40#define MAP_IS_ISOMETRIC (CURRENT_TOPOLOGY & (TF_ISO + TF_HEX))
42#define CURRENT_TOPOLOGY (wld.map.topology_id)
44#define topo_has_flag(topo, flag) (((topo) & (flag)) != 0)
45#define current_topo_has_flag(flag) topo_has_flag((CURRENT_TOPOLOGY), (flag))
47#define ALL_DIRECTIONS_CARDINAL() topo_has_flag((CURRENT_TOPOLOGY), TF_HEX)
65 const struct tile *src_tile,
66 const struct tile *dst_tile,
67 enum direction8 *dir);
69 const struct tile *src_tile,
70 const struct tile *dst_tile);
104#define startpos_nations_iterate(ARG_psp, NAME_pnation) \
105 generic_iterate(struct startpos_iter, const struct nation_type *, \
106 NAME_pnation, startpos_iter_sizeof, \
107 startpos_iter_init, (ARG_psp))
108#define startpos_nations_iterate_end generic_iterate_end
120struct map_startpos_iter;
124#define map_startpos_iterate(NAME_psp) \
125 generic_iterate(struct map_startpos_iter, struct startpos *, \
126 NAME_psp, map_startpos_iter_sizeof, map_startpos_iter_init)
127#define map_startpos_iterate_end generic_iterate_end
131#define MAP_INDEX_SIZE (wld.map.xsize * wld.map.ysize)
134#define CHECK_MAP_POS(x,y) \
135 fc_assert(is_normal_map_pos((x),(y)))
136#define CHECK_NATIVE_POS(x, y) \
137 fc_assert((x) >= 0 && (x) < wld.map.xsize && (y) >= 0 && (y) < wld.map.ysize)
138#define CHECK_INDEX(mindex) \
139 fc_assert((mindex) >= 0 && (mindex) < MAP_INDEX_SIZE)
141#define CHECK_MAP_POS(x,y) ((void)0)
142#define CHECK_NATIVE_POS(x, y) ((void)0)
143#define CHECK_INDEX(mindex) ((void)0)
146#define native_pos_to_index_nocheck(nat_x, nat_y) \
147 ((nat_x) + (nat_y) * wld.map.xsize)
148#define native_pos_to_index(nat_x, nat_y) \
149 (CHECK_NATIVE_POS((nat_x), (nat_y)), \
150 native_pos_to_index_nocheck(nat_x, nat_y))
151#define index_to_native_pos(pnat_x, pnat_y, mindex) \
152 (*(pnat_x) = index_to_native_pos_x(mindex), \
153 *(pnat_y) = index_to_native_pos_y(mindex))
154#define index_to_native_pos_x(mindex) \
155 ((mindex) % wld.map.xsize)
156#define index_to_native_pos_y(mindex) \
157 ((mindex) / wld.map.xsize)
160#define NATIVE_TO_MAP_POS(pmap_x, pmap_y, nat_x, nat_y) \
162 ? (*(pmap_x) = ((nat_y) + ((nat_y) & 1)) / 2 + (nat_x), \
163 *(pmap_y) = (nat_y) - *(pmap_x) + wld.map.xsize) \
164 : (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
166#define MAP_TO_NATIVE_POS(pnat_x, pnat_y, map_x, map_y) \
168 ? (*(pnat_y) = (map_x) + (map_y) - wld.map.xsize, \
169 *(pnat_x) = (2 * (map_x) - *(pnat_y) - (*(pnat_y) & 1)) / 2) \
170 : (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
172#define NATURAL_TO_MAP_POS(pmap_x, pmap_y, nat_x, nat_y) \
174 ? (*(pmap_x) = ((nat_y) + (nat_x)) / 2, \
175 *(pmap_y) = (nat_y) - *(pmap_x) + wld.map.xsize) \
176 : (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
178#define MAP_TO_NATURAL_POS(pnat_x, pnat_y, map_x, map_y) \
180 ? (*(pnat_y) = (map_x) + (map_y) - wld.map.xsize, \
181 *(pnat_x) = 2 * (map_x) - *(pnat_y)) \
182 : (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
189#define do_in_native_pos(nat_x, nat_y, map_x, map_y) \
191 int _nat_x, _nat_y; \
192 MAP_TO_NATIVE_POS(&_nat_x, &_nat_y, map_x, map_y); \
194 const int nat_x = _nat_x, nat_y = _nat_y;
196#define do_in_native_pos_end \
204#define do_in_natural_pos(ntl_x, ntl_y, map_x, map_y) \
206 int _ntl_x, _ntl_y; \
207 MAP_TO_NATURAL_POS(&_ntl_x, &_ntl_y, map_x, map_y); \
209 const int ntl_x = _ntl_x, ntl_y = _ntl_y;
211#define do_in_natural_pos_end \
216#define NATIVE_WIDTH wld.map.xsize
217#define NATIVE_HEIGHT wld.map.ysize
220#define NATURAL_WIDTH (MAP_IS_ISOMETRIC ? 2 * wld.map.xsize : wld.map.xsize)
221#define NATURAL_HEIGHT wld.map.ysize
224 int map_x,
int map_y);
227#define index_to_map_pos(pmap_x, pmap_y, mindex) \
228 (CHECK_INDEX(mindex), \
229 index_to_native_pos(pmap_x, pmap_y, mindex), \
230 NATIVE_TO_MAP_POS(pmap_x, pmap_y, *(pmap_x), *(pmap_y)))
234#define DIRSTEP(dest_x, dest_y, dir) \
235( (dest_x) = DIR_DX[(dir)], \
236 (dest_y) = DIR_DY[(dir)])
247 enum direction8 dir);
261 int x0,
int y0,
int x1,
int y1);
263 const struct tile *ptile1);
265#define map_size_checked() MAX(map_num_tiles() / 1000, 1)
269 bool (*filter)(
const struct tile *ptile,
274 const struct tile *src_tile,
275 const struct tile *dst_tile);
280 const struct player *pplayer,
281 const struct tile *t1,
const struct tile *t2);
289 const struct tile *ptile)
300 const struct player *pplayer,
302 const struct tile *src_tile,
303 const struct tile *dst_tile)
314 const struct tile *ptile);
316 const struct tile *ptile);
318 const struct tile *ptile);
320 const struct tile *ptile);
322 const struct tile *ptile,
323 const struct terrain *pterrain);
333#define iterate_outward_dxy(nmap, start_tile, max_dist, _tile, _x, _y) \
335 int _x, _y, _tile##_x, _tile##_y, _start##_x, _start##_y; \
336 struct tile *_tile; \
337 const struct tile *_tile##_start = (start_tile); \
338 int _tile##_max = (max_dist); \
339 int _tile##_index = 0; \
340 index_to_map_pos(&_start##_x, &_start##_y, tile_index(_tile##_start)); \
342 _tile##_index < wld.map.num_iterate_outwards_indices; \
344 if (wld.map.iterate_outwards_indices[_tile##_index].dist > _tile##_max) { \
347 _x = wld.map.iterate_outwards_indices[_tile##_index].dx; \
348 _y = wld.map.iterate_outwards_indices[_tile##_index].dy; \
349 _tile##_x = _x + _start##_x; \
350 _tile##_y = _y + _start##_y; \
351 _tile = map_pos_to_tile(nmap, _tile##_x, _tile##_y); \
352 if (NULL == _tile) { \
356#define iterate_outward_dxy_end \
361#define iterate_outward(nmap, start_tile, max_dist, itr_tile) \
362 iterate_outward_dxy(nmap, start_tile, max_dist, itr_tile, \
363 _dx_itr##itr_tile, _dy_itr##itr_tile)
365#define iterate_outward_end iterate_outward_dxy_end
375#define square_dxy_iterate(nmap, center_tile, radius, tile_itr, dx_itr, dy_itr) \
376 iterate_outward_dxy(nmap, center_tile, radius, tile_itr, dx_itr, dy_itr)
378#define square_dxy_iterate_end iterate_outward_dxy_end
385#define square_iterate(nmap, center_tile, radius, tile_itr) \
386 square_dxy_iterate(nmap, center_tile, radius, tile_itr, _dummy_x, dummy_y)
388#define square_iterate_end square_dxy_iterate_end
395#define circle_iterate(nmap, center_tile, sq_radius, tile_itr) \
396 circle_dxyr_iterate(nmap, center_tile, sq_radius, tile_itr, _dx, _dy, _dr)
398#define circle_iterate_end \
399 circle_dxyr_iterate_end
403#define circle_dxyr_iterate(nmap, center_tile, sq_radius, \
406 const int _tile##_sq_radius = (sq_radius); \
407 const int _tile##_cr_radius = (int)sqrt((double)MAX(_tile##_sq_radius, 0)); \
409 square_dxy_iterate(nmap, center_tile, _tile##_cr_radius, _tile, dx, dy) { \
410 const int dr = map_vector_to_sq_distance(dx, dy); \
412 if (dr <= _tile##_sq_radius) {
414#define circle_dxyr_iterate_end \
416 } square_dxy_iterate_end; \
422#define adjc_iterate(nmap, center_tile, itr_tile) \
426 adjc_dir_iterate(nmap, center_tile, itr_tile, ADJC_ITERATE_dir_itr##itr_tile) {
428#define adjc_iterate_end \
429 } adjc_dir_iterate_end; \
433#define adjc_dir_iterate(nmap, center_tile, itr_tile, dir_itr) \
434 adjc_dirlist_iterate(nmap, center_tile, itr_tile, dir_itr, \
435 (nmap)->valid_dirs, (nmap)->num_valid_dirs)
437#define adjc_dir_iterate_end adjc_dirlist_iterate_end
440#define adjc_dir_base_iterate(nmap, center_tile, dir_itr) \
441 adjc_dirlist_base_iterate(nmap, center_tile, dir_itr, \
442 (nmap)->valid_dirs, (nmap)->num_valid_dirs)
444#define adjc_dir_base_iterate_end \
445 adjc_dirlist_base_iterate_end
450#define cardinal_adjc_iterate(nmap, center_tile, itr_tile) \
451 adjc_dirlist_iterate(nmap, center_tile, itr_tile, _dir_itr##itr_tile, \
452 (nmap)->cardinal_dirs, (nmap)->num_cardinal_dirs)
454#define cardinal_adjc_iterate_end adjc_dirlist_iterate_end
457#define cardinal_adjc_dir_iterate(nmap, center_tile, itr_tile, dir_itr) \
458 adjc_dirlist_iterate(nmap, center_tile, itr_tile, dir_itr, \
459 (nmap)->cardinal_dirs, (nmap)->num_cardinal_dirs)
461#define cardinal_adjc_dir_iterate_end adjc_dirlist_iterate_end
464#define cardinal_adjc_dir_base_iterate(nmap, center_tile, dir_itr) \
465 adjc_dirlist_base_iterate(nmap, center_tile, dir_itr, \
466 (nmap)->cardinal_dirs, (nmap)->num_cardinal_dirs)
468#define cardinal_adjc_dir_base_iterate_end \
469 adjc_dirlist_base_iterate_end
472#define cardinal_between_iterate(nmap, tile1, tile2, between) \
473 cardinal_adjc_iterate(nmap, tile1, between) { \
474 cardinal_adjc_iterate(nmap, between, second) { \
475 if (same_pos(second, tile2)) {
477#define cardinal_between_iterate_end \
479 } cardinal_adjc_iterate_end; \
480 } cardinal_adjc_iterate_end;
489#define adjc_dirlist_iterate(nmap, center_tile, _tile, _dir, \
492 enum direction8 _dir; \
493 int _tile##_x, _tile##_y, _tile##_cx, _tile##_cy; \
494 struct tile *_tile; \
495 const struct tile *_tile##_center = (center_tile); \
496 int _tile##_index = 0; \
497 index_to_map_pos(&_tile##_cx, &_tile##_cy, tile_index(_tile##_center)); \
499 _tile##_index < (dircount); \
501 _dir = (dirlist)[_tile##_index]; \
502 DIRSTEP(_tile##_x, _tile##_y, _dir); \
503 _tile##_x += _tile##_cx; \
504 _tile##_y += _tile##_cy; \
505 _tile = map_pos_to_tile(nmap, _tile##_x, _tile##_y); \
506 if (NULL == _tile) { \
510#define adjc_dirlist_iterate_end \
515#define adjc_dirlist_base_iterate(nmap, center_tile, _dir, dirlist, dircount) \
517 enum direction8 _dir; \
518 int _tile##_x, _tile##_y, _center##_x, _center##_y; \
519 const struct tile *_tile##_center = (center_tile); \
520 bool _tile##_is_border = is_border_tile(_tile##_center, 1); \
521 int _tile##_index = 0; \
522 index_to_map_pos(&_center##_x, &_center##_y, tile_index(_tile##_center)); \
524 _tile##_index < (dircount); \
526 _dir = (dirlist)[_tile##_index]; \
527 DIRSTEP(_tile##_x, _tile##_y, _dir); \
528 _tile##_x += _center##_x; \
529 _tile##_y += _center##_y; \
530 if (_tile##_is_border && !normalize_map_pos(nmap, &_tile##_x, &_tile##_y)) { \
534#define adjc_dirlist_base_iterate_end \
540#define whole_map_iterate(_map, _tile) \
542 struct tile *_tile; \
543 int _tile##_index = 0; \
545 _tile##_index < MAP_INDEX_SIZE; \
547 _tile = (_map)->tiles + _tile##_index;
549#define whole_map_iterate_end \
556#define DIR_REVERSE(dir) (7 - (dir))
558enum direction8
dir_cw(
enum direction8 dir);
559enum direction8
dir_ccw(
enum direction8 dir);
565extern const int DIR_DX[8];
566extern const int DIR_DY[8];
569#define MAP_TILE_OWNER_NULL MAX_UINT8
571#define MAP_DEFAULT_HUTS 15
572#define MAP_MIN_HUTS 0
573#define MAP_MAX_HUTS 500
575#define MAP_DEFAULT_ANIMALS 20
576#define MAP_MIN_ANIMALS 0
577#define MAP_MAX_ANIMALS 500
579#define MAP_DEFAULT_MAPSIZE MAPSIZE_FULLSIZE
585#define MAP_DEFAULT_SIZE 3
586#define MAP_MIN_SIZE 0
587#define MAP_MAX_SIZE 38
589#define MAP_DEFAULT_SIZE 4
590#define MAP_MIN_SIZE 0
591#define MAP_MAX_SIZE 2048
595 map_too_big_for_bitvector);
598 < (
long unsigned) 1 << 31,
599 map_too_big_for_network);
601#define MAP_DEFAULT_TILESPERPLAYER 100
602#define MAP_MIN_TILESPERPLAYER 1
603#define MAP_MAX_TILESPERPLAYER 1000
606#define MAP_DEFAULT_LINEAR_SIZE 64
607#define MAP_MAX_LINEAR_SIZE (MAP_MAX_SIZE * 1000 / MAP_MIN_LINEAR_SIZE)
608#define MAP_MIN_LINEAR_SIZE 16
613#define MAP_DISTANCE_MAX (MAP_MAX_LINEAR_SIZE + MAP_MIN_LINEAR_SIZE)
615#define MAP_ORIGINAL_TOPO TF_WRAPX
618#define MAP_DEFAULT_TOPO TF_WRAPX
620#define MAP_DEFAULT_TOPO (TF_WRAPX|TF_ISO|TF_HEX)
623#define MAP_DEFAULT_SEED 0
624#define MAP_MIN_SEED 0
625#define MAP_MAX_SEED (MAX_UINT32 >> 1)
627#define MAP_DEFAULT_LANDMASS 30
628#define MAP_MIN_LANDMASS 15
629#define MAP_MAX_LANDMASS 85
631#define MAP_DEFAULT_RICHES 250
632#define MAP_MIN_RICHES 0
633#define MAP_MAX_RICHES 1000
635#define MAP_DEFAULT_STEEPNESS 30
636#define MAP_MIN_STEEPNESS 0
637#define MAP_MAX_STEEPNESS 100
639#define MAP_DEFAULT_WETNESS 50
640#define MAP_MIN_WETNESS 0
641#define MAP_MAX_WETNESS 100
643#define MAP_DEFAULT_GENERATOR MAPGEN_RANDOM
645#define MAP_DEFAULT_STARTPOS MAPSTARTPOS_DEFAULT
647#define MAP_DEFAULT_TINYISLES FALSE
648#define MAP_MIN_TINYISLES FALSE
649#define MAP_MAX_TINYISLES TRUE
651#define MAP_DEFAULT_SEPARATE_POLES TRUE
652#define MAP_MIN_SEPARATE_POLES FALSE
653#define MAP_MAX_SEPARATE_POLES TRUE
655#define MAP_DEFAULT_FLATPOLES 100
656#define MAP_MIN_FLATPOLES 0
657#define MAP_MAX_FLATPOLES 100
659#define MAP_DEFAULT_SINGLE_POLE FALSE
660#define MAP_MIN_SINGLE_POLE FALSE
661#define MAP_MAX_SINGLE_POLE TRUE
663#define MAP_DEFAULT_ALLTEMPERATE FALSE
664#define MAP_MIN_ALLTEMPERATE FALSE
665#define MAP_MAX_ALLTEMPERATE TRUE
667#define MAP_DEFAULT_TEMPERATURE 50
668#define MAP_MIN_TEMPERATURE 0
669#define MAP_MAX_TEMPERATURE 100
671#define MAP_DEFAULT_TEAM_PLACEMENT TEAM_PLACEMENT_CLOSEST
722 return (
nat_x < xdist
#define BV_DEFINE(name, bits)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
bool can_channel_land(const struct civ_map *nmap, const struct tile *ptile)
#define native_pos_to_index(nat_x, nat_y)
struct startpos * map_startpos_get(const struct tile *ptile)
bool is_normal_map_pos(int x, int y)
int startpos_number(const struct startpos *psp)
bool can_reclaim_ocean(const struct civ_map *nmap, const struct tile *ptile)
void map_free(struct civ_map *fmap)
bool startpos_disallow(struct startpos *psp, struct nation_type *pnation)
enum direction8 opposite_direction(enum direction8 dir)
int sq_map_distance(const struct tile *tile0, const struct tile *tile1)
bool can_freeze_terrain(const struct civ_map *nmap, const struct tile *ptile)
static int index_to_map_pos_y(int mindex)
struct startpos * map_startpos_new(struct tile *ptile)
void map_distance_vector(int *dx, int *dy, const struct tile *ptile0, const struct tile *ptile1)
bool can_thaw_terrain(const struct civ_map *nmap, const struct tile *ptile)
int tile_move_cost_ptrs(const struct civ_map *nmap, const struct unit *punit, const struct unit_type *punittype, const struct player *pplayer, const struct tile *t1, const struct tile *t2)
bool base_get_direction_for_step(const struct civ_map *nmap, const struct tile *src_tile, const struct tile *dst_tile, enum direction8 *dir)
bool startpos_nation_allowed(const struct startpos *psp, const struct nation_type *pnation)
static const bool C_PERCENT
static const bool C_NUMBER
struct tile * startpos_tile(const struct startpos *psp)
bool startpos_allows_all(const struct startpos *psp)
const struct nation_hash * startpos_raw_nations(const struct startpos *psp)
FC_STATIC_ASSERT((long unsigned) MAP_MAX_SIZE *1000<(long unsigned) 1<< 31, map_too_big_for_network)
#define CHECK_MAP_POS(x, y)
struct tile * rand_map_pos(const struct civ_map *nmap)
const char * dir_get_name(enum direction8 dir)
enum direction8 dir_ccw(enum direction8 dir)
struct iterator * map_startpos_iter_init(struct map_startpos_iter *iter)
void map_allocate(struct civ_map *amap)
void map_init_topology(struct civ_map *nmap)
#define MAP_TO_NATIVE_POS(pnat_x, pnat_y, map_x, map_y)
bool same_pos(const struct tile *tile0, const struct tile *tile1)
static const bool C_ADJACENT
void main_map_allocate(void)
bool is_safe_ocean(const struct civ_map *nmap, const struct tile *ptile)
bool startpos_pack(const struct startpos *psp, struct packet_edit_startpos_full *packet)
static int map_pos_to_index(struct civ_map *nmap, int map_x, int map_y)
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
void base_map_distance_vector(int *dx, int *dy, int x0, int y0, int x1, int y1)
int map_vector_to_sq_distance(int dx, int dy)
bool map_startpos_remove(struct tile *ptile)
static int map_move_cost_unit(const struct civ_map *nmap, struct unit *punit, const struct tile *ptile)
bool is_move_cardinal(const struct civ_map *nmap, const struct tile *src_tile, const struct tile *dst_tile)
struct tile * rand_map_pos_filtered(const struct civ_map *nmap, void *data, bool(*filter)(const struct tile *ptile, const void *data))
int map_startpos_count(void)
bv_extras get_tile_infrastructure_set(const struct tile *ptile, int *count)
size_t startpos_iter_sizeof(void)
int get_direction_for_step(const struct civ_map *nmap, const struct tile *src_tile, const struct tile *dst_tile)
static int index_to_map_pos_x(int mindex)
bool is_cardinal_dir(enum direction8 dir)
static const bool C_CARDINAL
bool map_untrusted_dir_is_valid(enum direction8 dir)
bool terrain_surroundings_allow_change(const struct civ_map *nmap, const struct tile *ptile, const struct terrain *pterrain)
int real_map_distance(const struct tile *tile0, const struct tile *tile1)
bool startpos_unpack(struct startpos *psp, const struct packet_edit_startpos_full *packet)
struct iterator * startpos_iter_init(struct startpos_iter *it, const struct startpos *psp)
static bool is_border_tile(const struct tile *ptile, int dist)
bool is_valid_dir(enum direction8 dir)
enum direction8 dir_cw(enum direction8 dir)
enum direction8 rand_direction(void)
struct tile * mapstep(const struct civ_map *nmap, const struct tile *ptile, enum direction8 dir)
struct terrain_misc terrain_control
bool is_tiles_adjacent(const struct tile *ptile0, const struct tile *ptile1)
struct tile * nearest_real_tile(const struct civ_map *nmap, int x, int y)
struct tile * native_pos_to_tile(const struct civ_map *nmap, int nat_x, int nat_y)
struct tile * map_pos_to_tile(const struct civ_map *nmap, int x, int y)
#define index_to_native_pos(pnat_x, pnat_y, mindex)
void map_init(struct civ_map *imap, bool server_side)
bool startpos_is_excluding(const struct startpos *psp)
static int map_move_cost(const struct civ_map *nmap, const struct player *pplayer, const struct unit_type *punittype, const struct tile *src_tile, const struct tile *dst_tile)
int map_distance(const struct tile *tile0, const struct tile *tile1)
struct startpos * map_startpos_by_number(int id)
size_t map_startpos_iter_sizeof(void)
bool startpos_allow(struct startpos *psp, struct nation_type *pnation)
bool normalize_map_pos(const struct civ_map *nmap, int *x, int *y)
bool is_real_map_pos(const struct civ_map *nmap, int x, int y)
#define index_to_map_pos(pmap_x, pmap_y, mindex)
bool is_singular_tile(const struct tile *ptile, int dist)
int map_vector_to_real_distance(int dx, int dy)
const struct unit_type * unit_type_get(const struct unit *punit)