Freeciv-3.4
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packets_gen.h
Go to the documentation of this file.
1 /**************************************************************************
2 * THIS FILE WAS GENERATED *
3 * Script: common/generate_packets.py *
4 * Input: common/networking/packets.def *
5 * DO NOT CHANGE THIS FILE *
6 **************************************************************************/
7
8#ifndef FC__PACKETS_GEN_H
9#define FC__PACKETS_GEN_H
10
11#ifdef __cplusplus
12extern "C" {
13#endif /* __cplusplus */
14
15/* common */
16#include "actions.h"
17#include "city.h"
18#include "conn_types.h"
19#include "disaster.h"
20#include "events.h"
21#include "government.h"
22#include "player.h"
23#include "tech.h"
24#include "unit.h"
25
26/* common/aicore */
27#include "cm.h"
28
30 char __dummy; /* to avoid malloc(0); */
31};
32
34 char __dummy; /* to avoid malloc(0); */
35};
36
40
44
53
56 char message[1536];
57 char capability[512];
58 char challenge_file[4095];
60};
61
66
70
72 char __dummy; /* to avoid malloc(0); */
73};
74
82
87
93
101
118
170 int gold;
210 int phase;
226 enum ai_level skill_level;
229 int tech;
245 int turn;
247 int year;
253};
254
262
267
277
279 int tile;
280};
281
286
288 int id;
289 bool gained;
290 bool first;
291};
292
301
310
314
318
326
329};
330
388
395
401
418
427
432
435};
436
442
447
452
457
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474
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487
495
503
511
515
566
570
572 int tax;
575};
576
580
585
587 char __dummy; /* to avoid malloc(0); */
588};
589
596
606
611
623
625 int id;
626};
627
631
635
638};
639
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746
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762
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873
875 char __dummy; /* to avoid malloc(0); */
876};
877
879 char __dummy; /* to avoid malloc(0); */
880};
881
883 char __dummy; /* to avoid malloc(0); */
884};
885
891
893 char __dummy; /* to avoid malloc(0); */
894};
895
897 int phase;
898};
899
901 int year;
903 int turn;
904};
905
907 char __dummy; /* to avoid malloc(0); */
908};
909
911 char __dummy; /* to avoid malloc(0); */
912};
913
915 char __dummy; /* to avoid malloc(0); */
916};
917
919 char __dummy; /* to avoid malloc(0); */
920};
921
923 char __dummy; /* to avoid malloc(0); */
924};
925
930
951
1002
1010
1016
1022
1039
1050
1057
1073
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1121
1123 char __dummy; /* to avoid malloc(0); */
1124};
1125
1132
1138
1166
1172
1178
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1214
1254
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1656
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1666
1668 bool state;
1669};
1670
1672 char __dummy; /* to avoid malloc(0); */
1673};
1674
1676 char __dummy; /* to avoid malloc(0); */
1677};
1678
1682
1686
1692
1700
1702 int id;
1704 int tag;
1705};
1706
1712
1722
1730
1737
1741
1761
1768
1772
1803
1807
1811
1841
1848
1860
1864
1869
1873
1877
1880};
1881
1885
1898
1903
1905 int id;
1906};
1907
1912
1917
2001 PACKET_PAGE_MSG = 110, /* 110 */
2017 PACKET_RULESET_UNIT = 140, /* 140 */
2046 PACKET_SCENARIO_INFO = 180, /* 180 */
2124
2125 PACKET_LAST /* leave this last */
2127
2129
2131
2133void lsend_packet_investigate_started(struct conn_list *dest, const struct packet_investigate_started *packet);
2134int dsend_packet_investigate_started(struct connection *pc, int city_id);
2135void dlsend_packet_investigate_started(struct conn_list *dest, int city_id);
2136
2138void lsend_packet_investigate_finished(struct conn_list *dest, const struct packet_investigate_finished *packet);
2139int dsend_packet_investigate_finished(struct connection *pc, int city_id);
2140void dlsend_packet_investigate_finished(struct conn_list *dest, int city_id);
2141
2142int send_packet_server_join_req(struct connection *pc, const struct packet_server_join_req *packet);
2143int dsend_packet_server_join_req(struct connection *pc, const char *username, const char *capability, const char *version_label, int major_version, int minor_version, int patch_version);
2144
2145int send_packet_server_join_reply(struct connection *pc, const struct packet_server_join_reply *packet);
2146
2149
2151
2153void lsend_packet_server_shutdown(struct conn_list *dest);
2154
2155int send_packet_nation_select_req(struct connection *pc, const struct packet_nation_select_req *packet);
2156int dsend_packet_nation_select_req(struct connection *pc, int player_no, Nation_type_id nation_no, bool is_male, const char *name, int style);
2157
2158int send_packet_player_ready(struct connection *pc, const struct packet_player_ready *packet);
2159int dsend_packet_player_ready(struct connection *pc, int player_no, bool is_ready);
2160
2161int send_packet_endgame_report(struct connection *pc, const struct packet_endgame_report *packet);
2162void lsend_packet_endgame_report(struct conn_list *dest, const struct packet_endgame_report *packet);
2163
2164int send_packet_endgame_player(struct connection *pc, const struct packet_endgame_player *packet);
2165void lsend_packet_endgame_player(struct conn_list *dest, const struct packet_endgame_player *packet);
2166
2167int send_packet_tile_info(struct connection *pc, const struct packet_tile_info *packet);
2168void lsend_packet_tile_info(struct conn_list *dest, const struct packet_tile_info *packet);
2169
2170int send_packet_game_info(struct connection *pc, const struct packet_game_info *packet);
2171
2172int send_packet_calendar_info(struct connection *pc, const struct packet_calendar_info *packet);
2173
2174int send_packet_timeout_info(struct connection *pc, const struct packet_timeout_info *packet);
2175
2176int send_packet_map_info(struct connection *pc, const struct packet_map_info *packet);
2177void lsend_packet_map_info(struct conn_list *dest, const struct packet_map_info *packet);
2178
2179int send_packet_nuke_tile_info(struct connection *pc, const struct packet_nuke_tile_info *packet);
2180void lsend_packet_nuke_tile_info(struct conn_list *dest, const struct packet_nuke_tile_info *packet);
2182void dlsend_packet_nuke_tile_info(struct conn_list *dest, int tile);
2183
2184int send_packet_team_name_info(struct connection *pc, const struct packet_team_name_info *packet);
2185void lsend_packet_team_name_info(struct conn_list *dest, const struct packet_team_name_info *packet);
2186
2187int send_packet_achievement_info(struct connection *pc, const struct packet_achievement_info *packet);
2188void lsend_packet_achievement_info(struct conn_list *dest, const struct packet_achievement_info *packet);
2189
2190int send_packet_chat_msg(struct connection *pc, const struct packet_chat_msg *packet);
2191void lsend_packet_chat_msg(struct conn_list *dest, const struct packet_chat_msg *packet);
2192
2193int send_packet_early_chat_msg(struct connection *pc, const struct packet_early_chat_msg *packet);
2194void lsend_packet_early_chat_msg(struct conn_list *dest, const struct packet_early_chat_msg *packet);
2195
2196int send_packet_chat_msg_req(struct connection *pc, const struct packet_chat_msg_req *packet);
2197int dsend_packet_chat_msg_req(struct connection *pc, const char *message);
2198
2199int send_packet_connect_msg(struct connection *pc, const struct packet_connect_msg *packet);
2200int dsend_packet_connect_msg(struct connection *pc, const char *message);
2201
2202int send_packet_server_info(struct connection *pc, const struct packet_server_info *packet);
2203int dsend_packet_server_info(struct connection *pc, const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version);
2204
2205int send_packet_city_remove(struct connection *pc, const struct packet_city_remove *packet);
2206void lsend_packet_city_remove(struct conn_list *dest, const struct packet_city_remove *packet);
2207int dsend_packet_city_remove(struct connection *pc, int city_id);
2208void dlsend_packet_city_remove(struct conn_list *dest, int city_id);
2209
2210int send_packet_city_info(struct connection *pc, const struct packet_city_info *packet, bool force_to_send);
2211void lsend_packet_city_info(struct conn_list *dest, const struct packet_city_info *packet, bool force_to_send);
2212
2213int send_packet_city_nationalities(struct connection *pc, const struct packet_city_nationalities *packet, bool force_to_send);
2214void lsend_packet_city_nationalities(struct conn_list *dest, const struct packet_city_nationalities *packet, bool force_to_send);
2215
2217void lsend_packet_city_update_counters(struct conn_list *dest, const struct packet_city_update_counters *packet);
2218
2219int send_packet_city_short_info(struct connection *pc, const struct packet_city_short_info *packet);
2220void lsend_packet_city_short_info(struct conn_list *dest, const struct packet_city_short_info *packet);
2221
2222int send_packet_trade_route_info(struct connection *pc, const struct packet_trade_route_info *packet);
2223void lsend_packet_trade_route_info(struct conn_list *dest, const struct packet_trade_route_info *packet);
2224
2225int send_packet_city_sell(struct connection *pc, const struct packet_city_sell *packet);
2226int dsend_packet_city_sell(struct connection *pc, int city_id, int build_id);
2227
2228int send_packet_city_buy(struct connection *pc, const struct packet_city_buy *packet);
2229int dsend_packet_city_buy(struct connection *pc, int city_id);
2230
2231int send_packet_city_change(struct connection *pc, const struct packet_city_change *packet);
2232int dsend_packet_city_change(struct connection *pc, int city_id, int production_kind, int production_value);
2233
2234int send_packet_city_worklist(struct connection *pc, const struct packet_city_worklist *packet);
2235int dsend_packet_city_worklist(struct connection *pc, int city_id, const struct worklist *worklist);
2236
2238int dsend_packet_city_make_specialist(struct connection *pc, int city_id, int tile_id);
2239
2240int send_packet_city_make_worker(struct connection *pc, const struct packet_city_make_worker *packet);
2241int dsend_packet_city_make_worker(struct connection *pc, int city_id, int tile_id);
2242
2245
2246int send_packet_city_rename(struct connection *pc, const struct packet_city_rename *packet);
2247int dsend_packet_city_rename(struct connection *pc, int city_id, const char *name);
2248
2249int send_packet_city_options_req(struct connection *pc, const struct packet_city_options_req *packet);
2250int dsend_packet_city_options_req(struct connection *pc, int city_id, bv_city_options options, enum city_wl_cancel_behavior wl_cb);
2251
2252int send_packet_city_refresh(struct connection *pc, const struct packet_city_refresh *packet);
2253int dsend_packet_city_refresh(struct connection *pc, int city_id);
2254
2256int dsend_packet_city_name_suggestion_req(struct connection *pc, int unit_id);
2257
2260int dsend_packet_city_name_suggestion_info(struct connection *pc, int unit_id, const char *name);
2261void dlsend_packet_city_name_suggestion_info(struct conn_list *dest, int unit_id, const char *name);
2262
2264void lsend_packet_city_sabotage_list(struct conn_list *dest, const struct packet_city_sabotage_list *packet);
2265
2266int send_packet_city_rally_point(struct connection *pc, const struct packet_city_rally_point *packet, bool force_to_send);
2267void lsend_packet_city_rally_point(struct conn_list *dest, const struct packet_city_rally_point *packet, bool force_to_send);
2268
2269int send_packet_worker_task(struct connection *pc, const struct packet_worker_task *packet);
2270void lsend_packet_worker_task(struct conn_list *dest, const struct packet_worker_task *packet);
2271
2272int send_packet_player_remove(struct connection *pc, const struct packet_player_remove *packet);
2273int dsend_packet_player_remove(struct connection *pc, int playerno);
2274
2275int send_packet_player_info(struct connection *pc, const struct packet_player_info *packet);
2276
2277int send_packet_player_phase_done(struct connection *pc, const struct packet_player_phase_done *packet);
2278int dsend_packet_player_phase_done(struct connection *pc, int turn);
2279
2280int send_packet_player_rates(struct connection *pc, const struct packet_player_rates *packet);
2281int dsend_packet_player_rates(struct connection *pc, int tax, int luxury, int science);
2282
2285
2287int dsend_packet_player_place_infra(struct connection *pc, int tile, int extra);
2288
2290
2292
2293int send_packet_player_diplstate(struct connection *pc, const struct packet_player_diplstate *packet);
2294
2295int send_packet_player_multiplier(struct connection *pc, const struct packet_player_multiplier *packet);
2296
2297int send_packet_research_info(struct connection *pc, const struct packet_research_info *packet);
2298void lsend_packet_research_info(struct conn_list *dest, const struct packet_research_info *packet);
2299
2300int send_packet_unknown_research(struct connection *pc, const struct packet_unknown_research *packet);
2301
2302int send_packet_player_research(struct connection *pc, const struct packet_player_research *packet);
2303int dsend_packet_player_research(struct connection *pc, int tech);
2304
2305int send_packet_player_tech_goal(struct connection *pc, const struct packet_player_tech_goal *packet);
2306int dsend_packet_player_tech_goal(struct connection *pc, int tech);
2307
2308int send_packet_unit_remove(struct connection *pc, const struct packet_unit_remove *packet);
2309void lsend_packet_unit_remove(struct conn_list *dest, const struct packet_unit_remove *packet);
2310int dsend_packet_unit_remove(struct connection *pc, int unit_id);
2311void dlsend_packet_unit_remove(struct conn_list *dest, int unit_id);
2312
2313int send_packet_unit_info(struct connection *pc, const struct packet_unit_info *packet);
2314void lsend_packet_unit_info(struct conn_list *dest, const struct packet_unit_info *packet);
2315
2316int send_packet_unit_short_info(struct connection *pc, const struct packet_unit_short_info *packet, bool force_to_send);
2317void lsend_packet_unit_short_info(struct conn_list *dest, const struct packet_unit_short_info *packet, bool force_to_send);
2318
2319int send_packet_unit_combat_info(struct connection *pc, const struct packet_unit_combat_info *packet);
2320void lsend_packet_unit_combat_info(struct conn_list *dest, const struct packet_unit_combat_info *packet);
2321
2322int send_packet_unit_sscs_set(struct connection *pc, const struct packet_unit_sscs_set *packet);
2323int dsend_packet_unit_sscs_set(struct connection *pc, int unit_id, enum unit_ss_data_type type, int value);
2324
2325int send_packet_unit_orders(struct connection *pc, const struct packet_unit_orders *packet);
2326
2329
2330int send_packet_unit_action_query(struct connection *pc, const struct packet_unit_action_query *packet);
2331int dsend_packet_unit_action_query(struct connection *pc, int actor_id, int target_id, action_id action_type, int request_kind);
2332
2333int send_packet_unit_type_upgrade(struct connection *pc, const struct packet_unit_type_upgrade *packet);
2335
2336int send_packet_unit_do_action(struct connection *pc, const struct packet_unit_do_action *packet);
2337int dsend_packet_unit_do_action(struct connection *pc, int actor_id, int target_id, int sub_tgt_id, const char *name, action_id action_type);
2338
2340int dsend_packet_unit_action_answer(struct connection *pc, int actor_id, int target_id, int cost, action_id action_type, int request_kind);
2341
2342int send_packet_unit_get_actions(struct connection *pc, const struct packet_unit_get_actions *packet);
2343int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind);
2344
2345int send_packet_unit_actions(struct connection *pc, const struct packet_unit_actions *packet);
2346int dsend_packet_unit_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_city_id, int target_tile_id, int target_extra_id, int request_kind, const struct act_prob *action_probabilities);
2347
2349int dsend_packet_unit_change_activity(struct connection *pc, int unit_id, enum unit_activity activity, int target);
2350
2352int dsend_packet_diplomacy_init_meeting_req(struct connection *pc, int counterpart);
2353
2355void lsend_packet_diplomacy_init_meeting(struct conn_list *dest, const struct packet_diplomacy_init_meeting *packet);
2356int dsend_packet_diplomacy_init_meeting(struct connection *pc, int counterpart, int initiated_from);
2357void dlsend_packet_diplomacy_init_meeting(struct conn_list *dest, int counterpart, int initiated_from);
2358
2360int dsend_packet_diplomacy_cancel_meeting_req(struct connection *pc, int counterpart);
2361
2364int dsend_packet_diplomacy_cancel_meeting(struct connection *pc, int counterpart, int initiated_from);
2365void dlsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, int counterpart, int initiated_from);
2366
2368int dsend_packet_diplomacy_create_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2369
2372int dsend_packet_diplomacy_create_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2373void dlsend_packet_diplomacy_create_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value);
2374
2376int dsend_packet_diplomacy_remove_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2377
2380int dsend_packet_diplomacy_remove_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2381void dlsend_packet_diplomacy_remove_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value);
2382
2384int dsend_packet_diplomacy_accept_treaty_req(struct connection *pc, int counterpart);
2385
2388int dsend_packet_diplomacy_accept_treaty(struct connection *pc, int counterpart, bool I_accepted, bool other_accepted);
2389void dlsend_packet_diplomacy_accept_treaty(struct conn_list *dest, int counterpart, bool I_accepted, bool other_accepted);
2390
2392int dsend_packet_diplomacy_cancel_pact(struct connection *pc, int other_player_id, enum clause_type clause);
2393
2394int send_packet_page_msg(struct connection *pc, const struct packet_page_msg *packet);
2395void lsend_packet_page_msg(struct conn_list *dest, const struct packet_page_msg *packet);
2396
2397int send_packet_page_msg_part(struct connection *pc, const struct packet_page_msg_part *packet);
2398void lsend_packet_page_msg_part(struct conn_list *dest, const struct packet_page_msg_part *packet);
2399
2400int send_packet_report_req(struct connection *pc, const struct packet_report_req *packet);
2402
2403int send_packet_conn_info(struct connection *pc, const struct packet_conn_info *packet);
2404void lsend_packet_conn_info(struct conn_list *dest, const struct packet_conn_info *packet);
2405
2406int send_packet_conn_ping_info(struct connection *pc, const struct packet_conn_ping_info *packet);
2407void lsend_packet_conn_ping_info(struct conn_list *dest, const struct packet_conn_ping_info *packet);
2408
2410
2412
2414
2415int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet);
2416
2418void lsend_packet_end_phase(struct conn_list *dest);
2419
2420int send_packet_start_phase(struct connection *pc, const struct packet_start_phase *packet);
2421void lsend_packet_start_phase(struct conn_list *dest, const struct packet_start_phase *packet);
2422int dsend_packet_start_phase(struct connection *pc, int phase);
2423void dlsend_packet_start_phase(struct conn_list *dest, int phase);
2424
2425int send_packet_new_year(struct connection *pc, const struct packet_new_year *packet);
2426void lsend_packet_new_year(struct conn_list *dest, const struct packet_new_year *packet);
2427
2429void lsend_packet_begin_turn(struct conn_list *dest);
2430
2432void lsend_packet_end_turn(struct conn_list *dest);
2433
2435void lsend_packet_freeze_client(struct conn_list *dest);
2436
2438void lsend_packet_thaw_client(struct conn_list *dest);
2439
2441
2442int send_packet_spaceship_place(struct connection *pc, const struct packet_spaceship_place *packet);
2444
2445int send_packet_spaceship_info(struct connection *pc, const struct packet_spaceship_info *packet);
2446void lsend_packet_spaceship_info(struct conn_list *dest, const struct packet_spaceship_info *packet);
2447
2448int send_packet_ruleset_unit(struct connection *pc, const struct packet_ruleset_unit *packet);
2449void lsend_packet_ruleset_unit(struct conn_list *dest, const struct packet_ruleset_unit *packet);
2450
2452void lsend_packet_ruleset_unit_bonus(struct conn_list *dest, const struct packet_ruleset_unit_bonus *packet);
2453
2454int send_packet_ruleset_unit_flag(struct connection *pc, const struct packet_ruleset_unit_flag *packet);
2455void lsend_packet_ruleset_unit_flag(struct conn_list *dest, const struct packet_ruleset_unit_flag *packet);
2456
2459
2460int send_packet_ruleset_game(struct connection *pc, const struct packet_ruleset_game *packet);
2461void lsend_packet_ruleset_game(struct conn_list *dest, const struct packet_ruleset_game *packet);
2462
2464void lsend_packet_ruleset_specialist(struct conn_list *dest, const struct packet_ruleset_specialist *packet);
2465
2468
2469int send_packet_ruleset_tech(struct connection *pc, const struct packet_ruleset_tech *packet);
2470void lsend_packet_ruleset_tech(struct conn_list *dest, const struct packet_ruleset_tech *packet);
2471
2473void lsend_packet_ruleset_tech_class(struct conn_list *dest, const struct packet_ruleset_tech_class *packet);
2474
2475int send_packet_ruleset_tech_flag(struct connection *pc, const struct packet_ruleset_tech_flag *packet);
2476void lsend_packet_ruleset_tech_flag(struct conn_list *dest, const struct packet_ruleset_tech_flag *packet);
2477
2479void lsend_packet_ruleset_government(struct conn_list *dest, const struct packet_ruleset_government *packet);
2480
2481int send_packet_ruleset_gov_flag(struct connection *pc, const struct packet_ruleset_gov_flag *packet);
2482void lsend_packet_ruleset_gov_flag(struct conn_list *dest, const struct packet_ruleset_gov_flag *packet);
2483
2486
2488void lsend_packet_rulesets_ready(struct conn_list *dest);
2489
2491void lsend_packet_ruleset_nation_sets(struct conn_list *dest, const struct packet_ruleset_nation_sets *packet);
2492
2494void lsend_packet_ruleset_nation_groups(struct conn_list *dest, const struct packet_ruleset_nation_groups *packet);
2495
2496int send_packet_ruleset_nation(struct connection *pc, const struct packet_ruleset_nation *packet);
2497void lsend_packet_ruleset_nation(struct conn_list *dest, const struct packet_ruleset_nation *packet);
2498
2500void lsend_packet_nation_availability(struct conn_list *dest, const struct packet_nation_availability *packet);
2501
2502int send_packet_ruleset_style(struct connection *pc, const struct packet_ruleset_style *packet);
2503void lsend_packet_ruleset_style(struct conn_list *dest, const struct packet_ruleset_style *packet);
2504
2505int send_packet_ruleset_city(struct connection *pc, const struct packet_ruleset_city *packet);
2506void lsend_packet_ruleset_city(struct conn_list *dest, const struct packet_ruleset_city *packet);
2507
2508int send_packet_ruleset_building(struct connection *pc, const struct packet_ruleset_building *packet);
2509void lsend_packet_ruleset_building(struct conn_list *dest, const struct packet_ruleset_building *packet);
2510
2511int send_packet_ruleset_impr_flag(struct connection *pc, const struct packet_ruleset_impr_flag *packet);
2512void lsend_packet_ruleset_impr_flag(struct conn_list *dest, const struct packet_ruleset_impr_flag *packet);
2513
2514int send_packet_ruleset_terrain(struct connection *pc, const struct packet_ruleset_terrain *packet);
2515void lsend_packet_ruleset_terrain(struct conn_list *dest, const struct packet_ruleset_terrain *packet);
2516
2518void lsend_packet_ruleset_terrain_flag(struct conn_list *dest, const struct packet_ruleset_terrain_flag *packet);
2519
2521void lsend_packet_ruleset_unit_class(struct conn_list *dest, const struct packet_ruleset_unit_class *packet);
2522
2523int send_packet_ruleset_extra(struct connection *pc, const struct packet_ruleset_extra *packet);
2524void lsend_packet_ruleset_extra(struct conn_list *dest, const struct packet_ruleset_extra *packet);
2525
2527void lsend_packet_ruleset_extra_flag(struct conn_list *dest, const struct packet_ruleset_extra_flag *packet);
2528
2529int send_packet_ruleset_base(struct connection *pc, const struct packet_ruleset_base *packet);
2530void lsend_packet_ruleset_base(struct conn_list *dest, const struct packet_ruleset_base *packet);
2531
2532int send_packet_ruleset_road(struct connection *pc, const struct packet_ruleset_road *packet);
2533void lsend_packet_ruleset_road(struct conn_list *dest, const struct packet_ruleset_road *packet);
2534
2535int send_packet_ruleset_goods(struct connection *pc, const struct packet_ruleset_goods *packet);
2536void lsend_packet_ruleset_goods(struct conn_list *dest, const struct packet_ruleset_goods *packet);
2537
2538int send_packet_ruleset_disaster(struct connection *pc, const struct packet_ruleset_disaster *packet);
2539void lsend_packet_ruleset_disaster(struct conn_list *dest, const struct packet_ruleset_disaster *packet);
2540
2542void lsend_packet_ruleset_achievement(struct conn_list *dest, const struct packet_ruleset_achievement *packet);
2543
2544int send_packet_ruleset_trade(struct connection *pc, const struct packet_ruleset_trade *packet);
2545void lsend_packet_ruleset_trade(struct conn_list *dest, const struct packet_ruleset_trade *packet);
2546
2547int send_packet_ruleset_action(struct connection *pc, const struct packet_ruleset_action *packet);
2548void lsend_packet_ruleset_action(struct conn_list *dest, const struct packet_ruleset_action *packet);
2549
2551void lsend_packet_ruleset_action_enabler(struct conn_list *dest, const struct packet_ruleset_action_enabler *packet);
2552
2554void lsend_packet_ruleset_action_auto(struct conn_list *dest, const struct packet_ruleset_action_auto *packet);
2555
2556int send_packet_ruleset_counter(struct connection *pc, const struct packet_ruleset_counter *packet);
2557void lsend_packet_ruleset_counter(struct conn_list *dest, const struct packet_ruleset_counter *packet);
2558
2559int send_packet_ruleset_music(struct connection *pc, const struct packet_ruleset_music *packet);
2560void lsend_packet_ruleset_music(struct conn_list *dest, const struct packet_ruleset_music *packet);
2561
2563void lsend_packet_ruleset_multiplier(struct conn_list *dest, const struct packet_ruleset_multiplier *packet);
2564
2565int send_packet_ruleset_clause(struct connection *pc, const struct packet_ruleset_clause *packet);
2566void lsend_packet_ruleset_clause(struct conn_list *dest, const struct packet_ruleset_clause *packet);
2567
2568int send_packet_ruleset_tiledef(struct connection *pc, const struct packet_ruleset_tiledef *packet);
2569void lsend_packet_ruleset_tiledef(struct conn_list *dest, const struct packet_ruleset_tiledef *packet);
2570
2571int send_packet_ruleset_control(struct connection *pc, const struct packet_ruleset_control *packet);
2572void lsend_packet_ruleset_control(struct conn_list *dest, const struct packet_ruleset_control *packet);
2573
2574int send_packet_ruleset_summary(struct connection *pc, const struct packet_ruleset_summary *packet);
2575void lsend_packet_ruleset_summary(struct conn_list *dest, const struct packet_ruleset_summary *packet);
2576
2579
2581
2583int dsend_packet_single_want_hack_reply(struct connection *pc, bool you_have_hack);
2584
2585int send_packet_ruleset_choices(struct connection *pc, const struct packet_ruleset_choices *packet);
2586
2587int send_packet_ruleset_select(struct connection *pc, const struct packet_ruleset_select *packet);
2588
2589int send_packet_game_load(struct connection *pc, const struct packet_game_load *packet);
2590void lsend_packet_game_load(struct conn_list *dest, const struct packet_game_load *packet);
2591int dsend_packet_game_load(struct connection *pc, bool load_successful, const char *load_filename);
2592void dlsend_packet_game_load(struct conn_list *dest, bool load_successful, const char *load_filename);
2593
2595
2597
2599
2601
2603
2605
2607
2608int send_packet_set_topology(struct connection *pc, const struct packet_set_topology *packet);
2609
2610int send_packet_ruleset_effect(struct connection *pc, const struct packet_ruleset_effect *packet);
2611void lsend_packet_ruleset_effect(struct conn_list *dest, const struct packet_ruleset_effect *packet);
2612
2613int send_packet_ruleset_resource(struct connection *pc, const struct packet_ruleset_resource *packet);
2614void lsend_packet_ruleset_resource(struct conn_list *dest, const struct packet_ruleset_resource *packet);
2615
2616int send_packet_scenario_info(struct connection *pc, const struct packet_scenario_info *packet);
2617
2619
2620int send_packet_save_scenario(struct connection *pc, const struct packet_save_scenario *packet);
2621int dsend_packet_save_scenario(struct connection *pc, const char *name);
2622
2623int send_packet_vote_new(struct connection *pc, const struct packet_vote_new *packet);
2624
2625int send_packet_vote_update(struct connection *pc, const struct packet_vote_update *packet);
2626
2627int send_packet_vote_remove(struct connection *pc, const struct packet_vote_remove *packet);
2628
2629int send_packet_vote_resolve(struct connection *pc, const struct packet_vote_resolve *packet);
2630
2631int send_packet_vote_submit(struct connection *pc, const struct packet_vote_submit *packet);
2632
2633int send_packet_edit_mode(struct connection *pc, const struct packet_edit_mode *packet);
2634int dsend_packet_edit_mode(struct connection *pc, bool state);
2635
2637
2639
2642
2644void lsend_packet_edit_fogofwar_state(struct conn_list *dest, const struct packet_edit_fogofwar_state *packet);
2645int dsend_packet_edit_fogofwar_state(struct connection *pc, bool enabled);
2646void dlsend_packet_edit_fogofwar_state(struct conn_list *dest, bool enabled);
2647
2648int send_packet_edit_tile_terrain(struct connection *pc, const struct packet_edit_tile_terrain *packet);
2650
2651int send_packet_edit_tile_extra(struct connection *pc, const struct packet_edit_tile_extra *packet);
2652int dsend_packet_edit_tile_extra(struct connection *pc, int tile, int extra_type_id, bool removal, int eowner, int size);
2653
2654int send_packet_edit_startpos(struct connection *pc, const struct packet_edit_startpos *packet);
2655int dsend_packet_edit_startpos(struct connection *pc, int id, bool removal, int tag);
2656
2658
2659int send_packet_edit_tile(struct connection *pc, const struct packet_edit_tile *packet);
2660
2661int send_packet_edit_unit_create(struct connection *pc, const struct packet_edit_unit_create *packet);
2662int dsend_packet_edit_unit_create(struct connection *pc, int owner, int tile, Unit_type_id type, int count, int tag);
2663
2664int send_packet_edit_unit_remove(struct connection *pc, const struct packet_edit_unit_remove *packet);
2665int dsend_packet_edit_unit_remove(struct connection *pc, int owner, int tile, Unit_type_id type, int count);
2666
2669
2670int send_packet_edit_unit(struct connection *pc, const struct packet_edit_unit *packet);
2671
2672int send_packet_edit_city_create(struct connection *pc, const struct packet_edit_city_create *packet);
2673int dsend_packet_edit_city_create(struct connection *pc, int owner, int tile, int size, int tag);
2674
2675int send_packet_edit_city_remove(struct connection *pc, const struct packet_edit_city_remove *packet);
2676int dsend_packet_edit_city_remove(struct connection *pc, int id);
2677
2678int send_packet_edit_city(struct connection *pc, const struct packet_edit_city *packet);
2679
2681int dsend_packet_edit_player_create(struct connection *pc, int tag);
2682
2684int dsend_packet_edit_player_remove(struct connection *pc, int id);
2685
2686int send_packet_edit_player(struct connection *pc, const struct packet_edit_player *packet);
2687void lsend_packet_edit_player(struct conn_list *dest, const struct packet_edit_player *packet);
2688
2690int dsend_packet_edit_player_vision(struct connection *pc, int player, int tile, bool known, int size);
2691
2692int send_packet_edit_game(struct connection *pc, const struct packet_edit_game *packet);
2693
2695
2697int dsend_packet_edit_object_created(struct connection *pc, int tag, int id);
2698
2699int send_packet_play_music(struct connection *pc, const struct packet_play_music *packet);
2700void lsend_packet_play_music(struct conn_list *dest, const struct packet_play_music *packet);
2701
2702int send_packet_popup_image(struct connection *pc, const struct packet_popup_image *packet);
2703void lsend_packet_popup_image(struct conn_list *dest, const struct packet_popup_image *packet);
2704
2705int send_packet_sync_serial(struct connection *pc, const struct packet_sync_serial *packet);
2706int dsend_packet_sync_serial(struct connection *pc, int serial);
2707
2708int send_packet_sync_serial_reply(struct connection *pc, const struct packet_sync_serial_reply *packet);
2709int dsend_packet_sync_serial_reply(struct connection *pc, int serial);
2710
2711int send_packet_web_city_info_addition(struct connection *pc, const struct packet_web_city_info_addition *packet, bool force_to_send);
2712void lsend_packet_web_city_info_addition(struct conn_list *dest, const struct packet_web_city_info_addition *packet, bool force_to_send);
2713
2714int send_packet_web_cma_set(struct connection *pc, const struct packet_web_cma_set *packet);
2715
2716int send_packet_web_cma_clear(struct connection *pc, const struct packet_web_cma_clear *packet);
2717
2719
2722
2723void delta_stats_report(void);
2724void delta_stats_reset(void);
2725
2726#ifdef __cplusplus
2727}
2728#endif /* __cplusplus */
2729
2730#endif /* FC__PACKETS_GEN_H */
#define MAX_NUM_ACTIONS
Definition actions.h:62
@ FEELING_LAST
Definition city.h:283
char * incite_cost
Definition comments.c:76
#define ATTRIBUTE_CHUNK_SIZE
Definition conn_types.h:66
#define MAX_LEN_CONTENT
Definition conn_types.h:32
#define MAX_LEN_PACKET
Definition conn_types.h:29
#define MAX_LEN_PASSWORD
Definition conn_types.h:31
#define MAX_LEN_MSG
Definition conn_types.h:37
#define MAX_LEN_CAPSTR
Definition conn_types.h:30
report_type
Definition conn_types.h:49
#define MAX_LEN_ROUTE
Definition conn_types.h:38
authentication_type
Definition conn_types.h:41
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:74
#define MAX_NUM_CONNECTIONS
Definition fc_types.h:38
#define MAX_CITY_NATIONALITIES
Definition fc_types.h:90
#define MAX_VET_LEVELS
Definition fc_types.h:49
road_compat
Definition fc_types.h:946
#define MAX_RULESET_NAME_LENGTH
Definition fc_types.h:271
#define MAX_GRANARY_INIS
Definition fc_types.h:73
#define MAX_NUM_NATIONS
Definition fc_types.h:61
#define MAX_NUM_RULESETS
Definition fc_types.h:270
#define MAX_NUM_NATION_SETS
Definition fc_types.h:58
int Goods_type_id
Definition fc_types.h:247
diplomacy_mode
Definition fc_types.h:742
#define MAX_NUM_BUILDING_LIST
Definition fc_types.h:46
#define MAX_LEN_ENUM
Definition fc_types.h:75
int Impr_type_id
Definition fc_types.h:236
revolen_type
Definition fc_types.h:976
int Nation_type_id
Definition fc_types.h:240
int Terrain_type_id
Definition fc_types.h:233
int action_id
Definition fc_types.h:249
#define SP_MAX
Definition fc_types.h:268
int Specialist_type_id
Definition fc_types.h:235
int Government_type_id
Definition fc_types.h:241
#define MAX_CALENDAR_FRAGMENTS
Definition fc_types.h:63
#define MAX_NUM_NATION_GROUPS
Definition fc_types.h:59
#define MAX_NUM_PLAYER_SLOTS
Definition fc_types.h:32
#define MAX_NUM_LEADERS
Definition fc_types.h:57
happyborders_type
Definition fc_types.h:983
#define MAX_NUM_MULTIPLIERS
Definition fc_types.h:55
int Resource_type_id
Definition fc_types.h:234
#define MAX_NUM_UNIT_LIST
Definition fc_types.h:45
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
counter_target
Definition fc_types.h:127
#define MAX_LEN_MAP_LABEL
Definition fc_types.h:69
#define MAX_LEN_NAME
Definition fc_types.h:67
spaceship_place_type
Definition fc_types.h:990
int Unit_type_id
Definition fc_types.h:242
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
victory_condition_type
Definition fc_types.h:963
@ O_LAST
Definition fc_types.h:102
#define MAX_LEN_CITYNAME
Definition fc_types.h:68
signed short Continent_id
Definition fc_types.h:232
#define MAX_CITY_TILES
Definition fc_types.h:88
#define MAX_COUNTERS
Definition fc_types.h:107
borders_mode
Definition fc_types.h:729
int Base_type_id
Definition fc_types.h:243
int Multiplier_type_id
Definition fc_types.h:246
static int actor_unit_id
static int target_extra_id
struct city * owner
Definition citydlg.c:226
static void load_filename(const char *filename)
Definition pages.c:2856
GType type
Definition repodlgs.c:1313
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
int send_packet_sync_serial(struct connection *pc, const struct packet_sync_serial *packet)
int dsend_packet_edit_city_create(struct connection *pc, int owner, int tile, int size, int tag)
int dsend_packet_unit_change_activity(struct connection *pc, int unit_id, enum unit_activity activity, int target)
void lsend_packet_ruleset_summary(struct conn_list *dest, const struct packet_ruleset_summary *packet)
int dsend_packet_diplomacy_create_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_conn_ping(struct connection *pc)
void lsend_packet_diplomacy_create_clause(struct conn_list *dest, const struct packet_diplomacy_create_clause *packet)
int send_packet_player_change_government(struct connection *pc, const struct packet_player_change_government *packet)
int send_packet_diplomacy_accept_treaty(struct connection *pc, const struct packet_diplomacy_accept_treaty *packet)
int send_packet_ruleset_counter(struct connection *pc, const struct packet_ruleset_counter *packet)
int dsend_packet_sync_serial(struct connection *pc, int serial)
int send_packet_city_rally_point(struct connection *pc, const struct packet_city_rally_point *packet, bool force_to_send)
void delta_stats_reset(void)
Definition packets_gen.c:45
int send_packet_vote_resolve(struct connection *pc, const struct packet_vote_resolve *packet)
void lsend_packet_start_phase(struct conn_list *dest, const struct packet_start_phase *packet)
void lsend_packet_ruleset_building(struct conn_list *dest, const struct packet_ruleset_building *packet)
int send_packet_edit_city(struct connection *pc, const struct packet_edit_city *packet)
int send_packet_server_setting_bitwise(struct connection *pc, const struct packet_server_setting_bitwise *packet)
void lsend_packet_new_year(struct conn_list *dest, const struct packet_new_year *packet)
void lsend_packet_endgame_player(struct conn_list *dest, const struct packet_endgame_player *packet)
int send_packet_ruleset_game(struct connection *pc, const struct packet_ruleset_game *packet)
void lsend_packet_ruleset_unit_class_flag(struct conn_list *dest, const struct packet_ruleset_unit_class_flag *packet)
int send_packet_unknown_research(struct connection *pc, const struct packet_unknown_research *packet)
void lsend_packet_tile_info(struct conn_list *dest, const struct packet_tile_info *packet)
int send_packet_ruleset_resource(struct connection *pc, const struct packet_ruleset_resource *packet)
int dsend_packet_player_rates(struct connection *pc, int tax, int luxury, int science)
int dsend_packet_spaceship_place(struct connection *pc, enum spaceship_place_type type, int num)
void dlsend_packet_city_remove(struct conn_list *dest, int city_id)
int send_packet_ruleset_unit_bonus(struct connection *pc, const struct packet_ruleset_unit_bonus *packet)
int send_packet_edit_unit_create(struct connection *pc, const struct packet_edit_unit_create *packet)
void lsend_packet_edit_player(struct conn_list *dest, const struct packet_edit_player *packet)
int send_packet_end_turn(struct connection *pc)
int send_packet_ruleset_achievement(struct connection *pc, const struct packet_ruleset_achievement *packet)
int send_packet_edit_city_create(struct connection *pc, const struct packet_edit_city_create *packet)
void dlsend_packet_edit_fogofwar_state(struct conn_list *dest, bool enabled)
void lsend_packet_research_info(struct conn_list *dest, const struct packet_research_info *packet)
int send_packet_worker_task(struct connection *pc, const struct packet_worker_task *packet)
void lsend_packet_city_update_counters(struct conn_list *dest, const struct packet_city_update_counters *packet)
void lsend_packet_web_ruleset_unit_addition(struct conn_list *dest, const struct packet_web_ruleset_unit_addition *packet)
void lsend_packet_map_info(struct conn_list *dest, const struct packet_map_info *packet)
int dsend_packet_connect_msg(struct connection *pc, const char *message)
int send_packet_edit_toggle_fogofwar(struct connection *pc, const struct packet_edit_toggle_fogofwar *packet)
void lsend_packet_game_load(struct conn_list *dest, const struct packet_game_load *packet)
void lsend_packet_ruleset_achievement(struct conn_list *dest, const struct packet_ruleset_achievement *packet)
void lsend_packet_ruleset_nation_sets(struct conn_list *dest, const struct packet_ruleset_nation_sets *packet)
int send_packet_city_name_suggestion_info(struct connection *pc, const struct packet_city_name_suggestion_info *packet)
int send_packet_ruleset_government(struct connection *pc, const struct packet_ruleset_government *packet)
int send_packet_unit_remove(struct connection *pc, const struct packet_unit_remove *packet)
void lsend_packet_city_nationalities(struct conn_list *dest, const struct packet_city_nationalities *packet, bool force_to_send)
int send_packet_popup_image(struct connection *pc, const struct packet_popup_image *packet)
int send_packet_player_phase_done(struct connection *pc, const struct packet_player_phase_done *packet)
void lsend_packet_edit_fogofwar_state(struct conn_list *dest, const struct packet_edit_fogofwar_state *packet)
void lsend_packet_ruleset_multiplier(struct conn_list *dest, const struct packet_ruleset_multiplier *packet)
int dsend_packet_diplomacy_cancel_meeting(struct connection *pc, int counterpart, int initiated_from)
int dsend_packet_player_remove(struct connection *pc, int playerno)
void lsend_packet_ruleset_city(struct conn_list *dest, const struct packet_ruleset_city *packet)
int send_packet_edit_game(struct connection *pc, const struct packet_edit_game *packet)
void lsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, const struct packet_diplomacy_cancel_meeting *packet)
int dsend_packet_diplomacy_cancel_pact(struct connection *pc, int other_player_id, enum clause_type clause)
int send_packet_nation_availability(struct connection *pc, const struct packet_nation_availability *packet)
int dsend_packet_authentication_req(struct connection *pc, enum authentication_type type, const char *message)
int send_packet_ruleset_nation_sets(struct connection *pc, const struct packet_ruleset_nation_sets *packet)
int dsend_packet_city_sell(struct connection *pc, int city_id, int build_id)
void lsend_packet_ruleset_unit(struct conn_list *dest, const struct packet_ruleset_unit *packet)
int send_packet_unit_action_query(struct connection *pc, const struct packet_unit_action_query *packet)
int dsend_packet_diplomacy_init_meeting_req(struct connection *pc, int counterpart)
int dsend_packet_unit_do_action(struct connection *pc, int actor_id, int target_id, int sub_tgt_id, const char *name, action_id action_type)
int send_packet_city_make_specialist(struct connection *pc, const struct packet_city_make_specialist *packet)
int send_packet_ruleset_unit_class(struct connection *pc, const struct packet_ruleset_unit_class *packet)
int send_packet_ruleset_multiplier(struct connection *pc, const struct packet_ruleset_multiplier *packet)
int send_packet_ruleset_extra_flag(struct connection *pc, const struct packet_ruleset_extra_flag *packet)
void lsend_packet_unit_remove(struct conn_list *dest, const struct packet_unit_remove *packet)
int dsend_packet_diplomacy_remove_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_city_rename(struct connection *pc, const struct packet_city_rename *packet)
void dlsend_packet_diplomacy_init_meeting(struct conn_list *dest, int counterpart, int initiated_from)
int send_packet_ruleset_select(struct connection *pc, const struct packet_ruleset_select *packet)
int send_packet_endgame_player(struct connection *pc, const struct packet_endgame_player *packet)
void lsend_packet_ruleset_clause(struct conn_list *dest, const struct packet_ruleset_clause *packet)
int send_packet_new_year(struct connection *pc, const struct packet_new_year *packet)
int send_packet_server_setting_str(struct connection *pc, const struct packet_server_setting_str *packet)
int send_packet_ruleset_road(struct connection *pc, const struct packet_ruleset_road *packet)
void lsend_packet_chat_msg(struct conn_list *dest, const struct packet_chat_msg *packet)
int send_packet_ruleset_unit_flag(struct connection *pc, const struct packet_ruleset_unit_flag *packet)
int send_packet_ruleset_city(struct connection *pc, const struct packet_ruleset_city *packet)
int send_packet_ruleset_goods(struct connection *pc, const struct packet_ruleset_goods *packet)
void lsend_packet_begin_turn(struct conn_list *dest)
int send_packet_unit_type_upgrade(struct connection *pc, const struct packet_unit_type_upgrade *packet)
void delta_stats_report(void)
Definition packets_gen.c:44
int send_packet_processing_finished(struct connection *pc)
void lsend_packet_ruleset_unit_flag(struct conn_list *dest, const struct packet_ruleset_unit_flag *packet)
int send_packet_page_msg(struct connection *pc, const struct packet_page_msg *packet)
int send_packet_conn_pong(struct connection *pc)
int send_packet_player_multiplier(struct connection *pc, const struct packet_player_multiplier *packet)
int send_packet_server_join_req(struct connection *pc, const struct packet_server_join_req *packet)
void lsend_packet_endgame_report(struct conn_list *dest, const struct packet_endgame_report *packet)
int send_packet_endgame_report(struct connection *pc, const struct packet_endgame_report *packet)
int dsend_packet_city_options_req(struct connection *pc, int city_id, bv_city_options options, enum city_wl_cancel_behavior wl_cb)
int send_packet_server_setting_const(struct connection *pc, const struct packet_server_setting_const *packet)
int send_packet_city_remove(struct connection *pc, const struct packet_city_remove *packet)
void lsend_packet_conn_info(struct conn_list *dest, const struct packet_conn_info *packet)
int send_packet_server_info(struct connection *pc, const struct packet_server_info *packet)
int send_packet_edit_unit_remove(struct connection *pc, const struct packet_edit_unit_remove *packet)
int send_packet_unit_server_side_agent_set(struct connection *pc, const struct packet_unit_server_side_agent_set *packet)
void lsend_packet_early_chat_msg(struct conn_list *dest, const struct packet_early_chat_msg *packet)
int send_packet_city_name_suggestion_req(struct connection *pc, const struct packet_city_name_suggestion_req *packet)
int send_packet_ruleset_extra(struct connection *pc, const struct packet_ruleset_extra *packet)
int send_packet_city_info(struct connection *pc, const struct packet_city_info *packet, bool force_to_send)
void lsend_packet_ruleset_action(struct conn_list *dest, const struct packet_ruleset_action *packet)
int send_packet_unit_actions(struct connection *pc, const struct packet_unit_actions *packet)
int send_packet_ruleset_tech_class(struct connection *pc, const struct packet_ruleset_tech_class *packet)
void lsend_packet_trade_route_info(struct conn_list *dest, const struct packet_trade_route_info *packet)
void lsend_packet_diplomacy_accept_treaty(struct conn_list *dest, const struct packet_diplomacy_accept_treaty *packet)
int dsend_packet_server_join_req(struct connection *pc, const char *username, const char *capability, const char *version_label, int major_version, int minor_version, int patch_version)
int send_packet_ruleset_summary(struct connection *pc, const struct packet_ruleset_summary *packet)
void lsend_packet_ruleset_extra(struct conn_list *dest, const struct packet_ruleset_extra *packet)
int send_packet_edit_tile_extra(struct connection *pc, const struct packet_edit_tile_extra *packet)
int dsend_packet_server_info(struct connection *pc, const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
void lsend_packet_ruleset_nation_groups(struct conn_list *dest, const struct packet_ruleset_nation_groups *packet)
void lsend_packet_ruleset_terrain_control(struct conn_list *dest, const struct packet_ruleset_terrain_control *packet)
int send_packet_single_want_hack_req(struct connection *pc, const struct packet_single_want_hack_req *packet)
void dlsend_packet_diplomacy_remove_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value)
void dlsend_packet_investigate_finished(struct conn_list *dest, int city_id)
void lsend_packet_ruleset_government_ruler_title(struct conn_list *dest, const struct packet_ruleset_government_ruler_title *packet)
int send_packet_scenario_info(struct connection *pc, const struct packet_scenario_info *packet)
int send_packet_ruleset_base(struct connection *pc, const struct packet_ruleset_base *packet)
void dlsend_packet_unit_remove(struct conn_list *dest, int unit_id)
int send_packet_server_setting_int(struct connection *pc, const struct packet_server_setting_int *packet)
int send_packet_web_ruleset_unit_addition(struct connection *pc, const struct packet_web_ruleset_unit_addition *packet)
void lsend_packet_ruleset_music(struct conn_list *dest, const struct packet_ruleset_music *packet)
int send_packet_ruleset_choices(struct connection *pc, const struct packet_ruleset_choices *packet)
int send_packet_server_setting_control(struct connection *pc, const struct packet_server_setting_control *packet)
int dsend_packet_chat_msg_req(struct connection *pc, const char *message)
int send_packet_play_music(struct connection *pc, const struct packet_play_music *packet)
int send_packet_sync_serial_reply(struct connection *pc, const struct packet_sync_serial_reply *packet)
int send_packet_server_setting_bool(struct connection *pc, const struct packet_server_setting_bool *packet)
int dsend_packet_unit_remove(struct connection *pc, int unit_id)
int dsend_packet_city_worklist(struct connection *pc, int city_id, const struct worklist *worklist)
int send_packet_city_change(struct connection *pc, const struct packet_city_change *packet)
int send_packet_processing_started(struct connection *pc)
int send_packet_report_req(struct connection *pc, const struct packet_report_req *packet)
int dsend_packet_diplomacy_create_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_vote_submit(struct connection *pc, const struct packet_vote_submit *packet)
int send_packet_trade_route_info(struct connection *pc, const struct packet_trade_route_info *packet)
void lsend_packet_city_info(struct conn_list *dest, const struct packet_city_info *packet, bool force_to_send)
int dsend_packet_city_make_specialist(struct connection *pc, int city_id, int tile_id)
int send_packet_chat_msg(struct connection *pc, const struct packet_chat_msg *packet)
void lsend_packet_ruleset_control(struct conn_list *dest, const struct packet_ruleset_control *packet)
void lsend_packet_popup_image(struct conn_list *dest, const struct packet_popup_image *packet)
int send_packet_unit_do_action(struct connection *pc, const struct packet_unit_do_action *packet)
int send_packet_early_chat_msg(struct connection *pc, const struct packet_early_chat_msg *packet)
int send_packet_ruleset_action_auto(struct connection *pc, const struct packet_ruleset_action_auto *packet)
int dsend_packet_nuke_tile_info(struct connection *pc, int tile)
int send_packet_city_make_worker(struct connection *pc, const struct packet_city_make_worker *packet)
int send_packet_diplomacy_remove_clause_req(struct connection *pc, const struct packet_diplomacy_remove_clause_req *packet)
int dsend_packet_diplomacy_cancel_meeting_req(struct connection *pc, int counterpart)
int send_packet_unit_orders(struct connection *pc, const struct packet_unit_orders *packet)
int send_packet_conn_ping_info(struct connection *pc, const struct packet_conn_ping_info *packet)
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind)
int dsend_packet_player_tech_goal(struct connection *pc, int tech)
int send_packet_player_rates(struct connection *pc, const struct packet_player_rates *packet)
int send_packet_player_diplstate(struct connection *pc, const struct packet_player_diplstate *packet)
int dsend_packet_city_change(struct connection *pc, int city_id, int production_kind, int production_value)
int send_packet_edit_player_remove(struct connection *pc, const struct packet_edit_player_remove *packet)
int send_packet_city_sabotage_list(struct connection *pc, const struct packet_city_sabotage_list *packet)
void lsend_packet_team_name_info(struct conn_list *dest, const struct packet_team_name_info *packet)
int send_packet_web_cma_clear(struct connection *pc, const struct packet_web_cma_clear *packet)
void lsend_packet_ruleset_effect(struct conn_list *dest, const struct packet_ruleset_effect *packet)
int send_packet_city_refresh(struct connection *pc, const struct packet_city_refresh *packet)
void lsend_packet_unit_short_info(struct conn_list *dest, const struct packet_unit_short_info *packet, bool force_to_send)
int send_packet_diplomacy_accept_treaty_req(struct connection *pc, const struct packet_diplomacy_accept_treaty_req *packet)
int send_packet_unit_action_answer(struct connection *pc, const struct packet_unit_action_answer *packet)
void lsend_packet_ruleset_terrain_flag(struct conn_list *dest, const struct packet_ruleset_terrain_flag *packet)
void lsend_packet_ruleset_unit_class(struct conn_list *dest, const struct packet_ruleset_unit_class *packet)
int dsend_packet_unit_server_side_agent_set(struct connection *pc, int unit_id, enum server_side_agent agent)
int send_packet_edit_player_vision(struct connection *pc, const struct packet_edit_player_vision *packet)
int send_packet_single_want_hack_reply(struct connection *pc, const struct packet_single_want_hack_reply *packet)
int send_packet_end_phase(struct connection *pc)
int send_packet_edit_startpos_full(struct connection *pc, const struct packet_edit_startpos_full *packet)
void lsend_packet_ruleset_disaster(struct conn_list *dest, const struct packet_ruleset_disaster *packet)
void lsend_packet_spaceship_info(struct conn_list *dest, const struct packet_spaceship_info *packet)
int dsend_packet_diplomacy_init_meeting(struct connection *pc, int counterpart, int initiated_from)
int dsend_packet_city_change_specialist(struct connection *pc, int city_id, Specialist_type_id from, Specialist_type_id to)
int send_packet_ruleset_terrain(struct connection *pc, const struct packet_ruleset_terrain *packet)
void lsend_packet_page_msg(struct conn_list *dest, const struct packet_page_msg *packet)
int send_packet_player_info(struct connection *pc, const struct packet_player_info *packet)
void lsend_packet_ruleset_tiledef(struct conn_list *dest, const struct packet_ruleset_tiledef *packet)
int send_packet_city_options_req(struct connection *pc, const struct packet_city_options_req *packet)
int dsend_packet_nation_select_req(struct connection *pc, int player_no, Nation_type_id nation_no, bool is_male, const char *name, int style)
int send_packet_ruleset_clause(struct connection *pc, const struct packet_ruleset_clause *packet)
int send_packet_diplomacy_create_clause_req(struct connection *pc, const struct packet_diplomacy_create_clause_req *packet)
int send_packet_city_nationalities(struct connection *pc, const struct packet_city_nationalities *packet, bool force_to_send)
int dsend_packet_edit_startpos(struct connection *pc, int id, bool removal, int tag)
int send_packet_nation_select_req(struct connection *pc, const struct packet_nation_select_req *packet)
void lsend_packet_ruleset_description_part(struct conn_list *dest, const struct packet_ruleset_description_part *packet)
void lsend_packet_city_short_info(struct conn_list *dest, const struct packet_city_short_info *packet)
int dsend_packet_city_refresh(struct connection *pc, int city_id)
void lsend_packet_ruleset_government(struct conn_list *dest, const struct packet_ruleset_government *packet)
int send_packet_ruleset_tech(struct connection *pc, const struct packet_ruleset_tech *packet)
int send_packet_player_place_infra(struct connection *pc, const struct packet_player_place_infra *packet)
int send_packet_ruleset_nation(struct connection *pc, const struct packet_ruleset_nation *packet)
int send_packet_begin_turn(struct connection *pc)
void lsend_packet_ruleset_unit_bonus(struct conn_list *dest, const struct packet_ruleset_unit_bonus *packet)
void dlsend_packet_nuke_tile_info(struct conn_list *dest, int tile)
int send_packet_connect_msg(struct connection *pc, const struct packet_connect_msg *packet)
int dsend_packet_city_make_worker(struct connection *pc, int city_id, int tile_id)
int send_packet_player_remove(struct connection *pc, const struct packet_player_remove *packet)
int send_packet_diplomacy_cancel_meeting_req(struct connection *pc, const struct packet_diplomacy_cancel_meeting_req *packet)
void lsend_packet_worker_task(struct conn_list *dest, const struct packet_worker_task *packet)
int dsend_packet_player_phase_done(struct connection *pc, int turn)
int send_packet_investigate_started(struct connection *pc, const struct packet_investigate_started *packet)
int send_packet_investigate_finished(struct connection *pc, const struct packet_investigate_finished *packet)
int send_packet_client_heartbeat(struct connection *pc)
int send_packet_city_short_info(struct connection *pc, const struct packet_city_short_info *packet)
int send_packet_edit_object_created(struct connection *pc, const struct packet_edit_object_created *packet)
int send_packet_authentication_reply(struct connection *pc, const struct packet_authentication_reply *packet)
int send_packet_edit_player(struct connection *pc, const struct packet_edit_player *packet)
void lsend_packet_ruleset_base(struct conn_list *dest, const struct packet_ruleset_base *packet)
int dsend_packet_game_load(struct connection *pc, bool load_successful, const char *load_filename)
int dsend_packet_unit_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_city_id, int target_tile_id, int target_extra_id, int request_kind, const struct act_prob *action_probabilities)
int send_packet_unit_short_info(struct connection *pc, const struct packet_unit_short_info *packet, bool force_to_send)
int send_packet_ruleset_terrain_flag(struct connection *pc, const struct packet_ruleset_terrain_flag *packet)
void lsend_packet_unit_info(struct conn_list *dest, const struct packet_unit_info *packet)
int dsend_packet_player_change_government(struct connection *pc, Government_type_id government)
void lsend_packet_ruleset_resource(struct conn_list *dest, const struct packet_ruleset_resource *packet)
void dlsend_packet_diplomacy_create_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value)
int send_packet_city_update_counters(struct connection *pc, const struct packet_city_update_counters *packet)
void lsend_packet_ruleset_specialist(struct conn_list *dest, const struct packet_ruleset_specialist *packet)
int send_packet_conn_info(struct connection *pc, const struct packet_conn_info *packet)
void lsend_packet_play_music(struct conn_list *dest, const struct packet_play_music *packet)
int send_packet_game_info(struct connection *pc, const struct packet_game_info *packet)
int dsend_packet_edit_player_create(struct connection *pc, int tag)
void lsend_packet_city_name_suggestion_info(struct conn_list *dest, const struct packet_city_name_suggestion_info *packet)
int send_packet_web_city_info_addition(struct connection *pc, const struct packet_web_city_info_addition *packet, bool force_to_send)
int send_packet_edit_unit_remove_by_id(struct connection *pc, const struct packet_edit_unit_remove_by_id *packet)
int send_packet_diplomacy_cancel_pact(struct connection *pc, const struct packet_diplomacy_cancel_pact *packet)
void dlsend_packet_diplomacy_accept_treaty(struct conn_list *dest, int counterpart, bool I_accepted, bool other_accepted)
int send_packet_edit_recalculate_borders(struct connection *pc)
int send_packet_set_topology(struct connection *pc, const struct packet_set_topology *packet)
int send_packet_spaceship_place(struct connection *pc, const struct packet_spaceship_place *packet)
void dlsend_packet_start_phase(struct conn_list *dest, int phase)
void dlsend_packet_city_name_suggestion_info(struct conn_list *dest, int unit_id, const char *name)
void lsend_packet_ruleset_tech(struct conn_list *dest, const struct packet_ruleset_tech *packet)
int send_packet_authentication_req(struct connection *pc, const struct packet_authentication_req *packet)
void lsend_packet_ruleset_trade(struct conn_list *dest, const struct packet_ruleset_trade *packet)
int send_packet_map_info(struct connection *pc, const struct packet_map_info *packet)
int send_packet_ruleset_tiledef(struct connection *pc, const struct packet_ruleset_tiledef *packet)
int send_packet_freeze_client(struct connection *pc)
int send_packet_player_attribute_chunk(struct connection *pc, const struct packet_player_attribute_chunk *packet)
int send_packet_tile_info(struct connection *pc, const struct packet_tile_info *packet)
int send_packet_edit_unit(struct connection *pc, const struct packet_edit_unit *packet)
int dsend_packet_player_research(struct connection *pc, int tech)
int dsend_packet_unit_action_query(struct connection *pc, int actor_id, int target_id, action_id action_type, int request_kind)
int dsend_packet_city_remove(struct connection *pc, int city_id)
int send_packet_nuke_tile_info(struct connection *pc, const struct packet_nuke_tile_info *packet)
int send_packet_ruleset_unit_class_flag(struct connection *pc, const struct packet_ruleset_unit_class_flag *packet)
int dsend_packet_city_rename(struct connection *pc, int city_id, const char *name)
int dsend_packet_sync_serial_reply(struct connection *pc, int serial)
int dsend_packet_investigate_finished(struct connection *pc, int city_id)
int send_packet_ruleset_terrain_control(struct connection *pc, const struct packet_ruleset_terrain_control *packet)
void lsend_packet_ruleset_action_enabler(struct conn_list *dest, const struct packet_ruleset_action_enabler *packet)
int send_packet_city_buy(struct connection *pc, const struct packet_city_buy *packet)
void dlsend_packet_game_load(struct conn_list *dest, bool load_successful, const char *load_filename)
int dsend_packet_edit_object_created(struct connection *pc, int tag, int id)
void lsend_packet_ruleset_gov_flag(struct conn_list *dest, const struct packet_ruleset_gov_flag *packet)
int send_packet_edit_scenario_desc(struct connection *pc, const struct packet_edit_scenario_desc *packet)
int send_packet_diplomacy_create_clause(struct connection *pc, const struct packet_diplomacy_create_clause *packet)
int send_packet_ruleset_trade(struct connection *pc, const struct packet_ruleset_trade *packet)
int send_packet_player_ready(struct connection *pc, const struct packet_player_ready *packet)
void lsend_packet_nuke_tile_info(struct conn_list *dest, const struct packet_nuke_tile_info *packet)
void lsend_packet_freeze_client(struct conn_list *dest)
void dlsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, int counterpart, int initiated_from)
void lsend_packet_nation_availability(struct conn_list *dest, const struct packet_nation_availability *packet)
int dsend_packet_edit_unit_remove(struct connection *pc, int owner, int tile, Unit_type_id type, int count)
int send_packet_city_change_specialist(struct connection *pc, const struct packet_city_change_specialist *packet)
void lsend_packet_web_city_info_addition(struct conn_list *dest, const struct packet_web_city_info_addition *packet, bool force_to_send)
int send_packet_calendar_info(struct connection *pc, const struct packet_calendar_info *packet)
int dsend_packet_edit_unit_remove_by_id(struct connection *pc, int id)
int dsend_packet_investigate_started(struct connection *pc, int city_id)
int dsend_packet_diplomacy_remove_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_vote_remove(struct connection *pc, const struct packet_vote_remove *packet)
int dsend_packet_city_buy(struct connection *pc, int city_id)
int send_packet_unit_get_actions(struct connection *pc, const struct packet_unit_get_actions *packet)
int send_packet_unit_change_activity(struct connection *pc, const struct packet_unit_change_activity *packet)
void dlsend_packet_investigate_started(struct conn_list *dest, int city_id)
int dsend_packet_start_phase(struct connection *pc, int phase)
void lsend_packet_ruleset_style(struct conn_list *dest, const struct packet_ruleset_style *packet)
int send_packet_chat_msg_req(struct connection *pc, const struct packet_chat_msg_req *packet)
void lsend_packet_conn_ping_info(struct conn_list *dest, const struct packet_conn_ping_info *packet)
void lsend_packet_end_phase(struct conn_list *dest)
int dsend_packet_edit_unit_create(struct connection *pc, int owner, int tile, Unit_type_id type, int count, int tag)
int dsend_packet_edit_player_remove(struct connection *pc, int id)
int dsend_packet_unit_type_upgrade(struct connection *pc, Unit_type_id type)
int send_packet_ruleset_action(struct connection *pc, const struct packet_ruleset_action *packet)
void lsend_packet_unit_combat_info(struct conn_list *dest, const struct packet_unit_combat_info *packet)
int send_packet_edit_city_remove(struct connection *pc, const struct packet_edit_city_remove *packet)
int send_packet_ruleset_effect(struct connection *pc, const struct packet_ruleset_effect *packet)
int send_packet_edit_mode(struct connection *pc, const struct packet_edit_mode *packet)
int dsend_packet_player_place_infra(struct connection *pc, int tile, int extra)
int send_packet_ruleset_style(struct connection *pc, const struct packet_ruleset_style *packet)
int send_packet_ruleset_disaster(struct connection *pc, const struct packet_ruleset_disaster *packet)
void lsend_packet_server_shutdown(struct conn_list *dest)
int dsend_packet_diplomacy_accept_treaty(struct connection *pc, int counterpart, bool I_accepted, bool other_accepted)
int send_packet_ruleset_unit(struct connection *pc, const struct packet_ruleset_unit *packet)
int send_packet_vote_update(struct connection *pc, const struct packet_vote_update *packet)
int dsend_packet_save_scenario(struct connection *pc, const char *name)
int dsend_packet_edit_tile_extra(struct connection *pc, int tile, int extra_type_id, bool removal, int eowner, int size)
int send_packet_ruleset_nation_groups(struct connection *pc, const struct packet_ruleset_nation_groups *packet)
int send_packet_server_join_reply(struct connection *pc, const struct packet_server_join_reply *packet)
int send_packet_edit_startpos(struct connection *pc, const struct packet_edit_startpos *packet)
void lsend_packet_ruleset_tech_flag(struct conn_list *dest, const struct packet_ruleset_tech_flag *packet)
void lsend_packet_investigate_finished(struct conn_list *dest, const struct packet_investigate_finished *packet)
int dsend_packet_unit_action_answer(struct connection *pc, int actor_id, int target_id, int cost, action_id action_type, int request_kind)
int send_packet_edit_tile_terrain(struct connection *pc, const struct packet_edit_tile_terrain *packet)
int send_packet_edit_tile(struct connection *pc, const struct packet_edit_tile *packet)
int send_packet_server_setting_enum(struct connection *pc, const struct packet_server_setting_enum *packet)
void lsend_packet_achievement_info(struct conn_list *dest, const struct packet_achievement_info *packet)
int send_packet_edit_check_tiles(struct connection *pc)
int send_packet_ruleset_control(struct connection *pc, const struct packet_ruleset_control *packet)
void lsend_packet_city_sabotage_list(struct conn_list *dest, const struct packet_city_sabotage_list *packet)
int send_packet_diplomacy_remove_clause(struct connection *pc, const struct packet_diplomacy_remove_clause *packet)
int send_packet_ruleset_government_ruler_title(struct connection *pc, const struct packet_ruleset_government_ruler_title *packet)
int send_packet_diplomacy_cancel_meeting(struct connection *pc, const struct packet_diplomacy_cancel_meeting *packet)
int send_packet_thaw_client(struct connection *pc)
int send_packet_edit_player_create(struct connection *pc, const struct packet_edit_player_create *packet)
int send_packet_unit_info(struct connection *pc, const struct packet_unit_info *packet)
int send_packet_ruleset_action_enabler(struct connection *pc, const struct packet_ruleset_action_enabler *packet)
int send_packet_player_tech_goal(struct connection *pc, const struct packet_player_tech_goal *packet)
int send_packet_diplomacy_init_meeting(struct connection *pc, const struct packet_diplomacy_init_meeting *packet)
int send_packet_team_name_info(struct connection *pc, const struct packet_team_name_info *packet)
int dsend_packet_single_want_hack_reply(struct connection *pc, bool you_have_hack)
int send_packet_server_shutdown(struct connection *pc)
int send_packet_research_info(struct connection *pc, const struct packet_research_info *packet)
packet_type
@ PACKET_PLAYER_MULTIPLIER
@ PACKET_DIPLOMACY_ACCEPT_TREATY
@ PACKET_PLAYER_CHANGE_GOVERNMENT
@ PACKET_WEB_PLAYER_INFO_ADDITION
@ PACKET_SAVE_SCENARIO
@ PACKET_RULESET_MULTIPLIER
@ PACKET_THAW_CLIENT
@ PACKET_EDIT_TOGGLE_FOGOFWAR
@ PACKET_WEB_CMA_SET
@ PACKET_EDIT_MODE
@ PACKET_RULESET_MUSIC
@ PACKET_LAST
@ PACKET_RULESET_GOV_FLAG
@ PACKET_RULESET_GOODS
@ PACKET_ENDGAME_PLAYER
@ PACKET_UNIT_ACTION_ANSWER
@ PACKET_EDIT_PLAYER
@ PACKET_DIPLOMACY_CANCEL_MEETING_REQ
@ PACKET_SERVER_SETTING_ENUM
@ PACKET_SET_TOPOLOGY
@ PACKET_WEB_CITY_INFO_ADDITION
@ PACKET_CONN_PING
@ PACKET_CITY_MAKE_WORKER
@ PACKET_CITY_OPTIONS_REQ
@ PACKET_RULESET_COUNTER
@ PACKET_VOTE_UPDATE
@ PACKET_CITY_NAME_SUGGESTION_INFO
@ PACKET_CITY_CHANGE
@ PACKET_UNIT_SSCS_SET
@ PACKET_PROCESSING_STARTED
@ PACKET_UNIT_DO_ACTION
@ PACKET_UNIT_REMOVE
@ PACKET_END_PHASE
@ PACKET_SERVER_SETTING_INT
@ PACKET_RULESET_EXTRA
@ PACKET_EDIT_PLAYER_CREATE
@ PACKET_EDIT_GAME
@ PACKET_CONN_PING_INFO
@ PACKET_END_TURN
@ PACKET_EDIT_TILE_EXTRA
@ PACKET_SPACESHIP_PLACE
@ PACKET_NEW_YEAR
@ PACKET_NATION_SELECT_REQ
@ PACKET_ENDGAME_REPORT
@ PACKET_RULESET_ACTION_AUTO
@ PACKET_UNIT_COMBAT_INFO
@ PACKET_RULESETS_READY
@ PACKET_UNIT_SHORT_INFO
@ PACKET_SERVER_JOIN_REQ
@ PACKET_REPORT_REQ
@ PACKET_RULESET_UNIT_CLASS_FLAG
@ PACKET_RULESET_TECH_CLASS
@ PACKET_EDIT_CITY_CREATE
@ PACKET_SINGLE_WANT_HACK_REPLY
@ PACKET_GAME_INFO
@ PACKET_DIPLOMACY_INIT_MEETING_REQ
@ PACKET_PROCESSING_FINISHED
@ PACKET_RULESET_ACTION
@ PACKET_PLAYER_ATTRIBUTE_BLOCK
@ PACKET_CITY_SELL
@ PACKET_CITY_NAME_SUGGESTION_REQ
@ PACKET_UNKNOWN_RESEARCH
@ PACKET_CHAT_MSG_REQ
@ PACKET_NUKE_TILE_INFO
@ PACKET_PLAYER_DIPLSTATE
@ PACKET_RULESET_IMPR_FLAG
@ PACKET_RULESET_TECH
@ PACKET_CLIENT_HEARTBEAT
@ PACKET_RULESET_ROAD
@ PACKET_RULESET_NATION_SETS
@ PACKET_CITY_SABOTAGE_LIST
@ PACKET_MAP_INFO
@ PACKET_RULESET_CLAUSE
@ PACKET_DIPLOMACY_CREATE_CLAUSE_REQ
@ PACKET_CITY_BUY
@ PACKET_CHAT_MSG
@ PACKET_EDIT_CITY_REMOVE
@ PACKET_EDIT_STARTPOS
@ PACKET_SERVER_SETTING_CONST
@ PACKET_PLAYER_RESEARCH
@ PACKET_BEGIN_TURN
@ PACKET_RULESET_TERRAIN_CONTROL
@ PACKET_PLAYER_PHASE_DONE
@ PACKET_RULESET_SELECT
@ PACKET_GAME_LOAD
@ PACKET_CITY_UPDATE_COUNTERS
@ PACKET_PLAYER_REMOVE
@ PACKET_CLIENT_INFO
@ PACKET_CITY_WORKLIST
@ PACKET_SYNC_SERIAL
@ PACKET_DIPLOMACY_CANCEL_MEETING
@ PACKET_UNIT_TYPE_UPGRADE
@ PACKET_START_PHASE
@ PACKET_AUTHENTICATION_REPLY
@ PACKET_SPACESHIP_INFO
@ PACKET_UNIT_GET_ACTIONS
@ PACKET_PLAYER_ATTRIBUTE_CHUNK
@ PACKET_RULESET_TERRAIN_FLAG
@ PACKET_CITY_MAKE_SPECIALIST
@ PACKET_RULESET_ACHIEVEMENT
@ PACKET_RULESET_EFFECT
@ PACKET_RULESET_DISASTER
@ PACKET_RULESET_CONTROL
@ PACKET_SINGLE_WANT_HACK_REQ
@ PACKET_PLAYER_PLACE_INFRA
@ PACKET_VOTE_NEW
@ PACKET_AUTHENTICATION_REQ
@ PACKET_RULESET_TRADE
@ PACKET_EDIT_PLAYER_REMOVE
@ PACKET_CONN_INFO
@ PACKET_SERVER_SETTING_BITWISE
@ PACKET_EDIT_TILE_TERRAIN
@ PACKET_DIPLOMACY_INIT_MEETING
@ PACKET_RULESET_SUMMARY
@ PACKET_UNIT_ACTION_QUERY
@ PACKET_PLAY_MUSIC
@ PACKET_TRADE_ROUTE_INFO
@ PACKET_RULESET_STYLE
@ PACKET_RULESET_CITY
@ PACKET_CITY_NATIONALITIES
@ PACKET_EDIT_SCENARIO_DESC
@ PACKET_FREEZE_CLIENT
@ PACKET_VOTE_RESOLVE
@ PACKET_EDIT_UNIT_CREATE
@ PACKET_POPUP_IMAGE
@ PACKET_TIMEOUT_INFO
@ PACKET_RULESET_GAME
@ PACKET_UNIT_CHANGE_ACTIVITY
@ PACKET_EDIT_UNIT_REMOVE
@ PACKET_RULESET_UNIT_FLAG
@ PACKET_EDIT_FOGOFWAR_STATE
@ PACKET_DIPLOMACY_REMOVE_CLAUSE
@ PACKET_TILE_INFO
@ PACKET_EDIT_OBJECT_CREATED
@ PACKET_CITY_SHORT_INFO
@ PACKET_SYNC_SERIAL_REPLY
@ PACKET_CALENDAR_INFO
@ PACKET_SERVER_JOIN_REPLY
@ PACKET_SERVER_SETTING_STR
@ PACKET_VOTE_SUBMIT
@ PACKET_WEB_CMA_CLEAR
@ PACKET_EDIT_PLAYER_VISION
@ PACKET_SCENARIO_INFO
@ PACKET_EDIT_CHECK_TILES
@ PACKET_RULESET_CHOICES
@ PACKET_CITY_CHANGE_SPECIALIST
@ PACKET_RULESET_SPECIALIST
@ PACKET_CITY_REFRESH
@ PACKET_CITY_REMOVE
@ PACKET_UNIT_INFO
@ PACKET_RULESET_NATION_GROUPS
@ PACKET_CONNECT_MSG
@ PACKET_EARLY_CHAT_MSG
@ PACKET_RULESET_UNIT_CLASS
@ PACKET_PLAYER_INFO
@ PACKET_EDIT_TILE
@ PACKET_PLAYER_READY
@ PACKET_WEB_RULESET_UNIT_ADDITION
@ PACKET_SERVER_SHUTDOWN
@ PACKET_RULESET_TERRAIN
@ PACKET_RULESET_EXTRA_FLAG
@ PACKET_RULESET_DESCRIPTION_PART
@ PACKET_EDIT_UNIT
@ PACKET_RULESET_BASE
@ PACKET_SERVER_SETTING_BOOL
@ PACKET_RESEARCH_INFO
@ PACKET_CONN_PONG
@ PACKET_EDIT_RECALCULATE_BORDERS
@ PACKET_PAGE_MSG_PART
@ PACKET_EDIT_CITY
@ PACKET_RULESET_UNIT
@ PACKET_PLAYER_TECH_GOAL
@ PACKET_UNIT_ACTIONS
@ PACKET_INVESTIGATE_FINISHED
@ PACKET_RULESET_ACTION_ENABLER
@ PACKET_INVESTIGATE_STARTED
@ PACKET_CITY_RALLY_POINT
@ PACKET_RULESET_UNIT_BONUS
@ PACKET_RULESET_BUILDING
@ PACKET_RULESET_NATION
@ PACKET_UNIT_SERVER_SIDE_AGENT_SET
@ PACKET_SERVER_INFO
@ PACKET_RULESET_GOVERNMENT_RULER_TITLE
@ PACKET_SPACESHIP_LAUNCH
@ PACKET_DIPLOMACY_REMOVE_CLAUSE_REQ
@ PACKET_DIPLOMACY_ACCEPT_TREATY_REQ
@ PACKET_DIPLOMACY_CREATE_CLAUSE
@ PACKET_RULESET_GOVERNMENT
@ PACKET_RULESET_TILEDEF
@ PACKET_SCENARIO_DESCRIPTION
@ PACKET_SERVER_SETTING_CONTROL
@ PACKET_ACHIEVEMENT_INFO
@ PACKET_PAGE_MSG
@ PACKET_RULESET_TECH_FLAG
@ PACKET_RULESET_RESOURCE
@ PACKET_UNIT_ORDERS
@ PACKET_EDIT_UNIT_REMOVE_BY_ID
@ PACKET_EDIT_STARTPOS_FULL
@ PACKET_DIPLOMACY_CANCEL_PACT
@ PACKET_TEAM_NAME_INFO
@ PACKET_CITY_INFO
@ PACKET_PLAYER_RATES
@ PACKET_NATION_AVAILABILITY
@ PACKET_CITY_RENAME
@ PACKET_VOTE_REMOVE
@ PACKET_WORKER_TASK
int dsend_packet_edit_fogofwar_state(struct connection *pc, bool enabled)
int send_packet_vote_new(struct connection *pc, const struct packet_vote_new *packet)
int send_packet_unit_sscs_set(struct connection *pc, const struct packet_unit_sscs_set *packet)
void lsend_packet_ruleset_tech_class(struct conn_list *dest, const struct packet_ruleset_tech_class *packet)
int send_packet_scenario_description(struct connection *pc, const struct packet_scenario_description *packet)
int send_packet_player_attribute_block(struct connection *pc)
int send_packet_achievement_info(struct connection *pc, const struct packet_achievement_info *packet)
int send_packet_web_player_info_addition(struct connection *pc, const struct packet_web_player_info_addition *packet)
int send_packet_web_cma_set(struct connection *pc, const struct packet_web_cma_set *packet)
int send_packet_ruleset_gov_flag(struct connection *pc, const struct packet_ruleset_gov_flag *packet)
int dsend_packet_report_req(struct connection *pc, enum report_type type)
void lsend_packet_ruleset_goods(struct conn_list *dest, const struct packet_ruleset_goods *packet)
int send_packet_spaceship_launch(struct connection *pc)
void lsend_packet_end_turn(struct conn_list *dest)
void lsend_packet_diplomacy_remove_clause(struct conn_list *dest, const struct packet_diplomacy_remove_clause *packet)
int send_packet_spaceship_info(struct connection *pc, const struct packet_spaceship_info *packet)
int send_packet_page_msg_part(struct connection *pc, const struct packet_page_msg_part *packet)
void lsend_packet_ruleset_game(struct conn_list *dest, const struct packet_ruleset_game *packet)
int send_packet_ruleset_building(struct connection *pc, const struct packet_ruleset_building *packet)
void lsend_packet_page_msg_part(struct conn_list *dest, const struct packet_page_msg_part *packet)
void lsend_packet_ruleset_nation(struct conn_list *dest, const struct packet_ruleset_nation *packet)
int send_packet_diplomacy_init_meeting_req(struct connection *pc, const struct packet_diplomacy_init_meeting_req *packet)
int dsend_packet_edit_tile_terrain(struct connection *pc, int tile, Terrain_type_id terrain, int size)
void lsend_packet_ruleset_counter(struct conn_list *dest, const struct packet_ruleset_counter *packet)
void lsend_packet_rulesets_ready(struct conn_list *dest)
int dsend_packet_edit_city_remove(struct connection *pc, int id)
int dsend_packet_diplomacy_accept_treaty_req(struct connection *pc, int counterpart)
int dsend_packet_city_name_suggestion_req(struct connection *pc, int unit_id)
int send_packet_rulesets_ready(struct connection *pc)
void lsend_packet_city_remove(struct conn_list *dest, const struct packet_city_remove *packet)
int send_packet_timeout_info(struct connection *pc, const struct packet_timeout_info *packet)
int send_packet_player_research(struct connection *pc, const struct packet_player_research *packet)
void lsend_packet_ruleset_impr_flag(struct conn_list *dest, const struct packet_ruleset_impr_flag *packet)
int send_packet_ruleset_music(struct connection *pc, const struct packet_ruleset_music *packet)
int send_packet_start_phase(struct connection *pc, const struct packet_start_phase *packet)
int send_packet_edit_fogofwar_state(struct connection *pc, const struct packet_edit_fogofwar_state *packet)
void lsend_packet_ruleset_extra_flag(struct conn_list *dest, const struct packet_ruleset_extra_flag *packet)
int send_packet_city_worklist(struct connection *pc, const struct packet_city_worklist *packet)
void lsend_packet_diplomacy_init_meeting(struct conn_list *dest, const struct packet_diplomacy_init_meeting *packet)
void lsend_packet_ruleset_road(struct conn_list *dest, const struct packet_ruleset_road *packet)
void lsend_packet_investigate_started(struct conn_list *dest, const struct packet_investigate_started *packet)
int send_packet_ruleset_tech_flag(struct connection *pc, const struct packet_ruleset_tech_flag *packet)
void lsend_packet_thaw_client(struct conn_list *dest)
int send_packet_ruleset_description_part(struct connection *pc, const struct packet_ruleset_description_part *packet)
int dsend_packet_edit_player_vision(struct connection *pc, int player, int tile, bool known, int size)
int dsend_packet_edit_toggle_fogofwar(struct connection *pc, int player)
void lsend_packet_ruleset_terrain(struct conn_list *dest, const struct packet_ruleset_terrain *packet)
int dsend_packet_unit_sscs_set(struct connection *pc, int unit_id, enum unit_ss_data_type type, int value)
int send_packet_ruleset_impr_flag(struct connection *pc, const struct packet_ruleset_impr_flag *packet)
void lsend_packet_ruleset_action_auto(struct conn_list *dest, const struct packet_ruleset_action_auto *packet)
int send_packet_ruleset_specialist(struct connection *pc, const struct packet_ruleset_specialist *packet)
int dsend_packet_player_ready(struct connection *pc, int player_no, bool is_ready)
int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet)
int send_packet_game_load(struct connection *pc, const struct packet_game_load *packet)
int dsend_packet_edit_mode(struct connection *pc, bool state)
int send_packet_city_sell(struct connection *pc, const struct packet_city_sell *packet)
int send_packet_save_scenario(struct connection *pc, const struct packet_save_scenario *packet)
int dsend_packet_city_name_suggestion_info(struct connection *pc, int unit_id, const char *name)
int send_packet_unit_combat_info(struct connection *pc, const struct packet_unit_combat_info *packet)
void lsend_packet_city_rally_point(struct conn_list *dest, const struct packet_city_rally_point *packet, bool force_to_send)
#define MAX_LEN_ADDR
Definition shared.h:31
size_t size
Definition specvec.h:72
Definition agents.h:40
char password[MAX_LEN_PASSWORD]
Definition packets_gen.h:68
enum authentication_type type
Definition packets_gen.h:63
char calendar_fragment_name[MAX_CALENDAR_FRAGMENTS][MAX_LEN_NAME]
char negative_year_label[MAX_LEN_NAME]
char positive_year_label[MAX_LEN_NAME]
enum event_type event
int last_turns_shield_surplus
int prod[O_LAST]
int ppl_content[FEELING_LAST]
bv_city_options city_options
int waste[O_LAST]
enum capital_type capital
enum city_acquire_type acquire_type
int unhappy_penalty[O_LAST]
enum city_wl_cancel_behavior wl_cb
bv_imprs improvements
int citizen_base[O_LAST]
int specialists[SP_MAX]
int ppl_unhappy[FEELING_LAST]
int usage[O_LAST]
int surplus[O_LAST]
char name[MAX_LEN_CITYNAME]
int ppl_angry[FEELING_LAST]
int ppl_happy[FEELING_LAST]
char name[MAX_LEN_CITYNAME]
int nation_id[MAX_CITY_NATIONALITIES]
int nation_citizens[MAX_CITY_NATIONALITIES]
bv_city_options options
enum city_wl_cancel_behavior wl_cb
struct unit_order orders[MAX_LEN_ROUTE]
char name[MAX_LEN_CITYNAME]
char name[MAX_LEN_CITYNAME]
enum capital_type capital
int counters[MAX_COUNTERS]
char distribution[MAX_LEN_NAME]
enum gui_type gui
char addr[MAX_LEN_ADDR]
char capability[MAX_LEN_CAPSTR]
enum cmdlevel access_level
char username[MAX_LEN_NAME]
int conn_id[MAX_NUM_CONNECTIONS]
float ping_time[MAX_NUM_CONNECTIONS]
enum event_type event
int specialists[SP_MAX]
char name[MAX_LEN_CITYNAME]
int built[B_LAST]
char scenario_name[256]
char scenario_authors[MAX_LEN_PACKET/3]
Nation_type_id nation
bool inventions[A_LAST+1]
char name[MAX_LEN_NAME]
char ranked_username[MAX_LEN_NAME]
Government_type_id government
Government_type_id target_government
char username[MAX_LEN_NAME]
char scenario_desc[MAX_LEN_CONTENT]
bv_startpos_nations nations
Terrain_type_id terrain
Resource_type_id resource
Nation_type_id startpos_nation
char label[MAX_LEN_NAME]
Terrain_type_id terrain
Unit_type_id utype
enum unit_activity activity
Base_type_id activity_base
char category_name[32][MAX_LEN_NAME]
Definition packets_gen.h:90
bool tech_steal_allow_holes
enum gameloss_style gameloss_style
int granary_food_ini[MAX_GRANARY_INIS]
enum goods_selection_method goods_selection
enum borders_mode borders
enum happyborders_type happyborders
bool global_advances[A_LAST]
Government_type_id government_during_revolution_id
enum gold_upkeep_style gold_upkeep_style
int low_firepower_pearl_harbor
bool damage_reduces_bombard_rate
int great_wonder_owners[B_LAST]
int nuke_defender_survival_chance_pct
enum tech_upkeep_style tech_upkeep_style
bool tech_trade_loss_allow_holes
enum diplomacy_mode diplomacy
enum free_tech_method free_tech_method
bool steal_maps_reveals_all_cities
enum trade_revenue_style trade_revenue_style
bool only_real_fight_makes_veteran
enum airlifting_style airlifting_style
enum tech_leakage_style tech_leakage
enum ai_level skill_level
enum revolen_type revolentype
enum phase_mode_type phase_mode
int min_city_center_output[O_LAST]
bool airlift_from_always_enabled
enum caravan_bonus_style caravan_bonus_style
bool only_killing_makes_veteran
bool poison_empties_food_stock
bv_actions diplchance_initial_odds
bool tech_trade_allow_holes
int low_firepower_nonnat_bombard
bool tech_parasite_allow_holes
int low_firepower_combat_bonus
int border_city_permanent_radius_sq
enum persistent_ready persistent_ready
int low_firepower_badwallattacker
bool airlift_to_always_enabled
enum wonder_visib_type small_wonder_visibility
enum tech_cost_style tech_cost_style
bool combat_odds_scaled_veterancy
bool unit_builders_nationality
enum victory_condition_type victory_conditions
Government_type_id default_government_id
char load_filename[MAX_LEN_PACKET]
bool is_pickable[MAX_NUM_NATIONS]
Nation_type_id nation_no
Definition packets_gen.h:77
char name[MAX_LEN_NAME]
Definition packets_gen.h:79
char lines[MAX_LEN_CONTENT]
enum event_type event
char caption[MAX_LEN_MSG]
char headline[MAX_LEN_MSG]
char tag[MAX_LEN_NAME]
unsigned char data[ATTRIBUTE_CHUNK_SIZE]
Government_type_id government
enum diplstate_type type
enum ai_level ai_skill_level
char username[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
bv_plr_flags flags
enum mood_type mood
int wonders[B_LAST]
bv_player gives_shared_vision
int multiplier_changed[MAX_NUM_MULTIPLIERS]
Government_type_id target_government
bv_player gives_shared_tiles
Nation_type_id nation
enum barbarian_type barbarian_type
Government_type_id government
bv_player real_embassy
int multiplier_target[MAX_NUM_MULTIPLIERS]
int love[MAX_NUM_PLAYER_SLOTS]
int multipliers[MAX_NUM_MULTIPLIERS]
char tag[MAX_LEN_NAME]
enum report_type type
char inventions[A_LAST+1]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
enum achievement_type type
action_id alternatives[MAX_NUM_ACTIONS]
struct requirement_vector reqs
enum action_auto_perf_cause cause
struct requirement_vector actor_reqs
struct requirement_vector target_reqs
char ui_name[MAX_LEN_NAME]
enum action_sub_target_kind sub_tgt_kind
enum action_actor_kind act_kind
bv_action_sub_results sub_results
enum action_target_kind tgt_kind
enum action_result result
enum base_gui_type gui_type
char graphic_alt2[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct requirement_vector reqs
struct requirement_vector obs_reqs
char soundtag_alt2[MAX_LEN_NAME]
enum impr_genus_id genus
char soundtag[MAX_LEN_NAME]
char soundtag_alt[MAX_LEN_NAME]
struct strvec * helptext
char rulesets[MAX_NUM_RULESETS][MAX_RULESET_NAME_LENGTH]
char rule_name[MAX_LEN_NAME]
char graphic[MAX_LEN_NAME]
char citizens_graphic[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
struct requirement_vector reqs
char name[MAX_LEN_NAME]
struct requirement_vector giver_reqs
enum clause_type type
struct requirement_vector receiver_reqs
struct requirement_vector either_reqs
char alt_dir[MAX_LEN_NAME]
char version[MAX_LEN_NAME]
char preferred_musicset[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char preferred_tileset[MAX_LEN_NAME]
char preferred_soundset[MAX_LEN_NAME]
enum counter_target type
char name[MAX_LEN_NAME]
struct strvec * helptext
char rule_name[MAX_LEN_NAME]
enum counter_behavior behavior
char text[MAX_LEN_CONTENT]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
bv_disaster_effects effects
struct requirement_vector reqs
Multiplier_type_id multiplier
enum effect_type effect_type
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
bv_unit_classes native_to
char graphic_alt[MAX_LEN_NAME]
char rmact_gfx[MAX_LEN_NAME]
struct requirement_vector appearance_reqs
char act_gfx_alt[MAX_LEN_NAME]
char act_gfx_alt2[MAX_LEN_NAME]
struct requirement_vector disappearance_reqs
bv_extra_flags flags
char rmact_gfx_alt[MAX_LEN_NAME]
struct requirement_vector rmreqs
enum extra_unit_seen_type eus
char activity_gfx[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
struct requirement_vector reqs
char rmact_gfx_alt2[MAX_LEN_NAME]
int base_raise_chance[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
int move_bonus[MAX_VET_LEVELS]
int power_fact[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
int global_init_techs[MAX_NUM_TECH_LIST]
Impr_type_id global_init_buildings[MAX_NUM_BUILDING_LIST]
struct requirement_vector reqs
bv_goods_flags flags
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
struct strvec * helptext
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char sound_alt2[MAX_LEN_NAME]
char sound_str[MAX_LEN_NAME]
struct requirement_vector reqs
char graphic_alt[MAX_LEN_NAME]
Government_type_id id
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char sound_alt[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
struct requirement_vector reqs
char name[MAX_LEN_NAME]
Multiplier_type_id id
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
char music_peaceful[MAX_LEN_NAME]
char music_combat[MAX_LEN_NAME]
bool hidden[MAX_NUM_NATION_GROUPS]
char groups[MAX_NUM_NATION_GROUPS][MAX_LEN_NAME]
char names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char rule_names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char descriptions[MAX_NUM_NATION_SETS][MAX_LEN_MSG]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
bool leader_is_male[MAX_NUM_LEADERS]
int sets[MAX_NUM_NATION_SETS]
Impr_type_id init_buildings[MAX_NUM_BUILDING_LIST]
char adjective[MAX_LEN_NAME]
char translation_domain[MAX_LEN_NAME]
char leader_name[MAX_NUM_LEADERS][MAX_LEN_NAME]
int init_techs[MAX_NUM_TECH_LIST]
Unit_type_id init_units[MAX_NUM_UNIT_LIST]
char legend[MAX_LEN_MSG]
int groups[MAX_NUM_NATION_GROUPS]
Government_type_id init_government_id
enum barbarian_type barbarian_type
char noun_plural[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
bv_road_flags flags
enum road_gui_type gui_type
bv_max_extras integrates
int tile_incr_const[O_LAST]
enum road_compat compat
int tile_incr[O_LAST]
enum road_move_mode move_mode
int tile_bonus[O_LAST]
struct requirement_vector first_reqs
char modpack[MAX_RULESET_NAME_LENGTH]
char plural_name[MAX_LEN_NAME]
struct requirement_vector reqs
Specialist_type_id id
char rule_name[MAX_LEN_NAME]
char short_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
struct strvec * helptext
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
bv_tech_flags flags
struct requirement_vector research_reqs
char gui_type_base0[MAX_LEN_NAME]
char gui_type_base1[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
Terrain_type_id transform_result
char name[MAX_LEN_NAME]
int resource_freq[MAX_EXTRA_TYPES]
bv_terrain_flags flags
Resource_type_id resources[MAX_EXTRA_TYPES]
char graphic_alt[MAX_LEN_NAME]
bv_unit_classes native_to
int road_output_incr_pct[O_LAST]
char graphic_alt2[MAX_LEN_NAME]
Terrain_type_id cultivate_result
int extra_removal_times[MAX_EXTRA_TYPES]
Terrain_type_id plant_result
char rule_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
enum trade_route_illegal_cancelling cancelling
enum trade_route_bonus_type bonus_type
enum combat_bonus_type type
enum unit_type_flag_id flag
char helptxt[MAX_LEN_PACKET]
bv_unit_class_flags flags
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
enum vision_layer vlayer
enum transp_def_type tp_defense
char rule_name[MAX_LEN_NAME]
int base_raise_chance[MAX_VET_LEVELS]
int move_bonus[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
char sound_move[MAX_LEN_NAME]
bv_unit_classes disembarks
bv_unit_classes cargo
bv_unit_type_flags flags
char sound_fight_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
bv_unit_classes targets
struct requirement_vector build_reqs
int power_fact[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
bv_unit_classes embarks
char sound_fight[MAX_LEN_NAME]
char sound_move_alt[MAX_LEN_NAME]
struct strvec * helptext
char graphic_alt2[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
bv_unit_type_roles roles
char name[MAX_LEN_NAME]
char description[MAX_LEN_CONTENT]
char authors[MAX_LEN_PACKET/3]
char datafile[MAX_LEN_NAME]
char support_names[64][MAX_LEN_NAME]
char pretty_names[64][MAX_LEN_ENUM]
enum setting_default_level setdef
enum setting_default_level setdef
char extra_help[MAX_LEN_PACKET]
char short_help[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char category_names[256][MAX_LEN_NAME]
enum setting_default_level setdef
char support_names[64][MAX_LEN_NAME]
char pretty_names[64][MAX_LEN_ENUM]
enum setting_default_level setdef
char default_val[MAX_LEN_PACKET]
enum setting_default_level setdef
char val[MAX_LEN_PACKET]
char token[MAX_LEN_NAME]
bv_spaceship_structure structure
enum spaceship_place_type type
char team_name[MAX_LEN_NAME]
Resource_type_id resource
enum known_type known
Continent_id continent
char spec_sprite[MAX_LEN_NAME]
Terrain_type_id terrain
char label[MAX_LEN_MAP_LABEL]
enum route_direction direction
struct act_prob action_probabilities[MAX_NUM_ACTIONS]
enum unit_activity activity
char name[MAX_LEN_NAME]
enum action_decision action_decision_want
enum unit_activity activity
struct unit_order orders[MAX_LEN_ROUTE]
Unit_type_id type
enum unit_activity changed_from
enum direction8 facing
int upkeep[O_LAST]
enum server_side_agent ssa_controller
struct unit_order orders[MAX_LEN_ROUTE]
enum server_side_agent agent
enum direction8 facing
enum unit_ss_data_type type
char user[MAX_LEN_NAME]
int output_food[MAX_CITY_TILES+1]
int output_trade[MAX_CITY_TILES+1]
int output_shield[MAX_CITY_TILES+1]
enum unit_activity activity
Definition tile.h:50
#define A_LAST
Definition tech.h:45
known_type
Definition tile.h:35
trade_route_illegal_cancelling
Definition traderoutes.h:29