN_MSG]
bv_road_flags flags
int tile_incr_const[O_LAST]
enum road_gui_type gui_type
bv_max_extras integrates
enum road_compat compat
enum road_move_mode move_mode
int tile_bonus[O_LAST]
int tile_incr[O_LAST]
struct requirement first_reqs[MAX_NUM_REQS]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
Specialist_type_id id
char helptext[MAX_LEN_PACKET]
char short_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char plural_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
struct requirement research_reqs[MAX_NUM_REQS]
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
bv_tech_flags flags
char helptext[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
Terrain_type_id transform_result
char helptext[MAX_LEN_PACKET]
bv_terrain_flags flags
Resource_type_id resources[MAX_RESOURCE_TYPES]
char graphic_str[MAX_LEN_NAME]
bv_unit_classes native_to
Terrain_type_id cultivate_result
Terrain_type_id plant_result
char name[MAX_LEN_NAME]
int road_output_incr_pct[O_LAST]
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
enum trade_route_illegal_cancelling cancelling
enum trade_route_bonus_type bonus_type
enum combat_bonus_type type
enum unit_type_flag_id flag
char helptxt[MAX_LEN_PACKET]
char rule_name[MAX_LEN_NAME]
bv_unit_class_flags flags
char name[MAX_LEN_NAME]
char helptext[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char graphic_alt[MAX_LEN_NAME]
enum vision_layer vlayer
enum transp_def_type tp_defense
char rule_name[MAX_LEN_NAME]
int power_fact[MAX_VET_LEVELS]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char sound_fight_alt[MAX_LEN_NAME]
bv_unit_classes disembarks
bv_unit_classes cargo
bv_unit_type_flags flags
char sound_move_alt[MAX_LEN_NAME]
bv_unit_classes targets
struct requirement build_reqs[MAX_NUM_REQS]
int base_raise_chance[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
char sound_fight[MAX_LEN_NAME]
bv_unit_classes embarks
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
char sound_move[MAX_LEN_NAME]
char helptext[MAX_LEN_PACKET]
bv_unit_type_roles roles
int move_bonus[MAX_VET_LEVELS]
char description[MAX_LEN_CONTENT]
char authors[MAX_LEN_PACKET/3]
bv_spaceship_structure structure
Resource_type_id resource
enum known_type known
char label[MAX_LEN_MAP_LABEL]
Continent_id continent
Terrain_type_id terrain
char spec_sprite[MAX_LEN_NAME]
enum route_direction direction
struct act_prob action_probabilities[MAX_NUM_ACTIONS]
int upkeep[O_LAST]
enum action_decision action_decision_want
struct unit_order orders[MAX_LEN_ROUTE]
enum unit_activity activity
Unit_type_id type
enum unit_activity changed_from
enum direction8 facing
enum server_side_agent ssa_controller
enum direction8 facing
char user[MAX_LEN_NAME]
enum unit_activity activity
enum ai_level skill_level
Definition player.h:122
enum barbarian_type barbarian_type
Definition player.h:128
int science_cost
Definition player.h:125
int love[MAX_NUM_PLAYER_SLOTS]
Definition player.h:130
char contact_turns_left
Definition player.h:206
enum diplstate_type type
Definition player.h:201
char has_reason_to_cancel
Definition player.h:205
int infra_points
Definition player.h:74
bv_spaceship_structure structure
Definition spaceship.h:100
double success_rate
Definition spaceship.h:115
double support_rate
Definition spaceship.h:113
enum spaceship_state state
Definition spaceship.h:108
struct city_list * cities
Definition player.h:281
struct player_ai ai_common
Definition player.h:288
bv_plr_flags flags
Definition player.h:292
struct dbv tile_vision[V_COUNT]
Definition player.h:359
int primary_capital_id
Definition player.h:275
bool is_male
Definition player.h:257
int wonders[B_LAST]
Definition player.h:301
struct government * target_government
Definition player.h:259
char username[MAX_LEN_NAME]
Definition player.h:252
bool is_connected
Definition player.h:296
int revolution_finishes
Definition player.h:273
struct player::@69::@72 client
int nturns_idle
Definition player.h:265
struct government * government
Definition player.h:258
struct dbv tile_known
Definition player.h:306
int turns_alive
Definition player.h:266
bool was_created
Definition player.h:294
int tech_upkeep
Definition player.h:363
struct unit_list * units
Definition player.h:282
struct conn_list * connections
Definition player.h:298
bool is_alive
Definition player.h:268
bv_player real_embassy
Definition player.h:277
struct player_economic economic
Definition player.h:284
int culture
Definition player.h:367
struct player_spaceship spaceship
Definition player.h:286
char name[MAX_LEN_NAME]
Definition player.h:251
bv_player gives_shared_vision
Definition player.h:299
enum mood_type mood
Definition player.h:361
struct player_score score
Definition player.h:283
struct multiplier_value multipliers[MAX_NUM_MULTIPLIERS]
Definition player.h:310
bool color_changeable
Definition player.h:365
int music_style
Definition player.h:280
struct nation_style * style
Definition player.h:279
bool phase_done
Definition player.h:263
bool is_ready
Definition player.h:262
int history
Definition player.h:312
struct rgbcolor * rgb
Definition player.h:308
bool unassigned_user
Definition player.h:253
Tech_type_id researching
Definition research.h:52
int future_tech
Definition research.h:42
Tech_type_id tech_goal
Definition research.h:85
struct research::@75::@77 client
int techs_researched
Definition research.h:42
int total_bulbs_prod
Definition research.h:99
int researching_cost
Definition research.h:98
int bulbs_researched
Definition research.h:53
int output[O_LAST]
Definition terrain.h:49
int g
Definition rgbcolor.h:34
int b
Definition rgbcolor.h:34
int r
Definition rgbcolor.h:34
enum road_gui_type gui_type
Definition road.h:84
struct requirement_vector first_reqs
Definition road.h:86
enum road_move_mode move_mode
Definition road.h:79
int tile_bonus[O_LAST]
Definition road.h:82
int tile_incr_const[O_LAST]
Definition road.h:80
int tile_incr[O_LAST]
Definition road.h:81
bv_road_flags flags
Definition road.h:89
int move_cost
Definition road.h:78
enum road_compat compat
Definition road.h:83
bv_max_extras integrates
Definition road.h:88
enum spaceship_place_type type
Definition spaceship.h:133
struct requirement_vector reqs
Definition specialist.h:38
char graphic_alt[MAX_LEN_NAME]
Definition specialist.h:36
struct strvec * helptext
Definition specialist.h:40
char graphic_str[MAX_LEN_NAME]
Definition specialist.h:35
struct name_translation name
Definition specialist.h:31
struct name_translation abbreviation
Definition specialist.h:32
Definition map.c:41
struct name_translation name
Definition tech.h:119
int cost_pct
Definition tech.h:121
struct terrain * cultivate_result
Definition terrain.h:203
int placing_time
Definition terrain.h:215
struct extra_type ** resources
Definition terrain.h:197
struct strvec * helptext
Definition terrain.h:249
bv_terrain_flags flags
Definition terrain.h:245
bv_unit_classes native_to
Definition terrain.h:243
int road_time
Definition terrain.h:201
struct name_translation name
Definition terrain.h:178
int plant_time
Definition terrain.h:207
struct terrain * plant_result
Definition terrain.h:206
int irrigation_food_incr
Definition terrain.h:209
int clean_fallout_time
Definition terrain.h:220
int defense_bonus
Definition terrain.h:193
int cultivate_time
Definition terrain.h:204
int movement_cost
Definition terrain.h:192
const struct unit_type * animal
Definition terrain.h:223
int pillage_time
Definition terrain.h:221
int output[O_LAST]
Definition terrain.h:195
int transform_time
Definition terrain.h:218
char graphic_alt[MAX_LEN_NAME]
Definition terrain.h:182
int mining_time
Definition terrain.h:213
struct rgbcolor * rgb
Definition terrain.h:247
int clean_pollution_time
Definition terrain.h:219
char graphic_str[MAX_LEN_NAME]
Definition terrain.h:181
enum terrain_class tclass
Definition terrain.h:190
int road_output_incr_pct[O_LAST]
Definition terrain.h:199
struct terrain * transform_result
Definition terrain.h:217
int irrigation_time
Definition terrain.h:210
int base_time
Definition terrain.h:200
int mining_shield_incr
Definition terrain.h:212
Definition tile.h:49
char * spec_sprite
Definition tile.h:65
char * label
Definition tile.h:64
int index
Definition tile.h:50
bv_extras extras
Definition tile.h:54
struct unit_list * units
Definition tile.h:57
struct player * extras_owner
Definition tile.h:62
int infra_turns
Definition tile.h:61
struct extra_type * placing
Definition tile.h:60
struct city * worked
Definition tile.h:58
Continent_id continent
Definition tile.h:53
enum trade_route_bonus_type bonus_type
Definition traderoutes.h:78
enum trade_route_illegal_cancelling cancelling
Definition traderoutes.h:77
enum route_direction dir
Definition traderoutes.h:86
struct goods_type * goods
Definition traderoutes.h:87
int hp_loss_pct
Definition unittype.h:142
int non_native_def_pct
Definition unittype.h:143
int min_speed
Definition unittype.h:141
struct name_translation name
Definition unittype.h:138
struct strvec * helptext
Definition unittype.h:146
bv_unit_class_flags flags
Definition unittype.h:144
enum unit_orders order
Definition unit.h:93
int action
Definition unit.h:100
int transport_capacity
Definition unittype.h:504
struct unit_type::@87 adv
struct unit_class * uclass
Definition unittype.h:537
int pop_cost
Definition unittype.h:493
struct requirement_vector build_reqs
Definition unittype.h:501
int defense_strength
Definition unittype.h:496
bv_unit_classes cargo
Definition unittype.h:539
int firepower
Definition unittype.h:506
int paratroopers_range
Definition unittype.h:522
char graphic_alt[MAX_LEN_NAME]
Definition unittype.h:487
bool worker
Definition unittype.h:556
char sound_move_alt[MAX_LEN_NAME]
Definition unittype.h:489
int build_cost
Definition unittype.h:492
int convert_time
Definition unittype.h:512
int city_size
Definition unittype.h:531
struct veteran_system * veteran
Definition unittype.h:525
const struct unit_type * obsoleted_by
Definition unittype.h:510
int vision_radius_sq
Definition unittype.h:503
int move_rate
Definition unittype.h:497
bv_unit_classes targets
Definition unittype.h:542
enum vision_layer vlayer
Definition unittype.h:550
struct advance * require_advance
Definition unittype.h:500
struct strvec * helptext
Definition unittype.h:552
int bombard_rate
Definition unittype.h:528
char graphic_str[MAX_LEN_NAME]
Definition unittype.h:486
int city_slots
Definition unittype.h:533
char sound_move[MAX_LEN_NAME]
Definition unittype.h:488
char sound_fight_alt[MAX_LEN_NAME]
Definition unittype.h:491
struct name_translation name
Definition unittype.h:483
bv_unit_type_roles roles
Definition unittype.h:516
enum transp_def_type tp_defense
Definition unittype.h:535
int upkeep[O_LAST]
Definition unittype.h:519
bv_unit_classes disembarks
Definition unittype.h:548
const struct unit_type * converted_to
Definition unittype.h:511
bv_unit_type_flags flags
Definition unittype.h:515
char sound_fight[MAX_LEN_NAME]
Definition unittype.h:490
bv_unit_classes embarks
Definition unittype.h:545
int attack_strength
Definition unittype.h:495
int happy_cost
Definition unittype.h:518
struct combat_bonus_list * bonuses
Definition unittype.h:507
Definition unit.h:138
int length
Definition unit.h:195
int upkeep[O_LAST]
Definition unit.h:148
bool has_orders
Definition unit.h:193
bool occupied
Definition unit.h:216
enum action_decision action_decision_want
Definition unit.h:202
int battlegroup
Definition unit.h:191
enum unit_activity activity
Definition unit.h:157
int moves_left
Definition unit.h:150
int id
Definition unit.h:145
bool moved
Definition unit.h:173
int index
Definition unit.h:195
bool vigilant
Definition unit.h:197
int hp
Definition unit.h:151
struct unit::@80::@82 client
struct unit::@79 orders
int fuel
Definition unit.h:153
struct extra_type * changed_from_target
Definition unit.h:170
bool stay
Definition unit.h:205
bool colored
Definition unit.h:219
enum direction8 facing
Definition unit.h:142
bool asking_city_name
Definition unit.h:222
struct extra_type * activity_target
Definition unit.h:164
int activity_count
Definition unit.h:162
struct unit_order * list
Definition unit.h:198
enum unit_activity changed_from
Definition unit.h:168
struct player * nationality
Definition unit.h:144
int transported_by
Definition unit.h:213
bool repeat
Definition unit.h:196
int homecity
Definition unit.h:146
bool paradropped
Definition unit.h:174
bool done_moving
Definition unit.h:181
struct goods_type * carrying
Definition unit.h:186
struct tile * goto_tile
Definition unit.h:155
struct tile * action_decision_tile
Definition unit.h:203
const struct unit_type * utype
Definition unit.h:139
int veteran
Definition unit.h:152
int changed_from_count
Definition unit.h:169
struct player * owner
Definition unit.h:143
enum unit_focus_status focus_status
Definition unit.h:211
enum server_side_agent ssa_controller
Definition unit.h:172
enum universals_n kind
Definition fc_types.h:758
int yes
Definition voteinfo.h:36
int num_voters
Definition voteinfo.h:39
bool passed
Definition voteinfo.h:41
int abstain
Definition voteinfo.h:38
bool resolved
Definition voteinfo.h:40
int vote_no
Definition voteinfo.h:31
int no
Definition voteinfo.h:37
enum unit_activity act
Definition workertask.h:23
struct tile * ptile
Definition workertask.h:22
struct extra_type * tgt
Definition workertask.h:24
struct civ_map map
struct nation_style * style_by_number(int id)
Definition style.c:88
void styles_alloc(int count)
Definition style.c:36
struct music_style * music_style_by_number(int id)
Definition style.c:171
void music_styles_alloc(int count)
Definition style.c:133
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:969
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:787
size_t fc_strlcat(char *dest, const char *src, size_t n)
Definition support.c:832
#define sz_strlcpy(dest, src)
Definition support.h:167
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
int team_count(void)
Definition team.c:375
struct team_slot * team_slot_by_number(int team_id)
Definition team.c:175
bool team_add_player(struct player *pplayer, struct team *pteam)
Definition team.c:467
struct team * team_new(struct team_slot *tslot)
Definition team.c:317
void team_slot_set_defined_name(struct team_slot *tslot, const char *team_name)
Definition team.c:288
struct advance * advance_by_number(const Tech_type_id atype)
Definition tech.c:107
void set_user_tech_flag_name(enum tech_flag_id id, const char *name, const char *helptxt)
Definition tech.c:394
struct tech_class * tech_class_by_number(const int idx)
Definition tech.c:320
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define A_FUTURE
Definition tech.h:46
#define A_NEVER
Definition tech.h:51
#define advance_index_iterate_end
Definition tech.h:248
tech_req
Definition tech.h:110
@ AR_TWO
Definition tech.h:112
@ AR_ROOT
Definition tech.h:113
@ AR_ONE
Definition tech.h:111
static Tech_type_id advance_count(void)
Definition tech.h:170
#define A_NONE
Definition tech.h:43
#define A_UNKNOWN
Definition tech.h:49
#define A_LAST
Definition tech.h:45
#define advance_index_iterate(_start, _index)
Definition tech.h:244
Terrain_type_id terrain_count(void)
Definition terrain.c:106
struct terrain * terrain_by_number(const Terrain_type_id type)
Definition terrain.c:144
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:235
struct resource_type * resource_type_init(struct extra_type *pextra)
Definition terrain.c:260
void set_user_terrain_flag_name(enum terrain_flag_id id, const char *name, const char *helptxt)
Definition terrain.c:776
#define MAX_RESOURCE_TYPES
Definition terrain.h:67
#define MAX_NUM_TERRAINS
Definition terrain.h:64
void tile_set_terrain(struct tile *ptile, struct terrain *pterrain)
Definition tile.c:124
void tile_set_owner(struct tile *ptile, struct player *pplayer, struct tile *claimer)
Definition tile.c:69
bool tile_set_label(struct tile *ptile, const char *label)
Definition tile.c:1080
void tile_set_resource(struct tile *ptile, struct extra_type *presource)
Definition tile.c:343
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
void tile_set_worked(struct tile *ptile, struct city *pcity)
Definition tile.c:106
#define tile_index(_pt_)
Definition tile.h:87
#define tile_worked(_tile)
Definition tile.h:113
#define tile_resource(_tile)
Definition tile.h:101
known_type
Definition tile.h:34
@ TILE_KNOWN_UNSEEN
Definition tile.h:36
@ TILE_UNKNOWN
Definition tile.h:35
@ TILE_KNOWN_SEEN
Definition tile.h:37
#define tile_list_iterate(tile_list, ptile)
Definition tile.h:72
#define tile_terrain(_tile)
Definition tile.h:109
#define TILE_XY(ptile)
Definition tile.h:42
#define tile_list_iterate_end
Definition tile.h:74
#define tile_owner(_tile)
Definition tile.h:95
void tileset_setup_unit_type(struct tileset *t, struct unit_type *ut)
Definition tilespec.c:3576
void tileset_setup_government(struct tileset *t, struct government *gov)
Definition tilespec.c:4178
void tileset_setup_specialist_type(struct tileset *t, Specialist_type_id id)
Definition tilespec.c:2760
void tileset_setup_tile_type(struct tileset *t, const struct terrain *pterrain)
Definition tilespec.c:3913
void tileset_player_init(struct tileset *t, struct player *pplayer)
Definition tilespec.c:7068
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5266
void tileset_setup_impr_type(struct tileset *t, struct impr_type *pimprove)
Definition tilespec.c:3606
void tileset_background_init(struct tileset *t)
Definition tilespec.c:7148
void tileset_setup_tech_type(struct tileset *t, struct advance *padvance)
Definition tilespec.c:3621
void tileset_setup_city_tiles(struct tileset *t, int style)
Definition tilespec.c:6208
void tilespec_reread_frozen_refresh(const char *tname)
Definition tilespec.c:1484
void tileset_setup_extra(struct tileset *t, struct extra_type *pextra)
Definition tilespec.c:3640
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:667
void finish_loading_sprites(struct tileset *t)
Definition tilespec.c:3432
const char * tileset_name_get(struct tileset *t)
Definition tilespec.c:7211
void tileset_error(enum log_level level, const char *tset_name, const char *format,...)
Definition tilespec.c:587
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1299
void tileset_setup_nation_flag(struct tileset *t, struct nation_type *nation)
Definition tilespec.c:4193
void tileset_ruleset_reset(struct tileset *t)
Definition tilespec.c:7183
#define MAX_NUM_CITIZEN_SPRITES
Definition tilespec.h:196
#define NUM_WALL_TYPES
Definition tilespec.h:356
int city_num_trade_routes(const struct city *pcity)
struct trade_route_settings * trade_route_settings_by_type(enum trade_route_type type)
struct goods_type * goods_by_number(Goods_type_id id)
bool unit_transport_load(struct unit *pcargo, struct unit *ptrans, bool force)
Definition unit.c:2354
struct unit * unit_transport_get(const struct unit *pcargo)
Definition unit.c:2425
bool unit_transport_unload(struct unit *pcargo)
Definition unit.c:2374
struct unit * unit_virtual_create(struct player *pplayer, struct city *pcity, const struct unit_type *punittype, int veteran_level)
Definition unit.c:1617
void unit_virtual_destroy(struct unit *punit)
Definition unit.c:1713
void unit_tile_set(struct unit *punit, struct tile *ptile)
Definition unit.c:1281
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2409
struct unit_list * unit_transport_cargo(const struct unit *ptrans)
Definition unit.c:2435
#define unit_tile(_pu)
Definition unit.h:395
@ FOCUS_AVAIL
Definition unit.h:53
@ FOCUS_WAIT
Definition unit.h:53
@ ORDER_PERFORM_ACTION
Definition unit.h:47
#define unit_owner(_pu)
Definition unit.h:394
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
void set_unit_class_caches(struct unit_class *pclass)
Definition unittype.c:2772
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
const char * unit_name_translation(const struct unit *punit)
Definition unittype.c:1621
const char * unit_rule_name(const struct unit *punit)
Definition unittype.c:1639
void set_unit_move_type(struct unit_class *puclass)
Definition unittype.c:2940
void set_unit_type_caches(struct unit_type *ptype)
Definition unittype.c:2831
struct unit_class * uclass_by_number(const Unit_Class_id id)
Definition unittype.c:2525
void veteran_system_definition(struct veteran_system *vsystem, int level, const char *vlist_name, int vlist_power, int vlist_move, int vlist_raise, int vlist_wraise)
Definition unittype.c:2733
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:112
void unit_type_action_cache_set(struct unit_type *ptype)
Definition unittype.c:967
void set_user_unit_class_flag_name(enum unit_class_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1864
struct veteran_system * veteran_system_new(int count)
Definition unittype.c:2702
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:443
void set_user_unit_type_flag_name(enum unit_type_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1928
#define UCF_LAST_USER_FLAG
Definition unittype.h:112
#define unit_class_iterate(_p)
Definition unittype.h:879
#define UTYF_LAST_USER_FLAG
Definition unittype.h:315
#define unit_type_iterate(_p)
Definition unittype.h:841
#define U_LAST
Definition unittype.h:40
#define unit_class_iterate_end
Definition unittype.h:886
#define unit_type_iterate_end
Definition unittype.h:848
void update_queue_processing_finished(int request_id)
void update_queue_processing_started(int request_id)
void unit_select_dialog_update(void)
#define vision_layer_iterate(v)
Definition vision.h:77
#define vision_layer_iterate_end
Definition vision.h:80
void voteinfo_queue_delayed_remove(int vote_no)
Definition voteinfo.c:53
struct voteinfo * voteinfo_queue_find(int vote_no)
Definition voteinfo.c:150
void voteinfo_queue_add(int vote_no, const char *user, const char *desc, int percent_required, int flags)
Definition voteinfo.c:123
bool worker_task_is_sane(struct worker_task *ptask)
Definition workertask.c:40
#define worker_task_list_iterate(tasklist, ptask)
Definition workertask.h:33
#define worker_task_list_iterate_end
Definition workertask.h:35
void worklist_copy(struct worklist *dst, const struct worklist *src)
Definition worklist.c:112
void worklist_init(struct worklist *pwl)
Definition worklist.c:38