Freeciv-3.1
|
#include <stdio.h>
#include <string.h>
#include "mem.h"
#include "log.h"
#include "support.h"
#include "timing.h"
#include "city.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "movement.h"
#include "packets.h"
#include "player.h"
#include "citymap.h"
#include "pf_tools.h"
#include "citytools.h"
#include "maphand.h"
#include "srv_log.h"
#include "unithand.h"
#include "unittools.h"
#include "advdata.h"
#include "advgoto.h"
#include "advtools.h"
#include "autosettlers.h"
#include "infracache.h"
#include "handicaps.h"
#include "aidata.h"
#include "aiferry.h"
#include "ailog.h"
#include "aiplayer.h"
#include "aitools.h"
#include "aiunit.h"
#include "daicity.h"
#include "daisettler.h"
#include "spechash.h"
Go to the source code of this file.
Data Structures | |
struct | tile_data_cache |
struct | ai_settler |
struct | cityresult |
Macros | |
#define | RESULT_IS_ENOUGH 250 |
#define | FERRY_TECH_WANT 500 |
#define | GROWTH_PRIORITY 15 |
#define | PERFECTION 3 |
#define | GROWTH_POTENTIAL_DEEMPHASIS 8 |
#define | NAVAL_EMPHASIS 20 |
#define | DEFENSE_EMPHASIS 20 |
#define | SPECHASH_TAG tile_data_cache |
#define | SPECHASH_INT_KEY_TYPE |
#define | SPECHASH_IDATA_TYPE struct tile_data_cache * |
#define | SPECHASH_IDATA_FREE tile_data_cache_destroy |
Enumerations | |
enum | cb_error_level { CBE_OK , CBE_RECOVERABLE , CBE_FATAL } |
Functions | |
struct tile_data_cache * | tile_data_cache_new (void) |
struct tile_data_cache * | tile_data_cache_copy (const struct tile_data_cache *ptdc) |
static void | tile_data_cache_destroy (struct tile_data_cache *ptdc) |
static const struct tile_data_cache * | tdc_plr_get (struct ai_type *ait, struct player *plr, int tindex) |
static void | tdc_plr_set (struct ai_type *ait, struct player *plr, int tindex, const struct tile_data_cache *tdcache) |
static struct cityresult * | cityresult_new (struct tile *ptile) |
static void | cityresult_destroy (struct cityresult *result) |
static struct cityresult * | cityresult_fill (struct ai_type *ait, struct player *pplayer, struct tile *center) |
static bool | food_starvation (const struct cityresult *result) |
static bool | shield_starvation (const struct cityresult *result) |
static adv_want | result_defense_bonus (struct player *pplayer, const struct cityresult *result) |
static adv_want | naval_bonus (const struct cityresult *result) |
static void | print_cityresult (struct player *pplayer, const struct cityresult *cr) |
struct cityresult * | city_desirability (struct ai_type *ait, struct player *pplayer, struct unit *punit, struct tile *ptile) |
static struct cityresult * | settler_map_iterate (struct ai_type *ait, struct pf_parameter *parameter, struct unit *punit, int boat_cost) |
static struct cityresult * | find_best_city_placement (struct ai_type *ait, struct unit *punit, bool look_for_boat, bool use_virt_boat) |
static enum cb_error_level | dai_do_build_city (struct ai_type *ait, struct player *pplayer, struct unit *punit) |
void | dai_auto_settler_init (struct ai_plr *ai) |
void | dai_auto_settler_run (struct ai_type *ait, const struct civ_map *nmap, struct player *pplayer, struct unit *punit, struct settlermap *state) |
void | dai_auto_settler_cont (struct ai_type *ait, const struct civ_map *nmap, struct player *pplayer, struct unit *punit, struct settlermap *state) |
void | dai_auto_settler_reset (struct ai_type *ait, struct player *pplayer) |
void | dai_auto_settler_free (struct ai_plr *ai) |
void | contemplate_new_city (struct ai_type *ait, struct city *pcity) |
#define DEFENSE_EMPHASIS 20 |
Definition at line 117 of file daisettler.c.
#define FERRY_TECH_WANT 500 |
Definition at line 97 of file daisettler.c.
#define GROWTH_POTENTIAL_DEEMPHASIS 8 |
Definition at line 110 of file daisettler.c.
#define GROWTH_PRIORITY 15 |
Definition at line 99 of file daisettler.c.
#define NAVAL_EMPHASIS 20 |
Definition at line 113 of file daisettler.c.
#define PERFECTION 3 |
Definition at line 105 of file daisettler.c.
#define RESULT_IS_ENOUGH 250 |
Definition at line 95 of file daisettler.c.
#define SPECHASH_IDATA_FREE tile_data_cache_destroy |
Definition at line 141 of file daisettler.c.
#define SPECHASH_IDATA_TYPE struct tile_data_cache * |
Definition at line 140 of file daisettler.c.
#define SPECHASH_INT_KEY_TYPE |
Definition at line 139 of file daisettler.c.
#define SPECHASH_TAG tile_data_cache |
Definition at line 138 of file daisettler.c.
enum cb_error_level |
Enumerator | |
---|---|
CBE_OK | |
CBE_RECOVERABLE | |
CBE_FATAL |
Definition at line 186 of file daisettler.c.
struct cityresult * city_desirability | ( | struct ai_type * | ait, |
struct player * | pplayer, | ||
struct unit * | punit, | ||
struct tile * | ptile | ||
) |
Calculates the desire for founding a new city at 'ptile'. The citymap ensures that we do not build cities too close to each other. Returns NULL if no place was found.
Definition at line 714 of file daisettler.c.
Referenced by settler_map_iterate().
|
static |
Destroy a city result.
Definition at line 258 of file daisettler.c.
Referenced by city_desirability(), contemplate_new_city(), dai_auto_settler_run(), find_best_city_placement(), and settler_map_iterate().
|
static |
Fill cityresult struct with useful info about the city spot. It must contain valid x, y coordinates and total should be zero.
We assume whatever best government we are aiming for.
We always return valid other_x and other_y if total > 0.
Definition at line 276 of file daisettler.c.
Referenced by city_desirability().
|
static |
Allocated a city result.
Definition at line 225 of file daisettler.c.
Referenced by cityresult_fill().
Return want for city settler. Note that we rely here on the fact that citymap_turn_init() has been run while doing autosettlers.
Definition at line 1326 of file daisettler.c.
Referenced by dai_manage_cities().
void dai_auto_settler_cont | ( | struct ai_type * | ait, |
const struct civ_map * | nmap, | ||
struct player * | pplayer, | ||
struct unit * | punit, | ||
struct settlermap * | state | ||
) |
Auto settler continuing its work.
Definition at line 1205 of file daisettler.c.
Referenced by cai_auto_settler_cont(), texwai_auto_settler_cont(), and twai_auto_settler_cont().
void dai_auto_settler_free | ( | struct ai_plr * | ai | ) |
Deinitialize ai settler engine.
Definition at line 1249 of file daisettler.c.
Referenced by dai_data_close().
void dai_auto_settler_init | ( | struct ai_plr * | ai | ) |
Initialize ai settler engine.
Definition at line 1012 of file daisettler.c.
Referenced by dai_data_init().
Reset ai settler engine.
Definition at line 1218 of file daisettler.c.
Referenced by cai_auto_settler_reset(), dai_manage_cities(), texwai_auto_settler_reset(), and twai_auto_settler_reset().
void dai_auto_settler_run | ( | struct ai_type * | ait, |
const struct civ_map * | nmap, | ||
struct player * | pplayer, | ||
struct unit * | punit, | ||
struct settlermap * | state | ||
) |
Auto settler that can also build cities.
Definition at line 1031 of file daisettler.c.
Referenced by cai_auto_settler_run(), dai_auto_settler_run(), texwai_auto_settler_run(), and twai_auto_settler_run().
|
static |
Build a city and initialize AI infrastructure cache.
Definition at line 1265 of file daisettler.c.
Referenced by dai_auto_settler_run().
|
static |
Find nearest and best city placement or (TODO) a city to immigrate to.
Option look_for_boat forces us to find a (real) boat before considering going overseas. Option use_virt_boat allows to use virtual boat but only if punit is in a coastal city right now (should only be used by virtual units). I guess it won't hurt to remove this condition, PF will just give no positions. If (!look_for_boat && !use_virt_boat), will not consider placements overseas.
Returns the better cityresult or NULL if no result was found.
Definition at line 897 of file daisettler.c.
Referenced by contemplate_new_city(), and dai_auto_settler_run().
|
static |
Check if a city on this location would starve.
Definition at line 570 of file daisettler.c.
Referenced by city_desirability(), and print_cityresult().
|
static |
Add bonus for coast.
Definition at line 626 of file daisettler.c.
Referenced by city_desirability(), and print_cityresult().
|
static |
For debugging, print the city result table.
Definition at line 642 of file daisettler.c.
Referenced by dai_auto_settler_run().
|
static |
Calculate defense bonus, which is a % of total results equal to a given % of the defense bonus %.
Definition at line 597 of file daisettler.c.
Referenced by city_desirability(), and print_cityresult().
|
static |
Find nearest and best city placement in a PF iteration according to "parameter". The value in "boat_cost" is both the penalty to pay for using a boat and an indicator (boat_cost != 0) if a boat was used at all. The result is returned in "best".
Return value is a 'struct cityresult' if found something better than what was originally in "best" was found; else NULL.
TODO: Transparently check if we should add ourselves to an existing city.
Definition at line 791 of file daisettler.c.
Referenced by find_best_city_placement().
|
static |
Check if a city on this location would lack shields.
Definition at line 585 of file daisettler.c.
Referenced by city_desirability(), and print_cityresult().
|
static |
Return player's tile data cache
Definition at line 515 of file daisettler.c.
Referenced by cityresult_fill().
|
static |
Store player's tile data cache
Definition at line 550 of file daisettler.c.
Referenced by cityresult_fill().
struct tile_data_cache * tile_data_cache_copy | ( | const struct tile_data_cache * | ptdc | ) |
Make copy of tile data cache
Definition at line 485 of file daisettler.c.
Referenced by cityresult_fill().
|
static |
Free resources allocated for tile data cache
Definition at line 505 of file daisettler.c.
struct tile_data_cache * tile_data_cache_new | ( | void | ) |
Allocate tile data cache
Definition at line 471 of file daisettler.c.
Referenced by cityresult_fill(), and tile_data_cache_copy().