Freeciv-3.4
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rssanity.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18/* utility */
19#include "astring.h"
20#include "deprecations.h"
21
22/* common */
23#include "achievements.h"
24#include "actions.h"
25#include "effects.h"
26#include "game.h"
27#include "government.h"
28#include "map.h"
29#include "movement.h"
30#include "nation.h"
31#include "player.h"
32#include "specialist.h"
33#include "tech.h"
34
35/* server */
36#include "ruleload.h"
37#include "settings.h"
38
39#include "rssanity.h"
40
41/* These effects are always needed in the ruleset.
42 * First set are those that are mandatory even in compatibility mode. */
51
52/* These have been made mandatory in freeciv-3.4 */
53enum effect_type req_base_effects_3_4[] =
54 {
55 /* None yet */
57 };
58
59/**********************************************************************/
63{
66 ruleset_error(logger,
68 _("Too long ruleset summary. It can be only %d bytes long. "
69 "Put longer explanations to ruleset description."),
71 return FALSE;
72 }
73
74 return TRUE;
75}
76
77/**********************************************************************/
80static bool nation_has_initial_tech(struct nation_type *pnation,
81 struct advance *tech)
82{
83 int i;
84
85 /* See if it's given as global init tech */
86 for (i = 0; i < MAX_NUM_TECH_LIST
89 return TRUE;
90 }
91 }
92
93 /* See if it's given as national init tech */
94 for (i = 0;
95 i < MAX_NUM_TECH_LIST && pnation->init_techs[i] != A_LAST;
96 i++) {
97 if (pnation->init_techs[i] == advance_number(tech)) {
98 return TRUE;
99 }
100 }
101
102 return FALSE;
103}
104
105/**********************************************************************/
113
114/**********************************************************************/
119{
122 /* White list for SSET_INTERNAL and SSET_NETWORK settings. */
123 && !(pset == setting_by_name("phasemode")
124 || pset == setting_by_name("timeout")
125 || pset == setting_by_name("timeaddenemymove")
126 || pset == setting_by_name("unitwaittime")
127 || pset == setting_by_name("victories"))) {
128 /* The given server setting is a server operator related setting (like
129 * the compression type of savegames), not a game rule. */
130 return FALSE;
131 }
132
133 if (pset == setting_by_name("naturalcitynames")) {
134 /* This setting is about "look", not rules. */
135 return FALSE;
136 }
137
138 return TRUE;
139}
140
141/**********************************************************************/
146{
148 struct setting *pset;
149
150 /* TODO: use ssetv_setting_get() if setting value becomes multiplexed with
151 * the server setting id. */
152 id = (server_setting_id)ssetval;
154
156 /* Not supported yet. */
157 return FALSE;
158 }
159
161
164}
165
166/**********************************************************************/
173 struct requirement *preq,
174 const char *list_for)
175{
176 switch (preq->source.kind) {
177 case VUT_IMPROVEMENT:
178 case VUT_SITE:
179 /* This check corresponds to what is_req_active() will support.
180 * It can't be done in req_from_str(), as we may not have
181 * loaded all building information at that time. */
182 {
183 const struct impr_type *pimprove = preq->source.value.building;
184
185 if (preq->range == REQ_RANGE_WORLD && !is_great_wonder(pimprove)) {
186 ruleset_error(logger, LOG_ERROR,
187 _("%s: World-ranged requirement not supported for "
188 "%s (only great wonders supported)"), list_for,
190 return FALSE;
191 } else if (preq->range > REQ_RANGE_TRADE_ROUTE && !is_wonder(pimprove)) {
192 ruleset_error(logger, LOG_ERROR,
193 _("%s: %s-ranged requirement not supported for "
194 "%s (only wonders supported)"), list_for,
195 req_range_name(preq->range),
197 return FALSE;
198 }
199 }
200 break;
201 case VUT_MINCALFRAG:
202 /* Currently [calendar] is loaded after some requirements are
203 * parsed, so we can't do this in universal_value_from_str(). */
205 ruleset_error(logger, LOG_ERROR,
206 _("%s: MinCalFrag requirement used in ruleset without "
207 "calendar fragments"), list_for);
208 return FALSE;
209 } else if (preq->source.value.mincalfrag >= game.calendar.calendar_fragments) {
210 ruleset_error(logger, LOG_ERROR,
211 _("%s: MinCalFrag requirement %d out of range (max %d in "
212 "this ruleset)"), list_for, preq->source.value.mincalfrag,
214 return FALSE;
215 }
216 break;
218 /* There is currently no way to check a server setting's category and
219 * access level that works in both the client and the server. */
220 {
222 struct setting *pset;
223
224 id = ssetv_setting_get(preq->source.value.ssetval);
227
229 ruleset_error(logger, LOG_ERROR,
230 _("%s: ServerSetting requirement %s isn't visible enough "
231 "to appear in a requirement. Everyone should be able to "
232 "see the value of a server setting that appears in a "
233 "requirement."), list_for, server_setting_name_get(id));
234 return FALSE;
235 }
236
238 /* This is a server operator related setting (like the compression
239 * type of savegames), not a game rule. */
240 ruleset_error(logger, LOG_ERROR,
241 _("%s: ServerSetting requirement setting %s isn't about a "
242 "game rule."),
244 return FALSE;
245 }
246 }
247 break;
248 default:
249 /* No other universals have checks that can't be done at ruleset
250 * load time. See req_from_str(). */
251 break;
252 }
253 return TRUE;
254}
255
256/**********************************************************************/
260 int reqs_of_type[],
261 int local_reqs_of_type[],
262 int tile_reqs_of_type[],
263 struct requirement *preq, bool conjunctive,
264 int max_tiles, const char *list_for)
265{
266 int rc;
267
269
271 return FALSE;
272 }
273
274 if (!conjunctive) {
275 /* All the checks below are only meaningful for conjunctive lists. */
276 /* FIXME: we could add checks suitable for disjunctive lists. */
277 return TRUE;
278 }
279
280 /* Add to counter for positive requirements. */
281 if (preq->present) {
282 reqs_of_type[preq->source.kind]++;
283 }
284 rc = reqs_of_type[preq->source.kind];
285
286 if (preq->range == REQ_RANGE_LOCAL && preq->present) {
287 local_reqs_of_type[preq->source.kind]++;
288
289 switch (preq->source.kind) {
290 case VUT_EXTRA:
291 if (local_reqs_of_type[VUT_EXTRA] > 1) {
292 ruleset_error(logger, LOG_ERROR,
293 _("%s: Requirement list has multiple local-ranged extra "
294 "requirements (did you mean to make them tile-ranged?)"),
295 list_for);
296 return FALSE;
297 }
298 break;
299 default:
300 break;
301 }
302 }
303
304 if (preq->range == REQ_RANGE_TILE && preq->present) {
305 tile_reqs_of_type[preq->source.kind]++;
306
307 switch (preq->source.kind) {
308 case VUT_TERRAINCLASS:
310 ruleset_error(logger, LOG_ERROR,
311 _("%s: Requirement list has both tile terrain and terrainclass requirement"),
312 list_for);
313 return FALSE;
314 }
315 break;
316 case VUT_TERRAIN:
318 ruleset_error(logger, LOG_ERROR,
319 _("%s: Requirement list has both tile terrain and terrainclass requirement"),
320 list_for);
321 return FALSE;
322 }
323 break;
324 case VUT_MINLATITUDE:
325 case VUT_MAXLATITUDE:
326 if (tile_reqs_of_type[preq->range] > 1) {
327 ruleset_error(logger, LOG_ERROR,
328 _("%s: Requirement list has duplicate %s requirement at Tile range"),
330 return FALSE;
331 }
332 break;
333 default:
334 break;
335 }
336 }
337
338 if (rc > 1 && preq->present) {
339 /* Multiple requirements of the same type */
340 switch (preq->source.kind) {
341 case VUT_GOVERNMENT:
342 case VUT_ACTION:
343 case VUT_ACTIVITY:
344 case VUT_OTYPE:
345 case VUT_SPECIALIST:
346 case VUT_MINSIZE: /* Breaks nothing, but has no sense either */
347 case VUT_MINCITIES:
349 case VUT_MINMOVES: /* Breaks nothing, but has no sense either */
350 case VUT_MINVETERAN: /* Breaks nothing, but has no sense either */
351 case VUT_MINHP: /* Breaks nothing, but has no sense either */
352 case VUT_MINYEAR:
353 case VUT_MINCALFRAG:
354 case VUT_AI_LEVEL:
355 case VUT_TERRAINALTER: /* Local range only */
356 case VUT_STYLE:
357 case VUT_IMPR_GENUS:
358 case VUT_ORIGINAL_OWNER: /* City range -> only one original owner */
359 case VUT_FORM_AGE:
360 case VUT_MAX_DISTANCE_SQ: /* Breaks nothing, but has no sense either */
361 /* There can be only one requirement of these types (with current
362 * range limitations)
363 * Requirements might be identical, but we consider multiple
364 * declarations error anyway. */
365
366 ruleset_error(logger, LOG_ERROR,
367 _("%s: Requirement list has multiple %s requirements"),
369 return FALSE;
370 break;
371
372 case VUT_TERRAIN:
373 /* There can be only up to max_tiles requirements of these types */
374 if (max_tiles != -1 && rc > max_tiles) {
375 ruleset_error(logger, LOG_ERROR,
376 _("%s: Requirement list has more %s requirements than "
377 "can ever be fulfilled."), list_for,
379 return FALSE;
380 }
381 break;
382
383 case VUT_TERRAINCLASS:
384 if (rc > 2 || (max_tiles != -1 && rc > max_tiles)) {
385 ruleset_error(logger, LOG_ERROR,
386 _("%s: Requirement list has more %s requirements than "
387 "can ever be fulfilled."), list_for,
389 return FALSE;
390 }
391 break;
392
393 case VUT_AGE:
394 /* There can be age of the city, unit, and player */
395 if (rc > 3) {
396 ruleset_error(logger, LOG_ERROR,
397 _("%s: Requirement list has more %s requirements than "
398 "can ever be fulfilled."), list_for,
400 return FALSE;
401 }
402 break;
403
404 case VUT_MINTECHS:
405 case VUT_FUTURETECHS:
406 /* At ranges 'Player' and 'World' */
407 if (rc > 2) {
408 ruleset_error(logger, LOG_ERROR,
409 _("%s: Requirement list has more %s requirements than "
410 "can ever be fulfilled."), list_for,
412 return FALSE;
413 }
414 break;
415
416 case VUT_COUNTER:
417 /* Can have multiple, since many counters (also of the same range)
418 * can meet checkpoint */
420 /* Can have multiple, since there are many settings. */
421 case VUT_TOPO:
422 /* Can have multiple, since it's flag based (iso & hex) */
423 case VUT_WRAP:
424 /* Can have multiple, since it's flag based (wrapx & wrapy) */
425 case VUT_EXTRA:
426 case VUT_TILEDEF:
428 /* Note that there can be more than 1 extra / tile. */
431 /* Can require different numbers on e.g. local/adjacent tiles. */
432 case VUT_NATION:
433 /* Can require multiple nations at Team/Alliance/World range. */
434 case VUT_NATIONGROUP:
435 /* Nations can be in multiple groups. */
436 case VUT_NONE:
437 case VUT_ADVANCE:
438 case VUT_TECHFLAG:
439 case VUT_IMPROVEMENT:
440 case VUT_SITE:
441 case VUT_UNITSTATE:
442 case VUT_CITYTILE:
443 case VUT_GOOD:
444 case VUT_UTYPE:
445 case VUT_UCLASS:
446 case VUT_TILE_REL:
447 /* Can check different properties. */
448 case VUT_GOVFLAG:
449 case VUT_UTFLAG:
450 case VUT_UCFLAG:
451 case VUT_TERRFLAG:
452 case VUT_ROADFLAG:
453 case VUT_EXTRAFLAG:
454 case VUT_IMPR_FLAG:
455 case VUT_PLAYER_FLAG:
456 case VUT_PLAYER_STATE:
457 case VUT_NATIONALITY:
458 case VUT_MINCULTURE:
459 case VUT_ACHIEVEMENT:
460 case VUT_DIPLREL:
461 case VUT_DIPLREL_TILE:
465 /* Can have multiple requirements of these types */
466 case VUT_MINLATITUDE:
467 case VUT_MAXLATITUDE:
469 /* Can have multiple requirements at different ranges.
470 * TODO: Compare to number of legal ranges? */
471 break;
472 case VUT_CITYSTATUS:
473 /* Could check "CITYS_LAST * number of ranges" ? */
474 break;
475 case VUT_COUNT:
476 /* Should never be in requirement vector */
478 return FALSE;
479 break;
480 /* No default handling here, as we want compiler warning
481 * if new requirement type is added to enum and it's not handled
482 * here. */
483 }
484 }
485
486 return TRUE;
487}
488
489/**********************************************************************/
506 const struct requirement_vector *preqs,
507 bool conjunctive, int max_tiles,
508 const char *list_for)
509{
510 struct req_vec_problem *problem;
514
515 /* Initialize requirement counters */
516 memset(reqs_of_type, 0, sizeof(reqs_of_type));
518
523 return FALSE;
524 }
526
528 if (problem != NULL) {
529 ruleset_error(logger, LOG_ERROR, "%s: %s.", list_for, problem->description);
531 return FALSE;
532 }
533
534 return TRUE;
535}
536
537typedef struct {
538 struct {
539 bool effect_present[EFT_COUNT];
540 } base_effects;
542} els_data;
543
544/**********************************************************************/
547static bool effect_list_sanity_cb(struct effect *peffect, void *data)
548{
549 int one_tile = -1; /* TODO: Determine correct value from effect.
550 * -1 disables checking */
551 els_data *els = (els_data *)data;
552 struct astring astr;
553 int i;
554
555 for (i = 0; req_base_effects[i] != EFT_COUNT; i++) {
556 if (peffect->type == req_base_effects[i]) {
557 els->base_effects.effect_present[peffect->type] = TRUE;
558 break;
559 }
560 }
561 for (i = 0; req_base_effects_3_4[i] != EFT_COUNT; i++) {
562 if (peffect->type == req_base_effects_3_4[i]) {
563 els->base_effects.effect_present[peffect->type] = TRUE;
564 break;
565 }
566 }
567
569 /* Only unit targets can pay in move fragments. */
571 if (preq->source.kind == VUT_ACTION) {
572 if (action_get_target_kind(preq->source.value.action) != ATK_UNIT) {
573 /* TODO: support for ATK_STACK could be added. That would require
574 * manually calling action_success_target_pay_mp() in each
575 * supported unit stack targeted action performer (like
576 * action_consequence_success() does) or to have the unit stack
577 * targeted actions return a list of targets. */
578 ruleset_error(els->logger, LOG_ERROR,
579 _("The effect Action_Success_Target_Move_Cost has the"
580 " requirement {%s} but the action %s isn't"
581 " (single) unit targeted."),
583 universal_rule_name(&preq->source));
584 astr_free(&astr);
585 return FALSE;
586 }
587 }
589 } else if (peffect->type == EFT_ACTION_SUCCESS_MOVE_COST) {
590 /* Only unit actors can pay in move fragments. */
592 if (preq->source.kind == VUT_ACTION && preq->present) {
593 if (action_get_actor_kind(preq->source.value.action) != AAK_UNIT) {
594 ruleset_error(els->logger, LOG_ERROR,
595 _("The effect Action_Success_Actor_Move_Cost has the"
596 " requirement {%s} but the action %s isn't"
597 " performed by a unit."),
599 universal_rule_name(&preq->source));
600 astr_free(&astr);
601 return FALSE;
602 }
603 }
605 } else if (peffect->type == EFT_ACTION_ODDS_PCT
606 || peffect->type == EFT_ACTION_RESIST_PCT) {
607 /* Catch trying to set Action_Odds_Pct for non supported actions. */
609 if (preq->source.kind == VUT_ACTION && preq->present) {
610 if (action_dice_roll_initial_odds(preq->source.value.action)
612 ruleset_error(els->logger, LOG_ERROR,
613 _("The effect %s has the"
614 " requirement {%s} but the action %s doesn't"
615 " roll the dice to see if it fails."),
618 universal_rule_name(&preq->source));
619 astr_free(&astr);
620 return FALSE;
621 }
622 }
624 }
625
626 if (!sanity_check_req_vec(els->logger, &peffect->reqs, TRUE, one_tile,
627 effect_type_name(peffect->type))) {
628 ruleset_error(els->logger, LOG_ERROR,
629 _("Effects have conflicting or invalid requirements!"));
630
631 return FALSE;
632 }
633
634 return TRUE;
635}
636
637/**********************************************************************/
641{
642 if (num_role_units(L_BARBARIAN) > 0) {
644 ruleset_error(logger, LOG_ERROR, _("No role barbarian leader units"));
645 return FALSE;
646 }
648 ruleset_error(logger, LOG_ERROR, _("No role barbarian build units"));
649 return FALSE;
650 }
652 ruleset_error(logger, LOG_ERROR, _("No role barbarian ship units"));
653 return FALSE;
654 } else if (num_role_units(L_BARBARIAN_BOAT) > 0) {
655 bool sea_capable = FALSE;
657
659 if (is_ocean(pterr)
660 && BV_ISSET(pterr->native_to, uclass_index(utype_class(u)))) {
662 break;
663 }
665
666 if (!sea_capable) {
667 ruleset_error(logger, LOG_ERROR,
668 _("Barbarian boat (%s) needs to be able to move at sea."),
669 utype_rule_name(u));
670 return FALSE;
671 }
672 }
674 ruleset_error(logger, LOG_ERROR, _("No role sea raider barbarian units"));
675 return FALSE;
676 }
677
680 if (ptype->transport_capacity <= 1) {
681 ruleset_error(logger, LOG_ERROR,
682 _("Barbarian boat %s has no capacity for both "
683 "leader and at least one man."),
685 return FALSE;
686 }
687
693 ruleset_error(logger, LOG_ERROR,
694 _("Barbarian boat %s cannot transport "
695 "barbarian cargo %s."),
698 return FALSE;
699 }
700 }
702 }
704 }
705
706 return TRUE;
707}
708
709/**********************************************************************/
713{
714 /* Check some required flags and roles etc: */
715 if (num_role_units(UTYF_WORKERS) == 0) {
716 ruleset_error(logger, LOG_ERROR, _("No flag Worker units"));
717 return FALSE;
718 }
720 ruleset_error(logger, LOG_ERROR, _("No role Start Explorer units"));
721 return FALSE;
722 }
723 if (num_role_units(L_FERRYBOAT) == 0) {
724 ruleset_error(logger, LOG_ERROR, _("No role Ferryboat units"));
725 return FALSE;
726 }
727 if (num_role_units(L_FIRSTBUILD) == 0) {
728 ruleset_error(logger, LOG_ERROR, _("No role Firstbuild units"));
729 return FALSE;
730 }
731
732 if (num_role_units(L_FERRYBOAT) > 0) {
733 bool sea_capable = FALSE;
734 struct unit_type *u = get_role_unit(L_FERRYBOAT, 0);
735
737 if (is_ocean(pterr)
738 && BV_ISSET(pterr->native_to, uclass_index(utype_class(u)))) {
740 break;
741 }
743
744 if (!sea_capable) {
745 ruleset_error(logger, LOG_ERROR,
746 _("Ferryboat (%s) needs to be able to move at sea."),
747 utype_rule_name(u));
748 return FALSE;
749 }
750 }
751
752 if (num_role_units(L_PARTISAN) == 0
754 ruleset_error(logger, LOG_ERROR,
755 _("Inspire_Partisans effect present, "
756 "but no units with partisan role."));
757 return FALSE;
758 }
759
761 bool cargo = FALSE;
762
764 if (BV_ISSET(ptype->cargo, uclass_index(pclass))) {
765 cargo = TRUE;
766 break;
767 }
769
770 if (ptype->transport_capacity > 0) {
771 if (!cargo) {
772 ruleset_error(logger, LOG_ERROR,
773 _("%s has transport capacity %d, but no cargo types."),
774 utype_rule_name(ptype), ptype->transport_capacity);
775 return FALSE;
776 }
777 } else if (cargo) {
778 ruleset_error(logger, LOG_ERROR,
779 _("%s has cargo types, but no transport capacity."),
781 return FALSE;
782 }
784
785 return TRUE;
786}
787
788/**********************************************************************/
792{
793 /* Special Genus */
795 if (improvement_has_flag(pimprove, IF_GOLD)) {
796 if (pimprove->genus != IG_CONVERT) {
797 ruleset_error(logger, LOG_ERROR,
798 _("Gold producing improvement %s with genus other than \"Convert\""),
799 improvement_rule_name(pimprove));
800
801 return FALSE;
802 }
803 if (improvement_has_flag(pimprove, IF_INFRA)) {
804 ruleset_error(logger, LOG_ERROR,
805 _("The same improvement has both \"Gold\" and \"Infra\" flags"));
806 return FALSE;
807 }
808 } else if (improvement_has_flag(pimprove, IF_INFRA)) {
809 if (pimprove->genus != IG_CONVERT) {
810 ruleset_error(logger, LOG_ERROR,
811 _("Infrapoints producing improvement %s with genus other than \"Convert\""),
812 improvement_rule_name(pimprove));
813
814 return FALSE;
815 }
816 } else if (pimprove->genus == IG_CONVERT) {
817 ruleset_error(logger, LOG_ERROR,
818 _("Improvement %s with no conversion target with genus \"Convert\""),
819 improvement_rule_name(pimprove));
820 return FALSE;
821 }
822
824 && pimprove->genus != IG_IMPROVEMENT) {
825 ruleset_error(logger, LOG_ERROR,
826 _("Disasterproof improvement %s with genus other than \"Improvement\""),
827 improvement_rule_name(pimprove));
828
829 return FALSE;
830 }
831 if (pimprove->genus != IG_SPECIAL
837 RPT_POSSIBLE, FALSE))) {
838 ruleset_error(logger, LOG_ERROR,
839 _("Space part %s with genus other than \"Special\""),
840 improvement_rule_name(pimprove));
841 return FALSE;
842 }
843
844 if (!is_building_sellable(pimprove) && pimprove->upkeep != 0) {
845 ruleset_error(logger, LOG_ERROR,
846 _("%s is a nonsellable building with a nonzero upkeep value"),
847 improvement_rule_name(pimprove));
848 return FALSE;
849 }
851
852 return TRUE;
853}
854
855/**********************************************************************/
859{
860 enum effect_type boolean_effects[] =
861 {
885 };
886 int i;
887 bool ret = TRUE;
888
889 for (i = 0; boolean_effects[i] != EFT_COUNT; i++) {
892 ruleset_error(logger, LOG_ERROR,
893 _("Boolean effect %s can get disabled, but it can't get "
894 "enabled before that."),
896 ret = FALSE;
897 }
898 }
899
900 return ret;
901}
902
903/**********************************************************************/
911{
912 int num_utypes;
913 int i;
914 bool ok = TRUE; /* Store failures to variable instead of returning
915 * immediately so all errors get printed, not just first
916 * one. */
920 rs_conversion_logger logger = ((compat != NULL) ? compat->log_cb : NULL);
921
922 if (!sanity_check_metadata(logger)) {
923 ok = FALSE;
924 }
925
928 ruleset_error(logger, LOG_ERROR,
929 _("Cost based free tech method, but tech cost style "
930 "\"Civ I|II\" so all techs cost the same."));
931 ok = FALSE;
932 }
933
934 /* Advances. */
936 for (i = AR_ONE; i < AR_SIZE; i++) {
937 const struct advance *preq;
938
939 if (i == AR_ROOT) {
940 /* Self rootreq is a feature. */
941 continue;
942 }
943
945
946 if (A_NEVER == preq) {
947 continue;
948 } else if (preq == padvance) {
949 ruleset_error(logger, LOG_ERROR, _("Tech \"%s\" requires itself."),
951 ok = FALSE;
952 continue;
953 }
954
956 if (preqreq == padvance) {
957 ruleset_error(logger, LOG_ERROR,
958 _("Tech \"%s\" requires itself indirectly via \"%s\"."),
961 ok = FALSE;
962 }
964 }
965
966 requirement_vector_iterate(&(padvance->research_reqs), preq) {
967 if (preq->source.kind == VUT_ADVANCE) {
968 /* Don't allow this even if allowing changing reqs. Players will
969 * expect all tech reqs to appear in the client tech tree. That
970 * should be taken care of first. */
971 ruleset_error(logger, LOG_ERROR,
972 _("Tech \"%s\" requires a tech in its research_reqs."
973 " This isn't supported yet. Please keep using req1"
974 " and req2 like before."),
976 ok = FALSE;
978 /* If we get an obsolete improvement before the game,
979 * almost surely it is going to become not obsolete later.
980 * This check must catch it. */) {
981 struct astring astr;
982
983 /* Only support unchanging requirements until the reachability code
984 * can handle it and the tech tree can display changing
985 * requirements. */
986 ruleset_error(logger, LOG_ERROR,
987 _("Tech \"%s\" has the requirement %s in its"
988 " research_reqs. This requirement may change during"
989 " the game. Changing requirements aren't supported"
990 " yet."),
993 astr_free(&astr);
994 ok = FALSE;
995 }
997
998 if (padvance->bonus_message != NULL) {
999 if (!formats_match(padvance->bonus_message, "%s")) {
1000 ruleset_error(logger, LOG_ERROR,
1001 _("Tech \"%s\" bonus message is not format with %%s "
1002 "for a bonus tech name."),
1004 ok = FALSE;
1005 }
1006 }
1008
1010 ruleset_error(logger, LOG_ERROR,
1011 _("The government form %s reserved for revolution handling "
1012 "has been set as default_government."),
1014 ok = FALSE;
1016 }
1017
1018 /* Check that all players can have their initial techs */
1019 nations_re_active_iterate(pnation) {
1020 int techi;
1021
1022 /* Check global initial techs */
1023 for (techi = 0; techi < MAX_NUM_TECH_LIST
1026 struct advance *a = valid_advance_by_number(tech);
1027
1028 if (a == NULL) {
1029 ruleset_error(logger, LOG_ERROR,
1030 _("Tech %s does not exist, but is initial "
1031 "tech for everyone."),
1033 ok = FALSE;
1034 } else if (advance_by_number(A_NONE) != a->require[AR_ROOT]
1035 && !nation_has_initial_tech(pnation, a->require[AR_ROOT])) {
1036 /* Nation has no root_req for tech */
1037 ruleset_error(logger, LOG_ERROR,
1038 _("Tech %s is initial for everyone, but %s has "
1039 "no root_req for it."),
1041 nation_rule_name(pnation));
1042 ok = FALSE;
1043 }
1044 }
1045
1046 /* Check national initial techs */
1047 for (techi = 0;
1048 techi < MAX_NUM_TECH_LIST && pnation->init_techs[techi] != A_LAST;
1049 techi++) {
1050 Tech_type_id tech = pnation->init_techs[techi];
1051 struct advance *a = valid_advance_by_number(tech);
1052
1053 if (a == NULL) {
1054 ruleset_error(logger, LOG_ERROR,
1055 _("Tech %s does not exist, but is initial tech for %s."),
1057 nation_rule_name(pnation));
1058 ok = FALSE;
1059 } else if (advance_by_number(A_NONE) != a->require[AR_ROOT]
1060 && !nation_has_initial_tech(pnation, a->require[AR_ROOT])) {
1061 /* Nation has no root_req for tech */
1062 ruleset_error(logger, LOG_ERROR,
1063 _("Tech %s is initial for %s, but they have "
1064 "no root_req for it."),
1066 nation_rule_name(pnation));
1067 ok = FALSE;
1068 }
1069 }
1070
1071 /* Check national initial buildings */
1073 && pnation->init_buildings[0] != B_LAST) {
1074 ruleset_error(logger, LOG_ERROR,
1075 _("Nation %s has init_buildings set but as barbarians will "
1076 "never get them."), nation_rule_name(pnation));
1077 }
1078
1079 if (!default_gov_failed && pnation->init_government == game.government_during_revolution) {
1080 ruleset_error(logger, LOG_ERROR,
1081 _("The government form %s reserved for revolution "
1082 "handling has been set as initial government for %s."),
1084 nation_rule_name(pnation));
1085 ok = FALSE;
1086 }
1088
1089 /* Check against unit upgrade loops */
1092 int chain_length = 0;
1093 const struct unit_type *upgraded = putype;
1094
1095 while (upgraded != NULL && !obsoleted_by_loop) {
1097 chain_length++;
1098 if (chain_length > num_utypes) {
1099 ruleset_error(logger, LOG_ERROR,
1100 _("There seems to be obsoleted_by loop in update "
1101 "chain that starts from %s"),
1103 ok = FALSE;
1105 }
1106 }
1108
1109 /* Some unit type properties depend on other unit type properties to work
1110 * properly. */
1112 /* "Spy" is a better "Diplomat". Until all the places that assume that
1113 * "Diplomat" is set if "Spy" is set is changed this limitation must be
1114 * kept. */
1117 ruleset_error(logger, LOG_ERROR,
1118 _("The unit type '%s' has the 'Spy' unit type flag but "
1119 "not the 'Diplomat' unit type flag."),
1121 ok = FALSE;
1122 }
1124
1125 /* Check that unit type fields are in range. */
1127 if (putype->paratroopers_range < 0
1128 || putype->paratroopers_range > UNIT_MAX_PARADROP_RANGE) {
1129 /* Paradrop range is limited by the network protocol. */
1130 ruleset_error(logger, LOG_ERROR,
1131 _("The paratroopers_range of the unit type '%s' is %d. "
1132 "That is out of range. Max range is %d."),
1134 putype->paratroopers_range, UNIT_MAX_PARADROP_RANGE);
1135 ok = FALSE;
1136 }
1137 /* never fires if game.scenario.prevent_new_cities is TRUE */
1138 if ((putype->city_size <= 0 || putype->city_size > MAX_CITY_SIZE)
1140 ruleset_error(logger, LOG_ERROR,
1141 _("Unit type '%s' would build size %d cities. "
1142 "City sizes must be from 1 to %d."),
1143 utype_rule_name(putype), putype->city_size,
1145 ok = FALSE;
1146 }
1148
1149 memset(&els, 0, sizeof(els));
1150 els.logger = logger;
1151
1152 /* Check requirement sets against conflicting requirements.
1153 * For effects check also other sanity in the same iteration */
1155 ok = FALSE;
1156 }
1157
1158 for (i = 0; req_base_effects[i] != EFT_COUNT; i++) {
1159 if (!els.base_effects.effect_present[req_base_effects[i]]) {
1160 ruleset_error(logger, LOG_ERROR,
1161 _("There is no base %s effect."),
1163 ok = FALSE;
1164 }
1165 }
1166 for (i = 0; req_base_effects_3_4[i] != EFT_COUNT; i++) {
1167 if (!els.base_effects.effect_present[req_base_effects_3_4[i]]) {
1169
1170 if (compat != nullptr && compat->compat_mode && compat->version < RSFORMAT_3_4) {
1171 log_deprecation("There is no base %s effect.", ename);
1172 if (compat->log_cb != nullptr) {
1173 char buf[512];
1174
1175 fc_snprintf(buf, sizeof(buf), _("Missing base %s effect. Please add one."), ename);
1176 compat->log_cb(buf);
1177 }
1178 } else {
1179 ruleset_error(logger, LOG_ERROR,
1180 _("There is no base %s effect."), ename);
1181 ok = FALSE;
1182 }
1183 }
1184 }
1185
1186 if (!sanity_check_boolean_effects(logger)) {
1187 ok = FALSE;
1188 }
1189
1190 /* Others use requirement vectors */
1191
1192 /* Disasters */
1194 if (!sanity_check_req_vec(logger, &pdis->reqs, TRUE, -1,
1196 ruleset_error(logger, LOG_ERROR,
1197 _("Disasters have conflicting or invalid requirements!"));
1198 ok = FALSE;
1199 }
1201
1202 /* Goods */
1204 if (!sanity_check_req_vec(logger, &pgood->reqs, TRUE, -1,
1206 ruleset_error(logger, LOG_ERROR,
1207 _("Goods have conflicting or invalid requirements!"));
1208 ok = FALSE;
1209 }
1211
1212 /* Buildings */
1214 if (!sanity_check_req_vec(logger, &pimprove->reqs, TRUE, -1,
1215 improvement_rule_name(pimprove))) {
1216 ruleset_error(logger, LOG_ERROR,
1217 _("Buildings have conflicting or invalid requirements!"));
1218 ok = FALSE;
1219 }
1220 if (!sanity_check_req_vec(logger, &pimprove->obsolete_by, FALSE, -1,
1221 improvement_rule_name(pimprove))) {
1222 ruleset_error(logger, LOG_ERROR,
1223 _("Buildings have conflicting or invalid obsolescence req!"));
1224 ok = FALSE;
1225 }
1227
1228 /* Governments */
1230 if (!sanity_check_req_vec(logger, &pgov->reqs, TRUE, -1,
1232 ruleset_error(logger, LOG_ERROR,
1233 _("Governments have conflicting or invalid requirements!"));
1234 ok = FALSE;
1235 }
1237
1238 /* Specialists */
1240 if (!sanity_check_req_vec(logger, &psp->reqs, TRUE, -1,
1241 specialist_rule_name(psp))) {
1242 ruleset_error(logger, LOG_ERROR,
1243 _("Specialists have conflicting or invalid requirements!"));
1244 ok = FALSE;
1245 }
1247
1248 /* Extras */
1250 if (!sanity_check_req_vec(logger, &pextra->reqs, TRUE, -1,
1251 extra_rule_name(pextra))) {
1252 ruleset_error(logger, LOG_ERROR,
1253 _("Extras have conflicting or invalid requirements!"));
1254 ok = FALSE;
1255 }
1256 if (!sanity_check_req_vec(logger, &pextra->rmreqs, TRUE, -1,
1257 extra_rule_name(pextra))) {
1258 ruleset_error(logger, LOG_ERROR,
1259 _("Extras have conflicting or invalid removal requirements!"));
1260 ok = FALSE;
1261 }
1262 if ((requirement_vector_size(&pextra->rmreqs) > 0)
1263 && !(pextra->rmcauses
1264 & (ERM_ENTER | ERM_CLEAN | ERM_PILLAGE))) {
1265 ruleset_error(logger, LOG_WARN,
1266 _("Requirements for extra removal defined but not "
1267 "a valid remove cause!"));
1268 }
1270
1271 /* Roads */
1273 struct road_type *proad = extra_road_get(pextra);
1274
1275 extra_type_list_iterate(proad->integrators, iextra) {
1277 int pnbr = road_number(proad);
1278
1279 if (pnbr != road_number(iroad)
1280 && !BV_ISSET(iroad->integrates, pnbr)) {
1281 /* We don't support non-symmetric integrator relationships yet. */
1282 ruleset_error(logger, LOG_ERROR,
1283 _("Road '%s' integrates with '%s' but not vice versa!"),
1284 extra_rule_name(pextra),
1286 ok = FALSE;
1287 }
1290
1291 /* City styles */
1292 for (i = 0; i < game.control.num_city_styles; i++) {
1293 if (!sanity_check_req_vec(logger, &city_styles[i].reqs, TRUE, -1,
1295 ruleset_error(logger, LOG_ERROR,
1296 _("City styles have conflicting or invalid requirements!"));
1297 ok = FALSE;
1298 }
1299 }
1300
1301 /* Actions */
1302 action_iterate(act) {
1303 struct action *paction = action_by_number(act);
1304
1305 if (!actres_legal_target_kind(paction->result, paction->target_kind)) {
1306 ruleset_error(logger, LOG_ERROR,
1307 _("Action \"%s\": unsupported target kind %s."),
1309 action_target_kind_name(paction->target_kind));
1310 ok = FALSE;
1311 }
1312
1313 if (paction->min_distance < 0) {
1314 ruleset_error(logger, LOG_ERROR,
1315 _("Action %s: negative min distance (%d)."),
1316 action_id_rule_name(act), paction->min_distance);
1317 ok = FALSE;
1318 }
1319
1320 if (paction->min_distance > ACTION_DISTANCE_LAST_NON_SIGNAL) {
1321 ruleset_error(logger, LOG_ERROR,
1322 _("Action %s: min distance (%d) larger than "
1323 "any distance on a map can be (%d)."),
1324 action_id_rule_name(act), paction->min_distance,
1326 ok = FALSE;
1327 }
1328
1329 if (paction->max_distance > ACTION_DISTANCE_MAX) {
1330 ruleset_error(logger, LOG_ERROR,
1331 _("Action %s: max distance is %d. "
1332 "A map can't be that big."),
1333 action_id_rule_name(act), paction->max_distance);
1334 ok = FALSE;
1335 }
1336
1337 if (!action_distance_inside_max(paction, paction->min_distance)) {
1338 ruleset_error(logger, LOG_ERROR,
1339 _("Action %s: min distance is %d but max distance is %d."),
1341 paction->min_distance, paction->max_distance);
1342 ok = FALSE;
1343 }
1344
1345 action_iterate(blocker) {
1346 if (BV_ISSET(paction->blocked_by, blocker)
1347 && action_id_get_target_kind(blocker) == ATK_UNIT
1349 /* Can't find an individual unit target to evaluate the blocking
1350 * action against. (A tile may have more than one individual
1351 * unit) */
1352 ruleset_error(logger, LOG_ERROR,
1353 _("The action %s can't block %s."),
1354 action_id_rule_name(blocker),
1355 action_id_rule_name(act));
1356 ok = FALSE;
1357 }
1359
1361 if (!sanity_check_req_vec(logger, &(enabler->actor_reqs), TRUE, -1,
1362 "Action Enabler Actor Reqs")
1363 || !sanity_check_req_vec(logger, &(enabler->target_reqs), TRUE, -1,
1364 "Action Enabler Target Reqs")) {
1365 ruleset_error(logger, LOG_ERROR,
1366 _("Action enabler for %s has conflicting or invalid "
1367 "requirements!"), action_id_rule_name(act));
1368 ok = FALSE;
1369 }
1370
1372 /* Special test for self targeted actions. */
1373
1374 if (requirement_vector_size(&(enabler->target_reqs)) > 0) {
1375 /* Shouldn't have target requirements since the action doesn't
1376 * have a target. */
1377 ruleset_error(logger, LOG_ERROR,
1378 _("An action enabler for %s has a target "
1379 "requirement vector. %s doesn't have a target."),
1381 action_id_rule_name(act));
1382 ok = FALSE;
1383 }
1384 }
1385
1386 requirement_vector_iterate(&(enabler->target_reqs), preq) {
1387 if (preq->source.kind == VUT_DIPLREL
1388 && preq->range == REQ_RANGE_LOCAL) {
1389 struct astring astr;
1390
1391 /* A Local DiplRel requirement can be expressed as a requirement
1392 * in actor_reqs. Demand that it is there. This avoids breaking
1393 * code that reasons about actions. */
1394 ruleset_error(logger, LOG_ERROR,
1395 _("Action enabler for %s has a local DiplRel "
1396 "requirement %s in target_reqs! Please read the "
1397 "section \"Requirement vector rules\" in "
1398 "doc/README.actions"),
1401 astr_free(&astr);
1402 ok = FALSE;
1403 } else if (preq->source.kind == VUT_MAX_DISTANCE_SQ
1404 && preq->range == REQ_RANGE_TILE) {
1405 struct astring astr;
1406
1407 /* A Tile-ranged MaxDistanceSq requirement can be expressed as a
1408 * requirement in actor_reqs. Demand that it is there. */
1409 ruleset_error(logger, LOG_ERROR,
1410 _("Action enabler for %s has a tile MaxDistanceSq "
1411 "requirement %s in target_reqs! Please read the "
1412 "section \"Requirement vector rules\" in "
1413 "doc/README.actions"),
1416 astr_free(&astr);
1417 ok = FALSE;
1418 }
1420
1421 if (compat == nullptr || !compat->compat_mode
1422 || compat->version >= RSFORMAT_3_4) {
1423 /* Support for letting some of the following hard requirements be
1424 * implicit were retired in Freeciv 3.0. Others were retired later.
1425 * Make sure that the opposite of each hard action requirement
1426 * blocks all its action enablers. */
1427
1428 struct req_vec_problem *problem
1430
1431 if (problem != nullptr) {
1432 ruleset_error(logger, LOG_ERROR, "%s", problem->description);
1434 ok = FALSE;
1435 }
1436
1438 if (problem != nullptr) {
1439 /* There is a potential for improving this enabler. */
1440 log_deprecation("%s", problem->description);
1442 }
1443 }
1445
1447 /* The action performer, action_dice_roll_initial_odds() and the
1448 * action probability calculation in action_prob() must probably all
1449 * be updated to add a new action here. */
1466 ruleset_error(logger, LOG_ERROR,
1467 _("diplchance_initial_odds: \"%s\" not supported."),
1469 ok = FALSE;
1470 }
1471
1472 if (BV_ISSET(paction->sub_results, ACT_SUB_RES_HUT_ENTER)
1473 && BV_ISSET(paction->sub_results, ACT_SUB_RES_HUT_FRIGHTEN)) {
1474 ruleset_error(logger, LOG_ERROR,
1475 _("%s both enters and frightens a hut at the same time."),
1477 ok = FALSE;
1478 }
1480
1481 /* Auto attack */
1482 {
1484
1486
1488 struct action *paction = action_by_number(act_id);
1489
1494 /* Only allow removing and changing the order of old auto
1495 * attack actions for now. Other actions need more testing and
1496 * fixing of issues caused by a worst case action probability of
1497 * 0%. */
1498 ruleset_error(logger, LOG_ERROR,
1499 _("auto_attack: %s not supported in"
1500 " attack_actions."),
1502 ok = FALSE;
1503 }
1505 }
1506
1507 /* There must be basic city style for each nation style to start with */
1510 ruleset_error(logger, LOG_ERROR,
1511 _("There's no basic city style for nation style %s"),
1513 ok = FALSE;
1514 }
1516
1517 /* Music styles */
1519 if (!sanity_check_req_vec(logger, &pmus->reqs, TRUE, -1, "Music Style")) {
1520 ruleset_error(logger, LOG_ERROR,
1521 _("Music Styles have conflicting or invalid requirements!"));
1522 ok = FALSE;
1523 }
1525
1528 if (!is_native_to_class(utype_class(panimal), pterr, nullptr)) {
1529 ruleset_error(logger, LOG_ERROR,
1530 _("%s has %s as animal to appear, but it's not native to the terrain."),
1532 ok = FALSE;
1533 break;
1534 }
1536
1538 (void) freq;
1540 ruleset_error(logger, LOG_ERROR,
1541 _("%s has %s as a resource, but it's not a resource extra."),
1543 ok = FALSE;
1544 }
1547
1548 /* Check that all unit classes can exist somewhere */
1551 bool can_exist = FALSE;
1552
1554 if (BV_ISSET(pterr->native_to, uclass_index(pclass))) {
1555 can_exist = TRUE;
1556 break;
1557 }
1559
1560 if (!can_exist) {
1562 if (BV_ISSET(pextra->native_to, uclass_index(pclass))
1563 && extra_has_flag(pextra, EF_NATIVE_TILE)) {
1564 can_exist = TRUE;
1565 break;
1566 }
1568 }
1569
1570 if (!can_exist) {
1571 ruleset_error(logger, LOG_ERROR,
1572 _("Unit class %s cannot exist anywhere."),
1574 ok = FALSE;
1575 }
1576 }
1578
1580 if (!pach->unique && pach->cons_msg == NULL) {
1581 ruleset_error(logger, LOG_ERROR,
1582 _("Achievement %s has no message for consecutive gainers though "
1583 "it's possible to be gained by multiple players"),
1585 ok = FALSE;
1586 }
1588
1590 int nati;
1591
1593 struct nation_type *pnat
1595
1596 if (pnat == NULL) {
1597 ruleset_error(logger, LOG_ERROR,
1598 _("There's nation %s listed in embedded nations, but there's "
1599 "no such nation."),
1601 ok = FALSE;
1602 }
1603 }
1604 }
1605
1606 if (ok) {
1607 ok = rs_common_units(logger);
1608 }
1609 if (ok) {
1610 ok = rs_barbarian_units(logger);
1611 }
1612 if (ok) {
1613 ok = rs_buildings(logger);
1614 }
1615
1616 return ok;
1617}
1618
1619/**********************************************************************/
1625{
1626 bool ok = TRUE;
1627
1630 if (pextra != pextra2) {
1631 int idx = extra_index(pextra2);
1632
1633 if (!BV_ISSET(pextra->conflicts, idx)) {
1634 log_debug("Autoconflicting resource %s with %s",
1636 BV_SET(pextra->conflicts, extra_index(pextra2));
1637 }
1638 }
1641
1642 /* Hard coded action blocking. */
1643 {
1644 const struct {
1645 const enum action_result blocked;
1646 const enum action_result blocker;
1647 } must_block[] = {
1648 /* Hard code that Help Wonder blocks Disband Unit Recover. This must be done
1649 * because caravan_shields makes it possible to avoid the
1650 * consequences of choosing to do Disband Unit Recover rather than having it
1651 * do Help Wonder.
1652 *
1653 * Explanation: Disband Unit Recover adds 50% of the shields used to produce
1654 * the unit to the production of the city where it is located. Help
1655 * Wonder adds 100%. If a unit that can do Help Wonder is disbanded with
1656 * production recovery in a city and the production later is changed
1657 * to something that can receive help from Help Wonder the remaining 50%
1658 * of the shields are added. This can be done because the city remembers
1659 * them in caravan_shields.
1660 *
1661 * If a unit that can do Help Wonder intentionally is disbanded with recovery
1662 * rather than making it do Help Wonder its shields will still be
1663 * remembered. The target city that got 50% of the shields can
1664 * therefore get 100% of them by changing its production. This trick
1665 * makes the ability to select Disband Unit Recover when Help Wonder is legal
1666 * pointless. */
1668
1669 /* Allowing regular disband when ACTION_HELP_WONDER or
1670 * ACTION_DISBAND_UNIT_RECOVER is legal while ACTION_HELP_WONDER always
1671 * blocks ACTION_DISBAND_UNIT_RECOVER doesn't work well with the force_*
1672 * semantics. Should move to the ruleset once it has blocked_by
1673 * semantics. */
1676
1677 /* Hard code that the ability to perform a regular attack blocks city
1678 * conquest. Is redundant as long as the requirement that the target
1679 * tile has no units remains hard coded. Kept "just in case" that
1680 * changes. */
1682
1683 /* Hard code that the ability to perform a regular attack blocks
1684 * extras conquest. Is redundant as long as the requirement that the
1685 * target tile has no non-allied units remains hard coded. Kept "just
1686 * in case" that changes. */
1688
1689 /* Hard code that the ability to enter or frighten a hut blocks
1690 * regular disembarking. */
1694 };
1695
1696 int i;
1697
1698 for (i = 0; i < ARRAY_SIZE(must_block); i++) {
1699 enum action_result blocked_result = must_block[i].blocked;
1700 enum action_result blocker_result = must_block[i].blocker;
1701
1704 if (!action_would_be_blocked_by(blocked, blocker)) {
1705 log_verbose("Autoblocking %s with %s",
1706 action_rule_name(blocked),
1707 action_rule_name(blocker));
1708 BV_SET(blocked->blocked_by, action_id(blocker));
1709 }
1712 }
1713 }
1714
1715 return ok;
1716}
1717
1718/**********************************************************************/
1722{
1723 bool ok = TRUE;
1724
1725 if (num_role_units(L_BARBARIAN) == 0) {
1726 struct setting *pset = setting_by_name("barbarians");
1727
1728 log_normal(_("Disabling 'barbarians' setting for lack of suitable "
1729 "unit types."));
1731 if (!setting_enum_set(pset, "DISABLED", NULL, NULL, 0)) {
1732 ok = FALSE;
1733 }
1735 }
1736
1737 return ok;
1738}
const char * achievement_rule_name(struct achievement *pach)
#define achievements_re_active_iterate(_p)
#define achievements_re_active_iterate_end
bool action_distance_inside_max(const struct action *action, const int distance)
Definition actions.c:1194
enum action_actor_kind action_get_actor_kind(const struct action *paction)
Definition actions.c:1119
struct action_auto_perf * action_auto_perf_slot_number(const int num)
Definition actions.c:5956
struct req_vec_problem * action_enabler_suggest_repair(const struct action_enabler *enabler)
Definition actions.c:1918
struct req_vec_problem * action_enabler_suggest_improvement(const struct action_enabler *enabler)
Definition actions.c:1984
const char * action_rule_name(const struct action *action)
Definition actions.c:1237
const char * action_id_rule_name(action_id act_id)
Definition actions.c:1260
bool action_would_be_blocked_by(const struct action *blocked, const struct action *blocker)
Definition actions.c:1217
int action_dice_roll_initial_odds(const struct action *paction)
Definition actions.c:5593
enum action_target_kind action_get_target_kind(const struct action *paction)
Definition actions.c:1129
struct action_enabler_list * action_enablers_for_action(action_id action)
Definition actions.c:1580
#define action_by_result_iterate(_paction_, _result_)
Definition actions.h:245
#define ACTION_DISTANCE_MAX
Definition actions.h:107
#define enabler_get_action(_enabler_)
Definition actions.h:186
#define ACTION_AUTO_MOVED_ADJ
Definition actions.h:375
#define action_auto_perf_actions_iterate_end
Definition actions.h:366
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_enabler_list_re_iterate_end
Definition actions.h:200
#define ACTION_DISTANCE_LAST_NON_SIGNAL
Definition actions.h:103
#define action_enabler_list_re_iterate(action_enabler_list, aenabler)
Definition actions.h:196
#define action_has_result(_act_, _res_)
Definition actions.h:184
#define action_by_result_iterate_end
Definition actions.h:249
#define action_auto_perf_actions_iterate(_autoperf_, _act_id_)
Definition actions.h:363
#define action_iterate_end
Definition actions.h:218
#define action_has_result_safe(paction, result)
Definition actions.h:428
#define action_iterate(_act_)
Definition actions.h:214
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define ACTION_ODDS_PCT_DICE_ROLL_NA
Definition actions.h:724
bool actres_legal_target_kind(enum action_result result, enum action_target_kind tgt_kind)
Definition actres.c:561
void astr_free(struct astring *astr)
Definition astring.c:148
#define BV_SET(bv, bit)
Definition bitvector.h:89
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
const char * city_style_rule_name(const int style)
Definition city.c:1822
static const struct city struct citystyle * city_styles
Definition city.c:84
#define MAX_CITY_SIZE
Definition city.h:104
char * incite_cost
Definition comments.c:77
#define MAX_LEN_CONTENT
Definition conn_types.h:32
#define log_deprecation(message,...)
const char * disaster_rule_name(struct disaster_type *pdis)
Definition disaster.c:105
#define disaster_type_re_active_iterate(_p)
Definition disaster.h:93
#define disaster_type_re_active_iterate_end
Definition disaster.h:96
int int id
Definition editgui_g.h:28
struct @22::@23 reqs
bool iterate_effect_cache(iec_cb cb, void *data)
Definition effects.c:1329
int get_potential_improvement_bonus(const struct impr_type *pimprove, const struct city *pcity, enum effect_type effect_type, const enum req_problem_type prob_type, bool consider_multipliers)
Definition effects.c:1210
int effect_cumulative_max(enum effect_type type, struct universal *unis, size_t n_unis)
Definition effects.c:388
int effect_cumulative_min(enum effect_type type, struct universal *for_uni)
Definition effects.c:424
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
const char * extra_rule_name(const struct extra_type *pextra)
Definition extras.c:203
#define extra_type_list_iterate(extralist, pextra)
Definition extras.h:165
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_index(_e_)
Definition extras.h:183
#define extra_type_re_active_iterate_end
Definition extras.h:329
#define extra_type_list_iterate_end
Definition extras.h:167
#define extra_road_get(_e_)
Definition extras.h:191
#define extra_type_re_active_iterate(_p)
Definition extras.h:325
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
int server_setting_id
Definition fc_types.h:765
int Tech_type_id
Definition fc_types.h:238
int ssetv
Definition fc_types.h:508
@ RPT_POSSIBLE
Definition fc_types.h:515
int action_id
Definition fc_types.h:250
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
#define _(String)
Definition fcintl.h:67
struct civ_game game
Definition game.c:62
const char * government_rule_name(const struct government *pgovern)
Definition government.c:132
#define governments_re_active_iterate(_p)
Definition government.h:141
#define governments_re_active_iterate_end
Definition government.h:145
bool is_building_sellable(const struct impr_type *pimprove)
const char * improvement_rule_name(const struct impr_type *pimprove)
bool is_wonder(const struct impr_type *pimprove)
bool is_great_wonder(const struct impr_type *pimprove)
bool improvement_has_flag(const struct impr_type *pimprove, enum impr_flag_id flag)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_re_active_iterate_end
#define improvement_re_active_iterate(_p)
#define B_LAST
Definition improvement.h:42
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define log_debug(message,...)
Definition log.h:116
#define log_normal(message,...)
Definition log.h:108
@ LOG_ERROR
Definition log.h:31
@ LOG_WARN
Definition log.h:32
bool is_native_to_class(const struct unit_class *punitclass, const struct terrain *pterrain, const bv_extras *extras)
Definition movement.c:373
bool can_unit_type_transport(const struct unit_type *transporter, const struct unit_class *transported)
Definition movement.c:919
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
struct nation_type * nation_by_rule_name(const char *name)
Definition nation.c:121
enum barbarian_type nation_barbarian_type(const struct nation_type *nation)
Definition nation.c:212
#define nations_re_active_iterate_end
Definition nation.h:370
#define nations_re_active_iterate(_pnat_)
Definition nation.h:367
const char * req_to_fstring(const struct requirement *req, struct astring *astr)
req_vec_num_in_item req_vec_vector_number(const void *parent_item, const struct requirement_vector *vec)
struct req_vec_problem * req_vec_suggest_repair(const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
const char * universal_rule_name(const struct universal *psource)
void req_vec_problem_free(struct req_vec_problem *issue)
const char * universal_type_rule_name(const struct universal *psource)
enum req_unchanging_status is_req_unchanging(const struct req_context *context, const struct requirement *req)
#define requirement_vector_iterate_end
#define requirement_vector_iterate(req_vec, preq)
@ REQUCH_HACK
Road_type_id road_number(const struct road_type *proad)
Definition road.c:32
bool sanity_check_ruleset_data(struct rscompat_info *compat)
Definition rssanity.c:910
static bool sanity_check_req_vec(rs_conversion_logger logger, const struct requirement_vector *preqs, bool conjunctive, int max_tiles, const char *list_for)
Definition rssanity.c:505
bool sanity_check_server_setting_value_in_req(ssetv ssetval)
Definition rssanity.c:145
enum effect_type req_base_effects[]
Definition rssanity.c:43
static bool sanity_check_req_set(rs_conversion_logger logger, int reqs_of_type[], int local_reqs_of_type[], int tile_reqs_of_type[], struct requirement *preq, bool conjunctive, int max_tiles, const char *list_for)
Definition rssanity.c:259
static bool sanity_check_boolean_effects(rs_conversion_logger logger)
Definition rssanity.c:858
static bool sanity_check_setting_is_seen(struct setting *pset)
Definition rssanity.c:109
static bool sanity_check_req_individual(rs_conversion_logger logger, struct requirement *preq, const char *list_for)
Definition rssanity.c:172
static bool rs_buildings(rs_conversion_logger logger)
Definition rssanity.c:791
enum effect_type req_base_effects_3_4[]
Definition rssanity.c:53
static bool sanity_check_metadata(rs_conversion_logger logger)
Definition rssanity.c:62
bool autolock_settings(void)
Definition rssanity.c:1721
static bool rs_common_units(rs_conversion_logger logger)
Definition rssanity.c:712
bool autoadjust_ruleset_data(void)
Definition rssanity.c:1624
static bool rs_barbarian_units(rs_conversion_logger logger)
Definition rssanity.c:640
static bool effect_list_sanity_cb(struct effect *peffect, void *data)
Definition rssanity.c:547
static bool sanity_check_setting_is_game_rule(struct setting *pset)
Definition rssanity.c:118
static bool nation_has_initial_tech(struct nation_type *pnation, struct advance *tech)
Definition rssanity.c:80
void(* rs_conversion_logger)(const char *msg)
Definition ruleload.h:41
#define ruleset_error(logger, level, format,...)
Definition ruleload.h:58
#define RSFORMAT_3_4
Definition ruleload.h:36
static struct compatibility compat[]
Definition savecompat.c:117
const char * server_setting_name_get(server_setting_id id)
enum sset_type server_setting_type_get(server_setting_id id)
server_setting_id ssetv_setting_get(ssetv enc)
bool server_setting_exists(server_setting_id id)
void setting_ruleset_lock_clear(struct setting *pset)
Definition settings.c:4721
struct setting * setting_by_name(const char *name)
Definition settings.c:3349
struct setting * setting_by_number(int id)
Definition settings.c:3341
enum sset_category setting_category(const struct setting *pset)
Definition settings.c:3420
bool setting_enum_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
Definition settings.c:4065
void setting_ruleset_lock_set(struct setting *pset)
Definition settings.c:4701
bool setting_is_visible_at_level(const struct setting *pset, enum cmdlevel plevel)
Definition settings.c:3538
bool formats_match(const char *format1, const char *format2)
Definition shared.c:2455
#define ARRAY_SIZE(x)
Definition shared.h:85
const char * specialist_rule_name(const struct specialist *sp)
Definition specialist.c:157
#define specialist_type_re_active_iterate_end
Definition specialist.h:114
#define specialist_type_re_active_iterate(_p)
Definition specialist.h:109
struct advance * require[AR_SIZE]
Definition tech.h:129
struct civ_game::@32::@36::@42 ruledit
struct packet_ruleset_control control
Definition game.h:83
char * ruleset_summary
Definition game.h:84
int global_init_techs[MAX_NUM_TECH_LIST]
Definition game.h:110
struct packet_game_info info
Definition game.h:89
char ** embedded_nations
Definition game.h:290
struct civ_game::@31 rgame
size_t embedded_nations_count
Definition game.h:291
struct civ_game::@32::@36 server
struct packet_calendar_info calendar
Definition game.h:90
struct government * default_government
Definition game.h:93
struct government * government_during_revolution
Definition game.h:94
rs_conversion_logger logger
Definition rssanity.c:541
int init_techs[MAX_NUM_TECH_LIST]
Definition nation.h:122
enum free_tech_method free_tech_method
bv_actions diplchance_initial_odds
enum tech_cost_style tech_cost_style
bv_unit_classes cargo
Definition unittype.h:565
const struct unit_type * obsoleted_by
Definition unittype.h:536
const char * style_rule_name(const struct nation_style *pstyle)
Definition style.c:104
int basic_city_style_for_style(struct nation_style *pstyle)
Definition style.c:204
#define music_styles_re_active_iterate_end
Definition style.h:91
#define music_styles_re_active_iterate(_p)
Definition style.h:88
#define styles_re_active_iterate_end
Definition style.h:62
#define styles_re_active_iterate(_p)
Definition style.h:58
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
struct advance * advance_by_number(const Tech_type_id atype)
Definition tech.c:110
struct advance * advance_requires(const struct advance *padvance, enum tech_req require)
Definition tech.c:139
struct advance * valid_advance_by_number(const Tech_type_id id)
Definition tech.c:181
const char * advance_rule_name(const struct advance *padvance)
Definition tech.c:314
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:100
#define advance_re_active_iterate(_p)
Definition tech.h:279
#define A_NEVER
Definition tech.h:51
#define advance_req_iterate(_goal, _padvance)
Definition tech.h:297
@ AR_ROOT
Definition tech.h:110
@ AR_ONE
Definition tech.h:108
@ AR_SIZE
Definition tech.h:111
#define advance_re_active_iterate_end
Definition tech.h:283
#define advance_req_iterate_end
Definition tech.h:301
#define A_NONE
Definition tech.h:43
#define A_LAST
Definition tech.h:45
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:249
#define terrain_re_active_iterate_end
Definition terrain.h:282
#define terrain_animals_iterate(pterrain, _animal)
Definition terrain.h:299
#define is_ocean(pterrain)
Definition terrain.h:195
#define terrain_re_active_iterate(_p)
Definition terrain.h:278
#define terrain_resources_iterate_end
Definition terrain.h:295
#define terrain_resources_iterate(pterrain, _res, _freq)
Definition terrain.h:286
#define terrain_animals_iterate_end
Definition terrain.h:307
const char * goods_rule_name(struct goods_type *pgood)
#define goods_type_re_active_iterate_end
#define goods_type_re_active_iterate(_p)
bool utype_is_cityfounder(const struct unit_type *utype)
Definition unittype.c:3002
struct unit_type * get_role_unit(int role, int role_index)
Definition unittype.c:2284
bool utype_has_role(const struct unit_type *punittype, int role)
Definition unittype.c:224
int num_role_units(int role)
Definition unittype.c:2234
const char * utype_rule_name(const struct unit_type *punittype)
Definition unittype.c:1604
const char * uclass_rule_name(const struct unit_class *pclass)
Definition unittype.c:1667
static bool uclass_has_flag(const struct unit_class *punitclass, enum unit_class_flag_id flag)
Definition unittype.h:773
#define unit_type_re_active_iterate(_p)
Definition unittype.h:877
#define utype_class(_t_)
Definition unittype.h:756
#define unit_class_iterate(_p)
Definition unittype.h:918
#define unit_class_re_active_iterate_end
Definition unittype.h:934
static bool utype_has_flag(const struct unit_type *punittype, int flag)
Definition unittype.h:624
#define unit_type_iterate(_p)
Definition unittype.h:865
#define unit_class_re_active_iterate(_p)
Definition unittype.h:930
#define UNIT_MAX_PARADROP_RANGE
Definition unittype.h:56
#define uclass_index(_c_)
Definition unittype.h:749
#define unit_class_iterate_end
Definition unittype.h:925
#define unit_type_iterate_end
Definition unittype.h:872
#define unit_type_re_active_iterate_end
Definition unittype.h:881