Freeciv-3.1
|
#include <packets_gen.h>
Data Fields | |
bool | is_scenario |
char | name [256] |
char | authors [MAX_LEN_PACKET/3] |
bool | players |
bool | startpos_nations |
bool | save_random |
bool | prevent_new_cities |
bool | lake_flooding |
bool | handmade |
bool | allow_ai_type_fallback |
bool | ruleset_locked |
char | datafile [MAX_LEN_NAME] |
bool | have_resources |
char | req_caps [257] |
Definition at line 1604 of file packets_gen.h.
bool packet_scenario_info::allow_ai_type_fallback |
Definition at line 1614 of file packets_gen.h.
Referenced by game_defaults(), handle_scenario_info(), send_packet_scenario_info_100(), sg_load_players_basic(), sg_load_players_basic(), sg_load_scenario(), sg_load_scenario(), and sg_save_scenario().
char packet_scenario_info::authors[MAX_LEN_PACKET/3] |
Definition at line 1607 of file packets_gen.h.
Referenced by game_defaults(), handle_edit_game(), handle_scenario_info(), objbind_get_value_from_object(), objbind_pack_current_values(), send_packet_scenario_info_100(), sg_load_scenario(), sg_load_scenario(), and sg_save_scenario().
char packet_scenario_info::datafile[MAX_LEN_NAME] |
Definition at line 1616 of file packets_gen.h.
Referenced by send_packet_scenario_info_100(), sg_load_savefile(), sg_load_scenario(), and sg_save_scenario().
bool packet_scenario_info::handmade |
Definition at line 1613 of file packets_gen.h.
Referenced by game_defaults(), handle_game_info(), handle_save_scenario(), handle_scenario_info(), send_packet_scenario_info_100(), sg_load_scenario(), sg_load_scenario(), and sg_save_scenario().
bool packet_scenario_info::have_resources |
Definition at line 1617 of file packets_gen.h.
Referenced by game_defaults(), handle_scenario_info(), send_packet_scenario_info_100(), sg_load_map(), sg_load_map(), sg_load_map_tiles_extras(), sg_load_map_tiles_resources(), and sg_save_map().
bool packet_scenario_info::is_scenario |
Definition at line 1605 of file packets_gen.h.
Referenced by game_defaults(), generator_validate(), handle_edit_game(), handle_save_scenario(), handle_scenario_info(), objbind_get_value_from_object(), objbind_pack_current_values(), send_packet_scenario_info_100(), set_rulesetdir(), setting_is_free_to_change(), sg_load_players_basic(), sg_load_players_basic(), sg_load_random(), sg_load_savefile(), sg_load_scenario(), sg_load_scenario(), sg_save_scenario(), and srv_ready().
bool packet_scenario_info::lake_flooding |
Definition at line 1612 of file packets_gen.h.
Referenced by check_terrain_change(), game_defaults(), handle_edit_game(), handle_scenario_info(), objbind_get_value_from_object(), objbind_pack_current_values(), send_packet_scenario_info_100(), sg_load_scenario(), sg_load_scenario(), and sg_save_scenario().
char packet_scenario_info::name[256] |
Definition at line 1606 of file packets_gen.h.
Referenced by game_defaults(), handle_edit_game(), handle_scenario_info(), objbind_get_value_from_object(), objbind_pack_current_values(), send_packet_scenario_info_100(), set_rulesetdir(), sg_load_savefile(), sg_load_scenario(), sg_load_scenario(), and sg_save_scenario().
bool packet_scenario_info::players |
Definition at line 1608 of file packets_gen.h.
Referenced by game_defaults(), handle_edit_game(), handle_scenario_info(), objbind_get_value_from_object(), objbind_pack_current_values(), send_packet_scenario_info_100(), setting_is_free_to_change(), sg_load_scenario(), sg_load_scenario(), sg_save_game(), sg_save_scenario(), srv_ready(), and start_game().
bool packet_scenario_info::prevent_new_cities |
Definition at line 1611 of file packets_gen.h.
Referenced by can_player_build_unit_direct(), city_gold_worth(), contemplate_new_city(), domestic_advisor_choose_build(), expl_act_not_enabl(), find_city_or_settler_near_tile(), game_defaults(), get_settlers(), handle_edit_game(), handle_scenario_info(), helptext_unit(), is_action_possible(), objbind_get_value_from_object(), objbind_pack_current_values(), send_packet_scenario_info_100(), sg_load_scenario(), sg_load_scenario(), sg_save_scenario(), units_contain_cityfounder(), and utype_is_cityfounder().
char packet_scenario_info::req_caps[257] |
Definition at line 1618 of file packets_gen.h.
Referenced by send_packet_scenario_info_100(), sg_load_savefile(), and sg_save_scenario().
bool packet_scenario_info::ruleset_locked |
Definition at line 1615 of file packets_gen.h.
Referenced by game_defaults(), handle_edit_game(), handle_scenario_info(), objbind_get_value_from_object(), send_packet_scenario_info_100(), set_rulesetdir(), sg_load_savefile(), sg_load_scenario(), sg_load_scenario(), and sg_save_scenario().
bool packet_scenario_info::save_random |
Definition at line 1610 of file packets_gen.h.
Referenced by game_defaults(), handle_edit_game(), handle_scenario_info(), objbind_get_value_from_object(), objbind_pack_current_values(), send_packet_scenario_info_100(), sg_load_random(), sg_load_scenario(), sg_load_scenario(), sg_save_random(), and sg_save_scenario().
bool packet_scenario_info::startpos_nations |
Definition at line 1609 of file packets_gen.h.
Referenced by client_can_pick_nation(), game_defaults(), handle_edit_game(), handle_scenario_info(), objbind_get_value_from_object(), objbind_pack_current_values(), pick_a_nation(), send_packet_scenario_info_100(), sg_load_scenario(), sg_load_scenario(), and sg_save_scenario().