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Freeciv-3.3
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#include "fcintl.h"#include "log.h"#include "rand.h"#include "support.h"#include "timing.h"#include "featured_text.h"#include "game.h"#include "map.h"#include "traderoutes.h"#include "unitlist.h"#include "graphics_g.h"#include "gui_main_g.h"#include "mapctrl_g.h"#include "mapview_g.h"#include "client_main.h"#include "climap.h"#include "control.h"#include "editor.h"#include "goto.h"#include "citydlg_common.h"#include "overview_common.h"#include "svgflag.h"#include "tilespec.h"#include "zoom.h"#include "mapview_common.h"#include "spechash.h"#include "speclist.h"Go to the source code of this file.
Data Structures | |
| struct | gotoline_counter |
| struct | trade_route_line |
| struct | animation |
| struct | link_mark |
Enumerations | |
| enum | update_type { UPDATE_NONE = 0 , UPDATE_CITY_DESCRIPTIONS = 1 , UPDATE_MAP_CANVAS_VISIBLE = 2 , UPDATE_TILE_LABELS = 4 } |
| enum | tile_update_type { TILE_UPDATE_TILE_SINGLE , TILE_UPDATE_TILE_FULL , TILE_UPDATE_UNIT , TILE_UPDATE_CITY_DESC , TILE_UPDATE_CITYMAP , TILE_UPDATE_TILE_LABEL , TILE_UPDATE_COUNT } |
| enum | animation_type { ANIM_MOVEMENT , ANIM_BATTLE , ANIM_EXPL , ANIM_NUKE } |
Variables | |
| struct tile_hash * | mapdeco_highlight_table |
| struct tile_hash * | mapdeco_crosshair_table |
| struct gotoline_hash * | mapdeco_gotoline_table |
| struct view | mapview |
| bool | can_slide = TRUE |
| static bool | frame_by_frame_animation = FALSE |
| const struct tile * | center_tile = NULL |
| struct tile * | infratile = NULL |
| static const int | MAX_TRADE_ROUTE_DRAW_LINES = 2 |
| static struct timer * | anim_timer = NULL |
| struct animation_list * | animations = NULL |
| static int | color_index = 0 |
| static int | max_desc_width = 0 |
| static int | max_desc_height = 0 |
| static int | max_label_width = 0 |
| static int | max_label_height = 0 |
| static enum update_type | needed_updates = UPDATE_NONE |
| static bool | callback_queued = FALSE |
| struct tile_list * | tile_updates [TILE_UPDATE_COUNT] |
| static struct link_mark_list * | link_marks = NULL |
| #define COLOR_MAPVIEW_TILELABEL COLOR_MAPVIEW_CITYTEXT |
Definition at line 68 of file mapview_common.c.
| #define gotoline_hash_iterate_end HASH_ITERATE_END |
Definition at line 71 of file mapview_common.c.
| #define link_marks_iterate | ( | pmark | ) | TYPED_LIST_ITERATE(struct link_mark, link_marks, pmark) |
Definition at line 3783 of file mapview_common.c.
| #define link_marks_iterate_end LIST_ITERATE_END |
Definition at line 3785 of file mapview_common.c.
| #define NUM_CITY_COLORS tileset_num_city_colors(tileset) |
Definition at line 1493 of file mapview_common.c.
| #define SPECHASH_IDATA_FREE gotoline_counter_destroy |
Definition at line 66 of file mapview_common.c.
| #define SPECHASH_IDATA_TYPE struct gotoline_counter * |
Definition at line 65 of file mapview_common.c.
Definition at line 64 of file mapview_common.c.
Definition at line 63 of file mapview_common.c.
Definition at line 172 of file mapview_common.c.
Definition at line 172 of file mapview_common.c.
Definition at line 173 of file mapview_common.c.
Definition at line 173 of file mapview_common.c.
| Enumerator | |
|---|---|
| ANIM_MOVEMENT | |
| ANIM_BATTLE | |
| ANIM_EXPL | |
| ANIM_NUKE | |
Definition at line 130 of file mapview_common.c.
| Enumerator | |
|---|---|
| TILE_UPDATE_TILE_SINGLE | |
| TILE_UPDATE_TILE_FULL | |
| TILE_UPDATE_UNIT | |
| TILE_UPDATE_CITY_DESC | |
| TILE_UPDATE_CITYMAP | |
| TILE_UPDATE_TILE_LABEL | |
| TILE_UPDATE_COUNT | |
Definition at line 106 of file mapview_common.c.
| Enumerator | |
|---|---|
| UPDATE_NONE | |
| UPDATE_CITY_DESCRIPTIONS | |
| UPDATE_MAP_CANVAS_VISIBLE | |
| UPDATE_TILE_LABELS | |
Definition at line 96 of file mapview_common.c.
Start or renew animation timer.
Definition at line 223 of file mapview_common.c.
Referenced by animation_add(), decrease_unit_hp_smooth(), move_unit_map_canvas(), set_mapview_origin(), and update_animation().
Add new animation to the queue.
Definition at line 233 of file mapview_common.c.
Referenced by decrease_unit_hp_smooth(), move_unit_map_canvas(), and put_nuke_mushroom_pixmaps().
Clean up animations system.
Definition at line 189 of file mapview_common.c.
Referenced by client_game_free().
Initialize animations system.
Definition at line 181 of file mapview_common.c.
Referenced by client_game_init().
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Append the buy cost of the current production of the given city to the already NULL-terminated buffer. Does nothing if draw_city_buycost is set to FALSE, or if it does not make sense to buy the current production (e.g. coinage).
Definition at line 2892 of file mapview_common.c.
Referenced by get_city_mapview_production().
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Finds the map coordinates corresponding to pixel coordinates. The resulting position is unwrapped and may be unreal.
Definition at line 753 of file mapview_common.c.
Referenced by canvas_pos_to_nearest_tile(), canvas_pos_to_tile(), and tile_to_canvas_pos().
Move the GUI origin to the given normalized, clipped origin. This may be called many times when sliding the mapview.
Definition at line 876 of file mapview_common.c.
Referenced by set_mapview_origin().
Progress animation of type 'battle'
Definition at line 289 of file mapview_common.c.
Referenced by update_animation().
Adjust mapview origin values. Returns TRUE iff values are different from current mapview.
Definition at line 980 of file mapview_common.c.
Referenced by map_canvas_resized(), and set_mapview_origin().
Returns TRUE if cached drawing is possible. If the mapview is too large we have to turn it off.
Definition at line 3218 of file mapview_common.c.
Referenced by map_canvas_resized(), and mapdeco_init().
Finds the tile corresponding to pixel coordinates. Returns that tile, or the one nearest is the position is off the map. Will never return NULL.
Definition at line 782 of file mapview_common.c.
Referenced by anchor_selection_rectangle(), get_center_tile_mapcanvas(), recenter_button_pressed(), and update_selection_rectangle().
Finds the tile corresponding to pixel coordinates. Returns that tile, or NULL if the position is off the map.
Definition at line 765 of file mapview_common.c.
Referenced by action_button_pressed(), adjust_workers_button_pressed(), butt_down_mapcanvas(), button_down_on_map(), button_up_on_map(), define_tiles_within_rectangle(), editor_end_selection_rectangle(), editor_mouse_button_press(), editor_mouse_move(), key_city_overlay(), leave_mapcanvas(), left_butt_down_mapcanvas(), main_finger_down_handler(), main_mouse_button_down_handler(), main_mouse_motion_handler(), maybe_activate_keyboardless_goto(), middle_butt_down_mapcanvas(), mouse_scroll_mapcanvas(), mouse_scroll_mapcanvas(), map_view::mouseMoveEvent(), move_mapcanvas(), move_mapcanvas(), popup_find_dialog(), popupinfo_positioning_callback(), release_goto_button(), right_butt_down_mapcanvas(), map_view::shortcut_pressed(), update_line(), and wakeup_button_pressed().
Centers the mapview around ptile.
Definition at line 1239 of file mapview_common.c.
Referenced by act_sel_location_callback(), activate_and_exit_units_orders_city_dlg_callback(), chatwdg::anchor_clicked(), auto_center_on_focus_unit(), butt_down_overviewcanvas(), city_widget::center(), center_iterate(), center_next_enemy_city(), center_next_player_capital(), center_next_player_city(), center_on_something(), city_widget::city_view(), goto_dialog::close_dlg(), cycle_enemy_units(), do_move_unit(), event_after(), event_after(), exit_find_city_dlg_callback(), find_city_callback(), find_destroy_callback(), find_selection_callback(), goto_cmd_callback(), goto_selection_callback(), notify_goto::goto_tile(), handle_unit_combat_info(), goto_dialog::item_selected(), key_center_capital(), meswin_goto(), meswin_popup_city(), minimap_window_callback(), hud_unit_combat::mousePressEvent(), minimap_view::mousePressEvent(), city_dialog::next_city(), notify_goto_dialog_goto_callback(), notify_goto_response(), popup_iterate(), city_dialog::prev_city(), recenter_button_pressed(), request_center_focus_unit(), right_butt_down_overviewcanvas(), select_unit_image_callback(), select_unit_pic_callback(), switch_city_callback(), themespec_reread(), tilespec_reread(), unit_center_callback(), unit_center_callback(), unit_focus_advance(), units_orders_city_dlg_callback(), units_report_command_callback(), usdlg_cmd_center(), and usdlg_tile().
Return currently selected infratile, if any
Definition at line 4087 of file mapview_common.c.
Referenced by fill_sprite_array().
Select specific infratile
Definition at line 4095 of file mapview_common.c.
Referenced by infra_placement_set_tile(), and infra_response_callback().
This function is called to decrease a unit's HP smoothly in battle when combat_animation is turned on.
Definition at line 2529 of file mapview_common.c.
Referenced by handle_unit_combat_info().
Return string describing topology id.
Definition at line 4061 of file mapview_common.c.
Referenced by handle_map_info(), and tilespec_reread().
| void draw_segment | ( | struct tile * | src_tile, |
| enum direction8 | dir | ||
| ) |
Draw a goto line at the given location and direction. The line goes from the source tile to the adjacent tile in the given direction.
Definition at line 2491 of file mapview_common.c.
Referenced by update_map_canvas().
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Draw a colored trade route line from one tile to another.
Definition at line 1650 of file mapview_common.c.
Referenced by draw_trade_routes_for_city().
Draw trade routes between cities as lines on the main map canvas.
Definition at line 1708 of file mapview_common.c.
Referenced by update_map_canvas().
Draw all trade routes for the given city.
Definition at line 1691 of file mapview_common.c.
Referenced by draw_trade_routes().
Progress animation of type 'explosion'
Definition at line 350 of file mapview_common.c.
Referenced by update_animation().
Find the nearest/best city that owns the tile.
Definition at line 2881 of file mapview_common.c.
Referenced by adjust_workers_button_pressed().
Find the "best" city/settlers to associate with the selected tile. a. If a visible city is working the tile, return that city. b. If another player's city is working the tile, return NULL. c. If any selected cities are within range, return the closest one. d. If any cities are within range, return the closest one. e. If any active (with color) settler could work it if they founded a city, choose the closest one (only if punit != NULL). f. If any settler could work it if they founded a city, choose the closest one (only if punit != NULL). g. If nobody can work it, return NULL.
Definition at line 2790 of file mapview_common.c.
Referenced by fill_city_overlays_sprite_array(), find_city_near_tile(), and key_city_overlay().
Frees resources allocated for mapview and overview.
Definition at line 3680 of file mapview_common.c.
Referenced by fc_client::fc_main(), ui_main(), and ui_main().
Finds the current center tile of the mapcanvas.
Definition at line 1229 of file mapview_common.c.
Referenced by anchor_selection_rectangle(), create_goto_dialog(), find_a_focus_unit_tile_to_center_on(), find_best_focus_candidate(), goto_dialog::init(), popup_find_dialog(), property_page_create_objects(), themespec_reread(), tilespec_reread(), units_report_command_callback(), update_selection_rectangle(), and usdlg_tile().
| void get_city_mapview_name_and_growth | ( | struct city * | pcity, |
| char * | name_buffer, | ||
| size_t | name_buffer_len, | ||
| char * | growth_buffer, | ||
| size_t | growth_buffer_len, | ||
| enum color_std * | growth_color, | ||
| enum color_std * | production_color | ||
| ) |
Fill the two buffers which information about the city which is shown below it. It does not take draw_city_names/draw_city_growth into account.
Definition at line 3173 of file mapview_common.c.
Referenced by show_full_citybar(), and show_small_citybar().
Find the mapview city production text for the given city, and place it into the buffer.
Definition at line 2910 of file mapview_common.c.
Referenced by show_full_citybar(), and show_small_citybar().
| void get_city_mapview_trade_routes | ( | struct city * | pcity, |
| char * | trade_routes_buffer, | ||
| size_t | trade_routes_buffer_len, | ||
| enum color_std * | pcolor | ||
| ) |
Find the mapview city trade routes text for the given city, and place it into the buffer. Sets 'pcolor' to the preferred color the text should be drawn in if it is non-NULL.
Definition at line 2936 of file mapview_common.c.
Referenced by show_full_citybar(), and show_small_citybar().
Find the current scroll position (origin) of the mapview.
Definition at line 1208 of file mapview_common.c.
Referenced by mouse_scroll_mapcanvas(), mouse_scroll_mapcanvas(), scrollbar_jump_callback(), tile_visible_and_not_on_border_mapcanvas(), and update_map_canvas_scrollbars().
Find the scroll step for the mapview. This is the amount to scroll (in scroll coordinates) on each "step". See also get_mapview_scroll_window().
Definition at line 1194 of file mapview_common.c.
Referenced by mouse_scroll_mapcanvas(), mouse_scroll_mapcanvas(), and update_map_canvas_scrollbars_size().
| void get_mapview_scroll_window | ( | float * | xmin, |
| float * | ymin, | ||
| float * | xmax, | ||
| float * | ymax, | ||
| int * | xsize, | ||
| int * | ysize | ||
| ) |
Return the scroll dimensions of the clipping window for the mapview window..
Imagine the entire map in scroll coordinates. It is a rectangle. Now imagine the mapview "window" sliding around through this rectangle. How far can it slide? In most cases it has to be able to slide past the ends of the map rectangle so that it's capable of reaching the whole area.
This function gives constraints on how far the window is allowed to slide. xmin and ymin are the minimum values for the window origin. xsize and ysize give the scroll dimensions of the mapview window. xmax and ymax give the maximum values that the bottom/left ends of the window may reach. The constraints, therefore, are that:
get_mapview_scroll_pos(&scroll_x, &scroll_y); xmin <= scroll_x < xmax - xsize ymin <= scroll_y < ymax - ysize
This function should be used anywhere and everywhere that scrolling is constrained.
Note that scroll coordinates, not map coordinates, are used. Currently these correspond to native coordinates.
Definition at line 1110 of file mapview_common.c.
Referenced by calc_mapview_origin(), tile_visible_and_not_on_border_mapcanvas(), and update_map_canvas_scrollbars_size().
Return the desired width of the spaceship canvas.
Definition at line 3689 of file mapview_common.c.
Referenced by create_spaceship_dialog(), and ss_report::ss_report().
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Create a new goto line counter.
Definition at line 497 of file mapview_common.c.
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Create a new goto line counter.
Definition at line 488 of file mapview_common.c.
Referenced by mapdeco_add_gotoline().
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Find the vector with minimum "real" distance between two GUI positions. This corresponds to map_to_distance_vector but works for GUI coordinates.
Definition at line 832 of file mapview_common.c.
Referenced by base_set_mapview_origin(), and set_mapview_origin().
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Translate from gui to map coordinate systems. See map_to_gui_pos().
Note that you lose some information in this conversion. If you convert from a gui position to a map position and back, you will probably not get the same value you started with.
Definition at line 609 of file mapview_common.c.
Referenced by base_canvas_to_map_pos(), gui_distance_vector(), and normalize_gui_pos().
Sets up data for the mapview and overview.
Definition at line 3671 of file mapview_common.c.
Referenced by activate_gui(), fc_client::init(), ui_main(), and ui_main().
| void link_mark_add_new | ( | enum text_link_type | type, |
| int | id | ||
| ) |
Add a visible link for 2 turns.
Definition at line 3973 of file mapview_common.c.
Referenced by handle_event().
Returns the color of the pointed mark.
Definition at line 3852 of file mapview_common.c.
Referenced by link_mark_draw().
Remove a link mark.
Definition at line 3821 of file mapview_common.c.
Referenced by link_marks_init().
Print a link mark.
Definition at line 3869 of file mapview_common.c.
Referenced by link_marks_draw_all().
Find a link mark in the list.
Definition at line 3792 of file mapview_common.c.
Referenced by link_mark_add_new(), and link_mark_restore().
Create a new link mark.
Definition at line 3806 of file mapview_common.c.
Referenced by link_mark_add_new(), and link_mark_restore().
| void link_mark_restore | ( | enum text_link_type | type, |
| int | id | ||
| ) |
Add a visible link for 1 turn.
Definition at line 3995 of file mapview_common.c.
Referenced by chatwdg::anchor_clicked(), event_after(), and event_after().
Returns the location of the pointed mark.
Definition at line 3829 of file mapview_common.c.
Referenced by link_mark_add_new(), link_mark_draw(), and link_mark_restore().
Clear all visible links.
Definition at line 3950 of file mapview_common.c.
Referenced by chatwdg::rm_links(), and setup_widgets().
Clear all visible links.
Definition at line 3959 of file mapview_common.c.
Referenced by handle_new_year().
Draw all link marks.
Definition at line 3940 of file mapview_common.c.
Referenced by update_map_canvas().
Free the link marks.
Definition at line 3927 of file mapview_common.c.
Referenced by client_game_free(), client_game_reset(), and link_marks_init().
Initialize the link marks.
Definition at line 3915 of file mapview_common.c.
Referenced by client_game_init(), and client_game_reset().
Called if the map in the GUI is resized.
Returns TRUE iff the canvas was redrawn.
Definition at line 3580 of file mapview_common.c.
Referenced by init_mapcanvas_and_overview(), map_canvas_configure(), map_canvas_size_refresh(), overview_size_changed(), real_resize_window_callback(), fc_game_tab_widget::resizeEvent(), mr_menu::save_image(), zoom_1_0(), and zoom_set().
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Translate from map to gui coordinate systems.
GUI coordinates are comparable to canvas coordinates but extend in all directions. gui(0,0) == map(0,0).
Definition at line 594 of file mapview_common.c.
Referenced by center_tile_mapcanvas(), get_mapview_scroll_window(), gui_distance_vector(), map_canvas_resized(), normalize_gui_pos(), tile_to_canvas_pos(), and trade_route_to_canvas_lines().
| void map_to_gui_vector | ( | const struct tileset * | t, |
| float | zoom, | ||
| float * | gui_dx, | ||
| float * | gui_dy, | ||
| int | map_dx, | ||
| int | map_dy | ||
| ) |
Translate from a cartesian system to the GUI system. This function works on vectors, meaning it can be passed a (dx,dy) pair and will return the change in GUI coordinates corresponding to this vector. It is thus more general than map_to_gui_pos().
Note that a gui_to_map_vector function is not possible, since the resulting map vector may differ based on the origin of the gui vector.
Definition at line 565 of file mapview_common.c.
Referenced by city_to_canvas_pos(), draw_calculated_trade_routes(), draw_segment(), generate_citydlg_dimensions(), map_to_gui_pos(), and move_unit_map_canvas().
Add a goto line from the given tile 'ptile' in the direction 'dir'. If there was no previously drawn line there, a mapview update is queued for the source and destination tiles.
Definition at line 3432 of file mapview_common.c.
Referenced by goto_path_redraw(), and mapdeco_set_gotoroute().
Clears all previous set tile crosshair decorations. Marks the affected tiles as needing a mapview update.
Definition at line 3414 of file mapview_common.c.
Referenced by fc_client::popdown_tile_info(), and popupinfo_popdown_callback().
Clear all goto line map decorations and queues mapview updates for the affected tiles.
Definition at line 3558 of file mapview_common.c.
Referenced by fc_client::popdown_tile_info(), and popupinfo_popdown_callback().
Clears all highlighting. Marks the previously highlighted tiles as needing a mapview update.
Definition at line 3363 of file mapview_common.c.
Referenced by cancel_tile_hiliting().
Free all memory used for map decorations.
Definition at line 3308 of file mapview_common.c.
Referenced by mapdeco_init().
Called when we receive map dimensions. It initialized the mapview decorations.
Definition at line 3294 of file mapview_common.c.
Referenced by handle_map_info().
Returns TRUE if there is a "crosshair" decoration set at the given tile.
Definition at line 3402 of file mapview_common.c.
Referenced by fill_sprite_array().
Returns TRUE if a goto line should be drawn from the given tile in the given direction.
Definition at line 3537 of file mapview_common.c.
Referenced by update_map_canvas().
Return TRUE if the given tile is highlighted.
Definition at line 3351 of file mapview_common.c.
Referenced by fill_grid_sprite_array(), find_city_or_settler_near_tile(), is_city_hilited(), and toggle_tile_hilite().
Removes a goto line from the given tile 'ptile' going in the direction 'dir'. If this was the last line there, a mapview update is queued to erase the drawn line.
Definition at line 3466 of file mapview_common.c.
Referenced by goto_path_redraw(), and goto_path_undraw().
Marks the given tile as having a "crosshair" map decoration.
Definition at line 3379 of file mapview_common.c.
Referenced by popit(), popit(), and fc_client::popup_tile_info().
Set the map decorations for the given unit's goto route. A goto route consists of one or more goto lines, with each line being from the center of one tile to the center of another tile.
Definition at line 3502 of file mapview_common.c.
Referenced by popit(), popit(), and fc_client::popup_tile_info().
Set the given tile's map decoration as either highlighted or not, depending on the value of 'highlight'.
Definition at line 3328 of file mapview_common.c.
Referenced by define_tiles_within_rectangle(), and toggle_tile_hilite().
Animates punit's "smooth" move from (x0, y0) to (x0 + dx, y0 + dy). Note: Works only for adjacent-tile moves.
Definition at line 2671 of file mapview_common.c.
Referenced by do_move_unit().
Progress animation of type 'movement'
Definition at line 247 of file mapview_common.c.
Referenced by update_animation().
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Normalize (wrap) the GUI position. This is equivalent to a map wrapping, but in GUI coordinates so that pixel accuracy is preserved.
Definition at line 796 of file mapview_common.c.
Referenced by base_set_mapview_origin(), calc_mapview_origin(), and gui_distance_vector().
Progress animation of type 'nuke'
Definition at line 402 of file mapview_common.c.
Referenced by update_animation().
| void put_city | ( | struct city * | pcity, |
| struct canvas * | pcanvas, | ||
| float | zoom, | ||
| int | canvas_x, | ||
| int | canvas_y | ||
| ) |
Draw the given city onto the canvas store at the given location. The area of drawing is tileset_full_tile_height(tileset) x tileset_full_tile_width(tileset).
Definition at line 1428 of file mapview_common.c.
| void put_drawn_sprites | ( | struct canvas * | pcanvas, |
| float | zoom, | ||
| int | canvas_x, | ||
| int | canvas_y, | ||
| int | count, | ||
| struct drawn_sprite * | pdrawn, | ||
| bool | fog | ||
| ) |
Draw an array of drawn sprites onto the canvas.
Definition at line 1330 of file mapview_common.c.
Referenced by create_extra_pixbuf(), create_terrain_pixbuf(), put_one_element(), set_help_tile_from_extra(), set_help_tile_from_terrain(), help_widget::set_topic_extra(), and terrain_canvas().
Animate the nuke explosion at map(x, y).
Definition at line 1535 of file mapview_common.c.
Referenced by handle_nuke_tile_info().
| void put_one_element | ( | struct canvas * | pcanvas, |
| float | zoom, | ||
| enum mapview_layer | layer, | ||
| const struct tile * | ptile, | ||
| const struct tile_edge * | pedge, | ||
| const struct tile_corner * | pcorner, | ||
| const struct unit * | punit, | ||
| const struct city * | pcity, | ||
| int | canvas_x, | ||
| int | canvas_y, | ||
| const struct city * | citymode, | ||
| const struct unit_type * | putype | ||
| ) |
Draw one layer of a tile, edge, corner, unit, and/or city onto the canvas at the given position.
Definition at line 1374 of file mapview_common.c.
Referenced by city_dialog_redraw_map(), create_pixbuf_from_layers(), put_city(), put_one_tile(), put_terrain(), put_unit(), put_unittype(), and update_map_canvas().
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Draw some or all of a tile onto the canvas.
Definition at line 1586 of file mapview_common.c.
Referenced by update_map_canvas().
| void put_spaceship | ( | struct canvas * | pcanvas, |
| int | canvas_x, | ||
| int | canvas_y, | ||
| const struct player * | pplayer | ||
| ) |
Draw the spaceship onto the canvas.
Definition at line 3702 of file mapview_common.c.
Referenced by spaceship_image_canvas_draw(), spaceship_image_canvas_expose(), and ss_report::update_report().
| void put_terrain | ( | struct tile * | ptile, |
| struct canvas * | pcanvas, | ||
| float | zoom, | ||
| int | canvas_x, | ||
| int | canvas_y | ||
| ) |
Draw the given tile terrain onto the canvas store at the given location. The area of drawing is tileset_full_tile_height(tileset) x tileset_full_tile_width(tileset) (even though most tiles are not this tall).
Definition at line 1445 of file mapview_common.c.
Referenced by get_terrain_surface(), and hud_units::update_actions().
| void put_unit | ( | const struct unit * | punit, |
| struct canvas * | pcanvas, | ||
| float | zoom, | ||
| int | canvas_x, | ||
| int | canvas_y | ||
| ) |
Draw the given unit onto the canvas store at the given location. The area of drawing is tileset_unit_height(tileset) x tileset_unit_width(tileset).
Definition at line 1399 of file mapview_common.c.
Referenced by battle_animation(), units_select::create_pixmap(), create_unit_surface(), hud_unit_combat::init_images(), move_unit_map_canvas(), movement_animation(), choice_dialog::next_unit(), choice_dialog::prev_unit(), put_unit_image(), put_unit_image_city_overlays(), put_unit_picture(), put_unit_picture_city_overlays(), redraw_unit_info_label(), choice_dialog::set_layout(), unit_item::unit_item(), hud_units::update_actions(), and usdlg_get_unit_image().
| void put_unit_city_overlays | ( | struct unit * | punit, |
| struct canvas * | pcanvas, | ||
| int | canvas_x, | ||
| int | canvas_y, | ||
| int * | upkeep_cost, | ||
| int | happy_cost | ||
| ) |
Draw food, gold, and shield upkeep values on the unit.
The proper way to do this is probably something like what Civ II does (one sprite drawn N times on top of itself), but we just use separate sprites (limiting the number of combinations).
Definition at line 1463 of file mapview_common.c.
Referenced by put_unit_image_city_overlays(), put_unit_picture_city_overlays(), and unit_item::unit_item().
| void put_unittype | ( | const struct unit_type * | putype, |
| struct canvas * | pcanvas, | ||
| float | zoom, | ||
| int | canvas_x, | ||
| int | canvas_y | ||
| ) |
Draw the given unit onto the canvas store at the given location. The area of drawing is tileset_unit_height(tileset) x tileset_unit_width(tileset).
Definition at line 1413 of file mapview_common.c.
Referenced by hud_unit_combat::init_images(), help_widget::set_topic_unit(), and usdlg_tab_append_utype().
When a mapview update is queued this function should be called to prepare an idle-time callback to unqueue the updates.
Definition at line 2999 of file mapview_common.c.
Referenced by queue_mapview_tile_update(), and queue_mapview_update().
This callback is called during an idle moment to unqueue any pending mapview updates.
Definition at line 2989 of file mapview_common.c.
Referenced by queue_add_callback().
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Queue this tile to be refreshed. The refresh will be done some time soon thereafter, and grouped with other needed refreshes.
Note this should only be called for tiles. For cities or units use queue_mapview_xxx_update() instead.
Definition at line 3039 of file mapview_common.c.
Referenced by refresh_city_mapcanvas(), refresh_tile_mapcanvas(), refresh_unit_mapcanvas(), update_city_description(), and update_tile_label().
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This function, along with unqueue_mapview_update(), helps in updating the mapview when a packet is received. Previously, we just called update_map_canvas() when (for instance) a city update was received. Not only would this often end up with a lot of duplicated work, but it would also draw over the city descriptions, which would then just "disappear" from the mapview. The hack is to instead call queue_mapview_update in place of this update, and later (after all packets have been read) call unqueue_mapview_update(). The functions don't track which areas of the screen need updating, rather when the unqueue is done we just update the whole visible mapqueue, and redraw the city descriptions.
Using these functions, updates are done correctly, and are probably faster too. But it's a bit of a hack to insert this code into the packet-handling code.
Definition at line 3024 of file mapview_common.c.
Referenced by refresh_unit_mapcanvas(), and update_map_canvas_visible().
| void refresh_city_mapcanvas | ( | struct city * | pcity, |
| struct tile * | ptile, | ||
| bool | full_refresh, | ||
| bool | write_to_screen | ||
| ) |
Refreshes a single city on the map canvas.
If full_refresh is given then the citymap area and the city text will also be refreshed. Otherwise only the base city sprite is refreshed.
Definition at line 543 of file mapview_common.c.
Referenced by city_packet_common(), client_remove_city(), handle_unit_packet_common(), and toggle_city_color().
Refreshes a single tile on the map canvas.
Definition at line 506 of file mapview_common.c.
Referenced by client_infratile_set(), editor_end_selection_rectangle(), goto_add_waypoint(), handle_edit_startpos(), handle_edit_startpos_full(), handle_tile_info(), link_mark_add_new(), link_mark_restore(), mapdeco_add_gotoline(), mapdeco_clear_crosshairs(), mapdeco_clear_gotoroutes(), mapdeco_clear_highlights(), mapdeco_remove_gotoline(), mapdeco_set_crosshair(), and mapdeco_set_highlight().
| void refresh_unit_mapcanvas | ( | struct unit * | punit, |
| struct tile * | ptile, | ||
| bool | full_refresh, | ||
| bool | write_to_screen | ||
| ) |
Refreshes a single unit on the map canvas.
Definition at line 522 of file mapview_common.c.
Referenced by blink_active_unit(), client_remove_unit(), current_focus_append(), current_focus_remove(), decrease_unit_hp_smooth(), do_move_unit(), handle_unit_combat_info(), handle_unit_packet_common(), key_unit_assign_battlegroup(), toggle_unit_color(), and unit_focus_set().
Set frame by frame animation mode on.
Definition at line 4079 of file mapview_common.c.
Referenced by ui_init().
Change the mapview origin, clip it, and update everything.
Definition at line 1010 of file mapview_common.c.
Referenced by center_tile_mapcanvas(), scroll_mapview(), and set_mapview_scroll_pos().
Set the scroll position (origin) of the mapview, and update the GUI.
Definition at line 1217 of file mapview_common.c.
Referenced by mouse_scroll_mapcanvas(), mouse_scroll_mapcanvas(), and scrollbar_jump_callback().
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Draw a description for the given city. This description may include the name, turns-to-grow, production, and city turns-to-build (depending on client options).
(canvas_x, canvas_y) gives the location on the given canvas at which to draw the description. This is the location of the city itself so the text must be drawn underneath it. pcity gives the city to be drawn, while (*width, *height) should be set by show_city_desc() to contain the width and height of the text block (centered directly underneath the city's tile).
Definition at line 2331 of file mapview_common.c.
Referenced by show_city_descriptions().
| void show_city_descriptions | ( | int | canvas_base_x, |
| int | canvas_base_y, | ||
| int | width_base, | ||
| int | height_base | ||
| ) |
Show descriptions for all cities visible on the map canvas.
Definition at line 2373 of file mapview_common.c.
Referenced by update_city_descriptions(), and update_map_canvas().
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Draw a "full" city bar for the city. This is a subcase of show_city_desc() (see that function for more info) for tilesets that have a full city bar.
Definition at line 1907 of file mapview_common.c.
Referenced by show_city_desc().
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Draw a "small" city bar for the city. This is a subcase of show_city_desc() (see that function for more info) for tilesets that do not have a full city bar.
Definition at line 2211 of file mapview_common.c.
Referenced by show_city_desc().
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Draw a label for the given tile.
(canvas_x, canvas_y) gives the location on the given canvas at which to draw the label. This is the location of the tile itself so the text must be drawn underneath it. pcity gives the city to be drawn, while (*width, *height) should be set by show_tile_label() to contain the width and height of the text block (centered directly underneath the city's tile).
Definition at line 2352 of file mapview_common.c.
Referenced by show_tile_labels().
Show labels for all tiles visible on the map canvas.
Definition at line 2447 of file mapview_common.c.
Referenced by update_map_canvas().
| bool tile_to_canvas_pos | ( | float * | canvas_x, |
| float * | canvas_y, | ||
| float | zoom, | ||
| const struct tile * | ptile | ||
| ) |
Finds the canvas coordinates for a map position. Beside setting the results in canvas_x, canvas_y it returns whether the tile is inside the visible mapview canvas.
The result represents the upper left pixel (origin) of the bounding box of the tile. Note that in iso-view this origin is not a part of the tile itself - so to make the operation reversible you would have to call canvas_to_map_pos on the center of the tile, not the origin.
The center of a tile is defined as: { tile_to_canvas_pos(&canvas_x, &canvas_y, map_zoom, ptile); canvas_x += tileset_tile_width(tileset) * map_zoom / 2; canvas_y += tileset_tile_height(tileset) * map_zoom / 2; }
This pixel is one position closer to the lower right, which may be important to remember when doing some round-off operations. Other parts of the code assume tileset_tile_width(tileset) and tileset_tile_height(tileset) to be even numbers.
Definition at line 708 of file mapview_common.c.
Referenced by anchor_selection_rectangle(), battle_animation(), info_tile::calc_size(), decrease_unit_hp_smooth(), define_tiles_within_rectangle(), draw_calculated_trade_routes(), draw_segment(), explosion_animation(), link_mark_draw(), move_unit_map_canvas(), movement_animation(), nuke_animation(), popit(), popupinfo_positioning_callback(), put_cross_overlay_tile(), put_nuke_mushroom_pixmaps(), put_window_near_map_tile(), tile_visible_and_not_on_border_mapcanvas(), tile_visible_mapcanvas(), trade_route_to_canvas_lines(), unqueue_mapview_updates(), and update_selection_rectangle().
Return TRUE iff the given map position has a tile visible within the interior of the map canvas. This information is used to determine when we need to recenter the map canvas.
The logic of this function is simple: if a tile is within 1.5 tiles of a border of the canvas and that border is not aligned with the edge of the map, then the tile is on the "border" of the map canvas.
This function is only correct for the current topology.
Definition at line 1284 of file mapview_common.c.
Referenced by auto_center_on_focus_unit(), do_move_unit(), and unit_focus_advance().
Return TRUE iff the given map position has a tile visible on the map canvas.
Definition at line 1266 of file mapview_common.c.
Referenced by handle_unit_combat_info(), link_mark_add_new(), link_mark_restore(), and move_unit_map_canvas().
| enum topo_comp_lvl tileset_map_topo_compatible | ( | int | topology_id, |
| struct tileset * | tset, | ||
| int * | tset_topo | ||
| ) |
Are the topology and tileset compatible?
Definition at line 4015 of file mapview_common.c.
Referenced by handle_map_info(), handle_set_topology(), and tilespec_reread().
Toggle the city color. This cycles through the possible colors for the citymap as shown on the mapview. These colors are listed in the city_colors array; above.
Definition at line 1501 of file mapview_common.c.
Referenced by key_city_overlay().
Toggle the unit color. This cycles through the possible colors for the citymap as shown on the mapview. These colors are listed in the city_colors array; above.
Definition at line 1519 of file mapview_common.c.
Referenced by key_city_overlay().
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Depending on where ptile1 and ptile2 are on the map canvas, a trade route line may need to be drawn as two disjointed line segments. This function fills the given line array 'lines' with the necessary line segments.
The return value is the number of line segments that need to be drawn.
NB: It is assumed ptile1 and ptile2 are already consistently ordered. NB: 'lines' must be able to hold least MAX_TRADE_ROUTE_DRAW_LINES elements.
Definition at line 1620 of file mapview_common.c.
Referenced by draw_trade_route_line().
See comment for queue_mapview_update().
Definition at line 3054 of file mapview_common.c.
Referenced by decrease_unit_hp_smooth(), map_canvas_draw(), map_canvas_draw(), map_canvas_resized(), move_unit_map_canvas(), put_nuke_mushroom_pixmaps(), queue_callback(), refresh_city_mapcanvas(), refresh_tile_mapcanvas(), refresh_unit_mapcanvas(), and set_mapview_origin().
Progress current animation
Definition at line 441 of file mapview_common.c.
Referenced by animation_idle_cb(), and map_canvas_draw().
Update the city description for the given city.
Definition at line 1890 of file mapview_common.c.
Referenced by do_move_unit(), handle_city_info(), handle_city_short_info(), handle_city_update_counters(), handle_trade_route_info(), handle_unit_packet_common(), and show_city_descriptions().
Update (refresh) the map canvas starting at the given tile (in map coordinates) and with the given dimensions (also in map coordinates).
In non-iso view, this is easy. In iso view, we have to use the Painter's Algorithm to draw the tiles in back first. When we draw a tile, we tell the GUI which part of the tile to draw - which is necessary unless we have an extra buffering step.
After refreshing the backing store tile-by-tile, we write the store out to the display if write_to_screen is specified.
x, y, width, and height are in map coordinates; they need not be normalized or even real.
Definition at line 1746 of file mapview_common.c.
Referenced by advance_global_anim_state(), base_set_mapview_origin(), editor_end_selection_rectangle(), explosion_animation(), movement_animation(), unqueue_mapview_updates(), and update_animation().
Update (only) the visible part of the map
Definition at line 1870 of file mapview_common.c.
Referenced by editor_start_selection_rectangle(), handle_city_info(), handle_player_info(), handle_start_phase(), handle_trade_route_info(), link_marks_clear_all(), map_canvas_resized(), nuke_animation(), put_nuke_mushroom_pixmaps(), request_toggle_bases(), request_toggle_cities(), request_toggle_city_buycost(), request_toggle_city_full_bar(), request_toggle_city_growth(), request_toggle_city_names(), request_toggle_city_outlines(), request_toggle_city_output(), request_toggle_city_productions(), request_toggle_city_trade_routes(), request_toggle_coastline(), request_toggle_focus_unit(), request_toggle_fog_of_war(), request_toggle_huts(), request_toggle_irrigation(), request_toggle_map_borders(), request_toggle_map_grid(), request_toggle_map_native(), request_toggle_mines(), request_toggle_paths(), request_toggle_pollution(), request_toggle_resources(), request_toggle_terrain(), request_toggle_unit_shields(), request_toggle_unit_solid_bg(), request_toggle_unit_stack_size(), request_toggle_units(), set_client_state(), themespec_reread(), tilespec_reread(), update_city_descriptions(), and map_view::update_font().
Update the label for the given tile
Definition at line 1898 of file mapview_common.c.
Referenced by show_tile_labels().
Definition at line 128 of file mapview_common.c.
Referenced by anim_timer_renew(), decrease_unit_hp_smooth(), move_unit_map_canvas(), set_mapview_origin(), and update_animation().
| struct animation_list* animations = NULL |
Definition at line 176 of file mapview_common.c.
Referenced by animation_add(), animations_free(), animations_init(), put_one_tile(), and update_animation().
Definition at line 2975 of file mapview_common.c.
Referenced by queue_add_callback(), and queue_callback().
Definition at line 76 of file mapview_common.c.
Referenced by center_on_something(), center_tile_mapcanvas(), find_destroy_callback(), find_selection_callback(), set_client_state(), set_mapview_origin(), set_mapview_scroll_pos(), switch_city_callback(), themespec_reread(), and tilespec_reread().
Definition at line 80 of file mapview_common.c.
Referenced by center_tile_mapcanvas(), map_canvas_resized(), themespec_reread(), tilespec_reread(), and update_selection_rectangle().
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Definition at line 1492 of file mapview_common.c.
Referenced by toggle_city_color(), and toggle_unit_color().
Definition at line 78 of file mapview_common.c.
Referenced by decrease_unit_hp_smooth(), move_unit_map_canvas(), put_nuke_mushroom_pixmaps(), set_frame_by_frame_animation(), and set_mapview_origin().
Definition at line 82 of file mapview_common.c.
Referenced by client_infratile(), and client_infratile_set().
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Definition at line 3787 of file mapview_common.c.
Referenced by link_mark_add_new(), link_mark_restore(), link_marks_clear_all(), link_marks_decrease_turn_counters(), link_marks_free(), and link_marks_init().
| struct tile_hash* mapdeco_crosshair_table |
Definition at line 54 of file mapview_common.c.
Referenced by mapdeco_clear_crosshairs(), mapdeco_free(), mapdeco_init(), mapdeco_is_crosshair_set(), and mapdeco_set_crosshair().
| struct gotoline_hash* mapdeco_gotoline_table |
Definition at line 73 of file mapview_common.c.
Referenced by mapdeco_add_gotoline(), mapdeco_clear_gotoroutes(), mapdeco_free(), mapdeco_init(), mapdeco_is_gotoline_set(), and mapdeco_remove_gotoline().
| struct tile_hash* mapdeco_highlight_table |
Definition at line 53 of file mapview_common.c.
Referenced by mapdeco_clear_highlights(), mapdeco_free(), mapdeco_init(), mapdeco_is_highlight_set(), and mapdeco_set_highlight().
Definition at line 75 of file mapview_common.c.
Referenced by advance_global_anim_state(), base_canvas_to_map_pos(), base_set_mapview_origin(), battle_animation(), calc_mapview_origin(), can_do_cached_drawing(), center_tile_mapcanvas(), center_tile_overviewcanvas(), create_line_at_mouse_pos(), decrease_unit_hp_smooth(), draw_segment(), draw_selection_rectangle(), draw_trade_route_line(), minimap_view::draw_viewport(), editor_end_selection_rectangle(), explosion_animation(), flush_mapcanvas(), free_mapcanvas_and_overview(), get_center_tile_mapcanvas(), get_mapview_scroll_pos(), get_mapview_scroll_window(), gui_flush(), leave_mapcanvas(), link_mark_draw(), map_canvas_draw(), map_canvas_draw(), map_canvas_resized(), mapdeco_init(), minimap_view::mouseMoveEvent(), move_unit_map_canvas(), hud_battle_log::moveEvent(), movement_animation(), nuke_animation(), overview_size_changed(), map_view::paint(), popupinfo_positioning_callback(), put_nuke_mushroom_pixmaps(), redraw_overview(), fc_game_tab_widget::resizeEvent(), minimap_view::resizeEvent(), mr_menu::save_image(), minimap_view::scale_point(), scroll_mapview(), set_mapview_origin(), show_city_descriptions(), show_tile_labels(), tile_to_canvas_pos(), tile_visible_and_not_on_border_mapcanvas(), unqueue_mapview_updates(), unscale_point(), update_city_descriptions(), update_map_canvas(), zoom_1_0(), and zoom_set().
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Definition at line 1882 of file mapview_common.c.
Referenced by show_city_descriptions(), and unqueue_mapview_updates().
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Definition at line 1882 of file mapview_common.c.
Referenced by show_city_descriptions(), and unqueue_mapview_updates().
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Definition at line 1885 of file mapview_common.c.
Referenced by show_tile_labels(), and unqueue_mapview_updates().
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Definition at line 1885 of file mapview_common.c.
Referenced by popup_load_game_dialog(), show_tile_labels(), and unqueue_mapview_updates().
Definition at line 126 of file mapview_common.c.
Referenced by draw_trade_route_line().
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Definition at line 2974 of file mapview_common.c.
Referenced by queue_mapview_update(), and unqueue_mapview_updates().
| struct tile_list* tile_updates[TILE_UPDATE_COUNT] |
Definition at line 2983 of file mapview_common.c.
Referenced by queue_mapview_tile_update(), and unqueue_mapview_updates().