Freeciv-3.1
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "astring.h"
#include "capability.h"
#include "fcintl.h"
#include "mem.h"
#include "rand.h"
#include "shared.h"
#include "actions.h"
#include "ai.h"
#include "city.h"
#include "combat.h"
#include "events.h"
#include "featured_text.h"
#include "game.h"
#include "log.h"
#include "map.h"
#include "movement.h"
#include "packets.h"
#include "player.h"
#include "research.h"
#include "specialist.h"
#include "traderoutes.h"
#include "unit.h"
#include "unitlist.h"
#include "luascript_types.h"
#include "actiontools.h"
#include "barbarian.h"
#include "citizenshand.h"
#include "citytools.h"
#include "cityturn.h"
#include "diplomats.h"
#include "maphand.h"
#include "notify.h"
#include "plrhand.h"
#include "sanitycheck.h"
#include "spacerace.h"
#include "srv_main.h"
#include "techtools.h"
#include "unittools.h"
#include "autoexplorer.h"
#include "autosettlers.h"
#include "script_server.h"
#include "unithand.h"
Go to the source code of this file.
Data Structures | |
struct | ane_expl |
Macros | |
#define | ACTION_PERFORM_UNIT_CITY(action, actor, target, action_performer) |
#define | ACTION_PERFORM_UNIT_SELF(action, actor, action_performer) |
#define | ACTION_PERFORM_UNIT_UNIT(action, actor, target, action_performer) |
#define | ACTION_PERFORM_UNIT_UNITS(action, actor, target, action_performer) |
#define | ACTION_PERFORM_UNIT_TILE(action, actor, target, action_performer) |
#define | ACTION_PERFORM_UNIT_EXTRAS(action, actor, target, action_performer) |
#define | ACTION_PERFORM_UNIT_ANY(paction, actor, target_city, target_unit, target_tile, action_performer) |
Functions | |
static bool | unit_activity_internal (struct unit *punit, enum unit_activity new_activity) |
static bool | unit_activity_targeted_internal (struct unit *punit, enum unit_activity new_activity, struct extra_type **new_target) |
static void | illegal_action (struct player *pplayer, struct unit *actor, action_id stopped_action, struct player *tgt_player, struct tile *target_tile, const struct city *target_city, const struct unit *target_unit, int request_kind, const enum action_requester requester) |
static bool | city_add_unit (struct player *pplayer, struct unit *punit, struct city *pcity, const struct action *paction) |
static bool | city_build (struct player *pplayer, struct unit *punit, struct tile *ptile, const char *name, const struct action *paction) |
static bool | do_unit_establish_trade (struct player *pplayer, struct unit *punit, struct city *pcity_dest, const struct action *paction) |
static bool | unit_do_help_build (struct player *pplayer, struct unit *punit, struct city *pcity_dest, const struct action *paction) |
static bool | unit_do_regular_move (struct player *actor_player, struct unit *actor_unit, struct tile *target_tile, const struct action *paction) |
static bool | unit_bombard (struct unit *punit, struct tile *ptile, const struct action *paction) |
static bool | unit_nuke (struct player *pplayer, struct unit *punit, struct tile *def_tile, const struct action *paction) |
static bool | unit_do_destroy_city (struct player *act_player, struct unit *act_unit, struct city *tgt_city, const struct action *paction) |
static bool | do_unit_change_homecity (struct unit *punit, struct city *pcity, const struct action *paction) |
static bool | do_attack (struct unit *actor_unit, struct tile *target_tile, const struct action *paction) |
static bool | do_unit_strike_city_production (const struct player *act_player, struct unit *act_unit, struct city *tgt_city, const struct action *paction) |
static bool | do_unit_strike_city_building (const struct player *act_player, struct unit *act_unit, struct city *tgt_city, Impr_type_id tgt_bld_id, const struct action *paction) |
static bool | do_unit_conquer_city (struct player *act_player, struct unit *act_unit, struct city *tgt_city, struct action *paction) |
static bool | do_action_activity (struct unit *punit, const struct action *paction) |
static bool | do_action_activity_targeted (struct unit *punit, const struct action *paction, struct extra_type **new_target) |
static bool | non_allied_not_listed_at (const struct player *pplayer, const int *list, int n, const struct tile *ptile) |
void | handle_unit_type_upgrade (struct player *pplayer, Unit_type_id uti) |
static bool | do_unit_upgrade (struct player *pplayer, struct unit *punit, struct city *pcity, enum action_requester ordered_by, const struct action *paction) |
static bool | do_capture_units (struct player *pplayer, struct unit *punit, struct tile *pdesttile, const struct action *paction) |
static bool | do_expel_unit (struct player *pplayer, struct unit *actor, struct unit *target, const struct action *paction) |
static bool | do_conquer_extras (struct player *act_player, struct unit *act_unit, struct tile *tgt_tile, const struct action *paction) |
static bool | do_heal_unit (struct player *act_player, struct unit *act_unit, struct unit *tgt_unit, const struct action *paction) |
static bool | do_unit_alight (struct player *act_player, struct unit *act_unit, struct unit *tgt_unit, const struct action *paction) |
static bool | do_unit_board (struct player *act_player, struct unit *act_unit, struct unit *tgt_unit, const struct action *paction) |
static bool | do_unit_unload (struct player *act_player, struct unit *act_unit, struct unit *tgt_unit, const struct action *paction) |
static bool | do_disembark (struct player *act_player, struct unit *act_unit, struct tile *tgt_tile, const struct action *paction) |
static bool | do_unit_hut (struct player *act_player, struct unit *act_unit, struct tile *tgt_tile, const struct action *paction) |
static bool | do_unit_embark (struct player *act_player, struct unit *act_unit, struct unit *tgt_unit, const struct action *paction) |
static bool | do_unit_make_homeless (struct unit *punit, const struct action *paction) |
static bool | rel_may_become_war (const struct player *pplayer, const struct player *oplayer) |
static bool | need_war_enabler (const struct unit_type *actor_utype, const struct action *paction, struct player *player1, struct player *player2, bool act_if_diplrel_kind(const struct unit_type *, const action_id, const int, const bool)) |
static struct player * | need_war_player_hlp (const struct unit *actor, const action_id act, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit) |
static struct player * | need_war_player (const struct unit *actor, const action_id act_id, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit) |
static bool | tile_has_units_not_allied_to_but_seen_by (const struct tile *ptile, const struct player *pplayer) |
static bool | does_terrain_block_action (const action_id act_id, bool is_target, struct unit *actor_unit, struct terrain *pterrain) |
static bool | does_nation_block_action (const action_id act_id, bool is_target, struct unit *actor_unit, struct nation_type *pnation) |
static struct ane_expl * | expl_act_not_enabl (struct unit *punit, const action_id act_id, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit) |
enum ane_kind | action_not_enabled_reason (struct unit *punit, action_id act_id, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit) |
static void | explain_why_no_action_enabled (struct unit *punit, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit) |
void | handle_unit_get_actions (struct connection *pc, const struct packet_unit_get_actions *packet) |
void | illegal_action_msg (struct player *pplayer, const enum event_type event, struct unit *actor, const action_id stopped_action, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit) |
static bool | illegal_action_pay_price (struct player *pplayer, bool information_revealed, struct unit *act_unit, struct action *stopped_action, struct player *tgt_player, struct tile *tgt_tile, const enum action_requester requester) |
static void | unit_query_impossible (struct connection *pc, const int actor_id, const int target_id, int request_kind) |
void | handle_unit_action_query (struct connection *pc, int actor_id16, int actor_id32, const int target_id, const action_id action_type, int request_kind) |
void | handle_unit_do_action (struct player *pplayer, const struct packet_unit_do_action *packet) |
void | unit_do_action (struct player *pplayer, const int actor_id, const int target_id, const int sub_tgt_id, const char *name, const action_id action_type) |
bool | unit_perform_action (struct player *pplayer, const int actor_id, const int target_id, const int sub_tgt_id_incoming, const char *name, const action_id action_type, const enum action_requester requester) |
void | unit_change_homecity_handling (struct unit *punit, struct city *new_pcity, bool rehome) |
static void | handle_unit_change_activity_real (struct player *pplayer, int unit_id, enum unit_activity activity, struct extra_type *activity_target) |
void | handle_unit_change_activity (struct player *pplayer, int unit_id16, int unit_id32, enum unit_activity activity, int target_id) |
static void | see_combat (struct unit *pattacker, struct unit *pdefender) |
static void | send_combat (struct unit *pattacker, struct unit *pdefender, int att_veteran, int def_veteran, int bombard) |
static bool | can_unit_move_to_tile_with_notify (struct unit *punit, struct tile *dest_tile, bool igzoc, struct unit *embark_to, bool enter_enemy_city) |
bool | unit_move_handling (struct unit *punit, struct tile *pdesttile, bool move_do_not_act) |
void | handle_unit_sscs_set (struct player *pplayer, int unit_id16, int unit_id32, enum unit_ss_data_type type, int value) |
static void | unit_plans_clear (struct unit *punit) |
void | handle_unit_server_side_agent_set (struct player *pplayer, int unit_id16, int unit_id32, enum server_side_agent agent) |
bool | unit_server_side_agent_set (struct player *pplayer, struct unit *punit, enum server_side_agent agent) |
static void | unit_activity_dependencies (struct unit *punit, enum unit_activity old_activity, struct extra_type *old_target) |
bool | unit_activity_handling (struct unit *punit, enum unit_activity new_activity) |
bool | unit_activity_handling_targeted (struct unit *punit, enum unit_activity new_activity, struct extra_type **new_target) |
void | handle_unit_orders (struct player *pplayer, const struct packet_unit_orders *packet) |
void | handle_worker_task (struct player *pplayer, const struct packet_worker_task *packet) |
#define ACTION_PERFORM_UNIT_ANY | ( | paction, | |
actor, | |||
target_city, | |||
target_unit, | |||
target_tile, | |||
action_performer | |||
) |
enum ane_kind action_not_enabled_reason | ( | struct unit * | punit, |
action_id | act_id, | ||
const struct tile * | target_tile, | ||
const struct city * | target_city, | ||
const struct unit * | target_unit | ||
) |
Give the reason kind why an action isn't enabled.
Definition at line 1770 of file unithand.c.
Referenced by dai_do_build_city().
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See also aiunit could_unit_move_to_tile()
Definition at line 5130 of file unithand.c.
Referenced by unit_move_handling().
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This function assumes that the target city is valid. It should only be called after checking that the unit legally can join the target city.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 3991 of file unithand.c.
Referenced by unit_perform_action().
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This function assumes a certain level of consistency checking: There is no city under punit->(x, y), and that location is a valid one on which to build a city. It should only be called after a call to a function like test_unit_add_or_build_city, which does the checking.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 4053 of file unithand.c.
Referenced by unit_perform_action().
Perform an action that is an activity.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 6165 of file unithand.c.
Referenced by unit_perform_action().
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Perform an action that is an activity.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 6230 of file unithand.c.
Referenced by unit_perform_action().
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Do a "regular" attack.
This function assumes the attack is legal. The calling function should have already made all necessary checks.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 4593 of file unithand.c.
Referenced by unit_perform_action().
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Capture all the units at pdesttile using punit.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 315 of file unithand.c.
Referenced by unit_perform_action().
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Claim all ownable extras at tgt_tile.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 592 of file unithand.c.
Referenced by unit_perform_action().
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Disembark actor unit from target unit to target tile.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 788 of file unithand.c.
Referenced by unit_perform_action().
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Expel the target unit to its owner's capital.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 502 of file unithand.c.
Referenced by unit_perform_action().
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Restore some of the target unit's hit points.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 632 of file unithand.c.
Referenced by unit_perform_action().
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Unload actor unit from target unit.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 731 of file unithand.c.
Referenced by unit_perform_action().
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Have the actor unit board the target unit.
Assumes that all checks for action legality has been done.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 750 of file unithand.c.
Referenced by unit_perform_action().
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Change a unit's home city.
Returns TRUE iff the action could be done, FALSE if it couldn't.
Definition at line 3957 of file unithand.c.
Referenced by unit_perform_action().
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Have the unit conquer a city.
This function assumes the attack is legal. The calling function should have already made all necessary checks.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 5093 of file unithand.c.
Referenced by unit_perform_action().
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Have the actor unit embark the target unit.
Assumes that all checks for action legality has been done.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 846 of file unithand.c.
Referenced by unit_perform_action().
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Handle request to establish trade route. If pcity_dest is NULL, assumes that unit is inside target city.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 5539 of file unithand.c.
Referenced by unit_perform_action().
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Enter a hut at the target tile.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 816 of file unithand.c.
Referenced by unit_perform_action().
Deletes a unit's home city making it unhomed.
Returns TRUE iff the action could be done, FALSE if it couldn't.
Definition at line 883 of file unithand.c.
Referenced by unit_perform_action().
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Have the unit perform a surgical strike against a building in the target city.
This function assumes the attack is legal. The calling function should have already made all necessary checks.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 5000 of file unithand.c.
Referenced by unit_perform_action().
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Have the unit perform a surgical strike against the current production in the target city.
This function assumes the attack is legal. The calling function should have already made all necessary checks.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 4924 of file unithand.c.
Referenced by unit_perform_action().
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Unload target unit from actor unit.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 771 of file unithand.c.
Referenced by unit_perform_action().
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Upgrade the unit to a newer unit type.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 256 of file unithand.c.
Referenced by unit_perform_action().
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Returns TRUE iff the specified nation blocks the specified action.
If the "action" is ACTION_ANY all actions are checked.
Definition at line 1263 of file unithand.c.
Referenced by does_nation_block_action(), and expl_act_not_enabl().
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Returns TRUE iff the specified terrain type blocks the specified action.
If the "action" is ACTION_ANY all actions are checked.
Definition at line 1221 of file unithand.c.
Referenced by does_terrain_block_action(), and expl_act_not_enabl().
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Returns an explanation why punit can't perform the specified action based on the current game state.
Definition at line 1305 of file unithand.c.
Referenced by action_not_enabled_reason(), explain_why_no_action_enabled(), and illegal_action_msg().
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Explain why punit can't perform any action at all based on its current game state.
Definition at line 1790 of file unithand.c.
Referenced by handle_unit_get_actions().
void handle_unit_action_query | ( | struct connection * | pc, |
int | actor_id16, | ||
int | actor_id32, | ||
const int | target_id, | ||
const action_id | action_type, | ||
int | request_kind | ||
) |
Tell the client the cost of bribing a unit, inciting a revolt, or any other parameters needed for action.
Only send result back to the requesting connection, not all connections for that player.
Definition at line 3015 of file unithand.c.
Referenced by server_handle_packet().
void handle_unit_change_activity | ( | struct player * | pplayer, |
int | unit_id16, | ||
int | unit_id32, | ||
enum unit_activity | activity, | ||
int | target_id | ||
) |
Handle change in unit activity.
Definition at line 4150 of file unithand.c.
Referenced by server_handle_packet().
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Handle change in unit activity.
Definition at line 4101 of file unithand.c.
Referenced by handle_unit_change_activity().
void handle_unit_do_action | ( | struct player * | pplayer, |
const struct packet_unit_do_action * | packet | ||
) |
Handle a request to do an action.
action_type must be a valid action.
Definition at line 3136 of file unithand.c.
Referenced by server_handle_packet().
void handle_unit_get_actions | ( | struct connection * | pc, |
const struct packet_unit_get_actions * | packet | ||
) |
Handle a query for what actions a unit may do.
MUST always send a reply so the client can move on in the queue. This includes when the client give invalid input. That the acting unit died before the server received a request for what actions it could do should not stop the client from processing the next unit in the queue.
Definition at line 2079 of file unithand.c.
Referenced by server_handle_packet().
void handle_unit_orders | ( | struct player * | pplayer, |
const struct packet_unit_orders * | packet | ||
) |
Receives route packages.
Definition at line 6320 of file unithand.c.
Referenced by server_handle_packet().
void handle_unit_server_side_agent_set | ( | struct player * | pplayer, |
int | unit_id16, | ||
int | unit_id32, | ||
enum server_side_agent | agent | ||
) |
Handle request to change controlling server side agent.
Definition at line 6023 of file unithand.c.
Referenced by server_handle_packet().
void handle_unit_sscs_set | ( | struct player * | pplayer, |
int | unit_id16, | ||
int | unit_id32, | ||
enum unit_ss_data_type | type, | ||
int | value | ||
) |
Change various unit server side client state.
The server keeps various unit state that is owned by the client. The only consequence this state has for the game is how the client reacts to it. The state may be server side because the server writes to it or simply to have it end up in the save game.
Definition at line 5910 of file unithand.c.
Referenced by server_handle_packet().
void handle_unit_type_upgrade | ( | struct player * | pplayer, |
Unit_type_id | uti | ||
) |
Upgrade all units of a given type.
Definition at line 186 of file unithand.c.
Referenced by server_handle_packet().
void handle_worker_task | ( | struct player * | pplayer, |
const struct packet_worker_task * | packet | ||
) |
Handle worker task assigned to the city
Definition at line 6438 of file unithand.c.
Referenced by client_handle_packet(), and server_handle_packet().
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Tell the client that the action it requested is illegal. This can be caused by the player (and therefore the client) not knowing that some condition of an action no longer is true.
Definition at line 2936 of file unithand.c.
Referenced by handle_unit_action_query().
void illegal_action_msg | ( | struct player * | pplayer, |
const enum event_type | event, | ||
struct unit * | actor, | ||
const action_id | stopped_action, | ||
const struct tile * | target_tile, | ||
const struct city * | target_city, | ||
const struct unit * | target_unit | ||
) |
Try to explain to the player why an action is illegal.
Event type should be E_BAD_COMMAND if the player should know that the action is illegal or E_UNIT_ILLEGAL_ACTION if new information potentially is being revealed to the player.
Definition at line 2352 of file unithand.c.
Referenced by execute_orders(), handle_city_name_suggestion_req(), and illegal_action().
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Punish a player for trying to perform an action that turned out to be illegal. The punishment, if any at all, is specified by the ruleset.
pplayer | the player to punish. |
information_revealed | if finding out that the action is illegal reveals new information. |
act_unit | the actor unit performing the action. |
stopped_action | the illegal action. |
tgt_player | the owner of the intended target of the action. |
tgt_tile | the tile of the target of the action. |
requester | who ordered the action performed? |
Definition at line 2819 of file unithand.c.
Referenced by illegal_action().
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Returns TRUE iff player1 declaring war on player2 is possible and would result in a unit of the specified type belonging to player1 going from being unable to do the specified action to player2 to being able to perform it.
Definition at line 922 of file unithand.c.
Referenced by need_war_player_hlp().
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Returns the first player that may enable the specified action if war is declared. If the specified action is ACTION_ANY the first player that may enable any action at all if war is declared will be returned.
Definition at line 1167 of file unithand.c.
Referenced by expl_act_not_enabl().
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Returns the first player that may enable the specified action if war is declared.
Helper for need_war_player(). Use it instead.
Definition at line 963 of file unithand.c.
Referenced by need_war_player().
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Helper function for do_capture_units(). Tells if ptile contains a unit not allied to pplayer whose id is not on the list.
Definition at line 286 of file unithand.c.
Referenced by do_capture_units().
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Returns TRUE iff the player is able to change their diplomatic relationship to the other player to war.
Note that the player can't declare war on someone they already are at war with.
Definition at line 898 of file unithand.c.
Referenced by need_war_enabler(), and need_war_player_hlp().
Make sure everyone who can see combat does.
Definition at line 4222 of file unithand.c.
Referenced by do_attack(), and unit_bombard().
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Send combat info to players.
Definition at line 4281 of file unithand.c.
Referenced by do_attack(), and unit_bombard().
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Returns TRUE iff the specified tile has a unit seen by and not allied to the specified player.
Definition at line 1203 of file unithand.c.
Referenced by expl_act_not_enabl().
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Update everything that needs changing when unit activity changes from old activity to new one.
Definition at line 6116 of file unithand.c.
Referenced by unit_activity_internal(), and unit_activity_targeted_internal().
Handle request for changing activity.
Definition at line 6179 of file unithand.c.
Referenced by adv_follow_path(), adv_unit_move(), auto_settler_setup_work(), auto_settlers_player(), dai_auto_settler_cont(), dai_diplomat_city(), dai_do_build_city(), dai_manage_airunit(), dai_manage_barbarian_leader(), dai_manage_military(), dai_military_attack(), dai_military_findjob(), dai_unit_attack(), dai_unit_bodyguard_move(), dai_unit_move(), dai_unit_new_task(), do_explore(), handle_unit_orders(), player_restore_units(), remove_city(), terrain_change_bounce_single_unit(), unit_activity_handling_targeted(), unit_activity_targeted_internal(), and unit_survive_autoattack().
bool unit_activity_handling_targeted | ( | struct unit * | punit, |
enum unit_activity | new_activity, | ||
struct extra_type ** | new_target | ||
) |
Handle request for targeted activity.
Definition at line 6246 of file unithand.c.
Referenced by adv_follow_path(), auto_settler_setup_work(), handle_unit_change_activity_real(), and unit_activity_handling().
Handle request for changing activity.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 6207 of file unithand.c.
Referenced by do_action_activity(), do_action_activity_targeted(), handle_unit_server_side_agent_set(), handle_unit_sscs_set(), and unit_activity_handling().
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Handle request for targeted activity.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 6277 of file unithand.c.
Referenced by do_action_activity_targeted(), and unit_activity_handling_targeted().
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This function assumes the bombard is legal. The calling function should have already made all necessary checks.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 4332 of file unithand.c.
Referenced by unit_perform_action().
Transfer a unit from one city (and possibly player) to another. If 'rehome' is not set, only change the player which owns the unit (the new owner is new_pcity's owner). Otherwise the new unit will be given a homecity, even if it was homeless before. This new homecity must be valid for this unit.
Definition at line 3855 of file unithand.c.
Referenced by do_unit_change_homecity(), do_unit_make_homeless(), and transfer_unit().
void unit_do_action | ( | struct player * | pplayer, |
const int | actor_id, | ||
const int | target_id, | ||
const int | sub_tgt_id, | ||
const char * | name, | ||
const action_id | action_type | ||
) |
Handle unit action
action_type must be a valid action.
Definition at line 3155 of file unithand.c.
Referenced by adv_unit_move(), dai_airlift(), dai_caravan_goto(), dai_diplomat_bribe_nearby(), dai_diplomat_city(), dai_do_build_city(), dai_hunter_try_launch(), dai_unit_attack(), dai_unit_make_homecity(), dai_unit_move(), dai_upgrade_units(), unit_activity_handling_targeted(), and unleash_barbarians().
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Destroy the target city.
This function assumes the destruction is legal. The calling function should have already made all necessary checks.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 4501 of file unithand.c.
Referenced by unit_perform_action().
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Help build the current production in a city.
The amount of shields used to build the unit added to the city's shield stock for the current production is determined by the Unit_Shield_Value_Pct effect.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 5424 of file unithand.c.
Referenced by unit_perform_action().
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Moves the unit from one tile to another.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 5201 of file unithand.c.
Referenced by unit_perform_action().
Will try to move to/attack the tile dest_x,dest_y. Returns TRUE if this was done, FALSE if it wasn't for some reason. Even if this returns TRUE, the unit may have died upon arrival to new tile.
'move_do_not_act' is a special case which should normally be FALSE. If TRUE any enabler controlled actions punit can perform to pdesttile it self or something located at it will be ignored. If FALSE the system will check if punit can perform any enabler controlled action to pdesttile. If it can the player will be asked to choose what to do. If it can't and punit is unable to move (or perform another non enabler controlled action) to pdesttile the game will try to explain why.
Definition at line 5239 of file unithand.c.
Referenced by execute_orders().
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Do a "regular" nuclear attack.
Can be stopped by an EFT_NUKE_PROOF (SDI defended) city.
This function assumes the attack is legal. The calling function should have already made all necessary checks.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 4431 of file unithand.c.
Referenced by unit_perform_action().
bool unit_perform_action | ( | struct player * | pplayer, |
const int | actor_id, | ||
const int | target_id, | ||
const int | sub_tgt_id_incoming, | ||
const char * | name, | ||
const action_id | action_type, | ||
const enum action_requester | requester | ||
) |
Execute a request to perform an action and let the caller know if it was performed or not.
The action must be a valid action.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 3175 of file unithand.c.
Referenced by api_edit_perform_action_unit_vs_city(), api_edit_perform_action_unit_vs_city_impr(), api_edit_perform_action_unit_vs_city_tech(), api_edit_perform_action_unit_vs_self(), api_edit_perform_action_unit_vs_tile(), api_edit_perform_action_unit_vs_tile_extra(), api_edit_perform_action_unit_vs_unit(), dai_manage_paratrooper(), execute_orders(), handle_unit_do_action(), handle_unit_type_upgrade(), unit_do_action(), unit_do_disband_trad(), and unit_move_handling().
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Delete a unit's current plans.
Definition at line 6007 of file unithand.c.
Referenced by handle_unit_server_side_agent_set().
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Inform the client that something went wrong during a unit diplomat query
Definition at line 2995 of file unithand.c.
Referenced by handle_unit_action_query().
bool unit_server_side_agent_set | ( | struct player * | pplayer, |
struct unit * | punit, | ||
enum server_side_agent | agent | ||
) |
Change controlling server side agent.
Definition at line 6078 of file unithand.c.
Referenced by dai_manage_settler(), and handle_unit_server_side_agent_set().