Freeciv-3.4
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tilespec.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14/***********************************************************************
15 Functions for handling the tilespec files which describe
16 the files and contents of tilesets.
17 original author: David Pfitzner <dwp@mso.anu.edu.au>
18***********************************************************************/
19
20#ifdef HAVE_CONFIG_H
21#include <fc_config.h>
22#endif
23
24#include <stdio.h>
25#include <stdlib.h> /* exit */
26#include <stdarg.h>
27#include <string.h>
28
29/* utility */
30#include "astring.h"
31#include "bitvector.h"
32#include "capability.h"
33#include "deprecations.h"
34#include "fcintl.h"
35#include "log.h"
36#include "mem.h"
37#include "rand.h"
38#include "registry.h"
39#include "shared.h"
40#include "string_vector.h"
41#include "support.h"
42
43/* common */
44#include "base.h"
45#include "effects.h"
46#include "game.h" /* game.control.num_city_styles */
47#include "government.h"
48#include "map.h"
49#include "modpack.h"
50#include "movement.h"
51#include "nation.h"
52#include "player.h"
53#include "road.h"
54#include "specialist.h"
55#include "unit.h"
56#include "unitlist.h"
57
58/* client/include */
59#include "dialogs_g.h"
60#include "graphics_g.h"
61#include "gui_main_g.h"
62#include "mapview_g.h" /* For update_map_canvas_visible */
63#include "menu_g.h"
64#include "themes_g.h"
65
66/* client */
67#include "citydlg_common.h" /* For generate_citydlg_dimensions() */
68#include "client_main.h"
69#include "climap.h" /* For client_tile_get_known() */
70#include "colors_common.h"
71#include "control.h" /* For fill_xxx */
72#include "editor.h"
73#include "goto.h"
74#include "gui_properties.h"
75#include "helpdata.h"
76#include "options.h" /* For fill_xxx */
77#include "svgflag.h"
78#include "themes_common.h"
79
80#include "tilespec.h"
81
82#define TILESPEC_CAPSTR "+Freeciv-tilespec-3.3-Devel-2024-Nov-16 duplicates_ok"
83/*
84 * Tilespec capabilities acceptable to this program:
85 *
86 * +Freeciv-3.2-tilespec
87 * - basic format for Freeciv versions 3.2.x; required
88 *
89 * +Freeciv-tilespec-3.2-Devel-YYYY.MMM.DD
90 * - tilespec of the development version at the given date
91 *
92 * duplicates_ok
93 * - we can handle existence of duplicate tags (lattermost tag which
94 * appears is used; tilesets which have duplicates should specify
95 * "duplicates_ok")
96 */
97
98#define SPEC_CAPSTR "+Freeciv-spec-3.3-Devel-2023.Apr.05"
99/*
100 * Individual spec file capabilities acceptable to this program:
101 *
102 * +Freeciv-3.2-spec
103 * - basic format for Freeciv versions 3.2.x; required
104 */
105
106#define TILESPEC_SUFFIX ".tilespec"
107#define TILE_SECTION_PREFIX "tile_"
108
109/* This the way directional indices are now encoded: */
110#define MAX_INDEX_CARDINAL 64
111#define MAX_INDEX_HALF 16
112#define MAX_INDEX_VALID 256
113
114#define NUM_TILES_HP_BAR 11
115#define NUM_TILES_DIGITS 10
116#define MAX_NUM_UPKEEP_SPRITES 10
117
118#define SPECENUM_NAME extrastyle_id
119#define SPECENUM_VALUE0 ESTYLE_ROAD_ALL_SEPARATE
120#define SPECENUM_VALUE0NAME "RoadAllSeparate"
121#define SPECENUM_VALUE1 ESTYLE_ROAD_PARITY_COMBINED
122#define SPECENUM_VALUE1NAME "RoadParityCombined"
123#define SPECENUM_VALUE2 ESTYLE_ROAD_ALL_COMBINED
124#define SPECENUM_VALUE2NAME "RoadAllCombined"
125#define SPECENUM_VALUE3 ESTYLE_RIVER
126#define SPECENUM_VALUE3NAME "River"
127#define SPECENUM_VALUE4 ESTYLE_SINGLE1
128#define SPECENUM_VALUE4NAME "Single1"
129#define SPECENUM_VALUE5 ESTYLE_SINGLE2
130#define SPECENUM_VALUE5NAME "Single2"
131#define SPECENUM_VALUE6 ESTYLE_3LAYER
132#define SPECENUM_VALUE6NAME "3Layer"
133#define SPECENUM_VALUE7 ESTYLE_CARDINALS
134#define SPECENUM_VALUE7NAME "Cardinals"
135#define SPECENUM_COUNT ESTYLE_COUNT
136#include "specenum_gen.h"
137
138/* This could be moved to common/map.h if there's more use for it. */
142static const char direction4letters[4] = "udrl";
143/* This must correspond to enum edge_type. */
144static const char edge_name[EDGE_COUNT][3] = {"ns", "we", "ud", "lr"};
145
146static const int DIR4_TO_DIR8[4] =
148
155
157 CELL_WHOLE, /* Entire tile */
158 CELL_CORNER /* Corner of tile */
160
167
168struct anim {
170 int time;
172 struct sprite **sprites;
174};
175
177 bool init;
178
179 char *name;
180
181 int num_layers; /* 1 thru MAX_NUM_LAYERS. */
182#define MAX_NUM_LAYERS 3
183
187
188#define MAX_NUM_MATCH_WITH 8
191 int match_indices; /* 0 = no match_type, 1 = no match_with */
192
194
197 struct sprite **cells;
198
199 /* List of those sprites in 'cells' that are allocated by some other
200 * means than load_sprite() and thus are not freed by unload_all_sprites(). */
203
205
206 int blending; /* layer, 0 = none */
208 struct sprite *blend[4]; /* indexed by a direction4 */
209};
210
212 struct sprite *sprite;
213};
214
222
228
230 /* Each citizen type has up to MAX_NUM_CITIZEN_SPRITES different
231 * sprites, as defined by the tileset. */
232 int count;
234};
235
240
245
247 struct sprite
249 *treaty_thumb[2], /* 0=disagree, 1=agree */
250 *arrow[ARROW_LAST], /* 0=right arrow, 1=plus, 2=minus */
251
253
255
256 /* The panel sprites for showing tax % allocations. */
258 *dither_tile; /* Only used for isometric view */
259
260 struct {
261 struct sprite
266
270
271 struct {
272 struct anim *icon[U_LAST][ACTIVITY_LAST];
275
278
281
283 struct {
284 int hot_x, hot_y;
285 struct sprite *frame[NUM_CURSOR_FRAMES];
287 struct {
289 struct sprite *nuke;
291 struct {
294 struct anim
297 struct sprite
299 *vet_lev[MAX_VET_LEVELS],
305 *go_to, /* goto is a C keyword :-) */
316 *battlegroup[MAX_NUM_BATTLEGROUPS],
320 struct {
321 struct sprite
325 struct {
326 struct sprite
329 *size_tens[NUM_TILES_DIGITS],
330 *size_hundreds[NUM_TILES_DIGITS],
331 *tile_foodnum[NUM_TILES_DIGITS],
332 *tile_shieldnum[NUM_TILES_DIGITS],
333 *tile_tradenum[NUM_TILES_DIGITS];
334 struct city_sprite
339 struct sprite_vector worked_tile_overlay;
340 struct sprite_vector unworked_tile_overlay;
344 struct {
345 struct {
347 struct sprite *turns[NUM_TILES_DIGITS];
348 struct sprite *turns_tens[NUM_TILES_DIGITS];
349 struct sprite *turns_hundreds[NUM_TILES_DIGITS];
353 struct {
357 struct {
358 struct sprite
361 *darkness[MAX_INDEX_CARDINAL]; /* First unused */
362 } tx; /* Terrain extra */
363 struct {
364 struct sprite
368 union {
369 struct anim *single;
370 struct anim *cardinals[MAX_INDEX_CARDINAL];
371 struct {
372 struct anim
376 } bmf;
377 struct {
378 struct anim
379 /* For extrastyles ESTYLE_ROAD_ALL_SEPARATE and ESTYLE_ROAD_PARITY_COMBINED */
381 *corner[8]; /* Indexed by direction; only non-cardinal dirs used. */
382 union {
383 /* For ESTYLE_ROAD_ALL_SEPARATE */
384 struct anim *dir[8]; /* All entries used */
385 /* ESTYLE_ROAD_PARITY_COMBINED */
386 struct {
387 struct anim
388 *even[MAX_INDEX_HALF], /* First unused */
389 *odd[MAX_INDEX_HALF]; /* First unused */
390 } combo;
391 /* ESTYLE_ALL_SEPARATE */
392 struct anim *total[MAX_INDEX_VALID];
393 struct river_sprites rivers;
394 } ru;
396 } u;
398 struct {
399 struct sprite
402 *worked[EDGE_COUNT],
405 *selected[EDGE_COUNT],
406 *coastline[EDGE_COUNT],
407 *borders[EDGE_COUNT][2];
409 struct {
410 struct sprite_vector overlays;
412 struct {
413 struct sprite *color; /* Generic background color */
414 struct sprite *graphic; /* Generic background graphic */
416 struct {
417 struct sprite *grid_borders[EDGE_COUNT][2];
418 struct sprite *color;
421
423};
424
425struct specfile {
426 struct sprite *big_sprite;
427 char *file_name;
428};
429
430#define SPECLIST_TAG specfile
431#define SPECLIST_TYPE struct specfile
432#include "speclist.h"
433
434#define specfile_list_iterate(list, pitem) \
435 TYPED_LIST_ITERATE(struct specfile, list, pitem)
436#define specfile_list_iterate_end LIST_ITERATE_END
437
438/*
439 * Information about an individual sprite. All fields except 'sprite' are
440 * filled at the time of the scan of the specfile. 'Sprite' is
441 * set/cleared on demand in load_sprite()/unload_sprite().
442 */
443struct small_sprite {
444 int ref_count;
445
446 /* The sprite is in this file. */
447 char *file;
448
449 /* Or, the sprite is in this file at the location. */
450 struct specfile *sf;
451 int x, y, width, height;
452
453 /* A little more (optional) data. */
454 int hot_x, hot_y;
455
456 struct sprite *sprite;
457};
458
459/* 'struct small_sprite_list' and related functions. */
460#define SPECLIST_TAG small_sprite
461#define SPECLIST_TYPE struct small_sprite
462#include "speclist.h"
463#define small_sprite_list_iterate(list, pitem) \
464 TYPED_LIST_ITERATE(struct small_sprite, list, pitem)
465#define small_sprite_list_iterate_end LIST_ITERATE_END
466
467/* 'struct sprite_hash' and related functions. */
468#define SPECHASH_TAG sprite
469#define SPECHASH_ASTR_KEY_TYPE
470#define SPECHASH_IDATA_TYPE struct small_sprite *
471#include "spechash.h"
472#define sprite_hash_iterate(hash, tag_name, sprite) \
473 TYPED_HASH_ITERATE(const char *, struct small_sprite *, \
474 hash, tag_name, sprite)
475#define sprite_hash_iterate_end HASH_ITERATE_END
476
477/* 'struct anim_hash' and related functions. */
478#define SPECHASH_TAG anim
479#define SPECHASH_ASTR_KEY_TYPE
480#define SPECHASH_IDATA_TYPE struct anim *
481#include "spechash.h"
482#define anim_hash_iterate(hash, tag_name, sprite) \
483 TYPED_HASH_ITERATE(const char *, struct anim *, \
484 hash, tag_name, anim)
485#define anim_hash_iterate_end HASH_ITERATE_END
486
487/* 'struct drawing_hash' and related functions. */
488static void drawing_data_destroy(struct drawing_data *draw);
489
490#define SPECHASH_TAG drawing
491#define SPECHASH_CSTR_KEY_TYPE
492#define SPECHASH_IDATA_TYPE struct drawing_data *
493#define SPECHASH_IDATA_FREE drawing_data_destroy
494#include "spechash.h"
495
496#define SPECHASH_TAG estyle
497#define SPECHASH_ASTR_KEY_TYPE
498#define SPECHASH_ENUM_DATA_TYPE extrastyle_id
499#include "spechash.h"
500
501struct tileset {
502 char name[512];
506
507 char *summary;
509 float scale;
510
512
514
518
523
526
528
530
532
535
541
554
555#define NUM_CORNER_DIRS 4
556#define TILES_PER_CORNER 4
560
565
568
569 /* This hash table maps tilespec tags to struct small_sprites. */
571
572 /* This hash table maps terrain graphic strings to drawing data. */
574
576
578
580
582
584
586
589};
590
593
595
596static bool tileset_update = FALSE;
597
598static int global_anim_time = 0;
599
600static struct tileset *tileset_read_toplevel(const char *tileset_name,
601 bool verbose, int topology_id,
602 float scale);
603
604static int fill_unit_type_sprite_array(const struct tileset *t,
605 struct drawn_sprite *sprs,
606 const struct unit_type *putype,
607 enum unit_activity activity,
608 enum direction8 facing);
609static int fill_unit_sprite_array(const struct tileset *t,
610 struct drawn_sprite *sprs,
611 const struct unit *punit,
612 int stack, bool backdrop);
613static bool load_river_sprites(struct tileset *t,
614 struct river_sprites *store, const char *tag_pfx);
615
616static void tileset_setup_base(struct tileset *t,
617 const struct extra_type *pextra,
618 const char *tag);
619static void tileset_setup_road(struct tileset *t,
620 struct extra_type *pextra,
621 const char *tag);
622
623static bool is_extra_drawing_enabled(struct extra_type *pextra);
624
625static int fill_basic_road_sprite_array(const struct tileset *t,
626 struct drawn_sprite *sprs,
627 const struct extra_type *pextra);
628static int fill_basic_base_sprite_array(const struct tileset *t,
629 struct drawn_sprite *sprs,
630 const struct extra_type *pextra);
631
632static void tileset_player_free(struct tileset *t, int plrid);
633
634static void tileset_setup_specialist_type(struct tileset *t,
635 struct citizen_set *set,
637 const char *tag_group,
638 const char *set_name,
639 bool required);
641static void tileset_setup_citizen_types(struct tileset *t,
642 struct citizen_set *set,
643 const char *tag_group,
644 const char *set_name,
645 bool required);
646
647/************************************************************************/
650void tileset_error(enum log_level level, const char *tset_name,
651 const char *format, ...)
652{
653 char buf[2048];
654 va_list args;
655
656 va_start(args, format);
657 fc_vsnprintf(buf, sizeof(buf), format, args);
658 va_end(args);
659
660 log_base(level, "%s", buf);
661
662 if (level <= LOG_NORMAL) {
664
665 if (level == LOG_FATAL) {
667 }
668 }
669}
670
671/************************************************************************/
674static struct drawing_data *drawing_data_new(void)
675{
676 struct drawing_data *draw = fc_calloc(1, sizeof(*draw));
677
678 draw->name = NULL;
679
680 return draw;
681}
682
683/************************************************************************/
687{
688 int i;
689
691
692 if (draw->name != NULL) {
693 free(draw->name);
694 }
695 for (i = 0; i < 4; i++) {
696 if (draw->blend[i]) {
697 free_sprite(draw->blend[i]);
698 }
699 }
700 for (i = 0; i < draw->num_layers; i++) {
701 int vec_size = sprite_vector_size(&draw->layer[i].allocated);
702 int j;
703
704 for (j = 0; j < vec_size; j++) {
705 free_sprite(draw->layer[i].allocated.p[j]);
706 }
707
708 sprite_vector_free(&draw->layer[i].base);
709 sprite_vector_free(&draw->layer[i].allocated);
710 free(draw->layer[i].cells);
711 }
712 free(draw);
713}
714
715/************************************************************************/
718struct tileset *get_tileset(void)
719{
720 if (unscaled_tileset != NULL) {
721 return unscaled_tileset;
722 } else {
723 return tileset;
724 }
725}
726
727/************************************************************************/
730const char *tileset_basename(const struct tileset *t)
731{
732 return t->name;
733}
734
735/************************************************************************/
738bool tileset_is_isometric(const struct tileset *t)
739{
740 return t->type == TS_ISOMETRIC;
741}
742
743/************************************************************************/
747int tileset_hex_width(const struct tileset *t)
748{
749 return t->hex_width;
750}
751
752/************************************************************************/
756int tileset_hex_height(const struct tileset *t)
757{
758 return t->hex_height;
759}
760
761/************************************************************************/
779int tileset_tile_width(const struct tileset *t)
780{
781 return t->normal_tile_width;
782}
783
784/************************************************************************/
791int tileset_tile_height(const struct tileset *t)
792{
793 return t->normal_tile_height;
794}
795
796/************************************************************************/
803{
804 return t->full_tile_width;
805}
806
807/************************************************************************/
816{
817 return t->full_tile_height;
818}
819
820/************************************************************************/
823int tileset_unit_width(const struct tileset *t)
824{
825 return t->unit_tile_width;
826}
827
828/************************************************************************/
831int tileset_unit_height(const struct tileset *t)
832{
833 return t->unit_tile_height;
834}
835
836/************************************************************************/
839static int calculate_max_upkeep_height(const struct tileset *t)
840{
841 int i;
842 int max = 0;
843
844 for (i = 0; i < MAX_NUM_UPKEEP_SPRITES; i++) {
845 if (t->sprites.upkeep.unhappy[i] != NULL) {
846 int width, height;
847
848 /* TODO: We want only height, getting the width might waste CPU
849 * depending on gui-specific implementation. */
851
852 max = MAX(max, height);
853 }
854 }
855
857 for (i = 0; i < MAX_NUM_UPKEEP_SPRITES; i++) {
858 if (t->sprites.upkeep.output[o][i] != NULL) {
859 int width, height;
860
861 /* TODO: We want only height, getting the width might waste CPU
862 * depending on gui-specific implementation. */
864
865 max = MAX(max, height);
866 }
867 }
869
870 return max;
871}
872
873/************************************************************************/
876static int tileset_upkeep_height(const struct tileset *t)
877{
878 /* Return cached value */
879 return t->max_upkeep_height;
880}
881
882/************************************************************************/
892
893/************************************************************************/
904
905/************************************************************************/
909{
910 return t->unit_upkeep_offset_y;
911}
912
913/************************************************************************/
918{
920}
921
922/************************************************************************/
928{
929 return t->small_sprite_width;
930}
931
932/************************************************************************/
937{
938 return t->citybar_offset_y;
939}
940
941/************************************************************************/
946{
947 return t->tilelabel_offset_y;
948}
949
950/************************************************************************/
953float tileset_scale(const struct tileset *t)
954{
955 return tileset->scale;
956}
957
958/************************************************************************/
964{
965 return t->small_sprite_height;
966}
967
968/************************************************************************/
973const char *tileset_main_intro_filename(const struct tileset *t)
974{
975 return t->main_intro_filename;
976}
977
978/************************************************************************/
982{
983 return t->sprites.city.worked_tile_overlay.size;
984}
985
986/************************************************************************/
990{
991 return FOG_AUTO == t->fogstyle;
992}
993
994/************************************************************************/
997static struct tileset *tileset_new(void)
998{
999 struct tileset *t = fc_calloc(1, sizeof(*t));
1000
1003
1004 return t;
1005}
1006
1007/************************************************************************/
1011static const char *dir_get_tileset_name(enum direction8 dir)
1012{
1013 switch (dir) {
1014 case DIR8_NORTH:
1015 return "n";
1016 case DIR8_NORTHEAST:
1017 return "ne";
1018 case DIR8_EAST:
1019 return "e";
1020 case DIR8_SOUTHEAST:
1021 return "se";
1022 case DIR8_SOUTH:
1023 return "s";
1024 case DIR8_SOUTHWEST:
1025 return "sw";
1026 case DIR8_WEST:
1027 return "w";
1028 case DIR8_NORTHWEST:
1029 return "nw";
1030 }
1031 log_error("Wrong direction8 variant: %d.", dir);
1032 return "";
1033}
1034
1035/************************************************************************/
1038static enum direction8 dir_by_tileset_name(const char *str)
1039{
1040 enum direction8 dir;
1041
1042 for (dir = direction8_begin();
1043 dir != direction8_end();
1044 dir = direction8_next(dir)) {
1045 if (strcmp(dir_get_tileset_name(dir), str) == 0) {
1046 return dir;
1047 }
1048 }
1049
1050 return direction8_invalid();
1051}
1052
1053/************************************************************************/
1056static bool is_valid_tileset_dir(const struct tileset *t,
1057 enum direction8 dir)
1058{
1059 if (t->hex_width > 0) {
1060 return dir != DIR8_NORTHEAST && dir != DIR8_SOUTHWEST;
1061 } else if (t->hex_height > 0) {
1062 return dir != DIR8_NORTHWEST && dir != DIR8_SOUTHEAST;
1063 } else {
1064 return TRUE;
1065 }
1066}
1067
1068/************************************************************************/
1074static bool is_cardinal_tileset_dir(const struct tileset *t,
1075 enum direction8 dir)
1076{
1077 if (t->hex_width > 0 || t->hex_height > 0) {
1078 return is_valid_tileset_dir(t, dir);
1079 } else {
1080 return (dir == DIR8_NORTH || dir == DIR8_EAST
1081 || dir == DIR8_SOUTH || dir == DIR8_WEST);
1082 }
1083}
1084
1085/************************************************************************/
1090{
1091 int idx;
1092
1093 if ((actual_topology & TF_HEX)
1094 && (actual_topology & TF_ISO)) {
1095 idx = TS_TOPO_ISOHEX;
1096 } else if (actual_topology & TF_ISO) {
1097 idx = TS_TOPO_SQUARE;
1098 } else if (actual_topology & TF_HEX) {
1099 idx = TS_TOPO_HEX;
1100 } else {
1101 idx = TS_TOPO_SQUARE;
1102 }
1103
1104 return idx;
1105}
1106
1107/************************************************************************/
1112{
1113 switch (idx) {
1114 case TS_TOPO_SQUARE:
1115 return TF_ISO;
1116 case TS_TOPO_HEX:
1117 return TF_HEX;
1118 case TS_TOPO_ISOHEX:
1119 return TF_HEX | TF_ISO;
1120 }
1121
1122 return 0;
1123}
1124
1126 struct strvec *list;
1127 int topo;
1128};
1129
1130/************************************************************************/
1133static void ts_list_cb(const char *modpack_name, const char *filename,
1134 void *data)
1135{
1136 struct ts_list_data *tsdata = (struct ts_list_data *)data;
1137 const char *target = modpack_tileset_target(modpack_name);
1138 struct tileset *t = tileset_read_toplevel(target,
1139 FALSE, tsdata->topo, 1.0f);
1140
1141 if (t != nullptr) {
1142 strvec_append(tsdata->list, target);
1143 tileset_free(t);
1144 }
1145}
1146
1147/************************************************************************/
1150const struct strvec *get_tileset_list(const struct option *poption)
1151{
1152 static struct strvec *tilesets[3] = { nullptr, nullptr, nullptr };
1153 int topo = option_get_cb_data(poption);
1154 int idx;
1155
1156 idx = ts_topology_index(topo);
1157
1158 fc_assert_ret_val(idx < ARRAY_SIZE(tilesets), nullptr);
1159
1160 if (tilesets[idx] == nullptr) {
1161 struct ts_list_data data;
1162
1163 /* Note: this means you must restart the client after installing a new
1164 tileset. */
1165 tilesets[idx] = strvec_new();
1166 data.list = tilesets[idx];
1167 data.topo = topo;
1169 }
1170
1171 return tilesets[idx];
1172}
1173
1174/************************************************************************/
1181static char *tilespec_fullname(const char *tileset_name)
1182{
1183 if (tileset_name) {
1185 const char *dname;
1186
1187 fc_snprintf(fname, sizeof(fname),
1188 "%s%s", tileset_name, TILESPEC_SUFFIX);
1189
1191
1192 if (dname) {
1193 return fc_strdup(dname);
1194 }
1195 }
1196
1197 return NULL;
1198}
1199
1200/************************************************************************/
1206 const char *which,
1207 const char *us_capstr,
1208 const char *filename,
1209 bool verbose)
1210{
1211 enum log_level level = verbose ? LOG_ERROR : LOG_DEBUG;
1212
1213 const char *file_capstr = secfile_lookup_str(file, "%s.options", which);
1214
1215 if (NULL == file_capstr) {
1216 log_base(level, "\"%s\": %s file doesn't have a capability string",
1217 filename, which);
1218 return FALSE;
1219 }
1221 log_base(level, "\"%s\": %s file appears incompatible:",
1222 filename, which);
1223 log_base(level, " datafile options: %s", file_capstr);
1224 log_base(level, " supported options: %s", us_capstr);
1225 return FALSE;
1226 }
1228 log_base(level, "\"%s\": %s file requires option(s) "
1229 "that client doesn't support:", filename, which);
1230 log_base(level, " datafile options: %s", file_capstr);
1231 log_base(level, " supported options: %s", us_capstr);
1232 return FALSE;
1233 }
1234
1235 return TRUE;
1236}
1237
1238/************************************************************************/
1243static void tileset_free_toplevel(struct tileset *t)
1244{
1245 int i, j;
1246
1247 if (t->main_intro_filename) {
1250 }
1251
1252 if (t->preferred_themes) {
1253 for (i = 0; i < t->num_preferred_themes; i++) {
1254 free(t->preferred_themes[i]);
1255 }
1258 }
1259 t->num_preferred_themes = 0;
1260
1261 if (t->tile_hash) {
1263 t->tile_hash = NULL; /* Helpful for sanity. */
1264 }
1265 if (t->estyle_hash) {
1267 t->estyle_hash = NULL;
1268 }
1269 for (i = 0; i < ESTYLE_COUNT; i++) {
1270 if (t->style_lists[i] != NULL) {
1272 t->style_lists[i] = NULL;
1273 }
1274 }
1275
1276 if (t->flagged_bases_list != NULL) {
1279 }
1280
1281 for (i = 0; i < MAX_NUM_LAYERS; i++) {
1282 struct tileset_layer *tslp = &t->layers[i];
1283
1284 if (tslp->match_types) {
1285 for (j = 0; j < tslp->match_count; j++) {
1286 free(tslp->match_types[j]);
1287 }
1288 free(tslp->match_types);
1289 tslp->match_types = NULL;
1290 }
1291 }
1292
1293 if (t->color_system) {
1295 t->color_system = NULL;
1296 }
1297
1298 if (t->summary != NULL) {
1299 free(t->summary);
1300 t->summary = NULL;
1301 }
1302 if (t->description != NULL) {
1303 free(t->description);
1304 t->description = NULL;
1305 }
1306 if (t->for_ruleset != NULL) {
1307 free(t->for_ruleset);
1308 t->for_ruleset = NULL;
1309 }
1310}
1311
1312/************************************************************************/
1315void tileset_free(struct tileset *t)
1316{
1317 int i;
1318
1321 for (i = 0; i < ARRAY_SIZE(t->sprites.player); i++) {
1323 }
1326 free(t);
1327}
1328
1329/************************************************************************/
1332static void ts_cb(const char *modpack_name, const char *filename, void *data)
1333{
1334 int topo_id = *((int *)data);
1335 struct tileset *t = tileset_read_toplevel(modpack_tileset_target(modpack_name),
1336 FALSE, topo_id, 1.0f);
1337
1338 if (t != nullptr) {
1339 if (tileset == nullptr) {
1340 tileset = t;
1341 } else if (t->priority > tileset->priority
1342 || (topo_id >= 0
1345 tileset = t;
1346 } else {
1347 tileset_free(t);
1348 }
1349 }
1350}
1351
1352/************************************************************************/
1360bool tilespec_try_read(const char *tileset_name, bool verbose, int topo_id,
1361 bool global_default)
1362{
1363 bool original;
1364
1365 if (tileset_name == nullptr
1367 topo_id, 1.0f))) {
1368 original = FALSE;
1370
1371 if (tileset == nullptr) {
1372 tileset_error(LOG_FATAL, nullptr, _("No usable default tileset found, aborting!"));
1373 }
1374
1375 log_verbose("Trying tileset \"%s\".", tileset->name);
1376 } else {
1377 original = TRUE;
1378 }
1380
1381 if (global_default) {
1383 }
1384
1385 return original;
1386}
1387
1388/************************************************************************/
1402 bool game_fully_initialized, float scale)
1403{
1404 int id;
1405 struct tile *center_tile;
1406 enum client_states state = client_state();
1408 char tileset_name[strlen(name) + 1], old_name[strlen(tileset->name) + 1];
1409 bool new_tileset_in_use;
1410 int ts_topo;
1411
1412 /* Make local copies since these values may be freed down below */
1414 sz_strlcpy(old_name, tileset->name);
1415
1416 log_normal(_("Loading tileset \"%s\"."), tileset_name);
1417
1418 /* Step 0: Record old data.
1419 *
1420 * We record the current mapcanvas center, etc.
1421 */
1423
1424 /* Step 1: Cleanup.
1425 *
1426 * Free old tileset or keep it in memory if we are loading the same
1427 * tileset with scaling and old one was not scaled.
1428 */
1429
1430 if (strcmp(tileset_name, old_name) == 0 && tileset->scale == 1.0f
1431 && scale != 1.0f) {
1432 if (unscaled_tileset) {
1434 }
1436 } else {
1438 }
1439
1440 /* Step 2: Read.
1441 *
1442 * We read in the new tileset. This should be pretty straightforward.
1443 */
1445 if (tileset != NULL) {
1447 } else {
1449
1450 if (!(tileset = tileset_read_toplevel(old_name, FALSE, -1, scale))) {
1451 log_fatal("Failed to re-read the currently loaded tileset.");
1453 }
1454 }
1458 }
1459
1463 } /* else we'll get round to it on PACKET_RULESET_GAME */
1464 players_iterate(pplayer) {
1465 tileset_player_init(tileset, pplayer);
1467 boot_help_texts(); /* "About Current Tileset" */
1468 }
1469
1470 /* Step 3: Setup
1471 *
1472 * This is a seriously sticky problem. On startup, we build a hash
1473 * from all the sprite data. Then, when we connect to a server, the
1474 * server sends us ruleset data a piece at a time and we use this data
1475 * to assemble the sprite structures. But if we change while connected
1476 * we have to reassemble all of these. This should just involve
1477 * calling tilespec_setup_*** on everything. But how do we tell what
1478 * "everything" is?
1479 *
1480 * The below code just does things straightforwardly, by setting up
1481 * each possible sprite again. Hopefully it catches everything, and
1482 * doesn't mess up too badly if we change tilesets while not connected
1483 * to a server.
1484 */
1485 if (!game.client.ruleset_ready) {
1486 /* The ruleset data is not sent until this point. */
1487 return new_tileset_in_use;
1488 }
1489
1491 == TOPO_INCOMP_HARD) {
1493 _("Map topology (%s) and tileset (%s) incompatible."),
1495 }
1496
1497 terrain_type_iterate(pterrain) {
1503 governments_iterate(gov) {
1506 extra_type_iterate(pextra) {
1509 nations_iterate(pnation) {
1512 improvement_iterate(pimprove) {
1521
1524 * sizeof(tileset->sprites.style_citizen_sets.sets[0]));
1525
1526 for (id = 0; id < game.control.num_city_styles; id++) {
1528 }
1529
1530 if (state < C_S_RUNNING) {
1531 /* Below redraws do not apply before this. */
1532 return new_tileset_in_use;
1533 }
1534
1535 /* Step 4: Draw.
1536 *
1537 * Do any necessary redraws.
1538 */
1541 can_slide = FALSE;
1543 /* update_map_canvas_visible forces a full redraw. Otherwise with fast
1544 * drawing we might not get one. Of course this is slower. */
1546 can_slide = TRUE;
1547
1548 return new_tileset_in_use;
1549}
1550
1551/************************************************************************/
1556{
1557 const char *tileset_name;
1558 enum client_states state = client_state();
1559
1560 if (state == C_S_RUNNING || state == C_S_OVER) {
1562
1563 /* Also iso map topology counts as 'square' tileset topology */
1564 if (opt != (wld.map.topology_id & (TF_ISO | TF_HEX))
1565 && (opt != 0 || ((wld.map.topology_id & TF_HEX) == TF_HEX))) {
1566 /* Changed option was not for current topology */
1567 return;
1568 }
1569 }
1570
1572
1573 fc_assert_ret(NULL != tileset_name && tileset_name[0] != '\0');
1576
1577 /* As it's going to be 'current' tileset, make it global default if
1578 * options saved. */
1580
1582 menus_init();
1583}
1584
1585/************************************************************************/
1592{
1594 tilespec_reread(tname, TRUE, 1.0f);
1596 menus_init();
1597}
1598
1599/************************************************************************/
1603static struct sprite *load_gfx_file(const char *gfx_filename, bool svgflag)
1604{
1605 const char **gfx_fileexts, *gfx_fileext;
1606 struct sprite *s;
1607
1608 if (svgflag) {
1610 } else {
1612 }
1613
1614 /* Try out all supported file extensions to find one that works. */
1615 while ((gfx_fileext = *gfx_fileexts++)) {
1616 const char *real_full_name;
1617 char full_name[strlen(gfx_filename) + strlen(".")
1618 + strlen(gfx_fileext) + 1];
1619
1622 log_debug("trying to load gfx file \"%s\".", real_full_name);
1624 svgflag && !strcmp("svg", gfx_fileext));
1625 if (s) {
1626 return s;
1627 }
1628 }
1629 }
1630
1631 log_error("Could not load gfx file \"%s\".", gfx_filename);
1632
1633 return NULL;
1634}
1635
1636/************************************************************************/
1639static void ensure_big_sprite(struct specfile *sf, const char *tset_name)
1640{
1641 struct section_file *file;
1642 const char *gfx_filename;
1643
1644 if (sf->big_sprite) {
1645 /* Looks like it's already loaded. */
1646 return;
1647 }
1648
1649 /* Otherwise load it. The big sprite will sometimes be freed and will have
1650 * to be reloaded, but most of the time it's just loaded once, the small
1651 * sprites are extracted, and then it's freed. */
1652 if (!(file = secfile_load(sf->file_name, TRUE))) {
1654 _("Could not open '%s':\n%s"), sf->file_name, secfile_error());
1655 }
1656
1657 if (!check_tilespec_capabilities(file, "spec",
1658 SPEC_CAPSTR, sf->file_name, TRUE)) {
1660 _("Specfile %s has incompatible capabilities"), sf->file_name);
1661 }
1662
1663 gfx_filename = secfile_lookup_str(file, "file.gfx");
1664
1666
1667 if (!sf->big_sprite) {
1669 _("Could not load gfx file for the spec file \"%s\"."),
1670 sf->file_name);
1671 }
1672 secfile_destroy(file);
1673}
1674
1675/************************************************************************/
1680static void scan_specfile(struct tileset *t, struct specfile *sf,
1681 bool duplicates_ok)
1682{
1683 struct section_file *file;
1684 struct section_list *sections;
1685 int i;
1686
1687 if (!(file = secfile_load(sf->file_name, TRUE))) {
1689 _("Could not open '%s':\n%s"), sf->file_name, secfile_error());
1690 }
1691 if (!check_tilespec_capabilities(file, "spec",
1692 SPEC_CAPSTR, sf->file_name, TRUE)) {
1694 _("Specfile %s has incompatible capabilities"), sf->file_name);
1695 }
1696
1697 /* Currently unused */
1698 secfile_entry_ignore(file, "info.artists");
1699
1700 /* Not used here */
1701 secfile_entry_ignore(file, "file.gfx");
1702
1703 if ((sections = secfile_sections_by_name_prefix(file, "grid_"))) {
1704 section_list_iterate(sections, psection) {
1705 int j, k;
1706 int x_top_left, y_top_left, dx, dy;
1707 int pixel_border_x;
1708 int pixel_border_y;
1709 const char *sec_name = section_name(psection);
1710
1711 pixel_border_x = secfile_lookup_int_default(file, 0, "%s.pixel_border",
1712 sec_name);
1713 pixel_border_y = secfile_lookup_int_default(file, pixel_border_x, "%s.pixel_border_y",
1714 sec_name);
1715 pixel_border_x = secfile_lookup_int_default(file, pixel_border_x, "%s.pixel_border_x",
1716 sec_name);
1717 if (!secfile_lookup_int(file, &x_top_left, "%s.x_top_left", sec_name)
1718 || !secfile_lookup_int(file, &y_top_left,
1719 "%s.y_top_left", sec_name)
1720 || !secfile_lookup_int(file, &dx, "%s.dx", sec_name)
1721 || !secfile_lookup_int(file, &dy, "%s.dy", sec_name)) {
1722 log_error("%s grid \"%s\" invalid: %s",
1724 continue;
1725 }
1726
1727 j = -1;
1728 while (NULL != secfile_entry_lookup(file, "%s.tiles%d.tag",
1729 sec_name, ++j)) {
1730 struct small_sprite *ss;
1731 int row, column;
1732 int xr, yb;
1733 const char **tags;
1734 size_t num_tags;
1735 int hot_x, hot_y;
1736
1737 if (!secfile_lookup_int(file, &row, "%s.tiles%d.row", sec_name, j)
1738 || !secfile_lookup_int(file, &column, "%s.tiles%d.column",
1739 sec_name, j)
1740 || !(tags = secfile_lookup_str_vec(file, &num_tags,
1741 "%s.tiles%d.tag",
1742 sec_name, j))) {
1743 log_error("%s small sprite \"%s.tiles%d\" invalid: %s",
1745 continue;
1746 }
1747 hot_x = secfile_lookup_int_default(file, 0, "%s.tiles%d.hot_x",
1748 sec_name, j);
1749 hot_y = secfile_lookup_int_default(file, 0, "%s.tiles%d.hot_y",
1750 sec_name, j);
1751
1752 /* There must be at least 1 because of the while(): */
1753 fc_assert_action(num_tags > 0, continue);
1754
1755 xr = x_top_left + (dx + pixel_border_x) * column;
1756 yb = y_top_left + (dy + pixel_border_y) * row;
1757
1758 ss = fc_malloc(sizeof(*ss));
1759 ss->ref_count = 0;
1760 ss->file = NULL;
1761 ss->x = xr;
1762 ss->y = yb;
1763 ss->width = dx;
1764 ss->height = dy;
1765 ss->sf = sf;
1766 ss->sprite = NULL;
1767 ss->hot_x = hot_x;
1768 ss->hot_y = hot_y;
1769
1771
1772 if (!duplicates_ok) {
1773 for (k = 0; k < num_tags; k++) {
1774 if (!sprite_hash_insert(t->sprite_hash, tags[k], ss)) {
1775 log_error("warning: %s already has a sprite for \"%s\".",
1776 tileset_name_get(t), tags[k]);
1777 }
1778 }
1779 } else {
1780 for (k = 0; k < num_tags; k++) {
1781 (void) sprite_hash_replace(t->sprite_hash, tags[k], ss);
1782 }
1783 }
1784
1785 free(tags);
1786 tags = NULL;
1787 }
1789 section_list_destroy(sections);
1790 }
1791
1792 /* Load "extra" sprites. Each sprite is one file. */
1793 i = -1;
1794 while (NULL != secfile_entry_lookup(file, "extra.sprites%d.tag", ++i)) {
1795 struct small_sprite *ss;
1796 const char **tags;
1797 const char *filename;
1798 size_t num_tags, k;
1799 int hot_x, hot_y;
1800
1801 if (!(tags = secfile_lookup_str_vec(file, &num_tags,
1802 "extra.sprites%d.tag", i))
1803 || !(filename = secfile_lookup_str(file,
1804 "extra.sprites%d.file", i))) {
1805 log_error("%s extra sprite \"extra.sprites%d\" invalid: %s",
1807 continue;
1808 }
1809 hot_x = secfile_lookup_int_default(file, 0, "extra.sprites%d.hot_x", i);
1810 hot_y = secfile_lookup_int_default(file, 0, "extra.sprites%d.hot_y", i);
1811
1812 ss = fc_malloc(sizeof(*ss));
1813 ss->ref_count = 0;
1814 ss->file = fc_strdup(filename);
1815 ss->sf = NULL;
1816 ss->sprite = NULL;
1817 ss->hot_x = hot_x;
1818 ss->hot_y = hot_y;
1819
1821
1822 if (!duplicates_ok) {
1823 for (k = 0; k < num_tags; k++) {
1824 if (!sprite_hash_insert(t->sprite_hash, tags[k], ss)) {
1825 log_error("warning: %s already have a sprite for \"%s\".",
1826 tileset_name_get(t), tags[k]);
1827 }
1828 }
1829 } else {
1830 for (k = 0; k < num_tags; k++) {
1831 (void) sprite_hash_replace(t->sprite_hash, tags[k], ss);
1832 }
1833 }
1834 free(tags);
1835 }
1836
1839}
1840
1841/************************************************************************/
1845static char *tilespec_gfx_filename(const char *gfx_filename,
1846 const char *tset_name)
1847{
1848 const char *gfx_current_fileext;
1849 const char **gfx_fileexts = gfx_fileextensions();
1850
1851 while ((gfx_current_fileext = *gfx_fileexts++)) {
1852 const char *real_full_name;
1853 char *full_name =
1856
1858
1860 free(full_name);
1861 if (real_full_name) {
1862 return fc_strdup(real_full_name);
1863 }
1864 }
1865
1867 _("Couldn't find a supported gfx file extension for \"%s\"."),
1868 gfx_filename);
1869
1870 return NULL;
1871}
1872
1873/************************************************************************/
1876static bool tileset_scan_single_list(struct tileset *t,
1877 const char *spec_filenames[],
1878 int num_spec_files, bool verbose,
1879 bool duplicates_ok)
1880{
1881 int i;
1882
1883 for (i = 0; i < num_spec_files; i++) {
1884 struct specfile *sf = fc_malloc(sizeof(*sf));
1885 const char *dname;
1886
1887 log_debug("spec file %s", spec_filenames[i]);
1888
1889 sf->big_sprite = NULL;
1891 if (!dname) {
1892 if (verbose) {
1893 log_error("Can't find spec file \"%s\".", spec_filenames[i]);
1894 }
1895
1896 return FALSE;
1897 }
1898 sf->file_name = fc_strdup(dname);
1900
1902 }
1903
1904 return TRUE;
1905}
1906
1907/************************************************************************/
1910static int check_sprite_type(const char *sprite_type, const char *tile_section)
1911{
1912 if (fc_strcasecmp(sprite_type, "corner") == 0) {
1913 return CELL_CORNER;
1914 }
1915 if (fc_strcasecmp(sprite_type, "single") == 0) {
1916 return CELL_WHOLE;
1917 }
1918 if (fc_strcasecmp(sprite_type, "whole") == 0) {
1919 return CELL_WHOLE;
1920 }
1921 log_error("[%s] unknown sprite_type \"%s\".", tile_section, sprite_type);
1922 return CELL_WHOLE;
1923}
1924
1925/************************************************************************/
1931static struct tileset *tileset_read_toplevel(const char *tileset_name,
1932 bool verbose, int topology_id,
1933 float scale)
1934{
1935 struct section_file *file;
1936 char *fname;
1937 const char *c;
1938 int i;
1939 size_t num_spec_files[SFILE_LAST];
1940 const char **spec_filenames[SFILE_LAST];
1941 size_t num_layers;
1942 const char **layer_order;
1943 size_t num_preferred_themes;
1944 struct section_list *sections = NULL;
1945 const char *file_capstr;
1946 bool duplicates_ok, is_hex;
1947 enum direction8 dir;
1948 struct tileset *t = NULL;
1949 const char *extraname;
1950 const char *tstr;
1951 int topo;
1952 bool svg;
1954 const char *type_name;
1955 bool vsup;
1956
1958
1959 if (fname == NULL) {
1960 if (verbose) {
1961 log_error("Can't find tileset \"%s\".", tileset_name);
1962 }
1963
1964 return NULL;
1965 }
1966 log_verbose("tilespec file is \"%s\".", fname);
1967
1968 if (!(file = secfile_load(fname, TRUE))) {
1969 log_error("Could not open '%s':\n%s", fname, secfile_error());
1970 free(fname);
1971 return NULL;
1972 }
1973
1974 if (!check_tilespec_capabilities(file, "tilespec",
1975 TILESPEC_CAPSTR, fname, verbose)) {
1976 secfile_destroy(file);
1977 free(fname);
1978 return NULL;
1979 }
1980
1981 t = tileset_new();
1982 t->scale = scale;
1983 file_capstr = secfile_lookup_str(file, "%s.options", "tilespec");
1985 && has_capabilities("+duplicates_ok", file_capstr));
1986
1987 tstr = secfile_lookup_str(file, "tilespec.name");
1988 /* Tileset name found */
1990 tstr = secfile_lookup_str_default(file, "", "tilespec.version");
1991 if (tstr[0] != '\0') {
1992 /* Tileset version found */
1993 sz_strlcpy(t->version, tstr);
1994 } else {
1995 /* No version information */
1996 t->version[0] = '\0';
1997 }
1998
1999 tstr = secfile_lookup_str_default(file, "", "tilespec.summary");
2000 if (tstr[0] != '\0') {
2001 int len;
2002
2003 /* Tileset summary found */
2004 len = strlen(tstr);
2005 t->summary = fc_malloc(len + 1);
2006 fc_strlcpy(t->summary, tstr, len + 1);
2007 } else {
2008 /* No summary */
2009 if (t->summary != NULL) {
2010 free(t->summary);
2011 t->summary = NULL;
2012 }
2013 }
2014
2015 tstr = secfile_lookup_str_default(file, "", "tilespec.description");
2016 if (tstr[0] != '\0') {
2017 int len;
2018
2019 /* Tileset description found */
2020 len = strlen(tstr);
2021 t->description = fc_malloc(len + 1);
2022 fc_strlcpy(t->description, tstr, len + 1);
2023 } else {
2024 /* No description */
2025 if (t->description != NULL) {
2026 free(t->description);
2027 t->description = NULL;
2028 }
2029 }
2030
2031 tstr = secfile_lookup_str_default(file, NULL, "tilespec.for_ruleset");
2032 if (tstr != NULL) {
2034 } else {
2035 t->for_ruleset = NULL;
2036 }
2037
2039 if (!secfile_lookup_int(file, &t->priority, "tilespec.priority")
2040 || !secfile_lookup_bool(file, &is_hex, "tilespec.is_hex")) {
2041 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2042 goto ON_ERROR;
2043 }
2044
2045 tstr = secfile_lookup_str(file, "tilespec.type");
2046 if (tstr == NULL) {
2047 log_error("Tileset \"%s\": no tileset type", t->name);
2048 goto ON_ERROR;
2049 }
2050
2052 if (!ts_type_is_valid(t->type)) {
2053 log_error("Tileset \"%s\": unknown tileset type \"%s\"", t->name, tstr);
2054 goto ON_ERROR;
2055 }
2056
2057 if (t->type == TS_ISOMETRIC) {
2058 topo = TF_ISO;
2059 } else {
2060 topo = 0;
2061 }
2062
2063 /* Read hex-tileset information. */
2064 t->hex_width = t->hex_height = 0;
2065 if (is_hex) {
2066 int hex_side;
2067
2068 if (!secfile_lookup_int(file, &hex_side, "tilespec.hex_side")) {
2069 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2070 goto ON_ERROR;
2071 }
2072 hex_side = hex_side * t->scale;
2073 if (t->type == TS_ISOMETRIC) {
2074 t->hex_width = hex_side;
2075 } else {
2076 t->hex_height = hex_side;
2077 }
2078
2079 topo |= TF_HEX;
2080
2081 /* Hex tilesets are drawn the same as isometric. */
2082 /* FIXME: There will be other legal values to be used with hex
2083 * tileset in the future, and this would just overwrite it. */
2084 t->type = TS_ISOMETRIC;
2085 }
2086
2087 if (topology_id >= 0) {
2088 if (((topology_id & TF_HEX) && topology_id != (topo & (TF_ISO | TF_HEX)))
2089 || (!(topology_id & TF_HEX) && (topo & TF_HEX))) {
2090 /* Not of requested topology */
2091 goto ON_ERROR;
2092 }
2093 }
2094
2095 t->ts_topo_idx = ts_topology_index(topo);
2096
2097 /* Needed for older compilers to not give "used uninitialized" warning */
2098 vsup = FALSE;
2099
2100 switch (t->type) {
2101 case TS_ISOMETRIC:
2103 break;
2104 case TS_OVERHEAD:
2106 break;
2107 case TS_3D:
2109 break;
2110 }
2111
2112 if (!vsup) {
2113 /* TRANS: "Overhead" or "Isometric" */
2114 log_normal(_("Client does not support %s tilesets."),
2115 _(ts_type_name(t->type)));
2116 log_normal(_("Using default tileset instead."));
2118 goto ON_ERROR;
2119 }
2120
2122
2123 /* Create arrays of valid and cardinal tileset dirs. These depend
2124 * entirely on the tileset, not the topology. They are also in clockwise
2125 * rotational ordering. */
2127 dir = DIR8_NORTH;
2128 do {
2129 if (is_valid_tileset_dir(t, dir)) {
2132 }
2133 if (is_cardinal_tileset_dir(t, dir)) {
2136 }
2137
2138 dir = dir_cw(dir);
2139 } while (dir != DIR8_NORTH);
2140
2141 fc_assert(t->num_valid_tileset_dirs % 2 == 0); /* Assumed elsewhere. */
2144
2146 "tilespec.normal_tile_width")
2148 "tilespec.normal_tile_height")) {
2149 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2150 goto ON_ERROR;
2151 }
2153 /* Adjust width to be multiple of 8 */
2154 if (scale != 1.0f) {
2155 i = t->normal_tile_width;
2156 while (i % 8 != 0) {
2157 i++;
2158 }
2159 t->scale = (t->scale * i) / t->normal_tile_width;
2160 t->normal_tile_width = i;
2161 }
2163 if (t->type == TS_ISOMETRIC) {
2165 if (tileset_hex_height(t) > 0) {
2167 } else {
2168 t->full_tile_height = 3 * t->normal_tile_height / 2;
2169 }
2170 } else {
2173 }
2175 = secfile_lookup_int_default(file, t->full_tile_width, "tilespec.unit_width");
2177 = secfile_lookup_int_default(file, t->full_tile_height, "tilespec.unit_height");
2179 "tilespec.small_tile_width")
2181 "tilespec.small_tile_height")) {
2182 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2183 goto ON_ERROR;
2184 }
2185 if (t->unit_tile_width != t->full_tile_width && t->scale != 1.0f) {
2187 }
2188 if (t->unit_tile_height != t->full_tile_height && t->scale != 1.0f) {
2190 }
2193 log_verbose("tile sizes %dx%d, %d%d unit, %d%d small",
2197
2198 tstr = secfile_lookup_str(file, "tilespec.fog_style");
2199 if (tstr == NULL) {
2200 log_error("Tileset \"%s\": no fog_style", t->name);
2201 goto ON_ERROR;
2202 }
2203
2205 if (!fog_style_is_valid(t->fogstyle)) {
2206 log_error("Tileset \"%s\": unknown fog_style \"%s\"", t->name, tstr);
2207 goto ON_ERROR;
2208 }
2209
2210 tstr = secfile_lookup_str(file, "tilespec.darkness_style");
2211 if (tstr == NULL) {
2212 log_error("Tileset \"%s\": no darkness_style", t->name);
2213 goto ON_ERROR;
2214 }
2215
2218 log_error("Tileset \"%s\": unknown darkness_style \"%s\"", t->name, tstr);
2219 goto ON_ERROR;
2220 }
2221
2223 && (t->type == TS_OVERHEAD || t->hex_width > 0 || t->hex_height > 0)) {
2224 log_error("Invalid darkness style set in tileset \"%s\".", t->name);
2225 goto ON_ERROR;
2226 }
2227
2229 "tilespec.unit_flag_offset_x")
2231 "tilespec.unit_flag_offset_y")
2233 "tilespec.city_flag_offset_x")
2235 "tilespec.city_flag_offset_y")
2236 || !secfile_lookup_int(file, &t->unit_offset_x,
2237 "tilespec.unit_offset_x")
2238 || !secfile_lookup_int(file, &t->unit_offset_y,
2239 "tilespec.unit_offset_y")
2241 "tilespec.activity_offset_x")
2243 "tilespec.activity_offset_y")
2244 || !secfile_lookup_int(file, &t->select_offset_x,
2245 "tilespec.select_offset_x")
2246 || !secfile_lookup_int(file, &t->select_offset_y,
2247 "tilespec.select_offset_y")
2249 "tilespec.stack_size_offset_x")
2251 "tilespec.stack_size_offset_y")
2252 || !secfile_lookup_int(file, &t->city_offset_x,
2253 "tilespec.city_offset_x")
2254 || !secfile_lookup_int(file, &t->city_offset_y,
2255 "tilespec.city_offset_y")
2257 "tilespec.city_size_offset_x")
2259 "tilespec.city_size_offset_y")
2261 "tilespec.citybar_offset_y")
2263 "tilespec.tilelabel_offset_y")
2265 "tilespec.occupied_offset_x")
2267 "tilespec.occupied_offset_y")) {
2268 log_error("Tileset \"%s\" invalid: %s", t->name, secfile_error());
2269 goto ON_ERROR;
2270 }
2271
2273 "tilespec.unit_upkeep_offset_y");
2275 "tilespec.unit_upkeep_small_offset_y");
2276 t->svg_height = secfile_lookup_int_default(file, 44, "tilespec.svg_height");
2277 t->default_time_per_frame = secfile_lookup_int_default(file, 3, "tilespec.time_per_frame");
2278
2289 t->unit_offset_x = t->scale * t->unit_offset_x;
2290 t->unit_offset_y = t->scale * t->unit_offset_y;
2293 t->city_offset_x = t->scale * t->city_offset_x;
2294 t->city_offset_y = t->scale * t->city_offset_y;
2299 t->svg_height *= t->scale;
2300
2301 if (t->scale != 1.0f
2304 }
2305 if (t->scale != 1.0f
2308 }
2309
2311 "tilespec.unit_default_orientation");
2312 if (!c) {
2313 /* This is valid, but tileset must specify icon for every unit */
2315 } else {
2316 dir = dir_by_tileset_name(c);
2317
2318 if (!direction8_is_valid(dir)) {
2320 _("Unknown unit_default_orientation \"%s\""), c);
2321 goto ON_ERROR;
2322 } else {
2323 /* Default orientation is allowed to not be a valid one for the
2324 * tileset */
2325 t->unit_default_orientation = dir;
2326 }
2327 }
2328
2329 c = secfile_lookup_str(file, "tilespec.main_intro_file");
2331 log_debug("intro file %s", t->main_intro_filename);
2332
2333 /* Layer order */
2334 num_layers = 0;
2335 layer_order = secfile_lookup_str_vec(file, &num_layers,
2336 "tilespec.layer_order");
2337 if (layer_order != NULL) {
2338 for (i = 0; i < num_layers; i++) {
2339 int j;
2342
2343 /* Check for wrong layer names. */
2344 if (!mapview_layer_is_valid(layer)) {
2345 log_error("layer_order: Invalid layer \"%s\" in %s",
2347 goto ON_ERROR;
2348 }
2349 /* Check for duplicates. */
2350 for (j = 0; j < i; j++) {
2351 if (t->layer_order[j] == layer) {
2352 log_error("layer_order: Duplicate layer \"%s\" in %s",
2354 goto ON_ERROR;
2355 }
2356 }
2357 t->layer_order[i] = layer;
2358 }
2359
2360 /* Now check that all layers are present. Doing it now allows for a more
2361 * comprehensive error message. */
2362 for (i = 0; i < LAYER_COUNT; i++) {
2363 int j;
2364 bool found = FALSE;
2365
2366 for (j = 0; j < num_layers; j++) {
2367 if (i == t->layer_order[j]) {
2368 found = TRUE;
2369 break;
2370 }
2371 }
2372 if (!found) {
2373 log_error("layer_order: Missing layer \"%s\" in %s",
2375 goto ON_ERROR;
2376 }
2377 }
2378
2380 } else {
2381 /* There is no layer_order tag in the specfile -> use the default */
2382 for (i = 0; i < LAYER_COUNT; i++) {
2383 t->layer_order[i] = i;
2384 }
2385 }
2386
2387 /* Terrain layer info. */
2388 for (i = 0; i < MAX_NUM_LAYERS; i++) {
2389 struct tileset_layer *tslp = &t->layers[i];
2390 int j, k;
2391
2392 tslp->match_types =
2393 (char **) secfile_lookup_str_vec(file, &tslp->match_count,
2394 "layer%d.match_types", i);
2395 for (j = 0; j < tslp->match_count; j++) {
2396 tslp->match_types[j] = fc_strdup(tslp->match_types[j]);
2397
2398 for (k = 0; k < j; k++) {
2399 if (tslp->match_types[k][0] == tslp->match_types[j][0]) {
2401 _("[layer%d] match_types: \"%s\" initial "
2402 "('%c') is not unique."),
2403 i, tslp->match_types[j], tslp->match_types[j][0]);
2404 /* FIXME: Returns NULL. */
2405 }
2406 }
2407 }
2408 }
2409
2410 /* Tile drawing info. */
2412 if (NULL == sections || 0 == section_list_size(sections)) {
2414 _("No [%s] sections present."),
2416 goto ON_ERROR;
2417 }
2418
2419 fc_assert(t->tile_hash == NULL);
2421
2422 section_list_iterate(sections, psection) {
2423 const char *sec_name = section_name(psection);
2425 const char *sprite_type;
2426 int l;
2427 const char *terrain_name;
2428
2429 terrain_name = secfile_lookup_str(file, "%s.tag", sec_name);
2430
2431 if (terrain_name != NULL) {
2432 draw->name = fc_strdup(terrain_name);
2433 } else {
2434 tileset_error(LOG_ERROR, _("No terrain tag given in section [%s] in %s."),
2437 goto ON_ERROR;
2438 }
2439
2440 draw->blending = secfile_lookup_int_default(file, 0, "%s.blend_layer",
2441 sec_name);
2442 draw->blending = CLIP(0, draw->blending, MAX_NUM_LAYERS);
2443
2444 draw->is_reversed = secfile_lookup_bool_default(file, FALSE,
2445 "%s.is_reversed",
2446 sec_name);
2447 draw->num_layers = secfile_lookup_int_default(file, 0, "%s.num_layers",
2448 sec_name);
2449 draw->num_layers = CLIP(1, draw->num_layers, MAX_NUM_LAYERS);
2450
2451 for (l = 0; l < draw->num_layers; l++) {
2452 struct drawing_layer *dlp = &draw->layer[l];
2453 struct tileset_layer *tslp = &t->layers[l];
2454 const char *match_type;
2455 const char **match_with;
2456 size_t count;
2457
2458 dlp->is_tall
2459 = secfile_lookup_bool_default(file, FALSE, "%s.layer%d_is_tall",
2460 sec_name, l);
2461 dlp->offset_x
2462 = secfile_lookup_int_default(file, 0, "%s.layer%d_offset_x",
2463 sec_name, l);
2464 dlp->offset_y
2465 = secfile_lookup_int_default(file, 0, "%s.layer%d_offset_y",
2466 sec_name, l);
2467 dlp->offset_x = ceil(t->scale * dlp->offset_x);
2468 dlp->offset_y = ceil(t->scale * dlp->offset_y);
2469
2471 "%s.layer%d_match_type",
2472 sec_name, l);
2473 if (match_type) {
2474 int j;
2475
2476 /* Determine our match_type. */
2477 for (j = 0; j < tslp->match_count; j++) {
2478 if (fc_strcasecmp(tslp->match_types[j], match_type) == 0) {
2479 break;
2480 }
2481 }
2482 if (j >= tslp->match_count) {
2483 log_error("[%s] invalid match_type \"%s\" in %s.",
2485 } else {
2486 dlp->match_index[dlp->match_indices++] = j;
2487 }
2488 }
2489
2490 match_with = secfile_lookup_str_vec(file, &count,
2491 "%s.layer%d_match_with",
2492 sec_name, l);
2493 if (match_with) {
2494 int j, k;
2495
2496 if (count > MAX_NUM_MATCH_WITH) {
2497 log_error("[%s] match_with has too many types (%d, max %d) in %s",
2498 sec_name, (int) count, MAX_NUM_MATCH_WITH,
2499 tileset_name_get(t));
2500 count = MAX_NUM_MATCH_WITH;
2501 }
2502
2503 if (1 < dlp->match_indices) {
2504 log_error("[%s] previous match_with ignored in %s.",
2506 dlp->match_indices = 1;
2507 } else if (1 > dlp->match_indices) {
2508 log_error("[%s] missing match_type, using \"%s\" in %s.",
2509 sec_name, tslp->match_types[0], tileset_name_get(t));
2510 dlp->match_index[0] = 0;
2511 dlp->match_indices = 1;
2512 }
2513
2514 for (k = 0; k < count; k++) {
2515 for (j = 0; j < tslp->match_count; j++) {
2516 if (fc_strcasecmp(tslp->match_types[j], match_with[k]) == 0) {
2517 break;
2518 }
2519 }
2520 if (j >= tslp->match_count) {
2521 log_error("[%s] layer%d_match_with: invalid \"%s\".",
2522 sec_name, l, match_with[k]);
2523 } else if (1 < count) {
2524 int m;
2525
2526 for (m = 0; m < dlp->match_indices; m++) {
2527 if (dlp->match_index[m] == j) {
2528 log_error("[%s] layer%d_match_with: duplicate \"%s\" in %s.",
2530 break;
2531 }
2532 }
2533 if (m >= dlp->match_indices) {
2534 dlp->match_index[dlp->match_indices++] = j;
2535 }
2536 } else {
2537 dlp->match_index[dlp->match_indices++] = j;
2538 }
2539 }
2541 match_with = NULL;
2542 }
2543
2544 /* Check match_indices */
2545 switch (dlp->match_indices) {
2546 case 0:
2547 case 1:
2548 dlp->match_style = MATCH_NONE;
2549 break;
2550 case 2:
2551 if (dlp->match_index[0] == dlp->match_index[1] ) {
2552 dlp->match_style = MATCH_SAME;
2553 } else {
2554 dlp->match_style = MATCH_PAIR;
2555 }
2556 break;
2557 default:
2558 dlp->match_style = MATCH_FULL;
2559 break;
2560 };
2561
2563 = secfile_lookup_str_default(file, "whole", "%s.layer%d_sprite_type",
2564 sec_name, l);
2565 dlp->sprite_type = check_sprite_type(sprite_type, sec_name);
2566
2567 switch (dlp->sprite_type) {
2568 case CELL_WHOLE:
2569 /* OK, no problem */
2570 break;
2571 case CELL_CORNER:
2572 if (dlp->is_tall
2573 || dlp->offset_x > 0
2574 || dlp->offset_y > 0) {
2575 log_error("[%s] layer %d: you cannot have tall terrain or\n"
2576 "a sprite offset with a cell-based drawing method in %s.",
2578 dlp->is_tall = FALSE;
2579 dlp->offset_x = dlp->offset_y = 0;
2580 }
2581 break;
2582 };
2583 }
2584
2585 if (!drawing_hash_insert(t->tile_hash, draw->name, draw)) {
2586 log_error("warning: multiple tile sections containing terrain tag \"%s\" in %s.",
2587 draw->name, tileset_name_get(t));
2588 goto ON_ERROR;
2589 }
2591 section_list_destroy(sections);
2592 sections = NULL;
2593
2595
2596 for (i = 0; i < ESTYLE_COUNT; i++) {
2598 }
2600
2601 for (i = 0; (extraname = secfile_lookup_str_default(file, NULL,
2602 "extras.styles%d.name",
2603 i)); i++) {
2604 const char *style_name;
2605 enum extrastyle_id style;
2606
2607 style_name = secfile_lookup_str_default(file, "Single1",
2608 "extras.styles%d.style", i);
2610 if (!extrastyle_id_is_valid(style)) {
2611 log_error("Unknown extra style \"%s\" for extra \"%s\" in %s.",
2613 goto ON_ERROR;
2614 }
2615
2616 if (!estyle_hash_insert(t->estyle_hash, extraname, style)) {
2617 log_error("warning: duplicate extrastyle entry [%s] in %s.",
2619 goto ON_ERROR;
2620 }
2621 }
2622
2624
2627 "tilespec.files");
2628
2629 if (svg) {
2631 type_name = "svg";
2632
2633 /* Avoid "unused entry" warning about the other list */
2634 secfile_entry_ignore_by_path(file, "tilespec.files_pixel");
2635 } else {
2637 type_name = "pixel";
2638
2639 /* Avoid "unused entry" warning about the other list */
2640 secfile_entry_ignore_by_path(file, "tilespec.files_svg");
2641 }
2642
2645 "tilespec.files_%s", type_name);
2648 log_error("No tile graphics files specified in \"%s\" for %s mode.",
2649 type_name, fname);
2650 goto ON_ERROR;
2651 }
2652
2653 fc_assert(t->sprite_hash == nullptr);
2655
2656 fc_assert(t->anim_hash == nullptr);
2657 t->anim_hash = anim_hash_new();
2658
2661 verbose, duplicates_ok)) {
2662 goto ON_ERROR;
2663 }
2664
2667 verbose, duplicates_ok)) {
2668 goto ON_ERROR;
2669 }
2670
2673
2675
2677 = (char **) secfile_lookup_str_vec(file, &num_preferred_themes,
2678 "tilespec.preferred_themes");
2679 t->num_preferred_themes = num_preferred_themes;
2680 for (i = 0; i < t->num_preferred_themes; i++) {
2682 }
2683
2685 secfile_destroy(file);
2686 log_verbose("Finished reading \"%s\".", fname);
2687 free(fname);
2688
2689 return t;
2690
2691ON_ERROR:
2692 secfile_destroy(file);
2693 free(fname);
2694 tileset_free(t);
2695
2696 if (NULL != sections) {
2697 section_list_destroy(sections);
2698 }
2699
2700 return NULL;
2701}
2702
2703/************************************************************************/
2706static const char *citizen_rule_name(enum citizen_category citizen)
2707{
2708 /* These strings are used in reading the tileset. Do not
2709 * translate. */
2710 switch (citizen) {
2711 case CITIZEN_HAPPY:
2712 return "happy";
2713 case CITIZEN_CONTENT:
2714 return "content";
2715 case CITIZEN_UNHAPPY:
2716 return "unhappy";
2717 case CITIZEN_ANGRY:
2718 return "angry";
2719 default:
2720 break;
2721 }
2722 log_error("Unknown citizen type: %d.", (int) citizen);
2723 return NULL;
2724}
2725
2726/************************************************************************/
2731static const char *cardinal_index_str(const struct tileset *t, int idx)
2732{
2733 static char c[64];
2734 int i;
2735
2736 c[0] = '\0';
2737 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
2738 int value = (idx >> i) & 1;
2739
2740 cat_snprintf(c, sizeof(c), "%s%d",
2742 }
2743
2744 return c;
2745}
2746
2747/************************************************************************/
2751static char *valid_index_str(const struct tileset *t, int idx)
2752{
2753 static char c[64];
2754 int i;
2755
2756 c[0] = '\0';
2757 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
2758 int value = (idx >> i) & 1;
2759
2760 cat_snprintf(c, sizeof(c), "%s%d",
2762 }
2763
2764 return c;
2765}
2766
2767/************************************************************************/
2774static struct anim *anim_new(int frames, int time_per_frame)
2775{
2776 struct anim *ret = fc_malloc(sizeof(struct anim));
2777
2778 ret->frames = frames;
2779 ret->time = -1;
2780 ret->time_per_frame = time_per_frame;
2781 ret->sprites = fc_malloc(frames * sizeof(struct sprite *));
2782 ret->show_always = FALSE;
2783
2784 return ret;
2785}
2786
2787/************************************************************************/
2792static void anim_free(struct anim *a)
2793{
2794 if (a != nullptr) {
2795 free(a->sprites);
2796 free(a);
2797 }
2798}
2799
2800/************************************************************************/
2807static struct sprite *load_sprite(struct tileset *t, const char *tag_name,
2808 bool scale, bool smooth, bool svgflag)
2809{
2810 struct small_sprite *ss;
2811 float sprite_scale = 1.0f;
2812
2813 log_debug("load_sprite(tag='%s')", tag_name);
2814 /* Lookup information about where the sprite is found. */
2816 return NULL;
2817 }
2818
2819 fc_assert(ss->ref_count >= 0);
2820
2821 if (!ss->sprite) {
2822 /* If the sprite hasn't been loaded already, then load it. */
2823 fc_assert(ss->ref_count == 0);
2824
2825 if (ss->file) {
2826 int w, h;
2827 struct sprite *s;
2828
2829 if (scale) {
2830 s = load_gfx_file(ss->file, svgflag);
2831
2832 if (s != NULL) {
2833 get_sprite_dimensions(s, &w, &h);
2834 ss->sprite = crop_sprite(s, 0, 0, w,
2835 h, NULL, -1, -1, t->scale, smooth);
2836 free_sprite(s);
2837 }
2838 } else {
2839 ss->sprite = load_gfx_file(ss->file, svgflag);
2840 }
2841
2842 if (!ss->sprite) {
2844 _("Couldn't load gfx file \"%s\" for sprite '%s'."),
2845 ss->file, tag_name);
2846 }
2847 } else {
2848 int sf_w, sf_h;
2849
2851 get_sprite_dimensions(ss->sf->big_sprite, &sf_w, &sf_h);
2852 if (ss->x < 0 || ss->x + ss->width > sf_w
2853 || ss->y < 0 || ss->y + ss->height > sf_h) {
2855 _("Sprite '%s' in file \"%s\" isn't within the image!"),
2856 tag_name, ss->sf->file_name);
2857 return NULL;
2858 }
2859 if (scale) {
2860 sprite_scale = t->scale;
2861 }
2862 ss->sprite = crop_sprite(ss->sf->big_sprite, ss->x, ss->y, ss->width,
2863 ss->height, NULL, -1, -1, sprite_scale,
2864 smooth);
2865 }
2866 }
2867
2868 /* Track the reference count so we know when to free the sprite. */
2869 ss->ref_count++;
2870
2871 return ss->sprite;
2872}
2873
2874/************************************************************************/
2877static struct sprite *create_plr_sprite(struct color *pcolor)
2878{
2879 struct sprite *sprite;
2880
2882
2885
2886 return sprite;
2887}
2888
2889/************************************************************************/
2893static void unload_sprite(struct tileset *t, const char *tag_name)
2894{
2895 struct small_sprite *ss;
2896
2899 fc_assert_ret(ss->ref_count >= 1);
2900 fc_assert_ret(ss->sprite);
2901
2902 ss->ref_count--;
2903
2904 if (ss->ref_count == 0) {
2905 /* Nobody's using the sprite anymore, so we should free it. We know
2906 * where to find it if we need it again. */
2907 log_debug("freeing sprite '%s'.", tag_name);
2908 free_sprite(ss->sprite);
2909 ss->sprite = NULL;
2910 }
2911}
2912
2913/************************************************************************/
2917static bool sprite_exists(const struct tileset *t, const char *tag_name)
2918{
2919 /* Lookup information about where the sprite is found. */
2921}
2922
2923/* Not very safe, but convenient: */
2924#define SET_SPRITE(field, tag) \
2925 do { \
2926 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2927 if (t->sprites.field == NULL) { \
2928 tileset_error(LOG_FATAL, tileset_name_get(t), \
2929 _("Sprite for tag '%s' missing."), tag); \
2930 } \
2931 } while (FALSE)
2932
2933
2934#define SET_SPRITE_NOTSMOOTH(field, tag) \
2935 do { \
2936 t->sprites.field = load_sprite(t, tag, TRUE, FALSE, FALSE); \
2937 if (t->sprites.field == NULL) { \
2938 tileset_error(LOG_FATAL, tileset_name_get(t), \
2939 _("Sprite for tag '%s' missing."), tag); \
2940 } \
2941 } while (FALSE)
2942
2943#define SET_SPRITE_UNSCALED(field, tag) \
2944 do { \
2945 t->sprites.field = load_sprite(t, tag, FALSE, FALSE, FALSE); \
2946 if (t->sprites.field == NULL) { \
2947 tileset_error(LOG_FATAL, tileset_name_get(t), \
2948 _("Sprite for tag '%s' missing."), tag); \
2949 } \
2950 } while (FALSE)
2951
2952/* Sets sprites.field to tag or (if tag isn't available) to alt */
2953#define SET_SPRITE_ALT(field, tag, alt) \
2954 do { \
2955 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2956 if (!t->sprites.field) { \
2957 t->sprites.field = load_sprite(t, alt, TRUE, TRUE, FALSE); \
2958 } \
2959 if (t->sprites.field == NULL) { \
2960 tileset_error(LOG_FATAL, tileset_name_get(t), \
2961 _("Sprite for tags '%s' and alternate '%s' are " \
2962 "both missing."), tag, alt); \
2963 } \
2964 } while (FALSE)
2965
2966/* Sets sprites.field to tag or (if tag isn't available) to deprecated alt */
2967#define SET_SPRITE_DEPR_ALT(field, tag, alt, ver) \
2968 do { \
2969 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE); \
2970 if (!t->sprites.field) { \
2971 t->sprites.field = load_sprite(t, alt, TRUE, TRUE, FALSE); \
2972 if (t->sprites.field != NULL) { \
2973 log_deprecation(_("%s: Using tag \"%s\" deprecated by \"%s\" in %s"), \
2974 tileset_name_get(t), alt, tag, ver); \
2975 } \
2976 } \
2977 if (t->sprites.field == NULL) { \
2978 tileset_error(LOG_FATAL, tileset_name_get(t), \
2979 _("Sprite for tags '%s' and alternate '%s' are " \
2980 "both missing."), tag, alt); \
2981 } \
2982 } while (FALSE)
2983
2984/* Sets sprites.field to tag, or nullptr if not available */
2985#define SET_SPRITE_OPT(field, tag) \
2986 t->sprites.field = load_sprite(t, tag, TRUE, TRUE, FALSE)
2987
2988#define SET_SPRITE_ALT_OPT(field, tag, alt) \
2989 do { \
2990 t->sprites.field = tiles_lookup_sprite_tag_alt(t, LOG_VERBOSE, tag, alt, \
2991 NULL, "sprite", #field, \
2992 TRUE); \
2993 } while (FALSE)
2994
2995#define SET_ANIM(field, tag) \
2996 do { \
2997 t->sprites.field = anim_load(t, tag, 0); \
2998 if (t->sprites.field == nullptr) { \
2999 tileset_error(LOG_FATAL, tileset_name_get(t), \
3000 _("Animation for tag '%s' missing."), tag); \
3001 } \
3002 } while (FALSE)
3003
3004/* Sets sprites.field to tag, or nullptr if not available */
3005#define SET_ANIM_OPT(field, tag) \
3006 t->sprites.field = anim_load(t, tag, 0)
3007
3008/************************************************************************/
3016static struct anim *anim_load(struct tileset *t, const char *tag,
3017 int time_per_frame)
3018{
3019 int frames = 0;
3020 char buf[1500];
3021 struct anim *ret;
3022 int i;
3023
3024 do {
3025 fc_snprintf(buf, sizeof(buf), "%s:%d", tag, frames++);
3026 } while (sprite_exists(t, buf));
3027
3028 if (--frames == 0) {
3029 return nullptr;
3030 }
3031
3032 if (time_per_frame <= 0) {
3034 }
3035
3037
3038 for (i = 0; i < frames; i++) {
3039 fc_snprintf(buf, sizeof(buf), "%s:%d", tag, i);
3040 ret->sprites[i] = load_sprite(t, buf, TRUE, TRUE, FALSE);
3041 if (ret->sprites[i] == nullptr) {
3043 _("Animation sprite for tag '%s' missing."), buf);
3044 }
3045 }
3046
3047 anim_hash_insert(t->anim_hash, tag, ret);
3048
3049 return ret;
3050}
3051
3052/************************************************************************/
3057static void anim_advance_time(struct anim *a)
3058{
3059 a->time++;
3060}
3061
3062/************************************************************************/
3068static struct sprite *anim_get_current_frame(struct anim *a)
3069{
3070 int time;
3071
3073 return a->sprites[0];
3074 }
3075
3076 if (a->time >= 0) {
3077 time = a->time;
3078 } else {
3079 time = global_anim_time;
3080 }
3081
3082 return a->sprites[(time / a->time_per_frame) % a->frames];
3083}
3084
3085/************************************************************************/
3094
3095/************************************************************************/
3099 struct citizen_set *set,
3101 const char *tag_group,
3102 const char *set_name,
3103 bool required)
3104{
3105 /* Load the specialist sprite graphics. */
3106 char buffer[512];
3107 int j;
3108 struct specialist *spe = specialist_by_number(id);
3109 const char *tag = spe->graphic_str;
3110 const char *graphic_alt = spe->graphic_alt;
3111
3112 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3113 /* Try tag name + index number */
3114 if (tag_group != NULL) {
3115 fc_snprintf(buffer, sizeof(buffer), "%s.%s_%d", tag_group, tag, j);
3116 } else {
3117 fc_snprintf(buffer, sizeof(buffer), "%s_%d", tag, j);
3118 }
3119 set->specialist[id].sprite[j] = load_sprite(t, buffer,
3120 FALSE, FALSE, FALSE);
3121
3122 /* Break if no more index specific sprites are defined */
3123 if (!set->specialist[id].sprite[j]) {
3124 break;
3125 }
3126 }
3127
3128 if (j == 0) {
3129 /* Try non-indexed */
3130 set->specialist[id].sprite[j] = load_sprite(t, tag,
3131 FALSE, FALSE, FALSE);
3132
3133 if (set->specialist[id].sprite[j]) {
3134 j = 1;
3135 }
3136 }
3137
3138 if (j == 0) {
3139 /* Try the alt tag */
3140 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3141 /* Try alt tag name + index number */
3142 if (tag_group != NULL) {
3143 fc_snprintf(buffer, sizeof(buffer), "%s.%s_%d", tag_group, graphic_alt, j);
3144 } else {
3145 fc_snprintf(buffer, sizeof(buffer), "%s_%d", graphic_alt, j);
3146 }
3147 set->specialist[id].sprite[j] = load_sprite(t, buffer,
3148 FALSE, FALSE, FALSE);
3149
3150 /* Break if no more index specific sprites are defined */
3151 if (!set->specialist[id].sprite[j]) {
3152 break;
3153 }
3154 }
3155 }
3156
3157 if (j == 0) {
3158 /* Try alt tag non-indexed */
3160 FALSE, FALSE, FALSE);
3161
3162 if (set->specialist[id].sprite[j]) {
3163 j = 1;
3164 }
3165 }
3166
3167 set->specialist[id].count = j;
3168
3169 /* Still nothing? Give up. */
3170 if (j == 0 && required) {
3171 /* TRANS: First %s is a graphics tag of the specialist, second one
3172 * is a citizen set name; 'citizen_graphic' from styles.ruleset */
3174 _("No graphics for specialist \"%s\" in %s."),
3175 tag, set_name);
3176 }
3177}
3178
3179/************************************************************************/
3183{
3185 "default set", TRUE);
3186}
3187
3188/************************************************************************/
3192 struct citizen_set *set,
3193 const char *tag_group,
3194 const char *set_name,
3195 bool required)
3196{
3197 int i, j;
3198 char buffer[512];
3199
3200 /* Load the citizen sprite graphics, no specialist. */
3201 for (i = 0; i < CITIZEN_LAST; i++) {
3202 const char *name = citizen_rule_name(i);
3203
3204 for (j = 0; j < MAX_NUM_CITIZEN_SPRITES; j++) {
3205 if (tag_group != NULL) {
3206 fc_snprintf(buffer, sizeof(buffer), "citizen.%s.%s_%d", tag_group, name, j);
3207 } else {
3208 fc_snprintf(buffer, sizeof(buffer), "citizen.%s_%d", name, j);
3209 }
3210 set->citizen[i].sprite[j] = load_sprite(t, buffer, FALSE, FALSE, FALSE);
3211 if (!set->citizen[i].sprite[j]) {
3212 break;
3213 }
3214 }
3215 set->citizen[i].count = j;
3216 if (j == 0 && required) {
3217 /* TRANS: First %s is type of the citizen ("happy" ... "angry"), second one
3218 * is a citizen set name; 'citizen_graphic' from styles.ruleset */
3220 _("No graphics for citizen \"%s\" in %s."),
3221 name, set_name);
3222 }
3223 }
3224}
3225
3226/************************************************************************/
3232static struct sprite *get_city_sprite(const struct city_sprite *city_sprite,
3233 const struct city *pcity)
3234{
3235 /* Get style and match the best tile based on city size */
3236 int style = style_of_city(pcity);
3237 int num_thresholds;
3239 int img_index;
3240
3242
3245
3246 if (num_thresholds == 0) {
3247 return NULL;
3248 }
3249
3250 /* Get the sprite with the index defined by the effects. */
3251 img_index = pcity->client.city_image;
3252 if (img_index == -100) {
3253 /* Server doesn't know right value as this is from old savegame.
3254 * Guess here based on *client* side information as was done in
3255 * versions where information was not saved to savegame - this should
3256 * give us right answer of what city looked like by the time it was
3257 * put under FoW. */
3259 }
3261
3262 return thresholds[img_index].sprite;
3263}
3264
3265/************************************************************************/
3268static int load_city_thresholds_sprites(struct tileset *t, const char *tag,
3269 char *graphic, char *graphic_alt,
3271{
3272 char buffer[128];
3273 char *gfx_in_use = graphic;
3274 int num_thresholds = 0;
3275 struct sprite *sprite;
3276 int size;
3277
3278 *thresholds = NULL;
3279
3280 for (size = 0; size < MAX_CITY_SIZE; size++) {
3281 fc_snprintf(buffer, sizeof(buffer), "%s_%s_%d",
3282 gfx_in_use, tag, size);
3283 if ((sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE))) {
3286 (*thresholds)[num_thresholds - 1].sprite = sprite;
3287 } else if (size == 0) {
3288 if (gfx_in_use == graphic) {
3289 /* Try again with graphic_alt. */
3290 size--;
3291 gfx_in_use = graphic_alt;
3292 } else {
3293 /* Don't load any others if the 0 element isn't there. */
3294 break;
3295 }
3296 }
3297 }
3298
3299 return num_thresholds;
3300}
3301
3302/************************************************************************/
3309static struct city_sprite *load_city_sprite(struct tileset *t,
3310 const char *tag)
3311{
3312 struct city_sprite *city_sprite = fc_malloc(sizeof(*city_sprite));
3313 int style;
3314
3315 /* Store number of styles we have allocated memory for.
3316 * game.control.num_city_styles might change if client disconnects from
3317 * server and connects new one. */
3320 * sizeof(*city_sprite->styles));
3321
3322 for (style = 0; style < city_sprite->num_styles; style++) {
3324 load_city_thresholds_sprites(t, tag, city_styles[style].graphic,
3325 city_styles[style].graphic_alt,
3327 }
3328
3329 return city_sprite;
3330}
3331
3332/************************************************************************/
3338{
3339 int style;
3340
3341 if (!city_sprite) {
3342 return;
3343 }
3344 for (style = 0; style < city_sprite->num_styles; style++) {
3345 if (city_sprite->styles[style].land_thresholds) {
3347 }
3348 }
3351}
3352
3353/************************************************************************/
3358{
3359 char buffer[512], buffer2[512];
3360 const int W = t->normal_tile_width, H = t->normal_tile_height;
3361 int i, j, f;
3362
3364
3365 SET_SPRITE_UNSCALED(treaty_thumb[0], "treaty.disagree_thumb_down");
3366 SET_SPRITE_UNSCALED(treaty_thumb[1], "treaty.agree_thumb_up");
3367
3368 for (j = 0; j < INDICATOR_COUNT; j++) {
3369 const char *names[] = {"science_bulb", "warming_sun", "cooling_flake"};
3370
3371 for (i = 0; i < NUM_TILES_PROGRESS; i++) {
3372 fc_snprintf(buffer, sizeof(buffer), "s.%s_%d", names[j], i);
3373 SET_SPRITE_UNSCALED(indicator[j][i], buffer);
3374 }
3375 }
3376
3377 SET_SPRITE(arrow[ARROW_RIGHT], "s.right_arrow");
3378 SET_SPRITE(arrow[ARROW_PLUS], "s.plus");
3379 SET_SPRITE(arrow[ARROW_MINUS], "s.minus");
3380 if (t->type == TS_ISOMETRIC) {
3381 SET_SPRITE(dither_tile, "t.dither_tile");
3382 }
3383
3385 SET_SPRITE_NOTSMOOTH(mask.tile, "mask.tile");
3386 } else {
3387 SET_SPRITE(mask.tile, "mask.tile");
3388 }
3389 SET_SPRITE(mask.worked_tile, "mask.worked_tile");
3390 SET_SPRITE(mask.unworked_tile, "mask.unworked_tile");
3391
3392 SET_SPRITE_UNSCALED(tax_luxury, "s.tax_luxury");
3393 SET_SPRITE_UNSCALED(tax_science, "s.tax_science");
3394 SET_SPRITE_UNSCALED(tax_gold, "s.tax_gold");
3395
3397
3398 for (i = 0; i < SPACESHIP_COUNT; i++) {
3399 const char *names[SPACESHIP_COUNT]
3400 = {"solar_panels", "life_support", "habitation",
3401 "structural", "fuel", "propulsion", "exhaust"};
3402
3403 fc_snprintf(buffer, sizeof(buffer), "spaceship.%s", names[i]);
3404 SET_SPRITE(spaceship[i], buffer);
3405 }
3406
3407 for (i = 0; i < CURSOR_LAST; i++) {
3408 const char *names[CURSOR_LAST] =
3409 {"goto", "patrol", "paradrop", "teleport", "nuke", "select",
3410 "invalid", "attack", "edit_paint", "edit_add", "wait"};
3411
3412 for (f = 0; f < NUM_CURSOR_FRAMES; f++) {
3413 struct small_sprite *ss;
3414
3415 fc_assert(ARRAY_SIZE(names) == CURSOR_LAST);
3416 fc_snprintf(buffer, sizeof(buffer), "cursor.%s%d", names[i], f);
3417 SET_SPRITE(cursor[i].frame[f], buffer);
3418
3419 if (sprite_hash_lookup(t->sprite_hash, buffer, &ss)) {
3420 t->sprites.cursor[i].hot_x = ss->hot_x;
3421 t->sprites.cursor[i].hot_y = ss->hot_y;
3422 }
3423 }
3424 }
3425
3426 for (i = 0; i < ICON_COUNT; i++) {
3427 const char *names[ICON_COUNT] = {"freeciv", "citydlg"};
3428
3429 fc_snprintf(buffer, sizeof(buffer), "icon.%s", names[i]);
3430 SET_SPRITE(icon[i], buffer);
3431 }
3432
3433 for (i = 0; i < E_COUNT; i++) {
3434 const char *tag = get_event_tag(i);
3435
3436 SET_SPRITE(events[i], tag);
3437 }
3438
3439 SET_SPRITE(explode.nuke, "explode.nuke");
3440
3442 for (i = 0; ; i++) {
3443 struct sprite *sprite;
3444
3445 fc_snprintf(buffer, sizeof(buffer), "explode.unit_%d", i);
3446 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3447 if (!sprite) {
3448 break;
3449 }
3451 }
3452
3453 SET_SPRITE(unit.auto_attack, "unit.auto_attack");
3454 /* TODO: Drop backward compatibility with "unit.auto_settler" tag. */
3455 SET_SPRITE_DEPR_ALT(unit.auto_worker, "unit.auto_worker", "unit.auto_settler", "3.3");
3456 SET_SPRITE(unit.auto_explore, "unit.auto_explore");
3457 SET_SPRITE(unit.fortified, "unit.fortified");
3458 SET_SPRITE(unit.fortifying, "unit.fortifying");
3459 SET_SPRITE(unit.go_to, "unit.goto");
3460 SET_SPRITE(unit.cultivate, "unit.cultivate");
3461 SET_SPRITE(unit.plant, "unit.plant");
3462 SET_SPRITE(unit.pillage, "unit.pillage");
3463 SET_SPRITE(unit.sentry, "unit.sentry");
3464 SET_SPRITE(unit.convert, "unit.convert");
3465 t->sprites.unit.stack = fc_malloc(sizeof(struct sprite *));
3466 t->sprites.unit.num_stack_sprites = 1;
3467 SET_SPRITE(unit.stack[0], "unit.stack");
3468 t->sprites.unit.no_more_stack_sprites = FALSE;
3469 SET_SPRITE(unit.loaded, "unit.loaded");
3470 SET_SPRITE(unit.transform, "unit.transform");
3471 SET_SPRITE(unit.connect, "unit.connect");
3472 SET_SPRITE(unit.patrol, "unit.patrol");
3473 for (i = 0; i < MAX_NUM_BATTLEGROUPS; i++) {
3474 fc_snprintf(buffer, sizeof(buffer), "unit.battlegroup_%d", i);
3475 fc_snprintf(buffer2, sizeof(buffer2), "city.size_%d", i + 1);
3478 }
3479 SET_SPRITE(unit.lowfuel, "unit.lowfuel");
3480 SET_SPRITE(unit.tired, "unit.tired");
3481
3482 t->sprites.unit.action_decision_want = anim_load(t, "unit.action_decision_want",
3483 0);
3484
3485 for (i = 0; i < NUM_TILES_HP_BAR; i++) {
3486 fc_snprintf(buffer, sizeof(buffer), "unit.hp_%d", i*10);
3487 SET_SPRITE(unit.hp_bar[i], buffer);
3488 }
3489
3490 for (i = 0; i < MAX_VET_LEVELS; i++) {
3491 /* Veteran level sprites are optional. For instance "green" units
3492 * usually have no special graphic. */
3493 fc_snprintf(buffer, sizeof(buffer), "unit.vet_%d", i);
3494 t->sprites.unit.vet_lev[i] = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3495 }
3496
3497 t->sprites.unit.select = anim_load(t, "unit.select", 1);
3498 if (t->sprites.unit.select != nullptr) {
3499 t->sprites.unit.select->show_always = TRUE;
3500 t->sprites.unit.select->time = 0; /* Not using global anim time */
3501 }
3502
3503 SET_SPRITE(citybar.shields, "citybar.shields");
3504 SET_SPRITE(citybar.food, "citybar.food");
3505 SET_SPRITE(citybar.trade, "citybar.trade");
3506 SET_SPRITE(citybar.occupied, "citybar.occupied");
3507 SET_SPRITE(citybar.background, "citybar.background");
3509 for (i = 0; ; i++) {
3510 struct sprite *sprite;
3511
3512 fc_snprintf(buffer, sizeof(buffer), "citybar.occupancy_%d", i);
3513 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3514 if (!sprite) {
3515 break;
3516 }
3518 }
3519 if (t->sprites.citybar.occupancy.size < 2) {
3521 _("Missing necessary citybar.occupancy_N sprites."));
3522 }
3523
3524#define SET_EDITOR_SPRITE(x) SET_SPRITE(editor.x, "editor." #x)
3525 SET_EDITOR_SPRITE(erase);
3526 SET_EDITOR_SPRITE(brush);
3527 SET_EDITOR_SPRITE(copy);
3528 SET_EDITOR_SPRITE(paste);
3529 SET_EDITOR_SPRITE(copypaste);
3532 SET_EDITOR_SPRITE(terrain_resource);
3533 SET_EDITOR_SPRITE(terrain_special);
3537 SET_EDITOR_SPRITE(territory);
3538 SET_EDITOR_SPRITE(properties);
3540 SET_EDITOR_SPRITE(military_base);
3541#undef SET_EDITOR_SPRITE
3542
3543 SET_SPRITE(city.disorder, "city.disorder");
3544
3545 /* Fallbacks for goto path turn numbers:
3546 * path.step_%d, path.exhausted_mp_%d
3547 * --> path.turns_%d
3548 * --> city.size_%d */
3549#define SET_GOTO_TURN_SPRITE(state, state_name, factor, factor_name) \
3550 fc_snprintf(buffer, sizeof(buffer), "path." state_name "_%d" #factor, i); \
3551 SET_SPRITE_OPT(path.s[state].turns ## factor_name [i], buffer); \
3552 if (t->sprites.path.s[state].turns ## factor_name [i] == NULL) { \
3553 t->sprites.path.s[state].turns ## factor_name [i] = \
3554 t->sprites.path.s[GTS_MP_LEFT].turns ## factor_name [i]; \
3555 }
3556
3557 for (i = 0; i < NUM_TILES_DIGITS; i++) {
3558 fc_snprintf(buffer, sizeof(buffer), "city.size_%d", i);
3559 SET_SPRITE(city.size[i], buffer);
3560 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d", i);
3561 SET_SPRITE_ALT(path.s[GTS_MP_LEFT].turns[i], buffer2, buffer);
3563 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp",,);
3564
3565 fc_snprintf(buffer, sizeof(buffer), "city.size_%d0", i);
3566 SET_SPRITE(city.size_tens[i], buffer);
3567 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d0", i);
3568 SET_SPRITE_ALT(path.s[GTS_MP_LEFT].turns_tens[i], buffer2, buffer);
3570 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp", 0, _tens);
3571
3572 fc_snprintf(buffer, sizeof(buffer), "city.size_%d00", i);
3573 SET_SPRITE_OPT(city.size_hundreds[i], buffer);
3574 fc_snprintf(buffer2, sizeof(buffer2), "path.turns_%d00", i);
3575 SET_SPRITE_ALT_OPT(path.s[GTS_MP_LEFT].turns_hundreds[i], buffer2,
3576 buffer);
3578 SET_GOTO_TURN_SPRITE(GTS_EXHAUSTED_MP, "exhausted_mp", 00, _hundreds);
3579
3580 fc_snprintf(buffer, sizeof(buffer), "city.t_food_%d", i);
3581 SET_SPRITE(city.tile_foodnum[i], buffer);
3582 fc_snprintf(buffer, sizeof(buffer), "city.t_shields_%d", i);
3583 SET_SPRITE(city.tile_shieldnum[i], buffer);
3584 fc_snprintf(buffer, sizeof(buffer), "city.t_trade_%d", i);
3585 SET_SPRITE(city.tile_tradenum[i], buffer);
3586 }
3587#undef SET_GOTO_TURN_SPRITE
3588
3589 /* Must have at least one upkeep sprite per output type (and unhappy) */
3590 /* The rest are optional; we copy the previous sprite for unspecified ones */
3591 fc_strlcpy(buffer, "upkeep.unhappy", sizeof(buffer));
3592 SET_SPRITE(upkeep.unhappy[0], buffer);
3593 for (i = 1; i < MAX_NUM_UPKEEP_SPRITES; i++) {
3594 fc_snprintf(buffer2, sizeof(buffer2), "upkeep.unhappy%d", i+1);
3595 if (sprite_exists(t, buffer2)) {
3596 SET_SPRITE(upkeep.unhappy[i], buffer2);
3597 fc_strlcpy(buffer, buffer2, sizeof(buffer));
3598 } else {
3599 SET_SPRITE(upkeep.unhappy[i], buffer);
3600 }
3601 }
3603 fc_snprintf(buffer, sizeof(buffer),
3604 "upkeep.%s", get_output_identifier(o));
3605 SET_SPRITE_OPT(upkeep.output[o][0], buffer);
3606 for (i = 1; i < MAX_NUM_UPKEEP_SPRITES; i++) {
3607 fc_snprintf(buffer2, sizeof(buffer2),
3608 "upkeep.%s%d", get_output_identifier(o), i+1);
3609 if (sprite_exists(t, buffer2)) {
3610 SET_SPRITE(upkeep.output[o][i], buffer2);
3611 fc_strlcpy(buffer, buffer2, sizeof(buffer));
3612 } else {
3613 /* Optional, as maybe the upkeep 1 sprite didn't exist either */
3614 SET_SPRITE_OPT(upkeep.output[o][i], buffer);
3615 }
3616 }
3618
3620
3621 SET_SPRITE(user.attention, "user.attention");
3622 SET_SPRITE(user.infratile, "user.infratile");
3623
3624 SET_SPRITE_OPT(path.s[GTS_MP_LEFT].specific, "path.normal");
3625 SET_SPRITE_OPT(path.s[GTS_EXHAUSTED_MP].specific, "path.exhausted_mp");
3626 SET_SPRITE_OPT(path.s[GTS_TURN_STEP].specific, "path.step");
3627 SET_SPRITE(path.waypoint, "path.waypoint");
3628
3629 SET_SPRITE_NOTSMOOTH(tx.fog, "tx.fog");
3630
3632 for (i = 0; ; i++) {
3633 struct sprite *sprite;
3634
3635 fc_snprintf(buffer, sizeof(buffer), "colors.overlay_%d", i);
3636 sprite = load_sprite(t, buffer, TRUE, TRUE, FALSE);
3637 if (!sprite) {
3638 break;
3639 }
3641 }
3642 if (i == 0) {
3644 _("Missing overlay-color sprite colors.overlay_0."));
3645 }
3646
3647 /* Chop up and build the overlay graphics. */
3652 for (i = 0; i < sprite_vector_size(&t->sprites.colors.overlays); i++) {
3653 struct sprite *color, *color_mask;
3654 struct sprite *worked, *unworked;
3655
3657 color_mask = crop_sprite(color, 0, 0, W, H, t->sprites.mask.tile, 0, 0,
3658 1.0f, FALSE);
3659 worked = crop_sprite(color_mask, 0, 0, W, H,
3660 t->sprites.mask.worked_tile, 0, 0, 1.0f, FALSE);
3661 unworked = crop_sprite(color_mask, 0, 0, W, H,
3662 t->sprites.mask.unworked_tile, 0, 0, 1.0f, FALSE);
3664 t->sprites.city.worked_tile_overlay.p[i] = worked;
3666 }
3667
3668
3669 {
3670 SET_SPRITE(grid.unavailable, "grid.unavailable");
3671 SET_SPRITE_OPT(grid.nonnative, "grid.nonnative");
3672
3673 for (i = 0; i < EDGE_COUNT; i++) {
3674 int be;
3675
3676 if (i == EDGE_UD && t->hex_width == 0) {
3677 continue;
3678 } else if (i == EDGE_LR && t->hex_height == 0) {
3679 continue;
3680 }
3681
3682 fc_snprintf(buffer, sizeof(buffer), "grid.main.%s", edge_name[i]);
3683 SET_SPRITE(grid.main[i], buffer);
3684
3685 fc_snprintf(buffer, sizeof(buffer), "grid.city.%s", edge_name[i]);
3686 SET_SPRITE(grid.city[i], buffer);
3687
3688 fc_snprintf(buffer, sizeof(buffer), "grid.worked.%s", edge_name[i]);
3689 SET_SPRITE(grid.worked[i], buffer);
3690
3691 fc_snprintf(buffer, sizeof(buffer), "grid.selected.%s", edge_name[i]);
3692 SET_SPRITE(grid.selected[i], buffer);
3693
3694 fc_snprintf(buffer, sizeof(buffer), "grid.coastline.%s", edge_name[i]);
3695 SET_SPRITE(grid.coastline[i], buffer);
3696
3697 for (be = 0; be < 2; be++) {
3698 fc_snprintf(buffer, sizeof(buffer), "grid.borders.%c",
3699 edge_name[i][be]);
3700 SET_SPRITE(grid.borders[i][be], buffer);
3701 }
3702 }
3703 }
3704
3705 switch (t->darkness_style) {
3706 case DARKNESS_NONE:
3707 /* Nothing. */
3708 break;
3709 case DARKNESS_ISORECT:
3710 {
3711 /* Isometric: take a single tx.darkness tile and split it into 4. */
3712 struct sprite *darkness = load_sprite(t, "tx.darkness",
3713 TRUE, FALSE, FALSE);
3714 const int ntw = t->normal_tile_width, nth = t->normal_tile_height;
3715 int offsets[4][2] = {{ntw / 2, 0}, {0, nth / 2}, {ntw / 2, nth / 2}, {0, 0}};
3716
3717 if (!darkness) {
3719 _("Sprite tx.darkness missing."));
3720 }
3721 for (i = 0; i < 4; i++) {
3722 t->sprites.tx.darkness[i] = crop_sprite(darkness, offsets[i][0],
3723 offsets[i][1], ntw / 2,
3724 nth / 2, NULL, 0, 0, 1.0f,
3725 FALSE);
3726 }
3727 }
3728 break;
3730 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
3731 enum direction8 dir = t->cardinal_tileset_dirs[i];
3732
3733 fc_snprintf(buffer, sizeof(buffer), "tx.darkness_%s",
3735 SET_SPRITE_NOTSMOOTH(tx.darkness[i], buffer);
3736 }
3737 break;
3738 case DARKNESS_CARD_FULL:
3739 for (i = 1; i < t->num_index_cardinal; i++) {
3740 fc_snprintf(buffer, sizeof(buffer), "tx.darkness_%s",
3741 cardinal_index_str(t, i));
3742 SET_SPRITE_NOTSMOOTH(tx.darkness[i], buffer);
3743 }
3744 break;
3745 case DARKNESS_CORNER:
3747 81 * sizeof(*t->sprites.tx.fullfog));
3748 for (i = 0; i < 81; i++) {
3749 /* Unknown, fog, known. */
3750 char ids[] = {'u', 'f', 'k'};
3751 char buf[512] = "t.fog";
3752 int values[4], vi, k = i;
3753
3754 for (vi = 0; vi < 4; vi++) {
3755 values[vi] = k % 3;
3756 k /= 3;
3757
3758 cat_snprintf(buf, sizeof(buf), "_%c", ids[values[vi]]);
3759 }
3760 fc_assert(k == 0);
3761
3763 }
3764 break;
3765 };
3766
3767 /* No other place to initialize these variables */
3770}
3771
3772/************************************************************************/
3775static bool load_river_sprites(struct tileset *t,
3776 struct river_sprites *store, const char *tag_pfx)
3777{
3778 int i;
3779 char buffer[512];
3780
3781 for (i = 0; i < t->num_index_cardinal; i++) {
3782 fc_snprintf(buffer, sizeof(buffer), "%s_s_%s",
3784 store->spec[i] = anim_load(t, buffer, 0);
3785 if (store->spec[i] == nullptr) {
3786 return FALSE;
3787 }
3788 }
3789
3790 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
3791 fc_snprintf(buffer, sizeof(buffer), "%s_outlet_%s",
3793 store->outlet[i] = anim_load(t, buffer, 0);
3794 if (store->outlet[i] == nullptr) {
3795 log_error("Missing \"%s\" for \"%s\".", buffer, tag_pfx);
3796 return FALSE;
3797 }
3798 }
3799
3800 return TRUE;
3801}
3802
3803/************************************************************************/
3810{
3812 if (sf->big_sprite) {
3813 free_sprite(sf->big_sprite);
3814 sf->big_sprite = NULL;
3815 }
3817}
3818
3819/************************************************************************/
3830
3831/************************************************************************/
3837 enum log_level level,
3838 const char *tag, const char *alt,
3839 const char *alt2,
3840 const char *what, const char *name,
3841 bool scale)
3842{
3843 struct sprite *sp;
3844
3845 /* (Should get sprite_hash before connection) */
3847 "attempt to lookup for %s \"%s\" before "
3848 "sprite_hash setup", what, name);
3849
3850 sp = load_sprite(t, tag, scale, TRUE, FALSE);
3851 if (sp) return sp;
3852
3853 sp = load_sprite(t, alt, scale, TRUE, FALSE);
3854 if (sp) {
3855 log_verbose("Using alternate graphic \"%s\" "
3856 "(instead of \"%s\") for %s \"%s\".",
3857 alt, tag, what, name);
3858 return sp;
3859 }
3860
3861 if (alt2 != NULL) {
3862 sp = load_sprite(t, alt2, scale, TRUE, FALSE);
3863 if (sp) {
3864 log_verbose("Using second alternate graphic \"%s\" "
3865 "(instead of \"%s\" or \"%s\") for %s \"%s\".",
3866 alt2, tag, alt, what, name);
3867 return sp;
3868 }
3869 }
3870
3872 _("Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."),
3873 tag, alt, what, name);
3874
3875 return NULL;
3876}
3877
3878/************************************************************************/
3883 int uidx,
3884 const char *base_str,
3885 enum direction8 dir,
3886 enum unit_activity activity,
3887 bool has_icon)
3888{
3889 enum direction8 loaddir = dir;
3890 char buf[2048];
3891 const char *act_name = unit_activity_name(activity);
3892
3893 if (act_name == nullptr) {
3894 /* gcc-9 thinks this is possible. */
3895 return FALSE;
3896 }
3897
3898 /*
3899 * There may be more orientations available in this tileset than are
3900 * needed, if an oriented unit set has been reused between tilesets.
3901 *
3902 * Don't bother loading unused ones, unless they might be used by
3903 * unit_default_orientation (logic here mirrors get_unittype_sprite()).
3904 */
3905 if (!(dir == t->unit_default_orientation && !has_icon)
3906 && !is_valid_tileset_dir(t, dir)) {
3907 /* Instead we copy a nearby valid dir's sprite, so we're not caught
3908 * out in case this tileset is used with an incompatible topology,
3909 * although it'll be ugly. */
3910 do {
3912 /* This loop _should_ terminate... */
3914 } while (!is_valid_tileset_dir(t, loaddir));
3915 }
3916
3917 fc_snprintf(buf, sizeof(buf), "%s_%s_%s", base_str,
3919
3920 /* We don't use _alt graphics here, as that could lead to loading
3921 * real icon gfx, but alternative orientation gfx. Tileset author
3922 * probably meant icon gfx to be used as fallback for all orientations */
3923 t->sprites.units.facing[uidx][dir][activity] = anim_load(t, buf, 0);
3924
3925 if (activity == ACTIVITY_IDLE
3926 && t->sprites.units.facing[uidx][dir][activity] == nullptr) {
3927 /* Backward compatibility: Set Idle sprite from tag with no activity defined. */
3928 fc_snprintf(buf, sizeof(buf), "%s_%s", base_str,
3930
3931 t->sprites.units.facing[uidx][dir][activity] = anim_load(t, buf, 0);
3932 }
3933
3934 if (t->sprites.units.facing[uidx][dir][activity] != nullptr) {
3935 return TRUE;
3936 }
3937
3938 return FALSE;
3939}
3940
3941/************************************************************************/
3945 int uidx,
3946 const char *tag)
3947{
3949
3950 activity_type_iterate(activity) {
3951 char buffer[2048];
3952
3953 fc_snprintf(buffer, sizeof(buffer), "%s_%s",
3954 tag, unit_activity_name(activity));
3955 t->sprites.units.icon[uidx][activity] = anim_load(t, buffer, 0);
3956
3957 if (activity == ACTIVITY_IDLE
3958 && t->sprites.units.icon[uidx][activity] == nullptr) {
3959 /* Backward compatibility: Set Idle sprite from tag with no activity defined. */
3960 t->sprites.units.icon[uidx][activity] = anim_load(t, tag, 0);
3961 }
3963
3964 has_icon = t->sprites.units.icon[uidx][ACTIVITY_IDLE] != nullptr;
3965
3966#define LOAD_FACING_SPRITE(dir) \
3967 if (!tileset_setup_unit_direction(t, uidx, tag, dir, activity, has_icon)) { \
3968 facing_sprites[activity] = FALSE; \
3969 }
3970
3971 activity_type_iterate(activity) {
3972 facing_sprites[activity] = TRUE;
3973
3982
3984
3986 /* Neither icon gfx or orientation sprites */
3987 return FALSE;
3988 }
3989
3990 return TRUE;
3991
3992#undef LOAD_FACING_SPRITE
3993}
3994
3995/************************************************************************/
4000{
4001 int uidx = utype_index(ut);
4002
4003 if (!tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_str)
4004 && !tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_alt)
4005 && !tileset_setup_unit_type_from_tag(t, uidx, ut->graphic_alt2)) {
4007 _("Missing %s unit sprites for tags \"%s\" and alternatives "
4008 "\"%s\" and \"%s\"."),
4009 utype_rule_name(ut), ut->graphic_str,
4010 ut->graphic_alt, ut->graphic_alt2);
4011 }
4012
4013 if (!t->sprites.units.icon[uidx][ACTIVITY_IDLE]) {
4016 _("Unit type %s has no unoriented sprites and "
4017 "tileset has no unit_default_orientation."),
4019 } else {
4020 /* We're guaranteed to have an oriented sprite corresponding to
4021 * unit_default_orientation, because tileset_setup_unit_type_from_tag()
4022 * checked for this. */
4024 != nullptr);
4025 }
4026 }
4027}
4028
4029/************************************************************************/
4034 struct impr_type *pimprove)
4035{
4036 t->sprites.building[improvement_index(pimprove)]
4038 pimprove->graphic_alt, pimprove->graphic_alt2,
4039 "improvement",
4040 improvement_rule_name(pimprove), FALSE);
4041
4042 /* Should maybe do something if NULL, eg generic default? */
4043}
4044
4045/************************************************************************/
4050 struct advance *padvance)
4051{
4052 if (valid_advance(padvance)) {
4055 padvance->graphic_alt, NULL, "technology",
4057
4058 /* Should maybe do something if NULL, eg generic default? */
4059 } else {
4061 }
4062}
4063
4064/************************************************************************/
4069 struct extra_type *pextra)
4070{
4071 const int id = extra_index(pextra);
4072 enum extrastyle_id extrastyle;
4073
4074 if (!fc_strcasecmp(pextra->graphic_str, "none")) {
4075 /* Extra without graphics */
4077 } else {
4078 const char *tag;
4079
4080 tag = pextra->graphic_str;
4081 if (!estyle_hash_lookup(t->estyle_hash, tag, &extrastyle)) {
4082 tag = pextra->graphic_alt;
4083 if (!estyle_hash_lookup(t->estyle_hash, tag, &extrastyle)) {
4085 _("No extra style for \"%s\" or \"%s\"."),
4086 pextra->graphic_str,
4087 pextra->graphic_alt);
4088 } else {
4089 log_verbose("Using alternate graphic \"%s\" "
4090 "(instead of \"%s\") for extra \"%s\".",
4091 pextra->graphic_alt, pextra->graphic_str,
4092 extra_rule_name(pextra));
4093 }
4094 }
4095
4096 t->sprites.extras[id].extrastyle = extrastyle;
4097
4098 extra_type_list_append(t->style_lists[extrastyle], pextra);
4099
4100 if (extra_has_flag(pextra, EF_SHOW_FLAG)) {
4102 }
4103
4104 switch (extrastyle) {
4105 case ESTYLE_3LAYER:
4106 tileset_setup_base(t, pextra, tag);
4107 break;
4108
4112 case ESTYLE_RIVER:
4113 tileset_setup_road(t, pextra, tag);
4114 break;
4115
4116 case ESTYLE_SINGLE1:
4117 case ESTYLE_SINGLE2:
4118 SET_ANIM(extras[id].u.single, tag);
4119 break;
4120
4121 case ESTYLE_CARDINALS:
4122 {
4123 int i;
4124 char buffer[512];
4125
4126 /* We use direction-specific irrigation and farmland graphics, if they
4127 * are available. If not, we just fall back to the basic irrigation
4128 * graphics. */
4129 for (i = 0; i < t->num_index_cardinal; i++) {
4130 fc_snprintf(buffer, sizeof(buffer), "%s_%s",
4131 tag, cardinal_index_str(t, i));
4132 t->sprites.extras[id].u.cardinals[i] = anim_load(t, buffer, 0);
4133 if (t->sprites.extras[id].u.cardinals[i] == nullptr) {
4134 t->sprites.extras[id].u.cardinals[i] = anim_load(t, tag, 0);
4135 }
4136 if (t->sprites.extras[id].u.cardinals[i] == nullptr) {
4138 _("No cardinal-style graphics \"%s*\" for "
4139 "extra \"%s\""),
4140 tag, extra_rule_name(pextra));
4141 }
4142 }
4143 }
4144 break;
4145 case ESTYLE_COUNT:
4146 break;
4147 }
4148 }
4149
4150 if (!fc_strcasecmp(pextra->activity_gfx, "none")) {
4152 } else {
4154 TRUE, TRUE, FALSE);
4155 if (t->sprites.extras[id].activity == NULL) {
4157 TRUE, TRUE, FALSE);
4158 }
4159 if (t->sprites.extras[id].activity == NULL) {
4161 TRUE, TRUE, FALSE);
4162 }
4163 if (t->sprites.extras[id].activity == NULL) {
4165 _("Missing %s building activity sprite for tags \"%s\" and alternatives \"%s\" and \"%s\"."),
4166 extra_rule_name(pextra), pextra->activity_gfx,
4167 pextra->act_gfx_alt, pextra->act_gfx_alt2);
4168 }
4169 }
4170
4171 if (!fc_strcasecmp(pextra->rmact_gfx, "none")) {
4172 t->sprites.extras[id].rmact = NULL;
4173 } else {
4174 t->sprites.extras[id].rmact = load_sprite(t, pextra->rmact_gfx,
4175 TRUE, TRUE, FALSE);
4176 if (t->sprites.extras[id].rmact == NULL) {
4178 TRUE, TRUE, FALSE);
4179 if (t->sprites.extras[id].rmact == NULL) {
4181 TRUE, TRUE, FALSE);
4182 if (t->sprites.extras[id].rmact == NULL) {
4184 _("Missing %s removal activity sprite for tags \"%s\" "
4185 "and alternatives \"%s\" and \"%s\"."),
4186 extra_rule_name(pextra), pextra->rmact_gfx,
4187 pextra->rmact_gfx_alt, pextra->rmact_gfx_alt2);
4188 }
4189 }
4190 }
4191 }
4192}
4193
4194/************************************************************************/
4198static void tileset_setup_road(struct tileset *t,
4199 struct extra_type *pextra,
4200 const char *tag)
4201{
4202 char full_tag_name[MAX_LEN_NAME + sizeof("_isolated")];
4203 const int id = extra_index(pextra);
4204 int i;
4205 enum extrastyle_id extrastyle = t->sprites.extras[id].extrastyle;
4206
4207 /* Isolated road graphics are used by ESTYLE_ROAD_ALL_SEPARATE and
4208 ESTYLE_ROAD_PARITY_COMBINED. */
4209 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
4210 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
4212 "%s_isolated", tag);
4213
4214 SET_ANIM(extras[id].u.road.isolated, full_tag_name);
4215 }
4216
4217 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
4218 /* ESTYLE_ROAD_ALL_SEPARATE has just 8 additional sprites for each
4219 * road type: one going off in each direction. */
4220 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4221 enum direction8 dir = t->valid_tileset_dirs[i];
4222 const char *dir_name = dir_get_tileset_name(dir);
4223
4225 "%s_%s", tag, dir_name);
4226
4227 SET_ANIM(extras[id].u.road.ru.dir[i], full_tag_name);
4228 }
4229 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
4230 int num_index = 1 << (t->num_valid_tileset_dirs / 2), j;
4231
4232 /* ESTYLE_ROAD_PARITY_COMBINED has 32 additional sprites for each road
4233 * type: 16 each for cardinal and diagonal directions. Each set
4234 * of 16 provides a NSEW-indexed sprite to provide connectors for
4235 * all rails in the cardinal/diagonal directions. The 0 entry is
4236 * unused (the "isolated" sprite is used instead). */
4237
4238 for (i = 1; i < num_index; i++) {
4239 char c[64] = "", d[64] = "";
4240
4241 for (j = 0; j < t->num_valid_tileset_dirs / 2; j++) {
4242 int value = (i >> j) & 1;
4243
4244 cat_snprintf(c, sizeof(c), "%s%d",
4246 value);
4247 cat_snprintf(d, sizeof(d), "%s%d",
4249 value);
4250 }
4251
4253 "%s_c_%s", tag, c);
4254
4255 SET_ANIM(extras[id].u.road.ru.combo.even[i], full_tag_name);
4256
4258 "%s_d_%s", tag, d);
4259
4260 SET_ANIM(extras[id].u.road.ru.combo.odd[i], full_tag_name);
4261 }
4262 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
4263 /* ESTYLE_ROAD_ALL_COMBINED includes 256 sprites, one for every possibility.
4264 * Just go around clockwise, with all combinations. */
4265 for (i = 0; i < t->num_index_valid; i++) {
4266 char *idx_str = valid_index_str(t, i);
4267
4269 "%s_%s", tag, idx_str);
4270
4271 SET_ANIM(extras[id].u.road.ru.total[i], full_tag_name);
4272 }
4273 } else if (extrastyle == ESTYLE_RIVER) {
4274 if (!load_river_sprites(t, &t->sprites.extras[id].u.road.ru.rivers, tag)) {
4276 _("No river-style graphics \"%s*\" for extra \"%s\""),
4277 tag, extra_rule_name(pextra));
4278 }
4279 } else {
4281 }
4282
4283 /* Corner road graphics are used by ESTYLE_ROAD_ALL_SEPARATE,
4284 * ESTYLE_ROAD_PARITY_COMBINED and ESTYLE_ROAD_ALL_COMBINED. */
4285 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
4286 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED
4287 || extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
4288 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4289 enum direction8 dir = t->valid_tileset_dirs[i];
4290
4291 if (!is_cardinal_tileset_dir(t, dir)) {
4292 const char *dtn = dir_get_tileset_name(dir);
4293
4295 "%s_c_%s", pextra->graphic_str, dtn);
4296
4297 SET_ANIM_OPT(extras[id].u.road.corner[dir], full_tag_name);
4298 }
4299 }
4300 }
4301}
4302
4303/************************************************************************/
4307static void tileset_setup_base(struct tileset *t,
4308 const struct extra_type *pextra,
4309 const char *tag)
4310{
4311 char full_tag_name[MAX_LEN_NAME + sizeof("_fg")];
4312 const int id = extra_index(pextra);
4313
4314 fc_assert_ret(id >= 0 && id < extra_count());
4315
4317 strcat(full_tag_name, "_bg");
4319
4321 strcat(full_tag_name, "_mg");
4323
4325 strcat(full_tag_name, "_fg");
4327
4328 if (t->sprites.extras[id].u.bmf.background == nullptr
4329 && t->sprites.extras[id].u.bmf.middleground == nullptr
4330 && t->sprites.extras[id].u.bmf.foreground == nullptr) {
4331 /* There was an extra style definition but no matching graphics */
4333 _("No graphics with tag \"%s_bg/mg/fg\" for extra \"%s\""),
4334 tag, extra_rule_name(pextra));
4335 }
4336}
4337
4338/************************************************************************/
4343 const struct terrain *pterrain)
4344{
4345 struct drawing_data *draw;
4346 struct sprite *sprite;
4347 char buffer[MAX_LEN_NAME + 20];
4348 int i, l;
4349
4350 if (!drawing_hash_lookup(t->tile_hash, pterrain->graphic_str, &draw)
4351 && !drawing_hash_lookup(t->tile_hash, pterrain->graphic_alt, &draw)
4352 && !drawing_hash_lookup(t->tile_hash, pterrain->graphic_alt2, &draw)) {
4354 _("Terrain \"%s\": no graphic tile \"%s\", \"%s\", or \"%s\"."),
4355 terrain_rule_name(pterrain), pterrain->graphic_str,
4356 pterrain->graphic_alt, pterrain->graphic_alt2);
4357 }
4358
4359 if (draw->init) {
4360 t->sprites.drawing[terrain_index(pterrain)] = draw;
4361 return;
4362 }
4363
4364 /* Set up each layer of the drawing. */
4365 for (l = 0; l < draw->num_layers; l++) {
4366 struct drawing_layer *dlp = &draw->layer[l];
4367 struct tileset_layer *tslp = &t->layers[l];
4368 sprite_vector_init(&dlp->base);
4369 sprite_vector_init(&dlp->allocated);
4370
4371 switch (dlp->sprite_type) {
4372 case CELL_WHOLE:
4373 switch (dlp->match_style) {
4374 case MATCH_NONE:
4375 /* Load whole sprites for this tile. */
4376 for (i = 0; ; i++) {
4377 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s%d",
4378 l, draw->name, i + 1);
4379 sprite = load_sprite(t, buffer, TRUE, FALSE, FALSE);
4380 if (!sprite) {
4381 break;
4382 }
4383 sprite_vector_reserve(&dlp->base, i + 1);
4384 dlp->base.p[i] = sprite;
4385 }
4386 /* Check for base sprite, allowing missing sprites above base */
4387 if (0 == i && 0 == l) {
4388 /* TRANS: 'base' means 'base of terrain gfx', not 'military base' */
4390 _("Missing base sprite for tag \"%s\"."), buffer);
4391 }
4392 break;
4393 case MATCH_SAME:
4394 /* Load 16 cardinally-matched sprites. */
4395 for (i = 0; i < t->num_index_cardinal; i++) {
4396 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_%s",
4397 l, draw->name, cardinal_index_str(t, i));
4398 dlp->match[i]
4399 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4400 NULL, "matched terrain",
4401 terrain_rule_name(pterrain), TRUE);
4402 }
4403 break;
4404 case MATCH_PAIR:
4405 case MATCH_FULL:
4406 fc_assert(FALSE); /* Not yet defined */
4407 break;
4408 };
4409 break;
4410 case CELL_CORNER:
4411 {
4412 const int count = dlp->match_indices;
4413 int number = NUM_CORNER_DIRS;
4414
4415 switch (dlp->match_style) {
4416 case MATCH_NONE:
4417 /* Do nothing */
4418 break;
4419 case MATCH_PAIR:
4420 case MATCH_SAME:
4421 /* N directions (NSEW) * 3 dimensions of matching */
4422 fc_assert(count == 2);
4423 number = NUM_CORNER_DIRS * 2 * 2 * 2;
4424 break;
4425 case MATCH_FULL:
4426 default:
4427 /* N directions (NSEW) * 3 dimensions of matching */
4428 /* could use exp() or expi() here? */
4429 number = NUM_CORNER_DIRS * count * count * count;
4430 break;
4431 };
4432
4433 dlp->cells
4434 = fc_calloc(number, sizeof(*dlp->cells));
4435
4436 for (i = 0; i < number; i++) {
4437 enum direction4 dir = i % NUM_CORNER_DIRS;
4438 int value = i / NUM_CORNER_DIRS;
4439
4440 switch (dlp->match_style) {
4441 case MATCH_NONE:
4442 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c",
4443 l, draw->name, direction4letters[dir]);
4444 dlp->cells[i]
4445 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4446 NULL, "cell terrain",
4447 terrain_rule_name(pterrain), TRUE);
4448 break;
4449 case MATCH_SAME:
4450 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c%d%d%d",
4451 l, draw->name, direction4letters[dir],
4452 (value) & 1, (value >> 1) & 1, (value >> 2) & 1);
4453 dlp->cells[i]
4454 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4455 NULL, "same cell terrain",
4456 terrain_rule_name(pterrain), TRUE);
4457 break;
4458 case MATCH_PAIR:
4459 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s_cell_%c_%c_%c_%c",
4460 l, draw->name, direction4letters[dir],
4461 tslp->match_types[dlp->match_index[(value) & 1]][0],
4462 tslp->match_types[dlp->match_index[(value >> 1) & 1]][0],
4463 tslp->match_types[dlp->match_index[(value >> 2) & 1]][0]);
4464 dlp->cells[i]
4465 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4466 NULL, "cell pair terrain",
4467 terrain_rule_name(pterrain), TRUE);
4468 break;
4469 case MATCH_FULL:
4470 {
4471 int this = dlp->match_index[0];
4472 int n, s, e, w;
4473 int v1, v2, v3;
4474
4475 v1 = dlp->match_index[value % count];
4476 value /= count;
4477 v2 = dlp->match_index[value % count];
4478 value /= count;
4479 v3 = dlp->match_index[value % count];
4480
4481 fc_assert(v1 < count && v2 < count && v3 < count);
4482
4483 /* Assume merged cells. This should be a separate option. */
4484 switch (dir) {
4485 case DIR4_NORTH:
4486 s = this;
4487 w = v1;
4488 n = v2;
4489 e = v3;
4490 break;
4491 case DIR4_EAST:
4492 w = this;
4493 n = v1;
4494 e = v2;
4495 s = v3;
4496 break;
4497 case DIR4_SOUTH:
4498 n = this;
4499 e = v1;
4500 s = v2;
4501 w = v3;
4502 break;
4503 case DIR4_WEST:
4504 default: /* Avoid warnings */
4505 e = this;
4506 s = v1;
4507 w = v2;
4508 n = v3;
4509 break;
4510 };
4511
4512 /* Use first character of match_types,
4513 * already checked for uniqueness. */
4514 fc_snprintf(buffer, sizeof(buffer),
4515 "t.l%d.cellgroup_%c_%c_%c_%c", l,
4516 tslp->match_types[n][0], tslp->match_types[e][0],
4517 tslp->match_types[s][0], tslp->match_types[w][0]);
4518 sprite = load_sprite(t, buffer, TRUE, FALSE, FALSE);
4519
4520 if (sprite) {
4521 /* Crop the sprite to separate this cell. */
4522 int vec_size = sprite_vector_size(&dlp->allocated);
4523
4524 const int W = t->normal_tile_width;
4525 const int H = t->normal_tile_height;
4526 int x[4] = {W / 4, W / 4, 0, W / 2};
4527 int y[4] = {H / 2, 0, H / 4, H / 4};
4528 int xo[4] = {0, 0, -W / 2, W / 2};
4529 int yo[4] = {H / 2, -H / 2, 0, 0};
4530
4531 sprite = crop_sprite(sprite, x[dir], y[dir], W / 2, H / 2,
4532 t->sprites.mask.tile, xo[dir], yo[dir], 1.0f,
4533 FALSE);
4534 /* We allocated new sprite with crop_sprite. Store its
4535 * address so we can free it. */
4536 sprite_vector_reserve(&dlp->allocated, vec_size + 1);
4537 dlp->allocated.p[vec_size] = sprite;
4538 } else {
4539 log_error("Terrain graphics sprite for tag \"%s\" missing.", buffer);
4540 }
4541
4542 dlp->cells[i] = sprite;
4543 }
4544 break;
4545 };
4546 }
4547 }
4548 break;
4549 };
4550 }
4551
4552 /* Try an optional special name */
4553 fc_snprintf(buffer, sizeof(buffer), "t.blend.%s", draw->name);
4554 draw->blender
4556 NULL, "blend terrain",
4557 terrain_rule_name(pterrain), TRUE);
4558
4559 if (draw->blending > 0) {
4560 const int bl = draw->blending - 1;
4561
4562 if (NULL == draw->blender) {
4563 int li = 0;
4564
4565 /* Try an already loaded base */
4566 while (NULL == draw->blender
4567 && li < draw->blending
4568 && 0 < draw->layer[li].base.size) {
4569 draw->blender = draw->layer[li++].base.p[0];
4570 }
4571 }
4572
4573 if (NULL == draw->blender) {
4574 /* Try an unloaded base name */
4575 fc_snprintf(buffer, sizeof(buffer), "t.l%d.%s1", bl, draw->name);
4576 draw->blender
4577 = tiles_lookup_sprite_tag_alt(t, LOG_FATAL, buffer, "",
4578 NULL, "base (blend) terrain",
4579 terrain_rule_name(pterrain), TRUE);
4580 }
4581 }
4582
4583 if (NULL != draw->blender) {
4584 /* Set up blending sprites. This only works in iso-view! */
4585 const int W = t->normal_tile_width;
4586 const int H = t->normal_tile_height;
4587 const int offsets[4][2] = {
4588 {W / 2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}
4589 };
4590 enum direction4 dir = 0;
4591
4592 for (; dir < 4; dir++) {
4593 draw->blend[dir] = crop_sprite(draw->blender, offsets[dir][0],
4594 offsets[dir][1], W / 2, H / 2,
4595 t->sprites.dither_tile, 0, 0, 1.0f,
4596 FALSE);
4597 }
4598 }
4599
4600 draw->init = TRUE;
4601 t->sprites.drawing[terrain_index(pterrain)] = draw;
4602}
4603
4604/************************************************************************/
4609 struct government *gov)
4610{
4613 gov->graphic_alt, NULL, "government",
4615
4616 /* Should probably do something if NULL, eg generic default? */
4617}
4618
4619/************************************************************************/
4624 struct nation_type *nation)
4625{
4626 char *tags[] = {nation->flag_graphic_str,
4627 nation->flag_graphic_alt,
4628 "unknown", NULL};
4629 int i;
4630 struct sprite *flag = NULL, *shield = NULL;
4631 char buf[1024];
4633
4634 for (i = 0; tags[i] && !flag; i++) {
4635 fc_snprintf(buf, sizeof(buf), "f.%s", tags[i]);
4636 flag = load_sprite(t, buf, TRUE, TRUE, svgflag);
4637 }
4638 for (i = 0; tags[i] && !shield; i++) {
4639 fc_snprintf(buf, sizeof(buf), "f.shield.%s", tags[i]);
4640 shield = load_sprite(t, buf, TRUE, TRUE, svgflag);
4641 }
4642 if (!flag || !shield) {
4643 /* Should never get here because of the f.unknown fallback. */
4645 _("Nation %s: no national flag."), nation_rule_name(nation));
4646 }
4647
4649 t->sprites.nation_flag.p[nation_index(nation)] = flag;
4650
4652 t->sprites.nation_shield.p[nation_index(nation)] = shield;
4653}
4654
4655/************************************************************************/
4658struct sprite *get_city_flag_sprite(const struct tileset *t,
4659 const struct city *pcity)
4660{
4662}
4663
4664/************************************************************************/
4667static struct sprite *get_unit_nation_flag_sprite(const struct tileset *t,
4668 const struct unit *punit)
4669{
4670 struct nation_type *pnation = nation_of_unit(punit);
4671
4673 return t->sprites.nation_shield.p[nation_index(pnation)];
4674 } else {
4675 return t->sprites.nation_flag.p[nation_index(pnation)];
4676 }
4677}
4678
4679#define FULL_TILE_X_OFFSET ((t->normal_tile_width - t->full_tile_width) / 2)
4680#define FULL_TILE_Y_OFFSET (t->normal_tile_height - t->full_tile_height)
4681
4682#define ADD_SPRITE(s, draw_fog, x_offset, y_offset) \
4683 (fc_assert(s != NULL), \
4684 sprs->sprite = s, \
4685 sprs->foggable = (draw_fog && t->fogstyle == FOG_AUTO), \
4686 sprs->offset_x = x_offset, \
4687 sprs->offset_y = y_offset, \
4688 sprs++)
4689#define ADD_SPRITE_SIMPLE(s) ADD_SPRITE(s, TRUE, 0, 0)
4690#define ADD_SPRITE_FULL(s) \
4691 ADD_SPRITE(s, TRUE, FULL_TILE_X_OFFSET, FULL_TILE_Y_OFFSET)
4692
4693#define ADD_ANIM_SPRITE(s, draw_fog, x_offset, y_offset) \
4694 ADD_SPRITE(anim_get_current_frame(s), draw_fog, x_offset, y_offset)
4695#define ADD_ANIM_SPRITE_SIMPLE(s) \
4696 ADD_SPRITE(anim_get_current_frame(s), TRUE, 0, 0)
4697#define ADD_ANIM_FULL(s) \
4698 ADD_SPRITE(anim_get_current_frame(s), TRUE, \
4699 FULL_TILE_X_OFFSET, FULL_TILE_Y_OFFSET)
4700
4701#define ADD_FRAME0_SIMPLE(s) ADD_SPRITE_SIMPLE(s->sprites[0])
4702#define ADD_FRAME0_FULL(s) \
4703 ADD_SPRITE_FULL(s->sprites[0])
4704
4705/************************************************************************/
4712static void build_tile_data(const struct tile *ptile,
4713 struct terrain *pterrain,
4714 struct terrain **tterrain_near,
4716{
4717 enum direction8 dir;
4718
4719 /* Loop over all adjacent tiles. We should have an iterator for this. */
4720 for (dir = 0; dir < 8; dir++) {
4721 struct tile *tile1 = mapstep(&(wld.map), ptile, dir);
4722
4725
4726 if (NULL != terrain1) {
4727 tterrain_near[dir] = terrain1;
4729 continue;
4730 }
4731 log_error("build_tile_data() tile (%d,%d) has no terrain!",
4732 TILE_XY(tile1));
4733 }
4734 /* At the edges of the (known) map, pretend the same terrain continued
4735 * past the edge of the map. */
4736 tterrain_near[dir] = pterrain;
4738 }
4739}
4740
4741/************************************************************************/
4744static int fill_unit_type_sprite_array(const struct tileset *t,
4745 struct drawn_sprite *sprs,
4746 const struct unit_type *putype,
4747 enum unit_activity activity,
4748 enum direction8 facing)
4749{
4750 struct drawn_sprite *save_sprs = sprs;
4751 struct sprite *uspr = get_unittype_sprite(t, putype, activity, facing);
4752
4756
4757 return sprs - save_sprs;
4758}
4759
4760/************************************************************************/
4763static int fill_unit_sprite_array(const struct tileset *t,
4764 struct drawn_sprite *sprs,
4765 const struct unit *punit,
4766 int stack, bool backdrop)
4767{
4768 struct drawn_sprite *save_sprs = sprs;
4769 int ihp;
4770 const struct unit_type *ptype = unit_type_get(punit);
4771
4772 if (backdrop) {
4778 }
4779 } else {
4780 /* Taken care of in the LAYER_BACKGROUND. */
4781 }
4782 }
4783
4784 /* Add the sprite for the unit type. */
4787
4788 if (t->sprites.unit.loaded && unit_transported(punit)) {
4789 ADD_SPRITE_FULL(t->sprites.unit.loaded);
4790 }
4791
4792 if (punit->activity != ACTIVITY_IDLE) {
4793 struct sprite *s = NULL;
4794
4795 switch (punit->activity) {
4796 case ACTIVITY_MINE:
4797 if (punit->activity_target == NULL) {
4798 s = t->sprites.unit.plant;
4799 } else {
4801 }
4802 break;
4803 case ACTIVITY_PLANT:
4804 s = t->sprites.unit.plant;
4805 break;
4806 case ACTIVITY_IRRIGATE:
4807 if (punit->activity_target == NULL) {
4808 s = t->sprites.unit.cultivate;
4809 } else {
4811 }
4812 break;
4813 case ACTIVITY_CULTIVATE:
4814 s = t->sprites.unit.cultivate;
4815 break;
4816 case ACTIVITY_CLEAN:
4818 break;
4819 case ACTIVITY_PILLAGE:
4821 if (s == NULL) {
4822 s = t->sprites.unit.pillage;
4823 }
4824 break;
4825 case ACTIVITY_EXPLORE:
4826 /* Drawn below as the server side agent. */
4827 break;
4828 case ACTIVITY_FORTIFIED:
4829 s = t->sprites.unit.fortified;
4830 break;
4832 s = t->sprites.unit.fortifying;
4833 break;
4834 case ACTIVITY_SENTRY:
4835 s = t->sprites.unit.sentry;
4836 break;
4837 case ACTIVITY_GOTO:
4838 s = t->sprites.unit.go_to;
4839 break;
4840 case ACTIVITY_TRANSFORM:
4841 s = t->sprites.unit.transform;
4842 break;
4843 case ACTIVITY_BASE:
4844 case ACTIVITY_GEN_ROAD:
4846 break;
4847 case ACTIVITY_CONVERT:
4848 s = t->sprites.unit.convert;
4849 break;
4850 default:
4851 break;
4852 }
4853
4854 if (s != NULL) {
4857 }
4858 }
4859
4860 {
4861 struct sprite *s = NULL;
4862 int offset_x = 0;
4863 int offset_y = 0;
4864
4865 switch (punit->ssa_controller) {
4866 case SSA_NONE:
4867 break;
4868 case SSA_AUTOWORKER:
4869 s = t->sprites.unit.auto_worker;
4870 break;
4871 case SSA_AUTOEXPLORE:
4872 s = t->sprites.unit.auto_explore;
4873 /* Specified as an activity in the tileset. */
4876 break;
4877 default:
4878 s = t->sprites.unit.auto_attack;
4879 break;
4880 }
4881
4882 if (s != NULL) {
4883 ADD_SPRITE(s, TRUE,
4886 }
4887 }
4888
4889 if (unit_has_orders(punit)) {
4890 if (punit->orders.repeat) {
4891 ADD_SPRITE_FULL(t->sprites.unit.patrol);
4892 } else if (punit->activity != ACTIVITY_IDLE) {
4893 ADD_SPRITE_SIMPLE(t->sprites.unit.connect);
4894 } else {
4895 ADD_SPRITE(t->sprites.unit.go_to, TRUE,
4898 }
4899 }
4900
4901 if (t->sprites.unit.action_decision_want != nullptr
4903 ADD_ANIM_SPRITE(t->sprites.unit.action_decision_want, TRUE,
4906 }
4907
4909 ADD_SPRITE_FULL(t->sprites.unit.battlegroup[punit->battlegroup]);
4910 }
4911
4912 if (t->sprites.unit.lowfuel
4913 && utype_fuel(ptype)
4914 && punit->fuel == 1
4915 && punit->moves_left <= 2 * SINGLE_MOVE) {
4916 /* Show a low-fuel graphic if the plane has 2 or fewer moves left. */
4917 ADD_SPRITE_FULL(t->sprites.unit.lowfuel);
4918 }
4919 if (t->sprites.unit.tired
4921 && ptype->move_rate > 0) {
4922 /* Show a "tired" graphic if the unit has fewer than one move
4923 * remaining, except for units for which it's full movement. */
4924 ADD_SPRITE_FULL(t->sprites.unit.tired);
4925 }
4926
4927 if (stack == 1 && punit->client.occupied) {
4928 ADD_SPRITE_FULL(t->sprites.unit.stack[0]);
4929 } else if (stack > 1) {
4931 && t->sprites.unit.num_stack_sprites >= stack) {
4932 ADD_SPRITE(t->sprites.unit.stack[stack - 1], FALSE,
4934 } else {
4935 ADD_SPRITE_FULL(t->sprites.unit.stack[0]);
4936 }
4937 }
4938
4939 if (t->sprites.unit.vet_lev[punit->veteran]) {
4941 }
4942
4943 ihp = ((NUM_TILES_HP_BAR-1)*punit->hp) / ptype->hp;
4944 ihp = CLIP(0, ihp, NUM_TILES_HP_BAR-1);
4945 ADD_SPRITE_FULL(t->sprites.unit.hp_bar[ihp]);
4946
4947 return sprs - save_sprs;
4948}
4949
4950/************************************************************************/
4953static int fill_road_corner_sprites(const struct tileset *t,
4954 const struct extra_type *pextra,
4955 struct drawn_sprite *sprs,
4956 bool road, bool *road_near,
4957 bool hider, bool *hider_near)
4958{
4959 struct drawn_sprite *saved_sprs = sprs;
4960 int i;
4961 int extra_idx = extra_index(pextra);
4962
4963 if (is_cardinal_only_road(pextra)) {
4964 return 0;
4965 }
4966
4967 /* Roads going diagonally adjacent to this tile need to be
4968 * partly drawn on this tile. */
4969
4970 /* Draw the corner sprite if:
4971 * - There is a diagonal road (not rail!) between two adjacent tiles.
4972 * - There is no diagonal road (not rail!) that intersects this road.
4973 * The logic is simple: roads are drawn underneath railrods, but are
4974 * not always covered by them (even in the corners!). But if a railroad
4975 * connects two tiles, only the railroad (no road) is drawn between
4976 * those tiles.
4977 */
4978 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
4979 enum direction8 dir = t->valid_tileset_dirs[i];
4980
4981 if (!is_cardinal_tileset_dir(t, dir)) {
4982 /* Draw corner sprites for this non-cardinal direction. */
4983 int cw = (i + 1) % t->num_valid_tileset_dirs;
4984 int ccw
4986 enum direction8 cwdir = t->valid_tileset_dirs[cw];
4988
4989 if (t->sprites.extras[extra_idx].u.road.corner[dir]
4991 && !(hider_near[cwdir] && hider_near[ccwdir]))
4992 && !(road && road_near[dir] && !(hider && hider_near[dir]))) {
4994 }
4995 }
4996 }
4997
4998 return sprs - saved_sprs;
4999}
5000
5001/************************************************************************/
5004static int fill_road_sprite_array(const struct tileset *t,
5005 const struct extra_type *pextra,
5006 struct drawn_sprite *sprs,
5009 struct terrain *tterrain_near[8],
5010 const struct city *pcity)
5011{
5012 struct drawn_sprite *saved_sprs = sprs;
5013 bool road, road_near[8], hider, hider_near[8];
5014 bool land_near[8], hland_near[8];
5015 bool draw_road[8], draw_single_road;
5016 enum direction8 dir;
5017 int extra_idx = -1;
5018 bool cl = FALSE;
5019 enum extrastyle_id extrastyle;
5020 const struct road_type *proad = extra_road_get(pextra);
5021
5022 extra_idx = extra_index(pextra);
5023
5024 extrastyle = t->sprites.extras[extra_idx].extrastyle;
5025
5026 if (extra_has_flag(pextra, EF_CONNECT_LAND)) {
5027 cl = TRUE;
5028 } else {
5029 int i;
5030
5031 for (i = 0; i < 8; i++) {
5032 land_near[i] = FALSE;
5033 }
5034 }
5035
5036 /* Fill some data arrays. rail_near and road_near store whether road/rail
5037 * is present in the given direction. draw_rail and draw_road store
5038 * whether road/rail is to be drawn in that direction. draw_single_road
5039 * and draw_single_rail store whether we need an isolated road/rail to be
5040 * drawn. */
5042
5043 hider = FALSE;
5046 hider = TRUE;
5047 break;
5048 }
5050
5051 if (road && (!pcity || !gui_options.draw_cities) && !hider) {
5053 } else {
5055 }
5056
5057 for (dir = 0; dir < 8; dir++) {
5058 bool roads_exist;
5059
5060 /* Check if there is adjacent road/rail. */
5061 if (!is_cardinal_only_road(pextra)
5062 || is_cardinal_tileset_dir(t, dir)) {
5063 road_near[dir] = FALSE;
5064 extra_type_list_iterate(proad->integrators, iextra) {
5066 road_near[dir] = TRUE;
5067 break;
5068 }
5070 if (cl) {
5071 land_near[dir] = (tterrain_near[dir] != T_UNKNOWN
5073 }
5074 } else {
5075 road_near[dir] = FALSE;
5076 land_near[dir] = FALSE;
5077 }
5078
5079 /* Draw rail/road if there is a connection from this tile to the
5080 * adjacent tile. But don't draw road if there is also a rail
5081 * connection. */
5082 roads_exist = road && (road_near[dir] || land_near[dir]);
5083 draw_road[dir] = roads_exist;
5084 hider_near[dir] = FALSE;
5085 hland_near[dir] = tterrain_near[dir] != T_UNKNOWN
5088 bool hider_dir = FALSE;
5089 bool land_dir = FALSE;
5090
5092 || is_cardinal_tileset_dir(t, dir)) {
5094 hider_near[dir] = TRUE;
5095 hider_dir = TRUE;
5096 }
5097 if (hland_near[dir]
5100 land_dir = TRUE;
5101 }
5102 if (hider_dir || land_dir) {
5104 draw_road[dir] = FALSE;
5105 }
5106 }
5107 }
5109
5110 /* Don't draw an isolated road/rail if there's any connection.
5111 * draw_single_road would be true in the first place only if start tile has road,
5112 * so it will have road connection with any adjacent road tile. We check from real
5113 * existence of road (road_near[dir]) and not from whether road gets drawn (draw_road[dir])
5114 * as latter can be FALSE when road is simply hidden by another one, and we don't want to
5115 * draw single road in that case either. */
5116 if (draw_single_road && road_near[dir]) {
5118 }
5119 }
5120
5121 /* Draw road corners */
5122 sprs
5124
5125 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
5126 /* With ESTYLE_ROAD_ALL_SEPARATE, we simply draw one road for every connection.
5127 * This means we only need a few sprites, but a lot of drawing is
5128 * necessary and it generally doesn't look very good. */
5129 int i;
5130
5131 /* First draw roads under rails. */
5132 if (road) {
5133 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
5134 if (draw_road[t->valid_tileset_dirs[i]]) {
5136 }
5137 }
5138 }
5139 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
5140 /* With ESTYLE_ROAD_PARITY_COMBINED, we draw one sprite for cardinal
5141 * road connections, one sprite for diagonal road connections.
5142 * This means we need about 4x more sprites than in style 0, but up to
5143 * 4x less drawing is needed. The drawing quality may also be
5144 * improved. */
5145
5146 /* First draw roads under rails. */
5147 if (road) {
5148 int road_even_tileno = 0, road_odd_tileno = 0, i;
5149
5150 for (i = 0; i < t->num_valid_tileset_dirs / 2; i++) {
5151 enum direction8 even = t->valid_tileset_dirs[2 * i];
5152 enum direction8 odd = t->valid_tileset_dirs[2 * i + 1];
5153
5154 if (draw_road[even]) {
5155 road_even_tileno |= 1 << i;
5156 }
5157 if (draw_road[odd]) {
5158 road_odd_tileno |= 1 << i;
5159 }
5160 }
5161
5162 /* Draw the cardinal/even roads first. */
5163 if (road_even_tileno != 0) {
5165 }
5166 if (road_odd_tileno != 0) {
5168 }
5169 }
5170 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
5171 /* RSTYLE_ALL_COMBINED is a very simple method that lets us simply retrieve
5172 * entire finished tiles, with a bitwise index of the presence of
5173 * roads in each direction. */
5174
5175 /* Draw roads first */
5176 if (road) {
5177 int road_tileno = 0, i;
5178
5179 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
5181
5182 if (draw_road[vdir]) {
5183 road_tileno |= 1 << i;
5184 }
5185 }
5186
5187 if (road_tileno != 0 || draw_single_road) {
5189 }
5190 }
5191 } else {
5193 }
5194
5195 /* Draw isolated rail/road separately (ESTYLE_ROAD_ALL_SEPARATE and
5196 ESTYLE_ROAD_PARITY_COMBINED only). */
5197 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE
5198 || extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
5199 if (draw_single_road) {
5201 }
5202 }
5203
5204 return sprs - saved_sprs;
5205}
5206
5207/************************************************************************/
5216static int get_irrigation_index(const struct tileset *t,
5217 struct extra_type *pextra,
5219{
5220 int tileno = 0, i;
5221
5222 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5223 enum direction8 dir = t->cardinal_tileset_dirs[i];
5224
5225 if (BV_ISSET(textras_near[dir], extra_index(pextra))) {
5226 tileno |= 1 << i;
5227 }
5228 }
5229
5230 return tileno;
5231}
5232
5233/************************************************************************/
5236static int fill_irrigation_sprite_array(const struct tileset *t,
5237 struct drawn_sprite *sprs,
5240 const struct city *pcity)
5241{
5242 struct drawn_sprite *saved_sprs = sprs;
5243
5244 /* We don't draw the irrigation if there's a city (it just gets overdrawn
5245 * anyway, and ends up looking bad). */
5246 if (!(pcity && gui_options.draw_cities)) {
5248 if (is_extra_drawing_enabled(pextra)) {
5249 int eidx = extra_index(pextra);
5250
5251 if (BV_ISSET(textras, eidx)) {
5252 bool hidden = FALSE;
5253
5254 extra_type_list_iterate(pextra->hiders, phider) {
5256 hidden = TRUE;
5257 break;
5258 }
5260
5261 if (!hidden) {
5262 int idx = get_irrigation_index(t, pextra, textras_near);
5263
5265 }
5266 }
5267 }
5269 }
5270
5271 return sprs - saved_sprs;
5272}
5273
5274/************************************************************************/
5278static int fill_city_overlays_sprite_array(const struct tileset *t,
5279 struct drawn_sprite *sprs,
5280 const struct tile *ptile,
5281 const struct city *citymode)
5282{
5283 const struct city *pcity;
5284 const struct city *pwork;
5285 struct unit *psettler;
5286 struct drawn_sprite *saved_sprs = sprs;
5287 int city_x, city_y;
5288 const int NUM_CITY_COLORS = t->sprites.city.worked_tile_overlay.size;
5289
5290 if (NULL == ptile || TILE_UNKNOWN == client_tile_get_known(ptile)) {
5291 return 0;
5292 }
5293 pwork = tile_worked(ptile);
5294
5295 if (citymode) {
5296 pcity = citymode;
5297 } else {
5299 }
5300
5301 /* Below code does not work if pcity is invisible.
5302 * Make sure it is not. */
5303 fc_assert_ret_val(pcity == NULL || pcity->tile != NULL, 0);
5304 if (pcity && !pcity->tile) {
5305 pcity = NULL;
5306 }
5307
5308 if (pcity && city_base_to_city_map(&city_x, &city_y, pcity, ptile)) {
5309 /* FIXME: check elsewhere for valid tile (instead of above) */
5310
5311 if (!citymode && pcity->client.colored) {
5312 /* Add citymap overlay for a city. */
5314
5315 if (NULL != pwork && pwork == pcity) {
5317 } else if (city_can_work_tile(pcity, ptile)) {
5319 }
5320 } else if (NULL != pwork && pwork == pcity
5322
5323 /* Add on the tile output sprites.
5324 * NOTE: To show correct output on end of turn
5325 * base_city_celebrating() must be used instead of city_celebrating()
5326 * mirroring the behavior of the server that does so in
5327 * city_tile_cache_update(). */
5329 int food = city_tile_output(pcity, ptile, celebrating, O_FOOD);
5330 int shields = city_tile_output(pcity, ptile, celebrating, O_SHIELD);
5331 int trade = city_tile_output(pcity, ptile, celebrating, O_TRADE);
5332
5333 const int ox = t->type == TS_ISOMETRIC ? t->normal_tile_width / 3 : 0;
5334 const int oy = t->type == TS_ISOMETRIC ? -t->normal_tile_height / 3 : 0;
5335
5336 food = CLIP(0, food / game.info.granularity, NUM_TILES_DIGITS - 1);
5337 shields = CLIP(0, shields / game.info.granularity, NUM_TILES_DIGITS - 1);
5338 trade = CLIP(0, trade / game.info.granularity, NUM_TILES_DIGITS - 1);
5339
5341 ADD_SPRITE(t->sprites.city.tile_shieldnum[shields], TRUE, ox, oy);
5343 }
5344 } else if (psettler && psettler->client.colored) {
5345 /* Add citymap overlay for a unit. */
5346 int idx = psettler->client.color_index % NUM_CITY_COLORS;
5347
5349 }
5350
5351 return sprs - saved_sprs;
5352}
5353
5354/************************************************************************/
5358static int fill_terrain_sprite_blending(const struct tileset *t,
5359 struct drawn_sprite *sprs,
5360 const struct tile *ptile,
5361 const struct terrain *pterrain,
5362 struct terrain **tterrain_near)
5363{
5364 struct drawn_sprite *saved_sprs = sprs;
5365 const int W = t->normal_tile_width, H = t->normal_tile_height;
5366 const int offsets[4][2] = {
5367 {W/2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}
5368 };
5369 enum direction4 dir = 0;
5370
5371 /*
5372 * We want to mark unknown tiles so that an unreal tile will be
5373 * given the same marking as our current tile - that way we won't
5374 * get the "unknown" dither along the edge of the map.
5375 */
5376 for (; dir < 4; dir++) {
5377 struct tile *tile1 = mapstep(&(wld.map), ptile, DIR4_TO_DIR8[dir]);
5378 struct terrain *other;
5379
5380 if (!tile1
5382 || pterrain == (other = tterrain_near[DIR4_TO_DIR8[dir]])
5383 || (0 == t->sprites.drawing[terrain_index(other)]->blending
5384 && NULL == t->sprites.drawing[terrain_index(other)]->blender)) {
5385 continue;
5386 }
5387
5389 offsets[dir][0], offsets[dir][1]);
5390 }
5391
5392 return sprs - saved_sprs;
5393}
5394
5395/************************************************************************/
5398static int fill_fog_sprite_array(const struct tileset *t,
5399 struct drawn_sprite *sprs,
5400 const struct tile *ptile,
5401 const struct tile_edge *pedge,
5402 const struct tile_corner *pcorner)
5403{
5404 struct drawn_sprite *saved_sprs = sprs;
5405
5407 && NULL != ptile
5409 /* With FOG_AUTO, fog is done this way. */
5411 }
5412
5415 int i, tileno = 0;
5416
5417 for (i = 3; i >= 0; i--) {
5418 const int unknown = 0, fogged = 1, known = 2;
5419 int value = -1;
5420
5421 if (!pcorner->tile[i]) {
5422 value = fogged;
5423 } else {
5424 switch (client_tile_get_known(pcorner->tile[i])) {
5425 case TILE_KNOWN_SEEN:
5426 value = known;
5427 break;
5428 case TILE_KNOWN_UNSEEN:
5429 value = fogged;
5430 break;
5431 case TILE_UNKNOWN:
5432 value = unknown;
5433 break;
5434 }
5435 }
5436 fc_assert(value >= 0 && value < 3);
5437
5438 tileno = tileno * 3 + value;
5439 }
5440
5441 if (t->sprites.tx.fullfog[tileno]) {
5443 }
5444 }
5445
5446 return sprs - saved_sprs;
5447}
5448
5449/************************************************************************/
5453 struct drawn_sprite *sprs,
5454 int l, /* layer_num */
5455 const struct tile *ptile,
5456 const struct terrain *pterrain,
5457 struct terrain **tterrain_near,
5458 struct drawing_data *draw)
5459{
5460 struct drawn_sprite *saved_sprs = sprs;
5461 struct drawing_layer *dlp = &draw->layer[l];
5462 int this = dlp->match_index[0];
5463 int that = dlp->match_index[1];
5464 int ox = dlp->offset_x;
5465 int oy = dlp->offset_y;
5466 int i;
5467
5468#define MATCH(dir) \
5469 (t->sprites.drawing[terrain_index(tterrain_near[(dir)])]->num_layers > l \
5470 ? t->sprites.drawing[terrain_index(tterrain_near[(dir)])]->layer[l].match_index[0] \
5471 : -1)
5472
5473 switch (dlp->sprite_type) {
5474 case CELL_WHOLE:
5475 {
5476 switch (dlp->match_style) {
5477 case MATCH_NONE:
5478 {
5479 int count = sprite_vector_size(&dlp->base);
5480
5481 if (count > 0) {
5482 /* Pseudo-random reproducible algorithm to pick a sprite. Use modulo
5483 * to limit the number to a handleable size [0..32000). */
5484 count = fc_randomly(tile_index(ptile) % 32000, count);
5485
5486 if (dlp->is_tall) {
5489 }
5490 ADD_SPRITE(dlp->base.p[count], TRUE, ox, oy);
5491 }
5492 break;
5493 }
5494 case MATCH_SAME:
5495 {
5496 int tileno = 0;
5497
5498 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5499 enum direction8 dir = t->cardinal_tileset_dirs[i];
5500
5501 if (MATCH(dir) == this) {
5502 tileno |= 1 << i;
5503 }
5504 }
5505
5506 if (dlp->is_tall) {
5509 }
5510 ADD_SPRITE(dlp->match[tileno], TRUE, ox, oy);
5511 break;
5512 }
5513 case MATCH_PAIR:
5514 case MATCH_FULL:
5515 fc_assert(FALSE); /* Not yet defined */
5516 break;
5517 };
5518 break;
5519 }
5520 case CELL_CORNER:
5521 {
5522 /* Divide the tile up into four rectangular cells. Each of these
5523 * cells covers one corner, and each is adjacent to 3 different
5524 * tiles. For each cell we pick a sprite based upon the adjacent
5525 * terrains at each of those tiles. Thus, we have 8 different sprites
5526 * for each of the 4 cells (32 sprites total).
5527 *
5528 * These arrays correspond to the direction4 ordering. */
5529 const int W = t->normal_tile_width;
5530 const int H = t->normal_tile_height;
5531 const int iso_offsets[4][2] = {
5532 {W / 4, 0}, {W / 4, H / 2}, {W / 2, H / 4}, {0, H / 4}
5533 };
5534 const int noniso_offsets[4][2] = {
5535 {0, 0}, {W / 2, H / 2}, {W / 2, 0}, {0, H / 2}
5536 };
5537
5538 /* Put corner cells */
5539 for (i = 0; i < NUM_CORNER_DIRS; i++) {
5540 const int count = dlp->match_indices;
5541 int array_index = 0;
5542 enum direction8 dir = dir_ccw(DIR4_TO_DIR8[i]);
5543 int x = (t->type == TS_ISOMETRIC ? iso_offsets[i][0] : noniso_offsets[i][0]);
5544 int y = (t->type == TS_ISOMETRIC ? iso_offsets[i][1] : noniso_offsets[i][1]);
5545 int m[3] = {MATCH(dir_ccw(dir)), MATCH(dir), MATCH(dir_cw(dir))};
5546 struct sprite *s;
5547
5548 /* Synthesize 4 dimensional array? */
5549 switch (dlp->match_style) {
5550 case MATCH_NONE:
5551 /* We have no need for matching, just plug the piece in place. */
5552 break;
5553 case MATCH_SAME:
5554 array_index = array_index * 2 + (m[2] != this);
5555 array_index = array_index * 2 + (m[1] != this);
5556 array_index = array_index * 2 + (m[0] != this);
5557 break;
5558 case MATCH_PAIR:
5559 array_index = array_index * 2 + (m[2] == that);
5560 array_index = array_index * 2 + (m[1] == that);
5561 array_index = array_index * 2 + (m[0] == that);
5562 break;
5563 case MATCH_FULL:
5564 default:
5565 if (count > 0) {
5566 int n[3];
5567 int j;
5568
5569 for (j = 0; j < 3; j++) {
5570 int k;
5571
5572 for (k = 0; k < count; k++) {
5573 n[j] = k; /* Default to last entry */
5574 if (m[j] == dlp->match_index[k]) {
5575 break;
5576 }
5577 }
5578 }
5579 array_index = array_index * count + n[2];
5580 array_index = array_index * count + n[1];
5581 array_index = array_index * count + n[0];
5582 }
5583 break;
5584 };
5585
5587
5588 s = dlp->cells[array_index];
5589 if (s) {
5590 ADD_SPRITE(s, TRUE, x, y);
5591 }
5592 }
5593 break;
5594 }
5595 };
5596#undef MATCH
5597
5598 return sprs - saved_sprs;
5599}
5600
5601/************************************************************************/
5606 struct drawn_sprite *sprs,
5607 const struct tile *ptile,
5608 struct terrain **tterrain_near)
5609{
5610 struct drawn_sprite *saved_sprs = sprs;
5611 int i, tileno;
5612 struct tile *adjc_tile;
5613
5614#define UNKNOWN(dir) \
5615 ((adjc_tile = mapstep(&(wld.map), ptile, (dir))) \
5616 && client_tile_get_known(adjc_tile) == TILE_UNKNOWN)
5617
5618 switch (t->darkness_style) {
5619 case DARKNESS_NONE:
5620 break;
5621 case DARKNESS_ISORECT:
5622 for (i = 0; i < 4; i++) {
5623 const int W = t->normal_tile_width, H = t->normal_tile_height;
5624 int offsets[4][2] = {{W / 2, 0}, {0, H / 2}, {W / 2, H / 2}, {0, 0}};
5625
5626 if (UNKNOWN(DIR4_TO_DIR8[i])) {
5628 offsets[i][0], offsets[i][1]);
5629 }
5630 }
5631 break;
5633 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5634 if (UNKNOWN(t->cardinal_tileset_dirs[i])) {
5636 }
5637 }
5638 break;
5639 case DARKNESS_CARD_FULL:
5640 /* We're looking to find the INDEX_NSEW for the directions that
5641 * are unknown. We want to mark unknown tiles so that an unreal
5642 * tile will be given the same marking as our current tile - that
5643 * way we won't get the "unknown" dither along the edge of the
5644 * map. */
5645 tileno = 0;
5646 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
5647 if (UNKNOWN(t->cardinal_tileset_dirs[i])) {
5648 tileno |= 1 << i;
5649 }
5650 }
5651
5652 if (tileno != 0) {
5654 }
5655 break;
5656 case DARKNESS_CORNER:
5657 /* Handled separately. */
5658 break;
5659 };
5660#undef UNKNOWN
5661
5662 return sprs - saved_sprs;
5663}
5664
5665/************************************************************************/
5670 struct drawn_sprite *sprs,
5671 int layer_num,
5672 const struct tile *ptile,
5673 const struct terrain *pterrain,
5674 struct terrain **tterrain_near)
5675{
5676 struct sprite *sprite;
5677 struct drawn_sprite *saved_sprs = sprs;
5678 struct drawing_data *draw = t->sprites.drawing[terrain_index(pterrain)];
5679 const int l = (draw->is_reversed
5680 ? (draw->num_layers - layer_num - 1) : layer_num);
5681
5683
5684 /* Skip the normal drawing process. */
5685 /* FIXME: this should avoid calling load_sprite since it's slow and
5686 * increases the refcount without limit. */
5687 if (ptile->spec_sprite && (sprite = load_sprite(t, ptile->spec_sprite,
5688 TRUE, FALSE, FALSE))) {
5689 if (l == 0) {
5691 return 1;
5692 } else {
5693 return 0;
5694 }
5695 }
5696
5698 sprs += fill_terrain_sprite_array(t, sprs, l, ptile, pterrain, tterrain_near, draw);
5699
5700 if ((l + 1) == draw->blending) {
5701 sprs += fill_terrain_sprite_blending(t, sprs, ptile, pterrain, tterrain_near);
5702 }
5703 }
5704
5705 return sprs - saved_sprs;
5706}
5707
5708/************************************************************************/
5715{
5716 /* Display an outline for city-builder type units if they are selected,
5717 * and on a tile where a city can be built.
5718 * But suppress the outline if the unit has orders (likely it is in
5719 * transit to somewhere else and this will just slow down redraws). */
5726}
5727
5728/************************************************************************/
5731static int fill_grid_sprite_array(const struct tileset *t,
5732 struct drawn_sprite *sprs,
5733 const struct tile *ptile,
5734 const struct tile_edge *pedge,
5735 const struct tile_corner *pcorner,
5736 const struct unit *punit,
5737 const struct city *pcity,
5738 const struct city *citymode)
5739{
5740 struct drawn_sprite *saved_sprs = sprs;
5741
5742 if (pedge) {
5743 bool known[NUM_EDGE_TILES], city[NUM_EDGE_TILES];
5744 bool unit[NUM_EDGE_TILES], worked[NUM_EDGE_TILES];
5745 int i;
5746 struct unit_list *pfocus_units = get_units_in_focus();
5747
5748 for (i = 0; i < NUM_EDGE_TILES; i++) {
5749 int dummy_x, dummy_y;
5750 const struct tile *tile = pedge->tile[i];
5751 struct player *powner = tile ? tile_owner(tile) : NULL;
5752
5754 unit[i] = FALSE;
5755 if (tile && !citymode) {
5758 struct tile *utile = unit_tile(pfocus_unit);
5759 int radius = game.info.init_city_radius_sq
5761 NULL,
5762 &(const struct req_context) {
5763 .player = unit_owner(pfocus_unit),
5764 .tile = utile,
5765 },
5766 NULL,
5768 );
5769
5770 if (city_tile_to_city_map(&dummy_x, &dummy_y, radius,
5771 utile, tile)) {
5772 unit[i] = TRUE;
5773 break;
5774 }
5775 }
5777 }
5778 worked[i] = FALSE;
5779
5780 city[i] = (tile
5781 && (NULL == powner || NULL == client.conn.playing
5782 || powner == client.conn.playing)
5784 if (city[i]) {
5785 if (citymode) {
5786 /* In citymode, we only draw worked tiles for this city - other
5787 * tiles may be marked as unavailable. */
5788 worked[i] = (tile_worked(tile) == citymode);
5789 } else {
5790 worked[i] = (NULL != tile_worked(tile));
5791 }
5792 }
5793 }
5794
5795 if (mapdeco_is_highlight_set(pedge->tile[0])
5796 || mapdeco_is_highlight_set(pedge->tile[1])) {
5799 && pedge->tile[0] && pedge->tile[1]
5800 && known[0] && known[1]
5801 && (is_ocean_tile(pedge->tile[0])
5802 ^ is_ocean_tile(pedge->tile[1]))) {
5804 } else {
5806 if (worked[0] || worked[1]) {
5808 } else if (city[0] || city[1]) {
5810 } else if (known[0] || known[1]) {
5812 }
5813 }
5815 if (XOR(city[0], city[1])) {
5817 }
5818 if (XOR(unit[0], unit[1])) {
5820 }
5821 }
5822 }
5823
5826 && known[0]
5827 && known[1]) {
5828 struct player *owner0 = tile_owner(pedge->tile[0]);
5829 struct player *owner1 = tile_owner(pedge->tile[1]);
5830
5831 if (owner0 != owner1) {
5832 if (owner0) {
5833 int plrid = player_index(owner0);
5835 [pedge->type][0]);
5836 }
5837 if (owner1) {
5838 int plrid = player_index(owner1);
5840 [pedge->type][1]);
5841 }
5842 }
5843 }
5844 } else if (NULL != ptile && TILE_UNKNOWN != client_tile_get_known(ptile)) {
5845 int cx, cy;
5846
5847 if (citymode
5848 /* Test to ensure valid coordinates? */
5849 && city_base_to_city_map(&cx, &cy, citymode, ptile)
5850 && !client_city_can_work_tile(citymode, ptile)) {
5852 }
5853
5855 bool native = TRUE;
5856 struct unit_list *pfocus_units = get_units_in_focus();
5857
5859 if (!is_native_tile(unit_type_get(pfocus), ptile)) {
5860 native = FALSE;
5861 break;
5862 }
5864
5865 if (!native) {
5866 if (t->sprites.grid.nonnative != NULL) {
5868 } else {
5870 }
5871 }
5872 }
5873 }
5874
5875 return sprs - saved_sprs;
5876}
5877
5878/************************************************************************/
5881static int fill_goto_sprite_array(const struct tileset *t,
5882 struct drawn_sprite *sprs,
5883 const struct tile *ptile,
5884 const struct tile_edge *pedge,
5885 const struct tile_corner *pcorner)
5886{
5887 struct drawn_sprite *saved_sprs = sprs;
5888 struct sprite *sprite;
5889 bool warn = FALSE;
5890 enum goto_tile_state state;
5891 int length;
5892 bool waypoint;
5893
5894 if (goto_tile_state(ptile, &state, &length, &waypoint)) {
5895 if (length >= 0) {
5896 fc_assert(state >= 0);
5897 fc_assert(state < ARRAY_SIZE(t->sprites.path.s));
5898
5899 sprite = t->sprites.path.s[state].specific;
5900 if (sprite != NULL) {
5901 ADD_SPRITE(sprite, FALSE, 0, 0);
5902 }
5903
5904 sprite = t->sprites.path.s[state].turns[length % 10];
5906 if (length >= 10) {
5907 sprite = t->sprites.path.s[state].turns_tens[(length / 10) % 10];
5909 if (length >= 100) {
5910 sprite = t->sprites.path.s[state].turns_hundreds[(length / 100)
5911 % 10];
5912
5913 if (sprite != NULL) {
5915 if (length >= 1000) {
5916 warn = TRUE;
5917 }
5918 } else {
5919 warn = TRUE;
5920 }
5921 }
5922 }
5923 }
5924
5925 if (waypoint) {
5927 }
5928
5929 if (warn) {
5930 /* Warn only once by tileset. */
5931 static char last_reported[256] = "";
5932
5933 if (0 != strcmp(last_reported, t->name)) {
5934 log_normal(_("Tileset \"%s\" doesn't support long goto paths, "
5935 "such as %d. Path not displayed as expected."),
5936 t->name, length);
5938 }
5939 }
5940 }
5941
5942 return sprs - saved_sprs;
5943}
5944
5945/************************************************************************/
5949static bool is_extra_drawing_enabled(struct extra_type *pextra)
5950{
5951 bool no_disable = TRUE; /* Draw if matches no cause */
5952
5953 if (is_extra_caused_by(pextra, EC_IRRIGATION)) {
5955 return TRUE;
5956 }
5957 no_disable = FALSE;
5958 }
5959 if (is_extra_caused_by(pextra, EC_POLLUTION)
5960 || is_extra_caused_by(pextra, EC_FALLOUT)) {
5962 return TRUE;
5963 }
5964 no_disable = FALSE;
5965 }
5966 if (is_extra_caused_by(pextra, EC_MINE)) {
5967 if (gui_options.draw_mines) {
5968 return TRUE;
5969 }
5970 no_disable = FALSE;
5971 }
5972 if (is_extra_caused_by(pextra, EC_RESOURCE)) {
5974 return TRUE;
5975 }
5976 no_disable = FALSE;
5977 }
5978 if (is_extra_removed_by(pextra, ERM_ENTER)) {
5979 if (gui_options.draw_huts) {
5980 return TRUE;
5981 }
5982 no_disable = FALSE;
5983 }
5984 if (is_extra_caused_by(pextra, EC_BASE)) {
5986 return TRUE;
5987 }
5988 no_disable = FALSE;
5989 }
5990 if (is_extra_caused_by(pextra, EC_ROAD)) {
5991 if (gui_options.draw_paths) {
5992 return TRUE;
5993 }
5994 no_disable = FALSE;
5995 }
5996
5997 return no_disable;
5998}
5999
6000/************************************************************************/
6017 struct drawn_sprite *sprs, enum mapview_layer layer,
6018 const struct tile *ptile,
6019 const struct tile_edge *pedge,
6020 const struct tile_corner *pcorner,
6021 const struct unit *punit, const struct city *pcity,
6022 const struct city *citymode,
6023 const struct unit_type *putype)
6024{
6025 int tileno, dir;
6028 struct terrain *tterrain_near[8];
6029 struct terrain *pterrain = nullptr;
6030 struct drawn_sprite *save_sprs = sprs;
6031 struct player *owner = nullptr;
6032 /* Unit drawing is disabled when the view options are turned off,
6033 * but only where we're drawing on the mapview. */
6034 bool do_draw_unit = (punit != nullptr && (gui_options.draw_units
6035 || ptile == nullptr
6037 && unit_is_in_focus(punit))));
6038 bool flagless = (do_draw_unit
6041 && ((do_draw_unit && !flagless)
6042 || (pcity != nullptr && gui_options.draw_cities)
6043 || (ptile != nullptr && !gui_options.draw_terrain)));
6044
6045 if (citymode) {
6046 int count = 0, i, cx, cy;
6047 const struct tile *const *tiles = nullptr;
6048 bool valid = FALSE;
6049
6050 if (ptile) {
6051 tiles = &ptile;
6052 count = 1;
6053 } else if (pcorner) {
6054 tiles = pcorner->tile;
6055 count = NUM_CORNER_TILES;
6056 } else if (pedge) {
6057 tiles = pedge->tile;
6058 count = NUM_EDGE_TILES;
6059 }
6060
6061 for (i = 0; i < count; i++) {
6062 if (tiles[i] && city_base_to_city_map(&cx, &cy, citymode, tiles[i])) {
6063 valid = TRUE;
6064 break;
6065 }
6066 }
6067 if (!valid) {
6068 return 0;
6069 }
6070 }
6071
6072 if (ptile && client_tile_get_known(ptile) != TILE_UNKNOWN) {
6073 textras = *tile_extras(ptile);
6074 pterrain = tile_terrain(ptile);
6075
6076 if (NULL != pterrain) {
6077 if (layer == LAYER_TERRAIN1
6078 || layer == LAYER_TERRAIN2
6079 || layer == LAYER_TERRAIN3
6080 || layer == LAYER_WATER
6081 || layer == LAYER_ROADS) {
6082 build_tile_data(ptile, pterrain, tterrain_near, textras_near);
6083 }
6084 } else {
6085 log_error("fill_sprite_array() tile (%d,%d) has no terrain!",
6086 TILE_XY(ptile));
6087 }
6088 } else {
6090 }
6091
6092 switch (layer) {
6093 case LAYER_BACKGROUND:
6094 /* Set up background color. */
6096 if (do_draw_unit && !flagless) {
6098 } else if (pcity != nullptr && gui_options.draw_cities) {
6100 }
6101 }
6102 if (owner != nullptr) {
6104 } else if (ptile != nullptr && !gui_options.draw_terrain) {
6106 }
6107 break;
6108
6109 case LAYER_TERRAIN1:
6110 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6111 sprs += fill_terrain_sprite_layer(t, sprs, 0, ptile, pterrain, tterrain_near);
6112 }
6113 break;
6114
6115 case LAYER_DARKNESS:
6116 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6118 }
6119 break;
6120
6121 case LAYER_TERRAIN2:
6122 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6123 sprs += fill_terrain_sprite_layer(t, sprs, 1, ptile, pterrain, tterrain_near);
6124 }
6125 break;
6126
6127 case LAYER_TERRAIN3:
6128 if (NULL != pterrain && gui_options.draw_terrain && !solid_bg) {
6130 sprs += fill_terrain_sprite_layer(t, sprs, 2, ptile, pterrain, tterrain_near);
6131 }
6132 break;
6133
6134 case LAYER_WATER:
6135 if (NULL != pterrain) {
6137 && terrain_type_terrain_class(pterrain) == TC_OCEAN) {
6138 for (dir = 0; dir < t->num_cardinal_tileset_dirs; dir++) {
6139 int didx = t->cardinal_tileset_dirs[dir];
6140
6143 int idx = extra_index(priver);
6144
6145 if (BV_ISSET(textras_near[didx], idx)) {
6147 }
6148 }
6150 }
6151 }
6152
6154 pcity);
6155
6159 int idx = extra_index(priver);
6160
6161 if (BV_ISSET(textras, idx)) {
6162 int i;
6163
6164 /* Draw rivers on top of irrigation. */
6165 tileno = 0;
6166 for (i = 0; i < t->num_cardinal_tileset_dirs; i++) {
6168
6170 tileno |= 1 << i;
6171 } else {
6173
6174 if (proad != NULL) {
6175 extra_type_list_iterate(proad->integrators, iextra) {
6177 tileno |= 1 << i;
6178 }
6180 }
6181 }
6182 }
6183
6185 }
6186 }
6188 }
6189 }
6190 break;
6191
6192 case LAYER_ROADS:
6193 if (NULL != pterrain) {
6195 if (is_extra_drawing_enabled(pextra)) {
6196 sprs += fill_road_sprite_array(t, pextra, sprs,
6199 }
6202 if (is_extra_drawing_enabled(pextra)) {
6203 sprs += fill_road_sprite_array(t, pextra, sprs,
6206 }
6209 if (is_extra_drawing_enabled(pextra)) {
6210 sprs += fill_road_sprite_array(t, pextra, sprs,
6213 }
6215 }
6216 break;
6217
6218 case LAYER_SPECIAL1:
6219 if (NULL != pterrain) {
6220 if (ptile) {
6222 if (tile_has_extra(ptile, pextra)
6223 && is_extra_drawing_enabled(pextra)
6224 && t->sprites.extras[extra_index(pextra)].u.bmf.background != nullptr) {
6225 bool hidden = FALSE;
6226
6227 extra_type_list_iterate(pextra->hiders, phider) {
6229 hidden = TRUE;
6230 break;
6231 }
6233
6234 if (!hidden) {
6236 }
6237 }
6239 }
6240
6242 if (BV_ISSET(textras, extra_index(pextra))
6243 && is_extra_drawing_enabled(pextra)) {
6244 bool hidden = FALSE;
6245
6246 extra_type_list_iterate(pextra->hiders, phider) {
6248 hidden = TRUE;
6249 break;
6250 }
6252
6253 if (!hidden) {
6255 }
6256 }
6258 }
6259 break;
6260
6261 case LAYER_GRID1:
6262 if (t->type == TS_ISOMETRIC) {
6264 punit, pcity, citymode);
6265 }
6266 break;
6267
6268 case LAYER_CITY1:
6269 /* City. Some city sprites are drawn later. */
6270 if (pcity && gui_options.draw_cities) {
6275 }
6276 /* For iso-view the city.wall graphics include the full city, whereas
6277 * for non-iso view they are an overlay on top of the base city
6278 * graphic. */
6279 if (t->type == TS_OVERHEAD || pcity->client.walls <= 0) {
6283 }
6284 if (t->type == TS_ISOMETRIC && pcity->client.walls > 0) {
6285 struct city_sprite *cspr = t->sprites.city.wall[pcity->client.walls - 1];
6286 struct sprite *spr = NULL;
6287
6288 if (cspr != NULL) {
6290 }
6291 if (spr == NULL) {
6293 if (cspr != NULL) {
6295 }
6296 }
6297
6298 if (spr != NULL) {
6302 }
6303 }
6308 }
6309 if (t->type == TS_OVERHEAD && pcity->client.walls > 0) {
6310 struct city_sprite *cspr = t->sprites.city.wall[pcity->client.walls - 1];
6311 struct sprite *spr = NULL;
6312
6313 if (cspr != NULL) {
6315 }
6316 if (spr == NULL) {
6318 if (cspr != NULL) {
6320 }
6321 }
6322
6323 if (spr != NULL) {
6325 }
6326 }
6327 if (pcity->client.unhappy) {
6329 }
6330 }
6331 break;
6332
6333 case LAYER_SPECIAL2:
6334 if (NULL != pterrain) {
6335 if (ptile) {
6337 if (tile_has_extra(ptile, pextra)
6338 && is_extra_drawing_enabled(pextra)
6339 && t->sprites.extras[extra_index(pextra)].u.bmf.middleground != nullptr) {
6340 bool hidden = FALSE;
6341
6342 extra_type_list_iterate(pextra->hiders, phider) {
6344 hidden = TRUE;
6345 break;
6346 }
6348
6349 if (!hidden) {
6351 }
6352 }
6354 }
6355
6357 if (BV_ISSET(textras, extra_index(pextra))
6358 && is_extra_drawing_enabled(pextra)) {
6359 bool hidden = FALSE;
6360
6361 extra_type_list_iterate(pextra->hiders, phider) {
6363 hidden = TRUE;
6364 break;
6365 }
6367
6368 if (!hidden) {
6370 }
6371 }
6373 }
6374 break;
6375
6376 case LAYER_UNIT:
6377 case LAYER_FOCUS_UNIT:
6378 if (do_draw_unit && XOR(layer == LAYER_UNIT, unit_is_in_focus(punit))) {
6379 int stack_count = ptile ? unit_list_size(ptile->units) : 0;
6380 bool backdrop = !pcity;
6381
6382 if (ptile && unit_is_in_focus(punit)
6383 && t->sprites.unit.select != nullptr) {
6384 /* Special case for drawing the selection rectangle. The blinking
6385 * unit is handled separately, inside get_drawable_unit(). */
6386 ADD_ANIM_SPRITE(t->sprites.unit.select, TRUE,
6388 }
6389
6390 /* Load more stack number sprites if needed. no_more_stack_sprites guard
6391 * that we don't retry over and over again for every stack,
6392 * when it's not working. */
6393 if (t->sprites.unit.num_stack_sprites < stack_count
6394 && !t->sprites.unit.no_more_stack_sprites) {
6395 t->sprites.unit.stack = fc_realloc(t->sprites.unit.stack,
6396 stack_count * sizeof(struct sprite *));
6397
6398 while (t->sprites.unit.num_stack_sprites < stack_count
6399 && !t->sprites.unit.no_more_stack_sprites) {
6400 struct sprite *spr = load_gfxnumber(t->sprites.unit.num_stack_sprites + 1);
6401
6402 if (spr != NULL) {
6403 t->sprites.unit.stack[t->sprites.unit.num_stack_sprites++] = spr;
6404 } else {
6405 t->sprites.unit.no_more_stack_sprites = TRUE;
6406 t->sprites.unit.stack = fc_realloc(t->sprites.unit.stack,
6407 t->sprites.unit.num_stack_sprites * sizeof(struct sprite *));
6408 }
6409 }
6410 }
6411
6413 } else if (putype != NULL && layer == LAYER_UNIT) {
6414 /* Only the sprite for the unit type. */
6415 /* FIXME: Shouldn't this still get activity and orientation of
6416 * the actual unit? */
6419 }
6420 break;
6421
6422 case LAYER_SPECIAL3:
6423 if (NULL != pterrain) {
6424 if (ptile) {
6425 bool show_flag = FALSE;
6426 struct player *eowner = extra_owner(ptile);
6427
6429 if (is_extra_drawing_enabled(pextra)
6430 && tile_has_extra(ptile, pextra)
6431 && t->sprites.extras[extra_index(pextra)].u.bmf.foreground != nullptr) {
6432 bool hidden = FALSE;
6433
6434 extra_type_list_iterate(pextra->hiders, phider) {
6436 hidden = TRUE;
6437 break;
6438 }
6440
6441 if (!hidden) {
6442 if (t->sprites.extras[extra_index(pextra)].u.bmf.foreground != nullptr) {
6444 }
6445 }
6446 }
6448
6449 /* Show base flag. Not part of previous iteration as
6450 * "extras of ESTYLE_3_LAYER" != "bases" */
6451 if (eowner != NULL) {
6453 if (tile_has_extra(ptile, pextra)) {
6454 bool hidden = FALSE;
6455
6456 extra_type_list_iterate(pextra->hiders, phider) {
6458 hidden = TRUE;
6459 break;
6460 }
6462
6463 if (!hidden) {
6464 show_flag = TRUE;
6465 }
6466 }
6468
6469 if (show_flag) {
6473 }
6474 }
6475 }
6476 }
6477 break;
6478
6479 case LAYER_FOG:
6481 break;
6482
6483 case LAYER_CITY2:
6484 /* City size. Drawing this under fog makes it hard to read. */
6486 bool warn = FALSE;
6487 unsigned int size = city_size_get(pcity);
6488
6492 if (10 <= size) {
6494 % 10], FALSE,
6497 if (100 <= size) {
6498 struct sprite *sprite =
6499 t->sprites.city.size_hundreds[(size / 100) % 10];
6500
6501 if (NULL != sprite) {
6505 } else {
6506 warn = TRUE;
6507 }
6508 if (1000 <= size) {
6509 warn = TRUE;
6510 }
6511 }
6512 }
6513
6514 if (warn) {
6515 /* Warn only once by tileset. */
6516 static char last_reported[256] = "";
6517
6518 if (0 != strcmp(last_reported, t->name)) {
6519 log_normal(_("Tileset \"%s\" doesn't support big cities size, "
6520 "such as %d. Size not displayed as expected."),
6521 t->name, size);
6523 }
6524 }
6525 }
6526 break;
6527
6528 case LAYER_GRID2:
6529 if (t->type == TS_OVERHEAD) {
6531 punit, pcity, citymode);
6532 }
6533 break;
6534
6535 case LAYER_OVERLAYS:
6537 if (mapdeco_is_crosshair_set(ptile)) {
6539 }
6540 break;
6541
6542 case LAYER_CITYBAR:
6543 case LAYER_TILELABEL:
6544 /* Nothing. This is just a placeholder. */
6545 break;
6546
6547 case LAYER_GOTO:
6548 if (ptile && goto_is_active()) {
6550 }
6551 break;
6552
6553 case LAYER_WORKERTASK:
6554 if (citymode != NULL && ptile != NULL) {
6556 if (ptask->ptile == ptile) {
6557 switch (ptask->act) {
6558 case ACTIVITY_MINE:
6559 if (ptask->tgt == NULL) {
6560 ADD_SPRITE(t->sprites.unit.plant,
6563 } else {
6567 }
6568 break;
6569 case ACTIVITY_PLANT:
6570 ADD_SPRITE(t->sprites.unit.plant,
6573 break;
6574 case ACTIVITY_IRRIGATE:
6575 if (ptask->tgt == NULL) {
6576 ADD_SPRITE(t->sprites.unit.cultivate,
6579 } else {
6583 }
6584 break;
6585 case ACTIVITY_CULTIVATE:
6586 ADD_SPRITE(t->sprites.unit.cultivate,
6589 break;
6590 case ACTIVITY_GEN_ROAD:
6591 if (ptask->tgt != NULL) {
6595 }
6596 break;
6597 case ACTIVITY_TRANSFORM:
6598 ADD_SPRITE(t->sprites.unit.transform,
6601 break;
6602 case ACTIVITY_CLEAN:
6603 if (ptask->tgt != NULL) {
6607 }
6608 break;
6609 default:
6610 break;
6611 }
6612 }
6614 }
6615 break;
6616
6617 case LAYER_EDITOR:
6618 if (ptile && editor_is_active()) {
6619 if (editor_tile_is_selected(ptile)) {
6622 }
6623
6624 if (NULL != map_startpos_get(ptile)) {
6625 /* FIXME: Use a more representative sprite. */
6627 }
6628 }
6629 break;
6630
6631 case LAYER_INFRAWORK:
6632 if (ptile != NULL) {
6633 if (ptile->placing != NULL) {
6634 const int id = extra_index(ptile->placing);
6635
6636 if (t->sprites.extras[id].activity != NULL) {
6640 }
6641 }
6642 if (client_infratile() == ptile) {
6644 }
6645 }
6646 break;
6647
6648 case LAYER_COUNT:
6650 break;
6651 }
6652
6653 return sprs - save_sprs;
6654}
6655
6656/************************************************************************/
6660void tileset_setup_city_tiles(struct tileset *t, int style)
6661{
6662 const char *style_name = city_style_rule_name(style);
6663
6664 if (style == game.control.num_city_styles - 1) {
6665 int i;
6666
6667 /* Free old sprites */
6669
6670 for (i = 0; i < NUM_WALL_TYPES; i++) {
6672 t->sprites.city.wall[i] = NULL;
6673 }
6676
6678
6679 t->sprites.city.tile = load_city_sprite(t, "city");
6680
6681 for (i = 0; i < NUM_WALL_TYPES; i++) {
6682 char buffer[256];
6683
6684 fc_snprintf(buffer, sizeof(buffer), "bldg_%d", i);
6685 t->sprites.city.wall[i] = load_city_sprite(t, buffer);
6686 }
6687 t->sprites.city.single_wall = load_city_sprite(t, "wall");
6688
6689 t->sprites.city.occupied = load_city_sprite(t, "occupied");
6690 }
6691
6693 &t->sprites.style_citizen_sets.sets[style],
6694 city_styles[style].citizens_graphic,
6695 style_name, FALSE);
6698 &t->sprites.style_citizen_sets.sets[style],
6699 sp,
6700 city_styles[style].citizens_graphic,
6701 style_name, FALSE);
6703
6704 if (style == game.control.num_city_styles - 1) {
6705 for (style = 0; style < game.control.num_city_styles; style++) {
6706 if (t->sprites.city.tile->styles[style].land_num_thresholds == 0) {
6708 _("City style \"%s\": no city graphics."),
6709 city_style_rule_name(style));
6710 }
6711 if (t->sprites.city.occupied->styles[style].land_num_thresholds == 0) {
6713 _("City style \"%s\": no occupied graphics."),
6714 city_style_rule_name(style));
6715 }
6716 }
6717 }
6718}
6719
6720/************************************************************************/
6726{
6727 if (t->sprites.unit.select != nullptr) {
6728 return 0.1;
6729 } else {
6730 return 0.5;
6731 }
6732}
6733
6734/************************************************************************/
6739{
6740 if (t->sprites.unit.select != nullptr) {
6741 t->sprites.unit.select->time = 0;
6742 } else {
6744 }
6745}
6746
6747/************************************************************************/
6751{
6753}
6754
6755/************************************************************************/
6760{
6761 if (t->sprites.unit.select != nullptr) {
6762 anim_advance_time(t->sprites.unit.select);
6763 } else {
6765 }
6766}
6767
6768/************************************************************************/
6778
6779/************************************************************************/
6782struct unit *get_drawable_unit(const struct tileset *t,
6783 struct tile *ptile,
6784 const struct city *citymode)
6785{
6786 struct unit *punit = find_visible_unit(ptile);
6787
6788 if (punit == NULL) {
6789 return NULL;
6790 }
6791
6793 return NULL;
6794 }
6795
6797 || t->sprites.unit.select != nullptr || focus_unit_state) {
6798 return punit;
6799 } else {
6800 return NULL;
6801 }
6802}
6803
6804/************************************************************************/
6808static void unload_all_sprites(struct tileset *t)
6809{
6810 if (t->sprite_hash != nullptr) {
6812 while (ss->ref_count > 0) {
6814 }
6816 }
6817}
6818
6819/************************************************************************/
6822static void free_all_anims(struct tileset *t)
6823{
6824 if (t->anim_hash != nullptr) {
6825 anim_hash_iterate(t->anim_hash, tag, anim) {
6826 (void)tag;
6827 anim_free(anim);
6829 }
6830}
6831
6832/************************************************************************/
6836{
6837 int i;
6838
6839 log_debug("tileset_free_tiles()");
6840
6842
6844 t->sprites.city.tile = NULL;
6845
6846 for (i = 0; i < NUM_WALL_TYPES; i++) {
6848 t->sprites.city.wall[i] = NULL;
6849 }
6852
6855
6856 if (t->sprite_hash) {
6858 t->sprite_hash = NULL;
6859 }
6860
6861 if (t->sprites.style_citizen_sets.sets != NULL) {
6864 }
6865
6868 if (ss->file) {
6869 free(ss->file);
6870 }
6871 fc_assert(ss->sprite == NULL);
6872 free(ss);
6874
6877 free(sf->file_name);
6878 if (sf->big_sprite) {
6879 free_sprite(sf->big_sprite);
6880 sf->big_sprite = NULL;
6881 }
6882 free(sf);
6884
6889
6894
6895 if (t->sprites.tx.fullfog) {
6896 free(t->sprites.tx.fullfog);
6897 t->sprites.tx.fullfog = NULL;
6898 }
6899
6905
6906 /* Index 0 is 'occupied' or 'default' stack sprite */
6907 for (i = 1; i < t->sprites.unit.num_stack_sprites - 1; i++) {
6908 free_sprite(t->sprites.unit.stack[i]);
6909 }
6910 t->sprites.unit.num_stack_sprites = 0;
6911 if (t->sprites.unit.stack != NULL) {
6912 free(t->sprites.unit.stack);
6913 t->sprites.unit.stack = NULL;
6914 }
6915
6916 free_all_anims(t);
6917 t->sprites.unit.select = nullptr;
6918 t->sprites.unit.action_decision_want = nullptr;
6919
6920 if (t->anim_hash) {
6922 t->anim_hash = nullptr;
6923 }
6924
6926}
6927
6928/************************************************************************/
6931struct sprite *get_spaceship_sprite(const struct tileset *t,
6932 enum spaceship_part part)
6933{
6934 return t->sprites.spaceship[part];
6935}
6936
6937/************************************************************************/
6940static inline const struct citizen_graphic *
6943{
6944 fc_assert_ret_val(set != NULL, NULL);
6945
6946 if (type < CITIZEN_SPECIALIST) {
6948 return &set->citizen[type];
6949 } else {
6951 return &set->specialist[type - CITIZEN_SPECIALIST];
6952 }
6953}
6954
6955/************************************************************************/
6962struct sprite *get_citizen_sprite(const struct tileset *t,
6964 int citizen_index,
6965 const struct city *pcity)
6966{
6967 const struct citizen_graphic *graphic = NULL;
6969
6970 if (pcity != NULL) {
6971 int style = style_of_city(pcity);
6972
6974
6976 type);
6977
6978 gfx_index += pcity->client.first_citizen_index;
6979 }
6980
6981 if (graphic == NULL || graphic->count == 0) {
6982 /* Fall back to default sprites */
6984 }
6985
6986 if (graphic->count == 0) {
6987 return NULL;
6988 }
6989
6990 return graphic->sprite[gfx_index % graphic->count];
6991}
6992
6993/************************************************************************/
6996struct sprite *get_nation_flag_sprite(const struct tileset *t,
6997 const struct nation_type *pnation)
6998{
6999 return t->sprites.nation_flag.p[nation_index(pnation)];
7000}
7001
7002/************************************************************************/
7006 const struct nation_type *pnation)
7007{
7008 return t->sprites.nation_shield.p[nation_index(pnation)];
7009}
7010
7011/************************************************************************/
7014struct sprite *get_tech_sprite(const struct tileset *t, Tech_type_id tech)
7015{
7016 fc_assert_ret_val(0 <= tech && tech < advance_count(), NULL);
7017 return t->sprites.tech[tech];
7018}
7019
7020/************************************************************************/
7023struct sprite *get_building_sprite(const struct tileset *t,
7024 const struct impr_type *pimprove)
7025{
7026 fc_assert_ret_val(NULL != pimprove, NULL);
7027 return t->sprites.building[improvement_index(pimprove)];
7028}
7029
7030/************************************************************************/
7033struct sprite *get_government_sprite(const struct tileset *t,
7034 const struct government *gov)
7035{
7036 fc_assert_ret_val(NULL != gov, NULL);
7037 return t->sprites.government[government_index(gov)];
7038}
7039
7040/************************************************************************/
7045struct sprite *get_unittype_sprite(const struct tileset *t,
7046 const struct unit_type *punittype,
7047 enum unit_activity activity,
7048 enum direction8 facing)
7049{
7050 int uidx = utype_index(punittype);
7051 bool icon = !direction8_is_valid(facing);
7052
7053 if (activity >= ACTIVITY_LAST) {
7054 activity = ACTIVITY_IDLE;
7055 }
7056
7058
7059 if (!direction8_is_valid(facing) || !is_valid_dir(facing)) {
7060 facing = t->unit_default_orientation;
7061 /* May not have been specified, but it only matters if we don't
7062 * turn out to have an icon sprite */
7063 }
7064
7065 if (t->sprites.units.icon[uidx][activity] != nullptr
7066 && (icon || t->sprites.units.facing[uidx][facing][activity] == nullptr)) {
7067 /* Has icon sprite, and we prefer to (or must) use it */
7068 if (icon) {
7069 return t->sprites.units.icon[uidx][activity]->sprites[0];
7070 } else {
7071 return anim_get_current_frame(t->sprites.units.icon[uidx][activity]);
7072 }
7073 } else if (t->sprites.units.icon[uidx][ACTIVITY_IDLE] != nullptr
7074 && (icon
7075 || t->sprites.units.facing[uidx][facing][ACTIVITY_IDLE] == nullptr)) {
7076 /* Has icon sprite, and we prefer to (or must) use it */
7077 if (icon) {
7078 return t->sprites.units.icon[uidx][ACTIVITY_IDLE]->sprites[0];
7079 } else {
7081 }
7082 } else {
7083 /* We should have a valid orientation by now. Failure to have either
7084 * an icon sprite or default orientation should have been caught at
7085 * tileset load. */
7086 fc_assert_ret_val(direction8_is_valid(facing), nullptr);
7087
7088 if (t->sprites.units.facing[uidx][facing][activity] == nullptr) {
7090 }
7091
7092 return anim_get_current_frame(t->sprites.units.facing[uidx][facing][activity]);
7093 }
7094}
7095
7096/************************************************************************/
7099struct sprite *get_sample_city_sprite(const struct tileset *t,
7100 int style_idx)
7101{
7102 int num_thresholds =
7103 t->sprites.city.tile->styles[style_idx].land_num_thresholds;
7104
7105 if (num_thresholds == 0) {
7106 return NULL;
7107 } else {
7108 return (t->sprites.city.tile->styles[style_idx]
7109 .land_thresholds[num_thresholds - 1].sprite);
7110 }
7111}
7112
7113/************************************************************************/
7116struct sprite *get_arrow_sprite(const struct tileset *t,
7117 enum arrow_type arrow)
7118{
7119 fc_assert_ret_val(arrow >= 0 && arrow < ARROW_LAST, NULL);
7120
7121 return t->sprites.arrow[arrow];
7122}
7123
7124/************************************************************************/
7128{
7129 switch (otype) {
7130 case O_SCIENCE:
7131 return t->sprites.tax_science;
7132 case O_GOLD:
7133 return t->sprites.tax_gold;
7134 case O_LUXURY:
7135 return t->sprites.tax_luxury;
7136 case O_TRADE:
7137 case O_FOOD:
7138 case O_SHIELD:
7139 case O_LAST:
7140 break;
7141 }
7142 return NULL;
7143}
7144
7145/************************************************************************/
7148struct sprite *get_event_sprite(const struct tileset *t, enum event_type event)
7149{
7150 return t->sprites.events[event];
7151}
7152
7153/************************************************************************/
7157struct sprite *get_treaty_thumb_sprite(const struct tileset *t, bool on_off)
7158{
7159 return t->sprites.treaty_thumb[on_off ? 1 : 0];
7160}
7161
7162/************************************************************************/
7167 tileset *t)
7168{
7169 return &t->sprites.explode.unit;
7170}
7171
7172/************************************************************************/
7178{
7179 return t->sprites.explode.nuke;
7180}
7181
7182/************************************************************************/
7185const struct citybar_sprites *get_citybar_sprites(const struct tileset *t)
7186{
7188 return &t->sprites.citybar;
7189 } else {
7190 return NULL;
7191 }
7192}
7193
7194/************************************************************************/
7197const struct editor_sprites *get_editor_sprites(const struct tileset *t)
7198{
7199 return &t->sprites.editor;
7200}
7201
7202/************************************************************************/
7208struct sprite *get_cursor_sprite(const struct tileset *t,
7209 enum cursor_type cursor,
7210 int *hot_x, int *hot_y, int frame)
7211{
7212 *hot_x = t->sprites.cursor[cursor].hot_x;
7213 *hot_y = t->sprites.cursor[cursor].hot_y;
7214
7215 return t->sprites.cursor[cursor].frame[frame];
7216}
7217
7218/************************************************************************/
7227struct sprite *get_icon_sprite(const struct tileset *t, enum icon_type icon)
7228{
7229 return t->sprites.icon[icon];
7230}
7231
7232/************************************************************************/
7239{
7240 return t->sprites.user.attention;
7241}
7242
7243/************************************************************************/
7247struct sprite *get_indicator_sprite(const struct tileset *t,
7248 enum indicator_type indicator,
7249 int idx)
7250{
7251 idx = CLIP(0, idx, NUM_TILES_PROGRESS - 1);
7252
7253 fc_assert_ret_val(indicator >= 0 && indicator < INDICATOR_COUNT, NULL);
7254
7255 return t->sprites.indicator[indicator][idx];
7256}
7257
7258/************************************************************************/
7265 const struct unit *punit,
7266 int happy_cost)
7267{
7268 const int unhappy = CLIP(0, happy_cost, MAX_NUM_UPKEEP_SPRITES+1);
7269
7270 if (unhappy > 0) {
7271 return t->sprites.upkeep.unhappy[unhappy - 1];
7272 } else {
7273 return NULL;
7274 }
7275}
7276
7277/************************************************************************/
7283struct sprite *get_unit_upkeep_sprite(const struct tileset *t,
7285 const struct unit *punit,
7286 const int *upkeep_cost)
7287{
7288 const int upkeep = CLIP(0, upkeep_cost[otype], MAX_NUM_UPKEEP_SPRITES + 1);
7289
7290 if (upkeep > 0) {
7291 return t->sprites.upkeep.output[otype][upkeep - 1];
7292 } else {
7293 return NULL;
7294 }
7295}
7296
7297/************************************************************************/
7301struct sprite *get_basic_fog_sprite(const struct tileset *t)
7302{
7303 return t->sprites.tx.fog;
7304}
7305
7306/************************************************************************/
7309struct color_system *get_color_system(const struct tileset *t)
7310{
7311 return t->color_system;
7312}
7313
7314/************************************************************************/
7318{
7319 char *default_theme_name = NULL;
7320 size_t default_theme_name_sz = 0;
7321 int i;
7322
7323 switch (get_gui_type()) {
7324 case GUI_GTK3_22:
7327 break;
7328 case GUI_GTK4:
7331 break;
7332 case GUI_GTK5:
7335 break;
7336 case GUI_SDL2:
7339 break;
7340 case GUI_SDL3:
7343 break;
7344 case GUI_STUB:
7345 case GUI_QT:
7346 case GUI_SDL:
7347 case GUI_WEB:
7348 case GUI_GTK2:
7349 case GUI_GTK3:
7350 break;
7351 }
7352
7354 /* Theme is not supported by this client. */
7355 return;
7356 }
7357
7358 for (i = 0; i < t->num_preferred_themes; i++) {
7361 log_debug("trying theme \"%s\".", t->preferred_themes[i]);
7362 if (load_theme(t->preferred_themes[i])) {
7365 return;
7366 }
7367 }
7368 }
7369 }
7370 log_verbose("The tileset doesn't specify preferred themes or none of its "
7371 "preferred themes can be used. Using system default.");
7373}
7374
7375/************************************************************************/
7378void tileset_init(struct tileset *t)
7379{
7380 int wi;
7381
7382 /* We currently have no city sprites loaded. */
7383 t->sprites.city.tile = NULL;
7384
7385 for (wi = 0; wi < NUM_WALL_TYPES; wi++) {
7386 t->sprites.city.wall[wi] = NULL;
7387 }
7389
7391
7392 t->sprites.background.color = NULL;
7393 t->sprites.background.graphic = NULL;
7394
7395 player_slots_iterate(pslot) {
7396 int edge, j, id = player_slot_index(pslot);
7397
7398 for (edge = 0; edge < EDGE_COUNT; edge++) {
7399 for (j = 0; j < 2; j++) {
7401 }
7402 }
7403
7404 t->sprites.player[id].color = NULL;
7407
7408 t->max_upkeep_height = 0;
7409}
7410
7411/************************************************************************/
7420 struct drawn_sprite *sprs,
7421 int layer,
7422 struct terrain *pterrain)
7423{
7424 struct drawn_sprite *save_sprs = sprs;
7425 struct drawing_data *draw = t->sprites.drawing[terrain_index(pterrain)];
7426
7427 struct terrain *tterrain_near[8];
7429
7430 struct tile dummy_tile; /* :( */
7431
7432 int i;
7433
7434
7435 memset(&dummy_tile, 0, sizeof(struct tile));
7436
7437 for (i = 0; i < 8; i++) {
7438 tterrain_near[i] = pterrain;
7440 }
7441
7442 i = draw->is_reversed ? draw->num_layers - layer - 1 : layer;
7444 pterrain, tterrain_near, draw);
7445
7446 return sprs - save_sprs;
7447}
7448
7449/************************************************************************/
7453 struct drawn_sprite *sprs,
7454 const struct extra_type *pextra)
7455{
7456 int idx = extra_index(pextra);
7457 struct drawn_sprite *saved_sprs = sprs;
7458
7459 switch (t->sprites.extras[idx].extrastyle) {
7460 case ESTYLE_SINGLE1:
7461 case ESTYLE_SINGLE2:
7463 break;
7464 case ESTYLE_CARDINALS:
7466 break;
7470 case ESTYLE_RIVER:
7471 return fill_basic_road_sprite_array(t, sprs, pextra);
7472 case ESTYLE_3LAYER:
7473 return fill_basic_base_sprite_array(t, sprs, pextra);
7474 case ESTYLE_COUNT:
7476 break;
7477 }
7478
7479 return sprs - saved_sprs;
7480}
7481
7482/************************************************************************/
7488 struct drawn_sprite *sprs,
7489 const struct extra_type *pextra)
7490{
7491 struct drawn_sprite *saved_sprs = sprs;
7492 int idx;
7493 int i;
7494 enum extrastyle_id extrastyle;
7495
7496 if (!t || !sprs || !pextra) {
7497 return 0;
7498 }
7499
7500 idx = extra_index(pextra);
7501
7502 if (!(0 <= idx && idx < game.control.num_extra_types)) {
7503 return 0;
7504 }
7505
7506 extrastyle = t->sprites.extras[idx].extrastyle;
7507
7508 if (extrastyle == ESTYLE_RIVER) {
7510 } else {
7511 for (i = 0; i < t->num_valid_tileset_dirs; i++) {
7512 if (!t->valid_tileset_dirs[i]) {
7513 continue;
7514 }
7515 if (extrastyle == ESTYLE_ROAD_ALL_SEPARATE) {
7517 } else if (extrastyle == ESTYLE_ROAD_PARITY_COMBINED) {
7518 if ((i % 2) == 0) {
7519 ADD_FRAME0_SIMPLE(t->sprites.extras[idx].u.road.ru.combo.even[1 << (i / 2)]);
7520 }
7521 } else if (extrastyle == ESTYLE_ROAD_ALL_COMBINED) {
7522 ADD_FRAME0_SIMPLE(t->sprites.extras[idx].u.road.ru.total[1 << i]);
7523 }
7524 }
7525 }
7526
7527 return sprs - saved_sprs;
7528}
7529
7530/************************************************************************/
7536 struct drawn_sprite *sprs,
7537 const struct extra_type *pextra)
7538{
7539 struct drawn_sprite *saved_sprs = sprs;
7540 int idx;
7541
7542 if (!t || !sprs || !pextra) {
7543 return 0;
7544 }
7545
7546 idx = extra_index(pextra);
7547
7548 if (!(0 <= idx && idx < game.control.num_extra_types)) {
7549 return 0;
7550 }
7551
7552#define ADD_FRAME0_IF_NOT_NULL(x) do {\
7553 if ((x) != nullptr) {\
7554 ADD_FRAME0_FULL(x);\
7555 }\
7556} while (FALSE)
7557
7558 /* Corresponds to LAYER_SPECIAL{1,2,3} order. */
7562
7563#undef ADD_FRAME0_IF_NOT_NULL
7564
7565 return sprs - saved_sprs;
7566}
7567
7568/************************************************************************/
7571enum mapview_layer tileset_get_layer(const struct tileset *t, int n)
7572{
7574
7575 return t->layer_order[n];
7576}
7577
7578/************************************************************************/
7582 enum layer_category cat)
7583{
7584 switch (layer) {
7585 case LAYER_BACKGROUND:
7586 case LAYER_TERRAIN1:
7587 case LAYER_DARKNESS:
7588 case LAYER_TERRAIN2:
7589 case LAYER_TERRAIN3:
7590 case LAYER_WATER:
7591 case LAYER_ROADS:
7592 case LAYER_SPECIAL1:
7593 case LAYER_SPECIAL2:
7594 case LAYER_SPECIAL3:
7596 case LAYER_CITY1:
7597 case LAYER_CITY2:
7598 return cat == LAYER_CATEGORY_CITY;
7599 case LAYER_UNIT:
7600 case LAYER_FOCUS_UNIT:
7601 return cat == LAYER_CATEGORY_UNIT;
7602 case LAYER_GRID1:
7603 case LAYER_FOG:
7604 case LAYER_GRID2:
7605 case LAYER_OVERLAYS:
7606 case LAYER_TILELABEL:
7607 case LAYER_CITYBAR:
7608 case LAYER_GOTO:
7609 case LAYER_WORKERTASK:
7610 case LAYER_EDITOR:
7611 case LAYER_INFRAWORK:
7612 return FALSE;
7613 case LAYER_COUNT:
7614 break; /* and fail below */
7615 }
7616
7617 fc_assert_msg(FALSE, "Unknown layer category: %d", cat);
7618 return FALSE;
7619}
7620
7621/************************************************************************/
7624void tileset_player_init(struct tileset *t, struct player *pplayer)
7625{
7626 int plrid, i, j;
7627 struct sprite *color;
7628
7629 fc_assert_ret(pplayer != NULL);
7630
7631 plrid = player_index(pplayer);
7632 fc_assert_ret(plrid >= 0);
7634
7635 /* Free all data before recreating it. */
7637
7638 if (player_has_color(pplayer)) {
7640 = create_plr_sprite(get_player_color(t, pplayer));
7641 } else {
7642 /* XXX: if player hasn't been assigned a color, perhaps there's no
7643 * point proceeding with an arbitrary color; this should only happen
7644 * in pregame. Probably blank sprites would be better. */
7645
7646 fc_assert_ret(t->sprites.background.color != NULL);
7647
7648 color = t->sprites.background.color;
7649 }
7650
7652 = crop_sprite(color, 0, 0,
7654 t->sprites.mask.tile, 0, 0, t->scale, FALSE);
7655
7656 for (i = 0; i < EDGE_COUNT; i++) {
7657 for (j = 0; j < 2; j++) {
7658 struct sprite *s;
7659
7660 if (color && t->sprites.grid.borders[i][j]) {
7661 s = crop_sprite(color, 0, 0,
7663 t->sprites.grid.borders[i][j], 0, 0, 1.0f, FALSE);
7664 } else {
7665 s = t->sprites.grid.borders[i][j];
7666 }
7667 t->sprites.player[plrid].grid_borders[i][j] = s;
7668 }
7669 }
7670}
7671
7672/************************************************************************/
7675static void tileset_player_free(struct tileset *t, int plrid)
7676{
7677 int i, j;
7678
7679 fc_assert_ret(plrid >= 0);
7681
7682 if (t->sprites.player[plrid].color) {
7685 }
7686 if (t->sprites.player[plrid].background) {
7689 }
7690
7691 for (i = 0; i < EDGE_COUNT; i++) {
7692 for (j = 0; j < 2; j++) {
7693 if (t->sprites.player[plrid].grid_borders[i][j]) {
7696 }
7697 }
7698 }
7699}
7700
7701/************************************************************************/
7705{
7706 /* Free all data before recreating it. */
7708
7709 /* Generate background color */
7710 t->sprites.background.color
7712
7713 /* Chop up and build the background graphics. */
7714 t->sprites.background.graphic
7715 = crop_sprite(t->sprites.background.color, 0, 0,
7717 t->sprites.mask.tile, 0, 0, t->scale, FALSE);
7718}
7719
7720/************************************************************************/
7724{
7725 if (t->sprites.background.color) {
7726 free_sprite(t->sprites.background.color);
7727 t->sprites.background.color = NULL;
7728 }
7729
7730 if (t->sprites.background.graphic) {
7731 free_sprite(t->sprites.background.graphic);
7732 t->sprites.background.graphic = NULL;
7733 }
7734}
7735
7736/************************************************************************/
7740{
7741 int i;
7742
7743 for (i = 0; i < ESTYLE_COUNT; i++) {
7744 if (t->style_lists[i] != NULL) {
7747 }
7748 }
7749
7750 if (t->flagged_bases_list != NULL) {
7753 }
7754
7755 if (t->sprites.style_citizen_sets.sets != NULL) {
7757 }
7758
7761 * sizeof(t->sprites.style_citizen_sets.sets[0]));
7762}
7763
7764/************************************************************************/
7768{
7769 return !tileset_update;
7770}
7771
7772/************************************************************************/
7775const char *tileset_name_get(struct tileset *t)
7776{
7777 return t->given_name;
7778}
7779
7780/************************************************************************/
7783const char *tileset_version(struct tileset *t)
7784{
7785 return t->version;
7786}
7787
7788/************************************************************************/
7791const char *tileset_summary(struct tileset *t)
7792{
7793 return t->summary;
7794}
7795
7796/************************************************************************/
7799const char *tileset_description(struct tileset *t)
7800{
7801 return t->description;
7802}
7803
7804/************************************************************************/
7808{
7809 return t->for_ruleset;
7810}
7811
7812/************************************************************************/
7816{
7817 return t->ts_topo_idx;
7818}
7819
7820/************************************************************************/
7824{
7825 return t->svg_height;
7826}
7827
7828/************************************************************************/
7831struct sprite *load_popup_sprite(const char *tag)
7832{
7833 return load_sprite(tileset, tag, TRUE, TRUE, FALSE);
7834}
7835
7836/************************************************************************/
7839void unload_popup_sprite(const char *tag)
7840{
7841 unload_sprite(tileset, tag);
7842}
#define str
Definition astring.c:76
#define n
Definition astring.c:77
#define BV_CLR_ALL(bv)
Definition bitvector.h:103
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
struct canvas int int struct sprite int int int int height
Definition canvas_g.h:44
struct canvas int int int int struct sprite *sprite struct canvas struct color * pcolor
Definition canvas_g.h:56
struct canvas int int struct sprite int int offset_y
Definition canvas_g.h:44
struct canvas int int struct sprite int offset_x
Definition canvas_g.h:44
struct canvas int int struct sprite int int int width
Definition canvas_g.h:44
bool has_capabilities(const char *us, const char *them)
Definition capability.c:88
bool base_city_celebrating(const struct city *pcity)
Definition city.c:1637
const char * city_style_rule_name(const int style)
Definition city.c:1765
const char * get_output_identifier(Output_type_id output)
Definition city.c:619
bool city_can_be_built_here(const struct civ_map *nmap, const struct tile *ptile, const struct unit *punit, bool hut_test)
Definition city.c:1487
bool city_base_to_city_map(int *city_map_x, int *city_map_y, const struct city *const pcity, const struct tile *map_tile)
Definition city.c:281
bool city_tile_to_city_map(int *city_map_x, int *city_map_y, const int city_radius_sq, const struct tile *city_center, const struct tile *map_tile)
Definition city.c:264
static const struct city struct citystyle * city_styles
Definition city.c:84
int city_tile_output(const struct city *pcity, const struct tile *ptile, bool is_celebrating, Output_type_id otype)
Definition city.c:1283
bool city_can_work_tile(const struct city *pcity, const struct tile *ptile)
Definition city.c:1456
static citizens city_size_get(const struct city *pcity)
Definition city.h:569
citizen_category
Definition city.h:265
@ CITIZEN_LAST
Definition city.h:270
@ CITIZEN_SPECIALIST
Definition city.h:271
@ CITIZEN_ANGRY
Definition city.h:269
@ CITIZEN_HAPPY
Definition city.h:266
@ CITIZEN_CONTENT
Definition city.h:267
@ CITIZEN_UNHAPPY
Definition city.h:268
#define output_type_iterate(output)
Definition city.h:846
#define city_owner(_pcity_)
Definition city.h:563
#define MAX_CITY_SIZE
Definition city.h:104
#define output_type_iterate_end
Definition city.h:852
void generate_citydlg_dimensions(void)
struct civclient client
enum client_states client_state(void)
#define client_player()
client_states
Definition client_main.h:43
@ C_S_RUNNING
Definition client_main.h:47
@ C_S_OVER
Definition client_main.h:48
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
bool client_city_can_work_tile(const struct city *pcity, const struct tile *ptile)
Definition climap.c:133
void color_system_free(struct color_system *colors)
struct color * get_player_color(const struct tileset *t, const struct player *pplayer)
struct color_system * color_system_read(struct section_file *file)
struct color * ensure_color(struct rgbcolor *rgb)
bool player_has_color(const struct player *pplayer)
char * incite_cost
Definition comments.c:76
bool unit_is_in_focus(const struct unit *punit)
Definition control.c:388
bool should_ask_server_for_actions(const struct unit *punit)
Definition control.c:339
struct unit_list * get_units_in_focus(void)
Definition control.c:177
struct unit * find_visible_unit(struct tile *ptile)
Definition control.c:822
static void road(QVariant data1, QVariant data2)
Definition dialogs.cpp:2945
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:78
int int id
Definition editgui_g.h:28
bool editor_is_active(void)
Definition editor.c:346
bool editor_tile_is_selected(const struct tile *ptile)
Definition editor.c:1117
int get_city_bonus(const struct city *pcity, enum effect_type effect_type)
Definition effects.c:842
int get_target_bonus_effects(struct effect_list *plist, const struct req_context *context, const struct req_context *other_context, enum effect_type effect_type)
Definition effects.c:744
enum event_type event
Definition events.c:81
static struct @25 events[]
const char * get_event_tag(enum event_type event)
Definition events.c:276
char * tag_name
Definition events.c:77
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1128
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
static struct extra_type extras[MAX_EXTRA_TYPES]
Definition extras.c:31
const char * extra_rule_name(const struct extra_type *pextra)
Definition extras.c:203
bool is_extra_removed_by(const struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:353
int extra_count(void)
Definition extras.c:153
#define extra_type_iterate(_p)
Definition extras.h:315
#define extra_type_list_iterate(extralist, pextra)
Definition extras.h:165
#define extra_type_iterate_end
Definition extras.h:321
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_index(_e_)
Definition extras.h:183
#define extra_type_list_iterate_end
Definition extras.h:167
#define extra_road_get(_e_)
Definition extras.h:191
#define MAX_VET_LEVELS
Definition fc_types.h:49
#define DIR8_MAGIC_MAX
Definition fc_types.h:329
#define MAX_NUM_ITEMS
Definition fc_types.h:40
int Tech_type_id
Definition fc_types.h:237
#define SP_MAX
Definition fc_types.h:268
int Specialist_type_id
Definition fc_types.h:235
#define MAX_NUM_PLAYER_SLOTS
Definition fc_types.h:32
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
#define MAX_LEN_NAME
Definition fc_types.h:67
@ O_SHIELD
Definition fc_types.h:102
@ O_FOOD
Definition fc_types.h:102
@ O_TRADE
Definition fc_types.h:102
@ O_SCIENCE
Definition fc_types.h:102
@ O_LUXURY
Definition fc_types.h:102
@ O_GOLD
Definition fc_types.h:102
@ O_LAST
Definition fc_types.h:102
@ BORDERS_DISABLED
Definition fc_types.h:730
enum output_type_id Output_type_id
Definition fc_types.h:238
#define _(String)
Definition fcintl.h:67
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
bool goto_is_active(void)
Definition goto.c:1070
goto_tile_state
Definition goto.h:25
@ GTS_EXHAUSTED_MP
Definition goto.h:28
@ GTS_MP_LEFT
Definition goto.h:27
@ GTS_TURN_STEP
Definition goto.h:26
@ GTS_COUNT
Definition goto.h:30
Government_type_id government_index(const struct government *pgovern)
Definition government.c:84
const char * government_rule_name(const struct government *pgovern)
Definition government.c:135
#define governments_iterate(NAME_pgov)
Definition government.h:127
#define G_LAST
Definition government.h:50
#define governments_iterate_end
Definition government.h:130
struct city * owner
Definition citydlg.c:226
void show_tileset_error(bool fatal, const char *tset_name, const char *msg)
Definition dialogs.c:1540
void tileset_type_set(enum ts_type type)
Definition graphics.c:53
enum gui_type get_gui_type(void)
Definition gui_main.c:2078
void dirty_all(void)
Definition mapview.c:456
void tileset_changed(void)
Definition mapview.c:782
GType type
Definition repodlgs.c:1313
void free_sprite(struct sprite *s)
Definition sprite.c:278
struct sprite * create_sprite(int width, int height, struct color *pcolor)
Definition sprite.c:84
struct sprite * sprite_scale(struct sprite *src, int new_w, int new_h)
Definition sprite.c:291
struct sprite * load_gfxnumber(int num)
Definition sprite.c:526
struct sprite * load_gfxfile(const char *filename, bool svgflag)
Definition sprite.c:170
const char ** gfx_fileextensions(void)
Definition sprite.c:117
bool popup_theme_suggestion_dialog(const char *theme_name)
Definition theme_dlg.c:46
static bool load_theme
Definition theme_dlg.c:30
void gui_clear_theme(void)
Definition themes.c:72
struct client_properties gui_properties
void boot_help_texts(void)
Definition helpdata.c:768
const char * improvement_rule_name(const struct impr_type *pimprove)
Impr_type_id improvement_index(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
#define fc_assert_msg(condition, message,...)
Definition log.h:182
#define fc_assert_ret(condition)
Definition log.h:192
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define log_fatal(message,...)
Definition log.h:101
#define fc_assert_action(condition, action)
Definition log.h:188
#define log_debug(message,...)
Definition log.h:116
#define log_normal(message,...)
Definition log.h:108
#define log_base(level, message,...)
Definition log.h:95
log_level
Definition log.h:29
@ LOG_ERROR
Definition log.h:31
@ LOG_DEBUG
Definition log.h:35
@ LOG_NORMAL
Definition log.h:33
@ LOG_FATAL
Definition log.h:30
@ LOG_VERBOSE
Definition log.h:34
#define log_error(message,...)
Definition log.h:104
#define fc_assert_ret_val_msg(condition, val, message,...)
Definition log.h:209
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:2038
enum direction8 dir_ccw(enum direction8 dir)
Definition map.c:1344
bool is_valid_dir(enum direction8 dir)
Definition map.c:1401
enum direction8 dir_cw(enum direction8 dir)
Definition map.c:1315
struct tile * mapstep(const struct civ_map *nmap, const struct tile *ptile, enum direction8 dir)
Definition map.c:384
static int img_index(const int x, const int y, const struct img *pimg)
Definition mapimg.c:1997
struct city * find_city_or_settler_near_tile(const struct tile *ptile, struct unit **punit)
void update_map_canvas_visible(void)
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
struct view mapview
struct tile * get_center_tile_mapcanvas(void)
bool mapdeco_is_highlight_set(const struct tile *ptile)
#define NUM_CITY_COLORS
void center_tile_mapcanvas(const struct tile *ptile)
void update_map_canvas(int canvas_x, int canvas_y, int width, int height)
const struct tile * center_tile
struct tile * client_infratile(void)
const char * describe_topology(int topo)
bool can_slide
bool mapdeco_is_crosshair_set(const struct tile *ptile)
@ TOPO_INCOMP_HARD
#define H(x, y, z)
Definition md5.c:92
#define fc_calloc(n, esz)
Definition mem.h:38
#define fc_strdup(str)
Definition mem.h:43
#define fc_realloc(ptr, sz)
Definition mem.h:36
#define fc_malloc(sz)
Definition mem.h:34
void menus_init(void)
const char * modpack_tileset_target(const char *name)
Definition modpack.c:329
void modpack_tileset_cache_iterate(mrc_cb cb, void *data)
Definition modpack.c:360
bool is_native_tile(const struct unit_type *punittype, const struct tile *ptile)
Definition movement.c:362
#define SINGLE_MOVE
Definition movement.h:26
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
Nation_type_id nation_count(void)
Definition nation.c:528
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:480
struct nation_type * nation_of_player(const struct player *pplayer)
Definition nation.c:458
struct nation_type * nation_of_city(const struct city *pcity)
Definition nation.c:470
Nation_type_id nation_index(const struct nation_type *pnation)
Definition nation.c:518
#define nations_iterate_end
Definition nation.h:338
#define nations_iterate(NAME_pnation)
Definition nation.h:335
void option_set_default_ts(struct tileset *t)
Definition options.c:6937
const char * option_str_get(const struct option *poption)
Definition options.c:944
int option_get_cb_data(const struct option *poption)
Definition options.c:838
struct client_options gui_options
Definition options.c:71
int len
Definition packhand.c:128
bool player_in_city_map(const struct player *pplayer, const struct tile *ptile)
Definition player.c:1257
int player_slot_index(const struct player_slot *pslot)
Definition player.c:428
int player_index(const struct player *pplayer)
Definition player.c:831
#define players_iterate_end
Definition player.h:542
#define players_iterate(_pplayer)
Definition player.h:537
#define player_slots_iterate(_pslot)
Definition player.h:528
#define player_slots_iterate_end
Definition player.h:532
#define fc_randomly(_seed, _size)
Definition rand.h:73
struct section_file * secfile_load(const char *filename, bool allow_duplicates)
Definition registry.c:51
const char * secfile_error(void)
const char * section_name(const struct section *psection)
void secfile_destroy(struct section_file *secfile)
void secfile_check_unused(const struct section_file *secfile)
bool secfile_lookup_int(const struct section_file *secfile, int *ival, const char *path,...)
struct section_list * secfile_sections_by_name_prefix(const struct section_file *secfile, const char *prefix)
const char ** secfile_lookup_str_vec(const struct section_file *secfile, size_t *dim, const char *path,...)
struct entry * secfile_entry_lookup(const struct section_file *secfile, const char *path,...)
const char * secfile_lookup_str(const struct section_file *secfile, const char *path,...)
bool secfile_lookup_bool_default(const struct section_file *secfile, bool def, const char *path,...)
int secfile_lookup_int_default(const struct section_file *secfile, int def, const char *path,...)
const char * secfile_lookup_str_default(const struct section_file *secfile, const char *def, const char *path,...)
bool secfile_lookup_bool(const struct section_file *secfile, bool *bval, const char *path,...)
#define section_list_iterate(seclist, psection)
#define secfile_entry_ignore(_sfile_, _fmt_,...)
#define section_list_iterate_end
#define secfile_entry_ignore_by_path(_sfile_, _path_)
bool is_cardinal_only_road(const struct extra_type *pextra)
Definition road.c:489
struct setting_list * level[OLEVELS_NUM]
Definition settings.c:190
const char * fileinfoname(const struct strvec *dirs, const char *filename)
Definition shared.c:1094
const struct strvec * get_data_dirs(void)
Definition shared.c:886
#define CLIP(lower, current, upper)
Definition shared.h:57
#define ARRAY_SIZE(x)
Definition shared.h:85
#define MAX(x, y)
Definition shared.h:54
#define XOR(p, q)
Definition shared.h:71
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:110
#define specialist_type_iterate_end
Definition specialist.h:85
#define specialist_type_iterate(sp)
Definition specialist.h:79
size_t size
Definition specvec.h:72
struct sprite int int int int struct sprite * mask
Definition sprite_g.h:32
struct sprite int int y
Definition sprite_g.h:31
struct sprite int int int int struct sprite int int float scale
Definition sprite_g.h:33
struct sprite int x
Definition sprite_g.h:31
crop_sprite
Definition sprite_g.h:30
struct sprite int int int int struct sprite int int float bool smooth get_sprite_dimensions
Definition sprite_g.h:36
int main(int argc, char *argv[])
static bool wall(char *str, bool check)
Definition stdinhand.c:1911
void strvec_append(struct strvec *psv, const char *string)
struct strvec * strvec_new(void)
struct sprite ** sprites
Definition tilespec.c:172
int time
Definition tilespec.c:170
bool show_always
Definition tilespec.c:173
int time_per_frame
Definition tilespec.c:171
int frames
Definition tilespec.c:169
struct sprite * sprite[MAX_NUM_CITIZEN_SPRITES]
Definition tilespec.c:233
struct citizen_graphic citizen[CITIZEN_LAST]
Definition tilespec.c:237
struct citizen_graphic specialist[SP_MAX]
Definition tilespec.c:238
struct city_style_threshold * land_thresholds
Definition tilespec.c:218
struct city_sprite::@260 * styles
int land_num_thresholds
Definition tilespec.c:217
int num_styles
Definition tilespec.c:220
struct sprite * sprite
Definition tilespec.c:212
Definition city.h:318
citizens size
Definition city.h:330
struct sprite_vector occupancy
Definition tilespec.h:338
struct civ_game::@32::@35 client
struct rgbcolor * plr_bg_color
Definition game.h:103
struct packet_ruleset_control control
Definition game.h:83
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:119
int topology_id
Definition map_types.h:72
struct connection conn
Definition client_main.h:96
bool draw_native
Definition options.h:216
bool draw_specials
Definition options.h:208
bool draw_city_output
Definition options.h:195
char gui_sdl3_default_theme_name[512]
Definition options.h:442
bool draw_mines
Definition options.h:206
bool draw_borders
Definition options.h:215
bool draw_fortress_airbase
Definition options.h:207
bool draw_unit_stack_size
Definition options.h:219
bool draw_irrigation
Definition options.h:205
bool draw_terrain
Definition options.h:202
bool draw_units
Definition options.h:212
int default_topology
Definition options.h:123
bool draw_fog_of_war
Definition options.h:214
bool draw_unit_shields
Definition options.h:218
char gui_sdl2_default_theme_name[512]
Definition options.h:429
bool draw_cities
Definition options.h:211
bool draw_map_grid
Definition options.h:196
bool draw_focus_unit
Definition options.h:213
bool draw_paths
Definition options.h:204
bool draw_city_outlines
Definition options.h:194
bool draw_coastline
Definition options.h:203
bool draw_full_citybar
Definition options.h:217
bool draw_pollution
Definition options.h:210
char gui_gtk5_default_theme_name[512]
Definition options.h:382
char gui_gtk4_default_theme_name[512]
Definition options.h:342
char gui_gtk3_22_default_theme_name[512]
Definition options.h:302
bool solid_color_behind_units
Definition options.h:150
struct client_properties::@230 views
Definition colors.h:21
bool established
Definition connection.h:140
struct player * playing
Definition connection.h:151
int match_index[1+MAX_NUM_MATCH_WITH]
Definition tilespec.c:190
enum match_style match_style
Definition tilespec.c:189
enum sprite_type sprite_type
Definition tilespec.c:193
struct sprite_vector allocated
Definition tilespec.c:201
struct sprite * match[MAX_INDEX_CARDINAL]
Definition tilespec.c:196
struct sprite_vector base
Definition tilespec.c:195
struct sprite ** cells
Definition tilespec.c:197
bool is_reversed
Definition tilespec.c:204
struct sprite * blend[4]
Definition tilespec.c:208
struct drawing_data::drawing_layer layer[MAX_NUM_LAYERS]
struct sprite * blender
Definition tilespec.c:207
char * name
Definition tilespec.c:179
char rmact_gfx[MAX_LEN_NAME]
Definition extras.h:102
char act_gfx_alt[MAX_LEN_NAME]
Definition extras.h:100
struct extra_type_list * hiders
Definition extras.h:144
char rmact_gfx_alt[MAX_LEN_NAME]
Definition extras.h:103
struct road_type * road
Definition extras.h:155
char rmact_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:104
char graphic_alt[MAX_LEN_NAME]
Definition extras.h:98
char activity_gfx[MAX_LEN_NAME]
Definition extras.h:99
char act_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:101
char graphic_str[MAX_LEN_NAME]
Definition extras.h:97
char graphic_alt[MAX_LEN_NAME]
Definition government.h:60
char graphic_str[MAX_LEN_NAME]
Definition government.h:59
char graphic_str[MAX_LEN_NAME]
Definition improvement.h:55
char graphic_alt2[MAX_LEN_NAME]
Definition improvement.h:57
char graphic_alt[MAX_LEN_NAME]
Definition improvement.h:56
struct anim * dir[8]
Definition tilespec.c:384
struct sprite * graphic
Definition tilespec.c:414
struct sprite * tax_gold
Definition tilespec.c:257
struct sprite * government[G_LAST]
Definition tilespec.c:269
struct anim * total[MAX_INDEX_VALID]
Definition tilespec.c:392
struct sprite_vector nation_shield
Definition tilespec.c:277
struct citizen_set default_citizens
Definition tilespec.c:279
struct sprite * loaded
Definition tilespec.c:311
struct sprite * output[O_LAST][MAX_NUM_UPKEEP_SPRITES]
Definition tilespec.c:323
struct sprite ** stack
Definition tilespec.c:310
struct named_sprites::@272 grid
struct named_sprites::@268 path
struct anim * foreground
Definition tilespec.c:372
struct sprite * infratile
Definition tilespec.c:355
struct anim * corner[8]
Definition tilespec.c:381
struct sprite * background
Definition tilespec.c:419
struct sprite * frame[NUM_CURSOR_FRAMES]
Definition tilespec.c:285
struct sprite * patrol
Definition tilespec.c:314
struct sprite * spaceship[SPACESHIP_COUNT]
Definition tilespec.c:282
struct sprite * rmact
Definition tilespec.c:366
struct sprite * selected[EDGE_COUNT]
Definition tilespec.c:405
struct named_sprites::@271::@277::@279::@280::@281 combo
int num_stack_sprites
Definition tilespec.c:292
struct anim * facing[U_LAST][DIR8_MAGIC_MAX][ACTIVITY_LAST]
Definition tilespec.c:273
struct sprite * transform
Definition tilespec.c:312
struct sprite * tile_shieldnum[NUM_TILES_DIGITS]
Definition tilespec.c:332
struct sprite ** fullfog
Definition tilespec.c:360
struct sprite_vector unworked_tile_overlay
Definition tilespec.c:340
enum extrastyle_id extrastyle
Definition tilespec.c:367
struct sprite * tile_foodnum[NUM_TILES_DIGITS]
Definition tilespec.c:331
struct named_sprites::@271 extras[MAX_EXTRA_TYPES]
struct sprite * turns[NUM_TILES_DIGITS]
Definition tilespec.c:347
struct sprite_vector nation_flag
Definition tilespec.c:276
struct sprite * nonnative
Definition tilespec.c:404
struct named_sprites::@275 player[MAX_NUM_PLAYER_SLOTS]
struct sprite * plant
Definition tilespec.c:307
bool no_more_stack_sprites
Definition tilespec.c:293
struct city_sprite * single_wall
Definition tilespec.c:336
struct sprite * indicator[INDICATOR_COUNT][NUM_TILES_PROGRESS]
Definition tilespec.c:247
struct sprite * borders[EDGE_COUNT][2]
Definition tilespec.c:407
struct sprite * size_tens[NUM_TILES_DIGITS]
Definition tilespec.c:329
struct city_sprite * tile
Definition tilespec.c:334
union named_sprites::@271::@277 u
struct sprite * disorder
Definition tilespec.c:326
struct sprite * tile_tradenum[NUM_TILES_DIGITS]
Definition tilespec.c:333
struct sprite * unworked_tile
Definition tilespec.c:264
struct named_sprites::@268::@276 s[GTS_COUNT]
struct sprite * waypoint
Definition tilespec.c:351
struct sprite * pillage
Definition tilespec.c:308
struct named_sprites::@270 tx
struct sprite * fortified
Definition tilespec.c:303
struct sprite * dither_tile
Definition tilespec.c:258
struct sprite * coastline[EDGE_COUNT]
Definition tilespec.c:406
struct sprite * tired
Definition tilespec.c:318
struct style_citizen_set style_citizen_sets
Definition tilespec.c:280
struct sprite * treaty_thumb[2]
Definition tilespec.c:249
struct sprite * sentry
Definition tilespec.c:309
struct sprite * tax_luxury
Definition tilespec.c:257
struct sprite_vector unit
Definition tilespec.c:288
struct sprite * building[B_LAST]
Definition tilespec.c:268
struct sprite * turns_hundreds[NUM_TILES_DIGITS]
Definition tilespec.c:349
struct anim * isolated
Definition tilespec.c:378
struct sprite * unhappy[MAX_NUM_UPKEEP_SPRITES]
Definition tilespec.c:321
struct sprite_vector worked_tile_overlay
Definition tilespec.c:339
struct named_sprites::@271::@277::@279 road
struct sprite * darkness[MAX_INDEX_CARDINAL]
Definition tilespec.c:361
struct sprite * tax_science
Definition tilespec.c:257
struct named_sprites::@261 mask
struct anim * select
Definition tilespec.c:294
struct named_sprites::@271::@277::@278 bmf
struct sprite * specific
Definition tilespec.c:346
struct sprite * color
Definition tilespec.c:413
struct sprite * unavailable
Definition tilespec.c:403
struct sprite * worked_tile
Definition tilespec.c:263
struct river_sprites rivers
Definition tilespec.c:393
struct drawing_data * drawing[MAX_NUM_ITEMS]
Definition tilespec.c:422
struct sprite * go_to
Definition tilespec.c:305
struct citybar_sprites citybar
Definition tilespec.c:342
struct sprite * auto_explore
Definition tilespec.c:302
struct sprite * turns_tens[NUM_TILES_DIGITS]
Definition tilespec.c:348
struct sprite * tech[A_LAST]
Definition tilespec.c:267
struct sprite * nuke
Definition tilespec.c:289
struct named_sprites::@264 explode
struct anim * action_decision_want
Definition tilespec.c:296
struct sprite * convert
Definition tilespec.c:315
struct sprite * worked[EDGE_COUNT]
Definition tilespec.c:402
struct sprite_vector overlays
Definition tilespec.c:410
struct editor_sprites editor
Definition tilespec.c:343
struct named_sprites::@263 cursor[CURSOR_LAST]
struct sprite * size_hundreds[NUM_TILES_DIGITS]
Definition tilespec.c:330
struct sprite * activity
Definition tilespec.c:364
struct named_sprites::@262 units
struct anim * single
Definition tilespec.c:369
struct anim * odd[MAX_INDEX_HALF]
Definition tilespec.c:389
union named_sprites::@271::@277::@279::@280 ru
struct sprite * size[NUM_TILES_DIGITS]
Definition tilespec.c:328
struct sprite * fortifying
Definition tilespec.c:304
struct sprite * main[EDGE_COUNT]
Definition tilespec.c:399
struct sprite * events[E_COUNT]
Definition tilespec.c:254
struct named_sprites::@266 upkeep
struct named_sprites::@273 colors
struct sprite * auto_attack
Definition tilespec.c:300
struct sprite * icon[ICON_COUNT]
Definition tilespec.c:252
struct anim * even[MAX_INDEX_HALF]
Definition tilespec.c:387
struct city_sprite * wall[NUM_WALL_TYPES]
Definition tilespec.c:337
struct anim * middleground
Definition tilespec.c:374
struct anim * background
Definition tilespec.c:375
struct sprite * connect
Definition tilespec.c:313
struct sprite * fog
Definition tilespec.c:358
struct sprite * arrow[ARROW_LAST]
Definition tilespec.c:250
struct named_sprites::@269 user
struct sprite * grid_borders[EDGE_COUNT][2]
Definition tilespec.c:417
struct anim * cardinals[MAX_INDEX_CARDINAL]
Definition tilespec.c:370
struct named_sprites::@267 city
struct sprite * attention
Definition tilespec.c:354
struct city_sprite * occupied
Definition tilespec.c:338
struct sprite * tile
Definition tilespec.c:261
struct sprite * cultivate
Definition tilespec.c:306
struct sprite * auto_worker
Definition tilespec.c:301
struct sprite * lowfuel
Definition tilespec.c:317
char flag_graphic_str[MAX_LEN_NAME]
Definition nation.h:103
char flag_graphic_alt[MAX_LEN_NAME]
Definition nation.h:104
enum borders_mode borders
Definition goto.c:52
struct anim * outlet[MAX_INDEX_CARDINAL]
Definition tilespec.c:226
struct anim * spec[MAX_INDEX_CARDINAL]
Definition tilespec.c:224
struct sprite * sprite
Definition themespec.c:109
char * file
Definition themespec.c:100
struct specfile * sf
Definition themespec.c:103
char * file_name
Definition themespec.c:80
struct sprite * big_sprite
Definition themespec.c:79
char graphic_alt[MAX_LEN_NAME]
Definition specialist.h:36
Definition map.c:40
struct citizen_set * sets
Definition tilespec.c:242
char graphic_alt2[MAX_LEN_NAME]
Definition terrain.h:82
char graphic_alt[MAX_LEN_NAME]
Definition terrain.h:81
char graphic_str[MAX_LEN_NAME]
Definition terrain.h:80
Definition tile.h:50
char * spec_sprite
Definition tile.h:67
struct unit_list * units
Definition tile.h:58
struct extra_type * placing
Definition tile.h:61
struct city * worked
Definition tile.h:59
char given_name[MAX_LEN_NAME]
Definition tilespec.c:503
int num_cardinal_tileset_dirs
Definition tilespec.c:557
int occupied_offset_x
Definition tilespec.c:550
int stack_size_offset_y
Definition tilespec.c:549
struct named_sprites sprites
Definition tilespec.c:579
int ts_topo_idx
Definition tilespec.c:517
int hex_height
Definition tilespec.c:516
enum fog_style fogstyle
Definition tilespec.c:533
int normal_tile_height
Definition tilespec.c:519
int unit_tile_width
Definition tilespec.c:521
int city_offset_y
Definition tilespec.c:539
char * main_intro_filename
Definition tilespec.c:529
enum ts_type type
Definition tilespec.c:515
int city_size_offset_x
Definition tilespec.c:540
int num_preferred_themes
Definition tilespec.c:587
char version[MAX_LEN_NAME]
Definition tilespec.c:504
int default_time_per_frame
Definition tilespec.c:527
int full_tile_height
Definition tilespec.c:520
int small_sprite_width
Definition tilespec.c:522
char ** preferred_themes
Definition tilespec.c:588
struct extra_type_list * flagged_bases_list
Definition tilespec.c:585
enum darkness_style darkness_style
Definition tilespec.c:534
int activity_offset_x
Definition tilespec.c:544
int citybar_offset_y
Definition tilespec.c:542
int normal_tile_width
Definition tilespec.c:519
float scale
Definition tilespec.c:509
int svg_height
Definition tilespec.c:525
int unit_tile_height
Definition tilespec.c:521
int hex_width
Definition tilespec.c:516
int select_offset_y
Definition tilespec.c:547
int city_flag_offset_x
Definition tilespec.c:537
int unit_flag_offset_x
Definition tilespec.c:536
int occupied_offset_y
Definition tilespec.c:551
char * description
Definition tilespec.c:508
int max_upkeep_height
Definition tilespec.c:524
int unit_flag_offset_y
Definition tilespec.c:536
int unit_upkeep_offset_y
Definition tilespec.c:552
struct estyle_hash * estyle_hash
Definition tilespec.c:575
char * for_ruleset
Definition tilespec.c:511
int activity_offset_y
Definition tilespec.c:545
int num_index_valid
Definition tilespec.c:558
int select_offset_x
Definition tilespec.c:546
int num_index_cardinal
Definition tilespec.c:558
int full_tile_width
Definition tilespec.c:520
struct small_sprite_list * small_sprites
Definition tilespec.c:567
struct extra_type_list * style_lists[ESTYLE_COUNT]
Definition tilespec.c:583
enum direction8 unit_default_orientation
Definition tilespec.c:531
struct tileset::tileset_layer layers[MAX_NUM_LAYERS]
int small_sprite_height
Definition tilespec.c:522
int city_size_offset_y
Definition tilespec.c:540
struct sprite_hash * sprite_hash
Definition tilespec.c:570
int unit_upkeep_small_offset_y
Definition tilespec.c:553
int unit_offset_x
Definition tilespec.c:538
int unit_offset_y
Definition tilespec.c:538
enum mapview_layer layer_order[LAYER_COUNT]
Definition tilespec.c:513
int city_offset_x
Definition tilespec.c:539
struct anim_hash * anim_hash
Definition tilespec.c:577
int priority
Definition tilespec.c:505
enum direction8 cardinal_tileset_dirs[8]
Definition tilespec.c:559
enum direction8 valid_tileset_dirs[8]
Definition tilespec.c:559
struct color_system * color_system
Definition tilespec.c:581
char * summary
Definition tilespec.c:507
char name[512]
Definition tilespec.c:502
int city_flag_offset_y
Definition tilespec.c:537
struct drawing_hash * tile_hash
Definition tilespec.c:573
int num_valid_tileset_dirs
Definition tilespec.c:557
int stack_size_offset_x
Definition tilespec.c:548
struct specfile_list * specfiles
Definition tilespec.c:566
int tilelabel_offset_y
Definition tilespec.c:543
struct strvec * list
Definition tilespec.c:1126
Definition unit.h:140
bool occupied
Definition unit.h:222
int battlegroup
Definition unit.h:194
enum unit_activity activity
Definition unit.h:159
int moves_left
Definition unit.h:152
struct unit::@83 orders
int hp
Definition unit.h:153
int fuel
Definition unit.h:155
bool colored
Definition unit.h:225
enum direction8 facing
Definition unit.h:144
struct tile * tile
Definition unit.h:142
struct unit::@84::@86 client
struct extra_type * activity_target
Definition unit.h:167
bool repeat
Definition unit.h:199
int color_index
Definition unit.h:226
int veteran
Definition unit.h:154
enum server_side_agent ssa_controller
Definition unit.h:175
int store_width
int store_height
struct civ_map map
int style_of_city(const struct city *pcity)
Definition style.c:202
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:777
int fc_strcasecmp(const char *str0, const char *str1)
Definition support.c:186
int cat_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:986
int fc_vsnprintf(char *str, size_t n, const char *format, va_list ap)
Definition support.c:886
#define sz_strlcpy(dest, src)
Definition support.h:195
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const char ** ordered_gfx_fextensions(void)
Definition svgflag.c:53
#define is_svg_flag_enabled()
Definition svgflag.h:30
struct advance * valid_advance(struct advance *padvance)
Definition tech.c:152
const char * advance_rule_name(const struct advance *padvance)
Definition tech.c:309
Tech_type_id advance_index(const struct advance *padvance)
Definition tech.c:89
static Tech_type_id advance_count(void)
Definition tech.h:167
#define advance_iterate(_p)
Definition tech.h:273
#define advance_iterate_end
Definition tech.h:274
#define A_LAST
Definition tech.h:45
Terrain_type_id terrain_index(const struct terrain *pterrain)
Definition terrain.c:140
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:250
enum terrain_class terrain_type_terrain_class(const struct terrain *pterrain)
Definition terrain.c:586
#define terrain_type_iterate(_p)
Definition terrain.h:266
#define T_UNKNOWN
Definition terrain.h:62
#define is_ocean_tile(ptile)
Definition terrain.h:196
#define terrain_type_iterate_end
Definition terrain.h:272
#define tile_index(_pt_)
Definition tile.h:89
#define tile_worked(_tile)
Definition tile.h:119
@ TILE_KNOWN_UNSEEN
Definition tile.h:37
@ TILE_UNKNOWN
Definition tile.h:36
@ TILE_KNOWN_SEEN
Definition tile.h:38
#define tile_terrain(_tile)
Definition tile.h:115
#define TILE_XY(ptile)
Definition tile.h:43
static const bv_extras * tile_extras(const struct tile *ptile)
Definition tile.h:125
#define tile_has_extra(ptile, pextra)
Definition tile.h:152
#define tile_owner(_tile)
Definition tile.h:97
static int fill_unit_type_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct unit_type *putype, enum unit_activity activity, enum direction8 facing)
Definition tilespec.c:4744
void advance_global_anim_state(void)
Definition tilespec.c:6771
struct sprite * get_government_sprite(const struct tileset *t, const struct government *gov)
Definition tilespec.c:7033
void tileset_load_tiles(struct tileset *t)
Definition tilespec.c:3825
struct sprite * get_nuke_explode_sprite(const struct tileset *t)
Definition tilespec.c:7177
#define sprite_hash_iterate(hash, tag_name, sprite)
Definition tilespec.c:472
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:747
struct sprite * get_building_sprite(const struct tileset *t, const struct impr_type *pimprove)
Definition tilespec.c:7023
#define SET_SPRITE_DEPR_ALT(field, tag, alt, ver)
Definition tilespec.c:2967
int tileset_unit_width(const struct tileset *t)
Definition tilespec.c:823
static int fill_goto_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner)
Definition tilespec.c:5881
struct unit * get_drawable_unit(const struct tileset *t, struct tile *ptile, const struct city *citymode)
Definition tilespec.c:6782
static int check_sprite_type(const char *sprite_type, const char *tile_section)
Definition tilespec.c:1910
struct sprite * get_attention_crosshair_sprite(const struct tileset *t)
Definition tilespec.c:7238
int tileset_unit_height(const struct tileset *t)
Definition tilespec.c:831
static struct tileset * tileset_new(void)
Definition tilespec.c:997
#define MAX_INDEX_VALID
Definition tilespec.c:112
void tileset_setup_unit_type(struct tileset *t, struct unit_type *ut)
Definition tilespec.c:3999
static void free_all_anims(struct tileset *t)
Definition tilespec.c:6822
static bool check_tilespec_capabilities(struct section_file *file, const char *which, const char *us_capstr, const char *filename, bool verbose)
Definition tilespec.c:1205
int tileset_small_sprite_width(const struct tileset *t)
Definition tilespec.c:927
static struct sprite * load_gfx_file(const char *gfx_filename, bool svgflag)
Definition tilespec.c:1603
#define specfile_list_iterate_end
Definition tilespec.c:436
static struct sprite * create_plr_sprite(struct color *pcolor)
Definition tilespec.c:2877
int tileset_svg_flag_height(struct tileset *t)
Definition tilespec.c:7823
#define SPEC_CAPSTR
Definition tilespec.c:98
static struct sprite * get_unit_nation_flag_sprite(const struct tileset *t, const struct unit *punit)
Definition tilespec.c:4667
direction4
Definition tilespec.c:139
@ DIR4_EAST
Definition tilespec.c:140
@ DIR4_NORTH
Definition tilespec.c:140
@ DIR4_SOUTH
Definition tilespec.c:140
@ DIR4_WEST
Definition tilespec.c:140
struct tileset * get_tileset(void)
Definition tilespec.c:718
#define MAX_NUM_MATCH_WITH
Definition tilespec.c:188
static struct sprite * get_city_sprite(const struct city_sprite *city_sprite, const struct city *pcity)
Definition tilespec.c:3232
void tileset_setup_government(struct tileset *t, struct government *gov)
Definition tilespec.c:4608
#define sprite_hash_iterate_end
Definition tilespec.c:475
struct sprite * get_city_flag_sprite(const struct tileset *t, const struct city *pcity)
Definition tilespec.c:4658
void tileset_setup_specialist_type_default_set(struct tileset *t, Specialist_type_id id)
Definition tilespec.c:3088
static bool is_valid_tileset_dir(const struct tileset *t, enum direction8 dir)
Definition tilespec.c:1056
struct sprite * get_basic_fog_sprite(const struct tileset *t)
Definition tilespec.c:7301
static enum direction8 dir_by_tileset_name(const char *str)
Definition tilespec.c:1038
#define ADD_SPRITE_SIMPLE(s)
Definition tilespec.c:4689
static int fill_basic_road_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7487
static int fill_unit_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct unit *punit, int stack, bool backdrop)
Definition tilespec.c:4763
int tileset_full_tile_height(const struct tileset *t)
Definition tilespec.c:815
bool tilespec_try_read(const char *tileset_name, bool verbose, int topo_id, bool global_default)
Definition tilespec.c:1360
static bool tileset_setup_unit_type_from_tag(struct tileset *t, int uidx, const char *tag)
Definition tilespec.c:3944
struct tileset * unscaled_tileset
Definition tilespec.c:592
static int fill_irrigation_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, bv_extras textras, bv_extras *textras_near, const struct city *pcity)
Definition tilespec.c:5236
int fill_basic_extra_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7452
#define specfile_list_iterate(list, pitem)
Definition tilespec.c:434
struct sprite * get_unit_upkeep_sprite(const struct tileset *t, Output_type_id otype, const struct unit *punit, const int *upkeep_cost)
Definition tilespec.c:7283
const char * tileset_main_intro_filename(const struct tileset *t)
Definition tilespec.c:973
void tileset_setup_tile_type(struct tileset *t, const struct terrain *pterrain)
Definition tilespec.c:4342
static const char direction4letters[4]
Definition tilespec.c:142
void tileset_player_init(struct tileset *t, struct player *pplayer)
Definition tilespec.c:7624
const struct strvec * get_tileset_list(const struct option *poption)
Definition tilespec.c:1150
int tileset_unit_layout_offset_y(const struct tileset *t)
Definition tilespec.c:908
int tileset_citybar_offset_y(const struct tileset *t)
Definition tilespec.c:936
#define MAX_NUM_UPKEEP_SPRITES
Definition tilespec.c:116
static void anim_free(struct anim *a)
Definition tilespec.c:2792
struct sprite * get_treaty_thumb_sprite(const struct tileset *t, bool on_off)
Definition tilespec.c:7157
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5714
#define MAX_INDEX_HALF
Definition tilespec.c:111
double get_focus_unit_toggle_timeout(const struct tileset *t)
Definition tilespec.c:6725
#define SET_SPRITE_ALT_OPT(field, tag, alt)
Definition tilespec.c:2988
static int calculate_max_upkeep_height(const struct tileset *t)
Definition tilespec.c:839
static int fill_fog_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner)
Definition tilespec.c:5398
#define TILE_SECTION_PREFIX
Definition tilespec.c:107
static struct city_sprite * load_city_sprite(struct tileset *t, const char *tag)
Definition tilespec.c:3309
static char * valid_index_str(const struct tileset *t, int idx)
Definition tilespec.c:2751
void tileset_free_tiles(struct tileset *t)
Definition tilespec.c:6835
#define ADD_ANIM_FULL(s)
Definition tilespec.c:4697
void tileset_setup_impr_type(struct tileset *t, struct impr_type *pimprove)
Definition tilespec.c:4033
static struct tileset * tileset_read_toplevel(const char *tileset_name, bool verbose, int topology_id, float scale)
Definition tilespec.c:1931
static bool sprite_exists(const struct tileset *t, const char *tag_name)
Definition tilespec.c:2917
const struct sprite_vector * get_unit_explode_animation(const struct tileset *t)
Definition tilespec.c:7166
#define TILESPEC_CAPSTR
Definition tilespec.c:82
static int load_city_thresholds_sprites(struct tileset *t, const char *tag, char *graphic, char *graphic_alt, struct city_style_threshold **thresholds)
Definition tilespec.c:3268
struct sprite * load_popup_sprite(const char *tag)
Definition tilespec.c:7831
static void unload_all_sprites(struct tileset *t)
Definition tilespec.c:6808
static const char * dir_get_tileset_name(enum direction8 dir)
Definition tilespec.c:1011
#define SET_SPRITE_UNSCALED(field, tag)
Definition tilespec.c:2943
void tileset_background_init(struct tileset *t)
Definition tilespec.c:7704
void tileset_setup_tech_type(struct tileset *t, struct advance *padvance)
Definition tilespec.c:4049
static const int DIR4_TO_DIR8[4]
Definition tilespec.c:146
static int fill_terrain_sprite_layer(struct tileset *t, struct drawn_sprite *sprs, int layer_num, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near)
Definition tilespec.c:5669
static void unload_sprite(struct tileset *t, const char *tag_name)
Definition tilespec.c:2893
static void drawing_data_destroy(struct drawing_data *draw)
Definition tilespec.c:686
static int fill_terrain_sprite_darkness(struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, struct terrain **tterrain_near)
Definition tilespec.c:5605
#define small_sprite_list_iterate_end
Definition tilespec.c:465
static struct drawing_data * drawing_data_new(void)
Definition tilespec.c:674
static void build_tile_data(const struct tile *ptile, struct terrain *pterrain, struct terrain **tterrain_near, bv_extras *textras_near)
Definition tilespec.c:4712
static void tileset_player_free(struct tileset *t, int plrid)
Definition tilespec.c:7675
float tileset_scale(const struct tileset *t)
Definition tilespec.c:953
#define UNKNOWN(dir)
int tileset_unit_with_small_upkeep_height(const struct tileset *t)
Definition tilespec.c:897
bool tileset_layer_in_category(enum mapview_layer layer, enum layer_category cat)
Definition tilespec.c:7581
static int fill_grid_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner, const struct unit *punit, const struct city *pcity, const struct city *citymode)
Definition tilespec.c:5731
match_style
Definition tilespec.c:149
@ MATCH_SAME
Definition tilespec.c:151
@ MATCH_FULL
Definition tilespec.c:153
@ MATCH_PAIR
Definition tilespec.c:152
@ MATCH_NONE
Definition tilespec.c:150
#define small_sprite_list_iterate(list, pitem)
Definition tilespec.c:463
static void ts_cb(const char *modpack_name, const char *filename, void *data)
Definition tilespec.c:1332
int tileset_num_city_colors(const struct tileset *t)
Definition tilespec.c:981
int index_ts_topology(int idx)
Definition tilespec.c:1111
#define NUM_TILES_HP_BAR
Definition tilespec.c:114
#define anim_hash_iterate(hash, tag_name, sprite)
Definition tilespec.c:482
#define TILESPEC_SUFFIX
Definition tilespec.c:106
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:738
bool tileset_use_hard_coded_fog(const struct tileset *t)
Definition tilespec.c:989
void tileset_use_preferred_theme(const struct tileset *t)
Definition tilespec.c:7317
#define FULL_TILE_X_OFFSET
Definition tilespec.c:4679
sprite_type
Definition tilespec.c:156
@ CELL_CORNER
Definition tilespec.c:158
@ CELL_WHOLE
Definition tilespec.c:157
static int global_anim_time
Definition tilespec.c:598
void tileset_setup_city_tiles(struct tileset *t, int style)
Definition tilespec.c:6660
struct sprite * get_nation_shield_sprite(const struct tileset *t, const struct nation_type *pnation)
Definition tilespec.c:7005
const char * tileset_description(struct tileset *t)
Definition tilespec.c:7799
#define SET_GOTO_TURN_SPRITE(state, state_name, factor, factor_name)
#define SET_ANIM_OPT(field, tag)
Definition tilespec.c:3005
void tileset_background_free(struct tileset *t)
Definition tilespec.c:7723
#define MAX_NUM_LAYERS
Definition tilespec.c:182
int tileset_unit_layout_small_offset_y(const struct tileset *t)
Definition tilespec.c:917
struct sprite * get_event_sprite(const struct tileset *t, enum event_type event)
Definition tilespec.c:7148
void toggle_focus_unit_state(struct tileset *t)
Definition tilespec.c:6759
#define ADD_FRAME0_IF_NOT_NULL(x)
void tilespec_reread_frozen_refresh(const char *tname)
Definition tilespec.c:1591
int tileset_small_sprite_height(const struct tileset *t)
Definition tilespec.c:963
void tileset_free(struct tileset *t)
Definition tilespec.c:1315
static const char * cardinal_index_str(const struct tileset *t, int idx)
Definition tilespec.c:2731
#define NUM_TILES_DIGITS
Definition tilespec.c:115
void focus_unit_in_combat(struct tileset *t)
Definition tilespec.c:6750
static int tileset_upkeep_height(const struct tileset *t)
Definition tilespec.c:876
const char * tileset_summary(struct tileset *t)
Definition tilespec.c:7791
struct sprite * get_icon_sprite(const struct tileset *t, enum icon_type icon)
Definition tilespec.c:7227
static void ensure_big_sprite(struct specfile *sf, const char *tset_name)
Definition tilespec.c:1639
#define ADD_ANIM_SPRITE(s, draw_fog, x_offset, y_offset)
Definition tilespec.c:4693
static bool tileset_update
Definition tilespec.c:596
#define FULL_TILE_Y_OFFSET
Definition tilespec.c:4680
struct sprite * get_indicator_sprite(const struct tileset *t, enum indicator_type indicator, int idx)
Definition tilespec.c:7247
struct sprite * get_sample_city_sprite(const struct tileset *t, int style_idx)
Definition tilespec.c:7099
#define ADD_SPRITE_FULL(s)
Definition tilespec.c:4690
void tileset_setup_extra(struct tileset *t, struct extra_type *pextra)
Definition tilespec.c:4068
static void anim_advance_time(struct anim *a)
Definition tilespec.c:3057
void tileset_init(struct tileset *t)
Definition tilespec.c:7378
static int fill_city_overlays_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct city *citymode)
Definition tilespec.c:5278
static char * tilespec_gfx_filename(const char *gfx_filename, const char *tset_name)
Definition tilespec.c:1845
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:730
int fill_basic_terrain_layer_sprite_array(struct tileset *t, struct drawn_sprite *sprs, int layer, struct terrain *pterrain)
Definition tilespec.c:7419
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:791
#define LOAD_FACING_SPRITE(dir)
#define SET_SPRITE_NOTSMOOTH(field, tag)
Definition tilespec.c:2934
static int fill_road_corner_sprites(const struct tileset *t, const struct extra_type *pextra, struct drawn_sprite *sprs, bool road, bool *road_near, bool hider, bool *hider_near)
Definition tilespec.c:4953
static bool is_extra_drawing_enabled(struct extra_type *pextra)
Definition tilespec.c:5949
struct sprite * get_spaceship_sprite(const struct tileset *t, enum spaceship_part part)
Definition tilespec.c:6931
int tileset_unit_with_upkeep_height(const struct tileset *t)
Definition tilespec.c:885
static void tileset_free_toplevel(struct tileset *t)
Definition tilespec.c:1243
static struct sprite * load_sprite(struct tileset *t, const char *tag_name, bool scale, bool smooth, bool svgflag)
Definition tilespec.c:2807
struct sprite * get_cursor_sprite(const struct tileset *t, enum cursor_type cursor, int *hot_x, int *hot_y, int frame)
Definition tilespec.c:7208
static const char edge_name[EDGE_COUNT][3]
Definition tilespec.c:144
struct color_system * get_color_system(const struct tileset *t)
Definition tilespec.c:7309
int tileset_hex_height(const struct tileset *t)
Definition tilespec.c:756
void reset_focus_unit_state(struct tileset *t)
Definition tilespec.c:6738
static const char * citizen_rule_name(enum citizen_category citizen)
Definition tilespec.c:2706
static void tileset_setup_citizen_types_default_set(struct tileset *t)
Definition tilespec.c:3182
bool tileset_is_fully_loaded(void)
Definition tilespec.c:7767
static struct sprite * anim_get_current_frame(struct anim *a)
Definition tilespec.c:3068
static int fill_terrain_sprite_blending(const struct tileset *t, struct drawn_sprite *sprs, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near)
Definition tilespec.c:5358
#define ADD_ANIM_SPRITE_SIMPLE(s)
Definition tilespec.c:4695
const struct citybar_sprites * get_citybar_sprites(const struct tileset *t)
Definition tilespec.c:7185
static bool is_cardinal_tileset_dir(const struct tileset *t, enum direction8 dir)
Definition tilespec.c:1074
void unload_popup_sprite(const char *tag)
Definition tilespec.c:7839
#define SET_SPRITE(field, tag)
Definition tilespec.c:2924
static void tileset_lookup_sprite_tags(struct tileset *t)
Definition tilespec.c:3357
struct sprite * get_arrow_sprite(const struct tileset *t, enum arrow_type arrow)
Definition tilespec.c:7116
struct sprite * get_unit_unhappy_sprite(const struct tileset *t, const struct unit *punit, int happy_cost)
Definition tilespec.c:7264
#define NUM_CORNER_DIRS
Definition tilespec.c:555
static int fill_basic_base_sprite_array(const struct tileset *t, struct drawn_sprite *sprs, const struct extra_type *pextra)
Definition tilespec.c:7535
static void tileset_setup_base(struct tileset *t, const struct extra_type *pextra, const char *tag)
Definition tilespec.c:4307
static int fill_road_sprite_array(const struct tileset *t, const struct extra_type *pextra, struct drawn_sprite *sprs, bv_extras textras, bv_extras *textras_near, struct terrain *tterrain_near[8], const struct city *pcity)
Definition tilespec.c:5004
void finish_loading_sprites(struct tileset *t)
Definition tilespec.c:3809
static bool tileset_scan_single_list(struct tileset *t, const char *spec_filenames[], int num_spec_files, bool verbose, bool duplicates_ok)
Definition tilespec.c:1876
#define anim_hash_iterate_end
Definition tilespec.c:485
static struct anim * anim_new(int frames, int time_per_frame)
Definition tilespec.c:2774
struct sprite * tiles_lookup_sprite_tag_alt(struct tileset *t, enum log_level level, const char *tag, const char *alt, const char *alt2, const char *what, const char *name, bool scale)
Definition tilespec.c:3836
#define SET_EDITOR_SPRITE(x)
#define SET_SPRITE_ALT(field, tag, alt)
Definition tilespec.c:2953
#define SET_SPRITE_OPT(field, tag)
Definition tilespec.c:2985
void tilespec_reread_callback(struct option *poption)
Definition tilespec.c:1555
static void tileset_setup_specialist_type(struct tileset *t, struct citizen_set *set, Specialist_type_id id, const char *tag_group, const char *set_name, bool required)
Definition tilespec.c:3098
static bool load_river_sprites(struct tileset *t, struct river_sprites *store, const char *tag_pfx)
Definition tilespec.c:3775
const char * tileset_name_get(struct tileset *t)
Definition tilespec.c:7775
static char * tilespec_fullname(const char *tileset_name)
Definition tilespec.c:1181
static const struct citizen_graphic * get_citizen_graphic(const struct citizen_set *set, enum citizen_category type)
Definition tilespec.c:6941
int fill_sprite_array(struct tileset *t, struct drawn_sprite *sprs, enum mapview_layer layer, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner, const struct unit *punit, const struct city *pcity, const struct city *citymode, const struct unit_type *putype)
Definition tilespec.c:6016
#define ADD_SPRITE(s, draw_fog, x_offset, y_offset)
Definition tilespec.c:4682
int tileset_full_tile_width(const struct tileset *t)
Definition tilespec.c:802
static struct anim * anim_load(struct tileset *t, const char *tag, int time_per_frame)
Definition tilespec.c:3016
struct sprite * get_tax_sprite(const struct tileset *t, Output_type_id otype)
Definition tilespec.c:7127
static bool tileset_setup_unit_direction(struct tileset *t, int uidx, const char *base_str, enum direction8 dir, enum unit_activity activity, bool has_icon)
Definition tilespec.c:3882
struct sprite * get_citizen_sprite(const struct tileset *t, enum citizen_category type, int citizen_index, const struct city *pcity)
Definition tilespec.c:6962
static int fill_terrain_sprite_array(struct tileset *t, struct drawn_sprite *sprs, int l, const struct tile *ptile, const struct terrain *pterrain, struct terrain **tterrain_near, struct drawing_data *draw)
Definition tilespec.c:5452
const char * tileset_version(struct tileset *t)
Definition tilespec.c:7783
static bool focus_unit_state
Definition tilespec.c:594
static void free_city_sprite(struct city_sprite *city_sprite)
Definition tilespec.c:3337
static int ts_topology_index(int actual_topology)
Definition tilespec.c:1089
struct sprite * get_unittype_sprite(const struct tileset *t, const struct unit_type *punittype, enum unit_activity activity, enum direction8 facing)
Definition tilespec.c:7045
char * tileset_what_ruleset(struct tileset *t)
Definition tilespec.c:7807
static void ts_list_cb(const char *modpack_name, const char *filename, void *data)
Definition tilespec.c:1133
struct sprite * get_nation_flag_sprite(const struct tileset *t, const struct nation_type *pnation)
Definition tilespec.c:6996
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:779
int tileset_tilelabel_offset_y(const struct tileset *t)
Definition tilespec.c:945
static void tileset_setup_citizen_types(struct tileset *t, struct citizen_set *set, const char *tag_group, const char *set_name, bool required)
Definition tilespec.c:3191
static void tileset_setup_road(struct tileset *t, struct extra_type *pextra, const char *tag)
Definition tilespec.c:4198
struct sprite * get_tech_sprite(const struct tileset *t, Tech_type_id tech)
Definition tilespec.c:7014
#define MATCH(dir)
static int get_irrigation_index(const struct tileset *t, struct extra_type *pextra, bv_extras *textras_near)
Definition tilespec.c:5216
#define ADD_FRAME0_SIMPLE(s)
Definition tilespec.c:4701
#define MAX_INDEX_CARDINAL
Definition tilespec.c:110
void tileset_error(enum log_level level, const char *tset_name, const char *format,...)
Definition tilespec.c:650
const struct editor_sprites * get_editor_sprites(const struct tileset *t)
Definition tilespec.c:7197
int tileset_topo_index(struct tileset *t)
Definition tilespec.c:7815
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1401
spec_file_types
Definition tilespec.c:161
@ SFILE_COMMON
Definition tilespec.c:162
@ SFILE_PIXEL
Definition tilespec.c:164
@ SFILE_LAST
Definition tilespec.c:165
@ SFILE_SVG
Definition tilespec.c:163
void tileset_setup_nation_flag(struct tileset *t, struct nation_type *nation)
Definition tilespec.c:4623
void tileset_ruleset_reset(struct tileset *t)
Definition tilespec.c:7739
#define SET_ANIM(field, tag)
Definition tilespec.c:2995
static void scan_specfile(struct tileset *t, struct specfile *sf, bool duplicates_ok)
Definition tilespec.c:1680
enum mapview_layer tileset_get_layer(const struct tileset *t, int n)
Definition tilespec.c:7571
#define NUM_EDGE_TILES
Definition tilespec.h:101
#define NUM_CURSOR_FRAMES
Definition tilespec.h:305
indicator_type
Definition tilespec.h:307
@ INDICATOR_COUNT
Definition tilespec.h:311
arrow_type
Definition tilespec.h:201
@ ARROW_LAST
Definition tilespec.h:205
@ ARROW_MINUS
Definition tilespec.h:204
@ ARROW_RIGHT
Definition tilespec.h:202
@ ARROW_PLUS
Definition tilespec.h:203
#define TS_TOPO_ISOHEX
Definition tilespec.h:457
#define TERRAIN_LAYER_COUNT
Definition tilespec.h:175
#define sprite_vector_iterate_end
Definition tilespec.h:46
#define NUM_CORNER_TILES
Definition tilespec.h:108
#define NUM_TILES_PROGRESS
Definition tilespec.h:197
#define MAX_NUM_CITIZEN_SPRITES
Definition tilespec.h:199
#define TS_TOPO_HEX
Definition tilespec.h:456
#define TS_TOPO_SQUARE
Definition tilespec.h:455
layer_category
Definition tilespec.h:191
@ LAYER_CATEGORY_TILE
Definition tilespec.h:193
@ LAYER_CATEGORY_CITY
Definition tilespec.h:192
@ LAYER_CATEGORY_UNIT
Definition tilespec.h:194
icon_type
Definition tilespec.h:314
@ ICON_COUNT
Definition tilespec.h:317
@ EDGE_UD
Definition tilespec.h:95
@ EDGE_LR
Definition tilespec.h:96
@ EDGE_COUNT
Definition tilespec.h:97
spaceship_part
Definition tilespec.h:320
@ SPACESHIP_COUNT
Definition tilespec.h:328
#define NUM_WALL_TYPES
Definition tilespec.h:361
#define sprite_vector_iterate(sprite_vec, psprite)
Definition tilespec.h:44
cursor_type
Definition tilespec.h:289
@ CURSOR_LAST
Definition tilespec.h:301
bool unit_is_cityfounder(const struct unit *punit)
Definition unit.c:2745
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2529
bool is_flagless_to_player(const struct unit *punit, const struct player *pplayer)
Definition unit.c:382
bool unit_has_orders(const struct unit *punit)
Definition unit.c:221
#define unit_tile(_pu)
Definition unit.h:407
#define BATTLEGROUP_NONE
Definition unit.h:193
#define unit_owner(_pu)
Definition unit.h:406
#define activity_type_iterate(_act_)
Definition unit.h:287
#define activity_type_iterate_end
Definition unit.h:292
#define MAX_NUM_BATTLEGROUPS
Definition unit.h:192
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
const char * utype_rule_name(const struct unit_type *punittype)
Definition unittype.c:1604
Unit_type_id utype_index(const struct unit_type *punittype)
Definition unittype.c:93
#define utype_fuel(ptype)
Definition unittype.h:847
#define unit_type_iterate(_p)
Definition unittype.h:863
#define U_LAST
Definition unittype.h:40
#define unit_type_iterate_end
Definition unittype.h:870
#define worker_task_list_iterate(tasklist, ptask)
Definition workertask.h:33
#define worker_task_list_iterate_end
Definition workertask.h:35