Freeciv-3.4
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rssanity.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18/* utility */
19#include "astring.h"
20#include "deprecations.h"
21
22/* common */
23#include "achievements.h"
24#include "actions.h"
25#include "effects.h"
26#include "game.h"
27#include "government.h"
28#include "map.h"
29#include "movement.h"
30#include "nation.h"
31#include "player.h"
32#include "specialist.h"
33#include "tech.h"
34
35/* server */
36#include "ruleload.h"
37#include "settings.h"
38
39#include "rssanity.h"
40
41/* These effects are always needed in the ruleset.
42 * First set are those that are mandatory even in compatibility mode. */
50
51/* These have been made mandatory in freeciv-3.4 */
52enum effect_type req_base_effects_3_4[] =
53 {
54 /* None yet */
56 };
57
58/**********************************************************************/
62{
65 ruleset_error(logger,
67 _("Too long ruleset summary. It can be only %d bytes long. "
68 "Put longer explanations to ruleset description."),
70 return FALSE;
71 }
72
73 return TRUE;
74}
75
76/**********************************************************************/
79static bool nation_has_initial_tech(struct nation_type *pnation,
80 struct advance *tech)
81{
82 int i;
83
84 /* See if it's given as global init tech */
85 for (i = 0; i < MAX_NUM_TECH_LIST
88 return TRUE;
89 }
90 }
91
92 /* See if it's given as national init tech */
93 for (i = 0;
94 i < MAX_NUM_TECH_LIST && pnation->init_techs[i] != A_LAST;
95 i++) {
96 if (pnation->init_techs[i] == advance_number(tech)) {
97 return TRUE;
98 }
99 }
100
101 return FALSE;
102}
103
104/**********************************************************************/
112
113/**********************************************************************/
118{
121 /* White list for SSET_INTERNAL and SSET_NETWORK settings. */
122 && !(pset == setting_by_name("phasemode")
123 || pset == setting_by_name("timeout")
124 || pset == setting_by_name("timeaddenemymove")
125 || pset == setting_by_name("unitwaittime")
126 || pset == setting_by_name("victories"))) {
127 /* The given server setting is a server operator related setting (like
128 * the compression type of savegames), not a game rule. */
129 return FALSE;
130 }
131
132 if (pset == setting_by_name("naturalcitynames")) {
133 /* This setting is about "look", not rules. */
134 return FALSE;
135 }
136
137 return TRUE;
138}
139
140/**********************************************************************/
145{
147 struct setting *pset;
148
149 /* TODO: use ssetv_setting_get() if setting value becomes multiplexed with
150 * the server setting id. */
151 id = (server_setting_id)ssetval;
153
155 /* Not supported yet. */
156 return FALSE;
157 }
158
160
163}
164
165/**********************************************************************/
172 struct requirement *preq,
173 const char *list_for)
174{
175 switch (preq->source.kind) {
176 case VUT_IMPROVEMENT:
177 case VUT_SITE:
178 /* This check corresponds to what is_req_active() will support.
179 * It can't be done in req_from_str(), as we may not have
180 * loaded all building information at that time. */
181 {
182 const struct impr_type *pimprove = preq->source.value.building;
183
184 if (preq->range == REQ_RANGE_WORLD && !is_great_wonder(pimprove)) {
185 ruleset_error(logger, LOG_ERROR,
186 _("%s: World-ranged requirement not supported for "
187 "%s (only great wonders supported)"), list_for,
189 return FALSE;
190 } else if (preq->range > REQ_RANGE_TRADE_ROUTE && !is_wonder(pimprove)) {
191 ruleset_error(logger, LOG_ERROR,
192 _("%s: %s-ranged requirement not supported for "
193 "%s (only wonders supported)"), list_for,
194 req_range_name(preq->range),
196 return FALSE;
197 }
198 }
199 break;
200 case VUT_MINCALFRAG:
201 /* Currently [calendar] is loaded after some requirements are
202 * parsed, so we can't do this in universal_value_from_str(). */
204 ruleset_error(logger, LOG_ERROR,
205 _("%s: MinCalFrag requirement used in ruleset without "
206 "calendar fragments"), list_for);
207 return FALSE;
208 } else if (preq->source.value.mincalfrag >= game.calendar.calendar_fragments) {
209 ruleset_error(logger, LOG_ERROR,
210 _("%s: MinCalFrag requirement %d out of range (max %d in "
211 "this ruleset)"), list_for, preq->source.value.mincalfrag,
213 return FALSE;
214 }
215 break;
217 /* There is currently no way to check a server setting's category and
218 * access level that works in both the client and the server. */
219 {
221 struct setting *pset;
222
223 id = ssetv_setting_get(preq->source.value.ssetval);
226
228 ruleset_error(logger, LOG_ERROR,
229 _("%s: ServerSetting requirement %s isn't visible enough "
230 "to appear in a requirement. Everyone should be able to "
231 "see the value of a server setting that appears in a "
232 "requirement."), list_for, server_setting_name_get(id));
233 return FALSE;
234 }
235
237 /* This is a server operator related setting (like the compression
238 * type of savegames), not a game rule. */
239 ruleset_error(logger, LOG_ERROR,
240 _("%s: ServerSetting requirement setting %s isn't about a "
241 "game rule."),
243 return FALSE;
244 }
245 }
246 break;
247 default:
248 /* No other universals have checks that can't be done at ruleset
249 * load time. See req_from_str(). */
250 break;
251 }
252 return TRUE;
253}
254
255/**********************************************************************/
259 int reqs_of_type[],
260 int local_reqs_of_type[],
261 int tile_reqs_of_type[],
262 struct requirement *preq, bool conjunctive,
263 int max_tiles, const char *list_for)
264{
265 int rc;
266
268
270 return FALSE;
271 }
272
273 if (!conjunctive) {
274 /* All the checks below are only meaningful for conjunctive lists. */
275 /* FIXME: we could add checks suitable for disjunctive lists. */
276 return TRUE;
277 }
278
279 /* Add to counter for positive requirements. */
280 if (preq->present) {
281 reqs_of_type[preq->source.kind]++;
282 }
283 rc = reqs_of_type[preq->source.kind];
284
285 if (preq->range == REQ_RANGE_LOCAL && preq->present) {
286 local_reqs_of_type[preq->source.kind]++;
287
288 switch (preq->source.kind) {
289 case VUT_EXTRA:
290 if (local_reqs_of_type[VUT_EXTRA] > 1) {
291 ruleset_error(logger, LOG_ERROR,
292 _("%s: Requirement list has multiple local-ranged extra "
293 "requirements (did you mean to make them tile-ranged?)"),
294 list_for);
295 return FALSE;
296 }
297 break;
298 default:
299 break;
300 }
301 }
302
303 if (preq->range == REQ_RANGE_TILE && preq->present) {
304 tile_reqs_of_type[preq->source.kind]++;
305
306 switch (preq->source.kind) {
307 case VUT_TERRAINCLASS:
309 ruleset_error(logger, LOG_ERROR,
310 _("%s: Requirement list has both tile terrain and terrainclass requirement"),
311 list_for);
312 return FALSE;
313 }
314 break;
315 case VUT_TERRAIN:
317 ruleset_error(logger, LOG_ERROR,
318 _("%s: Requirement list has both tile terrain and terrainclass requirement"),
319 list_for);
320 return FALSE;
321 }
322 break;
323 case VUT_MINLATITUDE:
324 case VUT_MAXLATITUDE:
325 if (tile_reqs_of_type[preq->range] > 1) {
326 ruleset_error(logger, LOG_ERROR,
327 _("%s: Requirement list has duplicate %s requirement at Tile range"),
329 return FALSE;
330 }
331 break;
332 default:
333 break;
334 }
335 }
336
337 if (rc > 1 && preq->present) {
338 /* Multiple requirements of the same type */
339 switch (preq->source.kind) {
340 case VUT_GOVERNMENT:
341 case VUT_ACTION:
342 case VUT_ACTIVITY:
343 case VUT_OTYPE:
344 case VUT_SPECIALIST:
345 case VUT_MINSIZE: /* Breaks nothing, but has no sense either */
346 case VUT_MINCITIES:
348 case VUT_MINMOVES: /* Breaks nothing, but has no sense either */
349 case VUT_MINVETERAN: /* Breaks nothing, but has no sense either */
350 case VUT_MINHP: /* Breaks nothing, but has no sense either */
351 case VUT_MINYEAR:
352 case VUT_MINCALFRAG:
353 case VUT_AI_LEVEL:
354 case VUT_TERRAINALTER: /* Local range only */
355 case VUT_STYLE:
356 case VUT_IMPR_GENUS:
357 case VUT_ORIGINAL_OWNER: /* City range -> only one original owner */
358 case VUT_FORM_AGE:
359 case VUT_MAX_DISTANCE_SQ: /* Breaks nothing, but has no sense either */
360 /* There can be only one requirement of these types (with current
361 * range limitations)
362 * Requirements might be identical, but we consider multiple
363 * declarations error anyway. */
364
365 ruleset_error(logger, LOG_ERROR,
366 _("%s: Requirement list has multiple %s requirements"),
368 return FALSE;
369 break;
370
371 case VUT_TERRAIN:
372 /* There can be only up to max_tiles requirements of these types */
373 if (max_tiles != -1 && rc > max_tiles) {
374 ruleset_error(logger, LOG_ERROR,
375 _("%s: Requirement list has more %s requirements than "
376 "can ever be fulfilled."), list_for,
378 return FALSE;
379 }
380 break;
381
382 case VUT_TERRAINCLASS:
383 if (rc > 2 || (max_tiles != -1 && rc > max_tiles)) {
384 ruleset_error(logger, LOG_ERROR,
385 _("%s: Requirement list has more %s requirements than "
386 "can ever be fulfilled."), list_for,
388 return FALSE;
389 }
390 break;
391
392 case VUT_AGE:
393 /* There can be age of the city, unit, and player */
394 if (rc > 3) {
395 ruleset_error(logger, LOG_ERROR,
396 _("%s: Requirement list has more %s requirements than "
397 "can ever be fulfilled."), list_for,
399 return FALSE;
400 }
401 break;
402
403 case VUT_MINTECHS:
404 case VUT_FUTURETECHS:
405 /* At ranges 'Player' and 'World' */
406 if (rc > 2) {
407 ruleset_error(logger, LOG_ERROR,
408 _("%s: Requirement list has more %s requirements than "
409 "can ever be fulfilled."), list_for,
411 return FALSE;
412 }
413 break;
414
415 case VUT_COUNTER:
416 /* Can have multiple, since many counters (also of the same range)
417 * can meet checkpoint */
419 /* Can have multiple, since there are many settings. */
420 case VUT_TOPO:
421 /* Can have multiple, since it's flag based (iso & hex) */
422 case VUT_WRAP:
423 /* Can have multiple, since it's flag based (wrapx & wrapy) */
424 case VUT_EXTRA:
425 case VUT_TILEDEF:
426 /* Note that there can be more than 1 extra / tile. */
429 /* Can require different numbers on e.g. local/adjacent tiles. */
430 case VUT_NATION:
431 /* Can require multiple nations at Team/Alliance/World range. */
432 case VUT_NATIONGROUP:
433 /* Nations can be in multiple groups. */
434 case VUT_NONE:
435 case VUT_ADVANCE:
436 case VUT_TECHFLAG:
437 case VUT_IMPROVEMENT:
438 case VUT_SITE:
439 case VUT_UNITSTATE:
440 case VUT_CITYTILE:
441 case VUT_GOOD:
442 case VUT_UTYPE:
443 case VUT_UCLASS:
444 case VUT_TILE_REL:
445 /* Can check different properties. */
446 case VUT_GOVFLAG:
447 case VUT_UTFLAG:
448 case VUT_UCFLAG:
449 case VUT_TERRFLAG:
450 case VUT_ROADFLAG:
451 case VUT_EXTRAFLAG:
452 case VUT_IMPR_FLAG:
453 case VUT_PLAYER_FLAG:
454 case VUT_PLAYER_STATE:
455 case VUT_NATIONALITY:
456 case VUT_MINCULTURE:
457 case VUT_ACHIEVEMENT:
458 case VUT_DIPLREL:
459 case VUT_DIPLREL_TILE:
463 /* Can have multiple requirements of these types */
464 case VUT_MINLATITUDE:
465 case VUT_MAXLATITUDE:
467 /* Can have multiple requirements at different ranges.
468 * TODO: Compare to number of legal ranges? */
469 break;
470 case VUT_CITYSTATUS:
471 /* Could check "CITYS_LAST * number of ranges" ? */
472 break;
473 case VUT_COUNT:
474 /* Should never be in requirement vector */
476 return FALSE;
477 break;
478 /* No default handling here, as we want compiler warning
479 * if new requirement type is added to enum and it's not handled
480 * here. */
481 }
482 }
483
484 return TRUE;
485}
486
487/**********************************************************************/
504 const struct requirement_vector *preqs,
505 bool conjunctive, int max_tiles,
506 const char *list_for)
507{
508 struct req_vec_problem *problem;
512
513 /* Initialize requirement counters */
514 memset(reqs_of_type, 0, sizeof(reqs_of_type));
516
521 return FALSE;
522 }
524
526 if (problem != NULL) {
527 ruleset_error(logger, LOG_ERROR, "%s: %s.", list_for, problem->description);
529 return FALSE;
530 }
531
532 return TRUE;
533}
534
535typedef struct {
536 struct {
537 bool effect_present[EFT_COUNT];
538 } base_effects;
540} els_data;
541
542/**********************************************************************/
545static bool effect_list_sanity_cb(struct effect *peffect, void *data)
546{
547 int one_tile = -1; /* TODO: Determine correct value from effect.
548 * -1 disables checking */
549 els_data *els = (els_data *)data;
550 struct astring astr;
551 int i;
552
553 for (i = 0; req_base_effects[i] != EFT_COUNT; i++) {
554 if (peffect->type == req_base_effects[i]) {
555 els->base_effects.effect_present[peffect->type] = TRUE;
556 break;
557 }
558 }
559 for (i = 0; req_base_effects_3_4[i] != EFT_COUNT; i++) {
560 if (peffect->type == req_base_effects_3_4[i]) {
561 els->base_effects.effect_present[peffect->type] = TRUE;
562 break;
563 }
564 }
565
567 /* Only unit targets can pay in move fragments. */
569 if (preq->source.kind == VUT_ACTION) {
570 if (action_get_target_kind(preq->source.value.action) != ATK_UNIT) {
571 /* TODO: support for ATK_STACK could be added. That would require
572 * manually calling action_success_target_pay_mp() in each
573 * supported unit stack targeted action performer (like
574 * action_consequence_success() does) or to have the unit stack
575 * targeted actions return a list of targets. */
576 ruleset_error(els->logger, LOG_ERROR,
577 _("The effect Action_Success_Target_Move_Cost has the"
578 " requirement {%s} but the action %s isn't"
579 " (single) unit targeted."),
581 universal_rule_name(&preq->source));
582 astr_free(&astr);
583 return FALSE;
584 }
585 }
587 } else if (peffect->type == EFT_ACTION_SUCCESS_MOVE_COST) {
588 /* Only unit actors can pay in move fragments. */
590 if (preq->source.kind == VUT_ACTION && preq->present) {
591 if (action_get_actor_kind(preq->source.value.action) != AAK_UNIT) {
592 ruleset_error(els->logger, LOG_ERROR,
593 _("The effect Action_Success_Actor_Move_Cost has the"
594 " requirement {%s} but the action %s isn't"
595 " performed by a unit."),
597 universal_rule_name(&preq->source));
598 astr_free(&astr);
599 return FALSE;
600 }
601 }
603 } else if (peffect->type == EFT_ACTION_ODDS_PCT
604 || peffect->type == EFT_ACTION_RESIST_PCT) {
605 /* Catch trying to set Action_Odds_Pct for non supported actions. */
607 if (preq->source.kind == VUT_ACTION && preq->present) {
608 if (action_dice_roll_initial_odds(preq->source.value.action)
610 ruleset_error(els->logger, LOG_ERROR,
611 _("The effect %s has the"
612 " requirement {%s} but the action %s doesn't"
613 " roll the dice to see if it fails."),
616 universal_rule_name(&preq->source));
617 astr_free(&astr);
618 return FALSE;
619 }
620 }
622 }
623
624 if (!sanity_check_req_vec(els->logger, &peffect->reqs, TRUE, one_tile,
625 effect_type_name(peffect->type))) {
626 ruleset_error(els->logger, LOG_ERROR,
627 _("Effects have conflicting or invalid requirements!"));
628
629 return FALSE;
630 }
631
632 return TRUE;
633}
634
635/**********************************************************************/
639{
640 if (num_role_units(L_BARBARIAN) > 0) {
642 ruleset_error(logger, LOG_ERROR, _("No role barbarian leader units"));
643 return FALSE;
644 }
646 ruleset_error(logger, LOG_ERROR, _("No role barbarian build units"));
647 return FALSE;
648 }
650 ruleset_error(logger, LOG_ERROR, _("No role barbarian ship units"));
651 return FALSE;
652 } else if (num_role_units(L_BARBARIAN_BOAT) > 0) {
653 bool sea_capable = FALSE;
655
657 if (is_ocean(pterr)
658 && BV_ISSET(pterr->native_to, uclass_index(utype_class(u)))) {
660 break;
661 }
663
664 if (!sea_capable) {
665 ruleset_error(logger, LOG_ERROR,
666 _("Barbarian boat (%s) needs to be able to move at sea."),
667 utype_rule_name(u));
668 return FALSE;
669 }
670 }
672 ruleset_error(logger, LOG_ERROR, _("No role sea raider barbarian units"));
673 return FALSE;
674 }
675
678 if (ptype->transport_capacity <= 1) {
679 ruleset_error(logger, LOG_ERROR,
680 _("Barbarian boat %s has no capacity for both "
681 "leader and at least one man."),
683 return FALSE;
684 }
685
691 ruleset_error(logger, LOG_ERROR,
692 _("Barbarian boat %s cannot transport "
693 "barbarian cargo %s."),
696 return FALSE;
697 }
698 }
700 }
702 }
703
704 return TRUE;
705}
706
707/**********************************************************************/
711{
712 /* Check some required flags and roles etc: */
713 if (num_role_units(UTYF_WORKERS) == 0) {
714 ruleset_error(logger, LOG_ERROR, _("No flag Worker units"));
715 return FALSE;
716 }
718 ruleset_error(logger, LOG_ERROR, _("No role Start Explorer units"));
719 return FALSE;
720 }
721 if (num_role_units(L_FERRYBOAT) == 0) {
722 ruleset_error(logger, LOG_ERROR, _("No role Ferryboat units"));
723 return FALSE;
724 }
725 if (num_role_units(L_FIRSTBUILD) == 0) {
726 ruleset_error(logger, LOG_ERROR, _("No role Firstbuild units"));
727 return FALSE;
728 }
729
730 if (num_role_units(L_FERRYBOAT) > 0) {
731 bool sea_capable = FALSE;
732 struct unit_type *u = get_role_unit(L_FERRYBOAT, 0);
733
735 if (is_ocean(pterr)
736 && BV_ISSET(pterr->native_to, uclass_index(utype_class(u)))) {
738 break;
739 }
741
742 if (!sea_capable) {
743 ruleset_error(logger, LOG_ERROR,
744 _("Ferryboat (%s) needs to be able to move at sea."),
745 utype_rule_name(u));
746 return FALSE;
747 }
748 }
749
750 if (num_role_units(L_PARTISAN) == 0
752 ruleset_error(logger, LOG_ERROR,
753 _("Inspire_Partisans effect present, "
754 "but no units with partisan role."));
755 return FALSE;
756 }
757
759 bool cargo = FALSE;
760
762 if (BV_ISSET(ptype->cargo, uclass_index(pclass))) {
763 cargo = TRUE;
764 break;
765 }
767
768 if (ptype->transport_capacity > 0) {
769 if (!cargo) {
770 ruleset_error(logger, LOG_ERROR,
771 _("%s has transport capacity %d, but no cargo types."),
772 utype_rule_name(ptype), ptype->transport_capacity);
773 return FALSE;
774 }
775 } else if (cargo) {
776 ruleset_error(logger, LOG_ERROR,
777 _("%s has cargo types, but no transport capacity."),
779 return FALSE;
780 }
782
783 return TRUE;
784}
785
786/**********************************************************************/
790{
791 /* Special Genus */
793 if (improvement_has_flag(pimprove, IF_GOLD)) {
794 if (pimprove->genus != IG_CONVERT) {
795 ruleset_error(logger, LOG_ERROR,
796 _("Gold producing improvement %s with genus other than \"Convert\""),
797 improvement_rule_name(pimprove));
798
799 return FALSE;
800 }
801 if (improvement_has_flag(pimprove, IF_INFRA)) {
802 ruleset_error(logger, LOG_ERROR,
803 _("The same improvement has both \"Gold\" and \"Infra\" flags"));
804 return FALSE;
805 }
806 } else if (improvement_has_flag(pimprove, IF_INFRA)) {
807 if (pimprove->genus != IG_CONVERT) {
808 ruleset_error(logger, LOG_ERROR,
809 _("Infrapoints producing improvement %s with genus other than \"Convert\""),
810 improvement_rule_name(pimprove));
811
812 return FALSE;
813 }
814 } else if (pimprove->genus == IG_CONVERT) {
815 ruleset_error(logger, LOG_ERROR,
816 _("Improvement %s with no conversion target with genus \"Convert\""),
817 improvement_rule_name(pimprove));
818 return FALSE;
819 }
820
822 && pimprove->genus != IG_IMPROVEMENT) {
823 ruleset_error(logger, LOG_ERROR,
824 _("Disasterproof improvement %s with genus other than \"Improvement\""),
825 improvement_rule_name(pimprove));
826
827 return FALSE;
828 }
829 if (pimprove->genus != IG_SPECIAL
835 RPT_POSSIBLE, FALSE))) {
836 ruleset_error(logger, LOG_ERROR,
837 _("Space part %s with genus other than \"Special\""),
838 improvement_rule_name(pimprove));
839 return FALSE;
840 }
841
842 if (!is_building_sellable(pimprove) && pimprove->upkeep != 0) {
843 ruleset_error(logger, LOG_ERROR,
844 _("%s is a nonsellable building with a nonzero upkeep value"),
845 improvement_rule_name(pimprove));
846 return FALSE;
847 }
849
850 return TRUE;
851}
852
853/**********************************************************************/
857{
858 enum effect_type boolean_effects[] =
859 {
883 };
884 int i;
885 bool ret = TRUE;
886
887 for (i = 0; boolean_effects[i] != EFT_COUNT; i++) {
890 ruleset_error(logger, LOG_ERROR,
891 _("Boolean effect %s can get disabled, but it can't get "
892 "enabled before that."),
894 ret = FALSE;
895 }
896 }
897
898 return ret;
899}
900
901/**********************************************************************/
909{
910 int num_utypes;
911 int i;
912 bool ok = TRUE; /* Store failures to variable instead of returning
913 * immediately so all errors get printed, not just first
914 * one. */
918 rs_conversion_logger logger = ((compat != NULL) ? compat->log_cb : NULL);
919
920 if (!sanity_check_metadata(logger)) {
921 ok = FALSE;
922 }
923
926 ruleset_error(logger, LOG_ERROR,
927 _("Cost based free tech method, but tech cost style "
928 "\"Civ I|II\" so all techs cost the same."));
929 ok = FALSE;
930 }
931
932 /* Advances. */
934 for (i = AR_ONE; i < AR_SIZE; i++) {
935 const struct advance *preq;
936
937 if (i == AR_ROOT) {
938 /* Self rootreq is a feature. */
939 continue;
940 }
941
943
944 if (A_NEVER == preq) {
945 continue;
946 } else if (preq == padvance) {
947 ruleset_error(logger, LOG_ERROR, _("Tech \"%s\" requires itself."),
949 ok = FALSE;
950 continue;
951 }
952
954 if (preqreq == padvance) {
955 ruleset_error(logger, LOG_ERROR,
956 _("Tech \"%s\" requires itself indirectly via \"%s\"."),
959 ok = FALSE;
960 }
962 }
963
964 requirement_vector_iterate(&(padvance->research_reqs), preq) {
965 if (preq->source.kind == VUT_ADVANCE) {
966 /* Don't allow this even if allowing changing reqs. Players will
967 * expect all tech reqs to appear in the client tech tree. That
968 * should be taken care of first. */
969 ruleset_error(logger, LOG_ERROR,
970 _("Tech \"%s\" requires a tech in its research_reqs."
971 " This isn't supported yet. Please keep using req1"
972 " and req2 like before."),
974 ok = FALSE;
976 /* If we get an obsolete improvement before the game,
977 * almost surely it is going to become not obsolete later.
978 * This check must catch it. */) {
979 struct astring astr;
980
981 /* Only support unchanging requirements until the reachability code
982 * can handle it and the tech tree can display changing
983 * requirements. */
984 ruleset_error(logger, LOG_ERROR,
985 _("Tech \"%s\" has the requirement %s in its"
986 " research_reqs. This requirement may change during"
987 " the game. Changing requirements aren't supported"
988 " yet."),
991 astr_free(&astr);
992 ok = FALSE;
993 }
995
996 if (padvance->bonus_message != NULL) {
997 if (!formats_match(padvance->bonus_message, "%s")) {
998 ruleset_error(logger, LOG_ERROR,
999 _("Tech \"%s\" bonus message is not format with %%s "
1000 "for a bonus tech name."),
1002 ok = FALSE;
1003 }
1004 }
1006
1008 ruleset_error(logger, LOG_ERROR,
1009 _("The government form %s reserved for revolution handling "
1010 "has been set as default_government."),
1012 ok = FALSE;
1014 }
1015
1016 /* Check that all players can have their initial techs */
1017 nations_re_active_iterate(pnation) {
1018 int techi;
1019
1020 /* Check global initial techs */
1021 for (techi = 0; techi < MAX_NUM_TECH_LIST
1024 struct advance *a = valid_advance_by_number(tech);
1025
1026 if (a == NULL) {
1027 ruleset_error(logger, LOG_ERROR,
1028 _("Tech %s does not exist, but is initial "
1029 "tech for everyone."),
1031 ok = FALSE;
1032 } else if (advance_by_number(A_NONE) != a->require[AR_ROOT]
1033 && !nation_has_initial_tech(pnation, a->require[AR_ROOT])) {
1034 /* Nation has no root_req for tech */
1035 ruleset_error(logger, LOG_ERROR,
1036 _("Tech %s is initial for everyone, but %s has "
1037 "no root_req for it."),
1039 nation_rule_name(pnation));
1040 ok = FALSE;
1041 }
1042 }
1043
1044 /* Check national initial techs */
1045 for (techi = 0;
1046 techi < MAX_NUM_TECH_LIST && pnation->init_techs[techi] != A_LAST;
1047 techi++) {
1048 Tech_type_id tech = pnation->init_techs[techi];
1049 struct advance *a = valid_advance_by_number(tech);
1050
1051 if (a == NULL) {
1052 ruleset_error(logger, LOG_ERROR,
1053 _("Tech %s does not exist, but is initial tech for %s."),
1055 nation_rule_name(pnation));
1056 ok = FALSE;
1057 } else if (advance_by_number(A_NONE) != a->require[AR_ROOT]
1058 && !nation_has_initial_tech(pnation, a->require[AR_ROOT])) {
1059 /* Nation has no root_req for tech */
1060 ruleset_error(logger, LOG_ERROR,
1061 _("Tech %s is initial for %s, but they have "
1062 "no root_req for it."),
1064 nation_rule_name(pnation));
1065 ok = FALSE;
1066 }
1067 }
1068
1069 /* Check national initial buildings */
1071 && pnation->init_buildings[0] != B_LAST) {
1072 ruleset_error(logger, LOG_ERROR,
1073 _("Nation %s has init_buildings set but as barbarians will "
1074 "never get them."), nation_rule_name(pnation));
1075 }
1076
1077 if (!default_gov_failed && pnation->init_government == game.government_during_revolution) {
1078 ruleset_error(logger, LOG_ERROR,
1079 _("The government form %s reserved for revolution "
1080 "handling has been set as initial government for %s."),
1082 nation_rule_name(pnation));
1083 ok = FALSE;
1084 }
1086
1087 /* Check against unit upgrade loops */
1090 int chain_length = 0;
1091 const struct unit_type *upgraded = putype;
1092
1093 while (upgraded != NULL && !obsoleted_by_loop) {
1095 chain_length++;
1096 if (chain_length > num_utypes) {
1097 ruleset_error(logger, LOG_ERROR,
1098 _("There seems to be obsoleted_by loop in update "
1099 "chain that starts from %s"),
1101 ok = FALSE;
1103 }
1104 }
1106
1107 /* Some unit type properties depend on other unit type properties to work
1108 * properly. */
1110 /* "Spy" is a better "Diplomat". Until all the places that assume that
1111 * "Diplomat" is set if "Spy" is set is changed this limitation must be
1112 * kept. */
1115 ruleset_error(logger, LOG_ERROR,
1116 _("The unit type '%s' has the 'Spy' unit type flag but "
1117 "not the 'Diplomat' unit type flag."),
1119 ok = FALSE;
1120 }
1122
1123 /* Check that unit type fields are in range. */
1125 if (putype->paratroopers_range < 0
1126 || putype->paratroopers_range > UNIT_MAX_PARADROP_RANGE) {
1127 /* Paradrop range is limited by the network protocol. */
1128 ruleset_error(logger, LOG_ERROR,
1129 _("The paratroopers_range of the unit type '%s' is %d. "
1130 "That is out of range. Max range is %d."),
1132 putype->paratroopers_range, UNIT_MAX_PARADROP_RANGE);
1133 ok = FALSE;
1134 }
1135 /* never fires if game.scenario.prevent_new_cities is TRUE */
1136 if ((putype->city_size <= 0 || putype->city_size > MAX_CITY_SIZE)
1138 ruleset_error(logger, LOG_ERROR,
1139 _("Unit type '%s' would build size %d cities. "
1140 "City sizes must be from 1 to %d."),
1141 utype_rule_name(putype), putype->city_size,
1143 ok = FALSE;
1144 }
1146
1147 memset(&els, 0, sizeof(els));
1148 els.logger = logger;
1149
1150 /* Check requirement sets against conflicting requirements.
1151 * For effects check also other sanity in the same iteration */
1153 ok = FALSE;
1154 }
1155
1156 for (i = 0; req_base_effects[i] != EFT_COUNT; i++) {
1157 if (!els.base_effects.effect_present[req_base_effects[i]]) {
1158 ruleset_error(logger, LOG_ERROR,
1159 _("There is no base %s effect."),
1161 ok = FALSE;
1162 }
1163 }
1164 for (i = 0; req_base_effects_3_4[i] != EFT_COUNT; i++) {
1165 if (!els.base_effects.effect_present[req_base_effects_3_4[i]]) {
1167
1168 if (compat != nullptr && compat->compat_mode && compat->version < RSFORMAT_3_4) {
1169 log_deprecation("There is no base %s effect.", ename);
1170 if (compat->log_cb != nullptr) {
1171 char buf[512];
1172
1173 fc_snprintf(buf, sizeof(buf), _("Missing base %s effect. Please add one."), ename);
1174 compat->log_cb(buf);
1175 }
1176 } else {
1177 ruleset_error(logger, LOG_ERROR,
1178 _("There is no base %s effect."), ename);
1179 ok = FALSE;
1180 }
1181 }
1182 }
1183
1184 if (!sanity_check_boolean_effects(logger)) {
1185 ok = FALSE;
1186 }
1187
1188 /* Others use requirement vectors */
1189
1190 /* Disasters */
1192 if (!sanity_check_req_vec(logger, &pdis->reqs, TRUE, -1,
1194 ruleset_error(logger, LOG_ERROR,
1195 _("Disasters have conflicting or invalid requirements!"));
1196 ok = FALSE;
1197 }
1199
1200 /* Goods */
1202 if (!sanity_check_req_vec(logger, &pgood->reqs, TRUE, -1,
1204 ruleset_error(logger, LOG_ERROR,
1205 _("Goods have conflicting or invalid requirements!"));
1206 ok = FALSE;
1207 }
1209
1210 /* Buildings */
1212 if (!sanity_check_req_vec(logger, &pimprove->reqs, TRUE, -1,
1213 improvement_rule_name(pimprove))) {
1214 ruleset_error(logger, LOG_ERROR,
1215 _("Buildings have conflicting or invalid requirements!"));
1216 ok = FALSE;
1217 }
1218 if (!sanity_check_req_vec(logger, &pimprove->obsolete_by, FALSE, -1,
1219 improvement_rule_name(pimprove))) {
1220 ruleset_error(logger, LOG_ERROR,
1221 _("Buildings have conflicting or invalid obsolescence req!"));
1222 ok = FALSE;
1223 }
1225
1226 /* Governments */
1228 if (!sanity_check_req_vec(logger, &pgov->reqs, TRUE, -1,
1230 ruleset_error(logger, LOG_ERROR,
1231 _("Governments have conflicting or invalid requirements!"));
1232 ok = FALSE;
1233 }
1235
1236 /* Specialists */
1238 if (!sanity_check_req_vec(logger, &psp->reqs, TRUE, -1,
1239 specialist_rule_name(psp))) {
1240 ruleset_error(logger, LOG_ERROR,
1241 _("Specialists have conflicting or invalid requirements!"));
1242 ok = FALSE;
1243 }
1245
1246 /* Extras */
1248 if (!sanity_check_req_vec(logger, &pextra->reqs, TRUE, -1,
1249 extra_rule_name(pextra))) {
1250 ruleset_error(logger, LOG_ERROR,
1251 _("Extras have conflicting or invalid requirements!"));
1252 ok = FALSE;
1253 }
1254 if (!sanity_check_req_vec(logger, &pextra->rmreqs, TRUE, -1,
1255 extra_rule_name(pextra))) {
1256 ruleset_error(logger, LOG_ERROR,
1257 _("Extras have conflicting or invalid removal requirements!"));
1258 ok = FALSE;
1259 }
1260 if ((requirement_vector_size(&pextra->rmreqs) > 0)
1261 && !(pextra->rmcauses
1262 & (ERM_ENTER | ERM_CLEAN | ERM_PILLAGE))) {
1263 ruleset_error(logger, LOG_WARN,
1264 _("Requirements for extra removal defined but not "
1265 "a valid remove cause!"));
1266 }
1268
1269 /* Roads */
1271 struct road_type *proad = extra_road_get(pextra);
1272
1273 extra_type_list_iterate(proad->integrators, iextra) {
1275 int pnbr = road_number(proad);
1276
1277 if (pnbr != road_number(iroad)
1278 && !BV_ISSET(iroad->integrates, pnbr)) {
1279 /* We don't support non-symmetric integrator relationships yet. */
1280 ruleset_error(logger, LOG_ERROR,
1281 _("Road '%s' integrates with '%s' but not vice versa!"),
1282 extra_rule_name(pextra),
1284 ok = FALSE;
1285 }
1288
1289 /* City styles */
1290 for (i = 0; i < game.control.num_city_styles; i++) {
1291 if (!sanity_check_req_vec(logger, &city_styles[i].reqs, TRUE, -1,
1293 ruleset_error(logger, LOG_ERROR,
1294 _("City styles have conflicting or invalid requirements!"));
1295 ok = FALSE;
1296 }
1297 }
1298
1299 /* Actions */
1300 action_iterate(act) {
1301 struct action *paction = action_by_number(act);
1302
1303 if (!actres_legal_target_kind(paction->result, paction->target_kind)) {
1304 ruleset_error(logger, LOG_ERROR,
1305 _("Action \"%s\": unsupported target kind %s."),
1307 action_target_kind_name(paction->target_kind));
1308 ok = FALSE;
1309 }
1310
1311 if (paction->min_distance < 0) {
1312 ruleset_error(logger, LOG_ERROR,
1313 _("Action %s: negative min distance (%d)."),
1314 action_id_rule_name(act), paction->min_distance);
1315 ok = FALSE;
1316 }
1317
1318 if (paction->min_distance > ACTION_DISTANCE_LAST_NON_SIGNAL) {
1319 ruleset_error(logger, LOG_ERROR,
1320 _("Action %s: min distance (%d) larger than "
1321 "any distance on a map can be (%d)."),
1322 action_id_rule_name(act), paction->min_distance,
1324 ok = FALSE;
1325 }
1326
1327 if (paction->max_distance > ACTION_DISTANCE_MAX) {
1328 ruleset_error(logger, LOG_ERROR,
1329 _("Action %s: max distance is %d. "
1330 "A map can't be that big."),
1331 action_id_rule_name(act), paction->max_distance);
1332 ok = FALSE;
1333 }
1334
1335 if (!action_distance_inside_max(paction, paction->min_distance)) {
1336 ruleset_error(logger, LOG_ERROR,
1337 _("Action %s: min distance is %d but max distance is %d."),
1339 paction->min_distance, paction->max_distance);
1340 ok = FALSE;
1341 }
1342
1343 action_iterate(blocker) {
1344 if (BV_ISSET(paction->blocked_by, blocker)
1345 && action_id_get_target_kind(blocker) == ATK_UNIT
1347 /* Can't find an individual unit target to evaluate the blocking
1348 * action against. (A tile may have more than one individual
1349 * unit) */
1350 ruleset_error(logger, LOG_ERROR,
1351 _("The action %s can't block %s."),
1352 action_id_rule_name(blocker),
1353 action_id_rule_name(act));
1354 ok = FALSE;
1355 }
1357
1359 if (!sanity_check_req_vec(logger, &(enabler->actor_reqs), TRUE, -1,
1360 "Action Enabler Actor Reqs")
1361 || !sanity_check_req_vec(logger, &(enabler->target_reqs), TRUE, -1,
1362 "Action Enabler Target Reqs")) {
1363 ruleset_error(logger, LOG_ERROR,
1364 _("Action enabler for %s has conflicting or invalid "
1365 "requirements!"), action_id_rule_name(act));
1366 ok = FALSE;
1367 }
1368
1370 /* Special test for self targeted actions. */
1371
1372 if (requirement_vector_size(&(enabler->target_reqs)) > 0) {
1373 /* Shouldn't have target requirements since the action doesn't
1374 * have a target. */
1375 ruleset_error(logger, LOG_ERROR,
1376 _("An action enabler for %s has a target "
1377 "requirement vector. %s doesn't have a target."),
1379 action_id_rule_name(act));
1380 ok = FALSE;
1381 }
1382 }
1383
1384 requirement_vector_iterate(&(enabler->target_reqs), preq) {
1385 if (preq->source.kind == VUT_DIPLREL
1386 && preq->range == REQ_RANGE_LOCAL) {
1387 struct astring astr;
1388
1389 /* A Local DiplRel requirement can be expressed as a requirement
1390 * in actor_reqs. Demand that it is there. This avoids breaking
1391 * code that reasons about actions. */
1392 ruleset_error(logger, LOG_ERROR,
1393 _("Action enabler for %s has a local DiplRel "
1394 "requirement %s in target_reqs! Please read the "
1395 "section \"Requirement vector rules\" in "
1396 "doc/README.actions"),
1399 astr_free(&astr);
1400 ok = FALSE;
1401 } else if (preq->source.kind == VUT_MAX_DISTANCE_SQ
1402 && preq->range == REQ_RANGE_TILE) {
1403 struct astring astr;
1404
1405 /* A Tile-ranged MaxDistanceSq requirement can be expressed as a
1406 * requirement in actor_reqs. Demand that it is there. */
1407 ruleset_error(logger, LOG_ERROR,
1408 _("Action enabler for %s has a tile MaxDistanceSq "
1409 "requirement %s in target_reqs! Please read the "
1410 "section \"Requirement vector rules\" in "
1411 "doc/README.actions"),
1414 astr_free(&astr);
1415 ok = FALSE;
1416 }
1418
1419 if (compat == nullptr || !compat->compat_mode
1420 || compat->version >= RSFORMAT_3_4) {
1421 /* Support for letting some of the following hard requirements be
1422 * implicit were retired in Freeciv 3.0. Others were retired later.
1423 * Make sure that the opposite of each hard action requirement
1424 * blocks all its action enablers. */
1425
1426 struct req_vec_problem *problem
1428
1429 if (problem != nullptr) {
1430 ruleset_error(logger, LOG_ERROR, "%s", problem->description);
1432 ok = FALSE;
1433 }
1434
1436 if (problem != nullptr) {
1437 /* There is a potential for improving this enabler. */
1438 log_deprecation("%s", problem->description);
1440 }
1441 }
1443
1445 /* The action performer, action_dice_roll_initial_odds() and the
1446 * action probability calculation in action_prob() must probably all
1447 * be updated to add a new action here. */
1464 ruleset_error(logger, LOG_ERROR,
1465 _("diplchance_initial_odds: \"%s\" not supported."),
1467 ok = FALSE;
1468 }
1469
1470 if (BV_ISSET(paction->sub_results, ACT_SUB_RES_HUT_ENTER)
1471 && BV_ISSET(paction->sub_results, ACT_SUB_RES_HUT_FRIGHTEN)) {
1472 ruleset_error(logger, LOG_ERROR,
1473 _("%s both enters and frightens a hut at the same time."),
1475 ok = FALSE;
1476 }
1478
1479 /* Auto attack */
1480 {
1482
1484
1486 struct action *paction = action_by_number(act_id);
1487
1492 /* Only allow removing and changing the order of old auto
1493 * attack actions for now. Other actions need more testing and
1494 * fixing of issues caused by a worst case action probability of
1495 * 0%. */
1496 ruleset_error(logger, LOG_ERROR,
1497 _("auto_attack: %s not supported in"
1498 " attack_actions."),
1500 ok = FALSE;
1501 }
1503 }
1504
1505 /* There must be basic city style for each nation style to start with */
1508 ruleset_error(logger, LOG_ERROR,
1509 _("There's no basic city style for nation style %s"),
1511 ok = FALSE;
1512 }
1514
1515 /* Music styles */
1517 if (!sanity_check_req_vec(logger, &pmus->reqs, TRUE, -1, "Music Style")) {
1518 ruleset_error(logger, LOG_ERROR,
1519 _("Music Styles have conflicting or invalid requirements!"));
1520 ok = FALSE;
1521 }
1523
1526 if (!is_native_to_class(utype_class(panimal), pterr, nullptr)) {
1527 ruleset_error(logger, LOG_ERROR,
1528 _("%s has %s as animal to appear, but it's not native to the terrain."),
1530 ok = FALSE;
1531 break;
1532 }
1534
1536 (void) freq;
1538 ruleset_error(logger, LOG_ERROR,
1539 _("%s has %s as a resource, but it's not a resource extra."),
1541 ok = FALSE;
1542 }
1545
1546 /* Check that all unit classes can exist somewhere */
1549 bool can_exist = FALSE;
1550
1552 if (BV_ISSET(pterr->native_to, uclass_index(pclass))) {
1553 can_exist = TRUE;
1554 break;
1555 }
1557
1558 if (!can_exist) {
1560 if (BV_ISSET(pextra->native_to, uclass_index(pclass))
1561 && extra_has_flag(pextra, EF_NATIVE_TILE)) {
1562 can_exist = TRUE;
1563 break;
1564 }
1566 }
1567
1568 if (!can_exist) {
1569 ruleset_error(logger, LOG_ERROR,
1570 _("Unit class %s cannot exist anywhere."),
1572 ok = FALSE;
1573 }
1574 }
1576
1578 if (!pach->unique && pach->cons_msg == NULL) {
1579 ruleset_error(logger, LOG_ERROR,
1580 _("Achievement %s has no message for consecutive gainers though "
1581 "it's possible to be gained by multiple players"),
1583 ok = FALSE;
1584 }
1586
1588 int nati;
1589
1591 struct nation_type *pnat
1593
1594 if (pnat == NULL) {
1595 ruleset_error(logger, LOG_ERROR,
1596 _("There's nation %s listed in embedded nations, but there's "
1597 "no such nation."),
1599 ok = FALSE;
1600 }
1601 }
1602 }
1603
1604 if (ok) {
1605 ok = rs_common_units(logger);
1606 }
1607 if (ok) {
1608 ok = rs_barbarian_units(logger);
1609 }
1610 if (ok) {
1611 ok = rs_buildings(logger);
1612 }
1613
1614 return ok;
1615}
1616
1617/**********************************************************************/
1623{
1624 bool ok = TRUE;
1625
1628 if (pextra != pextra2) {
1629 int idx = extra_index(pextra2);
1630
1631 if (!BV_ISSET(pextra->conflicts, idx)) {
1632 log_debug("Autoconflicting resource %s with %s",
1634 BV_SET(pextra->conflicts, extra_index(pextra2));
1635 }
1636 }
1639
1640 /* Hard coded action blocking. */
1641 {
1642 const struct {
1643 const enum action_result blocked;
1644 const enum action_result blocker;
1645 } must_block[] = {
1646 /* Hard code that Help Wonder blocks Disband Unit Recover. This must be done
1647 * because caravan_shields makes it possible to avoid the
1648 * consequences of choosing to do Disband Unit Recover rather than having it
1649 * do Help Wonder.
1650 *
1651 * Explanation: Disband Unit Recover adds 50% of the shields used to produce
1652 * the unit to the production of the city where it is located. Help
1653 * Wonder adds 100%. If a unit that can do Help Wonder is disbanded with
1654 * production recovery in a city and the production later is changed
1655 * to something that can receive help from Help Wonder the remaining 50%
1656 * of the shields are added. This can be done because the city remembers
1657 * them in caravan_shields.
1658 *
1659 * If a unit that can do Help Wonder intentionally is disbanded with recovery
1660 * rather than making it do Help Wonder its shields will still be
1661 * remembered. The target city that got 50% of the shields can
1662 * therefore get 100% of them by changing its production. This trick
1663 * makes the ability to select Disband Unit Recover when Help Wonder is legal
1664 * pointless. */
1666
1667 /* Allowing regular disband when ACTION_HELP_WONDER or
1668 * ACTION_DISBAND_UNIT_RECOVER is legal while ACTION_HELP_WONDER always
1669 * blocks ACTION_DISBAND_UNIT_RECOVER doesn't work well with the force_*
1670 * semantics. Should move to the ruleset once it has blocked_by
1671 * semantics. */
1674
1675 /* Hard code that the ability to perform a regular attack blocks city
1676 * conquest. Is redundant as long as the requirement that the target
1677 * tile has no units remains hard coded. Kept "just in case" that
1678 * changes. */
1680
1681 /* Hard code that the ability to perform a regular attack blocks
1682 * extras conquest. Is redundant as long as the requirement that the
1683 * target tile has no non-allied units remains hard coded. Kept "just
1684 * in case" that changes. */
1686
1687 /* Hard code that the ability to enter or frighten a hut blocks
1688 * regular disembarking. */
1692 };
1693
1694 int i;
1695
1696 for (i = 0; i < ARRAY_SIZE(must_block); i++) {
1697 enum action_result blocked_result = must_block[i].blocked;
1698 enum action_result blocker_result = must_block[i].blocker;
1699
1702 if (!action_would_be_blocked_by(blocked, blocker)) {
1703 log_verbose("Autoblocking %s with %s",
1704 action_rule_name(blocked),
1705 action_rule_name(blocker));
1706 BV_SET(blocked->blocked_by, action_id(blocker));
1707 }
1710 }
1711 }
1712
1713 return ok;
1714}
1715
1716/**********************************************************************/
1720{
1721 bool ok = TRUE;
1722
1723 if (num_role_units(L_BARBARIAN) == 0) {
1724 struct setting *pset = setting_by_name("barbarians");
1725
1726 log_normal(_("Disabling 'barbarians' setting for lack of suitable "
1727 "unit types."));
1729 if (!setting_enum_set(pset, "DISABLED", NULL, NULL, 0)) {
1730 ok = FALSE;
1731 }
1733 }
1734
1735 return ok;
1736}
const char * achievement_rule_name(struct achievement *pach)
#define achievements_re_active_iterate(_p)
#define achievements_re_active_iterate_end
bool action_distance_inside_max(const struct action *action, const int distance)
Definition actions.c:1194
enum action_actor_kind action_get_actor_kind(const struct action *paction)
Definition actions.c:1119
struct action_auto_perf * action_auto_perf_slot_number(const int num)
Definition actions.c:5956
struct req_vec_problem * action_enabler_suggest_repair(const struct action_enabler *enabler)
Definition actions.c:1918
struct req_vec_problem * action_enabler_suggest_improvement(const struct action_enabler *enabler)
Definition actions.c:1984
const char * action_rule_name(const struct action *action)
Definition actions.c:1237
const char * action_id_rule_name(action_id act_id)
Definition actions.c:1260
bool action_would_be_blocked_by(const struct action *blocked, const struct action *blocker)
Definition actions.c:1217
int action_dice_roll_initial_odds(const struct action *paction)
Definition actions.c:5593
enum action_target_kind action_get_target_kind(const struct action *paction)
Definition actions.c:1129
struct action_enabler_list * action_enablers_for_action(action_id action)
Definition actions.c:1580
#define action_by_result_iterate(_paction_, _result_)
Definition actions.h:245
#define ACTION_DISTANCE_MAX
Definition actions.h:107
#define enabler_get_action(_enabler_)
Definition actions.h:186
#define ACTION_AUTO_MOVED_ADJ
Definition actions.h:375
#define action_auto_perf_actions_iterate_end
Definition actions.h:366
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_enabler_list_re_iterate_end
Definition actions.h:200
#define ACTION_DISTANCE_LAST_NON_SIGNAL
Definition actions.h:103
#define action_enabler_list_re_iterate(action_enabler_list, aenabler)
Definition actions.h:196
#define action_has_result(_act_, _res_)
Definition actions.h:184
#define action_by_result_iterate_end
Definition actions.h:249
#define action_auto_perf_actions_iterate(_autoperf_, _act_id_)
Definition actions.h:363
#define action_iterate_end
Definition actions.h:218
#define action_has_result_safe(paction, result)
Definition actions.h:428
#define action_iterate(_act_)
Definition actions.h:214
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define ACTION_ODDS_PCT_DICE_ROLL_NA
Definition actions.h:724
bool actres_legal_target_kind(enum action_result result, enum action_target_kind tgt_kind)
Definition actres.c:561
void astr_free(struct astring *astr)
Definition astring.c:148
#define BV_SET(bv, bit)
Definition bitvector.h:89
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
const char * city_style_rule_name(const int style)
Definition city.c:1765
static const struct city struct citystyle * city_styles
Definition city.c:84
#define MAX_CITY_SIZE
Definition city.h:104
char * incite_cost
Definition comments.c:77
#define MAX_LEN_CONTENT
Definition conn_types.h:32
#define log_deprecation(message,...)
const char * disaster_rule_name(struct disaster_type *pdis)
Definition disaster.c:105
#define disaster_type_re_active_iterate(_p)
Definition disaster.h:93
#define disaster_type_re_active_iterate_end
Definition disaster.h:96
int int id
Definition editgui_g.h:28
struct @22::@23 reqs
bool iterate_effect_cache(iec_cb cb, void *data)
Definition effects.c:1321
int get_potential_improvement_bonus(const struct impr_type *pimprove, const struct city *pcity, enum effect_type effect_type, const enum req_problem_type prob_type, bool consider_multipliers)
Definition effects.c:1202
int effect_cumulative_max(enum effect_type type, struct universal *unis, size_t n_unis)
Definition effects.c:388
int effect_cumulative_min(enum effect_type type, struct universal *for_uni)
Definition effects.c:424
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
const char * extra_rule_name(const struct extra_type *pextra)
Definition extras.c:203
#define extra_type_list_iterate(extralist, pextra)
Definition extras.h:165
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_index(_e_)
Definition extras.h:183
#define extra_type_re_active_iterate_end
Definition extras.h:329
#define extra_type_list_iterate_end
Definition extras.h:167
#define extra_road_get(_e_)
Definition extras.h:191
#define extra_type_re_active_iterate(_p)
Definition extras.h:325
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
int server_setting_id
Definition fc_types.h:765
int Tech_type_id
Definition fc_types.h:238
int ssetv
Definition fc_types.h:508
@ RPT_POSSIBLE
Definition fc_types.h:515
int action_id
Definition fc_types.h:250
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
#define _(String)
Definition fcintl.h:67
struct civ_game game
Definition game.c:62
const char * government_rule_name(const struct government *pgovern)
Definition government.c:135
#define governments_re_active_iterate(_p)
Definition government.h:132
#define governments_re_active_iterate_end
Definition government.h:136
bool is_building_sellable(const struct impr_type *pimprove)
const char * improvement_rule_name(const struct impr_type *pimprove)
bool is_wonder(const struct impr_type *pimprove)
bool is_great_wonder(const struct impr_type *pimprove)
bool improvement_has_flag(const struct impr_type *pimprove, enum impr_flag_id flag)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_re_active_iterate_end
#define improvement_re_active_iterate(_p)
#define B_LAST
Definition improvement.h:42
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define log_debug(message,...)
Definition log.h:116
#define log_normal(message,...)
Definition log.h:108
@ LOG_ERROR
Definition log.h:31
@ LOG_WARN
Definition log.h:32
bool is_native_to_class(const struct unit_class *punitclass, const struct terrain *pterrain, const bv_extras *extras)
Definition movement.c:373
bool can_unit_type_transport(const struct unit_type *transporter, const struct unit_class *transported)
Definition movement.c:919
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
struct nation_type * nation_by_rule_name(const char *name)
Definition nation.c:121
enum barbarian_type nation_barbarian_type(const struct nation_type *nation)
Definition nation.c:212
#define nations_re_active_iterate_end
Definition nation.h:370
#define nations_re_active_iterate(_pnat_)
Definition nation.h:367
const char * req_to_fstring(const struct requirement *req, struct astring *astr)
req_vec_num_in_item req_vec_vector_number(const void *parent_item, const struct requirement_vector *vec)
struct req_vec_problem * req_vec_suggest_repair(const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
const char * universal_rule_name(const struct universal *psource)
void req_vec_problem_free(struct req_vec_problem *issue)
const char * universal_type_rule_name(const struct universal *psource)
enum req_unchanging_status is_req_unchanging(const struct req_context *context, const struct requirement *req)
#define requirement_vector_iterate_end
#define requirement_vector_iterate(req_vec, preq)
@ REQUCH_HACK
Road_type_id road_number(const struct road_type *proad)
Definition road.c:32
bool sanity_check_ruleset_data(struct rscompat_info *compat)
Definition rssanity.c:908
static bool sanity_check_req_vec(rs_conversion_logger logger, const struct requirement_vector *preqs, bool conjunctive, int max_tiles, const char *list_for)
Definition rssanity.c:503
bool sanity_check_server_setting_value_in_req(ssetv ssetval)
Definition rssanity.c:144
enum effect_type req_base_effects[]
Definition rssanity.c:43
static bool sanity_check_req_set(rs_conversion_logger logger, int reqs_of_type[], int local_reqs_of_type[], int tile_reqs_of_type[], struct requirement *preq, bool conjunctive, int max_tiles, const char *list_for)
Definition rssanity.c:258
static bool sanity_check_boolean_effects(rs_conversion_logger logger)
Definition rssanity.c:856
static bool sanity_check_setting_is_seen(struct setting *pset)
Definition rssanity.c:108
static bool sanity_check_req_individual(rs_conversion_logger logger, struct requirement *preq, const char *list_for)
Definition rssanity.c:171
static bool rs_buildings(rs_conversion_logger logger)
Definition rssanity.c:789
enum effect_type req_base_effects_3_4[]
Definition rssanity.c:52
static bool sanity_check_metadata(rs_conversion_logger logger)
Definition rssanity.c:61
bool autolock_settings(void)
Definition rssanity.c:1719
static bool rs_common_units(rs_conversion_logger logger)
Definition rssanity.c:710
bool autoadjust_ruleset_data(void)
Definition rssanity.c:1622
static bool rs_barbarian_units(rs_conversion_logger logger)
Definition rssanity.c:638
static bool effect_list_sanity_cb(struct effect *peffect, void *data)
Definition rssanity.c:545
static bool sanity_check_setting_is_game_rule(struct setting *pset)
Definition rssanity.c:117
static bool nation_has_initial_tech(struct nation_type *pnation, struct advance *tech)
Definition rssanity.c:79
void(* rs_conversion_logger)(const char *msg)
Definition ruleload.h:41
#define ruleset_error(logger, level, format,...)
Definition ruleload.h:58
#define RSFORMAT_3_4
Definition ruleload.h:36
static struct compatibility compat[]
Definition savecompat.c:117
const char * server_setting_name_get(server_setting_id id)
enum sset_type server_setting_type_get(server_setting_id id)
server_setting_id ssetv_setting_get(ssetv enc)
bool server_setting_exists(server_setting_id id)
void setting_ruleset_lock_clear(struct setting *pset)
Definition settings.c:4721
struct setting * setting_by_name(const char *name)
Definition settings.c:3349
struct setting * setting_by_number(int id)
Definition settings.c:3341
enum sset_category setting_category(const struct setting *pset)
Definition settings.c:3420
bool setting_enum_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
Definition settings.c:4065
void setting_ruleset_lock_set(struct setting *pset)
Definition settings.c:4701
bool setting_is_visible_at_level(const struct setting *pset, enum cmdlevel plevel)
Definition settings.c:3538
bool formats_match(const char *format1, const char *format2)
Definition shared.c:2446
#define ARRAY_SIZE(x)
Definition shared.h:85
const char * specialist_rule_name(const struct specialist *sp)
Definition specialist.c:157
#define specialist_type_re_active_iterate_end
Definition specialist.h:114
#define specialist_type_re_active_iterate(_p)
Definition specialist.h:109
struct advance * require[AR_SIZE]
Definition tech.h:129
struct civ_game::@32::@36::@42 ruledit
struct packet_ruleset_control control
Definition game.h:83
char * ruleset_summary
Definition game.h:84
int global_init_techs[MAX_NUM_TECH_LIST]
Definition game.h:110
struct packet_game_info info
Definition game.h:89
char ** embedded_nations
Definition game.h:290
struct civ_game::@31 rgame
size_t embedded_nations_count
Definition game.h:291
struct civ_game::@32::@36 server
struct packet_calendar_info calendar
Definition game.h:90
struct government * default_government
Definition game.h:93
struct government * government_during_revolution
Definition game.h:94
rs_conversion_logger logger
Definition rssanity.c:539
int init_techs[MAX_NUM_TECH_LIST]
Definition nation.h:122
enum free_tech_method free_tech_method
bv_actions diplchance_initial_odds
enum tech_cost_style tech_cost_style
bv_unit_classes cargo
Definition unittype.h:565
const struct unit_type * obsoleted_by
Definition unittype.h:536
const char * style_rule_name(const struct nation_style *pstyle)
Definition style.c:108
int basic_city_style_for_style(struct nation_style *pstyle)
Definition style.c:210
#define music_styles_re_active_iterate_end
Definition style.h:88
#define music_styles_re_active_iterate(_p)
Definition style.h:85
#define styles_re_active_iterate_end
Definition style.h:60
#define styles_re_active_iterate(_p)
Definition style.h:56
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
struct advance * advance_by_number(const Tech_type_id atype)
Definition tech.c:107
struct advance * advance_requires(const struct advance *padvance, enum tech_req require)
Definition tech.c:136
struct advance * valid_advance_by_number(const Tech_type_id id)
Definition tech.c:176
const char * advance_rule_name(const struct advance *padvance)
Definition tech.c:309
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define advance_re_active_iterate(_p)
Definition tech.h:279
#define A_NEVER
Definition tech.h:51
#define advance_req_iterate(_goal, _padvance)
Definition tech.h:297
@ AR_ROOT
Definition tech.h:110
@ AR_ONE
Definition tech.h:108
@ AR_SIZE
Definition tech.h:111
#define advance_re_active_iterate_end
Definition tech.h:283
#define advance_req_iterate_end
Definition tech.h:301
#define A_NONE
Definition tech.h:43
#define A_LAST
Definition tech.h:45
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:249
#define terrain_re_active_iterate_end
Definition terrain.h:282
#define terrain_animals_iterate(pterrain, _animal)
Definition terrain.h:299
#define is_ocean(pterrain)
Definition terrain.h:195
#define terrain_re_active_iterate(_p)
Definition terrain.h:278
#define terrain_resources_iterate_end
Definition terrain.h:295
#define terrain_resources_iterate(pterrain, _res, _freq)
Definition terrain.h:286
#define terrain_animals_iterate_end
Definition terrain.h:307
const char * goods_rule_name(struct goods_type *pgood)
#define goods_type_re_active_iterate_end
#define goods_type_re_active_iterate(_p)
bool utype_is_cityfounder(const struct unit_type *utype)
Definition unittype.c:2997
struct unit_type * get_role_unit(int role, int role_index)
Definition unittype.c:2279
bool utype_has_role(const struct unit_type *punittype, int role)
Definition unittype.c:224
int num_role_units(int role)
Definition unittype.c:2229
const char * utype_rule_name(const struct unit_type *punittype)
Definition unittype.c:1604
const char * uclass_rule_name(const struct unit_class *pclass)
Definition unittype.c:1667
static bool uclass_has_flag(const struct unit_class *punitclass, enum unit_class_flag_id flag)
Definition unittype.h:773
#define unit_type_re_active_iterate(_p)
Definition unittype.h:875
#define utype_class(_t_)
Definition unittype.h:756
#define unit_class_iterate(_p)
Definition unittype.h:916
#define unit_class_re_active_iterate_end
Definition unittype.h:932
static bool utype_has_flag(const struct unit_type *punittype, int flag)
Definition unittype.h:624
#define unit_type_iterate(_p)
Definition unittype.h:863
#define unit_class_re_active_iterate(_p)
Definition unittype.h:928
#define UNIT_MAX_PARADROP_RANGE
Definition unittype.h:56
#define uclass_index(_c_)
Definition unittype.h:749
#define unit_class_iterate_end
Definition unittype.h:923
#define unit_type_iterate_end
Definition unittype.h:870
#define unit_type_re_active_iterate_end
Definition unittype.h:879