Freeciv-3.1
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#include <math.h>
#include <stdarg.h>
#include "astring.h"
#include "actions.h"
#include "city.h"
#include "combat.h"
#include "fc_interface.h"
#include "game.h"
#include "map.h"
#include "movement.h"
#include "research.h"
#include "server_settings.h"
#include "tile.h"
#include "unit.h"
#include "specvec.h"
Go to the source code of this file.
Data Structures | |
struct | action_enabler_contradiction |
struct | ae_contra_or |
struct | obligatory_req |
Macros | |
#define | SPECVEC_TAG obligatory_req |
#define | SPECVEC_TYPE struct obligatory_req |
#define | obligatory_req_vector_iterate(obreq_vec, pobreq) TYPED_VECTOR_ITERATE(struct obligatory_req, obreq_vec, pobreq) |
#define | obligatory_req_vector_iterate_end VECTOR_ITERATE_END |
#define | ACTPROB_VAL_MIN 0 |
#define | ACTPROB_VAL_MAX 200 |
#define | ACTPROB_VAL_1_PCT (ACTPROB_VAL_MAX / 100) |
#define | ACTPROB_VAL_NA 253 |
#define | ACTPROB_VAL_NOT_IMPL 254 |
Functions | |
static struct action * | unit_action_new (action_id id, enum action_result result, bool rare_pop_up, bool unitwaittime_controlled, enum moves_actor_kind moves_actor, const int min_distance, const int max_distance, bool actor_consuming_always) |
static enum action_sub_target_kind | action_sub_target_kind_default (enum action_result result) |
static enum act_tgt_compl | action_target_compl_calc (enum action_result result, enum action_target_kind tgt_kind, enum action_sub_target_kind sub_tgt_kind) |
static bool | is_enabler_active (const struct action_enabler *enabler, const struct req_context *actor, const struct req_context *target) |
static bool | action_prob_is_signal (const struct act_prob probability) |
static bool | action_prob_not_relevant (const struct act_prob probability) |
static bool | action_prob_not_impl (const struct act_prob probability) |
static struct act_prob | ap_diplomat_battle (const struct unit *pattacker, const struct unit *pvictim, const struct tile *tgt_tile) fc__attribute((nonnull(3))) |
FC_STATIC_ASSERT (MAP_DISTANCE_MAX<=ACTION_DISTANCE_LAST_NON_SIGNAL, action_range_can_not_cover_the_whole_map) | |
static struct ae_contra_or * | req_contradiction_or (int alternatives,...) |
static void | ae_contra_close (struct ae_contra_or *contra) |
static void | voblig_hard_req_reg (struct ae_contra_or *contras, const char *error_message, va_list args) |
static void | oblig_hard_req_reg (struct ae_contra_or *contras, const char *error_message,...) |
static void | oblig_hard_req_register (struct requirement contradiction, bool is_target, const char *error_message,...) |
static void | voblig_hard_req_reg_sub_res (struct ae_contra_or *contras, const char *error_message, va_list args) |
static void | oblig_hard_req_reg_sub_res (struct ae_contra_or *contras, const char *error_message,...) |
static void | hard_code_oblig_hard_reqs (void) |
static void | hard_code_oblig_hard_reqs_ruleset (void) |
static void | hard_code_actions (void) |
void | actions_init (void) |
void | actions_rs_pre_san_gen (void) |
void | actions_free (void) |
bool | actions_are_ready (void) |
static struct action * | action_new (action_id id, enum action_result result, const int min_distance, const int max_distance, bool actor_consuming_always) |
bool | action_id_exists (const action_id act_id) |
struct action * | action_by_rule_name (const char *name) |
enum action_actor_kind | action_get_actor_kind (const struct action *paction) |
enum action_target_kind | action_get_target_kind (const struct action *paction) |
enum action_sub_target_kind | action_get_sub_target_kind (const struct action *paction) |
enum action_battle_kind | action_get_battle_kind (const struct action *pact) |
bool | action_has_complex_target (const struct action *paction) |
bool | action_requires_details (const struct action *paction) |
bool | action_id_is_rare_pop_up (action_id act_id) |
bool | action_distance_inside_max (const struct action *action, const int distance) |
bool | action_distance_accepted (const struct action *action, const int distance) |
bool | action_would_be_blocked_by (const struct action *blocked, const struct action *blocker) |
int | action_number (const struct action *action) |
const char * | action_rule_name (const struct action *action) |
const char * | action_name_translation (const struct action *action) |
const char * | action_id_rule_name (action_id act_id) |
const char * | action_id_name_translation (action_id act_id) |
const char * | action_get_ui_name_mnemonic (action_id act_id, const char *mnemonic) |
static const char * | action_prob_to_text (const struct act_prob prob) |
const char * | action_prepare_ui_name (action_id act_id, const char *mnemonic, const struct act_prob prob, const char *custom) |
const char * | action_prob_explain (const struct act_prob prob) |
int | action_get_role (const struct action *paction) |
enum unit_activity | actres_get_activity (enum action_result result) |
int | action_get_act_time (const struct action *paction, const struct unit *actor_unit, const struct tile *tgt_tile, const struct extra_type *tgt_extra) |
bool | action_creates_extra (const struct action *paction, const struct extra_type *pextra) |
bool | action_removes_extra (const struct action *paction, const struct extra_type *pextra) |
struct action_enabler * | action_enabler_new (void) |
void | action_enabler_free (struct action_enabler *enabler) |
struct action_enabler * | action_enabler_copy (const struct action_enabler *original) |
void | action_enabler_add (struct action_enabler *enabler) |
bool | action_enabler_remove (struct action_enabler *enabler) |
struct action_enabler_list * | action_enablers_for_action (action_id action) |
static struct req_vec_problem * | ae_suggest_repair_if_no_oblig (const struct action_enabler *enabler, const struct obligatory_req_vector *oblig) |
struct req_vec_problem * | action_enabler_suggest_repair_oblig (const struct action_enabler *enabler) |
static struct requirement * | req_vec_first_local_diplrel (const struct requirement_vector *vec) |
static struct requirement * | req_vec_first_contradiction_in_vec (const struct requirement *req, const struct requirement_vector *vec) |
static struct req_vec_problem * | enabler_tile_tgt_local_diplrel_implies_claimed (const struct action_enabler *enabler) |
static struct req_vec_problem * | enabler_first_self_contradiction (const struct action_enabler *enabler) |
struct req_vec_problem * | action_enabler_suggest_repair (const struct action_enabler *enabler) |
static struct req_vec_problem * | enabler_first_clarification (const struct action_enabler *enabler) |
struct req_vec_problem * | action_enabler_suggest_improvement (const struct action_enabler *enabler) |
req_vec_num_in_item | action_enabler_vector_number (const void *enabler, const struct requirement_vector *vec) |
struct requirement_vector * | action_enabler_vector_by_number (const void *enabler, req_vec_num_in_item number) |
const char * | action_enabler_vector_by_number_name (req_vec_num_in_item vec) |
static bool | plr_knows_tile (const struct player *plr, const struct tile *ttile) |
static bool | plr_sees_tile (const struct player *plr, const struct tile *ttile) |
static const struct impr_type * | tgt_city_local_building (const struct city *target_city) |
static const struct unit_type * | tgt_city_local_utype (const struct city *target_city) |
static const struct tile * | blocked_find_target_tile (const struct action *act, const struct unit *actor_unit, const struct tile *target_tile_arg, const struct city *target_city, const struct unit *target_unit) |
static const struct city * | blocked_find_target_city (const struct action *act, const struct unit *actor_unit, const struct tile *target_tile, const struct city *target_city_arg, const struct unit *target_unit) |
struct action * | action_is_blocked_by (const struct civ_map *nmap, const struct action *act, const struct unit *actor_unit, const struct tile *target_tile_arg, const struct city *target_city_arg, const struct unit *target_unit) |
static bool | action_actor_utype_hard_reqs_ok_full (const struct action *paction, const struct unit_type *actor_unittype, bool ignore_third_party) |
bool | action_actor_utype_hard_reqs_ok (const struct action *paction, const struct unit_type *actor_unittype) |
static enum fc_tristate | action_hard_reqs_actor (const struct civ_map *nmap, const struct action *paction, const struct req_context *actor, const bool omniscient, const struct city *homecity) |
static enum fc_tristate | is_action_possible (const struct civ_map *nmap, const action_id wanted_action, const struct req_context *actor, const struct req_context *target, const struct extra_type *target_extra, const bool omniscient, const struct city *homecity) |
static bool | is_action_enabled (const struct civ_map *nmap, const action_id wanted_action, const struct req_context *actor, const struct req_context *target, const struct extra_type *target_extra, const struct city *actor_home) |
static bool | is_action_enabled_unit_on_city_full (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct city *target_city) |
bool | is_action_enabled_unit_on_city (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct city *target_city) |
static bool | is_action_enabled_unit_on_unit_full (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct unit *target_unit) |
bool | is_action_enabled_unit_on_unit (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct unit *target_unit) |
static bool | is_action_enabled_unit_on_units_full (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct tile *target_tile) |
bool | is_action_enabled_unit_on_units (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct tile *target_tile) |
static bool | is_action_enabled_unit_on_tile_full (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct tile *target_tile, const struct extra_type *target_extra) |
bool | is_action_enabled_unit_on_tile (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct tile *target_tile, const struct extra_type *target_extra) |
static bool | is_action_enabled_unit_on_extras_full (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct tile *target_tile, const struct extra_type *target_extra) |
bool | is_action_enabled_unit_on_extras (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct tile *target_tile, const struct extra_type *target_extra) |
static bool | is_action_enabled_unit_on_self_full (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile) |
bool | is_action_enabled_unit_on_self (const struct civ_map *nmap, const action_id wanted_action, const struct unit *actor_unit) |
static enum fc_tristate | action_enabled_local (const action_id wanted_action, const struct req_context *actor, const struct req_context *target) |
static bool | is_effect_val_known (enum effect_type effect_type, const struct player *pov_player, const struct req_context *context, const struct player *other_player) |
static enum fc_tristate | tech_can_be_stolen (const struct player *actor_player, const struct player *target_player) |
static struct act_prob | ap_dipl_battle_win (const struct unit *pattacker, const struct unit *pdefender) |
static struct act_prob | act_prob_unseen_target (const struct civ_map *nmap, action_id act_id, const struct unit *actor_unit) |
static struct act_prob | action_prob_pre_action_dice_roll (const struct player *act_player, const struct unit *act_unit, const struct city *tgt_city, const struct player *tgt_player, const struct action *paction) |
static struct act_prob | action_prob_battle_then_dice_roll (const struct player *act_player, const struct unit *act_unit, const struct city *tgt_city, const struct unit *tgt_unit, const struct tile *tgt_tile, const struct player *tgt_player, const struct action *paction) |
static struct act_prob | action_prob (const struct civ_map *nmap, const action_id wanted_action, const struct req_context *actor, const struct city *actor_home, const struct req_context *target, const struct extra_type *target_extra) |
static struct act_prob | action_prob_vs_city_full (const struct civ_map *nmap, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct city *target_city) |
struct act_prob | action_prob_vs_city (const struct civ_map *nmap, const struct unit *actor_unit, const action_id act_id, const struct city *target_city) |
static struct act_prob | action_prob_vs_unit_full (const struct civ_map *nmap, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct unit *target_unit) |
struct act_prob | action_prob_vs_unit (const struct civ_map *nmap, const struct unit *actor_unit, const action_id act_id, const struct unit *target_unit) |
static struct act_prob | action_prob_vs_units_full (const struct civ_map *nmap, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct tile *target_tile) |
struct act_prob | action_prob_vs_units (const struct civ_map *nmap, const struct unit *actor_unit, const action_id act_id, const struct tile *target_tile) |
static struct act_prob | action_prob_vs_tile_full (const struct civ_map *nmap, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct tile *target_tile, const struct extra_type *target_extra) |
struct act_prob | action_prob_vs_tile (const struct civ_map *nmap, const struct unit *actor_unit, const action_id act_id, const struct tile *target_tile, const struct extra_type *target_extra) |
static struct act_prob | action_prob_vs_extras_full (const struct civ_map *nmap, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct tile *target_tile, const struct extra_type *target_extra) |
struct act_prob | action_prob_vs_extras (const struct civ_map *nmap, const struct unit *actor_unit, const action_id act_id, const struct tile *target_tile, const struct extra_type *target_extra) |
static struct act_prob | action_prob_self_full (const struct civ_map *nmap, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id) |
struct act_prob | action_prob_self (const struct civ_map *nmap, const struct unit *actor_unit, const action_id act_id) |
struct act_prob | action_prob_unit_vs_tgt (const struct civ_map *nmap, const struct action *paction, const struct unit *act_unit, const struct city *tgt_city, const struct unit *tgt_unit, const struct tile *tgt_tile, const struct extra_type *extra_tgt) |
struct act_prob | action_speculate_unit_on_city (const struct civ_map *nmap, const action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, const bool omniscient_cheat, const struct city *target) |
struct act_prob | action_speculate_unit_on_unit (const struct civ_map *nmap, action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct unit *target) |
struct act_prob | action_speculate_unit_on_units (const struct civ_map *nmap, action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct tile *target) |
struct act_prob | action_speculate_unit_on_tile (const struct civ_map *nmap, action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct tile *target_tile, const struct extra_type *target_extra) |
struct act_prob | action_speculate_unit_on_extras (const struct civ_map *nmap, action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct tile *target_tile, const struct extra_type *target_extra) |
struct act_prob | action_speculate_unit_on_self (const struct civ_map *nmap, action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat) |
struct act_prob | action_prob_new_impossible (void) |
struct act_prob | action_prob_new_certain (void) |
struct act_prob | action_prob_new_not_relevant (void) |
struct act_prob | action_prob_new_not_impl (void) |
struct act_prob | action_prob_new_unknown (void) |
bool | action_prob_possible (const struct act_prob probability) |
bool | action_prob_certain (const struct act_prob probability) |
bool | are_action_probabilitys_equal (const struct act_prob *ap1, const struct act_prob *ap2) |
int | action_prob_cmp_pessimist (const struct act_prob ap1, const struct act_prob ap2) |
double | action_prob_to_0_to_1_pessimist (const struct act_prob ap) |
struct act_prob | action_prob_and (const struct act_prob *ap1, const struct act_prob *ap2) |
struct act_prob | action_prob_fall_back (const struct act_prob *ap1, const struct act_prob *ap2) |
int | action_dice_roll_initial_odds (const struct action *paction) |
int | action_dice_roll_odds (const struct player *act_player, const struct unit *act_unit, const struct city *tgt_city, const struct player *tgt_player, const struct action *paction) |
bool | action_immune_government (struct government *gov, action_id act) |
static bool | is_target_possible (const action_id wanted_action, const struct player *actor_player, const struct req_context *target) |
bool | is_action_possible_on_city (action_id act_id, const struct player *actor_player, const struct city *target_city) |
bool | action_maybe_possible_actor_unit (const struct civ_map *nmap, const action_id act_id, const struct unit *actor_unit) |
bool | action_mp_full_makes_legal (const struct unit *actor, const action_id act_id) |
bool | action_enabler_utype_possible_actor (const struct action_enabler *ae, const struct unit_type *act_utype) |
bool | action_enabler_possible_actor (const struct action_enabler *ae) |
static bool | action_has_possible_actor_hard_reqs (struct action *paction) |
bool | action_is_in_use (struct action *paction) |
struct action_auto_perf * | action_auto_perf_slot_number (const int num) |
const struct action_auto_perf * | action_auto_perf_by_number (const int num) |
bool | action_univs_not_blocking (const struct action *paction, struct universal *actor_uni, struct universal *target_uni) |
void | action_list_end (action_id *act_list, int size) |
void | action_list_add_all_by_result (action_id *act_list, int *position, enum action_result result) |
const char * | action_ui_name_ruleset_var_name (int act) |
const char * | action_ui_name_default (int act) |
const char * | action_min_range_ruleset_var_name (int act) |
int | action_min_range_default (enum action_result result) |
const char * | action_max_range_ruleset_var_name (int act) |
int | action_max_range_default (enum action_result result) |
const char * | action_target_kind_ruleset_var_name (int act) |
enum action_target_kind | action_target_kind_default (enum action_result result) |
bool | action_result_legal_target_kind (enum action_result result, enum action_target_kind tgt_kind) |
const char * | action_actor_consuming_always_ruleset_var_name (action_id act) |
const char * | action_blocked_by_ruleset_var_name (const struct action *act) |
const char * | action_post_success_forced_ruleset_var_name (const struct action *act) |
bool | action_ever_possible (action_id action) |
const char * | gen_action_name_update_cb (const char *old_name) |
const char * | action_target_kind_help (enum action_target_kind kind) |
struct action_list * | action_list_by_result (enum action_result result) |
struct action_list * | action_list_by_activity (enum unit_activity activity) |
Variables | |
static struct action * | actions [MAX_NUM_ACTIONS] |
struct action ** | _actions = actions |
struct action_auto_perf | auto_perfs [MAX_NUM_ACTION_AUTO_PERFORMERS] |
static bool | actions_initialized = FALSE |
static struct action_enabler_list * | action_enablers_by_action [MAX_NUM_ACTIONS] |
static struct obligatory_req_vector | oblig_hard_reqs_r [ACTRES_NONE] |
static struct obligatory_req_vector | oblig_hard_reqs_sr [ACT_SUB_RES_COUNT] |
static struct astring | ui_name_str = ASTRING_INIT |
static struct action_list * | actlist_by_result [ACTRES_LAST] |
static struct action_list * | actlist_by_activity [ACTIVITY_LAST] |
const char * | atk_helpnames [ATK_COUNT] |
#define ACTPROB_VAL_1_PCT (ACTPROB_VAL_MAX / 100) |
#define obligatory_req_vector_iterate | ( | obreq_vec, | |
pobreq | |||
) | TYPED_VECTOR_ITERATE(struct obligatory_req, obreq_vec, pobreq) |
#define obligatory_req_vector_iterate_end VECTOR_ITERATE_END |
#define SPECVEC_TAG obligatory_req |
#define SPECVEC_TYPE struct obligatory_req |
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static |
Returns the action probability for when a target is unseen.
Definition at line 5378 of file actions.c.
Referenced by action_prob_vs_city_full(), and action_prob_vs_units_full().
const char * action_actor_consuming_always_ruleset_var_name | ( | action_id | act | ) |
Return actor consuming always ruleset variable name for the action or NULL if actor consuming always can't be set in the ruleset.
TODO: make actions generic and put actor consuming always in a field of the action.
Definition at line 8895 of file actions.c.
Referenced by load_action_actor_consuming_always(), and save_action_actor_consuming_always().
bool action_actor_utype_hard_reqs_ok | ( | const struct action * | paction, |
const struct unit_type * | actor_unittype | ||
) |
Returns TRUE if the specified unit type can perform the specified action given that an action enabler later will enable it.
This is done by checking the action result's hard requirements. Hard requirements must be TRUE before an action can be done. The reason why is usually that code dealing with the action assumes that the requirements are true. A requirement may also end up here if it can't be expressed in a requirement vector or if its absence makes the action pointless.
paction | the action to check the hard reqs for |
actor_unittype | the unit type that may be able to act |
Definition at line 3520 of file actions.c.
Referenced by action_enabler_suggest_improvement(), action_enabler_utype_possible_actor(), action_has_possible_actor_hard_reqs(), expl_act_not_enabl(), and unit_can_act_cache_set().
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static |
Returns TRUE if the specified unit type can perform the specified action given that an action enabler later will enable it.
This is done by checking the action result's hard requirements. Hard requirements must be TRUE before an action can be done. The reason why is usually that code dealing with the action assumes that the requirements are true. A requirement may also end up here if it can't be expressed in a requirement vector or if its absence makes the action pointless.
When adding a new hard requirement here: explain why it is a hard requirement in a comment.
paction | the action to check the hard reqs for |
actor_unittype | the unit type that may be able to act |
ignore_third_party | ignore if potential targets etc exists |
Definition at line 3327 of file actions.c.
Referenced by action_actor_utype_hard_reqs_ok(), and action_hard_reqs_actor().
const struct action_auto_perf * action_auto_perf_by_number | ( | const int | num | ) |
Returns action auto performer rule number num.
Used in action_auto_perf_iterate()
WARNING: If the cause of the returned action performer rule is AAPC_COUNT it means that it is unused.
Definition at line 7365 of file actions.c.
Referenced by save_action_auto_actions(), save_action_auto_uflag_block(), and save_game_ruleset().
struct action_auto_perf * action_auto_perf_slot_number | ( | const int | num | ) |
Returns action auto performer rule slot number num so it can be filled.
Definition at line 7349 of file actions.c.
Referenced by action_auto_perf_by_number(), handle_ruleset_action_auto(), load_action_post_success_force(), load_ruleset_cities(), load_ruleset_game(), rscompat_postprocess(), and sanity_check_ruleset_data().
const char * action_blocked_by_ruleset_var_name | ( | const struct action * | act | ) |
Return action blocked by ruleset variable name for the action or NULL if actor consuming always can't be set in the ruleset.
TODO: make actions generic and put blocked by actions in a field of the action.
Definition at line 9030 of file actions.c.
Referenced by load_action_blocked_by_list(), and save_action_blocked_by().
struct action * action_by_rule_name | ( | const char * | name | ) |
Return the action with the given name.
Returns NULL if no action with the given name exists.
Definition at line 1708 of file actions.c.
Referenced by api_find_action_by_name(), api_find_action_type_by_name(), tab_enabler::edit_type(), load_ruleset_game(), sg_load_savefile(), and universal_value_from_str().
bool action_creates_extra | ( | const struct action * | paction, |
const struct extra_type * | pextra | ||
) |
Returns TRUE iff the specified action can create the specified extra.
Definition at line 2224 of file actions.c.
Referenced by go_act_menu::create(), execute_orders(), helptext_unit(), real_menus_init(), real_menus_update(), unit_order_list_is_sane(), and utype_can_create_extra().
int action_dice_roll_initial_odds | ( | const struct action * | paction | ) |
Returns the initial odds of an action not failing its dice roll.
Definition at line 6979 of file actions.c.
Referenced by action_dice_roll_odds(), effect_list_sanity_cb(), and helptext_unit().
int action_dice_roll_odds | ( | const struct player * | act_player, |
const struct unit * | act_unit, | ||
const struct city * | tgt_city, | ||
const struct player * | tgt_player, | ||
const struct action * | paction | ||
) |
Returns the odds of an action not failing its dice roll.
Definition at line 7064 of file actions.c.
Referenced by action_failed_dice_roll(), and action_prob_pre_action_dice_roll().
Returns TRUE iff the specified distance between actor and target is within the range acceptable to the specified action.
Definition at line 1844 of file actions.c.
Referenced by is_action_possible().
Returns TRUE iff the specified distance between actor and target is sm,aller or equal to the max range accepted by the specified action.
Definition at line 1833 of file actions.c.
Referenced by action_distance_accepted(), expl_act_not_enabl(), and sanity_check_ruleset_data().
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static |
Find out if the action is enabled, may be enabled or isn't enabled given what the player owning the actor knowns.
A player don't always know everything needed to figure out if an action is enabled or not. A server side AI with the same limits on its knowledge as a human player or a client should use this to figure out what is what.
Assumes to be called from the point of view of the actor. Its knowledge is assumed to be given in the parameters.
Returns TRI_YES if the action is enabled, TRI_NO if it isn't and TRI_MAYBE if the player don't know enough to tell.
If meta knowledge is missing TRI_MAYBE will be returned.
target may be NULL. This is equivalent to passing an empty context.
Definition at line 5173 of file actions.c.
Referenced by action_prob().
void action_enabler_add | ( | struct action_enabler * | enabler | ) |
Add an action enabler to the current ruleset.
Definition at line 2442 of file actions.c.
Referenced by tab_enabler::add_now(), tab_enabler::edit_type(), effect_to_enabler(), handle_ruleset_action_enabler(), load_ruleset_game(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), rscompat_postprocess(), and slow_invasion_enablers().
struct action_enabler * action_enabler_copy | ( | const struct action_enabler * | original | ) |
Create a new copy of an existing action enabler.
Definition at line 2427 of file actions.c.
Referenced by fix_enabler_item::fix_enabler_item(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_postprocess(), and slow_invasion_enablers().
void action_enabler_free | ( | struct action_enabler * | enabler | ) |
Free resources allocated for the action enabler.
Definition at line 2415 of file actions.c.
Referenced by actions_free(), tab_enabler::delete_now(), and fix_enabler_item::~fix_enabler_item().
struct action_enabler * action_enabler_new | ( | void | ) |
Create a new action enabler.
Definition at line 2396 of file actions.c.
Referenced by action_enabler_copy(), tab_enabler::add_now(), effect_to_enabler(), handle_ruleset_action_enabler(), load_ruleset_game(), rscompat_old_slow_invasions_3_1(), and rscompat_postprocess().
bool action_enabler_possible_actor | ( | const struct action_enabler * | ae | ) |
Returns TRUE iff the specified action enabler may have an actor that it may be enabled for in the current ruleset. An enabler can't be enabled if no potential actor fulfills both its action's hard requirements and its own actor requirement vector, actor_reqs. Note that the answer may be "no" even if this function returns TRUE. It may just be unable to detect it.
ae | the action enabler to check |
Definition at line 7270 of file actions.c.
Referenced by ruleset_purge_unused_enablers().
bool action_enabler_remove | ( | struct action_enabler * | enabler | ) |
Remove an action enabler from the current ruleset.
Returns TRUE on success.
Definition at line 2459 of file actions.c.
Referenced by tab_enabler::delete_now(), tab_enabler::edit_type(), and rscompat_postprocess().
struct req_vec_problem * action_enabler_suggest_improvement | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to improve the specified action enabler or NULL if nothing to improve is found to be needed. It is the responsibility of the caller to free the suggestion when it is done with it. A possible improvement isn't always an error.
enabler | the enabler to improve |
Definition at line 2904 of file actions.c.
Referenced by enabler_problem_level(), fix_enabler_item::find_next_problem(), and sanity_check_ruleset_data().
struct req_vec_problem * action_enabler_suggest_repair | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to fix the specified action enabler or NULL if no fix is found to be needed. It is the responsibility of the caller to free the suggestion with req_vec_problem_free() when it is done with it.
Definition at line 2838 of file actions.c.
Referenced by action_enabler_suggest_improvement(), enabler_problem_level(), fix_enabler_item::find_next_problem(), rscompat_enabler_add_obligatory_hard_reqs(), and sanity_check_ruleset_data().
struct req_vec_problem * action_enabler_suggest_repair_oblig | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to add an obligatory hard requirement to an action enabler or NULL if no hard obligatory reqs were missing. It is the responsibility of the caller to free the suggestion when it is done with it.
enabler | the action enabler to suggest a fix for. |
Definition at line 2598 of file actions.c.
Referenced by action_enabler_suggest_repair().
bool action_enabler_utype_possible_actor | ( | const struct action_enabler * | ae, |
const struct unit_type * | act_utype | ||
) |
Returns TRUE iff the specified action enabler may be active for an actor of the specified unit type in the current ruleset. Note that the answer may be "no" even if this function returns TRUE. It may just be unable to detect it.
ae | the action enabler to check |
act_utype | the candidate actor unit type |
Definition at line 7243 of file actions.c.
Referenced by action_enabler_possible_actor().
struct requirement_vector * action_enabler_vector_by_number | ( | const void * | enabler, |
req_vec_num_in_item | number | ||
) |
Returns a writable pointer to the specified requirement vector in the action enabler or NULL if the action enabler doesn't have a requirement vector with that requirement vector number.
enabler | the action enabler that may own the vector. |
number | the item's requirement vector number. |
Definition at line 2991 of file actions.c.
Referenced by rscompat_enabler_add_obligatory_hard_reqs(), and fix_enabler_item::vector_getter().
const char * action_enabler_vector_by_number_name | ( | req_vec_num_in_item | vec | ) |
Returns the name of the given requirement vector number n in an action enabler or NULL if enablers don't have a requirement vector with that number.
vec | the requirement vector to name |
Definition at line 3015 of file actions.c.
Referenced by rscompat_enabler_add_obligatory_hard_reqs(), and fix_enabler_item::vector_namer().
req_vec_num_in_item action_enabler_vector_number | ( | const void * | enabler, |
const struct requirement_vector * | vec | ||
) |
Returns the requirement vector number of the specified requirement vector in the specified action enabler.
enabler | the action enabler that may own the vector. |
vec | the requirement vector to number. |
Definition at line 2968 of file actions.c.
Referenced by action_enabler_suggest_improvement(), action_enabler_suggest_repair(), ae_suggest_repair_if_no_oblig(), enabler_first_self_contradiction(), and enabler_tile_tgt_local_diplrel_implies_claimed().
struct action_enabler_list * action_enablers_for_action | ( | action_id | action | ) |
Get all enablers for an action in the current ruleset.
Definition at line 2475 of file actions.c.
Referenced by action_enabled_local(), action_enabler_add(), action_enabler_remove(), action_ever_possible(), action_immune_government(), action_is_in_use(), action_may_happen_unit_on_city(), action_maybe_possible_actor_unit(), action_univs_not_blocking(), adjust_improvement_wants_by_effects(), city_production_caravan_shields_init(), does_nation_block_action(), does_terrain_block_action(), helptext_building(), helptext_unit(), is_action_enabled(), is_target_possible(), is_universal_needed(), tab_misc::refresh_stats(), rscompat_enablers_add_obligatory_hard_reqs(), rscompat_postprocess(), ruleset_purge_redundant_reqs_enablers(), ruleset_purge_unused_enablers(), sanity_check_ruleset_data(), slow_invasion_enablers(), utype_may_act_move_frags(), and utype_may_act_tgt_city_tile().
Is the action ever possible? Currently just checks that there's any action enablers for the action.
Definition at line 9305 of file actions.c.
Referenced by create_unit_menu(), dai_upgrade_units(), present_unit_callback(), and units_report_selection_callback().
int action_get_act_time | ( | const struct action * | paction, |
const struct unit * | actor_unit, | ||
const struct tile * | tgt_tile, | ||
const struct extra_type * | tgt_extra | ||
) |
Returns the unit activity time (work) this action takes (requires) or ACT_TIME_INSTANTANEOUS if the action happens at once.
enum action_actor_kind action_get_actor_kind | ( | const struct action * | paction | ) |
Get the actor kind of an action.
Definition at line 1730 of file actions.c.
Referenced by action_enabler_possible_actor(), action_enabler_suggest_improvement(), action_enabler_utype_possible_actor(), action_get_role(), action_has_possible_actor_hard_reqs(), action_is_blocked_by(), api_edit_perform_action_unit_vs_city(), api_edit_perform_action_unit_vs_city_impr(), api_edit_perform_action_unit_vs_city_tech(), api_edit_perform_action_unit_vs_self(), api_edit_perform_action_unit_vs_tile(), api_edit_perform_action_unit_vs_tile_extra(), api_edit_perform_action_unit_vs_unit(), auto_settlers_speculate_can_act_at(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), dai_diplomat_city(), effect_list_sanity_cb(), request_action_details_callback(), simple_action_callback(), simple_action_callback(), utype_is_moved_to_tgt_by_action(), utype_is_unmoved_by_action(), and utype_may_do_escape_action().
enum action_battle_kind action_get_battle_kind | ( | const struct action * | pact | ) |
Get the battle kind that can prevent an action.
Definition at line 1762 of file actions.c.
Referenced by action_prob_battle_then_dice_roll(), and helptext_unit().
int action_get_role | ( | const struct action * | paction | ) |
enum action_sub_target_kind action_get_sub_target_kind | ( | const struct action * | paction | ) |
Get the sub target kind of an action.
Definition at line 1751 of file actions.c.
Referenced by action_sub_target_id_for_action(), go_act_menu::create(), execute_orders(), helptext_unit(), real_menus_init(), real_menus_update(), simple_action_callback(), simple_action_callback(), unit_goto_and_callback(), and unit_goto_and_callback().
enum action_target_kind action_get_target_kind | ( | const struct action * | paction | ) |
Get the target kind of an action.
Definition at line 1740 of file actions.c.
Referenced by action_is_blocked_by(), action_prob_unit_vs_tgt(), action_target_neg_util(), api_edit_perform_action_unit_vs_city(), api_edit_perform_action_unit_vs_city_impr(), api_edit_perform_action_unit_vs_city_tech(), api_edit_perform_action_unit_vs_self(), api_edit_perform_action_unit_vs_tile(), api_edit_perform_action_unit_vs_tile_extra(), api_edit_perform_action_unit_vs_unit(), api_methods_action_target_kind(), auto_settlers_speculate_can_act_at(), blocked_find_target_city(), blocked_find_target_tile(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), dai_diplomat_city(), diplomat_infiltrate_tile(), effect_list_sanity_cb(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), expl_act_not_enabl(), get_act_sel_action_custom_text(), helptext_unit(), is_action_possible(), need_war_player_hlp(), notify_actor_caught(), notify_actor_success(), notify_victim_caught(), notify_victim_success(), request_action_details_callback(), simple_action_callback(), simple_action_callback(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), and unit_perform_action().
const char * action_get_ui_name_mnemonic | ( | action_id | act_id, |
const char * | mnemonic | ||
) |
Get the action name with a mnemonic ready to display in the UI.
Definition at line 1918 of file actions.c.
Referenced by real_menus_init(), and real_menus_update().
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static |
Returns TRUE iff the wanted action is possible as far as the actor is concerned given that an action enabler later will enable it. Will, unlike action_actor_utype_hard_reqs_ok(), check the actor unit's current state.
Can return maybe when not omniscient. Should always return yes or no when omniscient.
Passing NULL for actor is equivalent to passing an empty context. This may or may not be legal depending on the action.
Definition at line 3540 of file actions.c.
Referenced by action_maybe_possible_actor_unit(), and is_action_possible().
Returns TRUE iff the specified action has an actor that fulfills its hard requirements in the current ruleset.
paction | the action to check |
Definition at line 7301 of file actions.c.
Referenced by action_is_in_use().
Returns TRUE iff the specified action ID refers to a valid action.
Definition at line 1697 of file actions.c.
Referenced by action_by_rule_name(), action_enabler_add(), action_enabler_remove(), action_enabler_suggest_repair_oblig(), action_enablers_for_action(), action_id_is_rare_pop_up(), action_mp_full_makes_legal(), action_prepare_ui_name(), action_target_neg_util(), tab_enabler::add_now(), ae_suggest_repair_if_no_oblig(), do_map_click(), does_nation_block_action(), does_terrain_block_action(), execute_orders(), handle_ruleset_action(), handle_ruleset_action_enabler(), handle_unit_action_answer(), key_unit_action_select_tgt(), request_unit_goto(), send_goto_route(), sg_load_player_unit(), unit_order_list_is_sane(), unit_perform_action(), unpackage_unit(), and utype_may_act_move_frags().
Returns TRUE iff a unit's ability to perform this action will pop up the action selection dialog before the player asks for it only in exceptional cases.
An example of an exceptional case is when the player tries to move a unit to a tile it can't move to but can perform this action to.
Definition at line 1820 of file actions.c.
Referenced by action_tgt_tile(), may_unit_act_vs_city(), may_unit_act_vs_tile_extra(), and may_unit_act_vs_unit().
const char * action_id_name_translation | ( | action_id | act_id | ) |
Get the action name used when displaying the action in the UI. Nothing is added to the UI name.
Definition at line 1910 of file actions.c.
Referenced by action_name_translation(), api_methods_action_name_translation(), unit_item::create_actions(), create_unit_menu(), create_units_order_widgets(), execute_orders(), helptext_building(), helptext_government(), helptext_unit(), illegal_action(), illegal_action_msg(), mr_menu::menus_sensitive(), popup_newcity_dialog(), present_unit_callback(), real_menus_update(), request_unit_goto(), mr_menu::setup_menus(), sg_load_player_unit(), and units_orders_city_dlg_callback().
const char * action_id_rule_name | ( | action_id | act_id | ) |
Get the rule name of the action.
Definition at line 1899 of file actions.c.
Referenced by action_prepare_ui_name(), action_prob_self_full(), action_prob_vs_city_full(), action_prob_vs_extras_full(), action_prob_vs_tile_full(), action_prob_vs_unit_full(), action_prob_vs_units_full(), action_rule_name(), api_methods_action_rule_name(), handle_unit_orders(), is_action_enabled_unit_on_city_full(), is_action_enabled_unit_on_extras_full(), is_action_enabled_unit_on_self_full(), is_action_enabled_unit_on_tile_full(), is_action_enabled_unit_on_unit_full(), is_action_enabled_unit_on_units_full(), is_action_possible_on_city(), is_universal_needed(), menu_unit_goto_and_add_accel(), sanity_check_ruleset_data(), save_game_ruleset(), sg_save_savefile(), tab_enabler::tab_enabler(), unit_can_act_cache_set(), and unit_order_list_is_sane().
bool action_immune_government | ( | struct government * | gov, |
action_id | act | ||
) |
Will a player with the government gov be immune to the action act?
Definition at line 7101 of file actions.c.
Referenced by adv_gov_action_immunity_want(), and helptext_government().
struct action * action_is_blocked_by | ( | const struct civ_map * | nmap, |
const struct action * | act, | ||
const struct unit * | actor_unit, | ||
const struct tile * | target_tile_arg, | ||
const struct city * | target_city_arg, | ||
const struct unit * | target_unit | ||
) |
Returns the action that blocks the specified action or NULL if the specified action isn't blocked.
An action that can block another blocks when it is forced and possible.
Definition at line 3214 of file actions.c.
Referenced by action_prob_vs_city_full(), action_prob_vs_units_full(), expl_act_not_enabl(), and is_action_possible().
Returns TRUE if the specified action may be enabled in the current ruleset.
paction | the action to check if is in use. |
Definition at line 7326 of file actions.c.
Referenced by action_immune_government(), helptext_building(), helptext_unit(), ruleset_purge_unused_enablers(), save_action_actor_consuming_always(), save_action_auto_actions(), save_action_blocked_by(), save_action_kind(), save_action_post_success_force(), save_bv_actions(), and universal_never_there().
void action_list_add_all_by_result | ( | action_id * | act_list, |
int * | position, | ||
enum action_result | result | ||
) |
Add all actions with the specified result to the specified action list starting at the specified position.
act_list | the list to add the actions to |
position | index in act_list that is updated as action are added |
result | all actions with this result are added. |
Definition at line 7414 of file actions.c.
Referenced by adv_data_phase_init(), auto_settlers_ruleset_init(), dai_upgrade_units(), helptext_building(), and rscompat_postprocess().
struct action_list * action_list_by_activity | ( | enum unit_activity | activity | ) |
Returns action list by activity.
Definition at line 9358 of file actions.c.
Referenced by unit_activity_handling_targeted().
struct action_list * action_list_by_result | ( | enum action_result | result | ) |
void action_list_end | ( | action_id * | act_list, |
int | size | ||
) |
Terminate an action list of the specified size.
act_list | the list to end |
size | the number of elements to include in the list |
Definition at line 7397 of file actions.c.
Referenced by adv_data_phase_init(), auto_settlers_ruleset_init(), dai_upgrade_units(), helptext_building(), rscompat_postprocess(), and save_action_auto_actions().
int action_max_range_default | ( | enum action_result | result | ) |
Return default max range for the action if it is ruleset settable.
Definition at line 8308 of file actions.c.
Referenced by load_action_range_max(), and save_action_max_range().
const char * action_max_range_ruleset_var_name | ( | int | act | ) |
Return max range ruleset variable name for the action or NULL if max range can't be set in the ruleset.
TODO: make actions generic and put max_range in a field of the action.
Definition at line 8173 of file actions.c.
Referenced by load_action_range_max(), save_action_max_range(), and save_action_range().
bool action_maybe_possible_actor_unit | ( | const struct civ_map * | nmap, |
const action_id | act_id, | ||
const struct unit * | actor_unit | ||
) |
Returns TRUE if the wanted action (as far as the player knows) can be performed right now by the specified actor unit if an approriate target is provided.
Definition at line 7165 of file actions.c.
Referenced by act_prob_unseen_target(), can_unit_paradrop(), and handle_unit_get_actions().
int action_min_range_default | ( | enum action_result | result | ) |
Return default min range for the action if it is ruleset settable.
Definition at line 8091 of file actions.c.
Referenced by load_action_range(), and save_action_range().
const char * action_min_range_ruleset_var_name | ( | int | act | ) |
Return min range ruleset variable name for the action or NULL if min range can't be set in the ruleset.
TODO: make actions generic and put min_range in a field of the action.
Definition at line 7962 of file actions.c.
Referenced by load_action_range(), and save_action_range().
Returns TRUE if the specified action can't be done now but would have been legal if the unit had full movement.
Definition at line 7220 of file actions.c.
Referenced by execute_orders(), and expl_act_not_enabl().
const char * action_name_translation | ( | const struct action * | action | ) |
Get the action name used when displaying the action in the UI. Nothing is added to the UI name.
This always returns the same static string, just modified according to the call. Copy the result if you want it to remain valid over another call to this function.
Definition at line 1890 of file actions.c.
Referenced by go_act_menu::create(), do_paradrop(), do_unit_strike_city_building(), do_unit_strike_city_production(), helptext_unit(), illegal_action_pay_price(), key_unit_action_select_tgt(), notify_actor_caught(), notify_actor_success(), notify_global_caught(), notify_global_success(), notify_victim_caught(), notify_victim_success(), req_text_insert(), spy_poison(), spy_spread_plague(), unit_do_help_build(), and universal_name_translation().
int action_number | ( | const struct action * | action | ) |
Get the universal number of the action.
Definition at line 1868 of file actions.c.
Referenced by action_blocked_by_ruleset_var_name(), action_post_success_forced_ruleset_var_name(), action_would_be_blocked_by(), adv_unit_move(), are_universals_equal(), dai_diplomat_city(), dai_unit_move(), is_action_req_active(), unit_activity_handling_targeted(), unit_order_activity_to_action(), and universal_number().
const char * action_post_success_forced_ruleset_var_name | ( | const struct action * | act | ) |
Return action post success forced action ruleset variable name for the action or NULL if it can't be set in the ruleset.
Definition at line 9172 of file actions.c.
Referenced by load_action_post_success_force(), and save_action_post_success_force().
const char * action_prepare_ui_name | ( | action_id | act_id, |
const char * | mnemonic, | ||
const struct act_prob | prob, | ||
const char * | custom | ||
) |
Get the UI name ready to show the action in the UI. It is possible to add a client specific mnemonic; it is assumed that if the mnemonic appears in the action name it can be escaped by doubling. Success probability information is interpreted and added to the text. A custom text can be inserted before the probability information.
The returned string is in statically allocated astring, and thus this function is not thread-safe.
Definition at line 1972 of file actions.c.
Referenced by action_entry(), action_entry(), action_entry(), action_entry_update(), action_entry_update(), action_get_ui_name_mnemonic(), and action_id_name_translation().
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static |
An action's probability of success.
"Success" indicates that the action achieves its goal, not that the actor survives. For actions that cost money it is assumed that the player has and is willing to spend the money. This is so the player can figure out what their odds are before deciding to get the extra money.
Passing NULL for actor or target is equivalent to passing an empty context. This may or may not be legal depending on the action.
Definition at line 5480 of file actions.c.
Referenced by action_prob_self_full(), action_prob_vs_city_full(), action_prob_vs_extras_full(), action_prob_vs_tile_full(), action_prob_vs_unit_full(), and action_prob_vs_units_full().
Returns ap1 and ap2 - as in both ap1 and ap2 happening. Said in math that is: P(A) * P(B)
Definition at line 6841 of file actions.c.
Referenced by action_prob_battle_then_dice_roll().
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static |
Returns the action probability of an action winning a potential pre action battle - like a diplomatic battle - and then not failing its dice roll. Shouldn't leak information.
Definition at line 5433 of file actions.c.
Referenced by action_prob().
Compare action probabilities. Prioritize the lowest possible value.
Definition at line 6763 of file actions.c.
Referenced by compare_units().
const char * action_prob_explain | ( | const struct act_prob | prob | ) |
Explain an action probability in a way suitable for a tool tip for the button that starts it.
The returned string is in statically allocated astring, and thus this function is not thread-safe.
Definition at line 2083 of file actions.c.
Referenced by act_sel_action_tool_tip().
Returns ap1 with ap2 as fall back in cases where ap1 doesn't happen. Said in math that is: P(A) + P(A') * P(B)
This is useful to calculate the probability of doing action A or, when A is impossible, falling back to doing action B.
Definition at line 6911 of file actions.c.
Referenced by action_auto_perf_unit_prob().
Returns TRUE iff the given action probability represents a special signal value rather than a regular action probability value.
Definition at line 6746 of file actions.c.
Referenced by action_prob(), action_prob_and(), action_prob_cmp_pessimist(), action_prob_explain(), action_prob_fall_back(), action_prob_to_0_to_1_pessimist(), action_prob_to_text(), and action_prob_vs_units_full().
struct act_prob action_prob_new_certain | ( | void | ) |
struct act_prob action_prob_new_impossible | ( | void | ) |
struct act_prob action_prob_new_not_impl | ( | void | ) |
struct act_prob action_prob_new_not_relevant | ( | void | ) |
struct act_prob action_prob_new_unknown | ( | void | ) |
Returns TRUE iff the given action probability represents that support for finding this action probability currently is missing from Freeciv.
Definition at line 6735 of file actions.c.
Referenced by action_prob_and(), action_prob_cmp_pessimist(), action_prob_explain(), action_prob_fall_back(), action_prob_possible(), action_prob_to_0_to_1_pessimist(), action_prob_to_text(), and action_prob_vs_units_full().
Returns TRUE iff the given action probability represents the lack of an action probability.
Definition at line 6724 of file actions.c.
Referenced by action_prepare_ui_name(), action_prob_and(), action_prob_cmp_pessimist(), action_prob_fall_back(), action_prob_to_0_to_1_pessimist(), and action_prob_to_text().
Returns TRUE iff the given action probability belongs to an action that may be possible.
Definition at line 6703 of file actions.c.
Referenced by action_entry(), action_entry(), action_entry(), action_entry_update(), action_entry_update(), action_prob_vs_units_full(), action_selection_refresh(), action_sub_target_id_for_action(), action_tgt_tile(), auto_attack_act(), auto_settlers_speculate_can_act_at(), can_unit_alight_or_be_unloaded(), can_unit_change_homecity_to(), create_advances_list(), create_improvements_list(), dai_diplomat_bribe_nearby(), dai_diplomat_city(), dai_manage_paratrooper(), do_disband_alternative(), do_unit_paradrop_to(), execute_orders(), get_act_sel_action_custom_text(), get_discounted_reward(), handle_city_name_suggestion_req(), handle_unit_actions(), handle_unit_get_actions(), illegal_action(), may_unit_act_vs_city(), may_unit_act_vs_tile_extra(), may_unit_act_vs_unit(), popup_action_selection(), popup_sabotage_dialog(), popup_sabotage_dialog(), request_unit_load(), settler_evaluate_improvements(), spy_steal_popup_shared(), spy_steal_shared(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), unit_can_add_or_build_city(), unit_can_airlift_to(), unit_can_help_build_wonder_here(), and unit_survive_autoattack().
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Returns the action probability of an action not failing its dice roll without leaking information.
Definition at line 5396 of file actions.c.
Referenced by action_prob(), and action_prob_battle_then_dice_roll().
struct act_prob action_prob_self | ( | const struct civ_map * | nmap, |
const struct unit * | actor_unit, | ||
const action_id | act_id | ||
) |
Get the actor unit's probability of successfully performing the chosen action on itself.
Definition at line 6377 of file actions.c.
Referenced by action_auto_perf_unit_prob(), action_prob_unit_vs_tgt(), do_disband_alternative(), execute_orders(), and handle_unit_get_actions().
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Get the actor unit's probability of successfully performing the chosen action on itself.
Definition at line 6324 of file actions.c.
Referenced by action_prob_self(), and action_speculate_unit_on_self().
double action_prob_to_0_to_1_pessimist | ( | const struct act_prob | ap | ) |
Returns double in the range [0-1] representing the minimum of the given action probability.
Definition at line 6814 of file actions.c.
Referenced by unit_survive_autoattack().
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Returns a text representation of the action probability prob unless it is a signal. Returns NULL if prob is a signal.
The returned string is in statically allocated astring, and thus this function is not thread-safe.
Definition at line 1931 of file actions.c.
Referenced by action_prepare_ui_name().
struct act_prob action_prob_unit_vs_tgt | ( | const struct civ_map * | nmap, |
const struct action * | paction, | ||
const struct unit * | act_unit, | ||
const struct city * | tgt_city, | ||
const struct unit * | tgt_unit, | ||
const struct tile * | tgt_tile, | ||
const struct extra_type * | extra_tgt | ||
) |
Returns the actor unit's probability of successfully performing the specified action against the action specific target.
nmap | Map to consult |
paction | The action to perform |
act_unit | The actor unit |
tgt_city | The target for city targeted actions |
tgt_unit | The target for unit targeted actions |
tgt_tile | The target for tile and unit stack targeted actions |
extra_tgt | The target for extra sub targeted actions |
Definition at line 6399 of file actions.c.
Referenced by dai_manage_paratrooper(), do_unit_paradrop_to(), and illegal_action().
struct act_prob action_prob_vs_city | ( | const struct civ_map * | nmap, |
const struct unit * | actor_unit, | ||
const action_id | act_id, | ||
const struct city * | target_city | ||
) |
Get the actor unit's probability of successfully performing the chosen action on the target city.
Definition at line 5870 of file actions.c.
Referenced by action_auto_perf_unit_prob(), action_prob_unit_vs_tgt(), can_unit_change_homecity_to(), dai_diplomat_city(), do_disband_alternative(), execute_orders(), handle_unit_get_actions(), may_unit_act_vs_city(), unit_can_add_or_build_city(), unit_can_airlift_to(), and unit_can_help_build_wonder_here().
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Get the actor unit's probability of successfully performing the chosen action on the target city.
Definition at line 5783 of file actions.c.
Referenced by action_prob_vs_city(), and action_speculate_unit_on_city().
struct act_prob action_prob_vs_extras | ( | const struct civ_map * | nmap, |
const struct unit * | actor_unit, | ||
const action_id | act_id, | ||
const struct tile * | target_tile, | ||
const struct extra_type * | target_extra | ||
) |
Get the actor unit's probability of successfully performing the chosen action on the extras at the target tile.
Definition at line 6307 of file actions.c.
Referenced by action_auto_perf_unit_prob(), action_prob_unit_vs_tgt(), action_tgt_tile(), do_disband_alternative(), execute_orders(), handle_unit_get_actions(), and may_unit_act_vs_tile_extra().
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Get the actor unit's probability of successfully performing the chosen action on the extras at the target tile.
Definition at line 6241 of file actions.c.
Referenced by action_prob_vs_extras(), and action_speculate_unit_on_extras().
struct act_prob action_prob_vs_tile | ( | const struct civ_map * | nmap, |
const struct unit * | actor_unit, | ||
const action_id | act_id, | ||
const struct tile * | target_tile, | ||
const struct extra_type * | target_extra | ||
) |
Get the actor unit's probability of successfully performing the chosen action on the target tile.
Definition at line 6224 of file actions.c.
Referenced by action_auto_perf_unit_prob(), action_prob_unit_vs_tgt(), action_sub_target_id_for_action(), action_tgt_tile(), do_disband_alternative(), execute_orders(), handle_city_name_suggestion_req(), handle_unit_get_actions(), may_unit_act_vs_tile_extra(), and unit_can_add_or_build_city().
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Get the actor unit's probability of successfully performing the chosen action on the target tile.
Definition at line 6158 of file actions.c.
Referenced by action_prob_vs_tile(), and action_speculate_unit_on_tile().
struct act_prob action_prob_vs_unit | ( | const struct civ_map * | nmap, |
const struct unit * | actor_unit, | ||
const action_id | act_id, | ||
const struct unit * | target_unit | ||
) |
Get the actor unit's probability of successfully performing the chosen action on the target unit.
Definition at line 5953 of file actions.c.
Referenced by action_auto_perf_unit_prob(), action_prob_unit_vs_tgt(), can_unit_alight_or_be_unloaded(), dai_diplomat_bribe_nearby(), do_disband_alternative(), execute_orders(), handle_unit_get_actions(), may_unit_act_vs_unit(), and request_unit_load().
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Get the actor unit's probability of successfully performing the chosen action on the target unit.
Definition at line 5886 of file actions.c.
Referenced by action_prob_vs_unit(), and action_speculate_unit_on_unit().
struct act_prob action_prob_vs_units | ( | const struct civ_map * | nmap, |
const struct unit * | actor_unit, | ||
const action_id | act_id, | ||
const struct tile * | target_tile | ||
) |
Get the actor unit's probability of successfully performing the chosen action on all units at the target tile.
Definition at line 6141 of file actions.c.
Referenced by action_auto_perf_unit_prob(), action_prob_unit_vs_tgt(), action_tgt_tile(), do_disband_alternative(), execute_orders(), and handle_unit_get_actions().
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Get the actor unit's probability of successfully performing the chosen action on all units at the target tile.
Definition at line 5970 of file actions.c.
Referenced by action_prob_vs_units(), and action_speculate_unit_on_units().
bool action_removes_extra | ( | const struct action * | paction, |
const struct extra_type * | pextra | ||
) |
Returns TRUE iff the specified action can remove the specified extra.
Definition at line 2312 of file actions.c.
Referenced by go_act_menu::create(), execute_orders(), helptext_unit(), real_menus_init(), real_menus_update(), unit_order_list_is_sane(), and utype_can_remove_extra().
bool action_result_legal_target_kind | ( | enum action_result | result, |
enum action_target_kind | tgt_kind | ||
) |
Returns TRUE iff the specified action result works with the specified action target kind.
Definition at line 8609 of file actions.c.
Referenced by sanity_check_ruleset_data().
const char * action_rule_name | ( | const struct action * | action | ) |
Get the rule name of the action.
Definition at line 1876 of file actions.c.
Referenced by action_enabler_suggest_improvement(), action_get_role(), action_new(), ae_suggest_repair_if_no_oblig(), autoadjust_ruleset_data(), blocked_find_target_city(), blocked_find_target_tile(), dai_diplomat_city(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), execute_orders(), fix_enabler_item::fix_enabler_item(), paratroopers_mr_sub_to_effect(), tab_enabler::refresh(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_postprocess(), ruleset_purge_redundant_reqs_enablers(), ruleset_purge_unused_enablers(), sanity_check_ruleset_data(), save_action_blocked_by(), slow_invasion_effects(), universal_kind_values(), universal_rule_name(), tab_enabler::update_enabler_info(), utype_act_takes_all_mp_cache_set(), and utype_act_takes_all_mp_ustate_cache_set().
struct act_prob action_speculate_unit_on_city | ( | const struct civ_map * | nmap, |
const action_id | act_id, | ||
const struct unit * | actor, | ||
const struct city * | actor_home, | ||
const struct tile * | actor_tile, | ||
const bool | omniscient_cheat, | ||
const struct city * | target | ||
) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target city given the specified game state changes.
Definition at line 6456 of file actions.c.
Referenced by auto_settlers_speculate_can_act_at(), and get_discounted_reward().
struct act_prob action_speculate_unit_on_extras | ( | const struct civ_map * | nmap, |
action_id | act_id, | ||
const struct unit * | actor, | ||
const struct city * | actor_home, | ||
const struct tile * | actor_tile, | ||
bool | omniscient_cheat, | ||
const struct tile * | target_tile, | ||
const struct extra_type * | target_extra | ||
) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action to the extras at the target tile (and, if specified, specific extra) given the specified game state changes.
Definition at line 6591 of file actions.c.
Referenced by auto_settlers_speculate_can_act_at().
struct act_prob action_speculate_unit_on_self | ( | const struct civ_map * | nmap, |
action_id | act_id, | ||
const struct unit * | actor, | ||
const struct city * | actor_home, | ||
const struct tile * | actor_tile, | ||
bool | omniscient_cheat | ||
) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on itself given the specified game state changes.
Definition at line 6625 of file actions.c.
Referenced by auto_settlers_speculate_can_act_at().
struct act_prob action_speculate_unit_on_tile | ( | const struct civ_map * | nmap, |
action_id | act_id, | ||
const struct unit * | actor, | ||
const struct city * | actor_home, | ||
const struct tile * | actor_tile, | ||
bool | omniscient_cheat, | ||
const struct tile * | target_tile, | ||
const struct extra_type * | target_extra | ||
) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target tile (and, if specified, extra) given the specified game state changes.
Definition at line 6557 of file actions.c.
Referenced by auto_settlers_speculate_can_act_at(), settler_evaluate_improvements(), tai_tile_worker_task_select(), and texai_tile_worker_task_select().
struct act_prob action_speculate_unit_on_units | ( | const struct civ_map * | nmap, |
action_id | act_id, | ||
const struct unit * | actor, | ||
const struct city * | actor_home, | ||
const struct tile * | actor_tile, | ||
bool | omniscient_cheat, | ||
const struct tile * | target | ||
) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target unit stack given the specified game state changes.
Definition at line 6524 of file actions.c.
Referenced by auto_settlers_speculate_can_act_at().
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Return default sub target kind for the action with the specified result.
Definition at line 8712 of file actions.c.
Referenced by action_new().
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Returns the sub target complexity for the action with the specified result when it has the specified target kind and sub target kind.
Definition at line 8802 of file actions.c.
Referenced by action_new().
enum action_target_kind action_target_kind_default | ( | enum action_result | result | ) |
Return default target kind for the action with the specified result.
Definition at line 8524 of file actions.c.
Referenced by action_new(), and load_action_kind().
const char * action_target_kind_help | ( | enum action_target_kind | kind | ) |
Return description of the action target kind suitable to use in the helptext.
Definition at line 9338 of file actions.c.
Referenced by helptext_government(), and helptext_unit().
const char * action_target_kind_ruleset_var_name | ( | int | act | ) |
Return target kind ruleset variable name for the action or NULL if target kind can't be set in the ruleset.
TODO: make actions generic and put target_kind in a field of the action.
Definition at line 8394 of file actions.c.
Referenced by load_action_kind(), and save_action_kind().
const char * action_ui_name_default | ( | int | act | ) |
Return default ui_name for the action
Definition at line 7660 of file actions.c.
Referenced by load_action_ui_name(), and save_action_ui_name().
const char * action_ui_name_ruleset_var_name | ( | int | act | ) |
Return ui_name ruleset variable name for the action.
TODO: make actions generic and put ui_name in a field of the action.
Definition at line 7434 of file actions.c.
Referenced by load_ruleset_game(), and save_game_ruleset().
Returns TRUE iff blocked will be illegal if blocker is legal.
Definition at line 1856 of file actions.c.
Referenced by action_is_blocked_by(), autoadjust_ruleset_data(), and helptext_unit().
bool actions_are_ready | ( | void | ) |
Returns TRUE iff the actions are initialized.
Doesn't care about action enablers.
Definition at line 1583 of file actions.c.
Referenced by action_prepare_ui_name(), and go_act_menu::update().
void actions_free | ( | void | ) |
Free the actions and the action enablers.
Definition at line 1530 of file actions.c.
Referenced by game_ruleset_free().
void actions_init | ( | void | ) |
Initialize the actions and the action enablers.
Definition at line 1460 of file actions.c.
Referenced by game_ruleset_init().
void actions_rs_pre_san_gen | ( | void | ) |
Generate action related data based on the currently loaded ruleset. Done before ruleset sanity checking and ruleset compatibility post processing.
Definition at line 1520 of file actions.c.
Referenced by handle_rulesets_ready(), and load_rulesetdir().
enum unit_activity actres_get_activity | ( | enum action_result | result | ) |
Returns the unit activity this action may cause or ACTIVITY_LAST if the action doesn't result in a unit activity.
Definition at line 2136 of file actions.c.
Referenced by action_get_act_time(), action_new(), action_sub_target_id_for_action(), do_action_activity(), do_action_activity_targeted(), is_extra_caused_by_action(), is_extra_removed_by_action(), settler_evaluate_improvements(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), unit_order_activity_to_action(), and unit_perform_action().
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Tell an ae_contra_or that one of its users is done with it.
contra | the ae_contra_or the user is done with. |
Definition at line 189 of file actions.c.
Referenced by actions_free().
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Returns a suggestion to add an obligatory hard requirement to an action enabler or NULL if no hard obligatory reqs were missing. It is the responsibility of the caller to free the suggestion when it is done with it.
enabler | the action enabler to suggest a fix for. |
oblig | hard obligatory requirements to check |
Definition at line 2494 of file actions.c.
Referenced by action_enabler_suggest_repair_oblig().
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The action probability that pattacker will win a diplomatic battle.
It is assumed that pattacker and pdefender have different owners and that the defender can defend in a diplomatic battle.
See diplomat_success_vs_defender() in server/diplomats.c
Definition at line 5275 of file actions.c.
Referenced by ap_diplomat_battle().
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The action probability that pattacker will win a diplomatic battle.
See diplomat_infiltrate_tile() in server/diplomats.c
Definition at line 5352 of file actions.c.
Referenced by action_prob(), and action_prob_battle_then_dice_roll().
Returns TRUE iff ap1 and ap2 are equal.
Definition at line 6754 of file actions.c.
Referenced by action_prob_and(), action_prob_fall_back(), send_packet_unit_actions_100(), and send_packet_unit_actions_101().
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Returns the target city for actions that may block the specified action. This is needed because some actions can be blocked by an action with a different target kind. The target city argument could therefore be missing.
Example: The ATK_SELF action ACTION_DISBAND_UNIT can be blocked by the ATK_CITY action ACTION_DISBAND_UNIT_RECOVER.
Definition at line 3160 of file actions.c.
Referenced by action_is_blocked_by().
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Returns the target tile for actions that may block the specified action. This is needed because some actions can be blocked by an action with a different target kind. The target tile could therefore be missing.
Example: The ATK_SELF action ACTION_DISBAND_UNIT can be blocked by the ATK_CITY action ACTION_DISBAND_UNIT_RECOVER.
Definition at line 3102 of file actions.c.
Referenced by action_is_blocked_by().
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Returns the first action enabler specific clarification possibility in the specified enabler or NULL if no enabler specific contradiction is found.
enabler | the enabler to look at |
Definition at line 2886 of file actions.c.
Referenced by action_enabler_suggest_improvement().
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Returns the first action enabler specific contradiction in the specified enabler or NULL if no enabler specific contradiction is found.
enabler | the enabler to look at |
Definition at line 2766 of file actions.c.
Referenced by action_enabler_suggest_repair().
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Detects a local DiplRel requirement in a tile targeted action without an explicit claimed requirement in the target reqs.
enabler | the enabler to look at |
Definition at line 2693 of file actions.c.
Referenced by action_enabler_suggest_repair().
FC_STATIC_ASSERT | ( | MAP_DISTANCE_MAX<= | ACTION_DISTANCE_LAST_NON_SIGNAL, |
action_range_can_not_cover_the_whole_map | |||
) |
const char * gen_action_name_update_cb | ( | const char * | old_name | ) |
Specenum callback to update old enum names to current ones.
Definition at line 9313 of file actions.c.
Referenced by action_by_rule_name().
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Hard code the obligatory hard requirements that don't depend on the rest of the ruleset. They are sorted by requirement to make it easy to read, modify and explain them.
Definition at line 354 of file actions.c.
Referenced by actions_init().
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Hard code the obligatory hard requirements that needs access to the ruleset before they can be generated.
Definition at line 877 of file actions.c.
Referenced by actions_rs_pre_san_gen().
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Returns TRUE if the wanted action is enabled.
Note that the action may disable it self because of hard requirements even if an action enabler returns TRUE.
Passing NULL for actor or target is equivalent to passing an empty context. This may or may not be legal depending on the action.
Definition at line 4651 of file actions.c.
Referenced by is_action_enabled_unit_on_city_full(), is_action_enabled_unit_on_extras_full(), is_action_enabled_unit_on_self_full(), is_action_enabled_unit_on_tile_full(), is_action_enabled_unit_on_unit_full(), and is_action_enabled_unit_on_units_full().
bool is_action_enabled_unit_on_city | ( | const struct civ_map * | nmap, |
const action_id | wanted_action, | ||
const struct unit * | actor_unit, | ||
const struct city * | target_city | ||
) |
Returns TRUE if actor_unit can do wanted_action to target_city as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 4755 of file actions.c.
Referenced by action_auto_perf_unit_do(), action_auto_perf_unit_prob(), action_is_blocked_by(), api_edit_perform_action_unit_vs_city(), api_edit_perform_action_unit_vs_city_impr(), api_edit_perform_action_unit_vs_city_tech(), dai_caravan_goto(), dai_manage_caravan(), dai_unit_attack(), handle_unit_action_query(), handle_unit_type_upgrade(), unit_can_airlift_to(), and unit_do_disband_trad().
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Returns TRUE if actor_unit can do wanted_action to target_city as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 4690 of file actions.c.
Referenced by action_speculate_unit_on_city(), and is_action_enabled_unit_on_city().
bool is_action_enabled_unit_on_extras | ( | const struct civ_map * | nmap, |
const action_id | wanted_action, | ||
const struct unit * | actor_unit, | ||
const struct tile * | target_tile, | ||
const struct extra_type * | target_extra | ||
) |
Returns TRUE if actor_unit can do wanted_action to the extras at target_tile as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 5073 of file actions.c.
Referenced by action_auto_perf_unit_do(), action_auto_perf_unit_prob(), action_is_blocked_by(), api_edit_perform_action_unit_vs_tile(), api_edit_perform_action_unit_vs_tile_extra(), and dai_unit_attack().
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Returns TRUE if actor_unit can do wanted_action to the extras at target_tile as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 5015 of file actions.c.
Referenced by action_speculate_unit_on_extras(), and is_action_enabled_unit_on_extras().
bool is_action_enabled_unit_on_self | ( | const struct civ_map * | nmap, |
const action_id | wanted_action, | ||
const struct unit * | actor_unit | ||
) |
Returns TRUE if actor_unit can do wanted_action to itself as far as action enablers are concerned.
See note in is_action_enabled() for why the action still may be disabled.
Definition at line 5145 of file actions.c.
Referenced by action_auto_perf_unit_do(), action_auto_perf_unit_prob(), action_is_blocked_by(), api_edit_perform_action_unit_vs_self(), can_unit_do_activity_targeted_at(), and unit_do_disband_trad().
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Returns TRUE if actor_unit can do wanted_action to itself as far as action enablers are concerned.
See note in is_action_enabled() for why the action still may be disabled.
Definition at line 5093 of file actions.c.
Referenced by action_speculate_unit_on_self(), and is_action_enabled_unit_on_self().
bool is_action_enabled_unit_on_tile | ( | const struct civ_map * | nmap, |
const action_id | wanted_action, | ||
const struct unit * | actor_unit, | ||
const struct tile * | target_tile, | ||
const struct extra_type * | target_extra | ||
) |
Returns TRUE if actor_unit can do wanted_action to the target_tile as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 4996 of file actions.c.
Referenced by action_auto_perf_unit_do(), action_auto_perf_unit_prob(), action_is_blocked_by(), adv_unit_move(), api_edit_perform_action_unit_vs_tile(), api_edit_perform_action_unit_vs_tile_extra(), can_unit_do_activity_targeted_at(), dai_manage_paratrooper(), dai_unit_attack(), dai_unit_move(), and unit_move_handling().
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Returns TRUE if actor_unit can do wanted_action to the target_tile as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 4938 of file actions.c.
Referenced by action_speculate_unit_on_tile(), and is_action_enabled_unit_on_tile().
bool is_action_enabled_unit_on_unit | ( | const struct civ_map * | nmap, |
const action_id | wanted_action, | ||
const struct unit * | actor_unit, | ||
const struct unit * | target_unit | ||
) |
Returns TRUE if actor_unit can do wanted_action to target_unit as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 4832 of file actions.c.
Referenced by action_auto_perf_unit_do(), action_auto_perf_unit_prob(), action_is_blocked_by(), adv_unit_move(), api_edit_perform_action_unit_vs_unit(), can_unit_alight_or_be_unloaded(), dai_diplomat_bribe_nearby(), dai_hunter_try_launch(), dai_unit_attack(), dai_unit_move(), handle_unit_action_query(), unit_move_handling(), and unleash_barbarians().
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Returns TRUE if actor_unit can do wanted_action to target_unit as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 4773 of file actions.c.
Referenced by action_speculate_unit_on_unit(), and is_action_enabled_unit_on_unit().
bool is_action_enabled_unit_on_units | ( | const struct civ_map * | nmap, |
const action_id | wanted_action, | ||
const struct unit * | actor_unit, | ||
const struct tile * | target_tile | ||
) |
Returns TRUE if actor_unit can do wanted_action to all units on the target_tile as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 4920 of file actions.c.
Referenced by action_auto_perf_unit_do(), action_auto_perf_unit_prob(), action_is_blocked_by(), api_edit_perform_action_unit_vs_tile(), api_edit_perform_action_unit_vs_tile_extra(), and dai_unit_attack().
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Returns TRUE if actor_unit can do wanted_action to all units on the target_tile as far as action enablers are concerned.
See note in is_action_enabled() for why the action may still be disabled.
Definition at line 4850 of file actions.c.
Referenced by action_speculate_unit_on_units(), and is_action_enabled_unit_on_units().
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Returns if the wanted action is possible given that an action enabler later will enable it.
Can return maybe when not omniscient. Should always return yes or no when omniscient.
This is done by checking the action's hard requirements. Hard requirements must be fulfilled before an action can be done. The reason why is usually that code dealing with the action assumes that the requirements are true. A requirement may also end up here if it can't be expressed in a requirement vector or if its absence makes the action pointless.
When adding a new hard requirement here: explain why it is a hard requirement in a comment. remember that this is called from action_prob(). Should information the player don't have access to be used in a test it must check if the evaluation can see the thing being tested.
Passing NULL for actor or target is equivalent to passing an empty context. This may or may not be legal depending on the action.
Definition at line 3718 of file actions.c.
Referenced by action_prob(), and is_action_enabled().
bool is_action_possible_on_city | ( | action_id | act_id, |
const struct player * | actor_player, | ||
const struct city * | target_city | ||
) |
Returns TRUE if the wanted action can be done to the target city.
Definition at line 7142 of file actions.c.
Referenced by adjust_improvement_wants_by_effects(), dai_choose_diplomat_offensive(), find_city_to_diplomat(), and impr_protects_vs_actions().
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Find out if the effect value is known
The knowledge of the actor is assumed to be given in the parameters.
If meta knowledge is missing TRI_MAYBE will be returned.
context may be NULL. This is equivalent to passing an empty context.
Definition at line 5219 of file actions.c.
Referenced by action_prob_pre_action_dice_roll(), and ap_dipl_battle_win().
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Return TRUE iff the action enabler is active
actor may be NULL. This is equivalent to passing an empty context. target may be NULL. This is equivalent to passing an empty context.
Definition at line 4632 of file actions.c.
Referenced by is_action_enabled().
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Returns TRUE if the wanted action can be done to the target.
target may be NULL. This is equivalent to passing an empty context.
Definition at line 7124 of file actions.c.
Referenced by is_action_possible_on_city().
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Register an obligatory hard requirement for the specified action results.
contras | if one alternative here doesn't contradict the enabler it is accepted. |
error_message | error message if an enabler contradicts all contras. Followed by a list of action results that should be unable to contradict all specified contradictions. |
Definition at line 247 of file actions.c.
Referenced by hard_code_oblig_hard_reqs(), and hard_code_oblig_hard_reqs_ruleset().
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Register an obligatory hard requirement for the specified action sub results.
contras | if one alternative here doesn't contradict the enabler it is accepted. |
error_message | error message if an enabler contradicts all contras. Followed by a list of action sub results that should be unable to contradict all specified contradictions. |
Definition at line 336 of file actions.c.
Referenced by hard_code_oblig_hard_reqs().
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Register an obligatory hard requirement for the action results it applies to.
The vararg parameter is a list of action ids it applies to terminated by ACTION_NONE.
Definition at line 267 of file actions.c.
Referenced by hard_code_oblig_hard_reqs(), and hard_code_oblig_hard_reqs_ruleset().
Returns TRUE iff the specified player knows (has seen) the specified tile.
Definition at line 3033 of file actions.c.
Referenced by is_action_possible().
Returns TRUE iff the specified player can see the specified tile.
Definition at line 3042 of file actions.c.
Referenced by is_action_possible().
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Returns a new array of alternative action enabler contradictions. Only one has to not contradict the enabler for it to be seen as fulfilled.
alternatives | the number of action enabler contradictions followed by the enabler contradictions specified as alternating contradicting requirement and a bool that is TRUE if the requirement contradicts the enabler's target requirement vector and FALSE if it contradicts the enabler's actor vector. |
Definition at line 160 of file actions.c.
Referenced by hard_code_oblig_hard_reqs(), hard_code_oblig_hard_reqs_ruleset(), and oblig_hard_req_register().
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Returns the first requirement in the specified requirement vector that contradicts the specified requirement or NULL if no contradiction was detected.
req | the requirement that may contradict the vector |
vec | the requirement vector to look in |
Definition at line 2670 of file actions.c.
Referenced by enabler_first_self_contradiction(), and enabler_tile_tgt_local_diplrel_implies_claimed().
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Returns the first local DiplRel requirement in the specified requirement vector or NULL if it doesn't have a local DiplRel requirement.
vec | the requirement vector to look in |
Definition at line 2649 of file actions.c.
Referenced by enabler_first_self_contradiction(), and enabler_tile_tgt_local_diplrel_implies_claimed().
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Does the target has any techs the actor don't?
Definition at line 5239 of file actions.c.
Referenced by action_prob().
Returns the local building type of a city target.
target_city can't be NULL
Definition at line 3054 of file actions.c.
Referenced by action_prob_vs_city_full(), and is_action_enabled_unit_on_city_full().
Returns the local unit type of a city target.
target_city can't be NULL
Definition at line 3077 of file actions.c.
Referenced by action_prob_vs_city_full(), and is_action_enabled_unit_on_city_full().
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Create a new action performed by a unit actor.
Definition at line 1672 of file actions.c.
Referenced by hard_code_actions().
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Register an obligatory hard requirement for the specified action results.
contras | if one alternative here doesn't contradict the enabler it is accepted. |
error_message | error message if an enabler contradicts all contras. |
args | list of action results that should be unable to contradict all specified contradictions. |
Definition at line 208 of file actions.c.
Referenced by oblig_hard_req_reg(), and oblig_hard_req_register().
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Register an obligatory hard requirement for the specified action sub results.
contras | if one alternative here doesn't contradict the enabler it is accepted. |
error_message | error message if an enabler contradicts all contras. |
args | list of action sub results that should be unable to contradict all specified contradictions. |
Definition at line 294 of file actions.c.
Referenced by oblig_hard_req_reg_sub_res().
Definition at line 97 of file actions.c.
Referenced by action_by_number().
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Definition at line 101 of file actions.c.
Referenced by action_enablers_for_action(), actions_free(), and actions_init().
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Definition at line 96 of file actions.c.
Referenced by action_id_exists(), action_id_is_rare_pop_up(), action_id_rule_name(), action_prepare_ui_name(), actions_are_ready(), actions_free(), city_widget::display_header_menu(), plr_widget::display_header_menu(), hard_code_actions(), and sg_save_player_cities().
Definition at line 99 of file actions.c.
Referenced by actions_are_ready(), actions_free(), and actions_init().
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Definition at line 147 of file actions.c.
Referenced by action_list_by_activity(), action_new(), actions_free(), and actions_init().
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Definition at line 146 of file actions.c.
Referenced by action_list_by_result(), action_new(), actions_free(), and actions_init().
const char* atk_helpnames[ATK_COUNT] |
struct action_auto_perf auto_perfs[MAX_NUM_ACTION_AUTO_PERFORMERS] |
Definition at line 98 of file actions.c.
Referenced by action_auto_perf_slot_number(), actions_free(), and actions_init().
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Definition at line 104 of file actions.c.
Referenced by action_enabler_suggest_repair_oblig(), actions_free(), actions_init(), and voblig_hard_req_reg().
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Definition at line 105 of file actions.c.
Referenced by action_enabler_suggest_repair_oblig(), actions_free(), actions_init(), and voblig_hard_req_reg_sub_res().
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Definition at line 107 of file actions.c.
Referenced by action_prepare_ui_name(), and actions_free().