Freeciv-3.1
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Functions | Variables
diptreaty.c File Reference
#include "log.h"
#include "mem.h"
#include "game.h"
#include "player.h"
#include "diptreaty.h"

Go to the source code of this file.

Functions

bool diplomacy_possible (const struct player *pplayer1, const struct player *pplayer2)
 
bool could_meet_with_player (const struct player *pplayer, const struct player *aplayer)
 
bool could_intel_with_player (const struct player *pplayer, const struct player *aplayer)
 
void init_treaty (struct Treaty *ptreaty, struct player *plr0, struct player *plr1)
 
void clear_treaty (struct Treaty *ptreaty)
 
bool remove_clause (struct Treaty *ptreaty, struct player *pfrom, enum clause_type type, int val)
 
bool add_clause (struct Treaty *ptreaty, struct player *pfrom, enum clause_type type, int val, struct player *client_player)
 
void clause_infos_init (void)
 
void clause_infos_free (void)
 
struct clause_infoclause_info_get (enum clause_type type)
 
bool clause_enabled (enum clause_type type)
 

Variables

static struct clause_info clause_infos [CLAUSE_COUNT]
 

Function Documentation

◆ add_clause()

bool add_clause ( struct Treaty ptreaty,
struct player pfrom,
enum clause_type  type,
int  val,
struct player client_player 
)

Add clause to treaty.

Definition at line 142 of file diptreaty.c.

Referenced by handle_diplomacy_create_clause(), handle_diplomacy_create_clause_req(), sg_load_treaties(), and sg_load_treaties().

◆ clause_enabled()

bool clause_enabled ( enum clause_type  type)

Is clause enabled in this game? This does not consider clause requirements that may change during the game, but returned value is constant for the given clause type thought the game.

Definition at line 286 of file diptreaty.c.

Referenced by add_clause(), create_clause_menu(), create_diplomacy_dialog(), diplo_wdg::diplo_wdg(), popup_add_menu(), popup_diplomatic_objects(), and diplo_wdg::show_menu().

◆ clause_info_get()

struct clause_info * clause_info_get ( enum clause_type  type)

◆ clause_infos_free()

void clause_infos_free ( void  )

Free memory associated with clause infos.

Definition at line 260 of file diptreaty.c.

Referenced by game_ruleset_free().

◆ clause_infos_init()

void clause_infos_init ( void  )

Initialize clause info structures.

Definition at line 245 of file diptreaty.c.

Referenced by game_ruleset_init().

◆ clear_treaty()

void clear_treaty ( struct Treaty ptreaty)

Free the clauses of a treaty.

Definition at line 109 of file diptreaty.c.

Referenced by free_treaties(), handle_diplomacy_accept_treaty_req(), and really_diplomacy_cancel_meeting().

◆ could_intel_with_player()

bool could_intel_with_player ( const struct player pplayer,
const struct player aplayer 
)

Returns TRUE iff pplayer can get intelligence about aplayer.

Definition at line 81 of file diptreaty.c.

Referenced by can_intel_with_player(), is_req_knowable(), plr_widget::nation_selected(), player_info_level(), and update_intel_dialog().

◆ could_meet_with_player()

bool could_meet_with_player ( const struct player pplayer,
const struct player aplayer 
)

Returns TRUE iff pplayer could do diplomatic meetings with aplayer.

Definition at line 61 of file diptreaty.c.

Referenced by can_meet_with_player(), dai_diplomacy_actions(), dai_diplomacy_first_contact(), dai_diplomacy_suggest(), and handle_diplomacy_init_meeting_req().

◆ diplomacy_possible()

bool diplomacy_possible ( const struct player pplayer1,
const struct player pplayer2 
)

Returns TRUE iff pplayer could do diplomacy in the game at all.

Definition at line 33 of file diptreaty.c.

Referenced by could_meet_with_player(), and dai_diplomacy_actions().

◆ init_treaty()

void init_treaty ( struct Treaty ptreaty,
struct player plr0,
struct player plr1 
)

Initialize treaty structure between two players.

Definition at line 96 of file diptreaty.c.

Referenced by create_diplomacy_dialog(), diplo_wdg::diplo_wdg(), handle_diplomacy_init_meeting_req(), sg_load_treaties(), and sg_load_treaties().

◆ remove_clause()

bool remove_clause ( struct Treaty ptreaty,
struct player pfrom,
enum clause_type  type,
int  val 
)

Remove clause from treaty

Definition at line 120 of file diptreaty.c.

Referenced by handle_diplomacy_remove_clause(), and handle_diplomacy_remove_clause_req().

Variable Documentation

◆ clause_infos

struct clause_info clause_infos[CLAUSE_COUNT]
static