Freeciv-3.1
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Functions | Variables
script_client.c File Reference
#include <stdarg.h>
#include <stdlib.h>
#include <time.h>
#include "lua.h"
#include "lualib.h"
#include "tolua.h"
#include "log.h"
#include "featured_text.h"
#include "api_game_specenum.h"
#include "luascript.h"
#include "tolua_common_a_gen.h"
#include "tolua_common_z_gen.h"
#include "tolua_game_gen.h"
#include "tolua_signal_gen.h"
#include "luaconsole_common.h"
#include <tolua_client_gen.h>
#include "script_client.h"

Go to the source code of this file.

Functions

static void script_client_vars_init (void)
 
static void script_client_vars_free (void)
 
static void script_client_vars_load (struct section_file *file)
 
static void script_client_vars_save (struct section_file *file)
 
static void script_client_code_init (void)
 
static void script_client_code_free (void)
 
static void script_client_code_load (struct section_file *file)
 
static void script_client_code_save (struct section_file *file)
 
static void script_client_output (struct fc_lua *fcl, enum log_level level, const char *format,...) fc__attribute((__format__(__printf__
 
static void static void script_client_signal_create (void)
 
bool script_client_do_string (const char *str)
 
bool script_client_do_file (const char *filename)
 
bool script_client_callback_invoke (const char *callback_name, int nargs, enum api_types *parg_types, va_list args)
 
void script_client_remove_exported_object (void *object)
 
bool script_client_init (void)
 
void script_client_free (void)
 
void script_client_state_load (struct section_file *file)
 
void script_client_state_save (struct section_file *file)
 
void script_client_signal_emit (const char *signal_name,...)
 

Variables

static struct fc_luamain_fcl = NULL
 
static char * script_client_code = NULL
 

Function Documentation

◆ script_client_callback_invoke()

bool script_client_callback_invoke ( const char *  callback_name,
int  nargs,
enum api_types *  parg_types,
va_list  args 
)

Invoke the 'callback_name' Lua function.

Definition at line 99 of file script_client.c.

◆ script_client_code_free()

static void script_client_code_free ( void  )
static

Free the optional game script code (useful for scenarios).

Definition at line 159 of file script_client.c.

Referenced by script_client_free().

◆ script_client_code_init()

static void script_client_code_init ( void  )
static

Initialize the optional game script code (useful for scenarios).

Definition at line 151 of file script_client.c.

Referenced by script_client_init().

◆ script_client_code_load()

static void script_client_code_load ( struct section_file file)
static

Load the optional game script code from file (useful for scenarios).

Definition at line 170 of file script_client.c.

Referenced by script_client_state_load().

◆ script_client_code_save()

static void script_client_code_save ( struct section_file file)
static

Save the optional game script code to file (useful for scenarios).

Definition at line 185 of file script_client.c.

Referenced by script_client_state_save().

◆ script_client_do_file()

bool script_client_do_file ( const char *  filename)

Parse and execute the script at filename.

Definition at line 89 of file script_client.c.

Referenced by luaconsole_load_file_callback(), qload_lua_script(), and qreload_lua_script().

◆ script_client_do_string()

bool script_client_do_string ( const char *  str)

Parse and execute the script in str

Definition at line 79 of file script_client.c.

Referenced by luaconsole_input_return().

◆ script_client_free()

void script_client_free ( void  )

Free the scripting data.

Definition at line 283 of file script_client.c.

Referenced by client_exit().

◆ script_client_init()

bool script_client_init ( void  )

Initialize the scripting state.

Definition at line 195 of file script_client.c.

Referenced by client_main().

◆ script_client_output()

static void script_client_output ( struct fc_lua fcl,
enum log_level  level,
const char *  format,
  ... 
)
static

Output a message on the client lua console.

Definition at line 239 of file script_client.c.

Referenced by script_client_init().

◆ script_client_remove_exported_object()

void script_client_remove_exported_object ( void *  object)

Mark any, if exported, full userdata representing 'object' in the current script state as 'Nonexistent'. This changes the type of the lua variable.

Definition at line 111 of file script_client.c.

◆ script_client_signal_create()

static void script_client_signal_create ( void  )
static

Declare any new signal types you need here.

Definition at line 332 of file script_client.c.

Referenced by script_client_init().

◆ script_client_signal_emit()

void script_client_signal_emit ( const char *  signal_name,
  ... 
)

Invoke all the callback functions attached to a given signal.

Definition at line 320 of file script_client.c.

Referenced by handle_research_info().

◆ script_client_state_load()

void script_client_state_load ( struct section_file file)

Load the scripting state from file.

Definition at line 299 of file script_client.c.

◆ script_client_state_save()

void script_client_state_save ( struct section_file file)

Save the scripting state to file.

Definition at line 311 of file script_client.c.

◆ script_client_vars_free()

static void script_client_vars_free ( void  )
static

Free the game script variables.

Definition at line 127 of file script_client.c.

Referenced by script_client_free().

◆ script_client_vars_init()

static void script_client_vars_init ( void  )
static

Initialize the game script variables.

Definition at line 119 of file script_client.c.

Referenced by script_client_init().

◆ script_client_vars_load()

static void script_client_vars_load ( struct section_file file)
static

Load the game script variables in file.

Definition at line 135 of file script_client.c.

Referenced by script_client_state_load().

◆ script_client_vars_save()

static void script_client_vars_save ( struct section_file file)
static

Save the game script variables to file.

Definition at line 143 of file script_client.c.

Referenced by script_client_state_save().

Variable Documentation

◆ main_fcl

struct fc_lua* main_fcl = NULL
static

◆ script_client_code

char* script_client_code = NULL
static