Freeciv-3.4
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action_dialog.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996-2005 - Freeciv Development Team
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <gtk/gtk.h>
19
20/* utility */
21#include "astring.h"
22#include "support.h"
23
24/* common */
25#include "actions.h"
26#include "game.h"
27#include "traderoutes.h"
28#include "movement.h"
29#include "research.h"
30#include "specialist.h"
31#include "unit.h"
32#include "unitlist.h"
33
34/* client */
35#include "dialogs_g.h"
36#include "chatline.h"
37#include "choice_dialog.h"
38#include "client_main.h"
39#include "climisc.h"
40#include "connectdlg_common.h"
41#include "control.h"
42#include "gui_main.h"
43#include "gui_stuff.h"
44#include "mapview.h"
45#include "packhand.h"
46#include "text.h"
47
48/* client/gui-gtk-3.22 */
49#include "citydlg.h"
50#include "dialogs.h"
51#include "unitselextradlg.h"
52#include "unitselunitdlg.h"
53#include "wldlg.h"
54
55/* Locations for non action enabler controlled buttons. */
56#define BUTTON_NEW_UNIT_TGT (ACTION_COUNT + 1)
57#define BUTTON_NEW_EXTRA_TGT (BUTTON_NEW_UNIT_TGT + 1)
58#define BUTTON_LOCATION (BUTTON_NEW_EXTRA_TGT + 1)
59#define BUTTON_WAIT (BUTTON_LOCATION + 1)
60#define BUTTON_CANCEL (BUTTON_WAIT + 1)
61#define BUTTON_COUNT (BUTTON_CANCEL + 1)
62
63#define BUTTON_NOT_THERE -1
64
65
68
69static int actor_unit_id;
71static int target_extra_id;
73static bool did_not_decide = FALSE;
75
77
79
80/* A structure to hold parameters for actions inside the GUI instead of
81 * storing the needed data in a global variable. */
93
94/* TODO: maybe this should be in the dialog itself? */
96
97/**********************************************************************/
102 int actor_id,
103 int target_city_id,
104 int target_unit_id,
105 int target_tile_id,
107 int target_tech_id,
109 int tgt_extra_id)
110{
111 struct action_data *data = fc_malloc(sizeof(*data));
112
113 data->act_id = act_id;
114 data->actor_unit_id = actor_id;
122
123 return data;
124}
125
126/**********************************************************************/
131{
133 /* The client isn't waiting for information for any unanswered follow
134 * up questions. */
135
136 struct unit *actor_unit;
137
139 /* The action selection dialog wasn't closed because the actor unit
140 * was lost. */
141
142 /* The probabilities didn't just disappear, right? */
145
147 }
148
150 /* The action selection dialog was closed but only so it can be
151 * redrawn with fresh data. */
152
154 } else {
155 /* The action selection process is over, at least for now. */
157 }
158
159 if (did_not_decide) {
160 /* The action selection dialog was closed but the player didn't
161 * decide what the unit should do. */
162
163 /* Reset so the next action selection dialog does the right thing. */
165 } else {
166 /* An action, or no action at all, was selected. */
169 }
170 }
171}
172
173/**********************************************************************/
178{
179 /* Stop waiting. Move on to the next queued unit. */
182}
183
184/**********************************************************************/
191{
192 /* Stop assuming the answer to a follow up question will arrive. */
194}
195
196/**********************************************************************/
201{
202 /* Don't add an action mapping here unless the non targeted version is
203 * selectable in the targeted version's target selection dialog. */
204 switch ((enum gen_action)tgt_action_id) {
213 default:
214 /* No non targeted version found. */
215 return ACTION_NONE;
216 }
217}
218
219/**********************************************************************/
224{
225 /* Don't add an action mapping here unless the non targeted version is
226 * selectable in the targeted version's target selection dialog. */
227 switch ((enum gen_action)tgt_action_id) {
234 default:
235 /* No non targeted version found. */
236 return ACTION_NONE;
237 }
238}
239
240/**********************************************************************/
245{
246 int actor_id, target_id, sub_target;
247 struct action *paction;
248
249 struct action_data *args = act_sel_dialog_data;
250
251 bool failed = FALSE;
252
253 /* Data */
254 args->act_id = GPOINTER_TO_INT(data);
256
257 /* Actor */
259 actor_id = args->actor_unit_id;
260 if (NULL == game_unit_by_number(actor_id)) {
261 /* Probably dead. */
262 failed = TRUE;
263 }
264
265 /* Target */
266 target_id = IDENTITY_NUMBER_ZERO;
268 case ATK_CITY:
269 target_id = args->target_city_id;
270 if (NULL == game_city_by_number(target_id)) {
271 /* Probably destroyed. */
272 failed = TRUE;
273 }
274 break;
275 case ATK_UNIT:
276 target_id = args->target_unit_id;
277 if (NULL == game_unit_by_number(target_id)) {
278 /* Probably dead. */
279 failed = TRUE;
280 }
281 break;
282 case ATK_STACK:
283 case ATK_TILE:
284 case ATK_EXTRAS:
285 target_id = args->target_tile_id;
286 if (NULL == index_to_tile(&(wld.map), target_id)) {
287 /* TODO: Should this be possible at all? If not: add assertion. */
288 failed = TRUE;
289 }
290 break;
291 case ATK_SELF:
292 target_id = IDENTITY_NUMBER_ZERO;
293 break;
294 case ATK_COUNT:
296 failed = TRUE;
297 }
298
299 /* Sub target. */
300 sub_target = NO_TARGET;
301 if (paction->target_complexity != ACT_TGT_COMPL_SIMPLE) {
303 case ASTK_BUILDING:
304 sub_target = args->target_building_id;
305 if (NULL == improvement_by_number(sub_target)) {
306 /* Did the ruleset change? */
307 failed = TRUE;
308 }
309 break;
310 case ASTK_TECH:
311 sub_target = args->target_tech_id;
312 if (NULL == valid_advance_by_number(sub_target)) {
313 /* Did the ruleset change? */
314 failed = TRUE;
315 }
316 break;
317 case ASTK_EXTRA:
319 /* TODO: validate if the extra is there? */
320 sub_target = args->target_extra_id;
321 if (NULL == extra_by_number(sub_target)) {
322 /* Did the ruleset change? */
323 failed = TRUE;
324 }
325 break;
326 case ASTK_SPECIALIST:
327 sub_target = args->target_specialist_id;
328 if (nullptr == specialist_by_number(sub_target)) {
329 /* Did the ruleset change? */
330 failed = TRUE;
331 }
332 break;
333 case ASTK_NONE:
334 case ASTK_COUNT:
335 /* Shouldn't happen. */
337 failed = TRUE;
338 break;
339 }
340 }
341
342 /* Send request. */
343 if (!failed) {
344 request_do_action(paction->id, actor_id, target_id, sub_target, "");
345 }
346
347 /* Clean up. */
349 /* No follow up questions. */
351 FC_FREE(args);
352}
353
354/**********************************************************************/
359{
360 int actor_id, target_id;
361 struct action *paction;
362
363 struct action_data *args = act_sel_dialog_data;
364
365 bool failed = FALSE;
366
367 /* Data */
368 args->act_id = GPOINTER_TO_INT(data);
370
371 /* Actor */
373 actor_id = args->actor_unit_id;
374 if (NULL == game_unit_by_number(actor_id)) {
375 /* Probably dead. */
376 failed = TRUE;
377 }
378
379 /* Target */
380 target_id = IDENTITY_NUMBER_ZERO;
382 case ATK_CITY:
383 target_id = args->target_city_id;
384 if (NULL == game_city_by_number(target_id)) {
385 /* Probably destroyed. */
386 failed = TRUE;
387 }
388 break;
389 case ATK_UNIT:
390 target_id = args->target_unit_id;
391 if (NULL == game_unit_by_number(target_id)) {
392 /* Probably dead. */
393 failed = TRUE;
394 }
395 break;
396 case ATK_STACK:
397 case ATK_TILE:
398 case ATK_EXTRAS:
399 target_id = args->target_tile_id;
400 if (NULL == index_to_tile(&(wld.map), target_id)) {
401 /* TODO: Should this be possible at all? If not: add assertion. */
402 failed = TRUE;
403 }
404 break;
405 case ATK_SELF:
406 target_id = IDENTITY_NUMBER_ZERO;
407 break;
408 case ATK_COUNT:
410 failed = TRUE;
411 }
412
413 /* Send request. */
414 if (!failed) {
415 request_action_details(paction->id, actor_id, target_id);
416 }
417
418 /* Wait for the server's reply before moving on to the next unit that
419 * needs to know what action to take. */
421
422 /* Clean up. */
424 /* No client side follow up questions. */
426 FC_FREE(args);
427}
428
429/**********************************************************************/
442
443/**********************************************************************/
447{
448 struct unit *punit;
449
450 struct action_data *args = act_sel_dialog_data;
451
454 struct unit_list *as_list;
455
460 }
461
463 free(args);
464}
465
466/**********************************************************************/
469static void bribe_unit_response(GtkWidget *w, gint response, gpointer data)
470{
471 struct action_data *args = (struct action_data *)data;
472
473 if (response == GTK_RESPONSE_YES) {
475 args->target_unit_id, 0, "");
476 }
477
479 free(args);
480
481 /* The user have answered the follow up question. Move on. */
483}
484
485/**********************************************************************/
488static void bribe_stack_response(GtkWidget *w, gint response, gpointer data)
489{
490 struct action_data *args = (struct action_data *)data;
491
492 if (response == GTK_RESPONSE_YES) {
494 args->target_tile_id, 0, "");
495 }
496
498 free(args);
499
500 /* The user have answered the follow up question. Move on. */
502}
503
504/**********************************************************************/
507void popup_bribe_unit_dialog(struct unit *actor, struct unit *punit, int cost,
508 const struct action *paction)
509{
511 char buf[1024];
512
513 fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.",
514 "Treasury contains %d gold.",
515 client_player()->economic.gold),
516 client_player()->economic.gold);
517
518 if (cost <= client_player()->economic.gold) {
521 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
522 PL_("Bribe unit for %d gold?\n%s",
523 "Bribe unit for %d gold?\n%s", cost), cost, buf);
524 gtk_window_set_title(GTK_WINDOW(shell), _("Bribe Enemy Unit"));
526 } else {
529 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
530 PL_("Bribing the unit costs %d gold.\n%s",
531 "Bribing the unit costs %d gold.\n%s", cost), cost, buf);
532 gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
534 }
536
538 act_data(paction->id, actor->id,
539 0, punit->id, 0,
540 0, 0, 0, 0));
541}
542
543/**********************************************************************/
546void popup_bribe_stack_dialog(struct unit *actor, struct tile *ptile, int cost,
547 const struct action *paction)
548{
550 char buf[1024];
551
552 fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.",
553 "Treasury contains %d gold.",
554 client_player()->economic.gold),
555 client_player()->economic.gold);
556
557 if (cost <= client_player()->economic.gold) {
560 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
561 PL_("Bribe unit stack for %d gold?\n%s",
562 "Bribe unit stack for %d gold?\n%s", cost), cost, buf);
563 gtk_window_set_title(GTK_WINDOW(shell), _("Bribe Enemy Unit"));
565 } else {
568 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
569 PL_("Bribing units costs %d gold.\n%s",
570 "Bribing units costs %d gold.\n%s", cost), cost, buf);
571 gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
573 }
575
577 act_data(paction->id, actor->id,
578 0, 0, ptile->index,
579 0, 0, 0, 0));
580}
581
582/**********************************************************************/
585static void spy_advances_response(GtkWidget *w, gint response,
586 gpointer data)
587{
588 struct action_data *args = (struct action_data *)data;
589
590 if (response == GTK_RESPONSE_ACCEPT && args->target_tech_id > 0) {
593 if (args->target_tech_id == A_UNSET) {
594 /* This is the untargeted version. */
596 args->actor_unit_id, args->target_city_id,
597 args->target_tech_id, "");
598 } else {
599 /* This is the targeted version. */
601 args->actor_unit_id, args->target_city_id,
602 args->target_tech_id, "");
603 }
604 }
605 }
606
609 free(data);
610
611 /* The user have answered the follow up question. Move on. */
613}
614
615/**********************************************************************/
619 gpointer data)
620{
621 struct action_data *args = (struct action_data *)data;
622
623 GtkTreeModel *model;
624 GtkTreeIter it;
625
626 if (gtk_tree_selection_get_selected(select, &model, &it)) {
627 gtk_tree_model_get(model, &it, 1, &(args->target_tech_id), -1);
628
631 } else {
632 args->target_tech_id = 0;
633
636 }
637}
638
639/**********************************************************************/
642static void create_advances_list(struct player *pplayer,
643 struct player *pvictim,
644 struct action_data *args)
645{
646 GtkWidget *sw, *label, *vbox, *view;
647 GtkListStore *store;
650
652
653 spy_tech_shell = gtk_dialog_new_with_buttons(_("Steal Technology"),
654 NULL, 0,
655 _("_Cancel"), GTK_RESPONSE_CANCEL,
656 _("_Steal"), GTK_RESPONSE_ACCEPT,
657 NULL);
660
663
664 label = gtk_frame_new(_("Select Advance to Steal"));
666
667 vbox = gtk_grid_new();
671 gtk_container_add(GTK_CONTAINER(label), vbox);
672
674
678 g_object_unref(store);
680
683 "text", 0, NULL);
685
687 "use-underline", TRUE,
688 "mnemonic-widget", view,
689 "label", _("_Advances:"),
690 "xalign", 0.0,
691 "yalign", 0.5,
692 NULL);
693 gtk_container_add(GTK_CONTAINER(vbox), label);
694
699
702 gtk_widget_set_size_request(sw, -1, 200);
703
705
706 /* Now populate the list */
707 if (pvictim) { /* you don't want to know what lag can do -- Syela */
708 const struct research *presearch = research_get(pplayer);
709 const struct research *vresearch = research_get(pvictim);
710 GtkTreeIter it;
711 GValue value = { 0, };
712
718 gtk_list_store_append(store, &it);
719
722 (presearch, i));
723 gtk_list_store_set_value(store, &it, 0, &value);
724 g_value_unset(&value);
725 gtk_list_store_set(store, &it, 1, i, -1);
726 }
728
731 gtk_list_store_append(store, &it);
732
734 {
735 struct astring str = ASTRING_INIT;
736 /* TRANS: %s is a unit name, e.g., Spy */
737 astr_set(&str, _("At %s's Discretion"),
740 astr_free(&str);
741 }
742 gtk_list_store_set_value(store, &it, 0, &value);
743 g_value_unset(&value);
744 gtk_list_store_set(store, &it, 1, A_UNSET, -1);
745 }
746 }
747
750
752
757
758 args->target_tech_id = 0;
759
761}
762
763/**********************************************************************/
766static void spy_improvements_response(GtkWidget *w, gint response, gpointer data)
767{
768 struct action_data *args = (struct action_data *)data;
769
770 if (response == GTK_RESPONSE_ACCEPT && args->target_building_id > -2) {
773 if (args->target_building_id == B_LAST) {
774 /* This is the untargeted version. */
776 args->actor_unit_id,
777 args->target_city_id,
778 args->target_building_id, "");
779 } else if (args->target_building_id == -1) {
780 /* This is the city production version. */
782 args->actor_unit_id,
783 args->target_city_id,
784 args->target_building_id, "");
785 } else {
786 /* This is the targeted version. */
788 args->actor_unit_id,
789 args->target_city_id,
790 args->target_building_id, "");
791 }
792 }
793 }
794
797 free(args);
798
799 /* The user have answered the follow up question. Move on. */
801}
802
803/**********************************************************************/
807{
808 struct action_data *args = (struct action_data *)data;
809
810 GtkTreeModel *model;
811 GtkTreeIter it;
812
813 if (gtk_tree_selection_get_selected(select, &model, &it)) {
814 gtk_tree_model_get(model, &it, 1, &(args->target_building_id), -1);
815
818 } else {
819 args->target_building_id = -2;
820
823 }
824}
825
826/**********************************************************************/
829static void create_improvements_list(struct player *pplayer,
830 struct city *pcity,
831 struct action_data *args)
832{
833 GtkWidget *sw, *label, *vbox, *view;
834 GtkListStore *store;
837 GtkTreeIter it;
838
840
841 spy_sabotage_shell = gtk_dialog_new_with_buttons(_("Sabotage Improvements"),
842 NULL, 0,
843 _("_Cancel"), GTK_RESPONSE_CANCEL,
844 _("_Sabotage"), GTK_RESPONSE_ACCEPT,
845 NULL);
848
851
852 label = gtk_frame_new(_("Select Improvement to Sabotage"));
854
855 vbox = gtk_grid_new();
859 gtk_container_add(GTK_CONTAINER(label), vbox);
860
862
866 g_object_unref(store);
868
871 "text", 0, NULL);
873
875 "use-underline", TRUE,
876 "mnemonic-widget", view,
877 "label", _("_Improvements:"),
878 "xalign", 0.0,
879 "yalign", 0.5,
880 NULL);
881 gtk_container_add(GTK_CONTAINER(vbox), label);
882
887
891
893
894 /* Now populate the list */
897 args->act_id)])) {
898 gtk_list_store_append(store, &it);
899 gtk_list_store_set(store, &it, 0, _("City Production"), 1, -1, -1);
900 }
901
902 city_built_iterate(pcity, pimprove) {
903 if (pimprove->sabotage > 0) {
904 gtk_list_store_append(store, &it);
905 gtk_list_store_set(store, &it,
907 1, improvement_number(pimprove),
908 -1);
909 }
911
914 struct astring str = ASTRING_INIT;
915
916 gtk_list_store_append(store, &it);
917
918 /* TRANS: %s is a unit name, e.g., Spy */
919 astr_set(&str, _("At %s's Discretion"),
921 gtk_list_store_set(store, &it, 0, astr_str(&str), 1, B_LAST, -1);
922
923 astr_free(&str);
924 }
925
928
930
935
936 args->target_building_id = -2;
937
939}
940
941/**********************************************************************/
945{
946 struct action_data *args = (struct action_data *)data;
947
948 args->act_id = args->act_id;
949
951 struct player *pvictim = NULL;
952
953 if (pvcity) {
955 }
956
957/* it is concievable that pvcity will not be found, because something
958has happened to the city during latency. Therefore we must initialize
959pvictim to NULL and account for !pvictim in create_advances_list. -- Syela */
960
961 /* FIXME: Don't discard the second tech choice dialog. */
962 if (!spy_tech_shell) {
965 } else {
966 free(args);
967 }
968
969 /* Wait for the player's reply before moving on to the next unit that
970 * needs to know what action to take. */
972
974}
975
976/**********************************************************************/
985
986/**********************************************************************/
995
996/**********************************************************************/
1001 const struct action *paction)
1002{
1003 /* FIXME: Don't discard the second target choice dialog. */
1004 if (!spy_sabotage_shell) {
1006 act_data(paction->id,
1007 actor->id, pcity->id, 0, 0,
1008 0, 0, 0, 0));
1010 }
1011}
1012
1013/**********************************************************************/
1016static void incite_response(GtkWidget *w, gint response, gpointer data)
1017{
1018 struct action_data *args = (struct action_data *)data;
1019
1020 if (response == GTK_RESPONSE_YES) {
1022 args->target_city_id, 0, "");
1023 }
1024
1026 free(args);
1027
1028 /* The user have answered the follow up question. Move on. */
1030}
1031
1032/**********************************************************************/
1035void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost,
1036 const struct action *paction)
1037{
1039 char buf[1024];
1040
1041 fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.",
1042 "Treasury contains %d gold.",
1043 client_player()->economic.gold),
1044 client_player()->economic.gold);
1045
1049 _("You can't incite a revolt in %s."),
1051 gtk_window_set_title(GTK_WINDOW(shell), _("City can't be incited!"));
1053 } else if (cost <= client_player()->economic.gold) {
1056 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
1057 PL_("Incite a revolt for %d gold?\n%s",
1058 "Incite a revolt for %d gold?\n%s", cost), cost, buf);
1059 gtk_window_set_title(GTK_WINDOW(shell), _("Incite a Revolt!"));
1061 } else {
1063 0,
1065 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
1066 PL_("Inciting a revolt costs %d gold.\n%s",
1067 "Inciting a revolt costs %d gold.\n%s", cost), cost, buf);
1068 gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
1070 }
1072
1074 act_data(paction->id, actor->id,
1075 pcity->id, 0, 0,
1076 0, 0, 0, 0));
1077}
1078
1079/**********************************************************************/
1083{
1084 int au_id = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(dlg), "actor"));
1085
1086 if (arg == GTK_RESPONSE_YES) {
1088
1089 if (actor != NULL) {
1091 "target"));
1093 struct tile *tgt_tile = g_object_get_data(G_OBJECT(dlg), "tile");
1094
1095 if (tgt_unit == NULL) {
1096 /* Make the action dialog pop up again. */
1098 actor->id,
1099 /* Let the server choose the target
1100 * unit. */
1102 tgt_tile->index,
1105 } else {
1107 actor->id,
1108 tgt_id,
1109 tgt_tile->index,
1112 }
1113 }
1114 } else {
1115 /* Dialog canceled. This ends the action selection process. */
1117 }
1118
1119 gtk_widget_destroy(dlg);
1120}
1121
1122/**********************************************************************/
1126{
1127 struct action_data *args = act_sel_dialog_data;
1128
1129 struct unit *punit;
1130 struct unit *tunit;
1131 struct tile *ptile;
1132
1134 && (ptile = index_to_tile(&(wld.map), args->target_tile_id))
1135 && (tunit = game_unit_by_number(args->target_unit_id))) {
1136 select_tgt_unit(punit, ptile, ptile->units, tunit,
1137 _("Target unit selection"),
1138 _("Looking for target unit:"),
1139 _("Units at tile:"),
1140 _("Select"),
1142 }
1143
1147 free(args);
1148}
1149
1150/**********************************************************************/
1154{
1155 int au_id = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(dlg), "actor"));
1156
1157 if (arg == GTK_RESPONSE_YES) {
1159
1160 if (actor != NULL) {
1162 "target"));
1164 struct tile *tgt_tile = g_object_get_data(G_OBJECT(dlg), "tile");
1165
1166 if (tgt_extra == NULL) {
1167 /* Make the action dialog pop up again. */
1169 actor->id,
1171 tgt_tile->index,
1172 /* Let the server choose the target
1173 * extra. */
1176 } else {
1178 actor->id,
1180 tgt_tile->index,
1181 tgt_id,
1183 }
1184 }
1185 } else {
1186 /* Dialog canceled. This ends the action selection process. */
1188 }
1189
1190 gtk_widget_destroy(dlg);
1191}
1192
1193/**********************************************************************/
1197{
1198 struct action_data *args = act_sel_dialog_data;
1199
1200 struct unit *act_unit;
1201 struct extra_type *tgt_extra;
1202 struct tile *tgt_tile;
1203
1205 && (tgt_tile = index_to_tile(&(wld.map), args->target_tile_id))
1208
1209 /* Start with the extras at the tile */
1211
1213 if (BV_ISSET(potential_targets, extra_number(pextra))) {
1214 /* This extra is at the tile. Can anything be done to it? */
1216 pextra)) {
1218 }
1219 } else {
1220 /* This extra isn't at the tile yet. Can it be created? */
1222 pextra)) {
1224 }
1225 }
1227
1229 /* TRANS: GTK action selection dialog extra target
1230 * selection dialog title. */
1231 _("Target extra selection"),
1232 /* TRANS: GTK action selection dialog extra target
1233 * selection dialog actor unit label. */
1234 _("Looking for target extra:"),
1235 /* TRANS: GTK action selection dialog extra target
1236 * selection dialog extra list label. */
1237 _("Extra targets:"),
1238 _("Select"),
1240 }
1241
1245 free(args);
1246}
1247
1248/**********************************************************************/
1252{
1253 struct action_data *args = act_sel_dialog_data;
1254
1255 struct unit *punit;
1256
1257 if ((punit = game_unit_by_number(args->actor_unit_id))) {
1259 }
1260}
1261
1262/**********************************************************************/
1266{
1267 struct action_data *args = act_sel_dialog_data;
1268
1269 key_unit_wait();
1270
1271 /* the dialog was destroyed when key_unit_wait() resulted in
1272 * action_selection_close() being called. */
1273
1274 free(args);
1275}
1276
1277/**********************************************************************/
1285
1286/**********************************************************************/
1294
1295/**********************************************************************/
1305
1306/* Mapping from an action to the function to call when its button is
1307 * pushed. */
1309 /* Unit acting against a city target. */
1320
1321 /* Unit acting against a unit target. */
1323
1324 /* Unit acting against all units at a tile. */
1326
1327 /* Unit acting against a tile. */
1329
1330 /* Unit acting with no target except itself. */
1331 /* No special callback functions needed for any self targeted actions. */
1332};
1333
1334/**********************************************************************/
1339 const struct act_prob *act_probs,
1340 const char *custom,
1342{
1343 const gchar *label;
1344 const gchar *tooltip;
1345 GCallback cb;
1346
1347 if (af_map[act_id] == NULL) {
1348 /* No special call back function needed for this action. */
1350 } else {
1351 /* Special action specific callback function specified. */
1352 cb = af_map[act_id];
1353 }
1354
1355 /* Don't show disabled actions. */
1357 return;
1358 }
1359
1360 label = action_prepare_ui_name(act_id, "_",
1362 custom);
1363
1365 act_probs[act_id]);
1366
1369 FALSE, tooltip);
1370}
1371
1372/**********************************************************************/
1377 const struct act_prob *act_probs,
1378 const char *custom,
1380{
1381 const gchar *label;
1382 const gchar *tooltip;
1383
1384 /* An action that just became impossible has its button disabled.
1385 * An action that became possible again must be re-enabled. */
1389
1390 /* The probability may have changed. */
1391 label = action_prepare_ui_name(act_id, "_",
1393
1395 act_probs[act_id]);
1396
1399 label);
1402 tooltip);
1403}
1404
1405/**********************************************************************/
1410 struct city *target_city,
1411 struct unit *target_unit,
1412 struct tile *target_tile,
1413 struct extra_type *target_extra,
1414 const struct act_prob *act_probs)
1415{
1416 GtkWidget *shl;
1417 struct astring title = ASTRING_INIT, text = ASTRING_INIT;
1418 struct city *actor_homecity;
1419
1420 int button_id;
1421
1423 act_data(ACTION_ANY, /* Not decided yet */
1424 actor_unit->id,
1428 /* No target_building or target_tech supplied. (Dec 2019) */
1429 B_LAST, A_UNSET, -1,
1431
1432 /* Could be caused by the server failing to reply to a request for more
1433 * information or a bug in the client code. */
1435 "Diplomat queue problem. Is another diplomat window open?");
1436
1437 /* No extra input is required as no action has been chosen yet. */
1439
1440 /* No buttons are added yet. */
1441 for (button_id = 0; button_id < BUTTON_COUNT; button_id++) {
1443 }
1444
1446
1450 target_city->id :
1453 target_unit->id :
1466 EXTRA_NONE;
1467
1468 astr_set(&title,
1469 /* TRANS: %s is a unit name, e.g., Spy */
1470 _("Choose Your %s's Strategy"),
1472
1473 if (target_city && actor_homecity) {
1474 astr_set(&text,
1475 _("Your %s from %s reaches the city of %s.\nWhat now?"),
1479 } else if (target_city) {
1480 astr_set(&text,
1481 _("Your %s has arrived at %s.\nWhat is your command?"),
1484 } else if (target_unit) {
1485 astr_set(&text,
1486 /* TRANS: Your Spy is ready to act against Roman Freight. */
1487 _("Your %s is ready to act against %s %s."),
1491 } else {
1493 "No target specified.");
1494 astr_set(&text,
1495 /* TRANS: %s is a unit name, e.g., Diplomat, Spy */
1496 _("Your %s is waiting for your command."),
1498 }
1499
1501 astr_str(&text));
1502
1503 /* Unit acting against a city */
1504
1505 action_iterate(act) {
1510 act_probs[act],
1511 actor_unit,
1512 target_city),
1513 act);
1514 }
1516
1517 /* Unit acting against another unit */
1518
1519 action_iterate(act) {
1524 act_probs[act],
1525 actor_unit,
1526 target_city),
1527 act);
1528 }
1530
1531 /* Unit acting against all units at a tile */
1532
1533 action_iterate(act) {
1538 act_probs[act],
1539 actor_unit,
1540 target_city),
1541 act);
1542 }
1544
1545 /* Unit acting against a tile */
1546
1547 action_iterate(act) {
1552 act_probs[act],
1553 actor_unit,
1554 target_city),
1555 act);
1556 }
1558
1559 /* Unit acting against a tile's extras */
1560
1561 action_iterate(act) {
1566 act_probs[act],
1567 actor_unit,
1568 target_city),
1569 act);
1570 }
1572
1573 /* Unit acting against itself. */
1574
1575 action_iterate(act) {
1580 act_probs[act],
1581 actor_unit,
1582 target_city),
1583 act);
1584 }
1586
1587 if (target_unit != NULL
1588 && unit_list_size(target_tile->units) > 1) {
1591 choice_dialog_add(shl, _("Change unit target"),
1594 }
1595
1596 if (target_extra != NULL) {
1599 choice_dialog_add(shl, _("Change extra target"),
1602 }
1603
1606 choice_dialog_add(shl, _("Show Location"),
1609 TRUE, NULL);
1610
1613 choice_dialog_add(shl, _("_Wait"),
1616 TRUE, NULL);
1617
1620 choice_dialog_add(shl, _("_Cancel"),
1623 FALSE, NULL);
1624
1626
1628
1630 g_signal_connect(shl, "destroy",
1632 g_signal_connect(shl, "delete_event",
1635
1636 /* Give follow up questions access to action probabilities. */
1638 action_iterate(act) {
1641
1642 astr_free(&title);
1643 astr_free(&text);
1644}
1645
1646/**********************************************************************/
1652{
1653 if (act_sel_dialog == NULL) {
1654 return IDENTITY_NUMBER_ZERO;
1655 }
1656 return actor_unit_id;
1657}
1658
1659/**********************************************************************/
1666{
1667 if (act_sel_dialog == NULL) {
1668 return IDENTITY_NUMBER_ZERO;
1669 }
1670 return target_ids[ATK_CITY];
1671}
1672
1673/**********************************************************************/
1680{
1681 if (act_sel_dialog == NULL) {
1682 return IDENTITY_NUMBER_ZERO;
1683 }
1684
1685 return target_ids[ATK_UNIT];
1686}
1687
1688/**********************************************************************/
1695{
1696 if (act_sel_dialog == NULL) {
1697 return TILE_INDEX_NONE;
1698 }
1699
1700 return target_ids[ATK_TILE];
1701}
1702
1703/**********************************************************************/
1710{
1711 if (act_sel_dialog == NULL) {
1712 return EXTRA_NONE;
1713 }
1714
1715 return target_extra_id;
1716}
1717
1718/**********************************************************************/
1722 struct city *target_city,
1723 struct unit *target_unit,
1724 struct tile *target_tile,
1725 struct extra_type *target_extra,
1726 const struct act_prob *act_probs)
1727{
1728 if (act_sel_dialog == NULL) {
1730 "The action selection dialog should have been open");
1731 return;
1732 }
1733
1736 "The action selection dialog is for another actor unit.");
1737 return;
1738 }
1739
1740 /* A new target may have appeared. */
1741 if (target_city) {
1743 }
1744 if (target_unit) {
1746 }
1747 if (target_tile) {
1749 }
1750 /* No target_building or target_tech supplied. (Dec 2019) */
1751 if (target_extra) {
1753 }
1754
1755 action_iterate(act) {
1756 const char *custom;
1757
1758 if (action_id_get_actor_kind(act) != AAK_UNIT) {
1759 /* Not relevant. */
1760 continue;
1761 }
1762
1764 act_probs[act],
1765 actor_unit,
1766 target_city);
1767
1768 if (BUTTON_NOT_THERE == action_button_map[act]) {
1769 /* Add the button (unless its probability is 0). */
1771 } else {
1772 /* Update the existing button. */
1774 }
1776
1777 /* DO NOT change the action_button_map[] for any button to reflect its
1778 * new position. A button keeps its choice dialog internal name when its
1779 * position changes. A button's id number is therefore based on when
1780 * it was added, not on its current position. */
1781
1783 /* Move the wait button below the recently added button. */
1786 }
1787
1789 /* Move the cancel button below the recently added button. */
1792 }
1793
1795}
1796
1797/**********************************************************************/
1801{
1802 if (act_sel_dialog != NULL) {
1805 }
1806}
const char * action_prepare_ui_name(action_id act_id, const char *mnemonic, const struct act_prob prob, const char *custom)
Definition actions.c:1333
enum action_actor_kind action_get_actor_kind(const struct action *paction)
Definition actions.c:1119
bool action_prob_possible(const struct act_prob probability)
Definition actions.c:5306
enum action_sub_target_kind action_get_sub_target_kind(const struct action *paction)
Definition actions.c:1140
enum action_target_kind action_get_target_kind(const struct action *paction)
Definition actions.c:1129
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_iterate_end
Definition actions.h:218
#define action_id_get_actor_kind(act_id)
Definition actions.h:413
#define action_iterate(_act_)
Definition actions.h:214
#define ACTION_ANY
Definition actions.h:56
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define ACTION_NONE
Definition actions.h:59
void astr_free(struct astring *astr)
Definition astring.c:148
void astr_set(struct astring *astr, const char *format,...)
Definition astring.c:251
#define str
Definition astring.c:76
static const char * astr_str(const struct astring *astr) fc__attribute((nonnull(1)))
Definition astring.h:93
#define ASTRING_INIT
Definition astring.h:44
#define BV_SET(bv, bit)
Definition bitvector.h:89
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
#define BV_CLR(bv, bit)
Definition bitvector.h:94
const char * city_improvement_name_translation(const struct city *pcity, const struct impr_type *pimprove)
Definition city.c:663
const char * city_name_get(const struct city *pcity)
Definition city.c:1137
#define INCITE_IMPOSSIBLE_COST
Definition city.h:94
#define city_owner(_pcity_)
Definition city.h:563
#define city_built_iterate(_pcity, _p)
Definition city.h:835
#define city_built_iterate_end
Definition city.h:841
struct civclient client
#define client_player()
void client_unit_init_act_prob_cache(struct unit *punit)
Definition climisc.c:1259
char * incite_cost
Definition comments.c:76
void action_selection_no_longer_in_progress(const int old_actor_id)
Definition control.c:1051
void request_do_action(action_id action, int actor_id, int target_id, int sub_tgt, const char *name)
Definition control.c:1730
void request_action_details(action_id action, int actor_id, int target_id)
Definition control.c:1798
void action_decision_clear_want(const int old_actor_id)
Definition control.c:1080
void key_unit_wait(void)
Definition control.c:3542
void action_selection_next_in_focus(const int old_actor_id)
Definition control.c:1092
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_unit_dialog
Definition dialogs_g.h:73
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction popup_sabotage_dialog
Definition dialogs_g.h:77
struct unit struct city struct unit * target_unit
Definition dialogs_g.h:56
popup_action_selection
Definition dialogs_g.h:55
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit * actor
Definition dialogs_g.h:73
struct unit * actor_unit
Definition dialogs_g.h:55
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs action_selection_no_longer_in_progress_gui_specific
Definition dialogs_g.h:69
struct unit struct city struct unit struct tile * target_tile
Definition dialogs_g.h:57
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
struct unit struct city * target_city
Definition dialogs_g.h:56
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type * target_extra
Definition dialogs_g.h:57
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type * extra_by_number(int id)
Definition extras.c:183
#define EXTRA_NONE
Definition extras.h:85
#define extra_type_re_active_iterate_end
Definition extras.h:329
#define extra_type_re_active_iterate(_p)
Definition extras.h:325
#define NO_TARGET
Definition fc_types.h:214
int action_id
Definition fc_types.h:249
#define IDENTITY_NUMBER_ZERO
Definition fc_types.h:93
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct unit * game_unit_by_number(int id)
Definition game.c:116
struct city * game_city_by_number(int id)
Definition game.c:107
static GtkWidget * spy_sabotage_shell
int action_selection_target_extra(void)
static void incite_response(GtkWidget *w, gint response, gpointer data)
static int action_button_map[BUTTON_COUNT]
static void spy_improvements_callback(GtkTreeSelection *select, gpointer data)
static int actor_unit_id
#define BUTTON_NEW_EXTRA_TGT
static void act_sel_new_extra_tgt_callback(GtkWidget *w, gpointer data)
int action_selection_target_tile(void)
static void create_improvements_list(struct player *pplayer, struct city *pcity, struct action_data *args)
static void act_sel_destroy_callback(GtkWidget *w, gpointer data)
int action_selection_actor_unit(void)
void popup_bribe_stack_dialog(struct unit *actor, struct tile *ptile, int cost, const struct action *paction)
static void spy_advances_response(GtkWidget *w, gint response, gpointer data)
static void tgt_extra_change_callback(GtkWidget *dlg, gint arg)
static GtkWidget * act_sel_dialog
static void spy_steal_popup_shared(GtkWidget *w, gpointer data)
static void diplomat_queue_handle_primary(void)
void action_selection_close(void)
static void spy_improvements_response(GtkWidget *w, gint response, gpointer data)
int action_selection_target_city(void)
#define BUTTON_WAIT
static void action_entry(GtkWidget *shl, action_id act_id, const struct act_prob *act_probs, const char *custom, action_id act_num)
static void spy_steal_esc_popup(GtkWidget *w, gpointer data)
static void spy_steal_popup(GtkWidget *w, gpointer data)
static void act_sel_close_callback(GtkWidget *w, gint response_id, gpointer data)
static void diplomat_queue_handle_secondary(void)
static action_id get_non_targeted_action_id(action_id tgt_action_id)
static void request_action_details_callback(GtkWidget *w, gpointer data)
static bool action_selection_restart
#define BUTTON_NEW_UNIT_TGT
#define BUTTON_COUNT
static struct action_data * act_sel_dialog_data
static void found_city_callback(GtkWidget *w, gpointer data)
static void bribe_stack_response(GtkWidget *w, gint response, gpointer data)
static void act_sel_location_callback(GtkWidget *w, gpointer data)
void action_selection_refresh(struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs)
static void simple_action_callback(GtkWidget *w, gpointer data)
static void create_advances_list(struct player *pplayer, struct player *pvictim, struct action_data *args)
static bool is_more_user_input_needed
static int target_extra_id
static void act_sel_wait_callback(GtkWidget *w, gpointer data)
static void act_sel_new_unit_tgt_callback(GtkWidget *w, gpointer data)
static void tgt_unit_change_callback(GtkWidget *dlg, gint arg)
#define BUTTON_NOT_THERE
static action_id get_production_targeted_action_id(action_id tgt_action_id)
static bool did_not_decide
#define BUTTON_CANCEL
static GtkWidget * spy_tech_shell
static int target_ids[ATK_COUNT]
static struct action_data * act_data(action_id act_id, int actor_id, int target_city_id, int target_unit_id, int target_tile_id, int target_building_id, int target_tech_id, int target_specialist_id, int tgt_extra_id)
static void act_sel_cancel_callback(GtkWidget *w, gpointer data)
static void action_entry_update(GtkWidget *shl, action_id act_id, const struct act_prob *act_probs, const char *custom, action_id act_num)
int action_selection_target_unit(void)
void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost, const struct action *paction)
static const GCallback af_map[ACTION_COUNT]
static void upgrade_callback(GtkWidget *w, gpointer data)
static void bribe_unit_response(GtkWidget *w, gint response, gpointer data)
static void spy_advances_callback(GtkTreeSelection *select, gpointer data)
#define BUTTON_LOCATION
GtkWidget * choice_dialog_start(GtkWindow *parent, const gchar *name, const gchar *text)
void choice_dialog_end(GtkWidget *dshell)
int choice_dialog_get_number_of_buttons(GtkWidget *cd)
void choice_dialog_button_set_tooltip(GtkWidget *cd, int number, const char *tool_tip)
void choice_dialog_button_move_to_the_end(GtkWidget *cd, const int number)
void choice_dialog_set_hide(GtkWidget *dshell, gboolean setting)
void choice_dialog_add(GtkWidget *dshell, const gchar *label, GCallback handler, gpointer data, bool meta, const gchar *tool_tip)
void choice_dialog_button_set_label(GtkWidget *cd, int number, const char *label)
void choice_dialog_button_set_sensitive(GtkWidget *cd, int button, gboolean state)
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
GtkWidget * toplevel
Definition gui_main.c:126
void gtk_tree_view_focus(GtkTreeView *view)
Definition gui_stuff.c:236
void setup_dialog(GtkWidget *shell, GtkWidget *parent)
Definition gui_stuff.c:287
static struct gui_dialog * shell
Definition messagedlg.c:39
const char * tooltip
Definition repodlgs.c:1315
const char * title
Definition repodlgs.c:1314
bool select_tgt_extra(struct unit *actor, struct tile *ptile, bv_extras potential_tgt_extras, struct extra_type *suggested_tgt_extra, const gchar *dlg_title, const gchar *actor_label, const gchar *tgt_label, const gchar *do_label, GCallback do_callback)
bool select_tgt_unit(struct unit *actor, struct tile *ptile, struct unit_list *potential_tgt_units, struct unit *suggested_tgt_unit, const gchar *dlg_title, const gchar *actor_label, const gchar *tgt_label, const gchar *do_label, GCallback do_callback)
struct impr_type * improvement_by_number(const Impr_type_id id)
Impr_type_id improvement_number(const struct impr_type *pimprove)
#define B_LAST
Definition improvement.h:42
#define fc_assert_msg(condition, message,...)
Definition log.h:182
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_action(condition, action)
Definition log.h:188
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind)
int dsend_packet_city_name_suggestion_req(struct connection *pc, int unit_id)
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:471
void center_tile_mapcanvas(const struct tile *ptile)
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_malloc(sz)
Definition mem.h:34
const char * nation_adjective_for_player(const struct player *pplayer)
Definition nation.c:169
#define REQEST_PLAYER_INITIATED
Definition packets.h:63
const char * research_advance_name_translation(const struct research *presearch, Tech_type_id tech)
Definition research.c:276
struct research * research_get(const struct player *pplayer)
Definition research.c:130
enum tech_state research_invention_state(const struct research *presearch, Tech_type_id tech)
Definition research.c:622
bool research_invention_gettable(const struct research *presearch, const Tech_type_id tech, bool allow_holes)
Definition research.c:696
#define ARRAY_SIZE(x)
Definition shared.h:85
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:110
int target_building_id
int target_specialist_id
action_id act_id
Definition city.h:318
struct packet_game_info info
Definition game.h:89
struct connection conn
Definition client_main.h:96
struct player * playing
Definition connection.h:151
bool tech_steal_allow_holes
Definition tile.h:50
int index
Definition tile.h:51
struct unit_list * units
Definition tile.h:58
Definition unit.h:140
int id
Definition unit.h:147
int index
Definition unit.h:198
struct unit::@84::@86 client
struct act_prob * act_prob_cache
Definition unit.h:231
int homecity
Definition unit.h:148
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
struct advance * valid_advance_by_number(const Tech_type_id id)
Definition tech.c:176
#define advance_index_iterate_end
Definition tech.h:246
#define A_FIRST
Definition tech.h:44
#define A_UNSET
Definition tech.h:48
#define advance_index_iterate(_start, _index)
Definition tech.h:242
const char * get_act_sel_action_custom_text(struct action *paction, const struct act_prob prob, const struct unit *actor_unit, const struct city *target_city)
Definition text.c:1763
const char * act_sel_action_tool_tip(const struct action *paction, const struct act_prob prob)
Definition text.c:1842
#define tile_index(_pt_)
Definition tile.h:89
static const bv_extras * tile_extras(const struct tile *ptile)
Definition tile.h:125
#define TILE_INDEX_NONE
Definition tile.h:48
#define unit_tile(_pu)
Definition unit.h:407
#define unit_owner(_pu)
Definition unit.h:406
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
bool utype_can_remove_extra(const struct unit_type *putype, const struct extra_type *pextra)
Definition unittype.c:266
const char * unit_name_translation(const struct unit *punit)
Definition unittype.c:1595
bool utype_can_create_extra(const struct unit_type *putype, const struct extra_type *pextra)
Definition unittype.c:242