Freeciv-3.3
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tilespec.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14/***********************************************************************
15 Functions for handling the tilespec files which describe
16 the files and contents of tilesets.
17 original author: David Pfitzner <dwp@mso.anu.edu.au>
18***********************************************************************/
19
20#ifdef HAVE_CONFIG_H
21#include <fc_config.h>
22#endif
23
24#include <stdio.h>
25#include <stdlib.h> /* exit */
26#include <stdarg.h>
27#include <string.h>
28
29/* utility */
30#include "astring.h"
31#include "bitvector.h"
32#include "capability.h"
33#include "deprecations.h"
34#include "fcintl.h"
35#include "log.h"
36#include "mem.h"
37#include "rand.h"
38#include "registry.h"
39#include "shared.h"
40#include "string_vector.h"
41#include "support.h"
42
43/* common */
44#include "base.h"
45#include "effects.h"
46#include "game.h" /* game.control.num_city_styles */
47#include "government.h"
48#include "map.h"
49#include "modpack.h"
50#include "movement.h"
51#include "nation.h"
52#include "player.h"
53#include "road.h"
54#include "specialist.h"
55#include "unit.h"
56#include "unitlist.h"
57
58/* client/include */
59#include "dialogs_g.h"
60#include "graphics_g.h"
61#include "gui_main_g.h"
62#include "mapview_g.h" /* For update_map_canvas_visible */
63#include "menu_g.h"
64#include "themes_g.h"
65
66/* client */
67#include "citydlg_common.h" /* For generate_citydlg_dimensions() */
68#include "client_main.h"
69#include "climap.h" /* For client_tile_get_known() */
70#include "colors_common.h"
71#include "control.h" /* For fill_xxx */
72#include "editor.h"
73#include "goto.h"
74#include "gui_properties.h"
75#include "helpdata.h"
76#include "options.h" /* For fill_xxx */
77#include "svgflag.h"
78#include "themes_common.h"
79
80#include "tilespec.h"
81
82#define TILESPEC_CAPSTR "+Freeciv-3.3-tilespec duplicates_ok"
83/*
84 * Tilespec capabilities acceptable to this program:
85 *
86 * +Freeciv-3.2-tilespec
87 * - basic format for Freeciv versions 3.2.x; required
88 *
89 * +Freeciv-tilespec-3.2-Devel-YYYY.MMM.DD
90 * - tilespec of the development version at the given date
91 *
92 * duplicates_ok
93 * - we can handle existence of duplicate tags (lattermost tag which
94 * appears is used; tilesets which have duplicates should specify
95 * "duplicates_ok")
96 */
97
98#define SPEC_CAPSTR "+Freeciv-3.3-spec"
99/*
100 * Individual spec file capabilities acceptable to this program:
101 *
102 * +Freeciv-3.2-spec
103 * - basic format for Freeciv versions 3.2.x; required
104 */
105
106#define TILESPEC_SUFFIX ".tilespec"
107#define TILE_SECTION_PREFIX "tile_"
108
109/* This the way directional indices are now encoded: */
110#define MAX_INDEX_CARDINAL 64
111#define MAX_INDEX_HALF 16
112#define MAX_INDEX_VALID 256
113
114#define NUM_TILES_HP_BAR 11
115#define NUM_TILES_DIGITS 10
116#define MAX_NUM_UPKEEP_SPRITES 10
117
118#define SPECENUM_NAME extrastyle_id
119#define SPECENUM_VALUE0 ESTYLE_ROAD_ALL_SEPARATE
120#define SPECENUM_VALUE0NAME "RoadAllSeparate"
121#define SPECENUM_VALUE1 ESTYLE_ROAD_PARITY_COMBINED
122#define SPECENUM_VALUE1NAME "RoadParityCombined"
123#define SPECENUM_VALUE2 ESTYLE_ROAD_ALL_COMBINED
124#define SPECENUM_VALUE2NAME "RoadAllCombined"
125#define SPECENUM_VALUE3 ESTYLE_RIVER
126#define SPECENUM_VALUE3NAME "River"
127#define SPECENUM_VALUE4 ESTYLE_SINGLE1
128#define SPECENUM_VALUE4NAME "Single1"
129#define SPECENUM_VALUE5 ESTYLE_SINGLE2
130#define SPECENUM_VALUE5NAME "Single2"
131#define SPECENUM_VALUE6 ESTYLE_3LAYER
132#define SPECENUM_VALUE6NAME "3Layer"
133#define SPECENUM_VALUE7 ESTYLE_CARDINALS
134#define SPECENUM_VALUE7NAME "Cardinals"
135#define SPECENUM_COUNT ESTYLE_COUNT
136#include "specenum_gen.h"
137
138/* This could be moved to common/map.h if there's more use for it. */
142static const char direction4letters[4] = "udrl";
143/* This must correspond to enum edge_type. */
144static const char edge_name[EDGE_COUNT][3] = {"ns", "we", "ud", "lr"};
145
146static const int DIR4_TO_DIR8[4] =
148
155
157 CELL_WHOLE, /* Entire tile */
158 CELL_CORNER /* Corner of tile */
160
167
168struct anim {
170 int time;
172 struct sprite **sprites;
174};
175
177 bool init;
178
179 char *name;
180
181 int num_layers; /* 1 thru MAX_NUM_LAYERS. */
182#define MAX_NUM_LAYERS 3
183
187
188#define MAX_NUM_MATCH_WITH 8
191 int match_indices; /* 0 = no match_type, 1 = no match_with */
192
194
197 struct sprite **cells;
198
199 /* List of those sprites in 'cells' that are allocated by some other
200 * means than load_sprite() and thus are not freed by unload_all_sprites(). */
203
205
206 int blending; /* layer, 0 = none */
208 struct sprite *blend[4]; /* indexed by a direction4 */
209};
210
212 struct sprite *sprite;
213};
214
222
228
230 /* Each citizen type has up to MAX_NUM_CITIZEN_SPRITES different
231 * sprites, as defined by the tileset. */
232 int count;
234};
235
240
245
247 struct sprite
249 *treaty_thumb[2], /* 0=disagree, 1=agree */
250 *arrow[ARROW_LAST], /* 0=right arrow, 1=plus, 2=minus */
251
253
255
256 /* The panel sprites for showing tax % allocations. */
258 *dither_tile; /* Only used for isometric view */
259
260 struct {
261 struct sprite
266
270
271 struct {
272 struct anim *icon[U_LAST][ACTIVITY_LAST];
275
278
281
283 struct {
284 int hot_x, hot_y;
285 struct sprite *frame[NUM_CURSOR_FRAMES];
287 struct {
289 struct sprite *nuke;
291 struct {
294 struct anim
297 struct sprite
299 *vet_lev[MAX_VET_LEVELS],
305 *go_to, /* goto is a C keyword :-) */
316 *battlegroup[MAX_NUM_BATTLEGROUPS],
320 struct {
321 struct sprite
325 struct {
326 struct sprite
329 *size_tens[NUM_TILES_DIGITS],
330 *size_hundreds[NUM_TILES_DIGITS],
331 *tile_foodnum[NUM_TILES_DIGITS],
332 *tile_shieldnum[NUM_TILES_DIGITS],
333 *tile_tradenum[NUM_TILES_DIGITS];
334 struct city_sprite
339 struct sprite_vector worked_tile_overlay;
340 struct sprite_vector unworked_tile_overlay;
344 struct {
345 struct {
347 struct sprite *turns[NUM_TILES_DIGITS];
348 struct sprite *turns_tens[NUM_TILES_DIGITS];
349 struct sprite *turns_hundreds[NUM_TILES_DIGITS];
353 struct {
357 struct {
358 struct sprite
361 *darkness[MAX_INDEX_CARDINAL]; /* First unused */
362 } tx; /* Terrain extra */
363 struct {
364 struct sprite
368 union {
369 struct anim *single;
370 struct anim *cardinals[MAX_INDEX_CARDINAL];
371 struct {
372 struct anim
376 } bmf;
377 struct {
378 struct anim
379 /* For extrastyles ESTYLE_ROAD_ALL_SEPARATE and ESTYLE_ROAD_PARITY_COMBINED */
381 *corner[8]; /* Indexed by direction; only non-cardinal dirs used. */
382 union {
383 /* For ESTYLE_ROAD_ALL_SEPARATE */
384 struct anim *dir[8]; /* All entries used */
385 /* ESTYLE_ROAD_PARITY_COMBINED */
386 struct {
387 struct anim
388 *even[MAX_INDEX_HALF], /* First unused */
389 *odd[MAX_INDEX_HALF]; /* First unused */
390 } combo;
391 /* ESTYLE_ALL_SEPARATE */
392 struct anim *total[MAX_INDEX_VALID];
393 struct river_sprites rivers;
394 } ru;
396 } u;
398 struct {
399 struct sprite
402 *worked[EDGE_COUNT],
405 *selected[EDGE_COUNT],
406 *coastline[EDGE_COUNT],
407 *borders[EDGE_COUNT][2];
409 struct {
410 struct sprite_vector overlays;
412 struct {
413 struct sprite *color; /* Generic background color */
414 struct sprite *graphic; /* Generic background graphic */
416 struct {
417 struct sprite *grid_borders[EDGE_COUNT][2];
418 struct sprite *color;
421
423};
424
425struct specfile {
426 struct sprite *big_sprite;
427 char *file_name;
428};
429
430#define SPECLIST_TAG specfile
431#define SPECLIST_TYPE struct specfile
432#include "speclist.h"
433
434#define specfile_list_iterate(list, pitem) \
435 TYPED_LIST_ITERATE(struct specfile, list, pitem)
436#define specfile_list_iterate_end LIST_ITERATE_END
437
438/*
439 * Information about an individual sprite. All fields except 'sprite' are
440 * filled at the time of the scan of the specfile. 'Sprite' is
441 * set/cleared on demand in load_sprite()/unload_sprite().
442 */
443struct small_sprite {
444 int ref_count;
445
446 /* The sprite is in this file. */
447 char *file;
448
449 /* Or, the sprite is in this file at the location. */
450 struct specfile *sf;
451 int x, y, width, height;
452
453 /* A little more (optional) data. */
454 int hot_x, hot_y;
455
456 struct sprite *sprite;
457};
458
459/* 'struct small_sprite_list' and related functions. */
460#define SPECLIST_TAG small_sprite
461#define SPECLIST_TYPE struct small_sprite
462#include "speclist.h"
463#define small_sprite_list_iterate(list, pitem) \
464 TYPED_LIST_ITERATE(struct small_sprite, list, pitem)
465#define small_sprite_list_iterate_end LIST_ITERATE_END
466
467/* 'struct sprite_hash' and related functions. */
468#define SPECHASH_TAG sprite
469#define SPECHASH_ASTR_KEY_TYPE
470#define SPECHASH_IDATA_TYPE struct small_sprite *
471#include "spechash.h"
472#define sprite_hash_iterate(hash, tag_name, sprite) \
473 TYPED_HASH_ITERATE(const char *, struct small_sprite *, \
474 hash, tag_name, sprite)
475#define sprite_hash_iterate_end HASH_ITERATE_END
476
477/* 'struct anim_hash' and related functions. */
478#define SPECHASH_TAG anim
479#define SPECHASH_ASTR_KEY_TYPE
480#define SPECHASH_IDATA_TYPE struct anim *
481#include "spechash.h"
482#define anim_hash_iterate(hash, tag_name, sprite) \
483 TYPED_HASH_ITERATE(const char *, struct anim *, \
484 hash, tag_name, anim)
485#define anim_hash_iterate_end HASH_ITERATE_END
486
487/* 'struct drawing_hash' and related functions. */
488static void drawing_data_destroy(struct drawing_data *draw);
489
490#define SPECHASH_TAG drawing
491#define SPECHASH_CSTR_KEY_TYPE
492#define SPECHASH_IDATA_TYPE struct drawing_data *
493#define SPECHASH_IDATA_FREE drawing_data_destroy
494#include "spechash.h"
495
496#define SPECHASH_TAG estyle
497#define SPECHASH_ASTR_KEY_TYPE
498#define SPECHASH_ENUM_DATA_TYPE extrastyle_id
499#include "spechash.h"
500
501struct tileset {
502 char name[512];
506
507 char *summary;
509 float scale;
510
512
514
518
523
526
528
530
532
535
541
554
555#define NUM_CORNER_DIRS 4
556#define TILES_PER_CORNER 4
560
565
568
569 /* This hash table maps tilespec tags to struct small_sprites. */
571
572 /* This hash table maps terrain graphic strings to drawing data. */
574
576
578
580
582
584
586
589};
590
593
595
596static bool tileset_update = FALSE;
597
598static int global_anim_time = 0;
599
600static struct tileset *tileset_read_toplevel(const char *tileset_name,
601 bool verbose, int topology_id,
602 float scale);
603
604static int fill_unit_type_sprite_array(const struct tileset *t,
605 struct drawn_sprite *sprs,
606 const struct unit_type *putype,
607 enum unit_activity activity,
608 enum direction8 facing);
609static int fill_unit_sprite_array(const struct tileset *t,
610 struct drawn_sprite *sprs,
611 const struct unit *punit,
612 int stack, bool backdrop);
613static bool load_river_sprites(struct tileset *t,
614 struct river_sprites *store, const char *tag_pfx);
615
616static void tileset_setup_base(struct tileset *t,
617 const struct extra_type *pextra,
618 const char *tag);
619static void tileset_setup_road(struct tileset *t,
620 struct extra_type *pextra,
621 const char *tag);
622
623static bool is_extra_drawing_enabled(struct extra_type *pextra);
624
625static int fill_basic_road_sprite_array(const struct tileset *t,
626 struct drawn_sprite *sprs,
627 const struct extra_type *pextra);
628static int fill_basic_base_sprite_array(const struct tileset *t,
629 struct drawn_sprite *sprs,
630 const struct extra_type *pextra);
631
632static void tileset_player_free(struct tileset *t, int plrid);
633
634static void tileset_setup_specialist_type(struct tileset *t,
635 struct citizen_set *set,
637 const char *tag_group,
638 const char *set_name,
639 bool required);
641static void tileset_setup_citizen_types(struct tileset *t,
642 struct citizen_set *set,
643 const char *tag_group,
644 const char *set_name,
645 bool required);
646
647/************************************************************************/
650void tileset_error(enum log_level level, const char *tset_name,
651 const char *format, ...)
652{
653 char buf[2048];
654 va_list args;
655
656 va_start(args, format);
657 fc_vsnprintf(buf, sizeof(buf), format, args);
658 va_end(args);
659
660 log_base(level, "%s", buf);
661
662 if (level <= LOG_NORMAL) {
664
665 if (level == LOG_FATAL) {
667 }
668 }
669}
670
671/************************************************************************/
674static struct drawing_data *drawing_data_new(void)
675{
676 struct drawing_data *draw = fc_calloc(1, sizeof(*draw));
677
678 draw->name = NULL;
679
680 return draw;
681}
682
683/************************************************************************/
687{
688 int i;
689
691
692 if (draw->name != NULL) {
693 free(draw->name);
694 }
695 for (i = 0; i < 4; i++) {
696 if (draw->blend[i]) {
697 free_sprite(draw->blend[i]);
698 }
699 }
700 for (i = 0; i < draw->num_layers; i++) {
701 int vec_size = sprite_vector_size(&draw->layer[i].allocated);
702 int j;
703
704 for (j = 0; j < vec_size; j++) {
705 free_sprite(draw->layer[i].allocated.p[j]);
706 }
707
708 sprite_vector_free(&draw->layer[i].base);
709 sprite_vector_free(&draw->layer[i].allocated);
710 free(draw->layer[i].cells);
711 }
712 free(draw);
713}
714
715/************************************************************************/
718struct tileset *get_tileset(void)
719{
720 if (unscaled_tileset != NULL) {
721 return unscaled_tileset;
722 } else {
723 return tileset;
724 }
725}
726
727/************************************************************************/
730const char *tileset_basename(const struct tileset *t)
731{
732 return t->name;
733}
734
735/************************************************************************/
738bool tileset_is_isometric(const struct tileset *t)
739{
740 return t->type == TS_ISOMETRIC;
741}
742
743/************************************************************************/
747int tileset_hex_width(const struct tileset *t)
748{
749 return t->hex_width;
750}
751
752/************************************************************************/
756int tileset_hex_height(const struct tileset *t)
757{
758 return t->hex_height;
759}
760
761/************************************************************************/
779int tileset_tile_width(const struct tileset *t)
780{
781 return t->normal_tile_width;
782}
783
784/************************************************************************/
791int tileset_tile_height(const struct tileset *t)
792{
793 return t->normal_tile_height;
794}
795
796/************************************************************************/
803{
804 return t->full_tile_width;
805}
806
807/************************************************************************/
816{
817 return t->full_tile_height;
818}
819
820/************************************************************************/
823int tileset_unit_width(const struct tileset *t)
824{
825 return t->unit_tile_width;
826}
827
828/************************************************************************/
831int tileset_unit_height(const struct tileset *t)
832{
833 return t->unit_tile_height;
834}
835
836/************************************************************************/
839static int calculate_max_upkeep_height(const struct tileset *t)
840{
841 int i;
842 int max = 0;
843
844 for (i = 0; i < MAX_NUM_UPKEEP_SPRITES; i++) {
845 if (t->sprites.upkeep.unhappy[i] != NULL) {
846 int width, height;
847
848 /* TODO: We want only height, getting the width might waste CPU
849 * depending on gui-specific implementation. */
851
852 max = MAX(max, height);
853 }
854 }
855
857 for (i = 0; i < MAX_NUM_UPKEEP_SPRITES; i++) {
858 if (t->sprites.upkeep.output[o][i] != NULL) {
859 int width, height;
860
861 /* TODO: We want only height, getting the width might waste CPU
862 * depending on gui-specific implementation. */
864
865 max = MAX(max, height);
866 }
867 }
869
870 return max;
871}
872
873/************************************************************************/
876static int tileset_upkeep_height(const struct tileset *t)
877{
878 /* Return cached value */
879 return t->max_upkeep_height;
880}
881
882/************************************************************************/
892
893/************************************************************************/
904
905/************************************************************************/
909{
910 return t->unit_upkeep_offset_y;
911}
912
913/************************************************************************/
918{
920}
921
922/************************************************************************/
928{
929 return t->small_sprite_width;
930}
931
932/************************************************************************/
937{
938 return t->citybar_offset_y;
939}
940
941/************************************************************************/
946{
947 return t->tilelabel_offset_y;
948}
949
950/************************************************************************/
953float tileset_scale(const struct tileset *t)
954{
955 return tileset->scale;
956}
957
958/************************************************************************/
964{
965 return t->small_sprite_height;
966}
967
968/************************************************************************/
973const char *tileset_main_intro_filename(const struct tileset *t)
974{
975 return t->main_intro_filename;
976}
977
978/************************************************************************/
982{
983 return t->sprites.city.worked_tile_overlay.size;
984}
985
986/************************************************************************/
990{
991 return FOG_AUTO == t->fogstyle;
992}
993
994/************************************************************************/
997static struct tileset *tileset_new(void)
998{
999 struct tileset *t = fc_calloc(1, sizeof(*t));
1000
1003
1004 return t;
1005}
1006
1007/************************************************************************/
1011static const char *dir_get_tileset_name(enum direction8 dir)
1012{
1013 switch (dir) {
1014 case DIR8_NORTH:
1015 return "n";
1016 case DIR8_NORTHEAST:
1017 return "ne";
1018 case DIR8_EAST:
1019 return "e";
1020 case DIR8_SOUTHEAST:
1021 return "se";
1022 case DIR8_SOUTH:
1023 return "s";
1024 case DIR8_SOUTHWEST:
1025 return "sw";
1026 case DIR8_WEST:
1027 return "w";
1028 case DIR8_NORTHWEST:
1029 return "nw";
1030 }
1031 log_error("Wrong direction8 variant: %d.", dir);
1032 return "";
1033}
1034
1035/************************************************************************/
1038static enum direction8 dir_by_tileset_name(const char *str)
1039{
1040 enum direction8 dir;
1041
1042 for (dir = direction8_begin();
1043 dir != direction8_end();
1044 dir = direction8_next(dir)) {
1045 if (strcmp(dir_get_tileset_name(dir), str) == 0) {
1046 return dir;
1047 }
1048 }
1049
1050 return direction8_invalid();
1051}
1052
1053/************************************************************************/
1056static bool is_valid_tileset_dir(const struct tileset *t,
1057 enum direction8 dir)
1058{
1059 if (t->hex_width > 0) {
1060 return dir != DIR8_NORTHEAST && dir != DIR8_SOUTHWEST;
1061 } else if (t->hex_height > 0) {
1062 return dir != DIR8_NORTHWEST && dir != DIR8_SOUTHEAST;
1063 } else {
1064 return TRUE;
1065 }
1066}
1067
1068/************************************************************************/
1074static bool is_cardinal_tileset_dir(const struct tileset *t,
1075 enum direction8 dir)
1076{
1077 if (t->hex_width > 0 || t->hex_height > 0) {
1078 return is_valid_tileset_dir(t, dir);
1079 } else {
1080 return (dir == DIR8_NORTH || dir == DIR8_EAST
1081 || dir == DIR8_SOUTH || dir == DIR8_WEST);
1082 }
1083}
1084
1085/************************************************************************/
1090{
1091 int idx;
1092
1093 if ((actual_topology & TF_HEX)
1094 && (actual_topology & TF_ISO)) {
1095 idx = TS_TOPO_ISOHEX;
1096 } else if (actual_topology & TF_ISO) {
1097 idx = TS_TOPO_SQUARE;
1098 } else if (actual_topology & TF_HEX) {
1099 idx = TS_TOPO_HEX;
1100 } else {
1101 idx = TS_TOPO_SQUARE;
1102 }
1103
1104 return idx;
1105}
1106
1107/************************************************************************/
1112{
1113 switch (idx) {
1114 case TS_TOPO_SQUARE:
1115 return TF_ISO;
1116 case TS_TOPO_HEX:
1117 return TF_HEX;
1118 case TS_TOPO_ISOHEX:
1119 return TF_HEX | TF_ISO;
1120 }
1121
1122 return 0;
1123}
1124
1126 struct strvec *list;
1127 int topo;
1128};
1129
1130/************************************************************************/
1133static void ts_list_cb(const char *modpack_name, const char *filename,
1134 void *data)
1135{
1136 struct ts_list_data *tsdata = (struct ts_list_data *)data;
1137 const char *target = modpack_tileset_target(modpack_name);
1138 struct tileset *t = tileset_read_toplevel(target,
1139 FALSE, tsdata->topo, 1.0f);
1140
1141 if (t != nullptr) {
1142 strvec_append(tsdata->list, target);
1143 tileset_free(t);
1144 }
1145}
1146
1147/************************************************************************/
1150const struct strvec *get_tileset_list(const struct option *poption)
1151{
1152 static struct strvec *tilesets[3] = { nullptr, nullptr, nullptr };
1153 int topo = option_get_cb_data(poption);
1154 int idx;
1155
1156 idx = ts_topology_index(topo);
1157
1158 fc_assert_ret_val(idx < ARRAY_SIZE(tilesets), nullptr);
1159
1160 if (tilesets[idx] == nullptr) {
1161 struct ts_list_data data;
1162
1163 /* Note: this means you must restart the client after installing a new
1164 tileset. */
1165 tilesets[idx] = strvec_new();
1166 data.list = tilesets[idx];
1167 data.topo = topo;
1169 }
1170
1171 return tilesets[idx];
1172}
1173
1174/************************************************************************/
1181static char *tilespec_fullname(const char *tileset_name)
1182{
1183 if (tileset_name) {
1185 const char *dname;
1186
1187 fc_snprintf(fname, sizeof(fname),
1188 "%s%s", tileset_name, TILESPEC_SUFFIX);
1189
1191
1192 if (dname) {
1193 return fc_strdup(dname);
1194 }
1195 }
1196
1197 return NULL;
1198}
1199
1200/************************************************************************/
1206 const char *which,
1207 const char *us_capstr,
1208 const char *filename,
1209 bool verbose)
1210{
1211 enum log_level level = verbose ? LOG_ERROR : LOG_DEBUG;
1212
1213 const char *file_capstr = secfile_lookup_str(file, "%s.options", which);
1214
1215 if (NULL == file_capstr) {
1216 log_base(level, "\"%s\": %s file doesn't have a capability string",
1217 filename, which);
1218 return FALSE;
1219 }
1221 log_base(level, "\"%s\": %s file appears incompatible:",
1222 filename, which);
1223 log_base(level, " datafile options: %s", file_capstr);
1224 log_base(level, " supported options: %s", us_capstr);
1225 return FALSE;
1226 }
1228 log_base(level, "\"%s\": %s file requires option(s) "
1229 "that client doesn't support:", filename, which);
1230 log_base(level, " datafile options: %s", file_capstr);
1231 log_base(level, " supported options: %s", us_capstr);
1232 return FALSE;
1233 }
1234
1235 return TRUE;
1236}
1237
1238/************************************************************************/
1243static void tileset_free_toplevel(struct tileset *t)
1244{
1245 int i, j;
1246
1247 if (t->main_intro_filename) {
1250 }
1251
1252 if (t->preferred_themes) {
1253 for (i = 0; i < t->num_preferred_themes; i++) {
1254 free(t->preferred_themes[i]);
1255 }
1258 }
1259 t->num_preferred_themes = 0;
1260
1261 if (t->tile_hash) {
1263 t->tile_hash = NULL; /* Helpful for sanity. */
1264 }
1265 if (t->estyle_hash) {
1267 t->estyle_hash = NULL;
1268 }
1269 for (i = 0; i < ESTYLE_COUNT; i++) {
1270 if (t->style_lists[i] != NULL) {
1272 t->style_lists[i] = NULL;
1273 }
1274 }
1275
1276 if (t->flagged_bases_list != NULL) {
1279 }
1280
1281 for (i = 0; i < MAX_NUM_LAYERS; i++) {
1282 struct tileset_layer *tslp = &t->layers[i];
1283
1284 if (tslp->match_types) {
1285 for (j = 0; j < tslp->match_count; j++) {
1286 free(tslp->match_types[j]);
1287 }
1288 free(tslp->match_types);
1289 tslp->match_types = NULL;
1290 }
1291 }
1292
1293 if (t->color_system) {
1295 t->color_system = NULL;
1296 }
1297
1298 if (t->summary != NULL) {
1299 free(t->summary);
1300 t->summary = NULL;
1301 }
1302 if (t->description != NULL) {
1303 free(t->description);
1304 t->description = NULL;
1305 }
1306 if (t->for_ruleset != NULL) {
1307 free(t->for_ruleset);
1308 t->for_ruleset = NULL;
1309 }
1310}
1311
1312/************************************************************************/
1315void tileset_free(struct tileset *t)
1316{
1317 int i;
1318
1321 for (i = 0; i < ARRAY_SIZE(t->sprites.player); i++) {
1323 }
1326 free(t);
1327}
1328
1329/************************************************************************/
1332static void ts_cb(const char *modpack_name, const char *filename, void *data)
1333{
1334 int topo_id = *((int *)data);
1335 struct tileset *t = tileset_read_toplevel(modpack_tileset_target(modpack_name),
1336 FALSE, topo_id, 1.0f);
1337
1338 if (t != nullptr) {
1339 if (tileset == nullptr) {
1340 tileset = t;
1341 } else if (t->priority > tileset->priority
1342 || (topo_id >= 0
1345 tileset = t;
1346 } else {
1347 tileset_free(t);
1348 }
1349 }
1350}
1351
1352/************************************************************************/
1360bool tilespec_try_read(const char *tileset_name, bool verbose, int topo_id,
1361 bool global_default)
1362{
1363 bool original;
1364
1365 if (tileset_name == nullptr
1367 topo_id, 1.0f))) {
1368 original = FALSE;
1370
1371 if (tileset == nullptr) {
1372 if (global_default) {
1373 tileset_error(LOG_FATAL, nullptr, _("No usable default tileset found, aborting!"));
1374 }
1375
1376 return FALSE;
1377 }
1378
1379 log_verbose("Trying tileset \"%s\".", tileset->name);
1380 } else {
1381 original = TRUE;
1382 }
1384
1385 if (global_default) {
1387 }
1388
1389 return original;
1390}
1391
1392/************************************************************************/
1406 bool game_fully_initialized, float scale)
1407{
1408 int id;
1409 struct tile *center_tile;
1410 enum client_states state = client_state();
1412 char tileset_name[strlen(name) + 1], old_name[strlen(tileset->name) + 1];
1413 bool new_tileset_in_use;
1414 int ts_topo;
1415
1416 /* Make local copies since these values may be freed down below */
1418 sz_strlcpy(old_name, tileset->name);
1419
1420 log_normal(_("Loading tileset \"%s\"."), tileset_name);
1421
1422 /* Step 0: Record old data.
1423 *
1424 * We record the current mapcanvas center, etc.
1425 */
1427
1428 /* Step 1: Cleanup.
1429 *
1430 * Free old tileset or keep it in memory if we are loading the same
1431 * tileset with scaling and old one was not scaled.
1432 */
1433
1434 if (strcmp(tileset_name, old_name) == 0 && tileset->scale == 1.0f
1435 && scale != 1.0f) {
1436 if (unscaled_tileset) {
1438 }
1440 } else {
1442 }
1443
1444 /* Step 2: Read.
1445 *
1446 * We read in the new tileset. This should be pretty straightforward.
1447 */
1449 if (tileset != NULL) {
1451 } else {
1453
1454 if (!(tileset = tileset_read_toplevel(old_name, FALSE, -1, scale))) {
1455 log_fatal("Failed to re-read the currently loaded tileset.");
1457 }
1458 }
1462 }
1463
1467 } /* else we'll get round to it on PACKET_RULESET_GAME */
1468 players_iterate(pplayer) {
1469 tileset_player_init(tileset, pplayer);
1471 boot_help_texts(); /* "About Current Tileset" */
1472 }
1473
1474 /* Step 3: Setup
1475 *
1476 * This is a seriously sticky problem. On startup, we build a hash
1477 * from all the sprite data. Then, when we connect to a server, the
1478 * server sends us ruleset data a piece at a time and we use this data
1479 * to assemble the sprite structures. But if we change while connected
1480 * we have to reassemble all of these. This should just involve
1481 * calling tilespec_setup_*** on everything. But how do we tell what
1482 * "everything" is?
1483 *
1484 * The below code just does things straightforwardly, by setting up
1485 * each possible sprite again. Hopefully it catches everything, and
1486 * doesn't mess up too badly if we change tilesets while not connected
1487 * to a server.
1488 */
1489 if (!game.client.ruleset_ready) {
1490 /* The ruleset data is not sent until this point. */
1491 return new_tileset_in_use;
1492 }
1493
1495 == TOPO_INCOMP_HARD) {
1497 _("Map topology (%s) and tileset (%s) incompatible."),
1499 }
1500
1501 terrain_type_iterate(pterrain) {
1507 governments_iterate(gov) {
1510 extra_type_iterate(pextra) {
1513 nations_iterate(pnation) {
1516 improvement_iterate(pimprove) {
1525
1528 * sizeof(tileset->sprites.style_citizen_sets.sets[0]));
1529
1530 for (id = 0; id < game.control.num_city_styles; id++) {
1532 }
1533
1534 if (state < C_S_RUNNING) {
1535 /* Below redraws do not apply before this. */
1536 return new_tileset_in_use;
1537 }
1538
1539 /* Step 4: Draw.
1540 *
1541 * Do any necessary redraws.
1542 */
1545 can_slide = FALSE;
1547 /* update_map_canvas_visible forces a full redraw. Otherwise with fast
1548 * drawing we might not get one. Of course this is slower. */
1550 can_slide = TRUE;
1551
1552 return new_tileset_in_use;
1553}
1554
1555/************************************************************************/
1560{
1561 const char *tileset_name;
1562 enum client_states state = client_state();
1563
1564 if (state == C_S_RUNNING || state == C_S_OVER) {
1566
1567 /* Also iso map topology counts as 'square' tileset topology */
1568 if (opt != (wld.map.topology_id & (TF_ISO | TF_HEX))
1569 && (opt != 0 || ((wld.map.topology_id & TF_HEX) == TF_HEX))) {
1570 /* Changed option was not for current topology */
1571 return;
1572 }
1573 }
1574
1576
1577 fc_assert_ret(NULL != tileset_name && tileset_name[0] != '\0');
1580
1581 /* As it's going to be 'current' tileset, make it global default if
1582 * options saved. */
1584
1586 menus_init();
1587}
1588
1589/************************************************************************/
1596{
1598 tilespec_reread(tname, TRUE, 1.0f);
1600 menus_init();
1601}
1602
1603/************************************************************************/
1607static struct sprite *load_gfx_file(const char *gfx_filename, bool svgflag)
1608{
1609 const char **gfx_fileexts, *gfx_fileext;
1610 struct sprite *s;
1611
1612 if (svgflag) {
1614 } else {
1616 }
1617
1618 /* Try out all supported file extensions to find one that works. */
1619 while ((gfx_fileext = *gfx_fileexts++)) {
1620 const char *real_full_name;
1621 char full_name[strlen(gfx_filename) + strlen(".")
1622 + strlen(gfx_fileext) + 1];
1623
1626 log_debug("trying to load gfx file \"%s\".", real_full_name);
1628 svgflag && !strcmp("svg", gfx_fileext));
1629 if (s) {
1630 return s;
1631 }
1632 }
1633 }
1634
1635 log_error("Could not load gfx file \"%s\".", gfx_filename);
1636
1637 return NULL;
1638}
1639
1640/************************************************************************/
1643static void ensure_big_sprite(struct specfile *sf, const char *tset_name)
1644{
1645 struct section_file *file;
1646 const char *gfx_filename;
1647
1648 if (sf->big_sprite) {
1649 /* Looks like it's already loaded. */
1650 return;
1651 }
1652
1653 /* Otherwise load it. The big sprite will sometimes be freed and will have
1654 * to be reloaded, but most of the time it's just loaded once, the small
1655 * sprites are extracted, and then it's freed. */
1656 if (!(file = secfile_load(sf->file_name, TRUE))) {
1658 _("Could not open '%s':\n%s"), sf->file_name, secfile_error());
1659 }
1660
1661 if (!check_tilespec_capabilities(file, "spec",
1662 SPEC_CAPSTR, sf->file_name, TRUE)) {
1664 _("Specfile %s has incompatible capabilities"), sf->file_name);
1665 }
1666
1667 gfx_filename = secfile_lookup_str(file, "file.gfx");
1668
1670
1671 if (!sf->big_sprite) {
1673 _("Could not load gfx file for the spec file \"%s\"."),
1674 sf->file_name);
1675 }
1676 secfile_destroy(file);
1677}
1678
1679/************************************************************************/
1684static void scan_specfile(struct tileset *t, struct specfile *sf,
1685 bool duplicates_ok)
1686{
1687 struct section_file *file;
1688 struct section_list *sections;
1689 int i;
1690
1691 if (!(file = secfile_load(sf->file_name, TRUE))) {
1693 _("Could not open '%s':\n%s"), sf->file_name, secfile_error());
1694 }
1695 if (!check_tilespec_capabilities(file, "spec",
1696 SPEC_CAPSTR, sf->file_name, TRUE)) {
1698 _("Specfile %s has incompatible capabilities"), sf->file_name);
1699 }
1700
1701 /* Currently unused */
1702 secfile_entry_ignore(file, "info.artists");
1703
1704 /* Not used here */
1705 secfile_entry_ignore(file, "file.gfx");
1706
1707 if ((sections = secfile_sections_by_name_prefix(file, "grid_"))) {
1708 section_list_iterate(sections, psection) {
1709 int j, k;
1710 int x_top_left, y_top_left, dx, dy;
1711 int pixel_border_x;
1712 int pixel_border_y;
1713 const char *sec_name = section_name(psection);
1714
1715 pixel_border_x = secfile_lookup_int_default(file, 0, "%s.pixel_border",
1716 sec_name);
1717 pixel_border_y = secfile_lookup_int_default(file, pixel_border_x, "%s.pixel_border_y",
1718 sec_name);
1719 pixel_border_x = secfile_lookup_int_default(file, pixel_border_x, "%s.pixel_border_x",
1720 sec_name);
1721 if (!secfile_lookup_int(file, &x_top_left, "%s.x_top_left", sec_name)
1722 || !secfile_lookup_int(file, &y_top_left,
1723 "%s.y_top_left", sec_name)
1724 || !secfile_lookup_int(file, &dx, "%s.dx", sec_name)
1725 || !secfile_lookup_int(file, &dy, "%s.dy", sec_name)) {
1726 log_error("%s grid \"%s\" invalid: %s",
1728 continue;
1729 }
1730
1731 j = -1;
1732 while (NULL != secfile_entry_lookup(file, "%s.tiles%d.tag",
1733 sec_name, ++j)) {
1734 struct small_sprite *ss;
1735 int row, column;
1736 int xr, yb;
1737 const char **tags;
1738 size_t num_tags;
1739 int hot_x, hot_y;
1740
1741 if (!secfile_lookup_int(file, &row, "%s.tiles%d.row", sec_name, j)
1742 || !secfile_lookup_int(file, &column, "%s.tiles%d.column",
1743 sec_name, j)
1744 || !(tags = secfile_lookup_str_vec(file, &num_tags,
1745 "%s.tiles%d.tag",
1746 sec_name, j))) {
1747 log_error("%s small sprite \"%s.tiles%d\" invalid: %s",
1749 continue;
1750 }
1751 hot_x = secfile_lookup_int_default(file, 0, "%s.tiles%d.hot_x",
1752 sec_name, j);
1753 hot_y = secfile_lookup_int_default(file, 0, "%s.tiles%d.hot_y",
1754 sec_name, j);
1755
1756 /* There must be at least 1 because of the while(): */
1757 fc_assert_action(num_tags > 0, continue);
1758
1759 xr = x_top_left + (dx + pixel_border_x) * column;
1760 yb = y_top_left + (dy + pixel_border_y) * row;
1761
1762 ss = fc_malloc(sizeof(*ss));
1763 ss->ref_count = 0;
1764 ss->file = NULL;
1765 ss->x = xr;
1766 ss->y = yb;
1767 ss->width = dx;
1768 ss->height = dy;
1769 ss->sf = sf;
1770 ss->sprite = NULL;
1771 ss->hot_x = hot_x;
1772 ss->hot_y = hot_y;
1773
1775
1776 if (!duplicates_ok) {
1777 for (k = 0; k < num_tags; k++) {
1778 if (!sprite_hash_insert(t->sprite_hash, tags[k], ss)) {
1779 log_error("warning: %s already has a sprite for \"%s\".",
1780 tileset_name_get(t), tags[k]);
1781 }
1782 }
1783 } else {
1784 for (k = 0; k < num_tags; k++) {
1785 (void) sprite_hash_replace(t->sprite_hash, tags[k], ss);
1786 }
1787 }
1788
1789 free(tags);
1790 tags = NULL;
1791 }
1793 section_list_destroy(sections);
1794 }
1795
1796 /* Load "extra" sprites. Each sprite is one file. */
1797 i = -1;
1798 while (NULL != secfile_entry_lookup(file, "extra.sprites%d.tag", ++i)) {
1799 struct small_sprite *ss;
1800 const char **tags;
1801 const char *filename;
1802 size_t num_tags, k;
1803 int hot_x, hot_y;
1804
1805 if (!(tags = secfile_lookup_str_vec(file, &num_tags,
1806 "extra.sprites%d.tag", i))
1807 || !(filename = secfile_lookup_str(file,
1808 "extra.sprites%d.file", i))) {
1809 log_error("%s extra sprite \"extra.sprites%d\" invalid: %s",
1811 continue;
1812 }
1813 hot_x = secfile_lookup_int_default(file, 0, "extra.sprites%d.hot_x", i);
1814 hot_y = secfile_lookup_int_default(file, 0, "extra.sprites%d.hot_y", i);
1815
1816 ss = fc_malloc(sizeof(*ss));
1817 ss->ref_count = 0;
1818 ss->file = fc_strdup(filename);
1819 ss->sf = NULL;
1820 ss->sprite = NULL;
1821 ss->hot_x = hot_x;
1822 ss->hot_y = hot_y;
1823
1825
1826 if (!duplicates_ok) {
1827 for (k = 0; k < num_tags; k++) {
1828 if (!sprite_hash_insert(t->sprite_hash, tags[k], ss)) {
1829 log_error("warning: %s already have a sprite for \"%s\".",
1830 tileset_name_get(t), tags[k]);
1831 }
1832 }
1833 } else {
1834 for (k = 0; k < num_tags; k++) {
1835 (void) sprite_hash_replace(t->sprite_hash, tags[k], ss);
1836 }
1837 }
1838 free(tags);
1839 }
1840
1843}
1844
1845/************************************************************************/
1849static char *tilespec_gfx_filename(const char *gfx_filename,
1850 const char *tset_name)
1851{
1852 const char *gfx_current_fileext;
1853 const char **gfx_fileexts = gfx_fileextensions();
1854
1855 while ((gfx_current_fileext = *gfx_fileexts++)) {
1856 const char *real_full_name;
1857 char *full_name =
1860
1862
1864 free(full_name);
1865 if (real_full_name) {
1866 return fc_strdup(real_full_name);
1867 }
1868 }
1869
1871 _("Couldn't find a supported gfx file extension for \"%s\"."),
1872 gfx_filename);
1873
1874 return NULL;
1875}
1876
1877/************************************************************************/
1880static bool tileset_scan_single_list(struct tileset *t,
1881 const char *spec_filenames[],
1882 int num_spec_files, bool verbose,
1883 bool duplicates_ok)
1884{
1885 int i;
1886
1887 for (i = 0; i < num_spec_files; i++) {
1888 struct specfile *sf = fc_malloc(sizeof(*sf));
1889 const char *dname;
1890
1891 log_debug("spec file %s", spec_filenames[i]);
1892
1893 sf->big_sprite = NULL;
1895 if (!dname) {
1896 if (verbose) {
1897 log_error("Can't find spec file \"%s\".", spec_filenames[i]);
1898 }
1899
1900 return FALSE;
1901 }
1902 sf->file_name = fc_strdup(dname);
1904
1906 }
1907
1908 return TRUE;
1909}
1910
1911/************************************************************************/
1914static int check_sprite_type(const char *sprite_type, const char *tile_section)
1915{
1916 if (fc_strcasecmp(sprite_type, "corner") == 0) {
1917 return CELL_CORNER;
1918 }
1919 if (fc_strcasecmp(sprite_type, "single") == 0) {
1920 return CELL_WHOLE;
1921 }
1922 if (fc_strcasecmp(sprite_type, "whole") == 0) {
1923 return CELL_WHOLE;
1924 }
1925 log_error("[%s] unknown sprite_type \"%s\".", tile_section, sprite_type);
1926 return CELL_WHOLE;
1927}
1928
1929/************************************************************************/
1935static struct tileset *tileset_read_toplevel(const char *tileset_name,
1936 bool verbose, int topology_id,
1937 float scale)
1938{
1939 struct section_file *file;
1940 char *fname;
1941 const char *c;
1942 int i;
1943 size_t num_spec_files[SFILE_LAST];
1944 const char **spec_filenames[SFILE_LAST];
1945 size_t num_layers;
1946 const char **layer_order;
1947 size_t num_preferred_themes;
1948 struct section_list *sections = NULL;
1949 const char *file_capstr;
1950 bool duplicates_ok, is_hex;
1951 enum direction8 dir;
1952 struct tileset *t = NULL;
1953 const char *extraname;
1954 const char *tstr;
1955 int topo;
1956 bool svg;
1958 const char *type_name;
1959 bool vsup;
1960
1962
1963 if (fname == NULL) {
1964 if (verbose) {
1965 log_error("Can't find tileset \"%s\".", tileset_name);
1966 }
1967
1968 return NULL;
1969 }
1970 log_verbose("tilespec file is \"%s\".", fname);
1971
1972 if (!(file = secfile_load(fname, TRUE))) {
1973 log_error("Could not open '%s':\n%s", fname, secfile_error());
1974 free(fname);
1975 return NULL;
1976 }
1977
1978 if (!check_tilespec_capabilities(file, "tilespec",
1979 TILESPEC_CAPSTR, fname, verbose)) {
1980 secfile_destroy(file);
1981 free(fname);
1982 return NULL;
1983 }
1984
1985 t = tileset_new();
1986 t->scale = scale;
1987 file_capstr = secfile_lookup_str(file, "%s.options", "tilespec");
1989 && has_capabilities("+duplicates_ok", file_capstr));
1990
1991 tstr = secfile_lookup_str(file, "tilespec.name");
1992 /* Tileset name found */
1994 tstr = secfile_lookup_str_default(file, "", "tilespec.version");
1995 if (tstr[0] != '\0') {
1996 /* Tileset version found */
1997 sz_strlcpy(t->version, tstr);
1998 } else {
1999 /* No version information */
2000 t->version[0] = '\0';
2001 }
2002
2003 tstr = secfile_lookup_str_default(file, "", "tilespec.summary");
2004 if (tstr[0] != '\0') {
2005 int len;
2006
2007 /* Tileset summary found */
2008 len = strlen(tstr);
2009 t->summary = fc_malloc(len + 1);
2010 fc_strlcpy(t->summary, tstr, len + 1);
2011 } else {
2012 /* No summary */
2013 if (t->summary != NULL) {
2014 free(t->summary);
2015 t->summary = NULL;
2016 }
2017 }
2018
2019 tstr = secfile_lookup_str_default(file, "", "tilespec.description");
2020 if (tstr[0] != '\0') {
2021 int len;
2022
2023 /* Tileset description found */
2024 len = strlen(tstr);
2025 t->description = fc_malloc(len + 1);
2026 fc_strlcpy(t->description, tstr, len + 1);
2027 } else {
2028 /* No description */
2029 if (t->description != NULL) {
2030 free(t->description);
2031 t->description = NULL;
2032 }
2033 }
2034
2035 tstr = secfile_lookup_str_default(file, NULL, "tilespec.for_ruleset");
2036 if (tstr != NULL) {
2038 } else {
2039 t->for_ruleset = NULL;
2040 }
2041
2043 if (!secfile_lookup_int(file, &t->priority, "tilespec.priority")
2044 || !secfile_lookup_bool(file, &is_hex, "tilespec.is_hex")) {
2045 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2046 goto ON_ERROR;
2047 }
2048
2049 tstr = secfile_lookup_str(file, "tilespec.type");
2050 if (tstr == NULL) {
2051 log_error("Tileset \"%s\": no tileset type", t->name);
2052 goto ON_ERROR;
2053 }
2054
2056 if (!ts_type_is_valid(t->type)) {
2057 log_error("Tileset \"%s\": unknown tileset type \"%s\"", t->name, tstr);
2058 goto ON_ERROR;
2059 }
2060
2061 if (t->type == TS_ISOMETRIC) {
2062 topo = TF_ISO;
2063 } else {
2064 topo = 0;
2065 }
2066
2067 /* Read hex-tileset information. */
2068 t->hex_width = t->hex_height = 0;
2069 if (is_hex) {
2070 int hex_side;
2071
2072 if (!secfile_lookup_int(file, &hex_side, "tilespec.hex_side")) {
2073 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2074 goto ON_ERROR;
2075 }
2076 hex_side = hex_side * t->scale;
2077 if (t->type == TS_ISOMETRIC) {
2078 t->hex_width = hex_side;
2079 } else {
2080 t->hex_height = hex_side;
2081 }
2082
2083 topo |= TF_HEX;
2084
2085 /* Hex tilesets are drawn the same as isometric. */
2086 /* FIXME: There will be other legal values to be used with hex
2087 * tileset in the future, and this would just overwrite it. */
2088 t->type = TS_ISOMETRIC;
2089 }
2090
2091 if (topology_id >= 0) {
2092 if (((topology_id & TF_HEX) && topology_id != (topo & (TF_ISO | TF_HEX)))
2093 || (!(topology_id & TF_HEX) && (topo & TF_HEX))) {
2094 /* Not of requested topology */
2095 goto ON_ERROR;
2096 }
2097 }
2098
2099 t->ts_topo_idx = ts_topology_index(topo);
2100
2101 /* Needed for older compilers to not give "used uninitialized" warning */
2102 vsup = FALSE;
2103
2104 switch (t->type) {
2105 case TS_ISOMETRIC:
2107 break;
2108 case TS_OVERHEAD:
2110 break;
2111 }
2112
2113 if (!vsup) {
2114 /* TRANS: "Overhead" or "Isometric" */
2115 log_normal(_("Client does not support %s tilesets."),
2116 _(ts_type_name(t->type)));
2117 log_normal(_("Using default tileset instead."));
2119 goto ON_ERROR;
2120 }
2121
2123
2124 /* Create arrays of valid and cardinal tileset dirs. These depend
2125 * entirely on the tileset, not the topology. They are also in clockwise
2126 * rotational ordering. */
2128 dir = DIR8_NORTH;
2129 do {
2130 if (is_valid_tileset_dir(t, dir)) {
2133 }
2134 if (is_cardinal_tileset_dir(t, dir)) {
2137 }
2138
2139 dir = dir_cw(dir);
2140 } while (dir != DIR8_NORTH);
2141
2142 fc_assert(t->num_valid_tileset_dirs % 2 == 0); /* Assumed elsewhere. */
2145
2147 "tilespec.normal_tile_width")
2149 "tilespec.normal_tile_height")) {
2150 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2151 goto ON_ERROR;
2152 }
2154 /* Adjust width to be multiple of 8 */
2155 if (scale != 1.0f) {
2156 i = t->normal_tile_width;
2157 while (i % 8 != 0) {
2158 i++;
2159 }
2160 t->scale = (t->scale * i) / t->normal_tile_width;
2161 t->normal_tile_width = i;
2162 }
2164 if (t->type == TS_ISOMETRIC) {
2166 if (tileset_hex_height(t) > 0) {
2168 } else {
2169 t->full_tile_height = 3 * t->normal_tile_height / 2;
2170 }
2171 } else {
2174 }
2176 = secfile_lookup_int_default(file, t->full_tile_width, "tilespec.unit_width");
2178 = secfile_lookup_int_default(file, t->full_tile_height, "tilespec.unit_height");
2180 "tilespec.small_tile_width")
2182 "tilespec.small_tile_height")) {
2183 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2184 goto ON_ERROR;
2185 }
2186 if (t->unit_tile_width != t->full_tile_width && t->scale != 1.0f) {
2188 }
2189 if (t->unit_tile_height != t->full_tile_height && t->scale != 1.0f) {
2191 }
2194 log_verbose("tile sizes %dx%d, %d%d unit, %d%d small",
2198
2199 tstr = secfile_lookup_str(file, "tilespec.fog_style");
2200 if (tstr == NULL) {
2201 log_error("Tileset \"%s\": no fog_style", t->name);
2202 goto ON_ERROR;
2203 }
2204
2206 if (!fog_style_is_valid(t->fogstyle)) {
2207 log_error("Tileset \"%s\": unknown fog_style \"%s\"", t->name, tstr);
2208 goto ON_ERROR;
2209 }
2210
2211 tstr = secfile_lookup_str(file, "tilespec.darkness_style");
2212 if (tstr == NULL) {
2213 log_error("Tileset \"%s\": no darkness_style", t->name);
2214 goto ON_ERROR;
2215 }
2216
2219 log_error("Tileset \"%s\": unknown darkness_style \"%s\"", t->name, tstr);
2220 goto ON_ERROR;
2221 }
2222
2224 && (t->type == TS_OVERHEAD || t->hex_width > 0 || t->hex_height > 0)) {
2225 log_error("Invalid darkness style set in tileset \"%s\".", t->name);
2226 goto ON_ERROR;
2227 }
2228
2230 "tilespec.unit_flag_offset_x")
2232 "tilespec.unit_flag_offset_y")
2234 "tilespec.city_flag_offset_x")
2236 "tilespec.city_flag_offset_y")
2237 || !secfile_lookup_int(file, &t->unit_offset_x,
2238 "tilespec.unit_offset_x")
2239 || !secfile_lookup_int(file, &t->unit_offset_y,
2240 "tilespec.unit_offset_y")
2242 "tilespec.activity_offset_x")
2244 "tilespec.activity_offset_y")
2245 || !secfile_lookup_int(file, &t->select_offset_x,
2246 "tilespec.select_offset_x")
2247 || !secfile_lookup_int(file, &t->select_offset_y,
2248 "tilespec.select_offset_y")
2250 "tilespec.stack_size_offset_x")
2252 "tilespec.stack_size_offset_y")
2253 || !secfile_lookup_int(file, &t->city_offset_x,
2254 "tilespec.city_offset_x")
2255 || !secfile_lookup_int(file, &t->city_offset_y,
2256 "tilespec.city_offset_y")
2258 "tilespec.city_size_offset_x")
2260 "tilespec.city_size_offset_y")
2262 "tilespec.citybar_offset_y")
2264 "tilespec.tilelabel_offset_y")
2266 "tilespec.occupied_offset_x")
2268 "tilespec.occupied_offset_y")) {
2269 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2270 goto ON_ERROR;
2271 }
2272
2274 "tilespec.unit_upkeep_offset_y");
2276 "tilespec.unit_upkeep_small_offset_y");
2277 t->svg_height = secfile_lookup_int_default(file, 44, "tilespec.svg_height");
2278 t->default_time_per_frame = secfile_lookup_int_default(file, 3, "tilespec.time_per_frame");
2279
2290 t->unit_offset_x = t->scale * t->unit_offset_x;
2291 t->unit_offset_y = t->scale * t->unit_offset_y;
2294 t->city_offset_x = t->scale * t->city_offset_x;
2295 t->city_offset_y = t->scale * t->city_offset_y;
2300 t->svg_height *= t->scale;
2301
2302 if (t->scale != 1.0f
2305 }
2306 if (t->scale != 1.0f
2309 }
2310
2312 "tilespec.unit_default_orientation");
2313 if (!c) {
2314 /* This is valid, but tileset must specify icon for every unit */
2316 } else {
2317 dir = dir_by_tileset_name(c);
2318
2319 if (!direction8_is_valid(dir)) {
2321 _("Unknown unit_default_orientation \"%s\""), c);
2322 goto ON_ERROR;
2323 } else {
2324 /* Default orientation is allowed to not be a valid one for the
2325 * tileset */
2326 t->unit_default_orientation = dir;
2327 }
2328 }
2329
2330 c = secfile_lookup_str(file, "tilespec.main_intro_file");
2332 log_debug("intro file %s", t->main_intro_filename);
2333
2334 /* Layer order */
2335 num_layers = 0;
2336 layer_order = secfile_lookup_str_vec(file, &num_layers,
2337 "tilespec.layer_order");
2338 if (layer_order != NULL) {
2339 for (i = 0; i < num_layers; i++) {
2340 int j;
2343
2344 /* Check for wrong layer names. */
2345 if (!mapview_layer_is_valid(layer)) {
2346 log_error("layer_order: Invalid layer \"%s\" in %s",
2348 goto ON_ERROR;
2349 }
2350 /* Check for duplicates. */
2351 for (j = 0; j < i; j++) {
2352 if (t->layer_order[j] == layer) {
2353 log_error("layer_order: Duplicate layer \"%s\" in %s",
2355 goto ON_ERROR;
2356 }
2357 }
2358 t->layer_order[i] = layer;
2359 }
2360
2361 /* Now check that all layers are present. Doing it now allows for a more
2362 * comprehensive error message. */
2363 for (i = 0; i < LAYER_COUNT; i++) {
2364 int j;
2365 bool found = FALSE;
2366
2367 for (j = 0; j < num_layers; j++) {
2368 if (i == t->layer_order[j]) {
2369 found = TRUE;
2370 break;
2371 }
2372 }
2373 if (!found) {
2374 log_error("layer_order: Missing layer \"%s\" in %s",
2376 goto ON_ERROR;
2377 }
2378 }
2379
2381 } else {
2382 /* There is no layer_order tag in the specfile -> use the default */
2383 for (i = 0; i < LAYER_COUNT; i++) {
2384 t->layer_order[i] = i;
2385 }
2386 }
2387
2388 /* Terrain layer info. */
2389 for (i = 0; i < MAX_NUM_LAYERS; i++) {
2390 struct tileset_layer *tslp = &t->layers[i];
2391 int j, k;
2392
2393 tslp->match_types =
2394 (char **) secfile_lookup_str_vec(file, &tslp->match_count,
2395 "layer%d.match_types", i);
2396 for (j = 0; j < tslp->match_count; j++) {
2397 tslp->match_types[j] = fc_strdup(tslp->match_types[j]);
2398
2399 for (k = 0; k < j; k++) {
2400 if (tslp->match_types[k][0] == tslp->match_types[j][0]) {
2402 _("[layer%d] match_types: \"%s\" initial "
2403 "('%c') is not unique."),
2404 i, tslp->match_types[j], tslp->match_types[j][0]);
2405 /* FIXME: Returns NULL. */
2406 }
2407 }
2408 }
2409 }
2410
2411 /* Tile drawing info. */
2413 if (NULL == sections || 0 == section_list_size(sections)) {
2415 _("No [%s] sections present."),
2417 goto ON_ERROR;
2418 }
2419
2420 fc_assert(t->tile_hash == NULL);
2422
2423 section_list_iterate(sections, psection) {
2424 const char *sec_name = section_name(psection);
2426 const char *sprite_type;
2427 int l;
2428 const char *terrain_name;
2429
2430 terrain_name = secfile_lookup_str(file, "%s.tag", sec_name);
2431
2432 if (terrain_name != NULL) {
2433 draw->name = fc_strdup(terrain_name);
2434 } else {
2435 tileset_error(LOG_ERROR, _("No terrain tag given in section [%s] in %s."),
2438 goto ON_ERROR;
2439 }
2440
2441 draw->blending = secfile_lookup_int_default(file, 0, "%s.blend_layer",
2442 sec_name);
2443 draw->blending = CLIP(0, draw->blending, MAX_NUM_LAYERS);
2444
2445 draw->is_reversed = secfile_lookup_bool_default(file, FALSE,
2446 "%s.is_reversed",
2447 sec_name);
2448 draw->num_layers = secfile_lookup_int_default(file, 0, "%s.num_layers",
2449 sec_name);
2450 draw->num_layers = CLIP(1, draw->num_layers, MAX_NUM_LAYERS);
2451
2452 for (l = 0; l < draw->num_layers; l++) {
2453 struct drawing_layer *dlp = &draw->layer[l];
2454 struct tileset_layer *tslp = &t->layers[l];
2455 const char *match_type;
2456 const char **match_with;
2457 size_t count;
2458
2459 dlp->is_tall
2460 = secfile_lookup_bool_default(file, FALSE, "%s.layer%d_is_tall",
2461 sec_name, l);
2462 dlp->offset_x
2463 = secfile_lookup_int_default(file, 0, "%s.layer%d_offset_x",
2464 sec_name, l);
2465 dlp->offset_y
2466 = secfile_lookup_int_default(file, 0, "%s.layer%d_offset_y",
2467 sec_name, l);
2468 dlp->offset_x = ceil(t->scale * dlp->offset_x);
2469 dlp->offset_y = ceil(t->scale * dlp->offset_y);
2470
2472 "%s.layer%d_match_type",
2473 sec_name, l);
2474 if (match_type) {
2475 int j;
2476
2477 /* Determine our match_type. */
2478 for (j = 0; j < tslp->match_count; j++) {
2479 if (fc_strcasecmp(tslp->match_types[j], match_type) == 0) {
2480 break;
2481 }
2482 }
2483 if (j >= tslp->match_count) {
2484 log_error("[%s] invalid match_type \"%s\" in %s.",
2486 } else {
2487 dlp->match_index[dlp->match_indices++] = j;
2488 }
2489 }
2490
2491 match_with = secfile_lookup_str_vec(file, &count,
2492 "%s.layer%d_match_with",
2493 sec_name, l);
2494 if (match_with) {
2495 int j, k;
2496
2497 if (count > MAX_NUM_MATCH_WITH) {
2498 log_error("[%s] match_with has too many types (%d, max %d) in %s",
2499 sec_name, (int) count, MAX_NUM_MATCH_WITH,
2500 tileset_name_get(t));
2501 count = MAX_NUM_MATCH_WITH;
2502 }
2503
2504 if (1 < dlp->match_indices) {
2505 log_error("[%s] previous match_with ignored in %s.",
2507 dlp->match_indices = 1;
2508 } else if (1 > dlp->match_indices) {
2509 log_error("[%s] missing match_type, using \"%s\" in %s.",
2510 sec_name, tslp->match_types[0], tileset_name_get(t));
2511 dlp->match_index[0] = 0;
2512 dlp->match_indices = 1;
2513 }
2514
2515 for (k = 0; k < count; k++) {
2516 for (j = 0; j < tslp->match_count; j++) {
2517 if (fc_strcasecmp(tslp->match_types[j], match_with[k]) == 0) {
2518 break;
2519 }
2520 }
2521 if (j >= tslp->match_count) {
2522 log_error("[%s] layer%d_match_with: invalid \"%s\".",
2523 sec_name, l, match_with[k]);
2524 } else if (1 < count) {
2525 int m;
2526
2527 for (m = 0; m < dlp->match_indices; m++) {
2528 if (dlp->match_index[m] == j) {
2529 log_error("[%s] layer%d_match_with: duplicate \"%s\" in %s.",
2531 break;
2532 }
2533 }
2534 if (m >= dlp->match_indices) {
2535 dlp->match_index[dlp->match_indices++] = j;
2536 }
2537 } else {
2538 dlp->match_index[dlp->match_indices++] = j;
2539 }
2540 }
2542 match_with = NULL;
2543 }
2544
2545 /* Check match_indices */
2546 switch (dlp->match_indices) {
2547 case 0:
2548 case 1:
2549 dlp->match_style = MATCH_NONE;
2550 break;
2551 case 2:
2552 if (dlp->match_index[0] == dlp->match_index[1] ) {
2553 dlp->match_style = MATCH_SAME;
2554 } else {
2555 dlp->match_style = MATCH_PAIR;
2556 }
2557 break;
2558 default:
2559 dlp->match_style = MATCH_FULL;
2560 break;
2561 };
2562
2564 = secfile_lookup_str_default(file, "whole", "%s.layer%d_sprite_type",
2565 sec_name, l);
2566 dlp->sprite_type = check_sprite_type(sprite_type, sec_name);
2567
2568 switch (dlp->sprite_type) {
2569 case CELL_WHOLE:
2570 /* OK, no problem */
2571 break;
2572 case CELL_CORNER:
2573 if (dlp->is_tall
2574 || dlp->offset_x > 0
2575 || dlp->offset_y > 0) {
2576 log_error("[%s] layer %d: you cannot have tall terrain or\n"
2577 "a sprite offset with a cell-based drawing method in %s.",
2579 dlp->is_tall = FALSE;
2580 dlp->offset_x = dlp->offset_y = 0;
2581 }
2582 break;
2583 };
2584 }
2585
2586 if (!drawing_hash_insert(t->tile_hash, draw->name, draw)) {
2587 log_error("warning: multiple tile sections containing terrain tag \"%s\" in %s.",
2588 draw->name, tileset_name_get(t));
2589 goto ON_ERROR;
2590 }
2592 section_list_destroy(sections);
2593 sections = NULL;
2594
2596
2597 for (i = 0; i < ESTYLE_COUNT; i++) {
2599 }
2601
2602 for (i = 0; (extraname = secfile_lookup_str_default(file, NULL,
2603 "extras.styles%d.name",
2604 i)); i++) {
2605 const char *style_name;
2606 enum extrastyle_id style;
2607
2608 style_name = secfile_lookup_str_default(file, "Single1",
2609 "extras.styles%d.style", i);
2611 if (!extrastyle_id_is_valid(style)) {
2612 log_error("Unknown extra style \"%s\" for extra \"%s\" in %s.",
2614 goto ON_ERROR;
2615 }
2616
2617 if (!estyle_hash_insert(t->estyle_hash, extraname, style)) {
2618 log_error("warning: duplicate extrastyle entry [%s] in %s.",
2620 goto ON_ERROR;
2621 }
2622 }
2623
2625
2628 "tilespec.files");
2629
2630 if (svg) {
2632 type_name = "svg";
2633
2634 /* Avoid "unused entry" warning about the other list */
2635 secfile_entry_ignore_by_path(file, "tilespec.files_pixel");
2636 } else {
2638 type_name = "pixel";
2639
2640 /* Avoid "unused entry" warning about the other list */
2641 secfile_entry_ignore_by_path(file, "tilespec.files_svg");
2642 }
2643
2646 "tilespec.files_%s", type_name);
2649 log_error("No tile graphics files specified in \"%s\" for %s mode.",
2650 type_name, fname);
2651 goto ON_ERROR;
2652 }
2653
2654 fc_assert(t->sprite_hash == nullptr);
2656
2657 fc_assert(t->anim_hash == nullptr);
2658 t->anim_hash = anim_hash_new();
2659
2662 verbose, duplicates_ok)) {
2663 goto ON_ERROR;
2664 }
2665
2668 verbose, duplicates_ok)) {
2669 goto ON_ERROR;
2670 }
2671
2674
2676
2678 = (char **) secfile_lookup_str_vec(file, &num_preferred_themes,
2679 "tilespec.preferred_themes");
2680 t->num_preferred_themes = num_preferred_themes;
2681 for (i = 0; i < t->num_preferred_themes; i++) {
2683 }
2684
2686 secfile_destroy(file);
2687 log_verbose("Finished reading \"%s\".", fname);
2688 free(fname);
2689
2690 return t;
2691
2692ON_ERROR:
2693 secfile_destroy(file);
2694 free(fname);
2695 tileset_free(t);
2696
2697 if (NULL != sections) {
2698 section_list_destroy(sections);
2699 }
2700
2701 return NULL;
2702}
2703
2704/************************************************************************/
2707static const char *citizen_rule_name(enum citizen_category citizen)
2708{
2709 /* These strings are used in reading the tileset. Do not
2710 * translate. */
2711 switch (citizen) {
2712 case CITIZEN_HAPPY:
2713 return "happy";
2714 case CITIZEN_CONTENT:
2715 return "content";
2716 case CITIZEN_UNHAPPY:
2717 return "unhappy";
2718 case CITIZEN_ANGRY:
2719 return "angry";
2720 default:
2721 break;
2722 }
2723 log_error("Unknown citizen type: %d.", (int) citizen);
2724 return NULL;
2725}
2726
2727/************************************************************************/
2732static const char *cardinal_index_str(const struct tileset *t, int idx)
2733{
2734 static char c[64];
2735 int i;
2736
2737 c[0] = '\0';
2738 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
2739 int value = (idx >> i) & 1;
2740
2741 cat_snprintf(c, sizeof(c), "%s%d",
2743 }
2744
2745 return c;
2746}
2747
2748/************************************************************************/
2752static char *valid_index_str(const struct tileset *t, int idx)
2753{
2754 static char c[64];
2755 int i;
2756
2757 c[0] = '\0';
2758 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
2759 int value = (idx >> i) & 1;
2760
2761 cat_snprintf(c, sizeof(c), "%s%d",
2763 }
2764
2765 return c;
2766}
2767
2768/************************************************************************/
2775static struct anim *anim_new(int frames, int time_per_frame)
2776{
2777 struct anim *ret = fc_malloc(sizeof(struct anim));
2778
2779 ret->frames = frames;
2780 ret->time = -1;
2781 ret->time_per_frame = time_per_frame;
2782 ret->sprites = fc_malloc(frames * sizeof(struct sprite *));
2783 ret->show_always = FALSE;
2784
2785 return ret;
2786}
2787
2788/************************************************************************/
2793static void anim_free(struct anim *a)
2794{
2795 if (a != nullptr) {
2796 free(a->sprites);
2797 free(a);
2798 }
2799}
2800
2801/************************************************************************/
2808static struct sprite *load_sprite(struct tileset *t, const char *tag_name,
2809 bool scale, bool smooth, bool svgflag)
2810{
2811 struct small_sprite *ss;
2812 float sprite_scale = 1.0f;
2813
2814 log_debug("load_sprite(tag='%s')", tag_name);
2815 /* Lookup information about where the sprite is found. */
2817 return NULL;
2818 }
2819
2820 fc_assert(ss->ref_count >= 0);
2821
2822 if (!ss->sprite) {
2823 /* If the sprite hasn't been loaded already, then load it. */
2824 fc_assert(ss->ref_count == 0);
2825
2826 if (ss->file) {
2827 int w, h;
2828 struct sprite *s;
2829
2830 if (scale) {
2831 s = load_gfx_file(ss->file, svgflag);
2832
2833 if (s != NULL) {
2834 get_sprite_dimensions(s, &w, &h);
2835 ss->sprite = crop_sprite(s, 0, 0, w,
2836 h, NULL, -1, -1, t->scale, smooth);
2837 free_sprite(s);
2838 }
2839 } else {
2840 ss->sprite = load_gfx_file(ss->file, svgflag);
2841 }
2842
2843 if (!ss->sprite) {
2845 _("Couldn't load gfx file \"%s\" for sprite '%s'."),
2846 ss->file, tag_name);
2847 }
2848 } else {
2849 int sf_w, sf_h;
2850
2852 get_sprite_dimensions(ss->sf->big_sprite, &sf_w, &sf_h);
2853 if (ss->x < 0 || ss->x + ss->width > sf_w
2854 || ss->y < 0 || ss->y + ss->height > sf_h) {
2856 _("Sprite '%s' in file \"%s\" isn't within the image!"),
2857 tag_name, ss->sf->file_name);
2858 return NULL;
2859 }
2860 if (scale) {
2861 sprite_scale = t->scale;
2862 }
2863 ss->sprite = crop_sprite(ss->sf->big_sprite, ss->x, ss->y, ss->width,
2864 ss->height, NULL, -1, -1, sprite_scale,
2865 smooth);
2866 }
2867 }
2868
2869 /* Track the reference count so we know when to free the sprite. */
2870 ss->ref_count++;
2871
2872 return ss->sprite;
2873}
2874
2875/************************************************************************/
2878static struct sprite *create_plr_sprite(struct color *pcolor)
2879{
2880 struct sprite *sprite;
2881
2883
2886
2887 return sprite;
2888}
2889
2890/************************************************************************/
2894static void unload_sprite(struct tileset *t, const char *tag_name)
2895{
2896 struct small_sprite *ss;
2897
2900 fc_assert_ret(ss->ref_count >= 1);
2901 fc_assert_ret(ss->sprite);
2902
2903 ss->ref_count--;
2904
2905 if (ss->ref_count == 0) {
2906 /* Nobody's using the sprite anymore, so we should free it. We know
2907 * where to find it if we need it again. */
2908 log_debug("freeing sprite '%s'.", tag_name);
2909 free_sprite(ss->sprite);
2910 ss->sprite = NULL;
2911 }
2912}
2913
2914/************************************************************************/
2918static bool sprite_exists(const struct tileset *t, const char *tag_name)
2919{
2920 /* Lookup information about where the sprite is found. */
2922}
2923
2924/* Not very safe, but convenient: */
2925#define SET_SPRITE(field, tag) \
2926 do { \
2927 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2928 if (t->sprites.field == NULL) { \
2929 tileset_error(LOG_FATAL, tileset_name_get(t), \
2930 _("Sprite for tag '%s' missing."), tag); \
2931 } \
2932 } while (FALSE)
2933
2934
2935#define SET_SPRITE_NOTSMOOTH(field, tag) \
2936 do { \
2937 t->sprites.field = load_sprite(t, tag, TRUE, FALSE, FALSE); \
2938 if (t->sprites.field == NULL) { \
2939 tileset_error(LOG_FATAL, tileset_name_get(t), \
2940 _("Sprite for tag '%s' missing."), tag); \
2941 } \
2942 } while (FALSE)
2943
2944#define SET_SPRITE_UNSCALED(field, tag) \
2945 do { \
2946 t->sprites.field = load_sprite(t, tag, FALSE, FALSE, FALSE); \
2947 if (t->sprites.field == NULL) { \
2948 tileset_error(LOG_FATAL, tileset_name_get(t), \
2949 _("Sprite for tag '%s' missing."), tag); \
2950 } \
2951 } while (FALSE)
2952
2953/* Sets sprites.field to tag or (if tag isn't available) to alt */
2954#define SET_SPRITE_ALT(field, tag, alt) \
2955 do { \
2956 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2957 if (!t->sprites.field) { \
2958 t->sprites.field = load_sprite(t, alt, TRUE, TRUE, FALSE); \
2959 } \
2960 if (t->sprites.field == NULL) { \
2961 tileset_error(LOG_FATAL, tileset_name_get(t), \
2962 _("Sprite for tags '%s' and alternate '%s' are " \
2963 "both missing."), tag, alt); \
2964 } \
2965 } while (FALSE)
2966
2967/* Sets sprites.field to tag or (if tag isn't available) to deprecated alt */
2968#define SET_SPRITE_DEPR_ALT(field, tag, alt, ver) \
2969 do { \
2970 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2971 if (!t->sprites.field) { \
2972 t->sprites.field = load_sprite(t, alt, TRUE, TRUE, FALSE); \
2973 if (t->sprites.field != NULL) { \
2974 log_deprecation(_("%s: Using tag \"%s\" deprecated by \"%s\" in %s"), \
2975 tileset_name_get(t), alt, tag, ver); \
2976 } \
2977 } \
2978 if (t->sprites.field == NULL) { \
2979 tileset_error(LOG_FATAL, tileset_name_get(t), \
2980 _("Sprite for tags '%s' and alternate '%s' are " \
2981 "both missing."), tag, alt); \
2982 } \
2983 } while (FALSE)
2984
2985/* Sets sprites.field to tag, or nullptr if not available */
2986#define SET_SPRITE_OPT(field, tag) \
2987 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE)
2988
2989#define SET_SPRITE_ALT_OPT(field, tag, alt) \
2990 do { \
2991 t->sprites.field = tiles_lookup_sprite_tag_alt(t, LOG_VERBOSE, tag, alt, \
2992 NULL, "sprite", #field, \
2993 TRUE); \
2994 } while (FALSE)
2995
2996#define SET_ANIM(field, tag) \
2997 do { \
2998 t->sprites.field = anim_load(t, tag, 0); \
2999 if (t->sprites.field == nullptr) { \
3000 tileset_error(LOG_FATAL, tileset_name_get(t), \
3001 _("Animation for tag '%s' missing."), tag); \
3002 } \
3003 } while (FALSE)
3004
3005/* Sets sprites.field to tag, or nullptr if not available */
3006#define SET_ANIM_OPT(field, tag) \
3007 t->sprites.field = anim_load(t, tag, 0)
3008
3009/************************************************************************/
3017static struct anim *anim_load(struct tileset *t, const char *tag,
3018 int time_per_frame)
3019{
3020 int frames = 0;
3021 char buf[1500];
3022 struct anim *ret;
3023 int i;
3024
3025 do {
3026 fc_snprintf(buf, sizeof(buf), "%s:%d", tag, frames++);
3027 } while (sprite_exists(t, buf));
3028
3029 if (--frames == 0) {
3030 return nullptr;
3031 }
3032
3033 if (time_per_frame <= 0) {
3035 }
3036
3038
3039 for (i = 0; i < frames; i++) {
3040 fc_snprintf(buf, sizeof(buf), "%s:%d", tag, i);
3041 ret->sprites[i] = load_sprite(t, buf, TRUE, TRUE, FALSE);
3042 if (ret->sprites[i] == nullptr) {
3044 _("Animation sprite for tag '%s' missing."), buf);
3045 }
3046 }
3047
3048 anim_hash_insert(t->anim_hash, tag, ret);
3049
3050 return ret;
3051}
3052
3053/************************************************************************/
3058static void anim_advance_time(struct anim *a)
3059{
3060 a->time++;
3061}
3062
3063/************************************************************************/
3069static struct sprite *anim_get_current_frame(struct anim *a)
3070{
3071 int time;
3072
3074 return a->sprites[0];
3075 }
3076
3077 if (a->time >= 0) {
3078 time = a->time;
3079 } else {
3080 time = global_anim_time;
3081 }
3082
3083 return a->sprites[(time / a->time_per_frame) % a->frames];
3084}
3085
3086/************************************************************************/
3095
3096/************************************************************************/
3100 struct citizen_set *set,
3102 const char *tag_group,
3103 const char *set_name,
3104 bool required)
3105{
3106 /* Load the specialist sprite graphics. */
3107 char buffer[512];
3108 int j;
3109 struct specialist *spe = specialist_by_number(id);
3110 const char *tag = spe->graphic_str;
3111 const char *graphic_alt = spe->graphic_alt;
3112
3113 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3114 /* Try tag name + index number */
3115 if (tag_group != NULL) {
3116 fc_snprintf(buffer, sizeof(buffer), "%s.%s_%d", tag_group, tag, j);
3117 } else {
3118 fc_snprintf(buffer, sizeof(buffer), "%s_%d", tag, j);
3119 }
3120 set->specialist[id].sprite[j] = load_sprite(t, buffer,
3121 FALSE, FALSE, FALSE);
3122
3123 /* Break if no more index specific sprites are defined */
3124 if (!set->specialist[id].sprite[j]) {
3125 break;
3126 }
3127 }
3128
3129 if (j == 0) {
3130 /* Try non-indexed */
3131 set->specialist[id].sprite[j] = load_sprite(t, tag,
3132 FALSE, FALSE, FALSE);
3133
3134 if (set->specialist[id].sprite[j]) {
3135 j = 1;
3136 }
3137 }
3138
3139 if (j == 0) {
3140 /* Try the alt tag */
3141 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3142 /* Try alt tag name + index number */
3143 if (tag_group != NULL) {
3144 fc_snprintf(buffer, sizeof(buffer), "%s.%s_%d", tag_group, graphic_alt, j);
3145 } else {
3146 fc_snprintf(buffer, sizeof(buffer), "%s_%d", graphic_alt, j);
3147 }
3148 set->specialist[id].sprite[j] = load_sprite(t, buffer,
3149 FALSE, FALSE, FALSE);
3150
3151 /* Break if no more index specific sprites are defined */
3152 if (!set->specialist[id].sprite[j]) {
3153 break;
3154 }
3155 }
3156 }
3157
3158 if (j == 0) {
3159 /* Try alt tag non-indexed */
3161 FALSE, FALSE, FALSE);
3162
3163 if (set->specialist[id].sprite[j]) {
3164 j = 1;
3165 }
3166 }
3167
3168 set->specialist[id].count = j;
3169
3170 /* Still nothing? Give up. */
3171 if (j == 0 && required) {
3172 /* TRANS: First %s is a graphics tag of the specialist, second one
3173 * is a citizen set name; 'citizen_graphic' from styles.ruleset */
3175 _("No graphics for specialist \"%s\" in %s."),
3176 tag, set_name);
3177 }
3178}
3179
3180/************************************************************************/
3184{
3186 "default set", TRUE);
3187}
3188
3189/************************************************************************/
3193 struct citizen_set *set,
3194 const char *tag_group,
3195 const char *set_name,
3196 bool required)
3197{
3198 int i, j;
3199 char buffer[512];
3200
3201 /* Load the citizen sprite graphics, no specialist. */
3202 for (i = 0; i < CITIZEN_LAST; i++) {
3203 const char *name = citizen_rule_name(i);
3204
3205 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3206 if (tag_group != NULL) {
3207 fc_snprintf(buffer, sizeof(buffer), "citizen.%s.%s_%d", tag_group, name, j);
3208 } else {
3209 fc_snprintf(buffer, sizeof(buffer), "citizen.%s_%d", name, j);
3210 }
3211 set->citizen[i].sprite[j] = load_sprite(t, buffer, FALSE, FALSE, FALSE);
3212 if (!set->citizen[i].sprite[j]) {
3213 break;
3214 }
3215 }
3216 set->citizen[i].count = j;
3217 if (j == 0 && required) {
3218 /* TRANS: First %s is type of the citizen ("happy" ... "angry"), second one
3219 * is a citizen set name; 'citizen_graphic' from styles.ruleset */
3221 _("No graphics for citizen \"%s\" in %s."),
3222 name, set_name);
3223 }
3224 }
3225}
3226
3227/************************************************************************/
3233static struct sprite *get_city_sprite(const struct city_sprite *city_sprite,
3234 const struct city *pcity)
3235{
3236 /* Get style and match the best tile based on city size */
3237 int style = style_of_city(pcity);
3238 int num_thresholds;
3240 int img_index;
3241
3243
3246
3247 if (num_thresholds == 0) {
3248 return NULL;
3249 }
3250
3251 /* Get the sprite with the index defined by the effects. */
3252 img_index = pcity->client.city_image;
3253 if (img_index == -100) {
3254 /* Server doesn't know right value as this is from old savegame.
3255 * Guess here based on *client* side information as was done in
3256 * versions where information was not saved to savegame - this should
3257 * give us right answer of what city looked like by the time it was
3258 * put under FoW. */
3260 }
3262
3263 return thresholds[img_index].sprite;
3264}
3265
3266/************************************************************************/
3269static int load_city_thresholds_sprites(struct tileset *t, const char *tag,
3270 char *graphic, char *graphic_alt,
3272{
3273 char buffer[128];
3274 char *gfx_in_use = graphic;
3275 int num_thresholds = 0;
3276 struct sprite *sprite;
3277 int size;
3278
3279 *thresholds = NULL;
3280
3281 for (size = 0; size < MAX_CITY_SIZE; size++) {
3282 fc_snprintf(buffer, sizeof(buffer), "%s_%s_%d",
3283 gfx_in_use, tag, size);
3284 if ((sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE))) {
3287 (*thresholds)[num_thresholds - 1].sprite = sprite;
3288 } else if (size == 0) {
3289 if (gfx_in_use == graphic) {
3290 /* Try again with graphic_alt. */
3291 size--;
3292 gfx_in_use = graphic_alt;
3293 } else {
3294 /* Don't load any others if the 0 element isn't there. */
3295 break;
3296 }
3297 }
3298 }
3299
3300 return num_thresholds;
3301}
3302
3303/************************************************************************/
3310static struct city_sprite *load_city_sprite(struct tileset *t,
3311 const char *tag)
3312{
3313 struct city_sprite *city_sprite = fc_malloc(sizeof(*city_sprite));
3314 int style;
3315
3316 /* Store number of styles we have allocated memory for.
3317 * game.control.num_city_styles might change if client disconnects from
3318 * server and connects new one. */
3321 * sizeof(*city_sprite->styles));
3322
3323 for (style = 0; style < city_sprite->num_styles; style++) {
3325 load_city_thresholds_sprites(t, tag, city_styles[style].graphic,
3326 city_styles[style].graphic_alt,
3328 }
3329
3330 return city_sprite;
3331}
3332
3333/************************************************************************/
3339{
3340 int style;
3341
3342 if (!city_sprite) {
3343 return;
3344 }
3345 for (style = 0; style < city_sprite->num_styles; style++) {
3346 if (city_sprite->styles[style].land_thresholds) {
3348 }
3349 }
3352}
3353
3354/************************************************************************/
3359{
3360 char buffer[512], buffer2[512];
3361 const int W = t->normal_tile_width, H = t->normal_tile_height;
3362 int i, j, f;
3363
3365
3366 SET_SPRITE_UNSCALED(treaty_thumb[0], "treaty.disagree_thumb_down");
3367 SET_SPRITE_UNSCALED(treaty_thumb[1], "treaty.agree_thumb_up");
3368
3369 for (j = 0; j < INDICATOR_COUNT; j++) {
3370 const char *names[] = {"science_bulb", "warming_sun", "cooling_flake"};
3371
3372 for (i = 0; i < NUM_TILES_PROGRESS; i++) {
3373 fc_snprintf(buffer, sizeof(buffer), "s.%s_%d", names[j], i);
3374 SET_SPRITE_UNSCALED(indicator[j][i], buffer);
3375 }
3376 }
3377
3378 SET_SPRITE(arrow[ARROW_RIGHT], "s.right_arrow");
3379 SET_SPRITE(arrow[ARROW_PLUS], "s.plus");
3380 SET_SPRITE(arrow[ARROW_MINUS], "s.minus");
3381 if (t->type == TS_ISOMETRIC) {
3382 SET_SPRITE(dither_tile, "t.dither_tile");
3383 }
3384
3386 SET_SPRITE_NOTSMOOTH(mask.tile, "mask.tile");
3387 } else {
3388 SET_SPRITE(mask.tile, "mask.tile");
3389 }
3390 SET_SPRITE(mask.worked_tile, "mask.worked_tile");
3391 SET_SPRITE(mask.unworked_tile, "mask.unworked_tile");
3392
3393 SET_SPRITE_UNSCALED(tax_luxury, "s.tax_luxury");
3394 SET_SPRITE_UNSCALED(tax_science, "s.tax_science");
3395 SET_SPRITE_UNSCALED(tax_gold, "s.tax_gold");
3396
3398
3399 for (i = 0; i < SPACESHIP_COUNT; i++) {
3400 const char *names[SPACESHIP_COUNT]
3401 = {"solar_panels", "life_support", "habitation",
3402 "structural", "fuel", "propulsion", "exhaust"};
3403
3404 fc_snprintf(buffer, sizeof(buffer), "spaceship.%s", names[i]);
3405 SET_SPRITE(spaceship[i], buffer);
3406 }
3407
3408 for (i = 0; i < CURSOR_LAST; i++) {
3409 const char *names[CURSOR_LAST] =
3410 {"goto", "patrol", "paradrop", "teleport", "nuke", "select",
3411 "invalid", "attack", "edit_paint", "edit_add", "wait"};
3412
3413 for (f = 0; f < NUM_CURSOR_FRAMES; f++) {
3414 struct small_sprite *ss;
3415
3416 fc_assert(ARRAY_SIZE(names) == CURSOR_LAST);
3417 fc_snprintf(buffer, sizeof(buffer), "cursor.%s%d", names[i], f);
3418 SET_SPRITE(cursor[i].frame[f], buffer);
3419
3420 if (sprite_hash_lookup(t->sprite_hash, buffer, &ss)) {
3421 t->sprites.cursor[i].hot_x = ss->hot_x;
3422 t->sprites.cursor[i].hot_y = ss->hot_y;
3423 }
3424 }
3425 }
3426
3427 for (i = 0; i < ICON_COUNT; i++) {
3428 const char *names[ICON_COUNT] = {"freeciv", "citydlg"};
3429
3430 fc_snprintf(buffer, sizeof(buffer), "icon.%s", names[i]);
3431 SET_SPRITE(icon[i], buffer);
3432 }
3433
3434 for (i = 0; i < E_COUNT; i++) {
3435 const char *tag = get_event_tag(i);
3436
3437 SET_SPRITE(events[i], tag);
3438 }
3439
3440 SET_SPRITE(explode.nuke, "explode.nuke");
3441
3443 for (i = 0; ; i++) {
3444 struct sprite *sprite;
3445
3446 fc_snprintf(buffer, sizeof(buffer), "explode.unit_%d", i);
3447 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3448 if (!sprite) {
3449 break;
3450 }
3452 }
3453
3454 SET_SPRITE(unit.auto_attack, "unit.auto_attack");
3455 /* TODO: Drop backward compatibility with "unit.auto_settler" tag. */
3456 SET_SPRITE_DEPR_ALT(unit.auto_worker, "unit.auto_worker", "unit.auto_settler", "3.3");
3457 SET_SPRITE(unit.auto_explore, "unit.auto_explore");
3458 SET_SPRITE(unit.fortified, "unit.fortified");
3459 SET_SPRITE(unit.fortifying, "unit.fortifying");
3460 SET_SPRITE(unit.go_to, "unit.goto");
3461 SET_SPRITE(unit.cultivate, "unit.cultivate");
3462 SET_SPRITE(unit.plant, "unit.plant");
3463 SET_SPRITE(unit.pillage, "unit.pillage");
3464 SET_SPRITE(unit.sentry, "unit.sentry");
3465 SET_SPRITE(unit.convert, "unit.convert");
3466 t->sprites.unit.stack = fc_malloc(sizeof(struct sprite *));
3467 t->sprites.unit.num_stack_sprites = 1;
3468 SET_SPRITE(unit.stack[0], "unit.stack");
3469 t->sprites.unit.no_more_stack_sprites = FALSE;
3470 SET_SPRITE(unit.loaded, "unit.loaded");
3471 SET_SPRITE(unit.transform, "unit.transform");
3472 SET_SPRITE(unit.connect, "unit.connect");
3473 SET_SPRITE(unit.patrol, "unit.patrol");
3474 for (i = 0; i < MAX_NUM_BATTLEGROUPS; i++) {
3475 fc_snprintf(buffer, sizeof(buffer), "unit.battlegroup_%d", i);
3476 fc_snprintf(buffer2, sizeof(buffer2), "city.size_%d", i + 1);
3479 }
3480 SET_SPRITE(unit.lowfuel, "unit.lowfuel");
3481 SET_SPRITE(unit.tired, "unit.tired");
3482
3483 t->sprites.unit.action_decision_want = anim_load(t, "unit.action_decision_want",
3484 0);
3485
3486 for (i = 0; i < NUM_TILES_HP_BAR; i++) {
3487 fc_snprintf(buffer, sizeof(buffer), "unit.hp_%d", i*10);
3488 SET_SPRITE(unit.hp_bar[i], buffer);
3489 }
3490
3491 for (i = 0; i < MAX_VET_LEVELS; i++) {
3492 /* Veteran level sprites are optional. For instance "green" units
3493 * usually have no special graphic. */
3494 fc_snprintf(buffer, sizeof(buffer), "unit.vet_%d", i);
3495 t->sprites.unit.vet_lev[i] = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3496 }
3497
3498 t->sprites.unit.select = anim_load(t, "unit.select", 1);
3499 if (t->sprites.unit.select != nullptr) {
3500 t->sprites.unit.select->show_always = TRUE;
3501 t->sprites.unit.select->time = 0; /* Not using global anim time */
3502 }
3503
3504 SET_SPRITE(citybar.shields, "citybar.shields");
3505 SET_SPRITE(citybar.food, "citybar.food");
3506 SET_SPRITE(citybar.trade, "citybar.trade");
3507 SET_SPRITE(citybar.occupied, "citybar.occupied");
3508 SET_SPRITE(citybar.background, "citybar.background");
3510 for (i = 0; ; i++) {
3511 struct sprite *sprite;
3512
3513 fc_snprintf(buffer, sizeof(buffer), "citybar.occupancy_%d", i);
3514 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3515 if (!sprite) {
3516 break;
3517 }
3519 }
3520 if (t->sprites.citybar.occupancy.size < 2) {
3522 _("Missing necessary citybar.occupancy_N sprites."));
3523 }
3524
3525#define SET_EDITOR_SPRITE(x) SET_SPRITE(editor.x, "editor." #x)
3526 SET_EDITOR_SPRITE(erase);
3527 SET_EDITOR_SPRITE(brush);
3528 SET_EDITOR_SPRITE(copy);
3529 SET_EDITOR_SPRITE(paste);
3530 SET_EDITOR_SPRITE(copypaste);
3533 SET_EDITOR_SPRITE(terrain_resource);
3534 SET_EDITOR_SPRITE(terrain_special);
3538 SET_EDITOR_SPRITE(territory);
3539 SET_EDITOR_SPRITE(properties);
3541 SET_EDITOR_SPRITE(military_base);
3542#undef SET_EDITOR_SPRITE
3543
3544 SET_SPRITE(city.disorder, "city.disorder");
3545
3546 /* Fallbacks for goto path turn numbers:
3547 * path.step_%d, path.exhausted_mp_%d
3548 * --> path.turns_%d
3549 * --> city.size_%d */
3550#define SET_GOTO_TURN_SPRITE(state, state_name, factor, factor_name) \
3551 fc_snprintf(buffer, sizeof(buffer), "path." state_name "_%d" #factor, i); \
3552 SET_SPRITE_OPT(path.s[state].turns ## factor_name [i], buffer); \
3553 if (t->sprites.path.s[state].turns ## factor_name [i] == NULL) { \
3554 t->sprites.path.s[state].turns ## factor_name [i] = \
3555 t->sprites.path.s[GTS_MP_LEFT].turns ## factor_name [i]; \
3556 }
3557
3558 for (i = 0; i < NUM_TILES_DIGITS; i++) {
3559 fc_snprintf(buffer, sizeof(buffer), "city.size_%d", i);
3560 SET_SPRITE(city.size[i], buffer);
3561 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d", i);
3562 SET_SPRITE_ALT(path.s[GTS_MP_LEFT].turns[i], buffer2, buffer);
3564 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp",,);
3565
3566 fc_snprintf(buffer, sizeof(buffer), "city.size_%d0", i);
3567 SET_SPRITE(city.size_tens[i], buffer);
3568 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d0", i);
3569 SET_SPRITE_ALT(path.s[GTS_MP_LEFT].turns_tens[i], buffer2, buffer);
3571 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp", 0, _tens);
3572
3573 fc_snprintf(buffer, sizeof(buffer), "city.size_%d00", i);
3574 SET_SPRITE_OPT(city.size_hundreds[i], buffer);
3575 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d00", i);
3576 SET_SPRITE_ALT_OPT(path.s[GTS_MP_LEFT].turns_hundreds[i], buffer2,
3577 buffer);
3579 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp", 00, _hundreds);
3580
3581 fc_snprintf(buffer, sizeof(buffer), "city.t_food_%d", i);
3582 SET_SPRITE(city.tile_foodnum[i], buffer);
3583 fc_snprintf(buffer, sizeof(buffer), "city.t_shields_%d", i);
3584 SET_SPRITE(city.tile_shieldnum[i], buffer);
3585 fc_snprintf(buffer, sizeof(buffer), "city.t_trade_%d", i);
3586 SET_SPRITE(city.tile_tradenum[i], buffer);
3587 }
3588#undef SET_GOTO_TURN_SPRITE
3589
3590 /* Must have at least one upkeep sprite per output type (and unhappy) */
3591 /* The rest are optional; we copy the previous sprite for unspecified ones */
3592 fc_strlcpy(buffer, "upkeep.unhappy", sizeof(buffer));
3593 SET_SPRITE(upkeep.unhappy[0], buffer);
3594 for (i = 1; i < MAX_NUM_UPKEEP_SPRITES; i++) {
3595 fc_snprintf(buffer2, sizeof(buffer2), "upkeep.unhappy%d", i+1);
3596 if (sprite_exists(t, buffer2)) {
3597 SET_SPRITE(upkeep.unhappy[i], buffer2);
3598 fc_strlcpy(buffer, buffer2, sizeof(buffer));
3599 } else {
3600 SET_SPRITE(upkeep.unhappy[i], buffer);
3601 }
3602 }
3604 fc_snprintf(buffer, sizeof(buffer),
3605 "upkeep.%s", get_output_identifier(o));
3606 SET_SPRITE_OPT(upkeep.output[o][0], buffer);
3607 for (i = 1; i < MAX_NUM_UPKEEP_SPRITES; i++) {
3608 fc_snprintf(buffer2, sizeof(buffer2),
3609 "upkeep.%s%d", get_output_identifier(o), i+1);
3610 if (sprite_exists(t, buffer2)) {
3611 SET_SPRITE(upkeep.output[o][i], buffer2);
3612 fc_strlcpy(buffer, buffer2, sizeof(buffer));
3613 } else {
3614 /* Optional, as maybe the upkeep 1 sprite didn't exist either */
3615 SET_SPRITE_OPT(upkeep.output[o][i], buffer);
3616 }
3617 }
3619
3621
3622 SET_SPRITE(user.attention, "user.attention");
3623 SET_SPRITE(user.infratile, "user.infratile");
3624
3625 SET_SPRITE_OPT(path.s[GTS_MP_LEFT].specific, "path.normal");
3626 SET_SPRITE_OPT(path.s[GTS_EXHAUSTED_MP].specific, "path.exhausted_mp");
3627 SET_SPRITE_OPT(path.s[GTS_TURN_STEP].specific, "path.step");
3628 SET_SPRITE(path.waypoint, "path.waypoint");
3629
3630 SET_SPRITE_NOTSMOOTH(tx.fog, "tx.fog");
3631
3633 for (i = 0; ; i++) {
3634 struct sprite *sprite;
3635
3636 fc_snprintf(buffer, sizeof(buffer), "colors.overlay_%d", i);
3637 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3638 if (!sprite) {
3639 break;
3640 }
3642 }
3643 if (i == 0) {
3645 _("Missing overlay-color sprite colors.overlay_0."));
3646 }
3647
3648 /* Chop up and build the overlay graphics. */
3653 for (i = 0; i < sprite_vector_size(&t->sprites.colors.overlays); i++) {
3654 struct sprite *color, *color_mask;
3655 struct sprite *worked, *unworked;
3656
3658 color_mask = crop_sprite(color, 0, 0, W, H, t->sprites.mask.tile, 0, 0,
3659 1.0f, FALSE);
3660 worked = crop_sprite(color_mask, 0, 0, W, H,
3661 t->sprites.mask.worked_tile, 0, 0, 1.0f, FALSE);
3662 unworked = crop_sprite(color_mask, 0, 0, W, H,
3663 t->sprites.mask.unworked_tile, 0, 0, 1.0f, FALSE);
3665 t->sprites.city.worked_tile_overlay.p[i] = worked;
3667 }
3668
3669
3670 {
3671 SET_SPRITE(grid.unavailable, "grid.unavailable");
3672 SET_SPRITE_OPT(grid.nonnative, "grid.nonnative");
3673
3674 for (i = 0; i < EDGE_COUNT; i++) {
3675 int be;
3676
3677 if (i == EDGE_UD && t->hex_width == 0) {
3678 continue;
3679 } else if (i == EDGE_LR && t->hex_height == 0) {
3680 continue;
3681 }
3682
3683 fc_snprintf(buffer, sizeof(buffer), "grid.main.%s", edge_name[i]);
3684 SET_SPRITE(grid.main[i], buffer);
3685
3686 fc_snprintf(buffer, sizeof(buffer), "grid.city.%s", edge_name[i]);
3687 SET_SPRITE(grid.city[i], buffer);
3688
3689 fc_snprintf(buffer, sizeof(buffer), "grid.worked.%s", edge_name[i]);
3690 SET_SPRITE(grid.worked[i], buffer);
3691
3692 fc_snprintf(buffer, sizeof(buffer), "grid.selected.%s", edge_name[i]);
3693 SET_SPRITE(grid.selected[i], buffer);
3694
3695 fc_snprintf(buffer, sizeof(buffer), "grid.coastline.%s", edge_name[i]);
3696 SET_SPRITE(grid.coastline[i], buffer);
3697
3698 for (be = 0; be < 2; be++) {
3699 fc_snprintf(buffer, sizeof(buffer), "grid.borders.%c",
3700 edge_name[i][be]);
3701 SET_SPRITE(grid.borders[i][be], buffer);
3702 }
3703 }
3704 }
3705
3706 switch (t->darkness_style) {
3707 case DARKNESS_NONE:
3708 /* Nothing. */
3709 break;
3710 case DARKNESS_ISORECT:
3711 {
3712 /* Isometric: take a single tx.darkness tile and split it into 4. */
3713 struct sprite *darkness = load_sprite(t, "tx.darkness",
3714 TRUE, FALSE, FALSE);
3715 const int ntw = t->normal_tile_width, nth = t->normal_tile_height;
3716 int offsets[4][2] = {{ntw / 2, 0}, {0, nth / 2}, {ntw / 2, nth / 2}, {0, 0}};
3717
3718 if (!darkness) {
3720 _("Sprite tx.darkness missing."));
3721 }
3722 for (i = 0; i < 4; i++) {
3723 t->sprites.tx.darkness[i] = crop_sprite(darkness, offsets[i][0],
3724 offsets[i][1], ntw / 2,
3725 nth / 2, NULL, 0, 0, 1.0f,
3726 FALSE);
3727 }
3728 }
3729 break;
3731 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
3732 enum direction8 dir = t->cardinal_tileset_dirs[i];
3733
3734 fc_snprintf(buffer, sizeof(buffer), "tx.darkness_%s",
3736 SET_SPRITE_NOTSMOOTH(tx.darkness[i], buffer);
3737 }
3738 break;
3739 case DARKNESS_CARD_FULL:
3740 for (i = 1; i < t->num_index_cardinal; i++) {
3741 fc_snprintf(buffer, sizeof(buffer), "tx.darkness_%s",
3742 cardinal_index_str(t, i));
3743 SET_SPRITE_NOTSMOOTH(tx.darkness[i], buffer);
3744 }
3745 break;
3746 case DARKNESS_CORNER:
3748 81 * sizeof(*t->sprites.tx.fullfog));
3749 for (i = 0; i < 81; i++) {
3750 /* Unknown, fog, known. */
3751 char ids[] = {'u', 'f', 'k'};
3752 char buf[512] = "t.fog";
3753 int values[4], vi, k = i;
3754
3755 for (vi = 0; vi < 4; vi++) {
3756 values[vi] = k % 3;
3757 k /= 3;
3758
3759 cat_snprintf(buf, sizeof(buf), "_%c", ids[values[vi]]);
3760 }
3761 fc_assert(k == 0);
3762
3764 }
3765 break;
3766 };
3767
3768 /* No other place to initialize these variables */
3771}
3772
3773/************************************************************************/
3776static bool load_river_sprites(struct tileset *t,
3777 struct river_sprites *store, const char *tag_pfx)
3778{
3779 int i;
3780 char buffer[512];
3781
3782 for (i = 0; i < t->num_index_cardinal; i++) {
3783 fc_snprintf(buffer, sizeof(buffer), "%s_s_%s",
3785 store->spec[i] = anim_load(t, buffer, 0);
3786 if (store->spec[i] == nullptr) {
3787 return FALSE;
3788 }
3789 }
3790
3791 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
3792 fc_snprintf(buffer, sizeof(buffer), "%s_outlet_%s",
3794 store->outlet[i] = anim_load(t, buffer, 0);
3795 if (store->outlet[i] == nullptr) {
3796 log_error("Missing \"%s\" for \"%s\".", buffer, tag_pfx);
3797 return FALSE;
3798 }
3799 }
3800
3801 return TRUE;
3802}
3803
3804/************************************************************************/
3811{
3813 if (sf->big_sprite) {
3814 free_sprite(sf->big_sprite);
3815 sf->big_sprite = NULL;
3816 }
3818}
3819
3820/************************************************************************/
3831
3832/************************************************************************/
3838 enum log_level level,
3839 const char *tag, const char *alt,
3840 const char *alt2,
3841 const char *what, const char *name,
3842 bool scale)
3843{
3844 struct sprite *sp;
3845
3846 /* (Should get sprite_hash before connection) */
3848 "attempt to lookup for %s \"%s\" before "
3849 "sprite_hash setup", what, name);
3850
3851 sp = load_sprite(t, tag, scale, TRUE, FALSE);
3852 if (sp) return sp;
3853
3854 sp = load_sprite(t, alt, scale, TRUE, FALSE);
3855 if (sp) {
3856 log_verbose("Using alternate graphic \"%s\" "
3857 "(instead of \"%s\") for %s \"%s\".",
3858 alt, tag, what, name);
3859 return sp;
3860 }
3861
3862 if (alt2 != NULL) {
3863 sp = load_sprite(t, alt2, scale, TRUE, FALSE);
3864 if (sp) {
3865 log_verbose("Using second alternate graphic \"%s\" "
3866 "(instead of \"%s\" or \"%s\") for %s \"%s\".",
3867 alt2, tag, alt, what, name);
3868 return sp;
3869 }
3870 }
3871
3873 _("Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."),
3874 tag, alt, what, name);
3875
3876 return NULL;
3877}
3878
3879/************************************************************************/
3884 int uidx,
3885 const char *base_str,
3886 enum direction8 dir,
3887 enum unit_activity activity,
3888 bool has_icon)
3889{
3890 enum direction8 loaddir = dir;
3891 char buf[2048];
3892 const char *act_name = unit_activity_name(activity);
3893
3894 if (act_name == nullptr) {
3895 /* gcc-9 thinks this is possible. */
3896 return FALSE;
3897 }
3898
3899 /*
3900 * There may be more orientations available in this tileset than are
3901 * needed, if an oriented unit set has been reused between tilesets.
3902 *
3903 * Don't bother loading unused ones, unless they might be used by
3904 * unit_default_orientation (logic here mirrors get_unittype_sprite()).
3905 */
3906 if (!(dir == t->unit_default_orientation && !has_icon)
3907 && !is_valid_tileset_dir(t, dir)) {
3908 /* Instead we copy a nearby valid dir's sprite, so we're not caught
3909 * out in case this tileset is used with an incompatible topology,
3910 * although it'll be ugly. */
3911 do {
3913 /* This loop _should_ terminate... */
3915 } while (!is_valid_tileset_dir(t, loaddir));
3916 }
3917
3918 fc_snprintf(buf, sizeof(buf), "%s_%s_%s", base_str,
3920
3921 /* We don't use _alt graphics here, as that could lead to loading
3922 * real icon gfx, but alternative orientation gfx. Tileset author
3923 * probably meant icon gfx to be used as fallback for all orientations */
3924 t->sprites.units.facing[uidx][dir][activity] = anim_load(t, buf, 0);
3925
3926 if (activity == ACTIVITY_IDLE
3927 && t->sprites.units.facing[uidx][dir][activity] == nullptr) {
3928 /* Backward compatibility: Set Idle sprite from tag with no activity defined. */
3929 fc_snprintf(buf, sizeof(buf), "%s_%s", base_str,
3931
3932 t->sprites.units.facing[uidx][dir][activity] = anim_load(t, buf, 0);
3933 }
3934
3935 if (t->sprites.units.facing[uidx][dir][activity] != nullptr) {
3936 return TRUE;
3937 }
3938
3939 return FALSE;
3940}
3941
3942/************************************************************************/
3946 int uidx,
3947 const char *tag)
3948{
3950
3951 activity_type_iterate(activity) {
3952 char buffer[2048];
3953
3954 fc_snprintf(buffer, sizeof(buffer), "%s_%s",
3955 tag, unit_activity_name(activity));
3956 t->sprites.units.icon[uidx][activity] = anim_load(t, buffer, 0);
3957
3958 if (activity == ACTIVITY_IDLE
3959 && t->sprites.units.icon[uidx][activity] == nullptr) {
3960 /* Backward compatibility: Set Idle sprite from tag with no activity defined. */
3961 t->sprites.units.icon[uidx][activity] = anim_load(t, tag, 0);
3962 }
3964
3965 has_icon = t->sprites.units.icon[uidx][ACTIVITY_IDLE] != nullptr;
3966
3967#define LOAD_FACING_SPRITE(dir) \
3968 if (!tileset_setup_unit_direction(t, uidx, tag, dir, activity, has_icon)) { \
3969 facing_sprites[activity] = FALSE; \
3970 }
3971
3972 activity_type_iterate(activity) {
3973 facing_sprites[activity] = TRUE;
3974
3983
3985
3987 /* Neither icon gfx or orientation sprites */
3988 return FALSE;
3989 }
3990
3991 return TRUE;
3992
3993#undef LOAD_FACING_SPRITE
3994}
3995
3996/************************************************************************/
4001{
4002 int uidx = utype_index(ut);
4003
4004 if (!tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_str)
4005 && !tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_alt)
4006 && !tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_alt2)) {
4008 _("Missing %s unit sprites for tags \"%s\" and alternatives "
4009 "\"%s\" and \"%s\"."),
4010 utype_rule_name(ut), ut->graphic_str,
4011 ut->graphic_alt, ut->graphic_alt2);
4012 }
4013
4014 if (!t->sprites.units.icon[uidx][ACTIVITY_IDLE]) {
4017 _("Unit type %s has no unoriented sprites and "
4018 "tileset has no unit_default_orientation."),
4020 } else {
4021 /* We're guaranteed to have an oriented sprite corresponding to
4022 * unit_default_orientation, because tileset_setup_unit_type_from_tag()
4023 * checked for this. */
4025 != nullptr);
4026 }
4027 }
4028}
4029
4030/************************************************************************/
4035 struct impr_type *pimprove)
4036{
4037 t->sprites.building[improvement_index(pimprove)]
4039 pimprove->graphic_alt, pimprove->graphic_alt2,
4040 "improvement",
4041 improvement_rule_name(pimprove), FALSE);
4042
4043 /* Should maybe do something if NULL, eg generic default? */
4044}
4045
4046/************************************************************************/
4051 struct advance *padvance)
4052{
4053 if (valid_advance(padvance)) {
4056 padvance->graphic_alt, NULL, "technology",
4058
4059 /* Should maybe do something if NULL, eg generic default? */
4060 } else {
4062 }
4063}
4064
4065/************************************************************************/
4070 struct extra_type *pextra)
4071{
4072 const int id = extra_index(pextra);
4073 enum extrastyle_id extrastyle;
4074
4075 if (!fc_strcasecmp(pextra->graphic_str, "none")) {
4076 /* Extra without graphics */
4078 } else {
4079 const char *tag;
4080
4081 tag = pextra->graphic_str;
4082 if (!estyle_hash_lookup(t->estyle_hash, tag, &extrastyle)) {
4083 tag = pextra->graphic_alt;
4084 if (!estyle_hash_lookup(t->estyle_hash, tag, &extrastyle)) {
4086 _("No extra style for \"%s\" or \"%s\"."),
4087 pextra->graphic_str,
4088 pextra->graphic_alt);
4089 } else {
4090 log_verbose("Using alternate graphic \"%s\" "
4091 "(instead of \"%s\") for extra \"%s\".",
4092 pextra->graphic_alt, pextra->graphic_str,
4093 extra_rule_name(pextra));
4094 }
4095 }
4096
4097 t->sprites.extras[id].extrastyle = extrastyle;
4098
4099 extra_type_list_append(t->style_lists[extrastyle], pextra);
4100
4101 if (extra_has_flag(pextra, EF_SHOW_FLAG)) {
4103 }
4104
4105 switch (extrastyle) {
4106 case ESTYLE_3LAYER:
4107 tileset_setup_base(t, pextra, tag);
4108 break;
4109
4113 case ESTYLE_RIVER:
4114 tileset_setup_road(t, pextra, tag);
4115 break;
4116
4117 case ESTYLE_SINGLE1:
4118 case ESTYLE_SINGLE2:
4119 SET_ANIM(extras[id].u.single, tag);
4120 break;
4121
4122 case ESTYLE_CARDINALS:
4123 {
4124 int i;
4125 char buffer[512];
4126
4127 /* We use direction-specific irrigation and farmland graphics, if they
4128 * are available. If not, we just fall back to the basic irrigation
4129 * graphics. */
4130 for (i = 0; i < t->num_index_cardinal; i++) {
4131 fc_snprintf(buffer, sizeof(buffer), "%s_%s",
4132 tag, cardinal_index_str(t, i));
4133 t->sprites.extras[id].u.cardinals[i] = anim_load(t, buffer, 0);
4134 if (t->sprites.extras[id].u.cardinals[i] == nullptr) {
4135 t->sprites.extras[id].u.cardinals[i] = anim_load(t, tag, 0);
4136 }
4137 if (t->sprites.extras[id].u.cardinals[i] == nullptr) {
4139 _("No cardinal-style graphics \"%s*\" for "
4140 "extra \"%s\""),
4141 tag, extra_rule_name(pextra));
4142 }
4143 }
4144 }
4145 break;
4146 case ESTYLE_COUNT:
4147 break;
4148 }
4149 }
4150
4151 if (!fc_strcasecmp(pextra->activity_gfx, "none")) {
4153 } else {
4155 TRUE, TRUE, FALSE);
4156 if (t->sprites.extras[id].activity == NULL) {
4158 TRUE, TRUE, FALSE);
4159 }
4160 if (t->sprites.extras[id].activity == NULL) {
4162 TRUE, TRUE, FALSE);
4163 }
4164 if (t->sprites.extras[id].activity == NULL) {
4166 _("Missing %s building activity sprite for tags \"%s\" and alternatives \"%s\" and \"%s\"."),
4167 extra_rule_name(pextra), pextra->activity_gfx,
4168 pextra->act_gfx_alt, pextra->act_gfx_alt2);
4169 }
4170 }
4171
4172 if (!fc_strcasecmp(pextra->rmact_gfx, "none")) {
4173 t->sprites.extras[id].rmact = NULL;
4174 } else {
4175 t->sprites.extras[id].rmact = load_sprite(t, pextra->rmact_gfx,
4176 TRUE, TRUE, FALSE);
4177 if (t->sprites.extras[id].rmact == NULL) {
4179 TRUE, TRUE, FALSE);
4180 if (t->sprites.extras[id].rmact == NULL) {
4182 TRUE, TRUE, FALSE);
4183 if (t->sprites.extras[id].rmact == NULL) {
4185 _("Missing %s removal activity sprite for tags \"%s\" "
4186 "and alternatives \"%s\" and \"%s\"."),
4187 extra_rule_name(pextra), pextra->rmact_gfx,
4188 pextra->rmact_gfx_alt, pextra->rmact_gfx_alt2);
4189 }
4190 }
4191 }
4192 }
4193}
4194
4195/************************************************************************/
4199static void tileset_setup_road(struct tileset *t,
4200 struct extra_type *pextra,
4201 const char *tag)
4202{
4203 char full_tag_name[MAX_LEN_NAME + sizeof("_isolated")];
4204 const int id = extra_index(pextra);
4205 int i;
4206 enum extrastyle_id extrastyle = t->sprites.extras[id].extrastyle;
4207
4208 /* Isolated road graphics are used by ESTYLE_ROAD_ALL_SEPARATE and
4209 ESTYLE_ROAD_PARITY_COMBINED. */
4210 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
4211 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
4213 "%s_isolated", tag);
4214
4215 SET_ANIM(extras[id].u.road.isolated, full_tag_name);
4216 }
4217
4218 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
4219 /* ESTYLE_ROAD_ALL_SEPARATE has just 8 additional sprites for each
4220 * road type: one going off in each direction. */
4221 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4222 enum direction8 dir = t->valid_tileset_dirs[i];
4223 const char *dir_name = dir_get_tileset_name(dir);
4224
4226 "%s_%s", tag, dir_name);
4227
4228 SET_ANIM(extras[id].u.road.ru.dir[i], full_tag_name);
4229 }
4230 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
4231 int num_index = 1 << (t->num_valid_tileset_dirs / 2), j;
4232
4233 /* ESTYLE_ROAD_PARITY_COMBINED has 32 additional sprites for each road
4234 * type: 16 each for cardinal and diagonal directions. Each set
4235 * of 16 provides a NSEW-indexed sprite to provide connectors for
4236 * all rails in the cardinal/diagonal directions. The 0 entry is
4237 * unused (the "isolated" sprite is used instead). */
4238
4239 for (i = 1; i < num_index; i++) {
4240 char c[64] = "", d[64] = "";
4241
4242 for (j = 0; j < t->num_valid_tileset_dirs / 2; j++) {
4243 int value = (i >> j) & 1;
4244
4245 cat_snprintf(c, sizeof(c), "%s%d",
4247 value);
4248 cat_snprintf(d, sizeof(d), "%s%d",
4250 value);
4251 }
4252
4254 "%s_c_%s", tag, c);
4255
4256 SET_ANIM(extras[id].u.road.ru.combo.even[i], full_tag_name);
4257
4259 "%s_d_%s", tag, d);
4260
4261 SET_ANIM(extras[id].u.road.ru.combo.odd[i], full_tag_name);
4262 }
4263 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
4264 /* ESTYLE_ROAD_ALL_COMBINED includes 256 sprites, one for every possibility.
4265 * Just go around clockwise, with all combinations. */
4266 for (i = 0; i < t->num_index_valid; i++) {
4267 char *idx_str = valid_index_str(t, i);
4268
4270 "%s_%s", tag, idx_str);
4271
4272 SET_ANIM(extras[id].u.road.ru.total[i], full_tag_name);
4273 }
4274 } else if (extrastyle == ESTYLE_RIVER) {
4275 if (!load_river_sprites(t, &t->sprites.extras[id].u.road.ru.rivers, tag)) {
4277 _("No river-style graphics \"%s*\" for extra \"%s\""),
4278 tag, extra_rule_name(pextra));
4279 }
4280 } else {
4282 }
4283
4284 /* Corner road graphics are used by ESTYLE_ROAD_ALL_SEPARATE,
4285 * ESTYLE_ROAD_PARITY_COMBINED and ESTYLE_ROAD_ALL_COMBINED. */
4286 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
4287 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED
4288 || extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
4289 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4290 enum direction8 dir = t->valid_tileset_dirs[i];
4291
4292 if (!is_cardinal_tileset_dir(t, dir)) {
4293 const char *dtn = dir_get_tileset_name(dir);
4294
4296 "%s_c_%s", pextra->graphic_str, dtn);
4297
4298 SET_ANIM_OPT(extras[id].u.road.corner[dir], full_tag_name);
4299 }
4300 }
4301 }
4302}
4303
4304/************************************************************************/
4308static void tileset_setup_base(struct tileset *t,
4309 const struct extra_type *pextra,
4310 const char *tag)
4311{
4312 char full_tag_name[MAX_LEN_NAME + sizeof("_fg")];
4313 const int id = extra_index(pextra);
4314
4315 fc_assert_ret(id >= 0 && id < extra_count());
4316
4318 strcat(full_tag_name, "_bg");
4320
4322 strcat(full_tag_name, "_mg");
4324
4326 strcat(full_tag_name, "_fg");
4328
4329 if (t->sprites.extras[id].u.bmf.background == nullptr
4330 && t->sprites.extras[id].u.bmf.middleground == nullptr
4331 && t->sprites.extras[id].u.bmf.foreground == nullptr) {
4332 /* There was an extra style definition but no matching graphics */
4334 _("No graphics with tag \"%s_bg/mg/fg\" for extra \"%s\""),
4335 tag, extra_rule_name(pextra));
4336 }
4337}
4338
4339/************************************************************************/
4344 const struct terrain *pterrain)
4345{
4346 struct drawing_data *draw;
4347 struct sprite *sprite;
4348 char buffer[MAX_LEN_NAME + 20];
4349 int i, l;
4350
4351 if (!drawing_hash_lookup(t->tile_hash, pterrain->graphic_str, &draw)
4352 && !drawing_hash_lookup(t->tile_hash, pterrain->graphic_alt, &draw)
4353 && !drawing_hash_lookup(t->tile_hash, pterrain->graphic_alt2, &draw)) {
4355 _("Terrain \"%s\": no graphic tile \"%s\", \"%s\", or \"%s\"."),
4356 terrain_rule_name(pterrain), pterrain->graphic_str,
4357 pterrain->graphic_alt, pterrain->graphic_alt2);
4358 }
4359
4360 if (draw->init) {
4361 t->sprites.drawing[terrain_index(pterrain)] = draw;
4362 return;
4363 }
4364
4365 /* Set up each layer of the drawing. */
4366 for (l = 0; l < draw->num_layers; l++) {
4367 struct drawing_layer *dlp = &draw->layer[l];
4368 struct tileset_layer *tslp = &t->layers[l];
4369 sprite_vector_init(&dlp->base);
4370 sprite_vector_init(&dlp->allocated);
4371
4372 switch (dlp->sprite_type) {
4373 case CELL_WHOLE:
4374 switch (dlp->match_style) {
4375 case MATCH_NONE:
4376 /* Load whole sprites for this tile. */
4377 for (i = 0; ; i++) {
4378 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s%d",
4379 l, draw->name, i + 1);
4380 sprite = load_sprite(t, buffer, TRUE, FALSE, FALSE);
4381 if (!sprite) {
4382 break;
4383 }
4384 sprite_vector_reserve(&dlp->base, i + 1);
4385 dlp->base.p[i] = sprite;
4386 }
4387 /* Check for base sprite, allowing missing sprites above base */
4388 if (0 == i && 0 == l) {
4389 /* TRANS: 'base' means 'base of terrain gfx', not 'military base' */
4391 _("Missing base sprite for tag \"%s\"."), buffer);
4392 }
4393 break;
4394 case MATCH_SAME:
4395 /* Load 16 cardinally-matched sprites. */
4396 for (i = 0; i < t->num_index_cardinal; i++) {
4397 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_%s",
4398 l, draw->name, cardinal_index_str(t, i));
4399 dlp->match[i]
4400 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4401 NULL, "matched terrain",
4402 terrain_rule_name(pterrain), TRUE);
4403 }
4404 break;
4405 case MATCH_PAIR:
4406 case MATCH_FULL:
4407 fc_assert(FALSE); /* Not yet defined */
4408 break;
4409 };
4410 break;
4411 case CELL_CORNER:
4412 {
4413 const int count = dlp->match_indices;
4414 int number = NUM_CORNER_DIRS;
4415
4416 switch (dlp->match_style) {
4417 case MATCH_NONE:
4418 /* Do nothing */
4419 break;
4420 case MATCH_PAIR:
4421 case MATCH_SAME:
4422 /* N directions (NSEW) * 3 dimensions of matching */
4423 fc_assert(count == 2);
4424 number = NUM_CORNER_DIRS * 2 * 2 * 2;
4425 break;
4426 case MATCH_FULL:
4427 default:
4428 /* N directions (NSEW) * 3 dimensions of matching */
4429 /* could use exp() or expi() here? */
4430 number = NUM_CORNER_DIRS * count * count * count;
4431 break;
4432 };
4433
4434 dlp->cells
4435 = fc_calloc(number, sizeof(*dlp->cells));
4436
4437 for (i = 0; i < number; i++) {
4438 enum direction4 dir = i % NUM_CORNER_DIRS;
4439 int value = i / NUM_CORNER_DIRS;
4440
4441 switch (dlp->match_style) {
4442 case MATCH_NONE:
4443 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c",
4444 l, draw->name, direction4letters[dir]);
4445 dlp->cells[i]
4446 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4447 NULL, "cell terrain",
4448 terrain_rule_name(pterrain), TRUE);
4449 break;
4450 case MATCH_SAME:
4451 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c%d%d%d",
4452 l, draw->name, direction4letters[dir],
4453 (value) & 1, (value >> 1) & 1, (value >> 2) & 1);
4454 dlp->cells[i]
4455 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4456 NULL, "same cell terrain",
4457 terrain_rule_name(pterrain), TRUE);
4458 break;
4459 case MATCH_PAIR:
4460 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c_%c_%c_%c",
4461 l, draw->name, direction4letters[dir],
4462 tslp->match_types[dlp->match_index[(value) & 1]][0],
4463 tslp->match_types[dlp->match_index[(value >> 1) & 1]][0],
4464 tslp->match_types[dlp->match_index[(value >> 2) & 1]][0]);
4465 dlp->cells[i]
4466 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4467 NULL, "cell pair terrain",
4468 terrain_rule_name(pterrain), TRUE);
4469 break;
4470 case MATCH_FULL:
4471 {
4472 int this = dlp->match_index[0];
4473 int n, s, e, w;
4474 int v1, v2, v3;
4475
4476 v1 = dlp->match_index[value % count];
4477 value /= count;
4478 v2 = dlp->match_index[value % count];
4479 value /= count;
4480 v3 = dlp->match_index[value % count];
4481
4482 fc_assert(v1 < count && v2 < count && v3 < count);
4483
4484 /* Assume merged cells. This should be a separate option. */
4485 switch (dir) {
4486 case DIR4_NORTH:
4487 s = this;
4488 w = v1;
4489 n = v2;
4490 e = v3;
4491 break;
4492 case DIR4_EAST:
4493 w = this;
4494 n = v1;
4495 e = v2;
4496 s = v3;
4497 break;
4498 case DIR4_SOUTH:
4499 n = this;
4500 e = v1;
4501 s = v2;
4502 w = v3;
4503 break;
4504 case DIR4_WEST:
4505 default: /* Avoid warnings */
4506 e = this;
4507 s = v1;
4508 w = v2;
4509 n = v3;
4510 break;
4511 };
4512
4513 /* Use first character of match_types,
4514 * already checked for uniqueness. */
4515 fc_snprintf(buffer, sizeof(buffer),
4516 "t.l%d.cellgroup_%c_%c_%c_%c", l,
4517 tslp->match_types[n][0], tslp->match_types[e][0],
4518 tslp->match_types[s][0], tslp->match_types[w][0]);
4519 sprite = load_sprite(t, buffer, TRUE, FALSE, FALSE);
4520
4521 if (sprite) {
4522 /* Crop the sprite to separate this cell. */
4523 int vec_size = sprite_vector_size(&dlp->allocated);
4524
4525 const int W = t->normal_tile_width;
4526 const int H = t->normal_tile_height;
4527 int x[4] = {W / 4, W / 4, 0, W / 2};
4528 int y[4] = {H / 2, 0, H / 4, H / 4};
4529 int xo[4] = {0, 0, -W / 2, W / 2};
4530 int yo[4] = {H / 2, -H / 2, 0, 0};
4531
4532 sprite = crop_sprite(sprite, x[dir], y[dir], W / 2, H / 2,
4533 t->sprites.mask.tile, xo[dir], yo[dir], 1.0f,
4534 FALSE);
4535 /* We allocated new sprite with crop_sprite. Store its
4536 * address so we can free it. */
4537 sprite_vector_reserve(&dlp->allocated, vec_size + 1);
4538 dlp->allocated.p[vec_size] = sprite;
4539 } else {
4540 log_error("Terrain graphics sprite for tag \"%s\" missing.", buffer);
4541 }
4542
4543 dlp->cells[i] = sprite;
4544 }
4545 break;
4546 };
4547 }
4548 }
4549 break;
4550 };
4551 }
4552
4553 /* Try an optional special name */
4554 fc_snprintf(buffer, sizeof(buffer), "t.blend.%s", draw->name);
4555 draw->blender
4557 NULL, "blend terrain",
4558 terrain_rule_name(pterrain), TRUE);
4559
4560 if (draw->blending > 0) {
4561 const int bl = draw->blending - 1;
4562
4563 if (NULL == draw->blender) {
4564 int li = 0;
4565
4566 /* Try an already loaded base */
4567 while (NULL == draw->blender
4568 && li < draw->blending
4569 && 0 < draw->layer[li].base.size) {
4570 draw->blender = draw->layer[li++].base.p[0];
4571 }
4572 }
4573
4574 if (NULL == draw->blender) {
4575 /* Try an unloaded base name */
4576 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s1", bl, draw->name);
4577 draw->blender
4578 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4579 NULL, "base (blend) terrain",
4580 terrain_rule_name(pterrain), TRUE);
4581 }
4582 }
4583
4584 if (NULL != draw->blender) {
4585 /* Set up blending sprites. This only works in iso-view! */
4586 const int W = t->normal_tile_width;
4587 const int H = t->normal_tile_height;
4588 const int offsets[4][2] = {
4589 {W / 2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}
4590 };
4591 enum direction4 dir = 0;
4592
4593 for (; dir < 4; dir++) {
4594 draw->blend[dir] = crop_sprite(draw->blender, offsets[dir][0],
4595 offsets[dir][1], W / 2, H / 2,
4596 t->sprites.dither_tile, 0, 0, 1.0f,
4597 FALSE);
4598 }
4599 }
4600
4601 draw->init = TRUE;
4602 t->sprites.drawing[terrain_index(pterrain)] = draw;
4603}
4604
4605/************************************************************************/
4610 struct government *gov)
4611{
4614 gov->graphic_alt, NULL, "government",
4616
4617 /* Should probably do something if NULL, eg generic default? */
4618}
4619
4620/************************************************************************/
4625 struct nation_type *nation)
4626{
4627 char *tags[] = {nation->flag_graphic_str,
4628 nation->flag_graphic_alt,
4629 "unknown", NULL};
4630 int i;
4631 struct sprite *flag = NULL, *shield = NULL;
4632 char buf[1024];
4634
4635 for (i = 0; tags[i] && !flag; i++) {
4636 fc_snprintf(buf, sizeof(buf), "f.%s", tags[i]);
4637 flag = load_sprite(t, buf, TRUE, TRUE, svgflag);
4638 }
4639 for (i = 0; tags[i] && !shield; i++) {
4640 fc_snprintf(buf, sizeof(buf), "f.shield.%s", tags[i]);
4641 shield = load_sprite(t, buf, TRUE, TRUE, svgflag);
4642 }
4643 if (!flag || !shield) {
4644 /* Should never get here because of the f.unknown fallback. */
4646 _("Nation %s: no national flag."), nation_rule_name(nation));
4647 }
4648
4650 t->sprites.nation_flag.p[nation_index(nation)] = flag;
4651
4653 t->sprites.nation_shield.p[nation_index(nation)] = shield;
4654}
4655
4656/************************************************************************/
4659struct sprite *get_city_flag_sprite(const struct tileset *t,
4660 const struct city *pcity)
4661{
4663}
4664
4665/************************************************************************/
4668static struct sprite *get_unit_nation_flag_sprite(const struct tileset *t,
4669 const struct unit *punit)
4670{
4671 struct nation_type *pnation = nation_of_unit(punit);
4672
4674 return t->sprites.nation_shield.p[nation_index(pnation)];
4675 } else {
4676 return t->sprites.nation_flag.p[nation_index(pnation)];
4677 }
4678}
4679
4680#define FULL_TILE_X_OFFSET ((t->normal_tile_width - t->full_tile_width) / 2)
4681#define FULL_TILE_Y_OFFSET (t->normal_tile_height - t->full_tile_height)
4682
4683#define ADD_SPRITE_SIZE(s, draw_fog, x_offset, y_offset, w_in, h_in) \
4684 (fc_assert(s != NULL), \
4685 sprs->sprite = s, \
4686 sprs->foggable = (draw_fog && t->fogstyle == FOG_AUTO), \
4687 sprs->offset_x = x_offset, \
4688 sprs->offset_y = y_offset, \
4689 sprs->w = w_in, \
4690 sprs->h = h_in, \
4691 sprs++)
4692#define ADD_SPRITE(s, draw_fog, x_offset, y_offset) \
4693 ADD_SPRITE_SIZE(s, draw_fog, x_offset, y_offset, 0, 0)
4694#define ADD_SPRITE_SIMPLE(s) ADD_SPRITE(s, TRUE, 0, 0)
4695#define ADD_SPRITE_FULL(s) \
4696 ADD_SPRITE(s, TRUE, FULL_TILE_X_OFFSET, FULL_TILE_Y_OFFSET)
4697
4698#define ADD_ANIM_SPRITE(s, draw_fog, x_offset, y_offset) \
4699 ADD_SPRITE(anim_get_current_frame(s), draw_fog, x_offset, y_offset)
4700#define ADD_ANIM_SPRITE_SIMPLE(s) \
4701 ADD_SPRITE(anim_get_current_frame(s), TRUE, 0, 0)
4702#define ADD_ANIM_FULL(s) \
4703 ADD_SPRITE(anim_get_current_frame(s), TRUE, \
4704 FULL_TILE_X_OFFSET, FULL_TILE_Y_OFFSET)
4705
4706#define ADD_FRAME0_SIMPLE(s) ADD_SPRITE_SIMPLE(s->sprites[0])
4707#define ADD_FRAME0_FULL(s) \
4708 ADD_SPRITE_FULL(s->sprites[0])
4709
4710/************************************************************************/
4717static void build_tile_data(const struct tile *ptile,
4718 struct terrain *pterrain,
4719 struct terrain **tterrain_near,
4721{
4722 enum direction8 dir;
4723
4724 /* Loop over all adjacent tiles. We should have an iterator for this. */
4725 for (dir = 0; dir < 8; dir++) {
4726 struct tile *tile1 = mapstep(&(wld.map), ptile, dir);
4727
4730
4731 if (NULL != terrain1) {
4732 tterrain_near[dir] = terrain1;
4734 continue;
4735 }
4736 log_error("build_tile_data() tile (%d,%d) has no terrain!",
4737 TILE_XY(tile1));
4738 }
4739 /* At the edges of the (known) map, pretend the same terrain continued
4740 * past the edge of the map. */
4741 tterrain_near[dir] = pterrain;
4743 }
4744}
4745
4746/************************************************************************/
4749static int fill_unit_type_sprite_array(const struct tileset *t,
4750 struct drawn_sprite *sprs,
4751 const struct unit_type *putype,
4752 enum unit_activity activity,
4753 enum direction8 facing)
4754{
4755 struct drawn_sprite *save_sprs = sprs;
4756 struct sprite *uspr = get_unittype_sprite(t, putype, activity, facing);
4757
4761
4762 return sprs - save_sprs;
4763}
4764
4765/************************************************************************/
4768static int fill_unit_sprite_array(const struct tileset *t,
4769 struct drawn_sprite *sprs,
4770 const struct unit *punit,
4771 int stack, bool backdrop)
4772{
4773 struct drawn_sprite *save_sprs = sprs;
4774 int ihp;
4775 const struct unit_type *ptype = unit_type_get(punit);
4776
4777 if (backdrop) {
4783 }
4784 } else {
4785 /* Taken care of in the LAYER_BACKGROUND. */
4786 }
4787 }
4788
4789 /* Add the sprite for the unit type. */
4792
4793 if (t->sprites.unit.loaded && unit_transported(punit)) {
4794 ADD_SPRITE_FULL(t->sprites.unit.loaded);
4795 }
4796
4797 if (punit->activity != ACTIVITY_IDLE) {
4798 struct sprite *s = NULL;
4799
4800 switch (punit->activity) {
4801 case ACTIVITY_MINE:
4802 if (punit->activity_target == NULL) {
4803 s = t->sprites.unit.plant;
4804 } else {
4806 }
4807 break;
4808 case ACTIVITY_PLANT:
4809 s = t->sprites.unit.plant;
4810 break;
4811 case ACTIVITY_IRRIGATE:
4812 if (punit->activity_target == NULL) {
4813 s = t->sprites.unit.cultivate;
4814 } else {
4816 }
4817 break;
4818 case ACTIVITY_CULTIVATE:
4819 s = t->sprites.unit.cultivate;
4820 break;
4821 case ACTIVITY_CLEAN:
4823 break;
4824 case ACTIVITY_PILLAGE:
4826 if (s == NULL) {
4827 s = t->sprites.unit.pillage;
4828 }
4829 break;
4830 case ACTIVITY_EXPLORE:
4831 /* Drawn below as the server side agent. */
4832 break;
4833 case ACTIVITY_FORTIFIED:
4834 s = t->sprites.unit.fortified;
4835 break;
4837 s = t->sprites.unit.fortifying;
4838 break;
4839 case ACTIVITY_SENTRY:
4840 s = t->sprites.unit.sentry;
4841 break;
4842 case ACTIVITY_GOTO:
4843 s = t->sprites.unit.go_to;
4844 break;
4845 case ACTIVITY_TRANSFORM:
4846 s = t->sprites.unit.transform;
4847 break;
4848 case ACTIVITY_BASE:
4849 case ACTIVITY_GEN_ROAD:
4851 break;
4852 case ACTIVITY_CONVERT:
4853 s = t->sprites.unit.convert;
4854 break;
4855 default:
4856 break;
4857 }
4858
4859 if (s != NULL) {
4862 }
4863 }
4864
4865 {
4866 struct sprite *s = NULL;
4867 int offset_x = 0;
4868 int offset_y = 0;
4869
4870 switch (punit->ssa_controller) {
4871 case SSA_NONE:
4872 break;
4873 case SSA_AUTOWORKER:
4874 s = t->sprites.unit.auto_worker;
4875 break;
4876 case SSA_AUTOEXPLORE:
4877 s = t->sprites.unit.auto_explore;
4878 /* Specified as an activity in the tileset. */
4881 break;
4882 default:
4883 s = t->sprites.unit.auto_attack;
4884 break;
4885 }
4886
4887 if (s != NULL) {
4888 ADD_SPRITE(s, TRUE,
4891 }
4892 }
4893
4894 if (unit_has_orders(punit)) {
4895 if (punit->orders.repeat) {
4896 ADD_SPRITE_FULL(t->sprites.unit.patrol);
4897 } else if (punit->activity != ACTIVITY_IDLE) {
4898 ADD_SPRITE_SIMPLE(t->sprites.unit.connect);
4899 } else {
4900 ADD_SPRITE(t->sprites.unit.go_to, TRUE,
4903 }
4904 }
4905
4906 if (t->sprites.unit.action_decision_want != nullptr
4908 ADD_ANIM_SPRITE(t->sprites.unit.action_decision_want, TRUE,
4911 }
4912
4914 ADD_SPRITE_FULL(t->sprites.unit.battlegroup[punit->battlegroup]);
4915 }
4916
4917 if (t->sprites.unit.lowfuel
4918 && utype_fuel(ptype)
4919 && punit->fuel == 1
4920 && punit->moves_left <= 2 * SINGLE_MOVE) {
4921 /* Show a low-fuel graphic if the plane has 2 or fewer moves left. */
4922 ADD_SPRITE_FULL(t->sprites.unit.lowfuel);
4923 }
4924 if (t->sprites.unit.tired
4926 && ptype->move_rate > 0) {
4927 /* Show a "tired" graphic if the unit has fewer than one move
4928 * remaining, except for units for which it's full movement. */
4929 ADD_SPRITE_FULL(t->sprites.unit.tired);
4930 }
4931
4932 if (stack == 1 && punit->client.occupied) {
4933 ADD_SPRITE_FULL(t->sprites.unit.stack[0]);
4934 } else if (stack > 1) {
4936 && t->sprites.unit.num_stack_sprites >= stack) {
4937 ADD_SPRITE(t->sprites.unit.stack[stack - 1], FALSE,
4939 } else {
4940 ADD_SPRITE_FULL(t->sprites.unit.stack[0]);
4941 }
4942 }
4943
4944 if (t->sprites.unit.vet_lev[punit->veteran]) {
4946 }
4947
4948 ihp = ((NUM_TILES_HP_BAR-1)*punit->hp) / ptype->hp;
4949 ihp = CLIP(0, ihp, NUM_TILES_HP_BAR-1);
4950 ADD_SPRITE_FULL(t->sprites.unit.hp_bar[ihp]);
4951
4952 return sprs - save_sprs;
4953}
4954
4955/************************************************************************/
4958static int fill_road_corner_sprites(const struct tileset *t,
4959 const struct extra_type *pextra,
4960 struct drawn_sprite *sprs,
4961 bool road, bool *road_near,
4962 bool hider, bool *hider_near)
4963{
4964 struct drawn_sprite *saved_sprs = sprs;
4965 int i;
4966 int extra_idx = extra_index(pextra);
4967
4968 if (is_cardinal_only_road(pextra)) {
4969 return 0;
4970 }
4971
4972 /* Roads going diagonally adjacent to this tile need to be
4973 * partly drawn on this tile. */
4974
4975 /* Draw the corner sprite if:
4976 * - There is a diagonal road (not rail!) between two adjacent tiles.
4977 * - There is no diagonal road (not rail!) that intersects this road.
4978 * The logic is simple: roads are drawn underneath railrods, but are
4979 * not always covered by them (even in the corners!). But if a railroad
4980 * connects two tiles, only the railroad (no road) is drawn between
4981 * those tiles.
4982 */
4983 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4984 enum direction8 dir = t->valid_tileset_dirs[i];
4985
4986 if (!is_cardinal_tileset_dir(t, dir)) {
4987 /* Draw corner sprites for this non-cardinal direction. */
4988 int cw = (i + 1) % t->num_valid_tileset_dirs;
4989 int ccw
4991 enum direction8 cwdir = t->valid_tileset_dirs[cw];
4993
4994 if (t->sprites.extras[extra_idx].u.road.corner[dir]
4996 && !(hider_near[cwdir] && hider_near[ccwdir]))
4997 && !(road && road_near[dir] && !(hider && hider_near[dir]))) {
4999 }
5000 }
5001 }
5002
5003 return sprs - saved_sprs;
5004}
5005
5006/************************************************************************/
5009static int fill_road_sprite_array(const struct tileset *t,
5010 const struct extra_type *pextra,
5011 struct drawn_sprite *sprs,
5014 struct terrain *tterrain_near[8],
5015 const struct city *pcity)
5016{
5017 struct drawn_sprite *saved_sprs = sprs;
5018 bool road, road_near[8], hider, hider_near[8];
5019 bool land_near[8], hland_near[8];
5020 bool draw_road[8], draw_single_road;
5021 enum direction8 dir;
5022 int extra_idx = -1;
5023 bool cl = FALSE;
5024 enum extrastyle_id extrastyle;
5025 const struct road_type *proad = extra_road_get(pextra);
5026
5027 extra_idx = extra_index(pextra);
5028
5029 extrastyle = t->sprites.extras[extra_idx].extrastyle;
5030
5031 if (extra_has_flag(pextra, EF_CONNECT_LAND)) {
5032 cl = TRUE;
5033 } else {
5034 int i;
5035
5036 for (i = 0; i < 8; i++) {
5037 land_near[i] = FALSE;
5038 }
5039 }
5040
5041 /* Fill some data arrays. rail_near and road_near store whether road/rail
5042 * is present in the given direction. draw_rail and draw_road store
5043 * whether road/rail is to be drawn in that direction. draw_single_road
5044 * and draw_single_rail store whether we need an isolated road/rail to be
5045 * drawn. */
5047
5048 hider = FALSE;
5051 hider = TRUE;
5052 break;
5053 }
5055
5056 if (road && (!pcity || !gui_options.draw_cities) && !hider) {
5058 } else {
5060 }
5061
5062 for (dir = 0; dir < 8; dir++) {
5063 bool roads_exist;
5064
5065 /* Check if there is adjacent road/rail. */
5066 if (!is_cardinal_only_road(pextra)
5067 || is_cardinal_tileset_dir(t, dir)) {
5068 road_near[dir] = FALSE;
5069 extra_type_list_iterate(proad->integrators, iextra) {
5071 road_near[dir] = TRUE;
5072 break;
5073 }
5075 if (cl) {
5076 land_near[dir] = (tterrain_near[dir] != T_UNKNOWN
5078 }
5079 } else {
5080 road_near[dir] = FALSE;
5081 land_near[dir] = FALSE;
5082 }
5083
5084 /* Draw rail/road if there is a connection from this tile to the
5085 * adjacent tile. But don't draw road if there is also a rail
5086 * connection. */
5087 roads_exist = road && (road_near[dir] || land_near[dir]);
5088 draw_road[dir] = roads_exist;
5089 hider_near[dir] = FALSE;
5090 hland_near[dir] = tterrain_near[dir] != T_UNKNOWN
5093 bool hider_dir = FALSE;
5094 bool land_dir = FALSE;
5095
5097 || is_cardinal_tileset_dir(t, dir)) {
5099 hider_near[dir] = TRUE;
5100 hider_dir = TRUE;
5101 }
5102 if (hland_near[dir]
5105 land_dir = TRUE;
5106 }
5107 if (hider_dir || land_dir) {
5109 draw_road[dir] = FALSE;
5110 }
5111 }
5112 }
5114
5115 /* Don't draw an isolated road/rail if there's any connection.
5116 * draw_single_road would be true in the first place only if start tile has road,
5117 * so it will have road connection with any adjacent road tile. We check from real
5118 * existence of road (road_near[dir]) and not from whether road gets drawn (draw_road[dir])
5119 * as latter can be FALSE when road is simply hidden by another one, and we don't want to
5120 * draw single road in that case either. */
5121 if (draw_single_road && road_near[dir]) {
5123 }
5124 }
5125
5126 /* Draw road corners */
5127 sprs
5129
5130 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
5131 /* With ESTYLE_ROAD_ALL_SEPARATE, we simply draw one road for every connection.
5132 * This means we only need a few sprites, but a lot of drawing is
5133 * necessary and it generally doesn't look very good. */
5134 int i;
5135
5136 /* First draw roads under rails. */
5137 if (road) {
5138 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
5139 if (draw_road[t->valid_tileset_dirs[i]]) {
5141 }
5142 }
5143 }
5144 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
5145 /* With ESTYLE_ROAD_PARITY_COMBINED, we draw one sprite for cardinal
5146 * road connections, one sprite for diagonal road connections.
5147 * This means we need about 4x more sprites than in style 0, but up to
5148 * 4x less drawing is needed. The drawing quality may also be
5149 * improved. */
5150
5151 /* First draw roads under rails. */
5152 if (road) {
5153 int road_even_tileno = 0, road_odd_tileno = 0, i;
5154
5155 for (i = 0; i < t->num_valid_tileset_dirs / 2; i++) {
5156 enum direction8 even = t->valid_tileset_dirs[2 * i];
5157 enum direction8 odd = t->valid_tileset_dirs[2 * i + 1];
5158
5159 if (draw_road[even]) {
5160 road_even_tileno |= 1 << i;
5161 }
5162 if (draw_road[odd]) {
5163 road_odd_tileno |= 1 << i;
5164 }
5165 }
5166
5167 /* Draw the cardinal/even roads first. */
5168 if (road_even_tileno != 0) {
5170 }
5171 if (road_odd_tileno != 0) {
5173 }
5174 }
5175 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
5176 /* RSTYLE_ALL_COMBINED is a very simple method that lets us simply retrieve
5177 * entire finished tiles, with a bitwise index of the presence of
5178 * roads in each direction. */
5179
5180 /* Draw roads first */
5181 if (road) {
5182 int road_tileno = 0, i;
5183
5184 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
5186
5187 if (draw_road[vdir]) {
5188 road_tileno |= 1 << i;
5189 }
5190 }
5191
5192 if (road_tileno != 0 || draw_single_road) {
5194 }
5195 }
5196 } else {
5198 }
5199
5200 /* Draw isolated rail/road separately (ESTYLE_ROAD_ALL_SEPARATE and
5201 ESTYLE_ROAD_PARITY_COMBINED only). */
5202 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
5203 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
5204 if (draw_single_road) {
5206 }
5207 }
5208
5209 return sprs - saved_sprs;
5210}
5211
5212/************************************************************************/
5221static int get_irrigation_index(const struct tileset *t,
5222 struct extra_type *pextra,
5224{
5225 int tileno = 0, i;
5226
5227 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5228 enum direction8 dir = t->cardinal_tileset_dirs[i];
5229
5230 if (BV_ISSET(textras_near[dir], extra_index(pextra))) {
5231 tileno |= 1 << i;
5232 }
5233 }
5234
5235 return tileno;
5236}
5237
5238/************************************************************************/
5241static int fill_irrigation_sprite_array(const struct tileset *t,
5242 struct drawn_sprite *sprs,
5245 const struct city *pcity)
5246{
5247 struct drawn_sprite *saved_sprs = sprs;
5248
5249 /* We don't draw the irrigation if there's a city (it just gets overdrawn
5250 * anyway, and ends up looking bad). */
5251 if (!(pcity && gui_options.draw_cities)) {
5253 if (is_extra_drawing_enabled(pextra)) {
5254 int eidx = extra_index(pextra);
5255
5256 if (BV_ISSET(textras, eidx)) {
5257 bool hidden = FALSE;
5258
5259 extra_type_list_iterate(pextra->hiders, phider) {
5261 hidden = TRUE;
5262 break;
5263 }
5265
5266 if (!hidden) {
5267 int idx = get_irrigation_index(t, pextra, textras_near);
5268
5270 }
5271 }
5272 }
5274 }
5275
5276 return sprs - saved_sprs;
5277}
5278
5279/************************************************************************/
5283static int fill_city_overlays_sprite_array(const struct tileset *t,
5284 struct drawn_sprite *sprs,
5285 const struct tile *ptile,
5286 const struct city *citymode)
5287{
5288 const struct city *pcity;
5289 const struct city *pwork;
5290 struct unit *psettler;
5291 struct drawn_sprite *saved_sprs = sprs;
5292 int city_x, city_y;
5293 const int NUM_CITY_COLORS = t->sprites.city.worked_tile_overlay.size;
5294
5295 if (NULL == ptile || TILE_UNKNOWN == client_tile_get_known(ptile)) {
5296 return 0;
5297 }
5298 pwork = tile_worked(ptile);
5299
5300 if (citymode) {
5301 pcity = citymode;
5302 } else {
5304 }
5305
5306 /* Below code does not work if pcity is invisible.
5307 * Make sure it is not. */
5308 fc_assert_ret_val(pcity == NULL || pcity->tile != NULL, 0);
5309 if (pcity && !pcity->tile) {
5310 pcity = NULL;
5311 }
5312
5313 if (pcity && city_base_to_city_map(&city_x, &city_y, pcity, ptile)) {
5314 /* FIXME: check elsewhere for valid tile (instead of above) */
5315
5316 if (!citymode && pcity->client.colored) {
5317 /* Add citymap overlay for a city. */
5319
5320 if (NULL != pwork && pwork == pcity) {
5322 } else if (city_can_work_tile(pcity, ptile)) {
5324 }
5325 } else if (NULL != pwork && pwork == pcity
5327
5328 /* Add on the tile output sprites.
5329 * NOTE: To show correct output on end of turn
5330 * base_city_celebrating() must be used instead of city_celebrating()
5331 * mirroring the behavior of the server that does so in
5332 * city_tile_cache_update(). */
5334 int food = city_tile_output(pcity, ptile, celebrating, O_FOOD);
5335 int shields = city_tile_output(pcity, ptile, celebrating, O_SHIELD);
5336 int trade = city_tile_output(pcity, ptile, celebrating, O_TRADE);
5337
5338 const int ox = t->type == TS_ISOMETRIC ? t->normal_tile_width / 3 : 0;
5339 const int oy = t->type == TS_ISOMETRIC ? -t->normal_tile_height / 3 : 0;
5340
5341 food = CLIP(0, food / game.info.granularity, NUM_TILES_DIGITS - 1);
5342 shields = CLIP(0, shields / game.info.granularity, NUM_TILES_DIGITS - 1);
5343 trade = CLIP(0, trade / game.info.granularity, NUM_TILES_DIGITS - 1);
5344
5346 ADD_SPRITE(t->sprites.city.tile_shieldnum[shields], TRUE, ox, oy);
5348 }
5349 } else if (psettler && psettler->client.colored) {
5350 /* Add citymap overlay for a unit. */
5351 int idx = psettler->client.color_index % NUM_CITY_COLORS;
5352
5354 }
5355
5356 return sprs - saved_sprs;
5357}
5358
5359/************************************************************************/
5363static int fill_terrain_sprite_blending(const struct tileset *t,
5364 struct drawn_sprite *sprs,
5365 const struct tile *ptile,
5366 const struct terrain *pterrain,
5367 struct terrain **tterrain_near)
5368{
5369 struct drawn_sprite *saved_sprs = sprs;
5370 const int W = t->normal_tile_width, H = t->normal_tile_height;
5371 const int offsets[4][2] = {
5372 {W/2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}
5373 };
5374 enum direction4 dir = 0;
5375
5376 /*
5377 * We want to mark unknown tiles so that an unreal tile will be
5378 * given the same marking as our current tile - that way we won't
5379 * get the "unknown" dither along the edge of the map.
5380 */
5381 for (; dir < 4; dir++) {
5382 struct tile *tile1 = mapstep(&(wld.map), ptile, DIR4_TO_DIR8[dir]);
5383 struct terrain *other;
5384
5385 if (!tile1
5387 || pterrain == (other = tterrain_near[DIR4_TO_DIR8[dir]])
5388 || (0 == t->sprites.drawing[terrain_index(other)]->blending
5389 && NULL == t->sprites.drawing[terrain_index(other)]->blender)) {
5390 continue;
5391 }
5392
5394 offsets[dir][0], offsets[dir][1]);
5395 }
5396
5397 return sprs - saved_sprs;
5398}
5399
5400/************************************************************************/
5403static int fill_fog_sprite_array(const struct tileset *t,
5404 struct drawn_sprite *sprs,
5405 const struct tile *ptile,
5406 const struct tile_edge *pedge,
5407 const struct tile_corner *pcorner)
5408{
5409 struct drawn_sprite *saved_sprs = sprs;
5410
5412 && NULL != ptile
5414 /* With FOG_AUTO, fog is done this way. */
5416 }
5417
5420 int i, tileno = 0;
5421
5422 for (i = 3; i >= 0; i--) {
5423 const int unknown = 0, fogged = 1, known = 2;
5424 int value = -1;
5425
5426 if (!pcorner->tile[i]) {
5427 value = fogged;
5428 } else {
5429 switch (client_tile_get_known(pcorner->tile[i])) {
5430 case TILE_KNOWN_SEEN:
5431 value = known;
5432 break;
5433 case TILE_KNOWN_UNSEEN:
5434 value = fogged;
5435 break;
5436 case TILE_UNKNOWN:
5437 value = unknown;
5438 break;
5439 }
5440 }
5441 fc_assert(value >= 0 && value < 3);
5442
5443 tileno = tileno * 3 + value;
5444 }
5445
5446 if (t->sprites.tx.fullfog[tileno]) {
5448 }
5449 }
5450
5451 return sprs - saved_sprs;
5452}
5453
5454/************************************************************************/
5458 struct drawn_sprite *sprs,
5459 int l, /* layer_num */
5460 const struct tile *ptile,
5461 const struct terrain *pterrain,
5462 struct terrain **tterrain_near,
5463 struct drawing_data *draw)
5464{
5465 struct drawn_sprite *saved_sprs = sprs;
5466 struct drawing_layer *dlp = &draw->layer[l];
5467 int this = dlp->match_index[0];
5468 int that = dlp->match_index[1];
5469 int ox = dlp->offset_x;
5470 int oy = dlp->offset_y;
5471 int i;
5472
5473#define MATCH(dir) \
5474 (t->sprites.drawing[terrain_index(tterrain_near[(dir)])]->num_layers > l \
5475 ? t->sprites.drawing[terrain_index(tterrain_near[(dir)])]->layer[l].match_index[0] \
5476 : -1)
5477
5478 switch (dlp->sprite_type) {
5479 case CELL_WHOLE:
5480 {
5481 switch (dlp->match_style) {
5482 case MATCH_NONE:
5483 {
5484 int count = sprite_vector_size(&dlp->base);
5485
5486 if (count > 0) {
5487 /* Pseudo-random reproducible algorithm to pick a sprite. Use modulo
5488 * to limit the number to a handleable size [0..32000). */
5489 count = fc_randomly(tile_index(ptile) % 32000, count);
5490
5491 if (dlp->is_tall) {
5494 }
5495 ADD_SPRITE(dlp->base.p[count], TRUE, ox, oy);
5496 }
5497 break;
5498 }
5499 case MATCH_SAME:
5500 {
5501 int tileno = 0;
5502
5503 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5504 enum direction8 dir = t->cardinal_tileset_dirs[i];
5505
5506 if (MATCH(dir) == this) {
5507 tileno |= 1 << i;
5508 }
5509 }
5510
5511 if (dlp->is_tall) {
5514 }
5515 ADD_SPRITE(dlp->match[tileno], TRUE, ox, oy);
5516 break;
5517 }
5518 case MATCH_PAIR:
5519 case MATCH_FULL:
5520 fc_assert(FALSE); /* Not yet defined */
5521 break;
5522 };
5523 break;
5524 }
5525 case CELL_CORNER:
5526 {
5527 /* Divide the tile up into four rectangular cells. Each of these
5528 * cells covers one corner, and each is adjacent to 3 different
5529 * tiles. For each cell we pick a sprite based upon the adjacent
5530 * terrains at each of those tiles. Thus, we have 8 different sprites
5531 * for each of the 4 cells (32 sprites total).
5532 *
5533 * These arrays correspond to the direction4 ordering. */
5534 const int W = t->normal_tile_width;
5535 const int H = t->normal_tile_height;
5536 const int iso_offsets[4][2] = {
5537 {W / 4, 0}, {W / 4, H / 2}, {W / 2, H / 4}, {0, H / 4}
5538 };
5539 const int noniso_offsets[4][2] = {
5540 {0, 0}, {W / 2, H / 2}, {W / 2, 0}, {0, H / 2}
5541 };
5542
5543 /* Put corner cells */
5544 for (i = 0; i < NUM_CORNER_DIRS; i++) {
5545 const int count = dlp->match_indices;
5546 int array_index = 0;
5547 enum direction8 dir = dir_ccw(DIR4_TO_DIR8[i]);
5548 int x = (t->type == TS_ISOMETRIC ? iso_offsets[i][0] : noniso_offsets[i][0]);
5549 int y = (t->type == TS_ISOMETRIC ? iso_offsets[i][1] : noniso_offsets[i][1]);
5550 int m[3] = {MATCH(dir_ccw(dir)), MATCH(dir), MATCH(dir_cw(dir))};
5551 struct sprite *s;
5552
5553 /* Synthesize 4 dimensional array? */
5554 switch (dlp->match_style) {
5555 case MATCH_NONE:
5556 /* We have no need for matching, just plug the piece in place. */
5557 break;
5558 case MATCH_SAME:
5559 array_index = array_index * 2 + (m[2] != this);
5560 array_index = array_index * 2 + (m[1] != this);
5561 array_index = array_index * 2 + (m[0] != this);
5562 break;
5563 case MATCH_PAIR:
5564 array_index = array_index * 2 + (m[2] == that);
5565 array_index = array_index * 2 + (m[1] == that);
5566 array_index = array_index * 2 + (m[0] == that);
5567 break;
5568 case MATCH_FULL:
5569 default:
5570 if (count > 0) {
5571 int n[3];
5572 int j;
5573
5574 for (j = 0; j < 3; j++) {
5575 int k;
5576
5577 for (k = 0; k < count; k++) {
5578 n[j] = k; /* Default to last entry */
5579 if (m[j] == dlp->match_index[k]) {
5580 break;
5581 }
5582 }
5583 }
5584 array_index = array_index * count + n[2];
5585 array_index = array_index * count + n[1];
5586 array_index = array_index * count + n[0];
5587 }
5588 break;
5589 };
5590
5592
5593 s = dlp->cells[array_index];
5594 if (s) {
5595 ADD_SPRITE(s, TRUE, x, y);
5596 }
5597 }
5598 break;
5599 }
5600 };
5601#undef MATCH
5602
5603 return sprs - saved_sprs;
5604}
5605
5606/************************************************************************/
5611 struct drawn_sprite *sprs,
5612 const struct tile *ptile,
5613 struct terrain **tterrain_near)
5614{
5615 struct drawn_sprite *saved_sprs = sprs;
5616 int i, tileno;
5617 struct tile *adjc_tile;
5618
5619#define UNKNOWN(dir) \
5620 ((adjc_tile = mapstep(&(wld.map), ptile, (dir))) \
5621 && client_tile_get_known(adjc_tile) == TILE_UNKNOWN)
5622
5623 switch (t->darkness_style) {
5624 case DARKNESS_NONE:
5625 break;
5626 case DARKNESS_ISORECT:
5627 for (i = 0; i < 4; i++) {
5628 const int W = t->normal_tile_width, H = t->normal_tile_height;
5629 int offsets[4][2] = {{W / 2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}};
5630
5631 if (UNKNOWN(DIR4_TO_DIR8[i])) {
5633 offsets[i][0], offsets[i][1]);
5634 }
5635 }
5636 break;
5638 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5639 if (UNKNOWN(t->cardinal_tileset_dirs[i])) {
5641 }
5642 }
5643 break;
5644 case DARKNESS_CARD_FULL:
5645 /* We're looking to find the INDEX_NSEW for the directions that
5646 * are unknown. We want to mark unknown tiles so that an unreal
5647 * tile will be given the same marking as our current tile - that
5648 * way we won't get the "unknown" dither along the edge of the
5649 * map. */
5650 tileno = 0;
5651 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5652 if (UNKNOWN(t->cardinal_tileset_dirs[i])) {
5653 tileno |= 1 << i;
5654 }
5655 }
5656
5657 if (tileno != 0) {
5659 }
5660 break;
5661 case DARKNESS_CORNER:
5662 /* Handled separately. */
5663 break;
5664 };
5665#undef UNKNOWN
5666
5667 return sprs - saved_sprs;
5668}
5669
5670/************************************************************************/
5675 struct drawn_sprite *sprs,
5676 int layer_num,
5677 const struct tile *ptile,
5678 const struct terrain *pterrain,
5679 struct terrain **tterrain_near)
5680{
5681 struct sprite *sprite;
5682 struct drawn_sprite *saved_sprs = sprs;
5683 struct drawing_data *draw = t->sprites.drawing[terrain_index(pterrain)];
5684 const int l = (draw->is_reversed
5685 ? (draw->num_layers - layer_num - 1) : layer_num);
5686
5688
5689 /* Skip the normal drawing process. */
5690 /* FIXME: this should avoid calling load_sprite since it's slow and
5691 * increases the refcount without limit. */
5692 if (ptile->spec_sprite && (sprite = load_sprite(t, ptile->spec_sprite,
5693 TRUE, FALSE, FALSE))) {
5694 if (l == 0) {
5696 return 1;
5697 } else {
5698 return 0;
5699 }
5700 }
5701
5703 sprs += fill_terrain_sprite_array(t, sprs, l, ptile, pterrain, tterrain_near, draw);
5704
5705 if ((l + 1) == draw->blending) {
5706 sprs += fill_terrain_sprite_blending(t, sprs, ptile, pterrain, tterrain_near);
5707 }
5708 }
5709
5710 return sprs - saved_sprs;
5711}
5712
5713/************************************************************************/
5720{
5721 /* Display an outline for city-builder type units if they are selected,
5722 * and on a tile where a city can be built.
5723 * But suppress the outline if the unit has orders (likely it is in
5724 * transit to somewhere else and this will just slow down redraws). */
5731}
5732
5733/************************************************************************/
5736static int fill_grid_sprite_array(const struct tileset *t,
5737 struct drawn_sprite *sprs,
5738 const struct tile *ptile,
5739 const struct tile_edge *pedge,
5740 const struct tile_corner *pcorner,
5741 const struct unit *punit,
5742 const struct city *pcity,
5743 const struct city *citymode)
5744{
5745 struct drawn_sprite *saved_sprs = sprs;
5746
5747 if (pedge) {
5748 bool known[NUM_EDGE_TILES], city[NUM_EDGE_TILES];
5749 bool unit[NUM_EDGE_TILES], worked[NUM_EDGE_TILES];
5750 int i;
5751 struct unit_list *pfocus_units = get_units_in_focus();
5752
5753 for (i = 0; i < NUM_EDGE_TILES; i++) {
5754 int dummy_x, dummy_y;
5755 const struct tile *tile = pedge->tile[i];
5756 struct player *powner = tile ? tile_owner(tile) : NULL;
5757
5759 unit[i] = FALSE;
5760 if (tile && !citymode) {
5763 struct tile *utile = unit_tile(pfocus_unit);
5764 int radius = game.info.init_city_radius_sq
5766 NULL,
5767 &(const struct req_context) {
5768 .player = unit_owner(pfocus_unit),
5769 .tile = utile,
5770 },
5771 NULL,
5773 );
5774
5775 if (city_tile_to_city_map(&dummy_x, &dummy_y, radius,
5776 utile, tile)) {
5777 unit[i] = TRUE;
5778 break;
5779 }
5780 }
5782 }
5783 worked[i] = FALSE;
5784
5785 city[i] = (tile
5786 && (NULL == powner || NULL == client.conn.playing
5787 || powner == client.conn.playing)
5789 if (city[i]) {
5790 if (citymode) {
5791 /* In citymode, we only draw worked tiles for this city - other
5792 * tiles may be marked as unavailable. */
5793 worked[i] = (tile_worked(tile) == citymode);
5794 } else {
5795 worked[i] = (NULL != tile_worked(tile));
5796 }
5797 }
5798 }
5799
5800 if (mapdeco_is_highlight_set(pedge->tile[0])
5801 || mapdeco_is_highlight_set(pedge->tile[1])) {
5804 && pedge->tile[0] && pedge->tile[1]
5805 && known[0] && known[1]
5806 && (is_ocean_tile(pedge->tile[0])
5807 ^ is_ocean_tile(pedge->tile[1]))) {
5809 } else {
5811 if (worked[0] || worked[1]) {
5813 } else if (city[0] || city[1]) {
5815 } else if (known[0] || known[1]) {
5817 }
5818 }
5820 if (XOR(city[0], city[1])) {
5822 }
5823 if (XOR(unit[0], unit[1])) {
5825 }
5826 }
5827 }
5828
5831 && known[0]
5832 && known[1]) {
5833 struct player *owner0 = tile_owner(pedge->tile[0]);
5834 struct player *owner1 = tile_owner(pedge->tile[1]);
5835
5836 if (owner0 != owner1) {
5837 if (owner0) {
5838 int plrid = player_index(owner0);
5840 [pedge->type][0]);
5841 }
5842 if (owner1) {
5843 int plrid = player_index(owner1);
5845 [pedge->type][1]);
5846 }
5847 }
5848 }
5849 } else if (NULL != ptile && TILE_UNKNOWN != client_tile_get_known(ptile)) {
5850 int cx, cy;
5851
5852 if (citymode
5853 /* Test to ensure valid coordinates? */
5854 && city_base_to_city_map(&cx, &cy, citymode, ptile)
5855 && !client_city_can_work_tile(citymode, ptile)) {
5857 }
5858
5860 bool native = TRUE;
5861 struct unit_list *pfocus_units = get_units_in_focus();
5862
5864 if (!is_native_tile(unit_type_get(pfocus), ptile)) {
5865 native = FALSE;
5866 break;
5867 }
5869
5870 if (!native) {
5871 if (t->sprites.grid.nonnative != NULL) {
5873 } else {
5875 }
5876 }
5877 }
5878 }
5879
5880 return sprs - saved_sprs;
5881}
5882
5883/************************************************************************/
5886static int fill_goto_sprite_array(const struct tileset *t,
5887 struct drawn_sprite *sprs,
5888 const struct tile *ptile,
5889 const struct tile_edge *pedge,
5890 const struct tile_corner *pcorner)
5891{
5892 struct drawn_sprite *saved_sprs = sprs;
5893 struct sprite *sprite;
5894 bool warn = FALSE;
5895 enum goto_tile_state state;
5896 int length;
5897 bool waypoint;
5898
5899 if (goto_tile_state(ptile, &state, &length, &waypoint)) {
5900 if (length >= 0) {
5901 fc_assert(state >= 0);
5902 fc_assert(state < ARRAY_SIZE(t->sprites.path.s));
5903
5904 sprite = t->sprites.path.s[state].specific;
5905 if (sprite != NULL) {
5906 ADD_SPRITE(sprite, FALSE, 0, 0);
5907 }
5908
5909 sprite = t->sprites.path.s[state].turns[length % 10];
5911 if (length >= 10) {
5912 sprite = t->sprites.path.s[state].turns_tens[(length / 10) % 10];
5914 if (length >= 100) {
5915 sprite = t->sprites.path.s[state].turns_hundreds[(length / 100)
5916 % 10];
5917
5918 if (sprite != NULL) {
5920 if (length >= 1000) {
5921 warn = TRUE;
5922 }
5923 } else {
5924 warn = TRUE;
5925 }
5926 }
5927 }
5928 }
5929
5930 if (waypoint) {
5932 }
5933
5934 if (warn) {
5935 /* Warn only once by tileset. */
5936 static char last_reported[256] = "";
5937
5938 if (0 != strcmp(last_reported, t->name)) {
5939 log_normal(_("Tileset \"%s\" doesn't support long goto paths, "
5940 "such as %d. Path not displayed as expected."),
5941 t->name, length);
5943 }
5944 }
5945 }
5946
5947 return sprs - saved_sprs;
5948}
5949
5950/************************************************************************/
5954static bool is_extra_drawing_enabled(struct extra_type *pextra)
5955{
5956 bool no_disable = TRUE; /* Draw if matches no cause */
5957
5958 if (is_extra_caused_by(pextra, EC_IRRIGATION)) {
5960 return TRUE;
5961 }
5962 no_disable = FALSE;
5963 }
5964 if (is_extra_caused_by(pextra, EC_POLLUTION)
5965 || is_extra_caused_by(pextra, EC_FALLOUT)) {
5967 return TRUE;
5968 }
5969 no_disable = FALSE;
5970 }
5971 if (is_extra_caused_by(pextra, EC_MINE)) {
5972 if (gui_options.draw_mines) {
5973 return TRUE;
5974 }
5975 no_disable = FALSE;
5976 }
5977 if (is_extra_caused_by(pextra, EC_RESOURCE)) {
5979 return TRUE;
5980 }
5981 no_disable = FALSE;
5982 }
5983 if (is_extra_removed_by(pextra, ERM_ENTER)) {
5984 if (gui_options.draw_huts) {
5985 return TRUE;
5986 }
5987 no_disable = FALSE;
5988 }
5989 if (is_extra_caused_by(pextra, EC_BASE)) {
5991 return TRUE;
5992 }
5993 no_disable = FALSE;
5994 }
5995 if (is_extra_caused_by(pextra, EC_ROAD)) {
5996 if (gui_options.draw_paths) {
5997 return TRUE;
5998 }
5999 no_disable = FALSE;
6000 }
6001
6002 return no_disable;
6003}
6004
6005/************************************************************************/
6022 struct drawn_sprite *sprs, enum mapview_layer layer,
6023 const struct tile *ptile,
6024 const struct tile_edge *pedge,
6025 const struct tile_corner *pcorner,
6026 const struct unit *punit, const struct city *pcity,
6027 const struct city *citymode,
6028 const struct unit_type *putype)
6029{
6030 int tileno, dir;
6033 struct terrain *tterrain_near[8];
6034 struct terrain *pterrain = nullptr;
6035 struct drawn_sprite *save_sprs = sprs;
6036 struct player *owner = nullptr;
6037 /* Unit drawing is disabled when the view options are turned off,
6038 * but only where we're drawing on the mapview. */
6039 bool do_draw_unit = (punit != nullptr && (gui_options.draw_units
6040 || ptile == nullptr
6042 && unit_is_in_focus(punit))));
6043 bool flagless = (do_draw_unit
6046 && ((do_draw_unit && !flagless)
6047 || (pcity != nullptr && gui_options.draw_cities)
6048 || (ptile != nullptr && !gui_options.draw_terrain)));
6049
6050 if (citymode) {
6051 int count = 0, i, cx, cy;
6052 const struct tile *const *tiles = nullptr;
6053 bool valid = FALSE;
6054
6055 if (ptile) {
6056 tiles = &ptile;
6057 count = 1;
6058 } else if (pcorner) {
6059 tiles = pcorner->tile;
6060 count = NUM_CORNER_TILES;
6061 } else if (pedge) {
6062 tiles = pedge->tile;
6063 count = NUM_EDGE_TILES;
6064 }
6065
6066 for (i = 0; i < count; i++) {
6067 if (tiles[i] && city_base_to_city_map(&cx, &cy, citymode, tiles[i])) {
6068 valid = TRUE;
6069 break;
6070 }
6071 }
6072 if (!valid) {
6073 return 0;
6074 }
6075 }
6076
6077 if (ptile && client_tile_get_known(ptile) != TILE_UNKNOWN) {
6078 textras = *tile_extras(ptile);
6079 pterrain = tile_terrain(ptile);
6080
6081 if (NULL != pterrain) {
6082 if (layer == LAYER_TERRAIN1
6083 || layer == LAYER_TERRAIN2
6084 || layer == LAYER_TERRAIN3
6085 || layer == LAYER_WATER
6086 || layer == LAYER_ROADS) {
6087 build_tile_data(ptile, pterrain, tterrain_near, textras_near);
6088 }
6089 } else {
6090 log_error("fill_sprite_array() tile (%d,%d) has no terrain!",
6091 TILE_XY(ptile));
6092 }
6093 } else {
6095 }
6096
6097 switch (layer) {
6098 case LAYER_BACKGROUND:
6099 /* Set up background color. */
6101 if (do_draw_unit && !flagless) {
6103 } else if (pcity != nullptr && gui_options.draw_cities) {
6105 }
6106 }
6107 if (owner != nullptr) {
6109 } else if (ptile != nullptr && !gui_options.draw_terrain) {
6111 }
6112 break;
6113
6114 case LAYER_TERRAIN1:
6115 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6116 sprs += fill_terrain_sprite_layer(t, sprs, 0, ptile, pterrain, tterrain_near);
6117 }
6118 break;
6119
6120 case LAYER_DARKNESS:
6121 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6123 }
6124 break;
6125
6126 case LAYER_TERRAIN2:
6127 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6128 sprs += fill_terrain_sprite_layer(t, sprs, 1, ptile, pterrain, tterrain_near);
6129 }
6130 break;
6131
6132 case LAYER_TERRAIN3:
6133 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6135 sprs += fill_terrain_sprite_layer(t, sprs, 2, ptile, pterrain, tterrain_near);
6136 }
6137 break;
6138
6139 case LAYER_WATER:
6140 if (NULL != pterrain) {
6142 && terrain_type_terrain_class(pterrain) == TC_OCEAN) {
6143 for (dir = 0; dir < t->num_cardinal_tileset_dirs; dir++) {
6144 int didx = t->cardinal_tileset_dirs[dir];
6145
6148 int idx = extra_index(priver);
6149
6150 if (BV_ISSET(textras_near[didx], idx)) {
6152 }
6153 }
6155 }
6156 }
6157
6159 pcity);
6160
6164 int idx = extra_index(priver);
6165
6166 if (BV_ISSET(textras, idx)) {
6167 int i;
6168
6169 /* Draw rivers on top of irrigation. */
6170 tileno = 0;
6171 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
6173
6175 tileno |= 1 << i;
6176 } else {
6178
6179 if (proad != NULL) {
6180 extra_type_list_iterate(proad->integrators, iextra) {
6182 tileno |= 1 << i;
6183 }
6185 }
6186 }
6187 }
6188
6190 }
6191 }
6193 }
6194 }
6195 break;
6196
6197 case LAYER_ROADS:
6198 if (NULL != pterrain) {
6200 if (is_extra_drawing_enabled(pextra)) {
6201 sprs += fill_road_sprite_array(t, pextra, sprs,
6204 }
6207 if (is_extra_drawing_enabled(pextra)) {
6208 sprs += fill_road_sprite_array(t, pextra, sprs,
6211 }
6214 if (is_extra_drawing_enabled(pextra)) {
6215 sprs += fill_road_sprite_array(t, pextra, sprs,
6218 }
6220 }
6221 break;
6222
6223 case LAYER_SPECIAL1:
6224 if (NULL != pterrain) {
6225 if (ptile) {
6227 if (tile_has_extra(ptile, pextra)
6228 && is_extra_drawing_enabled(pextra)
6229 && t->sprites.extras[extra_index(pextra)].u.bmf.background != nullptr) {
6230 bool hidden = FALSE;
6231
6232 extra_type_list_iterate(pextra->hiders, phider) {
6234 hidden = TRUE;
6235 break;
6236 }
6238
6239 if (!hidden) {
6241 }
6242 }
6244 }
6245
6247 if (BV_ISSET(textras, extra_index(pextra))
6248 && is_extra_drawing_enabled(pextra)) {
6249 bool hidden = FALSE;
6250
6251 extra_type_list_iterate(pextra->hiders, phider) {
6253 hidden = TRUE;
6254 break;
6255 }
6257
6258 if (!hidden) {
6260 }
6261 }
6263 }
6264 break;
6265
6266 case LAYER_GRID1:
6267 if (t->type == TS_ISOMETRIC) {
6269 punit, pcity, citymode);
6270 }
6271 break;
6272
6273 case LAYER_CITY1:
6274 /* City. Some city sprites are drawn later. */
6275 if (pcity && gui_options.draw_cities) {
6277 struct sprite *spr = get_city_flag_sprite(t, pcity);
6278 struct area_rect flag_rect;
6279
6281
6285 flag_rect.w, flag_rect.h);
6286 }
6287 /* For iso-view the city.wall graphics include the full city, whereas
6288 * for non-iso view they are an overlay on top of the base city
6289 * graphic. */
6290 if (t->type == TS_OVERHEAD || pcity->client.walls <= 0) {
6294 }
6295 if (t->type == TS_ISOMETRIC && pcity->client.walls > 0) {
6296 struct city_sprite *cspr = t->sprites.city.wall[pcity->client.walls - 1];
6297 struct sprite *spr = NULL;
6298
6299 if (cspr != NULL) {
6301 }
6302 if (spr == NULL) {
6304 if (cspr != NULL) {
6306 }
6307 }
6308
6309 if (spr != NULL) {
6313 }
6314 }
6319 }
6320 if (t->type == TS_OVERHEAD && pcity->client.walls > 0) {
6321 struct city_sprite *cspr = t->sprites.city.wall[pcity->client.walls - 1];
6322 struct sprite *spr = NULL;
6323
6324 if (cspr != NULL) {
6326 }
6327 if (spr == NULL) {
6329 if (cspr != NULL) {
6331 }
6332 }
6333
6334 if (spr != NULL) {
6336 }
6337 }
6338 if (pcity->client.unhappy) {
6340 }
6341 }
6342 break;
6343
6344 case LAYER_SPECIAL2:
6345 if (NULL != pterrain) {
6346 if (ptile) {
6348 if (tile_has_extra(ptile, pextra)
6349 && is_extra_drawing_enabled(pextra)
6350 && t->sprites.extras[extra_index(pextra)].u.bmf.middleground != nullptr) {
6351 bool hidden = FALSE;
6352
6353 extra_type_list_iterate(pextra->hiders, phider) {
6355 hidden = TRUE;
6356 break;
6357 }
6359
6360 if (!hidden) {
6362 }
6363 }
6365 }
6366
6368 if (BV_ISSET(textras, extra_index(pextra))
6369 && is_extra_drawing_enabled(pextra)) {
6370 bool hidden = FALSE;
6371
6372 extra_type_list_iterate(pextra->hiders, phider) {
6374 hidden = TRUE;
6375 break;
6376 }
6378
6379 if (!hidden) {
6381 }
6382 }
6384 }
6385 break;
6386
6387 case LAYER_UNIT:
6388 case LAYER_FOCUS_UNIT:
6389 if (do_draw_unit && XOR(layer == LAYER_UNIT, unit_is_in_focus(punit))) {
6390 int stack_count = ptile ? unit_list_size(ptile->units) : 0;
6391 bool backdrop = !pcity;
6392
6393 if (ptile && unit_is_in_focus(punit)
6394 && t->sprites.unit.select != nullptr) {
6395 /* Special case for drawing the selection rectangle. The blinking
6396 * unit is handled separately, inside get_drawable_unit(). */
6397 ADD_ANIM_SPRITE(t->sprites.unit.select, TRUE,
6399 }
6400
6401 /* Load more stack number sprites if needed. no_more_stack_sprites guard
6402 * that we don't retry over and over again for every stack,
6403 * when it's not working. */
6404 if (t->sprites.unit.num_stack_sprites < stack_count
6405 && !t->sprites.unit.no_more_stack_sprites) {
6406 t->sprites.unit.stack = fc_realloc(t->sprites.unit.stack,
6407 stack_count * sizeof(struct sprite *));
6408
6409 while (t->sprites.unit.num_stack_sprites < stack_count
6410 && !t->sprites.unit.no_more_stack_sprites) {
6411 struct sprite *spr = load_gfxnumber(t->sprites.unit.num_stack_sprites + 1);
6412
6413 if (spr != NULL) {
6414 t->sprites.unit.stack[t->sprites.unit.num_stack_sprites++] = spr;
6415 } else {
6416 t->sprites.unit.no_more_stack_sprites = TRUE;
6417 t->sprites.unit.stack = fc_realloc(t->sprites.unit.stack,
6418 t->sprites.unit.num_stack_sprites * sizeof(struct sprite *));
6419 }
6420 }
6421 }
6422
6424 } else if (putype != NULL && layer == LAYER_UNIT) {
6425 /* Only the sprite for the unit type. */
6426 /* FIXME: Shouldn't this still get activity and orientation of
6427 * the actual unit? */
6430 }
6431 break;
6432
6433 case LAYER_SPECIAL3:
6434 if (NULL != pterrain) {
6435 if (ptile) {
6436 bool show_flag = FALSE;
6437 struct player *eowner = extra_owner(ptile);
6438
6440 if (is_extra_drawing_enabled(pextra)
6441 && tile_has_extra(ptile, pextra)
6442 && t->sprites.extras[extra_index(pextra)].u.bmf.foreground != nullptr) {
6443 bool hidden = FALSE;
6444
6445 extra_type_list_iterate(pextra->hiders, phider) {
6447 hidden = TRUE;
6448 break;
6449 }
6451
6452 if (!hidden) {
6453 if (t->sprites.extras[extra_index(pextra)].u.bmf.foreground != nullptr) {
6455 }
6456 }
6457 }
6459
6460 /* Show base flag. Not part of previous iteration as
6461 * "extras of ESTYLE_3_LAYER" != "bases" */
6462 if (eowner != NULL) {
6464 if (tile_has_extra(ptile, pextra)) {
6465 bool hidden = FALSE;
6466
6467 extra_type_list_iterate(pextra->hiders, phider) {
6469 hidden = TRUE;
6470 break;
6471 }
6473
6474 if (!hidden) {
6475 show_flag = TRUE;
6476 }
6477 }
6479
6480 if (show_flag) {
6484 }
6485 }
6486 }
6487 }
6488 break;
6489
6490 case LAYER_FOG:
6492 break;
6493
6494 case LAYER_CITY2:
6495 /* City size. Drawing this under fog makes it hard to read. */
6497 bool warn = FALSE;
6498 unsigned int size = city_size_get(pcity);
6499
6503 if (10 <= size) {
6505 % 10], FALSE,
6508 if (100 <= size) {
6509 struct sprite *sprite =
6510 t->sprites.city.size_hundreds[(size / 100) % 10];
6511
6512 if (NULL != sprite) {
6516 } else {
6517 warn = TRUE;
6518 }
6519 if (1000 <= size) {
6520 warn = TRUE;
6521 }
6522 }
6523 }
6524
6525 if (warn) {
6526 /* Warn only once by tileset. */
6527 static char last_reported[256] = "";
6528
6529 if (0 != strcmp(last_reported, t->name)) {
6530 log_normal(_("Tileset \"%s\" doesn't support big cities size, "
6531 "such as %d. Size not displayed as expected."),
6532 t->name, size);
6534 }
6535 }
6536 }
6537 break;
6538
6539 case LAYER_GRID2:
6540 if (t->type == TS_OVERHEAD) {
6542 punit, pcity, citymode);
6543 }
6544 break;
6545
6546 case LAYER_OVERLAYS:
6548 if (mapdeco_is_crosshair_set(ptile)) {
6550 }
6551 break;
6552
6553 case LAYER_CITYBAR:
6554 case LAYER_TILELABEL:
6555 /* Nothing. This is just a placeholder. */
6556 break;
6557
6558 case LAYER_GOTO:
6559 if (ptile && goto_is_active()) {
6561 }
6562 break;
6563
6564 case LAYER_WORKERTASK:
6565 if (citymode != NULL && ptile != NULL) {
6567 if (ptask->ptile == ptile) {
6568 switch (ptask->act) {
6569 case ACTIVITY_MINE:
6570 if (ptask->tgt == NULL) {
6571 ADD_SPRITE(t->sprites.unit.plant,
6574 } else {
6578 }
6579 break;
6580 case ACTIVITY_PLANT:
6581 ADD_SPRITE(t->sprites.unit.plant,
6584 break;
6585 case ACTIVITY_IRRIGATE:
6586 if (ptask->tgt == NULL) {
6587 ADD_SPRITE(t->sprites.unit.cultivate,
6590 } else {
6594 }
6595 break;
6596 case ACTIVITY_CULTIVATE:
6597 ADD_SPRITE(t->sprites.unit.cultivate,
6600 break;
6601 case ACTIVITY_GEN_ROAD:
6602 if (ptask->tgt != NULL) {
6606 }
6607 break;
6608 case ACTIVITY_TRANSFORM:
6609 ADD_SPRITE(t->sprites.unit.transform,
6612 break;
6613 case ACTIVITY_CLEAN:
6614 if (ptask->tgt != NULL) {
6618 }
6619 break;
6620 default:
6621 break;
6622 }
6623 }
6625 }
6626 break;
6627
6628 case LAYER_EDITOR:
6629 if (ptile && editor_is_active()) {
6630 if (editor_tile_is_selected(ptile)) {
6633 }
6634
6635 if (NULL != map_startpos_get(ptile)) {
6636 /* FIXME: Use a more representative sprite. */
6638 }
6639 }
6640 break;
6641
6642 case LAYER_INFRAWORK:
6643 if (ptile != NULL) {
6644 if (ptile->placing != NULL) {
6645 const int id = extra_index(ptile->placing);
6646
6647 if (t->sprites.extras[id].activity != NULL) {
6651 }
6652 }
6653 if (client_infratile() == ptile) {
6655 }
6656 }
6657 break;
6658
6659 case LAYER_COUNT:
6661 break;
6662 }
6663
6664 return sprs - save_sprs;
6665}
6666
6667/************************************************************************/
6671void tileset_setup_city_tiles(struct tileset *t, int style)
6672{
6673 const char *style_name = city_style_rule_name(style);
6674
6675 if (style == game.control.num_city_styles - 1) {
6676 int i;
6677
6678 /* Free old sprites */
6680
6681 for (i = 0; i < NUM_WALL_TYPES; i++) {
6683 t->sprites.city.wall[i] = NULL;
6684 }
6687
6689
6690 t->sprites.city.tile = load_city_sprite(t, "city");
6691
6692 for (i = 0; i < NUM_WALL_TYPES; i++) {
6693 char buffer[256];
6694
6695 fc_snprintf(buffer, sizeof(buffer), "bldg_%d", i);
6696 t->sprites.city.wall[i] = load_city_sprite(t, buffer);
6697 }
6698 t->sprites.city.single_wall = load_city_sprite(t, "wall");
6699
6700 t->sprites.city.occupied = load_city_sprite(t, "occupied");
6701 }
6702
6704 &t->sprites.style_citizen_sets.sets[style],
6705 city_styles[style].citizens_graphic,
6706 style_name, FALSE);
6709 &t->sprites.style_citizen_sets.sets[style],
6710 sp,
6711 city_styles[style].citizens_graphic,
6712 style_name, FALSE);
6714
6715 if (style == game.control.num_city_styles - 1) {
6716 for (style = 0; style < game.control.num_city_styles; style++) {
6717 if (t->sprites.city.tile->styles[style].land_num_thresholds == 0) {
6719 _("City style \"%s\": no city graphics."),
6720 city_style_rule_name(style));
6721 }
6722 if (t->sprites.city.occupied->styles[style].land_num_thresholds == 0) {
6724 _("City style \"%s\": no occupied graphics."),
6725 city_style_rule_name(style));
6726 }
6727 }
6728 }
6729}
6730
6731/************************************************************************/
6737{
6738 if (t->sprites.unit.select != nullptr) {
6739 return 0.1;
6740 } else {
6741 return 0.5;
6742 }
6743}
6744
6745/************************************************************************/
6750{
6751 if (t->sprites.unit.select != nullptr) {
6752 t->sprites.unit.select->time = 0;
6753 } else {
6755 }
6756}
6757
6758/************************************************************************/
6762{
6764}
6765
6766/************************************************************************/
6771{
6772 if (t->sprites.unit.select != nullptr) {
6773 anim_advance_time(t->sprites.unit.select);
6774 } else {
6776 }
6777}
6778
6779/************************************************************************/
6789
6790/************************************************************************/
6793struct unit *get_drawable_unit(const struct tileset *t,
6794 struct tile *ptile,
6795 const struct city *citymode)
6796{
6797 struct unit *punit = find_visible_unit(ptile);
6798
6799 if (punit == NULL) {
6800 return NULL;
6801 }
6802
6804 return NULL;
6805 }
6806
6808 || t->sprites.unit.select != nullptr || focus_unit_state) {
6809 return punit;
6810 } else {
6811 return NULL;
6812 }
6813}
6814
6815/************************************************************************/
6819static void unload_all_sprites(struct tileset *t)
6820{
6821 if (t->sprite_hash != nullptr) {
6823 while (ss->ref_count > 0) {
6825 }
6827 }
6828}
6829
6830/************************************************************************/
6833static void free_all_anims(struct tileset *t)
6834{
6835 if (t->anim_hash != nullptr) {
6836 anim_hash_iterate(t->anim_hash, tag, anim) {
6837 (void)tag;
6838 anim_free(anim);
6840 }
6841}
6842
6843/************************************************************************/
6847{
6848 int i;
6849
6850 log_debug("tileset_free_tiles()");
6851
6853
6855 t->sprites.city.tile = NULL;
6856
6857 for (i = 0; i < NUM_WALL_TYPES; i++) {
6859 t->sprites.city.wall[i] = NULL;
6860 }
6863
6866
6867 if (t->sprite_hash) {
6869 t->sprite_hash = NULL;
6870 }
6871
6872 if (t->sprites.style_citizen_sets.sets != NULL) {
6875 }
6876
6879 if (ss->file) {
6880 free(ss->file);
6881 }
6882 fc_assert(ss->sprite == NULL);
6883 free(ss);
6885
6888 free(sf->file_name);
6889 if (sf->big_sprite) {
6890 free_sprite(sf->big_sprite);
6891 sf->big_sprite = NULL;
6892 }
6893 free(sf);
6895
6900
6905
6906 if (t->sprites.tx.fullfog) {
6907 free(t->sprites.tx.fullfog);
6908 t->sprites.tx.fullfog = NULL;
6909 }
6910
6916
6917 /* Index 0 is 'occupied' or 'default' stack sprite */
6918 for (i = 1; i < t->sprites.unit.num_stack_sprites - 1; i++) {
6919 free_sprite(t->sprites.unit.stack[i]);
6920 }
6921 t->sprites.unit.num_stack_sprites = 0;
6922 if (t->sprites.unit.stack != NULL) {
6923 free(t->sprites.unit.stack);
6924 t->sprites.unit.stack = NULL;
6925 }
6926
6927 free_all_anims(t);
6928 t->sprites.unit.select = nullptr;
6929 t->sprites.unit.action_decision_want = nullptr;
6930
6931 if (t->anim_hash) {
6933 t->anim_hash = nullptr;
6934 }
6935
6937}
6938
6939/************************************************************************/
6942struct sprite *get_spaceship_sprite(const struct tileset *t,
6943 enum spaceship_part part)
6944{
6945 return t->sprites.spaceship[part];
6946}
6947
6948/************************************************************************/
6951static inline const struct citizen_graphic *
6954{
6955 fc_assert_ret_val(set != NULL, NULL);
6956
6957 if (type < CITIZEN_SPECIALIST) {
6959 return &set->citizen[type];
6960 } else {
6962 return &set->specialist[type - CITIZEN_SPECIALIST];
6963 }
6964}
6965
6966/************************************************************************/
6973struct sprite *get_citizen_sprite(const struct tileset *t,
6975 int citizen_index,
6976 const struct city *pcity)
6977{
6978 const struct citizen_graphic *graphic = NULL;
6980
6981 if (pcity != NULL) {
6982 int style = style_of_city(pcity);
6983
6985
6987 type);
6988
6989 gfx_index += pcity->client.first_citizen_index;
6990 }
6991
6992 if (graphic == NULL || graphic->count == 0) {
6993 /* Fall back to default sprites */
6995 }
6996
6997 if (graphic->count == 0) {
6998 return NULL;
6999 }
7000
7001 return graphic->sprite[gfx_index % graphic->count];
7002}
7003
7004/************************************************************************/
7007struct sprite *get_nation_flag_sprite(const struct tileset *t,
7008 const struct nation_type *pnation)
7009{
7010 return t->sprites.nation_flag.p[nation_index(pnation)];
7011}
7012
7013/************************************************************************/
7017 const struct nation_type *pnation)
7018{
7019 return t->sprites.nation_shield.p[nation_index(pnation)];
7020}
7021
7022/************************************************************************/
7025struct sprite *get_tech_sprite(const struct tileset *t, Tech_type_id tech)
7026{
7027 fc_assert_ret_val(0 <= tech && tech < advance_count(), NULL);
7028 return t->sprites.tech[tech];
7029}
7030
7031/************************************************************************/
7034struct sprite *get_building_sprite(const struct tileset *t,
7035 const struct impr_type *pimprove)
7036{
7037 fc_assert_ret_val(NULL != pimprove, NULL);
7038 return t->sprites.building[improvement_index(pimprove)];
7039}
7040
7041/************************************************************************/
7044struct sprite *get_government_sprite(const struct tileset *t,
7045 const struct government *gov)
7046{
7047 fc_assert_ret_val(NULL != gov, NULL);
7048 return t->sprites.government[government_index(gov)];
7049}
7050
7051/************************************************************************/
7056struct sprite *get_unittype_sprite(const struct tileset *t,
7057 const struct unit_type *punittype,
7058 enum unit_activity activity,
7059 enum direction8 facing)
7060{
7061 int uidx = utype_index(punittype);
7062 bool icon = !direction8_is_valid(facing);
7063
7064 if (activity >= ACTIVITY_LAST) {
7065 activity = ACTIVITY_IDLE;
7066 }
7067
7069
7070 if (!direction8_is_valid(facing) || !is_valid_dir(facing)) {
7071 facing = t->unit_default_orientation;
7072 /* May not have been specified, but it only matters if we don't
7073 * turn out to have an icon sprite */
7074 }
7075
7076 if (t->sprites.units.icon[uidx][activity] != nullptr
7077 && (icon || t->sprites.units.facing[uidx][facing][activity] == nullptr)) {
7078 /* Has icon sprite, and we prefer to (or must) use it */
7079 if (icon) {
7080 return t->sprites.units.icon[uidx][activity]->sprites[0];
7081 } else {
7082 return anim_get_current_frame(t->sprites.units.icon[uidx][activity]);
7083 }
7084 } else if (t->sprites.units.icon[uidx][ACTIVITY_IDLE] != nullptr
7085 && (icon
7086 || t->sprites.units.facing[uidx][facing][ACTIVITY_IDLE] == nullptr)) {
7087 /* Has icon sprite, and we prefer to (or must) use it */
7088 if (icon) {
7089 return t->sprites.units.icon[uidx][ACTIVITY_IDLE]->sprites[0];
7090 } else {
7092 }
7093 } else {
7094 /* We should have a valid orientation by now. Failure to have either
7095 * an icon sprite or default orientation should have been caught at
7096 * tileset load. */
7097 fc_assert_ret_val(direction8_is_valid(facing), nullptr);
7098
7099 if (t->sprites.units.facing[uidx][facing][activity] == nullptr) {
7101 }
7102
7103 return anim_get_current_frame(t->sprites.units.facing[uidx][facing][activity]);
7104 }
7105}
7106
7107/************************************************************************/
7110struct sprite *get_sample_city_sprite(const struct tileset *t,
7111 int style_idx)
7112{
7113 int num_thresholds =
7114 t->sprites.city.tile->styles[style_idx].land_num_thresholds;
7115
7116 if (num_thresholds == 0) {
7117 return NULL;
7118 } else {
7119 return (t->sprites.city.tile->styles[style_idx]
7120 .land_thresholds[num_thresholds - 1].sprite);
7121 }
7122}
7123
7124/************************************************************************/
7127struct sprite *get_arrow_sprite(const struct tileset *t,
7128 enum arrow_type arrow)
7129{
7130 fc_assert_ret_val(arrow >= 0 && arrow < ARROW_LAST, NULL);
7131
7132 return t->sprites.arrow[arrow];
7133}
7134
7135/************************************************************************/
7139{
7140 switch (otype) {
7141 case O_SCIENCE:
7142 return t->sprites.tax_science;
7143 case O_GOLD:
7144 return t->sprites.tax_gold;
7145 case O_LUXURY:
7146 return t->sprites.tax_luxury;
7147 case O_TRADE:
7148 case O_FOOD:
7149 case O_SHIELD:
7150 case O_LAST:
7151 break;
7152 }
7153 return NULL;
7154}
7155
7156/************************************************************************/
7159struct sprite *get_event_sprite(const struct tileset *t, enum event_type event)
7160{
7161 return t->sprites.events[event];
7162}
7163
7164/************************************************************************/
7168struct sprite *get_treaty_thumb_sprite(const struct tileset *t, bool on_off)
7169{
7170 return t->sprites.treaty_thumb[on_off ? 1 : 0];
7171}
7172
7173/************************************************************************/
7178 tileset *t)
7179{
7180 return &t->sprites.explode.unit;
7181}
7182
7183/************************************************************************/
7189{
7190 return t->sprites.explode.nuke;
7191}
7192
7193/************************************************************************/
7196const struct citybar_sprites *get_citybar_sprites(const struct tileset *t)
7197{
7199 return &t->sprites.citybar;
7200 } else {
7201 return NULL;
7202 }
7203}
7204
7205/************************************************************************/
7208const struct editor_sprites *get_editor_sprites(const struct tileset *t)
7209{
7210 return &t->sprites.editor;
7211}
7212
7213/************************************************************************/
7219struct sprite *get_cursor_sprite(const struct tileset *t,
7220 enum cursor_type cursor,
7221 int *hot_x, int *hot_y, int frame)
7222{
7223 *hot_x = t->sprites.cursor[cursor].hot_x;
7224 *hot_y = t->sprites.cursor[cursor].hot_y;
7225
7226 return t->sprites.cursor[cursor].frame[frame];
7227}
7228
7229/************************************************************************/
7238struct sprite *get_icon_sprite(const struct tileset *t, enum icon_type icon)
7239{
7240 return t->sprites.icon[icon];
7241}
7242
7243/************************************************************************/
7250{
7251 return t->sprites.user.attention;
7252}
7253
7254/************************************************************************/
7258struct sprite *get_indicator_sprite(const struct tileset *t,
7259 enum indicator_type indicator,
7260 int idx)
7261{
7262 idx = CLIP(0, idx, NUM_TILES_PROGRESS - 1);
7263
7264 fc_assert_ret_val(indicator >= 0 && indicator < INDICATOR_COUNT, NULL);
7265
7266 return t->sprites.indicator[indicator][idx];
7267}
7268
7269/************************************************************************/
7276 const struct unit *punit,
7277 int happy_cost)
7278{
7279 const int unhappy = CLIP(0, happy_cost, MAX_NUM_UPKEEP_SPRITES+1);
7280
7281 if (unhappy > 0) {
7282 return t->sprites.upkeep.unhappy[unhappy - 1];
7283 } else {
7284 return NULL;
7285 }
7286}
7287
7288/************************************************************************/
7294struct sprite *get_unit_upkeep_sprite(const struct tileset *t,
7296 const struct unit *punit,
7297 const int *upkeep_cost)
7298{
7299 const int upkeep = CLIP(0, upkeep_cost[otype], MAX_NUM_UPKEEP_SPRITES + 1);
7300
7301 if (upkeep > 0) {
7302 return t->sprites.upkeep.output[otype][upkeep - 1];
7303 } else {
7304 return NULL;
7305 }
7306}
7307
7308/************************************************************************/
7312struct sprite *get_basic_fog_sprite(const struct tileset *t)
7313{
7314 return t->sprites.tx.fog;
7315}
7316
7317/************************************************************************/
7320struct color_system *get_color_system(const struct tileset *t)
7321{
7322 return t->color_system;
7323}
7324
7325/************************************************************************/
7329{
7330 char *default_theme_name = NULL;
7331 size_t default_theme_name_sz = 0;
7332 int i;
7333
7334 switch (get_gui_type()) {
7335 case GUI_GTK3_22:
7338 break;
7339 case GUI_GTK4:
7342 break;
7343 case GUI_SDL2:
7346 break;
7347 case GUI_SDL3:
7350 break;
7351 case GUI_STUB:
7352 case GUI_QT:
7353 case GUI_SDL:
7354 case GUI_WEB:
7355 case GUI_GTK2:
7356 case GUI_GTK3:
7357 break;
7358 }
7359
7361 /* Theme is not supported by this client. */
7362 return;
7363 }
7364
7365 for (i = 0; i < t->num_preferred_themes; i++) {
7368 log_debug("trying theme \"%s\".", t->preferred_themes[i]);
7369 if (load_theme(t->preferred_themes[i])) {
7372 return;
7373 }
7374 }
7375 }
7376 }
7377 log_verbose("The tileset doesn't specify preferred themes or none of its "
7378 "preferred themes can be used. Using system default.");
7380}
7381
7382/************************************************************************/
7385void tileset_init(struct tileset *t)
7386{
7387 int wi;
7388
7389 /* We currently have no city sprites loaded. */
7390 t->sprites.city.tile = NULL;
7391
7392 for (wi = 0; wi < NUM_WALL_TYPES; wi++) {
7393 t->sprites.city.wall[wi] = NULL;
7394 }
7396
7398
7399 t->sprites.background.color = NULL;
7400 t->sprites.background.graphic = NULL;
7401
7402 player_slots_iterate(pslot) {
7403 int edge, j, id = player_slot_index(pslot);
7404
7405 for (edge = 0; edge < EDGE_COUNT; edge++) {
7406 for (j = 0; j < 2; j++) {
7408 }
7409 }
7410
7411 t->sprites.player[id].color = NULL;
7414
7415 t->max_upkeep_height = 0;
7416}
7417
7418/************************************************************************/
7427 struct drawn_sprite *sprs,
7428 int layer,
7429 struct terrain *pterrain)
7430{
7431 struct drawn_sprite *save_sprs = sprs;
7432 struct drawing_data *draw = t->sprites.drawing[terrain_index(pterrain)];
7433
7434 struct terrain *tterrain_near[8];
7436
7437 struct tile dummy_tile; /* :( */
7438
7439 int i;
7440
7441
7442 memset(&dummy_tile, 0, sizeof(struct tile));
7443
7444 for (i = 0; i < 8; i++) {
7445 tterrain_near[i] = pterrain;
7447 }
7448
7449 i = draw->is_reversed ? draw->num_layers - layer - 1 : layer;
7451 pterrain, tterrain_near, draw);
7452
7453 return sprs - save_sprs;
7454}
7455
7456/************************************************************************/
7460 struct drawn_sprite *sprs,
7461 const struct extra_type *pextra)
7462{
7463 int idx = extra_index(pextra);
7464 struct drawn_sprite *saved_sprs = sprs;
7465
7466 switch (t->sprites.extras[idx].extrastyle) {
7467 case ESTYLE_SINGLE1:
7468 case ESTYLE_SINGLE2:
7470 break;
7471 case ESTYLE_CARDINALS:
7473 break;
7477 case ESTYLE_RIVER:
7478 return fill_basic_road_sprite_array(t, sprs, pextra);
7479 case ESTYLE_3LAYER:
7480 return fill_basic_base_sprite_array(t, sprs, pextra);
7481 case ESTYLE_COUNT:
7483 break;
7484 }
7485
7486 return sprs - saved_sprs;
7487}
7488
7489/************************************************************************/
7495 struct drawn_sprite *sprs,
7496 const struct extra_type *pextra)
7497{
7498 struct drawn_sprite *saved_sprs = sprs;
7499 int idx;
7500 int i;
7501 enum extrastyle_id extrastyle;
7502
7503 if (!t || !sprs || !pextra) {
7504 return 0;
7505 }
7506
7507 idx = extra_index(pextra);
7508
7509 if (!(0 <= idx && idx < game.control.num_extra_types)) {
7510 return 0;
7511 }
7512
7513 extrastyle = t->sprites.extras[idx].extrastyle;
7514
7515 if (extrastyle == ESTYLE_RIVER) {
7517 } else {
7518 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
7519 if (!t->valid_tileset_dirs[i]) {
7520 continue;
7521 }
7522 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
7524 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
7525 if ((i % 2) == 0) {
7526 ADD_FRAME0_SIMPLE(t->sprites.extras[idx].u.road.ru.combo.even[1 << (i / 2)]);
7527 }
7528 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
7529 ADD_FRAME0_SIMPLE(t->sprites.extras[idx].u.road.ru.total[1 << i]);
7530 }
7531 }
7532 }
7533
7534 return sprs - saved_sprs;
7535}
7536
7537/************************************************************************/
7543 struct drawn_sprite *sprs,
7544 const struct extra_type *pextra)
7545{
7546 struct drawn_sprite *saved_sprs = sprs;
7547 int idx;
7548
7549 if (!t || !sprs || !pextra) {
7550 return 0;
7551 }
7552
7553 idx = extra_index(pextra);
7554
7555 if (!(0 <= idx && idx < game.control.num_extra_types)) {
7556 return 0;
7557 }
7558
7559#define ADD_FRAME0_IF_NOT_NULL(x) do {\
7560 if ((x) != nullptr) {\
7561 ADD_FRAME0_FULL(x);\
7562 }\
7563} while (FALSE)
7564
7565 /* Corresponds to LAYER_SPECIAL{1,2,3} order. */
7569
7570#undef ADD_FRAME0_IF_NOT_NULL
7571
7572 return sprs - saved_sprs;
7573}
7574
7575/************************************************************************/
7578enum mapview_layer tileset_get_layer(const struct tileset *t, int n)
7579{
7581
7582 return t->layer_order[n];
7583}
7584
7585/************************************************************************/
7589 enum layer_category cat)
7590{
7591 switch (layer) {
7592 case LAYER_BACKGROUND:
7593 case LAYER_TERRAIN1:
7594 case LAYER_DARKNESS:
7595 case LAYER_TERRAIN2:
7596 case LAYER_TERRAIN3:
7597 case LAYER_WATER:
7598 case LAYER_ROADS:
7599 case LAYER_SPECIAL1:
7600 case LAYER_SPECIAL2:
7601 case LAYER_SPECIAL3:
7603 case LAYER_CITY1:
7604 case LAYER_CITY2:
7605 return cat == LAYER_CATEGORY_CITY;
7606 case LAYER_UNIT:
7607 case LAYER_FOCUS_UNIT:
7608 return cat == LAYER_CATEGORY_UNIT;
7609 case LAYER_GRID1:
7610 case LAYER_FOG:
7611 case LAYER_GRID2:
7612 case LAYER_OVERLAYS:
7613 case LAYER_TILELABEL:
7614 case LAYER_CITYBAR:
7615 case LAYER_GOTO:
7616 case LAYER_WORKERTASK:
7617 case LAYER_EDITOR:
7618 case LAYER_INFRAWORK:
7619 return FALSE;
7620 case LAYER_COUNT:
7621 break; /* and fail below */
7622 }
7623
7624 fc_assert_msg(FALSE, "Unknown layer category: %d", cat);
7625 return FALSE;
7626}
7627
7628/************************************************************************/
7631void tileset_player_init(struct tileset *t, struct player *pplayer)
7632{
7633 int plrid, i, j;
7634 struct sprite *color;
7635
7636 fc_assert_ret(pplayer != NULL);
7637
7638 plrid = player_index(pplayer);
7639 fc_assert_ret(plrid >= 0);
7641
7642 /* Free all data before recreating it. */
7644
7645 if (player_has_color(pplayer)) {
7647 = create_plr_sprite(get_player_color(t, pplayer));
7648 } else {
7649 /* XXX: if player hasn't been assigned a color, perhaps there's no
7650 * point proceeding with an arbitrary color; this should only happen
7651 * in pregame. Probably blank sprites would be better. */
7652
7653 fc_assert_ret(t->sprites.background.color != NULL);
7654
7655 color = t->sprites.background.color;
7656 }
7657
7659 = crop_sprite(color, 0, 0,
7661 t->sprites.mask.tile, 0, 0, t->scale, FALSE);
7662
7663 for (i = 0; i < EDGE_COUNT; i++) {
7664 for (j = 0; j < 2; j++) {
7665 struct sprite *s;
7666
7667 if (color && t->sprites.grid.borders[i][j]) {
7668 s = crop_sprite(color, 0, 0,
7670 t->sprites.grid.borders[i][j], 0, 0, 1.0f, FALSE);
7671 } else {
7672 s = t->sprites.grid.borders[i][j];
7673 }
7674 t->sprites.player[plrid].grid_borders[i][j] = s;
7675 }
7676 }
7677}
7678
7679/************************************************************************/
7682static void tileset_player_free(struct tileset *t, int plrid)
7683{
7684 int i, j;
7685
7686 fc_assert_ret(plrid >= 0);
7688
7689 if (t->sprites.player[plrid].color) {
7692 }
7693 if (t->sprites.player[plrid].background) {
7696 }
7697
7698 for (i = 0; i < EDGE_COUNT; i++) {
7699 for (j = 0; j < 2; j++) {
7700 if (t->sprites.player[plrid].grid_borders[i][j]) {
7703 }
7704 }
7705 }
7706}
7707
7708/************************************************************************/
7712{
7713 /* Free all data before recreating it. */
7715
7716 /* Generate background color */
7717 t->sprites.background.color
7719
7720 /* Chop up and build the background graphics. */
7721 t->sprites.background.graphic
7722 = crop_sprite(t->sprites.background.color, 0, 0,
7724 t->sprites.mask.tile, 0, 0, t->scale, FALSE);
7725}
7726
7727/************************************************************************/
7731{
7732 if (t->sprites.background.color) {
7733 free_sprite(t->sprites.background.color);
7734 t->sprites.background.color = NULL;
7735 }
7736
7737 if (t->sprites.background.graphic) {
7738 free_sprite(t->sprites.background.graphic);
7739 t->sprites.background.graphic = NULL;
7740 }
7741}
7742
7743/************************************************************************/
7747{
7748 int i;
7749
7750 for (i = 0; i < ESTYLE_COUNT; i++) {
7751 if (t->style_lists[i] != NULL) {
7754 }
7755 }
7756
7757 if (t->flagged_bases_list != NULL) {
7760 }
7761
7762 if (t->sprites.style_citizen_sets.sets != NULL) {
7764 }
7765
7768 * sizeof(t->sprites.style_citizen_sets.sets[0]));
7769}
7770
7771/************************************************************************/
7775{
7776 return !tileset_update;
7777}
7778
7779/************************************************************************/
7782const char *tileset_name_get(struct tileset *t)
7783{
7784 return t->given_name;
7785}
7786
7787/************************************************************************/
7790const char *tileset_version(struct tileset *t)
7791{
7792 return t->version;
7793}
7794
7795/************************************************************************/
7798const char *tileset_summary(struct tileset *t)
7799{
7800 return t->summary;
7801}
7802
7803/************************************************************************/
7806const char *tileset_description(struct tileset *t)
7807{
7808 return t->description;
7809}
7810
7811/************************************************************************/
7815{
7816 return t->for_ruleset;
7817}
7818
7819/************************************************************************/
7823{
7824 return t->ts_topo_idx;
7825}
7826
7827/************************************************************************/
7831{
7832 return t->svg_height;
7833}
7834
7835/************************************************************************/
7838struct sprite *load_popup_sprite(const char *tag)
7839{
7840 return load_sprite(tileset, tag, TRUE, TRUE, FALSE);
7841}
7842
7843/************************************************************************/
7846void unload_popup_sprite(const char *tag)
7847{
7848 unload_sprite(tileset, tag);
7849}
#define str
Definition astring.c:76
#define n
Definition astring.c:77
#define BV_CLR_ALL(bv)
Definition bitvector.h:103
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
struct canvas int int struct sprite int int int int height
Definition canvas_g.h:44
struct canvas int int int int struct sprite *sprite struct canvas struct color * pcolor
Definition canvas_g.h:56
struct canvas int int struct sprite int int offset_y
Definition canvas_g.h:44
struct canvas int int struct sprite int offset_x
Definition canvas_g.h:44
struct canvas int int struct sprite int int int width
Definition canvas_g.h:44
bool has_capabilities(const char *us, const char *them)
Definition capability.c:88
bool base_city_celebrating(const struct city *pcity)
Definition city.c:1637
const char * city_style_rule_name(const int style)
Definition city.c:1765
const char * get_output_identifier(Output_type_id output)
Definition city.c:619
bool city_can_be_built_here(const struct civ_map *nmap, const struct tile *ptile, const struct unit *punit, bool hut_test)
Definition city.c:1487
bool city_base_to_city_map(int *city_map_x, int *city_map_y, const struct city *const pcity, const struct tile *map_tile)
Definition city.c:281
bool city_tile_to_city_map(int *city_map_x, int *city_map_y, const int city_radius_sq, const struct tile *city_center, const struct tile *map_tile)
Definition city.c:264
static const struct city struct citystyle * city_styles
Definition city.c:84
int city_tile_output(const struct city *pcity, const struct tile *ptile, bool is_celebrating, Output_type_id otype)
Definition city.c:1283
bool city_can_work_tile(const struct city *pcity, const struct tile *ptile)
Definition city.c:1456
static citizens city_size_get(const struct city *pcity)
Definition city.h:566
citizen_category
Definition city.h:264
@ CITIZEN_LAST
Definition city.h:269
@ CITIZEN_SPECIALIST
Definition city.h:270
@ CITIZEN_ANGRY
Definition city.h:268
@ CITIZEN_HAPPY
Definition city.h:265
@ CITIZEN_CONTENT
Definition city.h:266
@ CITIZEN_UNHAPPY
Definition city.h:267
#define output_type_iterate(output)
Definition city.h:842
#define city_owner(_pcity_)
Definition city.h:560
#define MAX_CITY_SIZE
Definition city.h:103
#define output_type_iterate_end
Definition city.h:848
void generate_citydlg_dimensions(void)
struct civclient client
enum client_states client_state(void)
#define client_player()
client_states
Definition client_main.h:43
@ C_S_RUNNING
Definition client_main.h:47
@ C_S_OVER
Definition client_main.h:48
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
bool client_city_can_work_tile(const struct city *pcity, const struct tile *ptile)
Definition climap.c:133
void color_system_free(struct color_system *colors)
struct color * get_player_color(const struct tileset *t, const struct player *pplayer)
struct color_system * color_system_read(struct section_file *file)
struct color * ensure_color(struct rgbcolor *rgb)
bool player_has_color(const struct player *pplayer)
char * incite_cost
Definition comments.c:76
bool unit_is_in_focus(const struct unit *punit)
Definition control.c:388
bool should_ask_server_for_actions(const struct unit *punit)
Definition control.c:339
struct unit_list * get_units_in_focus(void)
Definition control.c:177
struct unit * find_visible_unit(struct tile *ptile)
Definition control.c:834
static void road(QVariant data1, QVariant data2)
Definition dialogs.cpp:3311
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:77
int int id
Definition editgui_g.h:28
bool editor_is_active(void)
Definition editor.c:346
bool editor_tile_is_selected(const struct tile *ptile)
Definition editor.c:1117
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:842
int get_target_bonus_effects(struct effect_list *plist, const struct req_context *context, const struct req_context *other_context, enum effect_type effect_type)
Definition effects.c:744
enum event_type event
Definition events.c:81
static struct @25 events[]
const char * get_event_tag(enum event_type event)
Definition events.c:276
char * tag_name
Definition events.c:77
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1128
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_rule_name(const struct extra_type *pextra)
Definition extras.c:203
bool is_extra_removed_by(const struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:353
int extra_count(void)
Definition extras.c:153
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_list_iterate(extralist, pextra)
Definition extras.h:165
#define extra_type_iterate_end
Definition extras.h:321
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_index(_e_)
Definition extras.h:183
#define extra_type_list_iterate_end
Definition extras.h:167
#define extra_road_get(_e_)
Definition extras.h:191
#define MAX_VET_LEVELS
Definition fc_types.h:49
#define DIR8_MAGIC_MAX
Definition fc_types.h:329
#define MAX_NUM_ITEMS
Definition fc_types.h:40
int Tech_type_id
Definition fc_types.h:237
#define SP_MAX
Definition fc_types.h:268
int Specialist_type_id
Definition fc_types.h:235
#define MAX_NUM_PLAYER_SLOTS
Definition fc_types.h:32
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
#define MAX_LEN_NAME
Definition fc_types.h:67
@ O_SHIELD
Definition fc_types.h:102
@ O_FOOD
Definition fc_types.h:102
@ O_TRADE
Definition fc_types.h:102
@ O_SCIENCE
Definition fc_types.h:102
@ O_LUXURY
Definition fc_types.h:102
@ O_GOLD
Definition fc_types.h:102
@ O_LAST
Definition fc_types.h:102
@ BORDERS_DISABLED
Definition fc_types.h:744
enum output_type_id Output_type_id
Definition fc_types.h:238
#define _(String)
Definition fcintl.h:67
struct civ_game game
Definition game.c:61
struct world wld
Definition game.c:62
bool goto_is_active(void)
Definition goto.c:1070
goto_tile_state
Definition goto.h:25
@ GTS_EXHAUSTED_MP
Definition goto.h:28
@ GTS_MP_LEFT
Definition goto.h:27
@ GTS_TURN_STEP
Definition goto.h:26
@ GTS_COUNT
Definition goto.h:30
Government_type_id government_index(const struct government *pgovern)
Definition government.c:82
const char * government_rule_name(const struct government *pgovern)
Definition government.c:133
#define governments_iterate(NAME_pgov)
Definition government.h:124
#define G_LAST
Definition government.h:48
#define governments_iterate_end
Definition government.h:127
struct city * owner
Definition citydlg.c:226
void show_tileset_error(bool fatal, const char *tset_name, const char *msg)
Definition dialogs.c:1540
void tileset_type_set(enum ts_type type)
Definition graphics.c:53
enum gui_type get_gui_type(void)
Definition gui_main.c:2046
void dirty_all(void)
Definition mapview.c:456
void tileset_changed(void)
Definition mapview.c:782
GType type
Definition repodlgs.c:1313
void free_sprite(struct sprite *s)
Definition sprite.c:278
struct sprite * create_sprite(int width, int height, struct color *pcolor)
Definition sprite.c:84
struct sprite * sprite_scale(struct sprite *src, int new_w, int new_h)
Definition sprite.c:291
struct sprite * load_gfxnumber(int num)
Definition sprite.c:526
struct sprite * load_gfxfile(const char *filename, bool svgflag)
Definition sprite.c:170
const char ** gfx_fileextensions(void)
Definition sprite.c:117
bool popup_theme_suggestion_dialog(const char *theme_name)
Definition theme_dlg.c:46
static bool load_theme
Definition theme_dlg.c:30
void gui_clear_theme(void)
Definition themes.c:72
struct client_properties gui_properties
void boot_help_texts(void)
Definition helpdata.c:768
const char * improvement_rule_name(const struct impr_type *pimprove)
Impr_type_id improvement_index(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
#define fc_assert_msg(condition, message,...)
Definition log.h:182
#define fc_assert_ret(condition)
Definition log.h:192
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define log_fatal(message,...)
Definition log.h:101
#define fc_assert_action(condition, action)
Definition log.h:188
#define log_debug(message,...)
Definition log.h:116
#define log_normal(message,...)
Definition log.h:108
#define log_base(level, message,...)
Definition log.h:95
log_level
Definition log.h:29
@ LOG_ERROR
Definition log.h:31
@ LOG_DEBUG
Definition log.h:35
@ LOG_NORMAL
Definition log.h:33
@ LOG_FATAL
Definition log.h:30
@ LOG_VERBOSE
Definition log.h:34
#define log_error(message,...)
Definition log.h:104
#define fc_assert_ret_val_msg(condition, val, message,...)
Definition log.h:209
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:2047
enum direction8 dir_ccw(enum direction8 dir)
Definition map.c:1353
bool is_valid_dir(enum direction8 dir)
Definition map.c:1410
enum direction8 dir_cw(enum direction8 dir)
Definition map.c:1324
struct tile * mapstep(const struct civ_map *nmap, const struct tile *ptile, enum direction8 dir)
Definition map.c:384
static int img_index(const int x, const int y, const struct img *pimg)
Definition mapimg.c:1999
struct city * find_city_or_settler_near_tile(const struct tile *ptile, struct unit **punit)
void update_map_canvas_visible(void)
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
struct view mapview
struct tile * get_center_tile_mapcanvas(void)
bool mapdeco_is_highlight_set(const struct tile *ptile)
#define NUM_CITY_COLORS
void center_tile_mapcanvas(const struct tile *ptile)
void update_map_canvas(int canvas_x, int canvas_y, int width, int height)
const struct tile * center_tile
struct tile * client_infratile(void)
const char * describe_topology(int topo)
bool can_slide
bool mapdeco_is_crosshair_set(const struct tile *ptile)
@ TOPO_INCOMP_HARD
#define H(x, y, z)
Definition md5.c:92
#define fc_calloc(n, esz)
Definition mem.h:38
#define fc_strdup(str)
Definition mem.h:43
#define fc_realloc(ptr, sz)
Definition mem.h:36
#define fc_malloc(sz)
Definition mem.h:34
void menus_init(void)
const char * modpack_tileset_target(const char *name)
Definition modpack.c:329
void modpack_tileset_cache_iterate(mrc_cb cb, void *data)
Definition modpack.c:360
bool is_native_tile(const struct unit_type *punittype, const struct tile *ptile)
Definition movement.c:362
#define SINGLE_MOVE
Definition movement.h:26
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
Nation_type_id nation_count(void)
Definition nation.c:507
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:463
struct nation_type * nation_of_player(const struct player *pplayer)
Definition nation.c:444
struct nation_type * nation_of_city(const struct city *pcity)
Definition nation.c:454
Nation_type_id nation_index(const struct nation_type *pnation)
Definition nation.c:498
#define nations_iterate_end
Definition nation.h:336
#define nations_iterate(NAME_pnation)
Definition nation.h:333
void option_set_default_ts(struct tileset *t)
Definition options.c:6640
const char * option_str_get(const struct option *poption)
Definition options.c:904
int option_get_cb_data(const struct option *poption)
Definition options.c:798
struct client_options gui_options
Definition options.c:71
int len
Definition packhand.c:127
bool player_in_city_map(const struct player *pplayer, const struct tile *ptile)
Definition player.c:1249
int player_slot_index(const struct player_slot *pslot)
Definition player.c:426
int player_index(const struct player *pplayer)
Definition player.c:829
#define players_iterate_end
Definition player.h:542
#define players_iterate(_pplayer)
Definition player.h:537
#define player_slots_iterate(_pslot)
Definition player.h:528
#define player_slots_iterate_end
Definition player.h:532
#define fc_randomly(_seed, _size)
Definition rand.h:73
struct section_file * secfile_load(const char *filename, bool allow_duplicates)
Definition registry.c:51
const char * secfile_error(void)
const char * section_name(const struct section *psection)
void secfile_destroy(struct section_file *secfile)
void secfile_check_unused(const struct section_file *secfile)
bool secfile_lookup_int(const struct section_file *secfile, int *ival, const char *path,...)
struct section_list * secfile_sections_by_name_prefix(const struct section_file *secfile, const char *prefix)
const char ** secfile_lookup_str_vec(const struct section_file *secfile, size_t *dim, const char *path,...)
struct entry * secfile_entry_lookup(const struct section_file *secfile, const char *path,...)
const char * secfile_lookup_str(const struct section_file *secfile, const char *path,...)
bool secfile_lookup_bool_default(const struct section_file *secfile, bool def, const char *path,...)
int secfile_lookup_int_default(const struct section_file *secfile, int def, const char *path,...)
const char * secfile_lookup_str_default(const struct section_file *secfile, const char *def, const char *path,...)
bool secfile_lookup_bool(const struct section_file *secfile, bool *bval, const char *path,...)
#define section_list_iterate(seclist, psection)
#define secfile_entry_ignore(_sfile_, _fmt_,...)
#define section_list_iterate_end
#define secfile_entry_ignore_by_path(_sfile_, _path_)
bool is_cardinal_only_road(const struct extra_type *pextra)
Definition road.c:489
struct setting_list * level[OLEVELS_NUM]
Definition settings.c:190
const char * fileinfoname(const struct strvec *dirs, const char *filename)
Definition shared.c:1094
const struct strvec * get_data_dirs(void)
Definition shared.c:886
#define CLIP(lower, current, upper)
Definition shared.h:57
#define ARRAY_SIZE(x)
Definition shared.h:85
#define MAX(x, y)
Definition shared.h:54
#define XOR(p, q)
Definition shared.h:71
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:100
#define specialist_type_iterate_end
Definition specialist.h:79
#define specialist_type_iterate(sp)
Definition specialist.h:73
size_t size
Definition specvec.h:72
struct sprite int int int int struct sprite * mask
Definition sprite_g.h:32
struct sprite int int y
Definition sprite_g.h:31
struct sprite int int int int struct sprite int int float scale
Definition sprite_g.h:33
struct sprite int x
Definition sprite_g.h:31
crop_sprite
Definition sprite_g.h:30
struct sprite int int int int struct sprite int int float bool smooth get_sprite_dimensions
Definition sprite_g.h:36
int main(int argc, char *argv[])
static bool wall(char *str, bool check)
Definition stdinhand.c:1925
void strvec_append(struct strvec *psv, const char *string)
struct strvec * strvec_new(void)
struct sprite ** sprites
Definition tilespec.c:172
int time
Definition tilespec.c:170
bool show_always
Definition tilespec.c:173
int time_per_frame
Definition tilespec.c:171
int frames
Definition tilespec.c:169
struct sprite * sprite[MAX_NUM_CITIZEN_SPRITES]
Definition tilespec.c:233
struct citizen_graphic citizen[CITIZEN_LAST]
Definition tilespec.c:237
struct citizen_graphic specialist[SP_MAX]
Definition tilespec.c:238
struct city_sprite::@233 * styles
struct city_style_threshold * land_thresholds
Definition tilespec.c:218
int land_num_thresholds
Definition tilespec.c:217
int num_styles
Definition tilespec.c:220
struct sprite * sprite
Definition tilespec.c:212
Definition city.h:317
citizens size
Definition city.h:329
struct sprite_vector occupancy
Definition tilespec.h:337
struct civ_game::@32::@35 client
struct rgbcolor * plr_bg_color
Definition game.h:103
struct packet_ruleset_control control
Definition game.h:83
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
int topology_id
Definition map_types.h:72
struct connection conn
Definition client_main.h:96
bool draw_native
Definition options.h:215
bool draw_specials
Definition options.h:207
bool draw_city_output
Definition options.h:194
char gui_sdl3_default_theme_name[512]
Definition options.h:401
bool draw_mines
Definition options.h:205
bool draw_borders
Definition options.h:214
bool draw_fortress_airbase
Definition options.h:206
bool draw_unit_stack_size
Definition options.h:218
bool draw_irrigation
Definition options.h:204
bool draw_terrain
Definition options.h:201
bool draw_units
Definition options.h:211
int default_topology
Definition options.h:123
bool draw_fog_of_war
Definition options.h:213
bool draw_unit_shields
Definition options.h:217
char gui_sdl2_default_theme_name[512]
Definition options.h:388
bool draw_cities
Definition options.h:210
bool draw_map_grid
Definition options.h:195
bool draw_focus_unit
Definition options.h:212
bool draw_paths
Definition options.h:203
bool draw_city_outlines
Definition options.h:193
bool draw_coastline
Definition options.h:202
bool draw_full_citybar
Definition options.h:216
bool draw_pollution
Definition options.h:209
char gui_gtk4_default_theme_name[512]
Definition options.h:341
char gui_gtk3_22_default_theme_name[512]
Definition options.h:301
bool solid_color_behind_units
Definition options.h:149
struct client_properties::@203 views
Definition colors.h:21
bool established
Definition connection.h:140
struct player * playing
Definition connection.h:151
int match_index[1+MAX_NUM_MATCH_WITH]
Definition tilespec.c:190
enum match_style match_style
Definition tilespec.c:189
enum sprite_type sprite_type
Definition tilespec.c:193
struct sprite_vector allocated
Definition tilespec.c:201
struct sprite * match[MAX_INDEX_CARDINAL]
Definition tilespec.c:196
struct sprite_vector base
Definition tilespec.c:195
struct sprite ** cells
Definition tilespec.c:197
bool is_reversed
Definition tilespec.c:204
struct sprite * blend[4]
Definition tilespec.c:208
struct drawing_data::drawing_layer layer[MAX_NUM_LAYERS]
struct sprite * blender
Definition tilespec.c:207
char * name
Definition tilespec.c:179
char rmact_gfx[MAX_LEN_NAME]
Definition extras.h:102
char act_gfx_alt[MAX_LEN_NAME]
Definition extras.h:100
struct extra_type_list * hiders
Definition extras.h:144
char rmact_gfx_alt[MAX_LEN_NAME]
Definition extras.h:103
struct road_type * road
Definition extras.h:155
char rmact_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:104
char graphic_alt[MAX_LEN_NAME]
Definition extras.h:98
char activity_gfx[MAX_LEN_NAME]
Definition extras.h:99
char act_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:101
char graphic_str[MAX_LEN_NAME]
Definition extras.h:97
char graphic_alt[MAX_LEN_NAME]
Definition government.h:58
char graphic_str[MAX_LEN_NAME]
Definition government.h:57
char graphic_str[MAX_LEN_NAME]
Definition improvement.h:55
char graphic_alt2[MAX_LEN_NAME]
Definition improvement.h:57
char graphic_alt[MAX_LEN_NAME]
Definition improvement.h:56
struct anim * dir[8]
Definition tilespec.c:384
struct sprite * graphic
Definition tilespec.c:414
struct named_sprites::@234 mask
struct sprite * tax_gold
Definition tilespec.c:257
struct sprite * government[G_LAST]
Definition tilespec.c:269
struct anim * total[MAX_INDEX_VALID]
Definition tilespec.c:392
struct sprite_vector nation_shield
Definition tilespec.c:277
struct citizen_set default_citizens
Definition tilespec.c:279
struct named_sprites::@235 units
struct sprite * loaded
Definition tilespec.c:311
struct sprite * output[O_LAST][MAX_NUM_UPKEEP_SPRITES]
Definition tilespec.c:323
struct sprite ** stack
Definition tilespec.c:310
struct anim * foreground
Definition tilespec.c:372
struct sprite * infratile
Definition tilespec.c:355
struct anim * corner[8]
Definition tilespec.c:381
struct sprite * background
Definition tilespec.c:419
struct sprite * frame[NUM_CURSOR_FRAMES]
Definition tilespec.c:285
struct named_sprites::@236 cursor[CURSOR_LAST]
struct sprite * patrol
Definition tilespec.c:314
struct sprite * spaceship[SPACESHIP_COUNT]
Definition tilespec.c:282
struct sprite * rmact
Definition tilespec.c:366
struct sprite * selected[EDGE_COUNT]
Definition tilespec.c:405
int num_stack_sprites
Definition tilespec.c:292
struct anim * facing[U_LAST][DIR8_MAGIC_MAX][ACTIVITY_LAST]
Definition tilespec.c:273
struct sprite * transform
Definition tilespec.c:312
struct sprite * tile_shieldnum[NUM_TILES_DIGITS]
Definition tilespec.c:332
struct sprite ** fullfog
Definition tilespec.c:360
struct sprite_vector unworked_tile_overlay
Definition tilespec.c:340
enum extrastyle_id extrastyle
Definition tilespec.c:367
struct sprite * tile_foodnum[NUM_TILES_DIGITS]
Definition tilespec.c:331
struct sprite * turns[NUM_TILES_DIGITS]
Definition tilespec.c:347
struct sprite_vector nation_flag
Definition tilespec.c:276
struct named_sprites::@237 explode
struct named_sprites::@248 player[MAX_NUM_PLAYER_SLOTS]
struct named_sprites::@243 tx
struct sprite * nonnative
Definition tilespec.c:404
struct sprite * plant
Definition tilespec.c:307
bool no_more_stack_sprites
Definition tilespec.c:293
struct named_sprites::@241::@249 s[GTS_COUNT]
struct city_sprite * single_wall
Definition tilespec.c:336
struct sprite * indicator[INDICATOR_COUNT][NUM_TILES_PROGRESS]
Definition tilespec.c:247
struct sprite * borders[EDGE_COUNT][2]
Definition tilespec.c:407
struct sprite * size_tens[NUM_TILES_DIGITS]
Definition tilespec.c:329
struct city_sprite * tile
Definition tilespec.c:334
union named_sprites::@244::@250 u
struct sprite * disorder
Definition tilespec.c:326
struct sprite * tile_tradenum[NUM_TILES_DIGITS]
Definition tilespec.c:333
struct sprite * unworked_tile
Definition tilespec.c:264
struct sprite * waypoint
Definition tilespec.c:351
struct sprite * pillage
Definition tilespec.c:308
struct sprite * fortified
Definition tilespec.c:303
struct sprite * dither_tile
Definition tilespec.c:258
struct sprite * coastline[EDGE_COUNT]
Definition tilespec.c:406
union named_sprites::@244::@250::@252::@253 ru
struct sprite * tired
Definition tilespec.c:318
struct style_citizen_set style_citizen_sets
Definition tilespec.c:280
struct named_sprites::@246 colors
struct sprite * treaty_thumb[2]
Definition tilespec.c:249
struct sprite * sentry
Definition tilespec.c:309
struct named_sprites::@239 upkeep
struct sprite * tax_luxury
Definition tilespec.c:257
struct sprite_vector unit
Definition tilespec.c:288
struct sprite * building[B_LAST]
Definition tilespec.c:268
struct sprite * turns_hundreds[NUM_TILES_DIGITS]
Definition tilespec.c:349
struct anim * isolated
Definition tilespec.c:378
struct sprite * unhappy[MAX_NUM_UPKEEP_SPRITES]
Definition tilespec.c:321
struct sprite_vector worked_tile_overlay
Definition tilespec.c:339
struct sprite * darkness[MAX_INDEX_CARDINAL]
Definition tilespec.c:361
struct named_sprites::@240 city
struct sprite * tax_science
Definition tilespec.c:257
struct named_sprites::@242 user
struct named_sprites::@245 grid
struct anim * select
Definition tilespec.c:294
struct sprite * specific
Definition tilespec.c:346
struct sprite * color
Definition tilespec.c:413
struct sprite * unavailable
Definition tilespec.c:403
struct sprite * worked_tile
Definition tilespec.c:263
struct river_sprites rivers
Definition tilespec.c:393
struct drawing_data * drawing[MAX_NUM_ITEMS]
Definition tilespec.c:422
struct sprite * go_to
Definition tilespec.c:305
struct citybar_sprites citybar
Definition tilespec.c:342
struct sprite * auto_explore
Definition tilespec.c:302
struct sprite * turns_tens[NUM_TILES_DIGITS]
Definition tilespec.c:348
struct sprite * tech[A_LAST]
Definition tilespec.c:267
struct sprite * nuke
Definition tilespec.c:289
struct named_sprites::@244::@250::@252::@253::@254 combo
struct anim * action_decision_want
Definition tilespec.c:296
struct sprite * convert
Definition tilespec.c:315
struct sprite * worked[EDGE_COUNT]
Definition tilespec.c:402
struct sprite_vector overlays
Definition tilespec.c:410
struct editor_sprites editor
Definition tilespec.c:343
struct named_sprites::@244::@250::@252 road
struct sprite * size_hundreds[NUM_TILES_DIGITS]
Definition tilespec.c:330
struct sprite * activity
Definition tilespec.c:364
struct anim * single
Definition tilespec.c:369
struct anim * odd[MAX_INDEX_HALF]
Definition tilespec.c:389
struct sprite * size[NUM_TILES_DIGITS]
Definition tilespec.c:328
struct sprite * fortifying
Definition tilespec.c:304
struct sprite * main[EDGE_COUNT]
Definition tilespec.c:399
struct sprite * events[E_COUNT]
Definition tilespec.c:254
struct sprite * auto_attack
Definition tilespec.c:300
struct sprite * icon[ICON_COUNT]
Definition tilespec.c:252
struct anim * even[MAX_INDEX_HALF]
Definition tilespec.c:387
struct city_sprite * wall[NUM_WALL_TYPES]
Definition tilespec.c:337
struct anim * middleground
Definition tilespec.c:374
struct anim * background
Definition tilespec.c:375
struct named_sprites::@241 path
struct sprite * connect
Definition tilespec.c:313
struct sprite * fog
Definition tilespec.c:358
struct named_sprites::@244::@250::@251 bmf
struct sprite * arrow[ARROW_LAST]
Definition tilespec.c:250
struct named_sprites::@244 extras[MAX_EXTRA_TYPES]
struct sprite * grid_borders[EDGE_COUNT][2]
Definition tilespec.c:417
struct anim * cardinals[MAX_INDEX_CARDINAL]
Definition tilespec.c:370
struct sprite * attention
Definition tilespec.c:354
struct city_sprite * occupied
Definition tilespec.c:338
struct sprite * tile
Definition tilespec.c:261
struct sprite * cultivate
Definition tilespec.c:306
struct sprite * auto_worker
Definition tilespec.c:301
struct sprite * lowfuel
Definition tilespec.c:317
char flag_graphic_str[MAX_LEN_NAME]
Definition nation.h:103
char flag_graphic_alt[MAX_LEN_NAME]
Definition nation.h:104
enum borders_mode borders
Definition goto.c:52
struct anim * outlet[MAX_INDEX_CARDINAL]
Definition tilespec.c:226
struct anim * spec[MAX_INDEX_CARDINAL]
Definition tilespec.c:224
struct sprite * sprite
Definition themespec.c:109
char * file
Definition themespec.c:100
struct specfile * sf
Definition themespec.c:103
char * file_name
Definition themespec.c:80
struct sprite * big_sprite
Definition themespec.c:79
char graphic_alt[MAX_LEN_NAME]
Definition specialist.h:36
Definition map.c:40
struct citizen_set * sets
Definition tilespec.c:242
char graphic_alt2[MAX_LEN_NAME]
Definition terrain.h:82
char graphic_alt[MAX_LEN_NAME]
Definition terrain.h:81
char graphic_str[MAX_LEN_NAME]
Definition terrain.h:80
Definition tile.h:50
char * spec_sprite
Definition tile.h:67
struct unit_list * units
Definition tile.h:58
struct extra_type * placing
Definition tile.h:61
struct city * worked
Definition tile.h:59
char given_name[MAX_LEN_NAME]
Definition tilespec.c:503
int num_cardinal_tileset_dirs
Definition tilespec.c:557
int occupied_offset_x
Definition tilespec.c:550
int stack_size_offset_y
Definition tilespec.c:549
struct named_sprites sprites
Definition tilespec.c:579
int ts_topo_idx
Definition tilespec.c:517
int hex_height
Definition tilespec.c:516
enum fog_style fogstyle
Definition tilespec.c:533
int normal_tile_height
Definition tilespec.c:519
int unit_tile_width
Definition tilespec.c:521
int city_offset_y
Definition tilespec.c:539
char * main_intro_filename
Definition tilespec.c:529
enum ts_type type
Definition tilespec.c:515
int city_size_offset_x
Definition tilespec.c:540
int num_preferred_themes
Definition tilespec.c:587
char version[MAX_LEN_NAME]
Definition tilespec.c:504
int default_time_per_frame
Definition tilespec.c:527
int full_tile_height
Definition tilespec.c:520
int small_sprite_width
Definition tilespec.c:522
char ** preferred_themes
Definition tilespec.c:588
struct extra_type_list * flagged_bases_list
Definition tilespec.c:585
enum darkness_style darkness_style
Definition tilespec.c:534
int activity_offset_x
Definition tilespec.c:544
int citybar_offset_y
Definition tilespec.c:542
int normal_tile_width
Definition tilespec.c:519
float scale
Definition tilespec.c:509
int svg_height
Definition tilespec.c:525
int unit_tile_height
Definition tilespec.c:521
int hex_width
Definition tilespec.c:516
int select_offset_y
Definition tilespec.c:547
int city_flag_offset_x
Definition tilespec.c:537
int unit_flag_offset_x
Definition tilespec.c:536
int occupied_offset_y
Definition tilespec.c:551
char * description
Definition tilespec.c:508
int max_upkeep_height
Definition tilespec.c:524
int unit_flag_offset_y
Definition tilespec.c:536
int unit_upkeep_offset_y
Definition tilespec.c:552
struct estyle_hash * estyle_hash
Definition tilespec.c:575
char * for_ruleset
Definition tilespec.c:511
int activity_offset_y
Definition tilespec.c:545
int num_index_valid
Definition tilespec.c:558
int select_offset_x
Definition tilespec.c:546
int num_index_cardinal
Definition tilespec.c:558
int full_tile_width
Definition tilespec.c:520
struct small_sprite_list * small_sprites
Definition tilespec.c:567
struct extra_type_list * style_lists[ESTYLE_COUNT]
Definition tilespec.c:583
enum direction8 unit_default_orientation
Definition tilespec.c:531
struct tileset::tileset_layer layers[MAX_NUM_LAYERS]
int small_sprite_height
Definition tilespec.c:522
int city_size_offset_y
Definition tilespec.c:540
struct sprite_hash * sprite_hash
Definition tilespec.c:570
int unit_upkeep_small_offset_y
Definition tilespec.c:553
int unit_offset_x
Definition tilespec.c:538
int unit_offset_y
Definition tilespec.c:538
enum mapview_layer layer_order[LAYER_COUNT]
Definition tilespec.c:513
int city_offset_x
Definition tilespec.c:539
struct anim_hash * anim_hash
Definition tilespec.c:577
int priority
Definition tilespec.c:505
enum direction8 cardinal_tileset_dirs[8]
Definition tilespec.c:559
enum direction8 valid_tileset_dirs[8]
Definition tilespec.c:559
struct color_system * color_system
Definition tilespec.c:581
char * summary
Definition tilespec.c:507
char name[512]
Definition tilespec.c:502
int city_flag_offset_y
Definition tilespec.c:537
struct drawing_hash * tile_hash
Definition tilespec.c:573
int num_valid_tileset_dirs
Definition tilespec.c:557
int stack_size_offset_x
Definition tilespec.c:548
struct specfile_list * specfiles
Definition tilespec.c:566
int tilelabel_offset_y
Definition tilespec.c:543
struct strvec * list
Definition tilespec.c:1126
Definition unit.h:139
bool occupied
Definition unit.h:221
int battlegroup
Definition unit.h:193
enum unit_activity activity
Definition unit.h:158
int moves_left
Definition unit.h:151
struct unit::@83 orders
int hp
Definition unit.h:152
int fuel
Definition unit.h:154
bool colored
Definition unit.h:224
enum direction8 facing
Definition unit.h:143
struct tile * tile
Definition unit.h:141
struct unit::@84::@86 client
struct extra_type * activity_target
Definition unit.h:166
bool repeat
Definition unit.h:198
int color_index
Definition unit.h:225
int veteran
Definition unit.h:153
enum server_side_agent ssa_controller
Definition unit.h:174
int store_width
int store_height
struct civ_map map
int style_of_city(const struct city *pcity)
Definition style.c:202
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:777
int fc_strcasecmp(const char *str0, const char *str1)
Definition support.c:186
int cat_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:986
int fc_vsnprintf(char *str, size_t n, const char *format, va_list ap)
Definition support.c:886
#define sz_strlcpy(dest, src)
Definition support.h:195
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char ** ordered_gfx_fextensions(void)
Definition svgflag.c:53
void get_flag_dimensions(struct sprite *flag, struct area_rect *rect, int svg_height)
Definition svgflag.c:123
#define is_svg_flag_enabled()
Definition svgflag.h:30
struct advance * valid_advance(struct advance *padvance)
Definition tech.c:152
const char * advance_rule_name(const struct advance *padvance)
Definition tech.c:309
Tech_type_id advance_index(const struct advance *padvance)
Definition tech.c:89
static Tech_type_id advance_count(void)
Definition tech.h:165
#define advance_iterate(_p)
Definition tech.h:271
#define advance_iterate_end
Definition tech.h:272
#define A_LAST
Definition tech.h:45
Terrain_type_id terrain_index(const struct terrain *pterrain)
Definition terrain.c:137
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:246
enum terrain_class terrain_type_terrain_class(const struct terrain *pterrain)
Definition terrain.c:581
#define terrain_type_iterate(_p)
Definition terrain.h:267
#define T_UNKNOWN
Definition terrain.h:62
#define is_ocean_tile(ptile)
Definition terrain.h:197
#define terrain_type_iterate_end
Definition terrain.h:273
#define tile_index(_pt_)
Definition tile.h:89
#define tile_worked(_tile)
Definition tile.h:119
@ TILE_KNOWN_UNSEEN
Definition tile.h:37
@ TILE_UNKNOWN
Definition tile.h:36
@ TILE_KNOWN_SEEN
Definition tile.h:38
#define tile_terrain(_tile)
Definition tile.h:115
#define TILE_XY(ptile)
Definition tile.h:43
static const bv_extras * tile_extras(const struct tile *ptile)
Definition tile.h:125
#define tile_has_extra(ptile, pextra)
Definition tile.h:152
#define tile_owner(_tile)
Definition tile.h:97
static int fill_unit_type_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct unit_type *putype, enum unit_activity activity, enum direction8 facing)
Definition tilespec.c:4749
void advance_global_anim_state(void)
Definition tilespec.c:6782
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:7044
void tileset_load_tiles(struct tileset *t)
Definition tilespec.c:3826
struct sprite * get_nuke_explode_sprite(const struct tileset *t)
Definition tilespec.c:7188
#define sprite_hash_iterate(hash, tag_name, sprite)
Definition tilespec.c:472
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:747
struct sprite * get_building_sprite(const struct tileset *t, const struct impr_type *pimprove)
Definition tilespec.c:7034
#define SET_SPRITE_DEPR_ALT(field, tag, alt, ver)
Definition tilespec.c:2968
int tileset_unit_width(const struct tileset *t)
Definition tilespec.c:823
static int fill_goto_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner)
Definition tilespec.c:5886
struct unit * get_drawable_unit(const struct tileset *t, struct tile *ptile, const struct city *citymode)
Definition tilespec.c:6793
static int check_sprite_type(const char *sprite_type, const char *tile_section)
Definition tilespec.c:1914
struct sprite * get_attention_crosshair_sprite(const struct tileset *t)
Definition tilespec.c:7249
int tileset_unit_height(const struct tileset *t)
Definition tilespec.c:831
static struct tileset * tileset_new(void)
Definition tilespec.c:997
#define MAX_INDEX_VALID
Definition tilespec.c:112
void tileset_setup_unit_type(struct tileset *t, struct unit_type *ut)
Definition tilespec.c:4000
static void free_all_anims(struct tileset *t)
Definition tilespec.c:6833
static bool check_tilespec_capabilities(struct section_file *file, const char *which, const char *us_capstr, const char *filename, bool verbose)
Definition tilespec.c:1205
int tileset_small_sprite_width(const struct tileset *t)
Definition tilespec.c:927
static struct sprite * load_gfx_file(const char *gfx_filename, bool svgflag)
Definition tilespec.c:1607
#define specfile_list_iterate_end
Definition tilespec.c:436
static struct sprite * create_plr_sprite(struct color *pcolor)
Definition tilespec.c:2878
int tileset_svg_flag_height(struct tileset *t)
Definition tilespec.c:7830
#define SPEC_CAPSTR
Definition tilespec.c:98
static struct sprite * get_unit_nation_flag_sprite(const struct tileset *t, const struct unit *punit)
Definition tilespec.c:4668
direction4
Definition tilespec.c:139
@ DIR4_EAST
Definition tilespec.c:140
@ DIR4_NORTH
Definition tilespec.c:140
@ DIR4_SOUTH
Definition tilespec.c:140
@ DIR4_WEST
Definition tilespec.c:140
struct tileset * get_tileset(void)
Definition tilespec.c:718
#define MAX_NUM_MATCH_WITH
Definition tilespec.c:188
static struct sprite * get_city_sprite(const struct city_sprite *city_sprite, const struct city *pcity)
Definition tilespec.c:3233
void tileset_setup_government(struct tileset *t, struct government *gov)
Definition tilespec.c:4609
#define sprite_hash_iterate_end
Definition tilespec.c:475
struct sprite * get_city_flag_sprite(const struct tileset *t, const struct city *pcity)
Definition tilespec.c:4659
void tileset_setup_specialist_type_default_set(struct tileset *t, Specialist_type_id id)
Definition tilespec.c:3089
static bool is_valid_tileset_dir(const struct tileset *t, enum direction8 dir)
Definition tilespec.c:1056
struct sprite * get_basic_fog_sprite(const struct tileset *t)
Definition tilespec.c:7312
static enum direction8 dir_by_tileset_name(const char *str)
Definition tilespec.c:1038
#define ADD_SPRITE_SIMPLE(s)
Definition tilespec.c:4694
static int fill_basic_road_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7494
static int fill_unit_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct unit *punit, int stack, bool backdrop)
Definition tilespec.c:4768
int tileset_full_tile_height(const struct tileset *t)
Definition tilespec.c:815
bool tilespec_try_read(const char *tileset_name, bool verbose, int topo_id, bool global_default)
Definition tilespec.c:1360
static bool tileset_setup_unit_type_from_tag(struct tileset *t, int uidx, const char *tag)
Definition tilespec.c:3945
struct tileset * unscaled_tileset
Definition tilespec.c:592
static int fill_irrigation_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, bv_extras textras, bv_extras *textras_near, const struct city *pcity)
Definition tilespec.c:5241
int fill_basic_extra_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7459
#define specfile_list_iterate(list, pitem)
Definition tilespec.c:434
struct sprite * get_unit_upkeep_sprite(const struct tileset *t, Output_type_id otype, const struct unit *punit, const int *upkeep_cost)
Definition tilespec.c:7294
const char * tileset_main_intro_filename(const struct tileset *t)
Definition tilespec.c:973
void tileset_setup_tile_type(struct tileset *t, const struct terrain *pterrain)
Definition tilespec.c:4343
static const char direction4letters[4]
Definition tilespec.c:142
void tileset_player_init(struct tileset *t, struct player *pplayer)
Definition tilespec.c:7631
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1150
int tileset_unit_layout_offset_y(const struct tileset *t)
Definition tilespec.c:908
int tileset_citybar_offset_y(const struct tileset *t)
Definition tilespec.c:936
#define MAX_NUM_UPKEEP_SPRITES
Definition tilespec.c:116
static void anim_free(struct anim *a)
Definition tilespec.c:2793
struct sprite * get_treaty_thumb_sprite(const struct tileset *t, bool on_off)
Definition tilespec.c:7168
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5719
#define MAX_INDEX_HALF
Definition tilespec.c:111
double get_focus_unit_toggle_timeout(const struct tileset *t)
Definition tilespec.c:6736
#define SET_SPRITE_ALT_OPT(field, tag, alt)
Definition tilespec.c:2989
static int calculate_max_upkeep_height(const struct tileset *t)
Definition tilespec.c:839
static int fill_fog_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner)
Definition tilespec.c:5403
#define TILE_SECTION_PREFIX
Definition tilespec.c:107
static struct city_sprite * load_city_sprite(struct tileset *t, const char *tag)
Definition tilespec.c:3310
static char * valid_index_str(const struct tileset *t, int idx)
Definition tilespec.c:2752
void tileset_free_tiles(struct tileset *t)
Definition tilespec.c:6846
#define ADD_ANIM_FULL(s)
Definition tilespec.c:4702
void tileset_setup_impr_type(struct tileset *t, struct impr_type *pimprove)
Definition tilespec.c:4034
static struct tileset * tileset_read_toplevel(const char *tileset_name, bool verbose, int topology_id, float scale)
Definition tilespec.c:1935
static bool sprite_exists(const struct tileset *t, const char *tag_name)
Definition tilespec.c:2918
const struct sprite_vector * get_unit_explode_animation(const struct tileset *t)
Definition tilespec.c:7177
#define TILESPEC_CAPSTR
Definition tilespec.c:82
static int load_city_thresholds_sprites(struct tileset *t, const char *tag, char *graphic, char *graphic_alt, struct city_style_threshold **thresholds)
Definition tilespec.c:3269
struct sprite * load_popup_sprite(const char *tag)
Definition tilespec.c:7838
static void unload_all_sprites(struct tileset *t)
Definition tilespec.c:6819
static const char * dir_get_tileset_name(enum direction8 dir)
Definition tilespec.c:1011
#define SET_SPRITE_UNSCALED(field, tag)
Definition tilespec.c:2944
void tileset_background_init(struct tileset *t)
Definition tilespec.c:7711
void tileset_setup_tech_type(struct tileset *t, struct advance *padvance)
Definition tilespec.c:4050
static const int DIR4_TO_DIR8[4]
Definition tilespec.c:146
static int fill_terrain_sprite_layer(struct tileset *t, struct drawn_sprite *sprs, int layer_num, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near)
Definition tilespec.c:5674
static void unload_sprite(struct tileset *t, const char *tag_name)
Definition tilespec.c:2894
static void drawing_data_destroy(struct drawing_data *draw)
Definition tilespec.c:686
static int fill_terrain_sprite_darkness(struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, struct terrain **tterrain_near)
Definition tilespec.c:5610
#define small_sprite_list_iterate_end
Definition tilespec.c:465
static struct drawing_data * drawing_data_new(void)
Definition tilespec.c:674
static void build_tile_data(const struct tile *ptile, struct terrain *pterrain, struct terrain **tterrain_near, bv_extras *textras_near)
Definition tilespec.c:4717
static void tileset_player_free(struct tileset *t, int plrid)
Definition tilespec.c:7682
float tileset_scale(const struct tileset *t)
Definition tilespec.c:953
#define UNKNOWN(dir)
int tileset_unit_with_small_upkeep_height(const struct tileset *t)
Definition tilespec.c:897
bool tileset_layer_in_category(enum mapview_layer layer, enum layer_category cat)
Definition tilespec.c:7588
static int fill_grid_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner, const struct unit *punit, const struct city *pcity, const struct city *citymode)
Definition tilespec.c:5736
match_style
Definition tilespec.c:149
@ MATCH_SAME
Definition tilespec.c:151
@ MATCH_FULL
Definition tilespec.c:153
@ MATCH_PAIR
Definition tilespec.c:152
@ MATCH_NONE
Definition tilespec.c:150
#define small_sprite_list_iterate(list, pitem)
Definition tilespec.c:463
static void ts_cb(const char *modpack_name, const char *filename, void *data)
Definition tilespec.c:1332
int tileset_num_city_colors(const struct tileset *t)
Definition tilespec.c:981
int index_ts_topology(int idx)
Definition tilespec.c:1111
#define NUM_TILES_HP_BAR
Definition tilespec.c:114
#define anim_hash_iterate(hash, tag_name, sprite)
Definition tilespec.c:482
#define TILESPEC_SUFFIX
Definition tilespec.c:106
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:738
bool tileset_use_hard_coded_fog(const struct tileset *t)
Definition tilespec.c:989
void tileset_use_preferred_theme(const struct tileset *t)
Definition tilespec.c:7328
#define FULL_TILE_X_OFFSET
Definition tilespec.c:4680
sprite_type
Definition tilespec.c:156
@ CELL_CORNER
Definition tilespec.c:158
@ CELL_WHOLE
Definition tilespec.c:157
static int global_anim_time
Definition tilespec.c:598
void tileset_setup_city_tiles(struct tileset *t, int style)
Definition tilespec.c:6671
struct sprite * get_nation_shield_sprite(const struct tileset *t, const struct nation_type *pnation)
Definition tilespec.c:7016
const char * tileset_description(struct tileset *t)
Definition tilespec.c:7806
#define SET_GOTO_TURN_SPRITE(state, state_name, factor, factor_name)
#define SET_ANIM_OPT(field, tag)
Definition tilespec.c:3006
void tileset_background_free(struct tileset *t)
Definition tilespec.c:7730
#define MAX_NUM_LAYERS
Definition tilespec.c:182
int tileset_unit_layout_small_offset_y(const struct tileset *t)
Definition tilespec.c:917
struct sprite * get_event_sprite(const struct tileset *t, enum event_type event)
Definition tilespec.c:7159
void toggle_focus_unit_state(struct tileset *t)
Definition tilespec.c:6770
#define ADD_FRAME0_IF_NOT_NULL(x)
void tilespec_reread_frozen_refresh(const char *tname)
Definition tilespec.c:1595
int tileset_small_sprite_height(const struct tileset *t)
Definition tilespec.c:963
void tileset_free(struct tileset *t)
Definition tilespec.c:1315
static const char * cardinal_index_str(const struct tileset *t, int idx)
Definition tilespec.c:2732
#define NUM_TILES_DIGITS
Definition tilespec.c:115
void focus_unit_in_combat(struct tileset *t)
Definition tilespec.c:6761
static int tileset_upkeep_height(const struct tileset *t)
Definition tilespec.c:876
const char * tileset_summary(struct tileset *t)
Definition tilespec.c:7798
struct sprite * get_icon_sprite(const struct tileset *t, enum icon_type icon)
Definition tilespec.c:7238
static void ensure_big_sprite(struct specfile *sf, const char *tset_name)
Definition tilespec.c:1643
#define ADD_ANIM_SPRITE(s, draw_fog, x_offset, y_offset)
Definition tilespec.c:4698
static bool tileset_update
Definition tilespec.c:596
#define FULL_TILE_Y_OFFSET
Definition tilespec.c:4681
struct sprite * get_indicator_sprite(const struct tileset *t, enum indicator_type indicator, int idx)
Definition tilespec.c:7258
struct sprite * get_sample_city_sprite(const struct tileset *t, int style_idx)
Definition tilespec.c:7110
#define ADD_SPRITE_FULL(s)
Definition tilespec.c:4695
void tileset_setup_extra(struct tileset *t, struct extra_type *pextra)
Definition tilespec.c:4069
static void anim_advance_time(struct anim *a)
Definition tilespec.c:3058
void tileset_init(struct tileset *t)
Definition tilespec.c:7385
static int fill_city_overlays_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct city *citymode)
Definition tilespec.c:5283
static char * tilespec_gfx_filename(const char *gfx_filename, const char *tset_name)
Definition tilespec.c:1849
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
int fill_basic_terrain_layer_sprite_array(struct tileset *t, struct drawn_sprite *sprs, int layer, struct terrain *pterrain)
Definition tilespec.c:7426
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:791
#define LOAD_FACING_SPRITE(dir)
#define SET_SPRITE_NOTSMOOTH(field, tag)
Definition tilespec.c:2935
static int fill_road_corner_sprites(const struct tileset *t, const struct extra_type *pextra, struct drawn_sprite *sprs, bool road, bool *road_near, bool hider, bool *hider_near)
Definition tilespec.c:4958
static bool is_extra_drawing_enabled(struct extra_type *pextra)
Definition tilespec.c:5954
struct sprite * get_spaceship_sprite(const struct tileset *t, enum spaceship_part part)
Definition tilespec.c:6942
int tileset_unit_with_upkeep_height(const struct tileset *t)
Definition tilespec.c:885
static void tileset_free_toplevel(struct tileset *t)
Definition tilespec.c:1243
static struct sprite * load_sprite(struct tileset *t, const char *tag_name, bool scale, bool smooth, bool svgflag)
Definition tilespec.c:2808
struct sprite * get_cursor_sprite(const struct tileset *t, enum cursor_type cursor, int *hot_x, int *hot_y, int frame)
Definition tilespec.c:7219
static const char edge_name[EDGE_COUNT][3]
Definition tilespec.c:144
struct color_system * get_color_system(const struct tileset *t)
Definition tilespec.c:7320
int tileset_hex_height(const struct tileset *t)
Definition tilespec.c:756
void reset_focus_unit_state(struct tileset *t)
Definition tilespec.c:6749
static const char * citizen_rule_name(enum citizen_category citizen)
Definition tilespec.c:2707
static void tileset_setup_citizen_types_default_set(struct tileset *t)
Definition tilespec.c:3183
bool tileset_is_fully_loaded(void)
Definition tilespec.c:7774
static struct sprite * anim_get_current_frame(struct anim *a)
Definition tilespec.c:3069
static int fill_terrain_sprite_blending(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near)
Definition tilespec.c:5363
#define ADD_ANIM_SPRITE_SIMPLE(s)
Definition tilespec.c:4700
const struct citybar_sprites * get_citybar_sprites(const struct tileset *t)
Definition tilespec.c:7196
static bool is_cardinal_tileset_dir(const struct tileset *t, enum direction8 dir)
Definition tilespec.c:1074
void unload_popup_sprite(const char *tag)
Definition tilespec.c:7846
#define SET_SPRITE(field, tag)
Definition tilespec.c:2925
static void tileset_lookup_sprite_tags(struct tileset *t)
Definition tilespec.c:3358
struct sprite * get_arrow_sprite(const struct tileset *t, enum arrow_type arrow)
Definition tilespec.c:7127
struct sprite * get_unit_unhappy_sprite(const struct tileset *t, const struct unit *punit, int happy_cost)
Definition tilespec.c:7275
#define NUM_CORNER_DIRS
Definition tilespec.c:555
static int fill_basic_base_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7542
static void tileset_setup_base(struct tileset *t, const struct extra_type *pextra, const char *tag)
Definition tilespec.c:4308
static int fill_road_sprite_array(const struct tileset *t, const struct extra_type *pextra, struct drawn_sprite *sprs, bv_extras textras, bv_extras *textras_near, struct terrain *tterrain_near[8], const struct city *pcity)
Definition tilespec.c:5009
void finish_loading_sprites(struct tileset *t)
Definition tilespec.c:3810
static bool tileset_scan_single_list(struct tileset *t, const char *spec_filenames[], int num_spec_files, bool verbose, bool duplicates_ok)
Definition tilespec.c:1880
#define anim_hash_iterate_end
Definition tilespec.c:485
static struct anim * anim_new(int frames, int time_per_frame)
Definition tilespec.c:2775
struct sprite * tiles_lookup_sprite_tag_alt(struct tileset *t, enum log_level level, const char *tag, const char *alt, const char *alt2, const char *what, const char *name, bool scale)
Definition tilespec.c:3837
#define SET_EDITOR_SPRITE(x)
#define SET_SPRITE_ALT(field, tag, alt)
Definition tilespec.c:2954
#define SET_SPRITE_OPT(field, tag)
Definition tilespec.c:2986
void tilespec_reread_callback(struct option *poption)
Definition tilespec.c:1559
static void tileset_setup_specialist_type(struct tileset *t, struct citizen_set *set, Specialist_type_id id, const char *tag_group, const char *set_name, bool required)
Definition tilespec.c:3099
static bool load_river_sprites(struct tileset *t, struct river_sprites *store, const char *tag_pfx)
Definition tilespec.c:3776
const char * tileset_name_get(struct tileset *t)
Definition tilespec.c:7782
static char * tilespec_fullname(const char *tileset_name)
Definition tilespec.c:1181
static const struct citizen_graphic * get_citizen_graphic(const struct citizen_set *set, enum citizen_category type)
Definition tilespec.c:6952
int fill_sprite_array(struct tileset *t, struct drawn_sprite *sprs, enum mapview_layer layer, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner, const struct unit *punit, const struct city *pcity, const struct city *citymode, const struct unit_type *putype)
Definition tilespec.c:6021
#define ADD_SPRITE(s, draw_fog, x_offset, y_offset)
Definition tilespec.c:4692
int tileset_full_tile_width(const struct tileset *t)
Definition tilespec.c:802
static struct anim * anim_load(struct tileset *t, const char *tag, int time_per_frame)
Definition tilespec.c:3017
struct sprite * get_tax_sprite(const struct tileset *t, Output_type_id otype)
Definition tilespec.c:7138
static bool tileset_setup_unit_direction(struct tileset *t, int uidx, const char *base_str, enum direction8 dir, enum unit_activity activity, bool has_icon)
Definition tilespec.c:3883
struct sprite * get_citizen_sprite(const struct tileset *t, enum citizen_category type, int citizen_index, const struct city *pcity)
Definition tilespec.c:6973
static int fill_terrain_sprite_array(struct tileset *t, struct drawn_sprite *sprs, int l, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near, struct drawing_data *draw)
Definition tilespec.c:5457
const char * tileset_version(struct tileset *t)
Definition tilespec.c:7790
static bool focus_unit_state
Definition tilespec.c:594
static void free_city_sprite(struct city_sprite *city_sprite)
Definition tilespec.c:3338
static int ts_topology_index(int actual_topology)
Definition tilespec.c:1089
struct sprite * get_unittype_sprite(const struct tileset *t, const struct unit_type *punittype, enum unit_activity activity, enum direction8 facing)
Definition tilespec.c:7056
char * tileset_what_ruleset(struct tileset *t)
Definition tilespec.c:7814
static void ts_list_cb(const char *modpack_name, const char *filename, void *data)
Definition tilespec.c:1133
struct sprite * get_nation_flag_sprite(const struct tileset *t, const struct nation_type *pnation)
Definition tilespec.c:7007
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:779
int tileset_tilelabel_offset_y(const struct tileset *t)
Definition tilespec.c:945
static void tileset_setup_citizen_types(struct tileset *t, struct citizen_set *set, const char *tag_group, const char *set_name, bool required)
Definition tilespec.c:3192
static void tileset_setup_road(struct tileset *t, struct extra_type *pextra, const char *tag)
Definition tilespec.c:4199
struct sprite * get_tech_sprite(const struct tileset *t, Tech_type_id tech)
Definition tilespec.c:7025
#define MATCH(dir)
static int get_irrigation_index(const struct tileset *t, struct extra_type *pextra, bv_extras *textras_near)
Definition tilespec.c:5221
#define ADD_FRAME0_SIMPLE(s)
Definition tilespec.c:4706
#define MAX_INDEX_CARDINAL
Definition tilespec.c:110
#define ADD_SPRITE_SIZE(s, draw_fog, x_offset, y_offset, w_in, h_in)
Definition tilespec.c:4683
void tileset_error(enum log_level level, const char *tset_name, const char *format,...)
Definition tilespec.c:650
const struct editor_sprites * get_editor_sprites(const struct tileset *t)
Definition tilespec.c:7208
int tileset_topo_index(struct tileset *t)
Definition tilespec.c:7822
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1405
spec_file_types
Definition tilespec.c:161
@ SFILE_COMMON
Definition tilespec.c:162
@ SFILE_PIXEL
Definition tilespec.c:164
@ SFILE_LAST
Definition tilespec.c:165
@ SFILE_SVG
Definition tilespec.c:163
void tileset_setup_nation_flag(struct tileset *t, struct nation_type *nation)
Definition tilespec.c:4624
void tileset_ruleset_reset(struct tileset *t)
Definition tilespec.c:7746
#define SET_ANIM(field, tag)
Definition tilespec.c:2996
static void scan_specfile(struct tileset *t, struct specfile *sf, bool duplicates_ok)
Definition tilespec.c:1684
enum mapview_layer tileset_get_layer(const struct tileset *t, int n)
Definition tilespec.c:7578
#define NUM_EDGE_TILES
Definition tilespec.h:99
#define NUM_CURSOR_FRAMES
Definition tilespec.h:304
indicator_type
Definition tilespec.h:306
@ INDICATOR_COUNT
Definition tilespec.h:310
arrow_type
Definition tilespec.h:200
@ ARROW_LAST
Definition tilespec.h:204
@ ARROW_MINUS
Definition tilespec.h:203
@ ARROW_RIGHT
Definition tilespec.h:201
@ ARROW_PLUS
Definition tilespec.h:202
#define TS_TOPO_ISOHEX
Definition tilespec.h:456
#define TERRAIN_LAYER_COUNT
Definition tilespec.h:174
#define sprite_vector_iterate_end
Definition tilespec.h:46
#define NUM_CORNER_TILES
Definition tilespec.h:106
#define NUM_TILES_PROGRESS
Definition tilespec.h:196
#define MAX_NUM_CITIZEN_SPRITES
Definition tilespec.h:198
#define TS_TOPO_HEX
Definition tilespec.h:455
#define TS_TOPO_SQUARE
Definition tilespec.h:454
layer_category
Definition tilespec.h:190
@ LAYER_CATEGORY_TILE
Definition tilespec.h:192
@ LAYER_CATEGORY_CITY
Definition tilespec.h:191
@ LAYER_CATEGORY_UNIT
Definition tilespec.h:193
icon_type
Definition tilespec.h:313
@ ICON_COUNT
Definition tilespec.h:316
@ EDGE_UD
Definition tilespec.h:93
@ EDGE_LR
Definition tilespec.h:94
@ EDGE_COUNT
Definition tilespec.h:95
spaceship_part
Definition tilespec.h:319
@ SPACESHIP_COUNT
Definition tilespec.h:327
#define NUM_WALL_TYPES
Definition tilespec.h:360
#define sprite_vector_iterate(sprite_vec, psprite)
Definition tilespec.h:44
cursor_type
Definition tilespec.h:288
@ CURSOR_LAST
Definition tilespec.h:300
bool unit_is_cityfounder(const struct unit *punit)
Definition unit.c:2744
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2528
bool is_flagless_to_player(const struct unit *punit, const struct player *pplayer)
Definition unit.c:381
bool unit_has_orders(const struct unit *punit)
Definition unit.c:220
#define unit_tile(_pu)
Definition unit.h:406
#define BATTLEGROUP_NONE
Definition unit.h:192
#define unit_owner(_pu)
Definition unit.h:405
#define activity_type_iterate(_act_)
Definition unit.h:286
#define activity_type_iterate_end
Definition unit.h:291
#define MAX_NUM_BATTLEGROUPS
Definition unit.h:191
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
const char * utype_rule_name(const struct unit_type *punittype)
Definition unittype.c:1582
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:91
#define utype_fuel(ptype)
Definition unittype.h:844
#define unit_type_iterate(_p)
Definition unittype.h:860
#define U_LAST
Definition unittype.h:40
#define unit_type_iterate_end
Definition unittype.h:867
#define worker_task_list_iterate(tasklist, ptask)
Definition workertask.h:33
#define worker_task_list_iterate_end
Definition workertask.h:35