void stack_button(Choice_dialog_button *button)
struct unit * targeted_unit
void unstack_all_buttons()
Choice_dialog_button * get_identified_button(const int id)
QPushButton * target_unit_button
void update_dialog(const struct act_prob *act_probs)
QList< Choice_dialog_button * > last_buttons_stack
QVBoxLayout * get_layout()
QList< Choice_dialog_button * > buttons_list
void(* run_on_close)(int)
QList< Choice_dialog_button * > action_button_map
int sub_target_id[ASTK_COUNT]
void execute_action(const int action)
void add_item(QString title, pfcn_void func, QVariant data1, QVariant data2, QString tool_tip, const int button_id)
struct unit_list * cpunits
void mouseReleaseEvent(QMouseEvent *event)
void calc_size(int &x, int &y)
void paintEvent(QPaintEvent *paint_event)
void mouseMoveEvent(QMouseEvent *event)
virtual void update_menu()
void mousePressEvent(QMouseEvent *event)
QPushButton * inspect_but
static qdef_act * action()
static qdef_act * m_instance
void paintEvent(QPaintEvent *event)
void mouseMoveEvent(QMouseEvent *event)
void mousePressEvent(QMouseEvent *event)
void mouseReleaseEvent(QMouseEvent *event)
void style_selected(const QItemSelection &sl, const QItemSelection &ds)
QTableWidget * selected_nation_tabs
QPushButton * random_button
void nation_selected(const QItemSelection &sl, const QItemSelection &ds)
void leader_selected(int index)
QList< QWidget * > * nations_tabs_list
void group_selected(const QItemSelection &sl, const QItemSelection &ds)
void set_index(int index)
QButtonGroup * sex_buttons
void update_nationset_combo()
QTableWidget * nation_tabs
QGridLayout * main_layout
void closeEvent(QCloseEvent *event)
void mouseMoveEvent(QMouseEvent *event)
void paint(QPainter *painter, QPaintEvent *event)
QList< unit * > unit_list
void paintEvent(QPaintEvent *event)
void wheelEvent(QWheelEvent *event)
void keyPressEvent(QKeyEvent *event)
void mousePressEvent(QMouseEvent *event)
const char const char * headline
void(* pfcn_void)(QVariant, QVariant)
bool try_default_unit_action(QVariant q1, QVariant q2)
void popup_upgrade_dialog(struct unit_list *punits)
void update_nationset_combo()
void popup_races_dialog(struct player *pplayer)
void popup_disband_dialog(struct unit_list *punits)
void revolution_response(struct government *gov)
bool try_default_city_action(QVariant q1, QVariant q2)
void restart_notify_dialogs()
void nationset_changed(void)
void popup_revolution_dialog(void)
struct player_slot * slots