Freeciv-3.4
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menu.cpp
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18// Qt
19#include <QActionGroup>
20#include <QApplication>
21#include <QFileDialog>
22#include <QMainWindow>
23#include <QMessageBox>
24#include <QScrollArea>
25#include <QStandardPaths>
26#include <QVBoxLayout>
27
28// utility
29#include "string_vector.h"
30
31// common
32#include "game.h"
33#include "government.h"
34#include "goto.h"
35#include "name_translation.h"
36#include "road.h"
37#include "specialist.h"
38#include "unit.h"
39
40// client
41#include "connectdlg_common.h"
42#include "control.h"
43#include "helpdata.h"
44
45// gui-qt
46#include "fc_client.h"
47#include "chatline.h"
48#include "cityrep.h"
49#include "dialogs.h"
50#include "gotodlg.h"
51#include "gui_main.h"
52#include "hudwidget.h"
53#include "mapctrl.h"
54#include "messagedlg.h"
55#include "plrdlg.h"
56#include "ratesdlg.h"
57#include "repodlgs.h"
58#include "shortcuts.h"
59#include "spaceshipdlg.h"
60#include "sprite.h"
61
62#include "menu.h"
63
64static void enable_interface(bool enable);
65
66/**********************************************************************/
70{
71 city = pcity;
72 tile = nullptr;
73 trade_num = 0;
75}
76
77/**********************************************************************/
84
85/**********************************************************************/
89{
90 int i, s;
91 struct city *pcity;
92 struct player *pplayer = client_player();
93
95 s = city_list_size(pplayer->cities);
96 if (s == 0) {
97 return;
98 }
99 for (i = 0; i < s; i++) {
100 pcity = city_list_get(pplayer->cities, i);
102 }
103}
104
105/**********************************************************************/
109{
110 struct city *pcity;
111 trade_city *tc;
112
113 foreach(pcity, virtual_cities) {
115 }
116 virtual_cities.clear();
117 foreach(tc, cities) {
118 delete tc;
119 }
120 cities.clear();
121 lines.clear();
122 gui()->mapview_wdg->repaint();
123}
124
125/**********************************************************************/
129{
130 trade_city *tc = new trade_city(pcity);
131
132 cities.append(tc);
133 gui()->infotab->chtwdg->append(QString(_("Adding city %1 to trade planning"))
134 .arg(tc->city->name));
135}
136
137/**********************************************************************/
141{
142 struct city *pcity;
143 trade_city *tc;
144
145 pcity = tile_city(ptile);
146
147 foreach (tc, cities) {
148 if (pcity != nullptr) {
149 if (tc->city == pcity) {
151 return;
152 }
153 }
154 if (tc->city->tile == ptile) {
155 remove_virtual_city(ptile);
156 return;
157 }
158 }
159
160 if (pcity != nullptr) {
162 return;
163 }
164
165 pcity = create_city_virtual(client_player(), ptile, "Virtual");
167 virtual_cities.append(pcity);
168}
169
170/**********************************************************************/
174{
175 trade_city *tc;
176
177 foreach (tc, cities) {
178 if (tc->city->tile == pcity->tile) {
179 cities.removeAll(tc);
180 gui()->infotab->chtwdg->append(
181 QString(_("Removing city %1 from trade planning"))
182 .arg(tc->city->name));
183 return;
184 }
185 }
186}
187
188/**********************************************************************/
192{
193 struct city *c;
194 trade_city *tc;
195
196 foreach (c, virtual_cities) {
197 if (c->tile == ptile) {
198 virtual_cities.removeAll(c);
199 gui()->infotab->chtwdg->append(
200 QString(_("Removing city %1 from trade planning")).arg(c->name));
201 }
202 }
203
204 foreach (tc, cities) {
205 if (tc->city->tile == ptile) {
206 cities.removeAll(tc);
207 return;
208 }
209 }
210}
211
212/**********************************************************************/
218{
220
221 foreach (ttc, cities) {
222 if (!have_cities_trade_route(tc->city, ttc->city)
224 tc->poss_trade_num++;
225 tc->pos_cities.append(ttc->city);
226 }
227 tc->over_max = tc->trade_num + tc->poss_trade_num
228 - max_trade_routes(tc->city);
229 }
230}
231
232/**********************************************************************/
236{
237 trade_city *tc;
238 int i;
239 bool tdone;
240 int count = cities.size();
241 int *cities_ids = (int *)fc_malloc(sizeof(int) * count);
242 trade_city **cities_order = (trade_city **)fc_malloc(sizeof(trade_city *) * count);
243
244 for (i = 0; i < 100; i++) {
245 int n;
246
247 tdone = true;
248
249 for (n = 0; n < count; n++) {
250 cities_ids[n] = n;
252 }
254
255 cities.clear();
256 for (n = 0; n < count; n++) {
258 }
259
260 lines.clear();
261 foreach (tc, cities) {
262 tc->pos_cities.clear();
263 tc->new_tr_cities.clear();
264 tc->curr_tr_cities.clear();
265 }
266 foreach (tc, cities) {
268 tc->poss_trade_num = 0;
269 tc->pos_cities.clear();
270 tc->new_tr_cities.clear();
271 tc->curr_tr_cities.clear();
272 tc->done = false;
273 calculate_inner(tc);
274 }
275
277 discard();
279
280 foreach (tc, cities) {
281 if (!tc->done) {
282 tdone = false;
283 }
284 }
285 if (tdone) {
286 break;
287 }
288 }
289 foreach (tc, cities) {
290 if (!tc->done) {
291 char text[1024];
292 fc_snprintf(text, sizeof(text),
293 PL_("City %s - 1 free trade route.",
294 "City %s - %d free trade routes.",
295 max_trade_routes(tc->city) - tc->trade_num),
296 city_link(tc->city),
297 max_trade_routes(tc->city) - tc->trade_num);
299 }
300 }
301
304
305 gui()->mapview_wdg->repaint();
306}
307
308/**********************************************************************/
313{
314 trade_city *tc;
315 int max = 0;
316
317 foreach (tc, cities) {
318 if (pcity != tc->city) {
319 max = qMax(max, tc->over_max);
320 }
321 }
322 return max;
323}
324
325/**********************************************************************/
329{
330 trade_city *tc;
331 trade_city *rc = nullptr;
332 int max = 0;
333
334 foreach (tc, cities) {
335 if (max < tc->over_max) {
336 max = tc->over_max;
337 rc = tc;
338 }
339 }
340 return rc;
341}
342
343/**********************************************************************/
347{
348 trade_city *tc;
349 int j = 5;
350
351 for (int i = j; i > -j; i--) {
352 while ((tc = find_most_free())) {
353 if (!discard_one(tc)) {
354 if (!discard_any(tc, i)) {
355 break;
356 }
357 }
358 }
359 }
360}
361
362/**********************************************************************/
366{
367 tc->pos_cities.removeOne(ttc->city);
368 ttc->pos_cities.removeOne(tc->city);
369 tc->poss_trade_num--;
370 ttc->poss_trade_num--;
371 tc->over_max--;
372 ttc->over_max--;
373 check_if_done(tc, ttc);
374}
375
376/**********************************************************************/
380{
381 int best = 0;
382 int current_candidate = 0;
383 int best_id;
385
386 for (int i = cities.size() - 1 ; i >= 0; i--) {
387 ttc = cities.at(i);
389 if (current_candidate > best) {
390 best_id = i;
391 }
392 }
393 if (best == 0) {
394 return false;
395 }
396
397 ttc = cities.at(best_id);
398 discard_trade(tc, ttc);
399 return true;
400}
401
402/**********************************************************************/
406{
408
409 for (int i = cities.size() - 1 ; i >= 0; i--) {
410 ttc = cities.at(i);
411 if (tc->pos_cities.contains(ttc->city)
412 && ttc->pos_cities.contains(tc->city)
413 && ttc->over_max > freeroutes) {
414 discard_trade(tc, ttc);
415 return true;
416 }
417 }
418 return false;
419}
420
421/**********************************************************************/
427{
429
430 foreach (ttc, cities) {
431 if (ttc->done || ttc->over_max > 0
432 || tc == ttc || tc->done || tc->over_max > 0) {
433 continue;
434 }
435 if (tc->pos_cities.contains(ttc->city)
436 && ttc->pos_cities.contains(tc->city)) {
437 struct qtiles gilles;
438
439 tc->pos_cities.removeOne(ttc->city);
440 ttc->pos_cities.removeOne(tc->city);
441 tc->poss_trade_num--;
442 ttc->poss_trade_num--;
443 tc->new_tr_cities.append(ttc->city);
444 ttc->new_tr_cities.append(ttc->city);
445 tc->trade_num++;
446 ttc->trade_num++;
447 tc->over_max--;
448 ttc->over_max--;
449 check_if_done(tc, ttc);
450 gilles.t1 = tc->city->tile;
451 gilles.t2 = ttc->city->tile;
452 gilles.autocaravan = nullptr;
453 lines.append(gilles);
454 }
455 }
456}
457
458/**********************************************************************/
462{
463 trade_city *tc;
464
465 foreach (tc, cities) {
466 if (tc->done || tc->over_max > 0) {
467 continue;
468 }
470 }
471}
472
473/**********************************************************************/
477{
478 if (tc1->trade_num == max_trade_routes(tc1->city)) {
479 tc1->done = true;
480 }
481 if (tc2->trade_num == max_trade_routes(tc2->city)) {
482 tc2->done = true;
483 }
484}
485
486/**********************************************************************/
492
493/**********************************************************************/
500
501/**********************************************************************/
505{
506 unit_list.clear();
507}
508
509/**********************************************************************/
514{
516 return;
517 }
518 gui()->menu_bar->clear();
519 gui()->menu_bar->setup_menus();
520
522
523 // A new ruleset may have been loaded.
525}
526
527/**********************************************************************/
532{
533 if (C_S_RUNNING <= client_state()) {
534 gui()->menuBar()->setVisible(true);
535 if (!is_waiting_turn_change()) {
536 gui()->menu_bar->menus_sensitive();
537 gui()->menu_bar->update_airlift_menu();
538 gui()->menu_bar->update_roads_menu();
539 gui()->menu_bar->update_bases_menu();
542 gui()->unitinfo_wdg->update_actions(nullptr);
543 }
544 } else {
545 gui()->menuBar()->setVisible(false);
546 }
547}
548
549/**********************************************************************/
554static const char *get_tile_change_menu_text(struct tile *ptile,
555 enum unit_activity activity)
556{
557 struct tile *newtile = tile_virtual_new(ptile);
558 const char *text;
559
560 tile_apply_activity(newtile, activity, nullptr);
561 text = tile_get_info_text(newtile, FALSE, 0);
563
564 return text;
565}
566
567/**********************************************************************/
571 QMenu(_("Government"), parent)
572{
573 // Register ourselves to get updates for free.
574 instances << this;
575 setAttribute(Qt::WA_TranslucentBackground);
576}
577
578/**********************************************************************/
582{
584 instances.remove(this);
585}
586
587/**********************************************************************/
592 struct government *gov, *revol_gov;
593 int gov_count, i;
594
595 // Clear any content
596 foreach(action, QWidget::actions()) {
598 action->deleteLater();
599 }
600 actions.clear();
601
603 actions.reserve(gov_count + 1);
604 action = addAction(_("Revolution..."));
605 connect(action, &QAction::triggered, this, &gov_menu::revolution);
606 actions.append(action);
607
608 addSeparator();
609
610 // Add an action for each government. There is no icon yet.
612 for (i = 0; i < gov_count; ++i) {
613 gov = government_by_number(i);
614 if (gov != revol_gov) { // Skip revolution government
615 // Defeat keyboard shortcut mnemonics
617 .replace("&", "&&"));
618 // We need to keep track of the gov <-> action mapping to be able to
619 // set enabled/disabled depending on available govs.
620 actions.append(action);
621 QObject::connect(action, &QAction::triggered, [this,i]() {
622 change_gov(i);
623 });
624 }
625 }
626}
627
628/**********************************************************************/
632{
633 struct government *gov, *revol_gov;
634 struct sprite *sprite;
635 int gov_count, i, j;
636
639 for (i = 0, j = 0; i < gov_count; i++) {
640 gov = government_by_number(i);
641 if (gov != revol_gov) { // Skip revolution government
643 if (sprite != nullptr) {
644 actions[j + 1]->setIcon(QIcon(*(sprite->pm)));
645 }
646 actions[j + 1]->setEnabled(
648 j++;
649 } else {
650 actions[0]->setEnabled(!client_is_observer()
652 }
653 }
654}
655
656/**********************************************************************/
663
664/**********************************************************************/
671
672/**************************************************************************
673 Keeps track of all gov_menu instances.
674**************************************************************************/
676
677/**********************************************************************/
681{
682 foreach (gov_menu *m, instances) {
683 m->create();
684 }
685}
686
687/**********************************************************************/
691{
692 foreach (gov_menu *m, instances) {
693 m->update();
694 }
695}
696
697/**********************************************************************/
701 : QMenu(_("Go to and..."), parent)
702{
703 // Will need auto updates etc.
704 instances << this;
705}
706
707/**********************************************************************/
711{
712 // Updates are no longer needed.
713 instances.remove(this);
714}
715
716/**********************************************************************/
720{
721 // Clear menu item to action ID mapping.
722 items.clear();
723
724 // Remove the menu items
725 clear();
726}
727
728/**********************************************************************/
732{
733 QAction *item;
734 int tgt_kind_group;
735
736 // Group goto and perform action menu items by target kind.
739 struct action *paction = action_by_number(act_id);
741 .replace("&", "&&"));
742
743 if (action_id_get_actor_kind(act_id) != AAK_UNIT) {
744 // This action isn't performed by an unit.
745 continue;
746 }
747
749 // Wrong group.
750 continue;
751 }
752
753 if (action_id_has_complex_target(act_id)) {
755 items.insert(sub_target_menu->menuAction(), act_id);
756
757#define CREATE_SUB_ITEM(_menu_, _act_id_, _sub_tgt_id_, _sub_tgt_name_) \
758 { \
759 QAction *_sub_item_ = _menu_->addAction(_sub_tgt_name_); \
760 int _sub_target_id_ = _sub_tgt_id_; \
761 QObject::connect(_sub_item_, &QAction::triggered, \
762 [this, _act_id_, _sub_target_id_]() { \
763 start_go_act(_act_id_, _sub_target_id_); \
764 }); \
765 }
766
768 case ASTK_BUILDING:
774 break;
775 case ASTK_TECH:
781 break;
782 case ASTK_EXTRA:
784 extra_type_iterate(pextra) {
785 if (!actres_creates_extra(paction->result, pextra)
786 && !actres_removes_extra(paction->result, pextra)) {
787 // Not relevant
788 continue;
789 }
790
792 extra_number(pextra),
793 extra_name_translation(pextra));
795 break;
796 case ASTK_SPECIALIST:
801 break;
802 case ASTK_NONE:
803 // Should not be here.
805 break;
806 case ASTK_COUNT:
807 // Should not exits
809 break;
810 }
811 continue;
812 }
813
814#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id) \
815 if (act_id == wanted_action_id) { \
816 item->setShortcut(QKeySequence(shortcut_to_string( \
817 fc_shortcuts::sc()->get_shortcut(sc_id)))); \
818 }
819
820 /* Create and add the menu item. It will be hidden or shown based on
821 * unit type. */
823 items.insert(item, act_id);
824
825 /* Add the keyboard shortcuts for "Go to and..." menu items that
826 * existed independently before the "Go to and..." menu arrived. */
830
831 QObject::connect(item, &QAction::triggered, [this,act_id]() {
832 start_go_act(act_id, NO_TARGET);
833 });
835 }
836}
837
838/**********************************************************************/
842{
843 bool can_do_something = false;
844
845 if (!actions_are_ready()) {
846 // Nothing to do.
847 return;
848 }
849
850 if (items.isEmpty()) {
851 // The goto and act menu needs menu items.
852 create();
853 }
854
855 /* Enable a menu item if it is theoretically possible that one of the
856 * selected units can perform it. Checking if the action can be performed
857 * at the current tile is pointless since it should be performed at the
858 * target tile. */
859 foreach(QAction *item, items.keys()) {
861 items.value(item), TRUE)) {
862 item->setVisible(true);
863 can_do_something = true;
864 } else {
865 item->setVisible(false);
866 }
867 }
868
869 if (can_do_something) {
870 // At least one menu item is enabled for one of the selected units.
871 setEnabled(true);
872 } else {
873 // No menu item is enabled any of the selected units.
874 setEnabled(false);
875 }
876}
877
878/**********************************************************************/
881void go_act_menu::start_go_act(int act_id, int sub_tgt_id)
882{
883 request_unit_goto(ORDER_PERFORM_ACTION, act_id, sub_tgt_id);
884}
885
886/**************************************************************************
887 Store all goto and act menu items so they can be updated etc
888**************************************************************************/
890
891/**********************************************************************/
895{
896 foreach (go_act_menu *m, instances) {
897 m->reset();
898 }
899}
900
901/**********************************************************************/
905{
906 foreach (go_act_menu *m, instances) {
907 m->update();
908 }
909}
910
911/**********************************************************************/
915{
917 struct tile *ptile = nullptr;
918 struct unit *zunit;
919 struct unit *qunit;
920
921 int i = 0;
922 qunit = punit;
923 foreach (fui, units_list.unit_list) {
924 zunit = unit_list_find(client_player()->units, fui->id);
925 i++;
926 if (i >= pos) {
927 punit = qunit;
928 return ptile;
929 }
930 if (zunit == nullptr) {
931 continue;
932 }
933
934 if (punit == zunit) { // Unit found
935 /* Unit was ordered to attack city so it might stay in
936 front of that city */
938 ptile = tile_before_end_path(punit, fui->ptile);
939 if (ptile == nullptr) {
940 ptile = fui->ptile;
941 }
942 } else {
943 ptile = fui->ptile;
944 }
945 // Unit found in transport
946 } else if (unit_contained_in(punit, zunit)) {
947 ptile = fui->ptile;
948 }
949 }
950 return nullptr;
951}
952
953/**********************************************************************/
956mr_menu::mr_menu() : QMenuBar()
957{
958}
959
960/**********************************************************************/
966{
967 QAction *act;
968 QMenu *sub_menu;
969 QMenu *main_menu;
971 int i;
972
973 delayed_order = false;
974 airlift_type_id = 0;
975 quick_airlifting = false;
976
977 // Game Menu
978 main_menu = this->addMenu(_("Game"));
979
980#ifdef __APPLE__
981 // On Mac, Qt would try to move menu entry named just "Options" to
982 // application menu, but as this is submenu and not an action
983 // 1) It would fail to appear in the destination
984 // 2) It's impossible to override the behavior with QAction::menuRule()
985 // We add an invisible character for the string comparison to fail.
986 sub_menu = main_menu->addMenu(QString("\u200B") + _("Options"));
987#else // __APPLE__
988 sub_menu = main_menu->addMenu(_("Options"));
989#endif // __APPLE__
990
991 act = sub_menu->addAction(_("Set local options"));
992 connect(act, &QAction::triggered, this, &mr_menu::local_options);
993 act = sub_menu->addAction(_("Server Options"));
994 connect(act, &QAction::triggered, this, &mr_menu::server_options);
995 act = sub_menu->addAction(_("Messages"));
996 connect(act, &QAction::triggered, this, &mr_menu::messages_options);
997 act = sub_menu->addAction(_("Shortcuts"));
998 connect(act, &QAction::triggered, this, &mr_menu::shortcut_options);
999 act = sub_menu->addAction(_("Load another tileset"));
1000 connect(act, &QAction::triggered, this, &mr_menu::tileset_custom_load);
1001 act = sub_menu->addAction(_("Save Options Now"));
1002 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1003 connect(act, &QAction::triggered, this, &mr_menu::save_options_now);
1004 act = sub_menu->addAction(_("Save Options on Exit"));
1005 act->setCheckable(true);
1006 act->setChecked(gui_options.save_options_on_exit);
1007 main_menu->addSeparator();
1008 act = main_menu->addAction(_("Save Game"));
1009 act->setShortcut(QKeySequence(tr("Ctrl+s")));
1010 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1011 menu_list.insert(SAVE, act);
1012 connect(act, &QAction::triggered, this, &mr_menu::save_game);
1013 act = main_menu->addAction(_("Save Game As..."));
1014 menu_list.insert(SAVE, act);
1015 act->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
1016 connect(act, &QAction::triggered, this, &mr_menu::save_game_as);
1017 act = main_menu->addAction(_("Save Map to Image"));
1018 connect(act, &QAction::triggered, this, &mr_menu::save_image);
1019 main_menu->addSeparator();
1020 act = main_menu->addAction(_("Leave game"));
1021 act->setIcon(style()->standardIcon(QStyle::SP_DialogDiscardButton));
1022 connect(act, &QAction::triggered, this, &mr_menu::back_to_menu);
1023 act = main_menu->addAction(_("Quit"));
1024 act->setIcon(style()->standardIcon(QStyle::SP_TitleBarCloseButton));
1025 connect(act, &QAction::triggered, this, &mr_menu::quit_game);
1026
1027 // View Menu
1028 main_menu = this->addMenu(Q_("?verb:View"));
1029 act = main_menu->addAction(_("Center View"));
1030 act->setShortcut(QKeySequence(shortcut_to_string(
1031 fc_shortcuts::sc()->get_shortcut(SC_CENTER_VIEW))));
1032 connect(act, &QAction::triggered, this, &mr_menu::slot_center_view);
1033 main_menu->addSeparator();
1034 act = main_menu->addAction(_("Fullscreen"));
1035 act->setShortcut(QKeySequence(shortcut_to_string(
1036 fc_shortcuts::sc()->get_shortcut(SC_FULLSCREEN))));
1037 act->setCheckable(true);
1038 act->setChecked(gui_options.gui_qt_fullscreen);
1039 connect(act, &QAction::triggered, this, &mr_menu::slot_fullscreen);
1040 main_menu->addSeparator();
1041 minimap_status = main_menu->addAction(_("Minimap"));
1042 minimap_status->setCheckable(true);
1044 fc_shortcuts::sc()->get_shortcut(SC_MINIMAP))));
1045 minimap_status->setChecked(true);
1046 connect(minimap_status, &QAction::triggered, this,
1048 osd_status = main_menu->addAction(_("Show new turn information"));
1049 osd_status->setCheckable(true);
1050 osd_status->setChecked(gui()->qt_settings.show_new_turn_text);
1051 connect(osd_status, &QAction::triggered, this,
1053 btlog_status = main_menu->addAction(_("Show combat detailed information"));
1054 btlog_status->setCheckable(true);
1055 btlog_status->setChecked(gui()->qt_settings.show_battle_log);
1056 connect(btlog_status, &QAction::triggered, this, &mr_menu::slot_battlelog);
1057 lock_status = main_menu->addAction(_("Lock interface"));
1058 lock_status->setCheckable(true);
1060 fc_shortcuts::sc()->get_shortcut(SC_IFACE_LOCK))));
1061 lock_status->setChecked(false);
1062 connect(lock_status, &QAction::triggered, this, &mr_menu::slot_lock);
1063 connect(minimap_status, &QAction::triggered, this, &mr_menu::slot_lock);
1064 main_menu->addSeparator();
1065 act = main_menu->addAction(_("Zoom in"));
1066 act->setShortcut(QKeySequence(shortcut_to_string(
1067 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_IN))));
1068 connect(act, &QAction::triggered, this, &mr_menu::zoom_in);
1069 act = main_menu->addAction(_("Zoom default"));
1070 act->setShortcut(QKeySequence(shortcut_to_string(
1071 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_RESET))));
1072 connect(act, &QAction::triggered, this, &mr_menu::zoom_reset);
1073 act = main_menu->addAction(_("Zoom out"));
1074 act->setShortcut(QKeySequence(shortcut_to_string(
1075 fc_shortcuts::sc()->get_shortcut(SC_ZOOM_OUT))));
1076 connect(act, &QAction::triggered, this, &mr_menu::zoom_out);
1077 scale_fonts_status = main_menu->addAction(_("Scale fonts"));
1078 connect(scale_fonts_status, &QAction::triggered, this,
1080 scale_fonts_status->setCheckable(true);
1081 scale_fonts_status->setChecked(true);
1082 main_menu->addSeparator();
1083 act = main_menu->addAction(_("City Outlines"));
1084 act->setCheckable(true);
1085 act->setChecked(gui_options.draw_city_outlines);
1086 connect(act, &QAction::triggered, this, &mr_menu::slot_city_outlines);
1087 act = main_menu->addAction(_("City Output"));
1088 act->setCheckable(true);
1089 act->setChecked(gui_options.draw_city_output);
1090 act->setShortcut(QKeySequence(shortcut_to_string(
1091 fc_shortcuts::sc()->get_shortcut(SC_CITY_OUTPUT))));
1092 connect(act, &QAction::triggered, this, &mr_menu::slot_city_output);
1093 act = main_menu->addAction(_("Map Grid"));
1094 act->setShortcut(QKeySequence(shortcut_to_string(
1095 fc_shortcuts::sc()->get_shortcut(SC_MAP_GRID))));
1096 act->setCheckable(true);
1097 act->setChecked(gui_options.draw_map_grid);
1098 connect(act, &QAction::triggered, this, &mr_menu::slot_map_grid);
1099 act = main_menu->addAction(_("National Borders"));
1100 act->setCheckable(true);
1101 act->setChecked(gui_options.draw_borders);
1102 act->setShortcut(QKeySequence(shortcut_to_string(
1103 fc_shortcuts::sc()->get_shortcut(SC_NAT_BORDERS))));
1104 connect(act, &QAction::triggered, this, &mr_menu::slot_borders);
1105 act = main_menu->addAction(_("Native Tiles"));
1106 act->setCheckable(true);
1107 act->setChecked(gui_options.draw_native);
1108 act->setShortcut(QKeySequence(tr("ctrl+shift+n")));
1109 connect(act, &QAction::triggered, this, &mr_menu::slot_native_tiles);
1110 act = main_menu->addAction(_("City Full Bar"));
1111 act->setCheckable(true);
1112 act->setShortcut(QKeySequence(shortcut_to_string(
1113 fc_shortcuts::sc()->get_shortcut(SC_SHOW_FULLBAR))));
1114 act->setChecked(gui_options.draw_full_citybar);
1115 connect(act, &QAction::triggered, this, &mr_menu::slot_fullbar);
1116 act = main_menu->addAction(_("City Names"));
1117 act->setCheckable(true);
1118 act->setChecked(gui_options.draw_city_names);
1119 act->setShortcut(QKeySequence(shortcut_to_string(
1120 fc_shortcuts::sc()->get_shortcut(SC_CITY_NAMES))));
1121 connect(act, &QAction::triggered, this, &mr_menu::slot_city_names);
1122 act = main_menu->addAction(_("City Growth"));
1123 act->setCheckable(true);
1124 act->setChecked(gui_options.draw_city_growth);
1125 act->setShortcut(QKeySequence(tr("ctrl+o")));
1126 connect(act, &QAction::triggered, this, &mr_menu::slot_city_growth);
1127 act = main_menu->addAction(_("City Production"));
1128 act->setCheckable(true);
1129 act->setChecked(gui_options.draw_city_productions);
1130 act->setShortcut(QKeySequence(shortcut_to_string(
1131 fc_shortcuts::sc()->get_shortcut(SC_CITY_PROD))));
1132 connect(act, &QAction::triggered, this, &mr_menu::slot_city_production);
1133 act = main_menu->addAction(_("City Buy Cost"));
1134 act->setCheckable(true);
1135 act->setChecked(gui_options.draw_city_buycost);
1136 connect(act, &QAction::triggered, this, &mr_menu::slot_city_buycost);
1137 act = main_menu->addAction(_("City Trade Routes"));
1138 act->setCheckable(true);
1139 act->setChecked(gui_options.draw_city_trade_routes);
1140 act->setShortcut(QKeySequence(shortcut_to_string(
1141 fc_shortcuts::sc()->get_shortcut(SC_TRADE_ROUTES))));
1142 connect(act, &QAction::triggered, this, &mr_menu::slot_city_trade_routes);
1143 act = main_menu->addAction(_("Unit Stack Size"));
1144 act->setCheckable(true);
1145 act->setChecked(gui_options.draw_unit_stack_size);
1146 act->setShortcut(QKeySequence(shortcut_to_string(
1147 fc_shortcuts::sc()->get_shortcut(SC_STACK_SIZE))));
1148 connect(act, &QAction::triggered, this, &mr_menu::slot_stack_size);
1149
1150 // Select Menu
1151 main_menu = this->addMenu(_("Select"));
1152 act = main_menu->addAction(_("Single Unit (Unselect Others)"));
1153 act->setShortcut(QKeySequence(tr("shift+z")));
1154 menu_list.insert(STANDARD, act);
1155 connect(act, &QAction::triggered, this, &mr_menu::slot_select_one);
1156 act = main_menu->addAction(_("All On Tile"));
1157 act->setShortcut(QKeySequence(tr("v")));
1158 menu_list.insert(STANDARD, act);
1159 connect(act, &QAction::triggered, this, &mr_menu::slot_select_all_tile);
1160 main_menu->addSeparator();
1161 act = main_menu->addAction(_("Same Type on Tile"));
1162 act->setShortcut(QKeySequence(tr("shift+v")));
1163 menu_list.insert(STANDARD, act);
1164 connect(act, &QAction::triggered, this, &mr_menu::slot_select_same_tile);
1165 act = main_menu->addAction(_("Same Type on Continent"));
1166 act->setShortcut(QKeySequence(tr("shift+c")));
1167 menu_list.insert(STANDARD, act);
1168 connect(act, &QAction::triggered, this,
1170 act = main_menu->addAction(_("Same Type Everywhere"));
1171 act->setShortcut(QKeySequence(tr("shift+x")));
1172 menu_list.insert(STANDARD, act);
1173 connect(act, &QAction::triggered, this,
1175 main_menu->addSeparator();
1176 act = main_menu->addAction(_("Wait"));
1177 act->setShortcut(QKeySequence(shortcut_to_string(
1178 fc_shortcuts::sc()->get_shortcut(SC_WAIT))));
1179 menu_list.insert(STANDARD, act);
1180 connect(act, &QAction::triggered, this, &mr_menu::slot_wait);
1181 act = main_menu->addAction(_("Done"));
1182 act->setShortcut(QKeySequence(shortcut_to_string(
1183 fc_shortcuts::sc()->get_shortcut(SC_DONE_MOVING))));
1184 menu_list.insert(STANDARD, act);
1185 connect(act, &QAction::triggered, this, &mr_menu::slot_done_moving);
1186
1187 act = main_menu->addAction(_("Advanced unit selection"));
1188 act->setShortcut(QKeySequence(tr("ctrl+e")));
1189 menu_list.insert(NOT_4_OBS, act);
1190 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_filter);
1191
1192 // Unit Menu
1193 main_menu = this->addMenu(_("Unit"));
1194 act = main_menu->addAction(_("Go to Tile"));
1195 act->setShortcut(QKeySequence(shortcut_to_string(
1196 fc_shortcuts::sc()->get_shortcut(SC_GOTO))));
1197 menu_list.insert(STANDARD, act);
1198 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_goto);
1199
1200 // The goto and act sub menu is handled as a separate object.
1201 main_menu->addMenu(new go_act_menu(this));
1202
1203 act = main_menu->addAction(_("Go to Nearest City"));
1204 act->setShortcut(QKeySequence(tr("shift+g")));
1205 menu_list.insert(GOTO_CITY, act);
1206 connect(act, &QAction::triggered, this, &mr_menu::slot_return_to_city);
1207 act = main_menu->addAction(_("Go to/Airlift to City..."));
1208 act->setShortcut(QKeySequence(shortcut_to_string(
1209 fc_shortcuts::sc()->get_shortcut(SC_GOTOAIRLIFT))));
1210 menu_list.insert(AIRLIFT, act);
1211 connect(act, &QAction::triggered, this, &mr_menu::slot_airlift);
1212 main_menu->addSeparator();
1213 act = main_menu->addAction(_("Auto Explore"));
1214 menu_list.insert(EXPLORE, act);
1215 act->setShortcut(QKeySequence(shortcut_to_string(
1216 fc_shortcuts::sc()->get_shortcut(SC_AUTOEXPLORE))));
1217 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_explore);
1218 act = main_menu->addAction(_("Patrol"));
1219 menu_list.insert(STANDARD, act);
1220 act->setEnabled(false);
1221 act->setShortcut(QKeySequence(shortcut_to_string(
1222 fc_shortcuts::sc()->get_shortcut(SC_PATROL))));
1223 connect(act, &QAction::triggered, this, &mr_menu::slot_patrol);
1224 main_menu->addSeparator();
1225 act = main_menu->addAction(_("Sentry"));
1226 act->setShortcut(QKeySequence(shortcut_to_string(
1227 fc_shortcuts::sc()->get_shortcut(SC_SENTRY))));
1228 menu_list.insert(SENTRY, act);
1229 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_sentry);
1230 act = main_menu->addAction(_("Unsentry All On Tile"));
1231 act->setShortcut(QKeySequence(shortcut_to_string(
1232 fc_shortcuts::sc()->get_shortcut(SC_UNSENTRY_TILE))));
1233 menu_list.insert(WAKEUP, act);
1234 connect(act, &QAction::triggered, this, &mr_menu::slot_unsentry);
1235 main_menu->addSeparator();
1236 act = main_menu->addAction(_("Load"));
1237 act->setShortcut(QKeySequence(shortcut_to_string(
1238 fc_shortcuts::sc()->get_shortcut(SC_BOARD))));
1239 menu_list.insert(BOARD, act);
1240 connect(act, &QAction::triggered, this, &mr_menu::slot_board);
1241 act = main_menu->addAction(_("Unload"));
1242 act->setShortcut(QKeySequence(shortcut_to_string(
1243 fc_shortcuts::sc()->get_shortcut(SC_DEBOARD))));
1244 menu_list.insert(DEBOARD, act);
1245 connect(act, &QAction::triggered, this, &mr_menu::slot_deboard);
1246 act = main_menu->addAction(_("Unload All From Transporter"));
1247 act->setShortcut(QKeySequence(tr("shift+t")));
1248 menu_list.insert(TRANSPORTER, act);
1249 connect(act, &QAction::triggered, this, &mr_menu::slot_unload_all);
1250 main_menu->addSeparator();
1251
1252 // Defeat keyboard shortcut mnemonics
1254 .replace("&", "&&"));
1255 menu_list.insert(HOMECITY, act);
1256 act->setShortcut(QKeySequence(shortcut_to_string(
1257 fc_shortcuts::sc()->get_shortcut(SC_SETHOME))));
1258 connect(act, &QAction::triggered, this, &mr_menu::slot_set_home);
1259 act = main_menu->addAction(_("Upgrade"));
1260 act->setShortcut(QKeySequence(shortcut_to_string(
1261 fc_shortcuts::sc()->get_shortcut(SC_UPGRADE_UNIT))));
1262 menu_list.insert(UPGRADE, act);
1263 connect(act, &QAction::triggered, this, &mr_menu::slot_upgrade);
1264 act = main_menu->addAction(_("Convert"));
1265 act->setShortcut(QKeySequence(tr("shift+o")));
1266 menu_list.insert(CONVERT, act);
1267 connect(act, &QAction::triggered, this, &mr_menu::slot_convert);
1268 act = main_menu->addAction(_("Disband"));
1269 act->setShortcut(QKeySequence(tr("shift+d")));
1270 menu_list.insert(DISBAND, act);
1271 connect(act, &QAction::triggered, this, &mr_menu::slot_disband);
1272
1273 // Combat Menu
1274 main_menu = this->addMenu(_("Combat"));
1275 act = main_menu->addAction(_("Fortify Unit"));
1276 menu_list.insert(FORTIFY, act);
1277 act->setShortcut(QKeySequence(shortcut_to_string(
1278 fc_shortcuts::sc()->get_shortcut(SC_FORTIFY))));
1279 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortify);
1280 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base0))
1281 .replace("&", "&&"));
1282 menu_list.insert(FORTRESS, act);
1283 act->setShortcut(QKeySequence(tr("shift+f")));
1284 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_fortress);
1285 act = main_menu->addAction(QString(Q_(terrain_control.gui_type_base1))
1286 .replace("&", "&&"));
1287 menu_list.insert(AIRBASE, act);
1288 act->setShortcut(QKeySequence(tr("shift+e")));
1289 connect(act, &QAction::triggered, this, &mr_menu::slot_unit_airbase);
1290 bases_menu = main_menu->addMenu(_("Build Base"));
1291 main_menu->addSeparator();
1292 act = main_menu->addAction(_("Paradrop"));
1293 menu_list.insert(PARADROP, act);
1294 act->setShortcut(QKeySequence(shortcut_to_string(
1295 fc_shortcuts::sc()->get_shortcut(SC_PARADROP))));
1296 connect(act, &QAction::triggered, this, &mr_menu::slot_paradrop);
1297 act = main_menu->addAction(_("Pillage"));
1298 menu_list.insert(PILLAGE, act);
1299 act->setShortcut(QKeySequence(tr("shift+p")));
1300 connect(act, &QAction::triggered, this, &mr_menu::slot_pillage);
1301 // TRANS: Menu item to bring up the action selection dialog.
1302 act = main_menu->addAction(_("Do..."));
1303 menu_list.insert(ORDER_DIPLOMAT_DLG, act);
1304 act->setShortcut(QKeySequence(shortcut_to_string(
1305 fc_shortcuts::sc()->get_shortcut(SC_DO))));
1306 connect(act, &QAction::triggered, this, &mr_menu::slot_action);
1307
1308 // Work Menu
1309 main_menu = this->addMenu(_("Work"));
1311 .replace("&", "&&"));
1312 act->setShortcut(QKeySequence(shortcut_to_string(
1313 fc_shortcuts::sc()->get_shortcut(SC_BUILDCITY))));
1314 menu_list.insert(BUILD, act);
1315 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1316 act = main_menu->addAction(_("Auto Worker"));
1317 act->setShortcut(QKeySequence(shortcut_to_string(
1318 fc_shortcuts::sc()->get_shortcut(SC_AUTOMATE))));
1319 menu_list.insert(AUTOWORKER, act);
1320 connect(act, &QAction::triggered, this, &mr_menu::slot_auto_worker);
1321 main_menu->addSeparator();
1322 act = main_menu->addAction(_("Build Road"));
1323 menu_list.insert(ROAD, act);
1324 act->setShortcut(QKeySequence(shortcut_to_string(
1325 fc_shortcuts::sc()->get_shortcut(SC_BUILDROAD))));
1326 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1327 roads_menu = main_menu->addMenu(_("Build Path"));
1328 act = main_menu->addAction(_("Build Irrigation"));
1329 act->setShortcut(QKeySequence(shortcut_to_string(
1330 fc_shortcuts::sc()->get_shortcut(SC_BUILDIRRIGATION))));
1331 menu_list.insert(IRRIGATION, act);
1332 connect(act, &QAction::triggered, this, &mr_menu::slot_build_irrigation);
1333 act = main_menu->addAction(_("Cultivate"));
1334 act->setShortcut(QKeySequence(shortcut_to_string(
1335 fc_shortcuts::sc()->get_shortcut(SC_CULTIVATE))));
1336 menu_list.insert(CULTIVATE, act);
1337 connect(act, &QAction::triggered, this, &mr_menu::slot_cultivate);
1338 act = main_menu->addAction(_("Build Mine"));
1339 act->setShortcut(QKeySequence(shortcut_to_string(
1340 fc_shortcuts::sc()->get_shortcut(SC_BUILDMINE))));
1341 menu_list.insert(MINE, act);
1342 connect(act, &QAction::triggered, this, &mr_menu::slot_build_mine);
1343 act = main_menu->addAction(_("Plant"));
1344 act->setShortcut(QKeySequence(shortcut_to_string(
1345 fc_shortcuts::sc()->get_shortcut(SC_PLANT))));
1346 menu_list.insert(PLANT, act);
1347 connect(act, &QAction::triggered, this, &mr_menu::slot_plant);
1348 main_menu->addSeparator();
1349 act = main_menu->addAction(_("Connect With Road"));
1350 act->setShortcut(QKeySequence(tr("ctrl+r")));
1351 menu_list.insert(CONNECT_ROAD, act);
1352 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_road);
1353 act = main_menu->addAction(_("Connect With Railroad"));
1354 menu_list.insert(CONNECT_RAIL, act);
1355 act->setShortcut(QKeySequence(tr("ctrl+l")));
1356 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_rail);
1357 act = main_menu->addAction(_("Connect With Maglev"));
1358 menu_list.insert(CONNECT_MAGLEV, act);
1359 act->setShortcut(QKeySequence(tr("ctrl+m")));
1360 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_maglev);
1361 act = main_menu->addAction(_("Connect With Irrigation"));
1362 menu_list.insert(CONNECT_IRRIGATION, act);
1363 act->setShortcut(QKeySequence(tr("ctrl+i")));
1364 connect(act, &QAction::triggered, this, &mr_menu::slot_conn_irrigation);
1365 main_menu->addSeparator();
1366 act = main_menu->addAction(_("Transform Terrain"));
1367 menu_list.insert(TRANSFORM, act);
1368 act->setShortcut(QKeySequence(shortcut_to_string(
1369 fc_shortcuts::sc()->get_shortcut(SC_TRANSFORM))));
1370 connect(act, &QAction::triggered, this, &mr_menu::slot_transform);
1371 act = main_menu->addAction(_("Clean"));
1372 menu_list.insert(CLEAN, act);
1373 act->setShortcut(QKeySequence(shortcut_to_string(
1374 fc_shortcuts::sc()->get_shortcut(SC_CLEAN))));
1375 connect(act, &QAction::triggered, this, &mr_menu::slot_clean);
1377 .replace("&", "&&"));
1378 act->setShortcut(QKeySequence(tr("b")));
1379 menu_list.insert(BUILD_WONDER, act);
1380 connect(act, &QAction::triggered, this, &mr_menu::slot_build_city);
1382 .replace("&", "&&"));
1383 act->setShortcut(QKeySequence(tr("r")));
1384 menu_list.insert(ORDER_TRADE_ROUTE, act);
1385 connect(act, &QAction::triggered, this, &mr_menu::slot_build_road);
1386
1387 // Multiplayer Menu
1388 multiplayer_menu = this->addMenu(_("Multiplayer"));
1389 act = multiplayer_menu->addAction(_("Delayed Goto"));
1390 act->setShortcut(QKeySequence(tr("z")));
1391 connect(act, &QAction::triggered, this, &mr_menu::slot_delayed_goto);
1392 act = multiplayer_menu->addAction(_("Delayed Orders Execute"));
1393 act->setShortcut(QKeySequence(tr("ctrl+z")));
1394 connect(act, &QAction::triggered, this, &mr_menu::slot_execute_orders);
1395 act = multiplayer_menu->addAction(_("Clear Orders"));
1396 act->setShortcut(QKeySequence(tr("ctrl+shift+c")));
1397 connect(act, &QAction::triggered, this, &mr_menu::slot_orders_clear);
1398 act = multiplayer_menu->addAction(_("Add all cities to trade planning"));
1399 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_add_all);
1400 act = multiplayer_menu->addAction(_("Calculate trade planning"));
1401 connect(act, &QAction::triggered, this, &mr_menu::slot_calculate);
1402 act = multiplayer_menu->addAction(_("Add/Remove City"));
1403 act->setShortcut(QKeySequence(tr("ctrl+t")));
1404 connect(act, &QAction::triggered, this, &mr_menu::slot_trade_city);
1405 act = multiplayer_menu->addAction(_("Clear Trade Planning"));
1406 connect(act, &QAction::triggered, this, &mr_menu::slot_clear_trade);
1407 act = multiplayer_menu->addAction(_("Automatic caravan"));
1408 menu_list.insert(AUTOTRADEROUTE, act);
1409 connect(act, &QAction::triggered, this, &mr_menu::slot_autocaravan);
1410 act->setShortcut(QKeySequence(tr("ctrl+j")));
1411 act = multiplayer_menu->addAction(_("Set/Unset rally point"));
1412 act->setShortcut(QKeySequence(tr("shift+ctrl+r")));
1413 connect(act, &QAction::triggered, this, &mr_menu::slot_rally);
1414 act = multiplayer_menu->addAction(_("Quick Airlift"));
1415 act->setShortcut(QKeySequence(tr("ctrl+y")));
1416 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift);
1417 airlift_type = new QActionGroup(this);
1418 airlift_menu = multiplayer_menu->addMenu(_("Unit type for quickairlifting"));
1419
1420 // Default diplo
1421 action_vs_city = new QActionGroup(this);
1422 action_vs_unit = new QActionGroup(this);
1423 action_unit_menu = multiplayer_menu->addMenu(_("Default action vs unit"));
1424
1425 act = action_unit_menu->addAction(_("Ask"));
1426 act->setCheckable(true);
1427 act->setChecked(true);
1428 act->setData(-1);
1429 action_vs_unit->addAction(act);
1430 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1431
1432 act = action_unit_menu->addAction(_("Bribe Unit"));
1433 act->setCheckable(true);
1434 act->setChecked(false);
1435 act->setData(ACTION_SPY_BRIBE_UNIT);
1436 action_vs_unit->addAction(act);
1437 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1438
1439 act = action_unit_menu->addAction(_("Sabotage"));
1440 act->setCheckable(true);
1441 act->setChecked(false);
1442 act->setData(ACTION_SPY_SABOTAGE_UNIT);
1443 action_vs_unit->addAction(act);
1444 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1445
1446 act = action_unit_menu->addAction(_("Sabotage Unit Escape"));
1447 act->setCheckable(true);
1448 act->setChecked(false);
1449 act->setData(ACTION_SPY_SABOTAGE_UNIT_ESC);
1450 action_vs_unit->addAction(act);
1451 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_unit);
1452
1453 action_city_menu = multiplayer_menu->addMenu(_("Default action vs city"));
1454 act = action_city_menu->addAction(_("Ask"));
1455 act->setCheckable(true);
1456 act->setChecked(true);
1457 act->setData(-1);
1458 action_vs_city->addAction(act);
1459 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1460
1461 act = action_city_menu->addAction(_("Investigate city"));
1462 act->setCheckable(true);
1463 act->setChecked(false);
1464 act->setData(ACTION_SPY_INVESTIGATE_CITY);
1465 action_vs_city->addAction(act);
1466 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1467
1468 act = action_city_menu->addAction(_("Investigate city (spends the unit)"));
1469 act->setCheckable(true);
1470 act->setChecked(false);
1471 act->setData(ACTION_INV_CITY_SPEND);
1472 action_vs_city->addAction(act);
1473 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1474
1475 act = action_city_menu->addAction(_("Establish embassy"));
1476 act->setCheckable(true);
1477 act->setChecked(false);
1478 act->setData(ACTION_ESTABLISH_EMBASSY);
1479 action_vs_city->addAction(act);
1480 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1481
1482 act = action_city_menu->addAction(_("Become Ambassador"));
1483 act->setCheckable(true);
1484 act->setChecked(false);
1485 act->setData(ACTION_ESTABLISH_EMBASSY_STAY);
1486 action_vs_city->addAction(act);
1487 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1488
1489 act = action_city_menu->addAction(_("Steal technology"));
1490 act->setCheckable(true);
1491 act->setChecked(false);
1492 act->setData(ACTION_SPY_STEAL_TECH);
1493 action_vs_city->addAction(act);
1494 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1495
1496 act = action_city_menu->addAction(_("Steal technology and escape"));
1497 act->setCheckable(true);
1498 act->setChecked(false);
1499 act->setData(ACTION_SPY_STEAL_TECH_ESC);
1500 action_vs_city->addAction(act);
1501 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1502
1503 act = action_city_menu->addAction(_("Incite a revolt"));
1504 act->setCheckable(true);
1505 act->setChecked(false);
1506 act->setData(ACTION_SPY_INCITE_CITY);
1507 action_vs_city->addAction(act);
1508 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1509
1510 act = action_city_menu->addAction(_("Incite a Revolt and Escape"));
1511 act->setCheckable(true);
1512 act->setChecked(false);
1513 act->setData(ACTION_SPY_INCITE_CITY_ESC);
1514 action_vs_city->addAction(act);
1515 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1516
1517 act = action_city_menu->addAction(_("Poison city"));
1518 act->setCheckable(true);
1519 act->setChecked(false);
1520 act->setData(ACTION_SPY_POISON);
1521 action_vs_city->addAction(act);
1522 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1523
1524 act = action_city_menu->addAction(_("Poison City Escape"));
1525 act->setCheckable(true);
1526 act->setChecked(false);
1527 act->setData(ACTION_SPY_POISON_ESC);
1528 action_vs_city->addAction(act);
1529 connect(act, &QAction::triggered, this, &mr_menu::slot_action_vs_city);
1530
1531 // Civilization menu
1532 main_menu = this->addMenu(_("Civilization"));
1533 act = main_menu->addAction(_("Tax Rates..."));
1534 menu_list.insert(NOT_4_OBS, act);
1535 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_tax_rates);
1536 main_menu->addSeparator();
1537
1538 act = main_menu->addAction(_("Policies..."));
1539 menu_list.insert(MULTIPLIERS, act);
1540 connect(act, &QAction::triggered, this, &mr_menu::slot_popup_mult_rates);
1541 main_menu->addSeparator();
1542
1543 main_menu->addMenu(new class gov_menu(this));
1544 main_menu->addSeparator();
1545
1546 act = main_menu->addAction(Q_("?noun:View"));
1547 act->setShortcut(QKeySequence(tr("F1")));
1548 connect(act, &QAction::triggered, this, &mr_menu::slot_show_map);
1549
1550 act = main_menu->addAction(_("Units"));
1551 act->setShortcut(QKeySequence(tr("F2")));
1552 connect(act, &QAction::triggered, this, &mr_menu::slot_show_units_report);
1553
1554 act = main_menu->addAction(_("Nations"));
1555 act->setShortcut(QKeySequence(tr("F3")));
1556 connect(act, &QAction::triggered, this, &mr_menu::slot_show_nations);
1557
1558 act = main_menu->addAction(_("Cities"));
1559 act->setShortcut(QKeySequence(tr("F4")));
1560 connect(act, &QAction::triggered, this, &mr_menu::slot_show_cities);
1561
1562 act = main_menu->addAction(_("Economy"));
1563 act->setShortcut(QKeySequence(tr("F5")));
1564 connect(act, &QAction::triggered, this, &mr_menu::slot_show_eco_report);
1565
1566 act = main_menu->addAction(_("Research"));
1567 act->setShortcut(QKeySequence(tr("F6")));
1568 connect(act, &QAction::triggered, this, &mr_menu::slot_show_research_tab);
1569
1570 act = main_menu->addAction(_("Wonders of the World"));
1571 act->setShortcut(QKeySequence(tr("F7")));
1572 connect(act, &QAction::triggered, this, &mr_menu::slot_traveler);
1573
1574 act = main_menu->addAction(_("Top Cities"));
1575 act->setShortcut(QKeySequence(tr("F8")));
1576 menu_list.insert(TOP_CITIES, act);
1577 connect(act, &QAction::triggered, this, &mr_menu::slot_top_cities);
1578
1579 act = main_menu->addAction(_("Demographics"));
1580 act->setShortcut(QKeySequence(tr("F11")));
1581 connect(act, &QAction::triggered, this, &mr_menu::slot_demographics);
1582
1583 act = main_menu->addAction(_("Spaceship"));
1584 act->setShortcut(QKeySequence(tr("F12")));
1585 connect(act, &QAction::triggered, this, &mr_menu::slot_spaceship);
1586
1587 act = main_menu->addAction(_("Achievements"));
1588 connect(act, &QAction::triggered, this, &mr_menu::slot_achievements);
1589
1590 act = main_menu->addAction(_("Endgame report"));
1591 menu_list.insert(ENDGAME, act);
1592 connect(act, &QAction::triggered, this, &mr_menu::slot_endgame);
1593
1594 // Battle Groups Menu
1595 main_menu = this->addMenu(_("Battle Groups"));
1596
1597 act = main_menu->addAction(_("Select Battle Group 1"));
1598 act->setShortcut(QKeySequence(tr("Shift+F1")));
1599 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1select);
1600
1601 act = main_menu->addAction(_("Assign Battle Group 1"));
1602 act->setShortcut(QKeySequence(tr("Ctrl+F1")));
1603 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1assign);
1604
1605 act = main_menu->addAction(_("Append to Battle Group 1"));
1606 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F1")));
1607 connect(act, &QAction::triggered, this, &mr_menu::slot_bg1append);
1608
1609 act = main_menu->addAction(_("Select Battle Group 2"));
1610 act->setShortcut(QKeySequence(tr("Shift+F2")));
1611 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2select);
1612
1613 act = main_menu->addAction(_("Assign Battle Group 2"));
1614 act->setShortcut(QKeySequence(tr("Ctrl+F2")));
1615 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2assign);
1616
1617 act = main_menu->addAction(_("Append to Battle Group 2"));
1618 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F2")));
1619 connect(act, &QAction::triggered, this, &mr_menu::slot_bg2append);
1620
1621 act = main_menu->addAction(_("Select Battle Group 3"));
1622 act->setShortcut(QKeySequence(tr("Shift+F3")));
1623 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3select);
1624
1625 act = main_menu->addAction(_("Assign Battle Group 3"));
1626 act->setShortcut(QKeySequence(tr("Ctrl+F3")));
1627 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3assign);
1628
1629 act = main_menu->addAction(_("Append to Battle Group 3"));
1630 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F3")));
1631 connect(act, &QAction::triggered, this, &mr_menu::slot_bg3append);
1632
1633 act = main_menu->addAction(_("Select Battle Group 4"));
1634 act->setShortcut(QKeySequence(tr("Shift+F4")));
1635 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4select);
1636
1637 act = main_menu->addAction(_("Assign Battle Group 4"));
1638 act->setShortcut(QKeySequence(tr("Ctrl+F4")));
1639 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4assign);
1640
1641 act = main_menu->addAction(_("Append to Battle Group 4"));
1642 act->setShortcut(QKeySequence(tr("Ctrl+Shift+F4")));
1643 connect(act, &QAction::triggered, this, &mr_menu::slot_bg4append);
1644
1645 // Help Menu
1646 main_menu = this->addMenu(_("Help"));
1647
1648 act = main_menu->addAction(Q_(HELP_OVERVIEW_ITEM));
1649 QObject::connect(act, &QAction::triggered, [this]() {
1651 });
1652
1653 act = main_menu->addAction(Q_(HELP_PLAYING_ITEM));
1654 QObject::connect(act, &QAction::triggered, [this]() {
1656 });
1657
1658 act = main_menu->addAction(Q_(HELP_TERRAIN_ITEM));
1659 QObject::connect(act, &QAction::triggered, [this]() {
1661 });
1662
1663 act = main_menu->addAction(Q_(HELP_ECONOMY_ITEM));
1664 QObject::connect(act, &QAction::triggered, [this]() {
1666 });
1667
1668 act = main_menu->addAction(Q_(HELP_CITIES_ITEM));
1669 QObject::connect(act, &QAction::triggered, [this]() {
1671 });
1672
1673 act = main_menu->addAction(Q_(HELP_IMPROVEMENTS_ITEM));
1674 QObject::connect(act, &QAction::triggered, [this]() {
1676 });
1677
1678 act = main_menu->addAction(Q_(HELP_WONDERS_ITEM));
1679 QObject::connect(act, &QAction::triggered, [this]() {
1681 });
1682
1683 act = main_menu->addAction(Q_(HELP_UNITS_ITEM));
1684 QObject::connect(act, &QAction::triggered, [this]() {
1686 });
1687
1688 act = main_menu->addAction(Q_(HELP_COMBAT_ITEM));
1689 QObject::connect(act, &QAction::triggered, [this]() {
1691 });
1692
1693 act = main_menu->addAction(Q_(HELP_ZOC_ITEM));
1694 QObject::connect(act, &QAction::triggered, [this]() {
1696 });
1697
1698 act = main_menu->addAction(Q_(HELP_GOVERNMENT_ITEM));
1699 QObject::connect(act, &QAction::triggered, [this]() {
1701 });
1702
1703 act = main_menu->addAction(Q_(HELP_MULTIPLIER_ITEM));
1704 QObject::connect(act, &QAction::triggered, [this]() {
1706 });
1707
1708 act = main_menu->addAction(Q_(HELP_DIPLOMACY_ITEM));
1709 QObject::connect(act, &QAction::triggered, [this]() {
1711 });
1712
1713 act = main_menu->addAction(Q_(HELP_TECHS_ITEM));
1714 QObject::connect(act, &QAction::triggered, [this]() {
1716 });
1717
1718 act = main_menu->addAction(Q_(HELP_SPACE_RACE_ITEM));
1719 QObject::connect(act, &QAction::triggered, [this]() {
1721 });
1722
1723 act = main_menu->addAction(Q_(HELP_RULESET_ITEM));
1724 QObject::connect(act, &QAction::triggered, [this]() {
1726 });
1727
1728 act = main_menu->addAction(Q_(HELP_TILESET_ITEM));
1729 QObject::connect(act, &QAction::triggered, [this]() {
1731 });
1732
1733 act = main_menu->addAction(Q_(HELP_MUSICSET_ITEM));
1734 QObject::connect(act, &QAction::triggered, [this]() {
1736 });
1737
1738 act = main_menu->addAction(Q_(HELP_NATIONS_ITEM));
1739 QObject::connect(act, &QAction::triggered, [this]() {
1741 });
1742
1743 main_menu->addSeparator();
1744
1745 act = main_menu->addAction(Q_(HELP_CONNECTING_ITEM));
1746 QObject::connect(act, &QAction::triggered, [this]() {
1748 });
1749
1750 act = main_menu->addAction(Q_(HELP_CONTROLS_ITEM));
1751 QObject::connect(act, &QAction::triggered, [this]() {
1753 });
1754
1755 act = main_menu->addAction(Q_(HELP_CMA_ITEM));
1756 QObject::connect(act, &QAction::triggered, [this]() {
1758 });
1759
1760 act = main_menu->addAction(Q_(HELP_CHATLINE_ITEM));
1761 QObject::connect(act, &QAction::triggered, [this]() {
1763 });
1764
1765 act = main_menu->addAction(Q_(HELP_WORKLIST_EDITOR_ITEM));
1766 QObject::connect(act, &QAction::triggered, [this]() {
1768 });
1769
1770 main_menu->addSeparator();
1771
1772 act = main_menu->addAction(Q_(HELP_LANGUAGES_ITEM));
1773 QObject::connect(act, &QAction::triggered, [this]() {
1775 });
1776
1777 act = main_menu->addAction(Q_(HELP_COPYING_ITEM));
1778 QObject::connect(act, &QAction::triggered, [this]() {
1780 });
1781
1782 act = main_menu->addAction(Q_(HELP_ABOUT_ITEM));
1783 QObject::connect(act, &QAction::triggered, [this]() {
1785 });
1786
1787 menus = this->findChildren<QMenu*>();
1788 for (i = 0; i < menus.count(); i++) {
1789 menus[i]->setAttribute(Qt::WA_TranslucentBackground);
1790 }
1791
1792 this->setVisible(false);
1793}
1794
1795/**********************************************************************/
1799{
1800 for (int i = 0; i < units_list.nr_units; i++) {
1801 units_list.unit_list.at(units_list.unit_list.count() - i -1)->ptile = ptile;
1802 }
1803}
1804
1805/**********************************************************************/
1811{
1812 foreach (QAction *a, m->actions()) {
1813 if (a->shortcut() == seq && a->isEnabled()) {
1814 a->activate(QAction::Trigger);
1815 return TRUE;
1816 }
1817 }
1818
1819 return FALSE;
1820}
1821
1822/**********************************************************************/
1826{
1830
1831 if (sid == SC_GOTO) {
1832 gui()->mapview_wdg->menu_click = true;
1834 return;
1835 }
1836 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1838
1840 foreach (const QMenu *m, menus) {
1842 return;
1843 }
1844 }
1845}
1846
1847/**********************************************************************/
1854{
1855 foreach (QAction *a, m->actions()) {
1856 if (a->shortcut() == seq && fcs->mouse == Qt::AllButtons) {
1857 *ret = a->text();
1858
1859 return TRUE;
1860 }
1861 }
1862
1863 return FALSE;
1864}
1865
1866/**********************************************************************/
1870{
1873
1876 foreach (const QMenu *m, menus) {
1877 QString ret;
1878
1879 if (shortcut_exist_inner(m, seq, fcs, &ret)) {
1880 return ret;
1881 }
1882 }
1883
1884 return QString();
1885}
1886
1887/**********************************************************************/
1893 QString *ret)
1894{
1895 foreach (QAction *a, m->actions()) {
1896 if (a->shortcut() == seq) {
1897 *ret = a->text() + " ("
1898 + a->shortcut().toString(QKeySequence::NativeText) + ")";
1899
1900 return TRUE;
1901 }
1902 }
1903
1904 return FALSE;
1905}
1906
1907/**********************************************************************/
1911{
1915
1916 fcs = fc_shortcuts::sc()->get_shortcut(static_cast<shortcut_id>(sid));
1918
1920 foreach (const QMenu *m, menus) {
1921 QString ret;
1922
1924 return ret;
1925 }
1926 }
1927
1928 return QString();
1929}
1930
1931/**********************************************************************/
1935{
1937 QAction *act;
1938 struct player *pplayer;
1939
1940 airlift_menu->clear();
1941 if (client_is_observer()) {
1942 return;
1943 }
1944
1945 pplayer = client_player();
1946 unit_type_iterate(utype) {
1947 utype_id = utype_index(utype);
1948
1949 if (!can_player_build_unit_now(pplayer, utype)
1950 || !utype_can_do_action(utype, ACTION_AIRLIFT)) {
1951 continue;
1952 }
1953 if (!can_player_build_unit_now(pplayer, utype)
1955 continue;
1956 }
1957 // Defeat keyboard shortcut mnemonics
1958 act = airlift_menu->addAction(QString(utype_name_translation(utype))
1959 .replace("&", "&&"));
1960 act->setCheckable(true);
1961 act->setData(utype_id);
1962 if (airlift_type_id == utype_id) {
1963 act->setChecked(true);
1964 }
1965 connect(act, &QAction::triggered, this, &mr_menu::slot_quickairlift_set);
1966 airlift_type->addAction(act);
1968}
1969
1970/****************************************************************************
1971 Updates "build path" menu
1972****************************************************************************/
1974{
1975 QAction *act;
1976 struct unit_list *punits = nullptr;
1977 bool enabled = false;
1978
1979 foreach(act, roads_menu->actions()) {
1980 removeAction(act);
1981 act->deleteLater();
1982 }
1983 roads_menu->clear();
1984 roads_menu->setDisabled(true);
1985 if (client_is_observer()) {
1986 return;
1987 }
1988
1991 if (pextra->buildable) {
1992 int road_id;
1993
1994 // Defeat keyboard shortcut mnemonics
1995 act = roads_menu->addAction(QString(extra_name_translation(pextra))
1996 .replace("&", "&&"));
1997 road_id = pextra->id;
1998 act->setData(road_id);
1999 QObject::connect(act, &QAction::triggered, [this,road_id]() {
2001 });
2003 ACTIVITY_GEN_ROAD, pextra)) {
2004 act->setEnabled(true);
2005 enabled = true;
2006 } else {
2007 act->setDisabled(true);
2008 }
2009 }
2011
2012 if (enabled) {
2013 roads_menu->setEnabled(true);
2014 }
2015}
2016
2017/****************************************************************************
2018 Updates "build bases" menu
2019****************************************************************************/
2021{
2022 QAction *act;
2023 struct unit_list *punits = nullptr;
2024 bool enabled = false;
2025
2026 foreach(act, bases_menu->actions()) {
2027 removeAction(act);
2028 act->deleteLater();
2029 }
2030 bases_menu->clear();
2031 bases_menu->setDisabled(true);
2032
2033 if (client_is_observer()) {
2034 return;
2035 }
2036
2039 if (pextra->buildable) {
2040 int base_id;
2041
2042 // Defeat keyboard shortcut mnemonics
2043 act = bases_menu->addAction(QString(extra_name_translation(pextra))
2044 .replace("&", "&&"));
2045 base_id = pextra->id;
2046 act->setData(base_id);
2047 QObject::connect(act, &QAction::triggered, [this,base_id]() {
2049 });
2051 act->setEnabled(true);
2052 enabled = true;
2053 } else {
2054 act->setDisabled(true);
2055 }
2056 }
2058
2059 if (enabled) {
2060 bases_menu->setEnabled(true);
2061 }
2062}
2063
2064/**********************************************************************/
2068{
2069 QList <QAction * >values;
2071 QMultiHash <munit, QAction *>::iterator i;
2072 struct unit_list *punits = nullptr;
2073 struct road_type *proad;
2074 struct extra_type *tgt;
2075 bool any_cities = false;
2076 bool city_on_tile = false;
2077 bool units_all_same_tile = true;
2078 const struct tile *ptile = nullptr;
2079 const struct unit_type *ptype = nullptr;
2080
2081 players_iterate(pplayer) {
2082 if (city_list_size(pplayer->cities)) {
2083 any_cities = true;
2084 break;
2085 }
2087
2088 // Disable first all sensitive menus
2089 foreach(QAction *a, menu_list) {
2090 a->setEnabled(false);
2091 }
2092
2093 if (client_is_observer()) {
2094 multiplayer_menu->setDisabled(true);
2095 } else {
2096 multiplayer_menu->setDisabled(false);
2097 }
2098
2099 // Non unit menus
2100 keys = menu_list.keys();
2101 foreach (munit key, keys) {
2102 i = menu_list.find(key);
2103 while (i != menu_list.end() && i.key() == key) {
2104 switch (key) {
2105 case SAVE:
2107 i.value()->setEnabled(true);
2108 }
2109 break;
2110 case NOT_4_OBS:
2111 if (!client_is_observer()) {
2112 i.value()->setEnabled(true);
2113 }
2114 break;
2115 case MULTIPLIERS:
2116 if (!client_is_observer() && multiplier_count() > 0) {
2117 i.value()->setEnabled(true);
2118 i.value()->setVisible(true);
2119 } else {
2120 i.value()->setVisible(false);
2121 }
2122 break;
2123 case ENDGAME:
2124 if (gui()->is_repo_dlg_open("END")) {
2125 i.value()->setEnabled(true);
2126 i.value()->setVisible(true);
2127 } else {
2128 i.value()->setVisible(false);
2129 }
2130 break;
2131 case TOP_CITIES:
2132 i.value()->setEnabled(game.info.top_cities_count > 0);
2133 if (game.info.top_cities_count > 0) {
2134 i.value()->setText(QString(PL_("Top %1 City", "Top %1 Cities",
2136 .arg(game.info.top_cities_count));
2137 } else {
2138 i.value()->setText(QString(_("Top Cities")));
2139 }
2140 break;
2141 default:
2142 break;
2143 }
2144 i++;
2145 }
2146 }
2147
2149 return;
2150 }
2151
2154 if (tile_city(unit_tile(punit))) {
2155 city_on_tile = true;
2156 break;
2157 }
2159
2161 const struct unit_type *ntype;
2162
2163 fc_assert((ptile == nullptr) == (ptype == nullptr));
2164
2166
2167 // 'ntype == ptype' is correct check even when ptype is still nullptr
2168 if (ptile != nullptr && ntype == ptype && unit_tile(punit) != ptile) {
2169 units_all_same_tile = false;
2170 }
2171
2172 if (ptype == nullptr || ntype == ptype) {
2173 ptile = unit_tile(punit);
2174 ptype = ntype;
2175 }
2177
2178 keys = menu_list.keys();
2179 foreach(munit key, keys) {
2180 i = menu_list.find(key);
2181 while (i != menu_list.end() && i.key() == key) {
2182 switch (key) {
2183 case STANDARD:
2184 i.value()->setEnabled(true);
2185 break;
2186
2187 case EXPLORE:
2189 i.value()->setEnabled(true);
2190 }
2191 break;
2192
2193 case BOARD:
2194 if (units_can_load(punits)) {
2195 i.value()->setEnabled(true);
2196 }
2197 break;
2198
2199 case DEBOARD:
2200 if (units_can_unload(&(wld.map), punits)) {
2201 i.value()->setEnabled(true);
2202 }
2203 break;
2204
2205 case TRANSPORTER:
2207 i.value()->setEnabled(true);
2208 }
2209 break;
2210
2211 case CONVERT:
2212 if (units_can_convert(&(wld.map), punits)) {
2213 i.value()->setEnabled(true);
2214 }
2215 break;
2216
2217 case MINE:
2219 i.value()->setEnabled(true);
2220 }
2221
2222 if (units_all_same_tile) {
2224 struct extra_type *pextra = nullptr;
2225
2226 /* FIXME: this overloading doesn't work well with multiple focus
2227 * units. */
2231 if (pextra != nullptr) {
2232 break;
2233 }
2235
2236 if (pextra != nullptr) {
2237 i.value()->setText(
2238 // TRANS: Build mine of specific type
2239 QString(_("Build %1"))
2240 .arg(extra_name_translation(pextra))
2241 .replace("&", "&&"));
2242 } else {
2243 i.value()->setText(QString(_("Build Mine")));
2244 }
2245 } else {
2246 i.value()->setText(QString(_("Build Mine")));
2247 }
2248 }
2249 break;
2250
2251 case IRRIGATION:
2253 i.value()->setEnabled(true);
2254 }
2255 if (units_all_same_tile) {
2257 struct extra_type *pextra = nullptr;
2258
2259 /* FIXME: this overloading doesn't work well with multiple focus
2260 * units. */
2264 if (pextra != nullptr) {
2265 break;
2266 }
2268
2269 if (pextra != nullptr) {
2270 i.value()->setText(
2271 // TRANS: Build irrigation of specific type
2272 QString(_("Build %1"))
2273 .arg(extra_name_translation(pextra))
2274 .replace("&", "&&"));
2275 } else {
2276 i.value()->setText(QString(_("Build Irrigation")));
2277 }
2278 } else {
2279 i.value()->setText(QString(_("Build Irrigation")));
2280 }
2281 }
2282 break;
2283
2284 case CULTIVATE:
2286 i.value()->setEnabled(true);
2287 }
2288 if (units_all_same_tile) {
2289 struct unit *punit = unit_list_get(punits, 0);
2290 struct tile *atile = unit_tile(punit);
2291 struct terrain *pterrain = tile_terrain(atile);
2292
2293 if (pterrain->cultivate_result != T_NONE) {
2294 i.value()->setText(
2295 // TRANS: Transform terrain to specific type
2296 QString(_("Cultivate to %1"))
2298 .replace("&", "&&"));
2299 } else {
2300 i.value()->setText(QString(_("Cultivate")));
2301 }
2302 } else {
2303 i.value()->setText(QString(_("Cultivate")));
2304 }
2305 break;
2306
2307 case PLANT:
2309 i.value()->setEnabled(true);
2310 }
2311 if (units_all_same_tile) {
2312 struct unit *punit = unit_list_get(punits, 0);
2313 struct tile *atile = unit_tile(punit);
2314 struct terrain *pterrain = tile_terrain(atile);
2315
2316 if (pterrain->plant_result != T_NONE) {
2317 i.value()->setText(
2318 // TRANS: Transform terrain to specific type
2319 QString(_("Plant to %1"))
2321 .replace("&", "&&"));
2322 } else {
2323 i.value()->setText(QString(_("Plant")));
2324 }
2325 } else {
2326 i.value()->setText(QString(_("Plant")));
2327 }
2328 break;
2329
2330 case TRANSFORM:
2332 i.value()->setEnabled(true);
2333 } else {
2334 break;
2335 }
2336 if (units_all_same_tile) {
2337 struct unit *punit = unit_list_get(punits, 0);
2338 struct tile *atile = unit_tile(punit);
2339 struct terrain *pterrain = tile_terrain(atile);
2340
2341 if (pterrain->transform_result != T_NONE
2342 && pterrain->transform_result != pterrain) {
2343 i.value()->setText(
2344 // TRANS: Transform terrain to specific type
2345 QString(_("Transform to %1"))
2347 .replace("&", "&&"));
2348 } else {
2349 i.value()->setText(_("Transform Terrain"));
2350 }
2351 }
2352 break;
2353
2354 case BUILD:
2357 i.value()->setEnabled(true);
2358 }
2359 if (city_on_tile
2361 i.value()->setText(
2363 .replace("&", "&&"));
2364 } else {
2365 i.value()->setText(
2367 .replace("&", "&&"));
2368 }
2369 break;
2370
2371 case ROAD:
2372 {
2373 struct extra_type *pextra = nullptr;
2374
2376 i.value()->setEnabled(true);
2377 }
2381 if (pextra != nullptr) {
2382 break;
2383 }
2385
2386 if (pextra != nullptr) {
2387 i.value()->setText(
2388 // TRANS: Build road of specific type
2389 QString(_("Build %1"))
2390 .arg(extra_name_translation(pextra))
2391 .replace("&", "&&"));
2392 }
2393 }
2394 break;
2395
2396 case FORTIFY:
2398 i.value()->setEnabled(true);
2399 }
2400 break;
2401
2402 case FORTRESS:
2404 i.value()->setEnabled(true);
2405 }
2406 break;
2407
2408 case AIRBASE:
2410 i.value()->setEnabled(true);
2411 }
2412 break;
2413
2414 case CLEAN:
2416 i.value()->setEnabled(true);
2417 }
2418 break;
2419
2420 case SENTRY:
2422 i.value()->setEnabled(true);
2423 }
2424 break;
2425
2426 case PARADROP:
2428 i.value()->setEnabled(true);
2430 .replace("&", "&&"));
2431 }
2432 break;
2433
2434 case PILLAGE:
2436 i.value()->setEnabled(true);
2437 }
2438 break;
2439
2440 case HOMECITY:
2442 i.value()->setEnabled(true);
2443 }
2444 break;
2445
2446 case WAKEUP:
2448 i.value()->setEnabled(true);
2449 }
2450 break;
2451
2452 case AUTOWORKER:
2454 i.value()->setEnabled(true);
2455 }
2457 i.value()->setText(_("Auto Settler"));
2458 } else {
2459 i.value()->setText(_("Auto Worker"));
2460 }
2461 break;
2462 case CONNECT_ROAD:
2464 if (proad != nullptr) {
2465 tgt = road_extra_get(proad);
2466 } else {
2467 break;
2468 }
2470 i.value()->setEnabled(true);
2471 }
2472 break;
2473
2474 case DISBAND:
2476 i.value()->setEnabled(true);
2477 }
2478 break;
2479
2480 case CONNECT_RAIL:
2482 if (proad != nullptr) {
2483 tgt = road_extra_get(proad);
2484 } else {
2485 break;
2486 }
2488 i.value()->setEnabled(true);
2489 }
2490 break;
2491
2492 case CONNECT_MAGLEV:
2494 if (proad != nullptr) {
2495 tgt = road_extra_get(proad);
2496 } else {
2497 break;
2498 }
2500 i.value()->setEnabled(true);
2501 }
2502 break;
2503
2504 case CONNECT_IRRIGATION:
2505 {
2507
2508 if (extra_type_list_size(extras) > 0) {
2509 struct extra_type *pextra;
2510
2513 i.value()->setEnabled(true);
2514 }
2515 }
2516 }
2517 break;
2518
2519 case GOTO_CITY:
2520 if (any_cities) {
2521 i.value()->setEnabled(true);
2522 }
2523 break;
2524
2525 case AIRLIFT:
2526 if (any_cities) {
2527 i.value()->setEnabled(true);
2528 }
2529 break;
2530
2531 case BUILD_WONDER:
2532 i.value()->setText(
2534 .replace("&", "&&"));
2536 i.value()->setEnabled(true);
2537 }
2538 break;
2539
2540 case AUTOTRADEROUTE:
2542 i.value()->setEnabled(true);
2543 }
2544 break;
2545
2546 case ORDER_TRADE_ROUTE:
2547 i.value()->setText(
2549 .replace("&", "&&"));
2551 i.value()->setEnabled(true);
2552 }
2553 break;
2554
2555 case ORDER_DIPLOMAT_DLG:
2557 i.value()->setEnabled(true);
2558 }
2559 break;
2560
2561 case UPGRADE:
2562 if (units_can_upgrade(&(wld.map), punits)) {
2563 i.value()->setEnabled(true);
2564 }
2565 break;
2566 default:
2567 break;
2568 }
2569
2570 i++;
2571 }
2572 }
2573}
2574
2575/**********************************************************************/
2582
2583/**********************************************************************/
2587{
2588 struct player *pplayer = client_player();
2589
2590 if (pplayer != nullptr) {
2591 popup_spaceship_dialog(pplayer);
2592 }
2593}
2594
2595/**********************************************************************/
2602
2603/**********************************************************************/
2607{
2608 ::gui()->game_tab_widget->setCurrentIndex(0);
2609}
2610
2611/**********************************************************************/
2618
2619/**********************************************************************/
2623{
2624 popup_players_dialog(false);
2625}
2626
2627/**********************************************************************/
2634
2635/**********************************************************************/
2639{
2641 /* FIXME: this can provide different actions for different units...
2642 * not good! */
2643 /* Enable the button for adding to a city in all cases, so we
2644 get an eventual error message from the server if we try. */
2649 }
2651}
2652
2653/**********************************************************************/
2657{
2659 struct extra_type *pextra;
2660
2663
2664 if (pextra != nullptr) {
2666 }
2668}
2669
2670/**********************************************************************/
2685
2686/**********************************************************************/
2690{
2692
2693 if (prail != nullptr) {
2694 struct extra_type *tgt;
2695
2696 tgt = road_extra_get(prail);
2698 }
2699}
2700
2701/**********************************************************************/
2705{
2707
2708 if (pmaglev != nullptr) {
2709 struct extra_type *tgt;
2710
2711 tgt = road_extra_get(pmaglev);
2713 }
2714}
2715
2716/**********************************************************************/
2723
2724/**********************************************************************/
2731
2732/**********************************************************************/
2736{
2738
2739 if (proad != nullptr) {
2740 struct extra_type *tgt;
2741
2742 tgt = road_extra_get(proad);
2744 }
2745}
2746
2747/**********************************************************************/
2754
2755/**********************************************************************/
2766
2767/**********************************************************************/
2771{
2773}
2774
2775/**********************************************************************/
2782
2783/**********************************************************************/
2790
2791/**********************************************************************/
2795{
2797 /* FIXME: this can provide different actions for different units...
2798 * not good! */
2800 EC_ROAD,
2802 punit);
2803 bool building_road = false;
2804
2805 if (tgt != nullptr
2808 building_road = true;
2809 }
2810
2813 }
2815}
2816
2817/**********************************************************************/
2824
2825/**********************************************************************/
2832
2833/**********************************************************************/
2837{
2838 key_unit_mine();
2839}
2840
2841/**********************************************************************/
2845{
2847}
2848
2849/**********************************************************************/
2856
2857/**********************************************************************/
2864
2865/**********************************************************************/
2869{
2871}
2872
2873/**********************************************************************/
2880
2881/**********************************************************************/
2885{
2886 delayed_order = false;
2887 units_list.clear();
2888}
2889
2890/**********************************************************************/
2894{
2895 gui()->rallies.hover_tile = false;
2896 gui()->rallies.hover_city = true;
2897}
2898
2899/**********************************************************************/
2903{
2904 gui()->trade_gen.hover_city = true;
2905}
2906
2907/**********************************************************************/
2911{
2912 gui()->trade_gen.add_all_cities();
2913}
2914
2915/**********************************************************************/
2919{
2920 gui()->trade_gen.calculate();
2921}
2922
2923/**********************************************************************/
2927{
2928 gui()->trade_gen.clear_trade_planing();
2929}
2930
2931/**********************************************************************/
2935{
2936 qtiles gilles;
2937 struct unit *punit;
2938 struct city *homecity;
2939 struct tile *home_tile;
2940 struct tile *dest_tile;
2941 bool sent = false;
2942
2944 homecity = game_city_by_number(punit->homecity);
2945 home_tile = homecity->tile;
2946 foreach(gilles, gui()->trade_gen.lines) {
2947 if ((gilles.t1 == home_tile || gilles.t2 == home_tile)
2948 && gilles.autocaravan == nullptr) {
2949 // Send caravan
2950 if (gilles.t1 == home_tile) {
2951 dest_tile = gilles.t2;
2952 } else {
2953 dest_tile = gilles.t1;
2954 }
2955 if (send_goto_tile(punit, dest_tile)) {
2956 int i;
2957 i = gui()->trade_gen.lines.indexOf(gilles);
2958 gilles = gui()->trade_gen.lines.takeAt(i);
2959 gilles.autocaravan = punit;
2960 gui()->trade_gen.lines.append(gilles);
2961 sent = true;
2962 break;
2963 }
2964 }
2965 }
2966
2967 if (!sent) {
2968 gui()->infotab->chtwdg->append(_("Didn't find any trade route"
2969 " to establish"));
2970 }
2971}
2972
2973/**********************************************************************/
2977{
2978 QVariant v;
2979 QAction *act;
2980
2982 v = act->data();
2983 airlift_type_id = v.toInt();
2984}
2985
2986/**********************************************************************/
2990{
2991 QAction *act;
2992
2994 qdef_act::action()->vs_unit_set(act->data().toInt());
2995}
2996
2997/**********************************************************************/
3001{
3002 QAction *act;
3003
3005 qdef_act::action()->vs_city_set(act->data().toInt());
3006}
3007
3008/**********************************************************************/
3012{
3013 quick_airlifting = true;
3014}
3015
3016/**********************************************************************/
3020{
3022 int i = 0;
3024
3025 delayed_order = true;
3026 dg = D_GOTO;
3027
3028 struct unit_list *punits = get_units_in_focus();
3029 if (unit_list_size(punits) == 0) {
3030 return;
3031 }
3032 if (hover_state != HOVER_GOTO) {
3037 control_mouse_cursor(nullptr);
3038 }
3040 i++;
3045}
3046
3047/**********************************************************************/
3051{
3053 struct unit *punit;
3054 struct tile *last_tile;
3055 struct tile *new_tile;
3056 int i = 0;
3057
3058 foreach (fui, units_list.unit_list) {
3059 i++;
3060 punit = unit_list_find(client_player()->units, fui->id);
3061 if (punit == nullptr) {
3062 continue;
3063 }
3064 last_tile = punit->tile;
3066 if (new_tile != nullptr) {
3067 punit->tile = new_tile;
3068 }
3069 if (is_tiles_adjacent(punit->tile, fui->ptile)) {
3072 punit->tile,
3073 fui->ptile));
3074 } else {
3075 send_attack_tile(punit, fui->ptile);
3076 }
3077 punit->tile = last_tile;
3078 }
3079 units_list.clear();
3080}
3081
3082/**********************************************************************/
3091
3092/**********************************************************************/
3096{
3098}
3099
3100/**********************************************************************/
3109
3110/**********************************************************************/
3114{
3116}
3117
3118/**********************************************************************/
3125
3126/**********************************************************************/
3135
3136/**********************************************************************/
3143
3144/**********************************************************************/
3151
3152/**********************************************************************/
3159
3160/**********************************************************************/
3164{
3165 key_unit_goto();
3166}
3167
3168/**********************************************************************/
3175
3176/**********************************************************************/
3183
3184/**********************************************************************/
3188{
3189 if (gui()->interface_locked) {
3190 enable_interface(false);
3191 } else {
3192 enable_interface(true);
3193 }
3194 gui()->interface_locked = !gui()->interface_locked;
3195}
3196
3197/**********************************************************************/
3201{
3205 int i;
3206
3207 lc = gui()->findChildren<close_widget *>();
3208 lm = gui()->findChildren<move_widget *>();
3209 lr = gui()->findChildren<resize_widget *>();
3210
3211 for (i = 0; i < lc.size(); ++i) {
3212 lc.at(i)->setVisible(!enable);
3213 }
3214 for (i = 0; i < lm.size(); ++i) {
3215 lm.at(i)->setVisible(!enable);
3216 }
3217 for (i = 0; i < lr.size(); ++i) {
3218 lr.at(i)->setVisible(!enable);
3219 }
3220}
3221
3222/**********************************************************************/
3226{
3228
3229 gui()->apply_fullscreen();
3230}
3231
3232/**********************************************************************/
3236{
3237 if (minimap_status->isChecked()) {
3238 ::gui()->minimapview_wdg->show();
3239 } else {
3240 ::gui()->minimapview_wdg->hide();
3241 }
3242}
3243
3244/**********************************************************************/
3248{
3249 if (osd_status->isChecked()) {
3250 gui()->qt_settings.show_new_turn_text = true;
3251 } else {
3252 gui()->qt_settings.show_new_turn_text = false;
3253 }
3254}
3255
3256/**********************************************************************/
3260{
3261 if (btlog_status->isChecked()) {
3262 gui()->qt_settings.show_battle_log = true;
3263 } else {
3264 gui()->qt_settings.show_battle_log = false;
3265 }
3266}
3267
3268/**********************************************************************/
3275
3276/**********************************************************************/
3283
3284/**********************************************************************/
3291
3292/**********************************************************************/
3299
3300/**********************************************************************/
3304{
3305 gui()->map_scale = gui()->map_scale * 1.2f;
3306 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3307}
3308
3309/**********************************************************************/
3313{
3314 QFont *qf;
3315
3316 gui()->map_scale = 1.0f;
3318 qf->setPointSize(fc_font::instance()->city_fontsize);
3320 qf->setPointSize(fc_font::instance()->prod_fontsize);
3321 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3322}
3323
3324/**********************************************************************/
3328{
3329 QFont *qf;
3330
3331 if (scale_fonts_status->isChecked()) {
3332 gui()->map_font_scale = true;
3333 } else {
3335 qf->setPointSize(fc_font::instance()->city_fontsize);
3337 qf->setPointSize(fc_font::instance()->prod_fontsize);
3338 gui()->map_font_scale = false;
3339 }
3341}
3342
3343/**********************************************************************/
3347{
3348 gui()->map_scale = gui()->map_scale / 1.2f;
3349 tilespec_reread(tileset_basename(tileset), true, gui()->map_scale);
3350}
3351
3352/**********************************************************************/
3359
3360/**********************************************************************/
3367
3368/**********************************************************************/
3375
3376/**********************************************************************/
3383
3384/**********************************************************************/
3391
3392/**********************************************************************/
3399
3400/**********************************************************************/
3407
3408/**********************************************************************/
3415
3416/**********************************************************************/
3420{
3421 key_unit_done();
3422}
3423
3424/**********************************************************************/
3431
3432/**********************************************************************/
3439
3440/**********************************************************************/
3449
3450/**********************************************************************/
3459
3460/**********************************************************************/
3467
3468/**********************************************************************/
3472{
3473 key_unit_wait();
3474}
3475
3476/**********************************************************************/
3480{
3482
3483 uhs = new unit_hud_selector(gui()->central_wdg);
3484 uhs->show_me();
3485}
3486
3487/**********************************************************************/
3494
3495/**********************************************************************/
3502
3503/**********************************************************************/
3510
3511/**********************************************************************/
3518
3519/**********************************************************************/
3526
3527/**********************************************************************/
3534
3535/**********************************************************************/
3542
3543/**********************************************************************/
3550
3551/**********************************************************************/
3558
3559/**********************************************************************/
3566
3567/**********************************************************************/
3574
3575/**********************************************************************/
3582
3583/**********************************************************************/
3590
3591/**********************************************************************/
3598
3599/**********************************************************************/
3606
3607/**********************************************************************/
3614
3615/**********************************************************************/
3622
3623/**********************************************************************/
3627{
3628 QDialog *dialog = new QDialog(this);
3629 QLabel *label;
3630 QPushButton *but;
3632 const struct strvec *tlset_list;
3633 const struct option *poption;
3635 QString s;
3636
3637 sl << "default_tileset_overhead_name" << "default_tileset_iso_name"
3638 << "default_tileset_hex_name" << "default_tileset_isohex_name";
3639 layout = new QVBoxLayout;
3640 dialog->setWindowTitle(_("Available tilesets"));
3641 label = new QLabel;
3642 label->setText(_("Some tilesets might not be compatible with current"
3643 " map topology!"));
3644 layout->addWidget(label);
3645
3646 foreach (s, sl) {
3648
3649 on_bytes = s.toUtf8();
3652 strvec_iterate(tlset_list, value) {
3653 but = new QPushButton(value);
3654 connect(but, &QAbstractButton::clicked, this, &mr_menu::load_new_tileset);
3655 layout->addWidget(but);
3657 }
3658 dialog->setSizeGripEnabled(true);
3659 dialog->setLayout(layout);
3660 dialog->show();
3661}
3662
3663/**********************************************************************/
3667{
3668 QPushButton *but;
3670
3672 tn_bytes = but->text().toUtf8();
3673 tilespec_reread(tn_bytes.data(), true, 1.0f);
3674 gui()->map_scale = 1.0f;
3675 but->parentWidget()->close();
3676}
3677
3678/**********************************************************************/
3682{
3683 gui()->trade_gen.calculate();
3684}
3685
3686/**********************************************************************/
3693
3694/**********************************************************************/
3701
3702/**********************************************************************/
3705void mr_menu::slot_help(const QString &topic)
3706{
3707 popup_help_dialog_typed(Q_(topic.toStdString().c_str()), HELP_ANY);
3708}
3709
3710/****************************************************************
3711 Actions "BUILD_PATH_*"
3712*****************************************************************/
3725
3726/****************************************************************
3727 Actions "BUILD_BASE_*"
3728*****************************************************************/
3730{
3733 if (pextra->buildable && pextra->id == id
3735 pextra)) {
3737 }
3740}
3741
3742
3743
3744/**********************************************************************/
3748{
3749 gui()->popup_client_options();
3750}
3751
3752/**********************************************************************/
3759
3760/**********************************************************************/
3764{
3765 gui()->pr_options->popup_server_options();
3766}
3767
3768/**********************************************************************/
3775
3776/**********************************************************************/
3780{
3781 options_save(nullptr);
3782}
3783
3784/**********************************************************************/
3788{
3790}
3791
3792/**********************************************************************/
3796{
3799 QString path, storage_path;
3800 hud_message_box *saved = new hud_message_box(gui()->central_wdg);
3801 bool map_saved;
3803
3806 current_width = gui()->mapview_wdg->width();
3807 current_height = gui()->mapview_wdg->height();
3808 if (tileset_hex_width(tileset) > 0) {
3809 full_size_y = full_size_y * 11 / 20;
3810 } else if (tileset_is_isometric(tileset)) {
3812 }
3814 img_name = QString("Freeciv-Turn%1").arg(game.info.turn);
3815 if (client_has_player()) {
3816 img_name = img_name + "-"
3818 }
3820 path = QStandardPaths::writableLocation(QStandardPaths::PicturesLocation);
3821 if (!storage_path.isEmpty() && QDir(storage_path).isReadable()) {
3823 } else if (!path.isEmpty()) {
3824 img_name = path + DIR_SEPARATOR + img_name;
3825 } else {
3826 img_name = QStandardPaths::writableLocation(QStandardPaths::HomeLocation)
3828 }
3829 map_saved = mapview.store->map_pixmap.save(img_name, "png");
3831 saved->setStandardButtons(QMessageBox::Ok);
3832 saved->setDefaultButton(QMessageBox::Cancel);
3833 saved->setAttribute(Qt::WA_DeleteOnClose);
3834 if (map_saved) {
3835 saved->set_text_title("Image saved as:\n" + img_name, _("Success"));
3836 } else {
3837 saved->set_text_title(_("Failed to save image of the map"), _("Error"));
3838 }
3839 saved->show();
3840}
3841
3842/**********************************************************************/
3846{
3847 send_save_game(nullptr);
3848}
3849
3850/**********************************************************************/
3854{
3855 QString str;
3856 QString current_file;
3857 QString location;
3858
3860 location = dirname;
3861 // choose last location
3863
3864 str = QString(_("Save Games"))
3865 + QString(" (*.sav *.sav.bz2 *.sav.gz *.sav.xz)");
3866 current_file = QFileDialog::getSaveFileName(gui()->central_wdg,
3867 _("Save Game As..."),
3868 location, str);
3869 if (!current_file.isEmpty()) {
3871
3872 cf_bytes = current_file.toUtf8();
3873 send_save_game(cf_bytes.data());
3874 }
3875}
3876
3877/**********************************************************************/
3881{
3883
3884 if (is_server_running()) {
3885 ask = new hud_message_box(gui()->central_wdg);
3886 ask->set_text_title(_("Leaving a local game will end it!"), "Leave game");
3887 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3888 ask->setDefaultButton(QMessageBox::Cancel);
3889 ask->setAttribute(Qt::WA_DeleteOnClose);
3890
3891 connect(ask, &hud_message_box::accepted, [=]() {
3892 if (client.conn.used) {
3893 disconnect_from_server(TRUE);
3894 }
3895 });
3896 ask->show();
3897 } else {
3899 }
3900}
3901
3902/**********************************************************************/
3906{
3907 hud_message_box* ask = new hud_message_box(gui()->central_wdg);
3908
3909 ask->setIcon(QMessageBox::Warning);
3910 ask->setStandardButtons(QMessageBox::Cancel | QMessageBox::Ok);
3911 ask->setDefaultButton(QMessageBox::Cancel);
3912 ask->setAttribute(Qt::WA_DeleteOnClose);
3913 return (ask->set_text_title(_("Selection will cancel current assignments!"),
3914 _("Confirm Disruptive Selection"), true)
3915 == QMessageBox::Ok);
3916}
3917
3918/**********************************************************************/
3922{
3923 struct tile *ptile;
3924
3926 if (get_city_bonus(pcity, EFT_AIRLIFT) > 0) {
3927 ptile = city_tile(pcity);
3928 unit_list_iterate(ptile->units, punit) {
3929 if (punit->utype == utype_by_number(ut)) {
3931 break;
3932 }
3934 }
3936}
const char * action_id_name_translation(action_id act_id)
Definition actions.c:1271
const char * action_name_translation(const struct action *paction)
Definition actions.c:1251
enum action_sub_target_kind action_get_sub_target_kind(const struct action *paction)
Definition actions.c:1140
bool actions_are_ready(void)
Definition actions.c:951
#define action_noninternal_iterate_end
Definition actions.h:240
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_id_get_actor_kind(act_id)
Definition actions.h:413
#define ACTION_ANY
Definition actions.h:56
#define action_noninternal_iterate(_act_)
Definition actions.h:235
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define action_id_has_complex_target(act_id)
Definition actions.h:435
#define ACTION_NONE
Definition actions.h:59
bool actres_removes_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:811
bool actres_creates_extra(enum action_result result, const struct extra_type *pextra)
Definition actres.c:790
#define str
Definition astring.c:76
#define n
Definition astring.c:77
void output_window_append(const struct ft_color color, const char *featured_text)
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3470
void destroy_city_virtual(struct city *pcity)
Definition city.c:3556
static bool is_non_allied_city_tile(const struct tile *ptile, const struct player *pplayer)
Definition city.h:771
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:564
#define city_list_iterate_end
Definition city.h:510
static fc_font * instance()
Definition fonts.cpp:41
QFont * get_font(QString name)
Definition fonts.cpp:63
static fc_shortcuts * sc()
fc_shortcut * get_shortcut(shortcut_id id)
static void update_all()
Definition menu.cpp:904
virtual ~go_act_menu()
Definition menu.cpp:710
void start_go_act(int act_id, int sub_tgt_id)
Definition menu.cpp:881
void reset()
Definition menu.cpp:719
static QSet< go_act_menu * > instances
Definition menu.h:237
void update()
Definition menu.cpp:841
go_act_menu(QWidget *parent=nullptr)
Definition menu.cpp:700
static void reset_all()
Definition menu.cpp:894
void create()
Definition menu.cpp:731
QMap< QAction *, int > items
Definition menu.h:239
static QSet< gov_menu * > instances
Definition menu.h:212
virtual ~gov_menu()
Definition menu.cpp:581
static void create_all()
Definition menu.cpp:680
void revolution()
Definition menu.cpp:659
QVector< QAction * > actions
Definition menu.h:214
static void update_all()
Definition menu.cpp:690
void change_gov(int target_gov)
Definition menu.cpp:667
gov_menu(QWidget *parent=0)
Definition menu.cpp:570
void create()
Definition menu.cpp:590
void update()
Definition menu.cpp:631
bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq, QString *ret)
Definition menu.cpp:1892
void slot_unit_sentry()
Definition menu.cpp:2860
QActionGroup * action_vs_city
Definition menu.h:267
void slot_bg3select()
Definition menu.cpp:3578
void slot_auto_worker()
Definition menu.cpp:2786
void slot_traveler()
Definition menu.cpp:3522
bool execute_shortcut_inner(const QMenu *m, QKeySequence seq)
Definition menu.cpp:1810
void slot_delayed_goto()
Definition menu.cpp:3019
void zoom_in()
Definition menu.cpp:3303
void slot_autocaravan()
Definition menu.cpp:2934
QMenu * multiplayer_menu
Definition menu.h:264
void slot_build_irrigation()
Definition menu.cpp:2820
void slot_execute_orders()
Definition menu.cpp:3050
void update_bases_menu()
Definition menu.cpp:2020
QString shortcut_exist(fc_shortcut *fcs)
Definition menu.cpp:1869
void tileset_custom_load()
Definition menu.cpp:3626
void update_roads_menu()
Definition menu.cpp:1973
void slot_calculate()
Definition menu.cpp:2918
void slot_conn_road()
Definition menu.cpp:2735
void slot_conn_irrigation()
Definition menu.cpp:2673
QMenu * bases_menu
Definition menu.h:263
QActionGroup * airlift_type
Definition menu.h:266
void slot_quickairlift_set()
Definition menu.cpp:2976
void slot_battlelog()
Definition menu.cpp:3259
QMultiHash< munit, QAction * > menu_list
Definition menu.h:271
void slot_trade_add_all()
Definition menu.cpp:2910
void update_airlift_menu()
Definition menu.cpp:1934
void slot_show_cities()
Definition menu.cpp:2630
void slot_transform()
Definition menu.cpp:2750
void slot_top_cities()
Definition menu.cpp:3514
void slot_action_vs_unit()
Definition menu.cpp:2989
void slot_achievements()
Definition menu.cpp:3498
void slot_show_research_tab()
Definition menu.cpp:2578
void shortcut_options()
Definition menu.cpp:3755
void slot_city_output()
Definition menu.cpp:3371
void slot_show_eco_report()
Definition menu.cpp:2598
QMenu * airlift_menu
Definition menu.h:262
QAction * osd_status
Definition menu.h:287
void slot_bg1select()
Definition menu.cpp:3530
void slot_unload_all()
Definition menu.cpp:3139
void slot_airlift()
Definition menu.cpp:3113
void slot_select_same_continent()
Definition menu.cpp:3443
void slot_city_production()
Definition menu.cpp:3379
void slot_set_home()
Definition menu.cpp:3121
QAction * lock_status
Definition menu.h:286
void slot_native_tiles()
Definition menu.cpp:3279
void slot_unit_explore()
Definition menu.cpp:3171
void slot_bg4assign()
Definition menu.cpp:3610
void slot_bg1append()
Definition menu.cpp:3546
void slot_upgrade()
Definition menu.cpp:3155
void execute_shortcut(int sid)
Definition menu.cpp:1825
void slot_popup_mult_rates()
Definition menu.cpp:3697
void slot_select_same_everywhere()
Definition menu.cpp:3453
void slot_map_grid()
Definition menu.cpp:3411
void slot_unit_filter()
Definition menu.cpp:3479
void slot_bg2select()
Definition menu.cpp:3554
void slot_done_moving()
Definition menu.cpp:3419
void calc_trade_routes()
Definition menu.cpp:3681
void slot_city_buycost()
Definition menu.cpp:3287
void slot_action()
Definition menu.cpp:2778
void slot_bg4append()
Definition menu.cpp:3618
QMenu * roads_menu
Definition menu.h:265
QAction * minimap_status
Definition menu.h:284
bool shortcut_exist_inner(const QMenu *m, QKeySequence seq, fc_shortcut *fcs, QString *ret)
Definition menu.cpp:1852
void slot_select_all_tile()
Definition menu.cpp:3427
void save_game()
Definition menu.cpp:3845
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Definition menu.cpp:914
void save_image()
Definition menu.cpp:3795
void slot_pillage()
Definition menu.cpp:2770
void slot_clean()
Definition menu.cpp:2656
void zoom_reset()
Definition menu.cpp:3312
void slot_board()
Definition menu.cpp:3085
void slot_center_view()
Definition menu.cpp:3179
void slot_build_mine()
Definition menu.cpp:2836
void server_options()
Definition menu.cpp:3763
void load_new_tileset()
Definition menu.cpp:3666
void set_tile_for_order(struct tile *ptile)
Definition menu.cpp:1798
void slot_fullscreen()
Definition menu.cpp:3225
void slot_bg4select()
Definition menu.cpp:3602
void slot_show_nations()
Definition menu.cpp:2622
void slot_build_road()
Definition menu.cpp:2794
void slot_unsentry()
Definition menu.cpp:3147
void slot_show_new_turn_text()
Definition menu.cpp:3247
void local_options()
Definition menu.cpp:3747
bool delayed_order
Definition menu.h:291
void slot_borders()
Definition menu.cpp:3271
void slot_clear_trade()
Definition menu.cpp:2926
void zoom_scale_fonts()
Definition menu.cpp:3327
void slot_conn_rail()
Definition menu.cpp:2689
void slot_select_same_tile()
Definition menu.cpp:3463
void slot_convert()
Definition menu.cpp:2868
QMenu * action_unit_menu
Definition menu.h:269
QActionGroup * action_vs_unit
Definition menu.h:268
void slot_endgame()
Definition menu.cpp:3506
void slot_bg2assign()
Definition menu.cpp:3562
void slot_select_one()
Definition menu.cpp:3435
void menus_sensitive()
Definition menu.cpp:2067
void messages_options()
Definition menu.cpp:3771
void slot_unit_goto()
Definition menu.cpp:3163
void slot_cultivate()
Definition menu.cpp:2828
void slot_stack_size()
Definition menu.cpp:3395
void slot_conn_maglev()
Definition menu.cpp:2704
void slot_patrol()
Definition menu.cpp:3095
void slot_unit_fortress()
Definition menu.cpp:2719
void slot_wait()
Definition menu.cpp:3471
void slot_demographics()
Definition menu.cpp:3490
void slot_build_city()
Definition menu.cpp:2638
void slot_city_growth()
Definition menu.cpp:3295
void slot_city_trade_routes()
Definition menu.cpp:3387
void slot_rally()
Definition menu.cpp:2893
void slot_plant()
Definition menu.cpp:2844
void slot_paradrop()
Definition menu.cpp:2758
void slot_build_path(int id)
Definition menu.cpp:3713
void slot_bg1assign()
Definition menu.cpp:3538
void slot_return_to_city()
Definition menu.cpp:3103
Unit_type_id airlift_type_id
Definition menu.h:293
void slot_show_map()
Definition menu.cpp:2606
void slot_bg3assign()
Definition menu.cpp:3586
QAction * scale_fonts_status
Definition menu.h:285
void slot_minimap_view()
Definition menu.cpp:3235
void slot_trade_city()
Definition menu.cpp:2902
void quit_game()
Definition menu.cpp:3787
void slot_help(const QString &topic)
Definition menu.cpp:3705
void save_game_as()
Definition menu.cpp:3853
void slot_bg2append()
Definition menu.cpp:3570
bool quick_airlifting
Definition menu.h:292
void slot_spaceship()
Definition menu.cpp:2586
void slot_city_names()
Definition menu.cpp:3355
QMenu * action_city_menu
Definition menu.h:270
void save_options_now()
Definition menu.cpp:3779
QAction * btlog_status
Definition menu.h:288
void slot_unit_fortify()
Definition menu.cpp:2852
void slot_show_units_report()
Definition menu.cpp:2614
void slot_quickairlift()
Definition menu.cpp:3011
QString shortcut_2_menustring(int sid)
Definition menu.cpp:1910
void slot_lock()
Definition menu.cpp:3187
void back_to_menu()
Definition menu.cpp:3880
void slot_deboard()
Definition menu.cpp:3129
void slot_popup_tax_rates()
Definition menu.cpp:3689
void slot_build_base(int id)
Definition menu.cpp:3729
qfc_units_list units_list
Definition menu.h:272
void setup_menus()
Definition menu.cpp:965
mr_menu()
Definition menu.cpp:956
void slot_bg3append()
Definition menu.cpp:3594
void slot_action_vs_city()
Definition menu.cpp:3000
void zoom_out()
Definition menu.cpp:3346
void slot_disband()
Definition menu.cpp:2876
void slot_unit_airbase()
Definition menu.cpp:2727
void slot_fullbar()
Definition menu.cpp:3403
void slot_city_outlines()
Definition menu.cpp:3363
bool confirm_disruptive_selection()
Definition menu.cpp:3905
void slot_orders_clear()
Definition menu.cpp:2884
static qdef_act * action()
Definition dialogs.cpp:1040
void vs_city_set(int i)
Definition dialogs.cpp:1062
void vs_unit_set(int i)
Definition dialogs.cpp:1070
QList< qfc_delayed_unit_item * > unit_list
Definition menu.h:131
void add(qfc_delayed_unit_item *fui)
Definition menu.cpp:496
int nr_units
Definition menu.h:132
void clear()
Definition menu.cpp:504
bool done
Definition menu.h:143
unsigned trade_num
Definition menu.h:146
int poss_trade_num
Definition menu.h:145
QList< struct city * > pos_cities
Definition menu.h:149
QList< struct city * > new_tr_cities
Definition menu.h:148
int over_max
Definition menu.h:144
trade_city(struct city *pcity)
Definition menu.cpp:69
QList< struct city * > curr_tr_cities
Definition menu.h:147
struct city * city
Definition menu.h:150
void calculate_inner(trade_city *tc)
Definition menu.cpp:217
bool discard_one(trade_city *tc)
Definition menu.cpp:379
void add_city(struct city *pcity)
Definition menu.cpp:128
void find_certain_routes()
Definition menu.cpp:461
QList< trade_city * > cities
Definition menu.h:182
void find_certain_routes_inner(trade_city *tc)
Definition menu.cpp:426
trade_city * find_most_free()
Definition menu.cpp:328
void discard_trade(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:365
void add_tile(struct tile *ptile)
Definition menu.cpp:140
void remove_virtual_city(struct tile *ptile)
Definition menu.cpp:191
bool hover_city
Definition menu.h:179
void add_all_cities()
Definition menu.cpp:88
void clear_trade_planing()
Definition menu.cpp:108
void discard()
Definition menu.cpp:346
void remove_city(struct city *pcity)
Definition menu.cpp:173
QList< qtiles > lines
Definition menu.h:180
bool discard_any(trade_city *tc, int freeroutes)
Definition menu.cpp:405
void check_if_done(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:476
QList< struct city * > virtual_cities
Definition menu.h:181
int find_over_max(struct city *pcity)
Definition menu.cpp:312
void calculate()
Definition menu.cpp:235
bool client_is_observer(void)
struct civclient client
enum client_states client_state(void)
bool is_waiting_turn_change(void)
void send_report_request(enum report_type type)
bool can_client_issue_orders(void)
bool client_has_player(void)
#define client_player()
@ C_S_RUNNING
Definition client_main.h:47
bool can_units_do_connect(struct unit_list *punits, enum unit_activity activity, struct extra_type *tgt)
Definition climisc.c:1242
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:76
@ REPORT_DEMOGRAPHIC
Definition conn_types.h:53
@ REPORT_WONDERS_OF_THE_WORLD_LONG
Definition conn_types.h:51
@ REPORT_ACHIEVEMENTS
Definition conn_types.h:54
@ REPORT_TOP_CITIES
Definition conn_types.h:52
void send_save_game(const char *filename)
bool is_server_running(void)
bool can_client_access_hack(void)
void key_unit_sentry(void)
Definition control.c:3756
void request_unit_airlift(struct unit *punit, struct city *pcity)
Definition control.c:1543
void key_city_output_toggle(void)
Definition control.c:3853
void request_unit_return(struct unit *punit)
Definition control.c:1552
void request_unit_caravan_action(struct unit *punit, action_id action)
Definition control.c:2223
void key_unit_auto_explore(void)
Definition control.c:3577
void key_unit_connect(enum unit_activity activity, struct extra_type *tgt)
Definition control.c:3375
void key_city_full_bar_toggle(void)
Definition control.c:3885
void key_map_native_toggle(void)
Definition control.c:3877
void request_unit_goto(enum unit_orders last_order, action_id act_id, int sub_tgt_id)
Definition control.c:1130
void key_unit_paradrop(void)
Definition control.c:3479
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_center_focus_unit(void)
Definition control.c:2750
void key_city_productions_toggle(void)
Definition control.c:3919
void key_unit_plant(void)
Definition control.c:3696
void key_unit_fortress(void)
Definition control.c:3624
void key_unit_mine(void)
Definition control.c:3688
void key_unit_pillage(void)
Definition control.c:3708
void request_unit_unload(struct unit *pcargo)
Definition control.c:2194
void request_new_unit_activity_targeted(struct unit *punit, enum unit_activity act, struct extra_type *tgt)
Definition control.c:1938
void key_unit_irrigate(void)
Definition control.c:3668
void request_unit_build_city(struct unit *punit)
Definition control.c:1817
void key_unit_unload_all(void)
Definition control.c:3517
void key_city_outlines_toggle(void)
Definition control.c:3845
void key_unit_homecity(void)
Definition control.c:3641
void set_hover_state(struct unit_list *punits, enum cursor_hover_state state, enum unit_activity activity, struct extra_type *tgt, int last_tgt, int last_sub_tgt, action_id action, enum unit_orders order)
Definition control.c:290
void key_unit_patrol(void)
Definition control.c:3487
void key_unit_wakeup_others(void)
Definition control.c:3550
enum cursor_hover_state hover_state
Definition control.c:89
void key_unit_stack_size_toggle(void)
Definition control.c:3936
void key_unit_wait(void)
Definition control.c:3542
void key_unit_select_battlegroup(int battlegroup, bool append)
Definition control.c:3819
void key_map_grid_toggle(void)
Definition control.c:3861
struct unit * head_of_units_in_focus(void)
Definition control.c:410
void key_city_growth_toggle(void)
Definition control.c:3902
void key_unit_action_select_tgt(void)
Definition control.c:3406
void key_city_buycost_toggle(void)
Definition control.c:3911
int get_num_units_in_focus(void)
Definition control.c:185
void key_unit_transform(void)
Definition control.c:3768
void request_move_unit_direction(struct unit *punit, int dir)
Definition control.c:1879
void key_unit_done(void)
Definition control.c:3463
void key_city_trade_routes_toggle(void)
Definition control.c:3928
void key_city_names_toggle(void)
Definition control.c:3893
void request_unit_select(struct unit_list *punits, enum unit_select_type_mode seltype, enum unit_select_location_mode selloc)
Definition control.c:1621
void key_unit_auto_work(void)
Definition control.c:3590
void key_unit_airbase(void)
Definition control.c:3560
void key_unit_goto(void)
Definition control.c:3471
void control_mouse_cursor(struct tile *ptile)
Definition control.c:1215
void key_unit_convert(void)
Definition control.c:3602
void key_unit_fortify(void)
Definition control.c:3612
void key_unit_assign_battlegroup(int battlegroup, bool append)
Definition control.c:3780
void key_unit_cultivate(void)
Definition control.c:3676
void key_map_borders_toggle(void)
Definition control.c:3869
#define can_unit_do_activity_targeted_client(_punit_, _act_, _tgt_)
Definition control.h:43
#define can_units_do_activity_targeted_client(_punits_, _act_, _tgt_)
Definition control.h:47
@ HOVER_GOTO
Definition control.h:27
#define can_units_do_activity_client(_punits_, _act_)
Definition control.h:45
bool qtg_request_transport(struct unit *pcargo, struct tile *ptile)
Definition dialogs.cpp:4948
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:842
struct extra_type * next_extra_for_tile(const struct tile *ptile, enum extra_cause cause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:779
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
struct extra_type * prev_extra_in_tile(const struct tile *ptile, enum extra_rmcause rmcause, const struct player *pplayer, const struct unit *punit)
Definition extras.c:804
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_name_translation(const struct extra_type *pextra)
Definition extras.c:194
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_iterate_end
Definition extras.h:321
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
#define NO_TARGET
Definition fc_types.h:214
int Unit_type_id
Definition fc_types.h:242
#define Q_(String)
Definition fcintl.h:70
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const char * city_link(const struct city *pcity)
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct city * game_city_by_number(int id)
Definition game.c:107
struct tile * tile_before_end_path(struct unit *punit, struct tile *ptile)
Definition goto.c:2036
bool send_attack_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1639
bool send_goto_tile(struct unit *punit, struct tile *ptile)
Definition goto.c:1569
void enter_goto_state(struct unit_list *punits)
Definition goto.c:1011
const char * government_name_translation(const struct government *pgovern)
Definition government.c:145
bool untargeted_revolution_allowed(void)
Definition government.c:568
Government_type_id government_count(void)
Definition government.c:73
struct government * government_by_number(const Government_type_id gov)
Definition government.c:105
bool can_change_to_government(struct player *pplayer, const struct government *gov)
Definition government.c:168
static PangoLayout * layout
Definition canvas.c:325
void city_report_dialog_popup(bool raise)
Definition cityrep.c:292
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
void popup_disband_dialog(struct unit_list *punits)
Definition dialogs.c:1473
static struct tile * pos
Definition finddlg.c:53
void popup_multiplier_dialog(void)
Definition gamedlgs.c:383
void popup_rates_dialog(void)
Definition gamedlgs.c:533
void popup_goto_dialog(void)
Definition gotodlg.c:258
void popup_quit_dialog(void)
Definition gui_main.c:2350
void popup_help_dialog_typed(const char *item, enum help_page_type htype)
Definition helpdlg.c:196
void create_line_at_mouse_pos(void)
Definition mapctrl.c:355
void update_city_descriptions(void)
Definition mapview.c:488
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.c:2349
#define CREATE_SUB_ITEM(_sub_target_, _sub_target_key_, _sub_target_name_)
void popup_messageopt_dialog(void)
Definition messagedlg.c:51
void popup_players_dialog(bool raise)
Definition plrdlg.c:91
void economy_report_dialog_popup(bool raise)
Definition repodlgs.c:1243
void popup_spaceship_dialog(struct player *pplayer)
delay_order
Definition menu.h:82
@ D_GOTO
Definition menu.h:83
munit
Definition menu.h:39
@ AIRLIFT
Definition menu.h:69
@ CONNECT_RAIL
Definition menu.h:65
@ TRANSFORM
Definition menu.h:51
@ FORTIFY
Definition menu.h:56
@ GOTO_CITY
Definition menu.h:68
@ TRANSPORTER
Definition menu.h:44
@ BUILD
Definition menu.h:54
@ IRRIGATION
Definition menu.h:49
@ CONNECT_IRRIGATION
Definition menu.h:67
@ CONNECT_ROAD
Definition menu.h:64
@ HOMECITY
Definition menu.h:61
@ CONVERT
Definition menu.h:46
@ PILLAGE
Definition menu.h:53
@ TOP_CITIES
Definition menu.h:79
@ BUILD_WONDER
Definition menu.h:70
@ DISBAND
Definition menu.h:45
@ DEBOARD
Definition menu.h:43
@ CLEAN
Definition menu.h:59
@ NOT_4_OBS
Definition menu.h:75
@ UPGRADE
Definition menu.h:74
@ SAVE
Definition menu.h:78
@ MULTIPLIERS
Definition menu.h:76
@ PLANT
Definition menu.h:48
@ ORDER_TRADE_ROUTE
Definition menu.h:72
@ WAKEUP
Definition menu.h:62
@ MINE
Definition menu.h:47
@ SENTRY
Definition menu.h:60
@ ORDER_DIPLOMAT_DLG
Definition menu.h:73
@ EXPLORE
Definition menu.h:41
@ STANDARD
Definition menu.h:40
@ AUTOWORKER
Definition menu.h:63
@ ROAD
Definition menu.h:55
@ CONNECT_MAGLEV
Definition menu.h:66
@ CULTIVATE
Definition menu.h:50
@ PARADROP
Definition menu.h:52
@ BOARD
Definition menu.h:42
@ FORTRESS
Definition menu.h:57
@ ENDGAME
Definition menu.h:77
@ AUTOTRADEROUTE
Definition menu.h:71
@ AIRBASE
Definition menu.h:58
#define enable(id)
Definition widget.h:223
void popup_revolution_dialog(void)
Definition dialogs.c:112
#define HELP_MUSICSET_ITEM
#define HELP_CITIES_ITEM
#define HELP_TERRAIN_ITEM
#define HELP_LANGUAGES_ITEM
#define HELP_CONNECTING_ITEM
#define HELP_TILESET_ITEM
#define HELP_CHATLINE_ITEM
#define HELP_RULESET_ITEM
#define HELP_GOVERNMENT_ITEM
#define HELP_ABOUT_ITEM
#define HELP_MULTIPLIER_ITEM
#define HELP_PLAYING_ITEM
#define HELP_IMPROVEMENTS_ITEM
#define HELP_UNITS_ITEM
#define HELP_ZOC_ITEM
#define HELP_WORKLIST_EDITOR_ITEM
#define HELP_WONDERS_ITEM
#define HELP_COMBAT_ITEM
#define HELP_SPACE_RACE_ITEM
#define HELP_COPYING_ITEM
#define HELP_OVERVIEW_ITEM
#define HELP_NATIONS_ITEM
#define HELP_TECHS_ITEM
#define HELP_DIPLOMACY_ITEM
#define HELP_ECONOMY_ITEM
@ HELP_ANY
Definition helpdlg_g.h:20
#define HELP_CMA_ITEM
#define HELP_CONTROLS_ITEM
bool has_player_unit_type(Unit_type_id utype)
Definition hudwidget.cpp:60
Impr_type_id improvement_number(const struct impr_type *pimprove)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define fc_assert(condition)
Definition log.h:177
int get_direction_for_step(const struct civ_map *nmap, const struct tile *start_tile, const struct tile *end_tile)
Definition map.c:1488
bool is_tiles_adjacent(const struct tile *tile0, const struct tile *tile1)
Definition map.c:1067
struct terrain_misc terrain_control
Definition map.c:68
struct view mapview
bool map_canvas_resized(int width, int height)
#define fc_malloc(sz)
Definition mem.h:34
#define ADD_OLD_SHORTCUT(wanted_action_id, sc_id)
static void enable_interface(bool enable)
Definition menu.cpp:3200
void multiairlift(struct city *acity, Unit_type_id ut)
Definition menu.cpp:3921
void real_menus_init(void)
Definition menu.cpp:513
static const char * get_tile_change_menu_text(struct tile *ptile, enum unit_activity activity)
Definition menu.cpp:554
void real_menus_update(void)
Definition menu.cpp:531
static mpgui * gui
Definition mpgui_qt.cpp:53
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
const char *const city_productions
Definition fonts.h:33
const char *const city_names
Definition fonts.h:32
const char * nation_plural_for_player(const struct player *pplayer)
Definition nation.c:178
const struct option_set * client_optset
Definition options.c:1331
void options_save(option_save_log_callback log_cb)
Definition options.c:6472
struct client_options gui_options
Definition options.c:71
struct option * optset_option_by_name(const struct option_set *poptset, const char *name)
Definition options.c:482
struct city_list * cities
Definition packhand.c:120
void popup_shortcuts_dialog()
void toggle_units_report(bool)
#define players_iterate_end
Definition player.h:542
#define players_iterate(_pplayer)
Definition player.h:537
void qtg_science_report_dialog_popup(bool raise)
void popup_endgame_report()
struct extra_type * road_extra_get(const struct road_type *proad)
Definition road.c:42
struct road_type * road_by_gui_type(enum road_gui_type gui_type)
Definition road.c:180
const struct strvec * get_save_dirs(void)
Definition shared.c:934
void array_shuffle(int *array, int n)
Definition shared.c:2011
char * freeciv_storage_dir(void)
Definition shared.c:671
#define DIR_SEPARATOR
Definition shared.h:127
QString shortcut_to_string(fc_shortcut *sc)
shortcut_id
Definition shortcuts.h:33
@ SC_PARADROP
Definition shortcuts.h:95
@ SC_UPGRADE_UNIT
Definition shortcuts.h:63
@ SC_BUILDIRRIGATION
Definition shortcuts.h:67
@ SC_BUILDCITY
Definition shortcuts.h:70
@ SC_DONE_MOVING
Definition shortcuts.h:57
@ SC_BUILDROAD
Definition shortcuts.h:69
@ SC_UNSENTRY_TILE
Definition shortcuts.h:61
@ SC_CULTIVATE
Definition shortcuts.h:68
@ SC_DO
Definition shortcuts.h:62
@ SC_CENTER_VIEW
Definition shortcuts.h:36
@ SC_SENTRY
Definition shortcuts.h:71
@ SC_GOBUILDCITY
Definition shortcuts.h:92
@ SC_NUKE
Definition shortcuts.h:76
@ SC_AUTOEXPLORE
Definition shortcuts.h:59
@ SC_SETHOME
Definition shortcuts.h:64
@ SC_PLANT
Definition shortcuts.h:66
@ SC_BUILDMINE
Definition shortcuts.h:65
@ SC_FULLSCREEN
Definition shortcuts.h:37
@ SC_TRADE_ROUTES
Definition shortcuts.h:54
@ SC_CITY_OUTPUT
Definition shortcuts.h:39
@ SC_TRANSFORM
Definition shortcuts.h:75
@ SC_STACK_SIZE
Definition shortcuts.h:94
@ SC_FORTIFY
Definition shortcuts.h:72
@ SC_ZOOM_IN
Definition shortcuts.h:87
@ SC_GOJOINCITY
Definition shortcuts.h:93
@ SC_MAP_GRID
Definition shortcuts.h:40
@ SC_MINIMAP
Definition shortcuts.h:38
@ SC_CITY_PROD
Definition shortcuts.h:55
@ SC_PATROL
Definition shortcuts.h:60
@ SC_GOTO
Definition shortcuts.h:73
@ SC_GOTOAIRLIFT
Definition shortcuts.h:58
@ SC_WAIT
Definition shortcuts.h:74
@ SC_IFACE_LOCK
Definition shortcuts.h:80
@ SC_DEBOARD
Definition shortcuts.h:78
@ SC_ZOOM_RESET
Definition shortcuts.h:91
@ SC_ZOOM_OUT
Definition shortcuts.h:88
@ SC_AUTOMATE
Definition shortcuts.h:81
@ SC_CITY_NAMES
Definition shortcuts.h:56
@ SC_BOARD
Definition shortcuts.h:77
@ SC_CLEAN
Definition shortcuts.h:82
@ SC_NAT_BORDERS
Definition shortcuts.h:41
@ SC_SHOW_FULLBAR
Definition shortcuts.h:86
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:110
const char * specialist_plural_translation(const struct specialist *sp)
Definition specialist.c:166
#define specialist_type_iterate_end
Definition specialist.h:85
#define specialist_type_iterate(sp)
Definition specialist.h:79
#define strvec_iterate(psv, str)
#define strvec_iterate_end
QPixmap map_pixmap
Definition canvas.h:25
Definition city.h:318
char * name
Definition city.h:319
struct tile * tile
Definition city.h:320
struct civ_game::@32::@35 client
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
struct government * government_during_revolution
Definition game.h:94
struct connection conn
Definition client_main.h:96
bool gui_qt_fullscreen
Definition options.h:454
bool draw_native
Definition options.h:216
bool draw_city_output
Definition options.h:195
bool draw_city_names
Definition options.h:197
bool draw_city_productions
Definition options.h:199
bool draw_borders
Definition options.h:215
bool draw_city_buycost
Definition options.h:200
bool draw_unit_stack_size
Definition options.h:219
bool draw_city_trade_routes
Definition options.h:201
bool unit_selection_clears_orders
Definition options.h:176
bool save_options_on_exit
Definition options.h:125
bool draw_map_grid
Definition options.h:196
bool draw_city_growth
Definition options.h:198
bool draw_city_outlines
Definition options.h:194
bool draw_full_citybar
Definition options.h:217
Definition climisc.h:82
struct city_list * cities
Definition player.h:281
Definition menu.h:160
QPixmap * pm
Definition sprite.h:25
struct terrain * cultivate_result
Definition terrain.h:108
struct terrain * plant_result
Definition terrain.h:111
struct terrain * transform_result
Definition terrain.h:122
Definition tile.h:50
struct unit_list * units
Definition tile.h:58
Definition unit.h:140
int id
Definition unit.h:147
struct tile * tile
Definition unit.h:142
int homecity
Definition unit.h:148
const struct unit_type * utype
Definition unit.h:141
struct canvas * store
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char * advance_name_translation(const struct advance *padvance)
Definition tech.c:300
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define advance_iterate(_p)
Definition tech.h:273
#define advance_iterate_end
Definition tech.h:274
#define T_NONE
Definition terrain.h:61
void tile_virtual_destroy(struct tile *vtile)
Definition tile.c:1036
bool tile_apply_activity(struct tile *ptile, Activity_type_id act, struct extra_type *tgt)
Definition tile.c:682
struct tile * tile_virtual_new(const struct tile *ptile)
Definition tile.c:982
const char * tile_get_info_text(const struct tile *ptile, bool include_nuisances, int linebreaks)
Definition tile.c:772
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_terrain(_tile)
Definition tile.h:115
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:7033
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:747
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1150
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:738
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:791
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:779
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1401
int city_num_trade_routes(const struct city *pcity)
unsigned max_trade_routes(const struct city *pcity)
Definition traderoutes.c:48
bool can_establish_trade_route(const struct city *pc1, const struct city *pc2, int priority)
bool have_cities_trade_route(const struct city *pc1, const struct city *pc2)
#define GOODS_HIGH_PRIORITY
bool unit_can_est_trade_route_here(const struct unit *punit)
Definition unit.c:303
bool unit_can_add_or_build_city(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:491
bool can_unit_change_homecity(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:524
bool unit_contained_in(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:2624
bool can_unit_do_autoworker(const struct unit *punit)
Definition unit.c:649
bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:865
bool unit_can_help_build_wonder_here(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:277
#define unit_tile(_pu)
Definition unit.h:407
@ ORDER_LAST
Definition unit.h:50
@ ORDER_PERFORM_ACTION
Definition unit.h:48
#define unit_owner(_pu)
Definition unit.h:406
bool units_can_convert(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:352
bool units_are_occupied(const struct unit_list *punits)
Definition unitlist.c:275
bool units_can_unload(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:303
bool can_units_do_base_gui(const struct unit_list *punits, enum base_gui_type base_gui)
Definition unitlist.c:182
bool units_contain_cityfounder(const struct unit_list *punits)
Definition unitlist.c:219
bool can_units_do_any_road(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:163
struct unit * unit_list_find(const struct unit_list *punitlist, int unit_id)
Definition unitlist.c:30
bool units_can_upgrade(const struct civ_map *nmap, const struct unit_list *punits)
Definition unitlist.c:337
bool units_have_activity_on_tile(const struct unit_list *punits, enum unit_activity activity)
Definition unitlist.c:321
bool units_have_type_flag(const struct unit_list *punits, enum unit_type_flag_id flag, bool has_flag)
Definition unitlist.c:204
bool can_units_do(const struct unit_list *punits, bool(can_fn)(const struct unit *punit))
Definition unitlist.c:95
bool units_can_do_action(const struct unit_list *punits, action_id act_id, bool can_do)
Definition unitlist.c:241
bool units_can_load(const struct unit_list *punits)
Definition unitlist.c:289
bool can_units_do_on_map(const struct civ_map *nmap, const struct unit_list *punits, bool(can_fn)(const struct civ_map *nmap, const struct unit *punit))
Definition unitlist.c:111
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:114
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:93
bool can_player_build_unit_now(const struct player *p, const struct unit_type *punittype)
Definition unittype.c:2104
const char * utype_name_translation(const struct unit_type *punittype)
Definition unittype.c:1586
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:396
#define unit_type_iterate(_p)
Definition unittype.h:863
#define unit_type_iterate_end
Definition unittype.h:870
#define MAP_NATIVE_WIDTH
#define MAP_NATIVE_HEIGHT