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◆ SPECENUM_NAME
◆ SPECENUM_VALUE0
#define SPECENUM_VALUE0 PAGE_MAIN /* Main menu, aka intro page. */ |
◆ SPECENUM_VALUE1
#define SPECENUM_VALUE1 PAGE_START /* Start new game page. */ |
◆ SPECENUM_VALUE2
#define SPECENUM_VALUE2 PAGE_SCENARIO /* Start new scenario page. */ |
◆ SPECENUM_VALUE3
#define SPECENUM_VALUE3 PAGE_LOAD /* Load saved game page. */ |
◆ SPECENUM_VALUE4
#define SPECENUM_VALUE4 PAGE_NETWORK /* Connect to network page. */ |
◆ SPECENUM_VALUE5
#define SPECENUM_VALUE5 PAGE_GAME /* In game page. */ |
◆ client_start_server_and_set_page()
void client_start_server_and_set_page |
( |
enum client_pages |
page | ) |
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◆ get_client_page()
enum client_pages get_client_page |
( |
void |
| ) |
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◆ set_client_page()
void set_client_page |
( |
enum client_pages |
page | ) |
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Set the client page.
Definition at line 496 of file update_queue.c.
Referenced by back_callback(), cancel_connect_dlg_callback(), connect_network_game_callback(), exit_load_dlg_callback(), exit_meta_server_dlg_callback(), handle_game_load(), handle_server_join_reply(), join_game_callback(), load_game_callback(), load_selected_game_callback(), main_callback(), popup_connection_dialog(), set_client_state(), set_connection_state(), and fc_client::switch_page().