#define city_list_iterate(citylist, pcity)
#define city_list_iterate_end
int city_culture(const struct city *pcity)
int player_culture(const struct player *plr)
int city_history_gain(const struct city *pcity)
int nation_history_gain(const struct player *pplayer)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
int get_player_bonus(const struct player *pplayer, enum effect_type effect_type)
struct packet_game_info info
struct city_list * cities