Freeciv-3.1
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#include "registry.h"
#include "string_vector.h"
#include "achievements.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "movement.h"
#include "multipliers.h"
#include "specialist.h"
#include "style.h"
#include "unittype.h"
#include "version.h"
#include "ruleset.h"
#include "settings.h"
#include "comments.h"
#include "rulesave.h"
Go to the source code of this file.
Data Structures | |
struct | effect_cb_data |
Macros | |
#define | FORMAT_VERSION RSFORMAT_3_1 |
Functions | |
static struct section_file * | create_ruleset_file (const char *rsname, const char *rstype) |
static bool | save_default_int (struct section_file *sfile, int value, int default_value, const char *path, const char *entry) |
static bool | save_default_bool (struct section_file *sfile, bool value, bool default_value, const char *path, const char *entry) |
static bool | save_name_translation (struct section_file *sfile, struct name_translation *name, const char *path) |
static bool | save_reqs_vector (struct section_file *sfile, const struct requirement_vector *reqs, const char *path, const char *entry) |
static bool | save_tech_list (struct section_file *sfile, int *input, const char *path, const char *entry) |
static bool | save_tech_ref (struct section_file *sfile, const struct advance *padv, const char *path, const char *entry) |
static bool | save_terrain_ref (struct section_file *sfile, const struct terrain *save, const struct terrain *pthis, const char *path, const char *entry) |
static bool | save_gov_ref (struct section_file *sfile, const struct government *gov, const char *path, const char *entry) |
static bool | save_building_list (struct section_file *sfile, int *input, const char *path, const char *entry) |
static bool | save_unit_list (struct section_file *sfile, struct unit_type **input, const char *path, const char *entry) |
static bool | save_uclass_vec (struct section_file *sfile, bv_unit_classes *bits, const char *path, const char *entry, bool unreachable_only) |
static bool | save_strvec (struct section_file *sfile, struct strvec *to_save, const char *path, const char *entry) |
static bool | save_ruleset_file (struct section_file *sfile, const char *filename) |
static bool | save_buildings_ruleset (const char *filename, const char *name) |
static bool | save_styles_ruleset (const char *filename, const char *name) |
static bool | save_action_auto_uflag_block (struct section_file *sfile, const int aap, const char *uflags_path, bool(*unexpected_req)(const struct requirement *preq)) |
static bool | save_action_auto_actions (struct section_file *sfile, const int aap, const char *actions_path) |
static bool | unexpected_non_otype (const struct requirement *req) |
static bool | save_muuk_action_auto (struct section_file *sfile, const int aap, const char *item) |
static bool | save_cities_ruleset (const char *filename, const char *name) |
static bool | effect_save (struct effect *peffect, void *data) |
static bool | save_effects_ruleset (const char *filename, const char *name) |
static bool | save_action_ui_name (struct section_file *sfile, int act, const char *entry_name) |
static bool | save_action_max_range (struct section_file *sfile, action_id act) |
static bool | save_action_range (struct section_file *sfile, action_id act) |
static bool | save_action_kind (struct section_file *sfile, action_id act) |
static bool | save_action_actor_consuming_always (struct section_file *sfile, action_id act) |
static bool | save_action_blocked_by (struct section_file *sfile, struct action *paction) |
static bool | save_action_post_success_force (struct section_file *sfile, int performer_slot, struct action *paction) |
static bool | save_bv_actions (struct section_file *sfile, bv_actions content, const char *path) |
static bool | save_game_ruleset (const char *filename, const char *name) |
static bool | save_governments_ruleset (const char *filename, const char *name) |
static bool | save_traits (struct trait_limits *traits, struct trait_limits *default_traits, struct section_file *sfile, const char *secname, const char *field_prefix) |
static bool | save_nation (struct section_file *sfile, struct nation_type *pnat, int sect_idx) |
static bool | save_nations_ruleset (const char *filename, const char *name, struct rule_data *data) |
static bool | save_techs_ruleset (const char *filename, const char *name) |
static bool | save_terrain_ruleset (const char *filename, const char *name) |
static bool | save_veteran_system (struct section_file *sfile, const char *path, struct veteran_system *vsystem) |
static bool | save_combat_bonuses (struct section_file *sfile, struct unit_type *put, char *path) |
static bool | save_units_ruleset (const char *filename, const char *name) |
static bool | save_script_lua (const char *filename, const char *name, const char *buffer) |
static bool | save_luadata (const char *filename) |
bool | save_ruleset (const char *path, const char *name, struct rule_data *data) |
#define FORMAT_VERSION RSFORMAT_3_1 |
Definition at line 49 of file rulesave.c.
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Create new ruleset section file with common header.
Definition at line 54 of file rulesave.c.
Referenced by save_buildings_ruleset(), save_cities_ruleset(), save_effects_ruleset(), save_game_ruleset(), save_governments_ruleset(), save_nations_ruleset(), save_styles_ruleset(), save_techs_ruleset(), save_terrain_ruleset(), and save_units_ruleset().
Save one effect. Callback called for each effect in cache.
Definition at line 758 of file rulesave.c.
Referenced by save_effects_ruleset().
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Save if an action always will consume the actor.
Definition at line 897 of file rulesave.c.
Referenced by save_game_ruleset().
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Save an action auto performer's action list as a regular setting. This is done because the Action Auto Perform rules system isn't ready to be exposed to the ruleset yet. The setting is a list of actions in the order they should be tried.
Definition at line 561 of file rulesave.c.
Referenced by save_action_post_success_force(), save_game_ruleset(), and save_muuk_action_auto().
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Save an action auto performer's !present utype reqs as a regular setting. This is done because the Action Auto Perform rules system isn't ready to be exposed to the ruleset yet. The setting is a list of utype flags that prevents the auto action performer.
Definition at line 510 of file rulesave.c.
Referenced by save_muuk_action_auto().
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Save what actions will block this action.
Definition at line 922 of file rulesave.c.
Referenced by save_game_ruleset().
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Save details of an action.
Definition at line 873 of file rulesave.c.
Referenced by save_game_ruleset().
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Save max range of an action.
Definition at line 827 of file rulesave.c.
Referenced by save_action_range().
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Save what actions an actor under certain circumstances will be forced to perform after successfully performing this action.
Definition at line 975 of file rulesave.c.
Referenced by save_game_ruleset().
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Save range of an action.
Definition at line 847 of file rulesave.c.
Referenced by save_game_ruleset().
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Save ui_name of one action.
Definition at line 807 of file rulesave.c.
Referenced by save_game_ruleset().
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Save buildings vector. Input is B_LAST terminated array of buildings to save.
Definition at line 274 of file rulesave.c.
Referenced by save_game_ruleset(), and save_nation().
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Save a bv_actions to the ruleset as a list of actions.
Definition at line 1004 of file rulesave.c.
Referenced by save_game_ruleset().
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Save unit combat bonuses list.
Definition at line 2804 of file rulesave.c.
Referenced by save_units_ruleset().
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Save bool value that has default applied upon loading.
Definition at line 98 of file rulesave.c.
Referenced by save_action_actor_consuming_always(), and save_game_ruleset().
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Save int value that has default applied upon loading.
Definition at line 79 of file rulesave.c.
Referenced by save_action_max_range(), save_action_range(), save_game_ruleset(), and save_governments_ruleset().
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Save government reference
Definition at line 261 of file rulesave.c.
Referenced by save_governments_ruleset().
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Save the action a unit should perform when its missing food, gold or shield upkeep. Save as regular settings since the Action Auto Perform rules system isn't ready to be exposed to the ruleset yet.
Definition at line 614 of file rulesave.c.
Referenced by save_cities_ruleset().
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Save name of the object.
Definition at line 118 of file rulesave.c.
Referenced by save_buildings_ruleset(), save_cities_ruleset(), save_game_ruleset(), save_governments_ruleset(), save_nation(), save_nations_ruleset(), save_styles_ruleset(), save_techs_ruleset(), save_terrain_ruleset(), and save_units_ruleset().
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Save a single nation.
Definition at line 1810 of file rulesave.c.
Referenced by save_nations_ruleset().
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Save vector of requirements
Definition at line 141 of file rulesave.c.
Referenced by effect_save(), save_buildings_ruleset(), save_cities_ruleset(), save_game_ruleset(), save_governments_ruleset(), save_styles_ruleset(), save_techs_ruleset(), and save_terrain_ruleset().
Save ruleset to directory given.
Definition at line 3131 of file rulesave.c.
Referenced by main(), and tab_misc::save_now().
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Save ruleset file.
Definition at line 370 of file rulesave.c.
Referenced by save_buildings_ruleset(), save_cities_ruleset(), save_effects_ruleset(), save_game_ruleset(), save_governments_ruleset(), save_nations_ruleset(), save_styles_ruleset(), save_techs_ruleset(), save_terrain_ruleset(), and save_units_ruleset().
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Save strvec as ruleset vector of strings
Definition at line 348 of file rulesave.c.
Referenced by save_buildings_ruleset(), save_cities_ruleset(), save_game_ruleset(), save_governments_ruleset(), save_techs_ruleset(), save_terrain_ruleset(), and save_units_ruleset().
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Save techs vector. Input is A_LAST terminated array of techs to save.
Definition at line 201 of file rulesave.c.
Referenced by save_game_ruleset(), and save_nation().
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Save tech reference
Definition at line 224 of file rulesave.c.
Referenced by save_techs_ruleset(), and save_units_ruleset().
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Save terrain reference
Definition at line 241 of file rulesave.c.
Referenced by save_terrain_ruleset().
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Save list of AI traits
Definition at line 1764 of file rulesave.c.
Referenced by save_nation(), and save_nations_ruleset().
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Save vector of unit class names based on bitvector bits
Definition at line 321 of file rulesave.c.
Referenced by save_units_ruleset().
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Save units vector. Input is NULL terminated array of units to save.
Definition at line 298 of file rulesave.c.
Referenced by save_nation().
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Save one veteran system.
Definition at line 2769 of file rulesave.c.
Referenced by save_units_ruleset().
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Missing unit upkeep should only contain output type and absence of blocking unit type flag requirements.
Definition at line 604 of file rulesave.c.
Referenced by save_muuk_action_auto().