Here is a list of all functions with links to the files they belong to:
- b -
- ba_human_wants() : advbuilding.c
- back_callback() : optiondlg.c
- backtrace_deinit() : fcbacktrace.c, fcbacktrace.h
- backtrace_init() : fcbacktrace.c, fcbacktrace.h
- backtrace_print() : fcbacktrace.c, fcbacktrace.h
- barb_type_convert() : savecompat.c, savecompat.h
- barbarian_count() : plrhand.c, plrhand.h
- barbarian_initial_wars() : barbarian.c, barbarian.h
- barbarians_name() : settings.c
- barycentric_sort() : reqtree.c
- base() : dialogs.cpp
- base_assess_defense_unit() : daimilitary.c
- base_by_number() : base.c, base.h
- base_callback() : menu.c
- base_canvas_to_map_pos() : mapview_common.c
- base_city_can_work_tile() : city.c, city.h
- base_city_celebrating() : city.c, city.h
- base_city_queue_insert() : citydlg_common.c
- base_coor_hexa() : mapimg.c
- base_coor_isohexa() : mapimg.c
- base_coor_rect() : mapimg.c
- base_count() : base.c, base.h
- base_extra_get() : base.c, base.h
- base_fc_utf8_char_validate() : fc_utf8.c
- base_fc_utf8_strlcpy_rep() : fc_utf8.c
- base_fc_utf8_strlcpy_trunc() : fc_utf8.c
- base_get_attack_power() : combat.c, combat.h
- base_get_defense_power() : combat.c, combat.h
- base_get_direction_for_step() : map.c, map.h
- base_get_dirs() : shared.c
- base_map_distance_vector() : map.h, map.c
- base_native_pos_to_tile() : map.c
- base_number() : base.c, base.h
- base_set_mapview_origin() : mapview_common.c
- base_transporter_for_unit() : unit.c
- base_type_init() : base.c, base.h
- base_types_free() : base.c, base.h
- base_want() : daicity.c
- basic_city_style_for_style() : style.c, style.h
- battle_animation() : mapview_common.c
- bb_next() : cm.c
- begin_lanserver_scan() : servers.c
- begin_phase() : srv_main.c
- begin_search() : cm.c
- begin_turn() : srv_main.c
- best_role_unit() : unittype.c, unittype.h
- best_role_unit_for_player() : unittype.c, unittype.h
- best_specialist() : city.c, city.h
- best_value() : traderoutes.c
- beta_message() : version.c, version.h
- bg_append0_callback() : menu.c
- bg_append1_callback() : menu.c
- bg_append2_callback() : menu.c
- bg_append3_callback() : menu.c
- bg_append_callback() : menu.c
- bg_assign0_callback() : menu.c
- bg_assign1_callback() : menu.c
- bg_assign2_callback() : menu.c
- bg_assign3_callback() : menu.c
- bg_assign_callback() : menu.c
- bg_select0_callback() : menu.c
- bg_select1_callback() : menu.c
- bg_select2_callback() : menu.c
- bg_select3_callback() : menu.c
- bg_select_callback() : menu.c
- big_int_to_text() : shared.c, shared.h
- bin2ascii_hex() : savecompat.c, savecompat.h
- blank_max_unit_size() : wldlg.c, wldlg.h, wldlg.c, wldlg.h
- blink_active_unit() : control.c, control.h
- blink_turn_done_button() : control.c, control.h
- blit_entire_src() : graphics.h, graphics.c, graphics.h, graphics.c
- blocked_find_target_city() : actions.c
- blocked_find_target_tile() : actions.c
- blocking_dialog() : gui_stuff.c, gui_stuff.h
- blocking_dialog_response() : gui_stuff.c
- body() : md5.c
- bold() : citydlg.cpp
- bombard() : dialogs.cpp
- bombard2() : dialogs.cpp
- bombard3() : dialogs.cpp
- bombard_lethal() : dialogs.cpp
- bool_name() : settings.c
- boot_help_texts() : helpdata.c, helpdata.h
- borders_name() : settings.c
- bounce_unit() : unittools.h, unittools.c
- bounce_units_on_terrain_change() : maphand.h, maphand.c
- bribe_dlg_window_callback() : action_dialog.c
- bribe_response() : action_dialog.c
- broadcast_city_info() : citytools.c, citytools.h
- buffer_ensure_free_extra_space() : connection.c
- buffer_shared_vision() : maphand.c
- bugreport_request() : bugs.c, bugs.h
- build_airbase_callback() : menu.c
- build_city_callback() : menu.c
- build_cost_balanced() : daiunit.c, daiunit.h
- build_fortress_callback() : menu.c
- build_free_small_wonders() : citytools.c
- build_irrigation_callback() : menu.c
- build_landarea_map() : score.c
- build_mine_callback() : menu.c
- build_or_move_building() : citytools.h, citytools.c
- build_points_left() : citytools.c, citytools.h
- build_road_callback() : menu.c
- build_tile_data() : tilespec.c
- building_advisor() : advbuilding.c, advbuilding.h
- building_advisor_choose() : advbuilding.c, advbuilding.h
- building_crucial() : daicity.c
- building_has_effect() : effects.c, effects.h
- building_lost() : citytools.h, citytools.c
- building_removed() : citytools.c, citytools.h
- building_upgrades_to() : cityturn.c
- built_status_to_string() : editprop.c
- butt_down_mapcanvas() : mapctrl.c, mapctrl.h
- butt_down_overviewcanvas() : mapctrl.c, mapctrl.h
- butt_release_mapcanvas() : mapctrl.c, mapctrl.h
- button_down_citymap() : citydlg.c
- button_down_on_map() : mapctrl.h, mapctrl.c
- button_name() : shortcuts.cpp
- button_press_callback() : cma_fe.c, plrdlg.c, cma_fe.c
- button_toggled() : chatline.c
- button_up_on_map() : mapctrl.c, mapctrl.h, mapctrl.c
- buy_callback() : citydlg.c
- buy_callback_response() : citydlg.c
- buy_iterate() : cityrep.c
- buy_prod_city_dlg_callback() : citydlg.c
- buy_production_in_selected_cities() : climisc.c, climisc.h
- bv_are_equal() : bitvector.c, bitvector.h
- bv_check_mask() : bitvector.c, bitvector.h
- bv_clr_all_from() : bitvector.c, bitvector.h
- BV_DEFINE() : tech.h, unittype.c, unittype.h, report.c, srv_main.h, fc_types.h, handicaps.h, player.h, fc_types.h, improvement.h, map.h, mapimg.c, player.h, spaceship.h
- bv_match_dbv() : bitvector.c, bitvector.h
- bv_set_all_from() : bitvector.c, bitvector.h
- bv_to_dbv() : bitvector.c, bitvector.h
- bvplayers_count() : mapimg.c
- bvplayers_str() : mapimg.c