Freeciv-3.3
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menu.h
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifndef FC__MENU_H
15#define FC__MENU_H
16
17extern "C" {
18#include "menu_g.h"
19}
20
21#ifdef HAVE_CONFIG_H
22#include <fc_config.h>
23#endif
24
25// Qt
26#include <QDialog>
27#include <QMenuBar>
28
29// client
30#include "control.h"
31
32class QLabel;
33class QPushButton;
34class QScrollArea;
35struct fc_shortcut;
36
82
89
90/**************************************************************************
91 Class holding city list for rally points
92**************************************************************************/
94{
95public:
97 hover_tile = false;
98 hover_city = false;
99 };
103};
104
105void multiairlift(struct city *acity, Unit_type_id ut);
106
107/**************************************************************************
108 Class representing one unit for delayed goto
109**************************************************************************/
111{
112public:
114 order = dg;
115 id = i;
116 ptile = nullptr;
117 }
119 int id;
120 struct tile *ptile;
121};
122
123/**************************************************************************
124 Class holding unit list for delayed goto
125**************************************************************************/
135
136/**************************************************************************
137 Helper item for trade calculation
138***************************************************************************/
140{
141public:
142 trade_city(struct city *pcity);
143
144 bool done;
147 unsigned trade_num; // already created + generated
151 struct city *city;
152 struct tile *tile;
153
154};
155
156/**************************************************************************
157 Struct of 2 tiles, used for drawing trade routes.
158 Also assigned caravan if it was sent
159***************************************************************************/
160struct qtiles
161{
162 struct tile *t1;
163 struct tile *t2;
165
166 bool operator==(const qtiles& a) const
167 {
168 return (t1 == a.t1 && t2 == a.t2 && autocaravan == a.autocaravan);
169 }
170};
171
172/***************************************************************************
173 Class trade generator, used for calculating possible trade routes
174***************************************************************************/
176{
177public:
179
184
185 void add_all_cities();
186 void add_city(struct city *pcity);
187 void add_tile(struct tile *ptile);
188 void calculate();
189 void clear_trade_planing();
190 void remove_city(struct city *pcity);
191 void remove_virtual_city(struct tile *ptile);
192
193private:
194 bool discard_any(trade_city *tc, int freeroutes);
195 bool discard_one(trade_city *tc);
196 int find_over_max(struct city *pcity);
199 void discard();
201 void find_certain_routes();
203 void calculate_inner(trade_city *tc);
204};
205
206
207/****************************************************************************
208 Instantiable government menu.
209****************************************************************************/
210class gov_menu : public QMenu
211{
214
216
217public:
218 gov_menu(QWidget* parent = 0);
219 virtual ~gov_menu();
220
221 static void create_all();
222 static void update_all();
223
224public slots:
225 void revolution();
226 void change_gov(int target_gov);
227
228 void create();
229 void update();
230};
231
232/****************************************************************************
233 Go to and... menu.
234****************************************************************************/
235class go_act_menu : public QMenu
236{
239
241
242public:
243 go_act_menu(QWidget *parent = nullptr);
244 virtual ~go_act_menu();
245
246 static void reset_all();
247 static void update_all();
248
249public slots:
250 void start_go_act(int act_id, int sub_tgt_id);
251
252 void reset();
253 void create();
254 void update();
255};
256
257/**************************************************************************
258 Class representing global menus in gameview
259**************************************************************************/
260class mr_menu : public QMenuBar
261{
274public:
275 mr_menu();
276 void setup_menus();
277 void menus_sensitive();
278 void update_airlift_menu();
279 void update_roads_menu();
280 void update_bases_menu();
281 void set_tile_for_order(struct tile *ptile);
282 void execute_shortcut(int sid);
295private slots:
296 // Game menu
297 void local_options();
298 void shortcut_options();
299 void server_options();
300 void messages_options();
301 void save_options_now();
302 void save_game();
303 void save_game_as();
304 void save_image();
305 void tileset_custom_load();
306 void load_new_tileset();
307 void back_to_menu();
309 void volume_up();
310 void volume_down();
311 void quit_game();
312
313 // Help menu
314 void slot_help(const QString &topic);
315
316 // Used by work menu
317 void slot_build_path(int id);
318 void slot_build_base(int id);
319 void slot_build_city();
320 void slot_auto_worker();
321 void slot_build_road();
323 void slot_cultivate();
324 void slot_build_mine();
325 void slot_plant();
326 void slot_conn_road();
327 void slot_conn_rail();
328 void slot_conn_maglev();
330 void slot_transform();
331 void slot_clean();
332
333 // Used by unit menu
334 void slot_unit_sentry();
335 void slot_unit_explore();
336 void slot_unit_goto();
337 void slot_airlift();
338 void slot_return_to_city();
339 void slot_patrol();
340 void slot_unsentry();
341 void slot_board();
342 void slot_deboard();
343 void slot_unload_all();
344 void slot_set_home();
345 void slot_upgrade();
346 void slot_convert();
347 void slot_disband();
348
349 // Used by combat menu
350 void slot_unit_fortify();
351 void slot_unit_fortress();
352 void slot_unit_airbase();
353 void slot_paradrop();
354 void slot_pillage();
355 void slot_action();
356
357 // Used by view menu
358 void slot_center_view();
359 void slot_minimap_view();
361 void slot_battlelog();
362 void slot_fullscreen();
363 void slot_lock();
364 void slot_city_outlines();
365 void slot_city_output();
366 void slot_map_grid();
367 void slot_borders();
368 void slot_fullbar();
369 void slot_native_tiles();
370 void slot_city_growth();
372 void slot_city_buycost();
374 void slot_stack_size();
375 void slot_city_names();
376 void zoom_in();
377 void zoom_scale_fonts();
378 void zoom_reset();
379 void zoom_out();
380
381 // Used by select menu
382 void slot_select_one();
387 void slot_done_moving();
388 void slot_wait();
389 void slot_unit_filter();
390
391 // Used by multiplayer menu
392 void slot_orders_clear();
393 void slot_execute_orders();
394 void slot_delayed_goto();
395 void slot_trade_add_all();
396 void slot_trade_city();
397 void slot_calculate();
398 void slot_clear_trade();
399 void slot_autocaravan();
400 void slot_rally();
402 void slot_quickairlift();
403 void slot_action_vs_unit();
404 void slot_action_vs_city();
405
406 // Used by civilization menu
407 void slot_show_map();
408 void calc_trade_routes();
413 void slot_show_nations();
414 void slot_show_cities();
416 void slot_spaceship();
417 void slot_demographics();
418 void slot_achievements();
419 void slot_endgame();
420 void slot_top_cities();
421 void slot_traveler();
422 void slot_bg1select();
423 void slot_bg1assign();
424 void slot_bg1append();
425 void slot_bg2select();
426 void slot_bg2assign();
427 void slot_bg2append();
428 void slot_bg3select();
429 void slot_bg3assign();
430 void slot_bg3append();
431 void slot_bg4select();
432 void slot_bg4assign();
433 void slot_bg4append();
434
435private:
436 struct tile *find_last_unit_pos(struct unit *punit, int pos);
437 bool execute_shortcut_inner(const QMenu *m, QKeySequence seq);
438 bool shortcut_exist_inner(const QMenu *m, QKeySequence seq,
441 QString *ret);
442};
443
444#endif // FC__MENU_H
static void update_all()
Definition menu.cpp:899
virtual ~go_act_menu()
Definition menu.cpp:711
void start_go_act(int act_id, int sub_tgt_id)
Definition menu.cpp:876
void reset()
Definition menu.cpp:720
static QSet< go_act_menu * > instances
Definition menu.h:238
void update()
Definition menu.cpp:836
static void reset_all()
Definition menu.cpp:889
void create()
Definition menu.cpp:732
QMap< QAction *, int > items
Definition menu.h:240
static QSet< gov_menu * > instances
Definition menu.h:213
virtual ~gov_menu()
Definition menu.cpp:581
static void create_all()
Definition menu.cpp:681
void revolution()
Definition menu.cpp:660
QVector< QAction * > actions
Definition menu.h:215
static void update_all()
Definition menu.cpp:691
void change_gov(int target_gov)
Definition menu.cpp:668
void create()
Definition menu.cpp:590
void update()
Definition menu.cpp:632
bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq, QString *ret)
Definition menu.cpp:1918
void slot_unit_sentry()
Definition menu.cpp:2889
QActionGroup * action_vs_city
Definition menu.h:268
void slot_bg3select()
Definition menu.cpp:3607
void slot_auto_worker()
Definition menu.cpp:2815
void slot_traveler()
Definition menu.cpp:3551
bool execute_shortcut_inner(const QMenu *m, QKeySequence seq)
Definition menu.cpp:1836
void slot_delayed_goto()
Definition menu.cpp:3048
void zoom_in()
Definition menu.cpp:3332
void slot_autocaravan()
Definition menu.cpp:2963
QMenu * multiplayer_menu
Definition menu.h:265
void slot_build_irrigation()
Definition menu.cpp:2849
void volume_up()
Definition menu.cpp:3935
void slot_execute_orders()
Definition menu.cpp:3079
void update_bases_menu()
Definition menu.cpp:2046
QString shortcut_exist(fc_shortcut *fcs)
Definition menu.cpp:1895
void tileset_custom_load()
Definition menu.cpp:3655
void update_roads_menu()
Definition menu.cpp:1999
void slot_calculate()
Definition menu.cpp:2947
void slot_conn_road()
Definition menu.cpp:2764
void slot_conn_irrigation()
Definition menu.cpp:2702
QMenu * bases_menu
Definition menu.h:264
QActionGroup * airlift_type
Definition menu.h:267
void slot_quickairlift_set()
Definition menu.cpp:3005
void slot_battlelog()
Definition menu.cpp:3288
QMultiHash< munit, QAction * > menu_list
Definition menu.h:272
void slot_trade_add_all()
Definition menu.cpp:2939
void update_airlift_menu()
Definition menu.cpp:1960
void slot_show_cities()
Definition menu.cpp:2659
void slot_transform()
Definition menu.cpp:2779
void slot_top_cities()
Definition menu.cpp:3543
void slot_action_vs_unit()
Definition menu.cpp:3018
void slot_achievements()
Definition menu.cpp:3527
void slot_show_research_tab()
Definition menu.cpp:2607
void shortcut_options()
Definition menu.cpp:3784
void slot_city_output()
Definition menu.cpp:3400
void slot_show_eco_report()
Definition menu.cpp:2627
QMenu * airlift_menu
Definition menu.h:263
QAction * osd_status
Definition menu.h:288
void slot_bg1select()
Definition menu.cpp:3559
void slot_unload_all()
Definition menu.cpp:3168
void slot_airlift()
Definition menu.cpp:3142
void slot_select_same_continent()
Definition menu.cpp:3472
void slot_city_production()
Definition menu.cpp:3408
void slot_set_home()
Definition menu.cpp:3150
QAction * lock_status
Definition menu.h:287
void slot_native_tiles()
Definition menu.cpp:3308
void slot_unit_explore()
Definition menu.cpp:3200
void slot_bg4assign()
Definition menu.cpp:3639
void slot_bg1append()
Definition menu.cpp:3575
void slot_upgrade()
Definition menu.cpp:3184
void execute_shortcut(int sid)
Definition menu.cpp:1851
void slot_popup_mult_rates()
Definition menu.cpp:3726
void slot_select_same_everywhere()
Definition menu.cpp:3482
void volume_down()
Definition menu.cpp:3947
void slot_map_grid()
Definition menu.cpp:3440
void slot_unit_filter()
Definition menu.cpp:3508
void slot_bg2select()
Definition menu.cpp:3583
void slot_done_moving()
Definition menu.cpp:3448
void calc_trade_routes()
Definition menu.cpp:3710
void slot_city_buycost()
Definition menu.cpp:3316
void slot_action()
Definition menu.cpp:2807
void slot_bg4append()
Definition menu.cpp:3647
QMenu * roads_menu
Definition menu.h:266
QAction * minimap_status
Definition menu.h:285
bool shortcut_exist_inner(const QMenu *m, QKeySequence seq, fc_shortcut *fcs, QString *ret)
Definition menu.cpp:1878
void slot_select_all_tile()
Definition menu.cpp:3456
void save_game()
Definition menu.cpp:3874
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Definition menu.cpp:909
void save_image()
Definition menu.cpp:3824
void slot_pillage()
Definition menu.cpp:2799
void slot_clean()
Definition menu.cpp:2685
void zoom_reset()
Definition menu.cpp:3341
void slot_board()
Definition menu.cpp:3114
void slot_center_view()
Definition menu.cpp:3208
void slot_build_mine()
Definition menu.cpp:2865
void server_options()
Definition menu.cpp:3792
void load_new_tileset()
Definition menu.cpp:3695
void set_tile_for_order(struct tile *ptile)
Definition menu.cpp:1824
void slot_fullscreen()
Definition menu.cpp:3254
void slot_bg4select()
Definition menu.cpp:3631
void slot_show_nations()
Definition menu.cpp:2651
QAction * messages_status
Definition menu.h:291
void slot_build_road()
Definition menu.cpp:2823
void slot_unsentry()
Definition menu.cpp:3176
void slot_show_new_turn_text()
Definition menu.cpp:3276
void local_options()
Definition menu.cpp:3776
bool delayed_order
Definition menu.h:292
void slot_borders()
Definition menu.cpp:3300
void slot_clear_trade()
Definition menu.cpp:2955
void zoom_scale_fonts()
Definition menu.cpp:3356
void slot_conn_rail()
Definition menu.cpp:2718
void slot_select_same_tile()
Definition menu.cpp:3492
void slot_convert()
Definition menu.cpp:2897
QMenu * action_unit_menu
Definition menu.h:270
QActionGroup * action_vs_unit
Definition menu.h:269
QAction * chat_status
Definition menu.h:290
void slot_endgame()
Definition menu.cpp:3535
void slot_bg2assign()
Definition menu.cpp:3591
void slot_select_one()
Definition menu.cpp:3464
void menus_sensitive()
Definition menu.cpp:2093
void messages_options()
Definition menu.cpp:3800
void slot_unit_goto()
Definition menu.cpp:3192
void slot_cultivate()
Definition menu.cpp:2857
void slot_stack_size()
Definition menu.cpp:3424
void slot_conn_maglev()
Definition menu.cpp:2733
void slot_patrol()
Definition menu.cpp:3124
void slot_unit_fortress()
Definition menu.cpp:2748
void slot_wait()
Definition menu.cpp:3500
void slot_demographics()
Definition menu.cpp:3519
void slot_build_city()
Definition menu.cpp:2667
void slot_city_growth()
Definition menu.cpp:3324
void slot_city_trade_routes()
Definition menu.cpp:3416
void slot_rally()
Definition menu.cpp:2922
void slot_plant()
Definition menu.cpp:2873
void slot_paradrop()
Definition menu.cpp:2787
void slot_build_path(int id)
Definition menu.cpp:3742
void slot_bg1assign()
Definition menu.cpp:3567
void slot_return_to_city()
Definition menu.cpp:3132
Unit_type_id airlift_type_id
Definition menu.h:294
void slot_show_map()
Definition menu.cpp:2635
void slot_bg3assign()
Definition menu.cpp:3615
QAction * scale_fonts_status
Definition menu.h:286
void slot_minimap_view()
Definition menu.cpp:3264
void slot_trade_city()
Definition menu.cpp:2931
void quit_game()
Definition menu.cpp:3816
void slot_help(const QString &topic)
Definition menu.cpp:3734
void save_game_as()
Definition menu.cpp:3882
void slot_bg2append()
Definition menu.cpp:3599
bool quick_airlifting
Definition menu.h:293
void slot_spaceship()
Definition menu.cpp:2615
void slot_city_names()
Definition menu.cpp:3384
QMenu * action_city_menu
Definition menu.h:271
void save_options_now()
Definition menu.cpp:3808
QAction * btlog_status
Definition menu.h:289
void slot_unit_fortify()
Definition menu.cpp:2881
void slot_show_units_report()
Definition menu.cpp:2643
void slot_quickairlift()
Definition menu.cpp:3040
QString shortcut_2_menustring(int sid)
Definition menu.cpp:1936
void slot_lock()
Definition menu.cpp:3216
void back_to_menu()
Definition menu.cpp:3909
void slot_deboard()
Definition menu.cpp:3158
void slot_popup_tax_rates()
Definition menu.cpp:3718
void slot_build_base(int id)
Definition menu.cpp:3758
qfc_units_list units_list
Definition menu.h:273
void setup_menus()
Definition menu.cpp:960
mr_menu()
Definition menu.cpp:951
void slot_bg3append()
Definition menu.cpp:3623
void slot_action_vs_city()
Definition menu.cpp:3029
void zoom_out()
Definition menu.cpp:3375
void slot_disband()
Definition menu.cpp:2905
void slot_unit_airbase()
Definition menu.cpp:2756
void slot_fullbar()
Definition menu.cpp:3432
void slot_city_outlines()
Definition menu.cpp:3392
bool confirm_disruptive_selection()
Definition menu.cpp:3959
void slot_orders_clear()
Definition menu.cpp:2913
qfc_delayed_unit_item(delay_order dg, int i)
Definition menu.h:113
struct tile * ptile
Definition menu.h:120
delay_order order
Definition menu.h:118
bool hover_city
Definition menu.h:101
bool hover_tile
Definition menu.h:100
qfc_rally_list()
Definition menu.h:96
struct city * rally_city
Definition menu.h:102
QList< qfc_delayed_unit_item * > unit_list
Definition menu.h:132
void add(qfc_delayed_unit_item *fui)
Definition menu.cpp:496
int nr_units
Definition menu.h:133
void clear()
Definition menu.cpp:504
struct tile * tile
Definition menu.h:152
bool done
Definition menu.h:144
unsigned trade_num
Definition menu.h:147
int poss_trade_num
Definition menu.h:146
QList< struct city * > pos_cities
Definition menu.h:150
QList< struct city * > new_tr_cities
Definition menu.h:149
int over_max
Definition menu.h:145
QList< struct city * > curr_tr_cities
Definition menu.h:148
struct city * city
Definition menu.h:151
void calculate_inner(trade_city *tc)
Definition menu.cpp:217
bool discard_one(trade_city *tc)
Definition menu.cpp:379
void add_city(struct city *pcity)
Definition menu.cpp:128
void find_certain_routes()
Definition menu.cpp:461
QList< trade_city * > cities
Definition menu.h:183
void find_certain_routes_inner(trade_city *tc)
Definition menu.cpp:426
trade_city * find_most_free()
Definition menu.cpp:328
void discard_trade(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:365
void add_tile(struct tile *ptile)
Definition menu.cpp:140
void remove_virtual_city(struct tile *ptile)
Definition menu.cpp:191
bool hover_city
Definition menu.h:180
void add_all_cities()
Definition menu.cpp:88
void clear_trade_planing()
Definition menu.cpp:108
void discard()
Definition menu.cpp:346
void remove_city(struct city *pcity)
Definition menu.cpp:173
QList< qtiles > lines
Definition menu.h:181
bool discard_any(trade_city *tc, int freeroutes)
Definition menu.cpp:405
void check_if_done(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:476
QList< struct city * > virtual_cities
Definition menu.h:182
int find_over_max(struct city *pcity)
Definition menu.cpp:312
void calculate()
Definition menu.cpp:235
char * incite_cost
Definition comments.c:76
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
int Unit_type_id
Definition fc_types.h:242
static struct tile * pos
Definition finddlg.c:53
delay_order
Definition menu.h:83
@ D_NUKE
Definition menu.h:85
@ D_FORT
Definition menu.h:87
@ D_PARADROP
Definition menu.h:86
@ D_GOTO
Definition menu.h:84
void multiairlift(struct city *acity, Unit_type_id ut)
Definition menu.cpp:3975
munit
Definition menu.h:39
@ AIRLIFT
Definition menu.h:69
@ CONNECT_RAIL
Definition menu.h:65
@ TRANSFORM
Definition menu.h:51
@ FORTIFY
Definition menu.h:56
@ GOTO_CITY
Definition menu.h:68
@ TRANSPORTER
Definition menu.h:44
@ BUILD
Definition menu.h:54
@ IRRIGATION
Definition menu.h:49
@ CONNECT_IRRIGATION
Definition menu.h:67
@ CONNECT_ROAD
Definition menu.h:64
@ HOMECITY
Definition menu.h:61
@ CONVERT
Definition menu.h:46
@ PILLAGE
Definition menu.h:53
@ TOP_CITIES
Definition menu.h:79
@ BUILD_WONDER
Definition menu.h:70
@ DISBAND
Definition menu.h:45
@ DEBOARD
Definition menu.h:43
@ CLEAN
Definition menu.h:59
@ NOT_4_OBS
Definition menu.h:75
@ UPGRADE
Definition menu.h:74
@ SAVE
Definition menu.h:78
@ MULTIPLIERS
Definition menu.h:76
@ PLANT
Definition menu.h:48
@ ORDER_TRADE_ROUTE
Definition menu.h:72
@ WAKEUP
Definition menu.h:62
@ MINE
Definition menu.h:47
@ SENTRY
Definition menu.h:60
@ ORDER_DIPLOMAT_DLG
Definition menu.h:73
@ EXPLORE
Definition menu.h:41
@ STANDARD
Definition menu.h:40
@ AUTOWORKER
Definition menu.h:63
@ ROAD
Definition menu.h:55
@ CONNECT_MAGLEV
Definition menu.h:66
@ CULTIVATE
Definition menu.h:50
@ PARADROP
Definition menu.h:52
@ BOARD
Definition menu.h:42
@ FORTRESS
Definition menu.h:57
@ AUDIO
Definition menu.h:80
@ ENDGAME
Definition menu.h:77
@ AUTOTRADEROUTE
Definition menu.h:71
@ AIRBASE
Definition menu.h:58
struct player_slot * slots
Definition player.c:51
Definition city.h:317
Definition menu.h:161
struct tile * t1
Definition menu.h:162
struct tile * t2
Definition menu.h:163
bool operator==(const qtiles &a) const
Definition menu.h:166
struct unit * autocaravan
Definition menu.h:164
Definition tile.h:50
Definition unit.h:140