Freeciv-3.3
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menu.cpp
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18// Qt
19#include <QActionGroup>
20#include <QApplication>
21#include <QFileDialog>
22#include <QMainWindow>
23#include <QMessageBox>
24#include <QScrollArea>
25#include <QStandardPaths>
26#include <QVBoxLayout>
27
28// utility
29#include "string_vector.h"
30
31// common
32#include "game.h"
33#include "government.h"
34#include "goto.h"
35#include "name_translation.h"
36#include "road.h"
37#include "unit.h"
38
39// client
40#include "audio.h"
41#include "connectdlg_common.h"
42#include "control.h"
43#include "helpdata.h"
44
45// gui-qt
46#include "fc_client.h"
47#include "chatline.h"
48#include "cityrep.h"
49#include "dialogs.h"
50#include "gotodlg.h"
51#include "gui_main.h"
52#include "hudwidget.h"
53#include "mapctrl.h"
54#include "messagedlg.h"
55#include "plrdlg.h"
56#include "ratesdlg.h"
57#include "repodlgs.h"
58#include "shortcuts.h"
59#include "spaceshipdlg.h"
60#include "sprite.h"
61
62#include "menu.h"
63
64static void enable_interface(bool enable);
65
66/**********************************************************************/
70{
71 city = pcity;
72 tile = nullptr;
73 trade_num = 0;
75}
76
77/**********************************************************************/
84
85/**********************************************************************/
89{
90 int i, s;
91 struct city *pcity;
92 struct player *pplayer = client_player();
93
95 s = city_list_size(pplayer->cities);
96 if (s == 0) {
97 return;
98 }
99 for (i = 0; i < s; i++) {
100 pcity = city_list_get(pplayer->cities, i);
102 }
103}
104
105/**********************************************************************/
109{
110 struct city *pcity;
111 trade_city *tc;
112
113 foreach(pcity, virtual_cities) {
115 }
116 virtual_cities.clear();
117 foreach(tc, cities) {
118 delete tc;
119 }
120 cities.clear();
121 lines.clear();
122 gui()->mapview_wdg->repaint();
123}
124
125/**********************************************************************/
129{
130 trade_city *tc = new trade_city(pcity);
131
132 cities.append(tc);
133 gui()->infotab->chtwdg->append(QString(_("Adding city %1 to trade planning"))
134 .arg(tc->city->name));
135}
136
137/**********************************************************************/
141{
142 struct city *pcity;
143 trade_city *tc;
144
145 pcity = tile_city(ptile);
146
147 foreach (tc, cities) {
148 if (pcity != nullptr) {
149 if (tc->city == pcity) {
151 return;
152 }
153 }
154 if (tc->city->tile == ptile) {
155 remove_virtual_city(ptile);
156 return;
157 }
158 }
159
160 if (pcity != nullptr) {
162 return;
163 }
164
165 pcity = create_city_virtual(client_player(), ptile, "Virtual");
167 virtual_cities.append(pcity);
168}
169
170/**********************************************************************/
174{
175 trade_city *tc;
176
177 foreach (tc, cities) {
178 if (tc->city->tile == pcity->tile) {
179 cities.removeAll(tc);
180 gui()->infotab->chtwdg->append(
181 QString(_("Removing city %1 from trade planning"))
182 .arg(tc->city->name));
183 return;
184 }
185 }
186}
187
188/**********************************************************************/
192{
193 struct city *c;
194 trade_city *tc;
195
196 foreach (c, virtual_cities) {
197 if (c->tile == ptile) {
198 virtual_cities.removeAll(c);
199 gui()->infotab->chtwdg->append(
200 QString(_("Removing city %1 from trade planning")).arg(c->name));
201 }
202 }
203
204 foreach (tc, cities) {
205 if (tc->city->tile == ptile) {
206 cities.removeAll(tc);
207 return;
208 }
209 }
210}
211
212/**********************************************************************/
218{
220
221 foreach (ttc, cities) {
222 if (!have_cities_trade_route(tc->city, ttc->city)
224 tc->poss_trade_num++;
225 tc->pos_cities.append(ttc->city);
226 }
227 tc->over_max = tc->trade_num + tc->poss_trade_num
228 - max_trade_routes(tc->city);
229 }
230}
231
232/**********************************************************************/
236{
237 trade_city *tc;
238 int i;
239 bool tdone;
240 int count = cities.size();
241 int *cities_ids = (int *)fc_malloc(sizeof(int) * count);
242 trade_city **cities_order = (trade_city **)fc_malloc(sizeof(trade_city *) * count);
243
244 for (i = 0; i < 100; i++) {
245 int n;
246
247 tdone = true;
248
249 for (n = 0; n < count; n++) {
250 cities_ids[n] = n;
252 }
254
255 cities.clear();
256 for (n = 0; n < count; n++) {
258 }
259
260 lines.clear();
261 foreach (tc, cities) {
262 tc->pos_cities.clear();
263 tc->new_tr_cities.clear();
264 tc->curr_tr_cities.clear();
265 }
266 foreach (tc, cities) {
268 tc->poss_trade_num = 0;
269 tc->pos_cities.clear();
270 tc->new_tr_cities.clear();
271 tc->curr_tr_cities.clear();
272 tc->done = false;
273 calculate_inner(tc);
274 }
275
277 discard();
279
280 foreach (tc, cities) {
281 if (!tc->done) {
282 tdone = false;
283 }
284 }
285 if (tdone) {
286 break;
287 }
288 }
289 foreach (tc, cities) {
290 if (!tc->done) {
291 char text[1024];
292 fc_snprintf(text, sizeof(text),
293 PL_("City %s - 1 free trade route.",
294 "City %s - %d free trade routes.",
295 max_trade_routes(tc->city) - tc->trade_num),
296 city_link(tc->city),
297 max_trade_routes(tc->city) - tc->trade_num);
299 }
300 }
301
304
305 gui()->mapview_wdg->repaint();
306}
307
308/**********************************************************************/
313{
314 trade_city *tc;
315 int max = 0;
316
317 foreach (tc, cities) {
318 if (pcity != tc->city) {
319 max = qMax(max, tc->over_max);
320 }
321 }
322 return max;
323}
324
325/**********************************************************************/
329{
330 trade_city *tc;
331 trade_city *rc = nullptr;
332 int max = 0;
333
334 foreach (tc, cities) {
335 if (max < tc->over_max) {
336 max = tc->over_max;
337 rc = tc;
338 }
339 }
340 return rc;
341}
342
343/**********************************************************************/
347{
348 trade_city *tc;
349 int j = 5;
350
351 for (int i = j; i > -j; i--) {
352 while ((tc = find_most_free())) {
353 if (!discard_one(tc)) {
354 if (!discard_any(tc, i)) {
355 break;
356 }
357 }
358 }
359 }
360}
361
362/**********************************************************************/
366{
367 tc->pos_cities.removeOne(ttc->city);
368 ttc->pos_cities.removeOne(tc->city);
369 tc->poss_trade_num--;
370 ttc->poss_trade_num--;
371 tc->over_max--;
372 ttc->over_max--;
373 check_if_done(tc, ttc);
374}
375
376/**********************************************************************/
380{
381 int best = 0;
382 int current_candidate = 0;
383 int best_id;
385
386 for (int i = cities.size() - 1 ; i >= 0; i--) {
387 ttc = cities.at(i);
389 if (current_candidate > best) {
390 best_id = i;
391 }
392 }
393 if (best == 0) {
394 return false;
395 }
396
397 ttc = cities.at(best_id);
398 discard_trade(tc, ttc);
399 return true;
400}
401
402/**********************************************************************/
406{
408
409 for (int i = cities.size() - 1 ; i >= 0; i--) {
410 ttc = cities.at(i);
411 if (tc->pos_cities.contains(ttc->city)
412 && ttc->pos_cities.contains(tc->city)
413 && ttc->over_max > freeroutes) {
414 discard_trade(tc, ttc);
415 return true;
416 }
417 }
418 return false;
419}
420
421/**********************************************************************/
427{
429
430 foreach (ttc, cities) {
431 if (ttc->done || ttc->over_max > 0
432 || tc == ttc || tc->done || tc->over_max > 0) {
433 continue;
434 }
435 if (tc->pos_cities.contains(ttc->city)
436 && ttc->pos_cities.contains(tc->city)) {
437 struct qtiles gilles;
438
439 tc->pos_cities.removeOne(ttc->city);
440 ttc->pos_cities.removeOne(tc->city);
441 tc->poss_trade_num--;
442 ttc->poss_trade_num--;
443 tc->new_tr_cities.append(ttc->city);
444 ttc->new_tr_cities.append(ttc->city);
445 tc->trade_num++;
446 ttc->trade_num++;
447 tc->over_max--;
448 ttc->over_max--;
449 check_if_done(tc, ttc);
450 gilles.t1 = tc->city->tile;
451 gilles.t2 = ttc->city->tile;
452 gilles.autocaravan = nullptr;
453 lines.append(gilles);
454 }
455 }
456}
457
458/**********************************************************************/
462{
463 trade_city *tc;
464
465 foreach (tc, cities) {
466 if (tc->done || tc->over_max > 0) {
467 continue;
468 }
470 }
471}
472
473/**********************************************************************/
477{
478 if (tc1->trade_num == max_trade_routes(tc1->city)) {
479 tc1->done = true;
480 }
481 if (tc2->trade_num == max_trade_routes(tc2->city)) {
482 tc2->done = true;
483 }
484}
485
486/**********************************************************************/
492
493/**********************************************************************/
500
501/**********************************************************************/
505{
506 unit_list.clear();
507}
508
509/**********************************************************************/
514{
516 return;
517 }
518 gui()->menu_bar->clear();
519 gui()->menu_bar->setup_menus();
520
522
523 // A new ruleset may have been loaded.
525}
526
527/**********************************************************************/
532{
533 if (C_S_RUNNING <= client_state()) {
534 gui()->menuBar()->setVisible(true);
535 if (!is_waiting_turn_change()) {
536 gui()->menu_bar->menus_sensitive();
537 gui()->menu_bar->update_airlift_menu();
538 gui()->menu_bar->update_roads_menu();
539 gui()->menu_bar->update_bases_menu();
542 gui()->unitinfo_wdg->update_actions(nullptr);
543 }
544 } else {
545 gui()->menuBar()->setVisible(false);
546 }
547}
548
549/**********************************************************************/
554static const char *get_tile_change_menu_text(struct tile *ptile,
555 enum unit_activity activity)
556{
557 struct tile *newtile = tile_virtual_new(ptile);
558 const char *text;
559
560 tile_apply_activity(newtile, activity, nullptr);
561 text = tile_get_info_text(newtile, FALSE, 0);
563
564 return text;
565}
566
567/**********************************************************************/
571 QMenu(_("Government"), parent)
572{
573 // Register ourselves to get updates for free.
574 instances << this;
575 setAttribute(Qt::WA_TranslucentBackground);
576}
577
578/**********************************************************************/
582{
584 instances.remove(this);
585}
586
587/**********************************************************************/
592 struct government *gov, *revol_gov;
593 int gov_count, i;
594
595 // Clear any content
596 foreach(action, QWidget::actions()) {
598 action->deleteLater();
599 }
600 actions.clear();
601
603 actions.reserve(gov_count + 1);
604 action = addAction(_("Revolution..."));
605 action->setShortcut(QKeySequence(tr("ctrl+shift+g")));
606 connect(action, &QAction::triggered, this, &gov_menu::revolution);
607 actions.append(action);
608
609 addSeparator();
610
611 // Add an action for each government. There is no icon yet.
613 for (i = 0; i < gov_count; ++i) {
614 gov = government_by_number(i);
615 if (gov != revol_gov) { // Skip revolution government
616 // Defeat keyboard shortcut mnemonics
618 .replace("&", "&&"));
619 // We need to keep track of the gov <-> action mapping to be able to
620 // set enabled/disabled depending on available govs.
621 actions.append(action);
622 QObject::connect(action, &QAction::triggered, [this,i]() {
623 change_gov(i);
624 });
625 }
626 }
627}
628
629/**********************************************************************/
633{
634 struct government *gov, *revol_gov;
635 struct sprite *sprite;
636 int gov_count, i, j;
637
640 for (i = 0, j = 0; i < gov_count; i++) {
641 gov = government_by_number(i);
642 if (gov != revol_gov) { // Skip revolution government
644 if (sprite != nullptr) {
645 actions[j + 1]->setIcon(QIcon(*(sprite->pm)));
646 }
647 actions[j + 1]->setEnabled(
649 j++;
650 } else {
651 actions[0]->setEnabled(!client_is_observer()
653 }
654 }
655}
656
657/**********************************************************************/
664
665/**********************************************************************/
672
673/**************************************************************************
674 Keeps track of all gov_menu instances.
675**************************************************************************/
677
678/**********************************************************************/
682{
683 foreach (gov_menu *m, instances) {
684 m->create();
685 }
686}
687
688/**********************************************************************/
692{
693 foreach (gov_menu *m, instances) {
694 m->update();
695 }
696}
697
698/**********************************************************************/
702 : QMenu(_("Go to and..."), parent)
703{
704 // Will need auto updates etc.
705 instances << this;
706}
707
708/**********************************************************************/
712{
713 // Updates are no longer needed.
714 instances.remove(this);
715}
716
717/**********************************************************************/
721{
722 // Clear menu item to action ID mapping.
723 items.clear();
724
725 // Remove the menu items
726 clear();
727}
728
729/**********************************************************************/
733{
734 QAction *item;
735 int tgt_kind_group;
736
737 // Group goto and perform action menu items by target kind.
740 struct action *paction = action_by_number(act_id);
742 .replace("&", "&&"));
743
744 if (action_id_get_actor_kind(act_id) != AAK_UNIT) {
745 // This action isn't performed by an unit.
746 continue;
747 }
748
750 // Wrong group.
751 continue;
752 }
753
754 if (action_id_has_complex_target(act_id)) {
756 items.insert(sub_target_menu->menuAction(), act_id);
757
758#define CREATE_SUB_ITEM(_menu_, _act_id_, _sub_tgt_id_, _sub_tgt_name_) \
759 { \
760 QAction *_sub_item_ = _menu_->addAction(_sub_tgt_name_); \
761 int _sub_target_id_ = _sub_tgt_id_; \
762 QObject::connect(_sub_item_, &QAction::triggered, \
763 [this, _act_id_, _sub_target_id_]() { \
764 start_go_act(_act_id_, _sub_target_id_); \
765 }); \
766 }
767
769 case ASTK_BUILDING:
775 break;
776 case ASTK_TECH:
782 break;
783 case ASTK_EXTRA:
785 extra_type_iterate(pextra) {
786 if (!actres_creates_extra(paction->result, pextra)
787 && !actres_removes_extra(paction->result, pextra)) {
788 // Not relevant
789 continue;
790 }
791
793 extra_number(pextra),
794 extra_name_translation(pextra));
796 break;
797 case ASTK_NONE:
798 // Should not be here.
800 break;
801 case ASTK_COUNT:
802 // Should not exits
804 break;
805 }
806 continue;
807 }
808
809#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id) \
810 if (act_id == wanted_action_id) { \
811 item->setShortcut(QKeySequence(shortcut_to_string( \
812 fc_shortcuts::sc()->get_shortcut(sc_id)))); \
813 }
814
815 /* Create and add the menu item. It will be hidden or shown based on
816 * unit type. */
818 items.insert(item, act_id);
819
820 /* Add the keyboard shortcuts for "Go to and..." menu items that
821 * existed independently before the "Go to and..." menu arrived. */
825
826 QObject::connect(item, &QAction::triggered, [this,act_id]() {
827 start_go_act(act_id, NO_TARGET);
828 });
830 }
831}
832
833/**********************************************************************/
837{
838 bool can_do_something = false;
839
840 if (!actions_are_ready()) {
841 // Nothing to do.
842 return;
843 }
844
845 if (items.isEmpty()) {
846 // The goto and act menu needs menu items.
847 create();
848 }
849
850 /* Enable a menu item if it is theoretically possible that one of the
851 * selected units can perform it. Checking if the action can be performed
852 * at the current tile is pointless since it should be performed at the
853 * target tile. */
854 foreach(QAction *item, items.keys()) {
856 items.value(item), TRUE)) {
857 item->setVisible(true);
858 can_do_something = true;
859 } else {
860 item->setVisible(false);
861 }
862 }
863
864 if (can_do_something) {
865 // At least one menu item is enabled for one of the selected units.
866 setEnabled(true);
867 } else {
868 // No menu item is enabled any of the selected units.
869 setEnabled(false);
870 }
871}
872
873/**********************************************************************/
876void go_act_menu::start_go_act(int act_id, int sub_tgt_id)
877{
878 request_unit_goto(ORDER_PERFORM_ACTION, act_id, sub_tgt_id);
879}
880
881/**************************************************************************
882 Store all goto and act menu items so they can be updated etc
883**************************************************************************/
885
886/**********************************************************************/
890{
891 foreach (go_act_menu *m, instances) {
892 m->reset();
893 }
894}
895
896/**********************************************************************/
900{
901 foreach (go_act_menu *m, instances) {
902 m->update();
903 }
904}
905
906/**********************************************************************/
910{
912 struct tile *ptile = nullptr;
913 struct unit *zunit;
914 struct unit *qunit;
915
916 int i = 0;
917 qunit = punit;
918 foreach (fui, units_list.unit_list) {
919 zunit = unit_list_find(client_player()->units, fui->id);
920 i++;
921 if (i >= pos) {
922 punit = qunit;
923 return ptile;
924 }
925 if (zunit == nullptr) {
926 continue;
927 }
928
929 if (punit == zunit) { // Unit found
930 /* Unit was ordered to attack city so it might stay in
931 front of that city */
933 ptile = tile_before_end_path(punit, fui->ptile);
934 if (ptile == nullptr) {
935 ptile = fui->ptile;
936 }
937 } else {
938 ptile = fui->ptile;
939 }
940 // Unit found in transport
941 } else if (unit_contained_in(punit, zunit)) {
942 ptile = fui->ptile;
943 }
944 }
945 return nullptr;
946}
947
948/**********************************************************************/
951mr_menu::mr_menu() : QMenuBar()
952{
953}
954
955/**********************************************************************/
961{
962 QAction *act;
963 QMenu *sub_menu;
964 QMenu *main_menu;
966 int i;
967
968 delayed_order = false;
969 airlift_type_id = 0;
970 quick_airlifting = false;
971
972 // Game Menu
973 main_menu = this->addMenu(_("Game"));
974
975#ifdef __APPLE__
976 // On Mac, Qt would try to move menu entry named just "Options" to
977 // application menu, but as this is submenu and not an action
978 // 1) It would fail to appear in the destination
979 // 2) It's impossible to override the behavior with QAction::menuRule()
980 // We add an invisible character for the string comparison to fail.
981 sub_menu = main_menu->addMenu(QString("\u200B") + _("Options"));
982#else // __APPLE__
983 sub_menu = main_menu->addMenu(_("Options"));
984#endif // __APPLE__
985
986 act = sub_menu->addAction(_("Set local options"));
987 connect(act, &QAction::triggered, this, &mr_menu::local_options);
988 act = sub_menu->addAction(_("Server Options"));
989 connect(act, &QAction::triggered, this, &mr_menu::server_options);
990 act = sub_menu->addAction(_("Messages"));
991 connect(act, &QAction::triggered, this, &mr_menu::messages_options);
992 act = sub_menu->addAction(_("Shortcuts"));
993 connect(act, &QAction::triggered, this, &mr_menu::shortcut_options);
994 act = sub_menu->addAction(_("Load another tileset"));
995 connect(act, &QAction::triggered, this, &mr_menu::tileset_custom_load);
996 act = sub_menu->addAction(_("Save Options Now"));
997 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
998 connect(act, &QAction::triggered, this, &mr_menu::save_options_now);
999 act = sub_menu->addAction(_("Save Options on Exit"));
1000 act->setCheckable(true);
1001 act->setChecked(gui_options.save_options_on_exit);
1002 main_menu->addSeparator();
1003 act = main_menu->addAction(_("Save Game"));
1004 act->setShortcut(QKeySequence(tr("Ctrl+s")));
1005 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1006 menu_list.insert(SAVE, act);
1007 connect(act, &QAction::triggered, this, &mr_menu::save_game);
1008 act = main_menu->addAction(_("Save Game As..."));
1009 menu_list.insert(SAVE, act);
1010 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1011 connect(act, &QAction::triggered, this, &mr_menu::save_game_as);
1012 act = main_menu->addAction(_("Save Map to Image"));
1013 connect(act, &QAction::triggered, this, &mr_menu::save_image);
1014 main_menu->addSeparator();
1015 act = main_menu->addAction(_("Volume Up"));
1016 menu_list.insert(AUDIO, act);
1017 act->setShortcut(QKeySequence(tr(">")));
1018 connect(act, &QAction::triggered, this, &mr_menu::volume_up);
1019 act = main_menu->addAction(_("Volume Down"));
1020 menu_list.insert(AUDIO, act);
1021 act->setShortcut(QKeySequence(tr("<")));
1022 connect(act, &QAction::triggered, this, &mr_menu::volume_down);
1023 main_menu->addSeparator();
1024 act = main_menu->addAction(_("Leave game"));
1025 act->setIcon(style()->standardIcon(QStyle::SP_DialogDiscardButton));
1026 connect(act, &QAction::triggered, this, &mr_menu::back_to_menu);
1027 act = main_menu->addAction(_("Quit"));
1028 act->setIcon(style()->standardIcon(QStyle::SP_TitleBarCloseButton));
1029 connect(act, &QAction::triggered, this, &mr_menu::quit_game);
1030
1031 // View Menu
1032 main_menu = this->addMenu(Q_("?verb:View"));
1033 act = main_menu->addAction(_("Center View"));
1034 act->setShortcut(QKeySequence(shortcut_to_string(
1035 fc_shortcuts::sc()->get_shortcut(SC_CENTER_VIEW))));
1036 connect(act, &QAction::triggered, this, &mr_menu::slot_center_view);
1037 main_menu->addSeparator();
1038 act = main_menu->addAction(_("Fullscreen"));
1039 act->setShortcut(QKeySequence(shortcut_to_string(
1040 fc_shortcuts::sc()->get_shortcut(SC_FULLSCREEN))));
1041 act->setCheckable(true);
1042 act->setChecked(gui_options.gui_qt_fullscreen);
1043 connect(act, &QAction::triggered, this, &mr_menu::slot_fullscreen);
1044 main_menu->addSeparator();
1045 minimap_status = main_menu->addAction(_("Minimap"));
1046 minimap_status->setCheckable(true);
1048 fc_shortcuts::sc()->get_shortcut(SC_MINIMAP))));
1049 minimap_status->setChecked(true);
1050 connect(minimap_status, &QAction::triggered, this,
1052 osd_status = main_menu->addAction(_("Show new turn information"));
1053 osd_status->setCheckable(true);
1054 osd_status->setChecked(gui()->qt_settings.show_new_turn_text);
1055 connect(osd_status, &QAction::triggered, this,
1057 btlog_status = main_menu->addAction(_("Show combat detailed information"));
1058 btlog_status->setCheckable(true);
1059 btlog_status->setChecked(gui()->qt_settings.show_battle_log);
1060 connect(btlog_status, &QAction::triggered, this, &mr_menu::slot_battlelog);
1061 lock_status = main_menu->addAction(_("Lock interface"));
1062 lock_status->setCheckable(true);
1064 fc_shortcuts::sc()->get_shortcut(SC_IFACE_LOCK))));
1065 lock_status->setChecked(false);
1066 connect(lock_status, &QAction::triggered, this, &mr_menu::slot_lock);
1067 connect(minimap_status, &QAction::triggered, this, &mr_menu::slot_lock);
1068 main_menu->addSeparator();
1069 act = main_menu->addAction(_("Zoom in"));
1070 act->setShortcut(QKeySequence(shortcut_to_string(
1071 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_IN))));
1072 connect(act, &QAction::triggered, this, &mr_menu::zoom_in);
1073 act = main_menu->addAction(_("Zoom default"));
1074 act->setShortcut(QKeySequence(shortcut_to_string(
1075 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_RESET))));
1076 connect(act, &QAction::triggered, this, &mr_menu::zoom_reset);
1077 act = main_menu->addAction(_("Zoom out"));
1078 act->setShortcut(QKeySequence(shortcut_to_string(
1079 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_OUT))));
1080 connect(act, &QAction::triggered, this, &mr_menu::zoom_out);
1081 scale_fonts_status = main_menu->addAction(_("Scale fonts"));
1082 connect(scale_fonts_status, &QAction::triggered, this,
1084 scale_fonts_status->setCheckable(true);
1085 scale_fonts_status->setChecked(true);
1086 main_menu->addSeparator();
1087 act = main_menu->addAction(_("City Outlines"));
1088 act->setShortcut(QKeySequence(tr("ctrl+y")));
1089 act->setCheckable(true);
1090 act->setChecked(gui_options.draw_city_outlines);
1091 connect(act, &QAction::triggered, this, &mr_menu::slot_city_outlines);
1092 act = main_menu->addAction(_("City Output"));
1093 act->setCheckable(true);
1094 act->setChecked(gui_options.draw_city_output);
1095 act->setShortcut(QKeySequence(shortcut_to_string(
1096 fc_shortcuts::sc()->get_shortcut(SC_CITY_OUTPUT))));
1097 connect(act, &QAction::triggered, this, &mr_menu::slot_city_output);
1098 act = main_menu->addAction(_("Map Grid"));
1099 act->setShortcut(QKeySequence(shortcut_to_string(
1100 fc_shortcuts::sc()->get_shortcut(SC_MAP_GRID))));
1101 act->setCheckable(true);
1102 act->setChecked(gui_options.draw_map_grid);
1103 connect(act, &QAction::triggered, this, &mr_menu::slot_map_grid);
1104 act = main_menu->addAction(_("National Borders"));
1105 act->setCheckable(true);
1106 act->setChecked(gui_options.draw_borders);
1107 act->setShortcut(QKeySequence(shortcut_to_string(
1108 fc_shortcuts::sc()->get_shortcut(SC_NAT_BORDERS))));
1109 connect(act, &QAction::triggered, this, &mr_menu::slot_borders);
1110 act = main_menu->addAction(_("Native Tiles"));
1111 act->setCheckable(true);
1112 act->setChecked(gui_options.draw_native);
1113 act->setShortcut(QKeySequence(tr("ctrl+shift+n")));
1114 connect(act, &QAction::triggered, this, &mr_menu::slot_native_tiles);
1115 act = main_menu->addAction(_("City Full Bar"));
1116 act->setCheckable(true);
1117 act->setShortcut(QKeySequence(shortcut_to_string(
1118 fc_shortcuts::sc()->get_shortcut(SC_SHOW_FULLBAR))));
1119 act->setChecked(gui_options.draw_full_citybar);
1120 connect(act, &QAction::triggered, this, &mr_menu::slot_fullbar);
1121 act = main_menu->addAction(_("City Names"));
1122 act->setCheckable(true);
1123 act->setChecked(gui_options.draw_city_names);
1124 act->setShortcut(QKeySequence(shortcut_to_string(
1125 fc_shortcuts::sc()->get_shortcut(SC_CITY_NAMES))));
1126 connect(act, &QAction::triggered, this, &mr_menu::slot_city_names);
1127 act = main_menu->addAction(_("City Growth"));
1128 act->setCheckable(true);
1129 act->setChecked(gui_options.draw_city_growth);
1130 act->setShortcut(QKeySequence(tr("ctrl+o")));
1131 connect(act, &QAction::triggered, this, &mr_menu::slot_city_growth);
1132 act = main_menu->addAction(_("City Production"));
1133 act->setCheckable(true);
1134 act->setChecked(gui_options.draw_city_productions);
1135 act->setShortcut(QKeySequence(shortcut_to_string(
1136 fc_shortcuts::sc()->get_shortcut(SC_CITY_PROD))));
1137 connect(act, &QAction::triggered, this, &mr_menu::slot_city_production);
1138 act = main_menu->addAction(_("City Buy Cost"));
1139 act->setCheckable(true);
1140 act->setChecked(gui_options.draw_city_buycost);
1141 connect(act, &QAction::triggered, this, &mr_menu::slot_city_buycost);
1142 act = main_menu->addAction(_("City Trade Routes"));
1143 act->setCheckable(true);
1144 act->setChecked(gui_options.draw_city_trade_routes);
1145 act->setShortcut(QKeySequence(shortcut_to_string(
1146 fc_shortcuts::sc()->get_shortcut(SC_TRADE_ROUTES))));
1147 connect(act, &QAction::triggered, this, &mr_menu::slot_city_trade_routes);
1148 act = main_menu->addAction(_("Unit Stack Size"));
1149 act->setCheckable(true);
1150 act->setChecked(gui_options.draw_unit_stack_size);
1151 act->setShortcut(QKeySequence(shortcut_to_string(
1152 fc_shortcuts::sc()->get_shortcut(SC_STACK_SIZE))));
1153 connect(act, &QAction::triggered, this, &mr_menu::slot_stack_size);
1154
1155 // Select Menu
1156 main_menu = this->addMenu(_("Select"));
1157 act = main_menu->addAction(_("Single Unit (Unselect Others)"));
1158 act->setShortcut(QKeySequence(tr("z")));
1159 menu_list.insert(STANDARD, act);
1160 connect(act, &QAction::triggered, this, &mr_menu::slot_select_one);
1161 act = main_menu->addAction(_("All On Tile"));
1162 act->setShortcut(QKeySequence(tr("v")));
1163 menu_list.insert(STANDARD, act);
1164 connect(act, &QAction::triggered, this, &mr_menu::slot_select_all_tile);
1165 main_menu->addSeparator();
1166 act = main_menu->addAction(_("Same Type on Tile"));
1167 act->setShortcut(QKeySequence(tr("shift+v")));
1168 menu_list.insert(STANDARD, act);
1169 connect(act, &QAction::triggered, this, &mr_menu::slot_select_same_tile);
1170 act = main_menu->addAction(_("Same Type on Continent"));
1171 act->setShortcut(QKeySequence(tr("shift+c")));
1172 menu_list.insert(STANDARD, act);
1173 connect(act, &QAction::triggered, this,
1175 act = main_menu->addAction(_("Same Type Everywhere"));
1176 act->setShortcut(QKeySequence(tr("shift+x")));
1177 menu_list.insert(STANDARD, act);
1178 connect(act, &QAction::triggered, this,
1180 main_menu->addSeparator();
1181 act = main_menu->addAction(_("Wait"));
1182 act->setShortcut(QKeySequence(shortcut_to_string(
1183 fc_shortcuts::sc()->get_shortcut(SC_WAIT))));
1184 menu_list.insert(STANDARD, act);
1185 connect(act, &QAction::triggered, this, &mr_menu::slot_wait);
1186 act = main_menu->addAction(_("Done"));
1187 act->setShortcut(QKeySequence(shortcut_to_string(
1188 fc_shortcuts::sc()->get_shortcut(SC_DONE_MOVING))));
1189 menu_list.insert(STANDARD, act);
1190 connect(act, &QAction::triggered, this, &mr_menu::slot_done_moving);
1191
1192 act = main_menu->addAction(_("Advanced unit selection"));
1193 act->setShortcut(QKeySequence(tr("ctrl+e")));
1194 menu_list.insert(NOT_4_OBS, act);
1195 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_filter);
1196
1197 // Unit Menu
1198 main_menu = this->addMenu(_("Unit"));
1199 act = main_menu->addAction(_("Go to Tile"));
1200 act->setShortcut(QKeySequence(shortcut_to_string(
1201 fc_shortcuts::sc()->get_shortcut(SC_GOTO))));
1202 menu_list.insert(STANDARD, act);
1203 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_goto);
1204
1205 // The goto and act sub menu is handled as a separate object.
1206 main_menu->addMenu(new go_act_menu(this));
1207
1208 act = main_menu->addAction(_("Go to Nearest City"));
1209 act->setShortcut(QKeySequence(tr("shift+g")));
1210 menu_list.insert(GOTO_CITY, act);
1211 connect(act, &QAction::triggered, this, &mr_menu::slot_return_to_city);
1212 act = main_menu->addAction(_("Go to/Airlift to City..."));
1213 act->setShortcut(QKeySequence(shortcut_to_string(
1214 fc_shortcuts::sc()->get_shortcut(SC_GOTOAIRLIFT))));
1215 menu_list.insert(AIRLIFT, act);
1216 connect(act, &QAction::triggered, this, &mr_menu::slot_airlift);
1217 main_menu->addSeparator();
1218 act = main_menu->addAction(_("Auto Explore"));
1219 menu_list.insert(EXPLORE, act);
1220 act->setShortcut(QKeySequence(shortcut_to_string(
1221 fc_shortcuts::sc()->get_shortcut(SC_AUTOEXPLORE))));
1222 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_explore);
1223 act = main_menu->addAction(_("Patrol"));
1224 menu_list.insert(STANDARD, act);
1225 act->setEnabled(false);
1226 act->setShortcut(QKeySequence(shortcut_to_string(
1227 fc_shortcuts::sc()->get_shortcut(SC_PATROL))));
1228 connect(act, &QAction::triggered, this, &mr_menu::slot_patrol);
1229 main_menu->addSeparator();
1230 act = main_menu->addAction(_("Sentry"));
1231 act->setShortcut(QKeySequence(shortcut_to_string(
1232 fc_shortcuts::sc()->get_shortcut(SC_SENTRY))));
1233 menu_list.insert(SENTRY, act);
1234 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_sentry);
1235 act = main_menu->addAction(_("Unsentry All On Tile"));
1236 act->setShortcut(QKeySequence(shortcut_to_string(
1237 fc_shortcuts::sc()->get_shortcut(SC_UNSENTRY_TILE))));
1238 menu_list.insert(WAKEUP, act);
1239 connect(act, &QAction::triggered, this, &mr_menu::slot_unsentry);
1240 main_menu->addSeparator();
1241 act = main_menu->addAction(_("Load"));
1242 act->setShortcut(QKeySequence(shortcut_to_string(
1243 fc_shortcuts::sc()->get_shortcut(SC_BOARD))));
1244 menu_list.insert(BOARD, act);
1245 connect(act, &QAction::triggered, this, &mr_menu::slot_board);
1246 act = main_menu->addAction(_("Unload"));
1247 act->setShortcut(QKeySequence(shortcut_to_string(
1248 fc_shortcuts::sc()->get_shortcut(SC_DEBOARD))));
1249 menu_list.insert(DEBOARD, act);
1250 connect(act, &QAction::triggered, this, &mr_menu::slot_deboard);
1251 act = main_menu->addAction(_("Unload All From Transporter"));
1252 act->setShortcut(QKeySequence(tr("shift+t")));
1253 menu_list.insert(TRANSPORTER, act);
1254 connect(act, &QAction::triggered, this, &mr_menu::slot_unload_all);
1255 main_menu->addSeparator();
1256
1257 // Defeat keyboard shortcut mnemonics
1259 .replace("&", "&&"));
1260 menu_list.insert(HOMECITY, act);
1261 act->setShortcut(QKeySequence(shortcut_to_string(
1262 fc_shortcuts::sc()->get_shortcut(SC_SETHOME))));
1263 connect(act, &QAction::triggered, this, &mr_menu::slot_set_home);
1264 act = main_menu->addAction(_("Upgrade"));
1265 act->setShortcut(QKeySequence(shortcut_to_string(
1266 fc_shortcuts::sc()->get_shortcut(SC_UPGRADE_UNIT))));
1267 menu_list.insert(UPGRADE, act);
1268 connect(act, &QAction::triggered, this, &mr_menu::slot_upgrade);
1269 act = main_menu->addAction(_("Convert"));
1270 act->setShortcut(QKeySequence(tr("shift+o")));
1271 menu_list.insert(CONVERT, act);
1272 connect(act, &QAction::triggered, this, &mr_menu::slot_convert);
1273 act = main_menu->addAction(_("Disband"));
1274 act->setShortcut(QKeySequence(tr("shift+d")));
1275 menu_list.insert(DISBAND, act);
1276 connect(act, &QAction::triggered, this, &mr_menu::slot_disband);
1277
1278 // Combat Menu
1279 main_menu = this->addMenu(_("Combat"));
1280 act = main_menu->addAction(_("Fortify Unit"));
1281 menu_list.insert(FORTIFY, act);
1282 act->setShortcut(QKeySequence(shortcut_to_string(
1283 fc_shortcuts::sc()->get_shortcut(SC_FORTIFY))));
1284 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortify);
1285 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base0))
1286 .replace("&", "&&"));
1287 menu_list.insert(FORTRESS, act);
1288 act->setShortcut(QKeySequence(tr("shift+f")));
1289 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortress);
1290 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base1))
1291 .replace("&", "&&"));
1292 menu_list.insert(AIRBASE, act);
1293 act->setShortcut(QKeySequence(tr("shift+e")));
1294 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_airbase);
1295 bases_menu = main_menu->addMenu(_("Build Base"));
1296 main_menu->addSeparator();
1297 act = main_menu->addAction(_("Paradrop"));
1298 menu_list.insert(PARADROP, act);
1299 act->setShortcut(QKeySequence(shortcut_to_string(
1300 fc_shortcuts::sc()->get_shortcut(SC_PARADROP))));
1301 connect(act, &QAction::triggered, this, &mr_menu::slot_paradrop);
1302 act = main_menu->addAction(_("Pillage"));
1303 menu_list.insert(PILLAGE, act);
1304 act->setShortcut(QKeySequence(tr("shift+p")));
1305 connect(act, &QAction::triggered, this, &mr_menu::slot_pillage);
1306 // TRANS: Menu item to bring up the action selection dialog.
1307 act = main_menu->addAction(_("Do..."));
1308 menu_list.insert(ORDER_DIPLOMAT_DLG, act);
1309 act->setShortcut(QKeySequence(shortcut_to_string(
1310 fc_shortcuts::sc()->get_shortcut(SC_DO))));
1311 connect(act, &QAction::triggered, this, &mr_menu::slot_action);
1312
1313 // Work Menu
1314 main_menu = this->addMenu(_("Work"));
1316 .replace("&", "&&"));
1317 act->setShortcut(QKeySequence(shortcut_to_string(
1318 fc_shortcuts::sc()->get_shortcut(SC_BUILDCITY))));
1319 menu_list.insert(BUILD, act);
1320 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1321 act = main_menu->addAction(_("Auto Worker"));
1322 act->setShortcut(QKeySequence(shortcut_to_string(
1323 fc_shortcuts::sc()->get_shortcut(SC_AUTOMATE))));
1324 menu_list.insert(AUTOWORKER, act);
1325 connect(act, &QAction::triggered, this, &mr_menu::slot_auto_worker);
1326 main_menu->addSeparator();
1327 act = main_menu->addAction(_("Build Road"));
1328 menu_list.insert(ROAD, act);
1329 act->setShortcut(QKeySequence(shortcut_to_string(
1330 fc_shortcuts::sc()->get_shortcut(SC_BUILDROAD))));
1331 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1332 roads_menu = main_menu->addMenu(_("Build Path"));
1333 act = main_menu->addAction(_("Build Irrigation"));
1334 act->setShortcut(QKeySequence(shortcut_to_string(
1335 fc_shortcuts::sc()->get_shortcut(SC_BUILDIRRIGATION))));
1336 menu_list.insert(IRRIGATION, act);
1337 connect(act, &QAction::triggered, this, &mr_menu::slot_build_irrigation);
1338 act = main_menu->addAction(_("Cultivate"));
1339 act->setShortcut(QKeySequence(shortcut_to_string(
1340 fc_shortcuts::sc()->get_shortcut(SC_CULTIVATE))));
1341 menu_list.insert(CULTIVATE, act);
1342 connect(act, &QAction::triggered, this, &mr_menu::slot_cultivate);
1343 act = main_menu->addAction(_("Build Mine"));
1344 act->setShortcut(QKeySequence(shortcut_to_string(
1345 fc_shortcuts::sc()->get_shortcut(SC_BUILDMINE))));
1346 menu_list.insert(MINE, act);
1347 connect(act, &QAction::triggered, this, &mr_menu::slot_build_mine);
1348 act = main_menu->addAction(_("Plant"));
1349 act->setShortcut(QKeySequence(shortcut_to_string(
1350 fc_shortcuts::sc()->get_shortcut(SC_PLANT))));
1351 menu_list.insert(PLANT, act);
1352 connect(act, &QAction::triggered, this, &mr_menu::slot_plant);
1353 main_menu->addSeparator();
1354 act = main_menu->addAction(_("Connect With Road"));
1355 act->setShortcut(QKeySequence(tr("ctrl+r")));
1356 menu_list.insert(CONNECT_ROAD, act);
1357 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_road);
1358 act = main_menu->addAction(_("Connect With Railroad"));
1359 menu_list.insert(CONNECT_RAIL, act);
1360 act->setShortcut(QKeySequence(tr("ctrl+l")));
1361 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_rail);
1362 act = main_menu->addAction(_("Connect With Maglev"));
1363 menu_list.insert(CONNECT_MAGLEV, act);
1364 act->setShortcut(QKeySequence(tr("ctrl+m")));
1365 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_maglev);
1366 act = main_menu->addAction(_("Connect With Irrigation"));
1367 menu_list.insert(CONNECT_IRRIGATION, act);
1368 act->setShortcut(QKeySequence(tr("ctrl+i")));
1369 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_irrigation);
1370 main_menu->addSeparator();
1371 act = main_menu->addAction(_("Transform Terrain"));
1372 menu_list.insert(TRANSFORM, act);
1373 act->setShortcut(QKeySequence(shortcut_to_string(
1374 fc_shortcuts::sc()->get_shortcut(SC_TRANSFORM))));
1375 connect(act, &QAction::triggered, this, &mr_menu::slot_transform);
1376 act = main_menu->addAction(_("Clean"));
1377 menu_list.insert(CLEAN, act);
1378 act->setShortcut(QKeySequence(shortcut_to_string(
1379 fc_shortcuts::sc()->get_shortcut(SC_CLEAN))));
1380 connect(act, &QAction::triggered, this, &mr_menu::slot_clean);
1382 .replace("&", "&&"));
1383 act->setShortcut(QKeySequence(tr("b")));
1384 menu_list.insert(BUILD_WONDER, act);
1385 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1387 .replace("&", "&&"));
1388 act->setShortcut(QKeySequence(tr("r")));
1389 menu_list.insert(ORDER_TRADE_ROUTE, act);
1390 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1391
1392 // Multiplayer Menu
1393 multiplayer_menu = this->addMenu(_("Multiplayer"));
1394 act = multiplayer_menu->addAction(_("Delayed Goto"));
1395 act->setShortcut(QKeySequence(tr("z")));
1396 connect(act, &QAction::triggered, this, &mr_menu::slot_delayed_goto);
1397 act = multiplayer_menu->addAction(_("Delayed Orders Execute"));
1398 act->setShortcut(QKeySequence(tr("ctrl+z")));
1399 connect(act, &QAction::triggered, this, &mr_menu::slot_execute_orders);
1400 act = multiplayer_menu->addAction(_("Clear Orders"));
1401 act->setShortcut(QKeySequence(tr("ctrl+shift+c")));
1402 connect(act, &QAction::triggered, this, &mr_menu::slot_orders_clear);
1403 act = multiplayer_menu->addAction(_("Add all cities to trade planning"));
1404 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_add_all);
1405 act = multiplayer_menu->addAction(_("Calculate trade planning"));
1406 connect(act, &QAction::triggered, this, &mr_menu::slot_calculate);
1407 act = multiplayer_menu->addAction(_("Add/Remove City"));
1408 act->setShortcut(QKeySequence(tr("ctrl+t")));
1409 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_city);
1410 act = multiplayer_menu->addAction(_("Clear Trade Planning"));
1411 connect(act, &QAction::triggered, this, &mr_menu::slot_clear_trade);
1412 act = multiplayer_menu->addAction(_("Automatic caravan"));
1413 menu_list.insert(AUTOTRADEROUTE, act);
1414 connect(act, &QAction::triggered, this, &mr_menu::slot_autocaravan);
1415 act->setShortcut(QKeySequence(tr("ctrl+j")));
1416 act = multiplayer_menu->addAction(_("Set/Unset rally point"));
1417 act->setShortcut(QKeySequence(tr("shift+ctrl+r")));
1418 connect(act, &QAction::triggered, this, &mr_menu::slot_rally);
1419 act = multiplayer_menu->addAction(_("Quick Airlift"));
1420 act->setShortcut(QKeySequence(tr("shift+ctrl+y")));
1421 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift);
1422 airlift_type = new QActionGroup(this);
1423 airlift_menu = multiplayer_menu->addMenu(_("Unit type for quickairlifting"));
1424
1425 // Default diplo
1426 action_vs_city = new QActionGroup(this);
1427 action_vs_unit = new QActionGroup(this);
1428 action_unit_menu = multiplayer_menu->addMenu(_("Default action vs unit"));
1429
1430 act = action_unit_menu->addAction(_("Ask"));
1431 act->setCheckable(true);
1432 act->setChecked(true);
1433 act->setData(-1);
1434 action_vs_unit->addAction(act);
1435 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1436
1437 act = action_unit_menu->addAction(_("Bribe Unit"));
1438 act->setCheckable(true);
1439 act->setChecked(false);
1440 act->setData(ACTION_SPY_BRIBE_UNIT);
1441 action_vs_unit->addAction(act);
1442 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1443
1444 act = action_unit_menu->addAction(_("Sabotage"));
1445 act->setCheckable(true);
1446 act->setChecked(false);
1447 act->setData(ACTION_SPY_SABOTAGE_UNIT);
1448 action_vs_unit->addAction(act);
1449 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1450
1451 act = action_unit_menu->addAction(_("Sabotage Unit Escape"));
1452 act->setCheckable(true);
1453 act->setChecked(false);
1454 act->setData(ACTION_SPY_SABOTAGE_UNIT_ESC);
1455 action_vs_unit->addAction(act);
1456 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1457
1458 action_city_menu = multiplayer_menu->addMenu(_("Default action vs city"));
1459 act = action_city_menu->addAction(_("Ask"));
1460 act->setCheckable(true);
1461 act->setChecked(true);
1462 act->setData(-1);
1463 action_vs_city->addAction(act);
1464 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1465
1466 act = action_city_menu->addAction(_("Investigate city"));
1467 act->setCheckable(true);
1468 act->setChecked(false);
1469 act->setData(ACTION_SPY_INVESTIGATE_CITY);
1470 action_vs_city->addAction(act);
1471 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1472
1473 act = action_city_menu->addAction(_("Investigate city (spends the unit)"));
1474 act->setCheckable(true);
1475 act->setChecked(false);
1476 act->setData(ACTION_INV_CITY_SPEND);
1477 action_vs_city->addAction(act);
1478 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1479
1480 act = action_city_menu->addAction(_("Establish embassy"));
1481 act->setCheckable(true);
1482 act->setChecked(false);
1483 act->setData(ACTION_ESTABLISH_EMBASSY);
1484 action_vs_city->addAction(act);
1485 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1486
1487 act = action_city_menu->addAction(_("Become Ambassador"));
1488 act->setCheckable(true);
1489 act->setChecked(false);
1490 act->setData(ACTION_ESTABLISH_EMBASSY_STAY);
1491 action_vs_city->addAction(act);
1492 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1493
1494 act = action_city_menu->addAction(_("Steal technology"));
1495 act->setCheckable(true);
1496 act->setChecked(false);
1497 act->setData(ACTION_SPY_STEAL_TECH);
1498 action_vs_city->addAction(act);
1499 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1500
1501 act = action_city_menu->addAction(_("Steal technology and escape"));
1502 act->setCheckable(true);
1503 act->setChecked(false);
1504 act->setData(ACTION_SPY_STEAL_TECH_ESC);
1505 action_vs_city->addAction(act);
1506 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1507
1508 act = action_city_menu->addAction(_("Incite a revolt"));
1509 act->setCheckable(true);
1510 act->setChecked(false);
1511 act->setData(ACTION_SPY_INCITE_CITY);
1512 action_vs_city->addAction(act);
1513 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1514
1515 act = action_city_menu->addAction(_("Incite a Revolt and Escape"));
1516 act->setCheckable(true);
1517 act->setChecked(false);
1518 act->setData(ACTION_SPY_INCITE_CITY_ESC);
1519 action_vs_city->addAction(act);
1520 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1521
1522 act = action_city_menu->addAction(_("Poison city"));
1523 act->setCheckable(true);
1524 act->setChecked(false);
1525 act->setData(ACTION_SPY_POISON);
1526 action_vs_city->addAction(act);
1527 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1528
1529 act = action_city_menu->addAction(_("Poison City Escape"));
1530 act->setCheckable(true);
1531 act->setChecked(false);
1532 act->setData(ACTION_SPY_POISON_ESC);
1533 action_vs_city->addAction(act);
1534 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1535
1536 // Civilization menu
1537 main_menu = this->addMenu(_("Civilization"));
1538 act = main_menu->addAction(_("Tax Rates..."));
1539 act->setShortcut(QKeySequence(tr("ctrl+t")));
1540 menu_list.insert(NOT_4_OBS, act);
1541 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_tax_rates);
1542 main_menu->addSeparator();
1543
1544 act = main_menu->addAction(_("Policies..."));
1545 menu_list.insert(MULTIPLIERS, act);
1546 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_mult_rates);
1547 main_menu->addSeparator();
1548
1549 main_menu->addMenu(new class gov_menu(this));
1550 main_menu->addSeparator();
1551
1552 act = main_menu->addAction(Q_("?noun:View"));
1553 act->setShortcut(QKeySequence(tr("F1")));
1554 connect(act, &QAction::triggered, this, &mr_menu::slot_show_map);
1555
1556 act = main_menu->addAction(_("Units"));
1557 act->setShortcut(QKeySequence(tr("F2")));
1558 connect(act, &QAction::triggered, this, &mr_menu::slot_show_units_report);
1559
1560 act = main_menu->addAction(_("Nations"));
1561 act->setShortcut(QKeySequence(tr("F3")));
1562 connect(act, &QAction::triggered, this, &mr_menu::slot_show_nations);
1563
1564 act = main_menu->addAction(_("Cities"));
1565 act->setShortcut(QKeySequence(tr("F4")));
1566 connect(act, &QAction::triggered, this, &mr_menu::slot_show_cities);
1567
1568 act = main_menu->addAction(_("Economy"));
1569 act->setShortcut(QKeySequence(tr("F5")));
1570 connect(act, &QAction::triggered, this, &mr_menu::slot_show_eco_report);
1571
1572 act = main_menu->addAction(_("Research"));
1573 act->setShortcut(QKeySequence(tr("F6")));
1574 connect(act, &QAction::triggered, this, &mr_menu::slot_show_research_tab);
1575
1576 act = main_menu->addAction(_("Wonders of the World"));
1577 act->setShortcut(QKeySequence(tr("F7")));
1578 connect(act, &QAction::triggered, this, &mr_menu::slot_traveler);
1579
1580 act = main_menu->addAction(_("Top Cities"));
1581 act->setShortcut(QKeySequence(tr("F8")));
1582 menu_list.insert(TOP_CITIES, act);
1583 connect(act, &QAction::triggered, this, &mr_menu::slot_top_cities);
1584
1585 act = main_menu->addAction(_("Demographics"));
1586 act->setShortcut(QKeySequence(tr("F11")));
1587 connect(act, &QAction::triggered, this, &mr_menu::slot_demographics);
1588
1589 act = main_menu->addAction(_("Spaceship"));
1590 act->setShortcut(QKeySequence(tr("F12")));
1591 connect(act, &QAction::triggered, this, &mr_menu::slot_spaceship);
1592
1593 act = main_menu->addAction(_("Achievements"));
1594 connect(act, &QAction::triggered, this, &mr_menu::slot_achievements);
1595
1596 act = main_menu->addAction(_("Endgame report"));
1597 menu_list.insert(ENDGAME, act);
1598 connect(act, &QAction::triggered, this, &mr_menu::slot_endgame);
1599
1600 // Battle Groups Menu
1601 main_menu = this->addMenu(_("Battle Groups"));
1602
1603 act = main_menu->addAction(_("Select Battle Group 1"));
1604 act->setShortcut(QKeySequence(tr("Shift+F1")));
1605 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1select);
1606
1607 act = main_menu->addAction(_("Assign Battle Group 1"));
1608 act->setShortcut(QKeySequence(tr("Ctrl+F1")));
1609 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1assign);
1610
1611 act = main_menu->addAction(_("Append to Battle Group 1"));
1612 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F1")));
1613 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1append);
1614
1615 act = main_menu->addAction(_("Select Battle Group 2"));
1616 act->setShortcut(QKeySequence(tr("Shift+F2")));
1617 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2select);
1618
1619 act = main_menu->addAction(_("Assign Battle Group 2"));
1620 act->setShortcut(QKeySequence(tr("Ctrl+F2")));
1621 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2assign);
1622
1623 act = main_menu->addAction(_("Append to Battle Group 2"));
1624 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F2")));
1625 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2append);
1626
1627 act = main_menu->addAction(_("Select Battle Group 3"));
1628 act->setShortcut(QKeySequence(tr("Shift+F3")));
1629 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3select);
1630
1631 act = main_menu->addAction(_("Assign Battle Group 3"));
1632 act->setShortcut(QKeySequence(tr("Ctrl+F3")));
1633 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3assign);
1634
1635 act = main_menu->addAction(_("Append to Battle Group 3"));
1636 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F3")));
1637 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3append);
1638
1639 act = main_menu->addAction(_("Select Battle Group 4"));
1640 act->setShortcut(QKeySequence(tr("Shift+F4")));
1641 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4select);
1642
1643 act = main_menu->addAction(_("Assign Battle Group 4"));
1644 act->setShortcut(QKeySequence(tr("Ctrl+F4")));
1645 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4assign);
1646
1647 act = main_menu->addAction(_("Append to Battle Group 4"));
1648 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F4")));
1649 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4append);
1650
1651 // Help Menu
1652 main_menu = this->addMenu(_("Help"));
1653
1654 act = main_menu->addAction(Q_(HELP_OVERVIEW_ITEM));
1655 QObject::connect(act, &QAction::triggered, [this]() {
1657 });
1658
1659 act = main_menu->addAction(Q_(HELP_PLAYING_ITEM));
1660 QObject::connect(act, &QAction::triggered, [this]() {
1662 });
1663
1664 act = main_menu->addAction(Q_(HELP_TERRAIN_ITEM));
1665 QObject::connect(act, &QAction::triggered, [this]() {
1667 });
1668
1669 act = main_menu->addAction(Q_(HELP_ECONOMY_ITEM));
1670 QObject::connect(act, &QAction::triggered, [this]() {
1672 });
1673
1674 act = main_menu->addAction(Q_(HELP_CITIES_ITEM));
1675 QObject::connect(act, &QAction::triggered, [this]() {
1677 });
1678
1679 act = main_menu->addAction(Q_(HELP_IMPROVEMENTS_ITEM));
1680 QObject::connect(act, &QAction::triggered, [this]() {
1682 });
1683
1684 act = main_menu->addAction(Q_(HELP_WONDERS_ITEM));
1685 QObject::connect(act, &QAction::triggered, [this]() {
1687 });
1688
1689 act = main_menu->addAction(Q_(HELP_UNITS_ITEM));
1690 QObject::connect(act, &QAction::triggered, [this]() {
1692 });
1693
1694 act = main_menu->addAction(Q_(HELP_COMBAT_ITEM));
1695 QObject::connect(act, &QAction::triggered, [this]() {
1697 });
1698
1699 act = main_menu->addAction(Q_(HELP_ZOC_ITEM));
1700 QObject::connect(act, &QAction::triggered, [this]() {
1702 });
1703
1704 act = main_menu->addAction(Q_(HELP_GOVERNMENT_ITEM));
1705 QObject::connect(act, &QAction::triggered, [this]() {
1707 });
1708
1709 act = main_menu->addAction(Q_(HELP_MULTIPLIER_ITEM));
1710 QObject::connect(act, &QAction::triggered, [this]() {
1712 });
1713
1714 act = main_menu->addAction(Q_(HELP_DIPLOMACY_ITEM));
1715 QObject::connect(act, &QAction::triggered, [this]() {
1717 });
1718
1719 act = main_menu->addAction(Q_(HELP_TECHS_ITEM));
1720 QObject::connect(act, &QAction::triggered, [this]() {
1722 });
1723
1724 act = main_menu->addAction(Q_(HELP_SPACE_RACE_ITEM));
1725 QObject::connect(act, &QAction::triggered, [this]() {
1727 });
1728
1729 act = main_menu->addAction(Q_(HELP_RULESET_ITEM));
1730#ifdef __APPLE__
1731 // only needed on Mac, prevents qt from moving the menu item
1732 act->setMenuRole(QAction::NoRole);
1733#endif // __APPLE__
1734 QObject::connect(act, &QAction::triggered, [this]() {
1736 });
1737
1738 act = main_menu->addAction(Q_(HELP_TILESET_ITEM));
1739#ifdef __APPLE__
1740 // only needed on Mac, prevents qt from moving the menu item
1741 act->setMenuRole(QAction::NoRole);
1742#endif // __APPLE__
1743 QObject::connect(act, &QAction::triggered, [this]() {
1745 });
1746
1747 act = main_menu->addAction(Q_(HELP_MUSICSET_ITEM));
1748#ifdef __APPLE__
1749 // only needed on Mac, prevents qt from moving the menu item
1750 act->setMenuRole(QAction::NoRole);
1751#endif // __APPLE__
1752 QObject::connect(act, &QAction::triggered, [this]() {
1754 });
1755
1756 act = main_menu->addAction(Q_(HELP_NATIONS_ITEM));
1757#ifdef __APPLE__
1758 // only needed on Mac, prevents qt from moving the menu item
1759 act->setMenuRole(QAction::NoRole);
1760#endif // __APPLE__
1761 QObject::connect(act, &QAction::triggered, [this]() {
1763 });
1764
1765 main_menu->addSeparator();
1766
1767 act = main_menu->addAction(Q_(HELP_CONNECTING_ITEM));
1768 QObject::connect(act, &QAction::triggered, [this]() {
1770 });
1771
1772 act = main_menu->addAction(Q_(HELP_CONTROLS_ITEM));
1773 QObject::connect(act, &QAction::triggered, [this]() {
1775 });
1776
1777 act = main_menu->addAction(Q_(HELP_CMA_ITEM));
1778 QObject::connect(act, &QAction::triggered, [this]() {
1780 });
1781
1782 act = main_menu->addAction(Q_(HELP_CHATLINE_ITEM));
1783 QObject::connect(act, &QAction::triggered, [this]() {
1785 });
1786
1787 act = main_menu->addAction(Q_(HELP_WORKLIST_EDITOR_ITEM));
1788 QObject::connect(act, &QAction::triggered, [this]() {
1790 });
1791
1792 main_menu->addSeparator();
1793
1794 act = main_menu->addAction(Q_(HELP_LANGUAGES_ITEM));
1795 QObject::connect(act, &QAction::triggered, [this]() {
1797 });
1798
1799 act = main_menu->addAction(Q_(HELP_COPYING_ITEM));
1800 QObject::connect(act, &QAction::triggered, [this]() {
1802 });
1803
1804 act = main_menu->addAction(Q_(HELP_ABOUT_ITEM));
1805#ifdef __APPLE__
1806 // only needed on Mac, prevents qt from moving the menu item
1807 act->setMenuRole(QAction::NoRole);
1808#endif // __APPLE__
1809 QObject::connect(act, &QAction::triggered, [this]() {
1811 });
1812
1813 menus = this->findChildren<QMenu*>();
1814 for (i = 0; i < menus.count(); i++) {
1815 menus[i]->setAttribute(Qt::WA_TranslucentBackground);
1816 }
1817
1818 this->setVisible(false);
1819}
1820
1821/**********************************************************************/
1825{
1826 for (int i = 0; i < units_list.nr_units; i++) {
1827 units_list.unit_list.at(units_list.unit_list.count() - i -1)->ptile = ptile;
1828 }
1829}
1830
1831/**********************************************************************/
1837{
1838 foreach (QAction *a, m->actions()) {
1839 if (a->shortcut() == seq && a->isEnabled()) {
1840 a->activate(QAction::Trigger);
1841 return TRUE;
1842 }
1843 }
1844
1845 return FALSE;
1846}
1847
1848/**********************************************************************/
1852{
1856
1857 if (sid == SC_GOTO) {
1858 gui()->mapview_wdg->menu_click = true;
1860 return;
1861 }
1862 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1864
1866 foreach (const QMenu *m, menus) {
1868 return;
1869 }
1870 }
1871}
1872
1873/**********************************************************************/
1880{
1881 foreach (QAction *a, m->actions()) {
1882 if (a->shortcut() == seq && fcs->mouse == Qt::AllButtons) {
1883 *ret = a->text();
1884
1885 return TRUE;
1886 }
1887 }
1888
1889 return FALSE;
1890}
1891
1892/**********************************************************************/
1896{
1899
1902 foreach (const QMenu *m, menus) {
1903 QString ret;
1904
1905 if (shortcut_exist_inner(m, seq, fcs, &ret)) {
1906 return ret;
1907 }
1908 }
1909
1910 return QString();
1911}
1912
1913/**********************************************************************/
1919 QString *ret)
1920{
1921 foreach (QAction *a, m->actions()) {
1922 if (a->shortcut() == seq) {
1923 *ret = a->text() + " ("
1924 + a->shortcut().toString(QKeySequence::NativeText) + ")";
1925
1926 return TRUE;
1927 }
1928 }
1929
1930 return FALSE;
1931}
1932
1933/**********************************************************************/
1937{
1941
1942 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1944
1946 foreach (const QMenu *m, menus) {
1947 QString ret;
1948
1950 return ret;
1951 }
1952 }
1953
1954 return QString();
1955}
1956
1957/**********************************************************************/
1961{
1963 QAction *act;
1964 struct player *pplayer;
1965
1966 airlift_menu->clear();
1967 if (client_is_observer()) {
1968 return;
1969 }
1970
1971 pplayer = client_player();
1972 unit_type_iterate(utype) {
1973 utype_id = utype_index(utype);
1974
1975 if (!can_player_build_unit_now(pplayer, utype)
1976 || !utype_can_do_action(utype, ACTION_AIRLIFT)) {
1977 continue;
1978 }
1979 if (!can_player_build_unit_now(pplayer, utype)
1981 continue;
1982 }
1983 // Defeat keyboard shortcut mnemonics
1984 act = airlift_menu->addAction(QString(utype_name_translation(utype))
1985 .replace("&", "&&"));
1986 act->setCheckable(true);
1987 act->setData(utype_id);
1988 if (airlift_type_id == utype_id) {
1989 act->setChecked(true);
1990 }
1991 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift_set);
1992 airlift_type->addAction(act);
1994}
1995
1996/****************************************************************************
1997 Updates "build path" menu
1998****************************************************************************/
2000{
2001 QAction *act;
2002 struct unit_list *punits = nullptr;
2003 bool enabled = false;
2004
2005 foreach(act, roads_menu->actions()) {
2006 removeAction(act);
2007 act->deleteLater();
2008 }
2009 roads_menu->clear();
2010 roads_menu->setDisabled(true);
2011 if (client_is_observer()) {
2012 return;
2013 }
2014
2017 if (pextra->buildable) {
2018 int road_id;
2019
2020 // Defeat keyboard shortcut mnemonics
2021 act = roads_menu->addAction(QString(extra_name_translation(pextra))
2022 .replace("&", "&&"));
2023 road_id = pextra->id;
2024 act->setData(road_id);
2025 QObject::connect(act, &QAction::triggered, [this,road_id]() {
2027 });
2029 ACTIVITY_GEN_ROAD, pextra)) {
2030 act->setEnabled(true);
2031 enabled = true;
2032 } else {
2033 act->setDisabled(true);
2034 }
2035 }
2037
2038 if (enabled) {
2039 roads_menu->setEnabled(true);
2040 }
2041}
2042
2043/****************************************************************************
2044 Updates "build bases" menu
2045****************************************************************************/
2047{
2048 QAction *act;
2049 struct unit_list *punits = nullptr;
2050 bool enabled = false;
2051
2052 foreach(act, bases_menu->actions()) {
2053 removeAction(act);
2054 act->deleteLater();
2055 }
2056 bases_menu->clear();
2057 bases_menu->setDisabled(true);
2058
2059 if (client_is_observer()) {
2060 return;
2061 }
2062
2065 if (pextra->buildable) {
2066 int base_id;
2067
2068 // Defeat keyboard shortcut mnemonics
2069 act = bases_menu->addAction(QString(extra_name_translation(pextra))
2070 .replace("&", "&&"));
2071 base_id = pextra->id;
2072 act->setData(base_id);
2073 QObject::connect(act, &QAction::triggered, [this,base_id]() {
2075 });
2077 act->setEnabled(true);
2078 enabled = true;
2079 } else {
2080 act->setDisabled(true);
2081 }
2082 }
2084
2085 if (enabled) {
2086 bases_menu->setEnabled(true);
2087 }
2088}
2089
2090/**********************************************************************/
2094{
2095 QList <QAction * >values;
2097 QMultiHash <munit, QAction *>::iterator i;
2098 struct unit_list *punits = nullptr;
2099 struct road_type *proad;
2100 struct extra_type *tgt;
2101 bool any_cities = false;
2102 bool city_on_tile = false;
2103 bool units_all_same_tile = true;
2104 const struct tile *ptile = nullptr;
2105 const struct unit_type *ptype = nullptr;
2106
2107 players_iterate(pplayer) {
2108 if (city_list_size(pplayer->cities)) {
2109 any_cities = true;
2110 break;
2111 }
2113
2114 // Disable first all sensitive menus
2115 foreach(QAction *a, menu_list) {
2116 a->setEnabled(false);
2117 }
2118
2119 if (client_is_observer()) {
2120 multiplayer_menu->setDisabled(true);
2121 } else {
2122 multiplayer_menu->setDisabled(false);
2123 }
2124
2125 // Non unit menus
2126 keys = menu_list.keys();
2127 foreach (munit key, keys) {
2128 i = menu_list.find(key);
2129 while (i != menu_list.end() && i.key() == key) {
2130 switch (key) {
2131 case SAVE:
2133 i.value()->setEnabled(true);
2134 }
2135 break;
2136 case NOT_4_OBS:
2137 if (!client_is_observer()) {
2138 i.value()->setEnabled(true);
2139 }
2140 break;
2141 case MULTIPLIERS:
2142 if (!client_is_observer() && multiplier_count() > 0) {
2143 i.value()->setEnabled(true);
2144 i.value()->setVisible(true);
2145 } else {
2146 i.value()->setVisible(false);
2147 }
2148 break;
2149 case ENDGAME:
2150 if (gui()->is_repo_dlg_open("END")) {
2151 i.value()->setEnabled(true);
2152 i.value()->setVisible(true);
2153 } else {
2154 i.value()->setVisible(false);
2155 }
2156 break;
2157 case TOP_CITIES:
2158 i.value()->setEnabled(game.info.top_cities_count > 0);
2159 if (game.info.top_cities_count > 0) {
2160 i.value()->setText(QString(PL_("Top %1 City", "Top %1 Cities",
2162 .arg(game.info.top_cities_count));
2163 } else {
2164 i.value()->setText(QString(_("Top Cities")));
2165 }
2166 break;
2167 case AUDIO:
2168 i.value()->setEnabled(!audio_is_dummy_plugin());
2169 break;
2170 default:
2171 break;
2172 }
2173 i++;
2174 }
2175 }
2176
2178 return;
2179 }
2180
2183 if (tile_city(unit_tile(punit))) {
2184 city_on_tile = true;
2185 break;
2186 }
2188
2190 const struct unit_type *ntype;
2191
2192 fc_assert((ptile == nullptr) == (ptype == nullptr));
2193
2195
2196 // 'ntype == ptype' is correct check even when ptype is still nullptr
2197 if (ptile != nullptr && ntype == ptype && unit_tile(punit) != ptile) {
2198 units_all_same_tile = false;
2199 }
2200
2201 if (ptype == nullptr || ntype == ptype) {
2202 ptile = unit_tile(punit);
2203 ptype = ntype;
2204 }
2206
2207 keys = menu_list.keys();
2208 foreach(munit key, keys) {
2209 i = menu_list.find(key);
2210 while (i != menu_list.end() && i.key() == key) {
2211 switch (key) {
2212 case STANDARD:
2213 i.value()->setEnabled(true);
2214 break;
2215
2216 case EXPLORE:
2218 i.value()->setEnabled(true);
2219 }
2220 break;
2221
2222 case BOARD:
2223 if (units_can_load(punits)) {
2224 i.value()->setEnabled(true);
2225 }
2226 break;
2227
2228 case DEBOARD:
2229 if (units_can_unload(&(wld.map), punits)) {
2230 i.value()->setEnabled(true);
2231 }
2232 break;
2233
2234 case TRANSPORTER:
2236 i.value()->setEnabled(true);
2237 }
2238 break;
2239
2240 case CONVERT:
2241 if (units_can_convert(&(wld.map), punits)) {
2242 i.value()->setEnabled(true);
2243 }
2244 break;
2245
2246 case MINE:
2248 i.value()->setEnabled(true);
2249 }
2250
2251 if (units_all_same_tile) {
2253 struct extra_type *pextra = nullptr;
2254
2255 /* FIXME: this overloading doesn't work well with multiple focus
2256 * units. */
2260 if (pextra != nullptr) {
2261 break;
2262 }
2264
2265 if (pextra != nullptr) {
2266 i.value()->setText(
2267 // TRANS: Build mine of specific type
2268 QString(_("Build %1"))
2269 .arg(extra_name_translation(pextra))
2270 .replace("&", "&&"));
2271 } else {
2272 i.value()->setText(QString(_("Build Mine")));
2273 }
2274 } else {
2275 i.value()->setText(QString(_("Build Mine")));
2276 }
2277 }
2278 break;
2279
2280 case IRRIGATION:
2282 i.value()->setEnabled(true);
2283 }
2284 if (units_all_same_tile) {
2286 struct extra_type *pextra = nullptr;
2287
2288 /* FIXME: this overloading doesn't work well with multiple focus
2289 * units. */
2293 if (pextra != nullptr) {
2294 break;
2295 }
2297
2298 if (pextra != nullptr) {
2299 i.value()->setText(
2300 // TRANS: Build irrigation of specific type
2301 QString(_("Build %1"))
2302 .arg(extra_name_translation(pextra))
2303 .replace("&", "&&"));
2304 } else {
2305 i.value()->setText(QString(_("Build Irrigation")));
2306 }
2307 } else {
2308 i.value()->setText(QString(_("Build Irrigation")));
2309 }
2310 }
2311 break;
2312
2313 case CULTIVATE:
2315 i.value()->setEnabled(true);
2316 }
2317 if (units_all_same_tile) {
2318 struct unit *punit = unit_list_get(punits, 0);
2319 struct tile *atile = unit_tile(punit);
2320 struct terrain *pterrain = tile_terrain(atile);
2321
2322 if (pterrain->cultivate_result != T_NONE) {
2323 i.value()->setText(
2324 // TRANS: Transform terrain to specific type
2325 QString(_("Cultivate to %1"))
2327 .replace("&", "&&"));
2328 } else {
2329 i.value()->setText(QString(_("Cultivate")));
2330 }
2331 } else {
2332 i.value()->setText(QString(_("Cultivate")));
2333 }
2334 break;
2335
2336 case PLANT:
2338 i.value()->setEnabled(true);
2339 }
2340 if (units_all_same_tile) {
2341 struct unit *punit = unit_list_get(punits, 0);
2342 struct tile *atile = unit_tile(punit);
2343 struct terrain *pterrain = tile_terrain(atile);
2344
2345 if (pterrain->plant_result != T_NONE) {
2346 i.value()->setText(
2347 // TRANS: Transform terrain to specific type
2348 QString(_("Plant to %1"))
2350 .replace("&", "&&"));
2351 } else {
2352 i.value()->setText(QString(_("Plant")));
2353 }
2354 } else {
2355 i.value()->setText(QString(_("Plant")));
2356 }
2357 break;
2358
2359 case TRANSFORM:
2361 i.value()->setEnabled(true);
2362 } else {
2363 break;
2364 }
2365 if (units_all_same_tile) {
2366 struct unit *punit = unit_list_get(punits, 0);
2367 struct tile *atile = unit_tile(punit);
2368 struct terrain *pterrain = tile_terrain(atile);
2369
2370 if (pterrain->transform_result != T_NONE
2371 && pterrain->transform_result != pterrain) {
2372 i.value()->setText(
2373 // TRANS: Transform terrain to specific type
2374 QString(_("Transform to %1"))
2376 .replace("&", "&&"));
2377 } else {
2378 i.value()->setText(_("Transform Terrain"));
2379 }
2380 }
2381 break;
2382
2383 case BUILD:
2386 i.value()->setEnabled(true);
2387 }
2388 if (city_on_tile
2390 i.value()->setText(
2392 .replace("&", "&&"));
2393 } else {
2394 i.value()->setText(
2396 .replace("&", "&&"));
2397 }
2398 break;
2399
2400 case ROAD:
2401 {
2402 struct extra_type *pextra = nullptr;
2403
2405 i.value()->setEnabled(true);
2406 }
2410 if (pextra != nullptr) {
2411 break;
2412 }
2414
2415 if (pextra != nullptr) {
2416 i.value()->setText(
2417 // TRANS: Build road of specific type
2418 QString(_("Build %1"))
2419 .arg(extra_name_translation(pextra))
2420 .replace("&", "&&"));
2421 }
2422 }
2423 break;
2424
2425 case FORTIFY:
2427 i.value()->setEnabled(true);
2428 }
2429 break;
2430
2431 case FORTRESS:
2433 i.value()->setEnabled(true);
2434 }
2435 break;
2436
2437 case AIRBASE:
2439 i.value()->setEnabled(true);
2440 }
2441 break;
2442
2443 case CLEAN:
2445 i.value()->setEnabled(true);
2446 }
2447 break;
2448
2449 case SENTRY:
2451 i.value()->setEnabled(true);
2452 }
2453 break;
2454
2455 case PARADROP:
2457 i.value()->setEnabled(true);
2459 .replace("&", "&&"));
2460 }
2461 break;
2462
2463 case PILLAGE:
2465 i.value()->setEnabled(true);
2466 }
2467 break;
2468
2469 case HOMECITY:
2471 i.value()->setEnabled(true);
2472 }
2473 break;
2474
2475 case WAKEUP:
2477 i.value()->setEnabled(true);
2478 }
2479 break;
2480
2481 case AUTOWORKER:
2483 i.value()->setEnabled(true);
2484 }
2486 i.value()->setText(_("Auto Settler"));
2487 } else {
2488 i.value()->setText(_("Auto Worker"));
2489 }
2490 break;
2491 case CONNECT_ROAD:
2493 if (proad != nullptr) {
2494 tgt = road_extra_get(proad);
2495 } else {
2496 break;
2497 }
2499 i.value()->setEnabled(true);
2500 }
2501 break;
2502
2503 case DISBAND:
2505 i.value()->setEnabled(true);
2506 }
2507 break;
2508
2509 case CONNECT_RAIL:
2511 if (proad != nullptr) {
2512 tgt = road_extra_get(proad);
2513 } else {
2514 break;
2515 }
2517 i.value()->setEnabled(true);
2518 }
2519 break;
2520
2521 case CONNECT_MAGLEV:
2523 if (proad != nullptr) {
2524 tgt = road_extra_get(proad);
2525 } else {
2526 break;
2527 }
2529 i.value()->setEnabled(true);
2530 }
2531 break;
2532
2533 case CONNECT_IRRIGATION:
2534 {
2536
2537 if (extra_type_list_size(extras) > 0) {
2538 struct extra_type *pextra;
2539
2542 i.value()->setEnabled(true);
2543 }
2544 }
2545 }
2546 break;
2547
2548 case GOTO_CITY:
2549 if (any_cities) {
2550 i.value()->setEnabled(true);
2551 }
2552 break;
2553
2554 case AIRLIFT:
2555 if (any_cities) {
2556 i.value()->setEnabled(true);
2557 }
2558 break;
2559
2560 case BUILD_WONDER:
2561 i.value()->setText(
2563 .replace("&", "&&"));
2565 i.value()->setEnabled(true);
2566 }
2567 break;
2568
2569 case AUTOTRADEROUTE:
2571 i.value()->setEnabled(true);
2572 }
2573 break;
2574
2575 case ORDER_TRADE_ROUTE:
2576 i.value()->setText(
2578 .replace("&", "&&"));
2580 i.value()->setEnabled(true);
2581 }
2582 break;
2583
2584 case ORDER_DIPLOMAT_DLG:
2586 i.value()->setEnabled(true);
2587 }
2588 break;
2589
2590 case UPGRADE:
2591 if (units_can_upgrade(&(wld.map), punits)) {
2592 i.value()->setEnabled(true);
2593 }
2594 break;
2595 default:
2596 break;
2597 }
2598
2599 i++;
2600 }
2601 }
2602}
2603
2604/**********************************************************************/
2611
2612/**********************************************************************/
2616{
2617 struct player *pplayer = client_player();
2618
2619 if (pplayer != nullptr) {
2620 popup_spaceship_dialog(pplayer);
2621 }
2622}
2623
2624/**********************************************************************/
2631
2632/**********************************************************************/
2636{
2637 ::gui()->game_tab_widget->setCurrentIndex(0);
2638}
2639
2640/**********************************************************************/
2647
2648/**********************************************************************/
2652{
2653 popup_players_dialog(false);
2654}
2655
2656/**********************************************************************/
2663
2664/**********************************************************************/
2668{
2670 /* FIXME: this can provide different actions for different units...
2671 * not good! */
2672 /* Enable the button for adding to a city in all cases, so we
2673 get an eventual error message from the server if we try. */
2678 }
2680}
2681
2682/**********************************************************************/
2686{
2688 struct extra_type *pextra;
2689
2692
2693 if (pextra != nullptr) {
2695 }
2697}
2698
2699/**********************************************************************/
2714
2715/**********************************************************************/
2719{
2721
2722 if (prail != nullptr) {
2723 struct extra_type *tgt;
2724
2725 tgt = road_extra_get(prail);
2727 }
2728}
2729
2730/**********************************************************************/
2734{
2736
2737 if (pmaglev != nullptr) {
2738 struct extra_type *tgt;
2739
2740 tgt = road_extra_get(pmaglev);
2742 }
2743}
2744
2745/**********************************************************************/
2752
2753/**********************************************************************/
2760
2761/**********************************************************************/
2765{
2767
2768 if (proad != nullptr) {
2769 struct extra_type *tgt;
2770
2771 tgt = road_extra_get(proad);
2773 }
2774}
2775
2776/**********************************************************************/
2783
2784/**********************************************************************/
2795
2796/**********************************************************************/
2800{
2802}
2803
2804/**********************************************************************/
2811
2812/**********************************************************************/
2819
2820/**********************************************************************/
2824{
2826 /* FIXME: this can provide different actions for different units...
2827 * not good! */
2829 EC_ROAD,
2831 punit);
2832 bool building_road = false;
2833
2834 if (tgt != nullptr
2837 building_road = true;
2838 }
2839
2842 }
2844}
2845
2846/**********************************************************************/
2853
2854/**********************************************************************/
2861
2862/**********************************************************************/
2866{
2867 key_unit_mine();
2868}
2869
2870/**********************************************************************/
2874{
2876}
2877
2878/**********************************************************************/
2885
2886/**********************************************************************/
2893
2894/**********************************************************************/
2898{
2900}
2901
2902/**********************************************************************/
2909
2910/**********************************************************************/
2914{
2915 delayed_order = false;
2916 units_list.clear();
2917}
2918
2919/**********************************************************************/
2923{
2924 gui()->rallies.hover_tile = false;
2925 gui()->rallies.hover_city = true;
2926}
2927
2928/**********************************************************************/
2932{
2933 gui()->trade_gen.hover_city = true;
2934}
2935
2936/**********************************************************************/
2940{
2941 gui()->trade_gen.add_all_cities();
2942}
2943
2944/**********************************************************************/
2948{
2949 gui()->trade_gen.calculate();
2950}
2951
2952/**********************************************************************/
2956{
2957 gui()->trade_gen.clear_trade_planing();
2958}
2959
2960/**********************************************************************/
2964{
2965 qtiles gilles;
2966 struct unit *punit;
2967 struct city *homecity;
2968 struct tile *home_tile;
2969 struct tile *dest_tile;
2970 bool sent = false;
2971
2973 homecity = game_city_by_number(punit->homecity);
2974 home_tile = homecity->tile;
2975 foreach(gilles, gui()->trade_gen.lines) {
2976 if ((gilles.t1 == home_tile || gilles.t2 == home_tile)
2977 && gilles.autocaravan == nullptr) {
2978 // Send caravan
2979 if (gilles.t1 == home_tile) {
2980 dest_tile = gilles.t2;
2981 } else {
2982 dest_tile = gilles.t1;
2983 }
2984 if (send_goto_tile(punit, dest_tile)) {
2985 int i;
2986 i = gui()->trade_gen.lines.indexOf(gilles);
2987 gilles = gui()->trade_gen.lines.takeAt(i);
2988 gilles.autocaravan = punit;
2989 gui()->trade_gen.lines.append(gilles);
2990 sent = true;
2991 break;
2992 }
2993 }
2994 }
2995
2996 if (!sent) {
2997 gui()->infotab->chtwdg->append(_("Didn't find any trade route"
2998 " to establish"));
2999 }
3000}
3001
3002/**********************************************************************/
3006{
3007 QVariant v;
3008 QAction *act;
3009
3011 v = act->data();
3012 airlift_type_id = v.toInt();
3013}
3014
3015/**********************************************************************/
3019{
3020 QAction *act;
3021
3023 qdef_act::action()->vs_unit_set(act->data().toInt());
3024}
3025
3026/**********************************************************************/
3030{
3031 QAction *act;
3032
3034 qdef_act::action()->vs_city_set(act->data().toInt());
3035}
3036
3037/**********************************************************************/
3041{
3042 quick_airlifting = true;
3043}
3044
3045/**********************************************************************/
3049{
3051 int i = 0;
3053
3054 delayed_order = true;
3055 dg = D_GOTO;
3056
3057 struct unit_list *punits = get_units_in_focus();
3058 if (unit_list_size(punits) == 0) {
3059 return;
3060 }
3061 if (hover_state != HOVER_GOTO) {
3066 control_mouse_cursor(nullptr);
3067 }
3069 i++;
3074}
3075
3076/**********************************************************************/
3080{
3082 struct unit *punit;
3083 struct tile *last_tile;
3084 struct tile *new_tile;
3085 int i = 0;
3086
3087 foreach (fui, units_list.unit_list) {
3088 i++;
3089 punit = unit_list_find(client_player()->units, fui->id);
3090 if (punit == nullptr) {
3091 continue;
3092 }
3093 last_tile = punit->tile;
3095 if (new_tile != nullptr) {
3096 punit->tile = new_tile;
3097 }
3098 if (is_tiles_adjacent(punit->tile, fui->ptile)) {
3101 punit->tile,
3102 fui->ptile));
3103 } else {
3104 send_attack_tile(punit, fui->ptile);
3105 }
3106 punit->tile = last_tile;
3107 }
3108 units_list.clear();
3109}
3110
3111/**********************************************************************/
3120
3121/**********************************************************************/
3125{
3127}
3128
3129/**********************************************************************/
3138
3139/**********************************************************************/
3143{
3145}
3146
3147/**********************************************************************/
3154
3155/**********************************************************************/
3164
3165/**********************************************************************/
3172
3173/**********************************************************************/
3180
3181/**********************************************************************/
3188
3189/**********************************************************************/
3193{
3194 key_unit_goto();
3195}
3196
3197/**********************************************************************/
3204
3205/**********************************************************************/
3212
3213/**********************************************************************/
3217{
3218 if (gui()->interface_locked) {
3219 enable_interface(false);
3220 } else {
3221 enable_interface(true);
3222 }
3223 gui()->interface_locked = !gui()->interface_locked;
3224}
3225
3226/**********************************************************************/
3230{
3234 int i;
3235
3236 lc = gui()->findChildren<close_widget *>();
3237 lm = gui()->findChildren<move_widget *>();
3238 lr = gui()->findChildren<resize_widget *>();
3239
3240 for (i = 0; i < lc.size(); ++i) {
3241 lc.at(i)->setVisible(!enable);
3242 }
3243 for (i = 0; i < lm.size(); ++i) {
3244 lm.at(i)->setVisible(!enable);
3245 }
3246 for (i = 0; i < lr.size(); ++i) {
3247 lr.at(i)->setVisible(!enable);
3248 }
3249}
3250
3251/**********************************************************************/
3255{
3257
3258 gui()->apply_fullscreen();
3259}
3260
3261/**********************************************************************/
3265{
3266 if (minimap_status->isChecked()) {
3267 ::gui()->minimapview_wdg->show();
3268 } else {
3269 ::gui()->minimapview_wdg->hide();
3270 }
3271}
3272
3273/**********************************************************************/
3277{
3278 if (osd_status->isChecked()) {
3279 gui()->qt_settings.show_new_turn_text = true;
3280 } else {
3281 gui()->qt_settings.show_new_turn_text = false;
3282 }
3283}
3284
3285/**********************************************************************/
3289{
3290 if (btlog_status->isChecked()) {
3291 gui()->qt_settings.show_battle_log = true;
3292 } else {
3293 gui()->qt_settings.show_battle_log = false;
3294 }
3295}
3296
3297/**********************************************************************/
3304
3305/**********************************************************************/
3312
3313/**********************************************************************/
3320
3321/**********************************************************************/
3328
3329/**********************************************************************/
3333{
3334 gui()->map_scale = gui()->map_scale * 1.2f;
3335 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3336}
3337
3338/**********************************************************************/
3342{
3343 QFont *qf;
3344
3345 gui()->map_scale = 1.0f;
3347 qf->setPointSize(fc_font::instance()->city_fontsize);
3349 qf->setPointSize(fc_font::instance()->prod_fontsize);
3350 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3351}
3352
3353/**********************************************************************/
3357{
3358 QFont *qf;
3359
3360 if (scale_fonts_status->isChecked()) {
3361 gui()->map_font_scale = true;
3362 } else {
3364 qf->setPointSize(fc_font::instance()->city_fontsize);
3366 qf->setPointSize(fc_font::instance()->prod_fontsize);
3367 gui()->map_font_scale = false;
3368 }
3370}
3371
3372/**********************************************************************/
3376{
3377 gui()->map_scale = gui()->map_scale / 1.2f;
3378 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3379}
3380
3381/**********************************************************************/
3388
3389/**********************************************************************/
3396
3397/**********************************************************************/
3404
3405/**********************************************************************/
3412
3413/**********************************************************************/
3420
3421/**********************************************************************/
3428
3429/**********************************************************************/
3436
3437/**********************************************************************/
3444
3445/**********************************************************************/
3449{
3450 key_unit_done();
3451}
3452
3453/**********************************************************************/
3460
3461/**********************************************************************/
3468
3469/**********************************************************************/
3478
3479/**********************************************************************/
3488
3489/**********************************************************************/
3496
3497/**********************************************************************/
3501{
3502 key_unit_wait();
3503}
3504
3505/**********************************************************************/
3509{
3511
3512 uhs = new unit_hud_selector(gui()->central_wdg);
3513 uhs->show_me();
3514}
3515
3516/**********************************************************************/
3523
3524/**********************************************************************/
3531
3532/**********************************************************************/
3539
3540/**********************************************************************/
3547
3548/**********************************************************************/
3555
3556/**********************************************************************/
3563
3564/**********************************************************************/
3571
3572/**********************************************************************/
3579
3580/**********************************************************************/
3587
3588/**********************************************************************/
3595
3596/**********************************************************************/
3603
3604/**********************************************************************/
3611
3612/**********************************************************************/
3619
3620/**********************************************************************/
3627
3628/**********************************************************************/
3635
3636/**********************************************************************/
3643
3644/**********************************************************************/
3651
3652/**********************************************************************/
3656{
3657 QDialog *dialog = new QDialog(this);
3658 QLabel *label;
3659 QPushButton *but;
3661 const struct strvec *tlset_list;
3662 const struct option *poption;
3664 QString s;
3665
3666 sl << "default_tileset_overhead_name" << "default_tileset_iso_name"
3667 << "default_tileset_hex_name" << "default_tileset_isohex_name";
3668 layout = new QVBoxLayout;
3669 dialog->setWindowTitle(_("Available tilesets"));
3670 label = new QLabel;
3671 label->setText(_("Some tilesets might not be compatible with current"
3672 " map topology!"));
3673 layout->addWidget(label);
3674
3675 foreach (s, sl) {
3677
3678 on_bytes = s.toUtf8();
3681 strvec_iterate(tlset_list, value) {
3682 but = new QPushButton(value);
3683 connect(but, &QAbstractButton::clicked, this, &mr_menu::load_new_tileset);
3684 layout->addWidget(but);
3686 }
3687 dialog->setSizeGripEnabled(true);
3688 dialog->setLayout(layout);
3689 dialog->show();
3690}
3691
3692/**********************************************************************/
3696{
3697 QPushButton *but;
3699
3701 tn_bytes = but->text().toUtf8();
3702 tilespec_reread(tn_bytes.data(), true, 1.0f);
3703 gui()->map_scale = 1.0f;
3704 but->parentWidget()->close();
3705}
3706
3707/**********************************************************************/
3711{
3712 gui()->trade_gen.calculate();
3713}
3714
3715/**********************************************************************/
3722
3723/**********************************************************************/
3730
3731/**********************************************************************/
3734void mr_menu::slot_help(const QString &topic)
3735{
3736 popup_help_dialog_typed(Q_(topic.toStdString().c_str()), HELP_ANY);
3737}
3738
3739/****************************************************************
3740 Actions "BUILD_PATH_*"
3741*****************************************************************/
3754
3755/****************************************************************
3756 Actions "BUILD_BASE_*"
3757*****************************************************************/
3759{
3762 if (pextra->buildable && pextra->id == id
3764 pextra)) {
3766 }
3769}
3770
3771
3772
3773/**********************************************************************/
3777{
3778 gui()->popup_client_options();
3779}
3780
3781/**********************************************************************/
3788
3789/**********************************************************************/
3793{
3794 gui()->pr_options->popup_server_options();
3795}
3796
3797/**********************************************************************/
3804
3805/**********************************************************************/
3809{
3810 options_save(nullptr);
3811}
3812
3813/**********************************************************************/
3817{
3819}
3820
3821/**********************************************************************/
3825{
3828 QString path, storage_path;
3829 hud_message_box *saved = new hud_message_box(gui()->central_wdg);
3830 bool map_saved;
3832
3835 current_width = gui()->mapview_wdg->width();
3836 current_height = gui()->mapview_wdg->height();
3837 if (tileset_hex_width(tileset) > 0) {
3838 full_size_y = full_size_y * 11 / 20;
3839 } else if (tileset_is_isometric(tileset)) {
3841 }
3843 img_name = QString("Freeciv-Turn%1").arg(game.info.turn);
3844 if (client_has_player()) {
3845 img_name = img_name + "-"
3847 }
3849 path = QStandardPaths::writableLocation(QStandardPaths::PicturesLocation);
3850 if (!storage_path.isEmpty() && QDir(storage_path).isReadable()) {
3852 } else if (!path.isEmpty()) {
3853 img_name = path + DIR_SEPARATOR + img_name;
3854 } else {
3855 img_name = QStandardPaths::writableLocation(QStandardPaths::HomeLocation)
3857 }
3858 map_saved = mapview.store->map_pixmap.save(img_name, "png");
3860 saved->setStandardButtons(QMessageBox::Ok);
3861 saved->setDefaultButton(QMessageBox::Cancel);
3862 saved->setAttribute(Qt::WA_DeleteOnClose);
3863 if (map_saved) {
3864 saved->set_text_title("Image saved as:\n" + img_name, _("Success"));
3865 } else {
3866 saved->set_text_title(_("Failed to save image of the map"), _("Error"));
3867 }
3868 saved->show();
3869}
3870
3871/**********************************************************************/
3875{
3876 send_save_game(nullptr);
3877}
3878
3879/**********************************************************************/
3883{
3884 QString str;
3885 QString current_file;
3886 QString location;
3887
3889 location = dirname;
3890 // choose last location
3892
3893 str = QString(_("Save Games"))
3894 + QString(" (*.sav *.sav.bz2 *.sav.gz *.sav.xz)");
3895 current_file = QFileDialog::getSaveFileName(gui()->central_wdg,
3896 _("Save Game As..."),
3897 location, str);
3898 if (!current_file.isEmpty()) {
3900
3901 cf_bytes = current_file.toUtf8();
3902 send_save_game(cf_bytes.data());
3903 }
3904}
3905
3906/**********************************************************************/
3910{
3912
3913 if (is_server_running()) {
3914 ask = new hud_message_box(gui()->central_wdg);
3915 ask->set_text_title(_("Leaving a local game will end it!"), "Leave game");
3916 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3917 ask->setDefaultButton(QMessageBox::Cancel);
3918 ask->setAttribute(Qt::WA_DeleteOnClose);
3919
3920 connect(ask, &hud_message_box::accepted, [=]() {
3921 if (client.conn.used) {
3922 gui()->infotab->msgwdg->clr();
3923 disconnect_from_server(TRUE);
3924 }
3925 });
3926 ask->show();
3927 } else {
3929 }
3930}
3931
3932/**********************************************************************/
3943
3944/**********************************************************************/
3955
3956/**********************************************************************/
3960{
3961 hud_message_box* ask = new hud_message_box(gui()->central_wdg);
3962
3963 ask->setIcon(QMessageBox::Warning);
3964 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3965 ask->setDefaultButton(QMessageBox::Cancel);
3966 ask->setAttribute(Qt::WA_DeleteOnClose);
3967 return (ask->set_text_title(_("Selection will cancel current assignments!"),
3968 _("Confirm Disruptive Selection"), true)
3969 == QMessageBox::Ok);
3970}
3971
3972/**********************************************************************/
3976{
3977 struct tile *ptile;
3978
3980 if (get_city_bonus(pcity, EFT_AIRLIFT) > 0) {
3981 ptile = city_tile(pcity);
3982 unit_list_iterate(ptile->units, punit) {
3983 if (punit->utype == utype_by_number(ut)) {
3985 break;
3986 }
3988 }
3990}
const char * action_id_name_translation(action_id act_id)
Definition actions.c:1250
const char * action_name_translation(const struct action *paction)
Definition actions.c:1230
enum action_sub_target_kind action_get_sub_target_kind(const struct action *paction)
Definition actions.c:1119
bool actions_are_ready(void)
Definition actions.c:941
#define action_noninternal_iterate_end
Definition actions.h:240
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_id_get_actor_kind(act_id)
Definition actions.h:413
#define ACTION_ANY
Definition actions.h:56
#define action_noninternal_iterate(_act_)
Definition actions.h:235
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define action_id_has_complex_target(act_id)
Definition actions.h:435
#define ACTION_NONE
Definition actions.h:59
bool actres_removes_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:810
bool actres_creates_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:789
#define str
Definition astring.c:76
#define n
Definition astring.c:77
bool audio_is_dummy_plugin(void)
Definition audio.c:715
void output_window_append(const struct ft_color color, const char *featured_text)
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3455
void destroy_city_virtual(struct city *pcity)
Definition city.c:3541
static bool is_non_allied_city_tile(const struct tile *ptile, const struct player *pplayer)
Definition city.h:767
#define city_list_iterate(citylist, pcity)
Definition city.h:505
#define city_tile(_pcity_)
Definition city.h:561
#define city_list_iterate_end
Definition city.h:507
static fc_font * instance()
Definition fonts.cpp:41
QFont * get_font(QString name)
Definition fonts.cpp:63
static fc_shortcuts * sc()
fc_shortcut * get_shortcut(shortcut_id id)
static void update_all()
Definition menu.cpp:899
virtual ~go_act_menu()
Definition menu.cpp:711
void start_go_act(int act_id, int sub_tgt_id)
Definition menu.cpp:876
void reset()
Definition menu.cpp:720
static QSet< go_act_menu * > instances
Definition menu.h:238
void update()
Definition menu.cpp:836
go_act_menu(QWidget *parent=nullptr)
Definition menu.cpp:701
static void reset_all()
Definition menu.cpp:889
void create()
Definition menu.cpp:732
QMap< QAction *, int > items
Definition menu.h:240
static QSet< gov_menu * > instances
Definition menu.h:213
virtual ~gov_menu()
Definition menu.cpp:581
static void create_all()
Definition menu.cpp:681
void revolution()
Definition menu.cpp:660
QVector< QAction * > actions
Definition menu.h:215
static void update_all()
Definition menu.cpp:691
void change_gov(int target_gov)
Definition menu.cpp:668
gov_menu(QWidget *parent=0)
Definition menu.cpp:570
void create()
Definition menu.cpp:590
void update()
Definition menu.cpp:632
bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq, QString *ret)
Definition menu.cpp:1918
void slot_unit_sentry()
Definition menu.cpp:2889
QActionGroup * action_vs_city
Definition menu.h:268
void slot_bg3select()
Definition menu.cpp:3607
void slot_auto_worker()
Definition menu.cpp:2815
void slot_traveler()
Definition menu.cpp:3551
bool execute_shortcut_inner(const QMenu *m, QKeySequence seq)
Definition menu.cpp:1836
void slot_delayed_goto()
Definition menu.cpp:3048
void zoom_in()
Definition menu.cpp:3332
void slot_autocaravan()
Definition menu.cpp:2963
QMenu * multiplayer_menu
Definition menu.h:265
void slot_build_irrigation()
Definition menu.cpp:2849
void volume_up()
Definition menu.cpp:3935
void slot_execute_orders()
Definition menu.cpp:3079
void update_bases_menu()
Definition menu.cpp:2046
QString shortcut_exist(fc_shortcut *fcs)
Definition menu.cpp:1895
void tileset_custom_load()
Definition menu.cpp:3655
void update_roads_menu()
Definition menu.cpp:1999
void slot_calculate()
Definition menu.cpp:2947
void slot_conn_road()
Definition menu.cpp:2764
void slot_conn_irrigation()
Definition menu.cpp:2702
QMenu * bases_menu
Definition menu.h:264
QActionGroup * airlift_type
Definition menu.h:267
void slot_quickairlift_set()
Definition menu.cpp:3005
void slot_battlelog()
Definition menu.cpp:3288
QMultiHash< munit, QAction * > menu_list
Definition menu.h:272
void slot_trade_add_all()
Definition menu.cpp:2939
void update_airlift_menu()
Definition menu.cpp:1960
void slot_show_cities()
Definition menu.cpp:2659
void slot_transform()
Definition menu.cpp:2779
void slot_top_cities()
Definition menu.cpp:3543
void slot_action_vs_unit()
Definition menu.cpp:3018
void slot_achievements()
Definition menu.cpp:3527
void slot_show_research_tab()
Definition menu.cpp:2607
void shortcut_options()
Definition menu.cpp:3784
void slot_city_output()
Definition menu.cpp:3400
void slot_show_eco_report()
Definition menu.cpp:2627
QMenu * airlift_menu
Definition menu.h:263
QAction * osd_status
Definition menu.h:288
void slot_bg1select()
Definition menu.cpp:3559
void slot_unload_all()
Definition menu.cpp:3168
void slot_airlift()
Definition menu.cpp:3142
void slot_select_same_continent()
Definition menu.cpp:3472
void slot_city_production()
Definition menu.cpp:3408
void slot_set_home()
Definition menu.cpp:3150
QAction * lock_status
Definition menu.h:287
void slot_native_tiles()
Definition menu.cpp:3308
void slot_unit_explore()
Definition menu.cpp:3200
void slot_bg4assign()
Definition menu.cpp:3639
void slot_bg1append()
Definition menu.cpp:3575
void slot_upgrade()
Definition menu.cpp:3184
void execute_shortcut(int sid)
Definition menu.cpp:1851
void slot_popup_mult_rates()
Definition menu.cpp:3726
void slot_select_same_everywhere()
Definition menu.cpp:3482
void volume_down()
Definition menu.cpp:3947
void slot_map_grid()
Definition menu.cpp:3440
void slot_unit_filter()
Definition menu.cpp:3508
void slot_bg2select()
Definition menu.cpp:3583
void slot_done_moving()
Definition menu.cpp:3448
void calc_trade_routes()
Definition menu.cpp:3710
void slot_city_buycost()
Definition menu.cpp:3316
void slot_action()
Definition menu.cpp:2807
void slot_bg4append()
Definition menu.cpp:3647
QMenu * roads_menu
Definition menu.h:266
QAction * minimap_status
Definition menu.h:285
bool shortcut_exist_inner(const QMenu *m, QKeySequence seq, fc_shortcut *fcs, QString *ret)
Definition menu.cpp:1878
void slot_select_all_tile()
Definition menu.cpp:3456
void save_game()
Definition menu.cpp:3874
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Definition menu.cpp:909
void save_image()
Definition menu.cpp:3824
void slot_pillage()
Definition menu.cpp:2799
void slot_clean()
Definition menu.cpp:2685
void zoom_reset()
Definition menu.cpp:3341
void slot_board()
Definition menu.cpp:3114
void slot_center_view()
Definition menu.cpp:3208
void slot_build_mine()
Definition menu.cpp:2865
void server_options()
Definition menu.cpp:3792
void load_new_tileset()
Definition menu.cpp:3695
void set_tile_for_order(struct tile *ptile)
Definition menu.cpp:1824
void slot_fullscreen()
Definition menu.cpp:3254
void slot_bg4select()
Definition menu.cpp:3631
void slot_show_nations()
Definition menu.cpp:2651
void slot_build_road()
Definition menu.cpp:2823
void slot_unsentry()
Definition menu.cpp:3176
void slot_show_new_turn_text()
Definition menu.cpp:3276
void local_options()
Definition menu.cpp:3776
bool delayed_order
Definition menu.h:292
void slot_borders()
Definition menu.cpp:3300
void slot_clear_trade()
Definition menu.cpp:2955
void zoom_scale_fonts()
Definition menu.cpp:3356
void slot_conn_rail()
Definition menu.cpp:2718
void slot_select_same_tile()
Definition menu.cpp:3492
void slot_convert()
Definition menu.cpp:2897
QMenu * action_unit_menu
Definition menu.h:270
QActionGroup * action_vs_unit
Definition menu.h:269
void slot_endgame()
Definition menu.cpp:3535
void slot_bg2assign()
Definition menu.cpp:3591
void slot_select_one()
Definition menu.cpp:3464
void menus_sensitive()
Definition menu.cpp:2093
void messages_options()
Definition menu.cpp:3800
void slot_unit_goto()
Definition menu.cpp:3192
void slot_cultivate()
Definition menu.cpp:2857
void slot_stack_size()
Definition menu.cpp:3424
void slot_conn_maglev()
Definition menu.cpp:2733
void slot_patrol()
Definition menu.cpp:3124
void slot_unit_fortress()
Definition menu.cpp:2748
void slot_wait()
Definition menu.cpp:3500
void slot_demographics()
Definition menu.cpp:3519
void slot_build_city()
Definition menu.cpp:2667
void slot_city_growth()
Definition menu.cpp:3324
void slot_city_trade_routes()
Definition menu.cpp:3416
void slot_rally()
Definition menu.cpp:2922
void slot_plant()
Definition menu.cpp:2873
void slot_paradrop()
Definition menu.cpp:2787
void slot_build_path(int id)
Definition menu.cpp:3742
void slot_bg1assign()
Definition menu.cpp:3567
void slot_return_to_city()
Definition menu.cpp:3132
Unit_type_id airlift_type_id
Definition menu.h:294
void slot_show_map()
Definition menu.cpp:2635
void slot_bg3assign()
Definition menu.cpp:3615
QAction * scale_fonts_status
Definition menu.h:286
void slot_minimap_view()
Definition menu.cpp:3264
void slot_trade_city()
Definition menu.cpp:2931
void quit_game()
Definition menu.cpp:3816
void slot_help(const QString &topic)
Definition menu.cpp:3734
void save_game_as()
Definition menu.cpp:3882
void slot_bg2append()
Definition menu.cpp:3599
bool quick_airlifting
Definition menu.h:293
void slot_spaceship()
Definition menu.cpp:2615
void slot_city_names()
Definition menu.cpp:3384
QMenu * action_city_menu
Definition menu.h:271
void save_options_now()
Definition menu.cpp:3808
QAction * btlog_status
Definition menu.h:289
void slot_unit_fortify()
Definition menu.cpp:2881
void slot_show_units_report()
Definition menu.cpp:2643
void slot_quickairlift()
Definition menu.cpp:3040
QString shortcut_2_menustring(int sid)
Definition menu.cpp:1936
void slot_lock()
Definition menu.cpp:3216
void back_to_menu()
Definition menu.cpp:3909
void slot_deboard()
Definition menu.cpp:3158
void slot_popup_tax_rates()
Definition menu.cpp:3718
void slot_build_base(int id)
Definition menu.cpp:3758
qfc_units_list units_list
Definition menu.h:273
void setup_menus()
Definition menu.cpp:960
mr_menu()
Definition menu.cpp:951
void slot_bg3append()
Definition menu.cpp:3623
void slot_action_vs_city()
Definition menu.cpp:3029
void zoom_out()
Definition menu.cpp:3375
void slot_disband()
Definition menu.cpp:2905
void slot_unit_airbase()
Definition menu.cpp:2756
void slot_fullbar()
Definition menu.cpp:3432
void slot_city_outlines()
Definition menu.cpp:3392
bool confirm_disruptive_selection()
Definition menu.cpp:3959
void slot_orders_clear()
Definition menu.cpp:2913
static qdef_act * action()
Definition dialogs.cpp:1040
void vs_city_set(int i)
Definition dialogs.cpp:1062
void vs_unit_set(int i)
Definition dialogs.cpp:1070
QList< qfc_delayed_unit_item * > unit_list
Definition menu.h:132
void add(qfc_delayed_unit_item *fui)
Definition menu.cpp:496
int nr_units
Definition menu.h:133
void clear()
Definition menu.cpp:504
bool done
Definition menu.h:144
unsigned trade_num
Definition menu.h:147
int poss_trade_num
Definition menu.h:146
QList< struct city * > pos_cities
Definition menu.h:150
QList< struct city * > new_tr_cities
Definition menu.h:149
int over_max
Definition menu.h:145
trade_city(struct city *pcity)
Definition menu.cpp:69
QList< struct city * > curr_tr_cities
Definition menu.h:148
struct city * city
Definition menu.h:151
void calculate_inner(trade_city *tc)
Definition menu.cpp:217
bool discard_one(trade_city *tc)
Definition menu.cpp:379
void add_city(struct city *pcity)
Definition menu.cpp:128
void find_certain_routes()
Definition menu.cpp:461
QList< trade_city * > cities
Definition menu.h:183
void find_certain_routes_inner(trade_city *tc)
Definition menu.cpp:426
trade_city * find_most_free()
Definition menu.cpp:328
void discard_trade(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:365
void add_tile(struct tile *ptile)
Definition menu.cpp:140
void remove_virtual_city(struct tile *ptile)
Definition menu.cpp:191
bool hover_city
Definition menu.h:180
void add_all_cities()
Definition menu.cpp:88
void clear_trade_planing()
Definition menu.cpp:108
void discard()
Definition menu.cpp:346
void remove_city(struct city *pcity)
Definition menu.cpp:173
QList< qtiles > lines
Definition menu.h:181
bool discard_any(trade_city *tc, int freeroutes)
Definition menu.cpp:405
void check_if_done(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:476
QList< struct city * > virtual_cities
Definition menu.h:182
int find_over_max(struct city *pcity)
Definition menu.cpp:312
void calculate()
Definition menu.cpp:235
bool client_is_observer(void)
struct civclient client
enum client_states client_state(void)
bool is_waiting_turn_change(void)
void send_report_request(enum report_type type)
bool can_client_issue_orders(void)
bool client_has_player(void)
#define client_player()
@ C_S_RUNNING
Definition client_main.h:47
bool can_units_do_connect(struct unit_list *punits, enum unit_activity activity, struct extra_type *tgt)
Definition climisc.c:1242
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:76
@ REPORT_DEMOGRAPHIC
Definition conn_types.h:53
@ REPORT_WONDERS_OF_THE_WORLD_LONG
Definition conn_types.h:51
@ REPORT_ACHIEVEMENTS
Definition conn_types.h:54
@ REPORT_TOP_CITIES
Definition conn_types.h:52
void send_save_game(const char *filename)
bool is_server_running(void)
bool can_client_access_hack(void)
void key_unit_sentry(void)
Definition control.c:3768
void request_unit_airlift(struct unit *punit, struct city *pcity)
Definition control.c:1555
void key_city_output_toggle(void)
Definition control.c:3865
void request_unit_return(struct unit *punit)
Definition control.c:1564
void request_unit_caravan_action(struct unit *punit, action_id action)
Definition control.c:2235
void key_unit_auto_explore(void)
Definition control.c:3589
void key_unit_connect(enum unit_activity activity, struct extra_type *tgt)
Definition control.c:3387
void key_city_full_bar_toggle(void)
Definition control.c:3897
void key_map_native_toggle(void)
Definition control.c:3889
void request_unit_goto(enum unit_orders last_order, action_id act_id, int sub_tgt_id)
Definition control.c:1142
void key_unit_paradrop(void)
Definition control.c:3491
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_center_focus_unit(void)
Definition control.c:2762
void key_city_productions_toggle(void)
Definition control.c:3931
void key_unit_plant(void)
Definition control.c:3708
void key_unit_fortress(void)
Definition control.c:3636
void key_unit_mine(void)
Definition control.c:3700
void key_unit_pillage(void)
Definition control.c:3720
void request_unit_unload(struct unit *pcargo)
Definition control.c:2206
void request_new_unit_activity_targeted(struct unit *punit, enum unit_activity act, struct extra_type *tgt)
Definition control.c:1950
void key_unit_irrigate(void)
Definition control.c:3680
void request_unit_build_city(struct unit *punit)
Definition control.c:1829
void key_unit_unload_all(void)
Definition control.c:3529
void key_city_outlines_toggle(void)
Definition control.c:3857
void key_unit_homecity(void)
Definition control.c:3653
void set_hover_state(struct unit_list *punits, enum cursor_hover_state state, enum unit_activity activity, struct extra_type *tgt, int last_tgt, int last_sub_tgt, action_id action, enum unit_orders order)
Definition control.c:290
void key_unit_patrol(void)
Definition control.c:3499
void key_unit_wakeup_others(void)
Definition control.c:3562
enum cursor_hover_state hover_state
Definition control.c:89
void key_unit_stack_size_toggle(void)
Definition control.c:3948
void key_unit_wait(void)
Definition control.c:3554
void key_unit_select_battlegroup(int battlegroup, bool append)
Definition control.c:3831
void key_map_grid_toggle(void)
Definition control.c:3873
struct unit * head_of_units_in_focus(void)
Definition control.c:410
void key_city_growth_toggle(void)
Definition control.c:3914
void key_unit_action_select_tgt(void)
Definition control.c:3418
void key_city_buycost_toggle(void)
Definition control.c:3923
int get_num_units_in_focus(void)
Definition control.c:185
void key_unit_transform(void)
Definition control.c:3780
void request_move_unit_direction(struct unit *punit, int dir)
Definition control.c:1891
void key_unit_done(void)
Definition control.c:3475
void key_city_trade_routes_toggle(void)
Definition control.c:3940
void key_city_names_toggle(void)
Definition control.c:3905
void request_unit_select(struct unit_list *punits, enum unit_select_type_mode seltype, enum unit_select_location_mode selloc)
Definition control.c:1633
void key_unit_auto_work(void)
Definition control.c:3602
void key_unit_airbase(void)
Definition control.c:3572
void key_unit_goto(void)
Definition control.c:3483
void control_mouse_cursor(struct tile *ptile)
Definition control.c:1227
void key_unit_convert(void)
Definition control.c:3614
void key_unit_fortify(void)
Definition control.c:3624
void key_unit_assign_battlegroup(int battlegroup, bool append)
Definition control.c:3792
void key_unit_cultivate(void)
Definition control.c:3688
void key_map_borders_toggle(void)
Definition control.c:3881
#define can_unit_do_activity_targeted_client(_punit_, _act_, _tgt_)
Definition control.h:43
#define can_units_do_activity_targeted_client(_punits_, _act_, _tgt_)
Definition control.h:47
@ HOVER_GOTO
Definition control.h:27
#define can_units_do_activity_client(_punits_, _act_)
Definition control.h:45
bool qtg_request_transport(struct unit *pcargo, struct tile *ptile)
Definition dialogs.cpp:4958
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:842
struct extra_type * next_extra_for_tile(const struct tile *ptile, enum extra_cause cause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:779
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
struct extra_type * prev_extra_in_tile(const struct tile *ptile, enum extra_rmcause rmcause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:804
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_name_translation(const struct extra_type *pextra)
Definition extras.c:194
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_iterate_end
Definition extras.h:321
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
#define NO_TARGET
Definition fc_types.h:214
int Unit_type_id
Definition fc_types.h:242
#define Q_(String)
Definition fcintl.h:70
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const char * city_link(const struct city *pcity)
struct civ_game game
Definition game.c:61
struct world wld
Definition game.c:62
struct city * game_city_by_number(int id)
Definition game.c:106
struct tile * tile_before_end_path(struct unit *punit, struct tile *ptile)
Definition goto.c:2036
bool send_attack_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1639
bool send_goto_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1569
void enter_goto_state(struct unit_list *punits)
Definition goto.c:1011
const char * government_name_translation(const struct government *pgovern)
Definition government.c:143
bool untargeted_revolution_allowed(void)
Definition government.c:570
Government_type_id government_count(void)
Definition government.c:71
struct government * government_by_number(const Government_type_id gov)
Definition government.c:103
bool can_change_to_government(struct player *pplayer, const struct government *gov)
Definition government.c:170
static PangoLayout * layout
Definition canvas.c:325
void city_report_dialog_popup(bool raise)
Definition cityrep.c:292
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
void popup_disband_dialog(struct unit_list *punits)
Definition dialogs.c:1473
static struct tile * pos
Definition finddlg.c:53
void popup_multiplier_dialog(void)
Definition gamedlgs.c:383
void popup_rates_dialog(void)
Definition gamedlgs.c:533
void popup_goto_dialog(void)
Definition gotodlg.c:258
void popup_quit_dialog(void)
Definition gui_main.c:2349
void popup_help_dialog_typed(const char *item, enum help_page_type htype)
Definition helpdlg.c:196
void create_line_at_mouse_pos(void)
Definition mapctrl.c:355
void update_city_descriptions(void)
Definition mapview.c:488
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.c:2371
#define CREATE_SUB_ITEM(_sub_target_, _sub_target_key_, _sub_target_name_)
void popup_messageopt_dialog(void)
Definition messagedlg.c:51
void popup_players_dialog(bool raise)
Definition plrdlg.c:91
void economy_report_dialog_popup(bool raise)
Definition repodlgs.c:1243
void popup_spaceship_dialog(struct player *pplayer)
delay_order
Definition menu.h:83
@ D_GOTO
Definition menu.h:84
munit
Definition menu.h:39
@ AIRLIFT
Definition menu.h:69
@ CONNECT_RAIL
Definition menu.h:65
@ TRANSFORM
Definition menu.h:51
@ FORTIFY
Definition menu.h:56
@ GOTO_CITY
Definition menu.h:68
@ TRANSPORTER
Definition menu.h:44
@ BUILD
Definition menu.h:54
@ IRRIGATION
Definition menu.h:49
@ CONNECT_IRRIGATION
Definition menu.h:67
@ CONNECT_ROAD
Definition menu.h:64
@ HOMECITY
Definition menu.h:61
@ CONVERT
Definition menu.h:46
@ PILLAGE
Definition menu.h:53
@ TOP_CITIES
Definition menu.h:79
@ BUILD_WONDER
Definition menu.h:70
@ DISBAND
Definition menu.h:45
@ DEBOARD
Definition menu.h:43
@ CLEAN
Definition menu.h:59
@ NOT_4_OBS
Definition menu.h:75
@ UPGRADE
Definition menu.h:74
@ SAVE
Definition menu.h:78
@ MULTIPLIERS
Definition menu.h:76
@ PLANT
Definition menu.h:48
@ ORDER_TRADE_ROUTE
Definition menu.h:72
@ WAKEUP
Definition menu.h:62
@ MINE
Definition menu.h:47
@ SENTRY
Definition menu.h:60
@ ORDER_DIPLOMAT_DLG
Definition menu.h:73
@ EXPLORE
Definition menu.h:41
@ STANDARD
Definition menu.h:40
@ AUTOWORKER
Definition menu.h:63
@ ROAD
Definition menu.h:55
@ CONNECT_MAGLEV
Definition menu.h:66
@ CULTIVATE
Definition menu.h:50
@ PARADROP
Definition menu.h:52
@ BOARD
Definition menu.h:42
@ FORTRESS
Definition menu.h:57
@ AUDIO
Definition menu.h:80
@ ENDGAME
Definition menu.h:77
@ AUTOTRADEROUTE
Definition menu.h:71
@ AIRBASE
Definition menu.h:58
#define enable(id)
Definition widget.h:223
void popup_revolution_dialog(void)
Definition dialogs.c:112
#define HELP_MUSICSET_ITEM
#define HELP_CITIES_ITEM
#define HELP_TERRAIN_ITEM
#define HELP_LANGUAGES_ITEM
#define HELP_CONNECTING_ITEM
#define HELP_TILESET_ITEM
#define HELP_CHATLINE_ITEM
#define HELP_RULESET_ITEM
#define HELP_GOVERNMENT_ITEM
#define HELP_ABOUT_ITEM
#define HELP_MULTIPLIER_ITEM
#define HELP_PLAYING_ITEM
#define HELP_IMPROVEMENTS_ITEM
#define HELP_UNITS_ITEM
#define HELP_ZOC_ITEM
#define HELP_WORKLIST_EDITOR_ITEM
#define HELP_WONDERS_ITEM
#define HELP_COMBAT_ITEM
#define HELP_SPACE_RACE_ITEM
#define HELP_COPYING_ITEM
#define HELP_OVERVIEW_ITEM
#define HELP_NATIONS_ITEM
#define HELP_TECHS_ITEM
#define HELP_DIPLOMACY_ITEM
#define HELP_ECONOMY_ITEM
@ HELP_ANY
Definition helpdlg_g.h:20
#define HELP_CMA_ITEM
#define HELP_CONTROLS_ITEM
bool has_player_unit_type(Unit_type_id utype)
Definition hudwidget.cpp:60
Impr_type_id improvement_number(const struct impr_type *pimprove)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define fc_assert(condition)
Definition log.h:177
int get_direction_for_step(const struct civ_map *nmap, const struct tile *start_tile, const struct tile *end_tile)
Definition map.c:1497
bool is_tiles_adjacent(const struct tile *tile0, const struct tile *tile1)
Definition map.c:1076
struct terrain_misc terrain_control
Definition map.c:68
struct view mapview
bool map_canvas_resized(int width, int height)
#define fc_malloc(sz)
Definition mem.h:34
#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id)
static void enable_interface(bool enable)
Definition menu.cpp:3229
void multiairlift(struct city *acity, Unit_type_id ut)
Definition menu.cpp:3975
void real_menus_init(void)
Definition menu.cpp:513
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.cpp:554
void real_menus_update(void)
Definition menu.cpp:531
static mpgui * gui
Definition mpgui_qt.cpp:52
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
const char *const city_productions
Definition fonts.h:33
const char *const city_names
Definition fonts.h:32
const char * nation_plural_for_player(const struct player *pplayer)
Definition nation.c:178
void option_changed(struct option *poption)
Definition options.c:759
const struct option_set * client_optset
Definition options.c:1291
void options_save(option_save_log_callback log_cb)
Definition options.c:6177
struct client_options gui_options
Definition options.c:71
struct option * optset_option_by_name(const struct option_set *poptset, const char *name)
Definition options.c:442
struct city_list * cities
Definition packhand.c:119
void popup_shortcuts_dialog()
void toggle_units_report(bool)
#define players_iterate_end
Definition player.h:542
#define players_iterate(_pplayer)
Definition player.h:537
void qtg_science_report_dialog_popup(bool raise)
void popup_endgame_report()
struct extra_type * road_extra_get(const struct road_type *proad)
Definition road.c:42
struct road_type * road_by_gui_type(enum road_gui_type gui_type)
Definition road.c:180
const struct strvec * get_save_dirs(void)
Definition shared.c:934
void array_shuffle(int *array, int n)
Definition shared.c:2011
char * freeciv_storage_dir(void)
Definition shared.c:671
#define DIR_SEPARATOR
Definition shared.h:127
#define CLIP(lower, current, upper)
Definition shared.h:57
QString shortcut_to_string(fc_shortcut *sc)
shortcut_id
Definition shortcuts.h:33
@ SC_PARADROP
Definition shortcuts.h:95
@ SC_UPGRADE_UNIT
Definition shortcuts.h:63
@ SC_BUILDIRRIGATION
Definition shortcuts.h:67
@ SC_BUILDCITY
Definition shortcuts.h:70
@ SC_DONE_MOVING
Definition shortcuts.h:57
@ SC_BUILDROAD
Definition shortcuts.h:69
@ SC_UNSENTRY_TILE
Definition shortcuts.h:61
@ SC_CULTIVATE
Definition shortcuts.h:68
@ SC_DO
Definition shortcuts.h:62
@ SC_CENTER_VIEW
Definition shortcuts.h:36
@ SC_SENTRY
Definition shortcuts.h:71
@ SC_GOBUILDCITY
Definition shortcuts.h:92
@ SC_NUKE
Definition shortcuts.h:76
@ SC_AUTOEXPLORE
Definition shortcuts.h:59
@ SC_SETHOME
Definition shortcuts.h:64
@ SC_PLANT
Definition shortcuts.h:66
@ SC_BUILDMINE
Definition shortcuts.h:65
@ SC_FULLSCREEN
Definition shortcuts.h:37
@ SC_TRADE_ROUTES
Definition shortcuts.h:54
@ SC_CITY_OUTPUT
Definition shortcuts.h:39
@ SC_TRANSFORM
Definition shortcuts.h:75
@ SC_STACK_SIZE
Definition shortcuts.h:94
@ SC_FORTIFY
Definition shortcuts.h:72
@ SC_ZOOM_IN
Definition shortcuts.h:87
@ SC_GOJOINCITY
Definition shortcuts.h:93
@ SC_MAP_GRID
Definition shortcuts.h:40
@ SC_MINIMAP
Definition shortcuts.h:38
@ SC_CITY_PROD
Definition shortcuts.h:55
@ SC_PATROL
Definition shortcuts.h:60
@ SC_GOTO
Definition shortcuts.h:73
@ SC_GOTOAIRLIFT
Definition shortcuts.h:58
@ SC_WAIT
Definition shortcuts.h:74
@ SC_IFACE_LOCK
Definition shortcuts.h:80
@ SC_DEBOARD
Definition shortcuts.h:78
@ SC_ZOOM_RESET
Definition shortcuts.h:91
@ SC_ZOOM_OUT
Definition shortcuts.h:88
@ SC_AUTOMATE
Definition shortcuts.h:81
@ SC_CITY_NAMES
Definition shortcuts.h:56
@ SC_BOARD
Definition shortcuts.h:77
@ SC_CLEAN
Definition shortcuts.h:82
@ SC_NAT_BORDERS
Definition shortcuts.h:41
@ SC_SHOW_FULLBAR
Definition shortcuts.h:86
#define strvec_iterate(psv, str)
#define strvec_iterate_end
QPixmap map_pixmap
Definition canvas.h:25
Definition city.h:317
char * name
Definition city.h:318
struct tile * tile
Definition city.h:319
struct civ_game::@32::@35 client
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
struct government * government_during_revolution
Definition game.h:94
struct connection conn
Definition client_main.h:96
bool gui_qt_fullscreen
Definition options.h:413
bool draw_native
Definition options.h:215
bool draw_city_output
Definition options.h:194
bool draw_city_names
Definition options.h:196
bool draw_city_productions
Definition options.h:198
bool draw_borders
Definition options.h:214
bool draw_city_buycost
Definition options.h:199
bool draw_unit_stack_size
Definition options.h:218
bool draw_city_trade_routes
Definition options.h:200
bool unit_selection_clears_orders
Definition options.h:175
bool save_options_on_exit
Definition options.h:125
int sound_effects_volume
Definition options.h:190
bool draw_map_grid
Definition options.h:195
bool draw_city_growth
Definition options.h:197
bool draw_city_outlines
Definition options.h:193
bool draw_full_citybar
Definition options.h:216
Definition climisc.h:82
struct city_list * cities
Definition player.h:281
Definition menu.h:161
QPixmap * pm
Definition sprite.h:25
struct terrain * cultivate_result
Definition terrain.h:108
struct terrain * plant_result
Definition terrain.h:111
struct terrain * transform_result
Definition terrain.h:122
Definition tile.h:50
struct unit_list * units
Definition tile.h:58
Definition unit.h:140
int id
Definition unit.h:147
struct tile * tile
Definition unit.h:142
int homecity
Definition unit.h:148
const struct unit_type * utype
Definition unit.h:141
struct canvas * store
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char * advance_name_translation(const struct advance *padvance)
Definition tech.c:300
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define advance_iterate(_p)
Definition tech.h:271
#define advance_iterate_end
Definition tech.h:272
#define T_NONE
Definition terrain.h:61
void tile_virtual_destroy(struct tile *vtile)
Definition tile.c:1035
bool tile_apply_activity(struct tile *ptile, Activity_type_id act, struct extra_type *tgt)
Definition tile.c:681
struct tile * tile_virtual_new(const struct tile *ptile)
Definition tile.c:981
const char * tile_get_info_text(const struct tile *ptile, bool include_nuisances, int linebreaks)
Definition tile.c:771
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_terrain(_tile)
Definition tile.h:115
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:7040
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:747
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1150
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:738
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:791
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:779
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1401
int city_num_trade_routes(const struct city *pcity)
unsigned max_trade_routes(const struct city *pcity)
Definition traderoutes.c:48
bool can_establish_trade_route(const struct city *pc1, const struct city *pc2, int priority)
bool have_cities_trade_route(const struct city *pc1, const struct city *pc2)
#define GOODS_HIGH_PRIORITY
bool unit_can_est_trade_route_here(const struct unit *punit)
Definition unit.c:302
bool unit_can_add_or_build_city(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:490
bool can_unit_change_homecity(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:523
bool unit_contained_in(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:2623
bool can_unit_do_autoworker(const struct unit *punit)
Definition unit.c:648
bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:864
bool unit_can_help_build_wonder_here(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:276
#define unit_tile(_pu)
Definition unit.h:407
@ ORDER_LAST
Definition unit.h:50
@ ORDER_PERFORM_ACTION
Definition unit.h:48
#define unit_owner(_pu)
Definition unit.h:406
bool units_can_convert(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:352
bool units_are_occupied(const struct unit_list *punits)
Definition unitlist.c:275
bool units_can_unload(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:303
bool can_units_do_base_gui(const struct unit_list *punits, enum base_gui_type base_gui)
Definition unitlist.c:182
bool units_contain_cityfounder(const struct unit_list *punits)
Definition unitlist.c:219
bool can_units_do_any_road(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:163
struct unit * unit_list_find(const struct unit_list *punitlist, int unit_id)
Definition unitlist.c:30
bool units_can_upgrade(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:337
bool units_have_activity_on_tile(const struct unit_list *punits, enum unit_activity activity)
Definition unitlist.c:321
bool units_have_type_flag(const struct unit_list *punits, enum unit_type_flag_id flag, bool has_flag)
Definition unitlist.c:204
bool can_units_do(const struct unit_list *punits, bool(can_fn)(const struct unit *punit))
Definition unitlist.c:95
bool units_can_do_action(const struct unit_list *punits, action_id act_id, bool can_do)
Definition unitlist.c:241
bool units_can_load(const struct unit_list *punits)
Definition unitlist.c:289
bool can_units_do_on_map(const struct civ_map *nmap, const struct unit_list *punits, bool(can_fn)(const struct civ_map *nmap, const struct unit *punit))
Definition unitlist.c:111
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:112
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:91
bool can_player_build_unit_now(const struct player *p, const struct unit_type *punittype)
Definition unittype.c:2082
const char * utype_name_translation(const struct unit_type *punittype)
Definition unittype.c:1564
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:375
#define unit_type_iterate(_p)
Definition unittype.h:860
#define unit_type_iterate_end
Definition unittype.h:867
#define MAP_NATIVE_WIDTH
#define MAP_NATIVE_HEIGHT