Freeciv-3.1
Loading...
Searching...
No Matches
Functions
script_client.h File Reference
#include "luascript_types.h"

Go to the source code of this file.

Functions

bool script_client_callback_invoke (const char *callback_name, int nargs, enum api_types *parg_types, va_list args)
 
void script_client_remove_exported_object (void *object)
 
bool script_client_init (void)
 
void script_client_free (void)
 
bool script_client_do_string (const char *str)
 
bool script_client_do_file (const char *filename)
 
void script_client_state_load (struct section_file *file)
 
void script_client_state_save (struct section_file *file)
 
void script_client_signal_connect (const char *signal_name, const char *callback_name)
 
void script_client_signal_emit (const char *signal_name,...)
 
const char * script_client_signal_list (void)
 

Function Documentation

◆ script_client_callback_invoke()

bool script_client_callback_invoke ( const char *  callback_name,
int  nargs,
enum api_types *  parg_types,
va_list  args 
)

Invoke the 'callback_name' Lua function.

Definition at line 99 of file script_client.c.

◆ script_client_do_file()

bool script_client_do_file ( const char *  filename)

Parse and execute the script at filename.

Definition at line 89 of file script_client.c.

Referenced by luaconsole_load_file_callback(), qload_lua_script(), and qreload_lua_script().

◆ script_client_do_string()

bool script_client_do_string ( const char *  str)

Parse and execute the script in str

Definition at line 79 of file script_client.c.

Referenced by luaconsole_input_return().

◆ script_client_free()

void script_client_free ( void  )

Free the scripting data.

Definition at line 283 of file script_client.c.

Referenced by client_exit().

◆ script_client_init()

bool script_client_init ( void  )

Initialize the scripting state.

Definition at line 195 of file script_client.c.

Referenced by client_main().

◆ script_client_remove_exported_object()

void script_client_remove_exported_object ( void *  object)

Mark any, if exported, full userdata representing 'object' in the current script state as 'Nonexistent'. This changes the type of the lua variable.

Definition at line 111 of file script_client.c.

◆ script_client_signal_connect()

void script_client_signal_connect ( const char *  signal_name,
const char *  callback_name 
)

◆ script_client_signal_emit()

void script_client_signal_emit ( const char *  signal_name,
  ... 
)

Invoke all the callback functions attached to a given signal.

Definition at line 320 of file script_client.c.

Referenced by handle_research_info().

◆ script_client_signal_list()

const char * script_client_signal_list ( void  )

◆ script_client_state_load()

void script_client_state_load ( struct section_file file)

Load the scripting state from file.

Definition at line 299 of file script_client.c.

◆ script_client_state_save()

void script_client_state_save ( struct section_file file)

Save the scripting state to file.

Definition at line 311 of file script_client.c.