Freeciv-3.1
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#include "deprecations.h"
#include "rand.h"
#include "map.h"
#include "movement.h"
#include "research.h"
#include "unittype.h"
#include "api_game_find.h"
#include "luascript.h"
#include "aiiface.h"
#include "barbarian.h"
#include "citytools.h"
#include "cityturn.h"
#include "console.h"
#include "gamehand.h"
#include "maphand.h"
#include "notify.h"
#include "plrhand.h"
#include "srv_main.h"
#include "stdinhand.h"
#include "techtools.h"
#include "unithand.h"
#include "unittools.h"
#include "script_server.h"
#include "mapgen_utils.h"
#include "api_server_edit.h"
Go to the source code of this file.
Functions | |
static void | deprecated_semantic_warning (const char *call, const char *aka, const char *deprecated_since) |
static bool | ur_transform_unit (struct unit *punit, const struct unit_type *to_unit, int vet_loss) |
bool | api_edit_unleash_barbarians (lua_State *L, Tile *ptile) |
void | api_edit_place_partisans (lua_State *L, Tile *ptile, Player *pplayer, int count, int sq_radius) |
Unit * | api_edit_create_unit (lua_State *L, Player *pplayer, Tile *ptile, Unit_Type *ptype, int veteran_level, City *homecity, int moves_left) |
Unit * | api_edit_create_unit_full (lua_State *L, Player *pplayer, Tile *ptile, Unit_Type *ptype, int veteran_level, City *homecity, int moves_left, int hp_left, Unit *ptransport) |
bool | api_edit_unit_teleport (lua_State *L, Unit *punit, Tile *dest, Unit *embark_to, bool allow_disembark, bool conquer_city, bool conquer_extra, bool enter_hut, bool frighten_hut) |
bool | api_edit_unit_teleport_old (lua_State *L, Unit *punit, Tile *dest) |
bool | api_edit_perform_action_unit_vs_city (lua_State *L, Unit *punit, Action *paction, City *tgt) |
bool | api_edit_perform_action_unit_vs_city_impr (lua_State *L, Unit *punit, Action *paction, City *tgt, Building_Type *sub_tgt) |
bool | api_edit_perform_action_unit_vs_city_tech (lua_State *L, Unit *punit, Action *paction, City *tgt, Tech_Type *sub_tgt) |
bool | api_edit_perform_action_unit_vs_unit (lua_State *L, Unit *punit, Action *paction, Unit *tgt) |
bool | api_edit_perform_action_unit_vs_tile (lua_State *L, Unit *punit, Action *paction, Tile *tgt) |
bool | api_edit_perform_action_unit_vs_tile_extra (lua_State *L, Unit *punit, Action *paction, Tile *tgt, const char *sub_tgt) |
bool | api_edit_perform_action_unit_vs_self (lua_State *L, Unit *punit, Action *paction) |
void | api_edit_unit_turn (lua_State *L, Unit *punit, Direction dir) |
bool | api_edit_unit_upgrade (lua_State *L, Unit *punit, int vet_loss) |
bool | api_edit_unit_transform (lua_State *L, Unit *punit, Unit_Type *ptype, int vet_loss) |
void | api_edit_unit_kill (lua_State *L, Unit *punit, const char *reason, Player *killer) |
bool | api_edit_change_terrain (lua_State *L, Tile *ptile, Terrain *pterr) |
bool | api_edit_create_city (lua_State *L, Player *pplayer, Tile *ptile, const char *name) |
void | api_edit_remove_city (lua_State *L, City *pcity) |
void | api_edit_create_building (lua_State *L, City *pcity, Building_Type *impr) |
void | api_edit_remove_building (lua_State *L, City *pcity, Building_Type *impr) |
Player * | api_edit_create_player (lua_State *L, const char *username, Nation_Type *pnation, const char *ai) |
void | api_edit_change_gold (lua_State *L, Player *pplayer, int amount) |
Tech_Type * | api_edit_give_technology (lua_State *L, Player *pplayer, Tech_Type *ptech, int cost, bool notify, const char *reason) |
bool | api_edit_trait_mod_set (lua_State *L, Player *pplayer, const char *tname, const int mod) |
void | api_edit_create_owned_extra (lua_State *L, Tile *ptile, const char *name, Player *pplayer) |
void | api_edit_create_extra (lua_State *L, Tile *ptile, const char *name) |
void | api_edit_create_base (lua_State *L, Tile *ptile, const char *name, Player *pplayer) |
void | api_edit_create_road (lua_State *L, Tile *ptile, const char *name) |
void | api_edit_remove_extra (lua_State *L, Tile *ptile, const char *name) |
void | api_edit_tile_set_label (lua_State *L, Tile *ptile, const char *label) |
void | api_edit_tile_show (lua_State *L, Tile *ptile, Player *pplayer) |
bool | api_edit_tile_hide (lua_State *L, Tile *ptile, Player *pplayer) |
void | api_edit_climate_change (lua_State *L, enum climate_change_type type, int effect) |
Player * | api_edit_civil_war (lua_State *L, Player *pplayer, int probability) |
void | api_edit_player_victory (lua_State *L, Player *pplayer) |
bool | api_edit_unit_move (lua_State *L, Unit *punit, Tile *ptile, int movecost, Unit *embark_to, bool disembark, bool conquer_city, bool conquer_extra, bool enter_hut, bool frighten_hut) |
bool | api_edit_unit_move_old (lua_State *L, Unit *punit, Tile *ptile, int movecost) |
void | api_edit_unit_moving_disallow (lua_State *L, Unit *punit) |
void | api_edit_unit_moving_allow (lua_State *L, Unit *punit) |
void | api_edit_city_add_history (lua_State *L, City *pcity, int amount) |
void | api_edit_player_add_history (lua_State *L, Player *pplayer, int amount) |
void | api_edit_player_give_bulbs (lua_State *L, Player *pplayer, int amount) |
void api_edit_change_gold | ( | lua_State * | L, |
Player * | pplayer, | ||
int | amount | ||
) |
Change pplayer's gold by amount.
Definition at line 819 of file api_server_edit.c.
Referenced by tolua_server_edit_change_gold00().
Change terrain on tile
Definition at line 653 of file api_server_edit.c.
Referenced by tolua_server_edit_change_terrain00().
void api_edit_city_add_history | ( | lua_State * | L, |
City * | pcity, | ||
int | amount | ||
) |
Add history to a city
Definition at line 1222 of file api_server_edit.c.
Referenced by tolua_server_edit_add_city_history00().
Provoke a civil war.
Definition at line 1073 of file api_server_edit.c.
Referenced by tolua_server_edit_civil_war00().
void api_edit_climate_change | ( | lua_State * | L, |
enum climate_change_type | type, | ||
int | effect | ||
) |
Global climate change.
Definition at line 1058 of file api_server_edit.c.
Referenced by tolua_server_edit_climate_change00().
Create a new base.
Definition at line 957 of file api_server_edit.c.
Referenced by tolua_server_edit_create_base00().
void api_edit_create_building | ( | lua_State * | L, |
City * | pcity, | ||
Building_Type * | impr | ||
) |
Create a building to a city
Definition at line 714 of file api_server_edit.c.
Referenced by tolua_server_edit_create_building00().
Create a new city.
Definition at line 689 of file api_server_edit.c.
Referenced by tolua_server_edit_create_city00().
void api_edit_create_extra | ( | lua_State * | L, |
Tile * | ptile, | ||
const char * | name | ||
) |
Create a new extra.
Definition at line 949 of file api_server_edit.c.
Referenced by tolua_server_edit_create_extra00().
void api_edit_create_owned_extra | ( | lua_State * | L, |
Tile * | ptile, | ||
const char * | name, | ||
Player * | pplayer | ||
) |
Create a new owned extra.
Definition at line 925 of file api_server_edit.c.
Referenced by api_edit_create_base(), api_edit_create_extra(), api_edit_create_road(), and tolua_server_edit_create_owned_extra00().
Player * api_edit_create_player | ( | lua_State * | L, |
const char * | username, | ||
Nation_Type * | pnation, | ||
const char * | ai | ||
) |
Create a new player.
Definition at line 784 of file api_server_edit.c.
Referenced by tolua_server_edit_create_player00().
void api_edit_create_road | ( | lua_State * | L, |
Tile * | ptile, | ||
const char * | name | ||
) |
Add a new road.
Definition at line 966 of file api_server_edit.c.
Referenced by tolua_server_edit_create_road00().
Unit * api_edit_create_unit | ( | lua_State * | L, |
Player * | pplayer, | ||
Tile * | ptile, | ||
Unit_Type * | ptype, | ||
int | veteran_level, | ||
City * | homecity, | ||
int | moves_left | ||
) |
Create a new unit.
Definition at line 129 of file api_server_edit.c.
Referenced by tolua_server_edit_create_unit00().
Unit * api_edit_create_unit_full | ( | lua_State * | L, |
Player * | pplayer, | ||
Tile * | ptile, | ||
Unit_Type * | ptype, | ||
int | veteran_level, | ||
City * | homecity, | ||
int | moves_left, | ||
int | hp_left, | ||
Unit * | ptransport | ||
) |
Create a new unit.
Definition at line 140 of file api_server_edit.c.
Referenced by api_edit_create_unit(), and tolua_server_edit_create_unit_full00().
Tech_Type * api_edit_give_technology | ( | lua_State * | L, |
Player * | pplayer, | ||
Tech_Type * | ptech, | ||
int | cost, | ||
bool | notify, | ||
const char * | reason | ||
) |
Give pplayer technology ptech. Quietly returns NULL if player already has this tech; otherwise returns the tech granted. Use NULL for ptech to grant a random tech. sends script signal "tech_researched" with the given reason
Definition at line 835 of file api_server_edit.c.
Referenced by tolua_server_edit_give_tech00().
bool api_edit_perform_action_unit_vs_city | ( | lua_State * | L, |
Unit * | punit, | ||
Action * | paction, | ||
City * | tgt | ||
) |
Force a unit to perform an action against a city.
Definition at line 338 of file api_server_edit.c.
Referenced by tolua_server_edit_perform_action00().
bool api_edit_perform_action_unit_vs_city_impr | ( | lua_State * | L, |
Unit * | punit, | ||
Action * | paction, | ||
City * | tgt, | ||
Building_Type * | sub_tgt | ||
) |
Force a unit to perform an action against a city and a building.
Definition at line 362 of file api_server_edit.c.
Referenced by tolua_server_edit_perform_action01().
bool api_edit_perform_action_unit_vs_city_tech | ( | lua_State * | L, |
Unit * | punit, | ||
Action * | paction, | ||
City * | tgt, | ||
Tech_Type * | sub_tgt | ||
) |
Force a unit to perform an action against a city and a tech.
Definition at line 388 of file api_server_edit.c.
Referenced by tolua_server_edit_perform_action02().
Force a unit to perform an action against it self.
Definition at line 558 of file api_server_edit.c.
Referenced by tolua_server_edit_perform_action06().
bool api_edit_perform_action_unit_vs_tile | ( | lua_State * | L, |
Unit * | punit, | ||
Action * | paction, | ||
Tile * | tgt | ||
) |
Force a unit to perform an action against a tile.
Definition at line 440 of file api_server_edit.c.
Referenced by tolua_server_edit_perform_action04().
bool api_edit_perform_action_unit_vs_tile_extra | ( | lua_State * | L, |
Unit * | punit, | ||
Action * | paction, | ||
Tile * | tgt, | ||
const char * | sub_tgt | ||
) |
Force a unit to perform an action against a tile and an extra.
Definition at line 496 of file api_server_edit.c.
Referenced by tolua_server_edit_perform_action05().
bool api_edit_perform_action_unit_vs_unit | ( | lua_State * | L, |
Unit * | punit, | ||
Action * | paction, | ||
Unit * | tgt | ||
) |
Force a unit to perform an action against a unit.
Definition at line 414 of file api_server_edit.c.
Referenced by tolua_server_edit_perform_action03().
void api_edit_place_partisans | ( | lua_State * | L, |
Tile * | ptile, | ||
Player * | pplayer, | ||
int | count, | ||
int | sq_radius | ||
) |
Place partisans for a player around a tile (normally around a city).
Definition at line 113 of file api_server_edit.c.
Referenced by tolua_server_edit_place_partisans00().
void api_edit_player_add_history | ( | lua_State * | L, |
Player * | pplayer, | ||
int | amount | ||
) |
Add history to a player
Definition at line 1233 of file api_server_edit.c.
Referenced by tolua_server_edit_add_player_history00().
void api_edit_player_give_bulbs | ( | lua_State * | L, |
Player * | pplayer, | ||
int | amount | ||
) |
Give bulbs to a player
Definition at line 1244 of file api_server_edit.c.
Referenced by tolua_server_edit_give_bulbs00().
void api_edit_player_victory | ( | lua_State * | L, |
Player * | pplayer | ||
) |
Make player winner of the scenario
Definition at line 1102 of file api_server_edit.c.
Referenced by tolua_server_edit_player_victory00().
void api_edit_remove_building | ( | lua_State * | L, |
City * | pcity, | ||
Building_Type * | impr | ||
) |
Remove a building from a city
Definition at line 762 of file api_server_edit.c.
Referenced by tolua_server_edit_remove_building00().
void api_edit_remove_city | ( | lua_State * | L, |
City * | pcity | ||
) |
Destroy a city
Definition at line 703 of file api_server_edit.c.
Referenced by tolua_server_edit_remove_city00().
void api_edit_remove_extra | ( | lua_State * | L, |
Tile * | ptile, | ||
const char * | name | ||
) |
Remove extra from tile, if present
Definition at line 974 of file api_server_edit.c.
Referenced by tolua_server_edit_remove_extra00().
Try to hide tile from player.
Definition at line 1024 of file api_server_edit.c.
Referenced by tolua_server_edit_tile_hide00().
void api_edit_tile_set_label | ( | lua_State * | L, |
Tile * | ptile, | ||
const char * | label | ||
) |
Set tile label text.
Definition at line 997 of file api_server_edit.c.
Referenced by tolua_server_edit_tile_set_label00().
Reveal tile as it is currently to the player.
Definition at line 1012 of file api_server_edit.c.
Referenced by tolua_server_edit_tile_show00().
Modify player's trait value.
Definition at line 904 of file api_server_edit.c.
Referenced by tolua_server_edit_trait_mod00().
Kill the unit.
Definition at line 633 of file api_server_edit.c.
Referenced by tolua_server_edit_unit_kill00().
bool api_edit_unit_move | ( | lua_State * | L, |
Unit * | punit, | ||
Tile * | ptile, | ||
int | movecost, | ||
Unit * | embark_to, | ||
bool | disembark, | ||
bool | conquer_city, | ||
bool | conquer_extra, | ||
bool | enter_hut, | ||
bool | frighten_hut | ||
) |
Move a unit.
Definition at line 1113 of file api_server_edit.c.
Referenced by tolua_server_edit_unit_move01().
Move a unit.
Definition at line 1149 of file api_server_edit.c.
Referenced by tolua_server_edit_unit_move00().
void api_edit_unit_moving_allow | ( | lua_State * | L, |
Unit * | punit | ||
) |
Allow unit to move
Definition at line 1209 of file api_server_edit.c.
Referenced by tolua_server_edit_movement_allow00().
void api_edit_unit_moving_disallow | ( | lua_State * | L, |
Unit * | punit | ||
) |
Prohibit unit from moving
Definition at line 1196 of file api_server_edit.c.
Referenced by tolua_server_edit_movement_disallow00().
bool api_edit_unit_teleport | ( | lua_State * | L, |
Unit * | punit, | ||
Tile * | dest, | ||
Unit * | embark_to, | ||
bool | allow_disembark, | ||
bool | conquer_city, | ||
bool | conquer_extra, | ||
bool | enter_hut, | ||
bool | frighten_hut | ||
) |
Teleport unit to destination tile
Definition at line 222 of file api_server_edit.c.
Referenced by tolua_server_edit_unit_teleport01().
Teleport unit to destination tile
Definition at line 276 of file api_server_edit.c.
Referenced by tolua_server_edit_unit_teleport00().
Transform punit to ptype, decreasing vet_loss veteranship levels. Returns if the transformation was possible.
Definition at line 620 of file api_server_edit.c.
Referenced by tolua_server_Unit_transform00().
Change unit orientation
Definition at line 584 of file api_server_edit.c.
Referenced by tolua_server_edit_unit_turn00().
Upgrade punit for free in the default manner, lose vet_loss vet levels. Returns if the upgrade was possible.
Definition at line 602 of file api_server_edit.c.
Referenced by tolua_server_Unit_upgrade00().
Unleash barbarians on a tile, for example from a hut
Definition at line 102 of file api_server_edit.c.
Referenced by tolua_server_edit_unleash_barbarians00().
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Warn about use of a deprecated number of arguments.
Definition at line 60 of file api_server_edit.c.
Referenced by api_edit_unit_move_old(), and api_edit_unit_teleport_old().
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static |
A wrapper around transform_unit() that correctly processes some unsafe requests. punit and to_unit must not be NULL.
Definition at line 77 of file api_server_edit.c.
Referenced by api_edit_unit_transform(), and api_edit_unit_upgrade().