55#define log_citymap log_debug
int city_map_radius_sq_get(const struct city *pcity)
#define city_list_iterate(citylist, pcity)
#define city_tile(_pcity_)
#define city_list_iterate_end
#define city_tile_iterate(_nmap, _radius_sq, _city_tile, _tile)
#define CITY_MAP_DEFAULT_RADIUS_SQ
#define city_tile_iterate_end
void citymap_free_city_spot(struct tile *ptile, int id)
void citymap_reserve_tile(struct tile *ptile, int id)
void citymap_reserve_city_spot(struct tile *ptile, int id)
bool citymap_is_reserved(struct tile *ptile)
int citymap_read(struct tile *ptile)
void citymap_turn_init(struct player *pplayer)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
#define fc_assert_ret(condition)
#define fc_realloc(ptr, sz)
#define players_iterate_end
#define players_iterate(_pplayer)
struct unit::@84::@87 server
#define tile_worked(_tile)
bool unit_is_cityfounder(const struct unit *punit)
#define unit_list_iterate(unitlist, punit)
#define unit_list_iterate_end