Here is a list of all functions with links to the files they belong to:
- n -
- name_and_sort_items() : climisc.h, climisc.c
- name_init() : name_translation.h
- name_new_city_popup_callback() : mapctrl.c
- name_set() : name_translation.h
- name_translation_get() : name_translation.h
- names_set() : name_translation.h
- nation_adjective_for_player() : nation.h, nation.c
- nation_adjective_translation() : nation.c, nation.h
- nation_barbarian_type() : nation.c, nation.h
- nation_button_callback() : pages.c, dialogs.c
- nation_by_number() : nation.c, nation.h
- nation_by_rule_name() : nation.c, nation.h
- nation_by_translated_plural() : nation.c, nation.h
- nation_cities() : nation.c, nation.h
- nation_city_destroy() : nation.c
- nation_city_name() : nation.c, nation.h
- nation_city_new() : nation.c, nation.h
- nation_city_preference_revert() : nation.c, nation.h
- nation_city_river_preference() : nation.c, nation.h
- nation_city_set_river_preference() : nation.c, nation.h
- nation_city_set_terrain_preference() : nation.h, nation.c
- nation_city_terrain_preference() : nation.c, nation.h
- nation_color() : nation.c, nation.h
- nation_contra_group() : requirements.c
- nation_count() : nation.c, nation.h
- nation_found() : requirements.c
- nation_free() : nation.c
- nation_group_by_number() : nation.c, nation.h
- nation_group_by_rule_name() : nation.c, nation.h
- nation_group_count() : nation.c, nation.h
- nation_group_index() : nation.c, nation.h
- nation_group_iter_get() : nation.c
- nation_group_iter_init() : nation.c, nation.h
- nation_group_iter_next() : nation.c
- nation_group_iter_sizeof() : nation.h, nation.c
- nation_group_iter_valid() : nation.c
- nation_group_name_translation() : nation.c, nation.h
- nation_group_new() : nation.c, nation.h
- nation_group_number() : nation.c, nation.h
- nation_group_rule_name() : nation.c, nation.h
- nation_group_set_hidden() : nation.c, nation.h
- nation_group_set_match() : nation.c, nation.h
- nation_group_untranslated_name() : nation.c, nation.h
- nation_has_initial_tech() : rssanity.c
- nation_hash_comp() : government.c
- nation_hash_val() : government.c
- nation_history_gain() : culture.c, culture.h
- nation_index() : nation.c, nation.h
- nation_init() : nation.c
- nation_is_in_current_set() : plrhand.c, plrhand.h
- nation_is_in_group() : nation.c, nation.h
- nation_is_in_set() : nation.c, nation.h
- nation_iter_get() : nation.c
- nation_iter_init() : nation.h, nation.c
- nation_iter_next() : nation.c
- nation_iter_sizeof() : nation.h, nation.c
- nation_iter_valid() : nation.c
- nation_leader_by_name() : nation.c, nation.h
- nation_leader_destroy() : nation.c
- nation_leader_is_male() : nation.c, nation.h
- nation_leader_name() : nation.c, nation.h
- nation_leader_new() : nation.c, nation.h
- nation_leaders() : nation.c, nation.h
- nation_legend_translation() : nation.c, nation.h
- nation_number() : nation.c, nation.h
- nation_of_city() : nation.c, nation.h
- nation_of_player() : nation.c, nation.h
- nation_of_unit() : nation.c, nation.h
- nation_plural_for_player() : nation.c, nation.h
- nation_plural_translation() : nation.c, nation.h
- nation_rule_name() : nation.c, nation.h
- nation_set_by_number() : nation.c, nation.h
- nation_set_by_rule_name() : nation.h, nation.c
- nation_set_by_setting_value() : nation.c, nation.h
- nation_set_count() : nation.c, nation.h
- nation_set_description() : nation.c, nation.h
- nation_set_index() : nation.c, nation.h
- nation_set_iter_get() : nation.c
- nation_set_iter_init() : nation.h, nation.c
- nation_set_iter_next() : nation.c
- nation_set_iter_sizeof() : nation.h, nation.c
- nation_set_iter_valid() : nation.c
- nation_set_name_translation() : nation.c, nation.h
- nation_set_new() : nation.c, nation.h
- nation_set_number() : nation.c, nation.h
- nation_set_rule_name() : nation.c, nation.h
- nation_set_untranslated_name() : nation.c, nation.h
- nation_sets_groups_free() : nation.c, nation.h
- nation_sets_groups_init() : nation.c, nation.h
- nations_alloc() : nation.c, nation.h
- nations_dialog_callback() : dialogs.c
- nations_free() : nation.c, nation.h
- nations_match() : nation.c, nation.h
- nationset_action() : settings.c
- nationset_callback() : settings.c, dialogs.c
- nationset_changed() : dialogs.c, dialogs.h, dialogs.c, dialogs.h
- nationset_sync_to_server() : dialogs.c, dialogs.h, dialogs.c, dialogs.h
- native_pos_to_tile() : map.c, map.h
- naval_bonus() : daisettler.c
- near_safe_tiles() : mapgen.c
- near_singularity() : mapgen_topology.c, mapgen_topology.h
- nearest_gov_center() : city.c
- nearest_real_tile() : map.h, map.c
- need_to_reassign_continents() : maphand.h, maphand.c
- need_war_enabler() : unithand.c
- need_war_player() : unithand.c
- need_war_player_hlp() : unithand.c
- net_lookup_service() : netintf.c, netintf.h
- netfile_add_form_int() : netfile.c, netfile.h
- netfile_add_form_str() : netfile.c, netfile.h
- netfile_close_post() : netfile.c, netfile.h
- netfile_download_file() : netfile.c, netfile.h
- netfile_download_file_core() : netfile.c
- netfile_free() : netfile.c, netfile.h
- netfile_get_section_file() : netfile.c, netfile.h
- netfile_init_handle() : netfile.c
- netfile_memwrite_cb() : netfile.c
- netfile_send_post() : netfile.h, netfile.c
- netfile_start_post() : netfile.c, netfile.h
- network_activate_callback() : pages.c
- network_list_callback() : pages.c
- new_challenge_filename() : gamehand.c, gamehand.h
- new_help_item() : helpdata.c
- new_name_city_dlg_callback() : citydlg.c
- new_socket_packet_buffer() : connection.c, connection.h
- new_tree_node() : reqtree.c
- new_turn() : cma_core.c
- newcity_cancel_callback() : mapctrl.c
- newcity_name_edit_callback() : mapctrl.c
- newcity_ok_callback() : mapctrl.c
- next_choice() : cm.c
- next_extra_for_tile() : extras.h, extras.c
- next_name_callback() : dialogs.c
- next_prev_city_dlg_callback() : citydlg.c
- next_set_callback() : dialogs.c
- next_spaceship_component() : spaceship.c, spaceship.h
- nf_cb() : download.c
- no_fights() : pf_tools.c, pf_tools.h
- no_fights_or_unknown() : pf_tools.c, pf_tools.h
- no_fights_or_unknown_goto() : goto.c
- no_intermediate_fights() : pf_tools.c, pf_tools.h
- node_color() : reqtree.c
- node_rectangle_minimum_size() : reqtree.c
- non_allied_not_listed_at() : unithand.c
- none_audio_init() : audio_none.c
- none_audio_pause() : audio_none.c
- none_audio_play() : audio_none.c
- none_audio_resume() : audio_none.c
- none_audio_shutdown() : audio_none.c
- none_audio_stop() : audio_none.c
- none_audio_wait() : audio_none.c
- none_callback() : optiondlg.c
- normal_move() : pf_tools.c
- normal_player_count() : plrhand.h, plrhand.c
- normalize_gui_pos() : mapview_common.c
- normalize_hmap_poles() : height_map.c, height_map.h
- normalize_map_pos() : map.c, map.h
- not_placed() : mapgen_utils.c, mapgen_utils.h
- notify_about_incoming_packet() : packhand.c, packhand.h
- notify_about_outgoing_packet() : packhand.h, packhand.c
- notify_actor_caught() : actiontools.c
- notify_actor_success() : actiontools.c
- notify_conn() : notify.c, notify.h
- notify_conn_early() : notify.c, notify.h
- notify_conn_packet() : notify.c
- notify_connect_msg_response() : dialogs.c
- notify_dialog_window_callback() : dialogs.c
- notify_embassies() : notify.c, notify.h
- notify_global_caught() : actiontools.c
- notify_global_success() : actiontools.c
- notify_goto_data_destroy() : dialogs.c
- notify_goto_data_new() : dialogs.c
- notify_goto_dialog_advance() : dialogs.c
- notify_goto_dialog_callback() : dialogs.c
- notify_goto_dialog_close_callback() : dialogs.c
- notify_goto_dialog_destroy() : dialogs.c
- notify_goto_dialog_goto_callback() : dialogs.c
- notify_goto_dialog_new() : dialogs.c
- notify_goto_dialog_update() : dialogs.c
- notify_goto_response() : dialogs.c
- notify_if_first_access_level_is_available() : stdinhand.c, stdinhand.h
- notify_illegal_armistice_units() : srv_main.c
- notify_new_government_options() : techtools.c, techtools.h
- notify_player() : notify.c, notify.h
- notify_research() : notify.c, notify.h
- notify_research_embassies() : notify.h, notify.c
- notify_ruleset_fallback() : ruleset.c
- notify_team() : notify.h, notify.c
- notify_unit_experience() : unittools.c, unittools.h
- notify_victim_caught() : actiontools.c
- notify_victim_success() : actiontools.c
- nr_wonders() : report.c
- ntoh_str() : gui_main.h
- nuclear_winter() : maphand.c, maphand.h
- nuclear_winter_scaled() : climisc.c, climisc.h
- nuke() : dialogs.cpp
- nuke_animation() : mapview_common.c
- nuke_city() : dialogs.cpp
- nuke_units() : dialogs.cpp
- nullcheck_secfile_destroy() : ruleset.c
- nullify_caravan_and_disband_plus() : cityturn.c
- nullify_prechange_production() : cityturn.c, cityturn.h
- num_affected_units() : daieffects.c
- num_city_buildings() : requirements.c
- num_city_report_spec() : cityrepdata.c, cityrepdata.h
- num_continent_buildings() : requirements.c
- num_help_items() : helpdata.c, helpdata.h
- num_known_tech_with_flag() : player.c, player.h
- num_player_buildings() : requirements.c
- num_present_units_in_city() : climisc.c, climisc.h
- num_role_units() : unittype.c, unittype.h
- num_spaceship_structurals_placed() : spaceship.c, spaceship.h
- num_supported_units_in_city() : climisc.c, climisc.h
- num_types() : cm.c
- num_world_buildings() : requirements.c
- num_world_buildings_total() : requirements.c
- number_of_ai_levels() : player.c, player.h