Freeciv-3.2
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dialogs.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <stdarg.h>
19#include <stdio.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <gtk/gtk.h>
24#include <gdk/gdkkeysyms.h>
25
26/* utility */
27#include "astring.h"
28#include "bitvector.h"
29#include "fcintl.h"
30#include "log.h"
31#include "mem.h"
32#include "rand.h"
33#include "support.h"
34
35/* common */
36#include "game.h"
37#include "government.h"
38#include "map.h"
39#include "packets.h"
40#include "player.h"
41#include "sex.h"
42
43/* client */
44#include "client_main.h"
45#include "climisc.h"
46#include "connectdlg_common.h"
47#include "control.h"
48#include "helpdata.h" /* for helptext_nation() */
49#include "goto.h"
50#include "options.h"
51#include "packhand.h"
52#include "text.h"
53#include "tilespec.h"
54
55/* client/gui-gtk-4.0 */
56#include "chatline.h"
57#include "choice_dialog.h"
58#include "citydlg.h"
59#include "editprop.h"
60#include "graphics.h"
61#include "gui_main.h"
62#include "gui_stuff.h"
63#include "mapview.h"
64#include "plrdlg.h"
65#include "wldlg.h"
66#include "unitselect.h"
67#include "unitselextradlg.h"
68
69#include "dialogs.h"
70
71/******************************************************************/
75/* One entry per nation group, plus one at the end for 'all nations' */
83
84static void create_races_dialog(struct player *pplayer);
85static void races_response(GtkWidget *w, gint response, gpointer data);
86static void races_nation_callback(GtkTreeSelection *select, gpointer data);
87static void races_leader_callback(void);
88static void races_sex_callback(GtkWidget *w, gpointer data);
89static void races_style_callback(GtkTreeSelection *select, gpointer data);
91 GtkTreeModel *model, GtkTreePath *path,
92 gboolean selected, gpointer data);
93
94static int selected_nation;
95static int selected_sex;
96static int selected_style;
97
99
100/**********************************************************************/
103void popup_notify_dialog(const char *caption, const char *headline,
104 const char *lines)
105{
106 static struct gui_dialog *shell;
108 int grid_row = 0;
109
112
113 gui_dialog_add_button(shell, "window-close", _("_Close"),
115
121
124 gtk_widget_set_name(headline_label, "notify_label");
125
129
138
139 gtk_widget_set_name(label, "notify_label");
143
144 gtk_grid_attach(GTK_GRID(vgrid), sw, 0, grid_row++, 1, 1);
145
147
150
151 shell = NULL;
152}
153
154/**********************************************************************/
158static void notify_goto_response(GtkWidget *w, gint response)
159{
160 struct city *pcity = NULL;
161 struct tile *ptile = g_object_get_data(G_OBJECT(w), "tile");
162
163 switch (response) {
164 case 1:
166 break;
167 case 2:
168 pcity = tile_city(ptile);
169
172 }
173
174 if (pcity) {
175 popup_city_dialog(pcity);
176 }
177 break;
178 }
179
181}
182
183/**********************************************************************/
187{
189}
190
191/**********************************************************************/
196void popup_notify_goto_dialog(const char *headline, const char *lines,
197 const struct text_tag_list *tags,
198 struct tile *ptile)
199{
201
202 if (ptile == NULL) {
204 _("_Close"), GTK_RESPONSE_CLOSE,
205 NULL);
206 } else {
207 struct city *pcity = tile_city(ptile);
208
209 if (pcity != NULL && city_owner(pcity) == client.conn.playing) {
211 _("Goto _Location"), 1,
212 _("I_nspect City"), 2,
213 _("_Close"), GTK_RESPONSE_CLOSE,
214 NULL);
215 } else {
217 _("Goto _Location"), 1,
218 _("_Close"), GTK_RESPONSE_CLOSE,
219 NULL);
220 }
221 }
224
225 label = gtk_label_new(lines);
227 label);
229
230 g_object_set_data(G_OBJECT(shell), "tile", ptile);
231
234}
235
236/**********************************************************************/
261
262/**********************************************************************/
265static void revolution_response(GtkWidget *w, gint response, gpointer data)
266{
267 struct government *government = data;
268
269 if (response == GTK_RESPONSE_YES) {
270 if (!government) {
272 } else {
274 }
275 }
276 if (w) {
278 }
279}
280
281/**********************************************************************/
285{
286 static GtkWidget *shell = NULL;
287
289 if (!shell) {
291 0,
294 _("You say you wanna revolution?"));
295 gtk_window_set_title(GTK_WINDOW(shell), _("Revolution!"));
297
298 g_signal_connect(shell, "destroy",
300 }
301 g_signal_connect(shell, "response",
303
305 } else {
307 }
308}
309
310/**********************************************************************/
313static void pillage_callback(GtkWidget *dlg, gint arg)
314{
316
317 if (arg == GTK_RESPONSE_YES) {
319 "actor"));
321
323 "target"));
325
326 if (actor && tgt_extra) {
328 tgt_extra);
329 }
330 }
331
333}
334
335/**********************************************************************/
339{
341 /* Possibly legal target extras. */
342 bv_extras alternative;
343 /* Selected by default. */
345 /* Current target to check. */
346 struct extra_type *tgt;
347
349
350 BV_CLR_ALL(alternative);
352
353 while ((tgt = get_preferred_pillage(extras))) {
354 int what;
355
356 what = extra_index(tgt);
358 BV_SET(alternative, what);
359 }
360
362 /* TRANS: Pillage dialog title. */
363 _("What To Pillage"),
364 /* TRANS: Pillage dialog actor text. */
365 _("Looking for target extra:"),
366 /* TRANS: Pillage dialog target text. */
367 _("Select what to pillage:"),
368 /* TRANS: Pillage dialog do button text. */
369 _("Pillage"), G_CALLBACK(pillage_callback));
370 }
371}
372
373/**********************************************************************/
378{
380}
381
382/**********************************************************************/
390
391/**************************************************************************
392 NATION SELECTION DIALOG
393**************************************************************************/
394/**********************************************************************/
401{
402 if (nation == -1 || list == NULL) {
403 return NULL;
404 } else {
407 GtkTreePath *path = NULL;
408
410 do {
411 int nation_of_row;
412
413 gtk_tree_model_get(model, &iter, 0, &nation_of_row, -1);
414 if (nation == nation_of_row) {
415 path = gtk_tree_model_get_path(model, &iter);
416 break;
417 }
418 } while (gtk_tree_model_iter_next(model, &iter));
419 return path;
420 }
421}
422
423/**********************************************************************/
429static void select_nation_on_tab(GtkWidget *tab_list, int nation)
430{
431 /* tab_list is a GtkTreeView (not its enclosing GtkScrolledWindow). */
434 GtkTreePath *path = path_to_nation_on_list(nation, list);
435
436 /* Suppress normal effects of selection change to avoid loops. */
438 if (path) {
439 /* Found nation on this list. */
440 /* Avoid disturbing tabs that already have the correct selection. */
441 if (!gtk_tree_selection_path_is_selected(select, path)) {
442 /* Set cursor -- this will cause the nation to be selected */
444 /* Make sure selected nation is visible in list */
446 }
447 } else {
448 /* Either no nation was selected, or the nation is not mentioned in
449 * this tab. Either way we want to end up with no selection. */
451
452 /* If there is no cursor, Gtk tends to focus and select the first row
453 * at the first opportunity, disturbing any existing state. We want to
454 * allow the no-rows-selected state, so detect this case and defuse
455 * it by setting a cursor. */
457 /* Set the cursor in the case above, or if there was a previous
458 * selection */
462 }
465 }
466 gtk_tree_path_free(path);
467 /* Re-enable selection change side-effects */
469}
470
471/**********************************************************************/
474static void sync_tabs_to_nation(int nation)
475{
476 /* Ensure that all tabs are in sync with the new selection */
477 int i;
478
479 for (i = 0; i <= nation_group_count(); i++) {
480 if (races_nation_list[i]) {
482 }
483 }
484}
485
486/**********************************************************************/
509
510/**********************************************************************/
516static void select_nation(int nation,
517 const char *leadername, bool is_male,
518 int style_id)
519{
521
522 selected_nation = nation;
523
524 /* Refresh the available leaders. */
526
527 if (selected_nation != -1) {
528
529 /* Select leader name and sex. */
530 if (leadername) {
532 /* Assume is_male is valid too. */
534 TRUE);
535 } else {
538
540 /* This also updates the leader sex, eventually. */
541 }
542
543 /* Select the appropriate city style entry. */
544 {
545 int i;
546 int j = 0;
547 GtkTreePath *path;
548
551
552 if (i >= 0 && i < style_id) {
553 j++;
554 } else {
555 break;
556 }
558
559 path = gtk_tree_path_new();
562 NULL, FALSE);
563 gtk_tree_path_free(path);
564 }
565
566 /* Update nation description. */
567 {
568 char buf[4096];
569
570 helptext_nation(buf, sizeof(buf),
573 }
574
576 /* Once we've made a nation selection, allow user to ok */
579 } else {
580 /* No nation selected. Blank properties and make controls insensitive. */
581 /* Leader name */
582 gtk_entry_buffer_set_text(buffer, "", -1);
583 /* Leader sex (*shrug*) */
585 /* City style */
586 {
587 GtkTreeSelection* select
589
591 }
592 /* Nation description */
594
596 /* Don't allow OK without a selection
597 * (user can still do "Random Nation") */
600 }
601
602 /* Update notebook to reflect the current selection */
604}
605
606/**********************************************************************/
613 int index)
614{
615 GtkWidget *sw = NULL;
616 GtkListStore *store = NULL;
618
619 /* Populate nation list store. */
620 nations_iterate(pnation) {
621 bool used;
622 GdkPixbuf *img;
623 GtkTreeIter it;
624 GValue value = { 0, };
625
626 if (!is_nation_playable(pnation) || !is_nation_pickable(pnation)) {
627 continue;
628 }
629
630 if (NULL != group && !nation_is_in_group(pnation, group)) {
631 continue;
632 }
633
634 /* Only create tab on demand -- we don't want it if there aren't any
635 * currently pickable nations in this group. */
636 if (sw == NULL) {
637 GtkTreeSelection *select;
638 GtkCellRenderer *render;
640
645
651 g_object_unref(store);
652
655 NULL);
657 NULL, NULL);
658
664
667 "pixbuf", 2, NULL);
671 "text", 3, "strikethrough", 1, NULL);
673 }
674
675 gtk_list_store_append(store, &it);
676
677 used = (pnation->player != NULL && pnation->player != races_player);
678 gtk_list_store_set(store, &it, 0, nation_number(pnation), 1, used, -1);
679 img = get_flag(pnation);
680 if (img != NULL) {
681 gtk_list_store_set(store, &it, 2, img, -1);
683 }
684
687 gtk_list_store_set_value(store, &it, 3, &value);
688 g_value_unset(&value);
690
691 races_nation_list[index] = list;
692 return sw;
693}
694
695/**********************************************************************/
699{
702 int i;
703
704 for (i = 0; i < nation_group_count(); i++) {
705 struct nation_group *group = (nation_group_by_number(i));
706
707 if (is_nation_group_hidden(group)) {
709 continue;
710 }
712 if (nation_list) {
716 }
717 }
718
720 /* Even this list can be empty if there are no pickable nations (due to
721 * a combination of start position and nationset restrictions). */
722 if (nation_list) {
726 }
727}
728
729/**********************************************************************/
733void races_update_pickable(bool nationset_change)
734{
735 int tab, groupidx;
736
737 if (!races_shell) {
738 return;
739 }
740
741 /* Save selected tab */
743 if (tab != -1) {
744 int i = 0;
745
746 groupidx = 0;
747 /* Turn tab index into a nation group index (they're not always equal,
748 * as some groups may not currently have tabs). */
749 do {
750 while (groupidx <= nation_group_count()
752 groupidx++;
753 }
755 /* Nation group 'groupidx' is what's displayed on the i'th tab */
756 if (i == tab) {
757 break;
758 }
759 i++;
760 groupidx++;
761 } while (TRUE);
762 } else {
763 /* No tabs currently */
764 groupidx = -1;
765 }
766
767 /* selected_nation already contains currently selected nation; however,
768 * it may no longer be a valid choice */
769 if (selected_nation != -1
771 select_nation(-1, NULL, FALSE, 0);
772 }
773
774 /* Delete all list stores, treeviews, tabs */
777 }
778
779 /* (Re)create all of them */
781
782 /* Can't set current tab before child widget is visible */
784
785 /* Restore selected tab */
786 if (groupidx != -1 && races_nation_list[groupidx] != NULL) {
787 int i;
788
789 tab = 0;
790 for (i = 0; i < groupidx; i++) {
791 if (races_nation_list[i] != NULL) {
792 tab++;
793 }
794 }
796 }
797
798 /* Restore selected nation */
800}
801
802/**********************************************************************/
805void nationset_sync_to_server(const char *nationset)
806{
807 if (nationsets_chooser) {
808 struct nation_set *set = nation_set_by_setting_value(nationset);
809
811 nation_set_index(set));
812 }
813}
814
815/**********************************************************************/
819{
821
823 struct option *poption = optset_option_by_name(server_optset, "nationset");
824 gchar *rule_name;
825
827 0, &rule_name, -1);
828 /* Suppress propagation of an option value equivalent to the current
829 * server state, after canonicalisation, to avoid loops from
830 * nationset_sync_to_server().
831 * (HACK: relies on local Gtk "changed" signal getting here before
832 * server response.) */
834 != nation_set_by_rule_name(rule_name)) {
835 option_str_set(poption, rule_name);
836 }
837 FC_FREE(rule_name);
838 }
839}
840
841/**********************************************************************/
844static void create_races_dialog(struct player *pplayer)
845{
847 GtkWidget *cmd;
848 GtkWidget *group;
850 GtkWidget *frame, *label, *combo;
851 GtkWidget *text;
852 GtkWidget *notebook;
853 GtkWidget *sw;
855 GtkListStore *store;
856 GtkCellRenderer *render;
858 int i;
859 char *title;
860
861 /* Init. */
862 selected_nation = -1;
863
864 if (C_S_RUNNING == client_state()) {
865 title = _("Edit Nation");
866 } else if (NULL != pplayer && pplayer == client.conn.playing) {
867 title = _("What Nation Will You Be?");
868 } else {
869 title = _("Pick Nation");
870 }
871
873 NULL,
874 0,
875 _("_Cancel"),
877 _("_Random Nation"),
878 GTK_RESPONSE_NO, /* Arbitrary */
879 _("_OK"),
881 NULL);
883 races_player = pplayer;
885
887
888 frame = gtk_frame_new(_("Select a nation"));
890
896
898
899 /* Left side: nation list */
900 {
902
904
906
907 /* Nationset selector dropdown */
908 /* Only present this if there is more than one choice.
909 * (If ruleset is changed, possibly changing the number of available sets
910 * and invalidating this decision, then dialog will be popped down.) */
911 if (nation_set_count() > 1) {
916 GtkCellRenderer *renderer;
917
919 /* Index in list store must match nation_set_index(). */
920 gchar *escaped;
921 struct astring s = ASTRING_INIT;
922 int num_nations = 0;
923
924 nations_iterate(pnation) {
925 if (is_nation_playable(pnation) && nation_is_in_set(pnation, pset)) {
926 num_nations++;
927 }
930 /* TRANS: nation set name followed by number of playable nations;
931 * <b> and </b> are Pango markup and should be left alone */
932 astr_set(&s, PL_("<b>%s</b> (%d nation)",
933 "<b>%s</b> (%d nations)", num_nations),
934 escaped, num_nations);
935 g_free(escaped);
937 /* While in principle it would be better to get Gtk to wrap the
938 * drop-down (e.g. via "wrap-width" property), there's no way
939 * to specify the indentation we want. So we do it ourselves. */
940 char *desc = fc_strdup(_(nation_set_description(pset)));
941 char *p = desc;
942
943 fc_break_lines(desc, 70);
944 astr_add(&s, "\n");
945 while (*p) {
946 int len = strcspn(p, "\n");
947
948 if (p[len] == '\n') {
949 len++;
950 }
951 escaped = g_markup_escape_text(p, len);
952 astr_add(&s, "\t%s", escaped);
953 g_free(escaped);
954 p += len;
955 }
956 FC_FREE(desc);
957 }
960 1, astr_str(&s),
962 -1);
963 astr_free(&s);
965
966 /* We want a combo box where the button displays just the set name,
967 * but the dropdown displays the expanded description. */
971 {
972 /* Do our best to turn the text-entry widget into something more
973 * like a cell-view: disable editing, and focusing (which removes
974 * the caret). */
976
979 }
980 /* The entry displays the set name. */
982 2);
983 /* The dropdown displays the marked-up description. */
984 renderer = gtk_cell_renderer_text_new();
987 renderer, TRUE);
989 renderer, "markup", 1, NULL);
994 {
995 /* Populate initially from client's view of server setting */
997 "nationset");
998 if (poption) {
1000 }
1001 }
1002
1004 "use-underline", TRUE,
1005 "label", _("_Nation Set:"),
1006 "xalign", 0.0,
1007 "yalign", 0.5,
1008 NULL);
1010
1013 0, 0, 1, 1);
1015 1, 0, 1, 1);
1016 }
1017
1021 0, 2, 2, 1);
1022
1023 /* Suppress notebook tabs if there will be only one ("All") */
1024 {
1025 bool show_groups = FALSE;
1026
1029 show_groups = TRUE;
1030 break;
1031 }
1033 if (!show_groups) {
1035 } else {
1037 "use-underline", TRUE,
1038 "label", _("Nation _Groups:"),
1039 "xalign", 0.0,
1040 "yalign", 0.5,
1041 NULL);
1044 0, 1, 2, 1);
1046 }
1047 }
1048
1049 /* Populate treeview */
1051
1053 }
1054
1055 /* Right side. */
1056 notebook = gtk_notebook_new();
1058 gtk_box_append(GTK_BOX(hbox), notebook);
1059
1060 /* Properties pane. */
1061 label = gtk_label_new_with_mnemonic(_("_Properties"));
1062
1064 g_signal_connect(table, "destroy",
1071 gtk_notebook_append_page(GTK_NOTEBOOK(notebook), table, label);
1072
1073 /* Leader. */
1074 {
1076
1079 g_object_unref(G_OBJECT(model));
1080 }
1081 races_leader = combo;
1083 "use-underline", TRUE,
1084 "mnemonic-widget", GTK_COMBO_BOX(combo),
1085 "label", _("_Leader:"),
1086 "xalign", 0.0,
1087 "yalign", 0.5,
1088 NULL);
1090 gtk_widget_set_margin_end(label, 12);
1091 gtk_grid_attach(GTK_GRID(table), label, 0, 0, 1, 2);
1092 gtk_grid_attach(GTK_GRID(table), combo, 1, 0, 2, 1);
1093
1095 "_"));
1097 races_sex[0] = cmd;
1098 gtk_grid_attach(GTK_GRID(table), cmd, 1, 1, 1, 1);
1099 group = cmd;
1100
1102 "_"));
1104 GTK_CHECK_BUTTON(group));
1106 races_sex[1] = cmd;
1107 gtk_grid_attach(GTK_GRID(table), cmd, 2, 1, 1, 1);
1108
1109 /* City style. */
1110 store = gtk_list_store_new(3, G_TYPE_INT,
1112
1117 g_object_unref(store);
1121
1128 gtk_grid_attach(GTK_GRID(table), sw, 1, 2, 2, 2);
1129
1131 "use-underline", TRUE,
1132 "mnemonic-widget", list,
1133 "label", _("City _Styles:"),
1134 "xalign", 0.0,
1135 "yalign", 0.5,
1136 NULL);
1137 gtk_widget_set_margin_top(label, 6);
1138 gtk_widget_set_margin_end(label, 12);
1139 gtk_grid_attach(GTK_GRID(table), label, 0, 2, 1, 1);
1140
1143 "pixbuf", 1, NULL);
1145 render = gtk_cell_renderer_text_new();
1147 "text", 2, NULL);
1149
1150 /* Populate style store. */
1152 GdkPixbuf *img;
1153 struct sprite *s;
1154 GtkTreeIter it;
1155
1157
1158 if (i >= 0) {
1159 gtk_list_store_append(store, &it);
1160
1163 free_sprite(s);
1164 gtk_list_store_set(store, &it, 0, i, 1, img, 2,
1167 }
1169
1170 /* Legend pane. */
1171 label = gtk_label_new_with_mnemonic(_("_Description"));
1172
1173 text = gtk_text_view_new();
1186
1187 gtk_notebook_append_page(GTK_NOTEBOOK(notebook), text, label);
1188
1189 /* Signals. */
1190 g_signal_connect(shell, "destroy",
1192 g_signal_connect(shell, "response",
1194
1197
1198 g_signal_connect(races_sex[0], "toggled",
1200 g_signal_connect(races_sex[1], "toggled",
1202
1203 /* Finish up. */
1205
1206 /* You can't assign NO_NATION during a running game. */
1207 if (C_S_RUNNING == client_state()) {
1209 FALSE);
1210 }
1211
1213 TRUE);
1214
1215 /* Select player's current nation in UI, if any */
1216 if (races_player->nation) {
1221 /* Make sure selected nation is visible
1222 * (last page, "All", will certainly contain it) */
1225 } else {
1226 select_nation(-1, NULL, FALSE, 0);
1227 }
1228}
1229
1230/**********************************************************************/
1233void popup_races_dialog(struct player *pplayer)
1234{
1235 if (!pplayer) {
1236 return;
1237 }
1238
1239 if (!races_shell) {
1240 create_races_dialog(pplayer);
1242 }
1243}
1244
1245/**********************************************************************/
1249{
1250 if (races_shell) {
1252 }
1253
1254 /* We're probably starting a new game, maybe with a new ruleset.
1255 So we warn the worklist dialog. */
1257}
1258
1259/**********************************************************************/
1264{
1265 int i;
1266
1267 if (!races_shell) {
1268 return;
1269 }
1270
1271 for (i = 0; i <= nation_group_count(); i++) {
1272 if (races_nation_list[i]) {
1276 GtkTreeIter it;
1278
1279 /* Update 'chosen' column in model */
1280 if (gtk_tree_model_get_iter_first(model, &it)) {
1281 do {
1282 int nation_no;
1283 struct nation_type *nation;
1284
1285 gtk_tree_model_get(model, &it, 0, &nation_no, -1);
1286 nation = nation_by_number(nation_no);
1287
1288 chosen = !is_nation_pickable(nation)
1289 || (nation->player && nation->player != races_player);
1290
1291 gtk_list_store_set(GTK_LIST_STORE(model), &it, 1, chosen, -1);
1292
1293 } while (gtk_tree_model_iter_next(model, &it));
1294 }
1295
1296 /* If our selection is now invalid, deselect it */
1297 if (gtk_tree_selection_get_selected(select, &model, &it)) {
1298 gtk_tree_model_get(model, &it, 1, &chosen, -1);
1299
1300 if (chosen) {
1302 }
1303 }
1304 }
1305 }
1306}
1307
1308/**********************************************************************/
1312{
1313 GtkTreeModel *model;
1314 GtkTreeIter it;
1315
1316 if (gtk_tree_selection_get_selected(select, &model, &it)) {
1318 int newnation;
1319
1320 gtk_tree_model_get(model, &it, 0, &newnation, 1, &chosen, -1);
1321
1322 /* Only allow nations not chosen by another player */
1323 if (!chosen) {
1324 if (newnation != selected_nation) {
1325 /* Choose a random leader */
1328 }
1329 return;
1330 }
1331 }
1332
1333 /* Fall-through if no valid nation selected */
1334 select_nation(-1, NULL, FALSE, 0);
1335}
1336
1337/**********************************************************************/
1356
1357/**********************************************************************/
1361{
1363}
1364
1365/**********************************************************************/
1369 GtkTreeModel *model, GtkTreePath *path,
1370 gboolean selected, gpointer data)
1371{
1372 GtkTreeIter it;
1374
1375 gtk_tree_model_get_iter(model, &it, path);
1376 gtk_tree_model_get(model, &it, 1, &chosen, -1);
1377 return (!chosen || selected);
1378}
1379
1380/**********************************************************************/
1384{
1385 GtkTreeModel *model;
1386 GtkTreeIter it;
1387
1388 if (gtk_tree_selection_get_selected(select, &model, &it)) {
1389 gtk_tree_model_get(model, &it, 0, &selected_style, -1);
1390 } else {
1391 selected_style = -1;
1392 }
1393}
1394
1395/**********************************************************************/
1398static void races_response(GtkWidget *w, gint response, gpointer data)
1399{
1400 if (response == GTK_RESPONSE_ACCEPT) {
1401 const char *s;
1402
1403 /* This shouldn't be possible but... */
1404 if (selected_nation == -1) {
1405 return;
1406 }
1407
1408 if (selected_sex == -1) {
1409 output_window_append(ftc_client, _("You must select your sex."));
1410 return;
1411 }
1412
1413 if (selected_style == -1) {
1414 output_window_append(ftc_client, _("You must select your style."));
1415 return;
1416 }
1417
1420
1421 /* Perform a minimum of sanity test on the name. */
1422 /* This could call is_allowed_player_name if it were available. */
1423 if (strlen(s) == 0) {
1424 output_window_append(ftc_client, _("You must type a legal name."));
1425 return;
1426 }
1427
1430 selected_sex, s,
1432 } else if (response == GTK_RESPONSE_NO) {
1435 -1, FALSE, "", 0);
1436 }
1437
1439}
1440
1441/**********************************************************************/
1454
1455/**********************************************************************/
1468
1469/**********************************************************************/
1472void popup_upgrade_dialog(struct unit_list *punits)
1473{
1475 char buf[512];
1476
1477 if (!punits || unit_list_size(punits) == 0) {
1478 return;
1479 }
1480
1481 if (!get_units_upgrade_info(buf, sizeof(buf), punits)) {
1484 "%s", buf);
1485 gtk_window_set_title(GTK_WINDOW(shell), _("Upgrade Unit!"));
1488 NULL);
1490 } else {
1493 "%s", buf);
1494 gtk_window_set_title(GTK_WINDOW(shell), _("Upgrade Obsolete Units"));
1497
1498 /* FIXME: Should not block */
1503 }
1505 }
1506}
1507
1508/**********************************************************************/
1511void popup_disband_dialog(struct unit_list *punits)
1512{
1514 char buf[512];
1515
1516 if (!punits || unit_list_size(punits) == 0) {
1517 return;
1518 }
1519
1520 if (!get_units_disband_info(buf, sizeof(buf), punits)) {
1523 "%s", buf);
1524 gtk_window_set_title(GTK_WINDOW(shell), _("Disband Units"));
1527 NULL);
1529 } else {
1532 "%s", buf);
1533 gtk_window_set_title(GTK_WINDOW(shell), _("Disband Units"));
1536
1537 /* FIXME: Should not block */
1542 }
1544 }
1546 }
1547}
1548
1549/**********************************************************************/
1559
1560/**********************************************************************/
1574
1575/**********************************************************************/
1579void show_tileset_error(bool fatal, const char *tset_name, const char *msg)
1580{
1581 if (is_gui_up()) {
1582 GtkWidget *dialog;
1583
1584 if (tset_name != NULL) {
1587 _("Tileset \"%s\" problem, "
1588 "it's probably incompatible with "
1589 "the ruleset:\n%s"),
1590 tset_name, msg);
1591 } else {
1594 _("Tileset problem, "
1595 "it's probably incompatible with "
1596 "the ruleset:\n%s"),
1597 msg);
1598 }
1599
1600 setup_dialog(dialog, toplevel);
1601
1602 blocking_dialog(dialog);
1603
1605 }
1606}
1607
1608/**********************************************************************/
1613{
1614 /* Just tell the client common code to handle this. */
1615 return FALSE;
1616}
1617
1618/**********************************************************************/
1622void popup_combat_info(int attacker_unit_id, int defender_unit_id,
1623 int attacker_hp, int defender_hp,
1624 bool make_att_veteran, bool make_def_veteran)
1625{
1626}
1627
1628/**********************************************************************/
1631static void act_conf_response(GtkWidget *dialog, gint response,
1632 gpointer data)
1633{
1635
1636 if (response == GTK_RESPONSE_YES) {
1638 } else {
1640 }
1641}
1642
1643/**********************************************************************/
1646void request_action_confirmation(const char *expl,
1647 struct act_confirmation_data *data)
1648{
1649 GtkWidget *dialog;
1650 char buf[1024];
1651
1652 if (expl != NULL) {
1653 fc_snprintf(buf, sizeof(buf), _("Are you sure you want to do %s?\n%s"),
1654 action_id_name_translation(data->act), expl);
1655 } else {
1656 fc_snprintf(buf, sizeof(buf), _("Are you sure you want to do %s?"),
1658 }
1659
1661 0,
1664 "%s", buf);
1665 setup_dialog(dialog, toplevel);
1666
1667 g_signal_connect(dialog, "response",
1669
1671}
1672
1673/**********************************************************************/
1676void popup_image(const char *tag)
1677{
1678 struct sprite *spr = load_popup_sprite(tag);
1679
1680 if (spr != NULL) {
1682 GtkWidget *win = gtk_window_new();
1684 int width, height;
1685
1689 gtk_widget_show(win);
1690
1692 } else {
1693 log_error(_("No image for tag \"%s\", requested by the server."), tag);
1694 }
1695}
const char * action_id_name_translation(action_id act_id)
Definition actions.c:2011
void astr_free(struct astring *astr)
Definition astring.c:153
void astr_set(struct astring *astr, const char *format,...)
Definition astring.c:267
void astr_add(struct astring *astr, const char *format,...)
Definition astring.c:287
static const char * astr_str(const struct astring *astr) fc__attribute((nonnull(1)))
Definition astring.h:93
#define ASTRING_INIT
Definition astring.h:44
#define BV_CLR_ALL(bv)
Definition bitvector.h:95
#define BV_SET(bv, bit)
Definition bitvector.h:81
#define BV_CLR(bv, bit)
Definition bitvector.h:86
struct canvas int int struct sprite int int int int height
Definition canvas_g.h:44
struct canvas int int struct sprite int int int width
Definition canvas_g.h:44
void output_window_append(const struct ft_color color, const char *featured_text)
const char * city_style_name_translation(const int style)
Definition city.c:1756
#define city_owner(_pcity_)
Definition city.h:563
void popup_city_dialog(struct city *pcity)
struct civclient client
enum client_states client_state(void)
@ C_S_RUNNING
Definition client_main.h:47
void common_taxrates_callback(int idx, bool reverse)
Definition climisc.c:1193
static struct fc_sockaddr_list * list
Definition clinet.c:102
char * incite_cost
Definition comments.c:75
void request_unit_disband(struct unit *punit)
Definition control.c:2075
void request_new_unit_activity_targeted(struct unit *punit, enum unit_activity act, struct extra_type *tgt)
Definition control.c:1938
void action_confirmation(struct act_confirmation_data *data, bool confirm)
Definition control.c:1766
void request_unit_upgrade(struct unit *punit)
Definition control.c:2106
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction show_tileset_error
Definition dialogs_g.h:85
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit * actor
Definition dialogs_g.h:73
const char * caption
Definition dialogs_g.h:37
const char const char * headline
Definition dialogs_g.h:38
popup_notify_dialog
Definition dialogs_g.h:37
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction bool fatal
Definition dialogs_g.h:86
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction bool const char * tset_name
Definition dialogs_g.h:86
struct extra_type * extra_by_number(int id)
Definition extras.c:183
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
#define extra_index(_e_)
Definition extras.h:183
int Tech_type_id
Definition fc_types.h:377
int Nation_type_id
Definition fc_types.h:380
#define MAX_NUM_NATION_GROUPS
Definition fc_types.h:58
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
struct civ_game game
Definition game.c:62
struct unit * game_unit_by_number(int id)
Definition game.c:116
static GtkWidget * races_properties
Definition dialogs.c:78
static gboolean races_selection_func(GtkTreeSelection *select, GtkTreeModel *model, GtkTreePath *path, gboolean selected, gpointer data)
Definition dialogs.c:1350
static GtkWidget * races_shell
Definition dialogs.c:72
static void select_nation(int nation, const char *leadername, bool is_male, int style_id)
Definition dialogs.c:513
static void sync_tabs_to_nation(int nation)
Definition dialogs.c:471
static GtkWidget * races_style_list
Definition dialogs.c:81
static void revolution_response(GtkWidget *w, gint response, gpointer data)
Definition dialogs.c:265
static void races_leader_callback(void)
Definition dialogs.c:1322
static int selected_style
Definition dialogs.c:96
static void create_nation_selection_lists(void)
Definition dialogs.c:696
static int is_showing_pillage_dialog
Definition dialogs.c:98
static void create_races_dialog(struct player *pplayer)
Definition dialogs.c:839
static GtkWidget * races_leader
Definition dialogs.c:79
static GtkWidget * races_nation_list[MAX_NUM_NATION_GROUPS+1]
Definition dialogs.c:76
static void populate_leader_list(void)
Definition dialogs.c:487
void unit_select_dialog_popup(struct tile *ptile)
Definition dialogs.c:377
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
void races_update_pickable(bool nationset_change)
Definition dialogs.c:731
static void notify_connect_msg_response(GtkWidget *w, gint response)
Definition dialogs.c:186
static void races_sex_callback(GtkWidget *w, gpointer data)
Definition dialogs.c:1342
static void pillage_callback(GtkWidget *dlg, gint arg)
Definition dialogs.c:313
void popup_notify_goto_dialog(const char *headline, const char *lines, const struct text_tag_list *tags, struct tile *ptile)
Definition dialogs.c:196
void show_tech_gained_dialog(Tech_type_id tech)
Definition dialogs.c:1524
static GtkWidget * races_sex[2]
Definition dialogs.c:80
void popup_races_dialog(struct player *pplayer)
Definition dialogs.c:1215
void popup_disband_dialog(struct unit_list *punits)
Definition dialogs.c:1473
static GtkTreePath * path_to_nation_on_list(Nation_type_id nation, GtkTreeView *list)
Definition dialogs.c:399
void popdown_races_dialog(void)
Definition dialogs.c:1230
static int selected_nation
Definition dialogs.c:94
static GtkWidget * races_notebook
Definition dialogs.c:77
void popup_pillage_dialog(struct unit *punit, bv_extras extras)
Definition dialogs.c:338
static void races_response(GtkWidget *w, gint response, gpointer data)
Definition dialogs.c:1380
static void act_conf_response(GtkWidget *dialog, gint response, gpointer data)
Definition dialogs.c:1592
static void notify_goto_response(GtkWidget *w, gint response)
Definition dialogs.c:159
static void races_nation_callback(GtkTreeSelection *select, gpointer data)
Definition dialogs.c:1293
void popup_connect_msg(const char *headline, const char *message)
Definition dialogs.c:239
bool handmade_scenario_warning(void)
Definition dialogs.c:1573
void unit_select_dialog_update_real(void *unused)
Definition dialogs.c:386
static void nationset_callback(GtkComboBox *b, gpointer data)
Definition dialogs.c:814
void races_toggles_set_sensitive(void)
Definition dialogs.c:1245
static void races_style_callback(GtkTreeSelection *select, gpointer data)
Definition dialogs.c:1365
void popup_combat_info(int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran)
Definition dialogs.c:1583
static int selected_sex
Definition dialogs.c:95
struct player * races_player
Definition dialogs.c:74
static GtkWidget * nationsets_chooser
Definition dialogs.c:73
void request_action_confirmation(const char *expl, struct act_confirmation_data *data)
Definition dialogs.c:1607
static GtkTextBuffer * races_text
Definition dialogs.c:82
void nationset_sync_to_server(const char *nationset)
Definition dialogs.c:801
gboolean taxrates_callback(GtkWidget *w, GdkEventButton *ev, gpointer data)
Definition dialogs.c:1425
static GtkWidget * create_list_of_nations_in_group(struct nation_group *group, int index)
Definition dialogs.c:609
void popup_image(const char *tag)
Definition dialogs.c:1636
static void select_nation_on_tab(GtkWidget *tab_list, int nation)
Definition dialogs.c:427
void popdown_all_game_dialogs(void)
Definition dialogs.c:1514
struct property_editor * editprop_get_property_editor(void)
Definition editprop.c:6244
void property_editor_popdown(struct property_editor *pe)
Definition editprop.c:6309
GtkWidget * bottom_notebook
Definition gui_main.c:129
bool is_gui_up(void)
Definition gui_main.c:2058
GtkWidget * toplevel
Definition gui_main.c:125
#define GUI_GTK_OPTION(optname)
Definition gui_main.h:25
void gui_dialog_present(struct gui_dialog *dlg)
Definition gui_stuff.c:835
void gui_dialog_new(struct gui_dialog **pdlg, GtkNotebook *notebook, gpointer user_data, bool check_top)
Definition gui_stuff.c:517
void gui_dialog_show_all(struct gui_dialog *dlg)
Definition gui_stuff.c:795
void gui_dialog_set_title(struct gui_dialog *dlg, const char *title)
Definition gui_stuff.c:935
void gui_dialog_set_default_size(struct gui_dialog *dlg, int width, int height)
Definition gui_stuff.c:919
void gui_dialog_destroy_all(void)
Definition gui_stuff.c:974
GtkWidget * gui_dialog_add_button(struct gui_dialog *dlg, const char *icon_name, const char *text, int response)
Definition gui_stuff.c:706
void setup_dialog(GtkWidget *shell, GtkWidget *parent)
Definition gui_stuff.c:287
void popup_help_dialog_typed(const char *item, enum help_page_type htype)
Definition helpdlg.c:196
static struct gui_dialog * shell
Definition messagedlg.c:39
GdkPixbuf * get_flag(const struct nation_type *nation)
Definition plrdlg.c:607
const char * title
Definition repodlgs.c:1314
void free_sprite(struct sprite *s)
Definition sprite.c:278
GdkPixbuf * sprite_get_pixbuf(struct sprite *sprite)
Definition sprite.c:402
struct sprite * crop_blankspace(struct sprite *s)
Definition sprite.c:386
void unit_select_dialog_popup_main(struct tile *ptile, bool create)
Definition unitselect.c:193
void unit_select_dialog_popdown(void)
Definition unitselect.c:214
bool select_tgt_extra(struct unit *actor, struct tile *ptile, bv_extras potential_tgt_extras, struct extra_type *suggested_tgt_extra, const gchar *dlg_title, const gchar *actor_label, const gchar *tgt_label, const gchar *do_label, GCallback do_callback)
void blank_max_unit_size(void)
Definition wldlg.c:79
gboolean reverse_taxrates_callback(GtkGestureClick *gesture, int n_press, double x, double y)
Definition dialogs.c:1458
gint blocking_dialog(GtkWidget *dlg)
Definition gui_stuff.c:1135
void gui_dialog_add_content_widget(struct gui_dialog *dlg, GtkWidget *wdg)
Definition gui_stuff.c:1104
void widget_destroyed(GtkWidget *wdg, void *data)
Definition gui_stuff.c:1154
static char * leader_name
Definition dialogs.c:97
void popup_revolution_dialog(void)
Definition dialogs.c:112
void helptext_nation(char *buf, size_t bufsz, struct nation_type *pnation, const char *user_text)
Definition helpdata.c:5039
@ HELP_TECH
Definition helpdlg_g.h:21
const char * name
Definition inputfile.c:127
#define fc_assert(condition)
Definition log.h:176
#define fc_assert_action(condition, action)
Definition log.h:187
#define log_error(message,...)
Definition log.h:103
void center_tile_mapcanvas(const struct tile *ptile)
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_strdup(str)
Definition mem.h:43
Nation_type_id nation_number(const struct nation_type *pnation)
Definition nation.c:486
struct nation_leader * nation_leader_by_name(const struct nation_type *pnation, const char *name)
Definition nation.c:267
bool nation_leader_is_male(const struct nation_leader *pleader)
Definition nation.c:290
const char * nation_adjective_translation(const struct nation_type *pnation)
Definition nation.c:149
struct nation_type * nation_by_number(const Nation_type_id nation)
Definition nation.c:475
int nation_set_index(const struct nation_set *pset)
Definition nation.c:699
bool is_nation_pickable(const struct nation_type *nation)
Definition nation.c:188
const struct nation_leader_list * nation_leaders(const struct nation_type *pnation)
Definition nation.c:230
const char * nation_set_name_translation(const struct nation_set *pset)
Definition nation.c:818
bool is_nation_playable(const struct nation_type *nation)
Definition nation.c:200
bool nation_is_in_group(const struct nation_type *pnation, const struct nation_group *pgroup)
Definition nation.c:1099
bool nation_is_in_set(const struct nation_type *pnation, const struct nation_set *pset)
Definition nation.c:837
const char * nation_set_description(const struct nation_set *pset)
Definition nation.c:828
const char * nation_group_name_translation(const struct nation_group *pgroup)
Definition nation.c:1090
int nation_set_count(void)
Definition nation.c:691
struct nation_group * nation_group_by_number(int id)
Definition nation.c:1004
struct nation_set * nation_set_by_rule_name(const char *name)
Definition nation.c:779
bool is_nation_group_hidden(struct nation_group *pgroup)
Definition nation.c:1057
struct nation_set * nation_set_by_setting_value(const char *setting)
Definition nation.c:859
const char * nation_leader_name(const struct nation_leader *pleader)
Definition nation.c:281
int nation_group_count(void)
Definition nation.c:935
const char * nation_set_rule_name(const struct nation_set *pset)
Definition nation.c:807
struct nation_style * style_of_nation(const struct nation_type *pnation)
Definition nation.c:672
#define nation_leader_list_iterate(leaderlist, pleader)
Definition nation.h:57
#define nation_sets_iterate_end
Definition nation.h:305
#define nation_sets_iterate(NAME_pset)
Definition nation.h:301
#define nations_iterate_end
Definition nation.h:336
#define nations_iterate(NAME_pnation)
Definition nation.h:333
#define nation_leader_list_iterate_end
Definition nation.h:59
#define nation_groups_iterate(NAME_pgroup)
Definition nation.h:311
#define nation_groups_iterate_end
Definition nation.h:315
const struct option_set * server_optset
Definition options.c:4016
bool option_str_set(struct option *poption, const char *str)
Definition options.c:926
const char * option_str_get(const struct option *poption)
Definition options.c:893
struct client_options gui_options
Definition options.c:71
struct option * optset_option_by_name(const struct option_set *poptset, const char *name)
Definition options.c:431
@ GUI_POPUP_TECH_HELP_RULESET
Definition options.h:77
@ GUI_POPUP_TECH_HELP_ENABLED
Definition options.h:75
int dsend_packet_nation_select_req(struct connection *pc, int player_no, Nation_type_id nation_no, bool is_male, const char *name, int style)
void start_revolution(void)
Definition packhand.c:2376
void set_government_choice(struct government *government)
Definition packhand.c:2363
char * lines
Definition packhand.c:131
int len
Definition packhand.c:127
int player_number(const struct player *pplayer)
Definition player.c:837
const char * player_name(const struct player *pplayer)
Definition player.c:895
#define fc_rand(_size)
Definition rand.h:56
const char * sex_name_mnemonic(sex_t kind, const char *mnemonic)
Definition sex.c:74
@ SEX_FEMALE
Definition sex.h:22
@ SEX_MALE
Definition sex.h:23
struct sprite int int y
Definition sprite_g.h:31
struct sprite int x
Definition sprite_g.h:31
struct sprite int int int int struct sprite int int float bool smooth get_sprite_dimensions
Definition sprite_g.h:36
Definition city.h:320
struct packet_ruleset_control control
Definition game.h:83
struct connection conn
Definition client_main.h:96
bool center_when_popup_city
Definition options.h:161
struct player * playing
Definition connection.h:151
GtkWidget * label
Definition gui_stuff.h:87
Definition mapimg.c:367
struct player * player
Definition nation.h:118
bool is_male
Definition player.h:255
int revolution_finishes
Definition player.h:271
struct nation_type * nation
Definition player.h:258
struct nation_style * style
Definition player.h:277
Definition tile.h:50
char * label
Definition tile.h:65
Definition unit.h:138
int style_number(const struct nation_style *pstyle)
Definition style.c:68
int basic_city_style_for_style(struct nation_style *pstyle)
Definition style.c:210
#define styles_iterate(_p)
Definition style.h:46
#define styles_iterate_end
Definition style.h:52
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:974
int fc_break_lines(char *str, size_t desired_len)
Definition support.c:1149
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char * advance_name_translation(const struct advance *padvance)
Definition tech.c:290
struct advance * valid_advance_by_number(const Tech_type_id id)
Definition tech.c:176
struct extra_type * get_preferred_pillage(bv_extras extras)
Definition terrain.c:550
bool get_units_upgrade_info(char *buf, size_t bufsz, struct unit_list *punits)
Definition text.c:1257
bool get_units_disband_info(char *buf, size_t bufsz, struct unit_list *punits)
Definition text.c:1323
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
struct sprite * load_popup_sprite(const char *tag)
Definition tilespec.c:7578
struct sprite * get_sample_city_sprite(const struct tileset *t, int style_idx)
Definition tilespec.c:6851
void unload_popup_sprite(const char *tag)
Definition tilespec.c:7586
bool unit_can_do_action(const struct unit *punit, const action_id act_id)
Definition unit.c:359
#define unit_tile(_pu)
Definition unit.h:397
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33